0 A.D. (0.28.0) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "borderless.fullscreen" = "true"

Loaded config string "borderless.window" = "false"

Loaded config string "window.mousegrabinfullscreen" = "true"

Loaded config string "window.mousegrabinwindowmode" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "8"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "renderer.scale" = "1.0"

Loaded config string "renderer.upscale.technique" = "fsr"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "cursorbackend" = "sdl"

Loaded config string "rendererbackend" = "gl"

Loaded config string "renderer.backend.debugcontext" = "false"

Loaded config string "renderer.backend.debugmessages" = "false"

Loaded config string "renderer.backend.debuglabels" = "false"

Loaded config string "renderer.backend.debugscopedlabels" = "false"

Loaded config string "renderer.backend.gl.enableframebufferinvalidating" = "false"

Loaded config string "renderer.backend.vulkan.disabledescriptorindexing" = "false"

Loaded config string "renderer.backend.vulkan.deviceindexoverride" = "-1"

Loaded config string "renderer.backend.vulkan.debugbarrierafterframebufferpass" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidlebeforeacquire" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidlebeforepresent" = "false"

Loaded config string "renderer.backend.vulkan.debugwaitidleafterpresent" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "textures.quality" = "2"

Loaded config string "textures.maxanisotropy" = "2"

Loaded config string "gpuskinning" = "true"

Loaded config string "smoothlos" = "true"

Loaded config string "postproc" = "true"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "10.0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'console'

Loaded config string "console.font" = "mono-10"

Loaded config string "console.history.size" = "200"

Loaded config string "console.history.ignore_duplicates" = "true"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.mousegrabtoggle" = "Ctrl+Alt"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = (empty)

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.singleselection" = (empty)

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.capture" = "C"

Loaded config string "hotkey.session.attack" = "F"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.calltoarms" = (empty)

Loaded config string "hotkey.session.focusfire" = "F"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.item'

Loaded config string "hotkey.item.next" = "RightArrow"

Loaded config string "hotkey.item.prev" = "LeftArrow"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Loaded config string "gui.session.selectformationasone" = "true"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.icons.enabled" = "true"

Loaded config string "gui.session.minimap.icons.opacity" = "1.0"

Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.flare" = "always"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena28"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "true"

Loaded config string "lobby.terms_url" = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot28"

Loaded config string "lobby.echelon" = "echelon28"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "10"

Loaded config string "lobby.stun.max_tries" = "100"

Found config header 'lobby.fw_punch'

Loaded config string "lobby.fw_punch.delay" = "200"

Loaded config string "lobby.fw_punch.num_msg" = "3"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRoZZuNzi1wX+Hs5NKAf+GghHwye3mFePfBzOFt3mqYUZAkqAvs69W2"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://g-5.modapi.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "-1"

Loaded config string "network.autocatchup" = "true"

Loaded config string "network.enetmtu" = "1372"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.scroll.mouse.detectdistance" = "3"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.drag.inverted" = "false"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Found config header 'fonts'

Loaded config string "fonts.default" = "LinBiolinum_Rah.ttf"

Found config header 'fonts.sans'

Loaded config string "fonts.sans.regular" = "LinBiolinum_Rah.ttf"

Loaded config string "fonts.sans.bold" = "LinBiolinum_RBah.ttf"

Loaded config string "fonts.sans.italic" = "LinBiolinum_RIah.ttf"

Found config header 'fonts.mono'

Loaded config string "fonts.mono.regular" = "DejaVuSansMono.ttf"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "60.00602722167969"

Loaded config string "adaptivefps.session" = "360"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22status%22%2C%22selected_column_order%22%3A1%7D"

Loaded config string "autociv.data.stanza" = "%7B%22gamesetup%22%3A%7B%22name%22%3A%22TG%20is%20Romania%20OP%3F%20%22%2C%22hostUsername%22%3A%22Ricci-Curvature%22%2C%22hostJID%22%3A%22%22%2C%22mapName%22%3A%22maps%2Frandom%2Fmainland%22%2C%22niceMapName%22%3A%22Mainland%22%2C%22mapSize%22%3A256%2C%22mapType%22%3A%22random%22%2C%22victoryConditions%22%3A%22conquest%22%2C%22nbp%22%3A4%2C%22maxnbp%22%3A4%2C%22players%22%3A%22%7B%5C%22-1%5C%22%3A%5C%5C%5B%7B%5C%22Name%5C%22%3A%5C%22SarahT%20(1434)%5C%22%7D%2C%7B%5C%22Name%5C%22%3A%5C%22Dreamfyre%5C%22%7D%2C%7B%5C%22Name%5C%22%3A%5C%22Chasca%20(Harborym)%20%5C%22%7D%2C%7B%5C%22Name%5C%22%3A%5C%22Ricci-Curvature%20(1591)%5C%22%7D%5D%7D%22%2C%22mods%22%3A%22%5B%7B%5C%22mod%5C%22%3A%5C%22public%5C%22%2C%20%5C%22name%5C%22%3A%5C%220ad%5C%22%2C%20%5C%22version%5C%22%3A%5C%220.27.0%5C%22%2C%20%5C%22ignoreInCompatibilityChecks%5C%22%3Afalse%7D%5D%22%2C%22hasPassword%22%3A%22%22%7D%2C%22session%22%3A%7B%22connectedPlayers%22%3A4%2C%22minPlayerData%22%3A%22%7B%5C%220%5C%22%3A%5C%5C%5B%7B%5C%22Name%5C%22%3A%5C%22SarahT%20(1434)%5C%22%2C%5C%22Civ%5C%22%3A%5C%22ptol%5C%22%2C%5C%22Team%5C%22%3A0%2C%5C%22State%5C%22%3A%5C%22won%5C%22%7D%2C%7B%5C%22Name%5C%22%3A%5C%22Chasca%20(Harborym)%20%5C%22%2C%5C%22Civ%5C%22%3A%5C%22mace%5C%22%2C%5C%22Team%5C%22%3A0%2C%5C%22State%5C%22%3A%5C%22won%5C%22%7D%2C%7B%5C%22Name%5C%22%3A%5C%22Dreamfyre%5C%22%2C%5C%22Civ%5C%22%3A%5C%22mace%5C%22%2C%5C%22Team%5C%22%3A0%2C%5C%22State%5C%22%3A%5C%22won%5C%22%7D%5D%2C%5C%221%5C%22%3A%5C%5C%5B%7B%5C%22Name%5C%22%3A%5C%22Ricci-Curvature%20(1591)%5C%22%2C%5C%22Civ%5C%22%3A%5C%22iber%5C%22%2C%5C%22Team%5C%22%3A1%2C%5C%22State%5C%22%3A%5C%22defeated%5C%22%7D%5D%7D%22%7D%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.gamesetup.play.enabled" = "false"

Loaded config string "autociv.lobby.chat.subject.hide" = "false"

Loaded config string "autociv.lobby.gamelist.showHostName" = "true"

Loaded config string "autociv.lobby.pingPlayers.ignoreList" = "Ratings, WFGBot, WFGbot, Triumvir, user1, Dunedan, Rollo, stanleysweet, vladislavbelov, Stan, Stan`, ~Defc0n, ModerationBot, RatingsBot, Ginnungagap, marcaurel"

Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "0"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.setHealersInitialStanceAggressive" = "true"

Loaded config string "autociv.session.statsOverlay.brightnessThreshold" = "150"

Loaded config string "autociv.session.statsOverlay.symbolizeRating" = "false"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "autociv.stats.alliesview" = "true"

Loaded config string "autociv.stats.kdratio" = "true"

Loaded config string "autociv.stats.militarycomposition" = "true"

Loaded config string "autociv.stats.pollingrate" = (empty)

Loaded config string "autociv.stats.resources" = "true"

Loaded config string "currentcampaign" = "tutorial_1747497166476_73543"

Loaded config string "customcolors.1" = "63 35 255"

Loaded config string "customcolors.10" = "80 255 190"

Loaded config string "customcolors.11" = "50 150 255"

Loaded config string "customcolors.12" = "100 150 30"

Loaded config string "customcolors.13" = "124 192 255"

Loaded config string "customcolors.14" = "128 0 64"

Loaded config string "customcolors.15" = "255 200 140"

Loaded config string "customcolors.16" = "202 113 255"

Loaded config string "customcolors.2" = "230 10 10"

Loaded config string "customcolors.3" = "125 235 15"

Loaded config string "customcolors.4" = "255 255 55"

Loaded config string "customcolors.5" = "130 0 230"

Loaded config string "customcolors.6" = "255 130 0"

Loaded config string "customcolors.7" = "10 230 230"

Loaded config string "customcolors.8" = "0 255 0"

Loaded config string "customcolors.9" = "220 160 220"

Loaded config string "fog" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.scale" = "2.5"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.diplomacycolors.ally" = "0 192 255"

Loaded config string "gui.session.diplomacycolors.enemy" = "255 0 0"

Loaded config string "gui.session.diplomacycolors.self" = "254 173 190"

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.session.selectformationasone" = "false"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "52.44240188598633"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "ae8b98a03efb3e1a4cac8f53eece32e4"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = "Alt+J"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Esc"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+Quote"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "true"

Loaded config string "lobby.history" = "100"

Loaded config string "lobby.login" = "Ricci-Curvature"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "bf583738ce63737b1c3b03e6f735725d"

Loaded config string "lobby.terms_of_service" = "bee5330d6ee56561861c5fac7df784c4"

Loaded config string "lobby.terms_of_use" = "b0521c7157719ecf7c0feb067c6c145b"

Loaded config string "locale" = "en_GB"

Loaded config string "localratings.charts.colorcurrent" = "150 20 20"

Loaded config string "localratings.charts.colorevolution" = "50 170 170"

Loaded config string "localratings.charts.colormarker" = "209 174 132"

Loaded config string "localratings.charts.colorperformance" = "86 180 31"

Loaded config string "localratings.charts.colorzero" = "255 255 255"

Loaded config string "localratings.charts.showcurrent" = "true"

Loaded config string "localratings.charts.showevolution" = "true"

Loaded config string "localratings.charts.showmarker" = "true"

Loaded config string "localratings.charts.showperformance" = "true"

Loaded config string "localratings.charts.showzero" = "true"

Loaded config string "localratings.distribution.bins" = "10"

Loaded config string "localratings.distribution.colorcurrent" = "200 180 0"

Loaded config string "localratings.distribution.colorleft" = "100 100 140"

Loaded config string "localratings.distribution.colorright" = "100 140 100"

Loaded config string "localratings.distribution.showmean" = "true"

Loaded config string "localratings.filter.aiplayers" = "false"

Loaded config string "localratings.filter.cheatsenabled" = "false"

Loaded config string "localratings.filter.duration" = "17"

Loaded config string "localratings.filter.exploredmap" = "false"

Loaded config string "localratings.filter.maxplayers" = "8"

Loaded config string "localratings.filter.maxpopcap" = "300"

Loaded config string "localratings.filter.maxstartres" = "500"

Loaded config string "localratings.filter.maxteams" = "8"

Loaded config string "localratings.filter.minplayers" = "2"

Loaded config string "localratings.filter.minpopcap" = "200"

Loaded config string "localratings.filter.minstartres" = "300"

Loaded config string "localratings.filter.minteams" = "2"

Loaded config string "localratings.filter.nomad" = "false"

Loaded config string "localratings.filter.recentdate" = "1970-01-01"

Loaded config string "localratings.filter.revealedmap" = "false"

Loaded config string "localratings.filter.uneventeams" = "true"

Loaded config string "localratings.filter.worldpopulation" = "true"

Loaded config string "localratings.general.format" = "(r/m)"

Loaded config string "localratings.general.showmatchsetup" = "false"

Loaded config string "localratings.general.showmenubutton" = "true"

Loaded config string "localratings.general.showplayerprofile" = "true"

Loaded config string "localratings.modfilter" = (empty)

Loaded config string "localratings.playerfilter.limitmaxgames" = "false"

Loaded config string "localratings.playerfilter.limitmaxrating" = "false"

Loaded config string "localratings.playerfilter.limitminrating" = "false"

Loaded config string "localratings.playerfilter.maxgames" = "1"

Loaded config string "localratings.playerfilter.maxrating" = "0"

Loaded config string "localratings.playerfilter.mingames" = "5"

Loaded config string "localratings.playerfilter.minrating" = "0"

Loaded config string "localratings.weight.buildingscaptured" = "0.2"

Loaded config string "localratings.weight.buildingscapturedvalue" = "0.2"

Loaded config string "localratings.weight.enemybuildingsdestroyed" = "0.2"

Loaded config string "localratings.weight.enemybuildingsdestroyedvalue" = "0.2"

Loaded config string "localratings.weight.enemyunitskilled" = "1"

Loaded config string "localratings.weight.enemyunitskilledvalue" = "1"

Loaded config string "localratings.weight.peakpercentmapcontrolled" = "0"

Loaded config string "localratings.weight.percentmapcontrolled" = "0"

Loaded config string "localratings.weight.percentmapexplored" = "10"

Loaded config string "localratings.weight.resourcesbought" = "0"

Loaded config string "localratings.weight.resourcesgathered" = "0.1"

Loaded config string "localratings.weight.resourcessold" = "0"

Loaded config string "localratings.weight.resourcesused" = "0.2"

Loaded config string "localratings.weight.successfulbribes" = "0"

Loaded config string "localratings.weight.tradeincome" = "0"

Loaded config string "localratings.weight.tributessent" = "0"

Loaded config string "localratings.weight.unitscaptured" = "0"

Loaded config string "localratings.weight.unitscapturedvalue" = "0"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public battlecampaign"

Loaded config string "modio.disclaimer" = "3d59c1168232a88d964bf8e18cb69d52"

Loaded config string "multiplayerhosting.port" = "20593"

Loaded config string "multiplayerjoining.port" = "20593"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "network.observerlimit" = "20"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:49153/upnp/control/WANIPConnection0"

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "Ricci-Curvature"

Loaded config string "playername.singleplayer" = "Ricci-Curvature"

Loaded config string "postproc" = "false"

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "renderactors" = "false"

Loaded config string "renderer.scale" = "1.25"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "shadows" = "false"

Loaded config string "sound.actiongain" = "2"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0"

Loaded config string "sound.uigain" = "1.0832574367523193"

Loaded config string "textures.maxanisotropy" = "1"

Loaded config string "textures.quality" = "1"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "variant_diversity" = "none"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "50"

Loaded config string "view.height.min" = "0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.near" = "2.0"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.default" = "65"

Loaded config string "view.rotate.x.max" = "90.0"

Loaded config string "view.rotate.x.min" = "0.0"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.scroll.mouse.detectdistance" = "3"

Loaded config string "view.scroll.speed" = "600.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.zoom.default" = "80"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.min" = "2.0"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "window.mousegrabinfullscreen" = "false"

Loaded config string "windowed" = "true"

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Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/new_rms_test.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Run RMS generator

Generating New RMS Test of size 128 and 2 players.

Creating playerbases...

0.000573s.

Total map generation time: 0.001807s.

Total entities: 21, Terrain entities: 0, Textures: 1.

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/han_bow.xml'

Loading skeleton definitions from 'art/skeletons/han_forge_wheel.xml'

Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'

Loading skeleton definitions from 'art/skeletons/han_nu.xml'

Loading skeleton definitions from 'art/skeletons/han_ram.xml'

Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/han_civic_center_no_towers.dae: Starting conversion

art/meshes/structural/han_civic_center_no_towers.dae: Running FixBrokenXML

art/meshes/structural/han_civic_center_no_towers.dae: Authoring tool: Blender 3.2.2 commit date:2022-08-02, commit time:18:15, hash:bcfdb14560e7

art/meshes/structural/han_civic_center_no_towers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_civic_center_no_towers.dae: Found convertible object 'han_civic_center'

art/meshes/structural/han_civic_center_no_towers.dae: Converting 'han_civic_center'

art/meshes/structural/han_civic_center_no_towers.dae: Found static geometry

art/meshes/structural/han_civic_center_no_towers.dae: Adding prop point garrisoned

art/meshes/structural/han_civic_center_no_towers.dae: Adding prop point projectile

art/meshes/structural/han_civic_center_no_towers.dae: Adding prop point scaffold-right

art/meshes/structural/han_civic_center_no_towers.dae: Adding prop point scaffold-left

art/meshes/structural/han_civic_center_leaves.dae: Starting conversion

art/meshes/structural/han_civic_center_leaves.dae: Running FixBrokenXML

art/meshes/structural/han_civic_center_leaves.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/meshes/structural/han_civic_center_leaves.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_civic_center_leaves.dae: Found convertible object 'Object67_000'

art/meshes/structural/han_civic_center_leaves.dae: Converting 'Object67Mesh_000'

art/meshes/structural/han_civic_center_leaves.dae: Found static geometry

art/meshes/structural/han_civic_center_trunks.dae: Starting conversion

art/meshes/structural/han_civic_center_trunks.dae: Running FixBrokenXML

art/meshes/structural/han_civic_center_trunks.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/meshes/structural/han_civic_center_trunks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_civic_center_trunks.dae: Found convertible object 'Object67_001'

art/meshes/structural/han_civic_center_trunks.dae: Converting 'Object67Mesh_001'

art/meshes/structural/han_civic_center_trunks.dae: Found static geometry

art/meshes/structural/han_civic_center_nature.dae: Starting conversion

art/meshes/structural/han_civic_center_nature.dae: Running FixBrokenXML

art/meshes/structural/han_civic_center_nature.dae: Authoring tool: Blender 3.2.2 commit date:2022-08-02, commit time:18:15, hash:bcfdb14560e7

art/meshes/structural/han_civic_center_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_civic_center_nature.dae: Found convertible object 'Plane_026_001'

art/meshes/structural/han_civic_center_nature.dae: Converting 'Plane_002'

art/meshes/structural/han_civic_center_nature.dae: Found static geometry

art/meshes/structural/han_civic_center_bixie.dae: Starting conversion

art/meshes/structural/han_civic_center_bixie.dae: Running FixBrokenXML

art/meshes/structural/han_civic_center_bixie.dae: Authoring tool: Blender 3.0.0 commit date:2021-12-02, commit time:18:35, hash:f1cca3055776

art/meshes/structural/han_civic_center_bixie.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_civic_center_bixie.dae: Found convertible object 'han_civic_center_bixies'

art/meshes/structural/han_civic_center_bixie.dae: Converting 'han_civic_center_bixies_001'

art/meshes/structural/han_civic_center_bixie.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Starting conversion

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Found convertible object 'Cube_001'

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Converting 'Cube_006'

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Found static geometry

art/meshes/props/weapons/sheath/weap_han_sword_b_sheath.dae: Adding prop point sword

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Starting conversion

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Running FixBrokenXML

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/weapons/sword/weap_han_sword_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Found convertible object 'Hun_sword_B'

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Converting 'Cubo_000'

art/meshes/props/weapons/sword/weap_han_sword_b.dae: Found static geometry

art/meshes/props/shield/han_02.dae: Starting conversion

art/meshes/props/shield/han_02.dae: Running FixBrokenXML

art/meshes/props/shield/han_02.dae: Authoring tool: Blender 3.0.1 commit date:2022-01-25, commit time:17:19, hash:dc2d18018171

art/meshes/props/shield/han_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/han_02.dae: Found convertible object 'han_shield_02'

art/meshes/props/shield/han_02.dae: Converting 'han_shield_02'

art/meshes/props/shield/han_02.dae: Found static geometry

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Starting conversion

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Running FixBrokenXML

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Found convertible object 'Cylinder'

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Converting 'Cylinder_001'

art/meshes/props/weapons/spear/weap_han_standard_spear.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/jog_ready.dae): Loaded successfully

art/meshes/skeletal/horse_persian.dae: Starting conversion

art/meshes/skeletal/horse_persian.dae: Running FixBrokenXML

art/meshes/skeletal/horse_persian.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_persian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_persian.dae: Found convertible object 'Persian_Horse'

art/meshes/skeletal/horse_persian.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_persian.dae: Found skinned geometry

art/meshes/skeletal/horse_persian.dae: Adding prop point decals

art/meshes/skeletal/horse_persian.dae: Adding prop point rider_R

art/meshes/skeletal/horse_persian.dae: Adding prop point rider_L

art/meshes/skeletal/horse_persian.dae: Adding prop point shield

art/meshes/skeletal/horse_persian.dae: Adding prop point rider

art/meshes/skeletal/horse_persian.dae: Adding prop point saddle

art/meshes/skeletal/horse_persian.dae: Adding prop point wings

art/meshes/skeletal/horse_persian.dae: Adding prop point chest

art/meshes/skeletal/horse_persian.dae: Adding prop point head

art/meshes/skeletal/horse_persian.dae: Adding prop point hair

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

art/meshes/skeletal/new/m_pants_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_pants_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_pants_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_pants_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_pants_tunic_long.dae: Found convertible object 'm_pants_tunic_long'

art/meshes/skeletal/new/m_pants_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_pants_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_R

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

art/meshes/props/shield/han_01.dae: Starting conversion

art/meshes/props/shield/han_01.dae: Running FixBrokenXML

art/meshes/props/shield/han_01.dae: Authoring tool: Blender 3.0.1 commit date:2022-01-25, commit time:17:19, hash:dc2d18018171

art/meshes/props/shield/han_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/han_01.dae: Found convertible object 'han_shield_01'

art/meshes/props/shield/han_01.dae: Converting 'han_shield_01'

art/meshes/props/shield/han_01.dae: Found static geometry

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Starting conversion

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Running FixBrokenXML

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Authoring tool: Blender 2.82.7 commit date:2020-02-12, commit time:16:20, hash:77d23b0bd76f

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Found convertible object 'curved_dao'

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Converting 'curved_dao'

art/meshes/props/weapons/sword/weap_han_curved_dao.dae: Found static geometry

art/meshes/props/horse/chest_colorband_01.dae: Starting conversion

art/meshes/props/horse/chest_colorband_01.dae: Running FixBrokenXML

art/meshes/props/horse/chest_colorband_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/horse/chest_colorband_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/chest_colorband_01.dae: Found convertible object 'chest_color_band'

art/meshes/props/horse/chest_colorband_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/chest_colorband_01.dae: Found skinned geometry

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point decals

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider_R

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider_L

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point hair

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point shield

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point saddle

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point wings

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point chest

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point head

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

art/meshes/structural/kart_civiccentre.dae: Starting conversion

art/meshes/structural/kart_civiccentre.dae: Running FixBrokenXML

art/meshes/structural/kart_civiccentre.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/structural/kart_civiccentre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_civiccentre.dae: Found convertible object 'CartStoa'

art/meshes/structural/kart_civiccentre.dae: Converting 'CartStoa-mesh'

art/meshes/structural/kart_civiccentre.dae: Found static geometry

art/meshes/structural/kart_civiccentre.dae: Adding prop point garrisoned

art/meshes/structural/kart_civiccentre.dae: Adding prop point projectile

art/meshes/props/kart_civiccentre_palms.dae: Starting conversion

art/meshes/props/kart_civiccentre_palms.dae: Running FixBrokenXML

art/meshes/props/kart_civiccentre_palms.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/props/kart_civiccentre_palms.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_civiccentre_palms.dae: Found convertible object 'palm'

art/meshes/props/kart_civiccentre_palms.dae: Converting 'palm-Geometry'

art/meshes/props/kart_civiccentre_palms.dae: Found static geometry

art/meshes/structural/found_1x1.dae: Starting conversion

art/meshes/structural/found_1x1.dae: Running FixBrokenXML

art/meshes/structural/found_1x1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_1x1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_1x1.dae: Found convertible object 'foundation_1x1'

art/meshes/structural/found_1x1.dae: Converting 'foundation_1x1_mesh_001'

art/meshes/structural/found_1x1.dae: Found static geometry

art/meshes/structural/found_1x1.dae: Adding prop point Delimitator002

art/meshes/structural/found_1x1.dae: Adding prop point Delimitator001

art/meshes/structural/found_1x1.dae: Adding prop point Delimitator003

art/meshes/structural/found_1x1.dae: Adding prop point Delimitator004

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

art/meshes/props/helmet/hele_thracian_b.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_b.dae: Found convertible object 'Hele_Thracian_B'

art/meshes/props/helmet/hele_thracian_b.dae: Converting 'Esfera_083'

art/meshes/props/helmet/hele_thracian_b.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_b.dae: Adding prop point crest

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found convertible object 'Hele_Thracian_Crest_Small_001'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Converting 'Esfera_768'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/new/head_m_ponytail.dae: Starting conversion

art/meshes/props/new/head_m_ponytail.dae: Running FixBrokenXML

art/meshes/props/new/head_m_ponytail.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/new/head_m_ponytail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_m_ponytail.dae: Found convertible object 'head_m_ponytail'

art/meshes/props/new/head_m_ponytail.dae: Converting 'Cube_016'

art/meshes/props/new/head_m_ponytail.dae: Found static geometry

art/meshes/props/quiver_hip.dae: Starting conversion

art/meshes/props/quiver_hip.dae: Running FixBrokenXML

art/meshes/props/quiver_hip.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip.dae: Found convertible object 'Persian_Quiver_Back002'

art/meshes/props/quiver_hip.dae: Converting 'Persian_Quiver_Back002Mesh'

art/meshes/props/quiver_hip.dae: Found static geometry

art/meshes/props/quiver_hip_arrows.dae: Starting conversion

art/meshes/props/quiver_hip_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_hip_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_hip_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip_arrows.dae: Found convertible object 'weap_arrow_front_007_003'

art/meshes/props/quiver_hip_arrows.dae: Converting 'weap_arrow_front-Geometry_012'

art/meshes/props/quiver_hip_arrows.dae: Found static geometry

art/meshes/skeletal/horse_lusitano.dae: Starting conversion

art/meshes/skeletal/horse_lusitano.dae: Running FixBrokenXML

art/meshes/skeletal/horse_lusitano.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_lusitano.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_lusitano.dae: Found convertible object 'Base_Horse'

art/meshes/skeletal/horse_lusitano.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_lusitano.dae: Found skinned geometry

art/meshes/skeletal/horse_lusitano.dae: Adding prop point decals

art/meshes/skeletal/horse_lusitano.dae: Adding prop point rider_R

art/meshes/skeletal/horse_lusitano.dae: Adding prop point rider_L

art/meshes/skeletal/horse_lusitano.dae: Adding prop point shield

art/meshes/skeletal/horse_lusitano.dae: Adding prop point rider

art/meshes/skeletal/horse_lusitano.dae: Adding prop point saddle

art/meshes/skeletal/horse_lusitano.dae: Adding prop point wings

art/meshes/skeletal/horse_lusitano.dae: Adding prop point chest

art/meshes/skeletal/horse_lusitano.dae: Adding prop point head

art/meshes/skeletal/horse_lusitano.dae: Adding prop point hair

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/archer/pace_relax.dae: Starting conversion

art/animation/biped/rider/cavalry/archer/pace_relax.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/archer/pace_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/archer/pace_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/archer/pace_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/archer/pace_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

art/meshes/props/heads/hair_kush_fem.dae: Starting conversion

art/meshes/props/heads/hair_kush_fem.dae: Running FixBrokenXML

art/meshes/props/heads/hair_kush_fem.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/heads/hair_kush_fem.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/heads/hair_kush_fem.dae: Found convertible object 'head_male_012'

art/meshes/props/heads/hair_kush_fem.dae: Converting 'Cube_038'

art/meshes/props/heads/hair_kush_fem.dae: Found static geometry

WARNING: Attempted to set an unknown population capacity type: 'undefined'. Continuing with type 'Player Population'...

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/Diplomacy.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/PopulationCapManager.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Researcher.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/Trainer.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Requirements.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/Diplomacy.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/PopulationCapManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Researcher.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

art/meshes/structural/palisade_bamboo_long.dae: Starting conversion

art/meshes/structural/palisade_bamboo_long.dae: Running FixBrokenXML

art/meshes/structural/palisade_bamboo_long.dae: Authoring tool: Blender 3.0.1 commit date:2022-01-25, commit time:17:19, hash:dc2d18018171

art/meshes/structural/palisade_bamboo_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/palisade_bamboo_long.dae: Found convertible object 'palisade_bamboo_long'

art/meshes/structural/palisade_bamboo_long.dae: Converting 'palisade_bamboo_long'

art/meshes/structural/palisade_bamboo_long.dae: Found static geometry

art/meshes/structural/palisade_bamboo_long_nature.dae: Starting conversion

art/meshes/structural/palisade_bamboo_long_nature.dae: Running FixBrokenXML

art/meshes/structural/palisade_bamboo_long_nature.dae: Authoring tool: Blender 3.0.0 commit date:2021-12-02, commit time:18:35, hash:f1cca3055776

art/meshes/structural/palisade_bamboo_long_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/palisade_bamboo_long_nature.dae: Found convertible object 'palisade_bamboo_long_nature'

art/meshes/structural/palisade_bamboo_long_nature.dae: Converting 'palisade_bamboo_long_nature'

art/meshes/structural/palisade_bamboo_long_nature.dae: Found static geometry

art/meshes/props/palisade_rocks_long.dae: Starting conversion

art/meshes/props/palisade_rocks_long.dae: Running FixBrokenXML

art/meshes/props/palisade_rocks_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/palisade_rocks_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/palisade_rocks_long.dae: Found convertible object 'long'

art/meshes/props/palisade_rocks_long.dae: Converting 'Straight'

art/meshes/props/palisade_rocks_long.dae: Found static geometry

art/meshes/props/palisade_rocks_medium.dae: Starting conversion

art/meshes/props/palisade_rocks_medium.dae: Running FixBrokenXML

art/meshes/props/palisade_rocks_medium.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/palisade_rocks_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/palisade_rocks_medium.dae: Found convertible object 'medium'

art/meshes/props/palisade_rocks_medium.dae: Converting 'Straight_001'

art/meshes/props/palisade_rocks_medium.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

art/meshes/props/shield/oval_05.dae: Starting conversion

art/meshes/props/shield/oval_05.dae: Running FixBrokenXML

art/meshes/props/shield/oval_05.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/shield/oval_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_05.dae: Found convertible object 'Oval_05'

art/meshes/props/shield/oval_05.dae: Converting 'longboat_115'

art/meshes/props/shield/oval_05.dae: Found static geometry

art/meshes/props/shield/oval_05.dae: Adding prop point orle

art/meshes/props/shield/oval_05.dae: Adding prop point handle

art/meshes/props/shield/oval_05.dae: Adding prop point spina

art/meshes/props/shield/oval_05_b.dae: Starting conversion

art/meshes/props/shield/oval_05_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_05_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_05_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_05_b.dae: Found convertible object 'Shield_Hex_03'

art/meshes/props/shield/oval_05_b.dae: Converting 'longboat_008'

art/meshes/props/shield/oval_05_b.dae: Found static geometry

art/meshes/props/shield/oval_05_b.dae: Adding prop point orle

art/meshes/props/shield/oval_05_b.dae: Adding prop point handle

art/meshes/skeletal/new/m_naked.dae: Starting conversion

art/meshes/skeletal/new/m_naked.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_naked.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_naked.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_naked.dae: Found convertible object 'm_naked'

art/meshes/skeletal/new/m_naked.dae: Converting 'Biped'

art/meshes/skeletal/new/m_naked.dae: Found skinned geometry

art/meshes/skeletal/new/m_naked.dae: Adding prop point bevor

art/meshes/skeletal/new/m_naked.dae: Adding prop point back

art/meshes/skeletal/new/m_naked.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_naked.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_naked.dae: Adding prop point backplate

art/meshes/skeletal/new/m_naked.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point fauld

art/meshes/skeletal/new/m_naked.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_naked.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point head

art/meshes/skeletal/new/m_naked.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point helmet

art/meshes/skeletal/new/m_naked.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_naked.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point projectile

art/meshes/skeletal/new/m_naked.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_naked.dae: Adding prop point shield

art/meshes/skeletal/new/m_naked.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_naked.dae: Adding prop point ammo

art/meshes/skeletal/new/m_naked.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_naked.dae: Adding prop point sheath_01_R

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/meshes/props/helmet/celt_meyrick.dae: Starting conversion

art/meshes/props/helmet/celt_meyrick.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_meyrick.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/celt_meyrick.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_meyrick.dae: Found convertible object 'celt_helmet_a_018'

art/meshes/props/helmet/celt_meyrick.dae: Converting 'Cube_037'

art/meshes/props/helmet/celt_meyrick.dae: Found static geometry

art/meshes/props/shield/props/celt_boss_01.dae: Starting conversion

art/meshes/props/shield/props/celt_boss_01.dae: Running FixBrokenXML

art/meshes/props/shield/props/celt_boss_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/shield/props/celt_boss_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/celt_boss_01.dae: Found convertible object 'Boss_Celtic_03'

art/meshes/props/shield/props/celt_boss_01.dae: Converting 'Cubo_001'

art/meshes/props/shield/props/celt_boss_01.dae: Found static geometry

art/meshes/skeletal/new/f_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/f_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_tunic_short.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_tunic_short.dae: Found convertible object 'f_tunic_short'

art/meshes/skeletal/new/f_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/f_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_L

art/animation/biped/infantry/archer/idle_ready.dae: Starting conversion

art/animation/biped/infantry/archer/idle_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/archer/idle_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully

art/animation/biped/infantry/archer/jog_ready.dae: Starting conversion

art/animation/biped/infantry/archer/jog_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/jog_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/jog_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/jog_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/jog_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_ready.dae): Loaded successfully

art/meshes/props/quiver_bamboo_1.dae: Starting conversion

art/meshes/props/quiver_bamboo_1.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_1.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_bamboo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_1.dae: Found convertible object 'Object010'

art/meshes/props/quiver_bamboo_1.dae: Converting 'Object010Mesh_002'

art/meshes/props/quiver_bamboo_1.dae: Found static geometry

art/meshes/props/quiver_bamboo_arrows.dae: Starting conversion

art/meshes/props/quiver_bamboo_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_bamboo_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/quiver_bamboo_arrows.dae: Converting 'weap_arrow_front-Geometry_007'

art/meshes/props/quiver_bamboo_arrows.dae: Found static geometry

art/meshes/props/new/head_female_c.dae: Starting conversion

art/meshes/props/new/head_female_c.dae: Running FixBrokenXML

art/meshes/props/new/head_female_c.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_female_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_female_c.dae: Found convertible object 'head_female_c'

art/meshes/props/new/head_female_c.dae: Converting 'Cube_045'

art/meshes/props/new/head_female_c.dae: Found static geometry

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Starting conversion

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found library_materials to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found library_effects to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found convertible object 'turban_big_a'

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Converting 'turban_big_aMesh'

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found static geometry

art/meshes/props/weapons/bow_long_indian.dae: Starting conversion

art/meshes/props/weapons/bow_long_indian.dae: Running FixBrokenXML

art/meshes/props/weapons/bow_long_indian.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/bow_long_indian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/bow_long_indian.dae: Found convertible object 'Bow_-_Long_Indian'

art/meshes/props/weapons/bow_long_indian.dae: Converting 'Bow_Armature'

art/meshes/props/weapons/bow_long_indian.dae: Found skinned geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

art/meshes/props/helmet/old/iberian_01.dae: Starting conversion

art/meshes/props/helmet/old/iberian_01.dae: Running FixBrokenXML

art/meshes/props/helmet/old/iberian_01.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/helmet/old/iberian_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/iberian_01.dae: Found convertible object 'iberian_01'

art/meshes/props/helmet/old/iberian_01.dae: Converting 'iberian_01-Geometry'

art/meshes/props/helmet/old/iberian_01.dae: Found static geometry

art/meshes/props/shield/round_small_boss.dae: Starting conversion

art/meshes/props/shield/round_small_boss.dae: Running FixBrokenXML

art/meshes/props/shield/round_small_boss.dae: Authoring tool: Blender 3.0.0 commit date:2021-12-02, commit time:18:35, hash:f1cca3055776

art/meshes/props/shield/round_small_boss.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_small_boss.dae: Found convertible object 'default_000_001'

art/meshes/props/shield/round_small_boss.dae: Converting 'longboat_001'

art/meshes/props/shield/round_small_boss.dae: Found static geometry

ERROR: Cannot serialize NaN values.