Function call failed: return value was -120100 (Unknown error (-120100, 0xFFFFFFFFFFFE2ADC)) Location: tex.cpp:710 (tex_hdr_size) Call stack: tex_hdr_size (tex.cpp:710) filename = 0x0313FC28 -> path = (unsupported basic_string >) separator = [8] { 47 ('/'), 3507, 52146, 711, 64688, 787, 48473, 71 ('G') } c = 0x00001900 extension = path = (unsupported basic_string >) separator = 47 ('/') WriteBigScreenshot (util.cpp:287) extension = 0x0313FC90 -> path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 64940, 787, 55088, 72 ('H'), 0, 0 } tiles = 10 (0x0000000A) basenameFormat = path = (unsupported basic_string >) separator = 47 ('/') filename = path = (unsupported basic_string >) separator = 47 ('/') t = m_Data = px = 0x60000000 -> (unavailable - internal error) pn = pi_ = 0x3FEA367E -> use_count_ = (unavailable - internal error) weak_count_ = (unavailable - internal error) m_DataSize = 0 (0x00000000) m_Ofs = 0 (0x00000000) m_Width = 536870912 (0x20000000) m_Height = 3228481500 (0xC06EB7DC) m_Bpp = 0 (0x00000000) m_Flags = 1071798973 (0x3FE25ABD) filenameFormat = path = (unsupported basic_string >) separator = 47 ('/') fmt = 32992 (0x000080E0) img_buf = px = 0x00000008 pn = pi_ = 0x004A28C8 -> use_count_ = 7340141 (0x0070006D) weak_count_ = 0 (0x00000000) oldCursor = { (unsupported basic_string >) } oldReadBuffer = 3219797630 (0xBFEA367E) img_size = 92160000 (0x057E4000) flags = 72 (0x00000048) hdr_size = 51641488 (0x0313FC90) img = 0x60000000 (see above) tile_data = 0x75254D14 oldDrawBuffer = 3193907200 (0xBE5F2800) vp = m_X = 8 (0x00000008) m_Y = 0 (0x00000000) m_Width = 51641236 (0x0313FB94) m_Height = 1968335341 (0x755269ED) tile_y = 72 (0x00000048) tile_x = 51641260 (0x0313FBAC) vp = m_X = 8 (0x00000008) m_Y = 0 (0x00000000) m_Width = 51641236 (0x0313FB94) m_Height = 1968335341 (0x755269ED) realPath = path = (unsupported basic_string >) separator = 64524 AtlasMessage::fScreenshot (mischandlers.cpp:50) msg = 0x0DB359A0 -> (AtlasMessage::IMessage) big = m = true tiles = m = 10 (0x0000000A) AtlasMessage::fScreenshot_wrapper (mischandlers.cpp:47) msg = 0x0DB359A0 (see above) RunEngine (gameloop.cpp:174) data = 0x00D2FA20 hooks = override_gl_upload_caps = 0x00000000 get_log_dir = 0x00000000 bundle_logs = 0x00000000 translate = 0x00000000 translate_free = 0x00000000 log = 0x00000000 display_error = 0x003940A0 -> (AtlasDisplayError) msgPasser = 0x00D2EF50 -> (AtlasMessage::MessagePasser) m_Mutex = m_Mutex = 0x0111E8C0 m_SemaphoreName = { (unsupported basic_string >) } m_Semaphore = 0x02F41E10 -> 408 (0x00000198) m_Queue = (unsupported queue >) m_Trace = false last_activity = 8.38986 (0x4020C79C1CD50E80) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 47 ('/') recent_activity = true time = 2.03423e-294 (0x02F4C98854957622) ev = ev = type = 2 (0x02) active = { type = 2 (0x02), gain = 0 (0x00), state = 0 (0x00) } key = type = 2 (0x02) keysym = { sym = 2, unicode = 0 (0x0000) } motion = { type = 2 (0x02), x = 0 (0x0000), y = 2 (0x0002) } button = type = 2 (0x02) button = 0 (0x00) state = 0 (0x00) x = 2 (0x0002) y = 0 (0x0000) resize = { type = 2 (0x02), w = 2 (0x00000002), h = 16777216 (0x01000000) } expose = { type = 2 (0x02) } quit = { type = 2 (0x02) } user = { type = 2 (0x02), code = 2 (0x00000002), data1 = 0x01000000 } time = 2.03423e-294 (0x02F4C98854957622) realFrameLength = 0.0176234 (0x3F920BDC37860E00) last_time = 8.38986 (0x4020C79C54957622) name = (unsupported basic_string >) sleepUntil = 6.85953 (0x401B7027C1BAB210) thread_start (wpthread.cpp:624) param = 0x011108E0 ret = 0x755136C5 endthreadex (:0) endthreadex (:0) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== SVN Revision: 15066 System info: (generated 2014-04-30 09:06:17 UTC) OS : Windows (6.3.9200) CPU : x86, Intel Core i5-3230M @ 2.60GHz (1x2x2), 2.59 GHz Memory : 5582 MiB; 3728 MiB free Graphics Card : NVIDIA GeForce 610M/PCIe/SSE2 OpenGL Drivers : 4.4.0; nvoglv64.dll (9.18.13.3523), nvoglv32.dll (9.18.13.3523) Video Mode : 1024x741:32 Sound Card : Intel(R) Display Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio; Sound Drivers : OpenGL Extensions: GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_query_buffer_object GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_integer_mix GL_EXT_shader_image_load_store GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_debug GL_KTX_buffer_region GL_NV_bindless_multi_draw_indirect GL_NV_blend_equation_advanced GL_NV_blend_square GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_ES1_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_ARB_sparse_texture GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NV_shader_thread_group GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "K55VD.406" startSegment: F000 releaseDate: "11/09/2012" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "K55VD" version: "1.0" serialNumber: "CCN0CV41055352B" uuid0: 81E24E58102CDB80 uuid1: DB12146E6008B939 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" family: "K" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "K55VD" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "CCN0CV41055352B" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU family: 205 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000306A9 version: "Intel(R) Core(TM) i5-3230M CPU @ 2.60GHz" voltage: 33 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2600 MHz status: enabled upgrade: socket_988b hL1: 9 hL2: 8 hL3: 10 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 4 flags: x64 family2: 205 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: multiple_bit type: unified associativity: A8 level: 2 location: internal mode: write_through maxSize: 512 KiB installedSize: 512 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: parity type: data associativity: A8 level: 1 location: internal mode: write_through maxSize: 128 KiB installedSize: 128 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: multiple_bit type: unified associativity: A12 level: 3 location: internal mode: write_back maxSize: 3 MiB installedSize: 3 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 11 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Kingston" serialNumber: "E53C6677" assetTag: "9876543210" partNumber: "ASU1600S11-4G-EDEG" configuredSpeed: 1600 MHz size: 4 GiB rank: 2 [MemoryDevice] hMemoryArray: 11 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 11 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Asint" serialNumber: "000000C2" assetTag: "9876543210" partNumber: "SSZ302G08-GGNHC" configuredSpeed: 1600 MHz size: 2 GiB rank: 1 [MemoryDevice] hMemoryArray: 11 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 11 partitionWidth: 4 endAddress: 17FFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 interleavePosition: 1 interleavedDataDepth: 2 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 interleavePosition: 2 interleavedDataDepth: 2 startAddress: 100000000 endAddress: 17FFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================