Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "splashscreendisable" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "renderactors" = "true"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "true"
Loaded config string "gentangents" = "true"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "camerajump.threshold" = "40"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.exit" = "Super+Q"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.attack" = "Ctrl+Alt"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.script.enable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "jsdebugger.enable" = "false"
Loaded config string "tinygettext.debug" = "false"
Loaded config string "developeroverlay.enable" = "false"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot16"
Loaded config string "lobby.chattimestamp" = "false"
Loaded config string "lobby.room" = "arena16"
Loaded config string "lobby.history" = "0"
Loading config file "config/local.cfg"
Loaded config string "waterbinormals" = "true"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loading config file "config/user.cfg"
Loaded config string "multiplayerserver" = "77.56.28.63"
Loaded config string "playername" = "FeXoR"
Loaded config string "splashscreenenable" = "false"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "7c341b4bae1f35b5"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Info when compiling shader 'shaders/glsl/gui_text.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/gui_text.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/gui_basic.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/gui_basic.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/gui_solid.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/gui_solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/gui_add.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/gui_add.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/gui_grayscale.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/gui_grayscale.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': Fragment shader(s) linked, vertex shader(s) linked.
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
art/meshes/gaia/tree_lumbardypoplar_a.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_a.dae: Found convertible object 'tree_lumbardypoplar_a'
art/meshes/gaia/tree_lumbardypoplar_a.dae: Converting 'tree_lumbardypoplar_a-Geometry'
art/meshes/gaia/tree_lumbardypoplar_a.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_a.dae: Adding prop point tree
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found convertible object 'tree_lumbardypoplar_f_top'
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Converting 'tree_lumbardypoplar_f_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_f_top.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_b.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_b.dae: Found convertible object 'tree_lumbardypoplar_b'
art/meshes/gaia/tree_lumbardypoplar_b.dae: Converting 'tree_lumbardypoplar_b-Geometry'
art/meshes/gaia/tree_lumbardypoplar_b.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_b.dae: Adding prop point tree
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found convertible object 'tree_lumbardypoplar_c_top'
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Converting 'tree_lumbardypoplar_c_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_c_top.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found convertible object 'tree_lumbardypoplar_e_top'
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Converting 'tree_lumbardypoplar_e_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_e_top.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found convertible object 'tree_lumbardypoplar_a_top'
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Converting 'tree_lumbardypoplar_a_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_a_top.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found convertible object 'tree_lumbardypoplar_d_top'
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Converting 'tree_lumbardypoplar_d_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_d_top.dae: Found static geometry
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Starting conversion
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Running FixBrokenXML
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found convertible object 'tree_lumbardypoplar_b_top'
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Converting 'tree_lumbardypoplar_b_top-Geometry'
art/meshes/gaia/tree_lumbardypoplar_b_top.dae: Found static geometry
art/meshes/gaia/palm_fan_c.dae: Starting conversion
art/meshes/gaia/palm_fan_c.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_c.dae: Found convertible object 'palm_fan_c'
art/meshes/gaia/palm_fan_c.dae: Converting 'palm_fan_c-Geometry'
art/meshes/gaia/palm_fan_c.dae: Found static geometry
art/meshes/gaia/palm_fan_d.dae: Starting conversion
art/meshes/gaia/palm_fan_d.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_d.dae: Found convertible object 'palm_fan_d'
art/meshes/gaia/palm_fan_d.dae: Converting 'palm_fan_d-Geometry'
art/meshes/gaia/palm_fan_d.dae: Found static geometry
art/meshes/gaia/palm_fan_a.dae: Starting conversion
art/meshes/gaia/palm_fan_a.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_a.dae: Found convertible object 'palm_fan_a'
art/meshes/gaia/palm_fan_a.dae: Converting 'palm_fan_a-Geometry'
art/meshes/gaia/palm_fan_a.dae: Found static geometry
art/meshes/gaia/palm_fan_b.dae: Starting conversion
art/meshes/gaia/palm_fan_b.dae: Running FixBrokenXML
art/meshes/gaia/palm_fan_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/palm_fan_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/palm_fan_b.dae: Found convertible object 'palm_fan_b'
art/meshes/gaia/palm_fan_b.dae: Converting 'palm_fan_b-Geometry'
art/meshes/gaia/palm_fan_b.dae: Found static geometry
art/meshes/gaia/bush_dese_a_1.dae: Starting conversion
art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'
art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'
art/meshes/gaia/bush_dese_a_1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry
art/meshes/gaia/bush_sm_1.dae: Starting conversion
art/meshes/gaia/bush_sm_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_1.dae: Found convertible object 'bush_sm_1'
art/meshes/gaia/bush_sm_1.dae: Converting 'bush_sm_1-Geometry'
art/meshes/gaia/bush_sm_1.dae: Found static geometry
art/meshes/gaia/bush_sm_6.dae: Starting conversion
art/meshes/gaia/bush_sm_6.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_6.dae: Found convertible object 'bush_sm_6'
art/meshes/gaia/bush_sm_6.dae: Converting 'bush_sm_6-Geometry'
art/meshes/gaia/bush_sm_6.dae: Found static geometry
art/meshes/gaia/bush_sm_3.dae: Starting conversion
art/meshes/gaia/bush_sm_3.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_3.dae: Found convertible object 'bush_sm_3'
art/meshes/gaia/bush_sm_3.dae: Converting 'bush_sm_3-Geometry'
art/meshes/gaia/bush_sm_3.dae: Found static geometry
art/meshes/gaia/bush_sm_4.dae: Starting conversion
art/meshes/gaia/bush_sm_4.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_4.dae: Found convertible object 'bush_sm_4'
art/meshes/gaia/bush_sm_4.dae: Converting 'bush_sm_4-Geometry'
art/meshes/gaia/bush_sm_4.dae: Found static geometry
art/meshes/gaia/underbrush_02.dae: Starting conversion
art/meshes/gaia/underbrush_02.dae: Running FixBrokenXML
art/meshes/gaia/underbrush_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/underbrush_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/underbrush_02.dae: Found library_images to delete
art/meshes/gaia/underbrush_02.dae: Found library_materials to delete
art/meshes/gaia/underbrush_02.dae: Found library_effects to delete
art/meshes/gaia/underbrush_02.dae: Found a bind_material to delete
art/meshes/gaia/underbrush_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/underbrush_02.dae: Found convertible object 'canopy161-Pivot'
art/meshes/gaia/underbrush_02.dae: Converting 'canopy161Mesh'
art/meshes/gaia/underbrush_02.dae: Found static geometry
art/meshes/gaia/underbrush_01.dae: Starting conversion
art/meshes/gaia/underbrush_01.dae: Running FixBrokenXML
art/meshes/gaia/underbrush_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/underbrush_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/underbrush_01.dae: Found library_images to delete
art/meshes/gaia/underbrush_01.dae: Found library_materials to delete
art/meshes/gaia/underbrush_01.dae: Found library_effects to delete
art/meshes/gaia/underbrush_01.dae: Found a bind_material to delete
art/meshes/gaia/underbrush_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/underbrush_01.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/underbrush_01.dae: Converting 'canopy158Mesh'
art/meshes/gaia/underbrush_01.dae: Found static geometry
art/meshes/gaia/bush_sm_2.dae: Starting conversion
art/meshes/gaia/bush_sm_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_2.dae: Found convertible object 'bush_sm_2'
art/meshes/gaia/bush_sm_2.dae: Converting 'bush_sm_2-Geometry'
art/meshes/gaia/bush_sm_2.dae: Found static geometry
art/meshes/gaia/bush_sm_5.dae: Starting conversion
art/meshes/gaia/bush_sm_5.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_5.dae: Found convertible object 'bush_sm_5'
art/meshes/gaia/bush_sm_5.dae: Converting 'bush_sm_5-Geometry'
art/meshes/gaia/bush_sm_5.dae: Found static geometry
art/meshes/gaia/tree_carob_a.dae: Starting conversion
art/meshes/gaia/tree_carob_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_a.dae: Found convertible object 'tree_carob_a'
art/meshes/gaia/tree_carob_a.dae: Converting 'tree_carob_a-Geometry'
art/meshes/gaia/tree_carob_a.dae: Found static geometry
art/meshes/gaia/tree_carob_a.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_c.dae: Starting conversion
art/meshes/gaia/tree_carob_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_c.dae: Found convertible object 'tree_carob_top_c'
art/meshes/gaia/tree_carob_top_c.dae: Converting 'tree_carob_top_c-Geometry'
art/meshes/gaia/tree_carob_top_c.dae: Found static geometry
art/meshes/gaia/tree_carob_c.dae: Starting conversion
art/meshes/gaia/tree_carob_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_c.dae: Found convertible object 'tree_carob_c'
art/meshes/gaia/tree_carob_c.dae: Converting 'tree_carob_c-Geometry'
art/meshes/gaia/tree_carob_c.dae: Found static geometry
art/meshes/gaia/tree_carob_c.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_b.dae: Starting conversion
art/meshes/gaia/tree_carob_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_b.dae: Found convertible object 'tree_carob_top_b'
art/meshes/gaia/tree_carob_top_b.dae: Converting 'tree_carob_top_b-Geometry'
art/meshes/gaia/tree_carob_top_b.dae: Found static geometry
art/meshes/gaia/tree_carob_top_d.dae: Starting conversion
art/meshes/gaia/tree_carob_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_d.dae: Found convertible object 'tree_carob_top_d'
art/meshes/gaia/tree_carob_top_d.dae: Converting 'tree_carob_top_d-Geometry'
art/meshes/gaia/tree_carob_top_d.dae: Found static geometry
art/meshes/gaia/tree_carob_top_f.dae: Starting conversion
art/meshes/gaia/tree_carob_top_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_f.dae: Found convertible object 'tree_carob_top_f'
art/meshes/gaia/tree_carob_top_f.dae: Converting 'tree_carob_top_f-Geometry'
art/meshes/gaia/tree_carob_top_f.dae: Found static geometry
art/meshes/gaia/tree_carob_b.dae: Starting conversion
art/meshes/gaia/tree_carob_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_b.dae: Found convertible object 'tree_carob_b'
art/meshes/gaia/tree_carob_b.dae: Converting 'tree_carob_b-Geometry'
art/meshes/gaia/tree_carob_b.dae: Found static geometry
art/meshes/gaia/tree_carob_b.dae: Adding prop point tree
art/meshes/gaia/tree_carob_e.dae: Starting conversion
art/meshes/gaia/tree_carob_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_e.dae: Found convertible object 'tree_carob_e'
art/meshes/gaia/tree_carob_e.dae: Converting 'tree_carob_e-Geometry'
art/meshes/gaia/tree_carob_e.dae: Found static geometry
art/meshes/gaia/tree_carob_e.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_e.dae: Starting conversion
art/meshes/gaia/tree_carob_top_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_e.dae: Found convertible object 'tree_carob_top_e'
art/meshes/gaia/tree_carob_top_e.dae: Converting 'tree_carob_top_e-Geometry'
art/meshes/gaia/tree_carob_top_e.dae: Found static geometry
art/meshes/gaia/tree_carob_f.dae: Starting conversion
art/meshes/gaia/tree_carob_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_f.dae: Found convertible object 'tree_carob_f'
art/meshes/gaia/tree_carob_f.dae: Converting 'tree_carob_f-Geometry'
art/meshes/gaia/tree_carob_f.dae: Found static geometry
art/meshes/gaia/tree_carob_f.dae: Adding prop point tree
art/meshes/gaia/tree_carob_d.dae: Starting conversion
art/meshes/gaia/tree_carob_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_d.dae: Found convertible object 'tree_carob_d'
art/meshes/gaia/tree_carob_d.dae: Converting 'tree_carob_d-Geometry'
art/meshes/gaia/tree_carob_d.dae: Found static geometry
art/meshes/gaia/tree_carob_d.dae: Adding prop point tree
art/meshes/gaia/tree_carob_top_a.dae: Starting conversion
art/meshes/gaia/tree_carob_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_carob_top_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_carob_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_carob_top_a.dae: Found convertible object 'tree_carob_top_a'
art/meshes/gaia/tree_carob_top_a.dae: Converting 'tree_carob_top_a-Geometry'
art/meshes/gaia/tree_carob_top_a.dae: Found static geometry
art/meshes/gaia/geo_stonemine_large.dae: Starting conversion
art/meshes/gaia/geo_stonemine_large.dae: Running FixBrokenXML
art/meshes/gaia/geo_stonemine_large.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_stonemine_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_stonemine_large.dae: Found convertible object 'rock-Pivot'
art/meshes/gaia/geo_stonemine_large.dae: Converting 'rockMesh'
art/meshes/gaia/geo_stonemine_large.dae: Found static geometry
art/meshes/gaia/geo_medit_03.dae: Starting conversion
art/meshes/gaia/geo_medit_03.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_03.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_03.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_03.dae: Found library_images to delete
art/meshes/gaia/geo_medit_03.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_03.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_03.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_03.dae: Found convertible object 'stonemine_granite_c-Pivot'
art/meshes/gaia/geo_medit_03.dae: Converting 'stonemine_granite_cMesh'
art/meshes/gaia/geo_medit_03.dae: Found static geometry
art/meshes/gaia/geo_medit_02.dae: Starting conversion
art/meshes/gaia/geo_medit_02.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_02.dae: Found library_images to delete
art/meshes/gaia/geo_medit_02.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_02.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_02.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_02.dae: Found convertible object 'stonemine_granite_b-Pivot'
art/meshes/gaia/geo_medit_02.dae: Converting 'stonemine_granite_bMesh'
art/meshes/gaia/geo_medit_02.dae: Found static geometry
art/meshes/gaia/geo_medit_01.dae: Starting conversion
art/meshes/gaia/geo_medit_01.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_01.dae: Found library_images to delete
art/meshes/gaia/geo_medit_01.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_01.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_01.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_01.dae: Found convertible object 'stone_granite_large_e-Pivot'
art/meshes/gaia/geo_medit_01.dae: Converting 'stone_granite_large_eMesh'
art/meshes/gaia/geo_medit_01.dae: Found static geometry
art/meshes/gaia/geo_medit_06.dae: Starting conversion
art/meshes/gaia/geo_medit_06.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_06.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_06.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_06.dae: Found library_images to delete
art/meshes/gaia/geo_medit_06.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_06.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_06.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_06.dae: Found convertible object 'stone_granite_boulder_b-Pivot'
art/meshes/gaia/geo_medit_06.dae: Converting 'stone_granite_boulder_bMesh'
art/meshes/gaia/geo_medit_06.dae: Found static geometry
art/meshes/gaia/geo_medit_05.dae: Starting conversion
art/meshes/gaia/geo_medit_05.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_05.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_05.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_05.dae: Found library_images to delete
art/meshes/gaia/geo_medit_05.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_05.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_05.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_05.dae: Found convertible object 'stone_granite_large_c01-Pivot'
art/meshes/gaia/geo_medit_05.dae: Converting 'stone_granite_large_c01Mesh'
art/meshes/gaia/geo_medit_05.dae: Found static geometry
art/meshes/gaia/geo_medit_04.dae: Starting conversion
art/meshes/gaia/geo_medit_04.dae: Running FixBrokenXML
art/meshes/gaia/geo_medit_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/geo_medit_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/geo_medit_04.dae: Found library_images to delete
art/meshes/gaia/geo_medit_04.dae: Found library_materials to delete
art/meshes/gaia/geo_medit_04.dae: Found library_effects to delete
art/meshes/gaia/geo_medit_04.dae: Found a bind_material to delete
art/meshes/gaia/geo_medit_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_medit_04.dae: Found convertible object 'stonemine_granite_a-Pivot'
art/meshes/gaia/geo_medit_04.dae: Converting 'stonemine_granite_aMesh'
art/meshes/gaia/geo_medit_04.dae: Found static geometry
art/meshes/gaia/geo_mineral_01.dae: Starting conversion
art/meshes/gaia/geo_mineral_01.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_01.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_01.dae: Found convertible object 'slabs_mythos_002'
art/meshes/gaia/geo_mineral_01.dae: Converting 'slabs_mythos_002Mesh'
art/meshes/gaia/geo_mineral_01.dae: Found static geometry
art/meshes/gaia/geo_mineral_02.dae: Starting conversion
art/meshes/gaia/geo_mineral_02.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_02.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_02.dae: Found convertible object 'default'
art/meshes/gaia/geo_mineral_02.dae: Converting 'defaultMesh'
art/meshes/gaia/geo_mineral_02.dae: Found static geometry
art/meshes/skeletal/chicken.dae: Starting conversion
art/meshes/skeletal/chicken.dae: Running FixBrokenXML
art/meshes/skeletal/chicken.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/chicken.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/chicken.dae: Found convertible object 'chicken'
art/meshes/skeletal/chicken.dae: Converting 'Armature'
art/meshes/skeletal/chicken.dae: Found skinned geometry
art/animation/quadraped/chicken_death.dae: Starting conversion
art/animation/quadraped/chicken_death.dae: Running FixBrokenXML
art/animation/quadraped/chicken_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_death.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
art/animation/quadraped/chicken_idle_01.dae: Starting conversion
art/animation/quadraped/chicken_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
art/animation/quadraped/chicken_idle_02.dae: Starting conversion
art/animation/quadraped/chicken_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
art/animation/quadraped/chicken_idle_03.dae: Starting conversion
art/animation/quadraped/chicken_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/chicken_idle_03.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_idle_03.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_idle_03.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
art/animation/quadraped/chicken_run_01.dae: Starting conversion
art/animation/quadraped/chicken_run_01.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_01.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
art/animation/quadraped/chicken_run_02.dae: Starting conversion
art/animation/quadraped/chicken_run_02.dae: Running FixBrokenXML
art/animation/quadraped/chicken_run_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_run_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_run_02.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_run_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
art/animation/quadraped/chicken_walk.dae: Starting conversion
art/animation/quadraped/chicken_walk.dae: Running FixBrokenXML
art/animation/quadraped/chicken_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_walk.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
art/animation/quadraped/chicken_attack.dae: Starting conversion
art/animation/quadraped/chicken_attack.dae: Running FixBrokenXML
art/animation/quadraped/chicken_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/chicken_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/chicken_attack.dae: Found convertible object 'chicken'
art/animation/quadraped/chicken_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
art/meshes/skeletal/deer_mesh.dae: Starting conversion
art/meshes/skeletal/deer_mesh.dae: Running FixBrokenXML
art/meshes/skeletal/deer_mesh.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/deer_mesh.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/deer_mesh.dae: Found convertible object 'deerskin'
art/meshes/skeletal/deer_mesh.dae: Converting 'deerskin-mesh-skin'
art/meshes/skeletal/deer_mesh.dae: Found skinned geometry
art/meshes/skeletal/deer_mesh.dae: Adding prop point antler
art/animation/quadraped/deer_attack_01.dae: Starting conversion
art/animation/quadraped/deer_attack_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_attack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_attack_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_attack_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
art/animation/quadraped/deer_death_01.dae: Starting conversion
art/animation/quadraped/deer_death_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_death_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_death_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
art/animation/quadraped/deer_idle_01.dae: Starting conversion
art/animation/quadraped/deer_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
art/animation/quadraped/deer_idle_02.dae: Starting conversion
art/animation/quadraped/deer_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
art/animation/quadraped/deer_idle_03.dae: Starting conversion
art/animation/quadraped/deer_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_03.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_03.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
art/animation/quadraped/deer_run_01.dae: Starting conversion
art/animation/quadraped/deer_run_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_run_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_run_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
art/animation/quadraped/deer_walk_01.dae: Starting conversion
art/animation/quadraped/deer_walk_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_walk_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_walk_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_walk_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
art/meshes/props/deer_antlers.dae: Starting conversion
art/meshes/props/deer_antlers.dae: Running FixBrokenXML
art/meshes/props/deer_antlers.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/props/deer_antlers.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/deer_antlers.dae: Found convertible object 'Object02_PIVOT'
art/meshes/props/deer_antlers.dae: Converting 'Object02'
art/meshes/props/deer_antlers.dae: Found static geometry
art/animation/quadraped/deer_idle_04.dae: Starting conversion
art/animation/quadraped/deer_idle_04.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_04.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_04.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_04.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
art/animation/quadraped/deer_walk_02.dae: Starting conversion
art/animation/quadraped/deer_walk_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_walk_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_walk_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_walk_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_walk_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
art/animation/quadraped/deer_death_02.dae: Starting conversion
art/animation/quadraped/deer_death_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_death_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_death_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_death_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_death_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
art/meshes/skeletal/boar.dae: Starting conversion
art/meshes/skeletal/boar.dae: Running FixBrokenXML
art/meshes/skeletal/boar.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/boar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/boar.dae: Found convertible object 'boar'
art/meshes/skeletal/boar.dae: Converting 'Armature'
art/meshes/skeletal/boar.dae: Found skinned geometry
art/animation/quadraped/boar_death.dae: Starting conversion
art/animation/quadraped/boar_death.dae: Running FixBrokenXML
art/animation/quadraped/boar_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_death.dae: Found convertible object 'boar'
art/animation/quadraped/boar_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_death.dae): Loaded successfully
art/animation/quadraped/boar_idle_01.dae: Starting conversion
art/animation/quadraped/boar_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/boar_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_idle_01.dae: Found convertible object 'boar'
art/animation/quadraped/boar_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_01.dae): Loaded successfully
art/animation/quadraped/boar_idle_02.dae: Starting conversion
art/animation/quadraped/boar_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/boar_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_idle_02.dae: Found convertible object 'boar'
art/animation/quadraped/boar_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_idle_02.dae): Loaded successfully
art/animation/quadraped/boar_run.dae: Starting conversion
art/animation/quadraped/boar_run.dae: Running FixBrokenXML
art/animation/quadraped/boar_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_run.dae: Found convertible object 'boar'
art/animation/quadraped/boar_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_run.dae): Loaded successfully
art/animation/quadraped/boar_walk.dae: Starting conversion
art/animation/quadraped/boar_walk.dae: Running FixBrokenXML
art/animation/quadraped/boar_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_walk.dae: Found convertible object 'boar'
art/animation/quadraped/boar_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_walk.dae): Loaded successfully
art/animation/quadraped/boar_attack.dae: Starting conversion
art/animation/quadraped/boar_attack.dae: Running FixBrokenXML
art/animation/quadraped/boar_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/boar_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/boar_attack.dae: Found convertible object 'boar'
art/animation/quadraped/boar_attack.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/boar_attack.dae): Loaded successfully
art/meshes/skeletal/bear.dae: Starting conversion
art/meshes/skeletal/bear.dae: Running FixBrokenXML
art/meshes/skeletal/bear.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/bear.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/bear.dae: Found convertible object 'bear'
art/meshes/skeletal/bear.dae: Converting 'bear-Geometry'
art/meshes/skeletal/bear.dae: Found static geometry
art/meshes/skeletal/sheep.dae: Starting conversion
art/meshes/skeletal/sheep.dae: Running FixBrokenXML
art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'
art/meshes/skeletal/sheep.dae: Converting 'Armature'
art/meshes/skeletal/sheep.dae: Found skinned geometry
art/animation/quadraped/sheep_death.dae: Starting conversion
art/animation/quadraped/sheep_death.dae: Running FixBrokenXML
art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
art/animation/quadraped/sheep_idle_01.dae: Starting conversion
art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
art/animation/quadraped/sheep_idle_02.dae: Starting conversion
art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
art/animation/quadraped/sheep_run.dae: Starting conversion
art/animation/quadraped/sheep_run.dae: Running FixBrokenXML
art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
art/animation/quadraped/sheep_walk.dae: Starting conversion
art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML
art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/gaia/ferns_sm_a.dae: Starting conversion
art/meshes/gaia/ferns_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/ferns_sm_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/ferns_sm_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/ferns_sm_a.dae: Found library_images to delete
art/meshes/gaia/ferns_sm_a.dae: Found library_materials to delete
art/meshes/gaia/ferns_sm_a.dae: Found library_effects to delete
art/meshes/gaia/ferns_sm_a.dae: Found a bind_material to delete
art/meshes/gaia/ferns_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/ferns_sm_a.dae: Found convertible object 'Object09'
art/meshes/gaia/ferns_sm_a.dae: Converting 'Object09Mesh'
art/meshes/gaia/ferns_sm_a.dae: Found static geometry
art/meshes/gaia/wrld_fol_plant_lg.dae: Starting conversion
art/meshes/gaia/wrld_fol_plant_lg.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_plant_lg.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_plant_lg.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_plant_lg.dae: Found convertible object 'wrld_fol_plant_lg'
art/meshes/gaia/wrld_fol_plant_lg.dae: Converting 'wrld_fol_plant_lg-Geometry'
art/meshes/gaia/wrld_fol_plant_lg.dae: Found static geometry
art/meshes/gaia/wrld_fol_plant_sm.dae: Starting conversion
art/meshes/gaia/wrld_fol_plant_sm.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_plant_sm.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_plant_sm.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_plant_sm.dae: Found convertible object 'wrld_fol_plant_sm'
art/meshes/gaia/wrld_fol_plant_sm.dae: Converting 'wrld_fol_plant_sm-Geometry'
art/meshes/gaia/wrld_fol_plant_sm.dae: Found static geometry
art/meshes/gaia/log_a.dae: Starting conversion
art/meshes/gaia/log_a.dae: Running FixBrokenXML
art/meshes/gaia/log_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/log_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/log_a.dae: Found convertible object 'log_a'
art/meshes/gaia/log_a.dae: Converting 'log_a-Geometry'
art/meshes/gaia/log_a.dae: Found static geometry
art/meshes/gaia/plant_desert_02.dae: Starting conversion
art/meshes/gaia/plant_desert_02.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_02.dae: Found library_images to delete
art/meshes/gaia/plant_desert_02.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_02.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_02.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_02.dae: Found convertible object 'Plane07'
art/meshes/gaia/plant_desert_02.dae: Converting 'Plane07Mesh'
art/meshes/gaia/plant_desert_02.dae: Found static geometry
art/meshes/gaia/plant_desert_01.dae: Starting conversion
art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_01.dae: Found library_images to delete
art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'
art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'
art/meshes/gaia/plant_desert_01.dae: Found static geometry
art/meshes/gaia/stone_granite_me_b.dae: Starting conversion
art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'
art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'
art/meshes/gaia/stone_granite_me_b.dae: Found static geometry
art/meshes/gaia/stone_granite_me_a.dae: Starting conversion
art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'
art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'
art/meshes/gaia/stone_granite_me_a.dae: Found static geometry
art/meshes/gaia/stone_granite_me_e.dae: Starting conversion
art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'
art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'
art/meshes/gaia/stone_granite_me_e.dae: Found static geometry
art/meshes/gaia/stone_granite_me_c.dae: Starting conversion
art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'
art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'
art/meshes/gaia/stone_granite_me_c.dae: Found static geometry
art/meshes/gaia/stone_granite_me_g.dae: Starting conversion
art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'
art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'
art/meshes/gaia/stone_granite_me_g.dae: Found static geometry
art/meshes/gaia/stone_granite_me_d.dae: Starting conversion
art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'
art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'
art/meshes/gaia/stone_granite_me_d.dae: Found static geometry
art/meshes/gaia/stone_granite_me_f.dae: Starting conversion
art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'
art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'
art/meshes/gaia/stone_granite_me_f.dae: Found static geometry
art/meshes/props/wrld_barrel_a.dae: Starting conversion
art/meshes/props/wrld_barrel_a.dae: Running FixBrokenXML
art/meshes/props/wrld_barrel_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_barrel_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_barrel_a.dae: Found convertible object 'wrld_barrel_a'
art/meshes/props/wrld_barrel_a.dae: Converting 'wrld_barrel_a-Geometry'
art/meshes/props/wrld_barrel_a.dae: Found static geometry
art/meshes/props/wrld_producebin_a.dae: Starting conversion
art/meshes/props/wrld_producebin_a.dae: Running FixBrokenXML
art/meshes/props/wrld_producebin_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_producebin_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_producebin_a.dae: Found convertible object 'wrld_producebin_a'
art/meshes/props/wrld_producebin_a.dae: Converting 'wrld_producebin_a-Geometry'
art/meshes/props/wrld_producebin_a.dae: Found static geometry
art/meshes/props/wrld_crate_a.dae: Starting conversion
art/meshes/props/wrld_crate_a.dae: Running FixBrokenXML
art/meshes/props/wrld_crate_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_crate_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_crate_a.dae: Found convertible object 'wrld_crate_a'
art/meshes/props/wrld_crate_a.dae: Converting 'wrld_crate_a-Geometry'
art/meshes/props/wrld_crate_a.dae: Found static geometry
art/meshes/gaia/wrld_fence_wood_long_a.dae: Starting conversion
art/meshes/gaia/wrld_fence_wood_long_a.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fence_wood_long_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fence_wood_long_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fence_wood_long_a.dae: Found convertible object 'wrld_fence_wood_long_a'
art/meshes/gaia/wrld_fence_wood_long_a.dae: Converting 'wrld_fence_wood_long_a-Geometry'
art/meshes/gaia/wrld_fence_wood_long_a.dae: Found static geometry
art/meshes/props/wood_pile.dae: Starting conversion
art/meshes/props/wood_pile.dae: Running FixBrokenXML
art/meshes/props/wood_pile.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/wood_pile.dae: Applying fixes for 3ds Max exporter
art/meshes/props/wood_pile.dae: Found library_images to delete
art/meshes/props/wood_pile.dae: Found library_materials to delete
art/meshes/props/wood_pile.dae: Found library_effects to delete
art/meshes/props/wood_pile.dae: Found a bind_material to delete
art/meshes/props/wood_pile.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wood_pile.dae: Found convertible object 'Object04'
art/meshes/props/wood_pile.dae: Converting 'Object04Mesh'
art/meshes/props/wood_pile.dae: Found static geometry
art/meshes/props/wrld_producebin_b.dae: Starting conversion
art/meshes/props/wrld_producebin_b.dae: Running FixBrokenXML
art/meshes/props/wrld_producebin_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_producebin_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_producebin_b.dae: Found convertible object 'wrld_producebin_b'
art/meshes/props/wrld_producebin_b.dae: Converting 'wrld_producebin_b-Geometry'
art/meshes/props/wrld_producebin_b.dae: Found static geometry
art/meshes/gaia/berrybush.dae: Starting conversion
art/meshes/gaia/berrybush.dae: Running FixBrokenXML
art/meshes/gaia/berrybush.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/berrybush.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/berrybush.dae: Found library_images to delete
art/meshes/gaia/berrybush.dae: Found library_materials to delete
art/meshes/gaia/berrybush.dae: Found library_effects to delete
art/meshes/gaia/berrybush.dae: Found a bind_material to delete
art/meshes/gaia/berrybush.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/berrybush.dae: Found convertible object 'Cone_002'
art/meshes/gaia/berrybush.dae: Converting 'Cone_002Mesh'
art/meshes/gaia/berrybush.dae: Found static geometry
art/meshes/gaia/berries.dae: Starting conversion
art/meshes/gaia/berries.dae: Running FixBrokenXML
art/meshes/gaia/berries.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/berries.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/berries.dae: Found library_images to delete
art/meshes/gaia/berries.dae: Found library_materials to delete
art/meshes/gaia/berries.dae: Found library_effects to delete
art/meshes/gaia/berries.dae: Found a bind_material to delete
art/meshes/gaia/berries.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/berries.dae: Found convertible object 'Sphere_003'
art/meshes/gaia/berries.dae: Converting 'Sphere_003Mesh'
art/meshes/gaia/berries.dae: Found static geometry
art/meshes/skeletal/wolf.dae: Starting conversion
art/meshes/skeletal/wolf.dae: Running FixBrokenXML
art/meshes/skeletal/wolf.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/meshes/skeletal/wolf.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/wolf.dae: Found convertible object 'Wolf_mesh'
art/meshes/skeletal/wolf.dae: Converting 'Wolf'
art/meshes/skeletal/wolf.dae: Found skinned geometry
art/animation/quadraped/wolf_idle_01.dae: Starting conversion
art/animation/quadraped/wolf_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/wolf_idle_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_idle_01.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_idle_01.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully
art/animation/quadraped/wolf_idle_02.dae: Starting conversion
art/animation/quadraped/wolf_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/wolf_idle_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_idle_02.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_idle_02.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully
art/animation/quadraped/wolf_idle_03.dae: Starting conversion
art/animation/quadraped/wolf_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/wolf_idle_03.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_idle_03.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_idle_03.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully
art/animation/quadraped/wolf_run.dae: Starting conversion
art/animation/quadraped/wolf_run.dae: Running FixBrokenXML
art/animation/quadraped/wolf_run.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_run.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_run.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully
art/animation/quadraped/wolf_walk.dae: Starting conversion
art/animation/quadraped/wolf_walk.dae: Running FixBrokenXML
art/animation/quadraped/wolf_walk.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_walk.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_walk.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully
art/animation/quadraped/wolf_attack_01.dae: Starting conversion
art/animation/quadraped/wolf_attack_01.dae: Running FixBrokenXML
art/animation/quadraped/wolf_attack_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_attack_01.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_attack_01.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully
art/animation/quadraped/wolf_attack_02.dae: Starting conversion
art/animation/quadraped/wolf_attack_02.dae: Running FixBrokenXML
art/animation/quadraped/wolf_attack_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_attack_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_attack_02.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_attack_02.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully
art/animation/quadraped/wolf_death_01.dae: Starting conversion
art/animation/quadraped/wolf_death_01.dae: Running FixBrokenXML
art/animation/quadraped/wolf_death_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_death_01.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_death_01.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully
art/animation/quadraped/wolf_death_02.dae: Starting conversion
art/animation/quadraped/wolf_death_02.dae: Running FixBrokenXML
art/animation/quadraped/wolf_death_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76
art/animation/quadraped/wolf_death_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/wolf_death_02.dae: Found convertible object 'Wolf_mesh'
art/animation/quadraped/wolf_death_02.dae: Converting 'Wolf'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully
art/meshes/gaia/tree_apple_trunk_b.dae: Starting conversion
art/meshes/gaia/tree_apple_trunk_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_trunk_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_trunk_b.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_trunk_b.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_trunk_b.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_trunk_b.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_trunk_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_trunk_b.dae: Found convertible object 'Cylinder40'
art/meshes/gaia/tree_apple_trunk_b.dae: Converting 'Cylinder40Mesh'
art/meshes/gaia/tree_apple_trunk_b.dae: Found static geometry
art/meshes/gaia/tree_apple_top_d.dae: Starting conversion
art/meshes/gaia/tree_apple_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_d.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_d.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_d.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_d.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_d.dae: Found convertible object 'canopy161-Pivot'
art/meshes/gaia/tree_apple_top_d.dae: Converting 'canopy161Mesh'
art/meshes/gaia/tree_apple_top_d.dae: Found static geometry
art/meshes/gaia/tree_apple_trunk_a.dae: Starting conversion
art/meshes/gaia/tree_apple_trunk_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_trunk_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_trunk_a.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_trunk_a.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_trunk_a.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_trunk_a.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_trunk_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_trunk_a.dae: Found convertible object 'Cylinder41'
art/meshes/gaia/tree_apple_trunk_a.dae: Converting 'Cylinder41Mesh'
art/meshes/gaia/tree_apple_trunk_a.dae: Found static geometry
art/meshes/gaia/tree_apple_top_c.dae: Starting conversion
art/meshes/gaia/tree_apple_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_apple_top_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_apple_top_c.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_apple_top_c.dae: Found library_materials to delete
art/meshes/gaia/tree_apple_top_c.dae: Found library_effects to delete
art/meshes/gaia/tree_apple_top_c.dae: Found a bind_material to delete
art/meshes/gaia/tree_apple_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_apple_top_c.dae: Found convertible object 'canopy158-Pivot'
art/meshes/gaia/tree_apple_top_c.dae: Converting 'canopy158Mesh'
art/meshes/gaia/tree_apple_top_c.dae: Found static geometry
art/meshes/gaia/grass_sm_b.dae: Starting conversion
art/meshes/gaia/grass_sm_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_b.dae: Found convertible object 'grass_sm_b'
art/meshes/gaia/grass_sm_b.dae: Converting 'grass_sm_b-Geometry'
art/meshes/gaia/grass_sm_b.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found convertible object 'wrld_fol_grasscluster_a_2'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Converting 'wrld_fol_grasscluster_a_2-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_2.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found convertible object 'wrld_fol_grasscluster_a_3'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Converting 'wrld_fol_grasscluster_a_3-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_3.dae: Found static geometry
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'
art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry
art/meshes/gaia/grass_sm_a.dae: Starting conversion
art/meshes/gaia/grass_sm_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_a.dae: Found convertible object 'grass_sm_a'
art/meshes/gaia/grass_sm_a.dae: Converting 'grass_sm_a-Geometry'
art/meshes/gaia/grass_sm_a.dae: Found static geometry
art/meshes/gaia/grass_la_tall_b.dae: Starting conversion
art/meshes/gaia/grass_la_tall_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_tall_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_b.dae: Found convertible object 'grass_la_tall_b'
art/meshes/gaia/grass_la_tall_b.dae: Converting 'grass_la_tall_b-Geometry'
art/meshes/gaia/grass_la_tall_b.dae: Found static geometry
art/meshes/gaia/grass_la_tall_a.dae: Starting conversion
art/meshes/gaia/grass_la_tall_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_tall_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_tall_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_tall_a.dae: Found convertible object 'grass_la_tall_a'
art/meshes/gaia/grass_la_tall_a.dae: Converting 'grass_la_tall_a-Geometry'
art/meshes/gaia/grass_la_tall_a.dae: Found static geometry
art/meshes/gaia/grass_sm_tall_a.dae: Starting conversion
art/meshes/gaia/grass_sm_tall_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_tall_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_tall_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_tall_a.dae: Found convertible object 'grass_sm_tall_a'
art/meshes/gaia/grass_sm_tall_a.dae: Converting 'grass_sm_tall_a-Geometry'
art/meshes/gaia/grass_sm_tall_a.dae: Found static geometry
art/meshes/gaia/grass_sm_tall_b.dae: Starting conversion
art/meshes/gaia/grass_sm_tall_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_sm_tall_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_sm_tall_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_sm_tall_b.dae: Found convertible object 'grass_sm_tall_b'
art/meshes/gaia/grass_sm_tall_b.dae: Converting 'grass_sm_tall_b-Geometry'
art/meshes/gaia/grass_sm_tall_b.dae: Found static geometry
art/meshes/skeletal/hawk.dae: Starting conversion
art/meshes/skeletal/hawk.dae: Running FixBrokenXML
art/meshes/skeletal/hawk.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c
art/meshes/skeletal/hawk.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/hawk.dae: Found convertible object 'Hawk'
art/meshes/skeletal/hawk.dae: Converting 'BlenderHawk'
art/meshes/skeletal/hawk.dae: Found skinned geometry
art/animation/other/hawk_flight.dae: Starting conversion
art/animation/other/hawk_flight.dae: Running FixBrokenXML
art/animation/other/hawk_flight.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c
art/animation/other/hawk_flight.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/hawk_flight.dae: Found convertible object 'Hawk'
art/animation/other/hawk_flight.dae: Converting 'BlenderHawk'
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
art/meshes/gaia/tree_cretan_date_palm_05.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_05.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_05.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_05.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found convertible object 'tree_cretan_date_palm_05'
art/meshes/gaia/tree_cretan_date_palm_05.dae: Converting 'tree_cretan_date_palm_05Mesh'
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_02.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_02.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found convertible object 'tree_cretan_date_palm_02'
art/meshes/gaia/tree_cretan_date_palm_02.dae: Converting 'tree_cretan_date_palm_02Mesh'
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_08.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_08.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_08.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_08.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found convertible object 'tree_cretan_date_palm_08'
art/meshes/gaia/tree_cretan_date_palm_08.dae: Converting 'tree_cretan_date_palm_08Mesh'
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_04.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_04.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found convertible object 'tree_cretan_date_palm_04'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Converting 'tree_cretan_date_palm_04Mesh'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_06.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_06.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_06.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_06.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found convertible object 'tree_cretan_date_palm_06'
art/meshes/gaia/tree_cretan_date_palm_06.dae: Converting 'tree_cretan_date_palm_06Mesh'
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_03.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_03.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_03.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_03.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found convertible object 'tree_cretan_date_palm_03'
art/meshes/gaia/tree_cretan_date_palm_03.dae: Converting 'tree_cretan_date_palm_03Mesh'
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_01.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found convertible object 'tree_cretan_date_palm_01'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Converting 'tree_cretan_date_palm_01Mesh'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_07.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_07.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_07.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_07.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found convertible object 'tree_cretan_date_palm_07'
art/meshes/gaia/tree_cretan_date_palm_07.dae: Converting 'tree_cretan_date_palm_07Mesh'
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found static geometry
art/meshes/skeletal/fish_generic.dae: Starting conversion
art/meshes/skeletal/fish_generic.dae: Running FixBrokenXML
art/meshes/skeletal/fish_generic.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/skeletal/fish_generic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/fish_generic.dae: Found convertible object 'fish'
art/meshes/skeletal/fish_generic.dae: Converting 'fish_shoal'
art/meshes/skeletal/fish_generic.dae: Found skinned geometry
art/animation/other/fish_generic_idle_a.dae: Starting conversion
art/animation/other/fish_generic_idle_a.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_a.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_a.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_a.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_a.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
art/animation/other/fish_generic_idle_b.dae: Starting conversion
art/animation/other/fish_generic_idle_b.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_b.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_b.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_b.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_b.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
art/animation/other/fish_generic_idle_c.dae: Starting conversion
art/animation/other/fish_generic_idle_c.dae: Running FixBrokenXML
art/animation/other/fish_generic_idle_c.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/other/fish_generic_idle_c.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/fish_generic_idle_c.dae: Found convertible object 'fish'
art/animation/other/fish_generic_idle_c.dae: Converting 'fish_shoal'
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found convertible object 'Cretan_Date_Palm_Patch_01'
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Converting 'Cretan_Date_Palm_Patch_01Mesh'
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found static geometry
art/meshes/structural/athen_cc_struct.dae: Starting conversion
art/meshes/structural/athen_cc_struct.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_struct.dae: Found convertible object 'athen_cc_struct'
art/meshes/structural/athen_cc_struct.dae: Converting 'material1_PivotMesh_001'
art/meshes/structural/athen_cc_struct.dae: Found static geometry
art/meshes/structural/athen_cc_struct.dae: Adding prop point garrisoned
art/meshes/structural/athen_cc_struct.dae: Adding prop point projectile
art/meshes/props/weap_arrow_front.dae: Starting conversion
art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML
art/meshes/props/weap_arrow_front.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front'
art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry'
art/meshes/props/weap_arrow_front.dae: Found static geometry
art/meshes/structural/athen_cc_decor.dae: Starting conversion
art/meshes/structural/athen_cc_decor.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_decor.dae: Found convertible object 'athen_cc_decor'
art/meshes/structural/athen_cc_decor.dae: Converting 'material1_PivotMesh_002'
art/meshes/structural/athen_cc_decor.dae: Found static geometry
art/meshes/structural/athen_cc_nature_transp.dae: Starting conversion
art/meshes/structural/athen_cc_nature_transp.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_nature_transp.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/athen_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_nature_transp.dae: Found convertible object 'athen_cc_001'
art/meshes/structural/athen_cc_nature_transp.dae: Converting 'material1_PivotMesh_000'
art/meshes/structural/athen_cc_nature_transp.dae: Found static geometry
art/meshes/structural/athen_cc_trees.dae: Starting conversion
art/meshes/structural/athen_cc_trees.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_trees.dae: Found convertible object 'athen_cc_trees'
art/meshes/structural/athen_cc_trees.dae: Converting 'material1_PivotMesh_008'
art/meshes/structural/athen_cc_trees.dae: Found static geometry
art/meshes/structural/athen_cc_propsa.dae: Starting conversion
art/meshes/structural/athen_cc_propsa.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_propsa.dae: Found convertible object 'athen_cc_propsa'
art/meshes/structural/athen_cc_propsa.dae: Converting 'material1_PivotMesh_003'
art/meshes/structural/athen_cc_propsa.dae: Found static geometry
art/meshes/structural/athen_cc_round_roof.dae: Starting conversion
art/meshes/structural/athen_cc_round_roof.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_round_roof.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_round_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_round_roof.dae: Found convertible object 'athen_cc_roundroof'
art/meshes/structural/athen_cc_round_roof.dae: Converting 'material1_PivotMesh_006'
art/meshes/structural/athen_cc_round_roof.dae: Found static geometry
art/meshes/structural/athen_cc_shields.dae: Starting conversion
art/meshes/structural/athen_cc_shields.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_shields.dae: Found convertible object 'athen_cc_propsb'
art/meshes/structural/athen_cc_shields.dae: Converting 'material1_PivotMesh_009'
art/meshes/structural/athen_cc_shields.dae: Found static geometry
art/meshes/structural/athen_cc_tiles_b.dae: Starting conversion
art/meshes/structural/athen_cc_tiles_b.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_tiles_b.dae: Found convertible object 'athen_cc_tileb'
art/meshes/structural/athen_cc_tiles_b.dae: Converting 'material1_PivotMesh_004'
art/meshes/structural/athen_cc_tiles_b.dae: Found static geometry
art/meshes/props/garrison_flag.dae: Starting conversion
art/meshes/props/garrison_flag.dae: Running FixBrokenXML
art/meshes/props/garrison_flag.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/garrison_flag.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/garrison_flag.dae: Found convertible object 'flag'
art/meshes/props/garrison_flag.dae: Converting 'SixWheeler'
art/meshes/props/garrison_flag.dae: Found skinned geometry
art/animation/mechanical/garrison_flag_idle.dae: Starting conversion
art/animation/mechanical/garrison_flag_idle.dae: Running FixBrokenXML
art/animation/mechanical/garrison_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/garrison_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/garrison_flag_idle.dae: Found convertible object 'flag'
art/animation/mechanical/garrison_flag_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
art/meshes/skeletal/m_tunic_short.dae: Starting conversion
art/meshes/skeletal/m_tunic_short.dae: Running FixBrokenXML
art/meshes/skeletal/m_tunic_short.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_tunic_short.dae: Found convertible object 'tunic'
art/meshes/skeletal/m_tunic_short.dae: Converting 'tunic-mesh-skin'
art/meshes/skeletal/m_tunic_short.dae: Found skinned geometry
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point back
art/meshes/skeletal/m_tunic_short.dae: Adding prop point chest
art/meshes/skeletal/m_tunic_short.dae: Adding prop point shoulders
art/meshes/skeletal/m_tunic_short.dae: Adding prop point head_extra
art/meshes/skeletal/m_tunic_short.dae: Adding prop point head
art/meshes/skeletal/m_tunic_short.dae: Adding prop point helmet
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_forearm
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hand
art/meshes/skeletal/m_tunic_short.dae: Adding prop point shield
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_forearm
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hand
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_leg
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
art/meshes/props/dude_head.dae: Starting conversion
art/meshes/props/dude_head.dae: Running FixBrokenXML
art/meshes/props/dude_head.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/dude_head.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/dude_head.dae: Found convertible object 'dude_head'
art/meshes/props/dude_head.dae: Converting 'dude_head-Geometry'
art/meshes/props/dude_head.dae: Found static geometry
art/meshes/props/helmet/hele_pilos_simple.dae: Starting conversion
art/meshes/props/helmet/hele_pilos_simple.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_pilos_simple.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/hele_pilos_simple.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/hele_pilos_simple.dae: Found library_images to delete
art/meshes/props/helmet/hele_pilos_simple.dae: Found library_materials to delete
art/meshes/props/helmet/hele_pilos_simple.dae: Found library_effects to delete
art/meshes/props/helmet/hele_pilos_simple.dae: Found a bind_material to delete
art/meshes/props/helmet/hele_pilos_simple.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_pilos_simple.dae: Found convertible object 'Hellene_Pilos_Simple-Pivot'
art/meshes/props/helmet/hele_pilos_simple.dae: Converting 'Hellene_Pilos_SimpleMesh'
art/meshes/props/helmet/hele_pilos_simple.dae: Found static geometry
art/meshes/props/spear_hoplite.dae: Starting conversion
art/meshes/props/spear_hoplite.dae: Running FixBrokenXML
art/meshes/props/spear_hoplite.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/spear_hoplite.dae: Applying fixes for 3ds Max exporter
art/meshes/props/spear_hoplite.dae: Found library_images to delete
art/meshes/props/spear_hoplite.dae: Found library_materials to delete
art/meshes/props/spear_hoplite.dae: Found library_effects to delete
art/meshes/props/spear_hoplite.dae: Found a bind_material to delete
art/meshes/props/spear_hoplite.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_hoplite.dae: Found convertible object 'spear10-Pivot'
art/meshes/props/spear_hoplite.dae: Converting 'spear10Mesh'
art/meshes/props/spear_hoplite.dae: Found static geometry
art/meshes/props/shield/aspis_sm_f.dae: Starting conversion
art/meshes/props/shield/aspis_sm_f.dae: Running FixBrokenXML
art/meshes/props/shield/aspis_sm_f.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/aspis_sm_f.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/aspis_sm_f.dae: Found library_images to delete
art/meshes/props/shield/aspis_sm_f.dae: Found library_materials to delete
art/meshes/props/shield/aspis_sm_f.dae: Found library_effects to delete
art/meshes/props/shield/aspis_sm_f.dae: Found a bind_material to delete
art/meshes/props/shield/aspis_sm_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/aspis_sm_f.dae: Found convertible object 'Cylinder06'
art/meshes/props/shield/aspis_sm_f.dae: Converting 'Cylinder06Mesh'
art/meshes/props/shield/aspis_sm_f.dae: Found static geometry
art/meshes/props/shield/aspis_sm_b.dae: Starting conversion
art/meshes/props/shield/aspis_sm_b.dae: Running FixBrokenXML
art/meshes/props/shield/aspis_sm_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/aspis_sm_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/aspis_sm_b.dae: Found library_images to delete
art/meshes/props/shield/aspis_sm_b.dae: Found library_materials to delete
art/meshes/props/shield/aspis_sm_b.dae: Found library_effects to delete
art/meshes/props/shield/aspis_sm_b.dae: Found a bind_material to delete
art/meshes/props/shield/aspis_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/aspis_sm_b.dae: Found convertible object 'Cylinder32'
art/meshes/props/shield/aspis_sm_b.dae: Converting 'Cylinder32Mesh'
art/meshes/props/shield/aspis_sm_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
art/meshes/props/weap_sling_a.dae: Starting conversion
art/meshes/props/weap_sling_a.dae: Running FixBrokenXML
art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'
art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'
art/meshes/props/weap_sling_a.dae: Found static geometry
art/meshes/skeletal/f_dress.dae: Starting conversion
art/meshes/skeletal/f_dress.dae: Running FixBrokenXML
art/meshes/skeletal/f_dress.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/f_dress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/f_dress.dae: Found convertible object 'dudette_dress'
art/meshes/skeletal/f_dress.dae: Converting 'dudette_dress-mesh-skin'
art/meshes/skeletal/f_dress.dae: Found skinned geometry
art/meshes/skeletal/f_dress.dae: Adding prop point l_hip
art/meshes/skeletal/f_dress.dae: Adding prop point hip
art/meshes/skeletal/f_dress.dae: Adding prop point r_hip
art/meshes/skeletal/f_dress.dae: Adding prop point back
art/meshes/skeletal/f_dress.dae: Adding prop point shoulders
art/meshes/skeletal/f_dress.dae: Adding prop point chest
art/meshes/skeletal/f_dress.dae: Adding prop point head
art/meshes/skeletal/f_dress.dae: Adding prop point head_extra
art/meshes/skeletal/f_dress.dae: Adding prop point helmet
art/meshes/skeletal/f_dress.dae: Adding prop point r_shoulder
art/meshes/skeletal/f_dress.dae: Adding prop point r_forearm
art/meshes/skeletal/f_dress.dae: Adding prop point r_hand
art/meshes/skeletal/f_dress.dae: Adding prop point l_shoulder
art/meshes/skeletal/f_dress.dae: Adding prop point l_forearm
art/meshes/skeletal/f_dress.dae: Adding prop point shield
art/meshes/skeletal/f_dress.dae: Adding prop point l_hand
art/meshes/skeletal/f_dress.dae: Adding prop point l_leg
art/meshes/skeletal/f_dress.dae: Adding prop point r_leg
art/animation/female/f_build_01.dae: Starting conversion
art/animation/female/f_build_01.dae: Running FixBrokenXML
art/animation/female/f_build_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_build_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_build_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_build_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
art/animation/female/f_death_01.dae: Starting conversion
art/animation/female/f_death_01.dae: Running FixBrokenXML
art/animation/female/f_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_death_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_death_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
art/animation/female/f_idle_01.dae: Starting conversion
art/animation/female/f_idle_01.dae: Running FixBrokenXML
art/animation/female/f_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_idle_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_idle_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
art/animation/female/f_run_01.dae: Starting conversion
art/animation/female/f_run_01.dae: Running FixBrokenXML
art/animation/female/f_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_run_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_run_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
art/animation/female/f_walk_01.dae: Starting conversion
art/animation/female/f_walk_01.dae: Running FixBrokenXML
art/animation/female/f_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_walk_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_walk_01.dae: Found convertible object 'dudette_skirt'
art/animation/female/f_walk_01.dae: Converting 'dudette_skirt-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
art/animation/female/f_gather_01.dae: Starting conversion
art/animation/female/f_gather_01.dae: Running FixBrokenXML
art/animation/female/f_gather_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_gather_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_gather_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_gather_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
art/animation/female/f_farm_01.dae: Starting conversion
art/animation/female/f_farm_01.dae: Running FixBrokenXML
art/animation/female/f_farm_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_farm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_farm_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_farm_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
art/animation/female/f_mine_01.dae: Starting conversion
art/animation/female/f_mine_01.dae: Running FixBrokenXML
art/animation/female/f_mine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_mine_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_mine_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_mine_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
art/animation/female/f_lumber_01.dae: Starting conversion
art/animation/female/f_lumber_01.dae: Running FixBrokenXML
art/animation/female/f_lumber_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_lumber_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_lumber_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_lumber_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
art/meshes/props/dudette_head.dae: Starting conversion
art/meshes/props/dudette_head.dae: Running FixBrokenXML
art/meshes/props/dudette_head.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/dudette_head.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/dudette_head.dae: Found convertible object 'dudette_head'
art/meshes/props/dudette_head.dae: Converting 'dudette_head-Geometry'
art/meshes/props/dudette_head.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/helmet/hele_straw_hat.dae: Starting conversion
art/meshes/props/helmet/hele_straw_hat.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_straw_hat.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/hele_straw_hat.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/hele_straw_hat.dae: Found library_images to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found library_materials to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found library_effects to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found a bind_material to delete
art/meshes/props/helmet/hele_straw_hat.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_straw_hat.dae: Found convertible object 'hellenes_straw_hat001'
art/meshes/props/helmet/hele_straw_hat.dae: Converting 'hellenes_straw_hat001Mesh'
art/meshes/props/helmet/hele_straw_hat.dae: Found static geometry
art/meshes/props/javelin_ammo2.dae: Starting conversion
art/meshes/props/javelin_ammo2.dae: Running FixBrokenXML
art/meshes/props/javelin_ammo2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/javelin_ammo2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/javelin_ammo2.dae: Found library_images to delete
art/meshes/props/javelin_ammo2.dae: Found library_materials to delete
art/meshes/props/javelin_ammo2.dae: Found library_effects to delete
art/meshes/props/javelin_ammo2.dae: Found a bind_material to delete
art/meshes/props/javelin_ammo2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/javelin_ammo2.dae: Found convertible object 'javs_clutch'
art/meshes/props/javelin_ammo2.dae: Converting 'javs_clutchMesh'
art/meshes/props/javelin_ammo2.dae: Found static geometry
art/meshes/props/jav_loaded.dae: Starting conversion
art/meshes/props/jav_loaded.dae: Running FixBrokenXML
art/meshes/props/jav_loaded.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/jav_loaded.dae: Applying fixes for 3ds Max exporter
art/meshes/props/jav_loaded.dae: Found library_images to delete
art/meshes/props/jav_loaded.dae: Found library_materials to delete
art/meshes/props/jav_loaded.dae: Found library_effects to delete
art/meshes/props/jav_loaded.dae: Found a bind_material to delete
art/meshes/props/jav_loaded.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/jav_loaded.dae: Found convertible object 'jav_rev'
art/meshes/props/jav_loaded.dae: Converting 'jav_revMesh'
art/meshes/props/jav_loaded.dae: Found static geometry
art/meshes/props/m_cape_medium.dae: Starting conversion
art/meshes/props/m_cape_medium.dae: Running FixBrokenXML
art/meshes/props/m_cape_medium.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/props/m_cape_medium.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/m_cape_medium.dae: Found convertible object 'm_cape_medium_PIVOT'
art/meshes/props/m_cape_medium.dae: Converting 'm_cape_medium'
art/meshes/props/m_cape_medium.dae: Found static geometry
art/meshes/skeletal/elephant_asian_male.dae: Starting conversion
art/meshes/skeletal/elephant_asian_male.dae: Running FixBrokenXML
art/meshes/skeletal/elephant_asian_male.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/skeletal/elephant_asian_male.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/elephant_asian_male.dae: Found convertible object 'Plane_001'
art/meshes/skeletal/elephant_asian_male.dae: Converting 'Elephant'
art/meshes/skeletal/elephant_asian_male.dae: Found skinned geometry
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point turret
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_2
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_1
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_3
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider1
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider2
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider3
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point head
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_left
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point beam
art/meshes/skeletal/elephant_asian_male.dae: Adding prop point trunk_grasp
art/animation/quadraped/elephant_asian_support_build.dae: Starting conversion
art/animation/quadraped/elephant_asian_support_build.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_support_build.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_support_build.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_support_build.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_support_build.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
art/animation/quadraped/elephant_asian_death.dae: Starting conversion
art/animation/quadraped/elephant_asian_death.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_death.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_death.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_death.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_01.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_01.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_01.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_idle_01.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_02.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_02.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_02.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_idle_02.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
art/animation/quadraped/elephant_asian_idle_03.dae: Starting conversion
art/animation/quadraped/elephant_asian_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_idle_03.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_idle_03.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_idle_03.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
art/animation/quadraped/elephant_asian_walk.dae: Starting conversion
art/animation/quadraped/elephant_asian_walk.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_walk.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_walk.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_walk.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
art/animation/quadraped/elephant_asian_attack.dae: Starting conversion
art/animation/quadraped/elephant_asian_attack.dae: Running FixBrokenXML
art/animation/quadraped/elephant_asian_attack.dae: Authoring tool: Blender 2.65.0 r53189
art/animation/quadraped/elephant_asian_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_asian_attack.dae: Found convertible object 'Plane_001'
art/animation/quadraped/elephant_asian_attack.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
art/meshes/props/maur_support_turret.dae: Starting conversion
art/meshes/props/maur_support_turret.dae: Running FixBrokenXML
art/meshes/props/maur_support_turret.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/maur_support_turret.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/maur_support_turret.dae: Found convertible object 'Cube_001'
art/meshes/props/maur_support_turret.dae: Converting 'Cube_001'
art/meshes/props/maur_support_turret.dae: Found static geometry
art/meshes/props/javelin_ammo.dae: Starting conversion
art/meshes/props/javelin_ammo.dae: Running FixBrokenXML
art/meshes/props/javelin_ammo.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/javelin_ammo.dae: Applying fixes for 3ds Max exporter
art/meshes/props/javelin_ammo.dae: Found library_images to delete
art/meshes/props/javelin_ammo.dae: Found library_materials to delete
art/meshes/props/javelin_ammo.dae: Found library_effects to delete
art/meshes/props/javelin_ammo.dae: Found a bind_material to delete
art/meshes/props/javelin_ammo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/javelin_ammo.dae: Found convertible object 'javs_clutch'
art/meshes/props/javelin_ammo.dae: Converting 'javs_clutchMesh'
art/meshes/props/javelin_ammo.dae: Found static geometry
art/meshes/gaia/pine11.dae: Starting conversion
art/meshes/gaia/pine11.dae: Running FixBrokenXML
art/meshes/gaia/pine11.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine11.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine11.dae: Found convertible object 'pine11'
art/meshes/gaia/pine11.dae: Converting 'pine11-Geometry'
art/meshes/gaia/pine11.dae: Found static geometry
art/meshes/gaia/pine9.dae: Starting conversion
art/meshes/gaia/pine9.dae: Running FixBrokenXML
art/meshes/gaia/pine9.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine9.dae: Found convertible object 'pine9'
art/meshes/gaia/pine9.dae: Converting 'pine9-Geometry'
art/meshes/gaia/pine9.dae: Found static geometry
art/meshes/gaia/pine12.dae: Starting conversion
art/meshes/gaia/pine12.dae: Running FixBrokenXML
art/meshes/gaia/pine12.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine12.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine12.dae: Found convertible object 'pine12'
art/meshes/gaia/pine12.dae: Converting 'pine12-Geometry'
art/meshes/gaia/pine12.dae: Found static geometry
art/meshes/gaia/pine14.dae: Starting conversion
art/meshes/gaia/pine14.dae: Running FixBrokenXML
art/meshes/gaia/pine14.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine14.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine14.dae: Found convertible object 'pine14'
art/meshes/gaia/pine14.dae: Converting 'pine14-Geometry'
art/meshes/gaia/pine14.dae: Found static geometry
art/meshes/gaia/pine4.dae: Starting conversion
art/meshes/gaia/pine4.dae: Running FixBrokenXML
art/meshes/gaia/pine4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine4.dae: Found convertible object 'pine4'
art/meshes/gaia/pine4.dae: Converting 'pine4-Geometry'
art/meshes/gaia/pine4.dae: Found static geometry
art/meshes/gaia/pine5.dae: Starting conversion
art/meshes/gaia/pine5.dae: Running FixBrokenXML
art/meshes/gaia/pine5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine5.dae: Found convertible object 'pine5'
art/meshes/gaia/pine5.dae: Converting 'pine5-Geometry'
art/meshes/gaia/pine5.dae: Found static geometry
art/meshes/gaia/tree_pine_05.dae: Starting conversion
art/meshes/gaia/tree_pine_05.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_05.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_pine_05.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_pine_05.dae: Found library_images to delete
art/meshes/gaia/tree_pine_05.dae: Found library_materials to delete
art/meshes/gaia/tree_pine_05.dae: Found library_effects to delete
art/meshes/gaia/tree_pine_05.dae: Found a bind_material to delete
art/meshes/gaia/tree_pine_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_05.dae: Found convertible object 'mr5'
art/meshes/gaia/tree_pine_05.dae: Converting 'mr5Mesh'
art/meshes/gaia/tree_pine_05.dae: Found static geometry
art/meshes/gaia/tree_pine_06.dae: Starting conversion
art/meshes/gaia/tree_pine_06.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_06.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_pine_06.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_pine_06.dae: Found library_images to delete
art/meshes/gaia/tree_pine_06.dae: Found library_materials to delete
art/meshes/gaia/tree_pine_06.dae: Found library_effects to delete
art/meshes/gaia/tree_pine_06.dae: Found a bind_material to delete
art/meshes/gaia/tree_pine_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_06.dae: Found convertible object 'Pine_02'
art/meshes/gaia/tree_pine_06.dae: Converting 'Pine_02Mesh'
art/meshes/gaia/tree_pine_06.dae: Found static geometry
art/meshes/gaia/tree_pine_04.dae: Starting conversion
art/meshes/gaia/tree_pine_04.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_pine_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_pine_04.dae: Found library_images to delete
art/meshes/gaia/tree_pine_04.dae: Found library_materials to delete
art/meshes/gaia/tree_pine_04.dae: Found library_effects to delete
art/meshes/gaia/tree_pine_04.dae: Found a bind_material to delete
art/meshes/gaia/tree_pine_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_04.dae: Found convertible object 'Object007'
art/meshes/gaia/tree_pine_04.dae: Converting 'Object007Mesh'
art/meshes/gaia/tree_pine_04.dae: Found static geometry
art/meshes/gaia/pine1.dae: Starting conversion
art/meshes/gaia/pine1.dae: Running FixBrokenXML
art/meshes/gaia/pine1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine1.dae: Found convertible object 'pine1'
art/meshes/gaia/pine1.dae: Converting 'pine1-Geometry'
art/meshes/gaia/pine1.dae: Found static geometry
art/meshes/gaia/pine8.dae: Starting conversion
art/meshes/gaia/pine8.dae: Running FixBrokenXML
art/meshes/gaia/pine8.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine8.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine8.dae: Found convertible object 'pine8'
art/meshes/gaia/pine8.dae: Converting 'pine8-Geometry'
art/meshes/gaia/pine8.dae: Found static geometry
art/meshes/gaia/pine6.dae: Starting conversion
art/meshes/gaia/pine6.dae: Running FixBrokenXML
art/meshes/gaia/pine6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine6.dae: Found convertible object 'pine6'
art/meshes/gaia/pine6.dae: Converting 'pine6-Geometry'
art/meshes/gaia/pine6.dae: Found static geometry
art/meshes/gaia/tree_pine_02.dae: Starting conversion
art/meshes/gaia/tree_pine_02.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_pine_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_pine_02.dae: Found library_images to delete
art/meshes/gaia/tree_pine_02.dae: Found library_materials to delete
art/meshes/gaia/tree_pine_02.dae: Found library_effects to delete
art/meshes/gaia/tree_pine_02.dae: Found a bind_material to delete
art/meshes/gaia/tree_pine_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_02.dae: Found convertible object 'Object01'
art/meshes/gaia/tree_pine_02.dae: Converting 'Object01Mesh'
art/meshes/gaia/tree_pine_02.dae: Found static geometry
art/meshes/gaia/pine15.dae: Starting conversion
art/meshes/gaia/pine15.dae: Running FixBrokenXML
art/meshes/gaia/pine15.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine15.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine15.dae: Found convertible object 'pine15'
art/meshes/gaia/pine15.dae: Converting 'pine15-Geometry'
art/meshes/gaia/pine15.dae: Found static geometry
art/meshes/gaia/tree_pine_03.dae: Starting conversion
art/meshes/gaia/tree_pine_03.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_03.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_pine_03.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_pine_03.dae: Found library_images to delete
art/meshes/gaia/tree_pine_03.dae: Found library_materials to delete
art/meshes/gaia/tree_pine_03.dae: Found library_effects to delete
art/meshes/gaia/tree_pine_03.dae: Found a bind_material to delete
art/meshes/gaia/tree_pine_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_03.dae: Found convertible object 'Pine_03'
art/meshes/gaia/tree_pine_03.dae: Converting 'Pine_03Mesh'
art/meshes/gaia/tree_pine_03.dae: Found static geometry
art/meshes/gaia/pine3.dae: Starting conversion
art/meshes/gaia/pine3.dae: Running FixBrokenXML
art/meshes/gaia/pine3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine3.dae: Found convertible object 'pine3'
art/meshes/gaia/pine3.dae: Converting 'pine3-Geometry'
art/meshes/gaia/pine3.dae: Found static geometry
art/meshes/gaia/pine13.dae: Starting conversion
art/meshes/gaia/pine13.dae: Running FixBrokenXML
art/meshes/gaia/pine13.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine13.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine13.dae: Found convertible object 'pine13'
art/meshes/gaia/pine13.dae: Converting 'pine13-Geometry'
art/meshes/gaia/pine13.dae: Found static geometry
art/meshes/gaia/pine7.dae: Starting conversion
art/meshes/gaia/pine7.dae: Running FixBrokenXML
art/meshes/gaia/pine7.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine7.dae: Found convertible object 'pine7'
art/meshes/gaia/pine7.dae: Converting 'pine7-Geometry'
art/meshes/gaia/pine7.dae: Found static geometry
art/meshes/gaia/pine10.dae: Starting conversion
art/meshes/gaia/pine10.dae: Running FixBrokenXML
art/meshes/gaia/pine10.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine10.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine10.dae: Found convertible object 'pine10'
art/meshes/gaia/pine10.dae: Converting 'pine10-Geometry'
art/meshes/gaia/pine10.dae: Found static geometry
art/meshes/gaia/pine2.dae: Starting conversion
art/meshes/gaia/pine2.dae: Running FixBrokenXML
art/meshes/gaia/pine2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/pine2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/pine2.dae: Found convertible object 'pine2'
art/meshes/gaia/pine2.dae: Converting 'pine2-Geometry'
art/meshes/gaia/pine2.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_3.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_3.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_3.dae: Found convertible object 'tree_pine_aleppo_3'
art/meshes/gaia/tree_pine_aleppo_3.dae: Converting 'tree_pine_aleppo_3-Geometry'
art/meshes/gaia/tree_pine_aleppo_3.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_1.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_1.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_1.dae: Found convertible object 'tree_pine_aleppo_1'
art/meshes/gaia/tree_pine_aleppo_1.dae: Converting 'tree_pine_aleppo_1-Geometry'
art/meshes/gaia/tree_pine_aleppo_1.dae: Found static geometry
art/meshes/gaia/tree_pine_aleppo_2.dae: Starting conversion
art/meshes/gaia/tree_pine_aleppo_2.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_aleppo_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_pine_aleppo_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_aleppo_2.dae: Found convertible object 'tree_pine_aleppo_2'
art/meshes/gaia/tree_pine_aleppo_2.dae: Converting 'tree_pine_aleppo_2-Geometry'
art/meshes/gaia/tree_pine_aleppo_2.dae: Found static geometry
art/meshes/gaia/tree_oak_b.dae: Starting conversion
art/meshes/gaia/tree_oak_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_b.dae: Found convertible object 'tree_oak_b'
art/meshes/gaia/tree_oak_b.dae: Converting 'tree_oak_b-Geometry'
art/meshes/gaia/tree_oak_b.dae: Found static geometry
art/meshes/gaia/tree_oak_b.dae: Adding prop point tree
art/meshes/gaia/tree_oak_top_a.dae: Starting conversion
art/meshes/gaia/tree_oak_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_top_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_top_a.dae: Found convertible object 'tree_oak_top_a'
art/meshes/gaia/tree_oak_top_a.dae: Converting 'tree_oak_top_a-Geometry'
art/meshes/gaia/tree_oak_top_a.dae: Found static geometry
art/meshes/gaia/tree_oak_top_d.dae: Starting conversion
art/meshes/gaia/tree_oak_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_top_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_top_d.dae: Found convertible object 'tree_oak_top_d'
art/meshes/gaia/tree_oak_top_d.dae: Converting 'tree_oak_top_d-Geometry'
art/meshes/gaia/tree_oak_top_d.dae: Found static geometry
art/meshes/gaia/tree_oak_a.dae: Starting conversion
art/meshes/gaia/tree_oak_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_a.dae: Found convertible object 'tree_oak_a'
art/meshes/gaia/tree_oak_a.dae: Converting 'tree_oak_a-Geometry'
art/meshes/gaia/tree_oak_a.dae: Found static geometry
art/meshes/gaia/tree_oak_a.dae: Adding prop point tree
art/meshes/gaia/tree_oak_top_c.dae: Starting conversion
art/meshes/gaia/tree_oak_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_top_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_top_c.dae: Found convertible object 'tree_oak_top_c'
art/meshes/gaia/tree_oak_top_c.dae: Converting 'tree_oak_top_c-Geometry'
art/meshes/gaia/tree_oak_top_c.dae: Found static geometry
art/meshes/gaia/tree_oak_top_b.dae: Starting conversion
art/meshes/gaia/tree_oak_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_oak_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_oak_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_oak_top_b.dae: Found convertible object 'tree_oak_top_b'
art/meshes/gaia/tree_oak_top_b.dae: Converting 'tree_oak_top_b-Geometry'
art/meshes/gaia/tree_oak_top_b.dae: Found static geometry
art/meshes/gaia/tree_poplar_a.dae: Starting conversion
art/meshes/gaia/tree_poplar_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_a.dae: Found convertible object 'tree_poplar_a'
art/meshes/gaia/tree_poplar_a.dae: Converting 'tree_poplar_a-Geometry'
art/meshes/gaia/tree_poplar_a.dae: Found static geometry
art/meshes/gaia/tree_poplar_a.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_a.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_a.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_a.dae: Found convertible object 'tree_poplar_top_a'
art/meshes/gaia/tree_poplar_top_a.dae: Converting 'tree_poplar_top_a-Geometry'
art/meshes/gaia/tree_poplar_top_a.dae: Found static geometry
art/meshes/gaia/tree_poplar_d.dae: Starting conversion
art/meshes/gaia/tree_poplar_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_d.dae: Found convertible object 'tree_poplar_d'
art/meshes/gaia/tree_poplar_d.dae: Converting 'tree_poplar_d-Geometry'
art/meshes/gaia/tree_poplar_d.dae: Found static geometry
art/meshes/gaia/tree_poplar_d.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_b.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_b.dae: Found convertible object 'tree_poplar_top_b'
art/meshes/gaia/tree_poplar_top_b.dae: Converting 'tree_poplar_top_b-Geometry'
art/meshes/gaia/tree_poplar_top_b.dae: Found static geometry
art/meshes/gaia/tree_poplar_top_f.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_f.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_f.dae: Found convertible object 'tree_poplar_top_f'
art/meshes/gaia/tree_poplar_top_f.dae: Converting 'tree_poplar_top_f-Geometry'
art/meshes/gaia/tree_poplar_top_f.dae: Found static geometry
art/meshes/gaia/tree_poplar_c.dae: Starting conversion
art/meshes/gaia/tree_poplar_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_c.dae: Found convertible object 'tree_poplar_c'
art/meshes/gaia/tree_poplar_c.dae: Converting 'tree_poplar_c-Geometry'
art/meshes/gaia/tree_poplar_c.dae: Found static geometry
art/meshes/gaia/tree_poplar_c.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_e.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_e.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_e.dae: Found convertible object 'tree_poplar_top_e'
art/meshes/gaia/tree_poplar_top_e.dae: Converting 'tree_poplar_top_e-Geometry'
art/meshes/gaia/tree_poplar_top_e.dae: Found static geometry
art/meshes/gaia/tree_poplar_b.dae: Starting conversion
art/meshes/gaia/tree_poplar_b.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_b.dae: Found convertible object 'tree_poplar_b'
art/meshes/gaia/tree_poplar_b.dae: Converting 'tree_poplar_b-Geometry'
art/meshes/gaia/tree_poplar_b.dae: Found static geometry
art/meshes/gaia/tree_poplar_b.dae: Adding prop point tree
art/meshes/gaia/tree_poplar_top_c.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_c.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_c.dae: Found convertible object 'tree_poplar_top_c'
art/meshes/gaia/tree_poplar_top_c.dae: Converting 'tree_poplar_top_c-Geometry'
art/meshes/gaia/tree_poplar_top_c.dae: Found static geometry
art/meshes/gaia/tree_poplar_top_d.dae: Starting conversion
art/meshes/gaia/tree_poplar_top_d.dae: Running FixBrokenXML
art/meshes/gaia/tree_poplar_top_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_poplar_top_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_poplar_top_d.dae: Found convertible object 'tree_poplar_top_d'
art/meshes/gaia/tree_poplar_top_d.dae: Converting 'tree_poplar_top_d-Geometry'
art/meshes/gaia/tree_poplar_top_d.dae: Found static geometry
art/meshes/gaia/bush_dese_a_2.dae: Starting conversion
art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'
art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'
art/meshes/gaia/bush_dese_a_2.dae: Found static geometry
art/meshes/gaia/grass_la_a.dae: Starting conversion
art/meshes/gaia/grass_la_a.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_a.dae: Found convertible object 'grass_la_a'
art/meshes/gaia/grass_la_a.dae: Converting 'grass_la_a-Geometry'
art/meshes/gaia/grass_la_a.dae: Found static geometry
art/meshes/gaia/grass_la_b.dae: Starting conversion
art/meshes/gaia/grass_la_b.dae: Running FixBrokenXML
art/meshes/gaia/grass_la_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/grass_la_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/grass_la_b.dae: Found convertible object 'grass_la_b'
art/meshes/gaia/grass_la_b.dae: Converting 'grass_la_b-Geometry'
art/meshes/gaia/grass_la_b.dae: Found static geometry
art/meshes/structural/iber_civic_centre.dae: Starting conversion
art/meshes/structural/iber_civic_centre.dae: Running FixBrokenXML
art/meshes/structural/iber_civic_centre.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_civic_centre.dae: Found convertible object 'Geometry_Civic_centreNode'
art/meshes/structural/iber_civic_centre.dae: Converting 'Geometry_Civic_centreNodeMesh'
art/meshes/structural/iber_civic_centre.dae: Found static geometry
art/meshes/structural/iber_civic_centre.dae: Adding prop point projectile
art/meshes/structural/iber_civic_centre.dae: Adding prop point garrisoned
art/meshes/structural/iber_civic_centre.dae: Adding prop point smoke
art/meshes/props/iber_civic_centre.dae: Starting conversion
art/meshes/props/iber_civic_centre.dae: Running FixBrokenXML
art/meshes/props/iber_civic_centre.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_civic_centre.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_civic_centre.dae: Found library_materials to delete
art/meshes/props/iber_civic_centre.dae: Found library_effects to delete
art/meshes/props/iber_civic_centre.dae: Found a bind_material to delete
art/meshes/props/iber_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_civic_centre.dae: Found convertible object 'Geometry_MeshNode'
art/meshes/props/iber_civic_centre.dae: Converting 'Geometry_MeshNodeMesh'
art/meshes/props/iber_civic_centre.dae: Found static geometry
art/meshes/structural/pers_civic.dae: Starting conversion
art/meshes/structural/pers_civic.dae: Running FixBrokenXML
art/meshes/structural/pers_civic.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_civic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_civic.dae: Found convertible object 'CivC'
art/meshes/structural/pers_civic.dae: Converting 'CivC'
art/meshes/structural/pers_civic.dae: Found static geometry
art/meshes/structural/pers_civic.dae: Adding prop point shieldc
art/meshes/structural/pers_civic.dae: Adding prop point shieldb
art/meshes/structural/pers_civic.dae: Adding prop point shielda
art/meshes/structural/pers_civic.dae: Adding prop point garrisoned
art/meshes/structural/pers_civic.dae: Adding prop point projectile
art/meshes/props/pers_civic_props_a.dae: Starting conversion
art/meshes/props/pers_civic_props_a.dae: Running FixBrokenXML
art/meshes/props/pers_civic_props_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_civic_props_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_civic_props_a.dae: Found library_images to delete
art/meshes/props/pers_civic_props_a.dae: Found library_materials to delete
art/meshes/props/pers_civic_props_a.dae: Found library_effects to delete
art/meshes/props/pers_civic_props_a.dae: Found a bind_material to delete
art/meshes/props/pers_civic_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_civic_props_a.dae: Found convertible object 'prop_a'
art/meshes/props/pers_civic_props_a.dae: Converting 'prop_aMesh'
art/meshes/props/pers_civic_props_a.dae: Found static geometry
art/meshes/props/pers_civic_props_a.dae: Adding prop point a
art/meshes/props/pers_civic_props_b.dae: Starting conversion
art/meshes/props/pers_civic_props_b.dae: Running FixBrokenXML
art/meshes/props/pers_civic_props_b.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/pers_civic_props_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_civic_props_b.dae: Found convertible object 'props_b'
art/meshes/props/pers_civic_props_b.dae: Converting 'props_b'
art/meshes/props/pers_civic_props_b.dae: Found static geometry
art/meshes/props/shield/spara_a_f.dae: Starting conversion
art/meshes/props/shield/spara_a_f.dae: Running FixBrokenXML
art/meshes/props/shield/spara_a_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/spara_a_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/spara_a_f.dae: Found convertible object 'spara_a_f'
art/meshes/props/shield/spara_a_f.dae: Converting 'spara_a_f-Geometry'
art/meshes/props/shield/spara_a_f.dae: Found static geometry
art/meshes/props/shield/spara_a_f.dae: Adding prop point back
art/meshes/props/shield/spara_a_b.dae: Starting conversion
art/meshes/props/shield/spara_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/spara_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/spara_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/spara_a_b.dae: Found convertible object 'spara_a_b'
art/meshes/props/shield/spara_a_b.dae: Converting 'spara_a_b-Geometry'
art/meshes/props/shield/spara_a_b.dae: Found static geometry
art/animation/biped/inf_sword_ready_a.dae: Starting conversion
art/animation/biped/inf_sword_ready_a.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_a.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_a.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_a.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_a.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
art/animation/biped/inf_sword_ready_b.dae: Starting conversion
art/animation/biped/inf_sword_ready_b.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_b.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_b.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_b.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_b.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
art/meshes/props/weap_falcata_c.dae: Starting conversion
art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_c.dae: Found library_images to delete
art/meshes/props/weap_falcata_c.dae: Found library_materials to delete
art/meshes/props/weap_falcata_c.dae: Found library_effects to delete
art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'
art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'
art/meshes/props/weap_falcata_c.dae: Found static geometry
art/meshes/props/shield/round_t_f.dae: Starting conversion
art/meshes/props/shield/round_t_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_t_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_t_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_t_f.dae: Found convertible object 'round_t_f'
art/meshes/props/shield/round_t_f.dae: Converting 'round_t_f-Geometry'
art/meshes/props/shield/round_t_f.dae: Found static geometry
art/meshes/props/shield/round_t_f.dae: Adding prop point back
art/meshes/props/shield/round_t_b.dae: Starting conversion
art/meshes/props/shield/round_t_b.dae: Running FixBrokenXML
art/meshes/props/shield/round_t_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_t_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_t_b.dae: Found convertible object 'round_t_b'
art/meshes/props/shield/round_t_b.dae: Converting 'round_t_b-Geometry'
art/meshes/props/shield/round_t_b.dae: Found static geometry
art/meshes/props/weap_falcata_a.dae: Starting conversion
art/meshes/props/weap_falcata_a.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_a.dae: Found library_images to delete
art/meshes/props/weap_falcata_a.dae: Found library_materials to delete
art/meshes/props/weap_falcata_a.dae: Found library_effects to delete
art/meshes/props/weap_falcata_a.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_a.dae: Found convertible object 'Object004'
art/meshes/props/weap_falcata_a.dae: Converting 'Object004Mesh'
art/meshes/props/weap_falcata_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
art/meshes/props/head_longhair.dae: Starting conversion
art/meshes/props/head_longhair.dae: Running FixBrokenXML
art/meshes/props/head_longhair.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_longhair.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_longhair.dae: Found convertible object 'head_longhair'
art/meshes/props/head_longhair.dae: Converting 'head_longhair-Geometry'
art/meshes/props/head_longhair.dae: Found static geometry
art/meshes/props/weap_jav_f.dae: Starting conversion
art/meshes/props/weap_jav_f.dae: Running FixBrokenXML
art/meshes/props/weap_jav_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_f.dae: Found convertible object 'weap_jav_f'
art/meshes/props/weap_jav_f.dae: Converting 'weap_jav_f-Geometry'
art/meshes/props/weap_jav_f.dae: Found static geometry
art/meshes/props/helmet/iberian_02.dae: Starting conversion
art/meshes/props/helmet/iberian_02.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_02.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_02.dae: Found convertible object 'iberian_02'
art/meshes/props/helmet/iberian_02.dae: Converting 'iberian_02-Geometry'
art/meshes/props/helmet/iberian_02.dae: Found static geometry
art/meshes/props/helmet/head_female_d.dae: Starting conversion
art/meshes/props/helmet/head_female_d.dae: Running FixBrokenXML
art/meshes/props/helmet/head_female_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/head_female_d.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/head_female_d.dae: Found library_images to delete
art/meshes/props/helmet/head_female_d.dae: Found library_materials to delete
art/meshes/props/helmet/head_female_d.dae: Found library_effects to delete
art/meshes/props/helmet/head_female_d.dae: Found a bind_material to delete
art/meshes/props/helmet/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/head_female_d.dae: Found convertible object 'boudicca'
art/meshes/props/helmet/head_female_d.dae: Converting 'boudiccaMesh'
art/meshes/props/helmet/head_female_d.dae: Found static geometry
art/meshes/props/weap_jav_d.dae: Starting conversion
art/meshes/props/weap_jav_d.dae: Running FixBrokenXML
art/meshes/props/weap_jav_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_d.dae: Found convertible object 'weap_jav_d'
art/meshes/props/weap_jav_d.dae: Converting 'weap_jav_d-Geometry'
art/meshes/props/weap_jav_d.dae: Found static geometry
art/meshes/props/horse_chest_colorband.dae: Starting conversion
art/meshes/props/horse_chest_colorband.dae: Running FixBrokenXML
art/meshes/props/horse_chest_colorband.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/horse_chest_colorband.dae: Applying fixes for 3ds Max exporter
art/meshes/props/horse_chest_colorband.dae: Found library_images to delete
art/meshes/props/horse_chest_colorband.dae: Found library_materials to delete
art/meshes/props/horse_chest_colorband.dae: Found library_effects to delete
art/meshes/props/horse_chest_colorband.dae: Found a bind_material to delete
art/meshes/props/horse_chest_colorband.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse_chest_colorband.dae: Found convertible object 'Plane003'
art/meshes/props/horse_chest_colorband.dae: Converting 'Plane003Mesh'
art/meshes/props/horse_chest_colorband.dae: Found static geometry
art/meshes/skeletal/m_tunic_long.dae: Starting conversion
art/meshes/skeletal/m_tunic_long.dae: Running FixBrokenXML
art/meshes/skeletal/m_tunic_long.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_tunic_long.dae: Found convertible object 'tunic_long'
art/meshes/skeletal/m_tunic_long.dae: Converting 'tunic_long-mesh-skin'
art/meshes/skeletal/m_tunic_long.dae: Found skinned geometry
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point back
art/meshes/skeletal/m_tunic_long.dae: Adding prop point chest
art/meshes/skeletal/m_tunic_long.dae: Adding prop point shoulders
art/meshes/skeletal/m_tunic_long.dae: Adding prop point head_extra
art/meshes/skeletal/m_tunic_long.dae: Adding prop point head
art/meshes/skeletal/m_tunic_long.dae: Adding prop point helmet
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_forearm
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_hand
art/meshes/skeletal/m_tunic_long.dae: Adding prop point shield
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_forearm
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_hand
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_leg
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/head_beard_small.dae: Starting conversion
art/meshes/props/head_beard_small.dae: Running FixBrokenXML
art/meshes/props/head_beard_small.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_beard_small.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_small.dae: Found convertible object 'head_beard_small'
art/meshes/props/head_beard_small.dae: Converting 'head_beard_small-Geometry'
art/meshes/props/head_beard_small.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
art/meshes/props/weap_spear_ball_a.dae: Starting conversion
art/meshes/props/weap_spear_ball_a.dae: Running FixBrokenXML
art/meshes/props/weap_spear_ball_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_ball_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_ball_a.dae: Found convertible object 'weap_spear_ball_a'
art/meshes/props/weap_spear_ball_a.dae: Converting 'weap_spear_ball_a-Geometry'
art/meshes/props/weap_spear_ball_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
art/meshes/props/head_beard_large.dae: Starting conversion
art/meshes/props/head_beard_large.dae: Running FixBrokenXML
art/meshes/props/head_beard_large.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_beard_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_large.dae: Found convertible object 'head_beard_large'
art/meshes/props/head_beard_large.dae: Converting 'head_beard_large-Geometry'
art/meshes/props/head_beard_large.dae: Found static geometry
art/meshes/props/weap_bow_h.dae: Starting conversion
art/meshes/props/weap_bow_h.dae: Running FixBrokenXML
art/meshes/props/weap_bow_h.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_bow_h.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_bow_h.dae: Found convertible object 'weap_bow_h'
art/meshes/props/weap_bow_h.dae: Converting 'weap_bow_h-Geometry'
art/meshes/props/weap_bow_h.dae: Found static geometry
art/meshes/props/quiver_hip.dae: Starting conversion
art/meshes/props/quiver_hip.dae: Running FixBrokenXML
art/meshes/props/quiver_hip.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/quiver_hip.dae: Applying fixes for 3ds Max exporter
art/meshes/props/quiver_hip.dae: Found library_images to delete
art/meshes/props/quiver_hip.dae: Found library_materials to delete
art/meshes/props/quiver_hip.dae: Found library_effects to delete
art/meshes/props/quiver_hip.dae: Found a bind_material to delete
art/meshes/props/quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/quiver_hip.dae: Found convertible object 'Persian_Quiver_Back002'
art/meshes/props/quiver_hip.dae: Converting 'Persian_Quiver_Back002Mesh'
art/meshes/props/quiver_hip.dae: Found static geometry
art/meshes/props/weap_arrow_back.dae: Starting conversion
art/meshes/props/weap_arrow_back.dae: Running FixBrokenXML
art/meshes/props/weap_arrow_back.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_arrow_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_arrow_back.dae: Found convertible object 'weap_arrow_back'
art/meshes/props/weap_arrow_back.dae: Converting 'weap_arrow_back-Geometry'
art/meshes/props/weap_arrow_back.dae: Found static geometry
art/meshes/props/weap_bow_i.dae: Starting conversion
art/meshes/props/weap_bow_i.dae: Running FixBrokenXML
art/meshes/props/weap_bow_i.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_bow_i.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_bow_i.dae: Found convertible object 'weap_bow_i'
art/meshes/props/weap_bow_i.dae: Converting 'weap_bow_i-Geometry'
art/meshes/props/weap_bow_i.dae: Found static geometry
Info when compiling shader 'shaders/glsl/particle.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/particle.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/particle.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/particle.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/terrain_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/terrain_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) linked, vertex shader(s) linked.
ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_player.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/foreground_overlay.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/foreground_overlay.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': Fragment shader(s) linked, vertex shader(s) linked.
ERROR: CRenderer::EndFrame: GL errors occurred
Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.
Info when compiling shader 'shaders/glsl/minimap.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/minimap.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': Fragment shader(s) linked, vertex shader(s) linked.
ERROR: Failed to compile vertex program 'shaders/arb/overlayline.vp' (line 1):
ERROR: JavaScript error: (eval) line 1 ReferenceError: help is not defined @(eval):1
ERROR: JavaScript error: (eval) line 1 ReferenceError: ss is not defined @(eval):1
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/model_common.fs': Fragment shader was successfully compiled to run on hardware.
ERROR: Failed to link program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': Fragment shader(s) failed to link, vertex shader(s) linked. Fragment Shader not supported by HW
Info when compiling shader 'shaders/glsl/model_common.vs': Vertex shader was successfully compiled to run on hardware.
Info when compiling shader 'shaders/glsl/solid_tex.fs': Fragment shader was successfully compiled to run on hardware.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': Fragment shader(s) linked, vertex shader(s) linked.
Screenshot written to 'C:\Users\FeXoR\Documents\My Games\0ad\screenshots\screenshot0036.png'
Screenshot written to 'C:\Users\FeXoR\Documents\My Games\0ad\screenshots\screenshot0037.png'
Screenshot written to 'C:\Users\FeXoR\Documents\My Games\0ad\screenshots\screenshot0038.png'
Screenshot written to 'C:\Users\FeXoR\Documents\My Games\0ad\screenshots\screenshot0039.png'
Engine exited successfully on 2014-04-30 at 11:24:55 with 2739 message(s), 12 error(s) and 0 warning(s).