<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant>
      <mesh>skeletal/new/m_armor_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_hele_e.xml" attachpoint="head"/>
        <prop actor="props/units/shields/aspis_spart_c.xml" attachpoint="shield_arm"/>
        <prop actor="props/units/weapons/jav_loaded.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/weapons/jav_ammo.xml" attachpoint="ammo"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Greave-01">
      <props>
        <prop actor="props/units/armor/greave_07_bronze_r.xml" attachpoint="leg_R"/>
        <prop actor="props/units/armor/greave_07_bronze_l.xml" attachpoint="leg_L"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-03">
      <props>
        <prop actor="props/units/armor/greave_11_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_11_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
    <variant frequency="1" name="Greave-04">
      <props>
        <prop actor="props/units/armor/greave_02_bronze_l.xml" attachpoint="leg_L"/>
        <prop actor="props/units/armor/greave_02_bronze_r.xml" attachpoint="leg_R"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="3" name="Helmet-Corinthian-01">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e1.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-02">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e2.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-03">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e3.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="3" name="Helmet-Corinthian-04">
      <props>
        <prop actor="props/units/helmets/hele_corinthian_e4.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="cuirass-2a">
      <textures>
        <texture file="skeletal/hele/cuirass_02_01.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2b">
      <textures>
        <texture file="skeletal/hele/cuirass_02_02.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2c">
      <textures>
        <texture file="skeletal/hele/cuirass_02_03.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2d">
      <textures>
        <texture file="skeletal/hele/cuirass_02_04.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="cuirass-2e">
      <textures>
        <texture file="skeletal/hele/cuirass_02_05.png" name="baseTex"/>
        <texture file="skeletal/hele/cuirass_02_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_skirmisher_fast.xml" frequency="1" name="Skirmisher-Shield-Fast"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/attack_ranged_javelinist.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_cape_long.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
