<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_kush_meroitic.xml" attachpoint="head"/>
        <prop actor="props/units/heads/kush_dread_hair.xml" attachpoint="head"/>
        <prop actor="props/units/heads/kush_nubian_ostrich_feathers_b.xml" attachpoint="head"/>
        <prop actor="props/units/mace_sling_pouch.xml" attachpoint="sheath_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="kush_barechested_01">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_01.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_barechested_02_lightskin">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_02.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_barechested_03">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_03.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_barechested_04_lightskin">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_04.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_barechested_05_lightskin">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_05.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="kush_barechested_06">
      <textures>
        <texture file="skeletal/kush/skirt_basic_01_06.png" name="baseTex"/>
        <texture file="skeletal/kush/skirt_basic_01_spec.png" name="specTex"/>
        <texture file="default_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_slinger_ready.xml"/>
    <variant file="biped/carry_food.xml"/>
    <variant file="biped/carry_meat.xml"/>
    <variant file="biped/carry_wood.xml"/>
    <variant file="biped/carry_stone.xml"/>
    <variant file="biped/carry_metal.xml"/>
    <variant file="biped/approach_tree.xml"/>
    <variant file="biped/approach_grain.xml"/>
    <variant file="biped/approach_fruit.xml"/>
    <variant file="biped/approach_meat.xml"/>
    <variant file="biped/approach_rock.xml"/>
    <variant file="biped/approach_ore.xml"/>
    <variant file="biped/approach_ruins.xml"/>
    <variant file="biped/approach_praise.xml"/>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_ranged_slinger.xml"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_tree.xml"/>
    <variant file="biped/gather_grain.xml"/>
    <variant file="biped/gather_fruit.xml"/>
    <variant file="biped/gather_meat.xml"/>
    <variant file="biped/gather_rock.xml"/>
    <variant file="biped/gather_ore.xml"/>
    <variant file="biped/gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/build.xml"/>
    <variant file="biped/build_farm.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans_norm_spec.xml</material>
</actor>
