<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
  <Capturable disable=""/>
  <Cost>
    <BuildTime>120</BuildTime>
    <Resources>
      <stone>100</stone>
      <wood>200</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square depth="8.0" width="24.0"/>
    <Height>12.0</Height>
  </Footprint>
  <Health>
    <Max>1200</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x2</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>han</Civ>
    <GenericName>LaoziGate</GenericName>
    <SpecificName>Lǎozǐ Mén</SpecificName>
    <Classes datatype="tokens">CivSpecific</Classes>
    <VisibleClasses datatype="tokens">LaoziGate Town</VisibleClasses>
    <Icon>structures/paifang.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <stone>20</stone>
    <metal>20</metal>
  </Loot>
  <Obstruction>
    <Static depth="7.0" width="23.0"/>
    <BlockMovement>false</BlockMovement>
    <BlockPathfinding>false</BlockPathfinding>
  </Obstruction>
  <ProductionQueue disable=""/>
  <RallyPoint disable=""/>
  <Researcher disable=""/>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>20</Hack>
        <Pierce>30</Pierce>
        <Crush>3</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_iber_monument.xml</select>
      <constructed>interface/complete/building/complete_iber_monument.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryDecay disable=""/>
  <Trainer disable=""/>
  <VisualActor>
    <Actor>structures/han/shrine.xml</Actor>
    <FoundationActor>structures/fndn_6x2.xml</FoundationActor>
  </VisualActor>
</Entity>
