<?xml version="1.0" encoding="utf-8" standalone="no"?>
<Entity>
<Attack>
  <Melee merge="">
	<Damage>
	  <Hack op="mul">1.1</Hack>
    <Pierce op="mul">1.1</Pierce>
    <Crush op="mul">1.1</Crush>
  </Damage>
  </Melee>
  <Ranged merge="">
	<Damage>
	  <Hack op="mul">1.05</Hack>
      <Pierce op="mul">1.05</Pierce>
      <Crush op="mul">1.05</Crush>
    </Damage>
    <Projectile>
        <Spread op="mul">0.9</Spread>
    </Projectile>
  </Ranged>
</Attack>
  <Resistance>
    <Entity>
      <Damage>
       <Hack op="add"> 0.5</Hack>
       <Pierce op="add"> 0.5</Pierce>
      </Damage>
    </Entity>
  </Resistance>
  <Cost>
    <BuildTime op="mul">0.7</BuildTime>
    <Resources>
      <food>0</food>
      <wood>0</wood>
      <stone>0</stone>
      <!-- Metal is specified on a per-class basis in derived templates. -->
    </Resources>
  </Cost>
  <Identity>
    <VisibleClasses datatype="tokens">Mercenary</VisibleClasses>
  </Identity>
  <Loot>
    <food>0</food>
    <wood>0</wood>
    <stone>0</stone>
  </Loot>
  <ResourceGatherer disable=""/>
</Entity>
