<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
  <Cost>
    <Resources>
      <wood>350</wood>
      <stone>0</stone>
    </Resources>
  </Cost>
  <Attack>
    <Ranged>
      <AttackName>Bow</AttackName>
      <Damage>
        <Pierce>5</Pierce>
      </Damage>
      <MaxRange>40</MaxRange>
      <PrepareTime>1500</PrepareTime>
      <RepeatTime>2500</RepeatTime>
      <Projectile>
        <Speed>1000</Speed>
        <Spread>1.5</Spread>
        <Gravity>50</Gravity>
        <FriendlyFire>false</FriendlyFire>
        <LaunchPoint y="3"/>
      </Projectile>
      <PreferredClasses datatype="tokens">Human</PreferredClasses>
      <RangeOverlay>
        <LineTexture>outline_border.png</LineTexture>
        <LineTextureMask>outline_border_mask.png</LineTextureMask>
        <LineThickness>0.175</LineThickness>
      </RangeOverlay>
    </Ranged>
  </Attack>
  <BuildRestrictions>
    <Category>Temple</Category>
    <Distance>
      <FromClass>Temple</FromClass>
      <MinDistance>40</MinDistance>
    </Distance>
  </BuildRestrictions>
   <Population>
    <Bonus>5</Bonus>
  </Population>
<BuildingAI>
    <DefaultArrowCount>0</DefaultArrowCount>
    <MaxArrowCount>5</MaxArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    <GarrisonArrowClasses>Soldier</GarrisonArrowClasses>
  </BuildingAI>
  <Footprint>
    <Square width="24.5" depth="24.5"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>gaul</Civ>
    <SpecificName>Nemeton</SpecificName>
  </Identity>
  <Loot>
    <wood>65</wood>
    <stone>0</stone>
  </Loot>
  <Obstruction>
    <Static width="22.5" depth="22.5"/>
  </Obstruction>
  <Trainer>
    <Entities datatype="tokens">
      units/{civ}/champion_fanatic
    </Entities>
  </Trainer>
  <VisualActor>
    <Actor>structures/celts/temple.xml</Actor>
    <FoundationActor>structures/fndn_7x7.xml</FoundationActor>
  </VisualActor>
</Entity>
