<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military">
  <Cost>
    <Resources>
      <wood>250</wood>
      <stone>50</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square depth="25.0" width="25.0"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>10</Max>
    <List datatype="tokens">Infantry</List>
  </GarrisonHolder>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Practice Range</GenericName>
    <SelectionGroupName>template_structure_military_range</SelectionGroupName>
    <Tooltip>Train Ranged Infantry and research technologies.</Tooltip>
    <VisibleClasses datatype="tokens">Village Range</VisibleClasses>
    <Icon>structures/range.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_village</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>40</wood>
  </Loot>
  <Obstruction>
    <Static depth="24.0" width="24.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Sound>
    <SoundGroups>
      <constructed>interface/complete/building/complete_range.xml</constructed>
      <select>interface/select/building/sel_gymnasium.xml</select>
    </SoundGroups>
  </Sound>
  <Trainer>
    <BatchTimeModifier>0.8</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/infantry_javelineer_b
      units/{civ}/infantry_slinger_b
      units/{civ}/infantry_archer_b
      units/{civ}/infantry_crossbowman_b
      units/{civ}/champion_infantry_javelineer
      units/{civ}/champion_infantry_slinger
      units/{civ}/champion_infantry_archer
      units/{civ}/champion_infantry_crossbowman
    </Entities>
  </Trainer>
  <Vision>
    <Range>32</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_7x7.xml</FoundationActor>
  </VisualActor>
</Entity>
