<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military">
  <BuildRestrictions>
    <Category>Kennel</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>75</BuildTime>
    <Resources>
      <wood>100</wood>
      <stone>0</stone>
      <food>0</food>
      <metal>0</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="8.0" depth="7.0"/>
    <Height>5.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>10</Max>
    <List datatype="tokens">Dog</List>
  </GarrisonHolder>
  <Health>
    <Max>500</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Kennel</GenericName>
    <SpecificName>Kennel</SpecificName>
    <VisibleClasses datatype="tokens">
      Village
      Kennel
    </VisibleClasses>
    <Classes datatype="tokens">
      ConquestCritical
      CivSpecific
    </Classes>
    <Tooltip>Train War Dogs.</Tooltip>
    <Icon>structures/kennel.png</Icon>
    <Requirements>
      <Techs datatype="tokens">
        phase_village
      </Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>20</wood>
  </Loot>
  <Obstruction>
    <Static width="7.5" depth="6.75"/>
  </Obstruction>
  <ProductionQueue/>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_kennel.xml</select>
      <constructed>interface/complete/building/complete_kennel.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>8.0</HeightOffset>
  </StatusBars>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>20</Radius>
    <Weight>30000</Weight>
  </TerritoryInfluence>
  <Trainer>
    <BatchTimeModifier>0.7</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/war_dog
    </Entities>
  </Trainer>
  <VisualActor>
    <FoundationActor>structures/fndn_2x2.xml</FoundationActor>
  </VisualActor>
</Entity>
