<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_ship">
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <metal>100</metal>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>15</Max>
    <List datatype="tokens">Support Cavalry Relic</List>
  </GarrisonHolder>
  <Health>
    <Max>240</Max>
  </Health>
  <Identity>
    <GenericName>Merchantman</GenericName>
    <SelectionGroupName>template_unit_ship_merchant</SelectionGroupName>
    <Tooltip>Trade between docks. Garrison a Trader aboard for additional profit (+20% for each garrisoned). Gather profitable aquatic treasures. Improve sea trading at the Market.</Tooltip>
    <Classes datatype="tokens">-ConquestCritical</Classes>
    <VisibleClasses datatype="tokens">Trader Bribable</VisibleClasses>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <metal>20</metal>
  </Loot>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x256/ellipse.png</MainTexture>
        <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Trader>
    <GainMultiplier>0.75</GainMultiplier>
    <GarrisonGainMultiplier>0.2</GarrisonGainMultiplier>
  </Trader>
  <UnitAI>
    <DefaultStance>passive</DefaultStance>
    <CanGuard>false</CanGuard>
    <CanPatrol>false</CanPatrol>
  </UnitAI>
  <UnitMotion>
    <PassabilityClass>ship-small</PassabilityClass>
    <WalkSpeed op="mul">1.35</WalkSpeed>
    <Acceleration op="mul">1.6</Acceleration>
  </UnitMotion>
  <Vision>
    <Range>50</Range>
  </Vision>
  <VisionSharing>
    <Bribable>true</Bribable>
  </VisionSharing>
</Entity>
