<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <BuildRestrictions>
    <Territory>own neutral enemy</Territory>
  </BuildRestrictions>
  <Capturable>
    <CapturePoints>25</CapturePoints>
    <RegenRate>0</RegenRate>
    <GarrisonRegenRate>1</GarrisonRegenRate>
  </Capturable>
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>50</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="12.0" depth="12.0"/>
    <Height>5.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>5</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry</List>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>100</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>pers</Civ>
    <SpecificName>Bedouin Tent</SpecificName>
    <GenericName>Tent</GenericName>
    <Icon>structures/mercenary_camp.png</Icon>
    <VisibleClasses datatype="tokens">Tent</VisibleClasses>
	<Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip>
  </Identity>
  <Obstruction>
    <Static width="10.0" depth="10.0"/>
  </Obstruction>
  <Population>
    <Bonus>5</Bonus>
  </Population>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_universal.xml</select>
      <constructed>interface/complete/building/complete_universal.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <TerritoryDecay>
    <DecayRate>1</DecayRate>
  </TerritoryDecay>
  <TerritoryInfluence disable=""/>
  <VisualActor>
    <Actor>props/structures/ptolemies/settlement_arabtent.xml</Actor>
  </VisualActor>
</Entity>
