<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military">
  <BuildRestrictions>
    <Territory>own ally neutral</Territory>
    <PlacementType>shore</PlacementType>
    <Category>Dock</Category>
  </BuildRestrictions>
  <Cost>
    <Resources>
      <wood>200</wood>
      <stone>50</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="18.0" depth="18.0"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder disable=""/>
  <Health>
    <Max>2500</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Dock</GenericName>
    <SelectionGroupName>template_structure_military_dock</SelectionGroupName>
    <Tooltip>Build upon a shoreline in own, neutral, or allied territory. Establish trade routes. Construct Ships and research Ship technologies.</Tooltip>
    <VisibleClasses datatype="tokens">Economic Naval Trade Village Dock</VisibleClasses>
    <Icon>structures/dock.png</Icon>
  </Identity>
  <Loot>
    <wood>40</wood>
  </Loot>
  <Market>
    <TradeType>land naval</TradeType>
    <InternationalBonus>0.2</InternationalBonus>
  </Market>
  <Obstruction>
    <Static width="18.0" depth="18.0"/>
  </Obstruction>
  <Position>
    <Floating>true</Floating>
    <FloatDepth>0.0</FloatDepth>
  </Position>
  <ProductionQueue/>
  <RallyPointRenderer>
    <LinePassabilityClass>ship</LinePassabilityClass>
  </RallyPointRenderer>
  <Researcher>
    <Technologies datatype="tokens">
      fishing_boat_gather_rate
      fishing_boat_gather_capacity
      dock_efficiency
      arsenal_philon
      juggernauts
      ship_vision
      exploration
      ship_health
      warship_arrow_attack
      warship_ramming_speed
      warship_ramming_attack
      warship_resistance
      warship_health
      warship_fireship_attack
      warship_siege_attack
      warship_ranged_attack
      equine_transports
      iphicratean_reforms
    </Technologies>
  </Researcher>
  <ResourceDropsite>
    <Types>food wood stone metal</Types>
    <Sharable>true</Sharable>
  </ResourceDropsite>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_dock.xml</select>
      <constructed>interface/complete/building/complete_dock.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryDecay disable=""/>
  <TerritoryInfluence disable=""/>
  <Trainer>
    <BatchTimeModifier>0.8</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/ship_fishing
      units/{civ}/ship_merchant
      units/{civ}/ship_scout
      units/{civ}/ship_arrow
      units/{civ}/ship_ram
      units/{civ}/ship_fire
      units/{civ}/ship_siege
    </Entities>
  </Trainer>
  <Vision>
    <Range>40</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor>
  </VisualActor>
</Entity>
