<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <Auras datatype="tokens">
    structures/cart_super_dock_repair
  </Auras>
  <BuildRestrictions>
    <Territory>own ally neutral</Territory>
    <PlacementType>shore</PlacementType>
    <Category>Dock</Category>
  </BuildRestrictions>
  <Capturable>
    <CapturePoints op="mul">4</CapturePoints>
    <GarrisonRegenRate>2</GarrisonRegenRate>
  </Capturable>
  <Cost>
    <BuildTime>500</BuildTime>
    <Resources>
      <wood>300</wood>
      <stone>200</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="42.0" depth="58.0"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>5</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry Cavalry Ship</List>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>5000</Max>
  </Health>
  <Identity>
    <Civ>cart</Civ>
    <GenericName>Naval Shipyard</GenericName>
    <SpecificName>Cothon</SpecificName>
    <Tooltip>Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Construct Warships and research technologies.</Tooltip>
    <Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
    <VisibleClasses datatype="tokens">Naval Shipyard</VisibleClasses>
    <Icon>structures/uber_dock.png</Icon>
  </Identity>
  <Loot>
    <wood>60</wood>
    <stone>40</stone>
  </Loot>
  <Obstruction>
    <Static width="42.0" depth="58.0"/>
  </Obstruction>
  <Position>
    <Floating>true</Floating>
    <FloatDepth>0.0</FloatDepth>
  </Position>
  <ProductionQueue/>
  <RallyPointRenderer>
    <LinePassabilityClass>ship</LinePassabilityClass>
  </RallyPointRenderer>
  <Researcher>
    <Technologies datatype="tokens">
      ship_vision
      exploration
      warship_arrow_attack
      warship_siege_attack
      warship_ramming_speed
      warship_ramming_attack
      warship_resistance
      warship_health
      warship_fireship_attack
      warship_ranged_attack
    </Technologies>
  </Researcher>
  <Resistance>
    <Entity>
      <Damage>
        <Pierce>35</Pierce>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_dock.xml</select>
      <constructed>interface/complete/building/complete_dock.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryDecay disable=""/>
  <TerritoryInfluence>
    <Root>true</Root>
    <Radius>200</Radius>
    <Weight>25000</Weight>
  </TerritoryInfluence>
  <Trainer>
    <BatchTimeModifier>0.7</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/ship_scout
      units/{civ}/ship_arrow
      units/{civ}/ship_ram
      units/{civ}/ship_fire
      units/{civ}/ship_siege
    </Entities>
  </Trainer>
  <Vision>
    <Range>100</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/carthaginians/super_dock.xml</Actor>
    <FoundationActor>structures/fndn_dock_super.xml</FoundationActor>
  </VisualActor>
</Entity>
