<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_military">
  <BuildRestrictions>
    <Category>Embassy</Category>
  </BuildRestrictions>
  <Footprint>
    <Square width="16.0" depth="16.0"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>6</Max>
    <List datatype="tokens">Support Infantry Cavalry</List>
  </GarrisonHolder>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Embassy</GenericName>
    <SelectionGroupName>template_structure_military_embassy</SelectionGroupName>
    <VisibleClasses datatype="tokens">Town Embassy</VisibleClasses>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Obstruction>
    <Static width="16.0" depth="16.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Resistance>
    <Entity>
      <Damage>
        <Pierce>30</Pierce>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gymnasium.xml</select>
      <constructed>interface/complete/building/complete_gymnasium.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Radius>25</Radius>
  </TerritoryInfluence>
  <Trainer>
    <BatchTimeModifier>0.8</BatchTimeModifier>
  </Trainer>
  <Vision>
    <Range>24</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_4x4.xml</FoundationActor>
  </VisualActor>
</Entity>
