<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Decay>
    <SinkingAnim>true</SinkingAnim>
    <DelayTime>0.0</DelayTime>
    <SinkRate>0.5</SinkRate>
    <SinkAccel>7.0</SinkAccel>
  </Decay>
  <Footprint replace="">
    <Square width="5.0" depth="20.0"/>
    <Height>10.0</Height>
    <MaxSpawnDistance>10</MaxSpawnDistance>
  </Footprint>
  <GarrisonHolder>
    <Max>10</Max>
    <List datatype="tokens">FemaleCitizen Infantry Healer Dog</List>
    <EjectHealth>0</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">FemaleCitizen Infantry Healer Dog</EjectClassesOnDestroy>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>10</LoadingRange>
    <Pickup>true</Pickup>
  </GarrisonHolder>
  <Health>
    <Unhealable>true</Unhealable>
  </Health>
  <Identity>
    <GenericName>Ship</GenericName>
    <Classes datatype="tokens">-Organic</Classes>
    <VisibleClasses datatype="tokens">Ship</VisibleClasses>
  </Identity>
  <Position>
    <Anchor>upright</Anchor>
    <Floating>true</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>1.2</TurnRate>
  </Position>
  <Repairable>
    <RepairTimeRatio>4.0</RepairTimeRatio>
  </Repairable>
  <Resistance>
    <Entity>
      <ApplyStatus>
        <Poisoned>
          <Duration>0.0</Duration>
          <BlockChance>1</BlockChance>
        </Poisoned>
      </ApplyStatus>
      <Damage>
        <Hack>5</Hack>
        <Pierce>10</Pierce>
        <Crush>3</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x512/ellipse.png</MainTexture>
        <MainTextureMask>128x512/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <trained>interface/alarm/alarm_create_warship.xml</trained>
      <select>actor/ship/ship_select_01.xml</select>
      <order_walk>actor/ship/boat_move.xml</order_walk>
      <order_attack>actor/ship/warship_move_01.xml</order_attack>
      <order_attack_move>actor/ship/warship_move_01.xml</order_attack_move>
      <order_gather>actor/ship/warship_move_01.xml</order_gather>
      <attack_impact_ranged>attack/impact/arrow_all.xml</attack_impact_ranged>
      <attack_melee>attack/siege/ram_attack.xml</attack_melee>
      <attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
      <death>actor/ship/warship_death.xml</death>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.5</BarHeight>
    <HeightOffset>6.0</HeightOffset>
  </StatusBars>
  <TreasureCollector>
    <MaxDistance>12</MaxDistance>
  </TreasureCollector>
  <UnitAI>
    <Formations disable=""/>
  </UnitAI>
  <UnitMotion>
    <PassabilityClass>ship</PassabilityClass>
    <InstantTurnAngle>10</InstantTurnAngle>
    <Acceleration op="mul">0.1</Acceleration>
  </UnitMotion>
</Entity>
