<?xml version="1.0" encoding="utf-8"?>
<Entity>
  <AIProxy/>
  <Fogging/>
  <Identity>
    <Civ>gaia</Civ>
    <GenericName>Gaia</GenericName>
    <Undeletable>true</Undeletable>
  </Identity>
  <Obstruction>
    <Active>true</Active>
    <BlockMovement>true</BlockMovement>
    <BlockPathfinding>true</BlockPathfinding>
    <BlockFoundation>true</BlockFoundation>
    <BlockConstruction>true</BlockConstruction>
    <DisableBlockMovement>false</DisableBlockMovement>
    <DisableBlockPathfinding>false</DisableBlockPathfinding>
    <DeleteUponConstruction>false</DeleteUponConstruction>
  </Obstruction>
  <OverlayRenderer/>
  <Ownership/>
  <Position>
    <Altitude>0</Altitude>
    <Anchor>upright</Anchor>
    <Floating>false</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>6</TurnRate>
  </Position>
  <Selectable>
    <Overlay>
      <Outline>
        <LineTexture>outline_border.png</LineTexture>
        <LineTextureMask>outline_border_mask.png</LineTextureMask>
        <LineThickness>0.4</LineThickness>
      </Outline>
    </Overlay>
  </Selectable>
  <StatusBars>
    <BarWidth>2.0</BarWidth>
    <BarHeight>0.333</BarHeight>
    <HeightOffset>5.0</HeightOffset>
  </StatusBars>
  <Visibility>
    <RetainInFog>true</RetainInFog>
    <AlwaysVisible>false</AlwaysVisible>
    <Corpse>false</Corpse>
    <Preview>false</Preview>
  </Visibility>
  <Vision>
    <Range>0</Range>
  </Vision>
  <VisualActor>
    <SilhouetteDisplay>false</SilhouetteDisplay>
    <SilhouetteOccluder>true</SilhouetteOccluder>
    <VisibleInAtlasOnly>false</VisibleInAtlasOnly>
  </VisualActor>
</Entity>
