<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Capturable>
    <CapturePoints>250</CapturePoints>
    <GarrisonRegenRate>0</GarrisonRegenRate>
    <RegenRate>10</RegenRate>
  </Capturable>
  <Cost disable=""/>
  <Footprint replace="">
    <Height>2.0</Height>
    <Square width="5.0" depth="12.0"/>
  </Footprint>
  <Health disable=""/>
  <Identity>
    <Classes datatype="tokens">-Organic -ConquestCritical</Classes>
    <VisibleClasses datatype="tokens">Relic</VisibleClasses>
    <GenericName>Catafalque</GenericName>
    <Icon>units/catafalque.png</Icon>
    <SelectionGroupName>template_unit_catafalque</SelectionGroupName>
    <Tooltip>A catafalque that holds the remains of a great leader.</Tooltip>
    <Undeletable>true</Undeletable>
  </Identity>
  <Minimap>
    <Icon size="16.0">relic.png</Icon>
  </Minimap>
  <Position>
    <Anchor>pitch-roll</Anchor>
  </Position>
  <Resistance replace=""/>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x256/cartouche.png</MainTexture>
        <MainTextureMask>128x256/cartouche_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <order_walk>actor/singlesteps/steps_grass_order.xml</order_walk>
      <run>actor/singlesteps/steps_grass.xml</run>
      <select>attack/siege/siege_select.xml</select>
      <walk>actor/singlesteps/steps_grass.xml</walk>
    </SoundGroups>
  </Sound>
  <TreasureCollector disable=""/>
  <UnitAI>
    <DefaultStance>standground</DefaultStance>
    <CanGuard>false</CanGuard>
    <Formations disable=""/>
  </UnitAI>
  <UnitMotion>
    <PassabilityClass>large</PassabilityClass>
    <WalkSpeed op="mul">0.55</WalkSpeed>
    <Acceleration op="mul">0.275</Acceleration>
    <Weight op="mul">10.0</Weight>
  </UnitMotion>
  <VisualActor>
    <Actor>units/global/catafalque.xml</Actor>
  </VisualActor>
</Entity>
