<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion_infantry">
  <Auras datatype="tokens">
    units/ram_garrison
  </Auras>
  <Identity>
    <VisibleClasses datatype="tokens">Infantry</VisibleClasses>
    <GenericName>Champion Ranged Infantry</GenericName>
  </Identity>
  <Loot>
    <xp>150</xp>
    <food>8</food>
    <wood>6</wood>
    <metal>8</metal>
  </Loot>
  <Position>
    <Anchor>upright</Anchor>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>3</Hack>
        <Pierce>3</Pierce>
        <Crush>15</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x128/arrow.png</MainTexture>
        <MainTextureMask>128x128/arrow_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <UnitMotion>
    <WalkSpeed>9.9</WalkSpeed>        
    <RunMultiplier>1.39</RunMultiplier>
    <Acceleration op="mul">0.99</Acceleration>
  </UnitMotion>
  <Sound>
    <SoundGroups>
      <trained>interface/alarm/alarm_create_infantry.xml</trained>
      <walk>actor/human/movement/walk.xml</walk>
      <run>actor/human/movement/walk.xml</run>
      <death>actor/human/death/{phenotype}_death.xml</death>
    </SoundGroups>
  </Sound>
</Entity>
