<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <BuildRestrictions>
    <Territory>own</Territory>
    <Category>Yakhchal</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>60</BuildTime>
    <Resources>
      <stone>100</stone>
      <wood>100</wood>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Circle radius="10.0"/>
    <Height>12.0</Height>
  </Footprint>
  <GarrisonHolder disable=""/>
  <Health>
    <Max>800</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>pers</Civ>
    <GenericName>Ice House</GenericName>
    <SpecificName>Yakhchāl</SpecificName>
    <VisibleClasses datatype="tokens">-Town Village IceHouse</VisibleClasses>
    <Classes datatype="tokens">
	  CivSpecific
	</Classes>
    <Icon>structures/yakhchal.png</Icon>
    <Requirements>
      <Techs datatype="tokens">-phase_town phase_village</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <stone>20</stone>
    <wood>20</wood>
  </Loot>
  <Obstruction>
    <Static width="16.0" depth="16.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Researcher>
    <Technologies datatype="tokens">
      subterranean_aqueducts
    </Technologies>
  </Researcher>
  <ResourceTrickle>
    <Rates>
      <food>1.0</food>
    </Rates>
    <Interval>2000</Interval>
  </ResourceTrickle>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_farmstead.xml</select>
      <constructed>interface/complete/building/complete_farmstead.xml</constructed>
      <death>attack/destruction/building_collapse_large.xml</death>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>20</Radius>
    <Weight>30000</Weight>
  </TerritoryInfluence>
  <Vision>
    <Range>20</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/persians/ice_house.xml</Actor>
    <FoundationActor>structures/fndn_4x4.xml</FoundationActor>
  </VisualActor>
</Entity>
