<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_fauna">
  <Health>
    <Unhealable>true</Unhealable>
  </Health>
  <Identity>
    <Classes datatype="tokens">SeaCreature</Classes>
    <Tooltip>Kill to butcher for food.</Tooltip>
    <Icon>gaia/fauna_whale.png</Icon>
  </Identity>
  <Obstruction>
    <BlockMovement>false</BlockMovement>
    <BlockPathfinding>false</BlockPathfinding>
  </Obstruction>
  <Position>
    <Anchor>upright</Anchor>
    <Floating>true</Floating>
    <FloatDepth>0.0</FloatDepth>
  </Position>
  <ResourceSupply>
    <KillBeforeGather>true</KillBeforeGather>
    <Max>2000</Max>
    <Type>food.fish</Type>
    <MaxGatherers>5</MaxGatherers>
  </ResourceSupply>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x512/ellipse.png</MainTexture>
        <MainTextureMask>128x512/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <StatusBars>
    <BarWidth>4.0</BarWidth>
    <BarHeight>0.666</BarHeight>
    <HeightOffset>5.0</HeightOffset>
  </StatusBars>
  <UnitAI>
    <DefaultStance>skittish</DefaultStance>
    <RoamDistance>60.0</RoamDistance>
    <FleeDistance>60.0</FleeDistance>
    <RoamTimeMin>100000</RoamTimeMin>
    <RoamTimeMax>300000</RoamTimeMax>
    <FeedTimeMin>1</FeedTimeMin>
    <FeedTimeMax>2</FeedTimeMax>
  </UnitAI>
  <Vision>
    <Range>0</Range>
  </Vision>
  <UnitMotion>
    <PassabilityClass>ship-small</PassabilityClass>
    <WalkSpeed op="mul">1.8</WalkSpeed>
    <RunMultiplier>1</RunMultiplier>
    <Acceleration op="mul">1.8</Acceleration>
    <Weight op="mul">5.0</Weight>
  </UnitMotion>
</Entity>
