<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Attack>
    <Ranged>
      <AttackName context="Name of an attack of a World War II fighter plane.">Machine Guns</AttackName>
      <Damage>
        <Pierce>100</Pierce>
        <Crush>227</Crush>
      </Damage>
      <MaxRange>120</MaxRange>
      <MinRange>80</MinRange>
      <PrepareTime>0</PrepareTime>
      <RepeatTime>10000</RepeatTime>
      <Projectile>
        <Speed>75</Speed>
        <Spread>1</Spread>
        <Gravity>9.81</Gravity>
        <FriendlyFire>false</FriendlyFire>
        <LaunchPoint y="3"/>
      </Projectile>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>3</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
  </BuildingAI>
  <Decay>
    <SinkingAnim>true</SinkingAnim>
    <DelayTime>0.0</DelayTime>
    <SinkRate>3.0</SinkRate>
    <SinkAccel>7.0</SinkAccel>
  </Decay>
  <GarrisonHolder>
    <Max>1</Max>
    <EjectHealth>0</EjectHealth>
    <List datatype="tokens">Support Infantry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>5</LoadingRange>
    <EjectClassesOnDestroy datatype="tokens"/>
  </GarrisonHolder>
  <Health>
    <Max>100</Max>
    <Unhealable>true</Unhealable>
  </Health>
  <Identity>
    <SpecificName>P-51 Mustang</SpecificName>
    <Tooltip>A World War II American fighter plane.</Tooltip>
    <Icon>units/global/mustang.png</Icon>
  </Identity>
  <Obstruction disable=""/>
  <Position>
    <Anchor>upright</Anchor>
    <Floating>true</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>1</TurnRate>
  </Position>
  <Repairable>
    <RepairTimeRatio>3.0</RepairTimeRatio>
  </Repairable>
  <UnitAI>
    <Formations datatype="tokens" replace=""/>
  </UnitAI>
  <UnitMotion disable=""/>
  <UnitMotionFlying>
    <MaxSpeed>60.0</MaxSpeed>
    <TakeoffSpeed>50.0</TakeoffSpeed>
    <LandingSpeed>40.0</LandingSpeed>
    <AccelRate>25.0</AccelRate>
    <SlowingRate>5.0</SlowingRate>
    <BrakingRate>10.0</BrakingRate>
    <TurnRate>2.0</TurnRate>
    <OvershootTime>2.0</OvershootTime>
    <FlyingHeight>50.0</FlyingHeight>
    <ClimbRate>15.0</ClimbRate>
    <DiesInWater>true</DiesInWater>
    <PassabilityClass>unrestricted</PassabilityClass>
  </UnitMotionFlying>
  <Vision>
    <Range>100</Range>
  </Vision>
  <VisualActor>
    <Actor>units/global/plane.xml</Actor>
  </VisualActor>
</Entity>
