<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_wall_gate">
  <Footprint>
    <Square width="35.0" depth="8.0"/>
    <Height>11.6</Height>
  </Footprint>
  <Identity>
    <Civ>sele</Civ>
    <SpecificName>Pylai</SpecificName>
  </Identity>
  <Obstruction>
    <Obstructions>
      <Right width="10" depth="7" x="12" z="0"/>
      <Left width="10" depth="7" x="-12" z="0"/>
      <Door width="14" depth="7" x="0" z="0"/>
    </Obstructions>
  </Obstruction>
  <StatusBars>
    <HeightOffset>12.6</HeightOffset>
  </StatusBars>
  <TurretHolder>
    <TurretPoints>
      <One>
        <X>0</X>
        <Y>10.6</Y>
        <Z>0</Z>
      </One>
      <Two>
        <X>3</X>
        <Y>10.6</Y>
        <Z>0</Z>
      </Two>
      <Three>
        <X>-3</X>
        <Y>10.6</Y>
        <Z>0</Z>
      </Three>
      <Four>
        <X>6</X>
        <Y>10.6</Y>
        <Z>0</Z>
      </Four>
      <Five>
        <X>-6</X>
        <Y>10.6</Y>
        <Z>0</Z>
      </Five>
    </TurretPoints>
  </TurretHolder>
  <VisualActor>
    <Actor>structures/seleucids/wall_gate.xml</Actor>
  </VisualActor>
  <WallPiece>
    <Length>34</Length>
  </WallPiece>
</Entity>
