<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure">
  <Cost>
    <BuildTime>200</BuildTime>
    <Resources>
      <wood>400</wood>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Circle radius="15.0"/>
    <Height>10.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>20</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry Cavalry</List>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>gaul</Civ>
    <GenericName>Assembly of Princes</GenericName>
    <SpecificName>Remogantion</SpecificName>
    <Tooltip>Train Champion Trumpeters and Heroes.</Tooltip>
    <Classes datatype="tokens">ConquestCritical CivSpecific</Classes>
    <VisibleClasses datatype="tokens">City Council</VisibleClasses>
    <Icon>structures/tholos.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_city</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>80</wood>
  </Loot>
  <Obstruction>
    <Static width="25.0" depth="25.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>20</Hack>
        <Pierce>30</Pierce>
        <Crush>3</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_iber_monument.xml</select>
      <constructed>interface/complete/building/complete_iber_monument.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>40</Radius>
    <Weight>40000</Weight>
  </TerritoryInfluence>
  <Trainer>
    <BatchTimeModifier>0.7</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/champion_infantry_trumpeter
      units/{civ}/hero_brennus
      units/{civ}/hero_viridomarus
      units/{civ}/hero_vercingetorix
    </Entities>
  </Trainer>
  <Vision>
    <Range>40</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/gauls/theater.xml</Actor>
    <FoundationActor>structures/fndn_6x6.xml</FoundationActor>
  </VisualActor>
</Entity>
