<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Attack>
    <Capture>
      <AttackName>Capture</AttackName>
      <Capture>5</Capture>
      <MaxRange>4</MaxRange>
      <RepeatTime>1000</RepeatTime>
      <RestrictedClasses datatype="tokens">Field Palisade Wall</RestrictedClasses>
    </Capture>
  </Attack>
  <Identity>
    <Classes datatype="tokens">Human</Classes>
    <VisibleClasses datatype="tokens">Soldier Champion</VisibleClasses>
    <GenericName>Champion Unit</GenericName>
    <Requirements>
      <Techs datatype="tokens">phase_city</Techs>
    </Requirements>
  </Identity>
  <Position>
    <TurnRate>8</TurnRate>
  </Position>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>256x256/arrow.png</MainTexture>
        <MainTextureMask>256x256/arrow_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
      <order_attack_move>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack_move>
      <order_garrison>voice/{lang}/civ/civ_{phenotype}_garrison.xml</order_garrison>
      <order_gather>voice/{lang}/civ/civ_{phenotype}_gather.xml</order_gather>
      <order_walk>voice/{lang}/civ/civ_{phenotype}_walk.xml</order_walk>
      <select>voice/{lang}/civ/civ_{phenotype}_select.xml</select>
    </SoundGroups>
  </Sound>
</Entity>
