<?xml version="1.0" encoding="utf-8"?>
<Entity filtered="">
  <!-- We only want to include components which are necessary (for the visual previewing of an entity)
       and safe (i.e. won't do anything that affects the synchronised simulation state), so additions
       to this list should be carefully considered -->
  <!-- Attack is needed for the Actor Viewer and attack range overlay -->
  <Attack merge=""/>
  <BuildRestrictions merge=""/>
  <Decay merge=""/>
  <Footprint merge=""/>
  <Identity merge=""/>
  <!-- Disable the Obstruction component (if there is one) so it doesn't affect pathfinding
       (but can still be used for testing this entity for collisions against others) -->
  <Obstruction merge="">
    <Active>false</Active>
    <DeleteUponConstruction>false</DeleteUponConstruction>
  </Obstruction>
  <Ownership merge=""/>
  <Position merge=""/>
  <!-- Displays attack range -->
  <RangeOverlayManager merge=""/>
  <RangeOverlayRenderer merge=""/>
  <Sound merge=""/> <!-- Needed for the Actor Viewer -->
  <UnitMotion merge=""/> <!-- Needed for the Actor Viewer -->
  <!-- Previews should always be visible in fog-of-war/etc -->
  <Visibility>
    <AlwaysVisible>true</AlwaysVisible>
    <Preview>true</Preview>
  </Visibility>
  <!-- Previews should not cast shadows -->
  <VisualActor merge="">
    <DisableShadows/>
  </VisualActor>
</Entity>
