<?xml version="1.0" encoding="utf-8"?>
<Entity parent="builder|template_unit_support">
  <Attack>
    <Melee>
      <AttackName>Dagger</AttackName>
      <Damage>
        <Hack>1.5</Hack>
      </Damage>
      <MaxRange>2</MaxRange>
      <PrepareTime>500</PrepareTime>
      <RepeatTime>1000</RepeatTime>
    </Melee>
    <Slaughter>
      <AttackName>Slaughter</AttackName>
      <Damage>
        <Hack>1000</Hack>
      </Damage>
      <MaxRange>2</MaxRange>
      <PrepareTime>900</PrepareTime>
      <RepeatTime>1000</RepeatTime>
      <RestrictedClasses datatype="tokens">!Domestic</RestrictedClasses>
    </Slaughter>
  </Attack>
  <Cost>
    <BuildTime>8</BuildTime>
    <Resources>
      <food>50</food>
    </Resources>
  </Cost>
  <Health>
    <Max>60</Max>
  </Health>
  <Identity>
    <Phenotype>female</Phenotype>
    <GenericName>Female Citizen</GenericName>
    <SelectionGroupName>template_unit_support_female_citizen</SelectionGroupName>
    <Classes datatype="tokens">FemaleCitizen</Classes>
    <VisibleClasses datatype="tokens">Citizen Worker</VisibleClasses>
  </Identity>
  <Loot>
    <xp>3</xp>
    <food>5</food>
  </Loot>
  <ResourceGatherer>
    <MaxDistance>2.0</MaxDistance>
    <BaseSpeed>1.0</BaseSpeed>
    <Rates>
      <food.fruit>1.05</food.fruit>
      <food.grain>0.53</food.grain>
      <food.meat>1.05</food.meat>
      <wood.tree>0.74</wood.tree>
      <wood.ruins>5.25</wood.ruins>
      <stone.rock>0.37</stone.rock>
      <stone.ruins>2.1</stone.ruins>
      <metal.ore>0.37</metal.ore>
      <metal.ruins>2.1</metal.ruins>
    </Rates>
    <Capacities>
      <food>10</food>
      <wood>10</wood>
      <stone>10</stone>
      <metal>10</metal>
    </Capacities>
  </ResourceGatherer>
  <Sound>
    <SoundGroups>
      <attack_melee>attack/weapon/sword.xml</attack_melee>
      <attack_slaughter>attack/weapon/knife_attack.xml</attack_slaughter>
      <build>resource/construction/con_wood.xml</build>
      <gather_fruit>resource/foraging/forage_leaves.xml</gather_fruit>
      <gather_grain>resource/farming/farm.xml</gather_grain>
      <gather_meat>resource/gathering/gather_meat.xml</gather_meat>
      <gather_tree>resource/lumbering/lumbering.xml</gather_tree>
      <gather_rock>resource/mining/pickaxe.xml</gather_rock>
      <gather_ore>resource/mining/mining.xml</gather_ore>
      <gather_ruins>resource/mining/mining.xml</gather_ruins>
      <invalid_building_placement>interface/alarm/alarm_invalid_building_placement.xml</invalid_building_placement>
      <order_attack>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack>
      <order_attack_move>voice/{lang}/civ/civ_{phenotype}_attack.xml</order_attack_move>
      <order_build>voice/{lang}/civ/civ_{phenotype}_build.xml</order_build>
      <order_repair>voice/{lang}/civ/civ_{phenotype}_repair.xml</order_repair>
      <trained>interface/alarm/alarm_create_female.xml</trained>
    </SoundGroups>
  </Sound>
  <UnitAI>
    <CanPatrol>false</CanPatrol>
    <Formations disable=""/>
  </UnitAI>
  <Vision>
    <Range>40</Range>
  </Vision>
</Entity>
