<?xml version="1.0" encoding="utf-8"?>
<Entity parent="builder|template_unit_support">
  <Cost>
    <BuildTime>15</BuildTime>
    <Resources>
      <food>100</food>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Square width="4.5" depth="9.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>200</Max>
  </Health>
  <Identity>
    <GenericName>Worker Elephant</GenericName>
    <VisibleClasses datatype="tokens">Elephant</VisibleClasses>
  </Identity>
  <Loot>
    <food>10</food>
  </Loot>
  <Position>
    <Anchor>pitch</Anchor>
    <TurnRate>4</TurnRate>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>2</Hack>
        <Pierce>2</Pierce>
        <Crush>10</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <ResourceDropsite>
    <Types>food wood stone metal</Types>
    <Sharable>false</Sharable>
  </ResourceDropsite>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x256/ellipse.png</MainTexture>
        <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <order_build>actor/fauna/animal/elephant_order.xml</order_build>
      <select>actor/fauna/animal/elephant_select.xml</select>
      <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison>
      <order_gather>actor/fauna/animal/elephant_order.xml</order_gather>
      <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <death>actor/fauna/animal/elephant_death.xml</death>
      <trained>actor/fauna/animal/elephant_trained.xml</trained>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>9.0</HeightOffset>
  </StatusBars>
  <UnitAI>
    <CanPatrol>false</CanPatrol>
    <Formations disable=""/>
  </UnitAI>
  <UnitMotion>
    <PassabilityClass>large</PassabilityClass>
    <WalkSpeed op="mul">0.95</WalkSpeed>
    <Acceleration op="mul">0.5</Acceleration>
    <Weight op="mul">5.0</Weight>
  </UnitMotion>
  <Vision>
    <Range>50</Range>
  </Vision>
</Entity>
