<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_ship_warship">
  <Attack>
    <Ranged>
      <PreferredClasses datatype="tokens">-Human</PreferredClasses>
      <PrepareTime op="mul">0.25</PrepareTime>
      <Bonuses>
        <BonusShip>
          <Classes>Ship</Classes>
          <Multiplier>3.0</Multiplier>
        </BonusShip>
      </Bonuses>
    </Ranged>
  </Attack>
  <Cost>
    <Population>1</Population>
    <BuildTime>12</BuildTime>
    <Resources>
      <food>50</food>
      <wood>80</wood>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>10</Max>
  </GarrisonHolder>
  <Health>
    <Max>500</Max>
  </Health>
  <Identity>
    <GenericName>Scout Ship</GenericName>
    <VisibleClasses datatype="tokens">ScoutShip Ranged</VisibleClasses>
    <Classes datatype="tokens">Bireme</Classes>
    <Tooltip>Counters: 3× vs Ships. Scout for coastlines. Garrison units for transport across water.</Tooltip>
    <Requirements>
      <Techs datatype="tokens">
        phase_town
      </Techs>
    </Requirements>
  </Identity>
  <Loot>
    <xp>20</xp>
    <food>5</food>
    <wood>8</wood>
  </Loot>
  <Position>
    <TurnRate>1.5</TurnRate>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>4</Hack>
        <Pierce>3</Pierce>
        <Crush>5</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <TrainingRestrictions>
    <Category>ScoutShip</Category>
  </TrainingRestrictions>
  <TreasureCollector>
    <MaxDistance>7</MaxDistance>
  </TreasureCollector>
  <UnitMotion>
    <WalkSpeed op="mul">1.7</WalkSpeed>
    <Acceleration op="mul">5.0</Acceleration>
  </UnitMotion>
</Entity>
