<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Footprint replace="">
    <Square width="4.5" depth="9.0"/>
    <Height>9.0</Height>
  </Footprint>
  <Identity>
    <GenericName>War Elephant</GenericName>
    <Rank>Basic</Rank>
    <Classes datatype="tokens">Human CitizenSoldier</Classes>
    <VisibleClasses datatype="tokens">Citizen Soldier Elephant</VisibleClasses>
  </Identity>
  <Loot>
    <xp>260</xp>
  </Loot>
  <Position>
    <TurnRate>4</TurnRate>
  </Position>
  <Promotion>
    <RequiredXp>150</RequiredXp>
  </Promotion>
  <Health>
    <Max>200</Max>
  </Health>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>4</Hack>
        <Pierce>3</Pierce>
        <Crush>15</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x256/ellipse.png</MainTexture>
        <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <select>actor/fauna/animal/elephant_select.xml</select>
      <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
      <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack>
      <order_attack_move>actor/fauna/animal/elephant_attack_order.xml</order_attack_move>
      <order_gather>actor/fauna/animal/elephant_order.xml</order_gather>
      <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <death>actor/fauna/animal/elephant_death.xml</death>
      <trained>actor/fauna/animal/elephant_trained.xml</trained>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>10.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <PassabilityClass>large</PassabilityClass>
    <Acceleration op="mul">0.5</Acceleration>
    <Weight op="mul">5.0</Weight>
  </UnitMotion>
  <Vision>
    <Range>100</Range>
  </Vision>
</Entity>
