<?xml version="1.0" encoding="utf-8"?>
<Entity>
  <Capturable>
    <CapturePoints>5</CapturePoints>
    <RegenRate>0</RegenRate>
    <GarrisonRegenRate>0</GarrisonRegenRate>
  </Capturable>
  <Ownership/>
  <Position>
    <Altitude>0</Altitude>
    <Anchor>upright</Anchor>
    <Floating>false</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>6</TurnRate>
  </Position>
  <Selectable>
    <EditorOnly/>
    <Overlay>
      <Texture>
        <MainTexture>128x128/octagram.png</MainTexture>
        <MainTextureMask>128x128/octagram_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <TerritoryDecay>
    <DecayRate>5</DecayRate>
    <Territory>neutral enemy</Territory>
  </TerritoryDecay>
  <Visibility>
    <AlwaysVisible>false</AlwaysVisible>
    <Corpse>false</Corpse>
    <Preview>false</Preview>
    <RetainInFog>false</RetainInFog>
  </Visibility>
  <VisualActor>
    <SilhouetteDisplay>false</SilhouetteDisplay>
    <SilhouetteOccluder>true</SilhouetteOccluder>
    <Actor>props/special/common/waypoint_flag.xml</Actor>
    <VisibleInAtlasOnly>true</VisibleInAtlasOnly>
  </VisualActor>
</Entity>
