<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_tower">
  <Attack>
    <Ranged>
      <Origin>
        <X>0</X>
        <Y>15</Y>
        <Z>0</Z>
      </Origin>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount op="add">2</DefaultArrowCount>
  </BuildingAI>
  <Cost>
    <BuildTime>150</BuildTime>
    <Resources>
      <wood>125</wood>
      <stone>125</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="10.0" depth="10.0"/>
    <Height>15.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>7</Max>
  </GarrisonHolder>
  <Health>
    <Max>1250</Max>
  </Health>
  <Identity>
    <GenericName>Stone Tower</GenericName>
    <SelectionGroupName>template_structure_defensive_tower_stone</SelectionGroupName>
    <Tooltip>Garrison Infantry for additional arrows. Needs the “Murder Holes” technology to protect its foot.</Tooltip>
    <VisibleClasses datatype="tokens">StoneTower</VisibleClasses>
    <Icon>structures/defense_tower.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>20</wood>
    <stone>20</stone>
  </Loot>
  <Obstruction>
    <Static width="7.0" depth="7.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Researcher>
    <Technologies datatype="tokens">
      tower_watch
      tower_crenellations
      tower_range
      tower_murderholes
      tower_health
    </Technologies>
  </Researcher>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>32</Radius>
    <Weight>30000</Weight>
  </TerritoryInfluence>
</Entity>
