<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
  <BuildRestrictions>
    <Territory>own ally neutral</Territory>
    <PlacementType>shore</PlacementType>
  </BuildRestrictions>
  <Footprint replace="">
    <Circle radius="17"/>
    <Height>8.0</Height>
  </Footprint>
  <Identity>
    <Civ>brit</Civ>
    <GenericName>Island Settlement</GenericName>
    <SpecificName>Cranogion</SpecificName>
    <Tooltip>Build upon a shoreline in own, neutral, or allied territory. Acquire large tracts of territory. Territory root. Train Citizens, construct Ships, and research civil technologies. Garrison Soldiers for additional arrows.</Tooltip>
    <Classes datatype="tokens">CivSpecific</Classes>
    <VisibleClasses datatype="tokens">Naval</VisibleClasses>
    <Icon>structures/crannog.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Obstruction>
    <Static width="29" depth="29"/>
  </Obstruction>
  <Position>
    <Floating>true</Floating>
    <FloatDepth>0.0</FloatDepth>
  </Position>
  <RallyPointRenderer>
    <LinePassabilityClass>ship</LinePassabilityClass>
  </RallyPointRenderer>
  <Researcher>
    <Technologies datatype="tokens">
      -phase_town_{civ}
      -hellenistic_metropolis
    </Technologies>
  </Researcher>
  <Trainer>
    <Entities datatype="tokens">
      units/{civ}/infantry_spearman_b
      units/{civ}/infantry_slinger_b
      units/{civ}/cavalry_javelineer_b
      units/{civ}/ship_fishing
      units/{civ}/ship_merchant
      units/{civ}/ship_scout
      units/{civ}/ship_arrow
      units/{civ}/ship_ram
      units/{civ}/ship_fire
      units/{civ}/ship_siege
    </Entities>
  </Trainer>
  <VisualActor>
    <Actor>structures/britons/crannog.xml</Actor>
    <FoundationActor>structures/fndn_8x8.xml</FoundationActor>
  </VisualActor>
</Entity>
