<?xml version="1.0" encoding="utf-8"?>
<Entity>
  <AttackDetection>
    <SuppressionTransferRange>80</SuppressionTransferRange>
    <SuppressionRange>160</SuppressionRange>
    <SuppressionTime>60000</SuppressionTime>
  </AttackDetection>
  <BattleDetection>
    <TimerInterval>200</TimerInterval>
    <RecordLength>12</RecordLength>
    <DamageRateThreshold>0.04</DamageRateThreshold>
    <AlertnessBattleThreshold>4</AlertnessBattleThreshold>
    <AlertnessPeaceThreshold>0</AlertnessPeaceThreshold>
    <AlertnessMax>8</AlertnessMax>
  </BattleDetection>
  <Diplomacy>
    <SharedLosTech>unlock_shared_los</SharedLosTech>
    <SharedDropsitesTech>unlock_shared_dropsites</SharedDropsitesTech>
  </Diplomacy>
  <EntityLimits>
    <Limits>
      <Animal>50</Animal>
      <CivilCentre>1</CivilCentre>
      <Gladiator>0</Gladiator>
      <Hero>1</Hero>
      <Juggernaut>1</Juggernaut>
      <Kennel>2</Kennel>
      <Library>1</Library>
      <Lighthouse>1</Lighthouse>
      <Monument>5</Monument>
      <Palace>1</Palace>
      <Pillar>0</Pillar>
      <PyramidLarge>2</PyramidLarge>
      <TempleOfAmun>1</TempleOfAmun>
      <TempleOfIsis>1</TempleOfIsis>
      <TempleOfVesta>1</TempleOfVesta>
      <Theater>1</Theater>
      <Yakhchal>5</Yakhchal>
      <WarDog>0</WarDog>
      <Centurion>8</Centurion>
      <Wonder>1</Wonder>
    </Limits>
    <LimitChangers>
      <Gladiator>
        <Amphitheater>15</Amphitheater>
      </Gladiator>
      <Juggernaut>
        <PtolemyIV>4</PtolemyIV>
      </Juggernaut>
      <Pillar>
        <Ashoka>5</Ashoka>
      </Pillar>
      <WarDog>
        <Kennel>10</Kennel>
      </WarDog>
    </LimitChangers>
    <LimitRemovers>
      <CivilCentre>
        <RequiredTechs datatype="tokens">phase_town</RequiredTechs>
      </CivilCentre>
    </LimitRemovers>
  </EntityLimits>
  <Identity>
    <Classes datatype="tokens">Player</Classes>
    <Undeletable>true</Undeletable>
  </Identity>
  <Player>
    <BarterMultiplier>
      <Buy>
        <food>1.0</food>
        <wood>1.0</wood>
        <stone>1.0</stone>
        <metal>1.0</metal>
      </Buy>
      <Sell>
        <food>1.0</food>
        <wood>1.0</wood>
        <stone>1.0</stone>
        <metal>1.0</metal>
      </Sell>
    </BarterMultiplier>
    <SpyCostMultiplier>1.0</SpyCostMultiplier>
    <Formations datatype="tokens">
      special/formations/null
      special/formations/box
      special/formations/column_closed
      special/formations/line_closed
      special/formations/column_open
      special/formations/line_open
      special/formations/flank
      special/formations/battle_line
      special/formations/skirmish
      special/formations/wedge
      special/formations/ships/line_staggered
      special/formations/ships/flank
      special/formations/ships/column
    </Formations>
  </Player>
  <ResourceTrickle>
    <Rates>
      <food>0.0</food>
      <wood>0.0</wood>
      <stone>0.0</stone>
      <metal>0.0</metal>
    </Rates>
    <Interval>1000</Interval>
  </ResourceTrickle>
  <Sound>
    <SoundGroups>
      <defeated>interface/alarm/alarm_defeated.xml</defeated>
      <defeated_ally>interface/alarm/alarm_defeated_ally.xml</defeated_ally>
      <defeated_enemy>interface/alarm/alarm_defeated_enemy.xml</defeated_enemy>
      <no_idle_unit>interface/alarm/alarm_no_idle_unit.xml</no_idle_unit>
    </SoundGroups>
  </Sound>
  <StatisticsTracker>
    <!-- The summary screen and lobby rankings expect these classes, but additional classes may be added. -->
    <UnitClasses datatype="tokens">
      Cavalry
      Champion
      Domestic
      FemaleCitizen
      Hero
      Infantry
      Ship
      Siege
      Trader
      Unit
      Worker
    </UnitClasses>
    <StructureClasses datatype="tokens">
      Economic
      CivCentre
      Fortress
      House
      Military
      Outpost
      Structure
      Wonder
    </StructureClasses>
  </StatisticsTracker>
  <TechnologyManager/>
</Entity>
