<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
  <Cost>
    <Population>2</Population>
    <BuildTime>36</BuildTime>
    <Resources>
      <food>300</food>
      <metal>200</metal>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Square width="4.5" depth="9.0"/>
    <Height>9.0</Height>
  </Footprint>
  <Health>
    <Max>500</Max>
  </Health>
  <Identity>
    <GenericName>War Elephant</GenericName>
    <VisibleClasses datatype="tokens">Elephant</VisibleClasses>
  </Identity>
  <Loot>
    <xp>300</xp>
    <food>30</food>
    <metal>20</metal>
  </Loot>
  <Position>
    <TurnRate>4</TurnRate>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>6.5</Hack>
        <Pierce>7</Pierce>
        <Crush>20</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>actor/fauna/animal/elephant_select.xml</select>
      <order_walk>actor/fauna/animal/elephant_order.xml</order_walk>
      <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack>
      <order_gather>actor/fauna/animal/elephant_order.xml</order_gather>
      <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison>
      <attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <death>actor/fauna/animal/elephant_death.xml</death>
      <trained>actor/fauna/animal/elephant_trained.xml</trained>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>10.0</HeightOffset>
  </StatusBars>
  <UnitMotion>
    <PassabilityClass>large</PassabilityClass>
    <Acceleration op="mul">0.3</Acceleration>
    <Weight op="mul">5.0</Weight>
  </UnitMotion>
  <Vision>
    <Range>100</Range>
  </Vision>
</Entity>
