<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_civil_centre">
  <BuildRestrictions>
    <Territory>own neutral</Territory>
    <Category>Colony</Category>
    <Distance>
      <FromClass>CivilCentre</FromClass>
      <MinDistance>120</MinDistance>
    </Distance>
  </BuildRestrictions>
  <BuildingAI>
    <DefaultArrowCount>1</DefaultArrowCount>
  </BuildingAI>
  <Cost>
    <BuildTime>300</BuildTime>
    <Resources>
      <wood>200</wood>
      <stone>200</stone>
      <metal>150</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_5x5</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Military Colony</GenericName>
    <SelectionGroupName>template_structure_civic_civil_centre_military_colony</SelectionGroupName>
    <VisibleClasses datatype="tokens">Colony</VisibleClasses>
    <Icon>structures/military_settlement.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_town</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>40</wood>
    <stone>40</stone>
    <metal>30</metal>
  </Loot>
  <Researcher>
    <Technologies datatype="tokens">
      -phase_town_{civ}
      -phase_city_{civ}
      -hellenistic_metropolis
    </Technologies>
  </Researcher>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gymnasium.xml</select>
      <constructed>interface/complete/building/complete_gymnasium.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryInfluence>
    <Radius>75</Radius>
  </TerritoryInfluence>
</Entity>
