<?xml version="1.0" encoding="utf-8"?>
<!-- This entity file is meant to make birds move
  on the map instead of just staying there,
  but not affect the gameplay in any way.
  They have a minimum number of components. -->
<Entity>
  <Position>
    <Altitude>0</Altitude>
    <Anchor>upright</Anchor>
    <Floating>false</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>1</TurnRate>
  </Position>
  <Selectable>
    <EditorOnly/>
    <Overlay>
      <Texture>
        <MainTexture>128x256/ellipse.png</MainTexture>
        <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <UnitAI>
    <DefaultStance>passive</DefaultStance>
    <FormationController>false</FormationController>
    <CanGuard>false</CanGuard>
    <CanPatrol>false</CanPatrol>
    <PatrolWaitTime>0</PatrolWaitTime>
    <RoamDistance>1000.0</RoamDistance>
    <FleeDistance>10.0</FleeDistance>
    <RoamTimeMin>10000</RoamTimeMin>
    <RoamTimeMax>100000</RoamTimeMax>
    <FeedTimeMin>1</FeedTimeMin>
    <FeedTimeMax>2</FeedTimeMax>
  </UnitAI>
  <UnitMotionFlying>
    <MaxSpeed>15.0</MaxSpeed>
    <TakeoffSpeed>1.0</TakeoffSpeed>
    <LandingSpeed>5.0</LandingSpeed>
    <AccelRate>5.0</AccelRate>
    <SlowingRate>5.0</SlowingRate>
    <BrakingRate>5.0</BrakingRate>
    <TurnRate>0.5</TurnRate>
    <OvershootTime>2.0</OvershootTime>
    <FlyingHeight>40.0</FlyingHeight>
    <ClimbRate>4.0</ClimbRate>
    <DiesInWater>false</DiesInWater>
    <PassabilityClass>unrestricted</PassabilityClass>
  </UnitMotionFlying>
  <Visibility>
    <RetainInFog>true</RetainInFog>
    <AlwaysVisible>false</AlwaysVisible>
    <Corpse>false</Corpse>
    <Preview>false</Preview>
  </Visibility>
  <Vision>
    <Range>0</Range>
  </Vision>
  <VisualActor>
    <SilhouetteDisplay>false</SilhouetteDisplay>
    <SilhouetteOccluder>false</SilhouetteOccluder>
    <VisibleInAtlasOnly>false</VisibleInAtlasOnly>
  </VisualActor>
</Entity>
