<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_special">
  <BuildRestrictions>
    <Territory>own ally neutral</Territory>
    <PlacementType>shore</PlacementType>
    <Category>Lighthouse</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>200</BuildTime>
    <Resources>
      <stone>200</stone>
      <metal>200</metal>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Circle radius="14.0"/>
    <Height>8.0</Height>
  </Footprint>
  <Health>
    <Max>2000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x6</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>ptol</Civ>
    <GenericName>Lighthouse</GenericName>
    <SpecificName>Pharos</SpecificName>
    <Tooltip>Build upon a shoreline in own, neutral, or allied territory. Very large vision range.</Tooltip>
    <Classes datatype="tokens">CivSpecific</Classes>
    <VisibleClasses datatype="tokens">Lighthouse</VisibleClasses>
    <Icon>structures/lighthouse.png</Icon>
  </Identity>
  <Loot>
    <stone>40</stone>
    <metal>40</metal>
  </Loot>
  <Obstruction>
    <Static width="20.0" depth="25.0"/>
  </Obstruction>
  <Position>
    <Floating>true</Floating>
    <FloatDepth>0.0</FloatDepth>
  </Position>
  <ProductionQueue disable=""/>
  <Researcher disable=""/>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_temple.xml</select>
      <constructed>interface/complete/building/complete_temple.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryDecay disable=""/>
  <Trainer disable=""/>
  <Vision>
    <Range>200</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/ptolemies/lighthouse.xml</Actor>
    <FoundationActor>structures/fndn_4x4_dock.xml</FoundationActor>
  </VisualActor>
</Entity>
