<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit">
  <Attack>
    <Melee>
      <AttackName>Fangs</AttackName>
      <Damage>
        <Hack>4</Hack>
        <Pierce>2</Pierce>
      </Damage>
      <MaxRange>2</MaxRange>
      <PrepareTime>250</PrepareTime>
      <RepeatTime>750</RepeatTime>
      <Bonuses>
        <BonusFangMelee>
          <Classes>FemaleCitizen</Classes>
          <Multiplier>2</Multiplier>
        </BonusFangMelee>
   	</Bonuses>
      <RestrictedClasses datatype="tokens">Structure Ship Siege</RestrictedClasses>
    </Melee>
  </Attack>
  <Cost>
    <BuildTime>15</BuildTime>
    <Population>0</Population>
    <Resources>
      <food>100</food>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Square width="1.5" depth="3"/>
    <Height>1.5</Height>
  </Footprint>
  <Health>
    <Max>80</Max>
  </Health>
  <Resistance>
    <Entity>
      <Damage>
        <Hack op="add">1.5</Hack>
        <Pierce op="add">1.5</Pierce>
      </Damage>
    </Entity>
  </Resistance>
  <Identity>
    <GenericName>War Dog</GenericName>
    <Tooltip>Cannot attack Structures, Ships, or Siege Engines Counters: 2x vs FemaleCitizen .</Tooltip>
    <Classes datatype="tokens">Human FastMoving</Classes>
    <VisibleClasses datatype="tokens">Dog Melee</VisibleClasses>
  </Identity>
  <Loot>
    <xp>100</xp>
    <food>10</food>
  </Loot>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>128x256/ellipse.png</MainTexture>
        <MainTextureMask>128x256/ellipse_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>
  <Sound>
    <SoundGroups>
      <order_attack>voice/global/civ_dog_move.xml</order_attack>
      <order_attack_move>voice/global/civ_dog_move.xml</order_attack_move>
      <order_walk>voice/global/civ_dog_move.xml</order_walk>
      <select>voice/global/civ_dog_bark.xml</select>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <attack_melee>attack/weapon/sword.xml</attack_melee>
      <death>actor/fauna/death/death_animal_gen.xml</death>
      <trained>interface/complete/building/complete_kennel.xml</trained>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>2.5</HeightOffset>
  </StatusBars>
  <TrainingRestrictions>
    <Category>WarDog</Category>
  </TrainingRestrictions>
  <TreasureCollector disable=""/>
  <UnitMotion>
    <WalkSpeed op="mul">1.5</WalkSpeed>
    <RunMultiplier>1.7</RunMultiplier>
    <Acceleration op="mul">1.5</Acceleration>
  </UnitMotion>
  <Vision>
    <Range>50</Range>
  </Vision>
</Entity>
