<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_wall">
  <Cost>
    <BuildTime>48</BuildTime>
    <Resources>
      <stone>48</stone>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>4</Max>
    <List datatype="tokens">Infantry</List>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <BuffHeal>0</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>4000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_wall_tower</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Wall Turret</GenericName>
    <SelectionGroupName>template_structure_defensive_wall_tower</SelectionGroupName>
    <Classes datatype="tokens">WallTower</Classes>
    <Icon>structures/tower.png</Icon>
  </Identity>
  <Loot>
    <stone>10</stone>
  </Loot>
  <Obstruction>
    <ControlPersist/>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_tower.xml</select>
      <constructed>interface/complete/building/complete_tower.xml</constructed>
    </SoundGroups>
  </Sound>
  <VisualActor>
    <FoundationActor>structures/fndn_3x3_tower.xml</FoundationActor>
  </VisualActor>
</Entity>
