<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_siege">
  <Attack>
    <Ranged>
      <AttackName>Bolt</AttackName>
      <Damage>
        <Pierce>240</Pierce>
      </Damage>
      <MaxRange>80</MaxRange>
      <MinRange>15</MinRange>
      <PrepareTime>2000</PrepareTime>
      <RepeatTime>6000</RepeatTime>
      <Projectile>
        <Speed>150</Speed>
        <Spread>1</Spread>
        <Gravity>9.81</Gravity>
        <FriendlyFire>false</FriendlyFire>
        <LaunchPoint y="3"/>
      </Projectile>
      <PreferredClasses datatype="tokens">Human</PreferredClasses>
      <RangeOverlay>
        <LineTexture>outline_border.png</LineTexture>
        <LineTextureMask>outline_border_mask.png</LineTextureMask>
        <LineThickness>0.175</LineThickness>
      </RangeOverlay>
      <Splash>
        <Shape>Linear</Shape>
        <Range>9</Range>
        <FriendlyFire>false</FriendlyFire>
        <Damage>
          <Pierce>80</Pierce>
        </Damage>
      </Splash>
    </Ranged>
  </Attack>
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>250</wood>
      <metal>250</metal>
    </Resources>
    <Population>2</Population>
  </Cost>
  <Footprint replace="">
    <Square width="5.0" depth="12.0"/>
    <Height>3.0</Height>
  </Footprint>
  <Health>
    <Max>200</Max>
  </Health>
  <Identity>
    <VisibleClasses datatype="tokens">Ranged BoltShooter</VisibleClasses>
    <GenericName>Bolt Shooter</GenericName>
  </Identity>
  <Loot>
    <xp>200</xp>
    <wood>50</wood>
    <metal>50</metal>
  </Loot>
  <Pack>
    <Time>5000</Time>
  </Pack>
  <Sound>
    <SoundGroups>
      <attack_impact_ranged>attack/impact/arrow_metal.xml</attack_impact_ranged>
      <attack_ranged>attack/weapon/arrowfly.xml</attack_ranged>
    </SoundGroups>
  </Sound>
  <UnitAI>
    <DefaultStance>standground</DefaultStance>
  </UnitAI>
  <UnitMotion>
    <WalkSpeed op="mul">0.75</WalkSpeed>
    <Acceleration op="mul">0.75</Acceleration>
  </UnitMotion>
  <Vision>
    <Range>100</Range>
  </Vision>
</Entity>
