<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive_palisade">
  <Cost>
    <BuildTime>10</BuildTime>
    <Resources>
      <wood>10</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="15.0" depth="3.0"/>
    <Height>7.0</Height>
  </Footprint>
  <Gate>
    <PassRange>2</PassRange>
  </Gate>
  <Health>
    <Max op="mul">0.5</Max>
  </Health>
  <Identity>
    <GenericName>Palisade Gate</GenericName>
    <SelectionGroupName>structures/palisades_gate</SelectionGroupName>
    <Tooltip>Allow units access through Palisades. Can be locked to prevent access.</Tooltip>
    <VisibleClasses datatype="tokens">Gate</VisibleClasses>
    <Icon>structures/wooden_gate.png</Icon>
  </Identity>
  <Loot>
    <wood>2</wood>
  </Loot>
  <Obstruction>
    <Obstructions>
      <Right width="2" depth="2" x="6" z="0"/>
      <Left width="2" depth="2" x="-6" z="0"/>
      <Door width="10" depth="2" x="0" z="0"/>
    </Obstructions>
  </Obstruction>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gate.xml</select>
      <constructed>interface/complete/building/complete_gate.xml</constructed>
      <gate_closing>actor/gate/stonegate_close.xml</gate_closing>
      <gate_opening>actor/gate/stonegate_open.xml</gate_opening>
      <gate_locked>interface/select/building/sel_gate.xml</gate_locked>
      <gate_unlocked>interface/select/building/sel_gate.xml</gate_unlocked>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>8.0</HeightOffset>
  </StatusBars>
  <VisualActor>
    <FoundationActor>structures/fndn_3x1.xml</FoundationActor>
    <Actor>props/special/palisade_rocks_gate.xml</Actor>
  </VisualActor>
  <WallPiece>
    <Length>14</Length>
  </WallPiece>
</Entity>
