<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
  <BuildRestrictions>
    <Category>TempleOfIsis</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime op="mul">1.5</BuildTime>
    <Resources>
      <stone op="mul">1.5</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="30.0" depth="33.0"/>
  </Footprint>
  <GarrisonHolder>
    <Max op="mul">1.5</Max>
  </GarrisonHolder>
  <Health>
    <Max op="mul">1.5</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <Civ>ptol</Civ>
   <GenericName>Temple of Isis</GenericName>
    <SpecificName>Naos</SpecificName>
   <Tooltip>Train Heroes and Healers. Research special technologies.</Tooltip>
   <Classes datatype="tokens">CivSpecific</Classes>
   <VisibleClasses datatype="tokens">City TempleOfIsis</VisibleClasses>
   <Icon>structures/temple_epic.png</Icon>
   <Requirements>
      <Techs datatype="tokens">phase_city</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <stone op="mul">1.5</stone>
  </Loot>
  <Obstruction>
    <Static width="27.0" depth="30.0"/>
  </Obstruction>
  <Researcher>
    <Technologies datatype="tokens">
      pair_unlock_cult_ptol
    </Technologies>
  </Researcher>
  <Trainer>
    <Entities datatype="tokens">
      units/{civ}/hero_ptolemy_i
      units/{civ}/hero_ptolemy_iv
      units/{civ}/hero_cleopatra_vii
    </Entities>
  </Trainer>
  <VisualActor>
    <Actor>structures/ptolemies/temple_2.xml</Actor>
    <FoundationActor>structures/fndn_7x8.xml</FoundationActor>
  </VisualActor>
</Entity>
