<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
  <Cost>
    <BuildTime>30</BuildTime>
    <Resources>
      <wood>75</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="13.0" depth="13.0"/>
    <Height>5.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>3</Max>
    <BuffHeal>0</BuffHeal>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support+!Elephant</List>
    <LoadingRange>1</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>800</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>House</GenericName>
    <SelectionGroupName>template_structure_civic_house</SelectionGroupName>
    <VisibleClasses datatype="tokens">Village House</VisibleClasses>
    <Icon>structures/house.png</Icon>
    <Requirements>
      <Techs datatype="tokens">phase_village</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <wood>15</wood>
  </Loot>
  <Obstruction>
    <Static width="11.0" depth="11.0"/>
  </Obstruction>
  <Population>
    <Bonus>5</Bonus>
  </Population>
  <ProductionQueue/>
  <Researcher>
    <Technologies datatype="tokens">
      health_females_01
      pop_house_01
      pop_house_02
      unlock_females_house
    </Technologies>
  </Researcher>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_house.xml</select>
      <constructed>interface/complete/building/complete_house.xml</constructed>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>8.0</HeightOffset>
  </StatusBars>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>16</Radius>
    <Weight>65535</Weight>
  </TerritoryInfluence>
  <Trainer>
    <Entities datatype="tokens">
      units/{civ}/support_female_citizen_house
    </Entities>
  </Trainer>
  <Vision>
    <Range>20</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_3x3.xml</FoundationActor>
  </VisualActor>
</Entity>
