<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_pants.dae</mesh>
      <props>
        <prop actor="props/units/heads/new/head_celt.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/csword.xml" attachpoint="weapon_R"/>
	<prop actor="props/units/weapons/csword.xml" attachpoint="weapon_L"/>
        <prop actor="props/units/weapons/sheath_celt_iron_e.xml" attachpoint="sheath_01_R"/>
      </props>
    </variant>
  </group>
 <group>
    <variant name="pants-basic-1">
      <textures>
        <texture file="skeletal/gaul/pants_basic_01.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="pants-basic-2">
      <textures>
        <texture file="skeletal/gaul/pants_basic_02.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="pants-basic-3">
      <textures>
        <texture file="skeletal/gaul/pants_basic_03.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="pants-basic-4">
      <textures>
        <texture file="skeletal/gaul/pants_basic_04.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="pants-basic-5">
      <textures>
        <texture file="skeletal/gaul/pants_basic_05.png" name="baseTex"/>
      </textures>
    </variant>
    <variant name="pants-basic-6">
      <textures>
        <texture file="skeletal/gaul/pants_basic_06.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/base_swordsman_shield_relax_celt.xml" name="Swordsman-Shield-Relax"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
</actor>
