<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_champion">
  <Attack>
    <Capture>
      <Capture>3.0</Capture>
    </Capture>
  </Attack>
  <Cost>
    <BuildTime>25</BuildTime>
    <Resources>
      <food>150</food>
      <wood>80</wood>
      <metal>100</metal>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Square width="3.0" depth="6.0"/>
    <Height>6.0</Height>
  </Footprint>
  <Health>
    <Max>250</Max>
  </Health>
  <Identity>
    <Classes datatype="tokens">FastMoving</Classes>
    <VisibleClasses datatype="tokens">Cavalry</VisibleClasses>
    <GenericName>Champion Cavalry</GenericName>
    <Requirements>
      <Techs datatype="tokens">-phase_city unlock_champion_cavalry</Techs>
    </Requirements>
  </Identity>
  <Loot>
    <xp>200</xp>
    <food>15</food>
    <wood>8</wood>
    <metal>10</metal>
  </Loot>
  <Position>
    <TurnRate>5</TurnRate>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>2.5</Hack>
        <Pierce>2.5</Pierce>
        <Crush>15</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <walk>actor/mounted/movement/walk.xml</walk>
      <run>actor/mounted/movement/walk.xml</run>
      <death>actor/fauna/death/death_horse.xml</death>
      <trained>interface/alarm/alarm_create_cav.xml</trained>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>7.0</HeightOffset>
  </StatusBars>
  <UnitAI>
    <Formations datatype="tokens">
      special/formations/wedge
    </Formations>
  </UnitAI>
  <UnitMotion>
    <WalkSpeed op="mul">1.79</WalkSpeed>
    <RunMultiplier>1.79</RunMultiplier>
  </UnitMotion>
  <Vision>
    <Range>80</Range>
  </Vision>
</Entity>
