<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive">
  <Auras datatype="tokens">
    structures/wall_garrisoned
  </Auras>
  <BuildRestrictions>
    <Territory>own neutral</Territory>
    <Distance>
      <FromClass>Outpost</FromClass>
      <MinDistance>50</MinDistance>
    </Distance>
  </BuildRestrictions>
  <Cost>
    <BuildTime>30</BuildTime>
    <Resources>
      <wood>60</wood>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="7.0" depth="7.0"/>
    <Height>13.0</Height>
  </Footprint>
  <Health>
    <Max>400</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Outpost</GenericName>
    <SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName>
    <Tooltip>Build in own or neutral territory.</Tooltip>
    <VisibleClasses datatype="tokens">Outpost</VisibleClasses>
    <Icon>structures/outpost.png</Icon>
  </Identity>
  <Loot>
    <wood>12</wood>
  </Loot>
  <Obstruction>
    <Static width="6.0" depth="6.0"/>
  </Obstruction>
  <ProductionQueue/>
  <Researcher>
    <Technologies datatype="tokens">
      outpost_vision
    </Technologies>
  </Researcher>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>10</Hack>
        <Pierce>20</Pierce>
        <Crush>1</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <constructed>interface/complete/building/complete_tower.xml</constructed>
      <select>interface/select/building/sel_tower.xml</select>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>14.0</HeightOffset>
  </StatusBars>
  <TerritoryDecay>
    <Territory>enemy</Territory>
  </TerritoryDecay>
  <TurretHolder>
    <TurretPoints>
      <One>
        <X>0</X>
        <Y>8</Y>
        <Z>0</Z>
      </One>
    </TurretPoints>
  </TurretHolder>
  <Vision>
    <Range>90</Range>
  </Vision>
  <VisualActor>
    <FoundationActor>structures/fndn_2x2.xml</FoundationActor>
  </VisualActor>
</Entity>
