<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_ship_warship">
  <Attack>
    <Ranged>
      <Damage>
        <Hack>0</Hack>
        <Pierce>32</Pierce>
        <Crush>0</Crush>
      </Damage>
      <Bonuses>
        <BonusShip>
          <Classes>Ship</Classes>
          <Multiplier>3.0</Multiplier>
        </BonusShip>
      </Bonuses>
      <PrepareTime op="mul">0.25</PrepareTime>
      <RepeatTime op="mul">0.5</RepeatTime>
      <MaxRange op="mul">1.25</MaxRange>
    </Ranged>
  </Attack>
  <Cost>
    <Population>1</Population>
    <BuildTime>24</BuildTime>
    <Resources>
      <wood>120</wood>
      <metal>100</metal>
    </Resources>
  </Cost>
  <GarrisonHolder>
    <Max>30</Max>
    <EjectClassesOnDestroy datatype="tokens">FemaleCitizen Infantry Dog</EjectClassesOnDestroy>
    <List datatype="tokens">Siege</List>
  </GarrisonHolder>
  <Health>
    <Max>1000</Max>
  </Health>
  <Identity>
    <GenericName>Arrow Ship</GenericName>
    <VisibleClasses datatype="tokens">ArrowShip Ranged</VisibleClasses>
    <Classes datatype="tokens">Trireme</Classes>
    <Tooltip>Counters: 3× vs Ships. Garrison units for transport across water. Strong against Fire Ships.</Tooltip>
    <Requirements>
      <Techs datatype="tokens">
        phase_town
      </Techs>
    </Requirements>
  </Identity>
  <Loot>
    <xp>50</xp>
    <wood>12</wood>
    <metal>10</metal>
  </Loot>
  <Position>
    <TurnRate>1.3</TurnRate>
  </Position>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>3</Hack>
        <Pierce>5</Pierce>
        <Crush>1</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <UnitMotion>
    <WalkSpeed op="mul">1.5</WalkSpeed>
    <Acceleration op="mul">4</Acceleration>
  </UnitMotion>
</Entity>
