Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "borderless.fullscreen" = "true"
Loaded config string "borderless.window" = "false"
Loaded config string "window.mousegrabinfullscreen" = "true"
Loaded config string "window.mousegrabinwindowmode" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "hidpi" = "false"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "8"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowscascadecount" = "1"
Loaded config string "shadowscascadedistanceratio" = "1.7"
Loaded config string "shadowscutoffdistance" = "300.0"
Loaded config string "shadowscovermap" = "false"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "cursorbackend" = "sdl"
Loaded config string "rendererbackend" = "gl"
Loaded config string "renderer.backend.debugcontext" = "false"
Loaded config string "renderer.backend.debugmessages" = "false"
Loaded config string "renderer.backend.debuglabels" = "false"
Loaded config string "renderer.backend.debugscopedlabels" = "false"
Loaded config string "renderer.backend.vulkan.disabledescriptorindexing" = "false"
Loaded config string "renderer.backend.vulkan.deviceindexoverride" = "-1"
Loaded config string "renderpath" = "default"
Loaded config string "textures.quality" = "2"
Loaded config string "textures.maxanisotropy" = "2"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "true"
Loaded config string "postproc" = "true"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "variant_diversity" = "full"
Loaded config string "materialmgr.quality" = "10.0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = (empty)
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.lastattackfocus" = "Space"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.singleselection" = (empty)
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.capture" = "C"
Loaded config string "hotkey.session.attack" = (empty)
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.flare" = "K"
Loaded config string "hotkey.session.flareactivate" = (empty)
Loaded config string "hotkey.session.calltoarms" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.dragdelta" = "4"
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.flarelifetime" = "6"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Loaded config string "gui.session.selectformationasone" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.icons.enabled" = "true"
Loaded config string "gui.session.minimap.icons.opacity" = "1.0"
Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena27"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot27"
Loaded config string "lobby.echelon" = "echelon27"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "-1"
Loaded config string "network.autocatchup" = "true"
Loaded config string "network.enetmtu" = "1372"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "sound.mindistance" = "1"
Loaded config string "sound.maxdistance" = "350"
Loaded config string "sound.maxstereoangle" = "0.62"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.scroll.mouse.detectdistance" = "3"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "allyview" = "true"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.gamesetup.play.enabled" = "false"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.setHealersInitialStanceAgressive" = "false"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.selectformationasone" = "true"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1683821230"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.login" = "Timmaexx"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "daa457449ac8065e91bb5a0ac7a5e184"
Loaded config string "lobby.terms_of_service" = "4832f9dc2d4459709e8e4bb46b868717"
Loaded config string "lobby.terms_of_use" = "1b29a06b0f5d6dc5d225fdf388101c3c"
Loaded config string "locale" = "de"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "true"
Loaded config string "playername.multiplayer" = "Timmaexx"
Loaded config string "playername.singleplayer" = "User"
Loaded config string "postproc" = "false"
Loaded config string "shadowpcf" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.26345139741897583"
Loaded config string "sound.ambientgain" = "0.18923881649971008"
Loaded config string "sound.mastergain" = "1.0055654048919678"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.1892400085926056"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "false"
Loading config file "config/user.cfg"
Loaded config string "allyview" = "true"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.gamesetup.play.enabled" = "false"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.setHealersInitialStanceAgressive" = "false"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.selectformationasone" = "true"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1683821230"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.login" = "Timmaexx"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "daa457449ac8065e91bb5a0ac7a5e184"
Loaded config string "lobby.terms_of_service" = "4832f9dc2d4459709e8e4bb46b868717"
Loaded config string "lobby.terms_of_use" = "1b29a06b0f5d6dc5d225fdf388101c3c"
Loaded config string "locale" = "de"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "true"
Loaded config string "playername.multiplayer" = "Timmaexx"
Loaded config string "playername.singleplayer" = "User"
Loaded config string "postproc" = "false"
Loaded config string "shadowpcf" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.26345139741897583"
Loaded config string "sound.ambientgain" = "0.18923881649971008"
Loaded config string "sound.mastergain" = "1.0055654048919678"
Loaded config string "sound.musicgain" = "0"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.1892400085926056"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "false"
Loading config file "config/user.cfg"
Loaded config string "allyview" = "true"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.gamesetup.play.enabled" = "false"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.setHealersInitialStanceAgressive" = "false"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.selectformationasone" = "true"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1683821230"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.login" = "Timmaexx"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "daa457449ac8065e91bb5a0ac7a5e184"
Loaded config string "lobby.terms_of_service" = "4832f9dc2d4459709e8e4bb46b868717"
Loaded config string "lobby.terms_of_use" = "1b29a06b0f5d6dc5d225fdf388101c3c"
Loaded config string "locale" = "de"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "true"
Loaded config string "playername.multiplayer" = "Timmaexx"
Loaded config string "playername.singleplayer" = "User"
Loaded config string "postproc" = "false"
Loaded config string "shadowpcf" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.6493508219718933"
Loaded config string "sound.ambientgain" = "0.41187334060668945"
Loaded config string "sound.mastergain" = "1.0055654048919678"
Loaded config string "sound.musicgain" = "0.9758807420730591"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.7680893540382385"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "false"
Creating shadow texture (size 1024x1024) (format = Default)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Requirements.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/neareastern_badlands.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/savanna.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
placeGenericFortress: Reduced overlap to 0.21499980506944105 after 7 tries
0.029666s.
Creating dune patches...
0.026194s.
Creating sand patches...
0.033017s.
Creating dirt patches...
0.052249s.
Creating oasis...
0.039899s.
Creating oasis wildlife...
0.002427s.
Creating oasis fish...
0.002257s.
Creating level 1 hills...
0.114812s.
Creating small level 1 hills...
0.067905s.
Creating decorative rocks...
0.009069s.
Creating level 2 hills...
0.305365s.
Creating level 3 hills...
0.045838s.
Creating bumps...
0.262023s.
Creating forests...
0.031372s.
Creating metal mines...
0.018162s.
Creating stone mines...
0.006436s.
Creating gazelles...
0.000686s.
Creating goats...
0.000477s.
Creating camels...
0.000465s.
Creating straggler trees...
0.021661s.
Creating bushes...
0.002949s.
Creating more decorative rocks...
0.002419s.
Total map generation time: 1.117845s.
Total entities: 2626, Terrain entities: 1270, Textures: 10.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_feeding.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/ConquestStructures.js'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/axe/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/axe/attack_melee_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "allyview" = "true"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.gamesetup.play.enabled" = "false"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.setHealersInitialStanceAgressive" = "false"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.selectformationasone" = "true"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1683821230"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.login" = "Timmaexx"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "daa457449ac8065e91bb5a0ac7a5e184"
Loaded config string "lobby.terms_of_service" = "4832f9dc2d4459709e8e4bb46b868717"
Loaded config string "lobby.terms_of_use" = "1b29a06b0f5d6dc5d225fdf388101c3c"
Loaded config string "locale" = "de"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "true"
Loaded config string "playername.multiplayer" = "Timmaexx"
Loaded config string "playername.singleplayer" = "User"
Loaded config string "postproc" = "false"
Loaded config string "shadowpcf" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.7977735996246338"
Loaded config string "sound.ambientgain" = "0.5009271502494812"
Loaded config string "sound.mastergain" = "1.0055654048919678"
Loaded config string "sound.musicgain" = "0.47124314308166504"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.7680893540382385"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "false"
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_rome_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_ready.dae): Loaded successfully
Spiel gespeichert unter ‚C:\Users\socia\Documents\My Games\0ad\saves\savegame-0001.0adsave‘
Loading config file "config/user.cfg"
Loaded config string "allyview" = "true"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.playersBox" = "%7B%22selected_column%22%3A%22name%22%2C%22selected_column_order%22%3A1%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.gamesetup.play.enabled" = "false"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.mainmenu.suggestDefaultChanges" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.setHealersInitialStanceAgressive" = "false"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "1"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.selectformationasone" = "true"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1683821230"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.no" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.screen.yes" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.state.idle" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.login" = "Timmaexx"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "daa457449ac8065e91bb5a0ac7a5e184"
Loaded config string "lobby.terms_of_service" = "4832f9dc2d4459709e8e4bb46b868717"
Loaded config string "lobby.terms_of_use" = "1b29a06b0f5d6dc5d225fdf388101c3c"
Loaded config string "locale" = "de"
Loaded config string "mod.enabledmods" = "mod public"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "true"
Loaded config string "playername.multiplayer" = "Timmaexx"
Loaded config string "playername.singleplayer" = "User"
Loaded config string "postproc" = "false"
Loaded config string "shadowpcf" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.actiongain" = "0.7977735996246338"
Loaded config string "sound.ambientgain" = "0.5009271502494812"
Loaded config string "sound.mastergain" = "1.0055654048919678"
Loaded config string "sound.musicgain" = "0.47124314308166504"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "sound.uigain" = "0.7680893540382385"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "false"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "false"
Shutting down profiler2 GPU mode
Engine exited successfully on 2024-03-23 at 13:53:15 with 2330 message(s), 0 error(s) and 0 warning(s).