Assertion failed: "Tech"

Location: canvas2d.cpp:105 (CCanvas2D::Impl::BindTechIfNeeded)



Call stack:



CCanvas2D::Impl::BindTechIfNeeded (canvas2d.cpp:105)

    this = 0x103C10C8 -> 

        DeviceCommandContext = 0x08619808 -> 

            (Renderer::Backend::IDeviceObject<Renderer::Backend::IDeviceCommandContext>)



        Tech = (shared_ptr<CShaderTechnique>)

        BindingSlots = 

            transform = 7536755 (0x00730073)

            colorAdd = 7274601 (0x006F0069)

            colorMul = 3080302 (0x002F006E)

            grayscaleFactor = 6619136 (0x00650000)

            tex = 47 (0x0000002F)





    this = (unavailable)

    defines = 

        

            m_Items = 0x0118F2E4 -> 

                items = (unsupported vector<pair<CStrIntern,CStrIntern> >)

                hash = 0 (0x00000000)







    transform = 

        _11 = 0.000000 (0x004685A4)

        _21 = 0.000000 (0x00000000)

        _31 = 0.000000 (0x00F7F304)

        _41 = 0.000000 (0x004685D0)

        _12 = 0.000000 (0x08B81574)

        _22 = 0.000000 (0x08B81568)

        _32 = 0.000000 (0x08B81568)

        _42 = 0.000000 (0x00000000)

        _13 = 0.000000 (0x00000000)

        _23 = 0.000000 (0x00000000)

        _33 = 0.000000 (0x00000000)

        _43 = 0.000000 (0x10310048)

        _14 = 0.000000 (0x00000002)

        _24 = 0.000000 (0x00F7F3B8)

        _34 = 0.000000 (0x00F7F3B8)

        _44 = 0.000000 (0x00F7F3B8)

        _data = [16] 

            0.000000 (0x004685A4)

            0.000000 (0x00000000)

            0.000000 (0x00F7F304)

            0.000000 (0x004685D0)

            0.000000 (0x08B81574)

            0.000000 (0x08B81568)

            0.000000 (0x08B81568)

            0.000000 (0x00000000)

            0.000000 (0x00000000)

            0.000000 (0x00000000)

            0.000000 (0x00000000)

            0.000000 (0x10310048) ...

        _data2d = [4] 

            [4] { 0.000000 (0x004685A4), 0.000000 (0x00000000), 0.000000 (0x00F7F304), 0.000000 (0x004685D0) }

            [4] { 0.000000 (0x08B81574), 0.000000 (0x08B81568), 0.000000 (0x08B81568), 0.000000 (0x00000000) }

            [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x10310048) }

            [4] { 0.000000 (0x00000002), 0.000000 (0x00F7F3B8), 0.000000 (0x00F7F3B8), 0.000000 (0x00F7F3B8) }



    shader = (unavailable - internal error)





CCanvas2D::DrawTexture (canvas2d.cpp:365)

    this = (unavailable)

    texture = (shared_ptr<CTexture>)

    destination = 0x00F7F3E0 -> 

        left = 8.000000 (0x41000000)

        top = 504.000000 (0x43FC0000)

        right = 1528.000000 (0x44BF0000)

        bottom = 770.000000 (0x44408000)



    source = 0x00F7F3F0 -> 

        left = -nan(ind) (0xFFC00000)

        top = -nan(ind) (0xFFC00000)

        right = -nan(ind) (0xFFC00000)

        bottom = -nan(ind) (0xFFC00000)



    multiply = 0x08B815A8 -> 

        r = 0.000000 (0x00000000)

        g = 0.000000 (0x00000000)

        b = 0.000000 (0x00000000)

        a = 0.000000 (0x00000000)



    multiply = 0x08B815A8 (see above)

    add = (unavailable)

    add = 0x08B81598 -> 

        r = 0.000000 (0x00000000)

        g = 0.000000 (0x00000000)

        b = 0.000000 (0x00000000)

        a = 0.333333 (0x3EAAAAAB)



    grayscaleFactor = 0.000000 (0x00000000)

    vertices = (unsupported array<float,12>)

    uvs = (unsupported array<float,12>)



GUIRenderer::Draw (guirenderer.cpp:323)

    Calls = (unavailable)

    canvas = 0x00F7F4DC -> 

        m = (unique_ptr<CCanvas2D::Impl,default_delete<CCanvas2D::Impl> >)



    cit = (unavailable)

    rect = 

        left = 8.000000 (0x41000000)

        top = 504.000000 (0x43FC0000)

        right = 1528.000000 (0x44BF0000)

        bottom = 770.000000 (0x44408000)



    texCoords = 

        left = -nan(ind) (0xFFC00000)

        top = -nan(ind) (0xFFC00000)

        right = -nan(ind) (0xFFC00000)

        bottom = -nan(ind) (0xFFC00000)





CGUISpriteInstance::Draw (cguisprite.cpp:36)

    this = (unavailable)

    pGUI = 0x085A3B98 -> 

        m_ScriptInterface = (shared_ptr<ScriptInterface>)

        m_MousePos = 

            X = 1022.000000 (0x447F8000)

            Y = 863.000000 (0x4457C000)



        m_MouseButtons = 0 (0x00000000)

        m_Tooltip = 

            m_State = 0 (0x00000000)

            m_PreviousObject = 0x00000000

            m_PreviousTooltipName = { (unsupported basic_string<char,char_traits<char> >) }

            m_PreviousMousePos = 

                X = 1022.000000 (0x447F8000)

                Y = 863.000000 (0x4457C000)



            m_Time = -nan (0xFFFFFFFFFFFFFFFF)



        m_BaseObject = (unique_ptr<IGUIObject,default_delete<IGUIObject> >)

        m_FocusedObject = 0x00000000

        m_pAllObjects = (unsupported map<CStr8,IGUIObject * >)

        m_InternalNameNumber = 45 (0x0000002D)

        m_ObjectTypes = (unsupported map<CStr8,IGUIObject * (__cdecl*)(CGUI &) >)

        m_ProxyData = (unsupported unordered_map<js::BaseProxyHandler const *,unique_ptr<GUIProxyProps,default_delete<GUIProxyProps> >,hash<js::BaseProxyHandler const *>,equal_to<js::BaseProxyHandler const *> >)

        m_HotkeyObjects = (unsupported map<CStr8,vector<IGUIObject * > >)

        m_GlobalHotkeys = (unsupported map<CStr8,map<CStr8,JS::PersistentRooted<JS::Value> > >)

        m_PreDefinedColors = (unsupported map<CStr8,CGUIColor const  >)

        m_Sprites = (unsupported map<CStr8,unique_ptr<CGUISprite const ,default_delete<CGUISprite const > > >)

        m_Styles = (unsupported map<CStr8,SGUIStyle const  >)

        m_ScrollBarStyles = (unsupported map<CStr8,SGUIScrollBarStyle const  >)

        m_Icons = (unsupported map<CStr8,SGUIIcon const  >)

        m_EventObjects = (unsupported unordered_map<CStr8,vector<IGUIObject * >,hash<CStr8>,equal_to<CStr8> >)



    canvas = 0x00F7F4DC (see above)

    Size = (unavailable)

    Size = 0x08F54EC8 -> 

        left = 8.000000 (0x41000000)

        top = 504.000000 (0x43FC0000)

        right = 1528.000000 (0x44BF0000)

        bottom = 770.000000 (0x44408000)



    Sprites = 0x085A3C34 -> (unsupported map<CStr8,unique_ptr<CGUISprite const ,default_delete<CGUISprite const > > >)



CImage::Draw (cimage.cpp:36)

    this = (unavailable)

    canvas = 0x00F7F4DC (see above)



CGUI::Draw (cgui.cpp:346)

    this = (unavailable - internal error)



    canvas = (unavailable)

    canvas = 0x00F7F4DC (see above)

    arena = 

        m_Blocks = (unsupported vector<Allocators::DynamicArena<131072>::Block >)



    visibleObjects = (unsupported vector<`anonymous namespace'::VisibleObject,ProxyAllocator<`anonymous namespace'::VisibleObject,Allocators::DynamicArena<131072> > >)

    <begin>$L0 = (unavailable - internal error)



    <end>$L0 = (unavailable - internal error)



    <end>$L1 = (unavailable)

    <begin>$L1 = (unavailable)



CGUIManager::Draw (guimanager.cpp:395)

    this = (unavailable)

    canvas = 0x00F7F4DC (see above)

    profile2gpu__ = 

        m_Name = 0x0058B1A4 -> "gui"



    profile2__ = 

        m_Name = 0x0058B1A4 (see above)



    <begin>$L0 = (unavailable)

    <end>$L0 = (unavailable)

    p = (unavailable - internal error)





CRenderer::RenderFrame2D (renderer.cpp:504)

    this = (unavailable)

    renderGUI = (unavailable - internal error)



    renderLogger = true 

    canvas = 

        m = (unique_ptr<CCanvas2D::Impl,default_delete<CCanvas2D::Impl> >)



    scopedLabel = 

        m_DeviceCommandContext = 0x08619808 (see above)



    scopedLabel = 

        m_DeviceCommandContext = (unavailable - internal error)





    scopedLabel = 

        m_DeviceCommandContext = (unavailable - internal error)





    scopedLabel = 

        m_DeviceCommandContext = (unavailable - internal error)





    g_AtlasGameLoop = (unavailable - internal error)





CRenderer::RenderFrameImpl (renderer.cpp:478)

    this = 0x080DB718 -> 

        (Singleton<CRenderer>)

        m = (unique_ptr<CRenderer::Internals,default_delete<CRenderer::Internals> >)

        m_Width = 1536 (0x00000600)

        m_Height = 864 (0x00000360)

        m_Viewport = 

            m_X = 0 (0x00000000)

            m_Y = 0 (0x00000000)

            m_Width = 1536 (0x00000600)

            m_Height = 864 (0x00000360)



        m_Stats = 

            m_DrawCalls = 0 (0x00000000)

            m_TerrainTris = 0 (0x00000000)

            m_WaterTris = 0 (0x00000000)

            m_ModelTris = 0 (0x00000000)

            m_OverlayTris = 0 (0x00000000)

            m_BlendSplats = 0 (0x00000000)

            m_Particles = 0 (0x00000000)



        m_ShouldPreloadResourcesBeforeNextFrame = false

        m_ScreenShotType = NONE



    this = (unavailable)

    renderGUI = (unavailable - internal error)



    renderLogger = (unavailable - internal error)



    profile2__ = 

        m_Name = 0x00577674 -> "render"



    g_AtlasGameLoop = (unavailable - internal error)



    g_Game = (unavailable - internal error)





CRenderer::RenderFrame (renderer.cpp:431)

    this = (unavailable)

    needsPresent = true 



Frame (main.cpp:446)

    realTimeSinceLastFrame = 0.033333 (0x3D088889)

    time = (unavailable - internal error)



    need_update = (unavailable)

    profile2__ = 

        m_Name = 0x00553D60 -> "frame"



    profile2__ = 

        m_Name = (unavailable - internal error)





    g_Profiler2 = 

        m_Initialised = (unavailable - internal error)



        m_FrameNumber = (unavailable - internal error)



        m_MgContext = (unavailable - internal error)



        m_GPU = (unavailable - internal error)



        m_Mutex = (mutex)

        m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >)



    g_SoundManager = (unavailable - internal error)



    g_XmppClient = (unavailable - internal error)



    g_Game = (unavailable - internal error)



    g_RLInterface = (unique_ptr<RL::Interface,default_delete<RL::Interface> >)

    g_ResizedH = (unavailable - internal error)



    g_ResizedW = (unavailable - internal error)



    g_NetClient = (unavailable - internal error)





RunGameOrAtlas (main.cpp:687)

    argc = 1 (0x00000001)

    argv = 0x03260008 -> 0x03260028 -> "C:\Users\Nutzer\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"

    isNonVisualReplay = false

    flags = 8 (0x00000008)

    args = 

        m_Args = (unsupported vector<pair<CStr8,CStr8> >)

        m_Arg0 = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 92 ('\')



        m_ArgsWithoutName = (unsupported vector<CStr8 >)



    isNonVisual = false

    isUsingRLInterface = false

    scriptEngine = 

        (Singleton<ScriptEngine>)

        m_Contexts = (unsupported list<JSContext const * >)



    res = 1e-07 (0x3E7AD7F29ABCAF48)

    isVisualReplay = (unavailable - internal error)



    modsToInstall = (unsupported vector<Path >)

    replayFile = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 47 ('/')



    <begin>$L0 = 0x00000000

    <end>$L0 = 0x00000000

    modPath = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 203



    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 47294



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 7008



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522





    replay = 

        m_Stream = 0x00000000



    builder = 

        m_VFS = (shared_ptr<IVFS>)

        m_Files = (unsupported vector<Path >)

        m_TempDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63536



        m_NumBaseMods = 82518048 (0x04EB2020)



    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 47294



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 7008



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522





    mod = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 20832



    zip = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 63648



    mods = (unsupported vector<CStr8 >)

    i = (unavailable - internal error)



    installedMods = (unsupported vector<CStr8 >)

    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 47294



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 63148



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 7008



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1522





    installer = 

        m_VFS = (shared_ptr<IVFS>)

        m_ModsDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0



        m_TempDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 11080



        m_CacheDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 2



        m_InstalledMods = (unsupported vector<CStr8 >)



    modInterface = 

        m_CmptPrivate = 

            pScriptInterface = 0x006E6F69 -> 

                m_CmptPrivate = 

                    pScriptInterface = (unavailable - internal error)



                    pCBData = (unavailable - internal error)





                m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)

                m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)



            pCBData = 0x04EB2032



        m = (unique_ptr<ScriptInterface_impl,default_delete<ScriptInterface_impl> >)

        m_CustomObjectTypes = (unsupported map<basic_string<char,char_traits<char> >,ScriptInterface::CustomType >)



    <end>$L1 = (unavailable)

    <begin>$L1 = (unavailable - internal error)



    result = (unavailable - internal error)



    g_Profiler2 = 

        m_Initialised = (unavailable - internal error)



        m_FrameNumber = (unavailable - internal error)



        m_MgContext = (unavailable - internal error)



        m_GPU = (unavailable - internal error)



        m_Mutex = (mutex)

        m_Threads = (unsupported vector<unique_ptr<CProfiler2::ThreadStorage,default_delete<CProfiler2::ThreadStorage> > >)



    g_Game = (unavailable - internal error)



    g_NetClient = (unavailable - internal error)



    g_Shutdown = (unavailable - internal error)





SDL_main (main.cpp:739)

    argc = 1 (0x00000001)

    argv = 0x03260008 (see above)



main_getcmdline (sdl_windows_main.c:74)

    argvw = (unavailable)

    argc = (unavailable)



__scrt_common_main_seh (exe_common.inl:288)

    has_cctor = false

    main_result = (unavailable - internal error)



    tls_init_callback = (unavailable - internal error)



    is_nested = false

    tls_dtor_callback = (unavailable - internal error)



    main_result = 0 (0x00000000)

    __scrt_current_native_startup_state = (unavailable - internal error)





CallStartupWithinTryBlock (wseh.cpp:363)

    ret = (unavailable)

    ret = 0 (0x00000000)



RtlGetFullPathName_UEx (:0)



RtlGetFullPathName_UEx (:0)





errno = 2 (Error during IO)

OS error = 0 (no error code was set)




====================================

SVN Revision: 27104

Engine Version: 0.0.26

System info:

(generated 2023-08-27 21:45:10 UTC)



OS             : Win11  (10.0.22000)

CPU            : x64, Intel Core i5-4210H @ 2.90GHz, 2.89 GHz

Memory         : 8192 MiB; 4114 MiB free

Video Card     : NVIDIA NVIDIA GeForce 840M/PCIe/SSE2

Video Driver   : 4.6.0 NVIDIA 472.12 nvoglv32.dll (30.0.14.7212)

Video Mode     : 1536x864:24

Sound Card     : OpenAL Soft on Lautsprecher (High Definition Audio Device); 

Sound Drivers  : 1.1 ALSOFT 1.21.0



Backend Extensions:



GL_AMD_multi_draw_indirect

GL_AMD_seamless_cubemap_per_texture

GL_ARB_ES2_compatibility

GL_ARB_ES3_1_compatibility

GL_ARB_ES3_2_compatibility

GL_ARB_ES3_compatibility

GL_ARB_arrays_of_arrays

GL_ARB_base_instance

GL_ARB_bindless_texture

GL_ARB_blend_func_extended

GL_ARB_buffer_storage

GL_ARB_clear_buffer_object

GL_ARB_clear_texture

GL_ARB_clip_control

GL_ARB_color_buffer_float

GL_ARB_compatibility

GL_ARB_compressed_texture_pixel_storage

GL_ARB_compute_shader

GL_ARB_compute_variable_group_size

GL_ARB_conditional_render_inverted

GL_ARB_conservative_depth

GL_ARB_copy_buffer

GL_ARB_copy_image

GL_ARB_cull_distance

GL_ARB_debug_output

GL_ARB_depth_buffer_float

GL_ARB_depth_clamp

GL_ARB_depth_texture

GL_ARB_derivative_control

GL_ARB_direct_state_access

GL_ARB_draw_buffers

GL_ARB_draw_buffers_blend

GL_ARB_draw_elements_base_vertex

GL_ARB_draw_indirect

GL_ARB_draw_instanced

GL_ARB_enhanced_layouts

GL_ARB_explicit_attrib_location

GL_ARB_explicit_uniform_location

GL_ARB_fragment_coord_conventions

GL_ARB_fragment_layer_viewport

GL_ARB_fragment_program

GL_ARB_fragment_program_shadow

GL_ARB_fragment_shader

GL_ARB_framebuffer_no_attachments

GL_ARB_framebuffer_object

GL_ARB_framebuffer_sRGB

GL_ARB_geometry_shader4

GL_ARB_get_program_binary

GL_ARB_get_texture_sub_image

GL_ARB_gl_spirv

GL_ARB_gpu_shader5

GL_ARB_gpu_shader_fp64

GL_ARB_gpu_shader_int64

GL_ARB_half_float_pixel

GL_ARB_half_float_vertex

GL_ARB_imaging

GL_ARB_indirect_parameters

GL_ARB_instanced_arrays

GL_ARB_internalformat_query

GL_ARB_internalformat_query2

GL_ARB_invalidate_subdata

GL_ARB_map_buffer_alignment

GL_ARB_map_buffer_range

GL_ARB_multi_bind

GL_ARB_multi_draw_indirect

GL_ARB_multisample

GL_ARB_multitexture

GL_ARB_occlusion_query

GL_ARB_occlusion_query2

GL_ARB_parallel_shader_compile

GL_ARB_pipeline_statistics_query

GL_ARB_pixel_buffer_object

GL_ARB_point_parameters

GL_ARB_point_sprite

GL_ARB_polygon_offset_clamp

GL_ARB_program_interface_query

GL_ARB_provoking_vertex

GL_ARB_query_buffer_object

GL_ARB_robust_buffer_access_behavior

GL_ARB_robustness

GL_ARB_sample_shading

GL_ARB_sampler_objects

GL_ARB_seamless_cube_map

GL_ARB_seamless_cubemap_per_texture

GL_ARB_separate_shader_objects

GL_ARB_shader_atomic_counter_ops

GL_ARB_shader_atomic_counters

GL_ARB_shader_ballot

GL_ARB_shader_bit_encoding

GL_ARB_shader_clock

GL_ARB_shader_draw_parameters

GL_ARB_shader_group_vote

GL_ARB_shader_image_load_store

GL_ARB_shader_image_size

GL_ARB_shader_objects

GL_ARB_shader_precision

GL_ARB_shader_storage_buffer_object

GL_ARB_shader_subroutine

GL_ARB_shader_texture_image_samples

GL_ARB_shader_texture_lod

GL_ARB_shading_language_100

GL_ARB_shading_language_420pack

GL_ARB_shading_language_include

GL_ARB_shading_language_packing

GL_ARB_shadow

GL_ARB_sparse_buffer

GL_ARB_sparse_texture

GL_ARB_spirv_extensions

GL_ARB_stencil_texturing

GL_ARB_sync

GL_ARB_tessellation_shader

GL_ARB_texture_barrier

GL_ARB_texture_border_clamp

GL_ARB_texture_buffer_object

GL_ARB_texture_buffer_object_rgb32

GL_ARB_texture_buffer_range

GL_ARB_texture_compression

GL_ARB_texture_compression_bptc

GL_ARB_texture_compression_rgtc

GL_ARB_texture_cube_map

GL_ARB_texture_cube_map_array

GL_ARB_texture_env_add

GL_ARB_texture_env_combine

GL_ARB_texture_env_crossbar

GL_ARB_texture_env_dot3

GL_ARB_texture_filter_anisotropic

GL_ARB_texture_float

GL_ARB_texture_gather

GL_ARB_texture_mirror_clamp_to_edge

GL_ARB_texture_mirrored_repeat

GL_ARB_texture_multisample

GL_ARB_texture_non_power_of_two

GL_ARB_texture_query_levels

GL_ARB_texture_query_lod

GL_ARB_texture_rectangle

GL_ARB_texture_rg

GL_ARB_texture_rgb10_a2ui

GL_ARB_texture_stencil8

GL_ARB_texture_storage

GL_ARB_texture_storage_multisample

GL_ARB_texture_swizzle

GL_ARB_texture_view

GL_ARB_timer_query

GL_ARB_transform_feedback2

GL_ARB_transform_feedback3

GL_ARB_transform_feedback_instanced

GL_ARB_transform_feedback_overflow_query

GL_ARB_transpose_matrix

GL_ARB_uniform_buffer_object

GL_ARB_vertex_array_bgra

GL_ARB_vertex_array_object

GL_ARB_vertex_attrib_64bit

GL_ARB_vertex_attrib_binding

GL_ARB_vertex_buffer_object

GL_ARB_vertex_program

GL_ARB_vertex_shader

GL_ARB_vertex_type_10f_11f_11f_rev

GL_ARB_vertex_type_2_10_10_10_rev

GL_ARB_viewport_array

GL_ARB_window_pos

GL_ATI_draw_buffers

GL_ATI_texture_float

GL_ATI_texture_mirror_once

GL_EXTX_framebuffer_mixed_formats

GL_EXT_Cg_shader

GL_EXT_abgr

GL_EXT_bgra

GL_EXT_bindable_uniform

GL_EXT_blend_color

GL_EXT_blend_equation_separate

GL_EXT_blend_func_separate

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_compiled_vertex_array

GL_EXT_depth_bounds_test

GL_EXT_direct_state_access

GL_EXT_draw_buffers2

GL_EXT_draw_instanced

GL_EXT_draw_range_elements

GL_EXT_fog_coord

GL_EXT_framebuffer_blit

GL_EXT_framebuffer_multisample

GL_EXT_framebuffer_multisample_blit_scaled

GL_EXT_framebuffer_object

GL_EXT_framebuffer_sRGB

GL_EXT_geometry_shader4

GL_EXT_gpu_program_parameters

GL_EXT_gpu_shader4

GL_EXT_import_sync_object

GL_EXT_memory_object

GL_EXT_memory_object_win32

GL_EXT_multi_draw_arrays

GL_EXT_multiview_texture_multisample

GL_EXT_multiview_timer_query

GL_EXT_packed_depth_stencil

GL_EXT_packed_float

GL_EXT_packed_pixels

GL_EXT_pixel_buffer_object

GL_EXT_point_parameters

GL_EXT_polygon_offset_clamp

GL_EXT_provoking_vertex

GL_EXT_rescale_normal

GL_EXT_secondary_color

GL_EXT_semaphore

GL_EXT_semaphore_win32

GL_EXT_separate_shader_objects

GL_EXT_separate_specular_color

GL_EXT_shader_image_load_formatted

GL_EXT_shader_image_load_store

GL_EXT_shader_integer_mix

GL_EXT_shadow_funcs

GL_EXT_stencil_two_side

GL_EXT_stencil_wrap

GL_EXT_texture3D

GL_EXT_texture_array

GL_EXT_texture_buffer_object

GL_EXT_texture_compression_dxt1

GL_EXT_texture_compression_latc

GL_EXT_texture_compression_rgtc

GL_EXT_texture_compression_s3tc

GL_EXT_texture_cube_map

GL_EXT_texture_edge_clamp

GL_EXT_texture_env_add

GL_EXT_texture_env_combine

GL_EXT_texture_env_dot3

GL_EXT_texture_filter_anisotropic

GL_EXT_texture_integer

GL_EXT_texture_lod

GL_EXT_texture_lod_bias

GL_EXT_texture_mirror_clamp

GL_EXT_texture_object

GL_EXT_texture_sRGB

GL_EXT_texture_sRGB_R8

GL_EXT_texture_sRGB_decode

GL_EXT_texture_shadow_lod

GL_EXT_texture_shared_exponent

GL_EXT_texture_storage

GL_EXT_texture_swizzle

GL_EXT_timer_query

GL_EXT_transform_feedback2

GL_EXT_vertex_array

GL_EXT_vertex_array_bgra

GL_EXT_vertex_attrib_64bit

GL_EXT_win32_keyed_mutex

GL_EXT_window_rectangles

GL_IBM_rasterpos_clip

GL_IBM_texture_mirrored_repeat

GL_KHR_blend_equation_advanced

GL_KHR_blend_equation_advanced_coherent

GL_KHR_context_flush_control

GL_KHR_debug

GL_KHR_no_error

GL_KHR_parallel_shader_compile

GL_KHR_robust_buffer_access_behavior

GL_KHR_robustness

GL_KHR_shader_subgroup

GL_KTX_buffer_region

GL_NVX_conditional_render

GL_NVX_gpu_memory_info

GL_NVX_gpu_multicast2

GL_NVX_linked_gpu_multicast

GL_NVX_multigpu_info

GL_NVX_nvenc_interop

GL_NVX_progress_fence

GL_NV_ES1_1_compatibility

GL_NV_ES3_1_compatibility

GL_NV_alpha_to_coverage_dither_control

GL_NV_bindless_multi_draw_indirect

GL_NV_bindless_multi_draw_indirect_count

GL_NV_bindless_texture

GL_NV_blend_equation_advanced

GL_NV_blend_equation_advanced_coherent

GL_NV_blend_minmax_factor

GL_NV_blend_square

GL_NV_command_list

GL_NV_compute_program5

GL_NV_conditional_render

GL_NV_copy_depth_to_color

GL_NV_copy_image

GL_NV_depth_buffer_float

GL_NV_depth_clamp

GL_NV_draw_texture

GL_NV_draw_vulkan_image

GL_NV_explicit_multisample

GL_NV_feature_query

GL_NV_fence

GL_NV_float_buffer

GL_NV_fog_distance

GL_NV_fragment_program

GL_NV_fragment_program2

GL_NV_fragment_program_option

GL_NV_framebuffer_multisample_coverage

GL_NV_geometry_shader4

GL_NV_gpu_multicast

GL_NV_gpu_program4

GL_NV_gpu_program4_1

GL_NV_gpu_program5

GL_NV_gpu_program5_mem_extended

GL_NV_gpu_program_fp64

GL_NV_gpu_shader5

GL_NV_half_float

GL_NV_internalformat_sample_query

GL_NV_light_max_exponent

GL_NV_multisample_coverage

GL_NV_multisample_filter_hint

GL_NV_occlusion_query

GL_NV_packed_depth_stencil

GL_NV_parameter_buffer_object

GL_NV_parameter_buffer_object2

GL_NV_path_rendering

GL_NV_pixel_data_range

GL_NV_point_sprite

GL_NV_primitive_restart

GL_NV_query_resource

GL_NV_query_resource_tag

GL_NV_register_combiners

GL_NV_register_combiners2

GL_NV_shader_atomic_counters

GL_NV_shader_atomic_float

GL_NV_shader_atomic_int64

GL_NV_shader_buffer_load

GL_NV_shader_storage_buffer_object

GL_NV_shader_subgroup_partitioned

GL_NV_shader_thread_group

GL_NV_shader_thread_shuffle

GL_NV_texgen_reflection

GL_NV_texture_barrier

GL_NV_texture_compression_vtc

GL_NV_texture_env_combine4

GL_NV_texture_multisample

GL_NV_texture_rectangle

GL_NV_texture_rectangle_compressed

GL_NV_texture_shader

GL_NV_texture_shader2

GL_NV_texture_shader3

GL_NV_timeline_semaphore

GL_NV_transform_feedback

GL_NV_transform_feedback2

GL_NV_uniform_buffer_unified_memory

GL_NV_vertex_array_range

GL_NV_vertex_array_range2

GL_NV_vertex_attrib_integer_64bit

GL_NV_vertex_buffer_unified_memory

GL_NV_vertex_program

GL_NV_vertex_program1_1

GL_NV_vertex_program2

GL_NV_vertex_program2_option

GL_NV_vertex_program3

GL_OVR_multiview

GL_OVR_multiview2

GL_S3_s3tc

GL_SGIS_generate_mipmap

GL_SGIS_texture_lod

GL_SGIX_depth_texture

GL_SGIX_shadow

GL_SUN_slice_accum

GL_WIN_swap_hint

WGL_EXT_swap_control



SMBIOS: 



[Bios]

  vendor: "Insyde Corp."

  version: "V1.07"

  startSegment: E000

  releaseDate: "09/05/2014"

  flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int13a|int13b|int13c|int13d|int13e|int13f|int9|int10

  flags1: acpi|usb_legacy

  flags2: bios_boot|targeted_content_distribution|uefi

  size: 4 MiB



[System]

  manufacturer: "Acer"

  productName: "Aspire VN7-791"

  version: "V1.07"

  serialNumber: "NXMQSEG0014381A2B86600"

  uuid0: 9C4EC75EA7F0C9CC

  uuid1: 6083E37338BF48B2

  wakeUpType: power_switch

  skuNumber: "Aspire VN7-791_091D_1.07"

  m_Family: "Sharkbay System"



[Baseboard]

  manufacturer: "Acer"

  product: "Aspire VN7-791"

  version: "V1.07"

  serialNumber: "NBMQR11006438001246600"

  assetTag: "No Asset Tag"

  flags: motherboard|replaceable

  location: "Type2 - Board Chassis Location"

  hChassis: 3

  type: motherboard



[Chassis]

  manufacturer: "Acer"

  type: notebook

  version: "V1.07"

  serialNumber: "NXMQSEG0014381A2B86600"

  assetTag: "No Asset Tag"

  state: ok

  powerState: ok

  thermalState: ok

  securityStatus: none

  numPowerCords: 1



[Processor]

  socket: "U3E1"

  type: CPU

  m_Family: 205

  manufacturer: "Intel(R) Corporation"

  id: BFEBFBFF000306C3

  version: "Intel(R) Core(TM) i5-4210H CPU @ 2.90GHz"

  voltage: 6 dV

  externalClockFrequency: 100 MHz

  maxFrequency: 2900 MHz

  bootFrequency: 800 MHz

  status: enabled

  upgrade: (unknown ProcessorUpgrade 45)

  hL1: 6

  hL2: 7

  hL3: 8

  coresPerPackage: 2

  enabledCores: 2

  logicalPerPackage: 4

  flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control

  populated: true



[Cache]

  designation: "L1 Cache"

  configuration: enabled

  supportedFlags: synchronous

  currentFlags: synchronous

  ecc: single_bit

  type: data

  m_Associativity: A8

  level: 1

  location: internal

  mode: write_back

  maxSize: 32 KiB

  installedSize: 32 KiB



[Cache]

  designation: "L1 Cache"

  configuration: enabled

  supportedFlags: synchronous

  currentFlags: synchronous

  ecc: single_bit

  type: instruction

  m_Associativity: A8

  level: 1

  location: internal

  mode: write_back

  maxSize: 32 KiB

  installedSize: 32 KiB



[Cache]

  designation: "L2 Cache"

  configuration: enabled

  supportedFlags: synchronous

  currentFlags: synchronous

  ecc: single_bit

  type: unified

  m_Associativity: A8

  level: 2

  location: internal

  mode: write_back

  maxSize: 256 KiB

  installedSize: 256 KiB



[Cache]

  designation: "L3 Cache"

  configuration: enabled

  supportedFlags: synchronous

  currentFlags: synchronous

  ecc: single_bit

  type: unified

  m_Associativity: A12

  level: 3

  location: internal

  mode: write_back

  maxSize: 3 MiB

  installedSize: 3 MiB



[OnBoardDevices]

  type: video

  description: "Video Graphics Controller"

  enabled: true



[OnBoardDevices]

  type: ethernet

  description: "Realtek Lan Controller"

  enabled: true



[MemoryArray]

  location: motherboard

  use: system

  ecc: none

  numDevices: 4

  maxCapacity: 32 GiB



[MemoryDevice]

  hMemoryArray: 13

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "DIMM0"

  bank: "BANK 0"

  type: DDR3

  typeFlags: synchronous

  speed: 1600 MHz

  manufacturer: "Kingston"

  serialNumber: "DE24DFEE"

  assetTag: "Unknown"

  partNumber: "ACR16D3LS1KFG/4G"

  configuredSpeed: 1600 MHz

  size: 4 GiB

  rank: 1



[MemoryDevice]

  hMemoryArray: 13

  formFactor: DIMM

  locator: "DIMM1"

  bank: "BANK 1"

  type: unknown

  typeFlags: unknown

  manufacturer: "Empty"

  serialNumber: "Empty"

  assetTag: "Unknown"

  partNumber: "Empty"



[MemoryDevice]

  hMemoryArray: 13

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "DIMM2"

  bank: "BANK 2"

  type: DDR3

  typeFlags: synchronous

  speed: 1600 MHz

  manufacturer: "Kingston"

  serialNumber: "E1243EED"

  assetTag: "Unknown"

  partNumber: "ACR16D3LS1KFG/4G"

  configuredSpeed: 1600 MHz

  size: 4 GiB

  rank: 1



[MemoryDevice]

  hMemoryArray: 13

  formFactor: DIMM

  locator: "DIMM3"

  bank: "BANK 3"

  type: unknown

  typeFlags: unknown

  manufacturer: "Empty"

  serialNumber: "Empty"

  assetTag: "Unknown"

  partNumber: "Empty"



[MemoryArrayMappedAddress]

  hMemoryArray: 13

  partitionWidth: 4

  endAddress: 1FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 14

  hMemoryArrayMappedAddress: 18

  interleavePosition: 1

  interleavedDataDepth: 1

  endAddress: FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 16

  hMemoryArrayMappedAddress: 18

  interleavePosition: 2

  interleavedDataDepth: 1

  endAddress: FFFFFC00





====================================

Main log:

(unavailable)

====================================

