Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "borderless.fullscreen" = "true"
Loaded config string "borderless.window" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "hidpi" = "false"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "8"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowscascadecount" = "1"
Loaded config string "shadowscascadedistanceratio" = "1.7"
Loaded config string "shadowscutoffdistance" = "300.0"
Loaded config string "shadowscovermap" = "false"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "cursorbackend" = "sdl"
Loaded config string "rendererbackend" = "gl"
Loaded config string "renderer.backend.debugcontext" = "false"
Loaded config string "renderer.backend.debugmessages" = "false"
Loaded config string "renderer.backend.debuglabels" = "false"
Loaded config string "renderer.backend.debugscopedlabels" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "textures.quality" = "2"
Loaded config string "textures.maxanisotropy" = "2"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "true"
Loaded config string "postproc" = "true"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "variant_diversity" = "full"
Loaded config string "materialmgr.quality" = "10.0"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = (empty)
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.lastattackfocus" = "Space"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.singleselection" = (empty)
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.flare" = "K"
Loaded config string "hotkey.session.flareactivate" = (empty)
Loaded config string "hotkey.session.calltoarms" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.dragdelta" = "4"
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.flarelifetime" = "6"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Loaded config string "gui.session.selectformationasone" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.icons.enabled" = "true"
Loaded config string "gui.session.minimap.icons.opacity" = "1.0"
Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena26"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot26"
Loaded config string "lobby.echelon" = "echelon26"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWQa4XiSn+BLxIYXNrXyz68wwTGWyZ7+kxDtZuLHBXkCtt+lLB8VnpdM"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "-1"
Loaded config string "network.autocatchup" = "true"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "sound.mindistance" = "1"
Loaded config string "sound.maxdistance" = "350"
Loaded config string "sound.maxstereoangle" = "0.62"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.scroll.mouse.detectdistance" = "3"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Info when compiling shader 'shaders/glsl/fxaa.fs': 0(609) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(617) : warning C7533: global variable gl_FragColor is deprecated after version 120
Info when linking program 'shaders/glsl/simple.vs'+'shaders/glsl/fxaa.fs': Fragment info ------------- 0(609) : warning C7555: 'varying' is deprecated, use 'in/out' instead 0(617) : warning C7533: global variable gl_FragColor is deprecated after version 120
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Creating shadow texture (size 2048x2048) (format = Format::D24)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/pompeii.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmgen2/gaia.js'
Loading map generator script 'maps/random/rmgen2/setup.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/aegean.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Loading heightmap pompeii.png...
0.372550s.
Lowering sea ground...
0.210989s.
Smoothing heightmap...
0.158050s.
Marking water...
0.033608s.
Marking land...
0.063932s.
Painting cliffs...
0.154476s.
Painting lava...
0.006131s.
Adding smoke...
0.003707s.
Placing players...
0.107050s.
Creating bases...
0.067986s.
Flatten the initial CC area...
0.109388s.
Placing docks...
0.000916s.
Marking dock search start area...
0.052378s.
Marking dock search end area...
0.144336s.
Marking land area...
0.044336s.
Marking water area...
0.033052s.
Placing docks...
0.002713s.
Marking dock search start area...
0.059835s.
Marking dock search end area...
0.135757s.
Marking land area...
0.041972s.
Marking water area...
0.043534s.
Placing docks...
0.009827s.
Creating layered patches...
0.157716s.
Creating decoration...
0.049878s.
Creating stone mines...
0.004638s.
Creating forests...
0.072942s.
Creating metal mines...
0.002678s.
Creating straggler trees...
0.068639s.
Creating animals...
0.004813s.
Creating fish...
0.005130s.
Adding gatherable stone statues...
0.006435s.
Adding stone ruins...
0.002986s.
Adding shipwrecks...
0.001708s.
Adding more statues...
0.003868s.
Adding skeletons...
0.002787s.
Total map generation time: 2.256397s.
Total entities: 981, Terrain entities: 178, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/hyrcanian_shores.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
0.062644s.
Creating river...
0.076260s.
Marking highlands area...
0.043974s.
Creating fish...
0.013056s.
Creating bumps...
0.612437s.
Creating hills...
0.119789s.
Creating mainland forests...
0.095708s.
Creating highland forests...
0.073813s.
Creating dirt patches...
0.114752s.
Creating grass patches...
0.156119s.
Creating stone mines...
0.003474s.
Creating small stone quarries...
0.002260s.
Creating metal mines...
0.002373s.
Creating small decorative rocks...
0.010773s.
Creating large decorative rocks...
0.002518s.
Creating deer...
0.003548s.
Creating sheep...
0.002245s.
Creating berry bush...
0.003763s.
Creating boar...
0.002223s.
Creating straggler trees...
0.010426s.
Creating small grass tufts...
0.008449s.
Creating large grass tufts...
0.008949s.
Creating bushes...
0.003702s.
Total map generation time: 1.454229s.
Total entities: 2254, Terrain entities: 788, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
Saved game to 'C:\Users\mak\Documents\My Games\0ad\saves\savegame-0366.0adsave'
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/hyrcanian_shores.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
0.065897s.
Creating river...
0.078047s.
Marking highlands area...
0.044812s.
Creating fish...
0.013399s.
Creating bumps...
0.607822s.
Creating hills...
0.102039s.
Creating mainland forests...
0.098830s.
Creating highland forests...
0.082065s.
Creating dirt patches...
0.137498s.
Creating grass patches...
0.153023s.
Creating stone mines...
0.002073s.
Creating small stone quarries...
0.001612s.
Creating metal mines...
0.001502s.
Creating small decorative rocks...
0.007457s.
Creating large decorative rocks...
0.002692s.
Creating deer...
0.003552s.
Creating sheep...
0.002229s.
Creating berry bush...
0.003677s.
Creating boar...
0.002265s.
Creating straggler trees...
0.010599s.
Creating small grass tufts...
0.005103s.
Creating large grass tufts...
0.008478s.
Creating bushes...
0.004103s.
Total map generation time: 1.459275s.
Total entities: 2254, Terrain entities: 788, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/hyrcanian_shores.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
0.066008s.
Creating river...
0.073351s.
Marking highlands area...
0.047039s.
Creating fish...
0.013126s.
Creating bumps...
0.605233s.
Creating hills...
0.107001s.
Creating mainland forests...
0.094356s.
Creating highland forests...
0.072182s.
Creating dirt patches...
0.117891s.
Creating grass patches...
0.146281s.
Creating stone mines...
0.002098s.
Creating small stone quarries...
0.001642s.
Creating metal mines...
0.001327s.
Creating small decorative rocks...
0.008030s.
Creating large decorative rocks...
0.002753s.
Creating deer...
0.003502s.
Creating sheep...
0.002631s.
Creating berry bush...
0.004146s.
Creating boar...
0.002109s.
Creating straggler trees...
0.010135s.
Creating small grass tufts...
0.005189s.
Creating large grass tufts...
0.009783s.
Creating bushes...
0.003833s.
Total map generation time: 1.420411s.
Total entities: 2254, Terrain entities: 788, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_long_rome_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
Saved game to 'C:\Users\mak\Documents\My Games\0ad\saves\savegame-0367.0adsave'
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shieldarm_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/hyrcanian_shores.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
0.114076s.
Creating river...
0.086486s.
Marking highlands area...
0.064705s.
Creating fish...
0.019966s.
Creating bumps...
0.712768s.
Creating hills...
0.131566s.
Creating mainland forests...
0.117902s.
Creating highland forests...
0.085815s.
Creating dirt patches...
0.154655s.
Creating grass patches...
0.183632s.
Creating stone mines...
0.003302s.
Creating small stone quarries...
0.004155s.
Creating metal mines...
0.001351s.
Creating small decorative rocks...
0.010912s.
Creating large decorative rocks...
0.002658s.
Creating deer...
0.003695s.
Creating sheep...
0.002372s.
Creating berry bush...
0.004970s.
Creating boar...
0.002177s.
Creating straggler trees...
0.010223s.
Creating small grass tufts...
0.005747s.
Creating large grass tufts...
0.010385s.
Creating bushes...
0.004519s.
Total map generation time: 1.763050s.
Total entities: 2254, Terrain entities: 788, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_capturing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
ERROR: This entity cannot research health_females_01.
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/hyrcanian_shores.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/alpine.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating playerbases...
0.090229s.
Creating river...
0.083254s.
Marking highlands area...
0.051329s.
Creating fish...
0.020942s.
Creating bumps...
0.679123s.
Creating hills...
0.114084s.
Creating mainland forests...
0.104786s.
Creating highland forests...
0.081010s.
Creating dirt patches...
0.125244s.
Creating grass patches...
0.142913s.
Creating stone mines...
0.002577s.
Creating small stone quarries...
0.002231s.
Creating metal mines...
0.001376s.
Creating small decorative rocks...
0.009444s.
Creating large decorative rocks...
0.002679s.
Creating deer...
0.003592s.
Creating sheep...
0.002379s.
Creating berry bush...
0.003662s.
Creating boar...
0.002113s.
Creating straggler trees...
0.009979s.
Creating small grass tufts...
0.005589s.
Creating large grass tufts...
0.009943s.
Creating bushes...
0.003351s.
Total map generation time: 1.575849s.
Total entities: 2254, Terrain entities: 788, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_shoal_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/tuna_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_capturing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
ERROR: This entity cannot research health_females_01.
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "antialiasing" = "fxaa"
Loaded config string "boongui.observer.toppanel" = "true"
Loaded config string "boongui.player.toppanel" = "true"
Loaded config string "boongui.showduration" = "true"
Loaded config string "boongui.statsmode" = "true"
Loaded config string "boongui.toppanel.coloredPlayerStatsBackground" = "25"
Loaded config string "boongui.toppanel.resourceGatherersRates" = "Gatherers"
Loaded config string "chat.session.extended" = "true"
Loaded config string "currentcampaign" = "new_maps_1656950551902_28052"
Loaded config string "gui.gamesetup.enabletips" = "false"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.minimap.icons.enabled" = "false"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "51.0203857421875"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1661082182"
Loaded config string "hotkey.boongui.camera.follow.fps" = "Shift+F"
Loaded config string "hotkey.boongui.session.gui.exit" = "Shift+Escape"
Loaded config string "hotkey.boongui.session.stats.mode.1" = "Z+1"
Loaded config string "hotkey.boongui.session.stats.mode.10" = "Z+0"
Loaded config string "hotkey.boongui.session.stats.mode.2" = "Z+2"
Loaded config string "hotkey.boongui.session.stats.mode.3" = "Z+3"
Loaded config string "hotkey.boongui.session.stats.mode.4" = "Z+4"
Loaded config string "hotkey.boongui.session.stats.mode.5" = "Z+5"
Loaded config string "hotkey.boongui.session.stats.mode.6" = "Z+6"
Loaded config string "hotkey.boongui.session.stats.mode.7" = "Z+7"
Loaded config string "hotkey.boongui.session.stats.mode.8" = "Z+8"
Loaded config string "hotkey.boongui.session.stats.mode.9" = "Z+9"
Loaded config string "hotkey.boongui.session.stats.nextMode" = "Z+Tab"
Loaded config string "hotkey.boongui.session.stats.previousMode" = "Z+Shift+Tab"
Loaded config string "hotkey.boongui.session.stats.toggle" = "Alt+Shift+F"
Loaded config string "lobby.login" = "GurkenKhan"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "24190fa4d09d995faba1d7ef33eff308"
Loaded config string "lobby.terms_of_service" = "d16022514259525c81cd57bd0484d86d"
Loaded config string "lobby.terms_of_use" = "05b8372649355ead808eb75b01ce8c05"
Loaded config string "locale" = "en_US"
Loaded config string "mod.enabledmods" = "mod public community-mod"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "playername.multiplayer" = "GurkenKhan"
Loaded config string "playername.singleplayer" = "Gurken Khan"
Loaded config string "postproc" = "true"
Loaded config string "shadowquality" = "1"
Loaded config string "sharpening" = "cas"
Loaded config string "showdetailedtooltips" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "sound.mastergain" = "0.6938773393630981"
Loaded config string "sound.musicgain" = "0"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "xres" = "1024"
Loaded config string "yres" = "768"