<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant>
      <mesh>structural/ptol_fishing_boat.dae</mesh>
      <props>
        <prop actor="units/incas/fisherman.xml" attachpoint="fisherman"/>
        <prop actor="props/structures/ptolemies/fishing_boat_basket.xml" attachpoint="basket"/>
      </props>
      <textures>
        <texture file="structural/ptol_fishing_boat.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant frequency="1" name="walk"/>
    <variant frequency="1" name="run"/>
    <variant frequency="1" name="gather_fish">
      <props>
        <prop actor="props/units/row.xml" attachpoint="row"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
    <variant frequency="1" name="carry_fish">
      <props>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
    <variant frequency="1" name="carry_idle">
      <props>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_a"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_b"/>
        <prop actor="props/fauna/fish_captured.xml" attachpoint="fish_c"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
