<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="house1">
      <mesh>structural/inca_market.dae</mesh>
      <textures>
        <texture file="structural/inca_struct.png" name="baseTex"/>
        <texture file="structural/inca_struct_spec.png" name="specTex"/>
        <texture file="structural/inca_struct_norm.png" name="normTex"/>
                <texture file="structural/ao/inca_market_ao.png" name="aoTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="alive"/>
    <variant name="death">
      <props>
        <prop attachpoint="garrisoned"/>
        <prop actor="particle/destruction_smoke_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
        <prop actor="particle/destruction_dust_small_gray.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_1x1.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans_ao_parallax_spec.xml</material>
</actor>
