<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">
  <castshadow/>
  <group>
      <variant frequency="100" name="helmetc">
      <mesh>props/back_penas.dae</mesh>
      <textures>
        <texture file="structural/inca_struct.png" name="baseTex"/>
        <texture file="structural/inca_struct_spec.png" name="specTex"/>
        <texture file="structural/inca_struct_norm.png" name="normTex"/>
      </textures>
    </variant>
  </group>
  <material>player_trans_parallax_spec_helmet.xml</material>
</actor>
