<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="biped/base_hoplite.xml">
      <mesh>skeletal/new/m_tunic_short.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_inca_basic.xml" attachpoint="head"/>
        <prop actor="props/units/weapons/inca_alabarda.xml" attachpoint="weapon_R"/>
        <prop actor="props/units/helmets/inca_e.xml" attachpoint="helmet"/>
       <prop actor="props/units/shields/inca_shield_r.xml" attachpoint="shield"/>
        <prop actor="props/units/shields/inca_shield_back.xml" attachpoint="back"/>
      </props>
    </variant>
  </group>
   <group>
    <variant frequency="1" name="1">
      <textures>
        <texture file="skeletal/inca_w_c_1.png" name="baseTex"/>
      </textures>
    </variant>
	<variant frequency="1" name="2">
      <textures>
	    <texture file="skeletal/inca_w_c_2.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/attack_capture.xml"/>
    <variant file="biped/death_infantry.xml"/>
  </group>
  <material>player_trans.xml</material>
</actor>
