<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
    <castshadow/>
    <group>
        <variant frequency="100">
            <animations>
                <animation file="mechanical/waypoint_flag_idle.dae" name="Idle" speed="30"/>
            </animations>
            <mesh>props/waypoint_flag.dae</mesh>
        </variant>
    </group>
    <group>
        <variant name="waypoint_persians">
            <textures>
                <texture file="props/banner_persian.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_hellenes">
            <textures>
                <texture file="props/banner_greek.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_celts">
            <textures>
                <texture file="props/banner_celt.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_carthaginians">
            <textures>
                <texture file="props/banner_carthage.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_iberians">
            <textures>
                <texture file="props/banner_iberians.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_romans">
            <textures>
                <texture file="props/banner_romans.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_spartans">
            <textures>
                <texture file="props/banner_spartans.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_macedonians">
            <textures>
                <texture file="props/banner_macedonians.png" name="baseTex"/>
            </textures>
        </variant>
        <variant name="waypoint_inca">
            <textures>
                <texture file="props/banner_inca.png" name="baseTex"/>
            </textures>
        </variant>
    </group>
    <material>basic_trans.xml</material>
</actor>
