<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="Mesh">
      <animations>
        <animation file="quadraped/turkey_idle_1.dae" name="idle" speed="60"/>
        <animation file="quadraped/turkey_feeding.dae" name="feeding" speed="30"/>
        <animation file="quadraped/turkey_walk.dae" name="walk" speed="25"/>
        <animation file="quadraped/turkey_run.dae" name="run" speed="30"/>
        <animation file="quadraped/turkey_death.dae" name="death" speed="75"/>
      </animations>
      <mesh>skeletal/turkey.dae</mesh>
      <textures><texture file="skeletal/guajolote_silvestre.png" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>basic_trans.xml</material>
</actor>
