<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="mayan Ram">
      <animations>
        <animation file="mechanical/trunk_ram_idle.dae" name="Idle" speed="100"/>
        <animation file="mechanical/trunk_ram_move.dae" name="Walk" speed="15"/>
        <animation file="mechanical/trunk_ram_move.dae" name="Run" speed="30"/>
        <animation event="0.3" file="mechanical/trunk_ram_attack.dae" name="attack_melee" speed="100"/>
      </animations>
      <mesh>structural/trunk_ram.dae</mesh>
      <textures>
        <texture file="structural/celt_siege_ram.dds" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="death">
      <props>
        <prop actor="particle/destruction_dust_small.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>