<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="h_1">
      <props>
        <prop actor="props/units/heads/head_inca_f.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/inca_b.xml" attachpoint="helmet"/>
      </props>
    </variant>
    <variant frequency="1" name="h_2">
      <props>
        <prop actor="props/units/heads/head_inca_f.xml" attachpoint="head"/>
        <prop actor="props/units/helmets/inca_f.xml" attachpoint="helmet"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Skirt-Long_a">
      <mesh>skeletal/new/f_dress.dae</mesh>
      <textures>
        <texture file="skeletal/inca_f_1.png" name="baseTex"/>
      </textures>
    </variant>
        <variant frequency="1" name="Skirt-Long_b">
      <mesh>skeletal/new/f_dress.dae</mesh>
      <textures>
        <texture file="skeletal/inca_f_2.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <!-- In this group, defined overloads for "Idle", "Walk" and "Run" -->
    <variant file="biped/female_base_walk.xml"/>
    <variant file="biped/female_carry_food.xml"/>
    <variant file="biped/female_carry_meat.xml"/>
    <variant file="biped/female_carry_wood.xml"/>
    <variant file="biped/female_carry_stone.xml"/>
    <variant file="biped/female_carry_metal.xml"/>
  </group>
  <group>
    <!-- In this group, define overloads for other animation types, since they presumably do not collide with each other -->
    <variant name="Idle" frequency="1"/>
    <variant file="biped/attack_melee_female.xml"/>
    <variant file="biped/attack_slaughter.xml"/>
    <variant file="biped/female_death.xml"/>
    <variant file="biped/female_gather_tree.xml"/>
    <variant file="biped/female_gather_grain.xml"/>
    <variant file="biped/female_gather_fruit.xml"/>
    <variant file="biped/female_gather_meat.xml"/>
    <variant file="biped/female_gather_rock.xml"/>
    <variant file="biped/female_gather_ore.xml"/>
    <variant file="biped/female_gather_ruins.xml"/>
    <variant file="biped/gather_praise.xml"/>
    <variant file="biped/female_build.xml"/>
    <variant file="biped/female_build_farm.xml"/>
  </group>
  <material>player_trans.xml</material>
</actor>
