<?xml version="1.0" encoding="UTF-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Base">
      <mesh>skeletal/new/m_tunic_long.dae</mesh>
      <props>
        <prop actor="props/units/heads/head_inca_basic.xml" attachpoint="head"/>
        <prop actor="props/units/row.xml" attachpoint="weapon_L"/>
      </props>
      <textures>
        <texture file="skeletal/inca_w_a_1.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant file="biped/fisher/base_ptol.xml"/>
    <variant file="biped/fisher/carry_ptol.xml">
      <props>
        <prop actor="props/units/row.xml" attachpoint="weapon_L"/>
      </props>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="biped/fisher/gather_fish.xml"/>
    <variant file="biped/fisher/walk.xml">
      <props>
        <prop actor="props/units/row.xml" attachpoint="weapon_L"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
