0 A.D. (0.0.27) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "borderless.fullscreen" = "true"

Loaded config string "borderless.window" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "8"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "cursorbackend" = "sdl"

Loaded config string "rendererbackend" = "gl"

Loaded config string "renderer.backend.debugcontext" = "false"

Loaded config string "renderer.backend.debugmessages" = "false"

Loaded config string "renderer.backend.debuglabels" = "false"

Loaded config string "renderer.backend.debugscopedlabels" = "false"

Loaded config string "renderer.backend.vulkan.disabledescriptorindexing" = "false"

Loaded config string "renderer.backend.vulkan.deviceindexoverride" = "-1"

Loaded config string "renderpath" = "default"

Loaded config string "textures.quality" = "2"

Loaded config string "textures.maxanisotropy" = "2"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "true"

Loaded config string "postproc" = "true"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "10.0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.singleselection" = (empty)

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.capture" = "C"

Loaded config string "hotkey.session.attack" = (empty)

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.calltoarms" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.dragdelta" = "4"

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Loaded config string "gui.session.selectformationasone" = "true"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.icons.enabled" = "true"

Loaded config string "gui.session.minimap.icons.opacity" = "1.0"

Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena27"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot27"

Loaded config string "lobby.echelon" = "echelon27"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "-1"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.scroll.mouse.detectdistance" = "3"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gui.gamesetup.aibehavior" = "aggressive"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1626807877"

Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "domowy"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "silhouettes" = "true"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Vulkan validation layer: 'VK_LAYER_MESA_device_select' (Linux device selection layer) v0.1.3.211

Vulkan validation layer: 'VK_LAYER_NV_optimus' (NVIDIA Optimus layer) v0.1.3.194

Vulkan validation layer: 'VK_LAYER_MESA_overlay' (Mesa Overlay layer) v0.1.3.211

Vulkan validation layer: 'VK_LAYER_INTEL_nullhw' (INTEL NULL HW) v0.1.1.73

Vulkan available device: 'Intel(R) Xe Graphics (TGL GT2)' Type: 1 Supported: Y

ID: 39497 VendorID: 32902 API Version: 4206822 Driver Version: 92286979

hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y

graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 1

maxBoundDescriptorSets: 32

Surface format: 50 colorSpace: 0 Supported: N

Surface format: 44 colorSpace: 0 Supported: Y

Memory Type Index: 0 Flags: 15 Heap Index: 0

Memory Heap Index: 0 Size: 12122028 Flags: 1

Vulkan available device: 'llvmpipe (LLVM 15.0.6, 256 bits)' Type: 4 Supported: Y

ID: 0 VendorID: 65541 API Version: 4206822 Driver Version: 1

hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y

graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 1

maxBoundDescriptorSets: 8

Surface format: 50 colorSpace: 0 Supported: N

Surface format: 44 colorSpace: 0 Supported: Y

Memory Type Index: 0 Flags: 15 Heap Index: 0

Memory Heap Index: 0 Size: 2097152 Flags: 1

Loading config file "config/user.cfg"

Loaded config string "gui.gamesetup.aibehavior" = "aggressive"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1626807877"

Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "domowy"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "silhouettes" = "true"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.gamesetup.aibehavior" = "aggressive"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1626807877"

Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "domowy"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "silhouettes" = "true"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.gamesetup.aibehavior" = "aggressive"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1626807877"

Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "domowy"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "silhouettes" = "true"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Creating shadow texture (size 1024x1024) (format = Default)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Researcher.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/Trainer.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Requirements.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Researcher.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/migration.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/india.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Creating player islands and docks...

0.074388s.

Creating playerbases...

0.015624s.

Create the continent body...

0.425400s.

Creating shore jaggedness...

0.450831s.

Creating bumps...

0.197152s.

Creating hills...

0.051261s.

Creating forests...

0.150528s.

Creating dirt patches...

0.115759s.

Creating grass patches...

0.067905s.

Creating stone mines...

0.001543s.

Creating small stone quarries...

0.003124s.

Creating metal mines...

0.000852s.

Creating small decorative rocks...

0.006135s.

Creating large decorative rocks...

0.002354s.

Creating deer...

0.000818s.

Creating sheep...

0.000477s.

Creating fruit bush...

0.000599s.

Creating fish...

0.002649s.

Creating straggler trees...

0.029810s.

Creating small grass tufts...

0.025043s.

Creating large grass tufts...

0.038465s.

Creating bushes...

0.027300s.

Total map generation time: 1.693247s.

Total entities: 9468, Terrain entities: 3264, Textures: 12.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/han_bow.xml'

Loading skeleton definitions from 'art/skeletons/han_forge_wheel.xml'

Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'

Loading skeleton definitions from 'art/skeletons/han_nu.xml'

Loading skeleton definitions from 'art/skeletons/han_ram.xml'

Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/roman_cc.dae: Starting conversion

art/meshes/structural/roman_cc.dae: Running FixBrokenXML

art/meshes/structural/roman_cc.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'

art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'

art/meshes/structural/roman_cc.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Adding prop point garrisoned

art/meshes/structural/roman_cc.dae: Adding prop point projectile

art/meshes/props/roman_cc_transp.dae: Starting conversion

art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML

art/meshes/props/roman_cc_transp.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d

art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'

art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'

art/meshes/props/roman_cc_transp.dae: Found static geometry

art/meshes/props/roman_cc_columns.dae: Starting conversion

art/meshes/props/roman_cc_columns.dae: Running FixBrokenXML

art/meshes/props/roman_cc_columns.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d

art/meshes/props/roman_cc_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_columns.dae: Found convertible object 'rostrum_001'

art/meshes/props/roman_cc_columns.dae: Converting 'rostrumMesh_001'

art/meshes/props/roman_cc_columns.dae: Found static geometry

art/meshes/props/rome_cc_statues.dae: Starting conversion

art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML

art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_cc_statues.dae: Found library_images to delete

art/meshes/props/rome_cc_statues.dae: Found library_materials to delete

art/meshes/props/rome_cc_statues.dae: Found library_effects to delete

art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete

art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'

art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'

art/meshes/props/rome_cc_statues.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

art/meshes/props/helmet/rome_montefortino_b.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_b.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/rome_montefortino_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_b.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_b.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_b.dae: Found static geometry

art/meshes/props/weapons/sheath_gladius_01.dae: Starting conversion

art/meshes/props/weapons/sheath_gladius_01.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath_gladius_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/sheath_gladius_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath_gladius_01.dae: Found convertible object 'Weap_Blade_Pompei_Sheath_003'

art/meshes/props/weapons/sheath_gladius_01.dae: Converting 'Cube_010'

art/meshes/props/weapons/sheath_gladius_01.dae: Found static geometry

art/meshes/props/weapons/sheath_gladius_01.dae: Adding prop point sword

art/meshes/props/shield/scutum_01_f.dae: Starting conversion

art/meshes/props/shield/scutum_01_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_01_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/scutum_01_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_01_f.dae: Found convertible object 'Scutum_B_Front_001'

art/meshes/props/shield/scutum_01_f.dae: Converting 'scutum_i_f-Geometry_041'

art/meshes/props/shield/scutum_01_f.dae: Found static geometry

art/meshes/props/shield/scutum_01_f.dae: Adding prop point boss

art/meshes/props/shield/props/scutum_01_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_01_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_01_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_01_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_01_b.dae: Found convertible object 'Scutum_B_Back'

art/meshes/props/shield/props/scutum_01_b.dae: Converting 'scutum_i_f-Geometry_077'

art/meshes/props/shield/props/scutum_01_b.dae: Found static geometry

art/meshes/props/shield/props/scutum_handgrip_a.dae: Starting conversion

art/meshes/props/shield/props/scutum_handgrip_a.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_handgrip_a.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_handgrip_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_handgrip_a.dae: Found convertible object 'Scutum_B_handgrip_01'

art/meshes/props/shield/props/scutum_handgrip_a.dae: Converting 'Cubo_043'

art/meshes/props/shield/props/scutum_handgrip_a.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_a.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/rome_montefortino_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_a.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_a.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Starting conversion

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Running FixBrokenXML

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/helmet/old/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found convertible object 'helmet'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found static geometry

art/meshes/props/weapons/gladius_08.dae: Starting conversion

art/meshes/props/weapons/gladius_08.dae: Running FixBrokenXML

art/meshes/props/weapons/gladius_08.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weapons/gladius_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/gladius_08.dae: Found convertible object 'weap_gladus_h'

art/meshes/props/weapons/gladius_08.dae: Converting 'weap_gladus_h-Geometry'

art/meshes/props/weapons/gladius_08.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Starting conversion

art/meshes/props/shield/round_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_b_f.dae: Found convertible object 'round_b_f'

art/meshes/props/shield/round_b_f.dae: Converting 'round_b_f-Geometry'

art/meshes/props/shield/round_b_f.dae: Found static geometry

art/meshes/props/shield/round_b_f.dae: Adding prop point back

art/meshes/props/shield/round_s_b.dae: Starting conversion

art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML

art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'

art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'

art/meshes/props/shield/round_s_b.dae: Found static geometry

art/meshes/props/weapons/gladius_06.dae: Starting conversion

art/meshes/props/weapons/gladius_06.dae: Running FixBrokenXML

art/meshes/props/weapons/gladius_06.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weapons/gladius_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/gladius_06.dae: Found convertible object 'weap_gladus_f'

art/meshes/props/weapons/gladius_06.dae: Converting 'weap_gladus_f-Geometry'

art/meshes/props/weapons/gladius_06.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully

art/meshes/props/spear_lance_cavalry_reverse.dae: Starting conversion

art/meshes/props/spear_lance_cavalry_reverse.dae: Running FixBrokenXML

art/meshes/props/spear_lance_cavalry_reverse.dae: Authoring tool: Blender 2.79.0 commit date:2018-02-21, commit time:10:41, hash:8928d99270f

art/meshes/props/spear_lance_cavalry_reverse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_lance_cavalry_reverse.dae: Found convertible object 'spear10-Pivot'

art/meshes/props/spear_lance_cavalry_reverse.dae: Converting 'spear10Mesh_001'

art/meshes/props/spear_lance_cavalry_reverse.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

art/meshes/structural/rome_dock.dae: Starting conversion

art/meshes/structural/rome_dock.dae: Running FixBrokenXML

art/meshes/structural/rome_dock.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_dock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_dock.dae: Found convertible object 'rome_dock'

art/meshes/structural/rome_dock.dae: Converting 'rome_dockMesh'

art/meshes/structural/rome_dock.dae: Found static geometry

art/meshes/props/rome_dock_1.dae: Starting conversion

art/meshes/props/rome_dock_1.dae: Running FixBrokenXML

art/meshes/props/rome_dock_1.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/props/rome_dock_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_dock_1.dae: Found convertible object 'rome_dock_wood'

art/meshes/props/rome_dock_1.dae: Converting 'rome_dock_woodMesh'

art/meshes/props/rome_dock_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

art/meshes/structural/rome_storehouse.dae: Starting conversion

art/meshes/structural/rome_storehouse.dae: Running FixBrokenXML

art/meshes/structural/rome_storehouse.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_storehouse.dae: Found convertible object 'romemill'

art/meshes/structural/rome_storehouse.dae: Converting 'romemill-mesh'

art/meshes/structural/rome_storehouse.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

art/meshes/props/weap_falcata_c.dae: Starting conversion

art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML

art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weap_falcata_c.dae: Found library_images to delete

art/meshes/props/weap_falcata_c.dae: Found library_materials to delete

art/meshes/props/weap_falcata_c.dae: Found library_effects to delete

art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete

art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'

art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'

art/meshes/props/weap_falcata_c.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

art/meshes/props/weapons/gladius_02.dae: Starting conversion

art/meshes/props/weapons/gladius_02.dae: Running FixBrokenXML

art/meshes/props/weapons/gladius_02.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weapons/gladius_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/gladius_02.dae: Found convertible object 'weap_gladus_b'

art/meshes/props/weapons/gladius_02.dae: Converting 'weap_gladus_b-Geometry'

art/meshes/props/weapons/gladius_02.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PLAYERCOLOR": "1"

ERROR: Failed to load shader 'spirv/model_common'

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PARALLAX": "1"

ERROR: "USE_PLAYERCOLOR": "1"

ERROR: "USE_AO": "1"

ERROR: Failed to load shader 'spirv/model_common'

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: Failed to load shader 'spirv/model_common'

art/meshes/structural/roman_house_d.dae: Starting conversion

art/meshes/structural/roman_house_d.dae: Running FixBrokenXML

art/meshes/structural/roman_house_d.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_d.dae: Found convertible object 'HouseD'

art/meshes/structural/roman_house_d.dae: Converting 'HouseDMesh_001'

art/meshes/structural/roman_house_d.dae: Found static geometry

art/meshes/structural/roman_house_d.dae: Adding prop point plant_b

art/meshes/structural/roman_house_d.dae: Adding prop point plant_a

art/meshes/gaia/bush_sm_2.dae: Starting conversion

art/meshes/gaia/bush_sm_2.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_2.dae: Found convertible object 'bush_sm_2'

art/meshes/gaia/bush_sm_2.dae: Converting 'bush_sm_2-Geometry'

art/meshes/gaia/bush_sm_2.dae: Found static geometry

art/meshes/structural/roman_house_b.dae: Starting conversion

art/meshes/structural/roman_house_b.dae: Running FixBrokenXML

art/meshes/structural/roman_house_b.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_b.dae: Found convertible object 'HouseB'

art/meshes/structural/roman_house_b.dae: Converting 'HouseB-mesh'

art/meshes/structural/roman_house_b.dae: Found static geometry

art/meshes/structural/rome_barracks.dae: Starting conversion

art/meshes/structural/rome_barracks.dae: Running FixBrokenXML

art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_barracks.dae: Found convertible object 'rome_barracks'

art/meshes/structural/rome_barracks.dae: Converting 'rome_barracks_001'

art/meshes/structural/rome_barracks.dae: Found static geometry

art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned

art/meshes/structural/rome_barracks.dae: Adding prop point projectiile

art/meshes/gaia/bush_sm_4.dae: Starting conversion

art/meshes/gaia/bush_sm_4.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_4.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_4.dae: Found convertible object 'bush_sm_4'

art/meshes/gaia/bush_sm_4.dae: Converting 'bush_sm_4-Geometry'

art/meshes/gaia/bush_sm_4.dae: Found static geometry

art/meshes/structural/rome_stable.dae: Starting conversion

art/meshes/structural/rome_stable.dae: Running FixBrokenXML

art/meshes/structural/rome_stable.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/rome_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_stable.dae: Found convertible object 'Cube_018'

art/meshes/structural/rome_stable.dae: Converting 'Cube_016'

art/meshes/structural/rome_stable.dae: Found static geometry

art/meshes/structural/rome_stable.dae: Adding prop point horse

art/meshes/structural/rome_stable.dae: Adding prop point horse_1

art/meshes/structural/rome_stable.dae: Adding prop point horse_2

art/meshes/structural/rome_stable.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/structural/roman_house_a.dae: Starting conversion

art/meshes/structural/roman_house_a.dae: Running FixBrokenXML

art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'

art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'

art/meshes/structural/roman_house_a.dae: Found static geometry

art/meshes/gaia/bush_sm_3.dae: Starting conversion

art/meshes/gaia/bush_sm_3.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_3.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_3.dae: Found convertible object 'bush_sm_3'

art/meshes/gaia/bush_sm_3.dae: Converting 'bush_sm_3-Geometry'

art/meshes/gaia/bush_sm_3.dae: Found static geometry

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "ALPHABLEND_PASS_OPAQUE": "1"

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_WIND": "1"

ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375"

ERROR: "USE_TRANSPARENT": "1"

ERROR: Failed to load shader 'spirv/model_common'

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "ALPHABLEND_PASS_BLEND": "1"

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_WIND": "1"

ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05"

ERROR: "USE_TRANSPARENT": "1"

ERROR: Failed to load shader 'spirv/model_common'

art/meshes/structural/roman_house_c.dae: Starting conversion

art/meshes/structural/roman_house_c.dae: Running FixBrokenXML

art/meshes/structural/roman_house_c.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_c.dae: Found convertible object 'HouseC'

art/meshes/structural/roman_house_c.dae: Converting 'HouseC-mesh'

art/meshes/structural/roman_house_c.dae: Found static geometry

art/meshes/structural/roman_house_c.dae: Adding prop point plant_a

art/meshes/structural/roman_house_c.dae: Adding prop point plant_b

art/meshes/gaia/bush_sm_1.dae: Starting conversion

art/meshes/gaia/bush_sm_1.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_1.dae: Found convertible object 'bush_sm_1'

art/meshes/gaia/bush_sm_1.dae: Converting 'bush_sm_1-Geometry'

art/meshes/gaia/bush_sm_1.dae: Found static geometry

art/meshes/structural/rome_fc.dae: Starting conversion

art/meshes/structural/rome_fc.dae: Running FixBrokenXML

art/meshes/structural/rome_fc.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/structural/rome_fc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_fc.dae: Found convertible object 'rome_farmstead'

art/meshes/structural/rome_fc.dae: Converting 'rome_farmsteadMesh'

art/meshes/structural/rome_fc.dae: Found static geometry

art/meshes/props/rome_farmstead_wood.dae: Starting conversion

art/meshes/props/rome_farmstead_wood.dae: Running FixBrokenXML

art/meshes/props/rome_farmstead_wood.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_farmstead_wood.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_farmstead_wood.dae: Found library_images to delete

art/meshes/props/rome_farmstead_wood.dae: Found library_materials to delete

art/meshes/props/rome_farmstead_wood.dae: Found library_effects to delete

art/meshes/props/rome_farmstead_wood.dae: Found a bind_material to delete

art/meshes/props/rome_farmstead_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_farmstead_wood.dae: Found convertible object 'Farmstead__Struct_000'

art/meshes/props/rome_farmstead_wood.dae: Converting 'Farmstead__Struct_000Mesh'

art/meshes/props/rome_farmstead_wood.dae: Found static geometry

art/meshes/props/rome_farmstead_plants.dae: Starting conversion

art/meshes/props/rome_farmstead_plants.dae: Running FixBrokenXML

art/meshes/props/rome_farmstead_plants.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_farmstead_plants.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_farmstead_plants.dae: Found library_images to delete

art/meshes/props/rome_farmstead_plants.dae: Found library_materials to delete

art/meshes/props/rome_farmstead_plants.dae: Found library_effects to delete

art/meshes/props/rome_farmstead_plants.dae: Found a bind_material to delete

art/meshes/props/rome_farmstead_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_farmstead_plants.dae: Found convertible object 'rome_farm_plants'

art/meshes/props/rome_farmstead_plants.dae: Converting 'rome_farm_plantsMesh'

art/meshes/props/rome_farmstead_plants.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

art/meshes/structural/found_9x7.dae: Starting conversion

art/meshes/structural/found_9x7.dae: Running FixBrokenXML

art/meshes/structural/found_9x7.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/structural/found_9x7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x7.dae: Found convertible object 'foundation_9x7'

art/meshes/structural/found_9x7.dae: Converting 'foundation_9x7_001'

art/meshes/structural/found_9x7.dae: Found static geometry

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x7.dae: Adding prop point post_01

art/meshes/structural/found_9x7.dae: Adding prop point post_02

art/meshes/structural/found_9x7.dae: Adding prop point post_03

art/meshes/structural/found_9x7.dae: Adding prop point post_04

art/meshes/structural/found_9x7.dae: Adding prop point post_05

art/meshes/structural/found_9x7.dae: Adding prop point post_06

art/meshes/structural/found_9x7.dae: Adding prop point post_07

art/meshes/structural/found_9x7.dae: Adding prop point post_08

art/meshes/structural/found_9x7.dae: Adding prop point post_10

art/meshes/structural/found_9x7.dae: Adding prop point post_09

art/meshes/structural/found_9x7.dae: Adding prop point plank_big_01

art/meshes/structural/found_9x7.dae: Adding prop point plank_big_02

art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x7.dae: Adding prop point wood_bar_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x7.dae: Adding prop point brick_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_02

art/meshes/structural/found_9x7.dae: Adding prop point brick_03

art/meshes/structural/found_9x7.dae: Adding prop point brick_06

art/meshes/structural/found_9x7.dae: Adding prop point brick_05

art/meshes/structural/found_9x7.dae: Adding prop point brick_04

art/meshes/structural/found_9x7.dae: Adding prop point box_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_09

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_10

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_11

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_12

art/meshes/structural/found_9x7.dae: Adding prop point box_02

art/meshes/structural/found_9x7.dae: Adding prop point box_03

art/meshes/props/scaf_7x7.dae: Starting conversion

art/meshes/props/scaf_7x7.dae: Running FixBrokenXML

art/meshes/props/scaf_7x7.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/scaf_7x7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_7x7.dae: Found convertible object 'scaf_7x7'

art/meshes/props/scaf_7x7.dae: Converting 'scaf_6x3'

art/meshes/props/scaf_7x7.dae: Found static geometry

art/meshes/structural/rome_market_struct1.dae: Starting conversion

art/meshes/structural/rome_market_struct1.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct1.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct1.dae: Found convertible object 'rome_market_struct1'

art/meshes/structural/rome_market_struct1.dae: Converting 'rome_market_struct1Mesh'

art/meshes/structural/rome_market_struct1.dae: Found static geometry

art/meshes/props/rome_market_nature.dae: Starting conversion

art/meshes/props/rome_market_nature.dae: Running FixBrokenXML

art/meshes/props/rome_market_nature.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_market_nature.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_market_nature.dae: Found library_images to delete

art/meshes/props/rome_market_nature.dae: Found library_materials to delete

art/meshes/props/rome_market_nature.dae: Found library_effects to delete

art/meshes/props/rome_market_nature.dae: Found a bind_material to delete

art/meshes/props/rome_market_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_market_nature.dae: Found convertible object 'rome_market_nature'

art/meshes/props/rome_market_nature.dae: Converting 'rome_market_natureMesh'

art/meshes/props/rome_market_nature.dae: Found static geometry

art/meshes/structural/rome_market_struct2.dae: Starting conversion

art/meshes/structural/rome_market_struct2.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct2.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct2.dae: Found convertible object 'rome_market_struct2'

art/meshes/structural/rome_market_struct2.dae: Converting 'rome_market_struct2Mesh'

art/meshes/structural/rome_market_struct2.dae: Found static geometry

art/meshes/structural/rome_market_struct1_tran.dae: Starting conversion

art/meshes/structural/rome_market_struct1_tran.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct1_tran.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct1_tran.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct1_tran.dae: Found convertible object 'rome_market_str1_tran'

art/meshes/structural/rome_market_struct1_tran.dae: Converting 'rome_market_str1_tranMesh_001'

art/meshes/structural/rome_market_struct1_tran.dae: Found static geometry

art/meshes/structural/rome_tower.dae: Starting conversion

art/meshes/structural/rome_tower.dae: Running FixBrokenXML

art/meshes/structural/rome_tower.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_tower.dae: Found convertible object 'rof'

art/meshes/structural/rome_tower.dae: Converting 'Cube_010'

art/meshes/structural/rome_tower.dae: Found static geometry

art/meshes/structural/rome_tower.dae: Adding prop point projectile

art/meshes/structural/rome_tower.dae: Adding prop point garrisoned

art/meshes/props/rome_tower_nature.dae: Starting conversion

art/meshes/props/rome_tower_nature.dae: Running FixBrokenXML

art/meshes/props/rome_tower_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_tower_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_tower_nature.dae: Found convertible object 'Plane_001'

art/meshes/props/rome_tower_nature.dae: Converting 'Plane_001'

art/meshes/props/rome_tower_nature.dae: Found static geometry

art/meshes/structural/rome_tower_wood.dae: Starting conversion

art/meshes/structural/rome_tower_wood.dae: Running FixBrokenXML

art/meshes/structural/rome_tower_wood.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_tower_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_tower_wood.dae: Found convertible object 'Cube_014'

art/meshes/structural/rome_tower_wood.dae: Converting 'Cube_014'

art/meshes/structural/rome_tower_wood.dae: Found static geometry

art/meshes/structural/rome_ship_trireme.dae: Starting conversion

art/meshes/structural/rome_ship_trireme.dae: Running FixBrokenXML

art/meshes/structural/rome_ship_trireme.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/rome_ship_trireme.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_ship_trireme.dae: Found convertible object 'Rome_trireme'

art/meshes/structural/rome_ship_trireme.dae: Converting 'Cubo_003'

art/meshes/structural/rome_ship_trireme.dae: Found static geometry

art/meshes/structural/rome_ship_trireme.dae: Adding prop point bridge

art/meshes/structural/rome_ship_trireme.dae: Adding prop point fore_sail

art/meshes/structural/rome_ship_trireme.dae: Adding prop point main_sail

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_023

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_023

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_023

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_023

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_022

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_021

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_001

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_020

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_019

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_018

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_017

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_016

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_015

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_014

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_013

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_012

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_011

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_010

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_009

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_008

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_007

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_006

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_005

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_004

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_003

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_002

art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_001

art/meshes/props/rome_bridge_base.dae: Starting conversion

art/meshes/props/rome_bridge_base.dae: Running FixBrokenXML

art/meshes/props/rome_bridge_base.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/rome_bridge_base.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_bridge_base.dae: Found convertible object 'Plano_001'

art/meshes/props/rome_bridge_base.dae: Converting 'Plano_002'

art/meshes/props/rome_bridge_base.dae: Found static geometry

art/meshes/props/rome_bridge.dae: Starting conversion

art/meshes/props/rome_bridge.dae: Running FixBrokenXML

art/meshes/props/rome_bridge.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/rome_bridge.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_bridge.dae: Found convertible object 'Plano'

art/meshes/props/rome_bridge.dae: Converting 'Rome_Bridge_Armature'

art/meshes/props/rome_bridge.dae: Found skinned geometry

art/animation/other/rome_bridge_idle.dae: Starting conversion

art/animation/other/rome_bridge_idle.dae: Running FixBrokenXML

art/animation/other/rome_bridge_idle.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/other/rome_bridge_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/rome_bridge_idle.dae: Found convertible object 'Plano'

art/animation/other/rome_bridge_idle.dae: Converting 'Rome_Bridge_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bridge_idle.dae): Loaded successfully

art/meshes/props/rome_trireme_fore_sail.dae: Starting conversion

art/meshes/props/rome_trireme_fore_sail.dae: Running FixBrokenXML

art/meshes/props/rome_trireme_fore_sail.dae: Authoring tool: Blender 3.2.2 commit date:2022-08-02, commit time:18:15, hash:bcfdb14560e7

art/meshes/props/rome_trireme_fore_sail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_trireme_fore_sail.dae: Found convertible object 'rome_trireme_sail'

art/meshes/props/rome_trireme_fore_sail.dae: Converting 'Trieme_Sail_Armature'

art/meshes/props/rome_trireme_fore_sail.dae: Found skinned geometry

CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_idle.dae): Loaded successfully

art/meshes/props/rome_trireme_main_sail.dae: Starting conversion

art/meshes/props/rome_trireme_main_sail.dae: Running FixBrokenXML

art/meshes/props/rome_trireme_main_sail.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/rome_trireme_main_sail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_trireme_main_sail.dae: Found convertible object 'hele_trireme_sail_000'

art/meshes/props/rome_trireme_main_sail.dae: Converting 'Bireme_Sail_Armature_001'

art/meshes/props/rome_trireme_main_sail.dae: Found skinned geometry

CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_r.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_r.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_r.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_r.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_l.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_r.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_r.dae): Loaded successfully

art/meshes/props/shield/props/scutum_boss_e.dae: Starting conversion

art/meshes/props/shield/props/scutum_boss_e.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_boss_e.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_boss_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_boss_e.dae: Found convertible object 'Scutum_B_Boss-01_001'

art/meshes/props/shield/props/scutum_boss_e.dae: Converting 'scutum_i_f-Geometry_099'

art/meshes/props/shield/props/scutum_boss_e.dae: Found static geometry

art/meshes/props/shield/props/scutum_boss_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_boss_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_boss_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_boss_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_boss_b.dae: Found convertible object 'Scutum_B_Front_007'

art/meshes/props/shield/props/scutum_boss_b.dae: Converting 'scutum_i_f-Geometry_083'

art/meshes/props/shield/props/scutum_boss_b.dae: Found static geometry

art/meshes/gaia/bush_sm_5.dae: Starting conversion

art/meshes/gaia/bush_sm_5.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_5.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_5.dae: Found convertible object 'bush_sm_5'

art/meshes/gaia/bush_sm_5.dae: Converting 'bush_sm_5-Geometry'

art/meshes/gaia/bush_sm_5.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/han_forge_wheel_turn.dae): Loaded successfully

art/meshes/props/scaf_8x8.dae: Starting conversion

art/meshes/props/scaf_8x8.dae: Running FixBrokenXML

art/meshes/props/scaf_8x8.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/scaf_8x8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_8x8.dae: Found convertible object 'scaf_8x8'

art/meshes/props/scaf_8x8.dae: Converting 'scaf_8x8'

art/meshes/props/scaf_8x8.dae: Found static geometry

art/meshes/structural/found_9x9.dae: Starting conversion

art/meshes/structural/found_9x9.dae: Running FixBrokenXML

art/meshes/structural/found_9x9.dae: Authoring tool: Blender 2.80.57 commit date:2019-04-17, commit time:19:26, hash:b46245470f79

art/meshes/structural/found_9x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x9.dae: Found convertible object 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Converting 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Found static geometry

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x9.dae: Adding prop point post_01

art/meshes/structural/found_9x9.dae: Adding prop point post_02

art/meshes/structural/found_9x9.dae: Adding prop point post_03

art/meshes/structural/found_9x9.dae: Adding prop point post_04

art/meshes/structural/found_9x9.dae: Adding prop point post_05

art/meshes/structural/found_9x9.dae: Adding prop point post_06

art/meshes/structural/found_9x9.dae: Adding prop point post_07

art/meshes/structural/found_9x9.dae: Adding prop point post_08

art/meshes/structural/found_9x9.dae: Adding prop point post_10

art/meshes/structural/found_9x9.dae: Adding prop point post_09

art/meshes/structural/found_9x9.dae: Adding prop point post_12

art/meshes/structural/found_9x9.dae: Adding prop point post_11

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point box_01

art/meshes/structural/found_9x9.dae: Adding prop point box_02

art/meshes/structural/found_9x9.dae: Adding prop point box_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point handcart_01

art/meshes/structural/found_9x9.dae: Adding prop point handcart_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_big_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_pile_big_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_09

art/meshes/props/brick_pile_05.dae: Starting conversion

art/meshes/props/brick_pile_05.dae: Running FixBrokenXML

art/meshes/props/brick_pile_05.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/brick_pile_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_05.dae: Found convertible object 'brick_pile_05'

art/meshes/props/brick_pile_05.dae: Converting 'brick_pile_05'

art/meshes/props/brick_pile_05.dae: Found static geometry

art/meshes/props/brick_pile_05.dae: Adding prop point brick_01

art/meshes/props/brick_pile_05.dae: Adding prop point brick_02

art/meshes/props/brick_pile_05.dae: Adding prop point brick_03

art/meshes/props/brick_pile_05.dae: Adding prop point brick_04

art/meshes/props/brick_pile_05.dae: Adding prop point brick_05

art/meshes/props/plank_big.dae: Starting conversion

art/meshes/props/plank_big.dae: Running FixBrokenXML

art/meshes/props/plank_big.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/plank_big.dae: Applying fixes for 3ds Max exporter

art/meshes/props/plank_big.dae: Found library_images to delete

art/meshes/props/plank_big.dae: Found library_materials to delete

art/meshes/props/plank_big.dae: Found library_effects to delete

art/meshes/props/plank_big.dae: Found a bind_material to delete

art/meshes/props/plank_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/plank_big.dae: Found convertible object 'Object005-Pivot'

art/meshes/props/plank_big.dae: Converting 'Object005Mesh'

art/meshes/props/plank_big.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/han_nu_attack.dae): Loaded successfully

art/meshes/props/kart_dock_rubble.dae: Starting conversion

art/meshes/props/kart_dock_rubble.dae: Running FixBrokenXML

art/meshes/props/kart_dock_rubble.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/kart_dock_rubble.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_dock_rubble.dae: Found convertible object 'kart_dock_rubble'

art/meshes/props/kart_dock_rubble.dae: Converting 'propsMesh_002'

art/meshes/props/kart_dock_rubble.dae: Found static geometry

art/meshes/props/kart_dock_rubble.dae: Adding prop point barrels

art/meshes/props/kart_dock_rubble.dae: Adding prop point flame2

CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully

art/meshes/props/kart_dock_rubble_struct.dae: Starting conversion

art/meshes/props/kart_dock_rubble_struct.dae: Running FixBrokenXML

art/meshes/props/kart_dock_rubble_struct.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/kart_dock_rubble_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_dock_rubble_struct.dae: Found convertible object 'kart_dock_rubble_struct'

art/meshes/props/kart_dock_rubble_struct.dae: Converting 'propsMesh_000'

art/meshes/props/kart_dock_rubble_struct.dae: Found static geometry

art/meshes/props/kart_dock_rubble_props.dae: Starting conversion

art/meshes/props/kart_dock_rubble_props.dae: Running FixBrokenXML

art/meshes/props/kart_dock_rubble_props.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/kart_dock_rubble_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_dock_rubble_props.dae: Found convertible object 'kart_dock_rubble_props'

art/meshes/props/kart_dock_rubble_props.dae: Converting 'propsMesh_001'

art/meshes/props/kart_dock_rubble_props.dae: Found static geometry

art/meshes/props/helmet/hele_attic_a.dae: Starting conversion

art/meshes/props/helmet/hele_attic_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_attic_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_attic_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_attic_a.dae: Found convertible object 'Hele_Attic_01'

art/meshes/props/helmet/hele_attic_a.dae: Converting 'Esfera_169'

art/meshes/props/helmet/hele_attic_a.dae: Found static geometry

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest_transversal

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R

art/meshes/props/shield/samn_scutum_front.dae: Starting conversion

art/meshes/props/shield/samn_scutum_front.dae: Running FixBrokenXML

art/meshes/props/shield/samn_scutum_front.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/shield/samn_scutum_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/samn_scutum_front.dae: Found convertible object 'Mesh_001'

art/meshes/props/shield/samn_scutum_front.dae: Converting 'Mesh_001Mesh'

art/meshes/props/shield/samn_scutum_front.dae: Found static geometry

art/meshes/props/shield/samn_scutum_back.dae: Starting conversion

art/meshes/props/shield/samn_scutum_back.dae: Running FixBrokenXML

art/meshes/props/shield/samn_scutum_back.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/shield/samn_scutum_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/samn_scutum_back.dae: Found convertible object 'Mesh'

art/meshes/props/shield/samn_scutum_back.dae: Converting 'MeshMesh'

art/meshes/props/shield/samn_scutum_back.dae: Found static geometry

art/meshes/props/helmet/hele_attic_b.dae: Starting conversion

art/meshes/props/helmet/hele_attic_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_attic_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_attic_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_attic_b.dae: Found convertible object 'Hele_Attic_02'

art/meshes/props/helmet/hele_attic_b.dae: Converting 'Esfera_028'

art/meshes/props/helmet/hele_attic_b.dae: Found static geometry

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest_transversal

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R

art/meshes/props/scaf_5x5_1.dae: Starting conversion

art/meshes/props/scaf_5x5_1.dae: Running FixBrokenXML

art/meshes/props/scaf_5x5_1.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/scaf_5x5_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_5x5_1.dae: Found convertible object 'Cylinder_002'

art/meshes/props/scaf_5x5_1.dae: Converting 'Cylinder_002-mesh'

art/meshes/props/scaf_5x5_1.dae: Found static geometry

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PARALLAX": "1"

ERROR: "USE_PLAYERCOLOR": "1"

ERROR: Failed to load shader 'spirv/model_common'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

art/meshes/props/helmet/hele_attic_c.dae: Starting conversion

art/meshes/props/helmet/hele_attic_c.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_attic_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_attic_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_attic_c.dae: Found convertible object 'Hele_Attic_04'

art/meshes/props/helmet/hele_attic_c.dae: Converting 'Esfera_232'

art/meshes/props/helmet/hele_attic_c.dae: Found static geometry

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point crest

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_attic_c.dae: Adding prop point wing_L

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Starting conversion

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Found convertible object 'Hele_Attic_01_Check_Guard_02'

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Converting 'Esfera_227'

art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Found static geometry

art/meshes/props/helmet/hele_phrygian_k2.dae: Starting conversion

art/meshes/props/helmet/hele_phrygian_k2.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_phrygian_k2.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_phrygian_k2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_phrygian_k2.dae: Found convertible object 'Hele_Helmet_Phrygian_11'

art/meshes/props/helmet/hele_phrygian_k2.dae: Converting 'Esfera_294'

art/meshes/props/helmet/hele_phrygian_k2.dae: Found static geometry

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point crest

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point wing_L

art/meshes/props/helmet/props/hele_attic_wing.dae: Starting conversion

art/meshes/props/helmet/props/hele_attic_wing.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_attic_wing.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_attic_wing.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_attic_wing.dae: Found convertible object 'Attic_Wings'

art/meshes/props/helmet/props/hele_attic_wing.dae: Converting 'Plano'

art/meshes/props/helmet/props/hele_attic_wing.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

art/meshes/props/helmet/rome_apulo_a.dae: Starting conversion

art/meshes/props/helmet/rome_apulo_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_apulo_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_apulo_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_apulo_a.dae: Found convertible object 'Roma_-_Apulo_Boethian'

art/meshes/props/helmet/rome_apulo_a.dae: Converting 'Sphere_019'

art/meshes/props/helmet/rome_apulo_a.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point crest

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_L

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_R

art/meshes/props/shield/props/scutum_boss_c.dae: Starting conversion

art/meshes/props/shield/props/scutum_boss_c.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_boss_c.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_boss_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_boss_c.dae: Found convertible object 'Scutum_B_Front_008'

art/meshes/props/shield/props/scutum_boss_c.dae: Converting 'scutum_i_f-Geometry_090'

art/meshes/props/shield/props/scutum_boss_c.dae: Found static geometry

art/meshes/props/weap_shaft_wood_e.dae: Starting conversion

art/meshes/props/weap_shaft_wood_e.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_e.dae: Found convertible object 'Wood_stave_e'

art/meshes/props/weap_shaft_wood_e.dae: Converting 'Plano_002'

art/meshes/props/weap_shaft_wood_e.dae: Found static geometry

art/meshes/props/weap_shaft_wood_e.dae: Adding prop point blade

art/meshes/props/spear_blade_b.dae: Starting conversion

art/meshes/props/spear_blade_b.dae: Running FixBrokenXML

art/meshes/props/spear_blade_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_b.dae: Found convertible object 'Spear_blade_b'

art/meshes/props/spear_blade_b.dae: Converting 'Plano_029'

art/meshes/props/spear_blade_b.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_b.dae: Starting conversion

art/meshes/props/helmet/rome_apulo_b.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_apulo_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_apulo_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_apulo_b.dae: Found convertible object 'Roma_-_Apullo_Corinthian_Type_A-01'

art/meshes/props/helmet/rome_apulo_b.dae: Converting 'Sphere_025'

art/meshes/props/helmet/rome_apulo_b.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_L

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_R

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point crest

art/meshes/props/weap_shaft_wood_a.dae: Starting conversion

art/meshes/props/weap_shaft_wood_a.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_a.dae: Found convertible object 'Wood_stave_a'

art/meshes/props/weap_shaft_wood_a.dae: Converting 'Plano_027'

art/meshes/props/weap_shaft_wood_a.dae: Found static geometry

art/meshes/props/weap_shaft_wood_a.dae: Adding prop point blade

art/meshes/props/spear_blade_c.dae: Starting conversion

art/meshes/props/spear_blade_c.dae: Running FixBrokenXML

art/meshes/props/spear_blade_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_c.dae: Found convertible object 'Spear_blade_c'

art/meshes/props/spear_blade_c.dae: Converting 'Plano_030'

art/meshes/props/spear_blade_c.dae: Found static geometry

art/meshes/gaia/bush_sm_6.dae: Starting conversion

art/meshes/gaia/bush_sm_6.dae: Running FixBrokenXML

art/meshes/gaia/bush_sm_6.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/bush_sm_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/bush_sm_6.dae: Found convertible object 'bush_sm_6'

art/meshes/gaia/bush_sm_6.dae: Converting 'bush_sm_6-Geometry'

art/meshes/gaia/bush_sm_6.dae: Found static geometry

art/meshes/props/weap_shaft_wood_d.dae: Starting conversion

art/meshes/props/weap_shaft_wood_d.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_d.dae: Found convertible object 'Wood_stave_d'

art/meshes/props/weap_shaft_wood_d.dae: Converting 'Plano_004'

art/meshes/props/weap_shaft_wood_d.dae: Found static geometry

art/meshes/props/weap_shaft_wood_d.dae: Adding prop point blade

art/meshes/props/spear_blade_a.dae: Starting conversion

art/meshes/props/spear_blade_a.dae: Running FixBrokenXML

art/meshes/props/spear_blade_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_a.dae: Found convertible object 'Spear_blade_a'

art/meshes/props/spear_blade_a.dae: Converting 'Plano_028'

art/meshes/props/spear_blade_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

art/meshes/structural/found_dock_4x4.dae: Starting conversion

art/meshes/structural/found_dock_4x4.dae: Running FixBrokenXML

art/meshes/structural/found_dock_4x4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_dock_4x4.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_dock_4x4.dae: Found convertible object 'Base_001'

art/meshes/structural/found_dock_4x4.dae: Converting 'Base_001Mesh'

art/meshes/structural/found_dock_4x4.dae: Found static geometry

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile003

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile002

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile001

art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator002

art/meshes/structural/found_dock_4x4.dae: Adding prop point box001

art/meshes/structural/found_dock_4x4.dae: Adding prop point woodpile001

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile004

art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator001

art/meshes/structural/found_dock_4x4.dae: Adding prop point brick001

art/meshes/props/found_chains_dock_4x4.dae: Starting conversion

art/meshes/props/found_chains_dock_4x4.dae: Running FixBrokenXML

art/meshes/props/found_chains_dock_4x4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/found_chains_dock_4x4.dae: Applying fixes for 3ds Max exporter

art/meshes/props/found_chains_dock_4x4.dae: Found library_images to delete

art/meshes/props/found_chains_dock_4x4.dae: Found library_materials to delete

art/meshes/props/found_chains_dock_4x4.dae: Found library_effects to delete

art/meshes/props/found_chains_dock_4x4.dae: Found a bind_material to delete

art/meshes/props/found_chains_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/found_chains_dock_4x4.dae: Found convertible object 'Plane066'

art/meshes/props/found_chains_dock_4x4.dae: Converting 'Plane066Mesh'

art/meshes/props/found_chains_dock_4x4.dae: Found static geometry

art/meshes/props/weap_shaft_wood_b.dae: Starting conversion

art/meshes/props/weap_shaft_wood_b.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_b.dae: Found convertible object 'Wood_stave_a'

art/meshes/props/weap_shaft_wood_b.dae: Converting 'Plano_027'

art/meshes/props/weap_shaft_wood_b.dae: Found static geometry

art/meshes/props/weap_shaft_wood_b.dae: Adding prop point blade

art/meshes/props/weap_shaft_wood_c.dae: Starting conversion

art/meshes/props/weap_shaft_wood_c.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_c.dae: Found convertible object 'Wood_stave_c'

art/meshes/props/weap_shaft_wood_c.dae: Converting 'Plano_005'

art/meshes/props/weap_shaft_wood_c.dae: Found static geometry

art/meshes/props/weap_shaft_wood_c.dae: Adding prop point blade

art/meshes/structural/found_4x5.dae: Starting conversion

art/meshes/structural/found_4x5.dae: Running FixBrokenXML

art/meshes/structural/found_4x5.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_4x5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x5.dae: Found convertible object 'foundation_4x5'

art/meshes/structural/found_4x5.dae: Converting 'foundation_4x5_001'

art/meshes/structural/found_4x5.dae: Found static geometry

art/meshes/structural/found_4x5.dae: Adding prop point post_02

art/meshes/structural/found_4x5.dae: Adding prop point delimitator_01

art/meshes/structural/found_4x5.dae: Adding prop point delimitator_03

art/meshes/structural/found_4x5.dae: Adding prop point delimitator_04

art/meshes/structural/found_4x5.dae: Adding prop point post_01

art/meshes/structural/found_4x5.dae: Adding prop point delimitator_02

art/meshes/structural/found_4x5.dae: Adding prop point post_04

art/meshes/structural/found_4x5.dae: Adding prop point post_06

art/meshes/structural/found_4x5.dae: Adding prop point post_05

art/meshes/structural/found_4x5.dae: Adding prop point post_03

art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_01

art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_02

art/meshes/structural/found_4x5.dae: Adding prop point box_pile_01

art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_03

art/meshes/structural/found_4x5.dae: Adding prop point wood_pile_01

art/meshes/structural/found_4x5.dae: Adding prop point handcart_01

art/meshes/structural/found_4x5.dae: Adding prop point box_01

art/meshes/structural/han_corral.dae: Starting conversion

art/meshes/structural/han_corral.dae: Running FixBrokenXML

art/meshes/structural/han_corral.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/structural/han_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral.dae: Found convertible object 'han_corral'

art/meshes/structural/han_corral.dae: Converting 'han_corral'

art/meshes/structural/han_corral.dae: Found static geometry

art/meshes/structural/han_corral.dae: Adding prop point barrel

art/meshes/structural/han_corral.dae: Adding prop point box

art/meshes/structural/han_corral.dae: Adding prop point bucket_food

art/meshes/structural/han_corral.dae: Adding prop point bucket_water

art/meshes/structural/han_corral.dae: Adding prop point flowers

art/meshes/structural/han_corral.dae: Adding prop point garrisoned

art/meshes/structural/han_barrel.dae: Starting conversion

art/meshes/structural/han_barrel.dae: Running FixBrokenXML

art/meshes/structural/han_barrel.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_barrel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_barrel.dae: Found convertible object 'Cylinder'

art/meshes/structural/han_barrel.dae: Converting 'Cylinder_000'

art/meshes/structural/han_barrel.dae: Found static geometry

art/meshes/structural/han_box.dae: Starting conversion

art/meshes/structural/han_box.dae: Running FixBrokenXML

art/meshes/structural/han_box.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_box.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_box.dae: Found convertible object 'Cube_002'

art/meshes/structural/han_box.dae: Converting 'Cube_004'

art/meshes/structural/han_box.dae: Found static geometry

art/meshes/structural/han_corral_feeding_box_full.dae: Starting conversion

art/meshes/structural/han_corral_feeding_box_full.dae: Running FixBrokenXML

art/meshes/structural/han_corral_feeding_box_full.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_corral_feeding_box_full.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral_feeding_box_full.dae: Found convertible object 'default02_001'

art/meshes/structural/han_corral_feeding_box_full.dae: Converting 'default02Mesh_000'

art/meshes/structural/han_corral_feeding_box_full.dae: Found static geometry

art/meshes/structural/han_corral_feeding_box.dae: Starting conversion

art/meshes/structural/han_corral_feeding_box.dae: Running FixBrokenXML

art/meshes/structural/han_corral_feeding_box.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_corral_feeding_box.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral_feeding_box.dae: Found convertible object 'Cube'

art/meshes/structural/han_corral_feeding_box.dae: Converting 'Cube_001'

art/meshes/structural/han_corral_feeding_box.dae: Found static geometry

art/meshes/structural/han_corral_water.dae: Starting conversion

art/meshes/structural/han_corral_water.dae: Running FixBrokenXML

art/meshes/structural/han_corral_water.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_corral_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral_water.dae: Found convertible object 'default02_001'

art/meshes/structural/han_corral_water.dae: Converting 'default02Mesh_000'

art/meshes/structural/han_corral_water.dae: Found static geometry

art/meshes/structural/han_corral_flowers.dae: Starting conversion

art/meshes/structural/han_corral_flowers.dae: Running FixBrokenXML

art/meshes/structural/han_corral_flowers.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_corral_flowers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral_flowers.dae: Found convertible object 'rome_corral_plants_001'

art/meshes/structural/han_corral_flowers.dae: Converting 'rome_corral_plantsMesh_002'

art/meshes/structural/han_corral_flowers.dae: Found static geometry

art/meshes/structural/han_corral_decal.dae: Starting conversion

art/meshes/structural/han_corral_decal.dae: Running FixBrokenXML

art/meshes/structural/han_corral_decal.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/han_corral_decal.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_corral_decal.dae: Found convertible object 'Plane'

art/meshes/structural/han_corral_decal.dae: Converting 'Plane'

art/meshes/structural/han_corral_decal.dae: Found static geometry

ERROR: Program 'spirv/model_solid' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "MODE_SILHOUETTEOCCLUDER": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PARALLAX": "1"

ERROR: "USE_PLAYERCOLOR": "1"

ERROR: Failed to load shader 'spirv/model_solid'

art/meshes/props/armor/greave_06_l.dae: Starting conversion

art/meshes/props/armor/greave_06_l.dae: Running FixBrokenXML

art/meshes/props/armor/greave_06_l.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/armor/greave_06_l.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/armor/greave_06_l.dae: Found convertible object 'Greave_06-L'

art/meshes/props/armor/greave_06_l.dae: Converting 'Cube_026'

art/meshes/props/armor/greave_06_l.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_b_2.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_b_2.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_b_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/helmet/rome_montefortino_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_b_2.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_b_2.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_b_2.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_right

art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_right_mid

art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_left

art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_left_mid

art/meshes/props/helmet/props/helmet_feather_a.dae: Starting conversion

art/meshes/props/helmet/props/helmet_feather_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/helmet_feather_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/helmet_feather_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/helmet_feather_a.dae: Found convertible object 'rome_helmet_m_001'

art/meshes/props/helmet/props/helmet_feather_a.dae: Converting 'rome_helmet_m-Geometry_001'

art/meshes/props/helmet/props/helmet_feather_a.dae: Found static geometry

art/meshes/structural/rome_blacksmith_struct_b.dae: Starting conversion

art/meshes/structural/rome_blacksmith_struct_b.dae: Running FixBrokenXML

art/meshes/structural/rome_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_blacksmith_struct_b.dae: Found convertible object 'HouseB_002'

art/meshes/structural/rome_blacksmith_struct_b.dae: Converting 'HouseB-mesh_001'

art/meshes/structural/rome_blacksmith_struct_b.dae: Found static geometry

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c1

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c2

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c_3

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b1

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point bucket

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romebarrels

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romeshields

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point barrel

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point projectile

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point garrisoned

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point smoke

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point fire

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome-armorstand

art/meshes/props/rome_blacksmith_barrel.dae: Starting conversion

art/meshes/props/rome_blacksmith_barrel.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_barrel.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_barrel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_barrel.dae: Found convertible object 'HouseB_002_004'

art/meshes/props/rome_blacksmith_barrel.dae: Converting 'HouseB-mesh_027'

art/meshes/props/rome_blacksmith_barrel.dae: Found static geometry

art/meshes/props/rome_blacksmith_bucket_water.dae: Starting conversion

art/meshes/props/rome_blacksmith_bucket_water.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_bucket_water.dae: Found convertible object 'HouseB_000'

art/meshes/props/rome_blacksmith_bucket_water.dae: Converting 'HouseB-mesh_011'

art/meshes/props/rome_blacksmith_bucket_water.dae: Found static geometry

art/meshes/props/rome_blacksmith_bucket.dae: Starting conversion

art/meshes/props/rome_blacksmith_bucket.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_bucket.dae: Found convertible object 'HouseB_002_002'

art/meshes/props/rome_blacksmith_bucket.dae: Converting 'HouseB-mesh_025'

art/meshes/props/rome_blacksmith_bucket.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Starting conversion

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'HouseB_002_001'

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Converting 'HouseB-mesh_024'

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Starting conversion

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found convertible object 'HouseB_002_003'

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Converting 'HouseB-mesh_026'

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Adding prop point helmet

art/meshes/props/helmet/props/hele_crest_d.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_d.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_d.dae: Found convertible object 'Crest-Raised'

art/meshes/props/helmet/props/hele_crest_d.dae: Converting 'Plano_042'

art/meshes/props/helmet/props/hele_crest_d.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_h.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Found convertible object 'hele_crest_hair_a_003'

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Converting 'hele_helmet_j-Geometry_022'

art/meshes/props/helmet/props/hele_crest_hair_h.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_f.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_f.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_f.dae: Found convertible object 'Crest-_E_-_Transversal'

art/meshes/props/helmet/props/hele_crest_f.dae: Converting 'Plano_108'

art/meshes/props/helmet/props/hele_crest_f.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_j.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Found convertible object 'hele_crest_hair_a_005'

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Converting 'hele_helmet_j-Geometry_025'

art/meshes/props/helmet/props/hele_crest_hair_j.dae: Found static geometry

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Starting conversion

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_gallic_type_h_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found convertible object 'Rome_-_imperial_Gallic_Type_H'

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Converting 'Esfera_517'

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found static geometry

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest_transversal

art/meshes/props/helmet/rome_montefortino_a_2.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_a_2.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_a_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/helmet/rome_montefortino_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_a_2.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_a_2.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_a_2.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_a_2.dae: Adding prop point feather_mid

art/meshes/props/helmet/props/helmet_feather_b.dae: Starting conversion

art/meshes/props/helmet/props/helmet_feather_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/helmet_feather_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/helmet_feather_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/helmet_feather_b.dae: Found convertible object 'rome_helmet_m_007'

art/meshes/props/helmet/props/helmet_feather_b.dae: Converting 'rome_helmet_m-Geometry_008'

art/meshes/props/helmet/props/helmet_feather_b.dae: Found static geometry

art/meshes/props/rome_blacksmith_barrels.dae: Starting conversion

art/meshes/props/rome_blacksmith_barrels.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_barrels.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_barrels.dae: Found convertible object 'HouseB_002_006'

art/meshes/props/rome_blacksmith_barrels.dae: Converting 'HouseB-mesh_029'

art/meshes/props/rome_blacksmith_barrels.dae: Found static geometry

art/meshes/props/rome_blacksmith_shields.dae: Starting conversion

art/meshes/props/rome_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_shields.dae: Found convertible object 'HouseB_002_005'

art/meshes/props/rome_blacksmith_shields.dae: Converting 'HouseB-mesh_028'

art/meshes/props/rome_blacksmith_shields.dae: Found static geometry

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Starting conversion

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found convertible object 'HouseB_002_002'

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Converting 'HouseB-mesh_030'

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully

ERROR: Program 'spirv/model_solid_tex' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "MODE_SILHOUETTEOCCLUDER": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4"

ERROR: "USE_TRANSPARENT": "1"

ERROR: Failed to load shader 'spirv/model_solid_tex'

ERROR: Program 'spirv/model_solid' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "MODE_SILHOUETTEOCCLUDER": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PARALLAX": "1"

ERROR: Failed to load shader 'spirv/model_solid'

art/meshes/props/helmet/rome_montefortino_a_3.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_a_3.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_a_3.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/helmet/rome_montefortino_a_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_a_3.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_a_3.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_a_3.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_a_3.dae: Adding prop point feather_mid

art/meshes/props/helmet/props/helmet_feather_c.dae: Starting conversion

art/meshes/props/helmet/props/helmet_feather_c.dae: Running FixBrokenXML

art/meshes/props/helmet/props/helmet_feather_c.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/helmet/props/helmet_feather_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/helmet_feather_c.dae: Found convertible object 'rome_helmet_m_001_001'

art/meshes/props/helmet/props/helmet_feather_c.dae: Converting 'rome_helmet_m-Geometry_000'

art/meshes/props/helmet/props/helmet_feather_c.dae: Found static geometry

art/meshes/props/weapons/gladius_01.dae: Starting conversion

art/meshes/props/weapons/gladius_01.dae: Running FixBrokenXML

art/meshes/props/weapons/gladius_01.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weapons/gladius_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/gladius_01.dae: Found convertible object 'weap_gladus_a'

art/meshes/props/weapons/gladius_01.dae: Converting 'weap_gladus_a-Geometry'

art/meshes/props/weapons/gladius_01.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_i.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Found convertible object 'hele_crest_hair_a_005'

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Converting 'hele_helmet_j-Geometry_025'

art/meshes/props/helmet/props/hele_crest_hair_i.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found convertible object 'hele_crest_hair_a_003'

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Converting 'hele_helmet_j-Geometry_022'

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found static geometry

art/meshes/structural/rome_hc1.dae: Starting conversion

art/meshes/structural/rome_hc1.dae: Running FixBrokenXML

art/meshes/structural/rome_hc1.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_hc1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_hc1.dae: Found convertible object 'rome_hc'

art/meshes/structural/rome_hc1.dae: Converting 'rome_hcMesh'

art/meshes/structural/rome_hc1.dae: Found static geometry

art/meshes/structural/rome_hc1.dae: Adding prop point flame02

art/meshes/structural/rome_hc1.dae: Adding prop point flame01

art/meshes/structural/rome_hc1.dae: Adding prop point garrisoned

art/meshes/props/rome_temple_ashes_01.dae: Starting conversion

art/meshes/props/rome_temple_ashes_01.dae: Running FixBrokenXML

art/meshes/props/rome_temple_ashes_01.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/rome_temple_ashes_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_temple_ashes_01.dae: Found convertible object 'Cube'

art/meshes/props/rome_temple_ashes_01.dae: Converting 'Cube_001-mesh'

art/meshes/props/rome_temple_ashes_01.dae: Found static geometry

art/meshes/structural/rome_merch_ship.dae: Starting conversion

art/meshes/structural/rome_merch_ship.dae: Running FixBrokenXML

art/meshes/structural/rome_merch_ship.dae: Authoring tool: Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4

art/meshes/structural/rome_merch_ship.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_merch_ship.dae: Found convertible object 'rome_ship_merchant'

art/meshes/structural/rome_merch_ship.dae: Converting 'rome_ship_merchant_001'

art/meshes/structural/rome_merch_ship.dae: Found static geometry

art/meshes/structural/rome_merch_ship.dae: Adding prop point garrisoned

art/meshes/structural/rome_merch_ship_shrouds.dae: Starting conversion

art/meshes/structural/rome_merch_ship_shrouds.dae: Running FixBrokenXML

art/meshes/structural/rome_merch_ship_shrouds.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/rome_merch_ship_shrouds.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_images to delete

art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_materials to delete

art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_effects to delete

art/meshes/structural/rome_merch_ship_shrouds.dae: Found a bind_material to delete

art/meshes/structural/rome_merch_ship_shrouds.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_merch_ship_shrouds.dae: Found convertible object 'Cube_069'

art/meshes/structural/rome_merch_ship_shrouds.dae: Converting 'Cube_069Mesh'

art/meshes/structural/rome_merch_ship_shrouds.dae: Found static geometry

art/meshes/structural/rome_merch_ship_sails.dae: Starting conversion

art/meshes/structural/rome_merch_ship_sails.dae: Running FixBrokenXML

art/meshes/structural/rome_merch_ship_sails.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/rome_merch_ship_sails.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/rome_merch_ship_sails.dae: Found library_images to delete

art/meshes/structural/rome_merch_ship_sails.dae: Found library_materials to delete

art/meshes/structural/rome_merch_ship_sails.dae: Found library_effects to delete

art/meshes/structural/rome_merch_ship_sails.dae: Found a bind_material to delete

art/meshes/structural/rome_merch_ship_sails.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_merch_ship_sails.dae: Found convertible object 'Plane'

art/meshes/structural/rome_merch_ship_sails.dae: Converting 'PlaneMesh'

art/meshes/structural/rome_merch_ship_sails.dae: Found static geometry

art/meshes/props/scaf_5x7_temple.dae: Starting conversion

art/meshes/props/scaf_5x7_temple.dae: Running FixBrokenXML

art/meshes/props/scaf_5x7_temple.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/scaf_5x7_temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_5x7_temple.dae: Found convertible object 'scaf_5x7_temple'

art/meshes/props/scaf_5x7_temple.dae: Converting 'scaf_5x7_temple'

art/meshes/props/scaf_5x7_temple.dae: Found static geometry

art/meshes/structural/rome_corral.dae: Starting conversion

art/meshes/structural/rome_corral.dae: Running FixBrokenXML

art/meshes/structural/rome_corral.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/structural/rome_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_corral.dae: Found convertible object 'rome_corral'

art/meshes/structural/rome_corral.dae: Converting 'rome_corralMesh'

art/meshes/structural/rome_corral.dae: Found static geometry

art/meshes/structural/rome_corral.dae: Adding prop point garrisoned

art/meshes/props/rome_corral_plants.dae: Starting conversion

art/meshes/props/rome_corral_plants.dae: Running FixBrokenXML

art/meshes/props/rome_corral_plants.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_corral_plants.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_corral_plants.dae: Found library_images to delete

art/meshes/props/rome_corral_plants.dae: Found library_materials to delete

art/meshes/props/rome_corral_plants.dae: Found library_effects to delete

art/meshes/props/rome_corral_plants.dae: Found a bind_material to delete

art/meshes/props/rome_corral_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_corral_plants.dae: Found convertible object 'rome_corral_plants'

art/meshes/props/rome_corral_plants.dae: Converting 'rome_corral_plantsMesh'

art/meshes/props/rome_corral_plants.dae: Found static geometry

art/meshes/props/rome_corral_wood.dae: Starting conversion

art/meshes/props/rome_corral_wood.dae: Running FixBrokenXML

art/meshes/props/rome_corral_wood.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/props/rome_corral_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_corral_wood.dae: Found convertible object 'rome_corral_wood'

art/meshes/props/rome_corral_wood.dae: Converting 'rome_corral_woodMesh'

art/meshes/props/rome_corral_wood.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

art/meshes/props/helmet/props/hele_attic_visor.dae: Starting conversion

art/meshes/props/helmet/props/hele_attic_visor.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_attic_visor.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_attic_visor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_attic_visor.dae: Found convertible object 'Hele_Attic_05_Visor'

art/meshes/props/helmet/props/hele_attic_visor.dae: Converting 'Esfera_287'

art/meshes/props/helmet/props/hele_attic_visor.dae: Found static geometry

art/meshes/structural/rome_workshop.dae: Starting conversion

art/meshes/structural/rome_workshop.dae: Running FixBrokenXML

art/meshes/structural/rome_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/rome_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_workshop.dae: Found convertible object 'Cube_020'

art/meshes/structural/rome_workshop.dae: Converting 'Cube_021'

art/meshes/structural/rome_workshop.dae: Found static geometry

art/meshes/structural/rome_workshop.dae: Adding prop point garrisoned

art/meshes/structural/rome_vesta.dae: Starting conversion

art/meshes/structural/rome_vesta.dae: Running FixBrokenXML

art/meshes/structural/rome_vesta.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/rome_vesta.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_vesta.dae: Found convertible object 'rome_vesta'

art/meshes/structural/rome_vesta.dae: Converting 'rome_vestaMesh'

art/meshes/structural/rome_vesta.dae: Found static geometry

art/meshes/structural/rome_vesta.dae: Adding prop point garrisoned

art/meshes/structural/rome_vesta.dae: Adding prop point smoke

art/meshes/structural/rome_vesta.dae: Adding prop point fire

ERROR: Program 'spirv/model_solid_player' with required defines not found.

ERROR: "MODE_SILHOUETTEDISPLAY": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_INSTANCING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: "USE_PLAYERCOLOR": "1"

ERROR: "USE_AO": "1"

ERROR: Failed to load shader 'spirv/model_solid_player'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

art/meshes/structural/rome_ship_quinquereme.dae: Starting conversion

art/meshes/structural/rome_ship_quinquereme.dae: Running FixBrokenXML

art/meshes/structural/rome_ship_quinquereme.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/rome_ship_quinquereme.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_ship_quinquereme.dae: Found convertible object 'Rome_Quinquereme'

art/meshes/structural/rome_ship_quinquereme.dae: Converting 'Cubo_000'

art/meshes/structural/rome_ship_quinquereme.dae: Found static geometry

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point bridge

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point main_sail

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_076

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_075

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_074

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_073

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_072

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_071

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_070

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_069

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_068

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_067

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_066

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_065

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_064

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_063

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_062

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_061

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_076

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_075

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_074

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_073

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_072

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_071

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_070

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_069

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_068

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_067

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_066

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_065

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_064

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_063

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_062

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_061

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_060

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_059

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_060

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_059

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_058

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_058

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_057

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_057

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_056

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_056

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_055

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_055

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_054

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_054

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_053

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_053

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_052

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_052

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_051

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_051

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_050

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_049

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_048

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_047

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_046

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_045

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_044

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_043

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_042

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_041

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_040

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_039

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_038

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_037

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_036

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_035

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_034

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_033

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_032

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_031

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_030

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_029

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_028

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_027

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_026

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_025

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_024

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_023

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_022

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_021

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_020

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_019

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_018

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_017

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_016

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_015

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_014

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_013

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_012

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_011

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_010

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_009

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_008

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_007

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_006

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_005

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_004

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_003

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_002

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_001

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_050

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_049

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_048

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_047

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_046

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_045

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_044

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_043

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_042

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_041

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_040

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_039

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_038

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_037

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_036

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_035

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_034

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_033

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_032

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_031

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_030

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_029

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_028

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_027

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_026

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_025

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_024

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_023

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_022

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_021

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_020

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_019

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_018

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_017

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_016

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_015

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_014

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_013

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_012

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_011

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_010

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_009

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_008

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_007

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_006

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_005

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_004

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_003

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_002

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_001

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_019

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_018

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_017

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_016

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_015

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_014

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_013

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_012

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_011

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_010

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_009

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_008

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_019

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_018

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_017

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_016

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_015

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_014

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_013

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_012

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_011

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_010

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_009

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_008

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_007

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_006

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_005

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_004

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_003

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_002

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_001

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_007

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_006

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_005

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_004

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_003

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_002

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_001

art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point projectile

art/meshes/props/rome_quinquereme_main_sail.dae: Starting conversion

art/meshes/props/rome_quinquereme_main_sail.dae: Running FixBrokenXML

art/meshes/props/rome_quinquereme_main_sail.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/rome_quinquereme_main_sail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_quinquereme_main_sail.dae: Found convertible object 'hele_trireme_sail_000'

art/meshes/props/rome_quinquereme_main_sail.dae: Converting 'Bireme_Sail_Armature_001'

art/meshes/props/rome_quinquereme_main_sail.dae: Found skinned geometry

art/meshes/props/shield/scutum_03_f.dae: Starting conversion

art/meshes/props/shield/scutum_03_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_03_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/shield/scutum_03_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_03_f.dae: Found convertible object 'Scutum_Oval_M_Front_001'

art/meshes/props/shield/scutum_03_f.dae: Converting 'Cubo_000'

art/meshes/props/shield/scutum_03_f.dae: Found static geometry

art/meshes/props/shield/scutum_03_f.dae: Adding prop point boss

art/meshes/props/shield/props/scutum_03_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_03_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_03_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/shield/props/scutum_03_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_03_b.dae: Found convertible object 'Scutum_Oval_M_Front'

art/meshes/props/shield/props/scutum_03_b.dae: Converting 'Cubo_160'

art/meshes/props/shield/props/scutum_03_b.dae: Found static geometry

art/meshes/structural/rome_fortress.dae: Starting conversion

art/meshes/structural/rome_fortress.dae: Running FixBrokenXML

art/meshes/structural/rome_fortress.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_fortress.dae: Found convertible object 'rome_fortress'

art/meshes/structural/rome_fortress.dae: Converting 'rome_fortressMesh'

art/meshes/structural/rome_fortress.dae: Found static geometry

art/meshes/structural/rome_fortress.dae: Adding prop point projectile

art/meshes/structural/rome_fortress.dae: Adding prop point garrisoned

art/meshes/structural/rome_fortress.dae: Adding prop point garrisoned2

art/meshes/props/rome_fortress_transp.dae: Starting conversion

art/meshes/props/rome_fortress_transp.dae: Running FixBrokenXML

art/meshes/props/rome_fortress_transp.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/rome_fortress_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_fortress_transp.dae: Found convertible object 'rome_fortres_transp'

art/meshes/props/rome_fortress_transp.dae: Converting 'Cube_020-mesh'

art/meshes/props/rome_fortress_transp.dae: Found static geometry

art/meshes/props/structural/platform_24x24.dae: Starting conversion

art/meshes/props/structural/platform_24x24.dae: Running FixBrokenXML

art/meshes/props/structural/platform_24x24.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/structural/platform_24x24.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/structural/platform_24x24.dae: Found convertible object 'Cube'

art/meshes/props/structural/platform_24x24.dae: Converting 'Cube_015'

art/meshes/props/structural/platform_24x24.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully

ERROR: Program 'spirv/model_solid' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "MODE_SHADOWCAST": "1"

ERROR: "PASS_SHADOWS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: Failed to load shader 'spirv/model_solid'

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "PASS_REFLECTIONS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: Failed to load shader 'spirv/model_common'

ERROR: Program 'spirv/model_common' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: Failed to load shader 'spirv/model_common'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_feeding_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully

ERROR: Program 'spirv/model_solid' with required defines not found.

ERROR: "IGNORE_LOS": "1"

ERROR: "MODE_SILHOUETTEOCCLUDER": "1"

ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"

ERROR: "SHADOWS_CASCADE_COUNT": "1"

ERROR: "USE_DESCRIPTOR_INDEXING": "1"

ERROR: "USE_SHADOW": "1"

ERROR: "USE_SHADOW_PCF": "1"

ERROR: "USE_SHADOW_SAMPLER": "1"

ERROR: "USE_FOG": "1"

ERROR: "USE_NORMAL_MAP": "1"

ERROR: "USE_SPECULAR_MAP": "1"

ERROR: Failed to load shader 'spirv/model_solid'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_attack.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully

art/meshes/props/shield/scutum_02_f.dae: Starting conversion

art/meshes/props/shield/scutum_02_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_02_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/scutum_02_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_02_f.dae: Found convertible object 'Cubo_051'

art/meshes/props/shield/scutum_02_f.dae: Converting 'Cubo_104'

art/meshes/props/shield/scutum_02_f.dae: Found static geometry

art/meshes/props/shield/scutum_02_f.dae: Adding prop point boss

art/meshes/props/shield/props/scutum_02_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_02_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_02_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_02_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_02_b.dae: Found convertible object 'Scutum_B_Back_001'

art/meshes/props/shield/props/scutum_02_b.dae: Converting 'scutum_i_f-Geometry_163'

art/meshes/props/shield/props/scutum_02_b.dae: Found static geometry

art/meshes/props/armor/greave_06_r.dae: Starting conversion

art/meshes/props/armor/greave_06_r.dae: Running FixBrokenXML

art/meshes/props/armor/greave_06_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/armor/greave_06_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/armor/greave_06_r.dae: Found convertible object 'Greave_06'

art/meshes/props/armor/greave_06_r.dae: Converting 'Cube_042'

art/meshes/props/armor/greave_06_r.dae: Found static geometry

art/meshes/structural/rome_ram.dae: Starting conversion

art/meshes/structural/rome_ram.dae: Running FixBrokenXML

art/meshes/structural/rome_ram.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/structural/rome_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_ram.dae: Found convertible object 'Ram'

art/meshes/structural/rome_ram.dae: Converting 'SixWheeler'

art/meshes/structural/rome_ram.dae: Found skinned geometry

art/meshes/structural/rome_ram.dae: Adding prop point shield_left

art/meshes/structural/rome_ram.dae: Adding prop point shield_right

art/animation/mechanical/rome_ram_idle.dae: Starting conversion

art/animation/mechanical/rome_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/rome_ram_idle.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/rome_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_ram_idle.dae: Found convertible object 'Ram'

art/animation/mechanical/rome_ram_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully

art/animation/mechanical/rome_ram_move.dae: Starting conversion

art/animation/mechanical/rome_ram_move.dae: Running FixBrokenXML

art/animation/mechanical/rome_ram_move.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/rome_ram_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_ram_move.dae: Found convertible object 'Ram'

art/animation/mechanical/rome_ram_move.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully

art/animation/mechanical/rome_ram_attack.dae: Starting conversion

art/animation/mechanical/rome_ram_attack.dae: Running FixBrokenXML

art/animation/mechanical/rome_ram_attack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/rome_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_ram_attack.dae: Found convertible object 'Ram'

art/animation/mechanical/rome_ram_attack.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully

art/meshes/structural/kart_wall_medium_b_foundation.dae: Starting conversion

art/meshes/structural/kart_wall_medium_b_foundation.dae: Running FixBrokenXML

art/meshes/structural/kart_wall_medium_b_foundation.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kart_wall_medium_b_foundation.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_wall_medium_b_foundation.dae: Found convertible object 'Cube_022'

art/meshes/structural/kart_wall_medium_b_foundation.dae: Converting 'Cube_026'

art/meshes/structural/kart_wall_medium_b_foundation.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae): Loaded successfully

art/meshes/props/helmet/hele_boeotian_b.dae: Starting conversion

art/meshes/props/helmet/hele_boeotian_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_boeotian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_boeotian_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_boeotian_b.dae: Found convertible object 'Hele_boeotian_B'

art/meshes/props/helmet/hele_boeotian_b.dae: Converting 'Esfera_071'

art/meshes/props/helmet/hele_boeotian_b.dae: Found static geometry

art/meshes/props/helmet/hele_boeotian_b.dae: Adding prop point crest

art/meshes/props/helmet/hele_boeotian_b.dae: Adding prop point highcrest

art/meshes/props/helmet/props/hele_crest_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_a.dae: Found convertible object 'Crest'

art/meshes/props/helmet/props/hele_crest_a.dae: Converting 'Plano_049'

art/meshes/props/helmet/props/hele_crest_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found convertible object 'hele_crest_hair_a'

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Converting 'hele_helmet_j-Geometry_001'

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found static geometry

art/meshes/props/horse/chest_colorband_02.dae: Starting conversion

art/meshes/props/horse/chest_colorband_02.dae: Running FixBrokenXML

art/meshes/props/horse/chest_colorband_02.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/horse/chest_colorband_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/chest_colorband_02.dae: Found convertible object 'chest_color_band'

art/meshes/props/horse/chest_colorband_02.dae: Converting 'Horse_Armature'

art/meshes/props/horse/chest_colorband_02.dae: Found skinned geometry

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point decals

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider_R

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider_L

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point hair

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point shield

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point saddle

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point wings

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point chest

art/meshes/props/horse/chest_colorband_02.dae: Adding prop point head

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found convertible object 'hele_crest_hair_a'

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Converting 'hele_helmet_j-Geometry_001'

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_move_left.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_idle_left.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_move_right.dae): Loaded successfully

art/meshes/props/han_tower_sail.dae: Starting conversion

art/meshes/props/han_tower_sail.dae: Running FixBrokenXML

art/meshes/props/han_tower_sail.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/han_tower_sail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/han_tower_sail.dae: Found convertible object 'Plane_000'

art/meshes/props/han_tower_sail.dae: Converting 'Plane_003'

art/meshes/props/han_tower_sail.dae: Found static geometry

art/meshes/props/helmet/props/hele_highcrest_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_b.dae: Found convertible object 'Crest-High-B'

art/meshes/props/helmet/props/hele_highcrest_b.dae: Converting 'Plano_047'

art/meshes/props/helmet/props/hele_highcrest_b.dae: Found static geometry

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Found convertible object 'hele_crest_hair_illyrian_a_002'

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Converting 'hele_helmet_j-Geometry_004'

art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_idle.dae): Loaded successfully

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Starting conversion

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Running FixBrokenXML

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae): Loaded successfully

art/meshes/props/siege_artillery/rome_ballista_02.dae: Starting conversion

art/meshes/props/siege_artillery/rome_ballista_02.dae: Running FixBrokenXML

art/meshes/props/siege_artillery/rome_ballista_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/siege_artillery/rome_ballista_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/siege_artillery/rome_ballista_02.dae: Found convertible object 'Lithobolos_Med_001'

art/meshes/props/siege_artillery/rome_ballista_02.dae: Converting 'Ballista_Med_Armature'

art/meshes/props/siege_artillery/rome_ballista_02.dae: Found skinned geometry

art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_02

art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_01

art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_03

art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point ammo

art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point projectile

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Starting conversion

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Running FixBrokenXML

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Found convertible object 'Lithobolos_Med_001'

art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Converting 'Ballista_Med_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae): Loaded successfully

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Starting conversion

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Running FixBrokenXML

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Found convertible object 'Lithobolos_Med_001'

art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Converting 'Ballista_Med_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae): Loaded successfully

art/meshes/props/siege_artillery/ammo_stone_med.dae: Starting conversion

art/meshes/props/siege_artillery/ammo_stone_med.dae: Running FixBrokenXML

art/meshes/props/siege_artillery/ammo_stone_med.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/siege_artillery/ammo_stone_med.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/siege_artillery/ammo_stone_med.dae: Found convertible object 'Esfera_001'

art/meshes/props/siege_artillery/ammo_stone_med.dae: Converting 'Esfera_021'

art/meshes/props/siege_artillery/ammo_stone_med.dae: Found static geometry

art/meshes/props/siege_artillery/projectile_stone_med.dae: Starting conversion

art/meshes/props/siege_artillery/projectile_stone_med.dae: Running FixBrokenXML

art/meshes/props/siege_artillery/projectile_stone_med.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/siege_artillery/projectile_stone_med.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/siege_artillery/projectile_stone_med.dae: Found convertible object 'Esfera_001_001'

art/meshes/props/siege_artillery/projectile_stone_med.dae: Converting 'Esfera_023'

art/meshes/props/siege_artillery/projectile_stone_med.dae: Found static geometry

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Starting conversion

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Running FixBrokenXML

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Starting conversion

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Running FixBrokenXML

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Starting conversion

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Running FixBrokenXML

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae): Loaded successfully

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Starting conversion

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Running FixBrokenXML

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Found convertible object 'Cube_019'

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Converting 'Cube_022'

art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Found static geometry

art/meshes/structural/found_theater.dae: Starting conversion

art/meshes/structural/found_theater.dae: Running FixBrokenXML

art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'

art/meshes/structural/found_theater.dae: Converting 'Cube_004'

art/meshes/structural/found_theater.dae: Found static geometry

art/meshes/structural/found_theater.dae: Adding prop point delimitator_01

art/meshes/structural/found_theater.dae: Adding prop point delimitator_03

art/meshes/structural/found_theater.dae: Adding prop point delimitator_07

art/meshes/structural/found_theater.dae: Adding prop point delimitator_05

art/meshes/structural/found_theater.dae: Adding prop point vase001

art/meshes/structural/found_theater.dae: Adding prop point box005

art/meshes/structural/found_theater.dae: Adding prop point cart02

art/meshes/structural/found_theater.dae: Adding prop point cart03

art/meshes/structural/found_theater.dae: Adding prop point box001

art/meshes/structural/found_theater.dae: Adding prop point box002

art/meshes/structural/found_theater.dae: Adding prop point box003

art/meshes/structural/found_theater.dae: Adding prop point box004

art/meshes/structural/found_theater.dae: Adding prop point pile005

art/meshes/structural/found_theater.dae: Adding prop point pile001

art/meshes/structural/found_theater.dae: Adding prop point pile002

art/meshes/structural/found_theater.dae: Adding prop point pile003

art/meshes/structural/found_theater.dae: Adding prop point pile004

art/meshes/structural/found_theater.dae: Adding prop point brick002

art/meshes/structural/found_theater.dae: Adding prop point brick003

art/meshes/structural/found_theater.dae: Adding prop point brick004

art/meshes/structural/found_theater.dae: Adding prop point brick005

art/meshes/structural/found_theater.dae: Adding prop point brick006

art/meshes/structural/found_theater.dae: Adding prop point vase002

art/meshes/structural/found_theater.dae: Adding prop point vase003

art/meshes/structural/found_theater.dae: Adding prop point vase004

art/meshes/structural/found_theater.dae: Adding prop point box_pile

art/meshes/structural/found_theater.dae: Adding prop point brick_pile1

art/meshes/structural/found_theater.dae: Adding prop point brick_pile2

art/meshes/structural/found_theater.dae: Adding prop point brick_pile3

art/meshes/structural/found_theater.dae: Adding prop point brick_pile4

art/meshes/structural/found_theater.dae: Adding prop point delimitator_06

art/meshes/structural/found_theater.dae: Adding prop point delimitator_08

art/meshes/structural/found_theater.dae: Adding prop point delimitator_04

art/meshes/structural/found_theater.dae: Adding prop point delimitator_02

art/meshes/structural/found_theater.dae: Adding prop point brick001

art/meshes/structural/found_theater.dae: Adding prop point cart01

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Found convertible object 'hele_crest_hair_illyrian_a_002'

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Converting 'hele_helmet_j-Geometry_004'

art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Found static geometry

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Starting conversion

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Running FixBrokenXML

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Starting conversion

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Running FixBrokenXML

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/siege_artillery/lithobolos_med_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Found convertible object 'Lithobolos_Med'

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Converting 'Lithobolos_Med_Armature'

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Found skinned geometry

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_02

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_01

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_03

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point ammo

art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point projectile

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Starting conversion

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Running FixBrokenXML

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Found convertible object 'Lithobolos_Med'

art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Converting 'Lithobolos_Med_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Starting conversion

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Running FixBrokenXML

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Found convertible object 'Lithobolos_Med'

art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Converting 'Lithobolos_Med_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully

art/meshes/structural/han_wonder.dae: Starting conversion

art/meshes/structural/han_wonder.dae: Running FixBrokenXML

art/meshes/structural/han_wonder.dae: Authoring tool: Blender 2.93.3 commit date:2021-08-17, commit time:18:30, hash:8b80d19f3641

art/meshes/structural/han_wonder.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/han_wonder.dae: Found convertible object 'han_wonder'

art/meshes/structural/han_wonder.dae: Converting 'han_wonder_mesh'

art/meshes/structural/han_wonder.dae: Found static geometry

art/meshes/structural/han_wonder.dae: Adding prop point garrisoned

art/meshes/props/han_wonder_nature.dae: Starting conversion

art/meshes/props/han_wonder_nature.dae: Running FixBrokenXML

art/meshes/props/han_wonder_nature.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/props/han_wonder_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/han_wonder_nature.dae: Found convertible object 'default_000_001'

art/meshes/props/han_wonder_nature.dae: Converting 'defaultMesh_004'

art/meshes/props/han_wonder_nature.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully

art/meshes/props/helmet/hele_thracian_g.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_g.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_g.dae: Found convertible object 'Hele_Thracian_L'

art/meshes/props/helmet/hele_thracian_g.dae: Converting 'Esfera_029'

art/meshes/props/helmet/hele_thracian_g.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_g.dae: Adding prop point crest

art/meshes/props/armor/greave_11_l.dae: Starting conversion

art/meshes/props/armor/greave_11_l.dae: Running FixBrokenXML

art/meshes/props/armor/greave_11_l.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/armor/greave_11_l.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/armor/greave_11_l.dae: Found convertible object 'Greave_11-L'

art/meshes/props/armor/greave_11_l.dae: Converting 'Cube_057'

art/meshes/props/armor/greave_11_l.dae: Found static geometry

art/meshes/props/armor/greave_11_r.dae: Starting conversion

art/meshes/props/armor/greave_11_r.dae: Running FixBrokenXML

art/meshes/props/armor/greave_11_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/armor/greave_11_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/armor/greave_11_r.dae: Found convertible object 'Greave_11-R'

art/meshes/props/armor/greave_11_r.dae: Converting 'Cube_056'

art/meshes/props/armor/greave_11_r.dae: Found static geometry

art/meshes/props/helmet/props/hele_highcrest_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_a.dae: Found convertible object 'Crest-High'

art/meshes/props/helmet/props/hele_highcrest_a.dae: Converting 'Plano_045'

art/meshes/props/helmet/props/hele_highcrest_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Found convertible object 'hele_crest_hair_illyrian_a_001'

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Converting 'hele_helmet_j-Geometry_010'

art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully

art/meshes/props/shield/round_s_f.dae: Starting conversion

art/meshes/props/shield/round_s_f.dae: Running FixBrokenXML

art/meshes/props/shield/round_s_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/round_s_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/round_s_f.dae: Found convertible object 'round_s_f'

art/meshes/props/shield/round_s_f.dae: Converting 'round_s_f-Geometry'

art/meshes/props/shield/round_s_f.dae: Found static geometry

art/meshes/props/shield/round_s_f.dae: Adding prop point back

art/meshes/props/horse/straps_kush.dae: Starting conversion

art/meshes/props/horse/straps_kush.dae: Running FixBrokenXML

art/meshes/props/horse/straps_kush.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/straps_kush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/straps_kush.dae: Found convertible object 'Kush_Straps'

art/meshes/props/horse/straps_kush.dae: Converting 'Horse_Armature'

art/meshes/props/horse/straps_kush.dae: Found skinned geometry

art/meshes/props/horse/straps_kush.dae: Adding prop point decals

art/meshes/props/horse/straps_kush.dae: Adding prop point rider_R

art/meshes/props/horse/straps_kush.dae: Adding prop point rider_L

art/meshes/props/horse/straps_kush.dae: Adding prop point hair

art/meshes/props/horse/straps_kush.dae: Adding prop point shield

art/meshes/props/horse/straps_kush.dae: Adding prop point rider

art/meshes/props/horse/straps_kush.dae: Adding prop point saddle

art/meshes/props/horse/straps_kush.dae: Adding prop point wings

art/meshes/props/horse/straps_kush.dae: Adding prop point chest

art/meshes/props/horse/straps_kush.dae: Adding prop point head

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Found convertible object 'hele_crest_hair_illyrian_a_001'

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Converting 'hele_helmet_j-Geometry_010'

art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Found static geometry

art/meshes/structural/rome_capitoline.dae: Starting conversion

art/meshes/structural/rome_capitoline.dae: Running FixBrokenXML

art/meshes/structural/rome_capitoline.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/structural/rome_capitoline.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_capitoline.dae: Found convertible object 'rome_wonder'

art/meshes/structural/rome_capitoline.dae: Converting 'rome_templeMesh_001'

art/meshes/structural/rome_capitoline.dae: Found static geometry

art/meshes/structural/rome_capitoline.dae: Adding prop point quadriga_statue

art/meshes/structural/rome_capitoline.dae: Adding prop point pediment

art/meshes/structural/rome_capitoline.dae: Adding prop point statue

art/meshes/structural/rome_capitoline.dae: Adding prop point garrisoned

art/meshes/props/rome_capitoline_pediment.dae: Starting conversion

art/meshes/props/rome_capitoline_pediment.dae: Running FixBrokenXML

art/meshes/props/rome_capitoline_pediment.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/rome_capitoline_pediment.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_capitoline_pediment.dae: Found convertible object 'rome_wonder_pediment'

art/meshes/props/rome_capitoline_pediment.dae: Converting 'rome_templeMesh_002'

art/meshes/props/rome_capitoline_pediment.dae: Found static geometry

art/meshes/props/rome_quadriga_statue.dae: Starting conversion

art/meshes/props/rome_quadriga_statue.dae: Running FixBrokenXML

art/meshes/props/rome_quadriga_statue.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/rome_quadriga_statue.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_quadriga_statue.dae: Found convertible object 'rome_quadriga_statue'

art/meshes/props/rome_quadriga_statue.dae: Converting 'rome_templeMesh_004'

art/meshes/props/rome_quadriga_statue.dae: Found static geometry

art/meshes/props/rome_capitoline_statues_gold.dae: Starting conversion

art/meshes/props/rome_capitoline_statues_gold.dae: Running FixBrokenXML

art/meshes/props/rome_capitoline_statues_gold.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/rome_capitoline_statues_gold.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_capitoline_statues_gold.dae: Found convertible object 'rome_capitoline_statues_gold'

art/meshes/props/rome_capitoline_statues_gold.dae: Converting 'mace_mausoleum_statues_gold_mesh'

art/meshes/props/rome_capitoline_statues_gold.dae: Found static geometry

art/meshes/props/rome_capitoline_statues.dae: Starting conversion

art/meshes/props/rome_capitoline_statues.dae: Running FixBrokenXML

art/meshes/props/rome_capitoline_statues.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/rome_capitoline_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_capitoline_statues.dae: Found convertible object 'rome_wonder_statues'

art/meshes/props/rome_capitoline_statues.dae: Converting 'rome_templeMesh_003'

art/meshes/props/rome_capitoline_statues.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/jog.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully

art/meshes/props/helmet/han_officer_helmet_01.dae: Starting conversion

art/meshes/props/helmet/han_officer_helmet_01.dae: Running FixBrokenXML

art/meshes/props/helmet/han_officer_helmet_01.dae: Authoring tool: Blender 3.0.0 commit date:2021-12-02, commit time:18:35, hash:f1cca3055776

art/meshes/props/helmet/han_officer_helmet_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/han_officer_helmet_01.dae: Found convertible object 'Cylinder_002'

art/meshes/props/helmet/han_officer_helmet_01.dae: Converting 'Cylinder_014'

art/meshes/props/helmet/han_officer_helmet_01.dae: Found static geometry

art/meshes/props/helmet/han_officer_helmet_01.dae: Adding prop point feather

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully

art/meshes/skeletal/cattle_female_b.dae: Starting conversion

art/meshes/skeletal/cattle_female_b.dae: Running FixBrokenXML

art/meshes/skeletal/cattle_female_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/skeletal/cattle_female_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/cattle_female_b.dae: Found convertible object 'female_cattle_no_horn'

art/meshes/skeletal/cattle_female_b.dae: Converting 'Bovidae_Skeleton'

art/meshes/skeletal/cattle_female_b.dae: Found skinned geometry

art/meshes/skeletal/cattle_female_b.dae: Adding prop point neck

art/animation/quadraped/bovidae_attack.dae: Starting conversion

art/animation/quadraped/bovidae_attack.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_attack.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_attack.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_attack.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_b.dae): Loaded successfully

art/animation/quadraped/bovidae_feeding.dae: Starting conversion

art/animation/quadraped/bovidae_feeding.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_feeding.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_feeding.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_feeding.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_feeding.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_feeding.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully

art/animation/quadraped/bovidae_walk_relax.dae: Starting conversion

art/animation/quadraped/bovidae_walk_relax.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_walk_relax.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_walk_relax.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_walk_relax.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk_relax.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "gui.gamesetup.aibehavior" = "aggressive"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1626807877"

Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.singleplayer" = "domowy"

Loaded config string "rendererbackend" = "vulkan"

Loaded config string "silhouettes" = "true"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Shutting down profiler2 GPU mode

Engine exited successfully on 2023-02-02 at 17:25:44 with 3296 message(s), 210 error(s) and 0 warning(s).