Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "borderless.fullscreen" = "true"
Loaded config string "borderless.window" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "hidpi" = "false"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "8"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowscascadecount" = "1"
Loaded config string "shadowscascadedistanceratio" = "1.7"
Loaded config string "shadowscutoffdistance" = "300.0"
Loaded config string "shadowscovermap" = "false"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "cursorbackend" = "sdl"
Loaded config string "rendererbackend" = "gl"
Loaded config string "renderer.backend.debugcontext" = "false"
Loaded config string "renderer.backend.debugmessages" = "false"
Loaded config string "renderer.backend.debuglabels" = "false"
Loaded config string "renderer.backend.debugscopedlabels" = "false"
Loaded config string "renderer.backend.vulkan.disabledescriptorindexing" = "false"
Loaded config string "renderer.backend.vulkan.deviceindexoverride" = "-1"
Loaded config string "renderpath" = "default"
Loaded config string "textures.quality" = "2"
Loaded config string "textures.maxanisotropy" = "2"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "true"
Loaded config string "postproc" = "true"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "variant_diversity" = "full"
Loaded config string "materialmgr.quality" = "10.0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = (empty)
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.lastattackfocus" = "Space"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.singleselection" = (empty)
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Loaded config string "hotkey.selection.group.add.10" = "Shift+0", "Shift+Num0"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Loaded config string "hotkey.selection.group.save.10" = "Ctrl+0", "Ctrl+Num0"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Loaded config string "hotkey.selection.group.select.10" = "0", "Num0"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.capture" = "C"
Loaded config string "hotkey.session.attack" = (empty)
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.flare" = "K"
Loaded config string "hotkey.session.flareactivate" = (empty)
Loaded config string "hotkey.session.calltoarms" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.dragdelta" = "4"
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.flarelifetime" = "6"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Loaded config string "gui.session.selectformationasone" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.icons.enabled" = "true"
Loaded config string "gui.session.minimap.icons.opacity" = "1.0"
Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena27"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot27"
Loaded config string "lobby.echelon" = "echelon27"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWQv2alKl8D0zMDJR766jpYvPy4u3y77HL/iKb/lsT1Fnf6ezoMb2x8+"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "-1"
Loaded config string "network.autocatchup" = "true"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "sound.mindistance" = "1"
Loaded config string "sound.maxdistance" = "350"
Loaded config string "sound.maxstereoangle" = "0.62"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.scroll.mouse.detectdistance" = "3"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "gui.gamesetup.aibehavior" = "aggressive"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1626807877"
Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "domowy"
Loaded config string "rendererbackend" = "vulkan"
Loaded config string "silhouettes" = "true"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Vulkan validation layer: 'VK_LAYER_MESA_device_select' (Linux device selection layer) v0.1.3.211
Vulkan validation layer: 'VK_LAYER_NV_optimus' (NVIDIA Optimus layer) v0.1.3.194
Vulkan validation layer: 'VK_LAYER_MESA_overlay' (Mesa Overlay layer) v0.1.3.211
Vulkan validation layer: 'VK_LAYER_INTEL_nullhw' (INTEL NULL HW) v0.1.1.73
Vulkan available device: 'Intel(R) Xe Graphics (TGL GT2)' Type: 1 Supported: Y
ID: 39497 VendorID: 32902 API Version: 4206822 Driver Version: 92286979
hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y
graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 1
maxBoundDescriptorSets: 32
Surface format: 50 colorSpace: 0 Supported: N
Surface format: 44 colorSpace: 0 Supported: Y
Memory Type Index: 0 Flags: 15 Heap Index: 0
Memory Heap Index: 0 Size: 12122028 Flags: 1
Vulkan available device: 'llvmpipe (LLVM 15.0.6, 256 bits)' Type: 4 Supported: Y
ID: 0 VendorID: 65541 API Version: 4206822 Driver Version: 1
hasRequiredExtensions: Y hasOutputToSurfaceSupport: Y
graphicsQueueFamilyIndex: 0 presentQueueFamilyIndex: 0 families: 1
maxBoundDescriptorSets: 8
Surface format: 50 colorSpace: 0 Supported: N
Surface format: 44 colorSpace: 0 Supported: Y
Memory Type Index: 0 Flags: 15 Heap Index: 0
Memory Heap Index: 0 Size: 2097152 Flags: 1
Loading config file "config/user.cfg"
Loaded config string "gui.gamesetup.aibehavior" = "aggressive"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1626807877"
Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "domowy"
Loaded config string "rendererbackend" = "vulkan"
Loaded config string "silhouettes" = "true"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loading config file "config/user.cfg"
Loaded config string "gui.gamesetup.aibehavior" = "aggressive"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1626807877"
Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "domowy"
Loaded config string "rendererbackend" = "vulkan"
Loaded config string "silhouettes" = "true"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Loading config file "config/user.cfg"
Loaded config string "gui.gamesetup.aibehavior" = "aggressive"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1626807877"
Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "domowy"
Loaded config string "rendererbackend" = "vulkan"
Loaded config string "silhouettes" = "true"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Creating shadow texture (size 1024x1024) (format = Default)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Researcher.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/Trainer.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Requirements.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Researcher.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/Trainer.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/migration.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/india.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Creating player islands and docks...
0.074388s.
Creating playerbases...
0.015624s.
Create the continent body...
0.425400s.
Creating shore jaggedness...
0.450831s.
Creating bumps...
0.197152s.
Creating hills...
0.051261s.
Creating forests...
0.150528s.
Creating dirt patches...
0.115759s.
Creating grass patches...
0.067905s.
Creating stone mines...
0.001543s.
Creating small stone quarries...
0.003124s.
Creating metal mines...
0.000852s.
Creating small decorative rocks...
0.006135s.
Creating large decorative rocks...
0.002354s.
Creating deer...
0.000818s.
Creating sheep...
0.000477s.
Creating fruit bush...
0.000599s.
Creating fish...
0.002649s.
Creating straggler trees...
0.029810s.
Creating small grass tufts...
0.025043s.
Creating large grass tufts...
0.038465s.
Creating bushes...
0.027300s.
Total map generation time: 1.693247s.
Total entities: 9468, Terrain entities: 3264, Textures: 12.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/han_bow.xml'
Loading skeleton definitions from 'art/skeletons/han_forge_wheel.xml'
Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'
Loading skeleton definitions from 'art/skeletons/han_nu.xml'
Loading skeleton definitions from 'art/skeletons/han_ram.xml'
Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/structural/roman_cc.dae: Starting conversion
art/meshes/structural/roman_cc.dae: Running FixBrokenXML
art/meshes/structural/roman_cc.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'
art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'
art/meshes/structural/roman_cc.dae: Found static geometry
art/meshes/structural/roman_cc.dae: Adding prop point garrisoned
art/meshes/structural/roman_cc.dae: Adding prop point projectile
art/meshes/props/roman_cc_transp.dae: Starting conversion
art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML
art/meshes/props/roman_cc_transp.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d
art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'
art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'
art/meshes/props/roman_cc_transp.dae: Found static geometry
art/meshes/props/roman_cc_columns.dae: Starting conversion
art/meshes/props/roman_cc_columns.dae: Running FixBrokenXML
art/meshes/props/roman_cc_columns.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d
art/meshes/props/roman_cc_columns.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/roman_cc_columns.dae: Found convertible object 'rostrum_001'
art/meshes/props/roman_cc_columns.dae: Converting 'rostrumMesh_001'
art/meshes/props/roman_cc_columns.dae: Found static geometry
art/meshes/props/rome_cc_statues.dae: Starting conversion
art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML
art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_cc_statues.dae: Found library_images to delete
art/meshes/props/rome_cc_statues.dae: Found library_materials to delete
art/meshes/props/rome_cc_statues.dae: Found library_effects to delete
art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete
art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'
art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'
art/meshes/props/rome_cc_statues.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Starting conversion
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
art/meshes/props/helmet/rome_montefortino_b.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_b.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/rome_montefortino_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_b.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_b.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_b.dae: Found static geometry
art/meshes/props/weapons/sheath_gladius_01.dae: Starting conversion
art/meshes/props/weapons/sheath_gladius_01.dae: Running FixBrokenXML
art/meshes/props/weapons/sheath_gladius_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/weapons/sheath_gladius_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/sheath_gladius_01.dae: Found convertible object 'Weap_Blade_Pompei_Sheath_003'
art/meshes/props/weapons/sheath_gladius_01.dae: Converting 'Cube_010'
art/meshes/props/weapons/sheath_gladius_01.dae: Found static geometry
art/meshes/props/weapons/sheath_gladius_01.dae: Adding prop point sword
art/meshes/props/shield/scutum_01_f.dae: Starting conversion
art/meshes/props/shield/scutum_01_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_01_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/scutum_01_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_01_f.dae: Found convertible object 'Scutum_B_Front_001'
art/meshes/props/shield/scutum_01_f.dae: Converting 'scutum_i_f-Geometry_041'
art/meshes/props/shield/scutum_01_f.dae: Found static geometry
art/meshes/props/shield/scutum_01_f.dae: Adding prop point boss
art/meshes/props/shield/props/scutum_01_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_01_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_01_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_01_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_01_b.dae: Found convertible object 'Scutum_B_Back'
art/meshes/props/shield/props/scutum_01_b.dae: Converting 'scutum_i_f-Geometry_077'
art/meshes/props/shield/props/scutum_01_b.dae: Found static geometry
art/meshes/props/shield/props/scutum_handgrip_a.dae: Starting conversion
art/meshes/props/shield/props/scutum_handgrip_a.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_handgrip_a.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_handgrip_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_handgrip_a.dae: Found convertible object 'Scutum_B_handgrip_01'
art/meshes/props/shield/props/scutum_handgrip_a.dae: Converting 'Cubo_043'
art/meshes/props/shield/props/scutum_handgrip_a.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_a.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/rome_montefortino_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_a.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_a.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Starting conversion
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Running FixBrokenXML
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/helmet/old/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found convertible object 'helmet'
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found static geometry
art/meshes/props/weapons/gladius_08.dae: Starting conversion
art/meshes/props/weapons/gladius_08.dae: Running FixBrokenXML
art/meshes/props/weapons/gladius_08.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weapons/gladius_08.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/gladius_08.dae: Found convertible object 'weap_gladus_h'
art/meshes/props/weapons/gladius_08.dae: Converting 'weap_gladus_h-Geometry'
art/meshes/props/weapons/gladius_08.dae: Found static geometry
art/meshes/props/shield/round_b_f.dae: Starting conversion
art/meshes/props/shield/round_b_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_b_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_b_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_b_f.dae: Found convertible object 'round_b_f'
art/meshes/props/shield/round_b_f.dae: Converting 'round_b_f-Geometry'
art/meshes/props/shield/round_b_f.dae: Found static geometry
art/meshes/props/shield/round_b_f.dae: Adding prop point back
art/meshes/props/shield/round_s_b.dae: Starting conversion
art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'
art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'
art/meshes/props/shield/round_s_b.dae: Found static geometry
art/meshes/props/weapons/gladius_06.dae: Starting conversion
art/meshes/props/weapons/gladius_06.dae: Running FixBrokenXML
art/meshes/props/weapons/gladius_06.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weapons/gladius_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/gladius_06.dae: Found convertible object 'weap_gladus_f'
art/meshes/props/weapons/gladius_06.dae: Converting 'weap_gladus_f-Geometry'
art/meshes/props/weapons/gladius_06.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
art/meshes/props/spear_lance_cavalry_reverse.dae: Starting conversion
art/meshes/props/spear_lance_cavalry_reverse.dae: Running FixBrokenXML
art/meshes/props/spear_lance_cavalry_reverse.dae: Authoring tool: Blender 2.79.0 commit date:2018-02-21, commit time:10:41, hash:8928d99270f
art/meshes/props/spear_lance_cavalry_reverse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_lance_cavalry_reverse.dae: Found convertible object 'spear10-Pivot'
art/meshes/props/spear_lance_cavalry_reverse.dae: Converting 'spear10Mesh_001'
art/meshes/props/spear_lance_cavalry_reverse.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_feeding_transition.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_idle_transition.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/peacock_walk_feeding.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/bird_circle_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/seagull_flight_02.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
art/meshes/structural/rome_dock.dae: Starting conversion
art/meshes/structural/rome_dock.dae: Running FixBrokenXML
art/meshes/structural/rome_dock.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_dock.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_dock.dae: Found convertible object 'rome_dock'
art/meshes/structural/rome_dock.dae: Converting 'rome_dockMesh'
art/meshes/structural/rome_dock.dae: Found static geometry
art/meshes/props/rome_dock_1.dae: Starting conversion
art/meshes/props/rome_dock_1.dae: Running FixBrokenXML
art/meshes/props/rome_dock_1.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/props/rome_dock_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_dock_1.dae: Found convertible object 'rome_dock_wood'
art/meshes/props/rome_dock_1.dae: Converting 'rome_dock_woodMesh'
art/meshes/props/rome_dock_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
art/meshes/structural/rome_storehouse.dae: Starting conversion
art/meshes/structural/rome_storehouse.dae: Running FixBrokenXML
art/meshes/structural/rome_storehouse.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_storehouse.dae: Found convertible object 'romemill'
art/meshes/structural/rome_storehouse.dae: Converting 'romemill-mesh'
art/meshes/structural/rome_storehouse.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
art/meshes/props/weap_falcata_c.dae: Starting conversion
art/meshes/props/weap_falcata_c.dae: Running FixBrokenXML
art/meshes/props/weap_falcata_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/weap_falcata_c.dae: Applying fixes for 3ds Max exporter
art/meshes/props/weap_falcata_c.dae: Found library_images to delete
art/meshes/props/weap_falcata_c.dae: Found library_materials to delete
art/meshes/props/weap_falcata_c.dae: Found library_effects to delete
art/meshes/props/weap_falcata_c.dae: Found a bind_material to delete
art/meshes/props/weap_falcata_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_falcata_c.dae: Found convertible object 'Object006'
art/meshes/props/weap_falcata_c.dae: Converting 'Object006Mesh'
art/meshes/props/weap_falcata_c.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/han_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
art/meshes/props/weapons/gladius_02.dae: Starting conversion
art/meshes/props/weapons/gladius_02.dae: Running FixBrokenXML
art/meshes/props/weapons/gladius_02.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weapons/gladius_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/gladius_02.dae: Found convertible object 'weap_gladus_b'
art/meshes/props/weapons/gladius_02.dae: Converting 'weap_gladus_b-Geometry'
art/meshes/props/weapons/gladius_02.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PLAYERCOLOR": "1"
ERROR: Failed to load shader 'spirv/model_common'
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PARALLAX": "1"
ERROR: "USE_PLAYERCOLOR": "1"
ERROR: "USE_AO": "1"
ERROR: Failed to load shader 'spirv/model_common'
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: Failed to load shader 'spirv/model_common'
art/meshes/structural/roman_house_d.dae: Starting conversion
art/meshes/structural/roman_house_d.dae: Running FixBrokenXML
art/meshes/structural/roman_house_d.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_d.dae: Found convertible object 'HouseD'
art/meshes/structural/roman_house_d.dae: Converting 'HouseDMesh_001'
art/meshes/structural/roman_house_d.dae: Found static geometry
art/meshes/structural/roman_house_d.dae: Adding prop point plant_b
art/meshes/structural/roman_house_d.dae: Adding prop point plant_a
art/meshes/gaia/bush_sm_2.dae: Starting conversion
art/meshes/gaia/bush_sm_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_2.dae: Found convertible object 'bush_sm_2'
art/meshes/gaia/bush_sm_2.dae: Converting 'bush_sm_2-Geometry'
art/meshes/gaia/bush_sm_2.dae: Found static geometry
art/meshes/structural/roman_house_b.dae: Starting conversion
art/meshes/structural/roman_house_b.dae: Running FixBrokenXML
art/meshes/structural/roman_house_b.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_b.dae: Found convertible object 'HouseB'
art/meshes/structural/roman_house_b.dae: Converting 'HouseB-mesh'
art/meshes/structural/roman_house_b.dae: Found static geometry
art/meshes/structural/rome_barracks.dae: Starting conversion
art/meshes/structural/rome_barracks.dae: Running FixBrokenXML
art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_barracks.dae: Found convertible object 'rome_barracks'
art/meshes/structural/rome_barracks.dae: Converting 'rome_barracks_001'
art/meshes/structural/rome_barracks.dae: Found static geometry
art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned
art/meshes/structural/rome_barracks.dae: Adding prop point projectiile
art/meshes/gaia/bush_sm_4.dae: Starting conversion
art/meshes/gaia/bush_sm_4.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_4.dae: Found convertible object 'bush_sm_4'
art/meshes/gaia/bush_sm_4.dae: Converting 'bush_sm_4-Geometry'
art/meshes/gaia/bush_sm_4.dae: Found static geometry
art/meshes/structural/rome_stable.dae: Starting conversion
art/meshes/structural/rome_stable.dae: Running FixBrokenXML
art/meshes/structural/rome_stable.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/rome_stable.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_stable.dae: Found convertible object 'Cube_018'
art/meshes/structural/rome_stable.dae: Converting 'Cube_016'
art/meshes/structural/rome_stable.dae: Found static geometry
art/meshes/structural/rome_stable.dae: Adding prop point horse
art/meshes/structural/rome_stable.dae: Adding prop point horse_1
art/meshes/structural/rome_stable.dae: Adding prop point horse_2
art/meshes/structural/rome_stable.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
art/meshes/structural/roman_house_a.dae: Starting conversion
art/meshes/structural/roman_house_a.dae: Running FixBrokenXML
art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'
art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'
art/meshes/structural/roman_house_a.dae: Found static geometry
art/meshes/gaia/bush_sm_3.dae: Starting conversion
art/meshes/gaia/bush_sm_3.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_3.dae: Found convertible object 'bush_sm_3'
art/meshes/gaia/bush_sm_3.dae: Converting 'bush_sm_3-Geometry'
art/meshes/gaia/bush_sm_3.dae: Found static geometry
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "ALPHABLEND_PASS_OPAQUE": "1"
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_WIND": "1"
ERROR: "REQUIRE_ALPHA_GEQUAL": "0.6375"
ERROR: "USE_TRANSPARENT": "1"
ERROR: Failed to load shader 'spirv/model_common'
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "ALPHABLEND_PASS_BLEND": "1"
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_WIND": "1"
ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05"
ERROR: "USE_TRANSPARENT": "1"
ERROR: Failed to load shader 'spirv/model_common'
art/meshes/structural/roman_house_c.dae: Starting conversion
art/meshes/structural/roman_house_c.dae: Running FixBrokenXML
art/meshes/structural/roman_house_c.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_c.dae: Found convertible object 'HouseC'
art/meshes/structural/roman_house_c.dae: Converting 'HouseC-mesh'
art/meshes/structural/roman_house_c.dae: Found static geometry
art/meshes/structural/roman_house_c.dae: Adding prop point plant_a
art/meshes/structural/roman_house_c.dae: Adding prop point plant_b
art/meshes/gaia/bush_sm_1.dae: Starting conversion
art/meshes/gaia/bush_sm_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_1.dae: Found convertible object 'bush_sm_1'
art/meshes/gaia/bush_sm_1.dae: Converting 'bush_sm_1-Geometry'
art/meshes/gaia/bush_sm_1.dae: Found static geometry
art/meshes/structural/rome_fc.dae: Starting conversion
art/meshes/structural/rome_fc.dae: Running FixBrokenXML
art/meshes/structural/rome_fc.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/structural/rome_fc.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_fc.dae: Found convertible object 'rome_farmstead'
art/meshes/structural/rome_fc.dae: Converting 'rome_farmsteadMesh'
art/meshes/structural/rome_fc.dae: Found static geometry
art/meshes/props/rome_farmstead_wood.dae: Starting conversion
art/meshes/props/rome_farmstead_wood.dae: Running FixBrokenXML
art/meshes/props/rome_farmstead_wood.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_farmstead_wood.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_farmstead_wood.dae: Found library_images to delete
art/meshes/props/rome_farmstead_wood.dae: Found library_materials to delete
art/meshes/props/rome_farmstead_wood.dae: Found library_effects to delete
art/meshes/props/rome_farmstead_wood.dae: Found a bind_material to delete
art/meshes/props/rome_farmstead_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_farmstead_wood.dae: Found convertible object 'Farmstead__Struct_000'
art/meshes/props/rome_farmstead_wood.dae: Converting 'Farmstead__Struct_000Mesh'
art/meshes/props/rome_farmstead_wood.dae: Found static geometry
art/meshes/props/rome_farmstead_plants.dae: Starting conversion
art/meshes/props/rome_farmstead_plants.dae: Running FixBrokenXML
art/meshes/props/rome_farmstead_plants.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_farmstead_plants.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_farmstead_plants.dae: Found library_images to delete
art/meshes/props/rome_farmstead_plants.dae: Found library_materials to delete
art/meshes/props/rome_farmstead_plants.dae: Found library_effects to delete
art/meshes/props/rome_farmstead_plants.dae: Found a bind_material to delete
art/meshes/props/rome_farmstead_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_farmstead_plants.dae: Found convertible object 'rome_farm_plants'
art/meshes/props/rome_farmstead_plants.dae: Converting 'rome_farm_plantsMesh'
art/meshes/props/rome_farmstead_plants.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
art/meshes/structural/found_9x7.dae: Starting conversion
art/meshes/structural/found_9x7.dae: Running FixBrokenXML
art/meshes/structural/found_9x7.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4
art/meshes/structural/found_9x7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_9x7.dae: Found convertible object 'foundation_9x7'
art/meshes/structural/found_9x7.dae: Converting 'foundation_9x7_001'
art/meshes/structural/found_9x7.dae: Found static geometry
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_01
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_02
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_03
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_04
art/meshes/structural/found_9x7.dae: Adding prop point post_01
art/meshes/structural/found_9x7.dae: Adding prop point post_02
art/meshes/structural/found_9x7.dae: Adding prop point post_03
art/meshes/structural/found_9x7.dae: Adding prop point post_04
art/meshes/structural/found_9x7.dae: Adding prop point post_05
art/meshes/structural/found_9x7.dae: Adding prop point post_06
art/meshes/structural/found_9x7.dae: Adding prop point post_07
art/meshes/structural/found_9x7.dae: Adding prop point post_08
art/meshes/structural/found_9x7.dae: Adding prop point post_10
art/meshes/structural/found_9x7.dae: Adding prop point post_09
art/meshes/structural/found_9x7.dae: Adding prop point plank_big_01
art/meshes/structural/found_9x7.dae: Adding prop point plank_big_02
art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_01
art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_02
art/meshes/structural/found_9x7.dae: Adding prop point wood_bar_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_02
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_03
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_04
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_05
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_06
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_07
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_08
art/meshes/structural/found_9x7.dae: Adding prop point brick_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_02
art/meshes/structural/found_9x7.dae: Adding prop point brick_03
art/meshes/structural/found_9x7.dae: Adding prop point brick_06
art/meshes/structural/found_9x7.dae: Adding prop point brick_05
art/meshes/structural/found_9x7.dae: Adding prop point brick_04
art/meshes/structural/found_9x7.dae: Adding prop point box_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_09
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_10
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_11
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_12
art/meshes/structural/found_9x7.dae: Adding prop point box_02
art/meshes/structural/found_9x7.dae: Adding prop point box_03
art/meshes/props/scaf_7x7.dae: Starting conversion
art/meshes/props/scaf_7x7.dae: Running FixBrokenXML
art/meshes/props/scaf_7x7.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/scaf_7x7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_7x7.dae: Found convertible object 'scaf_7x7'
art/meshes/props/scaf_7x7.dae: Converting 'scaf_6x3'
art/meshes/props/scaf_7x7.dae: Found static geometry
art/meshes/structural/rome_market_struct1.dae: Starting conversion
art/meshes/structural/rome_market_struct1.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct1.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct1.dae: Found convertible object 'rome_market_struct1'
art/meshes/structural/rome_market_struct1.dae: Converting 'rome_market_struct1Mesh'
art/meshes/structural/rome_market_struct1.dae: Found static geometry
art/meshes/props/rome_market_nature.dae: Starting conversion
art/meshes/props/rome_market_nature.dae: Running FixBrokenXML
art/meshes/props/rome_market_nature.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_market_nature.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_market_nature.dae: Found library_images to delete
art/meshes/props/rome_market_nature.dae: Found library_materials to delete
art/meshes/props/rome_market_nature.dae: Found library_effects to delete
art/meshes/props/rome_market_nature.dae: Found a bind_material to delete
art/meshes/props/rome_market_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_market_nature.dae: Found convertible object 'rome_market_nature'
art/meshes/props/rome_market_nature.dae: Converting 'rome_market_natureMesh'
art/meshes/props/rome_market_nature.dae: Found static geometry
art/meshes/structural/rome_market_struct2.dae: Starting conversion
art/meshes/structural/rome_market_struct2.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct2.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct2.dae: Found convertible object 'rome_market_struct2'
art/meshes/structural/rome_market_struct2.dae: Converting 'rome_market_struct2Mesh'
art/meshes/structural/rome_market_struct2.dae: Found static geometry
art/meshes/structural/rome_market_struct1_tran.dae: Starting conversion
art/meshes/structural/rome_market_struct1_tran.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct1_tran.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct1_tran.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct1_tran.dae: Found convertible object 'rome_market_str1_tran'
art/meshes/structural/rome_market_struct1_tran.dae: Converting 'rome_market_str1_tranMesh_001'
art/meshes/structural/rome_market_struct1_tran.dae: Found static geometry
art/meshes/structural/rome_tower.dae: Starting conversion
art/meshes/structural/rome_tower.dae: Running FixBrokenXML
art/meshes/structural/rome_tower.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_tower.dae: Found convertible object 'rof'
art/meshes/structural/rome_tower.dae: Converting 'Cube_010'
art/meshes/structural/rome_tower.dae: Found static geometry
art/meshes/structural/rome_tower.dae: Adding prop point projectile
art/meshes/structural/rome_tower.dae: Adding prop point garrisoned
art/meshes/props/rome_tower_nature.dae: Starting conversion
art/meshes/props/rome_tower_nature.dae: Running FixBrokenXML
art/meshes/props/rome_tower_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_tower_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_tower_nature.dae: Found convertible object 'Plane_001'
art/meshes/props/rome_tower_nature.dae: Converting 'Plane_001'
art/meshes/props/rome_tower_nature.dae: Found static geometry
art/meshes/structural/rome_tower_wood.dae: Starting conversion
art/meshes/structural/rome_tower_wood.dae: Running FixBrokenXML
art/meshes/structural/rome_tower_wood.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_tower_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_tower_wood.dae: Found convertible object 'Cube_014'
art/meshes/structural/rome_tower_wood.dae: Converting 'Cube_014'
art/meshes/structural/rome_tower_wood.dae: Found static geometry
art/meshes/structural/rome_ship_trireme.dae: Starting conversion
art/meshes/structural/rome_ship_trireme.dae: Running FixBrokenXML
art/meshes/structural/rome_ship_trireme.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/rome_ship_trireme.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_ship_trireme.dae: Found convertible object 'Rome_trireme'
art/meshes/structural/rome_ship_trireme.dae: Converting 'Cubo_003'
art/meshes/structural/rome_ship_trireme.dae: Found static geometry
art/meshes/structural/rome_ship_trireme.dae: Adding prop point bridge
art/meshes/structural/rome_ship_trireme.dae: Adding prop point fore_sail
art/meshes/structural/rome_ship_trireme.dae: Adding prop point main_sail
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_023
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_023
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_023
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_023
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_022
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_021
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_R_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_i_L_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_R_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_s_L_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_L_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point row_m_R_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_R_001
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_020
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_019
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_018
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_017
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_016
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_015
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_014
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_013
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_012
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_011
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_010
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_009
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_008
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_007
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_006
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_005
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_004
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_003
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_002
art/meshes/structural/rome_ship_trireme.dae: Adding prop point shield_L_001
art/meshes/props/rome_bridge_base.dae: Starting conversion
art/meshes/props/rome_bridge_base.dae: Running FixBrokenXML
art/meshes/props/rome_bridge_base.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/rome_bridge_base.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_bridge_base.dae: Found convertible object 'Plano_001'
art/meshes/props/rome_bridge_base.dae: Converting 'Plano_002'
art/meshes/props/rome_bridge_base.dae: Found static geometry
art/meshes/props/rome_bridge.dae: Starting conversion
art/meshes/props/rome_bridge.dae: Running FixBrokenXML
art/meshes/props/rome_bridge.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/rome_bridge.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_bridge.dae: Found convertible object 'Plano'
art/meshes/props/rome_bridge.dae: Converting 'Rome_Bridge_Armature'
art/meshes/props/rome_bridge.dae: Found skinned geometry
art/animation/other/rome_bridge_idle.dae: Starting conversion
art/animation/other/rome_bridge_idle.dae: Running FixBrokenXML
art/animation/other/rome_bridge_idle.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/animation/other/rome_bridge_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/rome_bridge_idle.dae: Found convertible object 'Plano'
art/animation/other/rome_bridge_idle.dae: Converting 'Rome_Bridge_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bridge_idle.dae): Loaded successfully
art/meshes/props/rome_trireme_fore_sail.dae: Starting conversion
art/meshes/props/rome_trireme_fore_sail.dae: Running FixBrokenXML
art/meshes/props/rome_trireme_fore_sail.dae: Authoring tool: Blender 3.2.2 commit date:2022-08-02, commit time:18:15, hash:bcfdb14560e7
art/meshes/props/rome_trireme_fore_sail.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_trireme_fore_sail.dae: Found convertible object 'rome_trireme_sail'
art/meshes/props/rome_trireme_fore_sail.dae: Converting 'Trieme_Sail_Armature'
art/meshes/props/rome_trireme_fore_sail.dae: Found skinned geometry
CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/rome_bireme_fore_sail_idle.dae): Loaded successfully
art/meshes/props/rome_trireme_main_sail.dae: Starting conversion
art/meshes/props/rome_trireme_main_sail.dae: Running FixBrokenXML
art/meshes/props/rome_trireme_main_sail.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/rome_trireme_main_sail.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_trireme_main_sail.dae: Found convertible object 'hele_trireme_sail_000'
art/meshes/props/rome_trireme_main_sail.dae: Converting 'Bireme_Sail_Armature_001'
art/meshes/props/rome_trireme_main_sail.dae: Found skinned geometry
CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/main_sail_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_move_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_c_idle_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_move_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_b_idle_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_l.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_move_r.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_a_idle_r.dae): Loaded successfully
art/meshes/props/shield/props/scutum_boss_e.dae: Starting conversion
art/meshes/props/shield/props/scutum_boss_e.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_boss_e.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_boss_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_boss_e.dae: Found convertible object 'Scutum_B_Boss-01_001'
art/meshes/props/shield/props/scutum_boss_e.dae: Converting 'scutum_i_f-Geometry_099'
art/meshes/props/shield/props/scutum_boss_e.dae: Found static geometry
art/meshes/props/shield/props/scutum_boss_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_boss_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_boss_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_boss_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_boss_b.dae: Found convertible object 'Scutum_B_Front_007'
art/meshes/props/shield/props/scutum_boss_b.dae: Converting 'scutum_i_f-Geometry_083'
art/meshes/props/shield/props/scutum_boss_b.dae: Found static geometry
art/meshes/gaia/bush_sm_5.dae: Starting conversion
art/meshes/gaia/bush_sm_5.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_5.dae: Found convertible object 'bush_sm_5'
art/meshes/gaia/bush_sm_5.dae: Converting 'bush_sm_5-Geometry'
art/meshes/gaia/bush_sm_5.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/han_forge_wheel_turn.dae): Loaded successfully
art/meshes/props/scaf_8x8.dae: Starting conversion
art/meshes/props/scaf_8x8.dae: Running FixBrokenXML
art/meshes/props/scaf_8x8.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/scaf_8x8.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_8x8.dae: Found convertible object 'scaf_8x8'
art/meshes/props/scaf_8x8.dae: Converting 'scaf_8x8'
art/meshes/props/scaf_8x8.dae: Found static geometry
art/meshes/structural/found_9x9.dae: Starting conversion
art/meshes/structural/found_9x9.dae: Running FixBrokenXML
art/meshes/structural/found_9x9.dae: Authoring tool: Blender 2.80.57 commit date:2019-04-17, commit time:19:26, hash:b46245470f79
art/meshes/structural/found_9x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_9x9.dae: Found convertible object 'foundation_9x9'
art/meshes/structural/found_9x9.dae: Converting 'foundation_9x9'
art/meshes/structural/found_9x9.dae: Found static geometry
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_9x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_9x9.dae: Adding prop point post_01
art/meshes/structural/found_9x9.dae: Adding prop point post_02
art/meshes/structural/found_9x9.dae: Adding prop point post_03
art/meshes/structural/found_9x9.dae: Adding prop point post_04
art/meshes/structural/found_9x9.dae: Adding prop point post_05
art/meshes/structural/found_9x9.dae: Adding prop point post_06
art/meshes/structural/found_9x9.dae: Adding prop point post_07
art/meshes/structural/found_9x9.dae: Adding prop point post_08
art/meshes/structural/found_9x9.dae: Adding prop point post_10
art/meshes/structural/found_9x9.dae: Adding prop point post_09
art/meshes/structural/found_9x9.dae: Adding prop point post_12
art/meshes/structural/found_9x9.dae: Adding prop point post_11
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_03
art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_04
art/meshes/structural/found_9x9.dae: Adding prop point box_01
art/meshes/structural/found_9x9.dae: Adding prop point box_02
art/meshes/structural/found_9x9.dae: Adding prop point box_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_9x9.dae: Adding prop point handcart_01
art/meshes/structural/found_9x9.dae: Adding prop point handcart_02
art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_big_01
art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_pile_big_01
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_09
art/meshes/props/brick_pile_05.dae: Starting conversion
art/meshes/props/brick_pile_05.dae: Running FixBrokenXML
art/meshes/props/brick_pile_05.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/brick_pile_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brick_pile_05.dae: Found convertible object 'brick_pile_05'
art/meshes/props/brick_pile_05.dae: Converting 'brick_pile_05'
art/meshes/props/brick_pile_05.dae: Found static geometry
art/meshes/props/brick_pile_05.dae: Adding prop point brick_01
art/meshes/props/brick_pile_05.dae: Adding prop point brick_02
art/meshes/props/brick_pile_05.dae: Adding prop point brick_03
art/meshes/props/brick_pile_05.dae: Adding prop point brick_04
art/meshes/props/brick_pile_05.dae: Adding prop point brick_05
art/meshes/props/plank_big.dae: Starting conversion
art/meshes/props/plank_big.dae: Running FixBrokenXML
art/meshes/props/plank_big.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/plank_big.dae: Applying fixes for 3ds Max exporter
art/meshes/props/plank_big.dae: Found library_images to delete
art/meshes/props/plank_big.dae: Found library_materials to delete
art/meshes/props/plank_big.dae: Found library_effects to delete
art/meshes/props/plank_big.dae: Found a bind_material to delete
art/meshes/props/plank_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/plank_big.dae: Found convertible object 'Object005-Pivot'
art/meshes/props/plank_big.dae: Converting 'Object005Mesh'
art/meshes/props/plank_big.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/han_nu_attack.dae): Loaded successfully
art/meshes/props/kart_dock_rubble.dae: Starting conversion
art/meshes/props/kart_dock_rubble.dae: Running FixBrokenXML
art/meshes/props/kart_dock_rubble.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/kart_dock_rubble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_dock_rubble.dae: Found convertible object 'kart_dock_rubble'
art/meshes/props/kart_dock_rubble.dae: Converting 'propsMesh_002'
art/meshes/props/kart_dock_rubble.dae: Found static geometry
art/meshes/props/kart_dock_rubble.dae: Adding prop point barrels
art/meshes/props/kart_dock_rubble.dae: Adding prop point flame2
CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully
art/meshes/props/kart_dock_rubble_struct.dae: Starting conversion
art/meshes/props/kart_dock_rubble_struct.dae: Running FixBrokenXML
art/meshes/props/kart_dock_rubble_struct.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/kart_dock_rubble_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_dock_rubble_struct.dae: Found convertible object 'kart_dock_rubble_struct'
art/meshes/props/kart_dock_rubble_struct.dae: Converting 'propsMesh_000'
art/meshes/props/kart_dock_rubble_struct.dae: Found static geometry
art/meshes/props/kart_dock_rubble_props.dae: Starting conversion
art/meshes/props/kart_dock_rubble_props.dae: Running FixBrokenXML
art/meshes/props/kart_dock_rubble_props.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/kart_dock_rubble_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_dock_rubble_props.dae: Found convertible object 'kart_dock_rubble_props'
art/meshes/props/kart_dock_rubble_props.dae: Converting 'propsMesh_001'
art/meshes/props/kart_dock_rubble_props.dae: Found static geometry
art/meshes/props/helmet/hele_attic_a.dae: Starting conversion
art/meshes/props/helmet/hele_attic_a.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_attic_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_attic_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_attic_a.dae: Found convertible object 'Hele_Attic_01'
art/meshes/props/helmet/hele_attic_a.dae: Converting 'Esfera_169'
art/meshes/props/helmet/hele_attic_a.dae: Found static geometry
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest_transversal
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R
art/meshes/props/shield/samn_scutum_front.dae: Starting conversion
art/meshes/props/shield/samn_scutum_front.dae: Running FixBrokenXML
art/meshes/props/shield/samn_scutum_front.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/shield/samn_scutum_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/samn_scutum_front.dae: Found convertible object 'Mesh_001'
art/meshes/props/shield/samn_scutum_front.dae: Converting 'Mesh_001Mesh'
art/meshes/props/shield/samn_scutum_front.dae: Found static geometry
art/meshes/props/shield/samn_scutum_back.dae: Starting conversion
art/meshes/props/shield/samn_scutum_back.dae: Running FixBrokenXML
art/meshes/props/shield/samn_scutum_back.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/props/shield/samn_scutum_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/samn_scutum_back.dae: Found convertible object 'Mesh'
art/meshes/props/shield/samn_scutum_back.dae: Converting 'MeshMesh'
art/meshes/props/shield/samn_scutum_back.dae: Found static geometry
art/meshes/props/helmet/hele_attic_b.dae: Starting conversion
art/meshes/props/helmet/hele_attic_b.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_attic_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_attic_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_attic_b.dae: Found convertible object 'Hele_Attic_02'
art/meshes/props/helmet/hele_attic_b.dae: Converting 'Esfera_028'
art/meshes/props/helmet/hele_attic_b.dae: Found static geometry
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest_transversal
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R
art/meshes/props/scaf_5x5_1.dae: Starting conversion
art/meshes/props/scaf_5x5_1.dae: Running FixBrokenXML
art/meshes/props/scaf_5x5_1.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/scaf_5x5_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_5x5_1.dae: Found convertible object 'Cylinder_002'
art/meshes/props/scaf_5x5_1.dae: Converting 'Cylinder_002-mesh'
art/meshes/props/scaf_5x5_1.dae: Found static geometry
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PARALLAX": "1"
ERROR: "USE_PLAYERCOLOR": "1"
ERROR: Failed to load shader 'spirv/model_common'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
art/meshes/props/helmet/hele_attic_c.dae: Starting conversion
art/meshes/props/helmet/hele_attic_c.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_attic_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_attic_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_attic_c.dae: Found convertible object 'Hele_Attic_04'
art/meshes/props/helmet/hele_attic_c.dae: Converting 'Esfera_232'
art/meshes/props/helmet/hele_attic_c.dae: Found static geometry
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point crest
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_attic_c.dae: Adding prop point wing_L
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Starting conversion
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Found convertible object 'Hele_Attic_01_Check_Guard_02'
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Converting 'Esfera_227'
art/meshes/props/helmet/props/hele_attic_mask_a2.dae: Found static geometry
art/meshes/props/helmet/hele_phrygian_k2.dae: Starting conversion
art/meshes/props/helmet/hele_phrygian_k2.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_phrygian_k2.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_phrygian_k2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_phrygian_k2.dae: Found convertible object 'Hele_Helmet_Phrygian_11'
art/meshes/props/helmet/hele_phrygian_k2.dae: Converting 'Esfera_294'
art/meshes/props/helmet/hele_phrygian_k2.dae: Found static geometry
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point crest
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_phrygian_k2.dae: Adding prop point wing_L
art/meshes/props/helmet/props/hele_attic_wing.dae: Starting conversion
art/meshes/props/helmet/props/hele_attic_wing.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_attic_wing.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/props/hele_attic_wing.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_attic_wing.dae: Found convertible object 'Attic_Wings'
art/meshes/props/helmet/props/hele_attic_wing.dae: Converting 'Plano'
art/meshes/props/helmet/props/hele_attic_wing.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
art/meshes/props/helmet/rome_apulo_a.dae: Starting conversion
art/meshes/props/helmet/rome_apulo_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_apulo_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_apulo_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_apulo_a.dae: Found convertible object 'Roma_-_Apulo_Boethian'
art/meshes/props/helmet/rome_apulo_a.dae: Converting 'Sphere_019'
art/meshes/props/helmet/rome_apulo_a.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point crest
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_L
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_R
art/meshes/props/shield/props/scutum_boss_c.dae: Starting conversion
art/meshes/props/shield/props/scutum_boss_c.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_boss_c.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_boss_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_boss_c.dae: Found convertible object 'Scutum_B_Front_008'
art/meshes/props/shield/props/scutum_boss_c.dae: Converting 'scutum_i_f-Geometry_090'
art/meshes/props/shield/props/scutum_boss_c.dae: Found static geometry
art/meshes/props/weap_shaft_wood_e.dae: Starting conversion
art/meshes/props/weap_shaft_wood_e.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_e.dae: Found convertible object 'Wood_stave_e'
art/meshes/props/weap_shaft_wood_e.dae: Converting 'Plano_002'
art/meshes/props/weap_shaft_wood_e.dae: Found static geometry
art/meshes/props/weap_shaft_wood_e.dae: Adding prop point blade
art/meshes/props/spear_blade_b.dae: Starting conversion
art/meshes/props/spear_blade_b.dae: Running FixBrokenXML
art/meshes/props/spear_blade_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/spear_blade_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_blade_b.dae: Found convertible object 'Spear_blade_b'
art/meshes/props/spear_blade_b.dae: Converting 'Plano_029'
art/meshes/props/spear_blade_b.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_b.dae: Starting conversion
art/meshes/props/helmet/rome_apulo_b.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_apulo_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_apulo_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_apulo_b.dae: Found convertible object 'Roma_-_Apullo_Corinthian_Type_A-01'
art/meshes/props/helmet/rome_apulo_b.dae: Converting 'Sphere_025'
art/meshes/props/helmet/rome_apulo_b.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_L
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_R
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point crest
art/meshes/props/weap_shaft_wood_a.dae: Starting conversion
art/meshes/props/weap_shaft_wood_a.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_a.dae: Found convertible object 'Wood_stave_a'
art/meshes/props/weap_shaft_wood_a.dae: Converting 'Plano_027'
art/meshes/props/weap_shaft_wood_a.dae: Found static geometry
art/meshes/props/weap_shaft_wood_a.dae: Adding prop point blade
art/meshes/props/spear_blade_c.dae: Starting conversion
art/meshes/props/spear_blade_c.dae: Running FixBrokenXML
art/meshes/props/spear_blade_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/spear_blade_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_blade_c.dae: Found convertible object 'Spear_blade_c'
art/meshes/props/spear_blade_c.dae: Converting 'Plano_030'
art/meshes/props/spear_blade_c.dae: Found static geometry
art/meshes/gaia/bush_sm_6.dae: Starting conversion
art/meshes/gaia/bush_sm_6.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_6.dae: Found convertible object 'bush_sm_6'
art/meshes/gaia/bush_sm_6.dae: Converting 'bush_sm_6-Geometry'
art/meshes/gaia/bush_sm_6.dae: Found static geometry
art/meshes/props/weap_shaft_wood_d.dae: Starting conversion
art/meshes/props/weap_shaft_wood_d.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_d.dae: Found convertible object 'Wood_stave_d'
art/meshes/props/weap_shaft_wood_d.dae: Converting 'Plano_004'
art/meshes/props/weap_shaft_wood_d.dae: Found static geometry
art/meshes/props/weap_shaft_wood_d.dae: Adding prop point blade
art/meshes/props/spear_blade_a.dae: Starting conversion
art/meshes/props/spear_blade_a.dae: Running FixBrokenXML
art/meshes/props/spear_blade_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/spear_blade_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spear_blade_a.dae: Found convertible object 'Spear_blade_a'
art/meshes/props/spear_blade_a.dae: Converting 'Plano_028'
art/meshes/props/spear_blade_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
art/meshes/structural/found_dock_4x4.dae: Starting conversion
art/meshes/structural/found_dock_4x4.dae: Running FixBrokenXML
art/meshes/structural/found_dock_4x4.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_dock_4x4.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_dock_4x4.dae: Found convertible object 'Base_001'
art/meshes/structural/found_dock_4x4.dae: Converting 'Base_001Mesh'
art/meshes/structural/found_dock_4x4.dae: Found static geometry
art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile003
art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile002
art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile001
art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator002
art/meshes/structural/found_dock_4x4.dae: Adding prop point box001
art/meshes/structural/found_dock_4x4.dae: Adding prop point woodpile001
art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile004
art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator001
art/meshes/structural/found_dock_4x4.dae: Adding prop point brick001
art/meshes/props/found_chains_dock_4x4.dae: Starting conversion
art/meshes/props/found_chains_dock_4x4.dae: Running FixBrokenXML
art/meshes/props/found_chains_dock_4x4.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/found_chains_dock_4x4.dae: Applying fixes for 3ds Max exporter
art/meshes/props/found_chains_dock_4x4.dae: Found library_images to delete
art/meshes/props/found_chains_dock_4x4.dae: Found library_materials to delete
art/meshes/props/found_chains_dock_4x4.dae: Found library_effects to delete
art/meshes/props/found_chains_dock_4x4.dae: Found a bind_material to delete
art/meshes/props/found_chains_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/found_chains_dock_4x4.dae: Found convertible object 'Plane066'
art/meshes/props/found_chains_dock_4x4.dae: Converting 'Plane066Mesh'
art/meshes/props/found_chains_dock_4x4.dae: Found static geometry
art/meshes/props/weap_shaft_wood_b.dae: Starting conversion
art/meshes/props/weap_shaft_wood_b.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_b.dae: Found convertible object 'Wood_stave_a'
art/meshes/props/weap_shaft_wood_b.dae: Converting 'Plano_027'
art/meshes/props/weap_shaft_wood_b.dae: Found static geometry
art/meshes/props/weap_shaft_wood_b.dae: Adding prop point blade
art/meshes/props/weap_shaft_wood_c.dae: Starting conversion
art/meshes/props/weap_shaft_wood_c.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_c.dae: Found convertible object 'Wood_stave_c'
art/meshes/props/weap_shaft_wood_c.dae: Converting 'Plano_005'
art/meshes/props/weap_shaft_wood_c.dae: Found static geometry
art/meshes/props/weap_shaft_wood_c.dae: Adding prop point blade
art/meshes/structural/found_4x5.dae: Starting conversion
art/meshes/structural/found_4x5.dae: Running FixBrokenXML
art/meshes/structural/found_4x5.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/found_4x5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x5.dae: Found convertible object 'foundation_4x5'
art/meshes/structural/found_4x5.dae: Converting 'foundation_4x5_001'
art/meshes/structural/found_4x5.dae: Found static geometry
art/meshes/structural/found_4x5.dae: Adding prop point post_02
art/meshes/structural/found_4x5.dae: Adding prop point delimitator_01
art/meshes/structural/found_4x5.dae: Adding prop point delimitator_03
art/meshes/structural/found_4x5.dae: Adding prop point delimitator_04
art/meshes/structural/found_4x5.dae: Adding prop point post_01
art/meshes/structural/found_4x5.dae: Adding prop point delimitator_02
art/meshes/structural/found_4x5.dae: Adding prop point post_04
art/meshes/structural/found_4x5.dae: Adding prop point post_06
art/meshes/structural/found_4x5.dae: Adding prop point post_05
art/meshes/structural/found_4x5.dae: Adding prop point post_03
art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_01
art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_02
art/meshes/structural/found_4x5.dae: Adding prop point box_pile_01
art/meshes/structural/found_4x5.dae: Adding prop point brick_pile_03
art/meshes/structural/found_4x5.dae: Adding prop point wood_pile_01
art/meshes/structural/found_4x5.dae: Adding prop point handcart_01
art/meshes/structural/found_4x5.dae: Adding prop point box_01
art/meshes/structural/han_corral.dae: Starting conversion
art/meshes/structural/han_corral.dae: Running FixBrokenXML
art/meshes/structural/han_corral.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/structural/han_corral.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral.dae: Found convertible object 'han_corral'
art/meshes/structural/han_corral.dae: Converting 'han_corral'
art/meshes/structural/han_corral.dae: Found static geometry
art/meshes/structural/han_corral.dae: Adding prop point barrel
art/meshes/structural/han_corral.dae: Adding prop point box
art/meshes/structural/han_corral.dae: Adding prop point bucket_food
art/meshes/structural/han_corral.dae: Adding prop point bucket_water
art/meshes/structural/han_corral.dae: Adding prop point flowers
art/meshes/structural/han_corral.dae: Adding prop point garrisoned
art/meshes/structural/han_barrel.dae: Starting conversion
art/meshes/structural/han_barrel.dae: Running FixBrokenXML
art/meshes/structural/han_barrel.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_barrel.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_barrel.dae: Found convertible object 'Cylinder'
art/meshes/structural/han_barrel.dae: Converting 'Cylinder_000'
art/meshes/structural/han_barrel.dae: Found static geometry
art/meshes/structural/han_box.dae: Starting conversion
art/meshes/structural/han_box.dae: Running FixBrokenXML
art/meshes/structural/han_box.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_box.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_box.dae: Found convertible object 'Cube_002'
art/meshes/structural/han_box.dae: Converting 'Cube_004'
art/meshes/structural/han_box.dae: Found static geometry
art/meshes/structural/han_corral_feeding_box_full.dae: Starting conversion
art/meshes/structural/han_corral_feeding_box_full.dae: Running FixBrokenXML
art/meshes/structural/han_corral_feeding_box_full.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_corral_feeding_box_full.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral_feeding_box_full.dae: Found convertible object 'default02_001'
art/meshes/structural/han_corral_feeding_box_full.dae: Converting 'default02Mesh_000'
art/meshes/structural/han_corral_feeding_box_full.dae: Found static geometry
art/meshes/structural/han_corral_feeding_box.dae: Starting conversion
art/meshes/structural/han_corral_feeding_box.dae: Running FixBrokenXML
art/meshes/structural/han_corral_feeding_box.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_corral_feeding_box.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral_feeding_box.dae: Found convertible object 'Cube'
art/meshes/structural/han_corral_feeding_box.dae: Converting 'Cube_001'
art/meshes/structural/han_corral_feeding_box.dae: Found static geometry
art/meshes/structural/han_corral_water.dae: Starting conversion
art/meshes/structural/han_corral_water.dae: Running FixBrokenXML
art/meshes/structural/han_corral_water.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_corral_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral_water.dae: Found convertible object 'default02_001'
art/meshes/structural/han_corral_water.dae: Converting 'default02Mesh_000'
art/meshes/structural/han_corral_water.dae: Found static geometry
art/meshes/structural/han_corral_flowers.dae: Starting conversion
art/meshes/structural/han_corral_flowers.dae: Running FixBrokenXML
art/meshes/structural/han_corral_flowers.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_corral_flowers.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral_flowers.dae: Found convertible object 'rome_corral_plants_001'
art/meshes/structural/han_corral_flowers.dae: Converting 'rome_corral_plantsMesh_002'
art/meshes/structural/han_corral_flowers.dae: Found static geometry
art/meshes/structural/han_corral_decal.dae: Starting conversion
art/meshes/structural/han_corral_decal.dae: Running FixBrokenXML
art/meshes/structural/han_corral_decal.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574
art/meshes/structural/han_corral_decal.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_corral_decal.dae: Found convertible object 'Plane'
art/meshes/structural/han_corral_decal.dae: Converting 'Plane'
art/meshes/structural/han_corral_decal.dae: Found static geometry
ERROR: Program 'spirv/model_solid' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "MODE_SILHOUETTEOCCLUDER": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PARALLAX": "1"
ERROR: "USE_PLAYERCOLOR": "1"
ERROR: Failed to load shader 'spirv/model_solid'
art/meshes/props/armor/greave_06_l.dae: Starting conversion
art/meshes/props/armor/greave_06_l.dae: Running FixBrokenXML
art/meshes/props/armor/greave_06_l.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/armor/greave_06_l.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/armor/greave_06_l.dae: Found convertible object 'Greave_06-L'
art/meshes/props/armor/greave_06_l.dae: Converting 'Cube_026'
art/meshes/props/armor/greave_06_l.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_b_2.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_b_2.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_b_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/helmet/rome_montefortino_b_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_b_2.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_b_2.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_b_2.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_right
art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_right_mid
art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_left
art/meshes/props/helmet/rome_montefortino_b_2.dae: Adding prop point feather_left_mid
art/meshes/props/helmet/props/helmet_feather_a.dae: Starting conversion
art/meshes/props/helmet/props/helmet_feather_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/helmet_feather_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/props/helmet_feather_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/helmet_feather_a.dae: Found convertible object 'rome_helmet_m_001'
art/meshes/props/helmet/props/helmet_feather_a.dae: Converting 'rome_helmet_m-Geometry_001'
art/meshes/props/helmet/props/helmet_feather_a.dae: Found static geometry
art/meshes/structural/rome_blacksmith_struct_b.dae: Starting conversion
art/meshes/structural/rome_blacksmith_struct_b.dae: Running FixBrokenXML
art/meshes/structural/rome_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_blacksmith_struct_b.dae: Found convertible object 'HouseB_002'
art/meshes/structural/rome_blacksmith_struct_b.dae: Converting 'HouseB-mesh_001'
art/meshes/structural/rome_blacksmith_struct_b.dae: Found static geometry
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c1
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c2
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c_3
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b1
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point bucket
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romebarrels
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romeshields
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point barrel
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point projectile
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point garrisoned
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point smoke
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point fire
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome-armorstand
art/meshes/props/rome_blacksmith_barrel.dae: Starting conversion
art/meshes/props/rome_blacksmith_barrel.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_barrel.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_barrel.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_barrel.dae: Found convertible object 'HouseB_002_004'
art/meshes/props/rome_blacksmith_barrel.dae: Converting 'HouseB-mesh_027'
art/meshes/props/rome_blacksmith_barrel.dae: Found static geometry
art/meshes/props/rome_blacksmith_bucket_water.dae: Starting conversion
art/meshes/props/rome_blacksmith_bucket_water.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_bucket_water.dae: Found convertible object 'HouseB_000'
art/meshes/props/rome_blacksmith_bucket_water.dae: Converting 'HouseB-mesh_011'
art/meshes/props/rome_blacksmith_bucket_water.dae: Found static geometry
art/meshes/props/rome_blacksmith_bucket.dae: Starting conversion
art/meshes/props/rome_blacksmith_bucket.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_bucket.dae: Found convertible object 'HouseB_002_002'
art/meshes/props/rome_blacksmith_bucket.dae: Converting 'HouseB-mesh_025'
art/meshes/props/rome_blacksmith_bucket.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Starting conversion
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'HouseB_002_001'
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Converting 'HouseB-mesh_024'
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Starting conversion
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found convertible object 'HouseB_002_003'
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Converting 'HouseB-mesh_026'
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Adding prop point helmet
art/meshes/props/helmet/props/hele_crest_d.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_d.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_d.dae: Found convertible object 'Crest-Raised'
art/meshes/props/helmet/props/hele_crest_d.dae: Converting 'Plano_042'
art/meshes/props/helmet/props/hele_crest_d.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_h.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Found convertible object 'hele_crest_hair_a_003'
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Converting 'hele_helmet_j-Geometry_022'
art/meshes/props/helmet/props/hele_crest_hair_h.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_f.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_f.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_f.dae: Found convertible object 'Crest-_E_-_Transversal'
art/meshes/props/helmet/props/hele_crest_f.dae: Converting 'Plano_108'
art/meshes/props/helmet/props/hele_crest_f.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_j.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Found convertible object 'hele_crest_hair_a_005'
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Converting 'hele_helmet_j-Geometry_025'
art/meshes/props/helmet/props/hele_crest_hair_j.dae: Found static geometry
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Starting conversion
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_gallic_type_h_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found convertible object 'Rome_-_imperial_Gallic_Type_H'
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Converting 'Esfera_517'
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found static geometry
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest_transversal
art/meshes/props/helmet/rome_montefortino_a_2.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_a_2.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_a_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/helmet/rome_montefortino_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_a_2.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_a_2.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_a_2.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_a_2.dae: Adding prop point feather_mid
art/meshes/props/helmet/props/helmet_feather_b.dae: Starting conversion
art/meshes/props/helmet/props/helmet_feather_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/helmet_feather_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/props/helmet_feather_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/helmet_feather_b.dae: Found convertible object 'rome_helmet_m_007'
art/meshes/props/helmet/props/helmet_feather_b.dae: Converting 'rome_helmet_m-Geometry_008'
art/meshes/props/helmet/props/helmet_feather_b.dae: Found static geometry
art/meshes/props/rome_blacksmith_barrels.dae: Starting conversion
art/meshes/props/rome_blacksmith_barrels.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_barrels.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_barrels.dae: Found convertible object 'HouseB_002_006'
art/meshes/props/rome_blacksmith_barrels.dae: Converting 'HouseB-mesh_029'
art/meshes/props/rome_blacksmith_barrels.dae: Found static geometry
art/meshes/props/rome_blacksmith_shields.dae: Starting conversion
art/meshes/props/rome_blacksmith_shields.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_shields.dae: Found convertible object 'HouseB_002_005'
art/meshes/props/rome_blacksmith_shields.dae: Converting 'HouseB-mesh_028'
art/meshes/props/rome_blacksmith_shields.dae: Found static geometry
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Starting conversion
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found convertible object 'HouseB_002_002'
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Converting 'HouseB-mesh_030'
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
ERROR: Program 'spirv/model_solid_tex' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "MODE_SILHOUETTEOCCLUDER": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "REQUIRE_ALPHA_GEQUAL": "0.4"
ERROR: "USE_TRANSPARENT": "1"
ERROR: Failed to load shader 'spirv/model_solid_tex'
ERROR: Program 'spirv/model_solid' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "MODE_SILHOUETTEOCCLUDER": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PARALLAX": "1"
ERROR: Failed to load shader 'spirv/model_solid'
art/meshes/props/helmet/rome_montefortino_a_3.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_a_3.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_a_3.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/helmet/rome_montefortino_a_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_a_3.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_a_3.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_a_3.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_a_3.dae: Adding prop point feather_mid
art/meshes/props/helmet/props/helmet_feather_c.dae: Starting conversion
art/meshes/props/helmet/props/helmet_feather_c.dae: Running FixBrokenXML
art/meshes/props/helmet/props/helmet_feather_c.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/helmet/props/helmet_feather_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/helmet_feather_c.dae: Found convertible object 'rome_helmet_m_001_001'
art/meshes/props/helmet/props/helmet_feather_c.dae: Converting 'rome_helmet_m-Geometry_000'
art/meshes/props/helmet/props/helmet_feather_c.dae: Found static geometry
art/meshes/props/weapons/gladius_01.dae: Starting conversion
art/meshes/props/weapons/gladius_01.dae: Running FixBrokenXML
art/meshes/props/weapons/gladius_01.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weapons/gladius_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/gladius_01.dae: Found convertible object 'weap_gladus_a'
art/meshes/props/weapons/gladius_01.dae: Converting 'weap_gladus_a-Geometry'
art/meshes/props/weapons/gladius_01.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_i.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Found convertible object 'hele_crest_hair_a_005'
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Converting 'hele_helmet_j-Geometry_025'
art/meshes/props/helmet/props/hele_crest_hair_i.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found convertible object 'hele_crest_hair_a_003'
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Converting 'hele_helmet_j-Geometry_022'
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found static geometry
art/meshes/structural/rome_hc1.dae: Starting conversion
art/meshes/structural/rome_hc1.dae: Running FixBrokenXML
art/meshes/structural/rome_hc1.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_hc1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_hc1.dae: Found convertible object 'rome_hc'
art/meshes/structural/rome_hc1.dae: Converting 'rome_hcMesh'
art/meshes/structural/rome_hc1.dae: Found static geometry
art/meshes/structural/rome_hc1.dae: Adding prop point flame02
art/meshes/structural/rome_hc1.dae: Adding prop point flame01
art/meshes/structural/rome_hc1.dae: Adding prop point garrisoned
art/meshes/props/rome_temple_ashes_01.dae: Starting conversion
art/meshes/props/rome_temple_ashes_01.dae: Running FixBrokenXML
art/meshes/props/rome_temple_ashes_01.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/rome_temple_ashes_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_temple_ashes_01.dae: Found convertible object 'Cube'
art/meshes/props/rome_temple_ashes_01.dae: Converting 'Cube_001-mesh'
art/meshes/props/rome_temple_ashes_01.dae: Found static geometry
art/meshes/structural/rome_merch_ship.dae: Starting conversion
art/meshes/structural/rome_merch_ship.dae: Running FixBrokenXML
art/meshes/structural/rome_merch_ship.dae: Authoring tool: Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4
art/meshes/structural/rome_merch_ship.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_merch_ship.dae: Found convertible object 'rome_ship_merchant'
art/meshes/structural/rome_merch_ship.dae: Converting 'rome_ship_merchant_001'
art/meshes/structural/rome_merch_ship.dae: Found static geometry
art/meshes/structural/rome_merch_ship.dae: Adding prop point garrisoned
art/meshes/structural/rome_merch_ship_shrouds.dae: Starting conversion
art/meshes/structural/rome_merch_ship_shrouds.dae: Running FixBrokenXML
art/meshes/structural/rome_merch_ship_shrouds.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/rome_merch_ship_shrouds.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_images to delete
art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_materials to delete
art/meshes/structural/rome_merch_ship_shrouds.dae: Found library_effects to delete
art/meshes/structural/rome_merch_ship_shrouds.dae: Found a bind_material to delete
art/meshes/structural/rome_merch_ship_shrouds.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_merch_ship_shrouds.dae: Found convertible object 'Cube_069'
art/meshes/structural/rome_merch_ship_shrouds.dae: Converting 'Cube_069Mesh'
art/meshes/structural/rome_merch_ship_shrouds.dae: Found static geometry
art/meshes/structural/rome_merch_ship_sails.dae: Starting conversion
art/meshes/structural/rome_merch_ship_sails.dae: Running FixBrokenXML
art/meshes/structural/rome_merch_ship_sails.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/rome_merch_ship_sails.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/rome_merch_ship_sails.dae: Found library_images to delete
art/meshes/structural/rome_merch_ship_sails.dae: Found library_materials to delete
art/meshes/structural/rome_merch_ship_sails.dae: Found library_effects to delete
art/meshes/structural/rome_merch_ship_sails.dae: Found a bind_material to delete
art/meshes/structural/rome_merch_ship_sails.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_merch_ship_sails.dae: Found convertible object 'Plane'
art/meshes/structural/rome_merch_ship_sails.dae: Converting 'PlaneMesh'
art/meshes/structural/rome_merch_ship_sails.dae: Found static geometry
art/meshes/props/scaf_5x7_temple.dae: Starting conversion
art/meshes/props/scaf_5x7_temple.dae: Running FixBrokenXML
art/meshes/props/scaf_5x7_temple.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/scaf_5x7_temple.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_5x7_temple.dae: Found convertible object 'scaf_5x7_temple'
art/meshes/props/scaf_5x7_temple.dae: Converting 'scaf_5x7_temple'
art/meshes/props/scaf_5x7_temple.dae: Found static geometry
art/meshes/structural/rome_corral.dae: Starting conversion
art/meshes/structural/rome_corral.dae: Running FixBrokenXML
art/meshes/structural/rome_corral.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/structural/rome_corral.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_corral.dae: Found convertible object 'rome_corral'
art/meshes/structural/rome_corral.dae: Converting 'rome_corralMesh'
art/meshes/structural/rome_corral.dae: Found static geometry
art/meshes/structural/rome_corral.dae: Adding prop point garrisoned
art/meshes/props/rome_corral_plants.dae: Starting conversion
art/meshes/props/rome_corral_plants.dae: Running FixBrokenXML
art/meshes/props/rome_corral_plants.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_corral_plants.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_corral_plants.dae: Found library_images to delete
art/meshes/props/rome_corral_plants.dae: Found library_materials to delete
art/meshes/props/rome_corral_plants.dae: Found library_effects to delete
art/meshes/props/rome_corral_plants.dae: Found a bind_material to delete
art/meshes/props/rome_corral_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_corral_plants.dae: Found convertible object 'rome_corral_plants'
art/meshes/props/rome_corral_plants.dae: Converting 'rome_corral_plantsMesh'
art/meshes/props/rome_corral_plants.dae: Found static geometry
art/meshes/props/rome_corral_wood.dae: Starting conversion
art/meshes/props/rome_corral_wood.dae: Running FixBrokenXML
art/meshes/props/rome_corral_wood.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/props/rome_corral_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_corral_wood.dae: Found convertible object 'rome_corral_wood'
art/meshes/props/rome_corral_wood.dae: Converting 'rome_corral_woodMesh'
art/meshes/props/rome_corral_wood.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
art/meshes/props/helmet/props/hele_attic_visor.dae: Starting conversion
art/meshes/props/helmet/props/hele_attic_visor.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_attic_visor.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/props/hele_attic_visor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_attic_visor.dae: Found convertible object 'Hele_Attic_05_Visor'
art/meshes/props/helmet/props/hele_attic_visor.dae: Converting 'Esfera_287'
art/meshes/props/helmet/props/hele_attic_visor.dae: Found static geometry
art/meshes/structural/rome_workshop.dae: Starting conversion
art/meshes/structural/rome_workshop.dae: Running FixBrokenXML
art/meshes/structural/rome_workshop.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/rome_workshop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_workshop.dae: Found convertible object 'Cube_020'
art/meshes/structural/rome_workshop.dae: Converting 'Cube_021'
art/meshes/structural/rome_workshop.dae: Found static geometry
art/meshes/structural/rome_workshop.dae: Adding prop point garrisoned
art/meshes/structural/rome_vesta.dae: Starting conversion
art/meshes/structural/rome_vesta.dae: Running FixBrokenXML
art/meshes/structural/rome_vesta.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/structural/rome_vesta.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_vesta.dae: Found convertible object 'rome_vesta'
art/meshes/structural/rome_vesta.dae: Converting 'rome_vestaMesh'
art/meshes/structural/rome_vesta.dae: Found static geometry
art/meshes/structural/rome_vesta.dae: Adding prop point garrisoned
art/meshes/structural/rome_vesta.dae: Adding prop point smoke
art/meshes/structural/rome_vesta.dae: Adding prop point fire
ERROR: Program 'spirv/model_solid_player' with required defines not found.
ERROR: "MODE_SILHOUETTEDISPLAY": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_INSTANCING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: "USE_PLAYERCOLOR": "1"
ERROR: "USE_AO": "1"
ERROR: Failed to load shader 'spirv/model_solid_player'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
art/meshes/structural/rome_ship_quinquereme.dae: Starting conversion
art/meshes/structural/rome_ship_quinquereme.dae: Running FixBrokenXML
art/meshes/structural/rome_ship_quinquereme.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/rome_ship_quinquereme.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_ship_quinquereme.dae: Found convertible object 'Rome_Quinquereme'
art/meshes/structural/rome_ship_quinquereme.dae: Converting 'Cubo_000'
art/meshes/structural/rome_ship_quinquereme.dae: Found static geometry
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point bridge
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point main_sail
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_076
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_075
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_074
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_073
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_072
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_071
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_070
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_069
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_068
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_067
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_066
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_065
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_064
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_063
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_062
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_061
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_076
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_075
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_074
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_073
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_072
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_071
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_070
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_069
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_068
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_067
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_066
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_065
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_064
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_063
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_062
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_061
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_060
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_059
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_060
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_059
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_058
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_058
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_057
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_057
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_056
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_056
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_055
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_055
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_054
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_054
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_053
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_053
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_052
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_052
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_051
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_051
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_050
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_049
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_048
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_047
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_046
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_045
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_044
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_043
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_042
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_041
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_040
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_039
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_038
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_037
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_036
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_035
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_034
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_033
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_032
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_031
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_030
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_029
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_028
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_027
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_026
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_025
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_024
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_023
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_022
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_021
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_020
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_019
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_018
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_017
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_016
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_015
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_014
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_013
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_012
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_011
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_010
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_009
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_008
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_007
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_006
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_005
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_004
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_003
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_002
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_R_001
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_050
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_049
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_048
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_047
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_046
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_045
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_044
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_043
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_042
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_041
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_040
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_039
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_038
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_037
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_036
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_035
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_034
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_033
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_032
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_031
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_030
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_029
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_028
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_027
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_026
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_025
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_024
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_023
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_022
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_021
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_020
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_019
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_018
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_017
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_016
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_015
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_014
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_013
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_012
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_011
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_010
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_009
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_008
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_007
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_006
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_005
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_004
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_003
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_002
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point row_L_001
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_019
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_018
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_017
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_016
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_015
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_014
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_013
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_012
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_011
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_010
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_009
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_008
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_019
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_018
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_017
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_016
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_015
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_014
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_013
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_012
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_011
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_010
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_009
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_008
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_007
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_006
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_005
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_004
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_003
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_002
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_L_001
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_007
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_006
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_005
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_004
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_003
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_002
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point shield_R_001
art/meshes/structural/rome_ship_quinquereme.dae: Adding prop point projectile
art/meshes/props/rome_quinquereme_main_sail.dae: Starting conversion
art/meshes/props/rome_quinquereme_main_sail.dae: Running FixBrokenXML
art/meshes/props/rome_quinquereme_main_sail.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/rome_quinquereme_main_sail.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_quinquereme_main_sail.dae: Found convertible object 'hele_trireme_sail_000'
art/meshes/props/rome_quinquereme_main_sail.dae: Converting 'Bireme_Sail_Armature_001'
art/meshes/props/rome_quinquereme_main_sail.dae: Found skinned geometry
art/meshes/props/shield/scutum_03_f.dae: Starting conversion
art/meshes/props/shield/scutum_03_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_03_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/shield/scutum_03_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_03_f.dae: Found convertible object 'Scutum_Oval_M_Front_001'
art/meshes/props/shield/scutum_03_f.dae: Converting 'Cubo_000'
art/meshes/props/shield/scutum_03_f.dae: Found static geometry
art/meshes/props/shield/scutum_03_f.dae: Adding prop point boss
art/meshes/props/shield/props/scutum_03_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_03_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_03_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/shield/props/scutum_03_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_03_b.dae: Found convertible object 'Scutum_Oval_M_Front'
art/meshes/props/shield/props/scutum_03_b.dae: Converting 'Cubo_160'
art/meshes/props/shield/props/scutum_03_b.dae: Found static geometry
art/meshes/structural/rome_fortress.dae: Starting conversion
art/meshes/structural/rome_fortress.dae: Running FixBrokenXML
art/meshes/structural/rome_fortress.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_fortress.dae: Found convertible object 'rome_fortress'
art/meshes/structural/rome_fortress.dae: Converting 'rome_fortressMesh'
art/meshes/structural/rome_fortress.dae: Found static geometry
art/meshes/structural/rome_fortress.dae: Adding prop point projectile
art/meshes/structural/rome_fortress.dae: Adding prop point garrisoned
art/meshes/structural/rome_fortress.dae: Adding prop point garrisoned2
art/meshes/props/rome_fortress_transp.dae: Starting conversion
art/meshes/props/rome_fortress_transp.dae: Running FixBrokenXML
art/meshes/props/rome_fortress_transp.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/rome_fortress_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_fortress_transp.dae: Found convertible object 'rome_fortres_transp'
art/meshes/props/rome_fortress_transp.dae: Converting 'Cube_020-mesh'
art/meshes/props/rome_fortress_transp.dae: Found static geometry
art/meshes/props/structural/platform_24x24.dae: Starting conversion
art/meshes/props/structural/platform_24x24.dae: Running FixBrokenXML
art/meshes/props/structural/platform_24x24.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/structural/platform_24x24.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/structural/platform_24x24.dae: Found convertible object 'Cube'
art/meshes/props/structural/platform_24x24.dae: Converting 'Cube_015'
art/meshes/props/structural/platform_24x24.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully
ERROR: Program 'spirv/model_solid' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "MODE_SHADOWCAST": "1"
ERROR: "PASS_SHADOWS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: Failed to load shader 'spirv/model_solid'
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "PASS_REFLECTIONS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: Failed to load shader 'spirv/model_common'
ERROR: Program 'spirv/model_common' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: Failed to load shader 'spirv/model_common'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_feeding_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
ERROR: Program 'spirv/model_solid' with required defines not found.
ERROR: "IGNORE_LOS": "1"
ERROR: "MODE_SILHOUETTEOCCLUDER": "1"
ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE"
ERROR: "SHADOWS_CASCADE_COUNT": "1"
ERROR: "USE_DESCRIPTOR_INDEXING": "1"
ERROR: "USE_SHADOW": "1"
ERROR: "USE_SHADOW_PCF": "1"
ERROR: "USE_SHADOW_SAMPLER": "1"
ERROR: "USE_FOG": "1"
ERROR: "USE_NORMAL_MAP": "1"
ERROR: "USE_SPECULAR_MAP": "1"
ERROR: Failed to load shader 'spirv/model_solid'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_attack.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
art/animation/biped/infantry/swordsman/run_ready_shield.dae: Starting conversion
art/animation/biped/infantry/swordsman/run_ready_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/run_ready_shield.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/swordsman/run_ready_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Starting conversion
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/jog_ready_shield.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
art/meshes/props/shield/scutum_02_f.dae: Starting conversion
art/meshes/props/shield/scutum_02_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_02_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/scutum_02_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_02_f.dae: Found convertible object 'Cubo_051'
art/meshes/props/shield/scutum_02_f.dae: Converting 'Cubo_104'
art/meshes/props/shield/scutum_02_f.dae: Found static geometry
art/meshes/props/shield/scutum_02_f.dae: Adding prop point boss
art/meshes/props/shield/props/scutum_02_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_02_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_02_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_02_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_02_b.dae: Found convertible object 'Scutum_B_Back_001'
art/meshes/props/shield/props/scutum_02_b.dae: Converting 'scutum_i_f-Geometry_163'
art/meshes/props/shield/props/scutum_02_b.dae: Found static geometry
art/meshes/props/armor/greave_06_r.dae: Starting conversion
art/meshes/props/armor/greave_06_r.dae: Running FixBrokenXML
art/meshes/props/armor/greave_06_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/armor/greave_06_r.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/armor/greave_06_r.dae: Found convertible object 'Greave_06'
art/meshes/props/armor/greave_06_r.dae: Converting 'Cube_042'
art/meshes/props/armor/greave_06_r.dae: Found static geometry
art/meshes/structural/rome_ram.dae: Starting conversion
art/meshes/structural/rome_ram.dae: Running FixBrokenXML
art/meshes/structural/rome_ram.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/structural/rome_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_ram.dae: Found convertible object 'Ram'
art/meshes/structural/rome_ram.dae: Converting 'SixWheeler'
art/meshes/structural/rome_ram.dae: Found skinned geometry
art/meshes/structural/rome_ram.dae: Adding prop point shield_left
art/meshes/structural/rome_ram.dae: Adding prop point shield_right
art/animation/mechanical/rome_ram_idle.dae: Starting conversion
art/animation/mechanical/rome_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/rome_ram_idle.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/rome_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_ram_idle.dae: Found convertible object 'Ram'
art/animation/mechanical/rome_ram_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_idle.dae): Loaded successfully
art/animation/mechanical/rome_ram_move.dae: Starting conversion
art/animation/mechanical/rome_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/rome_ram_move.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/rome_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_ram_move.dae: Found convertible object 'Ram'
art/animation/mechanical/rome_ram_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_move.dae): Loaded successfully
art/animation/mechanical/rome_ram_attack.dae: Starting conversion
art/animation/mechanical/rome_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/rome_ram_attack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/rome_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_ram_attack.dae: Found convertible object 'Ram'
art/animation/mechanical/rome_ram_attack.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ram_attack.dae): Loaded successfully
art/meshes/structural/kart_wall_medium_b_foundation.dae: Starting conversion
art/meshes/structural/kart_wall_medium_b_foundation.dae: Running FixBrokenXML
art/meshes/structural/kart_wall_medium_b_foundation.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_wall_medium_b_foundation.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_wall_medium_b_foundation.dae: Found convertible object 'Cube_022'
art/meshes/structural/kart_wall_medium_b_foundation.dae: Converting 'Cube_026'
art/meshes/structural/kart_wall_medium_b_foundation.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_ready_05.dae): Loaded successfully
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Starting conversion
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Running FixBrokenXML
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_shield_ready.dae): Loaded successfully
art/meshes/props/helmet/hele_boeotian_b.dae: Starting conversion
art/meshes/props/helmet/hele_boeotian_b.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_boeotian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_boeotian_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_boeotian_b.dae: Found convertible object 'Hele_boeotian_B'
art/meshes/props/helmet/hele_boeotian_b.dae: Converting 'Esfera_071'
art/meshes/props/helmet/hele_boeotian_b.dae: Found static geometry
art/meshes/props/helmet/hele_boeotian_b.dae: Adding prop point crest
art/meshes/props/helmet/hele_boeotian_b.dae: Adding prop point highcrest
art/meshes/props/helmet/props/hele_crest_a.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_a.dae: Found convertible object 'Crest'
art/meshes/props/helmet/props/hele_crest_a.dae: Converting 'Plano_049'
art/meshes/props/helmet/props/hele_crest_a.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found convertible object 'hele_crest_hair_a'
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Converting 'hele_helmet_j-Geometry_001'
art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found static geometry
art/meshes/props/horse/chest_colorband_02.dae: Starting conversion
art/meshes/props/horse/chest_colorband_02.dae: Running FixBrokenXML
art/meshes/props/horse/chest_colorband_02.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/horse/chest_colorband_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/chest_colorband_02.dae: Found convertible object 'chest_color_band'
art/meshes/props/horse/chest_colorband_02.dae: Converting 'Horse_Armature'
art/meshes/props/horse/chest_colorband_02.dae: Found skinned geometry
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point decals
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider_R
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider_L
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point hair
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point shield
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point rider
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point saddle
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point wings
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point chest
art/meshes/props/horse/chest_colorband_02.dae: Adding prop point head
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found convertible object 'hele_crest_hair_a'
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Converting 'hele_helmet_j-Geometry_001'
art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_move_left.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_idle_left.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/ship_oar_move_right.dae): Loaded successfully
art/meshes/props/han_tower_sail.dae: Starting conversion
art/meshes/props/han_tower_sail.dae: Running FixBrokenXML
art/meshes/props/han_tower_sail.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/han_tower_sail.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/han_tower_sail.dae: Found convertible object 'Plane_000'
art/meshes/props/han_tower_sail.dae: Converting 'Plane_003'
art/meshes/props/han_tower_sail.dae: Found static geometry
art/meshes/props/helmet/props/hele_highcrest_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_b.dae: Found convertible object 'Crest-High-B'
art/meshes/props/helmet/props/hele_highcrest_b.dae: Converting 'Plano_047'
art/meshes/props/helmet/props/hele_highcrest_b.dae: Found static geometry
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Found convertible object 'hele_crest_hair_illyrian_a_002'
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Converting 'hele_helmet_j-Geometry_004'
art/meshes/props/helmet/props/hele_highcrest_hair_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/crossbowman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fore_sail_idle.dae): Loaded successfully
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Starting conversion
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Running FixBrokenXML
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_01.dae): Loaded successfully
art/meshes/props/siege_artillery/rome_ballista_02.dae: Starting conversion
art/meshes/props/siege_artillery/rome_ballista_02.dae: Running FixBrokenXML
art/meshes/props/siege_artillery/rome_ballista_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/siege_artillery/rome_ballista_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/siege_artillery/rome_ballista_02.dae: Found convertible object 'Lithobolos_Med_001'
art/meshes/props/siege_artillery/rome_ballista_02.dae: Converting 'Ballista_Med_Armature'
art/meshes/props/siege_artillery/rome_ballista_02.dae: Found skinned geometry
art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_02
art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_01
art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point operator_03
art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point ammo
art/meshes/props/siege_artillery/rome_ballista_02.dae: Adding prop point projectile
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Starting conversion
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Running FixBrokenXML
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Found convertible object 'Lithobolos_Med_001'
art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae: Converting 'Ballista_Med_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_idle_01.dae): Loaded successfully
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Starting conversion
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Running FixBrokenXML
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Found convertible object 'Lithobolos_Med_001'
art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae: Converting 'Ballista_Med_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/rome_ballista_med_attack_ranged_01.dae): Loaded successfully
art/meshes/props/siege_artillery/ammo_stone_med.dae: Starting conversion
art/meshes/props/siege_artillery/ammo_stone_med.dae: Running FixBrokenXML
art/meshes/props/siege_artillery/ammo_stone_med.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/siege_artillery/ammo_stone_med.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/siege_artillery/ammo_stone_med.dae: Found convertible object 'Esfera_001'
art/meshes/props/siege_artillery/ammo_stone_med.dae: Converting 'Esfera_021'
art/meshes/props/siege_artillery/ammo_stone_med.dae: Found static geometry
art/meshes/props/siege_artillery/projectile_stone_med.dae: Starting conversion
art/meshes/props/siege_artillery/projectile_stone_med.dae: Running FixBrokenXML
art/meshes/props/siege_artillery/projectile_stone_med.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/siege_artillery/projectile_stone_med.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/siege_artillery/projectile_stone_med.dae: Found convertible object 'Esfera_001_001'
art/meshes/props/siege_artillery/projectile_stone_med.dae: Converting 'Esfera_023'
art/meshes/props/siege_artillery/projectile_stone_med.dae: Found static geometry
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Starting conversion
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Running FixBrokenXML
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Starting conversion
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Running FixBrokenXML
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Starting conversion
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Running FixBrokenXML
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/rome_ballista_med_attack_01.dae): Loaded successfully
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Starting conversion
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Running FixBrokenXML
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Found convertible object 'Cube_019'
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Converting 'Cube_022'
art/meshes/structural/kart_wall_medium_b_scaffolding.dae: Found static geometry
art/meshes/structural/found_theater.dae: Starting conversion
art/meshes/structural/found_theater.dae: Running FixBrokenXML
art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'
art/meshes/structural/found_theater.dae: Converting 'Cube_004'
art/meshes/structural/found_theater.dae: Found static geometry
art/meshes/structural/found_theater.dae: Adding prop point delimitator_01
art/meshes/structural/found_theater.dae: Adding prop point delimitator_03
art/meshes/structural/found_theater.dae: Adding prop point delimitator_07
art/meshes/structural/found_theater.dae: Adding prop point delimitator_05
art/meshes/structural/found_theater.dae: Adding prop point vase001
art/meshes/structural/found_theater.dae: Adding prop point box005
art/meshes/structural/found_theater.dae: Adding prop point cart02
art/meshes/structural/found_theater.dae: Adding prop point cart03
art/meshes/structural/found_theater.dae: Adding prop point box001
art/meshes/structural/found_theater.dae: Adding prop point box002
art/meshes/structural/found_theater.dae: Adding prop point box003
art/meshes/structural/found_theater.dae: Adding prop point box004
art/meshes/structural/found_theater.dae: Adding prop point pile005
art/meshes/structural/found_theater.dae: Adding prop point pile001
art/meshes/structural/found_theater.dae: Adding prop point pile002
art/meshes/structural/found_theater.dae: Adding prop point pile003
art/meshes/structural/found_theater.dae: Adding prop point pile004
art/meshes/structural/found_theater.dae: Adding prop point brick002
art/meshes/structural/found_theater.dae: Adding prop point brick003
art/meshes/structural/found_theater.dae: Adding prop point brick004
art/meshes/structural/found_theater.dae: Adding prop point brick005
art/meshes/structural/found_theater.dae: Adding prop point brick006
art/meshes/structural/found_theater.dae: Adding prop point vase002
art/meshes/structural/found_theater.dae: Adding prop point vase003
art/meshes/structural/found_theater.dae: Adding prop point vase004
art/meshes/structural/found_theater.dae: Adding prop point box_pile
art/meshes/structural/found_theater.dae: Adding prop point brick_pile1
art/meshes/structural/found_theater.dae: Adding prop point brick_pile2
art/meshes/structural/found_theater.dae: Adding prop point brick_pile3
art/meshes/structural/found_theater.dae: Adding prop point brick_pile4
art/meshes/structural/found_theater.dae: Adding prop point delimitator_06
art/meshes/structural/found_theater.dae: Adding prop point delimitator_08
art/meshes/structural/found_theater.dae: Adding prop point delimitator_04
art/meshes/structural/found_theater.dae: Adding prop point delimitator_02
art/meshes/structural/found_theater.dae: Adding prop point brick001
art/meshes/structural/found_theater.dae: Adding prop point cart01
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Found convertible object 'hele_crest_hair_illyrian_a_002'
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Converting 'hele_helmet_j-Geometry_004'
art/meshes/props/helmet/props/hele_highcrest_hair_c.dae: Found static geometry
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Starting conversion
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Running FixBrokenXML
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Starting conversion
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Running FixBrokenXML
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/meshes/props/siege_artillery/lithobolos_med_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Found convertible object 'Lithobolos_Med'
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Converting 'Lithobolos_Med_Armature'
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Found skinned geometry
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_02
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_01
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point operator_03
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point ammo
art/meshes/props/siege_artillery/lithobolos_med_01.dae: Adding prop point projectile
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Starting conversion
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Running FixBrokenXML
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Found convertible object 'Lithobolos_Med'
art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae: Converting 'Lithobolos_Med_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Starting conversion
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Running FixBrokenXML
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Found convertible object 'Lithobolos_Med'
art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae: Converting 'Lithobolos_Med_Armature'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully
art/meshes/structural/han_wonder.dae: Starting conversion
art/meshes/structural/han_wonder.dae: Running FixBrokenXML
art/meshes/structural/han_wonder.dae: Authoring tool: Blender 2.93.3 commit date:2021-08-17, commit time:18:30, hash:8b80d19f3641
art/meshes/structural/han_wonder.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/han_wonder.dae: Found convertible object 'han_wonder'
art/meshes/structural/han_wonder.dae: Converting 'han_wonder_mesh'
art/meshes/structural/han_wonder.dae: Found static geometry
art/meshes/structural/han_wonder.dae: Adding prop point garrisoned
art/meshes/props/han_wonder_nature.dae: Starting conversion
art/meshes/props/han_wonder_nature.dae: Running FixBrokenXML
art/meshes/props/han_wonder_nature.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283
art/meshes/props/han_wonder_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/han_wonder_nature.dae: Found convertible object 'default_000_001'
art/meshes/props/han_wonder_nature.dae: Converting 'defaultMesh_004'
art/meshes/props/han_wonder_nature.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully
art/meshes/props/helmet/hele_thracian_g.dae: Starting conversion
art/meshes/props/helmet/hele_thracian_g.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_thracian_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_thracian_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_thracian_g.dae: Found convertible object 'Hele_Thracian_L'
art/meshes/props/helmet/hele_thracian_g.dae: Converting 'Esfera_029'
art/meshes/props/helmet/hele_thracian_g.dae: Found static geometry
art/meshes/props/helmet/hele_thracian_g.dae: Adding prop point crest
art/meshes/props/armor/greave_11_l.dae: Starting conversion
art/meshes/props/armor/greave_11_l.dae: Running FixBrokenXML
art/meshes/props/armor/greave_11_l.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/armor/greave_11_l.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/armor/greave_11_l.dae: Found convertible object 'Greave_11-L'
art/meshes/props/armor/greave_11_l.dae: Converting 'Cube_057'
art/meshes/props/armor/greave_11_l.dae: Found static geometry
art/meshes/props/armor/greave_11_r.dae: Starting conversion
art/meshes/props/armor/greave_11_r.dae: Running FixBrokenXML
art/meshes/props/armor/greave_11_r.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/armor/greave_11_r.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/armor/greave_11_r.dae: Found convertible object 'Greave_11-R'
art/meshes/props/armor/greave_11_r.dae: Converting 'Cube_056'
art/meshes/props/armor/greave_11_r.dae: Found static geometry
art/meshes/props/helmet/props/hele_highcrest_a.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_a.dae: Found convertible object 'Crest-High'
art/meshes/props/helmet/props/hele_highcrest_a.dae: Converting 'Plano_045'
art/meshes/props/helmet/props/hele_highcrest_a.dae: Found static geometry
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Found convertible object 'hele_crest_hair_illyrian_a_001'
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Converting 'hele_helmet_j-Geometry_010'
art/meshes/props/helmet/props/hele_highcrest_hair_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_ready.dae): Loaded successfully
art/meshes/props/shield/round_s_f.dae: Starting conversion
art/meshes/props/shield/round_s_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_f.dae: Found convertible object 'round_s_f'
art/meshes/props/shield/round_s_f.dae: Converting 'round_s_f-Geometry'
art/meshes/props/shield/round_s_f.dae: Found static geometry
art/meshes/props/shield/round_s_f.dae: Adding prop point back
art/meshes/props/horse/straps_kush.dae: Starting conversion
art/meshes/props/horse/straps_kush.dae: Running FixBrokenXML
art/meshes/props/horse/straps_kush.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e
art/meshes/props/horse/straps_kush.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/horse/straps_kush.dae: Found convertible object 'Kush_Straps'
art/meshes/props/horse/straps_kush.dae: Converting 'Horse_Armature'
art/meshes/props/horse/straps_kush.dae: Found skinned geometry
art/meshes/props/horse/straps_kush.dae: Adding prop point decals
art/meshes/props/horse/straps_kush.dae: Adding prop point rider_R
art/meshes/props/horse/straps_kush.dae: Adding prop point rider_L
art/meshes/props/horse/straps_kush.dae: Adding prop point hair
art/meshes/props/horse/straps_kush.dae: Adding prop point shield
art/meshes/props/horse/straps_kush.dae: Adding prop point rider
art/meshes/props/horse/straps_kush.dae: Adding prop point saddle
art/meshes/props/horse/straps_kush.dae: Adding prop point wings
art/meshes/props/horse/straps_kush.dae: Adding prop point chest
art/meshes/props/horse/straps_kush.dae: Adding prop point head
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Starting conversion
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Found convertible object 'hele_crest_hair_illyrian_a_001'
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Converting 'hele_helmet_j-Geometry_010'
art/meshes/props/helmet/props/hele_highcrest_hair_a.dae: Found static geometry
art/meshes/structural/rome_capitoline.dae: Starting conversion
art/meshes/structural/rome_capitoline.dae: Running FixBrokenXML
art/meshes/structural/rome_capitoline.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/structural/rome_capitoline.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_capitoline.dae: Found convertible object 'rome_wonder'
art/meshes/structural/rome_capitoline.dae: Converting 'rome_templeMesh_001'
art/meshes/structural/rome_capitoline.dae: Found static geometry
art/meshes/structural/rome_capitoline.dae: Adding prop point quadriga_statue
art/meshes/structural/rome_capitoline.dae: Adding prop point pediment
art/meshes/structural/rome_capitoline.dae: Adding prop point statue
art/meshes/structural/rome_capitoline.dae: Adding prop point garrisoned
art/meshes/props/rome_capitoline_pediment.dae: Starting conversion
art/meshes/props/rome_capitoline_pediment.dae: Running FixBrokenXML
art/meshes/props/rome_capitoline_pediment.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/rome_capitoline_pediment.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_capitoline_pediment.dae: Found convertible object 'rome_wonder_pediment'
art/meshes/props/rome_capitoline_pediment.dae: Converting 'rome_templeMesh_002'
art/meshes/props/rome_capitoline_pediment.dae: Found static geometry
art/meshes/props/rome_quadriga_statue.dae: Starting conversion
art/meshes/props/rome_quadriga_statue.dae: Running FixBrokenXML
art/meshes/props/rome_quadriga_statue.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/rome_quadriga_statue.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_quadriga_statue.dae: Found convertible object 'rome_quadriga_statue'
art/meshes/props/rome_quadriga_statue.dae: Converting 'rome_templeMesh_004'
art/meshes/props/rome_quadriga_statue.dae: Found static geometry
art/meshes/props/rome_capitoline_statues_gold.dae: Starting conversion
art/meshes/props/rome_capitoline_statues_gold.dae: Running FixBrokenXML
art/meshes/props/rome_capitoline_statues_gold.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/rome_capitoline_statues_gold.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_capitoline_statues_gold.dae: Found convertible object 'rome_capitoline_statues_gold'
art/meshes/props/rome_capitoline_statues_gold.dae: Converting 'mace_mausoleum_statues_gold_mesh'
art/meshes/props/rome_capitoline_statues_gold.dae: Found static geometry
art/meshes/props/rome_capitoline_statues.dae: Starting conversion
art/meshes/props/rome_capitoline_statues.dae: Running FixBrokenXML
art/meshes/props/rome_capitoline_statues.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703
art/meshes/props/rome_capitoline_statues.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_capitoline_statues.dae: Found convertible object 'rome_wonder_statues'
art/meshes/props/rome_capitoline_statues.dae: Converting 'rome_templeMesh_003'
art/meshes/props/rome_capitoline_statues.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/jog.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/gastraphetes/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/gastraphetes_attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully
art/meshes/props/helmet/han_officer_helmet_01.dae: Starting conversion
art/meshes/props/helmet/han_officer_helmet_01.dae: Running FixBrokenXML
art/meshes/props/helmet/han_officer_helmet_01.dae: Authoring tool: Blender 3.0.0 commit date:2021-12-02, commit time:18:35, hash:f1cca3055776
art/meshes/props/helmet/han_officer_helmet_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/han_officer_helmet_01.dae: Found convertible object 'Cylinder_002'
art/meshes/props/helmet/han_officer_helmet_01.dae: Converting 'Cylinder_014'
art/meshes/props/helmet/han_officer_helmet_01.dae: Found static geometry
art/meshes/props/helmet/han_officer_helmet_01.dae: Adding prop point feather
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully
art/meshes/skeletal/cattle_female_b.dae: Starting conversion
art/meshes/skeletal/cattle_female_b.dae: Running FixBrokenXML
art/meshes/skeletal/cattle_female_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/skeletal/cattle_female_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/cattle_female_b.dae: Found convertible object 'female_cattle_no_horn'
art/meshes/skeletal/cattle_female_b.dae: Converting 'Bovidae_Skeleton'
art/meshes/skeletal/cattle_female_b.dae: Found skinned geometry
art/meshes/skeletal/cattle_female_b.dae: Adding prop point neck
art/animation/quadraped/bovidae_attack.dae: Starting conversion
art/animation/quadraped/bovidae_attack.dae: Running FixBrokenXML
art/animation/quadraped/bovidae_attack.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/animation/quadraped/bovidae_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/bovidae_attack.dae: Found convertible object 'Zebu'
art/animation/quadraped/bovidae_attack.dae: Converting 'Bovidae_Skeleton'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_death_b.dae): Loaded successfully
art/animation/quadraped/bovidae_feeding.dae: Starting conversion
art/animation/quadraped/bovidae_feeding.dae: Running FixBrokenXML
art/animation/quadraped/bovidae_feeding.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/animation/quadraped/bovidae_feeding.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/bovidae_feeding.dae: Found convertible object 'Zebu'
art/animation/quadraped/bovidae_feeding.dae: Converting 'Bovidae_Skeleton'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_feeding.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully
art/animation/quadraped/bovidae_walk_relax.dae: Starting conversion
art/animation/quadraped/bovidae_walk_relax.dae: Running FixBrokenXML
art/animation/quadraped/bovidae_walk_relax.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/animation/quadraped/bovidae_walk_relax.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/bovidae_walk_relax.dae: Found convertible object 'Zebu'
art/animation/quadraped/bovidae_walk_relax.dae: Converting 'Bovidae_Skeleton'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk_relax.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "gui.gamesetup.aibehavior" = "aggressive"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "1626807877"
Loaded config string "mod.enabledmods" = "mod public 0ad-spirv"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "playername.singleplayer" = "domowy"
Loaded config string "rendererbackend" = "vulkan"
Loaded config string "silhouettes" = "true"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"
Shutting down profiler2 GPU mode
Engine exited successfully on 2023-02-02 at 17:25:44 with 3296 message(s), 210 error(s) and 0 warning(s).