Assertion failed: "!m_InsideFramebufferPass" Location: devicecommandcontext.cpp:349 (Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer) Call stack: Renderer::Backend::GL::CDeviceCommandContext::UploadBuffer (devicecommandcontext.cpp:349) this = (unavailable) buffer = 0x4ED9D1C0 -> (Renderer::Backend::IDeviceObject) uploadFunction = 0x011FF07C -> (function) CVertexBuffer::UploadIfNeeded (vertexbuffer.cpp:250) this = (unavailable) deviceCommandContext = (unavailable) deviceCommandContext = 0x0AAA3D18 -> (Renderer::Backend::IDeviceObject) $L0 = (unavailable - internal error) $L0 = (unavailable) $L1 = (unavailable - internal error) $L1 = (unavailable - internal error) $L2 = (unavailable - internal error) $L2 = (unavailable - internal error) CParticleEmitter::RenderArray (particleemitter.cpp:210) this = (unavailable) deviceCommandContext = (unavailable) deviceCommandContext = 0x0AAA3D18 (see above) stride = (unavailable - internal error) firstVertexOffset = (unavailable - internal error) ParticleRenderer::RenderParticles (particlerenderer.cpp:171) this = 0x0AB17E6C -> m = 0x052669D8 -> frameNumber = 693 (0x000002B5) techAdd = (shared_ptr) techSubtract = (shared_ptr) techOverlay = (shared_ptr) techMultiply = (shared_ptr) techWireframe = (shared_ptr) emitters = [9] (unsupported vector) (unsupported vector) (unsupported vector) (unsupported vector) (unsupported vector) (unsupported vector) (unsupported vector) (unsupported vector) ... deviceCommandContext = (unavailable) cullGroup = (unavailable - internal error) wireframe = false lastTech = 0x2269B438 -> m_Passes = (unsupported vector) m_SortByDistance = false m_Path = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 33084, 2897, 16412, 58763, 25088, 34816 } m_Defines = m_Items = 0x0B51813C -> items = (unsupported vector >) hash = 2623123618 (0x9C59B0A2) $L0 = 0x2D16A05C -> 0x63940620 -> m_Type = (shared_ptr) m_Active = false m_Pos = X = 511.500000 (0x43FFC000) Y = -1.800724 (0xBFE67E1F) Z = 579.500000 (0x4410E000) m_Rot = m_V = X = 0.000000 (0x00000000) Y = -0.382680 (0xBEC3EEA9) Z = 0.000000 (0x00000000) m_W = 0.923881 (0x3F6C8375) m_EntityVariables = (unsupported map >,float >) m_Particles = (unsupported vector) m_NextParticleIdx = 173 (0x000000AD) m_LastUpdateTime = 46.861286 (0x423B71F5) m_EmissionRoundingError = 0.680573 (0x3F2E3A00) m_ParticleBounds = m_Data = [2] X = 497.279846 (0x43F8A3D2) Y = 2.301298 (0x40134876) Z = 564.672546 (0x440D2B0B) X = 526.158325 (0x44038A22) Y = 28.824467 (0x41E69882) Z = 592.920715 (0x44143AED) m_IndexArray = m_Type = INDEX m_Dynamic = false m_NumberOfVertices = 5760 (0x00001680) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x33F99F38 -> m_Owner = 0x0AB06568 -> m_VertexSize = 2 (0x00000002) m_MaxVertices = 2097152 (0x00200000) m_FreeList = (unsupported vector) m_AllocList = (unsupported vector) m_FreeVertices = 912269 (0x000DEB8D) m_Buffer = (unique_ptr >) m_HasNeededChunks = false m_Index = 1853625 (0x001C48B9) m_Count = 5760 (0x00001680) m_BackingStore = 0x632131C0 m_Dirty = false m_Needed = false m_Stride = 2 (0x00000002) m_BackingStore = 0x00000000 m_Attr = format = R16_UINT offset = 0 (0x00000000) vertexArray = 0x63940680 -> m_Type = INDEX m_Dynamic = false m_NumberOfVertices = 5760 (0x00001680) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x33F99F38 (see above) m_Stride = 2 (0x00000002) m_BackingStore = 0x00000000 m_VertexArray = (too much output; skipping to next top-level symbol) $L0 = 0x2D16A08C -> 0x1B6647F0 -> m_Type = (shared_ptr) m_Active = true m_Pos = X = 570.862915 (0x440EB73A) Y = 22.260870 (0x41B21643) Z = 647.975098 (0x4421FE68) m_Rot = m_V = X = 0.000000 (0x00000000) Y = 0.743588 (0x3F3E5BC4) Z = 0.000000 (0x00000000) m_W = 0.668638 (0x3F2B2BE2) m_EntityVariables = (unsupported map >,float >) m_Particles = (unsupported vector) m_NextParticleIdx = 7 (0x00000007) m_LastUpdateTime = 46.861286 (0x423B71F5) m_EmissionRoundingError = 0.291929 (0x3E9577C4) m_ParticleBounds = m_Data = [2] X = 567.614685 (0x440DE757) Y = 11.652657 (0x413A7148) Z = 640.224792 (0x44200E63) X = 575.800964 (0x440FF343) Y = 33.474964 (0x4205E65D) Z = 649.377014 (0x44225821) m_IndexArray = m_Type = INDEX m_Dynamic = false m_NumberOfVertices = 54 (0x00000036) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x2496BD28 -> m_Owner = 0x0AB06568 (see above) m_Index = 234318 (0x0003934E) m_Count = 54 (0x00000036) m_BackingStore = 0x2365C7B0 m_Dirty = false m_Needed = false m_Stride = 2 (0x00000002) m_BackingStore = 0x00000000 m_Attr = format = R16_UINT offset = 0 (0x00000000) vertexArray = 0x1B664850 -> m_Type = INDEX m_Dynamic = false m_NumberOfVertices = 54 (0x00000036) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x2496BD28 (see above) m_Stride = 2 (0x00000002) m_BackingStore = 0x00000000 m_VertexArray = m_Type = VERTEX m_Dynamic = true m_NumberOfVertices = 36 (0x00000024) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x22C49568 -> m_Owner = 0x2269B3C8 -> m_VertexSize = 32 (0x00000020) m_MaxVertices = 65536 (0x00010000) m_FreeList = (unsupported vector) m_AllocList = (unsupported vector) (too much output; skipping to next top-level symbol) m_Index = 41654 (0x0000A2B6) m_Count = 36 (0x00000024) m_BackingStore = 0x1D49D190 m_Dirty = false m_Needed = false m_Stride = 32 (0x00000020) m_BackingStore = 0x1D49D190 (see above) m_AttributePos = format = R32G32B32_SFLOAT offset = 20 (0x00000014) vertexArray = 0x1B664880 -> m_Type = VERTEX m_Dynamic = true m_NumberOfVertices = 36 (0x00000024) m_Attributes = (unsupported vector) m_VB = m_Chunk = 0x22C49568 (see above) m_Stride = 32 (0x00000020) m_BackingStore = 0x1D49D190 (see above) m_AttributeAxis = format = R32G32_SFLOAT offset = 12 (0x0000000C) vertexArray = 0x1B664880 (see above) m_AttributeUV = format = R32G32_SFLOAT offset = 4 (0x00000004) vertexArray = 0x1B664880 (see above) m_AttributeColor = format = R8G8B8A8_UNORM offset = 0 (0x00000000) vertexArray = 0x1B664880 (see above) m_LastFrameNumber = 693 (0x000002B5) emitter = 0x63940620 (see above) currentTech = (unavailable) currentTech = 0x2269B438 (see above) transform = _11 = 1.758478 (0x3FE115CB) _21 = -0.330048 (0xBEA8FC01) _31 = -0.195431 (0xBE481F13) _41 = -0.195240 (0xBE47ED11) _12 = 0.000000 (0x3267C3B5) _22 = 1.977601 (0x3FFD2205) _32 = -0.574141 (0xBF12FAE8) _42 = -0.573581 (0xBF12D62E) _13 = 0.431562 (0x3EDCF5B6) _23 = 1.344838 (0x3FAC23A9) _33 = 0.796319 (0x3F4BDB8E) _43 = 0.795542 (0x3F4BA89D) _14 = -1355.502930 (0xC4A97018) _24 = -787.111816 (0xC444C728) _34 = -338.241943 (0xC3A91EF8) _44 = -333.913757 (0xC3A6F4F6) _data = [16] 1.758478 (0x3FE115CB) -0.330048 (0xBEA8FC01) -0.195431 (0xBE481F13) -0.195240 (0xBE47ED11) 0.000000 (0x3267C3B5) 1.977601 (0x3FFD2205) -0.574141 (0xBF12FAE8) -0.573581 (0xBF12D62E) 0.431562 (0x3EDCF5B6) 1.344838 (0x3FAC23A9) 0.796319 (0x3F4BDB8E) 0.795542 (0x3F4BA89D) ... _data2d = [4] [4] { 1.758478 (0x3FE115CB), -0.330048 (0xBEA8FC01), -0.195431 (0xBE481F13), -0.195240 (0xBE47ED11) } [4] { 0.000000 (0x3267C3B5), 1.977601 (0x3FFD2205), -0.574141 (0xBF12FAE8), -0.573581 (0xBF12D62E) } [4] { 0.431562 (0x3EDCF5B6), 1.344838 (0x3FAC23A9), 0.796319 (0x3F4BDB8E), 0.795542 (0x3F4BA89D) } [4] { -1355.502930 (0xC4A97018), -787.111816 (0xC444C728), -338.241943 (0xC3A91EF8), -333.913757 (0xC3A6F4F6) } shader = 0x2269B438 (see above) modelViewMatrix = _11 = 0.971180 (0x3F789F48) _21 = -0.136710 (0xBE0BFDC3) _31 = -0.195240 (0xBE47ED11) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x32000000) _22 = 0.819149 (0x3F51B3C1) _32 = -0.573581 (0xBF12D62E) _42 = 0.000000 (0x00000000) _13 = 0.238345 (0x3E7410C4) _23 = 0.557050 (0x3F0E9AD9) _33 = 0.795542 (0x3F4BA89D) _43 = -0.000000 (0x80000000) _14 = -748.623657 (0xC43B27EA) _24 = -326.032410 (0xC3A30426) _34 = -333.913757 (0xC3A6F4F6) _44 = 1.000000 (0x3F7FFFFE) _data = [16] 0.971180 (0x3F789F48) -0.136710 (0xBE0BFDC3) -0.195240 (0xBE47ED11) 0.000000 (0x00000000) 0.000000 (0x32000000) 0.819149 (0x3F51B3C1) -0.573581 (0xBF12D62E) 0.000000 (0x00000000) 0.238345 (0x3E7410C4) 0.557050 (0x3F0E9AD9) 0.795542 (0x3F4BA89D) -0.000000 (0x80000000) ... _data2d = [4] [4] { 0.971180 (0x3F789F48), -0.136710 (0xBE0BFDC3), -0.195240 (0xBE47ED11), 0.000000 (0x00000000) } [4] { 0.000000 (0x32000000), 0.819149 (0x3F51B3C1), -0.573581 (0xBF12D62E), 0.000000 (0x00000000) } [4] { 0.238345 (0x3E7410C4), 0.557050 (0x3F0E9AD9), 0.795542 (0x3F4BA89D), -0.000000 (0x80000000) } [4] { -748.623657 (0xC43B27EA), -326.032410 (0xC3A30426), -333.913757 (0xC3A6F4F6), 1.000000 (0x3F7FFFFE) } CSceneRenderer::RenderParticles (scenerenderer.cpp:752) this = (unavailable) deviceCommandContext = (unavailable) cullGroup = (unavailable) cullGroup = 0 (0x00000000) profile2gpu__ = m_Name = 0x00F286D8 -> "particles" profile2__ = m_Name = 0x00F286D8 (see above) scopedLabel = m_DeviceCommandContext = 0x0AAA3D18 (see above) CSceneRenderer::RenderSubmissions (scenerenderer.cpp:913) this = (unavailable) deviceCommandContext = 0x0AAA3D18 (see above) waterScissor = 0x00000000 waterScissor = 0x011FF588 -> m_Data = [2] X = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) Y = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) Z = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) X = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) Y = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) Z = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) profile2__ = m_Name = 0x00F286F8 -> "render submissions" postprocManager = (unavailable) scopedLabel = (unavailable) scopedLabel = m_DeviceCommandContext = 0x0AAA3D18 (see above) scopedLabel = m_DeviceCommandContext = 0x0AAA3D18 (see above) context = m_Items = 0x0B51813C (see above) profile2__ = m_Name = (unavailable - internal error) profile2__ = m_Name = (unavailable - internal error) profile2gpu__ = m_Name = (unavailable - internal error) profile2__ = m_Name = (unavailable - internal error) profile2gpu__ = m_Name = 0x00F28750 -> "clear buffers" profile2__ = m_Name = 0x00F28750 (see above) CSceneRenderer::RenderScene (scenerenderer.cpp:1169) this = 0x00000000 this = (unavailable) deviceCommandContext = 0x0AAA3D18 (see above) deviceCommandContext = (unavailable) deviceCommandContext = 0x0AAA3D18 (see above) scene = 0x13DA2BD0 -> (Scene) scene = 0x13DA2BD0 (see above) frustum = m_Planes = [10] m_Norm = X = -0.944532 (0xBF71CCD7) Y = -0.277300 (0xBE8DFA37) Z = 0.175967 (0x3E3430BD) m_Dist = 493.890930 (0x43F6F20A) m_Norm = X = 0.755753 (0x3F417902) Y = -0.277300 (0xBE8DFA37) Z = 0.593248 (0x3F17DF14) m_Dist = -816.754578 (0xC44C304B) m_Norm = X = -0.201019 (0xBE4DD7ED) Y = 0.537295 (0x3F098C2F) Z = 0.819088 (0x3F51AFC0) m_Dist = -428.997955 (0xC3D67FBD) m_Norm = X = 0.051589 (0x3D534E83) Y = -0.976295 (0xBF79EE76) Z = -0.210207 (0xBE574070) m_Dist = 173.431396 (0x432D6E70) m_Norm = X = 0.195244 (0x3E47EDFA) Y = 0.573561 (0x3F12D4E3) Z = -0.795555 (0xBF4BA97E) m_Dist = 4429.810059 (0x458A6E7B) m_Norm = X = -0.195240 (0xBE47ED11) Y = -0.573581 (0xBF12D62E) Z = 0.795542 (0x3F4BA89E) m_Dist = -335.913757 (0xC3A7F4F6) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) waterScissor = m_Data = [2] X = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) Y = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) Z = 340282346638528859811704183484516925440.000000 (0x7F7FFFFF) X = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) Y = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) Z = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) cascade = 0 (0x00000000) shadowFrustum = m_Planes = [10] m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = -1.000000 (0xBF800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 1.000000 (0x3F800000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = -1.000000 (0xBF800000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 1.000000 (0x3F800000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = -1.000000 (0xBF800000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) reflectionCamera = m_Orientation = _11 = -nan (0xFFFFFFFF) _21 = 0.000000 (0x011FF500) _31 = 0.000000 (0x00C3641F) _41 = 0.000000 (0x011FF50C) _12 = 0.000000 (0x00C3641F) _22 = 0.000000 (0x011FF540) _32 = 0.000000 (0x1CC76466) _42 = 0.000000 (0x011FF5A4) _13 = 0.000000 (0x00C36497) _23 = 0.000000 (0x05BF4B48) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x18C457C0) _14 = -nan (0xFFFFFF8C) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x011FF4A8) _44 = 0.000000 (0x011FF530) _data = [16] -nan (0xFFFFFFFF) 0.000000 (0x011FF500) 0.000000 (0x00C3641F) 0.000000 (0x011FF50C) 0.000000 (0x00C3641F) 0.000000 (0x011FF540) 0.000000 (0x1CC76466) 0.000000 (0x011FF5A4) 0.000000 (0x00C36497) 0.000000 (0x05BF4B48) 0.000000 (0x00000000) 0.000000 (0x18C457C0) ... _data2d = [4] [4] { -nan (0xFFFFFFFF), 0.000000 (0x011FF500), 0.000000 (0x00C3641F), 0.000000 (0x011FF50C) } [4] { 0.000000 (0x00C3641F), 0.000000 (0x011FF540), 0.000000 (0x1CC76466), 0.000000 (0x011FF5A4) } [4] { 0.000000 (0x00C36497), 0.000000 (0x05BF4B48), 0.000000 (0x00000000), 0.000000 (0x18C457C0) } [4] { -nan (0xFFFFFF8C), 0.000000 (0x00000000), 0.000000 (0x011FF4A8), 0.000000 (0x011FF530) } m_ProjMat = _11 = 0.000000 (0x05BF4B24) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x292469D0) _41 = 0.000000 (0x011FF4B8) _12 = 0.000000 (0x01014B24) _22 = 0.000000 (0x05BF4B4C) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00F0A2F0) _13 = 0.000000 (0x0101316A) _23 = 0.000000 (0x05BF4B18) _33 = 0.000000 (0x011FF4A8) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000008) _34 = 0.000000 (0x011FF4B8) _44 = 0.000000 (0x00000001) _data = [16] 0.000000 (0x05BF4B24) 0.000000 (0x00000000) 0.000000 (0x292469D0) 0.000000 (0x011FF4B8) 0.000000 (0x01014B24) 0.000000 (0x05BF4B4C) 0.000000 (0x00000000) 0.000000 (0x00F0A2F0) 0.000000 (0x0101316A) 0.000000 (0x05BF4B18) 0.000000 (0x011FF4A8) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x05BF4B24), 0.000000 (0x00000000), 0.000000 (0x292469D0), 0.000000 (0x011FF4B8) } (too much output; skipping to next top-level symbol) m_ProjType = 18871488 m_NearPlane = 0.000000 (0x00000008) m_FarPlane = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) m_FOV = nan (0x7FFEF000) m_OrthoScale = nan (0x7FFEF000) m_ViewPort = m_X = 801 (0x00000321) m_Y = 2147414016 (0x7FFEF000) m_Width = 801 (0x00000321) m_Height = 2008858399 (0x77BCBF1F) m_ViewFrustum = m_Planes = [10] m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = -1.000000 (0xBF800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 1.000000 (0x3F800000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = -1.000000 (0xBF800000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 1.000000 (0x3F800000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = -1.000000 (0xBF800000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) refractionCamera = m_Orientation = _11 = -nan (0xFFFFFFFF) _21 = 0.000000 (0x011FF500) _31 = 0.000000 (0x00C3641F) _41 = 0.000000 (0x011FF50C) _12 = 0.000000 (0x00C3641F) _22 = 0.000000 (0x011FF540) _32 = 0.000000 (0x1CC76466) _42 = 0.000000 (0x011FF5A4) _13 = 0.000000 (0x00C36497) _23 = 0.000000 (0x05BF4B48) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x18C457C0) _14 = -nan (0xFFFFFF8C) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x011FF4A8) _44 = 0.000000 (0x011FF530) _data = [16] -nan (0xFFFFFFFF) 0.000000 (0x011FF500) 0.000000 (0x00C3641F) 0.000000 (0x011FF50C) 0.000000 (0x00C3641F) 0.000000 (0x011FF540) 0.000000 (0x1CC76466) 0.000000 (0x011FF5A4) 0.000000 (0x00C36497) 0.000000 (0x05BF4B48) 0.000000 (0x00000000) 0.000000 (0x18C457C0) ... _data2d = [4] [4] { -nan (0xFFFFFFFF), 0.000000 (0x011FF500), 0.000000 (0x00C3641F), 0.000000 (0x011FF50C) } [4] { 0.000000 (0x00C3641F), 0.000000 (0x011FF540), 0.000000 (0x1CC76466), 0.000000 (0x011FF5A4) } [4] { 0.000000 (0x00C36497), 0.000000 (0x05BF4B48), 0.000000 (0x00000000), 0.000000 (0x18C457C0) } [4] { -nan (0xFFFFFF8C), 0.000000 (0x00000000), 0.000000 (0x011FF4A8), 0.000000 (0x011FF530) } m_ProjMat = _11 = 0.000000 (0x05BF4B24) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x292469D0) _41 = 0.000000 (0x011FF4B8) _12 = 0.000000 (0x01014B24) _22 = 0.000000 (0x05BF4B4C) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00F0A2F0) _13 = 0.000000 (0x0101316A) _23 = 0.000000 (0x05BF4B18) _33 = 0.000000 (0x011FF4A8) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000008) _34 = 0.000000 (0x011FF4B8) _44 = 0.000000 (0x00000001) _data = [16] 0.000000 (0x05BF4B24) 0.000000 (0x00000000) 0.000000 (0x292469D0) 0.000000 (0x011FF4B8) 0.000000 (0x01014B24) 0.000000 (0x05BF4B4C) 0.000000 (0x00000000) 0.000000 (0x00F0A2F0) 0.000000 (0x0101316A) 0.000000 (0x05BF4B18) 0.000000 (0x011FF4A8) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x05BF4B24), 0.000000 (0x00000000), 0.000000 (0x292469D0), 0.000000 (0x011FF4B8) } (too much output; skipping to next top-level symbol) m_ProjType = 18871488 m_NearPlane = 0.000000 (0x00000008) m_FarPlane = -340282346638528859811704183484516925440.000000 (0xFF7FFFFF) m_FOV = nan (0x7FFEF000) m_OrthoScale = nan (0x7FFEF000) m_ViewPort = m_X = 801 (0x00000321) m_Y = 2147414016 (0x7FFEF000) m_Width = 801 (0x00000321) m_Height = 2008858399 (0x77BCBF1F) m_ViewFrustum = m_Planes = [10] m_Norm = X = 1.000000 (0x3F800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = -1.000000 (0xBF800000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 1.000000 (0x3F800000) Z = 0.000000 (0x00000000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = -1.000000 (0xBF800000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 1.000000 (0x3F800000) m_Dist = -0.000000 (0x80000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = -1.000000 (0xBF800000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) CGameView::Render (gameview.cpp:238) this = (unavailable) CRenderer::RenderFrameImpl (renderer.cpp:469) this = 0x0AAF4FE8 -> (Singleton) m = (unique_ptr >) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300) m_Viewport = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300) m_Stats = m_DrawCalls = 3242 (0x00000CAA) m_TerrainTris = 44570 (0x0000AE1A) m_WaterTris = 0 (0x00000000) m_ModelTris = 911666 (0x000DE932) m_OverlayTris = 6460 (0x0000193C) m_BlendSplats = 11 (0x0000000B) m_Particles = 295 (0x00000127) m_ShouldPreloadResourcesBeforeNextFrame = false m_ScreenShotType = NONE this = (unavailable) renderGUI = (unavailable - internal error) renderLogger = (unavailable - internal error) profile2__ = m_Name = 0x00F27068 -> "render" g_AtlasGameLoop = (unavailable - internal error) g_Game = (unavailable - internal error) CRenderer::RenderFrame (renderer.cpp:438) this = (unavailable) needsPresent = true Frame (main.cpp:446) realTimeSinceLastFrame = 0.032174 (0x3D03C8F7) time = (unavailable - internal error) need_update = (unavailable) profile2__ = m_Name = 0x00F04C54 -> "frame" profile2__ = m_Name = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector > >) g_SoundManager = (unavailable - internal error) g_XmppClient = (unavailable - internal error) g_Game = (unavailable - internal error) g_RLInterface = (unique_ptr >) g_ResizedH = (unavailable - internal error) g_ResizedW = (unavailable - internal error) g_NetClient = (unavailable - internal error) RunGameOrAtlas (main.cpp:687) argv = m_Pointer = 0x03610008 -> 0x03610028 -> "D:\trunk\binaries\system\pyrogenesis.exe" m_Extent = 1 (0x00000001) isNonVisualReplay = false flags = 8 (0x00000008) args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector) isNonVisual = false isUsingRLInterface = false scriptEngine = (Singleton) m_Contexts = (unsupported list) res = 1e-07 (0x3E7AD7F29ABCAF48) isVisualReplay = (unavailable - internal error) modsToInstall = (unsupported vector) replayFile = path = (unsupported basic_string >) separator = 47 ('/') $L0 = 0x00000000 $L0 = 0x00000000 modPath = path = (unsupported basic_string >) separator = 203 paths = m_root = path = (unsupported basic_string >) separator = 10818 m_rdata = path = (unsupported basic_string >) separator = 80 ('P') m_gameData = path = (unsupported basic_string >) separator = 24238 m_userData = path = (unsupported basic_string >) separator = 18 m_config = path = (unsupported basic_string >) separator = 2033 m_cache = path = (unsupported basic_string >) separator = 5567 m_logs = path = (unsupported basic_string >) separator = 2033 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 65534 m_NumBaseMods = 18872448 (0x011FF880) paths = m_root = path = (unsupported basic_string >) separator = 10818 m_rdata = path = (unsupported basic_string >) separator = 80 ('P') m_gameData = path = (unsupported basic_string >) separator = 24238 m_userData = path = (unsupported basic_string >) separator = 18 m_config = path = (unsupported basic_string >) separator = 2033 m_cache = path = (unsupported basic_string >) separator = 5567 m_logs = path = (unsupported basic_string >) separator = 2033 mod = path = (unsupported basic_string >) separator = 7 zip = path = (unsupported basic_string >) separator = 63856 mods = (unsupported vector) i = (unavailable - internal error) installedMods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 10818 m_rdata = path = (unsupported basic_string >) separator = 80 ('P') m_gameData = path = (unsupported basic_string >) separator = 24238 m_userData = path = (unsupported basic_string >) separator = 18 m_config = path = (unsupported basic_string >) separator = 2033 m_cache = path = (unsupported basic_string >) separator = 5567 m_logs = path = (unsupported basic_string >) separator = 2033 installer = m_VFS = (shared_ptr) m_ModsDir = path = (unsupported basic_string >) separator = 7620 m_TempDir = path = (unsupported basic_string >) separator = 0 m_CacheDir = path = (unsupported basic_string >) separator = 44640 m_InstalledMods = (unsupported vector) modInterface = m_CmptPrivate = pScriptInterface = 0x006E6F69 -> m_CmptPrivate = pScriptInterface = (unavailable - internal error) pCBData = (unavailable - internal error) m = (unique_ptr >) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) pCBData = 0x05283032 m = (unique_ptr >) m_CustomObjectTypes = (unsupported map >,ScriptInterface::CustomType >) $L1 = (unavailable) $L1 = (unavailable - internal error) result = (unavailable - internal error) g_Profiler2 = m_Initialised = (unavailable - internal error) m_FrameNumber = (unavailable - internal error) m_MgContext = (unavailable - internal error) m_GPU = (unavailable - internal error) m_Mutex = (mutex) m_Threads = (unsupported vector > >) g_Game = (unavailable - internal error) g_NetClient = (unavailable - internal error) g_Shutdown = (unavailable - internal error) SDL_main (main.cpp:740) argc = 1 (0x00000001) argv = 0x03610008 (see above) main_getcmdline (sdl_windows_main.c:74) argvw = (unavailable) argc = (unavailable) __scrt_common_main_seh (exe_common.inl:288) has_cctor = false main_result = (unavailable - internal error) tls_init_callback = (unavailable - internal error) is_nested = false tls_dtor_callback = (unavailable - internal error) main_result = 0 (0x00000000) __scrt_current_native_startup_state = (unavailable - internal error) CallStartupWithinTryBlock (wseh.cpp:363) ret = (unavailable) ret = 0 (0x00000000) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set) ==================================== SVN Revision: custom build Engine Version: 0.0.27 System info: (generated 2022-11-02 01:55:03 UTC) OS : Win10 (10.0.19044) CPU : x64, Intel Core i7-4700HQ @ 2.40GHz, 2.39 GHz Memory : 8192 MiB; 4231 MiB free Video Card : NVIDIA NVIDIA GeForce GTX 850M/PCIe/SSE2 Video Driver : 4.6.0 NVIDIA 522.25 nvoglv32.dll (31.0.15.2225) Video Mode : 1024x768:24 Sound Card : OpenAL Soft on 扬声器 (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.21.0 Backend Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXTX_framebuffer_mixed_formats GL_EXT_Cg_shader GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_import_sync_object GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_win32_keyed_mutex GL_EXT_window_rectangles GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_gpu_multicast2 GL_NVX_linked_gpu_multicast GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NVX_progress_fence GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program2 GL_NV_fragment_program_option GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_multicast GL_NV_gpu_program4 GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_internalformat_sample_query GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_timeline_semaphore GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_OVR_multiview GL_OVR_multiview2 GL_S3_s3tc GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "N550JK.210" startSegment: F000 releaseDate: "06/12/2019" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "N550JK" version: "1.0" serialNumber: "EBN0CY12654345D" uuid0: 68BED5099128809C uuid1: 917F2F179EACBBB1 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" m_Family: "N" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "N550JK" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "EBN0CY12654345D" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 198 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2400 MHz status: enabled upgrade: socket_988b hL1: 10 hL2: 9 hL3: 11 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64 family2: 198 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148DF7F" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148E124" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================