Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "splashscreenenable" = "true"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "renderactors" = "true"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "camerajump.threshold" = "40"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.exit" = "Super+Q"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.attack" = "Ctrl+Alt"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.script.enable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "jsdebugger.enable" = "false"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot16"
Loaded config string "lobby.chattimestamp" = "false"
Loaded config string "lobby.room" = "arena16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "lobby.login" = "gildas"
Loaded config string "lobby.password" = "7C3EDD965C2D9FF375DEE534CF59260851380F63D2BCB7DAAE12C59416EE03AA"
Loaded config string "playername" = "gildas"
Loaded config string "splashscreenenable" = "false"
Loaded config string "userreport.enabledversion" = "1"
Loaded config string "userreport.id" = "5f7cd5e50c7966c4"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
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Net client: Disconnected
Net message: ({type:"netstatus", status:"disconnected", reason:0})
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Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 127.0.0.1:20595
Net server: Received connection from 127.0.0.1:64664
Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]
Net message: ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]
Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: E2ADC2E121CDD267, m_Name: gildas, m_Password: } of size 39 to server
Net server: Received message CAuthenticateMessage { m_GUID: E2ADC2E121CDD267, m_Name: gildas, m_Password: } of size 39 from [unauthed host]
Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [E2ADC2E1...]
Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [E2ADC2E1...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: E2ADC2E121CDD267, m_Name: gildas, m_PlayerID: 1 } } } of size 38 to [E2ADC2E1...]
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=1, Logged in
Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: E2ADC2E121CDD267, m_Name: gildas, m_PlayerID: 1 } } } of size 38 from server
Net message: ({type:"netstatus", status:"authenticated", rejoining:false})
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:58842, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"0B654005D68CF38D", gameSpeed:1}) } of size 1173 to [E2ADC2E1...]
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:58842, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"0B654005D68CF38D", gameSpeed:1}) } of size 1173 from server
Net message: ({type:"gamesetup", data:(void 0)})
Net message: ({type:"players", hosts:{E2ADC2E121CDD267:{name:"gildas", player:1}}})
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:58842, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"0B654005D68CF38D", gameSpeed:1}})
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Net client: Connected to 127.0.0.1:20595
Net server: Received connection from 127.0.0.1:64666
Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to [unauthed host]
Net message: ({type:"netstatus", status:"connected"})
Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from server
Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 to server
Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842757, m_SoftwareVersion: 16842757 } of size 15 from [unauthed host]
Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]
Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842757, m_Flags: 0, m_Message: Welcome } of size 27 from server
Net: Sending message CAuthenticateMessage { m_GUID: 999A3644BFE75E3B, m_Name: gildas, m_Password: } of size 39 to server
Net server: Received message CAuthenticateMessage { m_GUID: 999A3644BFE75E3B, m_Name: gildas, m_Password: } of size 39 from [unauthed host]
Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [999A3644...]
Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [999A3644...]
Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 999A3644BFE75E3B, m_Name: gildas, m_PlayerID: 1 } } } of size 38 to [999A3644...]
Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server
Net: Authentication result: host=1, Logged in
Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server
Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 999A3644BFE75E3B, m_Name: gildas, m_PlayerID: 1 } } } of size 38 from server
Net message: ({type:"netstatus", status:"authenticated", rejoining:false})
Net message: ({type:"gamesetup", data:(void 0)})
Net message: ({type:"players", hosts:{'999A3644BFE75E3B':{name:"gildas", player:1}}})
Net: Sending message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:179, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"9B146B19B2E6A891", gameSpeed:1}) } of size 1173 to [999A3644...]
Net client: Received message CGameSetupMessage { m_Data: ({settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:179, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"9B146B19B2E6A891", gameSpeed:1}) } of size 1173 from server
Net message: ({type:"gamesetup", data:{settings:{PlayerData:[{Name:"Player 1", AI:"", AIDiff:2}, {Name:"Player 2", AI:"aegis", AIDiff:2}], Seed:179, CircularMap:true, Description:"The high peaks and valleys of the Alps.\n\nEach player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range.", GameType:"conquest", Keywords:[], LockTeams:false, Name:"Alpine Valleys (2)", Preview:"alpine_valley_skirmish.png", RevealMap:false, Size:128}, mapFilter:"Default", map:"maps/skirmishes/Alpine Valleys (2)", mapType:"skirmish", mapPath:"maps/skirmishes/", matchID:"9B146B19B2E6A891", gameSpeed:1}})
Net server: found a UPnP device unrecognized as IGD = http://192.168.1.12:5000/, will try to continue anyway
Net server: GetExternalIPAddress failed with code -1 (Miniupnpc Unknown Error)
Net server: found a UPnP device unrecognized as IGD = http://192.168.1.12:5000/, will try to continue anyway
Net server: GetExternalIPAddress failed with code -1 (Miniupnpc Unknown Error)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry2.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found convertible object 'wrld_plant_bush_dry2'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Converting 'wrld_plant_bush_dry2-Geometry'
art/meshes/gaia/wrld_plant_bush_dry2.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'
art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry
art/meshes/gaia/wrld_plant_bush_dry3.dae: Starting conversion
art/meshes/gaia/wrld_plant_bush_dry3.dae: Running FixBrokenXML
art/meshes/gaia/wrld_plant_bush_dry3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_plant_bush_dry3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found convertible object 'wrld_plant_bush_dry3'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Converting 'wrld_plant_bush_dry3-Geometry'
art/meshes/gaia/wrld_plant_bush_dry3.dae: Found static geometry
art/meshes/gaia/bush_sm_4.dae: Starting conversion
art/meshes/gaia/bush_sm_4.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_4.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_4.dae: Found convertible object 'bush_sm_4'
art/meshes/gaia/bush_sm_4.dae: Converting 'bush_sm_4-Geometry'
art/meshes/gaia/bush_sm_4.dae: Found static geometry
art/meshes/gaia/bush_sm_3.dae: Starting conversion
art/meshes/gaia/bush_sm_3.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_3.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_3.dae: Found convertible object 'bush_sm_3'
art/meshes/gaia/bush_sm_3.dae: Converting 'bush_sm_3-Geometry'
art/meshes/gaia/bush_sm_3.dae: Found static geometry
art/meshes/gaia/bush_sm_2.dae: Starting conversion
art/meshes/gaia/bush_sm_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_2.dae: Found convertible object 'bush_sm_2'
art/meshes/gaia/bush_sm_2.dae: Converting 'bush_sm_2-Geometry'
art/meshes/gaia/bush_sm_2.dae: Found static geometry
art/meshes/gaia/bush_sm_5.dae: Starting conversion
art/meshes/gaia/bush_sm_5.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_5.dae: Found convertible object 'bush_sm_5'
art/meshes/gaia/bush_sm_5.dae: Converting 'bush_sm_5-Geometry'
art/meshes/gaia/bush_sm_5.dae: Found static geometry
art/meshes/gaia/bush_sm_6.dae: Starting conversion
art/meshes/gaia/bush_sm_6.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_6.dae: Found convertible object 'bush_sm_6'
art/meshes/gaia/bush_sm_6.dae: Converting 'bush_sm_6-Geometry'
art/meshes/gaia/bush_sm_6.dae: Found static geometry
art/meshes/gaia/bush_sm_1.dae: Starting conversion
art/meshes/gaia/bush_sm_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_sm_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_sm_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_sm_1.dae: Found convertible object 'bush_sm_1'
art/meshes/gaia/bush_sm_1.dae: Converting 'bush_sm_1-Geometry'
art/meshes/gaia/bush_sm_1.dae: Found static geometry
art/meshes/gaia/bush_me_6.dae: Starting conversion
art/meshes/gaia/bush_me_6.dae: Running FixBrokenXML
art/meshes/gaia/bush_me_6.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_me_6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_me_6.dae: Found convertible object 'bush_me_6'
art/meshes/gaia/bush_me_6.dae: Converting 'bush_me_6-Geometry'
art/meshes/gaia/bush_me_6.dae: Found static geometry
art/meshes/gaia/bush_me_5.dae: Starting conversion
art/meshes/gaia/bush_me_5.dae: Running FixBrokenXML
art/meshes/gaia/bush_me_5.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_me_5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_me_5.dae: Found convertible object 'bush_me_5'
art/meshes/gaia/bush_me_5.dae: Converting 'bush_me_5-Geometry'
art/meshes/gaia/bush_me_5.dae: Found static geometry
art/meshes/gaia/bush_dese_a_1.dae: Starting conversion
art/meshes/gaia/bush_dese_a_1.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_1.dae: Found convertible object 'bush_dese_a_1'
art/meshes/gaia/bush_dese_a_1.dae: Converting 'bush_dese_a_1-Geometry'
art/meshes/gaia/bush_dese_a_1.dae: Found static geometry
art/meshes/gaia/bush_dese_a_2.dae: Starting conversion
art/meshes/gaia/bush_dese_a_2.dae: Running FixBrokenXML
art/meshes/gaia/bush_dese_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/bush_dese_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/bush_dese_a_2.dae: Found convertible object 'bush_dese_a_2'
art/meshes/gaia/bush_dese_a_2.dae: Converting 'bush_dese_a_2-Geometry'
art/meshes/gaia/bush_dese_a_2.dae: Found static geometry
art/meshes/gaia/plant_desert_01.dae: Starting conversion
art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_01.dae: Found library_images to delete
art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'
art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'
art/meshes/gaia/plant_desert_01.dae: Found static geometry
art/meshes/gaia/plant_desert_02.dae: Starting conversion
art/meshes/gaia/plant_desert_02.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_02.dae: Found library_images to delete
art/meshes/gaia/plant_desert_02.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_02.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_02.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_02.dae: Found convertible object 'Plane07'
art/meshes/gaia/plant_desert_02.dae: Converting 'Plane07Mesh'
art/meshes/gaia/plant_desert_02.dae: Found static geometry
art/meshes/gaia/tree_dead_a_1.dae: Starting conversion
art/meshes/gaia/tree_dead_a_1.dae: Running FixBrokenXML
art/meshes/gaia/tree_dead_a_1.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_dead_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_dead_a_1.dae: Found convertible object 'tree_dead_a_1'
art/meshes/gaia/tree_dead_a_1.dae: Converting 'tree_dead_a_1-Geometry'
art/meshes/gaia/tree_dead_a_1.dae: Found static geometry
art/meshes/gaia/tree_dead_a_2.dae: Starting conversion
art/meshes/gaia/tree_dead_a_2.dae: Running FixBrokenXML
art/meshes/gaia/tree_dead_a_2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/tree_dead_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_dead_a_2.dae: Found convertible object 'tree_dead_a_2'
art/meshes/gaia/tree_dead_a_2.dae: Converting 'tree_dead_a_2-Geometry'
art/meshes/gaia/tree_dead_a_2.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found convertible object 'Cretan_Date_Palm_Patch_01'
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Converting 'Cretan_Date_Palm_Patch_01Mesh'
art/meshes/gaia/tree_cretan_date_palm_patch_01.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_05.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_05.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_05.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_05.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found convertible object 'tree_cretan_date_palm_05'
art/meshes/gaia/tree_cretan_date_palm_05.dae: Converting 'tree_cretan_date_palm_05Mesh'
art/meshes/gaia/tree_cretan_date_palm_05.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_08.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_08.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_08.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_08.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_08.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found convertible object 'tree_cretan_date_palm_08'
art/meshes/gaia/tree_cretan_date_palm_08.dae: Converting 'tree_cretan_date_palm_08Mesh'
art/meshes/gaia/tree_cretan_date_palm_08.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_02.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_02.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_02.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_02.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found convertible object 'tree_cretan_date_palm_02'
art/meshes/gaia/tree_cretan_date_palm_02.dae: Converting 'tree_cretan_date_palm_02Mesh'
art/meshes/gaia/tree_cretan_date_palm_02.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_04.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_04.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_04.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found convertible object 'tree_cretan_date_palm_04'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Converting 'tree_cretan_date_palm_04Mesh'
art/meshes/gaia/tree_cretan_date_palm_04.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_03.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_03.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_03.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_03.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found convertible object 'tree_cretan_date_palm_03'
art/meshes/gaia/tree_cretan_date_palm_03.dae: Converting 'tree_cretan_date_palm_03Mesh'
art/meshes/gaia/tree_cretan_date_palm_03.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_07.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_07.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_07.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_07.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_07.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found convertible object 'tree_cretan_date_palm_07'
art/meshes/gaia/tree_cretan_date_palm_07.dae: Converting 'tree_cretan_date_palm_07Mesh'
art/meshes/gaia/tree_cretan_date_palm_07.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_06.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_06.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_06.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_06.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found convertible object 'tree_cretan_date_palm_06'
art/meshes/gaia/tree_cretan_date_palm_06.dae: Converting 'tree_cretan_date_palm_06Mesh'
art/meshes/gaia/tree_cretan_date_palm_06.dae: Found static geometry
art/meshes/gaia/tree_cretan_date_palm_01.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found convertible object 'tree_cretan_date_palm_01'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Converting 'tree_cretan_date_palm_01Mesh'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found static geometry
art/meshes/skeletal/deer_mesh.dae: Starting conversion
art/meshes/skeletal/deer_mesh.dae: Running FixBrokenXML
art/meshes/skeletal/deer_mesh.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/deer_mesh.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/deer_mesh.dae: Found convertible object 'deerskin'
art/meshes/skeletal/deer_mesh.dae: Converting 'deerskin-mesh-skin'
art/meshes/skeletal/deer_mesh.dae: Found skinned geometry
art/meshes/skeletal/deer_mesh.dae: Adding prop point antler
art/animation/quadraped/deer_attack_01.dae: Starting conversion
art/animation/quadraped/deer_attack_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_attack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_attack_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_attack_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_attack_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
art/animation/quadraped/deer_death_02.dae: Starting conversion
art/animation/quadraped/deer_death_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_death_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_death_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_death_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_death_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
art/animation/quadraped/deer_idle_01.dae: Starting conversion
art/animation/quadraped/deer_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
art/animation/quadraped/deer_idle_02.dae: Starting conversion
art/animation/quadraped/deer_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
art/animation/quadraped/deer_idle_03.dae: Starting conversion
art/animation/quadraped/deer_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_03.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_03.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
art/animation/quadraped/deer_run_01.dae: Starting conversion
art/animation/quadraped/deer_run_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_run_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_run_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
art/animation/quadraped/deer_walk_01.dae: Starting conversion
art/animation/quadraped/deer_walk_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_walk_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_walk_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_walk_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
art/animation/quadraped/deer_idle_04.dae: Starting conversion
art/animation/quadraped/deer_idle_04.dae: Running FixBrokenXML
art/animation/quadraped/deer_idle_04.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_idle_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_idle_04.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_idle_04.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
art/animation/quadraped/deer_walk_02.dae: Starting conversion
art/animation/quadraped/deer_walk_02.dae: Running FixBrokenXML
art/animation/quadraped/deer_walk_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_walk_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_walk_02.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_walk_02.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
art/animation/quadraped/deer_death_01.dae: Starting conversion
art/animation/quadraped/deer_death_01.dae: Running FixBrokenXML
art/animation/quadraped/deer_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/quadraped/deer_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/deer_death_01.dae: Found convertible object 'deerskin'
art/animation/quadraped/deer_death_01.dae: Converting 'deerskin-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
art/meshes/props/deer_antlers.dae: Starting conversion
art/meshes/props/deer_antlers.dae: Running FixBrokenXML
art/meshes/props/deer_antlers.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/props/deer_antlers.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/deer_antlers.dae: Found convertible object 'Object02_PIVOT'
art/meshes/props/deer_antlers.dae: Converting 'Object02'
art/meshes/props/deer_antlers.dae: Found static geometry
art/meshes/skeletal/hawk.dae: Starting conversion
art/meshes/skeletal/hawk.dae: Running FixBrokenXML
art/meshes/skeletal/hawk.dae: Authoring tool: Blender 2.69.0 r60991
art/meshes/skeletal/hawk.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/hawk.dae: Found convertible object 'Hawk'
art/meshes/skeletal/hawk.dae: Converting 'Armature'
art/meshes/skeletal/hawk.dae: Found skinned geometry
art/animation/other/hawk_flight.dae: Starting conversion
art/animation/other/hawk_flight.dae: Running FixBrokenXML
art/animation/other/hawk_flight.dae: Authoring tool: Blender 2.69.0 r60991
art/animation/other/hawk_flight.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/other/hawk_flight.dae: Found convertible object 'Hawk'
art/animation/other/hawk_flight.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
art/meshes/gaia/geo_stonemine_large.dae: Starting conversion
art/meshes/gaia/geo_stonemine_large.dae: Running FixBrokenXML
art/meshes/gaia/geo_stonemine_large.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_stonemine_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_stonemine_large.dae: Found convertible object 'rock-Pivot'
art/meshes/gaia/geo_stonemine_large.dae: Converting 'rockMesh'
art/meshes/gaia/geo_stonemine_large.dae: Found static geometry
art/meshes/gaia/geo_mineral_01.dae: Starting conversion
art/meshes/gaia/geo_mineral_01.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_01.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_01.dae: Found convertible object 'slabs_mythos_002'
art/meshes/gaia/geo_mineral_01.dae: Converting 'slabs_mythos_002Mesh'
art/meshes/gaia/geo_mineral_01.dae: Found static geometry
art/meshes/gaia/geo_mineral_02.dae: Starting conversion
art/meshes/gaia/geo_mineral_02.dae: Running FixBrokenXML
art/meshes/gaia/geo_mineral_02.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/gaia/geo_mineral_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/geo_mineral_02.dae: Found convertible object 'default'
art/meshes/gaia/geo_mineral_02.dae: Converting 'defaultMesh'
art/meshes/gaia/geo_mineral_02.dae: Found static geometry
art/meshes/structural/athen_cc_struct.dae: Starting conversion
art/meshes/structural/athen_cc_struct.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_struct.dae: Found convertible object 'athen_cc_struct'
art/meshes/structural/athen_cc_struct.dae: Converting 'material1_PivotMesh_001'
art/meshes/structural/athen_cc_struct.dae: Found static geometry
art/meshes/structural/athen_cc_struct.dae: Adding prop point garrisoned
art/meshes/structural/athen_cc_struct.dae: Adding prop point projectile
art/meshes/props/weap_arrow_front.dae: Starting conversion
art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML
art/meshes/props/weap_arrow_front.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front'
art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry'
art/meshes/props/weap_arrow_front.dae: Found static geometry
art/meshes/structural/athen_cc_decor.dae: Starting conversion
art/meshes/structural/athen_cc_decor.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_decor.dae: Found convertible object 'athen_cc_decor'
art/meshes/structural/athen_cc_decor.dae: Converting 'material1_PivotMesh_002'
art/meshes/structural/athen_cc_decor.dae: Found static geometry
art/meshes/structural/athen_cc_nature_transp.dae: Starting conversion
art/meshes/structural/athen_cc_nature_transp.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_nature_transp.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/athen_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_nature_transp.dae: Found convertible object 'athen_cc_001'
art/meshes/structural/athen_cc_nature_transp.dae: Converting 'material1_PivotMesh_000'
art/meshes/structural/athen_cc_nature_transp.dae: Found static geometry
art/meshes/structural/athen_cc_trees.dae: Starting conversion
art/meshes/structural/athen_cc_trees.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_trees.dae: Found convertible object 'athen_cc_trees'
art/meshes/structural/athen_cc_trees.dae: Converting 'material1_PivotMesh_008'
art/meshes/structural/athen_cc_trees.dae: Found static geometry
art/meshes/structural/athen_cc_propsa.dae: Starting conversion
art/meshes/structural/athen_cc_propsa.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_propsa.dae: Found convertible object 'athen_cc_propsa'
art/meshes/structural/athen_cc_propsa.dae: Converting 'material1_PivotMesh_003'
art/meshes/structural/athen_cc_propsa.dae: Found static geometry
art/meshes/structural/athen_cc_round_roof.dae: Starting conversion
art/meshes/structural/athen_cc_round_roof.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_round_roof.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_round_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_round_roof.dae: Found convertible object 'athen_cc_roundroof'
art/meshes/structural/athen_cc_round_roof.dae: Converting 'material1_PivotMesh_006'
art/meshes/structural/athen_cc_round_roof.dae: Found static geometry
art/meshes/structural/athen_cc_shields.dae: Starting conversion
art/meshes/structural/athen_cc_shields.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_shields.dae: Found convertible object 'athen_cc_propsb'
art/meshes/structural/athen_cc_shields.dae: Converting 'material1_PivotMesh_009'
art/meshes/structural/athen_cc_shields.dae: Found static geometry
art/meshes/structural/athen_cc_tiles_b.dae: Starting conversion
art/meshes/structural/athen_cc_tiles_b.dae: Running FixBrokenXML
art/meshes/structural/athen_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/athen_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/athen_cc_tiles_b.dae: Found convertible object 'athen_cc_tileb'
art/meshes/structural/athen_cc_tiles_b.dae: Converting 'material1_PivotMesh_004'
art/meshes/structural/athen_cc_tiles_b.dae: Found static geometry
art/meshes/props/garrison_flag.dae: Starting conversion
art/meshes/props/garrison_flag.dae: Running FixBrokenXML
art/meshes/props/garrison_flag.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/garrison_flag.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/garrison_flag.dae: Found convertible object 'flag'
art/meshes/props/garrison_flag.dae: Converting 'SixWheeler'
art/meshes/props/garrison_flag.dae: Found skinned geometry
art/animation/mechanical/garrison_flag_idle.dae: Starting conversion
art/animation/mechanical/garrison_flag_idle.dae: Running FixBrokenXML
art/animation/mechanical/garrison_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/garrison_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/garrison_flag_idle.dae: Found convertible object 'flag'
art/animation/mechanical/garrison_flag_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
art/meshes/gaia/stone_granite_me_g.dae: Starting conversion
art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'
art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'
art/meshes/gaia/stone_granite_me_g.dae: Found static geometry
art/meshes/gaia/stone_granite_me_a.dae: Starting conversion
art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'
art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'
art/meshes/gaia/stone_granite_me_a.dae: Found static geometry
art/meshes/gaia/stone_granite_me_e.dae: Starting conversion
art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'
art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'
art/meshes/gaia/stone_granite_me_e.dae: Found static geometry
art/meshes/gaia/stone_granite_me_f.dae: Starting conversion
art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'
art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'
art/meshes/gaia/stone_granite_me_f.dae: Found static geometry
art/meshes/gaia/stone_granite_me_b.dae: Starting conversion
art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'
art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'
art/meshes/gaia/stone_granite_me_b.dae: Found static geometry
art/meshes/gaia/stone_granite_me_c.dae: Starting conversion
art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'
art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'
art/meshes/gaia/stone_granite_me_c.dae: Found static geometry
art/meshes/gaia/stone_granite_me_d.dae: Starting conversion
art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'
art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'
art/meshes/gaia/stone_granite_me_d.dae: Found static geometry
art/meshes/structural/spart_cc_struct.dae: Starting conversion
art/meshes/structural/spart_cc_struct.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_struct.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_struct.dae: Converting 'Cube_008'
art/meshes/structural/spart_cc_struct.dae: Found static geometry
art/meshes/structural/spart_cc_struct.dae: Adding prop point projectile
art/meshes/structural/spart_cc_struct.dae: Adding prop point garrisoned
art/meshes/structural/spart_cc_decor.dae: Starting conversion
art/meshes/structural/spart_cc_decor.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_decor.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_decor.dae: Converting 'Cube_009'
art/meshes/structural/spart_cc_decor.dae: Found static geometry
art/meshes/structural/spart_cc_nature_transp.dae: Starting conversion
art/meshes/structural/spart_cc_nature_transp.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_nature_transp.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_nature_transp.dae: Found convertible object 'spart_cc_001_001'
art/meshes/structural/spart_cc_nature_transp.dae: Converting 'Cube_004'
art/meshes/structural/spart_cc_nature_transp.dae: Found static geometry
art/meshes/structural/spart_cc_trees.dae: Starting conversion
art/meshes/structural/spart_cc_trees.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_trees.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_trees.dae: Converting 'Cube_012'
art/meshes/structural/spart_cc_trees.dae: Found static geometry
art/meshes/structural/spart_cc_props_a.dae: Starting conversion
art/meshes/structural/spart_cc_props_a.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_props_a.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_props_a.dae: Converting 'Cube_010'
art/meshes/structural/spart_cc_props_a.dae: Found static geometry
art/meshes/structural/spart_cc_struct_b.dae: Starting conversion
art/meshes/structural/spart_cc_struct_b.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_struct_b.dae: Found convertible object 'spart_cc_struct_005_001'
art/meshes/structural/spart_cc_struct_b.dae: Converting 'Cube_001'
art/meshes/structural/spart_cc_struct_b.dae: Found static geometry
art/meshes/structural/spart_cc_shields.dae: Starting conversion
art/meshes/structural/spart_cc_shields.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_shields.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_shields.dae: Converting 'Cube_011'
art/meshes/structural/spart_cc_shields.dae: Found static geometry
art/meshes/structural/spart_cc_tiles_b.dae: Starting conversion
art/meshes/structural/spart_cc_tiles_b.dae: Running FixBrokenXML
art/meshes/structural/spart_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_cc_tiles_b.dae: Found convertible object 'spart_cc_struct_005_001_001'
art/meshes/structural/spart_cc_tiles_b.dae: Converting 'Cube_013'
art/meshes/structural/spart_cc_tiles_b.dae: Found static geometry
art/meshes/structural/brit_civic_centre_struct1.dae: Starting conversion
art/meshes/structural/brit_civic_centre_struct1.dae: Running FixBrokenXML
art/meshes/structural/brit_civic_centre_struct1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_civic_centre_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_civic_centre_struct1.dae: Found convertible object 'default11_001'
art/meshes/structural/brit_civic_centre_struct1.dae: Converting 'default11Mesh_001'
art/meshes/structural/brit_civic_centre_struct1.dae: Found static geometry
art/meshes/structural/brit_civic_centre_struct1.dae: Adding prop point smoke
art/meshes/structural/brit_civic_centre_struct1.dae: Adding prop point garrisoned
art/meshes/structural/brit_civic_centre_struct1.dae: Adding prop point projectile
art/meshes/props/brit_civic_centre_props_1.dae: Starting conversion
art/meshes/props/brit_civic_centre_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_civic_centre_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_civic_centre_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_civic_centre_props_1.dae: Found convertible object 'default11_001'
art/meshes/props/brit_civic_centre_props_1.dae: Converting 'default11Mesh_002'
art/meshes/props/brit_civic_centre_props_1.dae: Found static geometry
art/meshes/props/brit_civic_centre_props_new.dae: Starting conversion
art/meshes/props/brit_civic_centre_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_civic_centre_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_civic_centre_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_civic_centre_props_new.dae: Found convertible object 'default11_001'
art/meshes/props/brit_civic_centre_props_new.dae: Converting 'default11Mesh_004'
art/meshes/props/brit_civic_centre_props_new.dae: Found static geometry
art/meshes/props/brit_civic_centre_wood_c.dae: Starting conversion
art/meshes/props/brit_civic_centre_wood_c.dae: Running FixBrokenXML
art/meshes/props/brit_civic_centre_wood_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_civic_centre_wood_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_civic_centre_wood_c.dae: Found convertible object 'default11'
art/meshes/props/brit_civic_centre_wood_c.dae: Converting 'default11Mesh'
art/meshes/props/brit_civic_centre_wood_c.dae: Found static geometry
art/meshes/props/brit_civic_centre_roof.dae: Starting conversion
art/meshes/props/brit_civic_centre_roof.dae: Running FixBrokenXML
art/meshes/props/brit_civic_centre_roof.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_civic_centre_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_civic_centre_roof.dae: Found convertible object 'default11_001'
art/meshes/props/brit_civic_centre_roof.dae: Converting 'default11Mesh_003'
art/meshes/props/brit_civic_centre_roof.dae: Found static geometry
art/meshes/skeletal/f_dress.dae: Starting conversion
art/meshes/skeletal/f_dress.dae: Running FixBrokenXML
art/meshes/skeletal/f_dress.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/f_dress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/f_dress.dae: Found convertible object 'dudette_dress'
art/meshes/skeletal/f_dress.dae: Converting 'dudette_dress-mesh-skin'
art/meshes/skeletal/f_dress.dae: Found skinned geometry
art/meshes/skeletal/f_dress.dae: Adding prop point l_hip
art/meshes/skeletal/f_dress.dae: Adding prop point hip
art/meshes/skeletal/f_dress.dae: Adding prop point r_hip
art/meshes/skeletal/f_dress.dae: Adding prop point back
art/meshes/skeletal/f_dress.dae: Adding prop point shoulders
art/meshes/skeletal/f_dress.dae: Adding prop point chest
art/meshes/skeletal/f_dress.dae: Adding prop point head
art/meshes/skeletal/f_dress.dae: Adding prop point head_extra
art/meshes/skeletal/f_dress.dae: Adding prop point helmet
art/meshes/skeletal/f_dress.dae: Adding prop point r_shoulder
art/meshes/skeletal/f_dress.dae: Adding prop point r_forearm
art/meshes/skeletal/f_dress.dae: Adding prop point r_hand
art/meshes/skeletal/f_dress.dae: Adding prop point l_shoulder
art/meshes/skeletal/f_dress.dae: Adding prop point l_forearm
art/meshes/skeletal/f_dress.dae: Adding prop point shield
art/meshes/skeletal/f_dress.dae: Adding prop point l_hand
art/meshes/skeletal/f_dress.dae: Adding prop point l_leg
art/meshes/skeletal/f_dress.dae: Adding prop point r_leg
art/animation/female/f_build_01.dae: Starting conversion
art/animation/female/f_build_01.dae: Running FixBrokenXML
art/animation/female/f_build_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_build_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_build_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_build_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
art/animation/female/f_death_01.dae: Starting conversion
art/animation/female/f_death_01.dae: Running FixBrokenXML
art/animation/female/f_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_death_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_death_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_death_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
art/animation/female/f_idle_01.dae: Starting conversion
art/animation/female/f_idle_01.dae: Running FixBrokenXML
art/animation/female/f_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_idle_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_idle_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
art/animation/female/f_run_01.dae: Starting conversion
art/animation/female/f_run_01.dae: Running FixBrokenXML
art/animation/female/f_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_run_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_run_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_run_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
art/animation/female/f_walk_01.dae: Starting conversion
art/animation/female/f_walk_01.dae: Running FixBrokenXML
art/animation/female/f_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_walk_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_walk_01.dae: Found convertible object 'dudette_skirt'
art/animation/female/f_walk_01.dae: Converting 'dudette_skirt-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
art/animation/female/f_gather_01.dae: Starting conversion
art/animation/female/f_gather_01.dae: Running FixBrokenXML
art/animation/female/f_gather_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_gather_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_gather_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_gather_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
art/animation/female/f_farm_01.dae: Starting conversion
art/animation/female/f_farm_01.dae: Running FixBrokenXML
art/animation/female/f_farm_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_farm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_farm_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_farm_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
art/animation/female/f_mine_01.dae: Starting conversion
art/animation/female/f_mine_01.dae: Running FixBrokenXML
art/animation/female/f_mine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_mine_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_mine_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_mine_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
art/animation/female/f_lumber_01.dae: Starting conversion
art/animation/female/f_lumber_01.dae: Running FixBrokenXML
art/animation/female/f_lumber_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/female/f_lumber_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/female/f_lumber_01.dae: Found convertible object 'dudette_dress'
art/animation/female/f_lumber_01.dae: Converting 'dudette_dress-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
art/meshes/props/dudette_head.dae: Starting conversion
art/meshes/props/dudette_head.dae: Running FixBrokenXML
art/meshes/props/dudette_head.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/dudette_head.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/dudette_head.dae: Found convertible object 'dudette_head'
art/meshes/props/dudette_head.dae: Converting 'dudette_head-Geometry'
art/meshes/props/dudette_head.dae: Found static geometry
art/meshes/skeletal/f_tunic.dae: Starting conversion
art/meshes/skeletal/f_tunic.dae: Running FixBrokenXML
art/meshes/skeletal/f_tunic.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/f_tunic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/f_tunic.dae: Found convertible object 'dudette_skirt'
art/meshes/skeletal/f_tunic.dae: Converting 'dudette_skirt-mesh-skin'
art/meshes/skeletal/f_tunic.dae: Found skinned geometry
art/meshes/skeletal/f_tunic.dae: Adding prop point l_hip
art/meshes/skeletal/f_tunic.dae: Adding prop point hip
art/meshes/skeletal/f_tunic.dae: Adding prop point r_hip
art/meshes/skeletal/f_tunic.dae: Adding prop point shoulders
art/meshes/skeletal/f_tunic.dae: Adding prop point back
art/meshes/skeletal/f_tunic.dae: Adding prop point chest
art/meshes/skeletal/f_tunic.dae: Adding prop point head
art/meshes/skeletal/f_tunic.dae: Adding prop point head_extra
art/meshes/skeletal/f_tunic.dae: Adding prop point helmet
art/meshes/skeletal/f_tunic.dae: Adding prop point r_shoulder
art/meshes/skeletal/f_tunic.dae: Adding prop point r_forearm
art/meshes/skeletal/f_tunic.dae: Adding prop point r_hand
art/meshes/skeletal/f_tunic.dae: Adding prop point l_shoulder
art/meshes/skeletal/f_tunic.dae: Adding prop point l_forearm
art/meshes/skeletal/f_tunic.dae: Adding prop point shield
art/meshes/skeletal/f_tunic.dae: Adding prop point l_hand
art/meshes/skeletal/f_tunic.dae: Adding prop point l_leg
art/meshes/skeletal/f_tunic.dae: Adding prop point r_leg
art/meshes/structural/field_propped_8x8.dae: Starting conversion
art/meshes/structural/field_propped_8x8.dae: Running FixBrokenXML
art/meshes/structural/field_propped_8x8.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/field_propped_8x8.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/field_propped_8x8.dae: Found convertible object 'Plane'
art/meshes/structural/field_propped_8x8.dae: Converting 'Plane_008'
art/meshes/structural/field_propped_8x8.dae: Found static geometry
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_001
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_002
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_003
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_004
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_005
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_006
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_007
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_008
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_009
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_010
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_011
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_012
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_013
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_014
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_015
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_016
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_017
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_018
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_019
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_020
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_021
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_022
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_023
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_024
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_025
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_026
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_027
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_028
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_029
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_030
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_031
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_032
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_033
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_034
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_035
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_036
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_037
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_038
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_039
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_040
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_041
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_042
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_043
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_044
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_045
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_046
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_047
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_048
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_055
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_054
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_053
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_052
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_051
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_050
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_049
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_056
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_057
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_058
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_059
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_060
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_061
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_062
art/meshes/structural/field_propped_8x8.dae: Adding prop point patch_063
art/meshes/gaia/wrld_foragebush_a.dae: Starting conversion
art/meshes/gaia/wrld_foragebush_a.dae: Running FixBrokenXML
art/meshes/gaia/wrld_foragebush_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/wrld_foragebush_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/wrld_foragebush_a.dae: Found convertible object 'wrld_foragebush_a'
art/meshes/gaia/wrld_foragebush_a.dae: Converting 'wrld_foragebush_a-Geometry'
art/meshes/gaia/wrld_foragebush_a.dae: Found static geometry
art/meshes/props/prop_mallet.dae: Starting conversion
art/meshes/props/prop_mallet.dae: Running FixBrokenXML
art/meshes/props/prop_mallet.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/prop_mallet.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/prop_mallet.dae: Found convertible object 'prop_mallet'
art/meshes/props/prop_mallet.dae: Converting 'prop_mallet-Geometry'
art/meshes/props/prop_mallet.dae: Found static geometry
art/meshes/props/prop_mallet.dae: Adding prop point mallet
art/meshes/skeletal/m_pants_celt.dae: Starting conversion
art/meshes/skeletal/m_pants_celt.dae: Running FixBrokenXML
art/meshes/skeletal/m_pants_celt.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_pants_celt.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_pants_celt.dae: Found convertible object 'celt'
art/meshes/skeletal/m_pants_celt.dae: Converting 'celt-mesh-skin'
art/meshes/skeletal/m_pants_celt.dae: Found skinned geometry
art/meshes/skeletal/m_pants_celt.dae: Adding prop point l_hip
art/meshes/skeletal/m_pants_celt.dae: Adding prop point hip
art/meshes/skeletal/m_pants_celt.dae: Adding prop point r_hip
art/meshes/skeletal/m_pants_celt.dae: Adding prop point back
art/meshes/skeletal/m_pants_celt.dae: Adding prop point chest
art/meshes/skeletal/m_pants_celt.dae: Adding prop point shoulders
art/meshes/skeletal/m_pants_celt.dae: Adding prop point head_extra
art/meshes/skeletal/m_pants_celt.dae: Adding prop point head
art/meshes/skeletal/m_pants_celt.dae: Adding prop point helmet
art/meshes/skeletal/m_pants_celt.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_pants_celt.dae: Adding prop point l_forearm
art/meshes/skeletal/m_pants_celt.dae: Adding prop point l_hand
art/meshes/skeletal/m_pants_celt.dae: Adding prop point shield
art/meshes/skeletal/m_pants_celt.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_pants_celt.dae: Adding prop point r_forearm
art/meshes/skeletal/m_pants_celt.dae: Adding prop point r_hand
art/meshes/skeletal/m_pants_celt.dae: Adding prop point l_leg
art/meshes/skeletal/m_pants_celt.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
art/meshes/props/head_longhair.dae: Starting conversion
art/meshes/props/head_longhair.dae: Running FixBrokenXML
art/meshes/props/head_longhair.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_longhair.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_longhair.dae: Found convertible object 'head_longhair'
art/meshes/props/head_longhair.dae: Converting 'head_longhair-Geometry'
art/meshes/props/head_longhair.dae: Found static geometry
art/meshes/props/weap_spear_e.dae: Starting conversion
art/meshes/props/weap_spear_e.dae: Running FixBrokenXML
art/meshes/props/weap_spear_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_e.dae: Found convertible object 'weap_spear_e'
art/meshes/props/weap_spear_e.dae: Converting 'weap_spear_e-Geometry'
art/meshes/props/weap_spear_e.dae: Found static geometry
art/meshes/props/shield/scutum_c_f.dae: Starting conversion
art/meshes/props/shield/scutum_c_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_c_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_c_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_c_f.dae: Found convertible object 'scutum_c_f'
art/meshes/props/shield/scutum_c_f.dae: Converting 'scutum_c_f-Geometry'
art/meshes/props/shield/scutum_c_f.dae: Found static geometry
art/meshes/props/shield/scutum_c_f.dae: Adding prop point back
art/meshes/props/shield/scutum_b.dae: Starting conversion
art/meshes/props/shield/scutum_b.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/scutum_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_b.dae: Found convertible object 'scutum_b'
art/meshes/props/shield/scutum_b.dae: Converting 'scutum_b-Geometry'
art/meshes/props/shield/scutum_b.dae: Found static geometry
art/meshes/props/weap_spear_d.dae: Starting conversion
art/meshes/props/weap_spear_d.dae: Running FixBrokenXML
art/meshes/props/weap_spear_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_d.dae: Found convertible object 'weap_spear_d'
art/meshes/props/weap_spear_d.dae: Converting 'weap_spear_d-Geometry'
art/meshes/props/weap_spear_d.dae: Found static geometry
art/meshes/props/tool_axe.dae: Starting conversion
art/meshes/props/tool_axe.dae: Running FixBrokenXML
art/meshes/props/tool_axe.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_axe.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_axe.dae: Found convertible object 'tool_axe'
art/meshes/props/tool_axe.dae: Converting 'tool_axe-Geometry'
art/meshes/props/tool_axe.dae: Found static geometry
art/meshes/props/weap_spear_a.dae: Starting conversion
art/meshes/props/weap_spear_a.dae: Running FixBrokenXML
art/meshes/props/weap_spear_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_a.dae: Found convertible object 'weap_spear_a'
art/meshes/props/weap_spear_a.dae: Converting 'weap_spear_a-Geometry'
art/meshes/props/weap_spear_a.dae: Found static geometry
art/meshes/props/waypoint_flag.dae: Starting conversion
art/meshes/props/waypoint_flag.dae: Running FixBrokenXML
art/meshes/props/waypoint_flag.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/waypoint_flag.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/waypoint_flag.dae: Found convertible object 'waypoint_flag'
art/meshes/props/waypoint_flag.dae: Converting 'SixWheeler'
art/meshes/props/waypoint_flag.dae: Found skinned geometry
art/animation/mechanical/waypoint_flag_idle.dae: Starting conversion
art/animation/mechanical/waypoint_flag_idle.dae: Running FixBrokenXML
art/animation/mechanical/waypoint_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/waypoint_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/waypoint_flag_idle.dae: Found convertible object 'waypoint_flag'
art/animation/mechanical/waypoint_flag_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
art/meshes/props/special/wood_shuttle.dae: Starting conversion
art/meshes/props/special/wood_shuttle.dae: Running FixBrokenXML
art/meshes/props/special/wood_shuttle.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/wood_shuttle.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/wood_shuttle.dae: Found library_images to delete
art/meshes/props/special/wood_shuttle.dae: Found library_materials to delete
art/meshes/props/special/wood_shuttle.dae: Found library_effects to delete
art/meshes/props/special/wood_shuttle.dae: Found a bind_material to delete
art/meshes/props/special/wood_shuttle.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/wood_shuttle.dae: Found convertible object 'woodcord01'
art/meshes/props/special/wood_shuttle.dae: Converting 'woodcord01Mesh'
art/meshes/props/special/wood_shuttle.dae: Found static geometry
art/meshes/props/tool_hoe.dae: Starting conversion
art/meshes/props/tool_hoe.dae: Running FixBrokenXML
art/meshes/props/tool_hoe.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_hoe.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_hoe.dae: Found convertible object 'tool_hoe'
art/meshes/props/tool_hoe.dae: Converting 'tool_hoe-Geometry'
art/meshes/props/tool_hoe.dae: Found static geometry
art/meshes/props/special/luggage_female_back.dae: Starting conversion
art/meshes/props/special/luggage_female_back.dae: Running FixBrokenXML
art/meshes/props/special/luggage_female_back.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/luggage_female_back.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/luggage_female_back.dae: Found library_images to delete
art/meshes/props/special/luggage_female_back.dae: Found library_materials to delete
art/meshes/props/special/luggage_female_back.dae: Found library_effects to delete
art/meshes/props/special/luggage_female_back.dae: Found a bind_material to delete
art/meshes/props/special/luggage_female_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/luggage_female_back.dae: Found convertible object 'carry_res_female'
art/meshes/props/special/luggage_female_back.dae: Converting 'carry_res_femaleMesh'
art/meshes/props/special/luggage_female_back.dae: Found static geometry
art/meshes/props/tool_hoe2.dae: Starting conversion
art/meshes/props/tool_hoe2.dae: Running FixBrokenXML
art/meshes/props/tool_hoe2.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_hoe2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_hoe2.dae: Found convertible object 'tool_hoe2'
art/meshes/props/tool_hoe2.dae: Converting 'tool_hoe2-Geometry'
art/meshes/props/tool_hoe2.dae: Found static geometry
art/meshes/skeletal/m_tunic_short.dae: Starting conversion
art/meshes/skeletal/m_tunic_short.dae: Running FixBrokenXML
art/meshes/skeletal/m_tunic_short.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_tunic_short.dae: Found convertible object 'tunic'
art/meshes/skeletal/m_tunic_short.dae: Converting 'tunic-mesh-skin'
art/meshes/skeletal/m_tunic_short.dae: Found skinned geometry
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hip
art/meshes/skeletal/m_tunic_short.dae: Adding prop point back
art/meshes/skeletal/m_tunic_short.dae: Adding prop point chest
art/meshes/skeletal/m_tunic_short.dae: Adding prop point shoulders
art/meshes/skeletal/m_tunic_short.dae: Adding prop point head_extra
art/meshes/skeletal/m_tunic_short.dae: Adding prop point head
art/meshes/skeletal/m_tunic_short.dae: Adding prop point helmet
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_forearm
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_hand
art/meshes/skeletal/m_tunic_short.dae: Adding prop point shield
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_forearm
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_hand
art/meshes/skeletal/m_tunic_short.dae: Adding prop point l_leg
art/meshes/skeletal/m_tunic_short.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
art/meshes/props/dude_head.dae: Starting conversion
art/meshes/props/dude_head.dae: Running FixBrokenXML
art/meshes/props/dude_head.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/dude_head.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/dude_head.dae: Found convertible object 'dude_head'
art/meshes/props/dude_head.dae: Converting 'dude_head-Geometry'
art/meshes/props/dude_head.dae: Found static geometry
art/meshes/props/javelin_ammo2.dae: Starting conversion
art/meshes/props/javelin_ammo2.dae: Running FixBrokenXML
art/meshes/props/javelin_ammo2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/javelin_ammo2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/javelin_ammo2.dae: Found library_images to delete
art/meshes/props/javelin_ammo2.dae: Found library_materials to delete
art/meshes/props/javelin_ammo2.dae: Found library_effects to delete
art/meshes/props/javelin_ammo2.dae: Found a bind_material to delete
art/meshes/props/javelin_ammo2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/javelin_ammo2.dae: Found convertible object 'javs_clutch'
art/meshes/props/javelin_ammo2.dae: Converting 'javs_clutchMesh'
art/meshes/props/javelin_ammo2.dae: Found static geometry
art/meshes/props/weap_jav_c.dae: Starting conversion
art/meshes/props/weap_jav_c.dae: Running FixBrokenXML
art/meshes/props/weap_jav_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_c.dae: Found convertible object 'weap_jav_c'
art/meshes/props/weap_jav_c.dae: Converting 'weap_jav_c-Geometry'
art/meshes/props/weap_jav_c.dae: Found static geometry
art/meshes/props/shield/pelta_a_f.dae: Starting conversion
art/meshes/props/shield/pelta_a_f.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_a_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_a_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_a_f.dae: Found convertible object 'pelta_a_f'
art/meshes/props/shield/pelta_a_f.dae: Converting 'pelta_a_f-Geometry'
art/meshes/props/shield/pelta_a_f.dae: Found static geometry
art/meshes/props/shield/pelta_a_f.dae: Adding prop point back
art/meshes/props/shield/pelta_a_b.dae: Starting conversion
art/meshes/props/shield/pelta_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_a_b.dae: Found convertible object 'pelta_a_b'
art/meshes/props/shield/pelta_a_b.dae: Converting 'pelta_a_b-Geometry'
art/meshes/props/shield/pelta_a_b.dae: Found static geometry
art/meshes/props/cape_hd_medium.dae: Starting conversion
art/meshes/props/cape_hd_medium.dae: Running FixBrokenXML
art/meshes/props/cape_hd_medium.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/cape_hd_medium.dae: Applying fixes for 3ds Max exporter
art/meshes/props/cape_hd_medium.dae: Found library_images to delete
art/meshes/props/cape_hd_medium.dae: Found library_materials to delete
art/meshes/props/cape_hd_medium.dae: Found library_effects to delete
art/meshes/props/cape_hd_medium.dae: Found a bind_material to delete
art/meshes/props/cape_hd_medium.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/cape_hd_medium.dae: Found convertible object 'Cape_Medium'
art/meshes/props/cape_hd_medium.dae: Converting 'Cape_MediumMesh'
art/meshes/props/cape_hd_medium.dae: Found static geometry
art/meshes/structural/hele_farmstead.dae: Starting conversion
art/meshes/structural/hele_farmstead.dae: Running FixBrokenXML
art/meshes/structural/hele_farmstead.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_farmstead.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_farmstead.dae: Found convertible object 'Cube_002'
art/meshes/structural/hele_farmstead.dae: Converting 'Cube_024'
art/meshes/structural/hele_farmstead.dae: Found static geometry
art/meshes/structural/hele_farmstead.dae: Adding prop point garrisoned
art/meshes/props/hele_farmstead_hay.dae: Starting conversion
art/meshes/props/hele_farmstead_hay.dae: Running FixBrokenXML
art/meshes/props/hele_farmstead_hay.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_farmstead_hay.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_farmstead_hay.dae: Found convertible object 'Cube_001'
art/meshes/props/hele_farmstead_hay.dae: Converting 'Cube_025'
art/meshes/props/hele_farmstead_hay.dae: Found static geometry
art/meshes/props/hele_farmstead_props.dae: Starting conversion
art/meshes/props/hele_farmstead_props.dae: Running FixBrokenXML
art/meshes/props/hele_farmstead_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_farmstead_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_farmstead_props.dae: Found convertible object 'Cube_001'
art/meshes/props/hele_farmstead_props.dae: Converting 'Cube_025'
art/meshes/props/hele_farmstead_props.dae: Found static geometry
art/meshes/props/hele_farmstead_nature.dae: Starting conversion
art/meshes/props/hele_farmstead_nature.dae: Running FixBrokenXML
art/meshes/props/hele_farmstead_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_farmstead_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_farmstead_nature.dae: Found convertible object 'Cube_001'
art/meshes/props/hele_farmstead_nature.dae: Converting 'Cube_023'
art/meshes/props/hele_farmstead_nature.dae: Found static geometry
art/meshes/structural/found_4x2_b.dae: Starting conversion
art/meshes/structural/found_4x2_b.dae: Running FixBrokenXML
art/meshes/structural/found_4x2_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x2_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x2_b.dae: Found library_images to delete
art/meshes/structural/found_4x2_b.dae: Found library_materials to delete
art/meshes/structural/found_4x2_b.dae: Found library_effects to delete
art/meshes/structural/found_4x2_b.dae: Found a bind_material to delete
art/meshes/structural/found_4x2_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x2_b.dae: Found convertible object 'found_4x2_b'
art/meshes/structural/found_4x2_b.dae: Converting 'found_4x2_bMesh'
art/meshes/structural/found_4x2_b.dae: Found static geometry
art/meshes/props/special/luggage.dae: Starting conversion
art/meshes/props/special/luggage.dae: Running FixBrokenXML
art/meshes/props/special/luggage.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/luggage.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/luggage.dae: Found library_images to delete
art/meshes/props/special/luggage.dae: Found library_materials to delete
art/meshes/props/special/luggage.dae: Found library_effects to delete
art/meshes/props/special/luggage.dae: Found a bind_material to delete
art/meshes/props/special/luggage.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/luggage.dae: Found convertible object 'Object1039'
art/meshes/props/special/luggage.dae: Converting 'Object1039Mesh'
art/meshes/props/special/luggage.dae: Found static geometry
art/meshes/props/javelin_ammo.dae: Starting conversion
art/meshes/props/javelin_ammo.dae: Running FixBrokenXML
art/meshes/props/javelin_ammo.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/javelin_ammo.dae: Applying fixes for 3ds Max exporter
art/meshes/props/javelin_ammo.dae: Found library_images to delete
art/meshes/props/javelin_ammo.dae: Found library_materials to delete
art/meshes/props/javelin_ammo.dae: Found library_effects to delete
art/meshes/props/javelin_ammo.dae: Found a bind_material to delete
art/meshes/props/javelin_ammo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/javelin_ammo.dae: Found convertible object 'javs_clutch'
art/meshes/props/javelin_ammo.dae: Converting 'javs_clutchMesh'
art/meshes/props/javelin_ammo.dae: Found static geometry
art/meshes/structural/hele_storehouse.dae: Starting conversion
art/meshes/structural/hele_storehouse.dae: Running FixBrokenXML
art/meshes/structural/hele_storehouse.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_storehouse.dae: Found convertible object 'default04_001'
art/meshes/structural/hele_storehouse.dae: Converting 'default04Mesh_001'
art/meshes/structural/hele_storehouse.dae: Found static geometry
art/meshes/props/hele_storehouse_blocks.dae: Starting conversion
art/meshes/props/hele_storehouse_blocks.dae: Running FixBrokenXML
art/meshes/props/hele_storehouse_blocks.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_storehouse_blocks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_storehouse_blocks.dae: Found convertible object 'default04'
art/meshes/props/hele_storehouse_blocks.dae: Converting 'default04Mesh'
art/meshes/props/hele_storehouse_blocks.dae: Found static geometry
art/meshes/props/hele_storehouse_roof.dae: Starting conversion
art/meshes/props/hele_storehouse_roof.dae: Running FixBrokenXML
art/meshes/props/hele_storehouse_roof.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_storehouse_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_storehouse_roof.dae: Found convertible object 'default04_001'
art/meshes/props/hele_storehouse_roof.dae: Converting 'default04Mesh_004'
art/meshes/props/hele_storehouse_roof.dae: Found static geometry
art/meshes/props/hele_storehouse_props.dae: Starting conversion
art/meshes/props/hele_storehouse_props.dae: Running FixBrokenXML
art/meshes/props/hele_storehouse_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_storehouse_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_storehouse_props.dae: Found convertible object 'default04_001'
art/meshes/props/hele_storehouse_props.dae: Converting 'default04Mesh_002'
art/meshes/props/hele_storehouse_props.dae: Found static geometry
art/meshes/props/hele_storehouse_wood.dae: Starting conversion
art/meshes/props/hele_storehouse_wood.dae: Running FixBrokenXML
art/meshes/props/hele_storehouse_wood.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_storehouse_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_storehouse_wood.dae: Found convertible object 'default04_001'
art/meshes/props/hele_storehouse_wood.dae: Converting 'default04Mesh_003'
art/meshes/props/hele_storehouse_wood.dae: Found static geometry
art/meshes/structural/found_3x3_a.dae: Starting conversion
art/meshes/structural/found_3x3_a.dae: Running FixBrokenXML
art/meshes/structural/found_3x3_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_3x3_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_3x3_a.dae: Found library_images to delete
art/meshes/structural/found_3x3_a.dae: Found library_materials to delete
art/meshes/structural/found_3x3_a.dae: Found library_effects to delete
art/meshes/structural/found_3x3_a.dae: Found a bind_material to delete
art/meshes/structural/found_3x3_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_3x3_a.dae: Found convertible object 'found_3x3_a'
art/meshes/structural/found_3x3_a.dae: Converting 'found_3x3_aMesh'
art/meshes/structural/found_3x3_a.dae: Found static geometry
art/meshes/structural/found_3x3_c.dae: Starting conversion
art/meshes/structural/found_3x3_c.dae: Running FixBrokenXML
art/meshes/structural/found_3x3_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_3x3_c.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_3x3_c.dae: Found library_images to delete
art/meshes/structural/found_3x3_c.dae: Found library_materials to delete
art/meshes/structural/found_3x3_c.dae: Found library_effects to delete
art/meshes/structural/found_3x3_c.dae: Found a bind_material to delete
art/meshes/structural/found_3x3_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_3x3_c.dae: Found convertible object 'found_3x3_c'
art/meshes/structural/found_3x3_c.dae: Converting 'found_3x3_cMesh'
art/meshes/structural/found_3x3_c.dae: Found static geometry
art/meshes/props/scaf_3x3.dae: Starting conversion
art/meshes/props/scaf_3x3.dae: Running FixBrokenXML
art/meshes/props/scaf_3x3.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/scaf_3x3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_3x3.dae: Found convertible object 'Cylinder_003'
art/meshes/props/scaf_3x3.dae: Converting 'Cylinder_005'
art/meshes/props/scaf_3x3.dae: Found static geometry
art/meshes/structural/hele_house_a.dae: Starting conversion
art/meshes/structural/hele_house_a.dae: Running FixBrokenXML
art/meshes/structural/hele_house_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_a.dae: Found convertible object 'hele_house_courtyard_001'
art/meshes/structural/hele_house_a.dae: Converting 'hele_house_courtyardMesh_001'
art/meshes/structural/hele_house_a.dae: Found static geometry
art/meshes/structural/hele_house_a.dae: Adding prop point dust
art/meshes/props/hele_house_a_shields.dae: Starting conversion
art/meshes/props/hele_house_a_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_a_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_a_shields.dae: Found convertible object 'hele_house_courtyard'
art/meshes/props/hele_house_a_shields.dae: Converting 'hele_house_courtyardMesh'
art/meshes/props/hele_house_a_shields.dae: Found static geometry
art/meshes/props/hele_house_a_nature.dae: Starting conversion
art/meshes/props/hele_house_a_nature.dae: Running FixBrokenXML
art/meshes/props/hele_house_a_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_a_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_a_nature.dae: Found convertible object 'hele_house_courtyard_001'
art/meshes/props/hele_house_a_nature.dae: Converting 'hele_house_courtyardMesh_002'
art/meshes/props/hele_house_a_nature.dae: Found static geometry
art/meshes/props/hele_house_a_struct.dae: Starting conversion
art/meshes/props/hele_house_a_struct.dae: Running FixBrokenXML
art/meshes/props/hele_house_a_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_a_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_a_struct.dae: Found convertible object 'hele_house_courtyard_001'
art/meshes/props/hele_house_a_struct.dae: Converting 'hele_house_courtyardMesh_003'
art/meshes/props/hele_house_a_struct.dae: Found static geometry
art/meshes/props/hele_house_a_props_a.dae: Starting conversion
art/meshes/props/hele_house_a_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_house_a_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_a_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_a_props_a.dae: Found convertible object 'hele_house_courtyard_001'
art/meshes/props/hele_house_a_props_a.dae: Converting 'hele_house_courtyardMesh_005'
art/meshes/props/hele_house_a_props_a.dae: Found static geometry
art/meshes/props/hele_house_a_decor.dae: Starting conversion
art/meshes/props/hele_house_a_decor.dae: Running FixBrokenXML
art/meshes/props/hele_house_a_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_a_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_a_decor.dae: Found convertible object 'hele_house_courtyard_001'
art/meshes/props/hele_house_a_decor.dae: Converting 'hele_house_courtyardMesh_004'
art/meshes/props/hele_house_a_decor.dae: Found static geometry
art/meshes/structural/hele_house_e.dae: Starting conversion
art/meshes/structural/hele_house_e.dae: Running FixBrokenXML
art/meshes/structural/hele_house_e.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_house_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_e.dae: Found convertible object 'House_001'
art/meshes/structural/hele_house_e.dae: Converting 'HouseMesh_005'
art/meshes/structural/hele_house_e.dae: Found static geometry
art/meshes/structural/hele_house_e.dae: Adding prop point dust
art/meshes/props/hele_house_e_shields.dae: Starting conversion
art/meshes/props/hele_house_e_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_e_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_e_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_e_shields.dae: Found convertible object 'House_001'
art/meshes/props/hele_house_e_shields.dae: Converting 'HouseMesh_004'
art/meshes/props/hele_house_e_shields.dae: Found static geometry
art/meshes/props/hele_house_e_nature.dae: Starting conversion
art/meshes/props/hele_house_e_nature.dae: Running FixBrokenXML
art/meshes/props/hele_house_e_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_e_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_e_nature.dae: Found convertible object 'House_001'
art/meshes/props/hele_house_e_nature.dae: Converting 'HouseMesh_002'
art/meshes/props/hele_house_e_nature.dae: Found static geometry
art/meshes/props/hele_house_e_struct.dae: Starting conversion
art/meshes/props/hele_house_e_struct.dae: Running FixBrokenXML
art/meshes/props/hele_house_e_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_e_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_e_struct.dae: Found convertible object 'House_001'
art/meshes/props/hele_house_e_struct.dae: Converting 'HouseMesh_003'
art/meshes/props/hele_house_e_struct.dae: Found static geometry
art/meshes/props/hele_house_e_props_a.dae: Starting conversion
art/meshes/props/hele_house_e_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_house_e_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_e_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_e_props_a.dae: Found convertible object 'House'
art/meshes/props/hele_house_e_props_a.dae: Converting 'HouseMesh'
art/meshes/props/hele_house_e_props_a.dae: Found static geometry
art/meshes/structural/found_3x3_b.dae: Starting conversion
art/meshes/structural/found_3x3_b.dae: Running FixBrokenXML
art/meshes/structural/found_3x3_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_3x3_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_3x3_b.dae: Found library_images to delete
art/meshes/structural/found_3x3_b.dae: Found library_materials to delete
art/meshes/structural/found_3x3_b.dae: Found library_effects to delete
art/meshes/structural/found_3x3_b.dae: Found a bind_material to delete
art/meshes/structural/found_3x3_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_3x3_b.dae: Found convertible object 'found_3x3_b'
art/meshes/structural/found_3x3_b.dae: Converting 'found_3x3_bMesh'
art/meshes/structural/found_3x3_b.dae: Found static geometry
art/meshes/structural/hele_house_d.dae: Starting conversion
art/meshes/structural/hele_house_d.dae: Running FixBrokenXML
art/meshes/structural/hele_house_d.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_house_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_d.dae: Found convertible object 'default_001'
art/meshes/structural/hele_house_d.dae: Converting 'defaultMesh_001'
art/meshes/structural/hele_house_d.dae: Found static geometry
art/meshes/structural/hele_house_d.dae: Adding prop point dust
art/meshes/props/hele_house_d_shields.dae: Starting conversion
art/meshes/props/hele_house_d_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_d_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_d_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_d_shields.dae: Found convertible object 'default'
art/meshes/props/hele_house_d_shields.dae: Converting 'defaultMesh'
art/meshes/props/hele_house_d_shields.dae: Found static geometry
art/meshes/props/hele_house_d_nature.dae: Starting conversion
art/meshes/props/hele_house_d_nature.dae: Running FixBrokenXML
art/meshes/props/hele_house_d_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_d_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_d_nature.dae: Found convertible object 'default_001'
art/meshes/props/hele_house_d_nature.dae: Converting 'defaultMesh_003'
art/meshes/props/hele_house_d_nature.dae: Found static geometry
art/meshes/props/hele_house_d_struct.dae: Starting conversion
art/meshes/props/hele_house_d_struct.dae: Running FixBrokenXML
art/meshes/props/hele_house_d_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_d_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_d_struct.dae: Found convertible object 'default_001'
art/meshes/props/hele_house_d_struct.dae: Converting 'defaultMesh_005'
art/meshes/props/hele_house_d_struct.dae: Found static geometry
art/meshes/props/hele_house_d_props_a.dae: Starting conversion
art/meshes/props/hele_house_d_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_house_d_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_d_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_d_props_a.dae: Found convertible object 'default_001'
art/meshes/props/hele_house_d_props_a.dae: Converting 'defaultMesh_002'
art/meshes/props/hele_house_d_props_a.dae: Found static geometry
art/meshes/props/hele_house_d_decor.dae: Starting conversion
art/meshes/props/hele_house_d_decor.dae: Running FixBrokenXML
art/meshes/props/hele_house_d_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_d_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_d_decor.dae: Found convertible object 'default_001'
art/meshes/props/hele_house_d_decor.dae: Converting 'defaultMesh_004'
art/meshes/props/hele_house_d_decor.dae: Found static geometry
art/meshes/structural/found_2x2_a.dae: Starting conversion
art/meshes/structural/found_2x2_a.dae: Running FixBrokenXML
art/meshes/structural/found_2x2_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_2x2_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_2x2_a.dae: Found library_images to delete
art/meshes/structural/found_2x2_a.dae: Found library_materials to delete
art/meshes/structural/found_2x2_a.dae: Found library_effects to delete
art/meshes/structural/found_2x2_a.dae: Found a bind_material to delete
art/meshes/structural/found_2x2_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_2x2_a.dae: Found convertible object 'Object10-Pivot'
art/meshes/structural/found_2x2_a.dae: Converting 'Object10Mesh'
art/meshes/structural/found_2x2_a.dae: Found static geometry
art/meshes/structural/brit_house_d.dae: Starting conversion
art/meshes/structural/brit_house_d.dae: Running FixBrokenXML
art/meshes/structural/brit_house_d.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_house_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_house_d.dae: Found convertible object 'Circle_000'
art/meshes/structural/brit_house_d.dae: Converting 'Circle_003'
art/meshes/structural/brit_house_d.dae: Found static geometry
art/meshes/structural/brit_house_d.dae: Adding prop point dust
art/meshes/props/brit_house_d_props_new.dae: Starting conversion
art/meshes/props/brit_house_d_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_house_d_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_d_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_d_props_new.dae: Found convertible object 'Circle_000'
art/meshes/props/brit_house_d_props_new.dae: Converting 'Circle_001'
art/meshes/props/brit_house_d_props_new.dae: Found static geometry
art/meshes/props/brit_house_d_props_1.dae: Starting conversion
art/meshes/props/brit_house_d_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_house_d_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_d_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_d_props_1.dae: Found convertible object 'Circle_040'
art/meshes/props/brit_house_d_props_1.dae: Converting 'Circle_008'
art/meshes/props/brit_house_d_props_1.dae: Found static geometry
art/meshes/structural/brit_house_a.dae: Starting conversion
art/meshes/structural/brit_house_a.dae: Running FixBrokenXML
art/meshes/structural/brit_house_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_house_a.dae: Found convertible object 'Circle_000'
art/meshes/structural/brit_house_a.dae: Converting 'Circle_000'
art/meshes/structural/brit_house_a.dae: Found static geometry
art/meshes/structural/brit_house_a.dae: Adding prop point dust
art/meshes/props/brit_house_a_props_1.dae: Starting conversion
art/meshes/props/brit_house_a_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_house_a_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_a_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_a_props_1.dae: Found convertible object 'Circle_003'
art/meshes/props/brit_house_a_props_1.dae: Converting 'Circle_004'
art/meshes/props/brit_house_a_props_1.dae: Found static geometry
art/meshes/props/brit_house_a_props_new.dae: Starting conversion
art/meshes/props/brit_house_a_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_house_a_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_a_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_a_props_new.dae: Found convertible object 'Circle_000'
art/meshes/props/brit_house_a_props_new.dae: Converting 'Circle_001'
art/meshes/props/brit_house_a_props_new.dae: Found static geometry
art/meshes/props/weap_spear_b.dae: Starting conversion
art/meshes/props/weap_spear_b.dae: Running FixBrokenXML
art/meshes/props/weap_spear_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_b.dae: Found convertible object 'weap_spear_b'
art/meshes/props/weap_spear_b.dae: Converting 'weap_spear_b-Geometry'
art/meshes/props/weap_spear_b.dae: Found static geometry
art/meshes/props/tool_pick.dae: Starting conversion
art/meshes/props/tool_pick.dae: Running FixBrokenXML
art/meshes/props/tool_pick.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_pick.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_pick.dae: Found convertible object 'tool_pick'
art/meshes/props/tool_pick.dae: Converting 'tool_pick-Geometry'
art/meshes/props/tool_pick.dae: Found static geometry
art/meshes/props/helmet/head_female_d.dae: Starting conversion
art/meshes/props/helmet/head_female_d.dae: Running FixBrokenXML
art/meshes/props/helmet/head_female_d.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/head_female_d.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/head_female_d.dae: Found library_images to delete
art/meshes/props/helmet/head_female_d.dae: Found library_materials to delete
art/meshes/props/helmet/head_female_d.dae: Found library_effects to delete
art/meshes/props/helmet/head_female_d.dae: Found a bind_material to delete
art/meshes/props/helmet/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/head_female_d.dae: Found convertible object 'boudicca'
art/meshes/props/helmet/head_female_d.dae: Converting 'boudiccaMesh'
art/meshes/props/helmet/head_female_d.dae: Found static geometry
art/meshes/structural/brit_house_b.dae: Starting conversion
art/meshes/structural/brit_house_b.dae: Running FixBrokenXML
art/meshes/structural/brit_house_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_house_b.dae: Found convertible object 'Circle_000'
art/meshes/structural/brit_house_b.dae: Converting 'Circle_001'
art/meshes/structural/brit_house_b.dae: Found static geometry
art/meshes/structural/brit_house_b.dae: Adding prop point dust
art/meshes/props/brit_house_b_props_new.dae: Starting conversion
art/meshes/props/brit_house_b_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_house_b_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_b_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_b_props_new.dae: Found convertible object 'Circle_000'
art/meshes/props/brit_house_b_props_new.dae: Converting 'Circle_001'
art/meshes/props/brit_house_b_props_new.dae: Found static geometry
art/meshes/props/brit_house_b_props_1.dae: Starting conversion
art/meshes/props/brit_house_b_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_house_b_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_b_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_b_props_1.dae: Found convertible object 'Circle_002'
art/meshes/props/brit_house_b_props_1.dae: Converting 'Circle_003'
art/meshes/props/brit_house_b_props_1.dae: Found static geometry
art/meshes/props/special/stone_block.dae: Starting conversion
art/meshes/props/special/stone_block.dae: Running FixBrokenXML
art/meshes/props/special/stone_block.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/stone_block.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/stone_block.dae: Found library_images to delete
art/meshes/props/special/stone_block.dae: Found library_materials to delete
art/meshes/props/special/stone_block.dae: Found library_effects to delete
art/meshes/props/special/stone_block.dae: Found a bind_material to delete
art/meshes/props/special/stone_block.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/stone_block.dae: Found convertible object 'carry_stone'
art/meshes/props/special/stone_block.dae: Converting 'carry_stoneMesh'
art/meshes/props/special/stone_block.dae: Found static geometry
art/meshes/props/head_boudicca.dae: Starting conversion
art/meshes/props/head_boudicca.dae: Running FixBrokenXML
art/meshes/props/head_boudicca.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_boudicca.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_boudicca.dae: Found convertible object 'head_boudicca'
art/meshes/props/head_boudicca.dae: Converting 'head_boudicca-Geometry'
art/meshes/props/head_boudicca.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/head_beard_small.dae: Starting conversion
art/meshes/props/head_beard_small.dae: Running FixBrokenXML
art/meshes/props/head_beard_small.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_beard_small.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_small.dae: Found convertible object 'head_beard_small'
art/meshes/props/head_beard_small.dae: Converting 'head_beard_small-Geometry'
art/meshes/props/head_beard_small.dae: Found static geometry
art/meshes/props/helmet/hele_straw_hat.dae: Starting conversion
art/meshes/props/helmet/hele_straw_hat.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_straw_hat.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/hele_straw_hat.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/hele_straw_hat.dae: Found library_images to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found library_materials to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found library_effects to delete
art/meshes/props/helmet/hele_straw_hat.dae: Found a bind_material to delete
art/meshes/props/helmet/hele_straw_hat.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_straw_hat.dae: Found convertible object 'hellenes_straw_hat001'
art/meshes/props/helmet/hele_straw_hat.dae: Converting 'hellenes_straw_hat001Mesh'
art/meshes/props/helmet/hele_straw_hat.dae: Found static geometry
art/meshes/props/jav_loaded.dae: Starting conversion
art/meshes/props/jav_loaded.dae: Running FixBrokenXML
art/meshes/props/jav_loaded.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/jav_loaded.dae: Applying fixes for 3ds Max exporter
art/meshes/props/jav_loaded.dae: Found library_images to delete
art/meshes/props/jav_loaded.dae: Found library_materials to delete
art/meshes/props/jav_loaded.dae: Found library_effects to delete
art/meshes/props/jav_loaded.dae: Found a bind_material to delete
art/meshes/props/jav_loaded.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/jav_loaded.dae: Found convertible object 'jav_rev'
art/meshes/props/jav_loaded.dae: Converting 'jav_revMesh'
art/meshes/props/jav_loaded.dae: Found static geometry
art/meshes/props/cape_hd_cav.dae: Starting conversion
art/meshes/props/cape_hd_cav.dae: Running FixBrokenXML
art/meshes/props/cape_hd_cav.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/cape_hd_cav.dae: Applying fixes for 3ds Max exporter
art/meshes/props/cape_hd_cav.dae: Found library_images to delete
art/meshes/props/cape_hd_cav.dae: Found library_materials to delete
art/meshes/props/cape_hd_cav.dae: Found library_effects to delete
art/meshes/props/cape_hd_cav.dae: Found a bind_material to delete
art/meshes/props/cape_hd_cav.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/cape_hd_cav.dae: Found convertible object 'Cape_Medium'
art/meshes/props/cape_hd_cav.dae: Converting 'Cape_MediumMesh'
art/meshes/props/cape_hd_cav.dae: Found static geometry
art/meshes/structural/brit_house_c.dae: Starting conversion
art/meshes/structural/brit_house_c.dae: Running FixBrokenXML
art/meshes/structural/brit_house_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_house_c.dae: Found convertible object 'Circle_000'
art/meshes/structural/brit_house_c.dae: Converting 'Circle_002'
art/meshes/structural/brit_house_c.dae: Found static geometry
art/meshes/structural/brit_house_c.dae: Adding prop point dust
art/meshes/props/brit_house_c_props_new.dae: Starting conversion
art/meshes/props/brit_house_c_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_house_c_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_c_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_c_props_new.dae: Found convertible object 'Circle_000'
art/meshes/props/brit_house_c_props_new.dae: Converting 'Circle_001'
art/meshes/props/brit_house_c_props_new.dae: Found static geometry
art/meshes/props/brit_house_c_props_1.dae: Starting conversion
art/meshes/props/brit_house_c_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_house_c_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_house_c_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_house_c_props_1.dae: Found convertible object 'Circle_004'
art/meshes/props/brit_house_c_props_1.dae: Converting 'Circle_005'
art/meshes/props/brit_house_c_props_1.dae: Found static geometry
art/meshes/structural/found_5x5_b.dae: Starting conversion
art/meshes/structural/found_5x5_b.dae: Running FixBrokenXML
art/meshes/structural/found_5x5_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_5x5_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_5x5_b.dae: Found library_images to delete
art/meshes/structural/found_5x5_b.dae: Found library_materials to delete
art/meshes/structural/found_5x5_b.dae: Found library_effects to delete
art/meshes/structural/found_5x5_b.dae: Found a bind_material to delete
art/meshes/structural/found_5x5_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x5_b.dae: Found convertible object 'found_5x5_a'
art/meshes/structural/found_5x5_b.dae: Converting 'found_5x5_aMesh'
art/meshes/structural/found_5x5_b.dae: Found static geometry
art/meshes/props/scaf_4x4.dae: Starting conversion
art/meshes/props/scaf_4x4.dae: Running FixBrokenXML
art/meshes/props/scaf_4x4.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/scaf_4x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaf_4x4.dae: Found convertible object 'Cylinder_002'
art/meshes/props/scaf_4x4.dae: Converting 'Cylinder_002-mesh'
art/meshes/props/scaf_4x4.dae: Found static geometry
art/meshes/structural/brit_barracks_struct.dae: Starting conversion
art/meshes/structural/brit_barracks_struct.dae: Running FixBrokenXML
art/meshes/structural/brit_barracks_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_barracks_struct.dae: Found convertible object 'Circle_001'
art/meshes/structural/brit_barracks_struct.dae: Converting 'Circle_001'
art/meshes/structural/brit_barracks_struct.dae: Found static geometry
art/meshes/structural/brit_barracks_struct.dae: Adding prop point garrisoned
art/meshes/props/brit_barracks_props_new.dae: Starting conversion
art/meshes/props/brit_barracks_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_barracks_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_barracks_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_barracks_props_new.dae: Found convertible object 'Circle_001'
art/meshes/props/brit_barracks_props_new.dae: Converting 'Circle_004'
art/meshes/props/brit_barracks_props_new.dae: Found static geometry
art/meshes/props/brit_barracks_palisade.dae: Starting conversion
art/meshes/props/brit_barracks_palisade.dae: Running FixBrokenXML
art/meshes/props/brit_barracks_palisade.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_barracks_palisade.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_barracks_palisade.dae: Found convertible object 'Circle_001'
art/meshes/props/brit_barracks_palisade.dae: Converting 'Circle_005'
art/meshes/props/brit_barracks_palisade.dae: Found static geometry
art/meshes/props/brit_barracks_props1.dae: Starting conversion
art/meshes/props/brit_barracks_props1.dae: Running FixBrokenXML
art/meshes/props/brit_barracks_props1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_barracks_props1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_barracks_props1.dae: Found convertible object 'Circle_001'
art/meshes/props/brit_barracks_props1.dae: Converting 'Circle_003'
art/meshes/props/brit_barracks_props1.dae: Found static geometry
art/meshes/props/brit_barracks_struct1.dae: Starting conversion
art/meshes/props/brit_barracks_struct1.dae: Running FixBrokenXML
art/meshes/props/brit_barracks_struct1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_barracks_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_barracks_struct1.dae: Found convertible object 'Circle_001'
art/meshes/props/brit_barracks_struct1.dae: Converting 'Circle_002'
art/meshes/props/brit_barracks_struct1.dae: Found static geometry
art/meshes/props/brit_barracks_weapons.dae: Starting conversion
art/meshes/props/brit_barracks_weapons.dae: Running FixBrokenXML
art/meshes/props/brit_barracks_weapons.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_barracks_weapons.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_barracks_weapons.dae: Found convertible object 'Circle_001'
art/meshes/props/brit_barracks_weapons.dae: Converting 'Circle_005'
art/meshes/props/brit_barracks_weapons.dae: Found static geometry
art/meshes/structural/found_6x6_a.dae: Starting conversion
art/meshes/structural/found_6x6_a.dae: Running FixBrokenXML
art/meshes/structural/found_6x6_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_6x6_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_6x6_a.dae: Found library_images to delete
art/meshes/structural/found_6x6_a.dae: Found library_materials to delete
art/meshes/structural/found_6x6_a.dae: Found library_effects to delete
art/meshes/structural/found_6x6_a.dae: Found a bind_material to delete
art/meshes/structural/found_6x6_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_6x6_a.dae: Found convertible object 'found_6x6_a'
art/meshes/structural/found_6x6_a.dae: Converting 'found_6x6_aMesh'
art/meshes/structural/found_6x6_a.dae: Found static geometry
art/meshes/props/cape_hd_ragged.dae: Starting conversion
art/meshes/props/cape_hd_ragged.dae: Running FixBrokenXML
art/meshes/props/cape_hd_ragged.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/cape_hd_ragged.dae: Applying fixes for 3ds Max exporter
art/meshes/props/cape_hd_ragged.dae: Found library_images to delete
art/meshes/props/cape_hd_ragged.dae: Found library_materials to delete
art/meshes/props/cape_hd_ragged.dae: Found library_effects to delete
art/meshes/props/cape_hd_ragged.dae: Found a bind_material to delete
art/meshes/props/cape_hd_ragged.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/cape_hd_ragged.dae: Found convertible object 'Cape_Ragged'
art/meshes/props/cape_hd_ragged.dae: Converting 'Cape_RaggedMesh'
art/meshes/props/cape_hd_ragged.dae: Found static geometry
art/meshes/props/weap_jav_d.dae: Starting conversion
art/meshes/props/weap_jav_d.dae: Running FixBrokenXML
art/meshes/props/weap_jav_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_d.dae: Found convertible object 'weap_jav_d'
art/meshes/props/weap_jav_d.dae: Converting 'weap_jav_d-Geometry'
art/meshes/props/weap_jav_d.dae: Found static geometry
art/meshes/props/weap_jav_b.dae: Starting conversion
art/meshes/props/weap_jav_b.dae: Running FixBrokenXML
art/meshes/props/weap_jav_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_b.dae: Found convertible object 'weap_jav_b'
art/meshes/props/weap_jav_b.dae: Converting 'weap_jav_b-Geometry'
art/meshes/props/weap_jav_b.dae: Found static geometry
art/meshes/structural/celt_storehouse.dae: Starting conversion
art/meshes/structural/celt_storehouse.dae: Running FixBrokenXML
art/meshes/structural/celt_storehouse.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/celt_storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_storehouse.dae: Found convertible object 'Object08_001'
art/meshes/structural/celt_storehouse.dae: Converting 'Object08Mesh_001'
art/meshes/structural/celt_storehouse.dae: Found static geometry
art/meshes/props/celt_storehouse_props.dae: Starting conversion
art/meshes/props/celt_storehouse_props.dae: Running FixBrokenXML
art/meshes/props/celt_storehouse_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_storehouse_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_storehouse_props.dae: Found convertible object 'Object08_001'
art/meshes/props/celt_storehouse_props.dae: Converting 'Object08Mesh_002'
art/meshes/props/celt_storehouse_props.dae: Found static geometry
art/meshes/props/celt_storehouse_silo.dae: Starting conversion
art/meshes/props/celt_storehouse_silo.dae: Running FixBrokenXML
art/meshes/props/celt_storehouse_silo.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_storehouse_silo.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_storehouse_silo.dae: Found convertible object 'Object08_001'
art/meshes/props/celt_storehouse_silo.dae: Converting 'Object08Mesh_002'
art/meshes/props/celt_storehouse_silo.dae: Found static geometry
art/meshes/props/celt_storehouse_shield.dae: Starting conversion
art/meshes/props/celt_storehouse_shield.dae: Running FixBrokenXML
art/meshes/props/celt_storehouse_shield.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_storehouse_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_storehouse_shield.dae: Found convertible object 'Object08_001'
art/meshes/props/celt_storehouse_shield.dae: Converting 'Object08Mesh_003'
art/meshes/props/celt_storehouse_shield.dae: Found static geometry
art/meshes/structural/hele_blacksmith_struct_b.dae: Starting conversion
art/meshes/structural/hele_blacksmith_struct_b.dae: Running FixBrokenXML
art/meshes/structural/hele_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_blacksmith_struct_b.dae: Found convertible object 'Cube_608'
art/meshes/structural/hele_blacksmith_struct_b.dae: Converting 'Cube_022'
art/meshes/structural/hele_blacksmith_struct_b.dae: Found static geometry
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekshield
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point barrelshield
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point fire
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point projectile
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point garrisoned
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point smoke
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekbucket
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekswords
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekshields
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekspears
art/meshes/structural/hele_blacksmith_struct_b.dae: Adding prop point greekbarrel
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Starting conversion
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_barrel_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Found convertible object 'Cube_006'
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Converting 'Cube_014'
art/meshes/props/hele_blacksmith_barrel_propsa.dae: Found static geometry
art/meshes/props/hele_blacksmith_barrel_shield.dae: Starting conversion
art/meshes/props/hele_blacksmith_barrel_shield.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_barrel_shield.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_barrel_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_barrel_shield.dae: Found convertible object 'Cube_007'
art/meshes/props/hele_blacksmith_barrel_shield.dae: Converting 'Cube_015'
art/meshes/props/hele_blacksmith_barrel_shield.dae: Found static geometry
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Starting conversion
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_bucket_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Found convertible object 'Cube_002'
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Converting 'Cube_008'
art/meshes/props/hele_blacksmith_bucket_propsa.dae: Found static geometry
art/meshes/props/hele_blacksmith_bucket_water.dae: Starting conversion
art/meshes/props/hele_blacksmith_bucket_water.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_bucket_water.dae: Found convertible object 'Cube_001'
art/meshes/props/hele_blacksmith_bucket_water.dae: Converting 'Cube_009'
art/meshes/props/hele_blacksmith_bucket_water.dae: Found static geometry
art/meshes/props/hele_blacksmith_shield1.dae: Starting conversion
art/meshes/props/hele_blacksmith_shield1.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_shield1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_shield1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_shield1.dae: Found convertible object 'Cube_000'
art/meshes/props/hele_blacksmith_shield1.dae: Converting 'Cube_007'
art/meshes/props/hele_blacksmith_shield1.dae: Found static geometry
art/meshes/props/hele_blacksmith_shields.dae: Starting conversion
art/meshes/props/hele_blacksmith_shields.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_shields.dae: Found convertible object 'Cube_004'
art/meshes/props/hele_blacksmith_shields.dae: Converting 'Cube_011'
art/meshes/props/hele_blacksmith_shields.dae: Found static geometry
art/meshes/props/hele_blacksmith_spears_propsa.dae: Starting conversion
art/meshes/props/hele_blacksmith_spears_propsa.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_spears_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_spears_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_spears_propsa.dae: Found convertible object 'Cube_005'
art/meshes/props/hele_blacksmith_spears_propsa.dae: Converting 'Cube_013'
art/meshes/props/hele_blacksmith_spears_propsa.dae: Found static geometry
art/meshes/props/hele_blacksmith_swords_propsa.dae: Starting conversion
art/meshes/props/hele_blacksmith_swords_propsa.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_swords_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_swords_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_swords_propsa.dae: Found convertible object 'Cube_003'
art/meshes/props/hele_blacksmith_swords_propsa.dae: Converting 'Cube_010'
art/meshes/props/hele_blacksmith_swords_propsa.dae: Found static geometry
art/meshes/props/hele_blacksmith_props_a.dae: Starting conversion
art/meshes/props/hele_blacksmith_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_props_a.dae: Found convertible object 'Cube_608'
art/meshes/props/hele_blacksmith_props_a.dae: Converting 'Cube_564'
art/meshes/props/hele_blacksmith_props_a.dae: Found static geometry
art/meshes/props/hele_blacksmith_struct.dae: Starting conversion
art/meshes/props/hele_blacksmith_struct.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_struct.dae: Found convertible object 'Cube_608'
art/meshes/props/hele_blacksmith_struct.dae: Converting 'Cube_564'
art/meshes/props/hele_blacksmith_struct.dae: Found static geometry
art/meshes/props/hele_blacksmith_rooftiles.dae: Starting conversion
art/meshes/props/hele_blacksmith_rooftiles.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_rooftiles.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_rooftiles.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_rooftiles.dae: Found convertible object 'Cube_608'
art/meshes/props/hele_blacksmith_rooftiles.dae: Converting 'Cube_564'
art/meshes/props/hele_blacksmith_rooftiles.dae: Found static geometry
art/meshes/props/hele_blacksmith_shield_back.dae: Starting conversion
art/meshes/props/hele_blacksmith_shield_back.dae: Running FixBrokenXML
art/meshes/props/hele_blacksmith_shield_back.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_blacksmith_shield_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_blacksmith_shield_back.dae: Found convertible object 'Cube_608'
art/meshes/props/hele_blacksmith_shield_back.dae: Converting 'Cube_564'
art/meshes/props/hele_blacksmith_shield_back.dae: Found static geometry
art/meshes/structural/found_4x4_b.dae: Starting conversion
art/meshes/structural/found_4x4_b.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_b.dae: Found library_images to delete
art/meshes/structural/found_4x4_b.dae: Found library_materials to delete
art/meshes/structural/found_4x4_b.dae: Found library_effects to delete
art/meshes/structural/found_4x4_b.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_b.dae: Found convertible object 'found_4x4_b'
art/meshes/structural/found_4x4_b.dae: Converting 'found_4x4_bMesh'
art/meshes/structural/found_4x4_b.dae: Found static geometry
art/meshes/structural/found_4x4_a.dae: Starting conversion
art/meshes/structural/found_4x4_a.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_a.dae: Found library_images to delete
art/meshes/structural/found_4x4_a.dae: Found library_materials to delete
art/meshes/structural/found_4x4_a.dae: Found library_effects to delete
art/meshes/structural/found_4x4_a.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_a.dae: Found convertible object 'found_4x4_a'
art/meshes/structural/found_4x4_a.dae: Converting 'found_4x4_aMesh'
art/meshes/structural/found_4x4_a.dae: Found static geometry
art/meshes/structural/hele_market_struct.dae: Starting conversion
art/meshes/structural/hele_market_struct.dae: Running FixBrokenXML
art/meshes/structural/hele_market_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_market_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_market_struct.dae: Found convertible object 'hele_market_tile_c_000'
art/meshes/structural/hele_market_struct.dae: Converting 'Cube_004'
art/meshes/structural/hele_market_struct.dae: Found static geometry
art/meshes/structural/hele_market_struct_b.dae: Starting conversion
art/meshes/structural/hele_market_struct_b.dae: Running FixBrokenXML
art/meshes/structural/hele_market_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_market_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_market_struct_b.dae: Found convertible object 'hele_market_tile_c_000'
art/meshes/structural/hele_market_struct_b.dae: Converting 'Cube_005'
art/meshes/structural/hele_market_struct_b.dae: Found static geometry
art/meshes/structural/hele_market_tile_c.dae: Starting conversion
art/meshes/structural/hele_market_tile_c.dae: Running FixBrokenXML
art/meshes/structural/hele_market_tile_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_market_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_market_tile_c.dae: Found convertible object 'hele_market_tile_c_000'
art/meshes/structural/hele_market_tile_c.dae: Converting 'Cube_001'
art/meshes/structural/hele_market_tile_c.dae: Found static geometry
art/meshes/structural/hele_market_decor.dae: Starting conversion
art/meshes/structural/hele_market_decor.dae: Running FixBrokenXML
art/meshes/structural/hele_market_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_market_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_market_decor.dae: Found convertible object 'hele_market_tile_c_001'
art/meshes/structural/hele_market_decor.dae: Converting 'Cube_000'
art/meshes/structural/hele_market_decor.dae: Found static geometry
art/meshes/structural/hele_market_props_a.dae: Starting conversion
art/meshes/structural/hele_market_props_a.dae: Running FixBrokenXML
art/meshes/structural/hele_market_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_market_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_market_props_a.dae: Found convertible object 'hele_market_tile_c_000'
art/meshes/structural/hele_market_props_a.dae: Converting 'Cube_003'
art/meshes/structural/hele_market_props_a.dae: Found static geometry
art/meshes/structural/spart_temple_struct.dae: Starting conversion
art/meshes/structural/spart_temple_struct.dae: Running FixBrokenXML
art/meshes/structural/spart_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_temple_struct.dae: Found convertible object 'Tiles_000'
art/meshes/structural/spart_temple_struct.dae: Converting 'TilesMesh_002'
art/meshes/structural/spart_temple_struct.dae: Found static geometry
art/meshes/structural/spart_temple_struct.dae: Adding prop point flame01
art/meshes/structural/spart_temple_struct.dae: Adding prop point flame02
art/meshes/structural/spart_temple_struct.dae: Adding prop point garrisoned
art/meshes/structural/spart_temple_struct.dae: Adding prop point smoke_001
art/meshes/props/spart_temple_propsa.dae: Starting conversion
art/meshes/props/spart_temple_propsa.dae: Running FixBrokenXML
art/meshes/props/spart_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_temple_propsa.dae: Found convertible object 'Tiles_000'
art/meshes/props/spart_temple_propsa.dae: Converting 'TilesMesh_003'
art/meshes/props/spart_temple_propsa.dae: Found static geometry
art/meshes/props/spart_temple_tile_c.dae: Starting conversion
art/meshes/props/spart_temple_tile_c.dae: Running FixBrokenXML
art/meshes/props/spart_temple_tile_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_temple_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_temple_tile_c.dae: Found convertible object 'Tiles_000'
art/meshes/props/spart_temple_tile_c.dae: Converting 'TilesMesh_002'
art/meshes/props/spart_temple_tile_c.dae: Found static geometry
art/meshes/props/temple_unfinished.dae: Starting conversion
art/meshes/props/temple_unfinished.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished.dae: Found library_images to delete
art/meshes/props/temple_unfinished.dae: Found library_materials to delete
art/meshes/props/temple_unfinished.dae: Found library_effects to delete
art/meshes/props/temple_unfinished.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'
art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'
art/meshes/props/temple_unfinished.dae: Found static geometry
art/meshes/props/temple_unfinished_columns.dae: Starting conversion
art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete
art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'
art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'
art/meshes/props/temple_unfinished_columns.dae: Found static geometry
art/meshes/structural/celt_farmstead.dae: Starting conversion
art/meshes/structural/celt_farmstead.dae: Running FixBrokenXML
art/meshes/structural/celt_farmstead.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/celt_farmstead.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_farmstead.dae: Found convertible object 'Box16_001'
art/meshes/structural/celt_farmstead.dae: Converting 'Box16Mesh_001'
art/meshes/structural/celt_farmstead.dae: Found static geometry
art/meshes/props/celt_farmstead_props.dae: Starting conversion
art/meshes/props/celt_farmstead_props.dae: Running FixBrokenXML
art/meshes/props/celt_farmstead_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_farmstead_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_farmstead_props.dae: Found convertible object 'Box16_001'
art/meshes/props/celt_farmstead_props.dae: Converting 'Box16Mesh_002'
art/meshes/props/celt_farmstead_props.dae: Found static geometry
art/meshes/props/celt_farmstead_shield.dae: Starting conversion
art/meshes/props/celt_farmstead_shield.dae: Running FixBrokenXML
art/meshes/props/celt_farmstead_shield.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_farmstead_shield.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_farmstead_shield.dae: Found convertible object 'Box16_001'
art/meshes/props/celt_farmstead_shield.dae: Converting 'Box16Mesh_003'
art/meshes/props/celt_farmstead_shield.dae: Found static geometry
art/meshes/props/celt_farmstead_hoe.dae: Starting conversion
art/meshes/props/celt_farmstead_hoe.dae: Running FixBrokenXML
art/meshes/props/celt_farmstead_hoe.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_farmstead_hoe.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_farmstead_hoe.dae: Found convertible object 'Box16'
art/meshes/props/celt_farmstead_hoe.dae: Converting 'Box16Mesh'
art/meshes/props/celt_farmstead_hoe.dae: Found static geometry
art/meshes/props/special/metal_block.dae: Starting conversion
art/meshes/props/special/metal_block.dae: Running FixBrokenXML
art/meshes/props/special/metal_block.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/special/metal_block.dae: Applying fixes for 3ds Max exporter
art/meshes/props/special/metal_block.dae: Found library_images to delete
art/meshes/props/special/metal_block.dae: Found library_materials to delete
art/meshes/props/special/metal_block.dae: Found library_effects to delete
art/meshes/props/special/metal_block.dae: Found a bind_material to delete
art/meshes/props/special/metal_block.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/metal_block.dae: Found convertible object 'carry_metal'
art/meshes/props/special/metal_block.dae: Converting 'carry_metalMesh'
art/meshes/props/special/metal_block.dae: Found static geometry
art/meshes/structural/celt_blacksmith_struct1.dae: Starting conversion
art/meshes/structural/celt_blacksmith_struct1.dae: Running FixBrokenXML
art/meshes/structural/celt_blacksmith_struct1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/celt_blacksmith_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_blacksmith_struct1.dae: Found convertible object 'celt_helmet_a_004'
art/meshes/structural/celt_blacksmith_struct1.dae: Converting 'celt_helmet_a-Geometry_005'
art/meshes/structural/celt_blacksmith_struct1.dae: Found static geometry
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point celtbarrels
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point celtcube
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point celt_armorstand
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point fire
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point smoke
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point garrisoned
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point projectile
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point fire1
art/meshes/structural/celt_blacksmith_struct1.dae: Adding prop point fire2
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Starting conversion
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_armorstand_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Converting 'celt_helmet_a-Geometry_001'
art/meshes/props/celt_blacksmith_armorstand_struct.dae: Found static geometry
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Starting conversion
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'celt_helmet_a_003'
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Converting 'celt_helmet_a-Geometry_000'
art/meshes/props/celt_blacksmith_armorstand_rome_csp_a.dae: Found static geometry
art/meshes/props/celt_blacksmith_barrels.dae: Starting conversion
art/meshes/props/celt_blacksmith_barrels.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_barrels.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_barrels.dae: Found convertible object 'celt_helmet_a_001'
art/meshes/props/celt_blacksmith_barrels.dae: Converting 'celt_helmet_a-Geometry_004'
art/meshes/props/celt_blacksmith_barrels.dae: Found static geometry
art/meshes/props/celt_blacksmith_bucket_water.dae: Starting conversion
art/meshes/props/celt_blacksmith_bucket_water.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_bucket_water.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_bucket_water.dae: Converting 'celt_helmet_a-Geometry_001'
art/meshes/props/celt_blacksmith_bucket_water.dae: Found static geometry
art/meshes/props/celt_blacksmith_bucket.dae: Starting conversion
art/meshes/props/celt_blacksmith_bucket.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_bucket.dae: Found convertible object 'celt_helmet_a_002'
art/meshes/props/celt_blacksmith_bucket.dae: Converting 'celt_helmet_a-Geometry_002'
art/meshes/props/celt_blacksmith_bucket.dae: Found static geometry
art/meshes/props/celt_blacksmith_props.dae: Starting conversion
art/meshes/props/celt_blacksmith_props.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_props.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_props.dae: Converting 'celt_helmet_a-Geometry_001'
art/meshes/props/celt_blacksmith_props.dae: Found static geometry
art/meshes/props/celt_blacksmith_props_new.dae: Starting conversion
art/meshes/props/celt_blacksmith_props_new.dae: Running FixBrokenXML
art/meshes/props/celt_blacksmith_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/celt_blacksmith_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_blacksmith_props_new.dae: Found convertible object 'celt_helmet_a_000'
art/meshes/props/celt_blacksmith_props_new.dae: Converting 'celt_helmet_a-Geometry_003'
art/meshes/props/celt_blacksmith_props_new.dae: Found static geometry
art/meshes/structural/hele_scout_tower.dae: Starting conversion
art/meshes/structural/hele_scout_tower.dae: Running FixBrokenXML
art/meshes/structural/hele_scout_tower.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_scout_tower.dae: Found convertible object 'scout_tower_001'
art/meshes/structural/hele_scout_tower.dae: Converting 'scout_towerMesh_002'
art/meshes/structural/hele_scout_tower.dae: Found static geometry
art/meshes/structural/hele_scout_tower.dae: Adding prop point garrisoned
art/meshes/structural/hele_scout_tower.dae: Adding prop point projectile
art/meshes/props/hele_scout_tower_f.dae: Starting conversion
art/meshes/props/hele_scout_tower_f.dae: Running FixBrokenXML
art/meshes/props/hele_scout_tower_f.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_scout_tower_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_scout_tower_f.dae: Found convertible object 'scout_tower'
art/meshes/props/hele_scout_tower_f.dae: Converting 'scout_towerMesh'
art/meshes/props/hele_scout_tower_f.dae: Found static geometry
art/meshes/props/hele_scout_tower_p.dae: Starting conversion
art/meshes/props/hele_scout_tower_p.dae: Running FixBrokenXML
art/meshes/props/hele_scout_tower_p.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_scout_tower_p.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_scout_tower_p.dae: Found convertible object 'scout_tower_001'
art/meshes/props/hele_scout_tower_p.dae: Converting 'scout_towerMesh_003'
art/meshes/props/hele_scout_tower_p.dae: Found static geometry
art/meshes/structural/found_5x5_a.dae: Starting conversion
art/meshes/structural/found_5x5_a.dae: Running FixBrokenXML
art/meshes/structural/found_5x5_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_5x5_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_5x5_a.dae: Found library_images to delete
art/meshes/structural/found_5x5_a.dae: Found library_materials to delete
art/meshes/structural/found_5x5_a.dae: Found library_effects to delete
art/meshes/structural/found_5x5_a.dae: Found a bind_material to delete
art/meshes/structural/found_5x5_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x5_a.dae: Found convertible object 'found_5x5_a'
art/meshes/structural/found_5x5_a.dae: Converting 'found_5x5_aMesh'
art/meshes/structural/found_5x5_a.dae: Found static geometry
art/meshes/structural/brit_scout_tower_struct.dae: Starting conversion
art/meshes/structural/brit_scout_tower_struct.dae: Running FixBrokenXML
art/meshes/structural/brit_scout_tower_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_scout_tower_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_scout_tower_struct.dae: Found convertible object 'Cylinder'
art/meshes/structural/brit_scout_tower_struct.dae: Converting 'Cylinder'
art/meshes/structural/brit_scout_tower_struct.dae: Found static geometry
art/meshes/structural/brit_scout_tower_struct.dae: Adding prop point garrisoned
art/meshes/structural/brit_scout_tower_struct.dae: Adding prop point projectile
art/meshes/structural/brit_scout_tower_struct.dae: Adding prop point dust
art/meshes/props/brit_scout_tower_props_new.dae: Starting conversion
art/meshes/props/brit_scout_tower_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_scout_tower_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_scout_tower_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_scout_tower_props_new.dae: Found convertible object 'Cylinder_001'
art/meshes/props/brit_scout_tower_props_new.dae: Converting 'Cylinder_006'
art/meshes/props/brit_scout_tower_props_new.dae: Found static geometry
art/meshes/props/brit_scout_tower_palisade.dae: Starting conversion
art/meshes/props/brit_scout_tower_palisade.dae: Running FixBrokenXML
art/meshes/props/brit_scout_tower_palisade.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_scout_tower_palisade.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_scout_tower_palisade.dae: Found convertible object 'Cylinder_000'
art/meshes/props/brit_scout_tower_palisade.dae: Converting 'Cylinder_007'
art/meshes/props/brit_scout_tower_palisade.dae: Found static geometry
art/meshes/structural/hele_house_c.dae: Starting conversion
art/meshes/structural/hele_house_c.dae: Running FixBrokenXML
art/meshes/structural/hele_house_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_c.dae: Found convertible object 'hele_house_courtyard01_000'
art/meshes/structural/hele_house_c.dae: Converting 'hele_house_courtyard01Mesh_003'
art/meshes/structural/hele_house_c.dae: Found static geometry
art/meshes/structural/hele_house_c.dae: Adding prop point dust
art/meshes/props/hele_house_c_shields.dae: Starting conversion
art/meshes/props/hele_house_c_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_c_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_c_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_c_shields.dae: Found convertible object 'hele_house_courtyard01_000'
art/meshes/props/hele_house_c_shields.dae: Converting 'hele_house_courtyard01Mesh_006'
art/meshes/props/hele_house_c_shields.dae: Found static geometry
art/meshes/props/hele_house_c_nature.dae: Starting conversion
art/meshes/props/hele_house_c_nature.dae: Running FixBrokenXML
art/meshes/props/hele_house_c_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_c_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_c_nature.dae: Found convertible object 'hele_house_courtyard01_000'
art/meshes/props/hele_house_c_nature.dae: Converting 'hele_house_courtyard01Mesh_004'
art/meshes/props/hele_house_c_nature.dae: Found static geometry
art/meshes/props/hele_house_c_struct.dae: Starting conversion
art/meshes/props/hele_house_c_struct.dae: Running FixBrokenXML
art/meshes/props/hele_house_c_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_c_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_c_struct.dae: Found convertible object 'hele_house_courtyard01_002'
art/meshes/props/hele_house_c_struct.dae: Converting 'hele_house_courtyard01Mesh_003'
art/meshes/props/hele_house_c_struct.dae: Found static geometry
art/meshes/props/hele_house_c_props_a.dae: Starting conversion
art/meshes/props/hele_house_c_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_house_c_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_c_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_c_props_a.dae: Found convertible object 'hele_house_courtyard01_001'
art/meshes/props/hele_house_c_props_a.dae: Converting 'hele_house_courtyard01Mesh_001'
art/meshes/props/hele_house_c_props_a.dae: Found static geometry
art/meshes/props/hele_house_c_decor.dae: Starting conversion
art/meshes/props/hele_house_c_decor.dae: Running FixBrokenXML
art/meshes/props/hele_house_c_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_c_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_c_decor.dae: Found convertible object 'hele_house_courtyard01_000'
art/meshes/props/hele_house_c_decor.dae: Converting 'hele_house_courtyard01Mesh_005'
art/meshes/props/hele_house_c_decor.dae: Found static geometry
art/meshes/structural/hele_house_b.dae: Starting conversion
art/meshes/structural/hele_house_b.dae: Running FixBrokenXML
art/meshes/structural/hele_house_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'
art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh_002'
art/meshes/structural/hele_house_b.dae: Found static geometry
art/meshes/structural/hele_house_b.dae: Adding prop point dust
art/meshes/props/hele_house_b_shields.dae: Starting conversion
art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_shields.dae: Found convertible object 'hele_house_courtyard01_001'
art/meshes/props/hele_house_b_shields.dae: Converting 'hele_house_courtyard01Mesh_006'
art/meshes/props/hele_house_b_shields.dae: Found static geometry
art/meshes/props/hele_house_b_nature.dae: Starting conversion
art/meshes/props/hele_house_b_nature.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_b_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_nature.dae: Found convertible object 'hele_house_courtyard01_001'
art/meshes/props/hele_house_b_nature.dae: Converting 'hele_house_courtyard01Mesh_004'
art/meshes/props/hele_house_b_nature.dae: Found static geometry
art/meshes/props/hele_house_b_struct.dae: Starting conversion
art/meshes/props/hele_house_b_struct.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_b_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_struct.dae: Found convertible object 'hele_house_courtyard01_001'
art/meshes/props/hele_house_b_struct.dae: Converting 'hele_house_courtyard01Mesh_003'
art/meshes/props/hele_house_b_struct.dae: Found static geometry
art/meshes/props/hele_house_b_props_a.dae: Starting conversion
art/meshes/props/hele_house_b_props_a.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_b_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_props_a.dae: Found convertible object 'hele_house_courtyard01'
art/meshes/props/hele_house_b_props_a.dae: Converting 'hele_house_courtyard01Mesh'
art/meshes/props/hele_house_b_props_a.dae: Found static geometry
art/meshes/props/hele_house_b_decor.dae: Starting conversion
art/meshes/props/hele_house_b_decor.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_house_b_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_decor.dae: Found convertible object 'hele_house_courtyard01_001'
art/meshes/props/hele_house_b_decor.dae: Converting 'hele_house_courtyard01Mesh_005'
art/meshes/props/hele_house_b_decor.dae: Found static geometry
ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452 ReferenceError: Map is not defined ([object Object])@simulation/ai/aegis/defence-helper.js:452 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128 ([object Object],4060)@simulation/ai/aegis/defence.js:51 ([object Object])@simulation/ai/aegis/defence.js:99 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/defence.js:89 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Obj...
art/meshes/skeletal/m_pants.dae: Starting conversion
art/meshes/skeletal/m_pants.dae: Running FixBrokenXML
art/meshes/skeletal/m_pants.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_pants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_pants.dae: Found convertible object 'pants'
art/meshes/skeletal/m_pants.dae: Converting 'pants-mesh-skin'
art/meshes/skeletal/m_pants.dae: Found skinned geometry
art/meshes/skeletal/m_pants.dae: Adding prop point l_hip
art/meshes/skeletal/m_pants.dae: Adding prop point hip
art/meshes/skeletal/m_pants.dae: Adding prop point r_hip
art/meshes/skeletal/m_pants.dae: Adding prop point back
art/meshes/skeletal/m_pants.dae: Adding prop point chest
art/meshes/skeletal/m_pants.dae: Adding prop point shoulders
art/meshes/skeletal/m_pants.dae: Adding prop point head_extra
art/meshes/skeletal/m_pants.dae: Adding prop point head
art/meshes/skeletal/m_pants.dae: Adding prop point helmet
art/meshes/skeletal/m_pants.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_pants.dae: Adding prop point l_forearm
art/meshes/skeletal/m_pants.dae: Adding prop point l_hand
art/meshes/skeletal/m_pants.dae: Adding prop point shield
art/meshes/skeletal/m_pants.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_pants.dae: Adding prop point r_forearm
art/meshes/skeletal/m_pants.dae: Adding prop point r_hand
art/meshes/skeletal/m_pants.dae: Adding prop point l_leg
art/meshes/skeletal/m_pants.dae: Adding prop point r_leg
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
art/meshes/props/weap_sling_a.dae: Starting conversion
art/meshes/props/weap_sling_a.dae: Running FixBrokenXML
art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'
art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'
art/meshes/props/weap_sling_a.dae: Found static geometry
art/meshes/structural/spart_barracks_struct.dae: Starting conversion
art/meshes/structural/spart_barracks_struct.dae: Running FixBrokenXML
art/meshes/structural/spart_barracks_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_barracks_struct.dae: Found convertible object 'hele_barracks_structb_000'
art/meshes/structural/spart_barracks_struct.dae: Converting 'hele_barracks_structbMesh_003'
art/meshes/structural/spart_barracks_struct.dae: Found static geometry
art/meshes/structural/spart_barracks_struct.dae: Adding prop point garrisoned
art/meshes/props/spart_barracks_struct_b.dae: Starting conversion
art/meshes/props/spart_barracks_struct_b.dae: Running FixBrokenXML
art/meshes/props/spart_barracks_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_barracks_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_barracks_struct_b.dae: Found convertible object 'hele_barracks_structb_000'
art/meshes/props/spart_barracks_struct_b.dae: Converting 'hele_barracks_structbMesh_004'
art/meshes/props/spart_barracks_struct_b.dae: Found static geometry
art/meshes/props/spart_barracks_props_a.dae: Starting conversion
art/meshes/props/spart_barracks_props_a.dae: Running FixBrokenXML
art/meshes/props/spart_barracks_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_barracks_props_a.dae: Found convertible object 'hele_barracks_structb_000'
art/meshes/props/spart_barracks_props_a.dae: Converting 'hele_barracks_structbMesh_005'
art/meshes/props/spart_barracks_props_a.dae: Found static geometry
art/meshes/props/spart_barracks_shields.dae: Starting conversion
art/meshes/props/spart_barracks_shields.dae: Running FixBrokenXML
art/meshes/props/spart_barracks_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_barracks_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_barracks_shields.dae: Found convertible object 'hele_barracks_structb_001'
art/meshes/props/spart_barracks_shields.dae: Converting 'hele_barracks_structbMesh_001'
art/meshes/props/spart_barracks_shields.dae: Found static geometry
art/meshes/props/spart_barracks_tile_c.dae: Starting conversion
art/meshes/props/spart_barracks_tile_c.dae: Running FixBrokenXML
art/meshes/props/spart_barracks_tile_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/spart_barracks_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/spart_barracks_tile_c.dae: Found convertible object 'hele_barracks_structb_000'
art/meshes/props/spart_barracks_tile_c.dae: Converting 'hele_barracks_structbMesh_006'
art/meshes/props/spart_barracks_tile_c.dae: Found static geometry
art/meshes/structural/hele_corral.dae: Starting conversion
art/meshes/structural/hele_corral.dae: Running FixBrokenXML
art/meshes/structural/hele_corral.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_corral.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_corral.dae: Found convertible object 'default02_002'
art/meshes/structural/hele_corral.dae: Converting 'default02Mesh_009'
art/meshes/structural/hele_corral.dae: Found static geometry
art/meshes/props/hele_corral_doors.dae: Starting conversion
art/meshes/props/hele_corral_doors.dae: Running FixBrokenXML
art/meshes/props/hele_corral_doors.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_corral_doors.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_corral_doors.dae: Found convertible object 'default02_000'
art/meshes/props/hele_corral_doors.dae: Converting 'default02Mesh_011'
art/meshes/props/hele_corral_doors.dae: Found static geometry
art/meshes/props/hele_corral_roof.dae: Starting conversion
art/meshes/props/hele_corral_roof.dae: Running FixBrokenXML
art/meshes/props/hele_corral_roof.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_corral_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_corral_roof.dae: Found convertible object 'default02_000'
art/meshes/props/hele_corral_roof.dae: Converting 'default02Mesh_010'
art/meshes/props/hele_corral_roof.dae: Found static geometry
art/meshes/props/hele_corral_hay.dae: Starting conversion
art/meshes/props/hele_corral_hay.dae: Running FixBrokenXML
art/meshes/props/hele_corral_hay.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_corral_hay.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_corral_hay.dae: Found convertible object 'default02_013'
art/meshes/props/hele_corral_hay.dae: Converting 'default02Mesh_026'
art/meshes/props/hele_corral_hay.dae: Found static geometry
art/meshes/props/hele_corral_nature.dae: Starting conversion
art/meshes/props/hele_corral_nature.dae: Running FixBrokenXML
art/meshes/props/hele_corral_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_corral_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_corral_nature.dae: Found convertible object 'default02_000'
art/meshes/props/hele_corral_nature.dae: Converting 'default02Mesh_007'
art/meshes/props/hele_corral_nature.dae: Found static geometry
art/meshes/props/hele_corral_water.dae: Starting conversion
art/meshes/props/hele_corral_water.dae: Running FixBrokenXML
art/meshes/props/hele_corral_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_corral_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_corral_water.dae: Found convertible object 'default02_001'
art/meshes/props/hele_corral_water.dae: Converting 'default02Mesh_008'
art/meshes/props/hele_corral_water.dae: Found static geometry
ERROR: JavaScript error: simulation/ai/aegis/defence-helper.js line 452 ReferenceError: Map is not defined ([object Object])@simulation/ai/aegis/defence-helper.js:452 ([object Object],[object Object],[object Array])@simulation/ai/aegis/defence-helper.js:128 ([object Object],4125)@simulation/ai/aegis/defence.js:51 ([object Object])@simulation/ai/aegis/defence.js:99 ((function (ent) {"use strict";if (ent.getMetadata(PlayerID, "DefManagerArmy") !== undefined) {return;}if (ent.attackTypes() === undefined || ent.hasClass("Support") || ent.hasClass("Ship")) {return;}if (self.isDangerous(gameState, ent)) {self.makeIntoArmy(gameState, ent.id());}}))@simulation/ai/common-api/entitycollection.js:163 ([object Object])@simulation/ai/aegis/defence.js:89 ([object Object],[object Object],[object Object])@simulation/ai/aegis/defence.js:26 ([object Object],[object Object],[object Object])@simulation/ai/aegis/headquarters.js:1106 ([object Object])@simulation/ai/aegis/aegis.js:172 ([object Object],2,[object Obj...
art/meshes/structural/brit_market_struct_1.dae: Starting conversion
art/meshes/structural/brit_market_struct_1.dae: Running FixBrokenXML
art/meshes/structural/brit_market_struct_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_market_struct_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_market_struct_1.dae: Found convertible object 'Object18_000'
art/meshes/structural/brit_market_struct_1.dae: Converting 'Object18Mesh_001'
art/meshes/structural/brit_market_struct_1.dae: Found static geometry
art/meshes/structural/brit_market_struct_1.dae: Adding prop point smoke
art/meshes/props/brit_market_props_1.dae: Starting conversion
art/meshes/props/brit_market_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_market_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_market_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_market_props_1.dae: Found convertible object 'Object18_000'
art/meshes/props/brit_market_props_1.dae: Converting 'Object18Mesh_003'
art/meshes/props/brit_market_props_1.dae: Found static geometry
art/meshes/props/brit_market_props_new.dae: Starting conversion
art/meshes/props/brit_market_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_market_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_market_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_market_props_new.dae: Found convertible object 'Object18_002'
art/meshes/props/brit_market_props_new.dae: Converting 'Object18Mesh_002'
art/meshes/props/brit_market_props_new.dae: Found static geometry
art/meshes/props/brit_market_wood_c.dae: Starting conversion
art/meshes/props/brit_market_wood_c.dae: Running FixBrokenXML
art/meshes/props/brit_market_wood_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_market_wood_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_market_wood_c.dae: Found convertible object 'Object18_000'
art/meshes/props/brit_market_wood_c.dae: Converting 'Object18Mesh_004'
art/meshes/props/brit_market_wood_c.dae: Found static geometry
art/meshes/skeletal/sheep.dae: Starting conversion
art/meshes/skeletal/sheep.dae: Running FixBrokenXML
art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'
art/meshes/skeletal/sheep.dae: Converting 'Armature'
art/meshes/skeletal/sheep.dae: Found skinned geometry
art/animation/quadraped/sheep_death.dae: Starting conversion
art/animation/quadraped/sheep_death.dae: Running FixBrokenXML
art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_death.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully
art/animation/quadraped/sheep_idle_01.dae: Starting conversion
art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully
art/animation/quadraped/sheep_idle_02.dae: Starting conversion
art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully
art/animation/quadraped/sheep_run.dae: Starting conversion
art/animation/quadraped/sheep_run.dae: Running FixBrokenXML
art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_run.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully
art/animation/quadraped/sheep_walk.dae: Starting conversion
art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML
art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'
art/animation/quadraped/sheep_walk.dae: Converting 'Armature'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully
art/meshes/props/knife.dae: Starting conversion
art/meshes/props/knife.dae: Running FixBrokenXML
art/meshes/props/knife.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/knife.dae: Applying fixes for 3ds Max exporter
art/meshes/props/knife.dae: Found library_images to delete
art/meshes/props/knife.dae: Found library_materials to delete
art/meshes/props/knife.dae: Found library_effects to delete
art/meshes/props/knife.dae: Found a bind_material to delete
art/meshes/props/knife.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/knife.dae: Found convertible object 'spartan_sword'
art/meshes/props/knife.dae: Converting 'spartan_swordMesh'
art/meshes/props/knife.dae: Found static geometry
art/meshes/props/tool_basket.dae: Starting conversion
art/meshes/props/tool_basket.dae: Running FixBrokenXML
art/meshes/props/tool_basket.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/tool_basket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/tool_basket.dae: Found convertible object 'tool_basket'
art/meshes/props/tool_basket.dae: Converting 'tool_basket-Geometry'
art/meshes/props/tool_basket.dae: Found static geometry
art/meshes/props/weap_csword_a.dae: Starting conversion
art/meshes/props/weap_csword_a.dae: Running FixBrokenXML
art/meshes/props/weap_csword_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_a.dae: Found convertible object 'weap_csword_a'
art/meshes/props/weap_csword_a.dae: Converting 'weap_csword_a-Geometry'
art/meshes/props/weap_csword_a.dae: Found static geometry
art/meshes/props/shield/round_s_f.dae: Starting conversion
art/meshes/props/shield/round_s_f.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_f.dae: Found convertible object 'round_s_f'
art/meshes/props/shield/round_s_f.dae: Converting 'round_s_f-Geometry'
art/meshes/props/shield/round_s_f.dae: Found static geometry
art/meshes/props/shield/round_s_f.dae: Adding prop point back
art/meshes/props/shield/round_s_b.dae: Starting conversion
art/meshes/props/shield/round_s_b.dae: Running FixBrokenXML
art/meshes/props/shield/round_s_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/round_s_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/round_s_b.dae: Found convertible object 'round_s_b'
art/meshes/props/shield/round_s_b.dae: Converting 'round_s_b-Geometry'
art/meshes/props/shield/round_s_b.dae: Found static geometry
art/meshes/props/weap_csword_b.dae: Starting conversion
art/meshes/props/weap_csword_b.dae: Running FixBrokenXML
art/meshes/props/weap_csword_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_b.dae: Found convertible object 'weap_csword_b'
art/meshes/props/weap_csword_b.dae: Converting 'weap_csword_b-Geometry'
art/meshes/props/weap_csword_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
art/animation/biped/inf_2_hand_sword_ready_c.dae: Starting conversion
art/animation/biped/inf_2_hand_sword_ready_c.dae: Running FixBrokenXML
art/animation/biped/inf_2_hand_sword_ready_c.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_2_hand_sword_ready_c.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_2_hand_sword_ready_c.dae: Found convertible object 'tunic'
art/animation/biped/inf_2_hand_sword_ready_c.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_ready_c.dae): Loaded successfully
art/animation/biped/inf_2_hand_sword_ready_a.dae: Starting conversion
art/animation/biped/inf_2_hand_sword_ready_a.dae: Running FixBrokenXML
art/animation/biped/inf_2_hand_sword_ready_a.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_2_hand_sword_ready_a.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_2_hand_sword_ready_a.dae: Found convertible object 'tunic'
art/animation/biped/inf_2_hand_sword_ready_a.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/dudewalk_swordshield.psa): Loaded successfully
art/animation/biped/inf_2_hand_sword_attack_b.dae: Starting conversion
art/animation/biped/inf_2_hand_sword_attack_b.dae: Running FixBrokenXML
art/animation/biped/inf_2_hand_sword_attack_b.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_2_hand_sword_attack_b.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_2_hand_sword_attack_b.dae: Found convertible object 'tunic'
art/animation/biped/inf_2_hand_sword_attack_b.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_2_hand_sword_attack_b.dae): Loaded successfully
art/meshes/props/head_beard_large.dae: Starting conversion
art/meshes/props/head_beard_large.dae: Running FixBrokenXML
art/meshes/props/head_beard_large.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_beard_large.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_large.dae: Found convertible object 'head_beard_large'
art/meshes/props/head_beard_large.dae: Converting 'head_beard_large-Geometry'
art/meshes/props/head_beard_large.dae: Found static geometry
art/meshes/props/helmet/celt_helmet_f.dae: Starting conversion
art/meshes/props/helmet/celt_helmet_f.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_helmet_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/celt_helmet_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_helmet_f.dae: Found convertible object 'celt_helmet_f'
art/meshes/props/helmet/celt_helmet_f.dae: Converting 'celt_helmet_f-Geometry'
art/meshes/props/helmet/celt_helmet_f.dae: Found static geometry
art/meshes/temp/l_sheath.dae: Starting conversion
art/meshes/temp/l_sheath.dae: Running FixBrokenXML
art/meshes/temp/l_sheath.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/temp/l_sheath.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/temp/l_sheath.dae: Found convertible object 'l_sheath'
art/meshes/temp/l_sheath.dae: Converting 'l_sheath-Geometry'
art/meshes/temp/l_sheath.dae: Found static geometry
art/meshes/props/broadsword_celt.dae: Starting conversion
art/meshes/props/broadsword_celt.dae: Running FixBrokenXML
art/meshes/props/broadsword_celt.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/broadsword_celt.dae: Applying fixes for 3ds Max exporter
art/meshes/props/broadsword_celt.dae: Found library_images to delete
art/meshes/props/broadsword_celt.dae: Found library_materials to delete
art/meshes/props/broadsword_celt.dae: Found library_effects to delete
art/meshes/props/broadsword_celt.dae: Found a bind_material to delete
art/meshes/props/broadsword_celt.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/broadsword_celt.dae: Found convertible object 'sword029'
art/meshes/props/broadsword_celt.dae: Converting 'sword029Mesh'
art/meshes/props/broadsword_celt.dae: Found static geometry
art/meshes/props/head_beard_wide.dae: Starting conversion
art/meshes/props/head_beard_wide.dae: Running FixBrokenXML
art/meshes/props/head_beard_wide.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_wide.dae: Found convertible object 'head_beard_wide'
art/meshes/props/head_beard_wide.dae: Converting 'head_beard_wide-Geometry'
art/meshes/props/head_beard_wide.dae: Found static geometry
art/meshes/props/helmet/celt_helmet_h.dae: Starting conversion
art/meshes/props/helmet/celt_helmet_h.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_helmet_h.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/celt_helmet_h.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_helmet_h.dae: Found convertible object 'celt_helmet_h'
art/meshes/props/helmet/celt_helmet_h.dae: Converting 'celt_helmet_h-Geometry'
art/meshes/props/helmet/celt_helmet_h.dae: Found static geometry
art/meshes/props/helmet/celt_helmet_i.dae: Starting conversion
art/meshes/props/helmet/celt_helmet_i.dae: Running FixBrokenXML
art/meshes/props/helmet/celt_helmet_i.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/celt_helmet_i.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/celt_helmet_i.dae: Found convertible object 'celt_helmet_i'
art/meshes/props/helmet/celt_helmet_i.dae: Converting 'celt_helmet_i-Geometry'
art/meshes/props/helmet/celt_helmet_i.dae: Found static geometry
art/meshes/structural/hele_fortress_up.dae: Starting conversion
art/meshes/structural/hele_fortress_up.dae: Running FixBrokenXML
art/meshes/structural/hele_fortress_up.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_fortress_up.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_fortress_up.dae: Found convertible object 'fortress_000'
art/meshes/structural/hele_fortress_up.dae: Converting 'fortressMesh_020'
art/meshes/structural/hele_fortress_up.dae: Found static geometry
art/meshes/structural/hele_fortress_up.dae: Adding prop point garrisoned
art/meshes/structural/hele_fortress_up.dae: Adding prop point projectile
art/meshes/props/hele_fortress_up_shields.dae: Starting conversion
art/meshes/props/hele_fortress_up_shields.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_shields.dae: Found convertible object 'fortress_014'
art/meshes/props/hele_fortress_up_shields.dae: Converting 'fortressMesh_014'
art/meshes/props/hele_fortress_up_shields.dae: Found static geometry
art/meshes/props/hele_fortress_up_gate.dae: Starting conversion
art/meshes/props/hele_fortress_up_gate.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_gate.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_gate.dae: Found convertible object 'fortress_000'
art/meshes/props/hele_fortress_up_gate.dae: Converting 'fortressMesh_023'
art/meshes/props/hele_fortress_up_gate.dae: Found static geometry
art/meshes/props/hele_fortress_up_tile_b.dae: Starting conversion
art/meshes/props/hele_fortress_up_tile_b.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_tile_b.dae: Found convertible object 'fortress_014'
art/meshes/props/hele_fortress_up_tile_b.dae: Converting 'fortressMesh_014'
art/meshes/props/hele_fortress_up_tile_b.dae: Found static geometry
art/meshes/props/hele_fortress_up_props.dae: Starting conversion
art/meshes/props/hele_fortress_up_props.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_props.dae: Found convertible object 'fortress_000'
art/meshes/props/hele_fortress_up_props.dae: Converting 'fortressMesh_021'
art/meshes/props/hele_fortress_up_props.dae: Found static geometry
art/meshes/structural/brit_fortress_struct1.dae: Starting conversion
art/meshes/structural/brit_fortress_struct1.dae: Running FixBrokenXML
art/meshes/structural/brit_fortress_struct1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/brit_fortress_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/brit_fortress_struct1.dae: Found convertible object 'Broch_wall_000'
art/meshes/structural/brit_fortress_struct1.dae: Converting 'gate_007'
art/meshes/structural/brit_fortress_struct1.dae: Found static geometry
art/meshes/structural/brit_fortress_struct1.dae: Adding prop point smokea
art/meshes/structural/brit_fortress_struct1.dae: Adding prop point garrisoned
art/meshes/structural/brit_fortress_struct1.dae: Adding prop point projectile
art/meshes/props/brit_fortress_props_1.dae: Starting conversion
art/meshes/props/brit_fortress_props_1.dae: Running FixBrokenXML
art/meshes/props/brit_fortress_props_1.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_fortress_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_fortress_props_1.dae: Found convertible object 'Broch_wall_001'
art/meshes/props/brit_fortress_props_1.dae: Converting 'gate_002'
art/meshes/props/brit_fortress_props_1.dae: Found static geometry
art/meshes/props/brit_fortress_props_new.dae: Starting conversion
art/meshes/props/brit_fortress_props_new.dae: Running FixBrokenXML
art/meshes/props/brit_fortress_props_new.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_fortress_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_fortress_props_new.dae: Found convertible object 'Broch_wall_000'
art/meshes/props/brit_fortress_props_new.dae: Converting 'gate_010'
art/meshes/props/brit_fortress_props_new.dae: Found static geometry
art/meshes/props/brit_fortress_tower.dae: Starting conversion
art/meshes/props/brit_fortress_tower.dae: Running FixBrokenXML
art/meshes/props/brit_fortress_tower.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_fortress_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_fortress_tower.dae: Found convertible object 'Broch_wall_000'
art/meshes/props/brit_fortress_tower.dae: Converting 'gate_009'
art/meshes/props/brit_fortress_tower.dae: Found static geometry
art/meshes/props/brit_fortress_wall.dae: Starting conversion
art/meshes/props/brit_fortress_wall.dae: Running FixBrokenXML
art/meshes/props/brit_fortress_wall.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/brit_fortress_wall.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brit_fortress_wall.dae: Found convertible object 'Broch_wall_000'
art/meshes/props/brit_fortress_wall.dae: Converting 'gate_008'
art/meshes/props/brit_fortress_wall.dae: Found static geometry
art/meshes/skeletal/m_tunic_long.dae: Starting conversion
art/meshes/skeletal/m_tunic_long.dae: Running FixBrokenXML
art/meshes/skeletal/m_tunic_long.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_tunic_long.dae: Found convertible object 'tunic_long'
art/meshes/skeletal/m_tunic_long.dae: Converting 'tunic_long-mesh-skin'
art/meshes/skeletal/m_tunic_long.dae: Found skinned geometry
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_hip
art/meshes/skeletal/m_tunic_long.dae: Adding prop point back
art/meshes/skeletal/m_tunic_long.dae: Adding prop point chest
art/meshes/skeletal/m_tunic_long.dae: Adding prop point shoulders
art/meshes/skeletal/m_tunic_long.dae: Adding prop point head_extra
art/meshes/skeletal/m_tunic_long.dae: Adding prop point head
art/meshes/skeletal/m_tunic_long.dae: Adding prop point helmet
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_forearm
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_hand
art/meshes/skeletal/m_tunic_long.dae: Adding prop point shield
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_forearm
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_hand
art/meshes/skeletal/m_tunic_long.dae: Adding prop point l_leg
art/meshes/skeletal/m_tunic_long.dae: Adding prop point r_leg
art/animation/biped/inf_sword_ready_a.dae: Starting conversion
art/animation/biped/inf_sword_ready_a.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_a.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_a.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_a.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_a.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
art/animation/biped/inf_sword_ready_b.dae: Starting conversion
art/animation/biped/inf_sword_ready_b.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_b.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_b.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_b.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_b.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/inf_2sword_attack_e.psa): Loaded successfully
art/animation/biped/inf_sword_ready_c.dae: Starting conversion
art/animation/biped/inf_sword_ready_c.dae: Running FixBrokenXML
art/animation/biped/inf_sword_ready_c.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/biped/inf_sword_ready_c.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/inf_sword_ready_c.dae: Found convertible object 'tunic'
art/animation/biped/inf_sword_ready_c.dae: Converting 'tunic-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully
art/meshes/props/head_beard_longhair.dae: Starting conversion
art/meshes/props/head_beard_longhair.dae: Running FixBrokenXML
art/meshes/props/head_beard_longhair.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/head_beard_longhair.dae: Applying fixes for 3ds Max exporter
art/meshes/props/head_beard_longhair.dae: Found library_images to delete
art/meshes/props/head_beard_longhair.dae: Found library_materials to delete
art/meshes/props/head_beard_longhair.dae: Found library_effects to delete
art/meshes/props/head_beard_longhair.dae: Found a bind_material to delete
art/meshes/props/head_beard_longhair.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/head_beard_longhair.dae: Found convertible object 'Object12120'
art/meshes/props/head_beard_longhair.dae: Converting 'Object12120Mesh'
art/meshes/props/head_beard_longhair.dae: Found static geometry
art/meshes/props/helmet/hele_helmet_l.dae: Starting conversion
art/meshes/props/helmet/hele_helmet_l.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_helmet_l.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/hele_helmet_l.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_helmet_l.dae: Found convertible object 'hele_helmet_l'
art/meshes/props/helmet/hele_helmet_l.dae: Converting 'hele_helmet_l-Geometry'
art/meshes/props/helmet/hele_helmet_l.dae: Found static geometry
art/meshes/props/weap_xiphos_a.dae: Starting conversion
art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'
art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'
art/meshes/props/weap_xiphos_a.dae: Found static geometry
art/meshes/props/shield/aspis_sm_f.dae: Starting conversion
art/meshes/props/shield/aspis_sm_f.dae: Running FixBrokenXML
art/meshes/props/shield/aspis_sm_f.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/aspis_sm_f.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/aspis_sm_f.dae: Found library_images to delete
art/meshes/props/shield/aspis_sm_f.dae: Found library_materials to delete
art/meshes/props/shield/aspis_sm_f.dae: Found library_effects to delete
art/meshes/props/shield/aspis_sm_f.dae: Found a bind_material to delete
art/meshes/props/shield/aspis_sm_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/aspis_sm_f.dae: Found convertible object 'Cylinder06'
art/meshes/props/shield/aspis_sm_f.dae: Converting 'Cylinder06Mesh'
art/meshes/props/shield/aspis_sm_f.dae: Found static geometry
art/meshes/props/shield/aspis_sm_b.dae: Starting conversion
art/meshes/props/shield/aspis_sm_b.dae: Running FixBrokenXML
art/meshes/props/shield/aspis_sm_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/aspis_sm_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/aspis_sm_b.dae: Found library_images to delete
art/meshes/props/shield/aspis_sm_b.dae: Found library_materials to delete
art/meshes/props/shield/aspis_sm_b.dae: Found library_effects to delete
art/meshes/props/shield/aspis_sm_b.dae: Found a bind_material to delete
art/meshes/props/shield/aspis_sm_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/aspis_sm_b.dae: Found convertible object 'Cylinder32'
art/meshes/props/shield/aspis_sm_b.dae: Converting 'Cylinder32Mesh'
art/meshes/props/shield/aspis_sm_b.dae: Found static geometry
art/meshes/props/weap_xiphos_f.dae: Starting conversion
art/meshes/props/weap_xiphos_f.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_f.dae: Found convertible object 'weap_xiphos_f'
art/meshes/props/weap_xiphos_f.dae: Converting 'weap_xiphos_f-Geometry'
art/meshes/props/weap_xiphos_f.dae: Found static geometry
art/meshes/props/helmet/hele_helmet_k.dae: Starting conversion
art/meshes/props/helmet/hele_helmet_k.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_helmet_k.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/hele_helmet_k.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_helmet_k.dae: Found convertible object 'hele_helmet_k'
art/meshes/props/helmet/hele_helmet_k.dae: Converting 'hele_helmet_k-Geometry'
art/meshes/props/helmet/hele_helmet_k.dae: Found static geometry
art/meshes/props/weap_xiphos_e.dae: Starting conversion
art/meshes/props/weap_xiphos_e.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_e.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_e.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_e.dae: Found convertible object 'weap_xiphos_e'
art/meshes/props/weap_xiphos_e.dae: Converting 'weap_xiphos_e-Geometry'
art/meshes/props/weap_xiphos_e.dae: Found static geometry
art/meshes/props/weap_xiphos_c.dae: Starting conversion
art/meshes/props/weap_xiphos_c.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_c.dae: Found convertible object 'weap_xiphos_c'
art/meshes/props/weap_xiphos_c.dae: Converting 'weap_xiphos_c-Geometry'
art/meshes/props/weap_xiphos_c.dae: Found static geometry
art/meshes/props/weap_csword_c.dae: Starting conversion
art/meshes/props/weap_csword_c.dae: Running FixBrokenXML
art/meshes/props/weap_csword_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_csword_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_csword_c.dae: Found convertible object 'weap_csword_c'
art/meshes/props/weap_csword_c.dae: Converting 'weap_csword_c-Geometry'
art/meshes/props/weap_csword_c.dae: Found static geometry
art/meshes/structural/spart_sissyton_struct.dae: Starting conversion
art/meshes/structural/spart_sissyton_struct.dae: Running FixBrokenXML
art/meshes/structural/spart_sissyton_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_sissyton_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_sissyton_struct.dae: Found convertible object 'spart_syssiton_001_000'
art/meshes/structural/spart_sissyton_struct.dae: Converting 'Cube_000'
art/meshes/structural/spart_sissyton_struct.dae: Found static geometry
art/meshes/structural/spart_sissyton_struct.dae: Adding prop point garrisoned
art/meshes/structural/spart_sissyton_struct.dae: Adding prop point projectile
art/meshes/structural/spart_sissyton_decor.dae: Starting conversion
art/meshes/structural/spart_sissyton_decor.dae: Running FixBrokenXML
art/meshes/structural/spart_sissyton_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_sissyton_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_sissyton_decor.dae: Found convertible object 'spart_syssiton_001_003'
art/meshes/structural/spart_sissyton_decor.dae: Converting 'Cube_293'
art/meshes/structural/spart_sissyton_decor.dae: Found static geometry
art/meshes/structural/spart_sissyton_props_a.dae: Starting conversion
art/meshes/structural/spart_sissyton_props_a.dae: Running FixBrokenXML
art/meshes/structural/spart_sissyton_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_sissyton_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_sissyton_props_a.dae: Found convertible object 'spart_syssiton_001_000'
art/meshes/structural/spart_sissyton_props_a.dae: Converting 'Cube_003'
art/meshes/structural/spart_sissyton_props_a.dae: Found static geometry
art/meshes/structural/spart_sissyton_shields.dae: Starting conversion
art/meshes/structural/spart_sissyton_shields.dae: Running FixBrokenXML
art/meshes/structural/spart_sissyton_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_sissyton_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_sissyton_shields.dae: Found convertible object 'spart_syssiton_001_000'
art/meshes/structural/spart_sissyton_shields.dae: Converting 'Cube_002'
art/meshes/structural/spart_sissyton_shields.dae: Found static geometry
art/meshes/structural/spart_sissyton_tile_b.dae: Starting conversion
art/meshes/structural/spart_sissyton_tile_b.dae: Running FixBrokenXML
art/meshes/structural/spart_sissyton_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/spart_sissyton_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_sissyton_tile_b.dae: Found convertible object 'spart_syssiton_001_000'
art/meshes/structural/spart_sissyton_tile_b.dae: Converting 'Cube_001'
art/meshes/structural/spart_sissyton_tile_b.dae: Found static geometry
art/meshes/structural/found_4x6_a.dae: Starting conversion
art/meshes/structural/found_4x6_a.dae: Running FixBrokenXML
art/meshes/structural/found_4x6_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x6_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x6_a.dae: Found library_images to delete
art/meshes/structural/found_4x6_a.dae: Found library_materials to delete
art/meshes/structural/found_4x6_a.dae: Found library_effects to delete
art/meshes/structural/found_4x6_a.dae: Found a bind_material to delete
art/meshes/structural/found_4x6_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x6_a.dae: Found convertible object 'found_4x6_a'
art/meshes/structural/found_4x6_a.dae: Converting 'found_4x6_aMesh'
art/meshes/structural/found_4x6_a.dae: Found static geometry
art/meshes/props/weap_xiphos_d.dae: Starting conversion
art/meshes/props/weap_xiphos_d.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_d.dae: Found convertible object 'weap_xiphos_d'
art/meshes/props/weap_xiphos_d.dae: Converting 'weap_xiphos_d-Geometry'
art/meshes/props/weap_xiphos_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully
art/meshes/structural/spart_siege_ram.dae: Starting conversion
art/meshes/structural/spart_siege_ram.dae: Running FixBrokenXML
art/meshes/structural/spart_siege_ram.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/spart_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/spart_siege_ram.dae: Found convertible object 'Sparta'
art/meshes/structural/spart_siege_ram.dae: Converting 'SixWheeler'
art/meshes/structural/spart_siege_ram.dae: Found skinned geometry
art/meshes/structural/spart_siege_ram.dae: Adding prop point shield_left_front
art/meshes/structural/spart_siege_ram.dae: Adding prop point shield_right_front
art/meshes/structural/spart_siege_ram.dae: Adding prop point shield_left_back
art/meshes/structural/spart_siege_ram.dae: Adding prop point shield_right_back
art/meshes/structural/spart_siege_ram.dae: Adding prop point garrisoned
art/animation/mechanical/spart_siege_ram_idle.dae: Starting conversion
art/animation/mechanical/spart_siege_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/spart_siege_ram_idle.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/spart_siege_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/spart_siege_ram_idle.dae: Found convertible object 'Sparta'
art/animation/mechanical/spart_siege_ram_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_idle.dae): Loaded successfully
art/animation/mechanical/spart_siege_ram_move.dae: Starting conversion
art/animation/mechanical/spart_siege_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/spart_siege_ram_move.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/spart_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/spart_siege_ram_move.dae: Found convertible object 'Sparta'
art/animation/mechanical/spart_siege_ram_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_move.dae): Loaded successfully
art/animation/mechanical/spart_siege_ram_attack.dae: Starting conversion
art/animation/mechanical/spart_siege_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/spart_siege_ram_attack.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/spart_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/spart_siege_ram_attack.dae: Found convertible object 'Sparta'
art/animation/mechanical/spart_siege_ram_attack.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/spart_siege_ram_attack.dae): Loaded successfully
art/meshes/props/weap_jav_projectile.dae: Starting conversion
art/meshes/props/weap_jav_projectile.dae: Running FixBrokenXML
art/meshes/props/weap_jav_projectile.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_projectile.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_projectile.dae: Found convertible object 'weap_jav_projectile'
art/meshes/props/weap_jav_projectile.dae: Converting 'weap_jav_projectile-Geometry'
art/meshes/props/weap_jav_projectile.dae: Found static geometry
art/meshes/props/sling_projectile.dae: Starting conversion
art/meshes/props/sling_projectile.dae: Running FixBrokenXML
art/meshes/props/sling_projectile.dae: Authoring tool: Blender 2.56.0 r34076
art/meshes/props/sling_projectile.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sling_projectile.dae: Found convertible object 'Sphere01'
art/meshes/props/sling_projectile.dae: Converting 'Sphere01-lib-mesh'
art/meshes/props/sling_projectile.dae: Found static geometry
ERROR: JavaScript error: simulation/components/ResourceSupply.js line 158 TypeError: this.gatherers[player - 1] is undefined (3991,0)@simulation/components/ResourceSupply.js:158 (3991,-1)@simulation/components/ResourceSupply.js:154 ()@simulation/components/UnitAI.js:2198 ([object Object],"")@simulation/helpers/FSM.js:362 ([object Object])@simulation/components/UnitAI.js:3231
ERROR: Script message handler OnDestroy failed