0 A.D. (0.0.26) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "borderless.fullscreen" = "true"

Loaded config string "borderless.window" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "8"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "cursorbackend" = "sdl"

Loaded config string "rendererbackend" = "gl"

Loaded config string "renderer.backend.debugcontext" = "false"

Loaded config string "renderer.backend.debugmessages" = "false"

Loaded config string "renderer.backend.debuglabels" = "false"

Loaded config string "renderer.backend.debugscopedlabels" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "textures.quality" = "2"

Loaded config string "textures.maxanisotropy" = "2"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.singleselection" = (empty)

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.calltoarms" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Loaded config string "gui.session.selectformationasone" = "true"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.icons.enabled" = "true"

Loaded config string "gui.session.minimap.icons.opacity" = "1.0"

Loaded config string "gui.session.minimap.icons.sizescale" = "1.0"

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena26"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot26"

Loaded config string "lobby.echelon" = "echelon26"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWR/X/zDEJSHEfioDC/EO2So3TRMUmAH4O6A1a3ZhMwcqQA61xqBPPGa"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.scroll.mouse.detectdistance" = "3"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Creating shadow texture (size 1024x1024) (format = Format::D24)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Researcher.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/Trainer.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Researcher.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Net client: Connected to 192.168.31.47:20595

Net message: ({lastReceivedTime:3940734806, warntype:"server-timeout", type:"netwarn"})

Net message: ({status:"connected", type:"netstatus"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 0, m_GUID: EEB503EE4ABAFEAF } of size 31 from server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_IsController: 0, m_Message: Logged in } of size 30 from server

Net: Authentication result: host=2, Logged in

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CB771E975884E08, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: EEB503EE4ABAFEAF, m_Name: aki, m_PlayerID: 4294967295, m_Status: 0 } } } of size 83 from server

Net message: ({rejoining:false, status:"authenticated", type:"netstatus"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CB771E975884E08, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: EEB503EE4ABAFEAF, m_Name: aki, m_PlayerID: 2, m_Status: 0 } } } of size 83 from server

Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:0}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}) } of size 943 from server

Net message: ({newAssignments:{'3CB771E975884E08':{status:2, player:1, name:"firstlovelife"}, EEB503EE4ABAFEAF:{status:0, player:-1, name:"aki"}}, type:"players"})

Net message: ({newAssignments:{'3CB771E975884E08':{status:2, player:1, name:"firstlovelife"}, EEB503EE4ABAFEAF:{status:0, player:2, name:"aki"}}, type:"players"})

Net message: ({data:{type:"initial-update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:0}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}, type:"gamesetup"})

Net client: Received message CReadyMessage { m_GUID: EEB503EE4ABAFEAF, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"EEB503EE4ABAFEAF", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: EEB503EE4ABAFEAF, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"EEB503EE4ABAFEAF", type:"ready"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 3CB771E975884E08, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: EEB503EE4ABAFEAF, m_Name: aki, m_PlayerID: 2, m_Status: 2 } } } of size 83 from server

Net client: Received message CGameStartMessage { m_InitAttributes: {\n \"settings\": {\n \"Ceasefire\": 0,\n \"CheatsEnabled\": false,\n \"CircularMap\": true,\n \"DisableSpies\": false,\n \"DisableTreasures\": false,\n \"LastManStanding\": false,\n \"LockTeams\": true,\n \"RevealMap\": true,\n \"ExploreMap\": true,\n \"AllyView\": true,\n \"mapName\": \"Volcanic Lands\",\n \"mapPreview\": \"cropped:0.78125,0.5859375:session/icons/mappreview/volcanic_lands.png\",\n \"Size\": 512,\n \"Nomad\": false,\n \"PlayerData\": [\n {\n \"AI\": false,\n \"Civ\": \"han\",\n \"Color\": {\n \"r\": 220,\n \"g\": 115,\n \"b\": 16\n },\n \"Name\": \"firstlovelife\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"sele\",\n \"Color\": {\n \"r\": 150,\n \"g\": 20,\n \"b\": 20\n },\n \"Name\": \"aki\",\n \"Team\": 0\n }\n ],\n \"PopulationCap\": 300,\n \"Seed\": 871067698,\n \"AISeed\": 754713726,\n \"StartingResources\": 500,\n \"TriggerScripts\": [\n \"scripts/TriggerHelper.js\",\n \"scripts/ConquestCommon.js\",\n \"scripts/Conquest.js\"\n ],\n \"VictoryConditions\": [\n \"conquest\"\n ]\n },\n \"gameSpeed\": 1,\n \"map\": \"maps/random/volcanic_lands\",\n \"mapType\": \"random\",\n \"script\": \"volcanic_lands.js\",\n \"matchID\": \"BEE01311C5AF66CC\"\n} } of size 1286 from server

Net message: ({newAssignments:{'3CB771E975884E08':{status:2, player:1, name:"firstlovelife"}, EEB503EE4ABAFEAF:{status:2, player:2, name:"aki"}}, type:"players"})

Net message: ({initAttributes:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"Volcanic Lands", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/volcanic_lands.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"firstlovelife", Team:0}, {AI:false, Civ:"sele", Color:{r:150, g:20, b:20}, Name:"aki", Team:0}], PopulationCap:300, Seed:871067698, AISeed:754713726, StartingResources:500, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/volcanic_lands", mapType:"random", script:"volcanic_lands.js", matchID:"BEE01311C5AF66CC", timestamp:1648913211, engine_version:"0.0.26", mods:[{mod:"public", name:"0ad", version:"0.0.26", ignoreInCompatibilityChecks:false}]}, type:"start"})

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/volcanic_lands.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Creating playerbases...

0.018480s.

Creating volcano...

0.087038s.

Creating hills...

0.082833s.

Creating forests...

0.067733s.

Creating dirt patches...

0.840744s.

Creating stone mines...

0.001374s.

Creating small stone mines...

0.000922s.

Creating metal mines...

0.000578s.

Creating small decorative rocks...

0.005734s.

Creating large decorative rocks...

0.002089s.

Creating straggler trees...

0.003038s.

Total map generation time: 1.121337s.

Total entities: 2478, Terrain entities: 1101, Textures: 9.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

Net client: Received message CClientsLoadingMessage { m_Clients: { { m_GUID: 3CB771E975884E08 } } } of size 23 from server

Net message: ({status:"waiting_for_players", type:"netstatus"})

Net message: ({guids:["3CB771E975884E08"], type:"clients-loading"})

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Net message: ({status:"active", type:"netstatus"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 200 } of size 9 from server

Net client: Disconnected

Net message: ({reason:1, status:"disconnected", type:"netstatus"})

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Researcher.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/Trainer.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Researcher.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/Trainer.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Net client: Connected to 192.168.31.47:20595

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Loading config file "config/user.cfg"

Loaded config string "gui.session.defaultformation" = "special/formations/skirmish"

Loaded config string "gui.session.respoptooltipsort" = "1"

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "1647869581"

Loaded config string "locale" = "en_US"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "multiplayerjoining.port" = "20595"

Loaded config string "multiplayerserver" = "192.168.31.47"

Loaded config string "playername.multiplayer" = "aki"

Loaded config string "playername.singleplayer" = "aki"

Loaded config string "silhouettes" = "true"

Loaded config string "sound.mastergain" = "0"

Loaded config string "userreport.enabledversion" = "1"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "42780012b25000ce5f11a07db5b95585"

Net message: ({lastReceivedTime:3940752665, warntype:"server-timeout", type:"netwarn"})

Net message: ({status:"connected", type:"netstatus"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842776, m_SoftwareVersion: 16842776 } of size 15 from server

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842776, m_Flags: 0, m_GUID: 9CECC1DD34DB3118 } of size 31 from server

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 2, m_IsController: 0, m_Message: Logged in } of size 30 from server

Net: Authentication result: host=2, Logged in

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 356EAE9A11131BAF, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: 9CECC1DD34DB3118, m_Name: aki, m_PlayerID: 4294967295, m_Status: 0 } } } of size 83 from server

Net message: ({rejoining:false, status:"authenticated", type:"netstatus"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 356EAE9A11131BAF, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: 9CECC1DD34DB3118, m_Name: aki, m_PlayerID: 2, m_Status: 0 } } } of size 83 from server

Net client: Received message CGameSetupMessage { m_Data: ({type:"initial-update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}) } of size 943 from server

Net message: ({newAssignments:{'356EAE9A11131BAF':{status:2, player:1, name:"firstlovelife"}, '9CECC1DD34DB3118':{status:0, player:-1, name:"aki"}}, type:"players"})

Net message: ({newAssignments:{'356EAE9A11131BAF':{status:2, player:1, name:"firstlovelife"}, '9CECC1DD34DB3118':{status:0, player:2, name:"aki"}}, type:"players"})

Net message: ({data:{type:"initial-update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}, type:"gamesetup"})

Net client: Received message CGameSetupMessage { m_Data: ({type:"update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}) } of size 935 from server

Net message: ({data:{type:"update", initAttribs:{settings:{Ceasefire:0, CheatsEnabled:false, CircularMap:false, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"random", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/nopreview.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"Player 1", Team:0}, {AI:false, Civ:"random", Color:{r:150, g:20, b:20}, Name:"Player 2", Team:1}], PopulationCap:300, Seed:"random", AISeed:"random", StartingResources:500, TriggerScripts:[], VictoryConditions:["conquest"]}, gameSpeed:1, map:"random", mapType:"random", guiData:{mapFilter:"all"}}}, type:"gamesetup"})

Net client: Received message CReadyMessage { m_GUID: 9CECC1DD34DB3118, m_Status: 1 } of size 24 from server

Net message: ({status:1, guid:"9CECC1DD34DB3118", type:"ready"})

Net client: Received message CReadyMessage { m_GUID: 9CECC1DD34DB3118, m_Status: 2 } of size 24 from server

Net message: ({status:2, guid:"9CECC1DD34DB3118", type:"ready"})

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: 356EAE9A11131BAF, m_Name: firstlovelife, m_PlayerID: 1, m_Status: 2 }, { m_GUID: 9CECC1DD34DB3118, m_Name: aki, m_PlayerID: 2, m_Status: 2 } } } of size 83 from server

Net client: Received message CGameStartMessage { m_InitAttributes: {\n \"settings\": {\n \"Biome\": \"generic/aegean\",\n \"Ceasefire\": 0,\n \"CheatsEnabled\": false,\n \"CircularMap\": true,\n \"DisableSpies\": false,\n \"DisableTreasures\": false,\n \"LastManStanding\": false,\n \"LockTeams\": true,\n \"RevealMap\": true,\n \"ExploreMap\": true,\n \"AllyView\": true,\n \"mapName\": \"Snowflake Searocks\",\n \"mapPreview\": \"cropped:0.78125,0.5859375:session/icons/mappreview/snowflake_searocks.png\",\n \"Size\": 512,\n \"Nomad\": false,\n \"PlayerData\": [\n {\n \"AI\": false,\n \"Civ\": \"han\",\n \"Color\": {\n \"r\": 220,\n \"g\": 115,\n \"b\": 16\n },\n \"Name\": \"firstlovelife\",\n \"Team\": 0\n },\n {\n \"AI\": false,\n \"Civ\": \"cart\",\n \"Color\": {\n \"r\": 150,\n \"g\": 20,\n \"b\": 20\n },\n \"Name\": \"aki\",\n \"Team\": 1\n }\n ],\n \"PopulationCap\": 300,\n \"Seed\": 1573241554,\n \"AISeed\": 1224358853,\n \"StartingResources\": 500,\n \"TriggerScripts\": [\n \"scripts/TriggerHelper.js\",\n \"scripts/ConquestCommon.js\",\n \"scripts/Conquest.js\"\n ],\n \"VictoryConditions\": [\n \"conquest\"\n ]\n },\n \"gameSpeed\": 1,\n \"map\": \"maps/random/snowflake_searocks\",\n \"mapType\": \"random\",\n \"script\": \"snowflake_searocks.js\",\n \"matchID\": \"A1D224E182331C86\"\n} } of size 1335 from server

Net message: ({newAssignments:{'356EAE9A11131BAF':{status:2, player:1, name:"firstlovelife"}, '9CECC1DD34DB3118':{status:2, player:2, name:"aki"}}, type:"players"})

Net message: ({initAttributes:{settings:{Biome:"generic/aegean", Ceasefire:0, CheatsEnabled:false, CircularMap:true, DisableSpies:false, DisableTreasures:false, LastManStanding:false, LockTeams:true, RevealMap:true, ExploreMap:true, AllyView:true, mapName:"Snowflake Searocks", mapPreview:"cropped:0.78125,0.5859375:session/icons/mappreview/snowflake_searocks.png", Size:512, Nomad:false, PlayerData:[{AI:false, Civ:"han", Color:{r:220, g:115, b:16}, Name:"firstlovelife", Team:0}, {AI:false, Civ:"cart", Color:{r:150, g:20, b:20}, Name:"aki", Team:1}], PopulationCap:300, Seed:1573241554, AISeed:1224358853, StartingResources:500, TriggerScripts:["scripts/TriggerHelper.js", "scripts/ConquestCommon.js", "scripts/Conquest.js"], VictoryConditions:["conquest"]}, gameSpeed:1, map:"maps/random/snowflake_searocks", mapType:"random", script:"snowflake_searocks.js", matchID:"A1D224E182331C86", timestamp:1648913228, engine_version:"0.0.26", mods:[{mod:"public", name:"0ad", version:"0.0.26", ignoreInCompatibilityChecks:false}]}, type:"start"})

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/snowflake_searocks.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/aegean.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Creating central island...

0.028169s.

Creating island between the player and their neighbor...

0.028781s.

Creating an island between the player and the center...

0.009762s.

Creating tertiary island, at the map border...

0.006690s.

Creating island between the player and their neighbor...

0.009637s.

Creating an island between the player and the center...

0.008577s.

Creating tertiary island, at the map border...

0.006289s.

Creating player islands...

0.018713s.

Creating connectors...

0.103206s.

Painting cliffs...

0.180359s.

Creating playerbases...

0.020258s.

Creating forests...

0.058059s.

Creating stone mines...

0.007518s.

Creating small stone quarries...

0.006759s.

Creating metal mines...

0.004972s.

Creating dirt patches...

0.047064s.

Creating grass patches...

0.023109s.

Creating small decorative rocks...

0.008716s.

Creating large decorative rocks...

0.004508s.

Creating deer...

0.000430s.

Creating sheep...

0.000366s.

Creating fruits...

0.000441s.

Creating straggler trees...

0.041841s.

Creating small grass tufts...

0.008481s.

Creating large grass tufts...

0.009369s.

Creating bushes...

0.007627s.

Total map generation time: 0.663392s.

Total entities: 1215, Terrain entities: 678, Textures: 10.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_minister_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_minister.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/han_bow.xml'

Loading skeleton definitions from 'art/skeletons/han_forge_wheel.xml'

Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'

Loading skeleton definitions from 'art/skeletons/han_nu.xml'

Loading skeleton definitions from 'art/skeletons/han_ram.xml'

Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/cypress_mediterranean_wild.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild.dae: Found convertible object 'Plane_023'

art/meshes/gaia/cypress_mediterranean_wild.dae: Converting 'Plane_023'

art/meshes/gaia/cypress_mediterranean_wild.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Found convertible object 'Plane_027'

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Converting 'Plane_025'

art/meshes/gaia/cypress_mediterranean_wild_6.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Found convertible object 'Plane_024'

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Converting 'Plane_024'

art/meshes/gaia/cypress_mediterranean_wild_2.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Found convertible object 'Plane_028'

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Converting 'Plane_029'

art/meshes/gaia/cypress_mediterranean_wild_7.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Found convertible object 'Plane_025'

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Converting 'Plane_026'

art/meshes/gaia/cypress_mediterranean_wild_3.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Found convertible object 'Plane_027'

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Converting 'Plane_027'

art/meshes/gaia/cypress_mediterranean_wild_5.dae: Found static geometry

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Starting conversion

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Running FixBrokenXML

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/cypress_mediterranean_wild_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Found convertible object 'Plane_026'

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Converting 'Plane_028'

art/meshes/gaia/cypress_mediterranean_wild_4.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/pace_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

art/meshes/gaia/pine_maritime_short_1.dae: Starting conversion

art/meshes/gaia/pine_maritime_short_1.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_short_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_short_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_short_1.dae: Found convertible object 'Plane_037'

art/meshes/gaia/pine_maritime_short_1.dae: Converting 'Plane_038'

art/meshes/gaia/pine_maritime_short_1.dae: Found static geometry

art/meshes/gaia/pine_maritime_short_1_needles.dae: Starting conversion

art/meshes/gaia/pine_maritime_short_1_needles.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_short_1_needles.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_short_1_needles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_short_1_needles.dae: Found convertible object 'Plane_038'

art/meshes/gaia/pine_maritime_short_1_needles.dae: Converting 'Plane_039'

art/meshes/gaia/pine_maritime_short_1_needles.dae: Found static geometry

art/meshes/gaia/pine_maritime_short_2.dae: Starting conversion

art/meshes/gaia/pine_maritime_short_2.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_short_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_short_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_short_2.dae: Found convertible object 'Plane_039'

art/meshes/gaia/pine_maritime_short_2.dae: Converting 'Plane_040'

art/meshes/gaia/pine_maritime_short_2.dae: Found static geometry

art/meshes/gaia/pine_maritime_short_2_needles.dae: Starting conversion

art/meshes/gaia/pine_maritime_short_2_needles.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_short_2_needles.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_short_2_needles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_short_2_needles.dae: Found convertible object 'Plane_040'

art/meshes/gaia/pine_maritime_short_2_needles.dae: Converting 'Plane_041'

art/meshes/gaia/pine_maritime_short_2_needles.dae: Found static geometry

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

Net client: Received message CClientsLoadingMessage { m_Clients: { { m_GUID: 356EAE9A11131BAF } } } of size 23 from server

Net message: ({status:"waiting_for_players", type:"netstatus"})

Net message: ({guids:["356EAE9A11131BAF"], type:"clients-loading"})

Net client: Received message CLoadedGameMessage { m_CurrentTurn: 0 } of size 7 from server

Net message: ({status:"active", type:"netstatus"})

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

Net client: Received message CEndCommandBatchMessage { m_Turn: 4, m_TurnLength: 200 } of size 9 from server

Net client: Received message CSyncErrorMessage { m_Turn: 1, m_HashExpected: <(\u00f5\u00be\u00e1=1\u0087\u00b4\u00c0<h{Xs\u0002, m_PlayerNames: { { m_Name: aki } } } of size 35 from server

ERROR: Out-Of-Sync on turn 1 Players: aki Dumping state to /home/aki/.config/0ad/logs/oos_dump.txt

Net message: ({path_replay:"/home/aki/.local/share/0ad/replays/0.0.26/2022-04-02_0002", path_oos_dump:"/home/aki/.config/0ad/logs/oos_dump.txt", hash:"057a90a1c77438b400a5a2869e8666a0", expectedHash:"3c28f5bee13d3187b4c03c687b587302", players:["aki"], turn:1, type:"out-of-sync"})

Net client: Received message CEndCommandBatchMessage { m_Turn: 5, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 6, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 7, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 8, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 9, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 10, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 11, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 12, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 13, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 14, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 15, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 16, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 17, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 18, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 19, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 20, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 21, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 22, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 23, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 24, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 25, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 26, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 27, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 28, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 29, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 30, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 31, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 32, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 33, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 34, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 35, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 36, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 37, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 38, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 39, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 40, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 41, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 42, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 43, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 44, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 45, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 46, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 47, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 48, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 49, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 50, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 51, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 52, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 53, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 54, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 55, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 56, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 57, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 58, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 59, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 60, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 61, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 62, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 63, m_TurnLength: 200 } of size 9 from server

Net client: Received message CEndCommandBatchMessage { m_Turn: 64, m_TurnLength: 200 } of size 9 from server

Net client: Disconnected

Net message: ({reason:1, status:"disconnected", type:"netstatus"})