Assertion failed: "0 && ("SpatialSubdivision Query too large. Results truncated.")"

Location: Spatial.h:90 (SpatialSubdivision::SubDivisionGrid::copy_items)



Call stack:



SpatialSubdivision::SubDivisionGrid::copy_items (spatial.h:90)

    this = (unavailable)

    out = 0x0019DAB4 -> 

        count = 1013 (0x000003F5)

        items = [1024] 

            1747 (0x000006D3)

            1944 (0x00000798)

            1341 (0x0000053D)

            1342 (0x0000053E)

            1343 (0x0000053F)

            1344 (0x00000540)

            2354 (0x00000932)

            2355 (0x00000933)

            2356 (0x00000934)

            2357 (0x00000935)

            2358 (0x00000936)

            2360 (0x00000938) ...





SpatialSubdivision::GetInRange (spatial.h:302)

    this = (unavailable)

    out = 0x0019DAB4 (see above)

    posMin = 

        X = 

            value = 22334669 (0x0154CCCD)



        Y = 

            value = 14505301 (0x00DD5555)





    posMax = 

        X = 

            value = 38063309 (0x0244CCCD)



        Y = 

            value = 30233941 (0x01CD5555)





    j1 = 14 (0x0000000E)

    i0 = 10 (0x0000000A)

    i1 = 18 (0x00000012)



SpatialSubdivision::GetNear (spatial.h:318)

    this = (unavailable)

    out = 0x0019DAB4 (see above)

    pos = 

        X = 

            value = 30198989 (0x01CCCCCD)



        Y = 

            value = 22369621 (0x01555555)





    range = 

        value = 7864320 (0x00780000)





CCmpRangeManager::PerformQuery (ccmprangemanager.cpp:933)

    this = (unavailable)

    q = 0x2136FFC0 -> 

        enabled = true 

        parabolic = true 

        source = 

            m_Id = 150 (0x00000096)

            m_ComponentCache = 0x154BBA38 -> { numInterfaces = 77 (0x0000004D), interfaces = [1] { 0x00000000 } }



        minRange = 

            value = 655360 (0x000A0000)



        maxRange = 

            value = 3932160 (0x003C0000)



        elevationBonus = 

            value = 0 (0x00000000)



        ownersMask = 4 (0x00000004)

        interface = 47 (0x0000002F)

        lastMatch = (unsupported vector<size_t >)

        flagsMask = [8] { 1 (0x01), 0 (0x00), 0 (0x00), 0 (0x00), 1 (0x01), 0 (0x00), 96 (0x60), 32 (0x20) }



    r = 0x0019EB30 -> (unsupported vector<size_t >)

    pos = 

        X = 

            value = 30198989 (0x01CCCCCD)



        Y = 

            value = 22369621 (0x01555555)





    pos3d = 

        X = 

            value = 30198989 (0x01CCCCCD)



        Y = 

            value = 1507281 (0x0016FFD1)



        Z = 

            value = 22369621 (0x01555555)





    ents = 

        count = 1013 (0x000003F5)

        items = [1024] 

            1747 (0x000006D3)

            1944 (0x00000798)

            1341 (0x0000053D)

            1342 (0x0000053E)

            1343 (0x0000053F)

            1344 (0x00000540)

            2354 (0x00000932)

            2355 (0x00000933)

            2356 (0x00000934)

            2357 (0x00000935)

            2358 (0x00000936)

            2360 (0x00000938) ...



    i = 14697997 (0x00E0460D)

    secondPosition = 

        X = 

            value = 30198989 (0x01CCCCCD)



        Y = 

            value = 1507281 (0x0016FFD1)



        Z = 

            value = 22369621 (0x01555555)





    ents = 

        count = 1013 (0x000003F5)

        items = [1024] 

            1747 (0x000006D3)

            1944 (0x00000798)

            1341 (0x0000053D)

            1342 (0x0000053E)

            1343 (0x0000053F)

            1344 (0x00000540)

            2354 (0x00000932)

            2355 (0x00000933)

            2356 (0x00000934)

            2357 (0x00000935)

            2358 (0x00000936)

            2360 (0x00000938) ...



    i = 360026872 (0x157592F8)



CCmpRangeManager::ExecuteActiveQueries (ccmprangemanager.cpp:847)

    this = (unavailable)

    removed = (unsupported vector<size_t >)

    added = (unsupported vector<size_t >)

    profile2__ = 

        m_Name = 0x0100DCBC -> "ExecuteActiveQueries"



    messages = (unsupported vector<pair<size_t,CMessageRangeUpdate> >)

    results = (unsupported vector<size_t >)

    cmpSourcePosition = 

        m = 0x1D7695E0 -> 

            

                m_EntityHandle = 

                    m_Id = 150 (0x00000096)

                    m_ComponentCache = 0x154BBA38 (see above)



                m_SimContext = 0x1E0D3000 -> 

                    m_ComponentManager = 0x1E0D3018 -> 

                        m_ScriptInterface = 

                            m = (auto_ptr<ScriptInterface_impl>)



                        m_SimContext = 0x1E0D3000 (see above)

                        m_SystemEntity = 

                            m_Id = 1 (0x00000001)

                            m_ComponentCache = 0x1CE232A8 -> { numInterfaces = 77 (0x0000004D), interfaces = [1] { 0x00000000 } }



                        m_CurrentComponent = 0 (0x00000000)

                        m_CurrentlyHotloading = false

                        m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)

                        m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)

                        m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)

                        m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)

                        m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)

                        m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                        m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                        m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)

                        m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                        m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)

                        m_DestructionQueue = (unsupported vector<size_t >)

                        m_NextScriptComponentTypeId = 92 (0x0000005C)

                        m_NextEntityId = 7398 (0x00001CE6)

                        m_NextLocalEntityId = 536870912 (0x20000000)

                        m_RNG = 

                            lcf = 

                                _x = 246579705298821 (0x0000E0434FBE3F85)







                    m_UnitManager = 0x21239D90 -> 

                        m_Units = (unsupported vector<CUnit * >)

                        m_ObjectManager = 0x1D0DB000 -> 

                            m_MeshManager = 0x1D0DAFC8 -> 

                                m_MeshMap = (unavailable - unspecified error 0x186A2 (0))

                                m_ColladaManager = 0x1D0DAFBC -> 

                                    m = 0x21002540 -> 

                                        dll = 

                                            m_Name = 0x010246C0 -> "Collada"

                                            m_Handle = 0x00000000



                                        (too much output; skipping to next top-level symbol)



                                    m_VFS = 

                                        px = 0x00568C20 -> (IVFS)

                                        pn = 

                                            pi_ = 0x00569C60 -> 

                                                use_count_ = 6 (0x00000006)

                                                weak_count_ = 1 (0x00000001)











                            m_SkeletonAnimManager = 0x1D0DAFE4 -> 

                                m_Animations = (unavailable - unspecified error 0x186A2 (0))

                                m_ColladaManager = 0x1D0DAFBC (see above)



                            m_Simulation = 0x15779BF0 -> 

                                m = 0x1E0D3000 (see above)



                            m_Objects = (unsupported map<CObjectManager::ObjectKey,CObjectEntry * >)

                            m_ObjectBases = (unsupported map<CStrW,CObjectBase * >)





                    m_Terrain = 0x35DAEE78 -> 

                        m_MapSize = 257 (0x00000101)

                        m_MapSizePatches = 16 (0x00000010)

                        m_Patches = 0x1FE70024 -> 

                            

                                m_WorldBounds = 

                                    m_Data = [2] 

                                        

                                            X = 0.000000 (0x00000000)

                                            Y = 0.000000 (0x00000000)

                                            Z = 0.000000 (0x00000000)



                                        

                                            X = 64.000000 (0x42800000)

                                            Y = 15.000000 (0x41700000)

                                            Z = 64.000000 (0x42800000)





                                m_Transform = 

                                    _11 = 1.000000 (0x3F800000)

                                    _21 = 0.000000 (0x00000000)

                                    _31 = 0.000000 (0x00000000)

                                    _41 = 0.000000 (0x00000000)

                                    _12 = 0.000000 (0x00000000)

                                    _22 = 1.000000 (0x3F800000)

                                    _32 = 0.000000 (0x00000000)

                                    _42 = 0.000000 (0x00000000)

                                    _13 = 0.000000 (0x00000000)

                                    _23 = 0.000000 (0x00000000)

                                    _33 = 1.000000 (0x3F800000)

                                    _43 = 0.000000 (0x00000000)

                                    _14 = 0.000000 (0x00000000)

                                    _24 = 0.000000 (0x00000000)

                                    _34 = 0.000000 (0x00000000)

                                    _44 = 1.000000 (0x3F800000)

                                    _data = [16] 

                                        1.000000 (0x3F800000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        1.000000 (0x3F800000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        1.000000 (0x3F800000)

                                        0.000000 (0x00000000) ...

                                    _data2d = [4] 

                                        [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                m_InvTransform = 

                                    _11 = 0.000000 (0x00000000)

                                    _21 = 0.000000 (0x00000000)

                                    _31 = 0.000000 (0x00000000)

                                    _41 = 0.000000 (0x00000000)

                                    _12 = 0.000000 (0x00000000)

                                    _22 = 0.000000 (0x00000000)

                                    _32 = 0.000000 (0x00000000)

                                    _42 = 0.000000 (0x00000000)

                                    _13 = 0.000000 (0x00000000)

                                    _23 = 0.000000 (0x00000000)

                                    _33 = 0.000000 (0x00000000)

                                    _43 = 0.000000 (0x00000000)

                                    _14 = 0.000000 (0x00000000)

                                    _24 = 0.000000 (0x00000000)

                                    _34 = 0.000000 (0x00000000)

                                    _44 = 0.000000 (0x00000000)

                                    _data = [16] 

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000)

                                        0.000000 (0x00000000) ...

                                    _data2d = [4] 

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                        [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }



                                m_RenderData = 0x00000000

                                m_BoundsValid = true 



                            m_bWillBeDrawn = false

                            m_MiniPatches = [16] 

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 -> 

                                            m_Tag = { (unsupported basic_string<char,char_traits<char> >) }

                                            m_pProperties = 

                                                px = 0x1D305A98 -> 

                                                    m_pParent = 

                                                        px = 0x1D2FA878 -> 

                                                            m_pParent = 

                                                                px = 0x00000000

                                                                pn = 

                                                                    pi_ = 0x00000000





                                                            m_BaseColor = 0 (0x00000000)

                                                            m_HasBaseColor = false

                                                            m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }

                                                            m_TextureAngle = 0.785398 (0x3F490FDB)

                                                            m_TextureSize = 32.000000 (0x42000000)

                                                            m_Groups = (unsupported vector<CTerrainGroup * >)



                                                        pn = 

                                                            pi_ = 0x21061640 -> 

                                                                use_count_ = 19 (0x00000013)

                                                                weak_count_ = 1 (0x00000001)







                                                    m_BaseColor = 0 (0x00000000)

                                                    m_HasBaseColor = false

                                                    m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }

                                                    m_TextureAngle = 0.785398 (0x3F490FDB)

                                                    m_TextureSize = 32.000000 (0x42000000)

                                                    m_Groups = (unsupported vector<CTerrainGroup * >)



                                                pn = 

                                                    pi_ = 0x21066908 -> 

                                                        use_count_ = 28 (0x0000001C)

                                                        weak_count_ = 1 (0x00000001)







                                            m_Material = 

                                                m_DiffuseTexture = 

                                                    px = 0x1E5302E0 -> 

                                                        m_Properties = 

                                                            m_Path = 

                                                                path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                                separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 }



                                                            m_Filter = 9987 (0x00002703)

                                                            m_WrapS = 10497 (0x00002901)

                                                            m_WrapT = 10497 (0x00002901)

                                                            m_Aniso = 2.000000 (0x40000000)



                                                        m_Handle = 40140341888 (0x00000009588D0280)

                                                        m_BaseColour = 4289044105 (0xFFA59E89)

                                                        m_State = LOADED

                                                        m_TextureManager = 0x0051FB08 -> 

                                                            m_VFS = 

                                                                px = 0x00568C20 (see above)

                                                                pn = 

                                                                    pi_ = 0x00569C60 (see above)





                                                            m_CacheLoader = 

                                                                m_VFS = 

                                                                    px = 0x00568C20 (see above)

                                                                    pn = 

                                                                        pi_ = 0x00569C60 (see above)





                                                                m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)



                                                            m_DisableGL = false

                                                            m_TextureConverter = 

                                                                m_VFS = 

                                                                    px = 0x00568C20 (see above)

                                                                    pn = 

                                                                        pi_ = 0x00569C60 (see above)





                                                                m_HighQuality = false

                                                                m_WorkerThread = 800 (0x00000320)

                                                                m_WorkerMutex = 0x119EEE10

                                                                m_WorkerSem = 0x0000031C

                                                                m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)

                                                                m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)

                                                                m_Shutdown = false



                                                            m_DefaultHandle = 65537 (0x0000000000010001)

                                                            m_ErrorHandle = 131074 (0x0000000000020002)

                                                            m_ErrorTexture = 

                                                                px = 0x00567660 -> 

                                                                    m_Properties = 

                                                                        m_Path = 

                                                                            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                                            separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 }



                                                                        m_Filter = 9987 (0x00002703)

                                                                        m_WrapS = 10497 (0x00002901)

                                                                        m_WrapT = 10497 (0x00002901)

                                                                        m_Aniso = 1.000000 (0x3F800000)



                                                                    m_Handle = 131074 (0x0000000000020002)

                                                                    m_BaseColour = 0 (0x00000000)

                                                                    m_State = LOADED

                                                                    m_TextureManager = 0x0051FB08 (see above)

                                                                    m_Self = 

                                                                        px = 0x00567660 (see above)

                                                                        pn = 

                                                                            pi_ = 0x105D6898 -> 

                                                                                use_count_ = 1 (0x00000001)

                                                                                weak_count_ = 2 (0x00000002)









                                                                pn = 

                                                                    pi_ = 0x105D6898 (see above)





                                                            m_TextureCache = (unavailable - unspecified error 0x186A2 (0))

                                                            m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0))

                                                            m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0))



                                                        m_Self = 

                                                            px = 0x1E5302E0 (see above)

                                                            pn = 

                                                                pi_ = 0x1E4B7048 -> 

                                                                    use_count_ = 3 (0x00000003)

                                                                    weak_count_ = 8 (0x00000008)









                                                    pn = 

                                                        pi_ = 0x1E4B7048 (see above)





                                                m_Samplers = (vector<CMaterial::TextureSampler >)

                                                m_ShaderEffect = 

                                                    m = 0x1E40ECD8 -> 

                                                        data = (unsupported basic_string<char,char_traits<char> >)

                                                        hash = 784405102 (0x2EC1126E)





                                                m_ShaderDefines = 

                                                    

                                                        m_Items = 0x0043DB70 -> 

                                                            items = (unsupported vector<pair<CStrIntern,CStrIntern> >)

                                                            hash = 0 (0x00000000)







                                                m_ConditionalDefines = 

                                                    m_Defines = (vector<CShaderConditionalDefines::CondDefine >)



                                                m_StaticUniforms = 

                                                    

                                                        m_Items = 0x1062AE90 -> 

                                                            items = (unsupported vector<pair<CStrIntern,CVector4D> >)

                                                            hash = 215572971 (0x0CD961EB)







                                                m_RenderQueries = 

                                                    m_Items = (unsupported vector<pair<int,CStrIntern> >)



                                                m_AlphaBlending = false

                                                m_PlayerID = 4294967295 (0xFFFFFFFF)



                                            m_TextureMatrix = 

                                                _11 = 0.022097 (0x3CB504F3)

                                                _21 = -0.022097 (0xBCB504F3)

                                                _31 = 0.000000 (0x00000000)

                                                _41 = 0.000000 (0x00000000)

                                                _12 = 0.000000 (0x00000000)

                                                _22 = 0.000000 (0x00000000)

                                                _32 = 0.000000 (0x00000000)

                                                _42 = 0.000000 (0x00000000)

                                                _13 = -0.022097 (0xBCB504F3)

                                                _23 = -0.022097 (0xBCB504F3)

                                                _33 = 0.000000 (0x00000000)

                                                _43 = 0.000000 (0x00000000)

                                                _14 = 0.000000 (0x00000000)

                                                _24 = 0.000000 (0x00000000)

                                                _34 = 0.000000 (0x00000000)

                                                _44 = 1.000000 (0x3F800000)

                                                _data = [16] 

                                                    0.022097 (0x3CB504F3)

                                                    -0.022097 (0xBCB504F3)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000)

                                                    -0.022097 (0xBCB504F3)

                                                    -0.022097 (0xBCB504F3)

                                                    0.000000 (0x00000000)

                                                    0.000000 (0x00000000) ...

                                                _data2d = [4] 

                                                    [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                    [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                            m_BaseColor = 0 (0x00000000)

                                            m_BaseColorValid = false

                                            m_Groups = (unsupported vector<CTerrainGroup * >)

                                            m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)



                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ...

                                [16] 

                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)



                                    

                                        Tex = 0x1E69C6D8 (see above)

                                        Priority = 6 (0x00000006)

 ... ...

                            m_X = 0 (0x00000000)

                            m_Z = 0 (0x00000000)

                            m_Parent = 0x35DAEE78 (see above)



                        m_Heightmap = 0x35511120 -> 10980 (0x2AE4)

                        m_BaseColour = 

                            R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }

                            G = 255 (0xFF)

                            B = 255 (0xFF)

                            A = 255 (0xFF)



                        m_HeightMipmap = 

                            m_MapSize = 257 (0x00000101)

                            m_Mipmap = (unsupported vector<SMipmap >)





                    m_SystemEntity = 

                        m_Id = 1 (0x00000001)

                        m_ComponentCache = 0x1CE232A8 (see above)













CCmpRangeManager::HandleMessage (ccmprangemanager.cpp:547)

    this = (unavailable)

    msg = 0x0019EC2C -> 

        m_Cached = 

            m_Val = 

                px = 0x00000000

                pn = 

                    pi_ = 0x00000000









    __formal = false

    cmpVision = 

        m = 0x0019EC2C (see above)



    cmpPosition = 

        m = 0x0019EC2C (see above)



    entdata = 

        x = 

            value = 643116508 (0x26552DDC)



        z = 

            value = 16450176 (0x00FB0280)



        visionRange = 

            value = 504180736 (0x1E0D3000)



        retainInFog = 0 (0x00)

        owner = 0 (0x00)

        inWorld = 0 (0x00)

        flags = 0 (0x00)



    ent = 1698860 (0x0019EC2C)

    it = 

        (iterator<forward_iterator_tag,EntityMap<EntityData>::key_val<size_t,EntityData>,int,EntityMap<EntityData>::key_val<size_t,EntityData> *,EntityMap<EntityData>::key_val<size_t,EntityData> &>)

        val = 0x1E0D304C -> 

            first = 3200385024 (0xBEC20000)

            second = 

                x = 

                    value = 906369872 (0x36061B50)



                z = 

                    value = 61 (0x0000003D)



                visionRange = 

                    value = 3200385024 (0xBEC20000)



                retainInFog = [8] { 40 (0x28), 243 (0xF3), 218 (0xDA), 53 (0x35), 37 (0x25), 0 (0x00), 0 (0x00), 0 (0x00) }

                owner = 243 (0xF3)

                inWorld = 218 (0xDA)

                flags = 53 (0x35)







    from = 

        X = 

            value = 504180736 (0x1E0D3000)



        Y = 

            value = 0 (0x00000000)





    to = 

        X = 

            value = 16450176 (0x00FB0280)



        Y = 

            value = 504180736 (0x1E0D3000)





    to = 

        X = 

            value = 504180736 (0x1E0D3000)



        Y = 

            value = 0 (0x00000000)





    from = 

        X = 

            value = 504180736 (0x1E0D3000)



        Y = 

            value = 0 (0x00000000)





    it = 

        (iterator<forward_iterator_tag,EntityMap<EntityData>::key_val<size_t,EntityData>,int,EntityMap<EntityData>::key_val<size_t,EntityData> *,EntityMap<EntityData>::key_val<size_t,EntityData> &>)

        val = 0x0019EC2C (see above)



    pos = 

        X = 

            value = 504180736 (0x1E0D3000)



        Y = 

            value = 0 (0x00000000)





    ent = 906368592 (0x36061650)

    it = 

        (iterator<forward_iterator_tag,EntityMap<EntityData>::key_val<size_t,EntityData>,int,EntityMap<EntityData>::key_val<size_t,EntityData> *,EntityMap<EntityData>::key_val<size_t,EntityData> &>)

        val = 0x0019EC2C (see above)



    pos = 

        X = 

            value = 504180736 (0x1E0D3000)



        Y = 

            value = 0 (0x00000000)





    cmpVision = 

        m = 0x0019EC2C (see above)



    newRange = 

        value = 1698860 (0x0019EC2C)



    it = 

        (iterator<forward_iterator_tag,EntityMap<EntityData>::key_val<size_t,EntityData>,int,EntityMap<EntityData>::key_val<size_t,EntityData> *,EntityMap<EntityData>::key_val<size_t,EntityData> &>)

        val = 0x0019EC2C (see above)





CComponentManager::BroadcastMessage (componentmanager.cpp:891)

    this = (unavailable)

    msg = 0x210027D0 -> 

        m_Cached = 

            m_Val = 

                px = 0x00000025

                pn = 

                    pi_ = 0x0000002E









    it = (_Tree<<int,vector<int >>::const_iterator)

    ctit = (unsupported _Vector_const_iterator<int >)

    emap = (_Tree<<int,map<size_t,IComponent * >>::const_iterator)



CSimulation2Impl::UpdateComponents (simulation2.cpp:499)

    simContext = 0x1E0D3000 (see above)

    turnLengthFixed = 

        value = 13107 (0x00003333)



    commands = 0x0019F3C0 -> (unsupported vector<SimulationCommand >)

    msgTurnStart = 

        

            m_Cached = 

                m_Val = 

                    px = 0x00000000

                    pn = 

                        pi_ = 0x00000000











    componentManager = 0x1E0D3018 (see above)

    cmpPathfinder = 

        m = 0x36A8FAD8 -> 

            

                m_EntityHandle = 

                    m_Id = 1 (0x00000001)

                    m_ComponentCache = 0x1CE232A8 (see above)



                m_SimContext = 0x1E0D3000 (see above)







    msgUpdate = 

        

            m_Cached = 

                m_Val = 

                    px = 0x00000000

                    pn = 

                        pi_ = 0x00000000









        turnLength = 

            value = 13107 (0x00003333)





    msgUpdate = 

        

            m_Cached = 

                m_Val = 

                    px = 0x00000000

                    pn = 

                        pi_ = 0x00000000









        turnLength = 

            value = 13107 (0x00003333)





    msgUpdate = 

        

            m_Cached = 

                m_Val = 

                    px = 0x00000000

                    pn = 

                        pi_ = 0x00000000









        turnLength = 

            value = 13107 (0x00003333)





    msgUpdate = 

        

            m_Cached = 

                m_Val = 

                    px = 0x00000000

                    pn = 

                        pi_ = 0x00000000









        turnLength = 

            value = 13107 (0x00003333)







CSimulation2Impl::Update (simulation2.cpp:368)

    this = (unavailable)

    turnLength = 200 (0x000000C8)

    commands = 0x0019F3C0 (see above)

    profile2__ = 

        m_Name = 0x01007724 -> "sim update"



    primaryStateBefore = 

        state = (basic_stringstream<char,char_traits<char> >)

        debug = (basic_stringstream<char,char_traits<char> >)

        hash = (unsupported basic_string<char,char_traits<char> >)



    secondaryTerrain = 

        m_MapSize = 0 (0x00000000)

        m_MapSizePatches = 0 (0x00000000)

        m_Patches = 0x00000000

        m_Heightmap = 0x00000000

        m_BaseColour = 

            R = 16 (0x10)

            G = 241 (0xF1)

            B = 187 (0xBB)

            A = 0 (0x00)



        m_HeightMipmap = 

            m_MapSize = 28 (0x0000001C)

            m_Mipmap = (unsupported vector<SMipmap >)





    secondaryStateBefore = 

        state = (basic_stringstream<char,char_traits<char> >)

        debug = (basic_stringstream<char,char_traits<char> >)

        hash = (unsupported basic_string<char,char_traits<char> >)



    mapType = (unsupported basic_string<char,char_traits<char> >)

    primaryStateAfter = 

        state = (basic_stringstream<char,char_traits<char> >)

        debug = (basic_stringstream<char,char_traits<char> >)

        hash = (unsupported basic_string<char,char_traits<char> >)



    secondaryComponentManager = 

        m_ScriptInterface = 

            m = (auto_ptr<ScriptInterface_impl>)



        m_SimContext = 0x00000000

        m_SystemEntity = 

            m_Id = 0 (0x00000000)

            m_ComponentCache = 0x00000000



        m_CurrentComponent = 0 (0x00000000)

        m_CurrentlyHotloading = false

        m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)

        m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)

        m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)

        m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)

        m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)

        m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

        m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

        m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)

        m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

        m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)

        m_DestructionQueue = (unsupported vector<size_t >)

        m_NextScriptComponentTypeId = 0 (0x00000000)

        m_NextEntityId = 0 (0x00000000)

        m_NextLocalEntityId = 0 (0x00000000)

        m_RNG = 

            lcf = 

                _x = 0 (0x0000000000000000)







    secondaryStateAfter = 

        state = (basic_stringstream<char,char_traits<char> >)

        debug = (basic_stringstream<char,char_traits<char> >)

        hash = (unsupported basic_string<char,char_traits<char> >)



    secondaryContext = 

        m_ComponentManager = 0x00000001

        m_UnitManager = 0x16544D20 -> 

            m_Units = (unsupported vector<CUnit * >)

            m_ObjectManager = 0x00000000



        m_Terrain = 0x00000000

        m_SystemEntity = 

            m_Id = 0 (0x00000000)

            m_ComponentCache = 0x00000000





    mapFile = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

    mapfilename = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 62400





CNetTurnManager::Update (netturnmanager.cpp:173)

    this = (unavailable)

    simFrameLength = 0.000000 (0x00000002)

    maxTurns = 1 (0x00000001)

    i = 0 (0x00000000)

    commands = (unsupported vector<SimulationCommand >)

    profile2__ = 

        m_Name = 0x00E530ED -> [8] { 131, 199, 4, 59 (';'), 190, 132, 2, 0 }



    stream = (basic_stringstream<char,char_traits<char> >)

    it = (_Tree<<size_t,vector<SimulationCommand >>::iterator)



CGame::Update (game.cpp:290)

    this = (unavailable)

    deltaRealTime = 0.0414646 (0x3FA53ADA00000000)

    doInterpolate = true 

    deltaSimTime = 0.0414646 (0x3FA53ADA00000000)

    profile2__ = 

        m_Name = 0x00000000





Frame (main.cpp:379)

    realTimeSinceLastFrame = 0.041465 (0x3D29D6D0)

    need_update = true 

    profile2__ = 

        m_Name = 0x01003724 -> "frame"



    need_render = true 

    profile2__ = 

        m_Name = 0x01003724 (see above)



    profile2__ = 

        m_Name = 0x01003724 (see above)





RunGameOrAtlas (main.cpp:508)

    argc = 1 (0x00000001)

    argv = 0x0043E190 -> 0x005677D8 -> "C:\0AD SVN\Copy\ps\binaries\system\pyrogenesis.exe"

    args = 

        m_Args = (unsupported vector<pair<CStr8,CStr8> >)

        m_Arg0 = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 92 ('\')





    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 4



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 28470



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 16



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 65535



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 62928



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0





    replay = 

        m_Stream = 0x00000000



    mod = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 9904



    zip = 

        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

        separator = 14224



    paths = 

        m_root = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 4



        m_rdata = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 28470



        m_gameData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 1



        m_userData = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 16



        m_config = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 65535



        m_cache = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 62928



        m_logs = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 0





    builder = 

        m_VFS = 

            px = 0x0043E1A4 -> (IVFS)

            pn = 

                pi_ = 0x010826C4 -> 

                    use_count_ = 0 (0x00000000)

                    weak_count_ = 509648600 (0x1E609ED8)







        m_Files = (unsupported vector<Path >)

        m_TempDir = 

            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

            separator = 30744







main (main.cpp:551)

    argc = 1 (0x00000001)

    argv = 0x0043E190 (see above)



wmain (wseh.cpp:380)

    argc = 1 (0x00000001)

    argv = 0x0043EE30 -> 0x0043EE38 -> "C:\0AD SVN\Copy\ps\binaries\system\pyrogenesis.exe"

    utf8_argv = (unsupported vector<char * >)

    ret = 0 (0x00000000)

    utf8 = (unsupported basic_string<char,char_traits<char> >)



CallStartupWithinTryBlock (wseh.cpp:397)

    ret = 0 (0x00000000)



RtlInitializeExceptionChain (:0)



RtlInitializeExceptionChain (:0)





errno = 0 (No error reported here)

OS error = 0 (no error code was set)




====================================

SVN Revision: 13881

System info:

(generated 2013-09-22 03:01:59 UTC)



OS             : Win7 SP 1 (6.1.7601)

CPU            : x86, Intel Core i5       M 460  @ 2.53GHz (1x2x2), 2.53 GHz

Memory         : 4096 MiB; 1844 MiB free

Graphics Card  : Intel Intel(R) HD Graphics

OpenGL Drivers : 2.1.0 - Build 8.15.10.2119; atioglxx.dll (6.14.10.9117), ig4icd32.dll (8.15.10.2119), ig4icd64.dll (8.15.10.2119)

Video Mode     : 1366x768:32

Sound Card     : Realtek High Definition Audio; Sonido Intel(R) para pantallas; 

Sound Drivers  : 



OpenGL Extensions: 

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_texture_edge_clamp

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_pixel

GL_ARB_texture_float

GL_ARB_pixel_buffer_object

GL_EXT_framebuffer_object

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_EXT_draw_buffers2

GL_WIN_swap_hint

GL_EXT_texture_sRGB

GL_EXT_packed_float

GL_EXT_texture_shared_exponent

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_NV_conditional_render

GL_EXT_texture_swizzle

GL_ARB_framebuffer_sRGB

GL_EXT_packed_depth_stencil

GL_ARB_depth_buffer_float

GL_EXT_transform_feedback

GL_EXT_framebuffer_blit

GL_ARB_vertex_array_object 



SMBIOS: 



[Bios]

  vendor: "American Megatrends Inc."

  version: "R1100Y8"

  startSegment: F000

  releaseDate: "08/17/2010"

  flags: pci|plug_and_play|upgradable|shadowing|escd|boot_cd|selectable_boot|edd|int9|int10

  flags1: acpi|usb_legacy|agp|smart_battery

  flags2: bios_boot|function_key_boot|targeted_content_distribution

  size: 4 MiB



[System]

  manufacturer: "Sony Corporation"

  productName: "VPCEB36GM"

  version: "C606DV7B"

  serialNumber: "27528130-3014275"

  uuid0: 11DDD74BC2315460

  uuid1: E419E1494254E78A

  wakeUpType: power_switch

  skuNumber: "N/A"

  family: "VAIO"



[Baseboard]

  manufacturer: "Sony Corporation"

  product: "VAIO"

  version: "N/A"

  serialNumber: "N/A"

  assetTag: "N/A"

  flags: motherboard



[Chassis]

  manufacturer: "Sony Corporation"

  type: notebook

  version: "N/A"

  serialNumber: "N/A"

  assetTag: "N/A"

  state: ok

  powerState: ok

  thermalState: ok

  securityStatus: none



[Processor]

  socket: "N/A"

  type: CPU

  family: 205

  manufacturer: "GenuineIntel"

  id: BFEBFBFF00020655

  version: "Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz"

  voltage: 14 dV

  externalClockFrequency: 133 MHz

  maxFrequency: 2533 MHz

  bootFrequency: 2533 MHz

  status: enabled

  upgrade: none

  hL1: 5

  hL2: 6

  hL3: 7

  serialNumber: "N/A"

  assetTag: "N/A"

  partNumber: "N/A"

  populated: true



[Cache]

  designation: "L1 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: other

  associativity: A4

  level: 1

  location: internal

  mode: write_through

  maxSize: 128 KiB

  installedSize: 128 KiB



[Cache]

  designation: "L2 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A8

  level: 2

  location: internal

  mode: write_through

  maxSize: 512 KiB

  installedSize: 512 KiB



[Cache]

  designation: "L3 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A12

  level: 3

  location: internal

  mode: write_back

  maxSize: 3 MiB

  installedSize: 3 MiB



[MemoryArray]

  location: motherboard

  use: system

  ecc: none

  numDevices: 2



[MemoryDevice]

  hMemoryArray: 9

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "SODIMM1"

  bank: "Bank 0"

  type: DDR3

  typeFlags: unknown

  size: 2 GiB



[MemoryDevice]

  hMemoryArray: 9

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "SODIMM2"

  bank: "Bank 1"

  type: DDR3

  typeFlags: unknown

  size: 2 GiB



[MemoryArrayMappedAddress]

  hMemoryArray: 9

  partitionWidth: 2

  endAddress: FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 10

  hMemoryArrayMappedAddress: 14

  endAddress: 7FFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 12

  hMemoryArrayMappedAddress: 14

  startAddress: 80000000

  endAddress: FFFFFC00



[SystemBoot]

  status: no_error





====================================

Main log:

(unavailable)

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