Assertion failed: "0 && ("SpatialSubdivision Query too large. Results truncated.")"

Location: Spatial.h:90 (SpatialSubdivision::SubDivisionGrid::copy_items)



Call stack:



SpatialSubdivision::SubDivisionGrid::copy_items (spatial.h:90)

    this = (unavailable)

    out = 0x0036E2D4 -> 

        count = 1023 (0x000003FF)

        items = [1024] 

            4895 (0x0000131F)

            4896 (0x00001320)

            4897 (0x00001321)

            4898 (0x00001322)

            4899 (0x00001323)

            4900 (0x00001324)

            4901 (0x00001325)

            4902 (0x00001326)

            4903 (0x00001327)

            6698 (0x00001A2A)

            6699 (0x00001A2B)

            6702 (0x00001A2E) ...





SpatialSubdivision::GetInRange (spatial.h:302)

    this = (unavailable)

    out = 0x0036E2D4 (see above)

    posMin = 

        X = 

            value = 35238712 (0x0219B338)



        Y = 

            value = 26825208 (0x019951F8)





    posMax = 

        X = 

            value = 58831672 (0x0381B338)



        Y = 

            value = 50418168 (0x030151F8)





    j1 = 24 (0x00000018)

    i0 = 16 (0x00000010)

    i1 = 28 (0x0000001C)



SpatialSubdivision::GetNear (spatial.h:318)

    this = (unavailable)

    out = 0x0036E2D4 (see above)

    pos = 

        X = 

            value = 47035192 (0x02CDB338)



        Y = 

            value = 38621688 (0x024D51F8)





    range = 

        value = 11796480 (0x00B40000)





CCmpRangeManager::PerformQuery (ccmprangemanager.cpp:970)

    this = (unavailable)

    q = 0x0036F340 -> 

        enabled = false

        parabolic = false

        source = 

            m_Id = 536870966 (0x20000036)

            m_ComponentCache = 0x41C3A8D0 -> { numInterfaces = 77 (0x0000004D), interfaces = [1] { 0x00000000 } }



        minRange = 

            value = 0 (0x00000000)



        maxRange = 

            value = 11796480 (0x00B40000)



        elevationBonus = 

            value = 0 (0x00000000)



        ownersMask = 4 (0x00000004)

        interface = 43 (0x0000002B)

        lastMatch = (unsupported vector<size_t >)

        flagsMask = [8] { 1 (0x01), 20 (0x14), 252 (0xFC), 67 (0x43), 184 (0xB8), 243 (0xF3), 54 (0x36), 0 (0x00) }



    r = 0x0036F374 -> (unsupported vector<size_t >)

    pos = 

        X = 

            value = 47035192 (0x02CDB338)



        Y = 

            value = 38621688 (0x024D51F8)





    pos3d = 

        X = 

            value = 1360777384 (0x511BD0A8)



        Y = 

            value = 377364392 (0x167E1FA8)



        Z = 

            value = 362215656 (0x1596F8E8)





    ents = 

        count = 1023 (0x000003FF)

        items = [1024] 

            4895 (0x0000131F)

            4896 (0x00001320)

            4897 (0x00001321)

            4898 (0x00001322)

            4899 (0x00001323)

            4900 (0x00001324)

            4901 (0x00001325)

            4902 (0x00001326)

            4903 (0x00001327)

            6698 (0x00001A2A)

            6699 (0x00001A2B)

            6702 (0x00001A2E) ...



    i = 16139789 (0x00F6460D)

    secondPosition = 

        X = 

            value = 0 (0x00000000)



        Y = 

            value = 536870966 (0x20000036)



        Z = 

            value = 1103341776 (0x41C3A8D0)





    ents = 

        count = 1023 (0x000003FF)

        items = [1024] 

            4895 (0x0000131F)

            4896 (0x00001320)

            4897 (0x00001321)

            4898 (0x00001322)

            4899 (0x00001323)

            4900 (0x00001324)

            4901 (0x00001325)

            4902 (0x00001326)

            4903 (0x00001327)

            6698 (0x00001A2A)

            6699 (0x00001A2B)

            6702 (0x00001A2E) ...



    i = 362215656 (0x1596F8E8)



CCmpRangeManager::ExecuteQuery (ccmprangemanager.cpp:752)

    this = (unavailable)

    source = 536870966 (0x20000036)

    minRange = 

        value = 0 (0x00000000)



    maxRange = 

        value = 11796480 (0x00B40000)



    owners = (unsupported vector<int >)

    requiredInterface = 43 (0x0000002B)

    pos = 

        X = 

            value = 0 (0x00000000)



        Y = 

            value = 1360777224 (0x511BD008)





    r = (unsupported vector<size_t >)

    q = 

        enabled = false

        parabolic = false

        source = 

            m_Id = 536870966 (0x20000036)

            m_ComponentCache = 0x41C3A8D0 (see above)



        minRange = 

            value = 0 (0x00000000)



        maxRange = 

            value = 11796480 (0x00B40000)



        elevationBonus = 

            value = 0 (0x00000000)



        ownersMask = 4 (0x00000004)

        interface = 43 (0x0000002B)

        lastMatch = (unsupported vector<size_t >)

        flagsMask = 1 (0x01)





ScriptInterface_NativeMethodWrapper<std::vector<unsigned int,std::allocator<unsigned int> >,ICmpRangeManager>::call<unsigned int,CFixed<int,2147483647,32,15,16,65536>,CFixed<int,2147483647,32,15,16,65536>,std::vector<int,std::allocator<int> >,int,std::vector<unsigned int,std::allocator<unsigned int> > (__thiscall ICmpRangeManager::*)(unsigned int,CFixed<int,2147483647,32,15,16,65536>,CFixed<int,2147483647,32,15,16,65536>,std::vector<int,std::allocator<int> >,int)> (nativewrapperdefns.h:59)

    cx = 0x167E1FA8 -> (JSContext)

    rval = 0x0036F444 -> -281466386776064 (0xFFFF000200000000)

    c = 0x1596F8E8 -> 

        

            m_EntityHandle = 

                m_Id = 1 (0x00000001)

                m_ComponentCache = 0x158B6738 -> { numInterfaces = 77 (0x0000004D), interfaces = [1] { 0x00000000 } }



            m_SimContext = 0x159186E8 -> 

                m_ComponentManager = 0x15918700 -> 

                    m_ScriptInterface = 

                        m = (auto_ptr<ScriptInterface_impl>)



                    m_SimContext = 0x159186E8 (see above)

                    m_SystemEntity = 

                        m_Id = 1 (0x00000001)

                        m_ComponentCache = 0x158B6738 (see above)



                    m_CurrentComponent = 0 (0x00000000)

                    m_CurrentlyHotloading = false

                    m_ComponentTypesById = (unsupported map<int,CComponentManager::ComponentType >)

                    m_ComponentsByInterface = (unsupported vector<boost::unordered::unordered_map<size_t,IComponent *,boost::hash<size_t>,equal_to<size_t> > >)

                    m_ComponentsByTypeId = (unsupported map<int,map<size_t,IComponent * > >)

                    m_LocalMessageSubscriptions = (unsupported map<int,vector<int > >)

                    m_GlobalMessageSubscriptions = (unsupported map<int,vector<int > >)

                    m_ComponentTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                    m_MessageTypeIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                    m_MessageTypeNamesById = (unsupported map<int,basic_string<char,char_traits<char> > >)

                    m_InterfaceIdsByName = (unsupported map<basic_string<char,char_traits<char> >,int >)

                    m_ComponentCaches = (unsupported map<size_t,SEntityComponentCache * >)

                    m_DestructionQueue = (unsupported vector<size_t >)

                    m_NextScriptComponentTypeId = 92 (0x0000005C)

                    m_NextEntityId = 9090 (0x00002382)

                    m_NextLocalEntityId = 536870967 (0x20000037)

                    m_RNG = 

                        lcf = 

                            _x = 81675429550213 (0x00004A488AF71885)







                m_UnitManager = 0x106218A0 -> 

                    m_Units = (unsupported vector<CUnit * >)

                    m_ObjectManager = 0x1596B308 -> 

                        m_MeshManager = 0x1596B2D0 -> 

                            m_MeshMap = (unavailable - unspecified error 0x186A2 (0))

                            m_ColladaManager = 0x1596B2C4 -> 

                                m = 0x1062F398 -> 

                                    dll = 

                                        m_Name = 0x011846C0 -> "Collada"

                                        m_Handle = 0x72140000



                                    set_logger = 0x72145B00 -> (set_logger)

                                    set_skeleton_definitions = 0x72145CC0 -> (set_skeleton_definitions)

                                    (too much output; skipping to next top-level symbol)



                                m_VFS = 

                                    px = 0x00C68C20 -> (IVFS)

                                    pn = 

                                        pi_ = 0x00C69C60 -> 

                                            use_count_ = 6 (0x00000006)

                                            weak_count_ = 1 (0x00000001)











                        m_SkeletonAnimManager = 0x1596B2EC -> 

                            m_Animations = (unavailable - unspecified error 0x186A2 (0))

                            m_ColladaManager = 0x1596B2C4 (see above)



                        m_Simulation = 0x159A4700 -> 

                            m = 0x159186E8 (see above)



                        m_Objects = (unsupported map<CObjectManager::ObjectKey,CObjectEntry * >)

                        m_ObjectBases = (unsupported map<CStrW,CObjectBase * >)





                m_Terrain = 0x1063FDE8 -> 

                    m_MapSize = 257 (0x00000101)

                    m_MapSizePatches = 16 (0x00000010)

                    m_Patches = 0x2F260024 -> 

                        

                            m_WorldBounds = 

                                m_Data = [2] 

                                    

                                        X = 0.000000 (0x00000000)

                                        Y = 0.000000 (0x00000000)

                                        Z = 0.000000 (0x00000000)



                                    

                                        X = 64.000000 (0x42800000)

                                        Y = 21.000000 (0x41A80000)

                                        Z = 64.000000 (0x42800000)





                            m_Transform = 

                                _11 = 1.000000 (0x3F800000)

                                _21 = 0.000000 (0x00000000)

                                _31 = 0.000000 (0x00000000)

                                _41 = 0.000000 (0x00000000)

                                _12 = 0.000000 (0x00000000)

                                _22 = 1.000000 (0x3F800000)

                                _32 = 0.000000 (0x00000000)

                                _42 = 0.000000 (0x00000000)

                                _13 = 0.000000 (0x00000000)

                                _23 = 0.000000 (0x00000000)

                                _33 = 1.000000 (0x3F800000)

                                _43 = 0.000000 (0x00000000)

                                _14 = 0.000000 (0x00000000)

                                _24 = 0.000000 (0x00000000)

                                _34 = 0.000000 (0x00000000)

                                _44 = 1.000000 (0x3F800000)

                                _data = [16] 

                                    1.000000 (0x3F800000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    1.000000 (0x3F800000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    1.000000 (0x3F800000)

                                    0.000000 (0x00000000) ...

                                _data2d = [4] 

                                    [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                            m_InvTransform = 

                                _11 = 0.000000 (0x00000000)

                                _21 = 0.000000 (0x00000000)

                                _31 = 0.000000 (0x00000000)

                                _41 = 0.000000 (0x00000000)

                                _12 = 0.000000 (0x00000000)

                                _22 = 0.000000 (0x00000000)

                                _32 = 0.000000 (0x00000000)

                                _42 = 0.000000 (0x00000000)

                                _13 = 0.000000 (0x00000000)

                                _23 = 0.000000 (0x00000000)

                                _33 = 0.000000 (0x00000000)

                                _43 = 0.000000 (0x00000000)

                                _14 = 0.000000 (0x00000000)

                                _24 = 0.000000 (0x00000000)

                                _34 = 0.000000 (0x00000000)

                                _44 = 0.000000 (0x00000000)

                                _data = [16] 

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000)

                                    0.000000 (0x00000000) ...

                                _data2d = [4] 

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                    [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }



                            m_RenderData = 0x00000000

                            m_BoundsValid = true 



                        m_bWillBeDrawn = false

                        m_MiniPatches = [16] 

                            [16] 

                                

                                    Tex = 0x1DE55848 -> 

                                        m_Tag = { (unsupported basic_string<char,char_traits<char> >) }

                                        m_pProperties = 

                                            px = 0x1063C1A8 -> 

                                                m_pParent = 

                                                    px = 0x1063C0B8 -> 

                                                        m_pParent = 

                                                            px = 0x158D6C88 -> 

                                                                m_pParent = 

                                                                    px = 0x00000000

                                                                    pn = 

                                                                        pi_ = 0x00000000





                                                                m_BaseColor = 0 (0x00000000)

                                                                m_HasBaseColor = false

                                                                m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }

                                                                m_TextureAngle = 0.785398 (0x3F490FDB)

                                                                m_TextureSize = 32.000000 (0x42000000)

                                                                m_Groups = (unsupported vector<CTerrainGroup * >)



                                                            pn = 

                                                                pi_ = 0x15A20448 -> 

                                                                    use_count_ = 19 (0x00000013)

                                                                    weak_count_ = 1 (0x00000001)







                                                        m_BaseColor = 0 (0x00000000)

                                                        m_HasBaseColor = false

                                                        m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }

                                                        m_TextureAngle = 0.785398 (0x3F490FDB)

                                                        m_TextureSize = 32.000000 (0x42000000)

                                                        m_Groups = (unsupported vector<CTerrainGroup * >)



                                                    pn = 

                                                        pi_ = 0x1DE54C50 -> 

                                                            use_count_ = 28 (0x0000001C)

                                                            weak_count_ = 1 (0x00000001)







                                                m_BaseColor = 0 (0x00000000)

                                                m_HasBaseColor = false

                                                m_MovementClass = { (unsupported basic_string<char,char_traits<char> >) }

                                                m_TextureAngle = 0.785398 (0x3F490FDB)

                                                m_TextureSize = 48.000000 (0x42400000)

                                                m_Groups = (unsupported vector<CTerrainGroup * >)



                                            pn = 

                                                pi_ = 0x1DE572A8 -> 

                                                    use_count_ = 1 (0x00000001)

                                                    weak_count_ = 1 (0x00000001)







                                        m_Material = 

                                            m_DiffuseTexture = 

                                                px = 0x1DD51F60 -> 

                                                    m_Properties = 

                                                        m_Path = 

                                                            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                            separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 }



                                                        m_Filter = 9987 (0x00002703)

                                                        m_WrapS = 10497 (0x00002901)

                                                        m_WrapT = 10497 (0x00002901)

                                                        m_Aniso = 2.000000 (0x40000000)



                                                    m_Handle = 21111767294 (0x00000004EA5C00FE)

                                                    m_BaseColour = 4285431604 (0xFF6E7F34)

                                                    m_State = LOADED

                                                    m_TextureManager = 0x007CFB08 -> 

                                                        m_VFS = 

                                                            px = 0x00C68C20 (see above)

                                                            pn = 

                                                                pi_ = 0x00C69C60 (see above)





                                                        m_CacheLoader = 

                                                            m_VFS = 

                                                                px = 0x00C68C20 (see above)

                                                                pn = 

                                                                    pi_ = 0x00C69C60 (see above)





                                                            m_FileExtension = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)



                                                        m_DisableGL = false

                                                        m_TextureConverter = 

                                                            m_VFS = 

                                                                px = 0x00C68C20 (see above)

                                                                pn = 

                                                                    pi_ = 0x00C69C60 (see above)





                                                            m_HighQuality = false

                                                            m_WorkerThread = 804 (0x00000324)

                                                            m_WorkerMutex = 0x11A012A0

                                                            m_WorkerSem = 0x00000320

                                                            m_RequestQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionRequest> >)

                                                            m_ResultQueue = (unsupported deque<boost::shared_ptr<CTextureConverter::ConversionResult> >)

                                                            m_Shutdown = false



                                                        m_DefaultHandle = 65537 (0x0000000000010001)

                                                        m_ErrorHandle = 131074 (0x0000000000020002)

                                                        m_ErrorTexture = 

                                                            px = 0x00C67660 -> 

                                                                m_Properties = 

                                                                    m_Path = 

                                                                        path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                                        separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 }



                                                                    m_Filter = 9987 (0x00002703)

                                                                    m_WrapS = 10497 (0x00002901)

                                                                    m_WrapT = 10497 (0x00002901)

                                                                    m_Aniso = 1.000000 (0x3F800000)



                                                                m_Handle = 131074 (0x0000000000020002)

                                                                m_BaseColour = 0 (0x00000000)

                                                                m_State = LOADED

                                                                m_TextureManager = 0x007CFB08 (see above)

                                                                m_Self = 

                                                                    px = 0x00C67660 (see above)

                                                                    pn = 

                                                                        pi_ = 0x105D6898 -> 

                                                                            use_count_ = 1 (0x00000001)

                                                                            weak_count_ = 2 (0x00000002)









                                                            pn = 

                                                                pi_ = 0x105D6898 (see above)





                                                        m_TextureCache = (unavailable - unspecified error 0x186A2 (0))

                                                        m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0))

                                                        m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0))



                                                    m_Self = 

                                                        px = 0x1DD51F60 (see above)

                                                        pn = 

                                                            pi_ = 0x1DE572C0 -> 

                                                                use_count_ = 3 (0x00000003)

                                                                weak_count_ = 8 (0x00000008)









                                                pn = 

                                                    pi_ = 0x1DE572C0 (see above)





                                            m_Samplers = (vector<CMaterial::TextureSampler >)

                                            m_ShaderEffect = 

                                                m = 0x1DCF4380 -> 

                                                    data = (unsupported basic_string<char,char_traits<char> >)

                                                    hash = 784405102 (0x2EC1126E)





                                            m_ShaderDefines = 

                                                

                                                    m_Items = 0x006EDB70 -> 

                                                        items = (unsupported vector<pair<CStrIntern,CStrIntern> >)

                                                        hash = 0 (0x00000000)







                                            m_ConditionalDefines = 

                                                m_Defines = (vector<CShaderConditionalDefines::CondDefine >)



                                            m_StaticUniforms = 

                                                

                                                    m_Items = 0x10621BC0 -> 

                                                        items = (unsupported vector<pair<CStrIntern,CVector4D> >)

                                                        hash = 215572971 (0x0CD961EB)







                                            m_RenderQueries = 

                                                m_Items = (unsupported vector<pair<int,CStrIntern> >)



                                            m_AlphaBlending = false

                                            m_PlayerID = 4294967295 (0xFFFFFFFF)



                                        m_TextureMatrix = 

                                            _11 = 0.014731 (0x3C715BEF)

                                            _21 = -0.014731 (0xBC715BEF)

                                            _31 = 0.000000 (0x00000000)

                                            _41 = 0.000000 (0x00000000)

                                            _12 = 0.000000 (0x00000000)

                                            _22 = 0.000000 (0x00000000)

                                            _32 = 0.000000 (0x00000000)

                                            _42 = 0.000000 (0x00000000)

                                            _13 = -0.014731 (0xBC715BEF)

                                            _23 = -0.014731 (0xBC715BEF)

                                            _33 = 0.000000 (0x00000000)

                                            _43 = 0.000000 (0x00000000)

                                            _14 = 0.000000 (0x00000000)

                                            _24 = 0.000000 (0x00000000)

                                            _34 = 0.000000 (0x00000000)

                                            _44 = 1.000000 (0x3F800000)

                                            _data = [16] 

                                                0.014731 (0x3C715BEF)

                                                -0.014731 (0xBC715BEF)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                -0.014731 (0xBC715BEF)

                                                -0.014731 (0xBC715BEF)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000) ...

                                            _data2d = [4] 

                                                [4] { 0.014731 (0x3C715BEF), -0.014731 (0xBC715BEF), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { -0.014731 (0xBC715BEF), -0.014731 (0xBC715BEF), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                        m_BaseColor = 4285431604 (0xFF6E7F34)

                                        m_BaseColorValid = true 

                                        m_Groups = (unsupported vector<CTerrainGroup * >)

                                        m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)



                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55C80 -> 

                                        m_Tag = { (unsupported basic_string<char,char_traits<char> >) }

                                        m_pProperties = 

                                            px = 0x1063C0B8 (see above)

                                            pn = 

                                                pi_ = 0x1DE54C50 (see above)





                                        m_Material = 

                                            m_DiffuseTexture = 

                                                px = 0x1DD520C0 -> 

                                                    m_Properties = 

                                                        m_Path = 

                                                            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                            separator = "/e?"



                                                        m_Filter = 9987 (0x00002703)

                                                        m_WrapS = 10497 (0x00002901)

                                                        m_WrapT = 10497 (0x00002901)

                                                        m_Aniso = 2.000000 (0x40000000)



                                                    m_Handle = 21111898368 (0x00000004EA5E0100)

                                                    m_BaseColour = 4285036596 (0xFF687834)

                                                    m_State = LOADED

                                                    m_TextureManager = 0x007CFB08 (see above)

                                                    m_Self = 

                                                        px = 0x1DD520C0 (see above)

                                                        pn = 

                                                            pi_ = 0x1DE57428 -> 

                                                                use_count_ = 3 (0x00000003)

                                                                weak_count_ = 8 (0x00000008)









                                                pn = 

                                                    pi_ = 0x1DE57428 (see above)





                                            m_Samplers = (vector<CMaterial::TextureSampler >)

                                            m_ShaderEffect = 

                                                m = 0x1DCF4380 (see above)



                                            m_ShaderDefines = 

                                                

                                                    m_Items = 0x10621AE0 -> 

                                                        items = (unsupported vector<pair<CStrIntern,CStrIntern> >)

                                                        hash = 3269295997 (0xC2DD7F7D)







                                            m_ConditionalDefines = 

                                                m_Defines = (vector<CShaderConditionalDefines::CondDefine >)



                                            m_StaticUniforms = 

                                                

                                                    m_Items = 0x1592FF10 -> 

                                                        items = (unsupported vector<pair<CStrIntern,CVector4D> >)

                                                        hash = 3541255510 (0xD3134556)







                                            m_RenderQueries = 

                                                m_Items = (unsupported vector<pair<int,CStrIntern> >)



                                            m_AlphaBlending = false

                                            m_PlayerID = 4294967295 (0xFFFFFFFF)



                                        m_TextureMatrix = 

                                            _11 = 0.022097 (0x3CB504F3)

                                            _21 = -0.022097 (0xBCB504F3)

                                            _31 = 0.000000 (0x00000000)

                                            _41 = 0.000000 (0x00000000)

                                            _12 = 0.000000 (0x00000000)

                                            _22 = 0.000000 (0x00000000)

                                            _32 = 0.000000 (0x00000000)

                                            _42 = 0.000000 (0x00000000)

                                            _13 = -0.022097 (0xBCB504F3)

                                            _23 = -0.022097 (0xBCB504F3)

                                            _33 = 0.000000 (0x00000000)

                                            _43 = 0.000000 (0x00000000)

                                            _14 = 0.000000 (0x00000000)

                                            _24 = 0.000000 (0x00000000)

                                            _34 = 0.000000 (0x00000000)

                                            _44 = 1.000000 (0x3F800000)

                                            _data = [16] 

                                                0.022097 (0x3CB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                -0.022097 (0xBCB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000) ...

                                            _data2d = [4] 

                                                [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                        m_BaseColor = 4285036596 (0xFF687834)

                                        m_BaseColorValid = true 

                                        m_Groups = (unsupported vector<CTerrainGroup * >)

                                        m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)



                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 -> 

                                        m_Tag = { (unsupported basic_string<char,char_traits<char> >) }

                                        m_pProperties = 

                                            px = 0x1063C0B8 (see above)

                                            pn = 

                                                pi_ = 0x1DE54C50 (see above)





                                        m_Material = 

                                            m_DiffuseTexture = 

                                                px = 0x1DD52170 -> 

                                                    m_Properties = 

                                                        m_Path = 

                                                            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                            separator = "/e?"



                                                        m_Filter = 9987 (0x00002703)

                                                        m_WrapS = 10497 (0x00002901)

                                                        m_WrapT = 10497 (0x00002901)

                                                        m_Aniso = 2.000000 (0x40000000)



                                                    m_Handle = 21112094979 (0x00000004EA610103)

                                                    m_BaseColour = 4285560884 (0xFF707834)

                                                    m_State = LOADED

                                                    m_TextureManager = 0x007CFB08 (see above)

                                                    m_Self = 

                                                        px = 0x1DD52170 (see above)

                                                        pn = 

                                                            pi_ = 0x1DE574B8 -> 

                                                                use_count_ = 3 (0x00000003)

                                                                weak_count_ = 8 (0x00000008)









                                                pn = 

                                                    pi_ = 0x1DE574B8 (see above)





                                            m_Samplers = (vector<CMaterial::TextureSampler >)

                                            m_ShaderEffect = 

                                                m = 0x1DCF4380 (see above)



                                            m_ShaderDefines = 

                                                

                                                    m_Items = 0x10621AE0 (see above)





                                            m_ConditionalDefines = 

                                                m_Defines = (vector<CShaderConditionalDefines::CondDefine >)



                                            m_StaticUniforms = 

                                                

                                                    m_Items = 0x1592FF10 (see above)





                                            m_RenderQueries = 

                                                m_Items = (unsupported vector<pair<int,CStrIntern> >)



                                            m_AlphaBlending = false

                                            m_PlayerID = 4294967295 (0xFFFFFFFF)



                                        m_TextureMatrix = 

                                            _11 = 0.022097 (0x3CB504F3)

                                            _21 = -0.022097 (0xBCB504F3)

                                            _31 = 0.000000 (0x00000000)

                                            _41 = 0.000000 (0x00000000)

                                            _12 = 0.000000 (0x00000000)

                                            _22 = 0.000000 (0x00000000)

                                            _32 = 0.000000 (0x00000000)

                                            _42 = 0.000000 (0x00000000)

                                            _13 = -0.022097 (0xBCB504F3)

                                            _23 = -0.022097 (0xBCB504F3)

                                            _33 = 0.000000 (0x00000000)

                                            _43 = 0.000000 (0x00000000)

                                            _14 = 0.000000 (0x00000000)

                                            _24 = 0.000000 (0x00000000)

                                            _34 = 0.000000 (0x00000000)

                                            _44 = 1.000000 (0x3F800000)

                                            _data = [16] 

                                                0.022097 (0x3CB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                -0.022097 (0xBCB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000) ...

                                            _data2d = [4] 

                                                [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                        m_BaseColor = 4285560884 (0xFF707834)

                                        m_BaseColorValid = true 

                                        m_Groups = (unsupported vector<CTerrainGroup * >)

                                        m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)



                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55920 -> 

                                        m_Tag = { (unsupported basic_string<char,char_traits<char> >) }

                                        m_pProperties = 

                                            px = 0x1063C0B8 (see above)

                                            pn = 

                                                pi_ = 0x1DE54C50 (see above)





                                        m_Material = 

                                            m_DiffuseTexture = 

                                                px = 0x1DD51F08 -> 

                                                    m_Properties = 

                                                        m_Path = 

                                                            path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)

                                                            separator = "/a?"



                                                        m_Filter = 9987 (0x00002703)

                                                        m_WrapS = 10497 (0x00002901)

                                                        m_WrapT = 10497 (0x00002901)

                                                        m_Aniso = 2.000000 (0x40000000)



                                                    m_Handle = 21111832831 (0x00000004EA5D00FF)

                                                    m_BaseColour = 4285757996 (0xFF737A2C)

                                                    m_State = LOADED

                                                    m_TextureManager = 0x007CFB08 (see above)

                                                    m_Self = 

                                                        px = 0x1DD51F08 (see above)

                                                        pn = 

                                                            pi_ = 0x1DE57308 -> 

                                                                use_count_ = 3 (0x00000003)

                                                                weak_count_ = 8 (0x00000008)









                                                pn = 

                                                    pi_ = 0x1DE57308 (see above)





                                            m_Samplers = (vector<CMaterial::TextureSampler >)

                                            m_ShaderEffect = 

                                                m = 0x1DCF4380 (see above)



                                            m_ShaderDefines = 

                                                

                                                    m_Items = 0x006EDB70 (see above)





                                            m_ConditionalDefines = 

                                                m_Defines = (vector<CShaderConditionalDefines::CondDefine >)



                                            m_StaticUniforms = 

                                                

                                                    m_Items = 0x10621BC0 (see above)





                                            m_RenderQueries = 

                                                m_Items = (unsupported vector<pair<int,CStrIntern> >)



                                            m_AlphaBlending = false

                                            m_PlayerID = 4294967295 (0xFFFFFFFF)



                                        m_TextureMatrix = 

                                            _11 = 0.022097 (0x3CB504F3)

                                            _21 = -0.022097 (0xBCB504F3)

                                            _31 = 0.000000 (0x00000000)

                                            _41 = 0.000000 (0x00000000)

                                            _12 = 0.000000 (0x00000000)

                                            _22 = 0.000000 (0x00000000)

                                            _32 = 0.000000 (0x00000000)

                                            _42 = 0.000000 (0x00000000)

                                            _13 = -0.022097 (0xBCB504F3)

                                            _23 = -0.022097 (0xBCB504F3)

                                            _33 = 0.000000 (0x00000000)

                                            _43 = 0.000000 (0x00000000)

                                            _14 = 0.000000 (0x00000000)

                                            _24 = 0.000000 (0x00000000)

                                            _34 = 0.000000 (0x00000000)

                                            _44 = 1.000000 (0x3F800000)

                                            _data = [16] 

                                                0.022097 (0x3CB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000)

                                                -0.022097 (0xBCB504F3)

                                                -0.022097 (0xBCB504F3)

                                                0.000000 (0x00000000)

                                                0.000000 (0x00000000) ...

                                            _data2d = [4] 

                                                [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) }

                                                [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) }



                                        m_BaseColor = 4285757996 (0xFF737A2C)

                                        m_BaseColorValid = true 

                                        m_Groups = (unsupported vector<CTerrainGroup * >)

                                        m_TerrainAlpha = (_Tree<<Path,TerrainAlpha>::iterator)



                                    Priority = 4 (0x00000004)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55920 (see above)

                                    Priority = 4 (0x00000004)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55920 (see above)

                                    Priority = 4 (0x00000004)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55920 (see above)

                                    Priority = 4 (0x00000004)

 ...

                            [16] 

                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55920 (see above)

                                    Priority = 4 (0x00000004)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)



                                

                                    Tex = 0x1DE55D58 (see above)

                                    Priority = 5 (0x00000005)



                                

                                    Tex = 0x1DE55C80 (see above)

                                    Priority = 3 (0x00000003)



                                

                                    Tex = 0x1DE55848 (see above)

                                    Priority = 2 (0x00000002)

 ... ...

                        m_X = 0 (0x00000000)

                        m_Z = 0 (0x00000000)

                        m_Parent = 0x1063FDE8 (see above)



                    m_Heightmap = 0x20220458 -> 15372 (0x3C0C)

                    m_BaseColour = 

                        R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) }

                        G = 255 (0xFF)

                        B = 255 (0xFF)

                        A = 255 (0xFF)



                    m_HeightMipmap = 

                        m_MapSize = 257 (0x00000101)

                        m_Mipmap = (unsupported vector<SMipmap >)





                m_SystemEntity = 

                    m_Id = 1 (0x00000001)

                    m_ComponentCache = 0x158B6738 (see above)









    fptr = 0x010A6580 -> (IGUIObject::`vcall'{36}')

    a0 = 536870966 (0x20000036)

    a1 = 

        value = 0 (0x00000000)



    a2 = 

        value = 11796480 (0x00B40000)



    a3 = (unsupported vector<int >)

    a4 = 3601336 (0x0036F3B8)



ScriptInterface::callMethod<std::vector<unsigned int,std::allocator<unsigned int> >,unsigned int,CFixed<int,2147483647,32,15,16,65536>,CFixed<int,2147483647,32,15,16,65536>,std::vector<int,std::allocator<int> >,int,&class_ICmpRangeManager,ICmpRangeManager,&ICmpRangeManager::`vcall'{36}'> (nativewrapperdefns.h:121)

    cx = 0x167E1FA8 (see above)

    argc = 5 (0x00000005)

    vp = 0x00B40000 -> -8358680906455262369 (0x8C00000073E4DB5F)

    a0 = 536870966 (0x20000036)

    a2 = 

        value = 11796480 (0x00B40000)



    c = 0x1596F8E8 (see above)

    a3 = (unsupported vector<int >)

    a4 = 43 (0x0000002B)

    a1 = 

        value = 0 (0x00000000)



    rval = -281466386776064 (0xFFFF000200000000)

    profile = (CProfileSampleScript)

    nameval = -281466386776064 (0xFFFF000200000000)



272A83E7





errno = 0 (No error reported here)

OS error = 0 (no error code was set)




====================================

SVN Revision: 13881

System info:

(generated 2013-09-21 18:31:14 UTC)



OS             : Win7 SP 1 (6.1.7601)

CPU            : x86, Intel Core i5       M 460  @ 2.53GHz (1x2x2), 2.53 GHz

Memory         : 4096 MiB; 2387 MiB free

Graphics Card  : Intel Intel(R) HD Graphics

OpenGL Drivers : 2.1.0 - Build 8.15.10.2119; atioglxx.dll (6.14.10.9117), ig4icd32.dll (8.15.10.2119), ig4icd64.dll (8.15.10.2119)

Video Mode     : 1366x768:32

Sound Card     : Realtek High Definition Audio; Sonido Intel(R) para pantallas; 

Sound Drivers  : 



OpenGL Extensions: 

GL_EXT_blend_minmax

GL_EXT_blend_subtract

GL_EXT_blend_color

GL_EXT_abgr

GL_EXT_texture3D

GL_EXT_clip_volume_hint

GL_EXT_compiled_vertex_array

GL_SGIS_texture_edge_clamp

GL_SGIS_generate_mipmap

GL_EXT_draw_range_elements

GL_SGIS_texture_lod

GL_EXT_rescale_normal

GL_EXT_packed_pixels

GL_EXT_texture_edge_clamp

GL_EXT_separate_specular_color

GL_ARB_multitexture

GL_EXT_texture_env_combine

GL_EXT_bgra

GL_EXT_blend_func_separate

GL_EXT_secondary_color

GL_EXT_fog_coord

GL_EXT_texture_env_add

GL_ARB_texture_cube_map

GL_ARB_transpose_matrix

GL_ARB_texture_env_add

GL_IBM_texture_mirrored_repeat

GL_EXT_multi_draw_arrays

GL_NV_blend_square

GL_ARB_texture_compression

GL_3DFX_texture_compression_FXT1

GL_EXT_texture_filter_anisotropic

GL_ARB_texture_border_clamp

GL_ARB_point_parameters

GL_ARB_texture_env_combine

GL_ARB_texture_env_dot3

GL_ARB_texture_env_crossbar

GL_EXT_texture_compression_s3tc

GL_ARB_shadow

GL_ARB_window_pos

GL_EXT_shadow_funcs

GL_EXT_stencil_wrap

GL_ARB_vertex_program

GL_EXT_texture_rectangle

GL_ARB_fragment_program

GL_EXT_stencil_two_side

GL_ATI_separate_stencil

GL_ARB_vertex_buffer_object

GL_EXT_texture_lod_bias

GL_ARB_occlusion_query

GL_ARB_fragment_shader

GL_ARB_shader_objects

GL_ARB_shading_language_100

GL_ARB_texture_non_power_of_two

GL_ARB_vertex_shader

GL_NV_texgen_reflection

GL_ARB_point_sprite

GL_EXT_blend_equation_separate

GL_ARB_depth_texture

GL_ARB_texture_rectangle

GL_ARB_draw_buffers

GL_ARB_color_buffer_float

GL_ARB_half_float_pixel

GL_ARB_texture_float

GL_ARB_pixel_buffer_object

GL_EXT_framebuffer_object

GL_ARB_draw_instanced

GL_ARB_half_float_vertex

GL_EXT_draw_buffers2

GL_WIN_swap_hint

GL_EXT_texture_sRGB

GL_EXT_packed_float

GL_EXT_texture_shared_exponent

GL_ARB_texture_rg

GL_ARB_texture_compression_rgtc

GL_NV_conditional_render

GL_EXT_texture_swizzle

GL_ARB_framebuffer_sRGB

GL_EXT_packed_depth_stencil

GL_ARB_depth_buffer_float

GL_EXT_transform_feedback

GL_EXT_framebuffer_blit

GL_ARB_vertex_array_object 



SMBIOS: 



[Bios]

  vendor: "American Megatrends Inc."

  version: "R1100Y8"

  startSegment: F000

  releaseDate: "08/17/2010"

  flags: pci|plug_and_play|upgradable|shadowing|escd|boot_cd|selectable_boot|edd|int9|int10

  flags1: acpi|usb_legacy|agp|smart_battery

  flags2: bios_boot|function_key_boot|targeted_content_distribution

  size: 4 MiB



[System]

  manufacturer: "Sony Corporation"

  productName: "VPCEB36GM"

  version: "C606DV7B"

  serialNumber: "27528130-3014275"

  uuid0: 11DDD74BC2315460

  uuid1: E419E1494254E78A

  wakeUpType: power_switch

  skuNumber: "N/A"

  family: "VAIO"



[Baseboard]

  manufacturer: "Sony Corporation"

  product: "VAIO"

  version: "N/A"

  serialNumber: "N/A"

  assetTag: "N/A"

  flags: motherboard



[Chassis]

  manufacturer: "Sony Corporation"

  type: notebook

  version: "N/A"

  serialNumber: "N/A"

  assetTag: "N/A"

  state: ok

  powerState: ok

  thermalState: ok

  securityStatus: none



[Processor]

  socket: "N/A"

  type: CPU

  family: 205

  manufacturer: "GenuineIntel"

  id: BFEBFBFF00020655

  version: "Intel(R) Core(TM) i5 CPU       M 460  @ 2.53GHz"

  voltage: 14 dV

  externalClockFrequency: 133 MHz

  maxFrequency: 2533 MHz

  bootFrequency: 2533 MHz

  status: enabled

  upgrade: none

  hL1: 5

  hL2: 6

  hL3: 7

  serialNumber: "N/A"

  assetTag: "N/A"

  partNumber: "N/A"

  populated: true



[Cache]

  designation: "L1 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: other

  associativity: A4

  level: 1

  location: internal

  mode: write_through

  maxSize: 128 KiB

  installedSize: 128 KiB



[Cache]

  designation: "L2 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A8

  level: 2

  location: internal

  mode: write_through

  maxSize: 512 KiB

  installedSize: 512 KiB



[Cache]

  designation: "L3 Cache"

  configuration: socketed|enabled

  supportedFlags: unknown

  currentFlags: unknown

  ecc: single_bit

  type: unified

  associativity: A12

  level: 3

  location: internal

  mode: write_back

  maxSize: 3 MiB

  installedSize: 3 MiB



[MemoryArray]

  location: motherboard

  use: system

  ecc: none

  numDevices: 2



[MemoryDevice]

  hMemoryArray: 9

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "SODIMM1"

  bank: "Bank 0"

  type: DDR3

  typeFlags: unknown

  size: 2 GiB



[MemoryDevice]

  hMemoryArray: 9

  totalWidth: 64 bits

  dataWidth: 64 bits

  formFactor: SODIMM

  locator: "SODIMM2"

  bank: "Bank 1"

  type: DDR3

  typeFlags: unknown

  size: 2 GiB



[MemoryArrayMappedAddress]

  hMemoryArray: 9

  partitionWidth: 2

  endAddress: FFFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 10

  hMemoryArrayMappedAddress: 14

  endAddress: 7FFFFC00



[MemoryDeviceMappedAddress]

  hMemoryDevice: 12

  hMemoryArrayMappedAddress: 14

  startAddress: 80000000

  endAddress: FFFFFC00



[SystemBoot]

  status: no_error





====================================

Main log:

(unavailable)

====================================

