Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Location: ShaderProgram.cpp:906 (CShaderProgram::AssertPointersBound) Call stack: CShaderProgram::AssertPointersBound (shaderprogram.cpp:906) this = (unavailable) InstancingModelRenderer::PrepareModelDef (instancingmodelrenderer.cpp:353) this = (unavailable) shader = 0x31017B40 -> px = 0x09F5E5E0 -> m_IsValid = true m_StreamFlags = 27 (0x0000001B) m_ValidStreams = 11 (0x0000000B) pn = pi_ = 0x3105A638 -> use_count_ = 2 (0x00000002) weak_count_ = 3 (0x00000003) streamflags = 27 (0x0000001B) def = 0x3142E168 -> m_NumVertices = 114 (0x00000072) m_pVertices = 0x40C9437C -> m_Coords = X = -1.667128 (0xBFD56471) Y = 9.567787 (0x411915A8) Z = 10.825555 (0x412D3579) m_Norm = X = -0.000002 (0xB5EA7CD9) Y = 0.000000 (0x00000000) Z = 1.000000 (0x3F800000) m_UVs = (unsupported vector) m_Blend = m_Bone = [4] { [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }, 255 (0xFF), 255 (0xFF), 255 (0xFF) } m_Weight = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NumUVsPerVertex = 1 (0x00000001) m_NumFaces = 56 (0x00000038) m_pFaces = 0x2C3DC630 -> m_Verts = [3] { 0 (0x0000), 1 (0x0001), 2 (0x0002) } m_NumBones = 0 (0x00000000) m_Bones = 0x00000000 m_InverseBindBoneMatrices = 0x3734DB80 -> _11 = 0.082057 (0x3DA80D58) _21 = 0.000000 (0x00000006) _31 = 0.000000 (0x17A5FBE9) _41 = -0.000000 (0x8C00006C) _12 = 0.000001 (0x3597BB60) _22 = 0.000000 (0x0022002C) _32 = 0.000000 (0x17A5FBEB) _42 = -0.000000 (0x8C000034) _13 = 0.000001 (0x3597BAC0) _23 = 0.000000 (0x0022002C) _33 = 0.000000 (0x17A5FBED) _43 = -0.000000 (0x88000030) _14 = 0.074236 (0x3D98090B) _24 = 0.781274 (0x3F480193) _34 = 0.000000 (0x17A5FBEF) _44 = -0.000000 (0x8C00002E) _data = [16] 0.082057 (0x3DA80D58) 0.000000 (0x00000006) 0.000000 (0x17A5FBE9) -0.000000 (0x8C00006C) 0.000001 (0x3597BB60) 0.000000 (0x0022002C) 0.000000 (0x17A5FBEB) -0.000000 (0x8C000034) 0.000001 (0x3597BAC0) 0.000000 (0x0022002C) 0.000000 (0x17A5FBED) -0.000000 (0x88000030) ... _data2d = [4] [4] { 0.082057 (0x3DA80D58), 0.000000 (0x00000006), 0.000000 (0x17A5FBE9), -0.000000 (0x8C00006C) } [4] { 0.000001 (0x3597BB60), 0.000000 (0x0022002C), 0.000000 (0x17A5FBEB), -0.000000 (0x8C000034) } [4] { 0.000001 (0x3597BAC0), 0.000000 (0x0022002C), 0.000000 (0x17A5FBED), -0.000000 (0x88000030) } [4] { 0.074236 (0x3D98090B), 0.781274 (0x3F480193), 0.000000 (0x17A5FBEF), -0.000000 (0x8C00002E) } m_NumBlends = 0 (0x00000000) m_pBlends = 0x00000000 m_pBlendIndices = 0x00000000 m_PropPoints = (unsupported vector) m_Name = path = (unsupported basic_string >) (too much output; skipping to next top-level symbol) m_RenderData = (unsupported map) ShaderModelRenderer::Render (modelrenderer.cpp:689) this = (unavailable) modifier = 0x0030F6C4 -> px = 0x0472EC70 -> (RenderModifier) pn = pi_ = 0x047A59E8 -> use_count_ = 2 (0x00000002) weak_count_ = 1 (0x00000001) context = 0x0030F6EC -> m_Items = 0x2C34A4C0 -> items = (unsupported vector >) hash = 1081104120 (0x407056F8) flags = 0 (0x00000000) techBuckets = (unsupported vector) sortByDistTechs = (unsupported vector >) materialBuckets = (unavailable - unspecified error 0x186A2 (0)) sortByDistModels = (unsupported vector) worldToCam = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.819152 (0x3F51B3F3) _32 = -0.573576 (0xBF12D5E8) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.573576 (0x3F12D5E8) _33 = 0.819152 (0x3F51B3F3) _43 = 0.000000 (0x00000000) _14 = -793.338562 (0xC44655AB) _24 = -188.931686 (0xC33CEE83) _34 = -29.288811 (0xC1EA4F7C) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.819152 (0x3F51B3F3) -0.573576 (0xBF12D5E8) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.573576 (0x3F12D5E8) 0.819152 (0x3F51B3F3) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), -0.573576 (0xBF12D5E8), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) } [4] { -793.338562 (0xC44655AB), -188.931686 (0xC33CEE83), -29.288811 (0xC1EA4F7C), 1.000000 (0x3F800000) } sortByDistItems = (unsupported vector) profile2__ = m_Name = 0x00000000 i = 0 (0x00000000) model = 0x3142E168 (see above) condefs = m_Defines = (vector) defs = m_Items = 0x00000003 key = effect = m = 0x3101A138 -> data = (unsupported basic_string >) hash = 2348810496 (0x8C000100) defines = m_Items = 0x3105A620 -> items = (unsupported vector >) hash = 550388086 (0x20CE4176) modelpos = X = 710.000000 (0x44318000) Y = -1.#QNAN0 (0xFFFFFFFF) Z = -1.#QNAN0 (0xFFFFFFFF) dist = 0.000000 (0x00000001) dmax = 0.000000 (0x00000000) dmin = 0.000000 (0x00000005) profile2__ = m_Name = 0x00CA1F80 -> "rendering bucketed submissions" tech = px = 0x2C34A320 -> m_Passes = (unsupported vector) m_SortByDistance = false pn = pi_ = 0x047A5F18 -> use_count_ = 6815744 (0x00680000) weak_count_ = 3080293 (0x002F0065) modelpos = X = 710.000000 (0x44318000) Y = -1.#QNAN0 (0xFFFFFFFF) Z = -1.#QNAN0 (0xFFFFFFFF) itemWithDist = { techIdx = 1941781562 (0x73BD3C3A), model = 0x34E50E00 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) X = 0.000000 (0x107F1028) Y = 0.000000 (0x107F107F) Z = 0.000000 (0x107F107F) m_Transform = _11 = 0.000000 (0x1028107F) _21 = 0.000000 (0x10281028) _31 = 0.000000 (0x10281028) _41 = 0.000000 (0x10281028) _12 = 0.000000 (0x10281028) _22 = 0.000000 (0x10281028) _32 = 0.000000 (0x10281028) _42 = 0.000000 (0x10281028) _13 = 0.000000 (0x10281028) _23 = 0.000000 (0x10281028) _33 = 0.000000 (0x10281028) _43 = 0.000000 (0x10281028) _14 = 0.000000 (0x10281028) _24 = 0.000000 (0x10281028) _34 = 0.000000 (0x10281028) _44 = 0.000000 (0x10281028) _data = [16] 0.000000 (0x1028107F) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) 0.000000 (0x10281028) ... _data2d = [4] [4] { 0.000000 (0x1028107F), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) } [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) } [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) } [4] { 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028), 0.000000 (0x10281028) } m_InvTransform = _11 = 0.000000 (0x10281028) _21 = 0.000000 (0x10281028) _31 = 0.000000 (0x10281028) _41 = 0.000000 (0x10281028) _12 = 0.000000 (0x10281028) (too much output; skipping to next top-level symbol) m_RenderData = 0x10281028 -> m_UpdateFlags = 19804489 (0x012E3149) m_BoundsValid = (bool)0x28 m_Parent = 0x10281028 (see above) m_PositionValid = (bool)0x28 m_PlayerID = 271061032 (0x10281028) m_ShadingColor = r = 0.000000 (0x10281028) g = 0.000000 (0x10281028) b = 0.000000 (0x10281028) a = 0.000000 (0x10281028) m_SelectionBox = m_Center = X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) m_HalfSizes = X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) m_Basis = [3] X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x102B1028) m_SelectionBoxValid = (bool)0x2B m_CustomSelectionShape = 0x102B102B -> m_Type = 112574616 m_Size0 = -76695491936391360000000000000000.000000 (0xF4720220) m_Size1 = -2647389440.000000 (0xCF1DCBF5) m_Height = -10494.867188 (0xC623FB78) m_Simulation = 0x1028102A -> m = 0x314971AE -> m_SimContext = m_ComponentManager = 0x00000000 m_UnitManager = 0x00000000 m_Terrain = 0x00000000 m_ComponentManager = m_ScriptInterface = m = (auto_ptr) m_SimContext = 0x00000000 m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 1924696064 (0x72B88800) m_NextEntityId = 1924673865 (0x72B83149) m_NextLocalEntityId = 1924673865 (0x72B83149) m_RNG = lcf = _x = 0 (0x0000000000000000) m_DeltaTime = 0 (0x0000000000000000) m_LastFrameOffset = 0.000000 (0x00000000) m_StartupScript = (unsupported basic_string >) m_InitAttributes = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 m_MapSettings = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 m_LoadedScripts = (unsupported set) m_TurnNumber = 16842752 (0x01010000) m_EnableOOSLog = false m_EnableSerializationTest = false m_Flags = 271061032 (0x10281028) m_Material = m_DiffuseTexture = px = 0x10281028 (see above) pn = pi_ = 0x10281028 (see above) m_Samplers = (vector) m_ShaderEffect = m = 0x10281028 (see above) m_ShaderDefines = m_Items = 0x10281028 (see above) m_ConditionalDefines = m_Defines = (vector) m_StaticUniforms = m_Items = 0x1028102A (see above) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (bool)0x28 m_PlayerID = 271061032 (0x10281028) m_pModelDef = px = 0x10281028 (see above) pn = pi_ = 0x10281028 (see above) m_ObjectBounds = m_Data = [2] X = 0.000000 (0x10281028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) X = 0.000000 (0x102A1028) Y = 0.000000 (0x10281028) Z = 0.000000 (0x10281028) m_Anim = 0x10281028 (see above) m_AnimTime = 0.000000 (0x10281028) m_BoneMatrices = 0x10281028 (see above) m_Props = (vector) m_AmmoPropPoint = 0x10281028 (see above) m_AmmoLoadedProp = 271061032 (0x10281028) m_SkeletonAnimManager = 0x10281028 (see above) , dist = 0.003577 (0x3B6A6BE8) } techBucket = tech = px = 0x2C34A320 (see above) pn = pi_ = 0x00000000 models = 0x00000000 numModels = 0 (0x00000000) profile2__ = m_Name = 0x00CA1F80 (see above) profile2__ = m_Name = 0x00CA1F80 (see above) profile2__ = m_Name = 0x00CA1F80 (see above) techBucket = tech = px = 0x2C34A320 (see above) pn = pi_ = 0x00000000 models = 0x00000000 numModels = 0 (0x00000000) end = 825294704 (0x3130FF70) techIdx = 1 (0x00000001) techBucket = tech = px = 0x2C34A320 (see above) pn = pi_ = 0x00000000 models = 0x00000000 numModels = 0 (0x00000000) texBindingNames = (unsupported vector) currentTexs = (unsupported vector) texBindings = (vector) profile2__ = m_Name = 0x00CA1F80 (see above) idxTechStart = 3 (0x00000003) idxTechEnd = 4 (0x00000004) currentTech = px = 0x3101A138 (see above) pn = pi_ = 0x3105A620 (see above) pass = 0 (0x00000000) currentStaticUniforms = m_Items = 0x0A908430 -> items = (unsupported vector >) hash = 0 (0x00000000) shader = 0x31017B40 (see above) streamflags = 27 (0x0000001B) currentModeldef = 0x3142E168 (see above) numModels = 3 (0x00000003) models = 0x35213958 -> 0x48666868 -> m_WorldBounds = m_Data = [2] X = 693.903076 (0x442D79CC) Y = 9.878691 (0x411E0F1E) Z = 394.179749 (0x43C51702) X = 726.074402 (0x443584C3) Y = 26.403601 (0x41D33A93) Z = 426.351135 (0x43D52CF2) m_Transform = _11 = 0.707112 (0x3F350546) _21 = 0.000000 (0x00000000) _31 = 0.707102 (0x3F3504A0) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.707102 (0xBF3504A0) _23 = 0.000000 (0x00000000) _33 = 0.707112 (0x3F350546) _43 = 0.000000 (0x00000000) _14 = 710.000000 (0x44318000) _24 = 9.993465 (0x411FE53C) _34 = 410.000000 (0x43CD0000) _44 = 1.000000 (0x3F800000) _data = [16] 0.707112 (0x3F350546) 0.000000 (0x00000000) 0.707102 (0x3F3504A0) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.707102 (0xBF3504A0) 0.000000 (0x00000000) 0.707112 (0x3F350546) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.707112 (0x3F350546), 0.000000 (0x00000000), 0.707102 (0x3F3504A0), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.707102 (0xBF3504A0), 0.000000 (0x00000000), 0.707112 (0x3F350546), 0.000000 (0x00000000) } [4] { 710.000000 (0x44318000), 9.993465 (0x411FE53C), 410.000000 (0x43CD0000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.707112 (0x3F350547) _21 = 0.000000 (0x00000000) _31 = -0.707102 (0xBF3504A1) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.707102 (0x3F3504A1) _23 = 0.000000 (0x00000000) (too much output; skipping to next top-level symbol) m_RenderData = 0x3ABC8E68 -> m_UpdateFlags = 0 (0x00000000) m_BoundsValid = true m_Parent = 0x40681CA0 -> m_WorldBounds = m_Data = [2] X = 693.454712 (0x442D5D1A) Y = 6.132067 (0x40C439E4) Z = 393.336151 (0x43C4AB07) X = 726.532104 (0x4435A20E) Y = 30.525095 (0x41F43365) Z = 426.413574 (0x43D534F0) m_Transform = _11 = 0.707112 (0x3F350546) _21 = 0.000000 (0x00000000) _31 = 0.707102 (0x3F3504A0) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.707102 (0xBF3504A0) _23 = 0.000000 (0x00000000) _33 = 0.707112 (0x3F350546) _43 = 0.000000 (0x00000000) _14 = 710.000000 (0x44318000) _24 = 9.993465 (0x411FE53C) _34 = 410.000000 (0x43CD0000) _44 = 1.000000 (0x3F800000) _data = [16] 0.707112 (0x3F350546) 0.000000 (0x00000000) 0.707102 (0x3F3504A0) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.707102 (0xBF3504A0) 0.000000 (0x00000000) 0.707112 (0x3F350546) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.707112 (0x3F350546), 0.000000 (0x00000000), 0.707102 (0x3F3504A0), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.707102 (0xBF3504A0), 0.000000 (0x00000000), 0.707112 (0x3F350546), 0.000000 (0x00000000) } [4] { 710.000000 (0x44318000), 9.993465 (0x411FE53C), 410.000000 (0x43CD0000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.707112 (0x3F350547) _21 = 0.000000 (0x00000000) _31 = -0.707102 (0xBF3504A1) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.707102 (0x3F3504A1) _23 = 0.000000 (0x00000000) _33 = 0.707112 (0x3F350547) _43 = 0.000000 (0x00000000) _14 = -791.961182 (0xC445FD84) _24 = -9.993466 (0xC11FE53D) _34 = 212.126526 (0x43542064) _44 = 1.000000 (0x3F800000) _data = [16] 0.707112 (0x3F350547) 0.000000 (0x00000000) -0.707102 (0xBF3504A1) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.707102 (0x3F3504A1) 0.000000 (0x00000000) 0.707112 (0x3F350547) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.707112 (0x3F350547), 0.000000 (0x00000000), -0.707102 (0xBF3504A1), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.707102 (0x3F3504A1), 0.000000 (0x00000000), 0.707112 (0x3F350547), 0.000000 (0x00000000) } [4] { -791.961182 (0xC445FD84), -9.993466 (0xC11FE53D), 212.126526 (0x43542064), 1.000000 (0x3F800000) } m_RenderData = 0x3ABC7B18 -> m_UpdateFlags = 0 (0x00000000) m_BoundsValid = true m_Parent = 0x00000000 m_PositionValid = true m_PlayerID = 2 (0x00000002) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_PositionValid = true m_PlayerID = 2 (0x00000002) m_ShadingColor = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_SelectionBox = m_Center = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_HalfSizes = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Basis = [3] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_SelectionBoxValid = false m_CustomSelectionShape = 0x00000000 m_Simulation = 0x30F94408 -> m = 0x2B7839C0 -> m_SimContext = m_ComponentManager = 0x2B7839D0 -> m_ScriptInterface = m = (auto_ptr) m_SimContext = 0x2B7839C0 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 91 (0x0000005B) m_NextEntityId = 1986 (0x000007C2) m_NextLocalEntityId = 536871426 (0x20000202) m_RNG = lcf = _x = 132925519188441 (0x000078E5225A51D9) m_UnitManager = 0x3E178E20 -> m_Units = (unsupported vector) m_ObjectManager = 0x20990844 -> m_MeshManager = 0x2099080C -> m_MeshMap = (unavailable - unspecified error 0x186A2 (0)) m_ColladaManager = 0x20990800 -> m = 0x40CD91E0 -> dll = m_Name = 0x00CA3970 -> "Collada" m_Handle = 0x6FBC0000 set_logger = 0x6FBC5B00 -> (set_logger) set_skeleton_definitions = 0x6FBC5CC0 -> (set_skeleton_definitions) convert_dae_to_pmd = 0x6FBC5F30 -> (convert_dae_to_pmd) convert_dae_to_psa = 0x6FBC5F50 -> (convert_dae_to_psa) m_VFS = px = 0x001CA050 -> (IVFS) pn = pi_ = 0x001CA660 -> use_count_ = 6 (0x00000006) weak_count_ = 1 (0x00000001) m_skeletonHashInvalidated = false m_skeletonHashes = (unsupported vector) m_VFS = px = 0x001CA050 (see above) pn = pi_ = 0x001CA660 (see above) m_SkeletonAnimManager = 0x20990828 -> m_Animations = (unavailable - unspecified error 0x186A2 (0)) m_ColladaManager = 0x20990800 (see above) m_Simulation = 0x30F94408 (see above) m_Objects = (unsupported map) m_ObjectBases = (unsupported map) m_Terrain = 0x2BF7A718 -> m_MapSize = 257 (0x00000101) m_MapSizePatches = 16 (0x00000010) m_Patches = 0x09970024 -> m_WorldBounds = m_Data = [2] X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) X = 64.000000 (0x42800000) Y = 23.000000 (0x41B80000) Z = 64.000000 (0x42800000) m_Transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 1.000000 (0x3F800000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000000 (0x3F800000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000000 (0x3F800000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_InvTransform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_RenderData = 0x00000000 m_BoundsValid = true m_bWillBeDrawn = false m_MiniPatches = [16] [16] Tex = 0x1FE91FB0 -> m_Tag = { (unsupported basic_string >) } m_pProperties = px = 0x3C269E38 -> m_pParent = px = 0x3C27C588 -> m_pParent = px = 0x00000000 pn = pi_ = 0x00000000 m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector) pn = pi_ = 0x40764A40 -> use_count_ = 19 (0x00000013) weak_count_ = 1 (0x00000001) m_BaseColor = 0 (0x00000000) m_HasBaseColor = false m_MovementClass = { (unsupported basic_string >) } m_TextureAngle = 0.785398 (0x3F490FDB) m_TextureSize = 32.000000 (0x42000000) m_Groups = (unsupported vector) pn = pi_ = 0x40766A98 -> use_count_ = 17 (0x00000011) weak_count_ = 1 (0x00000001) m_Material = m_DiffuseTexture = px = 0x208A7048 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 8224, 9987, 0, 10497, 0, 10497, 0 } m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 2.000000 (0x40000000) m_Handle = 131029532999 (0x0000001E81F80147) m_BaseColour = 4293190884 (0xFFE4E4E4) m_State = LOADED m_TextureManager = 0x04679640 -> m_VFS = px = 0x001CA050 (see above) pn = pi_ = 0x001CA660 (see above) m_CacheLoader = m_VFS = px = 0x001CA050 (see above) pn = pi_ = 0x001CA660 (see above) m_FileExtension = (unsupported basic_string >) m_DisableGL = false m_TextureConverter = m_VFS = px = 0x001CA050 (see above) pn = pi_ = 0x001CA660 (see above) m_HighQuality = false m_WorkerThread = 976 (0x000003D0) m_WorkerMutex = 0x07A08F18 m_WorkerSem = 0x000003CC m_RequestQueue = (unsupported deque >) m_ResultQueue = (unsupported deque >) m_Shutdown = false m_DefaultHandle = 65537 (0x0000000000010001) m_ErrorHandle = 131074 (0x0000000000020002) m_ErrorTexture = px = 0x0267B0B0 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = "/t?" m_Filter = 9987 (0x00002703) m_WrapS = 10497 (0x00002901) m_WrapT = 10497 (0x00002901) m_Aniso = 1.000000 (0x3F800000) m_Handle = 131074 (0x0000000000020002) m_BaseColour = 0 (0x00000000) m_State = LOADED m_TextureManager = 0x04679640 (see above) m_Self = px = 0x0267B0B0 (see above) pn = pi_ = 0x0466F538 -> use_count_ = 1 (0x00000001) weak_count_ = 2 (0x00000002) pn = pi_ = 0x0466F538 (see above) m_TextureCache = (unavailable - unspecified error 0x186A2 (0)) m_HotloadFiles = (unavailable - unspecified error 0x186A2 (0)) m_SettingsFiles = (unavailable - unspecified error 0x186A2 (0)) m_Self = px = 0x208A7048 (see above) pn = pi_ = 0x0A864C88 -> use_count_ = 3 (0x00000003) weak_count_ = 8 (0x00000008) pn = pi_ = 0x0A864C88 (see above) m_Samplers = (vector) m_ShaderEffect = m = 0x206F2558 -> data = (unsupported basic_string >) hash = 784405102 (0x2EC1126E) m_ShaderDefines = m_Items = 0x001C7838 -> items = (unsupported vector >) hash = 0 (0x00000000) m_ConditionalDefines = m_Defines = (vector) m_StaticUniforms = m_Items = 0x0A908350 -> items = (unsupported vector >) hash = 4129808875 (0xF627E1EB) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = false m_PlayerID = 4294967295 (0xFFFFFFFF) m_TextureMatrix = _11 = 0.022097 (0x3CB504F3) _21 = -0.022097 (0xBCB504F3) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = -0.022097 (0xBCB504F3) _23 = -0.022097 (0xBCB504F3) _33 = 0.000000 (0x00000000) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = 0.000000 (0x00000000) _44 = 1.000000 (0x3F800000) _data = [16] 0.022097 (0x3CB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.022097 (0xBCB504F3) -0.022097 (0xBCB504F3) 0.000000 (0x00000000) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.022097 (0x3CB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { -0.022097 (0xBCB504F3), -0.022097 (0xBCB504F3), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000000 (0x3F800000) } m_BaseColor = 4293190884 (0xFFE4E4E4) m_BaseColorValid = true m_Groups = (unsupported vector) m_TerrainAlpha = (_Tree<::iterator) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... [16] Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) Tex = 0x1FE91FB0 (see above) Priority = 0 (0x00000000) ... ... m_X = 0 (0x00000000) m_Z = 0 (0x00000000) m_Parent = 0x2BF7A718 (see above) m_Heightmap = 0x3D7603F8 -> 16836 (0x41C4) m_BaseColour = R = [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 1 (0x01), 1 (0x01), 0 (0x00), 0 (0x00) } G = 255 (0xFF) B = 255 (0xFF) A = 255 (0xFF) m_HeightMipmap = m_MapSize = 257 (0x00000101) m_Mipmap = (unsupported vector) m_ComponentManager = m_ScriptInterface = m = (auto_ptr) m_SimContext = 0x2B7839C0 (see above) m_CurrentComponent = 0 (0x00000000) m_CurrentlyHotloading = false m_ComponentTypesById = (unsupported map) m_ComponentsByInterface = (unsupported vector,equal_to > >) m_ComponentsByTypeId = (unsupported map >) m_LocalMessageSubscriptions = (unsupported map >) m_GlobalMessageSubscriptions = (unsupported map >) m_ComponentTypeIdsByName = (unsupported map >,int >) m_MessageTypeIdsByName = (unsupported map >,int >) m_MessageTypeNamesById = (unsupported map > >) m_InterfaceIdsByName = (unsupported map >,int >) m_DestructionQueue = (unsupported vector) m_NextScriptComponentTypeId = 91 (0x0000005B) m_NextEntityId = 1986 (0x000007C2) m_NextLocalEntityId = 536871426 (0x20000202) m_RNG = lcf = _x = 132925519188441 (0x000078E5225A51D9) m_DeltaTime = 0 (0x0000000000000000) m_LastFrameOffset = 0.060365 (0x3D774190) m_StartupScript = (unsupported basic_string >) m_InitAttributes = m_Val = px = 0x30F946F8 -> -281444823528600 (0xFFFF000705450B68) pn = pi_ = 0x3E179EC0 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_MapSettings = m_Val = px = 0x30F94748 -> -281444823528560 (0xFFFF000705450B90) pn = pi_ = 0x3E178F00 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_LoadedScripts = (unsupported set) m_TurnNumber = 8820 (0x00002274) m_EnableOOSLog = false m_EnableSerializationTest = false m_Flags = 11 (0x0000000B) m_Material = m_DiffuseTexture = px = 0x2B7FE5B0 -> m_Properties = m_Path = path = (unsupported basic_string >) separator = "/c?" m_Filter = 9987 (0x00002703) m_WrapS = 33071 (0x0000812F) m_WrapT = 33071 (0x0000812F) m_Aniso = 1.000000 (0x3F800000) m_Handle = 130890727657 (0x0000001E79B200E9) m_BaseColour = 3834742387 (0xE4918673) m_State = LOADED m_TextureManager = 0x04679640 (see above) m_Self = px = 0x2B7FE5B0 (see above) pn = pi_ = 0x2BE94140 -> use_count_ = 414 (0x0000019E) weak_count_ = 8 (0x00000008) pn = pi_ = 0x2BE94140 (see above) m_Samplers = (vector) m_ShaderEffect = m = 0x20A2C5D0 -> data = (unsupported basic_string >) hash = 2961925722 (0xB08B665A) m_ShaderDefines = m_Items = 0x2BD96B70 -> items = (unsupported vector >) hash = 1921118986 (0x7281F30A) m_ConditionalDefines = m_Defines = (vector) m_StaticUniforms = m_Items = 0x2BD96B90 -> items = (unsupported vector >) hash = 2742507776 (0xA3775900) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = false m_PlayerID = 4294967295 (0xFFFFFFFF) m_pModelDef = px = 0x3142E168 (see above) pn = pi_ = 0x315A6588 -> use_count_ = 3 (0x00000003) weak_count_ = 2 (0x00000002) m_ObjectBounds = m_Data = [2] X = -10.358646 (0xC125BD04) Y = -0.114774 (0xBDEB0ECB) Z = -12.014544 (0xC1403B93) X = 10.718161 (0x412B7D96) Y = 16.410135 (0x418347F5) Z = 12.405850 (0x41467E5D) m_Anim = 0x48AB05D8 -> m_Name = { (unsupported basic_string >) } m_AnimDef = 0x00000000 m_Speed = 0.000000 (0x00000000) m_ActionPos = 0.000000 (0x00000000) m_ActionPos2 = 0.000000 (0x00000000) m_SoundPos = 0.000000 (0x00000000) m_ObjectBounds = m_Data = [2] X = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Y = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) Z = 340282346638528860000000000000000000000.000000 (0x7F7FFFFF) X = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Y = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) Z = -340282346638528860000000000000000000000.000000 (0xFF7FFFFF) m_AnimTime = 0.000000 (0x00000000) m_BoneMatrices = 0x00000000 m_Props = (vector) m_AmmoPropPoint = 0x00000000 m_AmmoLoadedProp = 0 (0x00000000) m_SkeletonAnimManager = 0x20990828 (see above) i = 0 (0x00000000) model = 0x48666868 (see above) samplers = (vector) renderQueries = m_Items = (unsupported vector >) bind = first = 34115586 (0x02089002) second = 4294967295 (0xFFFFFFFF) q = 0 (0x00000000) rq = { first = 887426560 (0x34E50E00), second = m = 0x3B6A6BE8 -> data = (unsupported basic_string >) hash = 7536761 (0x00730079) } binding = first = 3208584 (0x0030F588) second = 1997529123 (0x770FE023) CRendererInternals::CallModelRenderers (renderer.cpp:364) this = (unavailable) context = 0x2C34A4C0 (see above) flags = 0 (0x00000000) contextSkinned = m_Items = 0x0470E480 -> items = (unsupported vector >) hash = 2725462898 (0xA2734372) contextUnskinned = m_Items = 0x2C34A4C0 (see above) CRenderer::RenderModels (renderer.cpp:1010) this = (unavailable) context = 0x0030F828 -> m_Items = 0x0470E480 (see above) frustum = 0x00000000 profile2__ = m_Name = 0x00C9EFE4 -> "models" profile2gpu__ = m_Name = 0x00C9EFE4 (see above) culler = (CModelFilter) m_Frustum = 0x00C9EFE4 (see above) contextWireframe = m_Items = 0x00000000 CRenderer::RenderSubmissions (renderer.cpp:1543) this = (unavailable) context = m_Items = 0x0470E480 (see above) profile2__ = m_Name = 0x00C9F110 -> "render submissions" waterScissor = m_Data = [2] X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = -1.000000 (0xBF800000) X = -1.000000 (0xBF800000) Y = -1.000000 (0xBF800000) Z = 1.000000 (0x3F800000) profile2__ = m_Name = 0x00C9F0F0 -> "clear buffers" profile2__ = m_Name = 0x00C9F0F0 (see above) dirty = x1 = 11771661 (0x00B39F0D) y1 = 1315329925 (0x4E665785) x2 = 931894399 (0x378B947F) y2 = 13234416 (0x00C9F0F0) profile2__ = m_Name = 0x00C9F0F0 (see above) profile2gpu__ = m_Name = 0x40B5968B -> [8] { 64 ('@'), 197, 175, 11, 63 ('?'), 17, 136, 13 } reflectionScissor = x1 = 3212836864 (0xBF800000) y1 = 3212836864 (0xBF800000) x2 = 3212836864 (0xBF800000) y2 = 1065353216 (0x3F800000) refractionScissor = x1 = 73892192 (0x04678160) y1 = 1010292088 (0x3C37D578) x2 = 3209180 (0x0030F7DC) y2 = 12561754 (0x00BFAD5A) refractionScissor = x1 = 3212836864 (0xBF800000) y1 = 3212836864 (0xBF800000) x2 = 3212836864 (0xBF800000) y2 = 1065353216 (0x3F800000) reflectionScissor = x1 = 3212836864 (0xBF800000) y1 = 3212836864 (0xBF800000) x2 = 3212836864 (0xBF800000) y2 = 1065353216 (0x3F800000) CRenderer::RenderScene (renderer.cpp:1782) this = (unavailable) scene = 0x30F94358 -> (Scene) frustum = m_aPlanes = [10] m_Norm = X = -1.677235 (0xBFD6AFA2) Y = -0.573576 (0xBF12D5E8) Z = 0.819152 (0x3F51B3F3) m_Dist = 1301.326294 (0x44A2AA71) m_Norm = X = 1.677235 (0x3FD6AFA2) Y = -0.573576 (0xBF12D5E8) Z = 0.819152 (0x3F51B3F3) m_Dist = -1359.903931 (0xC4A9FCED) m_Norm = X = 0.000000 (0x00000000) Y = 1.143811 (0x3F92686A) Z = 2.021680 (0x40016335) m_Dist = -425.392334 (0xC3D4B238) m_Norm = X = 0.000000 (0x00000000) Y = -2.290964 (0xC0129F29) Z = -0.383376 (0xBEC449DA) m_Dist = 366.814697 (0x43B76848) m_Norm = X = 0.000000 (0x00000000) Y = 0.000560 (0x3A12E800) Z = -0.000800 (0xBA51D000) m_Dist = 4.030571 (0x4080FA70) m_Norm = X = 0.000000 (0x00000000) Y = -1.147713 (0xBF92E845) Z = 1.639104 (0x3FD1CE2D) m_Dist = -62.608192 (0xC27A6ECA) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) CGameView::Render (gameview.cpp:503) this = (unavailable) Render (gamesetup.cpp:222) profile2__ = m_Name = 0x00C96308 -> "render" cursorName = { (unsupported basic_string >) } profile2__ = m_Name = 0x40B5968A -> [8] { 40 ('('), 64 ('@'), 197, 175, 11, 63 ('?'), 17, 136 } profile2gpu__ = m_Name = 0x00C96308 (see above) transform = _11 = 0.000000 (0x00000000) _21 = 0.000000 (0x00000006) _31 = -1.000000 (0xBF800000) _41 = -1.000000 (0xBF800000) _12 = -1.000000 (0xBF800000) _22 = 1.000000 (0x3F800000) _32 = 1.000000 (0x3F800000) _42 = 1.000000 (0x3F800000) _13 = 512.000000 (0x44000000) _23 = 23.308731 (0x41BA7848) _33 = 512.000000 (0x44000000) _43 = 0.000000 (0x0030F96C) _14 = 70061886913453484000000.000000 (0x656D6100) _24 = 226359019781785210000000000000000000.000000 (0x7A2E6172) _34 = 0.000000 (0x2E6D6F6F) _44 = 0.000000 (0x0074756F) _data = [16] 0.000000 (0x00000000) 0.000000 (0x00000006) -1.000000 (0xBF800000) -1.000000 (0xBF800000) -1.000000 (0xBF800000) 1.000000 (0x3F800000) 1.000000 (0x3F800000) 1.000000 (0x3F800000) 512.000000 (0x44000000) 23.308731 (0x41BA7848) 512.000000 (0x44000000) 0.000000 (0x0030F96C) ... _data2d = [4] [4] { 0.000000 (0x00000000), 0.000000 (0x00000006), -1.000000 (0xBF800000), -1.000000 (0xBF800000) } [4] { -1.000000 (0xBF800000), 1.000000 (0x3F800000), 1.000000 (0x3F800000), 1.000000 (0x3F800000) } [4] { 512.000000 (0x44000000), 23.308731 (0x41BA7848), 512.000000 (0x44000000), 0.000000 (0x0030F96C) } [4] { 70061886913453484000000.000000 (0x656D6100), 226359019781785210000000000000000000.000000 (0x7A2E6172), 0.000000 (0x2E6D6F6F), 0.000000 (0x0074756F) } forceGL = false Frame (main.cpp:395) realTimeSinceLastFrame = 0.016786 (0x3C89827C) need_update = true profile2__ = m_Name = 0x00C82764 -> "frame" need_render = true profile2__ = m_Name = 0x00C82764 (see above) profile2__ = m_Name = 0x00C82764 (see above) RunGameOrAtlas (main.cpp:508) argc = 1 (0x00000001) argv = 0x001C6EF8 -> 0x001C81E0 -> "D:\pyro\repo\system\pyrogenesis.exe" args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string >) separator = 4 m_rdata = path = (unsupported basic_string >) separator = 45502 m_gameData = path = (unsupported basic_string >) separator = 1 m_userData = path = (unsupported basic_string >) separator = 16 m_config = path = (unsupported basic_string >) separator = 65535 m_cache = path = (unsupported basic_string >) separator = 64352 m_logs = path = (unsupported basic_string >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string >) separator = 1968 zip = path = (unsupported basic_string >) separator = 21597 paths = m_root = path = (unsupported basic_string >) separator = 4 m_rdata = path = (unsupported basic_string >) separator = 45502 m_gameData = path = (unsupported basic_string >) separator = 1 m_userData = path = (unsupported basic_string >) separator = 16 m_config = path = (unsupported basic_string >) separator = 65535 m_cache = path = (unsupported basic_string >) separator = 64352 m_logs = path = (unsupported basic_string >) separator = 0 builder = m_VFS = px = 0x001C6F0C -> (IVFS) pn = pi_ = 0x00D007C4 -> use_count_ = 0 (0x00000000) weak_count_ = 547033016 (0x209B0FB8) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 33040 main (main.cpp:551) argc = 1 (0x00000001) argv = 0x001C6EF8 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x02590D10 -> 0x02590D18 -> "D:\pyro\repo\system\pyrogenesis.exe" utf8_argv = (unsupported vector) ret = 0 (0x00000000) utf8 = (unsupported basic_string >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set)