<?xml version="1.0" encoding="utf-8"?>
<Entity>
  <!--
  <Identity>
    <Civ>gaia</Civ>
    <GenericName>Formation</GenericName>
    <Undeletable>true</Undeletable>
  </Identity>
  <Selectable>
    <Overlay>
      <Texture>
        <MainTexture>256x256/rectangle.png</MainTexture>
        <MainTextureMask>256x256/rectangle_mask.png</MainTextureMask>
      </Texture>
    </Overlay>
  </Selectable>-->
  <VisualActor>
    <Actor>props/special/common/waypoint_flag.xml</Actor>
    <SilhouetteDisplay>true</SilhouetteDisplay>
    <SilhouetteOccluder>false</SilhouetteOccluder>
    <VisibleInAtlasOnly>false</VisibleInAtlasOnly>
  </VisualActor>
  <Formation>
    <RequiredMemberCount>2</RequiredMemberCount>
    <DisabledTooltip>Requires at least 2 Soldiers or Siege Engines.</DisabledTooltip>
    <SpeedMultiplier>1</SpeedMultiplier>
    <FormationShape>square</FormationShape>
    <SortingClasses>Hero Champion Cavalry Melee Ranged</SortingClasses>
    <ShiftRows>false</ShiftRows>
    <UnitSeparationWidthMultiplier>1</UnitSeparationWidthMultiplier>
    <UnitSeparationDepthMultiplier>1</UnitSeparationDepthMultiplier>
    <WidthDepthRatio>1</WidthDepthRatio>
    <Sloppiness>0</Sloppiness>
    <AnimationVariants/>
  </Formation>
  <FormationAttack>
    <CanAttackAsFormation>false</CanAttackAsFormation>
  </FormationAttack>
  <Obstruction>
    <Unit/>
    <Active>true</Active>
    <BlockMovement>false</BlockMovement>
    <BlockPathfinding>false</BlockPathfinding>
    <BlockFoundation>false</BlockFoundation>
    <BlockConstruction>false</BlockConstruction>
    <DisableBlockMovement>false</DisableBlockMovement>
    <DisableBlockPathfinding>false</DisableBlockPathfinding>
    <DeleteUponConstruction>false</DeleteUponConstruction>
  </Obstruction>
  <Ownership/>
  <Position>
    <Altitude>0</Altitude>
    <Anchor>upright</Anchor>
    <Floating>false</Floating>
    <FloatDepth>0</FloatDepth>
    <TurnRate>10</TurnRate>
  </Position>
  <Trader>
    <GainMultiplier>0.75</GainMultiplier>
  </Trader>
  <UnitAI>
    <DefaultStance>aggressive</DefaultStance>
    <FormationController>true</FormationController>
    <FleeDistance>12.0</FleeDistance>
    <CanGuard>true</CanGuard>
    <CanPatrol>true</CanPatrol>
    <PatrolWaitTime>2</PatrolWaitTime>
  </UnitAI>
  <UnitMotion>
    <FormationController>true</FormationController>
    <WalkSpeed>1</WalkSpeed>
    <RunMultiplier>100</RunMultiplier> <!-- = Max formation speed -->
    <InstantTurnAngle>0.1</InstantTurnAngle>
    <Acceleration>100</Acceleration> <!-- Unused -->
    <PassabilityClass>large</PassabilityClass>
  </UnitMotion>
</Entity>
