<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defensive">
  <BuildRestrictions>
    <PlacementType>land-shore</PlacementType>
    <Territory>own neutral</Territory>
    <Category>Wall</Category>
  </BuildRestrictions>
  <Cost>
    <BuildTime>20</BuildTime>
    <Resources>
      <wood>30</wood>
    </Resources>
  </Cost>
  <Health>
    <Max>1000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Palisade</GenericName>
    <SelectionGroupName>template_structure_defensive_palisade</SelectionGroupName>
    <Tooltip>Wall off an area. Build in own or neutral territory.</Tooltip>
    <VisibleClasses datatype="tokens">Palisade</VisibleClasses>
    <Icon>gaia/special_palisade.png</Icon>
  </Identity>
  <ProductionQueue disable=""/>
  <RallyPoint disable=""/>
  <Resistance>
    <Entity>
      <Damage>
        <Hack>15</Hack>
        <Pierce>25</Pierce>
        <Crush>5</Crush>
      </Damage>
    </Entity>
  </Resistance>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_wall.xml</select>
      <constructed>interface/complete/building/complete_wall.xml</constructed>
    </SoundGroups>
  </Sound>
</Entity>
