Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. You may find paths to these files at https://trac.wildfiregames.com/wiki/GameDataPaths Details: unhandled exception (Access violation reading 0x0000000C) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 25860 Engine Version: 0.0.25 System info: (generated 2021-09-12 07:09:24 UTC) OS : Win8 (6.2.9200) CPU : x64, AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx (1x8x1), 2.10 GHz Memory : 6022 MiB; 956 MiB free Graphics Card : ATI AMD Radeon(TM) Vega 8 Graphics OpenGL Drivers : 4.6.13587 Compatibility Profile Context 19.40.54.01 26.20.14054.1001; atioglxx.dll (8.14.11000.13587) Video Mode : 1536x864:24 Sound Card : OpenAL Soft on Speaker (Realtek(R) Audio); Sound Drivers : 1.1 ALSOFT 1.21.0 OpenGL Extensions: GL_AMDX_debug_output GL_AMD_blend_minmax_factor GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_framebuffer_sample_positions GL_AMD_gcn_shader GL_AMD_gpu_shader_half_float GL_AMD_gpu_shader_half_float_fetch GL_AMD_gpu_shader_int16 GL_AMD_gpu_shader_int64 GL_AMD_interleaved_elements GL_AMD_multi_draw_indirect GL_AMD_name_gen_delete GL_AMD_occlusion_query_event GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_query_buffer_object GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_atomic_counter_ops GL_AMD_shader_stencil_export GL_AMD_shader_stencil_value_export GL_AMD_shader_trace GL_AMD_shader_trinary_minmax GL_AMD_sparse_texture GL_AMD_sparse_texture_pool GL_AMD_stencil_operation_extended GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_transform_feedback4 GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_semaphore GL_EXT_semaphore_win32 GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_RG8 GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_INTEL_fragment_shader_ordering GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_parallel_shader_compile GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_shader_atomic_int64 GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "AMI" version: "F.12" startSegment: F000 releaseDate: "12/21/2020" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 400013 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|function_key_boot|targeted_content_distribution|uefi size: 16 MiB [System] manufacturer: "HP" productName: "HP Pavilion Gaming Laptop 15-ec0xxx" serialNumber: "5CD119J7FB" uuid0: 374A393131444335 uuid1: 47ADEF7A22B04246 wakeUpType: power_switch skuNumber: "169P5PA#ACJ" m_Family: "103C_5335KV HP Pavilion" [Baseboard] manufacturer: "HP" product: "86D5" version: "96.45" serialNumber: "PJMUA058JF623J" assetTag: "Base Board Asset Tag" flags: motherboard|replaceable location: "Base Board Chassis Location" hChassis: 3 type: motherboard [Chassis] manufacturer: "HP" type: notebook version: "Chassis Version" serialNumber: "5CD119J7FB" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "FP5" type: CPU m_Family: 107 manufacturer: "Advanced Micro Devices, Inc." id: 178BFBFF00810F81 version: "AMD Ryzen 5 3550H with Radeon Vega Mobile Gfx" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3700 MHz bootFrequency: 2100 MHz status: enabled upgrade: none hL1: 15 hL2: 16 hL3: 17 serialNumber: "Unknown" assetTag: "Unknown" partNumber: "Unknown" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64|multi_core|ht|execute_protection|enhanced_virtualization|power_control family2: 107 populated: true [Cache] designation: "L1 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 384 KiB installedSize: 384 KiB [Cache] designation: "L2 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 2 MiB [Cache] designation: "L3 - Cache" configuration: enabled supportedFlags: pipeline_burst currentFlags: pipeline_burst speed: 1 ns ecc: multiple_bit type: unified m_Associativity: A16 level: 3 location: internal mode: write_back maxSize: 4 MiB installedSize: 4 MiB [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "PS2Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "Right USB 3.1" internalConnectorType: access_bus_usb externalDesignator: "Right TYPE C" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "HDMI" internalConnectorType: other externalDesignator: "HDMI" externalConnectorType: other portType: video [PortConnector] internalDesignator: "Headphones" internalConnectorType: headphones externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "Micro SD" internalConnectorType: other externalDesignator: "Memory Card" externalConnectorType: other portType: other [PortConnector] internalDesignator: "Left USB 2.0" internalConnectorType: access_bus_usb externalDesignator: "Left TYPE A" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "RJ-45" internalConnectorType: other externalDesignator: "Network Port" externalConnectorType: other portType: network [PortConnector] internalDesignator: "Ctrl0Port0" internalConnectorType: sas_sata externalDesignator: "Primary HDD Bay" externalConnectorType: sas_sata portType: sata [PortConnector] internalDesignator: "Ctrl0Port1" internalConnectorType: sas_sata externalDesignator: "Secondary HDD Bay" externalConnectorType: sas_sata portType: sata [SystemSlot] designation: "J6B2" type: pcie busWidth: x16 usage: in_use length: _long flags1: v3_3|shared flags2: pme deviceNumber: 1 [MemoryArray] location: motherboard use: system ecc: none hError: 12 numDevices: 2 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 13 hError: 19 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "Bottom - Slot 1 (left)" bank: "P0 CHANNEL A" type: (unknown MemoryDeviceType 26) typeFlags: synchronous|unbuffered speed: 3200 MHz manufacturer: "Micron Technology" serialNumber: "2DEAAB41" partNumber: "4ATF1G64HZ-3G2E2" configuredSpeed: 2400 MHz size: 8 GiB rank: 1 [MemoryDevice] hMemoryArray: 13 hError: 22 formFactor: SODIMM locator: "Bottom - Slot 2 (right)" bank: "P0 CHANNEL B" type: unknown typeFlags: unknown manufacturer: "Unknown" serialNumber: "Unknown" partNumber: "Unknown" [MemoryArrayMappedAddress] hMemoryArray: 13 partitionWidth: 1 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 20 hMemoryArrayMappedAddress: 14 partitionRowPosition: 1 endAddress: 1FFFFFC00 [PortableBattery] location: "Primary" manufacturer: "333-AC-4B-A" deviceName: "PG03052XL" chemistry: unknown capacity: 5255 mWh voltage: 11550 mV sbdsVersion: "3.1" sbdsSerialNumber: 1 sbdsDate: 21032 sbdsChemistry: "LION" capacityMultiplier: 10 oemSpecific: 657164 [CoolingDevice] nominalSpeed: 32768 rpm description: "Cooling Dev 1" type: fan status: ok [SystemBoot] status: no_error [OnboardDevices2] referenceDesignation: " Onboard IGD" type: video instance: 1 busNumber: 4 enabled: true [OnboardDevices2] referenceDesignation: "NVIDIA GeForce GTX 1650" type: video instance: 1 busNumber: 1 enabled: true [OnboardDevices2] referenceDesignation: "Realtek Canary ac 2x2 +BT 5 M.2 2230 PCI-e+USB WW" type: other instance: 1 busNumber: 2 enabled: true [OnboardDevices2] referenceDesignation: "Realtek Gaming GBE Family Controller" type: ethernet instance: 1 busNumber: 3 enabled: true [OnboardDevices2] referenceDesignation: "OnBoard Enthernets" type: ethernet instance: 1 busNumber: 3 enabled: true ==================================== Main log: (unavailable) ====================================