0 A.D. (0.0.25) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "4"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "texturequality" = "5"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena25"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot25"

Loaded config string "lobby.echelon" = "echelon25"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/sahara.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 256 and 4 players.

Creating playerbases...

0.031143s.

Creating bumps...

0.164926s.

Creating hills...

0.039744s.

Creating forests...

0.052965s.

Creating dirt patches...

0.061855s.

Creating grass patches...

0.048370s.

Creating metal mines...

0.006869s.

Creating stone mines...

0.001399s.

Creating decoration...

0.015080s.

Creating food...

0.001404s.

Creating food...

0.000925s.

Creating straggler trees...

0.017946s.

Total map generation time: 0.458615s.

Total entities: 2256, Terrain entities: 577, Textures: 13.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/plant_desert_01.dae: Starting conversion

art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML

art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/plant_desert_01.dae: Found library_images to delete

art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete

art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete

art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete

art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'

art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'

art/meshes/gaia/plant_desert_01.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/animation/quadraped/camel_idle_04.dae: Starting conversion

art/animation/quadraped/camel_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_04.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_04.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

art/meshes/gaia/tree_cretan_date_palm_01.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_01.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_01.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found convertible object 'tree_cretan_date_palm_01'

art/meshes/gaia/tree_cretan_date_palm_01.dae: Converting 'tree_cretan_date_palm_01Mesh'

art/meshes/gaia/tree_cretan_date_palm_01.dae: Found static geometry

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully

art/meshes/structural/hele_siege_tower.dae: Starting conversion

art/meshes/structural/hele_siege_tower.dae: Running FixBrokenXML

art/meshes/structural/hele_siege_tower.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/hele_siege_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_siege_tower.dae: Found convertible object 'Tower'

art/meshes/structural/hele_siege_tower.dae: Converting 'SixWheeler'

art/meshes/structural/hele_siege_tower.dae: Found skinned geometry

art/meshes/structural/hele_siege_tower.dae: Adding prop point projectile

art/meshes/structural/hele_siege_tower.dae: Adding prop point garrisoned

art/animation/mechanical/hele_siege_tower_idle.dae: Starting conversion

art/animation/mechanical/hele_siege_tower_idle.dae: Running FixBrokenXML

art/animation/mechanical/hele_siege_tower_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/hele_siege_tower_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_siege_tower_idle.dae: Found convertible object 'Tower'

art/animation/mechanical/hele_siege_tower_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully

art/animation/mechanical/hele_siege_tower_move.dae: Starting conversion

art/animation/mechanical/hele_siege_tower_move.dae: Running FixBrokenXML

art/animation/mechanical/hele_siege_tower_move.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/hele_siege_tower_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_siege_tower_move.dae: Found convertible object 'Tower'

art/animation/mechanical/hele_siege_tower_move.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully

art/meshes/structural/mace_theater_struct.dae: Starting conversion

art/meshes/structural/mace_theater_struct.dae: Running FixBrokenXML

art/meshes/structural/mace_theater_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/mace_theater_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mace_theater_struct.dae: Found convertible object 'Cube_002_000'

art/meshes/structural/mace_theater_struct.dae: Converting 'Cube_017'

art/meshes/structural/mace_theater_struct.dae: Found static geometry

art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned

art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned_001

art/meshes/props/mace_theater_marble.dae: Starting conversion

art/meshes/props/mace_theater_marble.dae: Running FixBrokenXML

art/meshes/props/mace_theater_marble.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_theater_marble.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_theater_marble.dae: Found convertible object 'Cube_002_000_001'

art/meshes/props/mace_theater_marble.dae: Converting 'Cube_002'

art/meshes/props/mace_theater_marble.dae: Found static geometry

art/meshes/props/mace_theater_props_a.dae: Starting conversion

art/meshes/props/mace_theater_props_a.dae: Running FixBrokenXML

art/meshes/props/mace_theater_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_theater_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_theater_props_a.dae: Found convertible object 'Cube_002_000'

art/meshes/props/mace_theater_props_a.dae: Converting 'Cube_019'

art/meshes/props/mace_theater_props_a.dae: Found static geometry

art/meshes/props/mace_theater_decor.dae: Starting conversion

art/meshes/props/mace_theater_decor.dae: Running FixBrokenXML

art/meshes/props/mace_theater_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_theater_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_theater_decor.dae: Found convertible object 'Cube_002_004'

art/meshes/props/mace_theater_decor.dae: Converting 'Cube_011'

art/meshes/props/mace_theater_decor.dae: Found static geometry

art/meshes/props/mace_theater_tile_c.dae: Starting conversion

art/meshes/props/mace_theater_tile_c.dae: Running FixBrokenXML

art/meshes/props/mace_theater_tile_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_theater_tile_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_theater_tile_c.dae: Found convertible object 'Cube_002_000'

art/meshes/props/mace_theater_tile_c.dae: Converting 'Cube_018'

art/meshes/props/mace_theater_tile_c.dae: Found static geometry

art/meshes/props/mace_theater_nature.dae: Starting conversion

art/meshes/props/mace_theater_nature.dae: Running FixBrokenXML

art/meshes/props/mace_theater_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_theater_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_theater_nature.dae: Found convertible object 'Cube_002_002'

art/meshes/props/mace_theater_nature.dae: Converting 'Cube_009'

art/meshes/props/mace_theater_nature.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/sahara.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 256 and 4 players.

Creating playerbases...

0.040066s.

Creating bumps...

0.194759s.

Creating hills...

0.043190s.

Creating forests...

0.063449s.

Creating dirt patches...

0.066327s.

Creating grass patches...

0.051529s.

Creating metal mines...

0.007173s.

Creating stone mines...

0.002712s.

Creating decoration...

0.018199s.

Creating food...

0.002064s.

Creating food...

0.000901s.

Creating straggler trees...

0.019547s.

Total map generation time: 0.530671s.

Total entities: 2366, Terrain entities: 695, Textures: 13.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public grand_strat"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading RMS 'maps/random/mainland.js'

Loading map generator script 'maps/random/rmgen/Area.js'

Loading map generator script 'maps/random/rmgen/Constraint.js'

Loading map generator script 'maps/random/rmgen/Entity.js'

Loading map generator script 'maps/random/rmgen/Group.js'

Loading map generator script 'maps/random/rmgen/Noise.js'

Loading map generator script 'maps/random/rmgen/Object.js'

Loading map generator script 'maps/random/rmgen/RandomMap.js'

Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'

Loading map generator script 'maps/random/rmgen/Terrain.js'

Loading map generator script 'maps/random/rmgen/TileClass.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'

Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'

Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'

Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'

Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'

Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'

Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'

Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'

Loading map generator script 'maps/random/rmgen/math.js'

Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'

Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'

Loading map generator script 'maps/random/rmgen-common/player.js'

Loading map generator script 'maps/random/rmgen-common/wall_builder.js'

Loading map generator script 'maps/random/rmbiome/randombiome.js'

Setting biome generic/arctic.

Loading map generator script 'maps/random/rmbiome/generic/aegean.js'

Loading map generator script 'maps/random/rmbiome/generic/nubia.js'

Loading map generator script 'maps/random/rmbiome/generic/sahara.js'

Loading map generator script 'maps/random/rmbiome/generic/savanna.js'

Loading map generator script 'maps/random/rmbiome/generic/temperate.js'

Generating Mainland of size 320 and 4 players.

Creating playerbases...

0.037836s.

Creating bumps...

0.260763s.

Creating mountains...

0.152043s.

Creating forests...

0.171681s.

Creating dirt patches...

0.119350s.

Creating grass patches...

0.096255s.

Creating metal mines...

0.010612s.

Creating stone mines...

0.001995s.

Creating decoration...

0.021296s.

Creating food...

0.001493s.

Creating food...

0.000748s.

Creating straggler trees...

0.026017s.

Total map generation time: 0.919578s.

Total entities: 5013, Terrain entities: 3024, Textures: 7.

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/roman_cc.dae: Starting conversion

art/meshes/structural/roman_cc.dae: Running FixBrokenXML

art/meshes/structural/roman_cc.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'

art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'

art/meshes/structural/roman_cc.dae: Found static geometry

art/meshes/structural/roman_cc.dae: Adding prop point garrisoned

art/meshes/structural/roman_cc.dae: Adding prop point projectile

art/meshes/props/roman_cc_transp.dae: Starting conversion

art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML

art/meshes/props/roman_cc_transp.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d

art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'

art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'

art/meshes/props/roman_cc_transp.dae: Found static geometry

art/meshes/props/roman_cc_columns.dae: Starting conversion

art/meshes/props/roman_cc_columns.dae: Running FixBrokenXML

art/meshes/props/roman_cc_columns.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d

art/meshes/props/roman_cc_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/roman_cc_columns.dae: Found convertible object 'rostrum_001'

art/meshes/props/roman_cc_columns.dae: Converting 'rostrumMesh_001'

art/meshes/props/roman_cc_columns.dae: Found static geometry

art/meshes/props/rome_cc_statues.dae: Starting conversion

art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML

art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_cc_statues.dae: Found library_images to delete

art/meshes/props/rome_cc_statues.dae: Found library_materials to delete

art/meshes/props/rome_cc_statues.dae: Found library_effects to delete

art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete

art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'

art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'

art/meshes/props/rome_cc_statues.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

art/meshes/props/helmet/rome_montefortino_a.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/rome_montefortino_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_a.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_a.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_a.dae: Found static geometry

art/meshes/props/weapons/sheath_gladius_01.dae: Starting conversion

art/meshes/props/weapons/sheath_gladius_01.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath_gladius_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/sheath_gladius_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath_gladius_01.dae: Found convertible object 'Weap_Blade_Pompei_Sheath_003'

art/meshes/props/weapons/sheath_gladius_01.dae: Converting 'Cube_010'

art/meshes/props/weapons/sheath_gladius_01.dae: Found static geometry

art/meshes/props/weapons/sheath_gladius_01.dae: Adding prop point sword

art/meshes/props/shield/scutum_01_f.dae: Starting conversion

art/meshes/props/shield/scutum_01_f.dae: Running FixBrokenXML

art/meshes/props/shield/scutum_01_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/scutum_01_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/scutum_01_f.dae: Found convertible object 'Scutum_B_Front_001'

art/meshes/props/shield/scutum_01_f.dae: Converting 'scutum_i_f-Geometry_041'

art/meshes/props/shield/scutum_01_f.dae: Found static geometry

art/meshes/props/shield/scutum_01_f.dae: Adding prop point boss

art/meshes/props/shield/props/scutum_01_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_01_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_01_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_01_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_01_b.dae: Found convertible object 'Scutum_B_Back'

art/meshes/props/shield/props/scutum_01_b.dae: Converting 'scutum_i_f-Geometry_077'

art/meshes/props/shield/props/scutum_01_b.dae: Found static geometry

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Starting conversion

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Running FixBrokenXML

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/helmet/old/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found convertible object 'helmet'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

art/meshes/structural/rome_storehouse.dae: Starting conversion

art/meshes/structural/rome_storehouse.dae: Running FixBrokenXML

art/meshes/structural/rome_storehouse.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_storehouse.dae: Found convertible object 'romemill'

art/meshes/structural/rome_storehouse.dae: Converting 'romemill-mesh'

art/meshes/structural/rome_storehouse.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

art/meshes/structural/roman_house_a.dae: Starting conversion

art/meshes/structural/roman_house_a.dae: Running FixBrokenXML

art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'

art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'

art/meshes/structural/roman_house_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

art/meshes/structural/rome_fc.dae: Starting conversion

art/meshes/structural/rome_fc.dae: Running FixBrokenXML

art/meshes/structural/rome_fc.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/structural/rome_fc.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_fc.dae: Found convertible object 'rome_farmstead'

art/meshes/structural/rome_fc.dae: Converting 'rome_farmsteadMesh'

art/meshes/structural/rome_fc.dae: Found static geometry

art/meshes/props/rome_farmstead_wood.dae: Starting conversion

art/meshes/props/rome_farmstead_wood.dae: Running FixBrokenXML

art/meshes/props/rome_farmstead_wood.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_farmstead_wood.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_farmstead_wood.dae: Found library_images to delete

art/meshes/props/rome_farmstead_wood.dae: Found library_materials to delete

art/meshes/props/rome_farmstead_wood.dae: Found library_effects to delete

art/meshes/props/rome_farmstead_wood.dae: Found a bind_material to delete

art/meshes/props/rome_farmstead_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_farmstead_wood.dae: Found convertible object 'Farmstead__Struct_000'

art/meshes/props/rome_farmstead_wood.dae: Converting 'Farmstead__Struct_000Mesh'

art/meshes/props/rome_farmstead_wood.dae: Found static geometry

art/meshes/props/rome_farmstead_plants.dae: Starting conversion

art/meshes/props/rome_farmstead_plants.dae: Running FixBrokenXML

art/meshes/props/rome_farmstead_plants.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_farmstead_plants.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_farmstead_plants.dae: Found library_images to delete

art/meshes/props/rome_farmstead_plants.dae: Found library_materials to delete

art/meshes/props/rome_farmstead_plants.dae: Found library_effects to delete

art/meshes/props/rome_farmstead_plants.dae: Found a bind_material to delete

art/meshes/props/rome_farmstead_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_farmstead_plants.dae: Found convertible object 'rome_farm_plants'

art/meshes/props/rome_farmstead_plants.dae: Converting 'rome_farm_plantsMesh'

art/meshes/props/rome_farmstead_plants.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

art/meshes/structural/rome_barracks.dae: Starting conversion

art/meshes/structural/rome_barracks.dae: Running FixBrokenXML

art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_barracks.dae: Found convertible object 'rome_barracks'

art/meshes/structural/rome_barracks.dae: Converting 'rome_barracks_001'

art/meshes/structural/rome_barracks.dae: Found static geometry

art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned

art/meshes/structural/rome_barracks.dae: Adding prop point projectiile

art/meshes/structural/rome_stable.dae: Starting conversion

art/meshes/structural/rome_stable.dae: Running FixBrokenXML

art/meshes/structural/rome_stable.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/structural/rome_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_stable.dae: Found convertible object 'Cube_018'

art/meshes/structural/rome_stable.dae: Converting 'Cube_016'

art/meshes/structural/rome_stable.dae: Found static geometry

art/meshes/structural/rome_stable.dae: Adding prop point horse

art/meshes/structural/rome_stable.dae: Adding prop point horse_1

art/meshes/structural/rome_stable.dae: Adding prop point horse_2

art/meshes/structural/rome_stable.dae: Adding prop point garrisoned

art/meshes/structural/rome_wooden_tower.dae: Starting conversion

art/meshes/structural/rome_wooden_tower.dae: Running FixBrokenXML

art/meshes/structural/rome_wooden_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/rome_wooden_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_wooden_tower.dae: Found convertible object 'Cube_004'

art/meshes/structural/rome_wooden_tower.dae: Converting 'Cube_008'

art/meshes/structural/rome_wooden_tower.dae: Found static geometry

art/meshes/structural/rome_wooden_tower.dae: Adding prop point projectile

art/meshes/structural/rome_wooden_tower.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

art/meshes/structural/found_9x7.dae: Starting conversion

art/meshes/structural/found_9x7.dae: Running FixBrokenXML

art/meshes/structural/found_9x7.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/structural/found_9x7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x7.dae: Found convertible object 'foundation_9x7'

art/meshes/structural/found_9x7.dae: Converting 'foundation_9x7_001'

art/meshes/structural/found_9x7.dae: Found static geometry

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x7.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x7.dae: Adding prop point post_01

art/meshes/structural/found_9x7.dae: Adding prop point post_02

art/meshes/structural/found_9x7.dae: Adding prop point post_03

art/meshes/structural/found_9x7.dae: Adding prop point post_04

art/meshes/structural/found_9x7.dae: Adding prop point post_05

art/meshes/structural/found_9x7.dae: Adding prop point post_06

art/meshes/structural/found_9x7.dae: Adding prop point post_07

art/meshes/structural/found_9x7.dae: Adding prop point post_08

art/meshes/structural/found_9x7.dae: Adding prop point post_10

art/meshes/structural/found_9x7.dae: Adding prop point post_09

art/meshes/structural/found_9x7.dae: Adding prop point plank_big_01

art/meshes/structural/found_9x7.dae: Adding prop point plank_big_02

art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x7.dae: Adding prop point wood_bar_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x7.dae: Adding prop point brick_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_02

art/meshes/structural/found_9x7.dae: Adding prop point brick_03

art/meshes/structural/found_9x7.dae: Adding prop point brick_06

art/meshes/structural/found_9x7.dae: Adding prop point brick_05

art/meshes/structural/found_9x7.dae: Adding prop point brick_04

art/meshes/structural/found_9x7.dae: Adding prop point box_01

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_09

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_10

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_11

art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_12

art/meshes/structural/found_9x7.dae: Adding prop point box_02

art/meshes/structural/found_9x7.dae: Adding prop point box_03

art/meshes/structural/rome_market_struct1.dae: Starting conversion

art/meshes/structural/rome_market_struct1.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct1.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct1.dae: Found convertible object 'rome_market_struct1'

art/meshes/structural/rome_market_struct1.dae: Converting 'rome_market_struct1Mesh'

art/meshes/structural/rome_market_struct1.dae: Found static geometry

art/meshes/props/rome_market_nature.dae: Starting conversion

art/meshes/props/rome_market_nature.dae: Running FixBrokenXML

art/meshes/props/rome_market_nature.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rome_market_nature.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rome_market_nature.dae: Found library_images to delete

art/meshes/props/rome_market_nature.dae: Found library_materials to delete

art/meshes/props/rome_market_nature.dae: Found library_effects to delete

art/meshes/props/rome_market_nature.dae: Found a bind_material to delete

art/meshes/props/rome_market_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_market_nature.dae: Found convertible object 'rome_market_nature'

art/meshes/props/rome_market_nature.dae: Converting 'rome_market_natureMesh'

art/meshes/props/rome_market_nature.dae: Found static geometry

art/meshes/structural/rome_market_struct2.dae: Starting conversion

art/meshes/structural/rome_market_struct2.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct2.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct2.dae: Found convertible object 'rome_market_struct2'

art/meshes/structural/rome_market_struct2.dae: Converting 'rome_market_struct2Mesh'

art/meshes/structural/rome_market_struct2.dae: Found static geometry

art/meshes/structural/rome_market_struct1_tran.dae: Starting conversion

art/meshes/structural/rome_market_struct1_tran.dae: Running FixBrokenXML

art/meshes/structural/rome_market_struct1_tran.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_market_struct1_tran.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_market_struct1_tran.dae: Found convertible object 'rome_market_str1_tran'

art/meshes/structural/rome_market_struct1_tran.dae: Converting 'rome_market_str1_tranMesh_001'

art/meshes/structural/rome_market_struct1_tran.dae: Found static geometry

art/meshes/structural/rome_tower.dae: Starting conversion

art/meshes/structural/rome_tower.dae: Running FixBrokenXML

art/meshes/structural/rome_tower.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_tower.dae: Found convertible object 'rof'

art/meshes/structural/rome_tower.dae: Converting 'Cube_010'

art/meshes/structural/rome_tower.dae: Found static geometry

art/meshes/structural/rome_tower.dae: Adding prop point projectile

art/meshes/structural/rome_tower.dae: Adding prop point garrisoned

art/meshes/props/rome_tower_nature.dae: Starting conversion

art/meshes/props/rome_tower_nature.dae: Running FixBrokenXML

art/meshes/props/rome_tower_nature.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_tower_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_tower_nature.dae: Found convertible object 'Plane_001'

art/meshes/props/rome_tower_nature.dae: Converting 'Plane_001'

art/meshes/props/rome_tower_nature.dae: Found static geometry

art/meshes/structural/rome_tower_wood.dae: Starting conversion

art/meshes/structural/rome_tower_wood.dae: Running FixBrokenXML

art/meshes/structural/rome_tower_wood.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_tower_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_tower_wood.dae: Found convertible object 'Cube_014'

art/meshes/structural/rome_tower_wood.dae: Converting 'Cube_014'

art/meshes/structural/rome_tower_wood.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully

art/meshes/structural/mace_temple_struct.dae: Starting conversion

art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML

art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'

art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'

art/meshes/structural/mace_temple_struct.dae: Found static geometry

art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke

art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned

art/meshes/props/mace_temple_decor.dae: Starting conversion

art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML

art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'

art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'

art/meshes/props/mace_temple_decor.dae: Found static geometry

art/meshes/props/mace_temple_propsa.dae: Starting conversion

art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML

art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'

art/meshes/props/mace_temple_propsa.dae: Found static geometry

art/meshes/props/mace_temple_tile_b.dae: Starting conversion

art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML

art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'

art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'

art/meshes/props/mace_temple_tile_b.dae: Found static geometry

art/meshes/structural/rome_blacksmith_struct_b.dae: Starting conversion

art/meshes/structural/rome_blacksmith_struct_b.dae: Running FixBrokenXML

art/meshes/structural/rome_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/rome_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_blacksmith_struct_b.dae: Found convertible object 'HouseB_002'

art/meshes/structural/rome_blacksmith_struct_b.dae: Converting 'HouseB-mesh_001'

art/meshes/structural/rome_blacksmith_struct_b.dae: Found static geometry

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c1

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c2

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c_3

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b1

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point bucket

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romebarrels

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romeshields

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point barrel

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point projectile

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point garrisoned

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point smoke

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point fire

art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome-armorstand

art/meshes/props/rome_blacksmith_barrel.dae: Starting conversion

art/meshes/props/rome_blacksmith_barrel.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_barrel.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_barrel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_barrel.dae: Found convertible object 'HouseB_002_004'

art/meshes/props/rome_blacksmith_barrel.dae: Converting 'HouseB-mesh_027'

art/meshes/props/rome_blacksmith_barrel.dae: Found static geometry

art/meshes/props/rome_blacksmith_bucket_water.dae: Starting conversion

art/meshes/props/rome_blacksmith_bucket_water.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_bucket_water.dae: Found convertible object 'HouseB_000'

art/meshes/props/rome_blacksmith_bucket_water.dae: Converting 'HouseB-mesh_011'

art/meshes/props/rome_blacksmith_bucket_water.dae: Found static geometry

art/meshes/props/rome_blacksmith_bucket.dae: Starting conversion

art/meshes/props/rome_blacksmith_bucket.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_bucket.dae: Found convertible object 'HouseB_002_002'

art/meshes/props/rome_blacksmith_bucket.dae: Converting 'HouseB-mesh_025'

art/meshes/props/rome_blacksmith_bucket.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Starting conversion

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'HouseB_002_001'

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Converting 'HouseB-mesh_024'

art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Starting conversion

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found convertible object 'HouseB_002_003'

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Converting 'HouseB-mesh_026'

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found static geometry

art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Adding prop point helmet

art/meshes/props/helmet/hele_attic_a.dae: Starting conversion

art/meshes/props/helmet/hele_attic_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_attic_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_attic_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_attic_a.dae: Found convertible object 'Hele_Attic_01'

art/meshes/props/helmet/hele_attic_a.dae: Converting 'Esfera_169'

art/meshes/props/helmet/hele_attic_a.dae: Found static geometry

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest_transversal

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R

art/meshes/props/helmet/props/helmet_feather_a.dae: Starting conversion

art/meshes/props/helmet/props/helmet_feather_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/helmet_feather_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/helmet_feather_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/helmet_feather_a.dae: Found convertible object 'rome_helmet_m_001'

art/meshes/props/helmet/props/helmet_feather_a.dae: Converting 'rome_helmet_m-Geometry_001'

art/meshes/props/helmet/props/helmet_feather_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Starting conversion

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Found convertible object 'Hele_Attic_01_Check_Guard'

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Converting 'Esfera_182'

art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_b.dae: Starting conversion

art/meshes/props/helmet/rome_apulo_b.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_apulo_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_apulo_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_apulo_b.dae: Found convertible object 'Roma_-_Apullo_Corinthian_Type_A-01'

art/meshes/props/helmet/rome_apulo_b.dae: Converting 'Sphere_025'

art/meshes/props/helmet/rome_apulo_b.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_L

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_R

art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point crest

art/meshes/props/helmet/rome_apulo_a.dae: Starting conversion

art/meshes/props/helmet/rome_apulo_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_apulo_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_apulo_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_apulo_a.dae: Found convertible object 'Roma_-_Apulo_Boethian'

art/meshes/props/helmet/rome_apulo_a.dae: Converting 'Sphere_019'

art/meshes/props/helmet/rome_apulo_a.dae: Found static geometry

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point crest

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_L

art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_R

art/meshes/props/helmet/props/hele_crest_d.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_d.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_d.dae: Found convertible object 'Crest-Raised'

art/meshes/props/helmet/props/hele_crest_d.dae: Converting 'Plano_042'

art/meshes/props/helmet/props/hele_crest_d.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found convertible object 'hele_crest_hair_a_003'

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Converting 'hele_helmet_j-Geometry_022'

art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found static geometry

art/meshes/props/helmet/hele_attic_b.dae: Starting conversion

art/meshes/props/helmet/hele_attic_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_attic_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_attic_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_attic_b.dae: Found convertible object 'Hele_Attic_02'

art/meshes/props/helmet/hele_attic_b.dae: Converting 'Esfera_028'

art/meshes/props/helmet/hele_attic_b.dae: Found static geometry

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest_transversal

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_01

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_02

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_03

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_04

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L

art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Starting conversion

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/rome_gallic_type_h_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found convertible object 'Rome_-_imperial_Gallic_Type_H'

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Converting 'Esfera_517'

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found static geometry

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest

art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest_transversal

art/meshes/props/helmet/rome_montefortino_a_2.dae: Starting conversion

art/meshes/props/helmet/rome_montefortino_a_2.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_montefortino_a_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08

art/meshes/props/helmet/rome_montefortino_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_montefortino_a_2.dae: Found convertible object 'celt_helmet_a_025'

art/meshes/props/helmet/rome_montefortino_a_2.dae: Converting 'Cube_046'

art/meshes/props/helmet/rome_montefortino_a_2.dae: Found static geometry

art/meshes/props/helmet/rome_montefortino_a_2.dae: Adding prop point feather_mid

art/meshes/props/helmet/props/helmet_feather_b.dae: Starting conversion

art/meshes/props/helmet/props/helmet_feather_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/helmet_feather_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/helmet_feather_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/helmet_feather_b.dae: Found convertible object 'rome_helmet_m_007'

art/meshes/props/helmet/props/helmet_feather_b.dae: Converting 'rome_helmet_m-Geometry_008'

art/meshes/props/helmet/props/helmet_feather_b.dae: Found static geometry

art/meshes/props/rome_blacksmith_barrels.dae: Starting conversion

art/meshes/props/rome_blacksmith_barrels.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_barrels.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_barrels.dae: Found convertible object 'HouseB_002_006'

art/meshes/props/rome_blacksmith_barrels.dae: Converting 'HouseB-mesh_029'

art/meshes/props/rome_blacksmith_barrels.dae: Found static geometry

art/meshes/props/rome_blacksmith_shields.dae: Starting conversion

art/meshes/props/rome_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_shields.dae: Found convertible object 'HouseB_002_005'

art/meshes/props/rome_blacksmith_shields.dae: Converting 'HouseB-mesh_028'

art/meshes/props/rome_blacksmith_shields.dae: Found static geometry

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Starting conversion

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Running FixBrokenXML

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found convertible object 'HouseB_002_002'

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Converting 'HouseB-mesh_030'

art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found static geometry

art/meshes/structural/hele_fortress_up.dae: Starting conversion

art/meshes/structural/hele_fortress_up.dae: Running FixBrokenXML

art/meshes/structural/hele_fortress_up.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_fortress_up.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_fortress_up.dae: Found convertible object 'fortress_000'

art/meshes/structural/hele_fortress_up.dae: Converting 'fortressMesh_020'

art/meshes/structural/hele_fortress_up.dae: Found static geometry

art/meshes/structural/hele_fortress_up.dae: Adding prop point garrisoned

art/meshes/structural/hele_fortress_up.dae: Adding prop point projectile

art/meshes/props/hele_fortress_up_shields.dae: Starting conversion

art/meshes/props/hele_fortress_up_shields.dae: Running FixBrokenXML

art/meshes/props/hele_fortress_up_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_fortress_up_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_fortress_up_shields.dae: Found convertible object 'fortress_014'

art/meshes/props/hele_fortress_up_shields.dae: Converting 'fortressMesh_014'

art/meshes/props/hele_fortress_up_shields.dae: Found static geometry

art/meshes/props/hele_fortress_up_gate.dae: Starting conversion

art/meshes/props/hele_fortress_up_gate.dae: Running FixBrokenXML

art/meshes/props/hele_fortress_up_gate.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_fortress_up_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_fortress_up_gate.dae: Found convertible object 'fortress_000'

art/meshes/props/hele_fortress_up_gate.dae: Converting 'fortressMesh_023'

art/meshes/props/hele_fortress_up_gate.dae: Found static geometry

art/meshes/props/hele_fortress_up_tile_b.dae: Starting conversion

art/meshes/props/hele_fortress_up_tile_b.dae: Running FixBrokenXML

art/meshes/props/hele_fortress_up_tile_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_fortress_up_tile_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_fortress_up_tile_b.dae: Found convertible object 'fortress_014'

art/meshes/props/hele_fortress_up_tile_b.dae: Converting 'fortressMesh_014'

art/meshes/props/hele_fortress_up_tile_b.dae: Found static geometry

art/meshes/props/hele_fortress_up_props.dae: Starting conversion

art/meshes/props/hele_fortress_up_props.dae: Running FixBrokenXML

art/meshes/props/hele_fortress_up_props.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_fortress_up_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_fortress_up_props.dae: Found convertible object 'fortress_000'

art/meshes/props/hele_fortress_up_props.dae: Converting 'fortressMesh_021'

art/meshes/props/hele_fortress_up_props.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

art/meshes/props/shield/props/scutum_boss_b.dae: Starting conversion

art/meshes/props/shield/props/scutum_boss_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/scutum_boss_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5

art/meshes/props/shield/props/scutum_boss_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/scutum_boss_b.dae: Found convertible object 'Scutum_B_Front_007'

art/meshes/props/shield/props/scutum_boss_b.dae: Converting 'scutum_i_f-Geometry_083'

art/meshes/props/shield/props/scutum_boss_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully

art/meshes/structural/rome_hc1.dae: Starting conversion

art/meshes/structural/rome_hc1.dae: Running FixBrokenXML

art/meshes/structural/rome_hc1.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_hc1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_hc1.dae: Found convertible object 'rome_hc'

art/meshes/structural/rome_hc1.dae: Converting 'rome_hcMesh'

art/meshes/structural/rome_hc1.dae: Found static geometry

art/meshes/structural/rome_hc1.dae: Adding prop point flame02

art/meshes/structural/rome_hc1.dae: Adding prop point flame01

art/meshes/structural/rome_hc1.dae: Adding prop point garrisoned

art/meshes/props/rome_temple_ashes_01.dae: Starting conversion

art/meshes/props/rome_temple_ashes_01.dae: Running FixBrokenXML

art/meshes/props/rome_temple_ashes_01.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/rome_temple_ashes_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rome_temple_ashes_01.dae: Found convertible object 'Cube'

art/meshes/props/rome_temple_ashes_01.dae: Converting 'Cube_001-mesh'

art/meshes/props/rome_temple_ashes_01.dae: Found static geometry

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Starting conversion

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Starting conversion

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully