Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "hidpi" = "false"
Loaded config string "forceglversion" = "false"
Loaded config string "forceglprofile" = "compatibility"
Loaded config string "forceglmajorversion" = "3"
Loaded config string "forceglminorversion" = "3"
Loaded config string "screenshot.tiles" = "4"
Loaded config string "screenshot.tilewidth" = "480"
Loaded config string "screenshot.tileheight" = "270"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowscascadecount" = "1"
Loaded config string "shadowscascadedistanceratio" = "1.7"
Loaded config string "shadowscutoffdistance" = "300.0"
Loaded config string "shadowscovermap" = "false"
Loaded config string "texturequality" = "5"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "gl.checkerrorafterswap" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "antialiasing" = "disabled"
Loaded config string "sharpening" = "disabled"
Loaded config string "sharpness" = "0.3"
Loaded config string "max_actor_quality" = "200"
Loaded config string "variant_diversity" = "full"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'profiler2'
Loaded config string "profiler2.server" = "127.0.0.1"
Loaded config string "profiler2.server.port" = "8000"
Loaded config string "profiler2.server.threads" = "6"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = (empty)
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause", "Shift+Space"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = (empty)
Loaded config string "hotkey.camera.lastattackfocus" = "Space"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"
Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"
Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"
Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"
Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"
Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"
Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"
Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"
Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"
Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"
Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"
Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"
Found config header 'hotkey.gamesetup'
Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete", "Backspace"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.unloadturrets" = "U"
Loaded config string "hotkey.session.leaveturret" = "U"
Loaded config string "hotkey.session.move" = (empty)
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.occupyturret" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.pushorderfront" = (empty)
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.toggledefaultformation" = (empty)
Loaded config string "hotkey.session.flare" = "K"
Loaded config string "hotkey.session.flareactivate" = (empty)
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PageDown"
Loaded config string "hotkey.session.highlightguarded" = "PageUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.flarelifetime" = "6"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/box"
Loaded config string "gui.session.formationwalkonly" = "true"
Loaded config string "gui.session.howtoshownames" = "0"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena25"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot25"
Loaded config string "lobby.echelon" = "echelon25"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.observermaxlag" = "10"
Loaded config string "network.autocatchup" = "true"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'rlinterface'
Loaded config string "rlinterface.address" = "127.0.0.1:6000"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "sound.mindistance" = "1"
Loaded config string "sound.maxdistance" = "350"
Loaded config string "sound.maxstereoangle" = "0.62"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 0
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/sahara.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 256 and 4 players.
Creating playerbases...
0.031143s.
Creating bumps...
0.164926s.
Creating hills...
0.039744s.
Creating forests...
0.052965s.
Creating dirt patches...
0.061855s.
Creating grass patches...
0.048370s.
Creating metal mines...
0.006869s.
Creating stone mines...
0.001399s.
Creating decoration...
0.015080s.
Creating food...
0.001404s.
Creating food...
0.000925s.
Creating straggler trees...
0.017946s.
Total map generation time: 0.458615s.
Total entities: 2256, Terrain entities: 577, Textures: 13.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/gaia/plant_desert_01.dae: Starting conversion
art/meshes/gaia/plant_desert_01.dae: Running FixBrokenXML
art/meshes/gaia/plant_desert_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/plant_desert_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/plant_desert_01.dae: Found library_images to delete
art/meshes/gaia/plant_desert_01.dae: Found library_materials to delete
art/meshes/gaia/plant_desert_01.dae: Found library_effects to delete
art/meshes/gaia/plant_desert_01.dae: Found a bind_material to delete
art/meshes/gaia/plant_desert_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/plant_desert_01.dae: Found convertible object 'Plane08'
art/meshes/gaia/plant_desert_01.dae: Converting 'Plane08Mesh'
art/meshes/gaia/plant_desert_01.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
art/animation/quadraped/camel_idle_04.dae: Starting conversion
art/animation/quadraped/camel_idle_04.dae: Running FixBrokenXML
art/animation/quadraped/camel_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3
art/animation/quadraped/camel_idle_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/camel_idle_04.dae: Found convertible object 'Camel_Dromedarius'
art/animation/quadraped/camel_idle_04.dae: Converting 'Camelus'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
art/meshes/gaia/tree_cretan_date_palm_01.dae: Starting conversion
art/meshes/gaia/tree_cretan_date_palm_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_cretan_date_palm_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Applying fixes for 3ds Max exporter
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_images to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_materials to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found library_effects to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found a bind_material to delete
art/meshes/gaia/tree_cretan_date_palm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found convertible object 'tree_cretan_date_palm_01'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Converting 'tree_cretan_date_palm_01Mesh'
art/meshes/gaia/tree_cretan_date_palm_01.dae: Found static geometry
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/archer/attack_ranged_right.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully
art/meshes/structural/hele_siege_tower.dae: Starting conversion
art/meshes/structural/hele_siege_tower.dae: Running FixBrokenXML
art/meshes/structural/hele_siege_tower.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/hele_siege_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_siege_tower.dae: Found convertible object 'Tower'
art/meshes/structural/hele_siege_tower.dae: Converting 'SixWheeler'
art/meshes/structural/hele_siege_tower.dae: Found skinned geometry
art/meshes/structural/hele_siege_tower.dae: Adding prop point projectile
art/meshes/structural/hele_siege_tower.dae: Adding prop point garrisoned
art/animation/mechanical/hele_siege_tower_idle.dae: Starting conversion
art/animation/mechanical/hele_siege_tower_idle.dae: Running FixBrokenXML
art/animation/mechanical/hele_siege_tower_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/hele_siege_tower_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_siege_tower_idle.dae: Found convertible object 'Tower'
art/animation/mechanical/hele_siege_tower_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully
art/animation/mechanical/hele_siege_tower_move.dae: Starting conversion
art/animation/mechanical/hele_siege_tower_move.dae: Running FixBrokenXML
art/animation/mechanical/hele_siege_tower_move.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/hele_siege_tower_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_siege_tower_move.dae: Found convertible object 'Tower'
art/animation/mechanical/hele_siege_tower_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully
art/meshes/structural/mace_theater_struct.dae: Starting conversion
art/meshes/structural/mace_theater_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_theater_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_theater_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_theater_struct.dae: Found convertible object 'Cube_002_000'
art/meshes/structural/mace_theater_struct.dae: Converting 'Cube_017'
art/meshes/structural/mace_theater_struct.dae: Found static geometry
art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned
art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned_001
art/meshes/props/mace_theater_marble.dae: Starting conversion
art/meshes/props/mace_theater_marble.dae: Running FixBrokenXML
art/meshes/props/mace_theater_marble.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_marble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_marble.dae: Found convertible object 'Cube_002_000_001'
art/meshes/props/mace_theater_marble.dae: Converting 'Cube_002'
art/meshes/props/mace_theater_marble.dae: Found static geometry
art/meshes/props/mace_theater_props_a.dae: Starting conversion
art/meshes/props/mace_theater_props_a.dae: Running FixBrokenXML
art/meshes/props/mace_theater_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_props_a.dae: Found convertible object 'Cube_002_000'
art/meshes/props/mace_theater_props_a.dae: Converting 'Cube_019'
art/meshes/props/mace_theater_props_a.dae: Found static geometry
art/meshes/props/mace_theater_decor.dae: Starting conversion
art/meshes/props/mace_theater_decor.dae: Running FixBrokenXML
art/meshes/props/mace_theater_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_decor.dae: Found convertible object 'Cube_002_004'
art/meshes/props/mace_theater_decor.dae: Converting 'Cube_011'
art/meshes/props/mace_theater_decor.dae: Found static geometry
art/meshes/props/mace_theater_tile_c.dae: Starting conversion
art/meshes/props/mace_theater_tile_c.dae: Running FixBrokenXML
art/meshes/props/mace_theater_tile_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_tile_c.dae: Found convertible object 'Cube_002_000'
art/meshes/props/mace_theater_tile_c.dae: Converting 'Cube_018'
art/meshes/props/mace_theater_tile_c.dae: Found static geometry
art/meshes/props/mace_theater_nature.dae: Starting conversion
art/meshes/props/mace_theater_nature.dae: Running FixBrokenXML
art/meshes/props/mace_theater_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_nature.dae: Found convertible object 'Cube_002_002'
art/meshes/props/mace_theater_nature.dae: Converting 'Cube_009'
art/meshes/props/mace_theater_nature.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/sahara.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 256 and 4 players.
Creating playerbases...
0.040066s.
Creating bumps...
0.194759s.
Creating hills...
0.043190s.
Creating forests...
0.063449s.
Creating dirt patches...
0.066327s.
Creating grass patches...
0.051529s.
Creating metal mines...
0.007173s.
Creating stone mines...
0.002712s.
Creating decoration...
0.018199s.
Creating food...
0.002064s.
Creating food...
0.000901s.
Creating straggler trees...
0.019547s.
Total map generation time: 0.530671s.
Total entities: 2366, Terrain entities: 695, Textures: 13.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading config file "config/user.cfg"
Loaded config string "adaptivefps.menu" = "100"
Loaded config string "adaptivefps.session" = "100"
Loaded config string "autociv.data.mute" = "%7B%7D"
Loaded config string "autociv.data.playerReminder" = "%7B%7D"
Loaded config string "autociv.data.stanza" = "%7B%7D"
Loaded config string "autociv.gamesetup.countdown.enabled" = "false"
Loaded config string "autociv.gamesetup.countdown.time" = "5"
Loaded config string "autociv.lobby.chat.subject.hide" = "flase"
Loaded config string "autociv.lobby.gamelist.showHostName" = "false"
Loaded config string "autociv.resizebar.enabled" = "true"
Loaded config string "autociv.session.APM.chart.enabled" = "false"
Loaded config string "autociv.session.APM.enabled" = "false"
Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"
Loaded config string "autociv.session.chatPanel.size.change" = "false"
Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"
Loaded config string "autociv.session.chatText.font.change" = "false"
Loaded config string "autociv.session.graphics.corpses.max" = "50"
Loaded config string "autociv.session.kill.nowarning" = "false"
Loaded config string "autociv.session.playersOverlay.visible" = "true"
Loaded config string "autociv.session.statsOverlay.visible" = "true"
Loaded config string "autociv.settings.autociv_readme.seen" = "true"
Loaded config string "autociv.settings.reset.all" = "false"
Loaded config string "currentcampaign" = "grand_strategy_1623765865138_21574"
Loaded config string "fog" = "false"
Loaded config string "gui.gamesetup.aidifficulty" = "5"
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.session.attackrange" = "false"
Loaded config string "gui.session.batchtrainingsize" = "3"
Loaded config string "gui.session.ceasefirecounter" = "true"
Loaded config string "gui.session.defaultformation" = "special/formations/null"
Loaded config string "gui.session.notifications.phase" = "all"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1623513459"
Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"
Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"
Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"
Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"
Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"
Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"
Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"
Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"
Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"
Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"
Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"
Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"
Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"
Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)
Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"
Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)
Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"
Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"
Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"
Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)
Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"
Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"
Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"
Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"
Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"
Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"
Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"
Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)
Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"
Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)
Loaded config string "hotkey.autociv.session.building.place.library" = (empty)
Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"
Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)
Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"
Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.building.place.range" = (empty)
Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"
Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)
Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"
Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"
Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"
Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"
Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"
Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"
Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"
Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"
Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)
Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"
Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"
Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"
Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"
Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"
Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"
Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"
Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"
Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"
Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"
Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"
Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"
Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"
Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"
Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"
Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"
Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"
Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"
Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)
Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)
Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"
Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"
Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"
Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"
Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"
Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"
Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"
Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"
Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"
Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"
Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"
Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)
Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"
Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"
Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"
Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"
Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"
Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"
Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"
Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"
Loaded config string "lobby.buddies"
Loaded config string "lobby.columns.gamerating" = "false"
Loaded config string "lobby.history" = "10"
Loaded config string "lobby.login" = "lin_feng"
Loaded config string "lobby.password"
Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"
Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"
Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"
Loaded config string "materialmgr.quality" = "0"
Loaded config string "max_actor_quality" = "100"
Loaded config string "mod.enabledmods" = "mod public grand_strat"
Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"
Loaded config string "multiplayerhosting.port" = "20595"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.realtime" = "true"
Loaded config string "particles" = "false"
Loaded config string "playername.multiplayer" = "lin_feng"
Loaded config string "playername.singleplayer" = "kate"
Loaded config string "postproc" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "shadows" = "false"
Loaded config string "silhouettes" = "true"
Loaded config string "smoothlos" = "false"
Loaded config string "sound.actiongain" = "1.2578848600387573"
Loaded config string "sound.ambientgain" = "0"
Loaded config string "sound.musicgain" = "0.7384042739868164"
Loaded config string "sound.notify.gamesetup.join" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Loaded config string "userreport.terms" = "0"
Loaded config string "variant_diversity" = "none"
Loaded config string "vsync" = "false"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterreflection" = "false"
Loaded config string "waterrefraction" = "false"
Loaded config string "windowed" = "true"
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/Population.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Treasure.js'
Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/Turretable.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/Upkeep.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attack.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/Position.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Population.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/Resistance.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Treasure.js'
Loading simulation script 'simulation/components/TreasureCollector.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/Turretable.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/Upkeep.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/mainland.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome generic/arctic.
Loading map generator script 'maps/random/rmbiome/generic/aegean.js'
Loading map generator script 'maps/random/rmbiome/generic/nubia.js'
Loading map generator script 'maps/random/rmbiome/generic/sahara.js'
Loading map generator script 'maps/random/rmbiome/generic/savanna.js'
Loading map generator script 'maps/random/rmbiome/generic/temperate.js'
Generating Mainland of size 320 and 4 players.
Creating playerbases...
0.037836s.
Creating bumps...
0.260763s.
Creating mountains...
0.152043s.
Creating forests...
0.171681s.
Creating dirt patches...
0.119350s.
Creating grass patches...
0.096255s.
Creating metal mines...
0.010612s.
Creating stone mines...
0.001995s.
Creating decoration...
0.021296s.
Creating food...
0.001493s.
Creating food...
0.000748s.
Creating straggler trees...
0.026017s.
Total map generation time: 0.919578s.
Total entities: 5013, Terrain entities: 3024, Textures: 7.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/meshes/structural/roman_cc.dae: Starting conversion
art/meshes/structural/roman_cc.dae: Running FixBrokenXML
art/meshes/structural/roman_cc.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/roman_cc.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_cc.dae: Found convertible object 'Basilica'
art/meshes/structural/roman_cc.dae: Converting 'BasilicaMesh'
art/meshes/structural/roman_cc.dae: Found static geometry
art/meshes/structural/roman_cc.dae: Adding prop point garrisoned
art/meshes/structural/roman_cc.dae: Adding prop point projectile
art/meshes/props/roman_cc_transp.dae: Starting conversion
art/meshes/props/roman_cc_transp.dae: Running FixBrokenXML
art/meshes/props/roman_cc_transp.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d
art/meshes/props/roman_cc_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/roman_cc_transp.dae: Found convertible object 'rostrum'
art/meshes/props/roman_cc_transp.dae: Converting 'rostrumMesh'
art/meshes/props/roman_cc_transp.dae: Found static geometry
art/meshes/props/roman_cc_columns.dae: Starting conversion
art/meshes/props/roman_cc_columns.dae: Running FixBrokenXML
art/meshes/props/roman_cc_columns.dae: Authoring tool: Blender 2.81.16 commit date:2019-12-04, commit time:11:32, hash:f1aa4d18d49d
art/meshes/props/roman_cc_columns.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/roman_cc_columns.dae: Found convertible object 'rostrum_001'
art/meshes/props/roman_cc_columns.dae: Converting 'rostrumMesh_001'
art/meshes/props/roman_cc_columns.dae: Found static geometry
art/meshes/props/rome_cc_statues.dae: Starting conversion
art/meshes/props/rome_cc_statues.dae: Running FixBrokenXML
art/meshes/props/rome_cc_statues.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_cc_statues.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_cc_statues.dae: Found library_images to delete
art/meshes/props/rome_cc_statues.dae: Found library_materials to delete
art/meshes/props/rome_cc_statues.dae: Found library_effects to delete
art/meshes/props/rome_cc_statues.dae: Found a bind_material to delete
art/meshes/props/rome_cc_statues.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_cc_statues.dae: Found convertible object 'Cube_001'
art/meshes/props/rome_cc_statues.dae: Converting 'Cube_001Mesh'
art/meshes/props/rome_cc_statues.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
art/meshes/props/helmet/rome_montefortino_a.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/rome_montefortino_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_a.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_a.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_a.dae: Found static geometry
art/meshes/props/weapons/sheath_gladius_01.dae: Starting conversion
art/meshes/props/weapons/sheath_gladius_01.dae: Running FixBrokenXML
art/meshes/props/weapons/sheath_gladius_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/weapons/sheath_gladius_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weapons/sheath_gladius_01.dae: Found convertible object 'Weap_Blade_Pompei_Sheath_003'
art/meshes/props/weapons/sheath_gladius_01.dae: Converting 'Cube_010'
art/meshes/props/weapons/sheath_gladius_01.dae: Found static geometry
art/meshes/props/weapons/sheath_gladius_01.dae: Adding prop point sword
art/meshes/props/shield/scutum_01_f.dae: Starting conversion
art/meshes/props/shield/scutum_01_f.dae: Running FixBrokenXML
art/meshes/props/shield/scutum_01_f.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/scutum_01_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/scutum_01_f.dae: Found convertible object 'Scutum_B_Front_001'
art/meshes/props/shield/scutum_01_f.dae: Converting 'scutum_i_f-Geometry_041'
art/meshes/props/shield/scutum_01_f.dae: Found static geometry
art/meshes/props/shield/scutum_01_f.dae: Adding prop point boss
art/meshes/props/shield/props/scutum_01_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_01_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_01_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_01_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_01_b.dae: Found convertible object 'Scutum_B_Back'
art/meshes/props/shield/props/scutum_01_b.dae: Converting 'scutum_i_f-Geometry_077'
art/meshes/props/shield/props/scutum_01_b.dae: Found static geometry
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Starting conversion
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Running FixBrokenXML
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/helmet/old/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found convertible object 'helmet'
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'
art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_shield_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_shield_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_shield_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_celt_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_long_celt_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle_shake.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/mastiff_death2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
art/meshes/structural/rome_storehouse.dae: Starting conversion
art/meshes/structural/rome_storehouse.dae: Running FixBrokenXML
art/meshes/structural/rome_storehouse.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_storehouse.dae: Found convertible object 'romemill'
art/meshes/structural/rome_storehouse.dae: Converting 'romemill-mesh'
art/meshes/structural/rome_storehouse.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully
art/meshes/structural/roman_house_a.dae: Starting conversion
art/meshes/structural/roman_house_a.dae: Running FixBrokenXML
art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'
art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'
art/meshes/structural/roman_house_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
art/meshes/structural/rome_fc.dae: Starting conversion
art/meshes/structural/rome_fc.dae: Running FixBrokenXML
art/meshes/structural/rome_fc.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb
art/meshes/structural/rome_fc.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_fc.dae: Found convertible object 'rome_farmstead'
art/meshes/structural/rome_fc.dae: Converting 'rome_farmsteadMesh'
art/meshes/structural/rome_fc.dae: Found static geometry
art/meshes/props/rome_farmstead_wood.dae: Starting conversion
art/meshes/props/rome_farmstead_wood.dae: Running FixBrokenXML
art/meshes/props/rome_farmstead_wood.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_farmstead_wood.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_farmstead_wood.dae: Found library_images to delete
art/meshes/props/rome_farmstead_wood.dae: Found library_materials to delete
art/meshes/props/rome_farmstead_wood.dae: Found library_effects to delete
art/meshes/props/rome_farmstead_wood.dae: Found a bind_material to delete
art/meshes/props/rome_farmstead_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_farmstead_wood.dae: Found convertible object 'Farmstead__Struct_000'
art/meshes/props/rome_farmstead_wood.dae: Converting 'Farmstead__Struct_000Mesh'
art/meshes/props/rome_farmstead_wood.dae: Found static geometry
art/meshes/props/rome_farmstead_plants.dae: Starting conversion
art/meshes/props/rome_farmstead_plants.dae: Running FixBrokenXML
art/meshes/props/rome_farmstead_plants.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_farmstead_plants.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_farmstead_plants.dae: Found library_images to delete
art/meshes/props/rome_farmstead_plants.dae: Found library_materials to delete
art/meshes/props/rome_farmstead_plants.dae: Found library_effects to delete
art/meshes/props/rome_farmstead_plants.dae: Found a bind_material to delete
art/meshes/props/rome_farmstead_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_farmstead_plants.dae: Found convertible object 'rome_farm_plants'
art/meshes/props/rome_farmstead_plants.dae: Converting 'rome_farm_plantsMesh'
art/meshes/props/rome_farmstead_plants.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
art/meshes/structural/rome_barracks.dae: Starting conversion
art/meshes/structural/rome_barracks.dae: Running FixBrokenXML
art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_barracks.dae: Found convertible object 'rome_barracks'
art/meshes/structural/rome_barracks.dae: Converting 'rome_barracks_001'
art/meshes/structural/rome_barracks.dae: Found static geometry
art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned
art/meshes/structural/rome_barracks.dae: Adding prop point projectiile
art/meshes/structural/rome_stable.dae: Starting conversion
art/meshes/structural/rome_stable.dae: Running FixBrokenXML
art/meshes/structural/rome_stable.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373
art/meshes/structural/rome_stable.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_stable.dae: Found convertible object 'Cube_018'
art/meshes/structural/rome_stable.dae: Converting 'Cube_016'
art/meshes/structural/rome_stable.dae: Found static geometry
art/meshes/structural/rome_stable.dae: Adding prop point horse
art/meshes/structural/rome_stable.dae: Adding prop point horse_1
art/meshes/structural/rome_stable.dae: Adding prop point horse_2
art/meshes/structural/rome_stable.dae: Adding prop point garrisoned
art/meshes/structural/rome_wooden_tower.dae: Starting conversion
art/meshes/structural/rome_wooden_tower.dae: Running FixBrokenXML
art/meshes/structural/rome_wooden_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/rome_wooden_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_wooden_tower.dae: Found convertible object 'Cube_004'
art/meshes/structural/rome_wooden_tower.dae: Converting 'Cube_008'
art/meshes/structural/rome_wooden_tower.dae: Found static geometry
art/meshes/structural/rome_wooden_tower.dae: Adding prop point projectile
art/meshes/structural/rome_wooden_tower.dae: Adding prop point garrisoned
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
art/meshes/structural/found_9x7.dae: Starting conversion
art/meshes/structural/found_9x7.dae: Running FixBrokenXML
art/meshes/structural/found_9x7.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4
art/meshes/structural/found_9x7.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_9x7.dae: Found convertible object 'foundation_9x7'
art/meshes/structural/found_9x7.dae: Converting 'foundation_9x7_001'
art/meshes/structural/found_9x7.dae: Found static geometry
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_01
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_02
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_03
art/meshes/structural/found_9x7.dae: Adding prop point delimitator_04
art/meshes/structural/found_9x7.dae: Adding prop point post_01
art/meshes/structural/found_9x7.dae: Adding prop point post_02
art/meshes/structural/found_9x7.dae: Adding prop point post_03
art/meshes/structural/found_9x7.dae: Adding prop point post_04
art/meshes/structural/found_9x7.dae: Adding prop point post_05
art/meshes/structural/found_9x7.dae: Adding prop point post_06
art/meshes/structural/found_9x7.dae: Adding prop point post_07
art/meshes/structural/found_9x7.dae: Adding prop point post_08
art/meshes/structural/found_9x7.dae: Adding prop point post_10
art/meshes/structural/found_9x7.dae: Adding prop point post_09
art/meshes/structural/found_9x7.dae: Adding prop point plank_big_01
art/meshes/structural/found_9x7.dae: Adding prop point plank_big_02
art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_01
art/meshes/structural/found_9x7.dae: Adding prop point wood_pile_02
art/meshes/structural/found_9x7.dae: Adding prop point wood_bar_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_02
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_03
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_04
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_05
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_06
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_07
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_08
art/meshes/structural/found_9x7.dae: Adding prop point brick_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_02
art/meshes/structural/found_9x7.dae: Adding prop point brick_03
art/meshes/structural/found_9x7.dae: Adding prop point brick_06
art/meshes/structural/found_9x7.dae: Adding prop point brick_05
art/meshes/structural/found_9x7.dae: Adding prop point brick_04
art/meshes/structural/found_9x7.dae: Adding prop point box_01
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_09
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_10
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_11
art/meshes/structural/found_9x7.dae: Adding prop point brick_pile_12
art/meshes/structural/found_9x7.dae: Adding prop point box_02
art/meshes/structural/found_9x7.dae: Adding prop point box_03
art/meshes/structural/rome_market_struct1.dae: Starting conversion
art/meshes/structural/rome_market_struct1.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct1.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct1.dae: Found convertible object 'rome_market_struct1'
art/meshes/structural/rome_market_struct1.dae: Converting 'rome_market_struct1Mesh'
art/meshes/structural/rome_market_struct1.dae: Found static geometry
art/meshes/props/rome_market_nature.dae: Starting conversion
art/meshes/props/rome_market_nature.dae: Running FixBrokenXML
art/meshes/props/rome_market_nature.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rome_market_nature.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rome_market_nature.dae: Found library_images to delete
art/meshes/props/rome_market_nature.dae: Found library_materials to delete
art/meshes/props/rome_market_nature.dae: Found library_effects to delete
art/meshes/props/rome_market_nature.dae: Found a bind_material to delete
art/meshes/props/rome_market_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_market_nature.dae: Found convertible object 'rome_market_nature'
art/meshes/props/rome_market_nature.dae: Converting 'rome_market_natureMesh'
art/meshes/props/rome_market_nature.dae: Found static geometry
art/meshes/structural/rome_market_struct2.dae: Starting conversion
art/meshes/structural/rome_market_struct2.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct2.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct2.dae: Found convertible object 'rome_market_struct2'
art/meshes/structural/rome_market_struct2.dae: Converting 'rome_market_struct2Mesh'
art/meshes/structural/rome_market_struct2.dae: Found static geometry
art/meshes/structural/rome_market_struct1_tran.dae: Starting conversion
art/meshes/structural/rome_market_struct1_tran.dae: Running FixBrokenXML
art/meshes/structural/rome_market_struct1_tran.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_market_struct1_tran.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_market_struct1_tran.dae: Found convertible object 'rome_market_str1_tran'
art/meshes/structural/rome_market_struct1_tran.dae: Converting 'rome_market_str1_tranMesh_001'
art/meshes/structural/rome_market_struct1_tran.dae: Found static geometry
art/meshes/structural/rome_tower.dae: Starting conversion
art/meshes/structural/rome_tower.dae: Running FixBrokenXML
art/meshes/structural/rome_tower.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_tower.dae: Found convertible object 'rof'
art/meshes/structural/rome_tower.dae: Converting 'Cube_010'
art/meshes/structural/rome_tower.dae: Found static geometry
art/meshes/structural/rome_tower.dae: Adding prop point projectile
art/meshes/structural/rome_tower.dae: Adding prop point garrisoned
art/meshes/props/rome_tower_nature.dae: Starting conversion
art/meshes/props/rome_tower_nature.dae: Running FixBrokenXML
art/meshes/props/rome_tower_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_tower_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_tower_nature.dae: Found convertible object 'Plane_001'
art/meshes/props/rome_tower_nature.dae: Converting 'Plane_001'
art/meshes/props/rome_tower_nature.dae: Found static geometry
art/meshes/structural/rome_tower_wood.dae: Starting conversion
art/meshes/structural/rome_tower_wood.dae: Running FixBrokenXML
art/meshes/structural/rome_tower_wood.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_tower_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_tower_wood.dae: Found convertible object 'Cube_014'
art/meshes/structural/rome_tower_wood.dae: Converting 'Cube_014'
art/meshes/structural/rome_tower_wood.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/donkey_walk_01.dae): Loaded successfully
art/meshes/structural/mace_temple_struct.dae: Starting conversion
art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'
art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'
art/meshes/structural/mace_temple_struct.dae: Found static geometry
art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke
art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned
art/meshes/props/mace_temple_decor.dae: Starting conversion
art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML
art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'
art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'
art/meshes/props/mace_temple_decor.dae: Found static geometry
art/meshes/props/mace_temple_propsa.dae: Starting conversion
art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML
art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'
art/meshes/props/mace_temple_propsa.dae: Found static geometry
art/meshes/props/mace_temple_tile_b.dae: Starting conversion
art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML
art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'
art/meshes/props/mace_temple_tile_b.dae: Found static geometry
art/meshes/structural/rome_blacksmith_struct_b.dae: Starting conversion
art/meshes/structural/rome_blacksmith_struct_b.dae: Running FixBrokenXML
art/meshes/structural/rome_blacksmith_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/rome_blacksmith_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_blacksmith_struct_b.dae: Found convertible object 'HouseB_002'
art/meshes/structural/rome_blacksmith_struct_b.dae: Converting 'HouseB-mesh_001'
art/meshes/structural/rome_blacksmith_struct_b.dae: Found static geometry
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c1
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c2
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_c_3
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome_helmet_b1
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point bucket
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romebarrels
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point romeshields
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point barrel
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point projectile
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point garrisoned
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point smoke
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point fire
art/meshes/structural/rome_blacksmith_struct_b.dae: Adding prop point rome-armorstand
art/meshes/props/rome_blacksmith_barrel.dae: Starting conversion
art/meshes/props/rome_blacksmith_barrel.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_barrel.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_barrel.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_barrel.dae: Found convertible object 'HouseB_002_004'
art/meshes/props/rome_blacksmith_barrel.dae: Converting 'HouseB-mesh_027'
art/meshes/props/rome_blacksmith_barrel.dae: Found static geometry
art/meshes/props/rome_blacksmith_bucket_water.dae: Starting conversion
art/meshes/props/rome_blacksmith_bucket_water.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_bucket_water.dae: Found convertible object 'HouseB_000'
art/meshes/props/rome_blacksmith_bucket_water.dae: Converting 'HouseB-mesh_011'
art/meshes/props/rome_blacksmith_bucket_water.dae: Found static geometry
art/meshes/props/rome_blacksmith_bucket.dae: Starting conversion
art/meshes/props/rome_blacksmith_bucket.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_bucket.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_bucket.dae: Found convertible object 'HouseB_002_002'
art/meshes/props/rome_blacksmith_bucket.dae: Converting 'HouseB-mesh_025'
art/meshes/props/rome_blacksmith_bucket.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Starting conversion
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found convertible object 'HouseB_002_001'
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Converting 'HouseB-mesh_024'
art/meshes/props/rome_blacksmith_armorstand_rome_csp_a.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Starting conversion
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found convertible object 'HouseB_002_003'
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Converting 'HouseB-mesh_026'
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Found static geometry
art/meshes/props/rome_blacksmith_armorstand_struct_b.dae: Adding prop point helmet
art/meshes/props/helmet/hele_attic_a.dae: Starting conversion
art/meshes/props/helmet/hele_attic_a.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_attic_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_attic_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_attic_a.dae: Found convertible object 'Hele_Attic_01'
art/meshes/props/helmet/hele_attic_a.dae: Converting 'Esfera_169'
art/meshes/props/helmet/hele_attic_a.dae: Found static geometry
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point crest_transversal
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_a.dae: Adding prop point wing_R
art/meshes/props/helmet/props/helmet_feather_a.dae: Starting conversion
art/meshes/props/helmet/props/helmet_feather_a.dae: Running FixBrokenXML
art/meshes/props/helmet/props/helmet_feather_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/props/helmet_feather_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/helmet_feather_a.dae: Found convertible object 'rome_helmet_m_001'
art/meshes/props/helmet/props/helmet_feather_a.dae: Converting 'rome_helmet_m-Geometry_001'
art/meshes/props/helmet/props/helmet_feather_a.dae: Found static geometry
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Starting conversion
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Found convertible object 'Hele_Attic_01_Check_Guard'
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Converting 'Esfera_182'
art/meshes/props/helmet/props/hele_attic_mask_a1.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_b.dae: Starting conversion
art/meshes/props/helmet/rome_apulo_b.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_apulo_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_apulo_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_apulo_b.dae: Found convertible object 'Roma_-_Apullo_Corinthian_Type_A-01'
art/meshes/props/helmet/rome_apulo_b.dae: Converting 'Sphere_025'
art/meshes/props/helmet/rome_apulo_b.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_L
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point feather_R
art/meshes/props/helmet/rome_apulo_b.dae: Adding prop point crest
art/meshes/props/helmet/rome_apulo_a.dae: Starting conversion
art/meshes/props/helmet/rome_apulo_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_apulo_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_apulo_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_apulo_a.dae: Found convertible object 'Roma_-_Apulo_Boethian'
art/meshes/props/helmet/rome_apulo_a.dae: Converting 'Sphere_019'
art/meshes/props/helmet/rome_apulo_a.dae: Found static geometry
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point crest
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_L
art/meshes/props/helmet/rome_apulo_a.dae: Adding prop point feather_R
art/meshes/props/helmet/props/hele_crest_d.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_d.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_d.dae: Found convertible object 'Crest-Raised'
art/meshes/props/helmet/props/hele_crest_d.dae: Converting 'Plano_042'
art/meshes/props/helmet/props/hele_crest_d.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_hair_g.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found convertible object 'hele_crest_hair_a_003'
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Converting 'hele_helmet_j-Geometry_022'
art/meshes/props/helmet/props/hele_crest_hair_g.dae: Found static geometry
art/meshes/props/helmet/hele_attic_b.dae: Starting conversion
art/meshes/props/helmet/hele_attic_b.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_attic_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/hele_attic_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_attic_b.dae: Found convertible object 'Hele_Attic_02'
art/meshes/props/helmet/hele_attic_b.dae: Converting 'Esfera_028'
art/meshes/props/helmet/hele_attic_b.dae: Found static geometry
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point crest_transversal
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_01
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_02
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_03
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_04
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point feather_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_L
art/meshes/props/helmet/hele_attic_b.dae: Adding prop point wing_R
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Starting conversion
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/rome_gallic_type_h_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found convertible object 'Rome_-_imperial_Gallic_Type_H'
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Converting 'Esfera_517'
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Found static geometry
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest
art/meshes/props/helmet/rome_gallic_type_h_01.dae: Adding prop point crest_transversal
art/meshes/props/helmet/rome_montefortino_a_2.dae: Starting conversion
art/meshes/props/helmet/rome_montefortino_a_2.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_montefortino_a_2.dae: Authoring tool: Blender 2.77.0 commit date:2016-04-05, commit time:18:12, hash:abf6f08
art/meshes/props/helmet/rome_montefortino_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_montefortino_a_2.dae: Found convertible object 'celt_helmet_a_025'
art/meshes/props/helmet/rome_montefortino_a_2.dae: Converting 'Cube_046'
art/meshes/props/helmet/rome_montefortino_a_2.dae: Found static geometry
art/meshes/props/helmet/rome_montefortino_a_2.dae: Adding prop point feather_mid
art/meshes/props/helmet/props/helmet_feather_b.dae: Starting conversion
art/meshes/props/helmet/props/helmet_feather_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/helmet_feather_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/props/helmet/props/helmet_feather_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/helmet_feather_b.dae: Found convertible object 'rome_helmet_m_007'
art/meshes/props/helmet/props/helmet_feather_b.dae: Converting 'rome_helmet_m-Geometry_008'
art/meshes/props/helmet/props/helmet_feather_b.dae: Found static geometry
art/meshes/props/rome_blacksmith_barrels.dae: Starting conversion
art/meshes/props/rome_blacksmith_barrels.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_barrels.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_barrels.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_barrels.dae: Found convertible object 'HouseB_002_006'
art/meshes/props/rome_blacksmith_barrels.dae: Converting 'HouseB-mesh_029'
art/meshes/props/rome_blacksmith_barrels.dae: Found static geometry
art/meshes/props/rome_blacksmith_shields.dae: Starting conversion
art/meshes/props/rome_blacksmith_shields.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_shields.dae: Found convertible object 'HouseB_002_005'
art/meshes/props/rome_blacksmith_shields.dae: Converting 'HouseB-mesh_028'
art/meshes/props/rome_blacksmith_shields.dae: Found static geometry
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Starting conversion
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Running FixBrokenXML
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found convertible object 'HouseB_002_002'
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Converting 'HouseB-mesh_030'
art/meshes/props/rome_blacksmith_rome_su4_imperial_legion.dae: Found static geometry
art/meshes/structural/hele_fortress_up.dae: Starting conversion
art/meshes/structural/hele_fortress_up.dae: Running FixBrokenXML
art/meshes/structural/hele_fortress_up.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/hele_fortress_up.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_fortress_up.dae: Found convertible object 'fortress_000'
art/meshes/structural/hele_fortress_up.dae: Converting 'fortressMesh_020'
art/meshes/structural/hele_fortress_up.dae: Found static geometry
art/meshes/structural/hele_fortress_up.dae: Adding prop point garrisoned
art/meshes/structural/hele_fortress_up.dae: Adding prop point projectile
art/meshes/props/hele_fortress_up_shields.dae: Starting conversion
art/meshes/props/hele_fortress_up_shields.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_shields.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_shields.dae: Found convertible object 'fortress_014'
art/meshes/props/hele_fortress_up_shields.dae: Converting 'fortressMesh_014'
art/meshes/props/hele_fortress_up_shields.dae: Found static geometry
art/meshes/props/hele_fortress_up_gate.dae: Starting conversion
art/meshes/props/hele_fortress_up_gate.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_gate.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_gate.dae: Found convertible object 'fortress_000'
art/meshes/props/hele_fortress_up_gate.dae: Converting 'fortressMesh_023'
art/meshes/props/hele_fortress_up_gate.dae: Found static geometry
art/meshes/props/hele_fortress_up_tile_b.dae: Starting conversion
art/meshes/props/hele_fortress_up_tile_b.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_tile_b.dae: Found convertible object 'fortress_014'
art/meshes/props/hele_fortress_up_tile_b.dae: Converting 'fortressMesh_014'
art/meshes/props/hele_fortress_up_tile_b.dae: Found static geometry
art/meshes/props/hele_fortress_up_props.dae: Starting conversion
art/meshes/props/hele_fortress_up_props.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_up_props.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/hele_fortress_up_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_up_props.dae: Found convertible object 'fortress_000'
art/meshes/props/hele_fortress_up_props.dae: Converting 'fortressMesh_021'
art/meshes/props/hele_fortress_up_props.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
art/meshes/props/shield/props/scutum_boss_b.dae: Starting conversion
art/meshes/props/shield/props/scutum_boss_b.dae: Running FixBrokenXML
art/meshes/props/shield/props/scutum_boss_b.dae: Authoring tool: Blender 2.81.3 commit date:2019-08-27, commit time:14:31, hash:ce47dc5e70d5
art/meshes/props/shield/props/scutum_boss_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/props/scutum_boss_b.dae: Found convertible object 'Scutum_B_Front_007'
art/meshes/props/shield/props/scutum_boss_b.dae: Converting 'scutum_i_f-Geometry_083'
art/meshes/props/shield/props/scutum_boss_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_siege_tower_move.dae): Loaded successfully
art/meshes/structural/rome_hc1.dae: Starting conversion
art/meshes/structural/rome_hc1.dae: Running FixBrokenXML
art/meshes/structural/rome_hc1.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_hc1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_hc1.dae: Found convertible object 'rome_hc'
art/meshes/structural/rome_hc1.dae: Converting 'rome_hcMesh'
art/meshes/structural/rome_hc1.dae: Found static geometry
art/meshes/structural/rome_hc1.dae: Adding prop point flame02
art/meshes/structural/rome_hc1.dae: Adding prop point flame01
art/meshes/structural/rome_hc1.dae: Adding prop point garrisoned
art/meshes/props/rome_temple_ashes_01.dae: Starting conversion
art/meshes/props/rome_temple_ashes_01.dae: Running FixBrokenXML
art/meshes/props/rome_temple_ashes_01.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/rome_temple_ashes_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rome_temple_ashes_01.dae: Found convertible object 'Cube'
art/meshes/props/rome_temple_ashes_01.dae: Converting 'Cube_001-mesh'
art/meshes/props/rome_temple_ashes_01.dae: Found static geometry
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Starting conversion
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Starting conversion
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Found convertible object 'm_tunic_short'
art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Starting conversion
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Running FixBrokenXML
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Found convertible object 'm_armor_tunic_short'
art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully