0 A.D. (0.0.25) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "4"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowscascadecount" = "1"

Loaded config string "shadowscascadedistanceratio" = "1.7"

Loaded config string "shadowscutoffdistance" = "300.0"

Loaded config string "shadowscovermap" = "false"

Loaded config string "texturequality" = "5"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = (empty)

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.lastattackfocus" = "Space"

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Ctrl+Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.flarelifetime" = "6"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena25"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot25"

Loaded config string "lobby.echelon" = "echelon25"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "tutorial_1621373508374_54881"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "tutorial_1621373508374_54881"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "tutorial_1621373508374_54881"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/skeletal/hawk.dae: Starting conversion

art/meshes/skeletal/hawk.dae: Running FixBrokenXML

art/meshes/skeletal/hawk.dae: Authoring tool: Blender 2.70.0 commit date:2014-03-19, commit time:05:02, hash:19e627c

art/meshes/skeletal/hawk.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/hawk.dae: Found convertible object 'Hawk'

art/meshes/skeletal/hawk.dae: Converting 'BlenderHawk'

art/meshes/skeletal/hawk.dae: Found skinned geometry

art/animation/other/hawk_flight.dae: Starting conversion

art/animation/other/hawk_flight.dae: Running FixBrokenXML

art/animation/other/hawk_flight.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/other/hawk_flight.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/hawk_flight.dae: Found convertible object 'hawk'

art/animation/other/hawk_flight.dae: Converting 'BlenderHawk'

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

art/animation/other/hawk_glide.dae: Starting conversion

art/animation/other/hawk_glide.dae: Running FixBrokenXML

art/animation/other/hawk_glide.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/other/hawk_glide.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/hawk_glide.dae: Found convertible object 'hawk'

art/animation/other/hawk_glide.dae: Converting 'BlenderHawk'

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

art/meshes/gaia/wrld_rock_snow1.dae: Starting conversion

art/meshes/gaia/wrld_rock_snow1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_snow1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_snow1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_snow1.dae: Found convertible object 'wrld_rock_snow1'

art/meshes/gaia/wrld_rock_snow1.dae: Converting 'wrld_rock_snow1-Geometry'

art/meshes/gaia/wrld_rock_snow1.dae: Found static geometry

art/meshes/gaia/wrld_rock_snow2.dae: Starting conversion

art/meshes/gaia/wrld_rock_snow2.dae: Running FixBrokenXML

art/meshes/gaia/wrld_rock_snow2.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_rock_snow2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_rock_snow2.dae: Found convertible object 'wrld_rock_snow2'

art/meshes/gaia/wrld_rock_snow2.dae: Converting 'wrld_rock_snow2-Geometry'

art/meshes/gaia/wrld_rock_snow2.dae: Found static geometry

art/meshes/skeletal/wolf.dae: Starting conversion

art/meshes/skeletal/wolf.dae: Running FixBrokenXML

art/meshes/skeletal/wolf.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/meshes/skeletal/wolf.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/wolf.dae: Found convertible object 'Wolf_mesh'

art/meshes/skeletal/wolf.dae: Converting 'Wolf'

art/meshes/skeletal/wolf.dae: Found skinned geometry

art/animation/quadraped/wolf_idle_01.dae: Starting conversion

art/animation/quadraped/wolf_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully

art/animation/quadraped/wolf_idle_02.dae: Starting conversion

art/animation/quadraped/wolf_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully

art/animation/quadraped/wolf_idle_03.dae: Starting conversion

art/animation/quadraped/wolf_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/wolf_idle_03.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_idle_03.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_idle_03.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully

art/animation/quadraped/wolf_run.dae: Starting conversion

art/animation/quadraped/wolf_run.dae: Running FixBrokenXML

art/animation/quadraped/wolf_run.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_run.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_run.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully

art/animation/quadraped/wolf_walk.dae: Starting conversion

art/animation/quadraped/wolf_walk.dae: Running FixBrokenXML

art/animation/quadraped/wolf_walk.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_walk.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_walk.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully

art/animation/quadraped/wolf_attack_01.dae: Starting conversion

art/animation/quadraped/wolf_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_attack_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_attack_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_attack_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully

art/animation/quadraped/wolf_attack_02.dae: Starting conversion

art/animation/quadraped/wolf_attack_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_attack_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_attack_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_attack_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully

art/animation/quadraped/wolf_death_01.dae: Starting conversion

art/animation/quadraped/wolf_death_01.dae: Running FixBrokenXML

art/animation/quadraped/wolf_death_01.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_death_01.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_death_01.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully

art/animation/quadraped/wolf_death_02.dae: Starting conversion

art/animation/quadraped/wolf_death_02.dae: Running FixBrokenXML

art/animation/quadraped/wolf_death_02.dae: Authoring tool: Blender 2.70.0 commit date:2014-04-10, commit time:11:49, hash:f93bc76

art/animation/quadraped/wolf_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/wolf_death_02.dae: Found convertible object 'Wolf_mesh'

art/animation/quadraped/wolf_death_02.dae: Converting 'Wolf'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/structural/iber_wall_medium.dae: Starting conversion

art/meshes/structural/iber_wall_medium.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_medium.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_medium.dae: Found convertible object 'wall_medium'

art/meshes/structural/iber_wall_medium.dae: Converting 'wall_medium'

art/meshes/structural/iber_wall_medium.dae: Found static geometry

art/meshes/structural/iber_wall_short.dae: Starting conversion

art/meshes/structural/iber_wall_short.dae: Running FixBrokenXML

art/meshes/structural/iber_wall_short.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/iber_wall_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_wall_short.dae: Found convertible object 'wall_short'

art/meshes/structural/iber_wall_short.dae: Converting 'wall_medium_002'

art/meshes/structural/iber_wall_short.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_lg.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_lg.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_lg.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_lg.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_lg.dae: Found convertible object 'wrld_fol_plant_lg'

art/meshes/gaia/wrld_fol_plant_lg.dae: Converting 'wrld_fol_plant_lg-Geometry'

art/meshes/gaia/wrld_fol_plant_lg.dae: Found static geometry

art/meshes/gaia/wrld_fol_plant_sm.dae: Starting conversion

art/meshes/gaia/wrld_fol_plant_sm.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_plant_sm.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_plant_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_plant_sm.dae: Found convertible object 'wrld_fol_plant_sm'

art/meshes/gaia/wrld_fol_plant_sm.dae: Converting 'wrld_fol_plant_sm-Geometry'

art/meshes/gaia/wrld_fol_plant_sm.dae: Found static geometry

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found convertible object 'wrld_fol_grasscluster_a_1'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Converting 'wrld_fol_grasscluster_a_1-Geometry'

art/meshes/gaia/wrld_fol_grasscluster_a_1.dae: Found static geometry

art/meshes/gaia/tree_oak_a.dae: Starting conversion

art/meshes/gaia/tree_oak_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_a.dae: Found convertible object 'tree_oak_a'

art/meshes/gaia/tree_oak_a.dae: Converting 'tree_oak_a-Geometry'

art/meshes/gaia/tree_oak_a.dae: Found static geometry

art/meshes/gaia/tree_oak_a.dae: Adding prop point tree

art/meshes/gaia/tree_oak_top_a.dae: Starting conversion

art/meshes/gaia/tree_oak_top_a.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_top_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/tree_oak_top_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_top_a.dae: Found convertible object 'tree_oak_top_a'

art/meshes/gaia/tree_oak_top_a.dae: Converting 'tree_oak_top_a-Geometry'

art/meshes/gaia/tree_oak_top_a.dae: Found static geometry

art/meshes/gaia/dead_deciduous.dae: Starting conversion

art/meshes/gaia/dead_deciduous.dae: Running FixBrokenXML

art/meshes/gaia/dead_deciduous.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/dead_deciduous.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/dead_deciduous.dae: Found convertible object 'Plane'

art/meshes/gaia/dead_deciduous.dae: Converting 'Plane'

art/meshes/gaia/dead_deciduous.dae: Found static geometry

art/meshes/gaia/tree_oak_new_b.dae: Starting conversion

art/meshes/gaia/tree_oak_new_b.dae: Running FixBrokenXML

art/meshes/gaia/tree_oak_new_b.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/gaia/tree_oak_new_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_oak_new_b.dae: Found convertible object 'Circle_168'

art/meshes/gaia/tree_oak_new_b.dae: Converting 'Circle_169'

art/meshes/gaia/tree_oak_new_b.dae: Found static geometry

art/meshes/props/special/floating_barrels.dae: Starting conversion

art/meshes/props/special/floating_barrels.dae: Running FixBrokenXML

art/meshes/props/special/floating_barrels.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/props/special/floating_barrels.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/floating_barrels.dae: Found convertible object 'Object04'

art/meshes/props/special/floating_barrels.dae: Converting 'Armature'

art/meshes/props/special/floating_barrels.dae: Found skinned geometry

art/meshes/skeletal/bear.dae: Starting conversion

art/meshes/skeletal/bear.dae: Running FixBrokenXML

art/meshes/skeletal/bear.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/bear.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/bear.dae: Found convertible object 'Ursidae_Brown'

art/meshes/skeletal/bear.dae: Converting 'Ursidae_Armature'

art/meshes/skeletal/bear.dae: Found skinned geometry

art/meshes/skeletal/bear.dae: Adding prop point chest

art/meshes/skeletal/bear.dae: Adding prop point decals

art/meshes/skeletal/bear.dae: Adding prop point rider_root

art/meshes/skeletal/bear.dae: Adding prop point rider_R

art/meshes/skeletal/bear.dae: Adding prop point rider_L

art/animation/quadraped/bear_attack_01.dae: Starting conversion

art/animation/quadraped/bear_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/bear_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_attack_01.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_attack_01.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully

art/animation/quadraped/bear_attack_02.dae: Starting conversion

art/animation/quadraped/bear_attack_02.dae: Running FixBrokenXML

art/animation/quadraped/bear_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_attack_02.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_attack_02.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully

art/animation/quadraped/bear_attack_03.dae: Starting conversion

art/animation/quadraped/bear_attack_03.dae: Running FixBrokenXML

art/animation/quadraped/bear_attack_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_attack_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_attack_03.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_attack_03.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully

art/animation/quadraped/bear_death_01.dae: Starting conversion

art/animation/quadraped/bear_death_01.dae: Running FixBrokenXML

art/animation/quadraped/bear_death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_death_01.dae: Found convertible object 'Ursidae_Polar'

art/animation/quadraped/bear_death_01.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully

art/animation/quadraped/bear_idle_01.dae: Starting conversion

art/animation/quadraped/bear_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/bear_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_idle_01.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_idle_01.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully

art/animation/quadraped/bear_idle_02.dae: Starting conversion

art/animation/quadraped/bear_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/bear_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_idle_02.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_idle_02.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully

art/animation/quadraped/bear_idle_03.dae: Starting conversion

art/animation/quadraped/bear_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/bear_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_idle_03.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_idle_03.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully

art/animation/quadraped/bear_idle_04.dae: Starting conversion

art/animation/quadraped/bear_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/bear_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_idle_04.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_idle_04.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully

art/animation/quadraped/bear_run.dae: Starting conversion

art/animation/quadraped/bear_run.dae: Running FixBrokenXML

art/animation/quadraped/bear_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_run.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_run.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully

art/animation/quadraped/bear_walk.dae: Starting conversion

art/animation/quadraped/bear_walk.dae: Running FixBrokenXML

art/animation/quadraped/bear_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/bear_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bear_walk.dae: Found convertible object 'Ursidae_Brown'

art/animation/quadraped/bear_walk.dae: Converting 'Ursidae_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully

art/meshes/structural/hele_wall_long.dae: Starting conversion

art/meshes/structural/hele_wall_long.dae: Running FixBrokenXML

art/meshes/structural/hele_wall_long.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_wall_long.dae: Found convertible object 'wall_long'

art/meshes/structural/hele_wall_long.dae: Converting 'wall_long'

art/meshes/structural/hele_wall_long.dae: Found static geometry

art/meshes/gaia/grass_summer.dae: Starting conversion

art/meshes/gaia/grass_summer.dae: Running FixBrokenXML

art/meshes/gaia/grass_summer.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/grass_summer.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/grass_summer.dae: Found convertible object 'Plane_021'

art/meshes/gaia/grass_summer.dae: Converting 'Plane_021'

art/meshes/gaia/grass_summer.dae: Found static geometry

art/meshes/gaia/poplar_01.dae: Starting conversion

art/meshes/gaia/poplar_01.dae: Running FixBrokenXML

art/meshes/gaia/poplar_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/gaia/poplar_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/poplar_01.dae: Found convertible object 'Cube'

art/meshes/gaia/poplar_01.dae: Converting 'Cube'

art/meshes/gaia/poplar_01.dae: Found static geometry

art/meshes/gaia/stone_quarried_1.dae: Starting conversion

art/meshes/gaia/stone_quarried_1.dae: Running FixBrokenXML

art/meshes/gaia/stone_quarried_1.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/gaia/stone_quarried_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_quarried_1.dae: Found convertible object 'stone_quarried_1'

art/meshes/gaia/stone_quarried_1.dae: Converting 'stone_quarried_1'

art/meshes/gaia/stone_quarried_1.dae: Found static geometry

art/meshes/props/wrld_block_1_pile_b.dae: Starting conversion

art/meshes/props/wrld_block_1_pile_b.dae: Running FixBrokenXML

art/meshes/props/wrld_block_1_pile_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_block_1_pile_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_block_1_pile_b.dae: Found convertible object 'wrld_block_1_pile_b'

art/meshes/props/wrld_block_1_pile_b.dae: Converting 'wrld_block_1_pile_b-Geometry'

art/meshes/props/wrld_block_1_pile_b.dae: Found static geometry

art/meshes/props/wrld_block_1.dae: Starting conversion

art/meshes/props/wrld_block_1.dae: Running FixBrokenXML

art/meshes/props/wrld_block_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_block_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_block_1.dae: Found convertible object 'wrld_block_1'

art/meshes/props/wrld_block_1.dae: Converting 'wrld_block_1-Geometry'

art/meshes/props/wrld_block_1.dae: Found static geometry

art/meshes/gaia/pine_black_1_live.dae: Starting conversion

art/meshes/gaia/pine_black_1_live.dae: Running FixBrokenXML

art/meshes/gaia/pine_black_1_live.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_black_1_live.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_black_1_live.dae: Found convertible object 'pine_black'

art/meshes/gaia/pine_black_1_live.dae: Converting 'Cube'

art/meshes/gaia/pine_black_1_live.dae: Found static geometry

art/meshes/gaia/pine_black_1_dead.dae: Starting conversion

art/meshes/gaia/pine_black_1_dead.dae: Running FixBrokenXML

art/meshes/gaia/pine_black_1_dead.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_black_1_dead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_black_1_dead.dae: Found convertible object 'pine_black_001'

art/meshes/gaia/pine_black_1_dead.dae: Converting 'Cube_001'

art/meshes/gaia/pine_black_1_dead.dae: Found static geometry

art/meshes/gaia/oak_holly_1.dae: Starting conversion

art/meshes/gaia/oak_holly_1.dae: Running FixBrokenXML

art/meshes/gaia/oak_holly_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/oak_holly_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/oak_holly_1.dae: Found convertible object 'Cylinder_014'

art/meshes/gaia/oak_holly_1.dae: Converting 'Cylinder_013'

art/meshes/gaia/oak_holly_1.dae: Found static geometry

art/meshes/gaia/oak_holly_1_dead.dae: Starting conversion

art/meshes/gaia/oak_holly_1_dead.dae: Running FixBrokenXML

art/meshes/gaia/oak_holly_1_dead.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/oak_holly_1_dead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/oak_holly_1_dead.dae: Found convertible object 'Cylinder_016'

art/meshes/gaia/oak_holly_1_dead.dae: Converting 'Cylinder_018'

art/meshes/gaia/oak_holly_1_dead.dae: Found static geometry

art/meshes/gaia/maple_a.dae: Starting conversion

art/meshes/gaia/maple_a.dae: Running FixBrokenXML

art/meshes/gaia/maple_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/maple_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/maple_a.dae: Found convertible object 'Cube'

art/meshes/gaia/maple_a.dae: Converting 'Cube'

art/meshes/gaia/maple_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

art/meshes/structural/kush_civic_center.dae: Starting conversion

art/meshes/structural/kush_civic_center.dae: Running FixBrokenXML

art/meshes/structural/kush_civic_center.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/kush_civic_center.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_civic_center.dae: Found convertible object 'Cube_008'

art/meshes/structural/kush_civic_center.dae: Converting 'Cube_019'

art/meshes/structural/kush_civic_center.dae: Found static geometry

art/meshes/structural/kush_civic_center.dae: Adding prop point garrisoned

art/meshes/structural/kush_civic_center.dae: Adding prop point projectile

art/meshes/structural/kush_civic_center.dae: Adding prop point garrisoned_1

art/meshes/props/kush_civic_center_statues.dae: Starting conversion

art/meshes/props/kush_civic_center_statues.dae: Running FixBrokenXML

art/meshes/props/kush_civic_center_statues.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/kush_civic_center_statues.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kush_civic_center_statues.dae: Found convertible object 'Cube_003'

art/meshes/props/kush_civic_center_statues.dae: Converting 'Cube_001'

art/meshes/props/kush_civic_center_statues.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_h_m.dae: Starting conversion

art/animation/biped/citizen/idle_relax_h_m.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_h_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_h_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_h_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_h_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

art/animation/biped/citizen/walk_relax_h_m.dae: Starting conversion

art/animation/biped/citizen/walk_relax_h_m.dae: Running FixBrokenXML

art/animation/biped/citizen/walk_relax_h_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/walk_relax_h_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/walk_relax_h_m.dae: Found convertible object 'm_naked'

art/animation/biped/citizen/walk_relax_h_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

art/meshes/props/m_staff.dae: Starting conversion

art/meshes/props/m_staff.dae: Running FixBrokenXML

art/meshes/props/m_staff.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/m_staff.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/m_staff.dae: Found convertible object 'Box01'

art/meshes/props/m_staff.dae: Converting 'Box01'

art/meshes/props/m_staff.dae: Found static geometry

art/meshes/skeletal/horse_barb.dae: Starting conversion

art/meshes/skeletal/horse_barb.dae: Running FixBrokenXML

art/meshes/skeletal/horse_barb.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_barb.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_barb.dae: Found convertible object 'Barb_Horse'

art/meshes/skeletal/horse_barb.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_barb.dae: Found skinned geometry

art/meshes/skeletal/horse_barb.dae: Adding prop point decals

art/meshes/skeletal/horse_barb.dae: Adding prop point rider_R

art/meshes/skeletal/horse_barb.dae: Adding prop point rider_L

art/meshes/skeletal/horse_barb.dae: Adding prop point shield

art/meshes/skeletal/horse_barb.dae: Adding prop point rider

art/meshes/skeletal/horse_barb.dae: Adding prop point saddle

art/meshes/skeletal/horse_barb.dae: Adding prop point wings

art/meshes/skeletal/horse_barb.dae: Adding prop point chest

art/meshes/skeletal/horse_barb.dae: Adding prop point head

art/meshes/skeletal/horse_barb.dae: Adding prop point hair

art/meshes/props/horse/straps_kush_head.dae: Starting conversion

art/meshes/props/horse/straps_kush_head.dae: Running FixBrokenXML

art/meshes/props/horse/straps_kush_head.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/horse/straps_kush_head.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/straps_kush_head.dae: Found convertible object 'Kush_head_strap'

art/meshes/props/horse/straps_kush_head.dae: Converting 'Cube'

art/meshes/props/horse/straps_kush_head.dae: Found static geometry

art/meshes/props/horse/blanket_kush.dae: Starting conversion

art/meshes/props/horse/blanket_kush.dae: Running FixBrokenXML

art/meshes/props/horse/blanket_kush.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/blanket_kush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket_kush.dae: Found convertible object 'Kush_Blanket'

art/meshes/props/horse/blanket_kush.dae: Converting 'Horse_Armature'

art/meshes/props/horse/blanket_kush.dae: Found skinned geometry

art/meshes/props/horse/blanket_kush.dae: Adding prop point decals

art/meshes/props/horse/blanket_kush.dae: Adding prop point rider_R

art/meshes/props/horse/blanket_kush.dae: Adding prop point rider_L

art/meshes/props/horse/blanket_kush.dae: Adding prop point hair

art/meshes/props/horse/blanket_kush.dae: Adding prop point shield

art/meshes/props/horse/blanket_kush.dae: Adding prop point rider

art/meshes/props/horse/blanket_kush.dae: Adding prop point saddle

art/meshes/props/horse/blanket_kush.dae: Adding prop point wings

art/meshes/props/horse/blanket_kush.dae: Adding prop point chest

art/meshes/props/horse/blanket_kush.dae: Adding prop point head

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

art/meshes/props/shield/ptol_thureos_curved.dae: Starting conversion

art/meshes/props/shield/ptol_thureos_curved.dae: Running FixBrokenXML

art/meshes/props/shield/ptol_thureos_curved.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/shield/ptol_thureos_curved.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/ptol_thureos_curved.dae: Found convertible object 'Circle_003_001'

art/meshes/props/shield/ptol_thureos_curved.dae: Converting 'Circle_000'

art/meshes/props/shield/ptol_thureos_curved.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/heads/hair_kush.dae: Starting conversion

art/meshes/props/heads/hair_kush.dae: Running FixBrokenXML

art/meshes/props/heads/hair_kush.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-08, commit time:13:50, hash:3c04373

art/meshes/props/heads/hair_kush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/heads/hair_kush.dae: Found convertible object 'head_male_012'

art/meshes/props/heads/hair_kush.dae: Converting 'Cube_038'

art/meshes/props/heads/hair_kush.dae: Found static geometry

art/meshes/props/heads/feather_ostrich_1.dae: Starting conversion

art/meshes/props/heads/feather_ostrich_1.dae: Running FixBrokenXML

art/meshes/props/heads/feather_ostrich_1.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/heads/feather_ostrich_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/heads/feather_ostrich_1.dae: Found convertible object 'Plane_001'

art/meshes/props/heads/feather_ostrich_1.dae: Converting 'Plane_003'

art/meshes/props/heads/feather_ostrich_1.dae: Found static geometry

art/meshes/props/kush_quiver_hip.dae: Starting conversion

art/meshes/props/kush_quiver_hip.dae: Running FixBrokenXML

art/meshes/props/kush_quiver_hip.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/kush_quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kush_quiver_hip.dae: Found convertible object 'Object010_001'

art/meshes/props/kush_quiver_hip.dae: Converting 'Object010Mesh_001'

art/meshes/props/kush_quiver_hip.dae: Found static geometry

art/meshes/props/kush_quiver_hip_arrows.dae: Starting conversion

art/meshes/props/kush_quiver_hip_arrows.dae: Running FixBrokenXML

art/meshes/props/kush_quiver_hip_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/kush_quiver_hip_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kush_quiver_hip_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/kush_quiver_hip_arrows.dae: Converting 'weap_arrow_front-Geometry_009'

art/meshes/props/kush_quiver_hip_arrows.dae: Found static geometry

art/meshes/props/new/head_female_shorthair.dae: Starting conversion

art/meshes/props/new/head_female_shorthair.dae: Running FixBrokenXML

art/meshes/props/new/head_female_shorthair.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_female_shorthair.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_female_shorthair.dae: Found convertible object 'head_female_shorthair'

art/meshes/props/new/head_female_shorthair.dae: Converting 'Cube_043'

art/meshes/props/new/head_female_shorthair.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

art/animation/biped/infantry/archer/attack_ranged_hip.dae: Starting conversion

art/animation/biped/infantry/archer/attack_ranged_hip.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/attack_ranged_hip.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/archer/attack_ranged_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/attack_ranged_hip.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/attack_ranged_hip.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

art/animation/mechanical/weap_bow_attack.dae: Starting conversion

art/animation/mechanical/weap_bow_attack.dae: Running FixBrokenXML

art/animation/mechanical/weap_bow_attack.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/mechanical/weap_bow_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/weap_bow_attack.dae: Found convertible object 'Bow_-_Recurve_Pers'

art/animation/mechanical/weap_bow_attack.dae: Converting 'Bow_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

art/meshes/structural/kush_house_1.dae: Starting conversion

art/meshes/structural/kush_house_1.dae: Running FixBrokenXML

art/meshes/structural/kush_house_1.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_house_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_house_1.dae: Found convertible object 'Cube'

art/meshes/structural/kush_house_1.dae: Converting 'Cube'

art/meshes/structural/kush_house_1.dae: Found static geometry

art/meshes/structural/kush_house_1.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

art/meshes/structural/kush_storehouse.dae: Starting conversion

art/meshes/structural/kush_storehouse.dae: Running FixBrokenXML

art/meshes/structural/kush_storehouse.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_storehouse.dae: Found convertible object 'Cube_006'

art/meshes/structural/kush_storehouse.dae: Converting 'Cube_011'

art/meshes/structural/kush_storehouse.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

art/meshes/structural/kush_farmstead.dae: Starting conversion

art/meshes/structural/kush_farmstead.dae: Running FixBrokenXML

art/meshes/structural/kush_farmstead.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/kush_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kush_farmstead.dae: Found convertible object 'Cylinder'

art/meshes/structural/kush_farmstead.dae: Converting 'Cylinder'

art/meshes/structural/kush_farmstead.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "tutorial_1621373508374_54881"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "autociv.data.mute" = "%7B%7D"

Loaded config string "autociv.data.playerReminder" = "%7B%7D"

Loaded config string "autociv.data.stanza" = "%7B%7D"

Loaded config string "autociv.gamesetup.countdown.enabled" = "false"

Loaded config string "autociv.gamesetup.countdown.time" = "5"

Loaded config string "autociv.lobby.chat.subject.hide" = "flase"

Loaded config string "autociv.lobby.gamelist.showHostName" = "false"

Loaded config string "autociv.resizebar.enabled" = "true"

Loaded config string "autociv.session.APM.chart.enabled" = "false"

Loaded config string "autociv.session.APM.enabled" = "false"

Loaded config string "autociv.session.chatPanel.size" = "0 130 100% 100%-240"

Loaded config string "autociv.session.chatPanel.size.change" = "false"

Loaded config string "autociv.session.chatText.font" = "sans-bold-stroke-14"

Loaded config string "autociv.session.chatText.font.change" = "false"

Loaded config string "autociv.session.graphics.corpses.max" = "50"

Loaded config string "autociv.session.kill.nowarning" = "false"

Loaded config string "autociv.session.playersOverlay.visible" = "true"

Loaded config string "autociv.session.statsOverlay.visible" = "true"

Loaded config string "autociv.settings.autociv_readme.seen" = "true"

Loaded config string "autociv.settings.reset.all" = "false"

Loaded config string "currentcampaign" = "tutorial_1621373508374_54881"

Loaded config string "fog" = "false"

Loaded config string "gui.gamesetup.aidifficulty" = "5"

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.session.attackrange" = "false"

Loaded config string "gui.session.batchtrainingsize" = "3"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.notifications.phase" = "all"

Loaded config string "gui.session.respoptooltipsort" = "-1"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.session.woundedunithotkeythreshold" = "60.66788101196289"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1623513459"

Loaded config string "hotkey.autociv.CLI.stdout.eval" = "Alt+E"

Loaded config string "hotkey.autociv.CLI.stdout.toggle" = "Alt+S"

Loaded config string "hotkey.autociv.CLI.toggle" = "Ctrl+C+L"

Loaded config string "hotkey.autociv.gamesetup.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.group.button.garrison" = "Ctrl"

Loaded config string "hotkey.autociv.lobby.focus.chatInput" = "Alt+Q"

Loaded config string "hotkey.autociv.lobby.focus.gameList" = "Alt+W"

Loaded config string "hotkey.autociv.lobby.gameList.selected.join" = "Alt+E"

Loaded config string "hotkey.autociv.lobby.host" = "Ctrl+N"

Loaded config string "hotkey.autociv.open.autociv_readme" = "Shift+F4"

Loaded config string "hotkey.autociv.open.test" = "Ctrl+A+T"

Loaded config string "hotkey.autociv.selection.nowoundedonly" = "K"

Loaded config string "hotkey.autociv.session.building.autotrain.disable" = "Alt+W"

Loaded config string "hotkey.autociv.session.building.autotrain.enable" = "Alt+Q"

Loaded config string "hotkey.autociv.session.building.place.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.building.place.apadana" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arch" = (empty)

Loaded config string "hotkey.autociv.session.building.place.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.arsenal" = "Space+A"

Loaded config string "hotkey.autociv.session.building.place.assembly" = (empty)

Loaded config string "hotkey.autociv.session.building.place.barracks" = "Space+B"

Loaded config string "hotkey.autociv.session.building.place.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.building.place.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.building.place.civil_centre" = "Space+C"

Loaded config string "hotkey.autociv.session.building.place.corral" = "Space+K"

Loaded config string "hotkey.autociv.session.building.place.crannog" = (empty)

Loaded config string "hotkey.autociv.session.building.place.defense_tower" = "Space+D"

Loaded config string "hotkey.autociv.session.building.place.dock" = "Space+J"

Loaded config string "hotkey.autociv.session.building.place.elephant_stables" = "Space+Q"

Loaded config string "hotkey.autociv.session.building.place.embassy" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.building.place.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.building.place.farmstead" = "Space+G"

Loaded config string "hotkey.autociv.session.building.place.field" = "Space+F"

Loaded config string "hotkey.autociv.session.building.place.forge" = "Space+N"

Loaded config string "hotkey.autociv.session.building.place.fortress" = "Space+R"

Loaded config string "hotkey.autociv.session.building.place.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.building.place.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.building.place.hall" = (empty)

Loaded config string "hotkey.autociv.session.building.place.house" = "Space+H"

Loaded config string "hotkey.autociv.session.building.place.inn" = (empty)

Loaded config string "hotkey.autociv.session.building.place.library" = (empty)

Loaded config string "hotkey.autociv.session.building.place.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.market" = "Space+M"

Loaded config string "hotkey.autociv.session.building.place.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.building.place.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.building.place.monument" = (empty)

Loaded config string "hotkey.autociv.session.building.place.outpost" = "Space+O"

Loaded config string "hotkey.autociv.session.building.place.palace" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.building.place.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.building.place.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.building.place.range" = (empty)

Loaded config string "hotkey.autociv.session.building.place.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.building.place.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.building.place.sentry_tower" = "Space+Y"

Loaded config string "hotkey.autociv.session.building.place.shrine" = (empty)

Loaded config string "hotkey.autociv.session.building.place.stable" = "Space+V"

Loaded config string "hotkey.autociv.session.building.place.storehouse" = "Space+S"

Loaded config string "hotkey.autociv.session.building.place.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.building.place.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tacara" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tavern" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple" = "Space+T"

Loaded config string "hotkey.autociv.session.building.place.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.building.place.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.building.place.theater" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tophet" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.building.place.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_palisade" = "Space+E"

Loaded config string "hotkey.autociv.session.building.place.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wallset_siege" = "Space+U"

Loaded config string "hotkey.autociv.session.building.place.wallset_stone" = "Space+W"

Loaded config string "hotkey.autociv.session.building.place.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.building.place.wonder" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.(Soldier|Siege|Dog)&!Ship" = "Alt+S"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry" = "Alt+E"

Loaded config string "hotkey.autociv.session.entity.by.class.select.Cavalry.by.group.none" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Infantry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Ranged" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.class.select.Support&Worker|(Support&Elephant)" = "Alt+A"

Loaded config string "hotkey.autociv.session.entity.by.health.nowounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.health.wounded.by.class.select.Cavalry" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.1" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.2" = (empty)

Loaded config string "hotkey.autociv.session.entity.by.rank.3" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.amphitheater_pompeii" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.apadana" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arch" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.army_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.arsenal" = "Ctrl+A"

Loaded config string "hotkey.autociv.session.entity.select.assembly" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.barracks" = "Ctrl+X"

Loaded config string "hotkey.autociv.session.entity.select.camp_blemmye" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.camp_noba" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.civil_centre" = "Ctrl+C"

Loaded config string "hotkey.autociv.session.entity.select.corral" = "Ctrl+K"

Loaded config string "hotkey.autociv.session.entity.select.crannog" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.defense_tower" = "Ctrl+D"

Loaded config string "hotkey.autociv.session.entity.select.dock" = "Ctrl+J"

Loaded config string "hotkey.autociv.session.entity.select.elephant_stables" = "Ctrl+Q"

Loaded config string "hotkey.autociv.session.entity.select.embassy" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_celtic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_iberian" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.embassy_italic" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.farmstead" = "Ctrl+G"

Loaded config string "hotkey.autociv.session.entity.select.field" = "Ctrl+F"

Loaded config string "hotkey.autociv.session.entity.select.forge" = "Ctrl+N"

Loaded config string "hotkey.autociv.session.entity.select.fortress" = "Ctrl+R"

Loaded config string "hotkey.autociv.session.entity.select.gerousia" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.gymnasium" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.hall" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.house" = "Ctrl+H"

Loaded config string "hotkey.autociv.session.entity.select.inn" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.library" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.lighthouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.market" = "Ctrl+M"

Loaded config string "hotkey.autociv.session.entity.select.mercenary_camp" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.military_colony" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.monument" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.outpost" = "Ctrl+O"

Loaded config string "hotkey.autociv.session.entity.select.palace" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pillar_ashoka" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.prytaneion" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_large" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.pyramid_small" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.range" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.rotarymill" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.royal_stoa" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.sentry_tower" = "Ctrl+Y"

Loaded config string "hotkey.autociv.session.entity.select.shrine" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.stable" = "Ctrl+Z"

Loaded config string "hotkey.autociv.session.entity.select.storehouse" = "Ctrl+V"

Loaded config string "hotkey.autociv.session.entity.select.super_dock" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.syssiton" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tacara" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tavern" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple" = "Ctrl+T"

Loaded config string "hotkey.autociv.session.entity.select.temple_amun" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_mars" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.temple_vesta" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.theater" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tophet" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_artillery" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_babylon" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_bolt" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.tower_double" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_palisade" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_short" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_siege" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wallset_stone" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.warehouse" = (empty)

Loaded config string "hotkey.autociv.session.entity.select.wonder" = (empty)

Loaded config string "hotkey.autociv.session.exit" = "Shift+Escape"

Loaded config string "hotkey.autociv.session.formation.set.anti_cavalry" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.battle_line" = "Space+0"

Loaded config string "hotkey.autociv.session.formation.set.box" = "Space+2"

Loaded config string "hotkey.autociv.session.formation.set.column_closed" = "Space+3"

Loaded config string "hotkey.autociv.session.formation.set.column_open" = "Space+5"

Loaded config string "hotkey.autociv.session.formation.set.flank" = "Space+7"

Loaded config string "hotkey.autociv.session.formation.set.line_closed" = "Space+4"

Loaded config string "hotkey.autociv.session.formation.set.line_open" = "Space+6"

Loaded config string "hotkey.autociv.session.formation.set.null" = "Space+1"

Loaded config string "hotkey.autociv.session.formation.set.phalanx" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.scatter" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.skirmish" = "Space+8"

Loaded config string "hotkey.autociv.session.formation.set.syntagma" = "Space+'"

Loaded config string "hotkey.autociv.session.formation.set.testudo" = (empty)

Loaded config string "hotkey.autociv.session.formation.set.wedge" = "Space+9"

Loaded config string "hotkey.autociv.session.minimap.expand.toggle" = "Shift+Tab"

Loaded config string "hotkey.autociv.session.production.queue.clear" = "Alt+R"

Loaded config string "hotkey.autociv.session.stance.set.aggressive" = "Alt+2"

Loaded config string "hotkey.autociv.session.stance.set.defensive" = "Alt+3"

Loaded config string "hotkey.autociv.session.stance.set.passive" = "Alt+4"

Loaded config string "hotkey.autociv.session.stance.set.standground" = "Alt+5"

Loaded config string "hotkey.autociv.session.stance.set.violent" = "Alt+1"

Loaded config string "lobby.buddies"

Loaded config string "lobby.columns.gamerating" = "false"

Loaded config string "lobby.history" = "10"

Loaded config string "lobby.login" = "lin_feng"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "3f292488d41ef6eaa8ef9e81f0662172"

Loaded config string "lobby.terms_of_service" = "feafd33afed0f1c8a331e93adffeb03d"

Loaded config string "lobby.terms_of_use" = "24c986e4bd65fcb55ce3dd21434e26e3"

Loaded config string "materialmgr.quality" = "0"

Loaded config string "max_actor_quality" = "100"

Loaded config string "mod.enabledmods" = "mod public"

Loaded config string "modio.disclaimer" = "3afe6d7d4ec92b87b757936664df4591"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "particles" = "false"

Loaded config string "playername.multiplayer" = "lin_feng"

Loaded config string "playername.singleplayer" = "kate"

Loaded config string "postproc" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "shadows" = "false"

Loaded config string "silhouettes" = "true"

Loaded config string "smoothlos" = "false"

Loaded config string "sound.actiongain" = "1.2578848600387573"

Loaded config string "sound.ambientgain" = "0"

Loaded config string "sound.musicgain" = "0.7384042739868164"

Loaded config string "sound.notify.gamesetup.join" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "userreport.terms" = "0"

Loaded config string "variant_diversity" = "none"

Loaded config string "vsync" = "false"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterreflection" = "false"

Loaded config string "waterrefraction" = "false"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/oak_tree_a.dae: Starting conversion

art/meshes/gaia/oak_tree_a.dae: Running FixBrokenXML

art/meshes/gaia/oak_tree_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/oak_tree_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/oak_tree_a.dae: Found convertible object 'Cube'

art/meshes/gaia/oak_tree_a.dae: Converting 'Cube_002'

art/meshes/gaia/oak_tree_a.dae: Found static geometry

art/meshes/gaia/palm_date_new_1.dae: Starting conversion

art/meshes/gaia/palm_date_new_1.dae: Running FixBrokenXML

art/meshes/gaia/palm_date_new_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/palm_date_new_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_date_new_1.dae: Found convertible object 'Circle_023'

art/meshes/gaia/palm_date_new_1.dae: Converting 'Circle_023'

art/meshes/gaia/palm_date_new_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_glide.dae): Loaded successfully

art/meshes/gaia/tree_pine_aleppo_1.dae: Starting conversion

art/meshes/gaia/tree_pine_aleppo_1.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_aleppo_1.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/gaia/tree_pine_aleppo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_aleppo_1.dae: Found convertible object 'Plane_106'

art/meshes/gaia/tree_pine_aleppo_1.dae: Converting 'Plane_130'

art/meshes/gaia/tree_pine_aleppo_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/goat_walk.dae): Loaded successfully

art/meshes/gaia/wrld_plant_bush_dry1.dae: Starting conversion

art/meshes/gaia/wrld_plant_bush_dry1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_plant_bush_dry1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_plant_bush_dry1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found convertible object 'wrld_plant_bush_dry1'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Converting 'wrld_plant_bush_dry1-Geometry'

art/meshes/gaia/wrld_plant_bush_dry1.dae: Found static geometry

art/meshes/props/treasure_pers_4.dae: Starting conversion

art/meshes/props/treasure_pers_4.dae: Running FixBrokenXML

art/meshes/props/treasure_pers_4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/treasure_pers_4.dae: Applying fixes for 3ds Max exporter

art/meshes/props/treasure_pers_4.dae: Found library_images to delete

art/meshes/props/treasure_pers_4.dae: Found library_materials to delete

art/meshes/props/treasure_pers_4.dae: Found library_effects to delete

art/meshes/props/treasure_pers_4.dae: Found a bind_material to delete

art/meshes/props/treasure_pers_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/treasure_pers_4.dae: Found convertible object 'treasure3'

art/meshes/props/treasure_pers_4.dae: Converting 'treasure3Mesh'

art/meshes/props/treasure_pers_4.dae: Found static geometry

art/meshes/structural/stall_big.dae: Starting conversion

art/meshes/structural/stall_big.dae: Running FixBrokenXML

art/meshes/structural/stall_big.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/structural/stall_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/stall_big.dae: Found convertible object 'Cube_000'

art/meshes/structural/stall_big.dae: Converting 'Cube_004'

art/meshes/structural/stall_big.dae: Found static geometry

art/meshes/props/stall_big_nature.dae: Starting conversion

art/meshes/props/stall_big_nature.dae: Running FixBrokenXML

art/meshes/props/stall_big_nature.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_big_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_big_nature.dae: Found convertible object 'Cube_000'

art/meshes/props/stall_big_nature.dae: Converting 'Cube_005'

art/meshes/props/stall_big_nature.dae: Found static geometry

art/meshes/props/stall_big_cloth.dae: Starting conversion

art/meshes/props/stall_big_cloth.dae: Running FixBrokenXML

art/meshes/props/stall_big_cloth.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_big_cloth.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_big_cloth.dae: Found convertible object 'Cube_435'

art/meshes/props/stall_big_cloth.dae: Converting 'Cube_013'

art/meshes/props/stall_big_cloth.dae: Found static geometry

art/meshes/structural/stall_small_b.dae: Starting conversion

art/meshes/structural/stall_small_b.dae: Running FixBrokenXML

art/meshes/structural/stall_small_b.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/structural/stall_small_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/stall_small_b.dae: Found convertible object 'Plane_002'

art/meshes/structural/stall_small_b.dae: Converting 'Plane_033'

art/meshes/structural/stall_small_b.dae: Found static geometry

art/meshes/props/stall_small_b_nature.dae: Starting conversion

art/meshes/props/stall_small_b_nature.dae: Running FixBrokenXML

art/meshes/props/stall_small_b_nature.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_small_b_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_small_b_nature.dae: Found convertible object 'Plane_000'

art/meshes/props/stall_small_b_nature.dae: Converting 'Plane_012'

art/meshes/props/stall_small_b_nature.dae: Found static geometry

art/meshes/props/stall_small_b_cloth.dae: Starting conversion

art/meshes/props/stall_small_b_cloth.dae: Running FixBrokenXML

art/meshes/props/stall_small_b_cloth.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_small_b_cloth.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_small_b_cloth.dae: Found convertible object 'Plane_001'

art/meshes/props/stall_small_b_cloth.dae: Converting 'Plane_024'

art/meshes/props/stall_small_b_cloth.dae: Found static geometry

art/meshes/structural/stall_small_a.dae: Starting conversion

art/meshes/structural/stall_small_a.dae: Running FixBrokenXML

art/meshes/structural/stall_small_a.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/structural/stall_small_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/stall_small_a.dae: Found convertible object 'Cube_000'

art/meshes/structural/stall_small_a.dae: Converting 'Cube_192'

art/meshes/structural/stall_small_a.dae: Found static geometry

art/meshes/props/stall_small_a_nature.dae: Starting conversion

art/meshes/props/stall_small_a_nature.dae: Running FixBrokenXML

art/meshes/props/stall_small_a_nature.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_small_a_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_small_a_nature.dae: Found convertible object 'Cube_001'

art/meshes/props/stall_small_a_nature.dae: Converting 'Cube_190'

art/meshes/props/stall_small_a_nature.dae: Found static geometry

art/meshes/props/stall_small_a_cloth.dae: Starting conversion

art/meshes/props/stall_small_a_cloth.dae: Running FixBrokenXML

art/meshes/props/stall_small_a_cloth.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/stall_small_a_cloth.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stall_small_a_cloth.dae: Found convertible object 'Cube_002'

art/meshes/props/stall_small_a_cloth.dae: Converting 'Cube_191'

art/meshes/props/stall_small_a_cloth.dae: Found static geometry

art/meshes/props/ptol_settlement_campfire.dae: Starting conversion

art/meshes/props/ptol_settlement_campfire.dae: Running FixBrokenXML

art/meshes/props/ptol_settlement_campfire.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/ptol_settlement_campfire.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_settlement_campfire.dae: Found convertible object 'Curve_011'

art/meshes/props/ptol_settlement_campfire.dae: Converting 'Curve_002_011'

art/meshes/props/ptol_settlement_campfire.dae: Found static geometry

art/meshes/props/special/campfire.dae: Starting conversion

art/meshes/props/special/campfire.dae: Running FixBrokenXML

art/meshes/props/special/campfire.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.153

art/meshes/props/special/campfire.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/campfire.dae: Found convertible object 'Cube'

art/meshes/props/special/campfire.dae: Converting 'Cube_001'

art/meshes/props/special/campfire.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bear_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/wolf_death_02.dae): Loaded successfully

art/meshes/gaia/pine_maritime_1.dae: Starting conversion

art/meshes/gaia/pine_maritime_1.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_1.dae: Found convertible object 'Plane_029'

art/meshes/gaia/pine_maritime_1.dae: Converting 'Plane_031'

art/meshes/gaia/pine_maritime_1.dae: Found static geometry

art/meshes/gaia/pine_maritime_1_needles.dae: Starting conversion

art/meshes/gaia/pine_maritime_1_needles.dae: Running FixBrokenXML

art/meshes/gaia/pine_maritime_1_needles.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/pine_maritime_1_needles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/pine_maritime_1_needles.dae: Found convertible object 'Plane_030'

art/meshes/gaia/pine_maritime_1_needles.dae: Converting 'Plane_030'

art/meshes/gaia/pine_maritime_1_needles.dae: Found static geometry

art/meshes/gaia/large_stone_a.dae: Starting conversion

art/meshes/gaia/large_stone_a.dae: Running FixBrokenXML

art/meshes/gaia/large_stone_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/large_stone_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/large_stone_a.dae: Found convertible object 'Cube'

art/meshes/gaia/large_stone_a.dae: Converting 'Cube_001'

art/meshes/gaia/large_stone_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

art/meshes/gaia/palm_date_new_fruit_1.dae: Starting conversion

art/meshes/gaia/palm_date_new_fruit_1.dae: Running FixBrokenXML

art/meshes/gaia/palm_date_new_fruit_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/palm_date_new_fruit_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/palm_date_new_fruit_1.dae: Found convertible object 'Circle_029'

art/meshes/gaia/palm_date_new_fruit_1.dae: Converting 'Circle_028'

art/meshes/gaia/palm_date_new_fruit_1.dae: Found static geometry

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/Conquest.js'

art/meshes/structural/pers_civic.dae: Starting conversion

art/meshes/structural/pers_civic.dae: Running FixBrokenXML

art/meshes/structural/pers_civic.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_civic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_civic.dae: Found convertible object 'CivC'

art/meshes/structural/pers_civic.dae: Converting 'CivC'

art/meshes/structural/pers_civic.dae: Found static geometry

art/meshes/structural/pers_civic.dae: Adding prop point shieldc

art/meshes/structural/pers_civic.dae: Adding prop point shieldb

art/meshes/structural/pers_civic.dae: Adding prop point shielda

art/meshes/structural/pers_civic.dae: Adding prop point garrisoned

art/meshes/structural/pers_civic.dae: Adding prop point projectile

art/meshes/props/pers_civic_props_a.dae: Starting conversion

art/meshes/props/pers_civic_props_a.dae: Running FixBrokenXML

art/meshes/props/pers_civic_props_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_civic_props_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_civic_props_a.dae: Found library_images to delete

art/meshes/props/pers_civic_props_a.dae: Found library_materials to delete

art/meshes/props/pers_civic_props_a.dae: Found library_effects to delete

art/meshes/props/pers_civic_props_a.dae: Found a bind_material to delete

art/meshes/props/pers_civic_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_props_a.dae: Found convertible object 'prop_a'

art/meshes/props/pers_civic_props_a.dae: Converting 'prop_aMesh'

art/meshes/props/pers_civic_props_a.dae: Found static geometry

art/meshes/props/pers_civic_props_a.dae: Adding prop point a

art/meshes/props/pers_civic_props_b.dae: Starting conversion

art/meshes/props/pers_civic_props_b.dae: Running FixBrokenXML

art/meshes/props/pers_civic_props_b.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/pers_civic_props_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_props_b.dae: Found convertible object 'props_b'

art/meshes/props/pers_civic_props_b.dae: Converting 'props_b'

art/meshes/props/pers_civic_props_b.dae: Found static geometry

art/meshes/props/pers_civic_shrub_a.dae: Starting conversion

art/meshes/props/pers_civic_shrub_a.dae: Running FixBrokenXML

art/meshes/props/pers_civic_shrub_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_civic_shrub_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_shrub_a.dae: Found convertible object 'Circle_191'

art/meshes/props/pers_civic_shrub_a.dae: Converting 'Circle_120'

art/meshes/props/pers_civic_shrub_a.dae: Found static geometry

art/meshes/props/pers_civic_shrub_b.dae: Starting conversion

art/meshes/props/pers_civic_shrub_b.dae: Running FixBrokenXML

art/meshes/props/pers_civic_shrub_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_civic_shrub_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_shrub_b.dae: Found convertible object 'Circle_188'

art/meshes/props/pers_civic_shrub_b.dae: Converting 'Circle_117'

art/meshes/props/pers_civic_shrub_b.dae: Found static geometry

art/meshes/props/pers_civic_shrub_c.dae: Starting conversion

art/meshes/props/pers_civic_shrub_c.dae: Running FixBrokenXML

art/meshes/props/pers_civic_shrub_c.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_civic_shrub_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_shrub_c.dae: Found convertible object 'Circle_187'

art/meshes/props/pers_civic_shrub_c.dae: Converting 'Circle_116'

art/meshes/props/pers_civic_shrub_c.dae: Found static geometry

art/meshes/props/pers_civic_shrub_d.dae: Starting conversion

art/meshes/props/pers_civic_shrub_d.dae: Running FixBrokenXML

art/meshes/props/pers_civic_shrub_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_civic_shrub_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_civic_shrub_d.dae: Found convertible object 'Circle_193'

art/meshes/props/pers_civic_shrub_d.dae: Converting 'Circle_123'

art/meshes/props/pers_civic_shrub_d.dae: Found static geometry

art/meshes/props/shield/spara_a_f.dae: Starting conversion

art/meshes/props/shield/spara_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_f.dae: Found convertible object 'spara_a_f'

art/meshes/props/shield/spara_a_f.dae: Converting 'spara_a_f-Geometry'

art/meshes/props/shield/spara_a_f.dae: Found static geometry

art/meshes/props/shield/spara_a_f.dae: Adding prop point back

art/meshes/props/shield/spara_a_b.dae: Starting conversion

art/meshes/props/shield/spara_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_b.dae: Found convertible object 'spara_a_b'

art/meshes/props/shield/spara_a_b.dae: Converting 'spara_a_b-Geometry'

art/meshes/props/shield/spara_a_b.dae: Found static geometry

art/meshes/props/shield/aspis_sm_f.dae: Starting conversion

art/meshes/props/shield/aspis_sm_f.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_f.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_f.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_f.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_f.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_f.dae: Found convertible object 'Cylinder06'

art/meshes/props/shield/aspis_sm_f.dae: Converting 'Cylinder06Mesh'

art/meshes/props/shield/aspis_sm_f.dae: Found static geometry

art/meshes/props/shield/aspis_sm_b.dae: Starting conversion

art/meshes/props/shield/aspis_sm_b.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_b.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_b.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_b.dae: Found convertible object 'Cylinder32'

art/meshes/props/shield/aspis_sm_b.dae: Converting 'Cylinder32Mesh'

art/meshes/props/shield/aspis_sm_b.dae: Found static geometry

art/meshes/structural/sele_civ_center.dae: Starting conversion

art/meshes/structural/sele_civ_center.dae: Running FixBrokenXML

art/meshes/structural/sele_civ_center.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/structural/sele_civ_center.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_civ_center.dae: Found convertible object 'sele_civ_center'

art/meshes/structural/sele_civ_center.dae: Converting 'sele_civ_center'

art/meshes/structural/sele_civ_center.dae: Found static geometry

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_7

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_6

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_5

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_4

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_3

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_2

art/meshes/structural/sele_civ_center.dae: Adding prop point bush_1

art/meshes/structural/sele_civ_center.dae: Adding prop point bush

art/meshes/structural/sele_civ_center.dae: Adding prop point projectile

art/meshes/structural/sele_civ_center.dae: Adding prop point garrisoned

art/meshes/gaia/tree_cretan_date_palm_02.dae: Starting conversion

art/meshes/gaia/tree_cretan_date_palm_02.dae: Running FixBrokenXML

art/meshes/gaia/tree_cretan_date_palm_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/tree_cretan_date_palm_02.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_images to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_materials to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found library_effects to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found a bind_material to delete

art/meshes/gaia/tree_cretan_date_palm_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found convertible object 'tree_cretan_date_palm_02'

art/meshes/gaia/tree_cretan_date_palm_02.dae: Converting 'tree_cretan_date_palm_02Mesh'

art/meshes/gaia/tree_cretan_date_palm_02.dae: Found static geometry

art/meshes/gaia/tree_cypress_sm.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm.dae: Found convertible object 'small_001'

art/meshes/gaia/tree_cypress_sm.dae: Converting 'Plane_010'

art/meshes/gaia/tree_cypress_sm.dae: Found static geometry

art/meshes/gaia/tree_cypress_sm_branches.dae: Starting conversion

art/meshes/gaia/tree_cypress_sm_branches.dae: Running FixBrokenXML

art/meshes/gaia/tree_cypress_sm_branches.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/gaia/tree_cypress_sm_branches.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_cypress_sm_branches.dae: Found convertible object 'small'

art/meshes/gaia/tree_cypress_sm_branches.dae: Converting 'Plane_005'

art/meshes/gaia/tree_cypress_sm_branches.dae: Found static geometry

art/meshes/props/helmet/pers_kidaris_tied.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_tied.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_tied.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/helmet/pers_kidaris_tied.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_tied.dae: Found convertible object 'pers_kidaris_tied'

art/meshes/props/helmet/pers_kidaris_tied.dae: Converting 'pers_kidaris_tiedMesh-mesh'

art/meshes/props/helmet/pers_kidaris_tied.dae: Found static geometry

art/meshes/props/horse/chest_colorband_01.dae: Starting conversion

art/meshes/props/horse/chest_colorband_01.dae: Running FixBrokenXML

art/meshes/props/horse/chest_colorband_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/horse/chest_colorband_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/chest_colorband_01.dae: Found convertible object 'chest_color_band'

art/meshes/props/horse/chest_colorband_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/chest_colorband_01.dae: Found skinned geometry

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point decals

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider_R

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider_L

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point hair

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point shield

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point rider

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point saddle

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point wings

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point chest

art/meshes/props/horse/chest_colorband_01.dae: Adding prop point head

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

art/meshes/props/weap_shaft_ball_a.dae: Starting conversion

art/meshes/props/weap_shaft_ball_a.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_a.dae: Found convertible object 'Ball_stave_a'

art/meshes/props/weap_shaft_ball_a.dae: Converting 'Plano_020'

art/meshes/props/weap_shaft_ball_a.dae: Found static geometry

art/meshes/props/weap_shaft_ball_a.dae: Adding prop point blade

art/meshes/props/spear_blade_pers_a.dae: Starting conversion

art/meshes/props/spear_blade_pers_a.dae: Running FixBrokenXML

art/meshes/props/spear_blade_pers_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_pers_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_pers_a.dae: Found convertible object 'Pers_blade_a'

art/meshes/props/spear_blade_pers_a.dae: Converting 'Plano_021'

art/meshes/props/spear_blade_pers_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/quiver_hip.dae: Starting conversion

art/meshes/props/quiver_hip.dae: Running FixBrokenXML

art/meshes/props/quiver_hip.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip.dae: Found convertible object 'Persian_Quiver_Back002'

art/meshes/props/quiver_hip.dae: Converting 'Persian_Quiver_Back002Mesh'

art/meshes/props/quiver_hip.dae: Found static geometry

art/meshes/props/quiver_hip_arrows.dae: Starting conversion

art/meshes/props/quiver_hip_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_hip_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_hip_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip_arrows.dae: Found convertible object 'weap_arrow_front_007_003'

art/meshes/props/quiver_hip_arrows.dae: Converting 'weap_arrow_front-Geometry_012'

art/meshes/props/quiver_hip_arrows.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Starting conversion

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

art/meshes/props/helmet/hele_kausia_cap_01.dae: Starting conversion

art/meshes/props/helmet/hele_kausia_cap_01.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_kausia_cap_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_kausia_cap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found convertible object 'Cube_001'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Converting 'Cube_010'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found static geometry

art/meshes/props/new/capes/cape_hd_hoplite.dae: Starting conversion

art/meshes/props/new/capes/cape_hd_hoplite.dae: Running FixBrokenXML

art/meshes/props/new/capes/cape_hd_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/new/capes/cape_hd_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found convertible object 'cape_hd_hoplite'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Converting 'Armature'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found skinned geometry

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point quiver_back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point head

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_bow

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point ammo

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield_arm

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point helmet

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point neck_guard

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point projectile

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

art/meshes/structural/sele_storehouse.dae: Starting conversion

art/meshes/structural/sele_storehouse.dae: Running FixBrokenXML

art/meshes/structural/sele_storehouse.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_storehouse.dae: Found convertible object 'Cube_009'

art/meshes/structural/sele_storehouse.dae: Converting 'Cube_004'

art/meshes/structural/sele_storehouse.dae: Found static geometry

art/meshes/structural/sele_storehouse.dae: Adding prop point bush

art/meshes/props/wrld_block_1_pile_a.dae: Starting conversion

art/meshes/props/wrld_block_1_pile_a.dae: Running FixBrokenXML

art/meshes/props/wrld_block_1_pile_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_block_1_pile_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_block_1_pile_a.dae: Found convertible object 'wrld_block_1_pile_a'

art/meshes/props/wrld_block_1_pile_a.dae: Converting 'wrld_block_1_pile_a-Geometry'

art/meshes/props/wrld_block_1_pile_a.dae: Found static geometry

art/meshes/structural/pers_storehouse.dae: Starting conversion

art/meshes/structural/pers_storehouse.dae: Running FixBrokenXML

art/meshes/structural/pers_storehouse.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_storehouse.dae: Found convertible object 'Mill'

art/meshes/structural/pers_storehouse.dae: Converting 'Mill'

art/meshes/structural/pers_storehouse.dae: Found static geometry

art/meshes/props/pers_storehouse_1.dae: Starting conversion

art/meshes/props/pers_storehouse_1.dae: Running FixBrokenXML

art/meshes/props/pers_storehouse_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_storehouse_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_storehouse_1.dae: Found library_images to delete

art/meshes/props/pers_storehouse_1.dae: Found library_materials to delete

art/meshes/props/pers_storehouse_1.dae: Found library_effects to delete

art/meshes/props/pers_storehouse_1.dae: Found a bind_material to delete

art/meshes/props/pers_storehouse_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_storehouse_1.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_storehouse_1.dae: Converting 'Object37Mesh'

art/meshes/props/pers_storehouse_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully

art/meshes/structural/pers_farmstead.dae: Starting conversion

art/meshes/structural/pers_farmstead.dae: Running FixBrokenXML

art/meshes/structural/pers_farmstead.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_farmstead.dae: Found convertible object 'pers_farmstead_a'

art/meshes/structural/pers_farmstead.dae: Converting 'pers_farmstead_aMesh'

art/meshes/structural/pers_farmstead.dae: Found static geometry

art/meshes/structural/pers_farmstead.dae: Adding prop point cartbig

art/meshes/structural/pers_farmstead.dae: Adding prop point cart

art/meshes/props/pers_farmstead_cart.dae: Starting conversion

art/meshes/props/pers_farmstead_cart.dae: Running FixBrokenXML

art/meshes/props/pers_farmstead_cart.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_farmstead_cart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_farmstead_cart.dae: Found convertible object 'pers_farmstead_a_003'

art/meshes/props/pers_farmstead_cart.dae: Converting 'pers_farmstead_aMesh_006'

art/meshes/props/pers_farmstead_cart.dae: Found static geometry

art/meshes/props/pers_farmstead_cart_big.dae: Starting conversion

art/meshes/props/pers_farmstead_cart_big.dae: Running FixBrokenXML

art/meshes/props/pers_farmstead_cart_big.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/props/pers_farmstead_cart_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_farmstead_cart_big.dae: Found convertible object 'pers_farmstead_a_002'

art/meshes/props/pers_farmstead_cart_big.dae: Converting 'pers_farmstead_aMesh_005'

art/meshes/props/pers_farmstead_cart_big.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

art/meshes/structural/sele_house_a.dae: Starting conversion

art/meshes/structural/sele_house_a.dae: Running FixBrokenXML

art/meshes/structural/sele_house_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_house_a.dae: Found convertible object 'Cube_002'

art/meshes/structural/sele_house_a.dae: Converting 'Cube_007'

art/meshes/structural/sele_house_a.dae: Found static geometry

art/meshes/structural/sele_house_a.dae: Adding prop point bush_1

art/meshes/structural/sele_house_a.dae: Adding prop point bush

art/meshes/structural/sele_house_a.dae: Adding prop point bush_3

art/meshes/structural/sele_house_a.dae: Adding prop point bush_2

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Starting conversion

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_fol_bush_generic_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Found convertible object 'wrld_fol_bush_generic_1'

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Converting 'wrld_fol_bush_generic_1-Geometry'

art/meshes/gaia/wrld_fol_bush_generic_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

art/meshes/structural/pers_house_a.dae: Starting conversion

art/meshes/structural/pers_house_a.dae: Running FixBrokenXML

art/meshes/structural/pers_house_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_a.dae: Found convertible object 'Cube_001'

art/meshes/structural/pers_house_a.dae: Converting 'Cube_002'

art/meshes/structural/pers_house_a.dae: Found static geometry

art/meshes/props/pers_house_a_plants.dae: Starting conversion

art/meshes/props/pers_house_a_plants.dae: Running FixBrokenXML

art/meshes/props/pers_house_a_plants.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_house_a_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_house_a_plants.dae: Found convertible object 'Plane_031'

art/meshes/props/pers_house_a_plants.dae: Converting 'Plane_000'

art/meshes/props/pers_house_a_plants.dae: Found static geometry

art/meshes/structural/sele_farmstead.dae: Starting conversion

art/meshes/structural/sele_farmstead.dae: Running FixBrokenXML

art/meshes/structural/sele_farmstead.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_farmstead.dae: Found convertible object 'Cube_010'

art/meshes/structural/sele_farmstead.dae: Converting 'Cube_010'

art/meshes/structural/sele_farmstead.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

art/meshes/structural/pers_dock.dae: Starting conversion

art/meshes/structural/pers_dock.dae: Running FixBrokenXML

art/meshes/structural/pers_dock.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_dock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_dock.dae: Found convertible object 'Dock'

art/meshes/structural/pers_dock.dae: Converting 'Dock'

art/meshes/structural/pers_dock.dae: Found static geometry

art/meshes/structural/found_dock_4x4.dae: Starting conversion

art/meshes/structural/found_dock_4x4.dae: Running FixBrokenXML

art/meshes/structural/found_dock_4x4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_dock_4x4.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_dock_4x4.dae: Found convertible object 'Base_001'

art/meshes/structural/found_dock_4x4.dae: Converting 'Base_001Mesh'

art/meshes/structural/found_dock_4x4.dae: Found static geometry

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile003

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile002

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile001

art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator002

art/meshes/structural/found_dock_4x4.dae: Adding prop point box001

art/meshes/structural/found_dock_4x4.dae: Adding prop point woodpile001

art/meshes/structural/found_dock_4x4.dae: Adding prop point brickpile004

art/meshes/structural/found_dock_4x4.dae: Adding prop point delimitator001

art/meshes/structural/found_dock_4x4.dae: Adding prop point brick001

art/meshes/props/found_chains_dock_4x4.dae: Starting conversion

art/meshes/props/found_chains_dock_4x4.dae: Running FixBrokenXML

art/meshes/props/found_chains_dock_4x4.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/found_chains_dock_4x4.dae: Applying fixes for 3ds Max exporter

art/meshes/props/found_chains_dock_4x4.dae: Found library_images to delete

art/meshes/props/found_chains_dock_4x4.dae: Found library_materials to delete

art/meshes/props/found_chains_dock_4x4.dae: Found library_effects to delete

art/meshes/props/found_chains_dock_4x4.dae: Found a bind_material to delete

art/meshes/props/found_chains_dock_4x4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/found_chains_dock_4x4.dae: Found convertible object 'Plane066'

art/meshes/props/found_chains_dock_4x4.dae: Converting 'Plane066Mesh'

art/meshes/props/found_chains_dock_4x4.dae: Found static geometry

art/meshes/structural/sele_barracks.dae: Starting conversion

art/meshes/structural/sele_barracks.dae: Running FixBrokenXML

art/meshes/structural/sele_barracks.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_barracks.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_barracks.dae: Converting 'Cube'

art/meshes/structural/sele_barracks.dae: Found static geometry

art/meshes/structural/sele_barracks.dae: Adding prop point bush_1

art/meshes/structural/sele_barracks.dae: Adding prop point bush

art/meshes/structural/sele_barracks.dae: Adding prop point bush_3

art/meshes/structural/sele_barracks.dae: Adding prop point bush_2

art/meshes/structural/sele_barracks.dae: Adding prop point bush_4

art/meshes/structural/sele_barracks.dae: Adding prop point garrisoned

art/meshes/structural/pers_barracks.dae: Starting conversion

art/meshes/structural/pers_barracks.dae: Running FixBrokenXML

art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'

art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'

art/meshes/structural/pers_barracks.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned

art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop

art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside

art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield

art/meshes/structural/pers_barracks.dae: Adding prop point tableside

art/meshes/structural/pers_barracks.dae: Adding prop point shieldright

art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft

art/meshes/props/pers_barracks_shields.dae: Starting conversion

art/meshes/props/pers_barracks_shields.dae: Running FixBrokenXML

art/meshes/props/pers_barracks_shields.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_barracks_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_barracks_shields.dae: Found convertible object 'barracks_001'

art/meshes/props/pers_barracks_shields.dae: Converting 'barracks-mesh_008'

art/meshes/props/pers_barracks_shields.dae: Found static geometry

art/meshes/props/shield/pelta_a_f.dae: Starting conversion

art/meshes/props/shield/pelta_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_a_f.dae: Found convertible object 'pelta_a_f'

art/meshes/props/shield/pelta_a_f.dae: Converting 'pelta_a_f-Geometry'

art/meshes/props/shield/pelta_a_f.dae: Found static geometry

art/meshes/props/shield/pelta_a_f.dae: Adding prop point back

art/meshes/props/shield/pelta_a_b.dae: Starting conversion

art/meshes/props/shield/pelta_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_a_b.dae: Found convertible object 'pelta_a_b'

art/meshes/props/shield/pelta_a_b.dae: Converting 'pelta_a_b-Geometry'

art/meshes/props/shield/pelta_a_b.dae: Found static geometry

art/meshes/props/shield/taka_front.dae: Starting conversion

art/meshes/props/shield/taka_front.dae: Running FixBrokenXML

art/meshes/props/shield/taka_front.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/taka_front.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/taka_front.dae: Found library_images to delete

art/meshes/props/shield/taka_front.dae: Found library_materials to delete

art/meshes/props/shield/taka_front.dae: Found library_effects to delete

art/meshes/props/shield/taka_front.dae: Found a bind_material to delete

art/meshes/props/shield/taka_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/taka_front.dae: Found convertible object 'Cylinder038'

art/meshes/props/shield/taka_front.dae: Converting 'Cylinder038Mesh'

art/meshes/props/shield/taka_front.dae: Found static geometry

art/meshes/props/shield/taka_back.dae: Starting conversion

art/meshes/props/shield/taka_back.dae: Running FixBrokenXML

art/meshes/props/shield/taka_back.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/taka_back.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/taka_back.dae: Found library_images to delete

art/meshes/props/shield/taka_back.dae: Found library_materials to delete

art/meshes/props/shield/taka_back.dae: Found library_effects to delete

art/meshes/props/shield/taka_back.dae: Found a bind_material to delete

art/meshes/props/shield/taka_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/taka_back.dae: Found convertible object 'taka_back'

art/meshes/props/shield/taka_back.dae: Converting 'taka_backMesh'

art/meshes/props/shield/taka_back.dae: Found static geometry

art/meshes/structural/sele_stable.dae: Starting conversion

art/meshes/structural/sele_stable.dae: Running FixBrokenXML

art/meshes/structural/sele_stable.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_stable.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_stable.dae: Converting 'Cube_008'

art/meshes/structural/sele_stable.dae: Found static geometry

art/meshes/structural/sele_stable.dae: Adding prop point garrisoned

art/meshes/structural/sele_stable.dae: Adding prop point horse

art/meshes/structural/sele_stable.dae: Adding prop point horse_1

art/meshes/structural/sele_stable.dae: Adding prop point horse_2

art/meshes/structural/pers_fishship.dae: Starting conversion

art/meshes/structural/pers_fishship.dae: Running FixBrokenXML

art/meshes/structural/pers_fishship.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/pers_fishship.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_fishship.dae: Found convertible object 'Boat'

art/meshes/structural/pers_fishship.dae: Converting 'Boat-Geometry'

art/meshes/structural/pers_fishship.dae: Found static geometry

art/meshes/structural/pers_fishship.dae: Adding prop point fish_a

art/meshes/structural/pers_fishship.dae: Adding prop point fisherman

art/meshes/structural/pers_fishship.dae: Adding prop point fish_b

art/meshes/structural/pers_fishship.dae: Adding prop point fish_c

art/animation/biped/fisher/pers_idle_a.dae: Starting conversion

art/animation/biped/fisher/pers_idle_a.dae: Running FixBrokenXML

art/animation/biped/fisher/pers_idle_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/fisher/pers_idle_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/fisher/pers_idle_a.dae: Found convertible object 'm_tunic_short'

art/animation/biped/fisher/pers_idle_a.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_a.dae): Loaded successfully

art/animation/biped/fisher/pers_idle_b.dae: Starting conversion

art/animation/biped/fisher/pers_idle_b.dae: Running FixBrokenXML

art/animation/biped/fisher/pers_idle_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/fisher/pers_idle_b.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/fisher/pers_idle_b.dae: Found convertible object 'm_tunic_short'

art/animation/biped/fisher/pers_idle_b.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_b.dae): Loaded successfully

art/animation/biped/fisher/pers_move.dae: Starting conversion

art/animation/biped/fisher/pers_move.dae: Running FixBrokenXML

art/animation/biped/fisher/pers_move.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/fisher/pers_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/fisher/pers_move.dae: Found convertible object 'm_tunic_short'

art/animation/biped/fisher/pers_move.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_move.dae): Loaded successfully

art/meshes/props/pers_fishship_sail.dae: Starting conversion

art/meshes/props/pers_fishship_sail.dae: Running FixBrokenXML

art/meshes/props/pers_fishship_sail.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/pers_fishship_sail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_fishship_sail.dae: Found convertible object 'pers_fishing_ship_sail'

art/meshes/props/pers_fishship_sail.dae: Converting 'Sail'

art/meshes/props/pers_fishship_sail.dae: Found skinned geometry

art/animation/others/pers_sail_move.dae: Starting conversion

art/animation/others/pers_sail_move.dae: Running FixBrokenXML

art/animation/others/pers_sail_move.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/animation/others/pers_sail_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/others/pers_sail_move.dae: Found convertible object 'pers_fishing_ship_sail'

art/animation/others/pers_sail_move.dae: Converting 'Sail'

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_move.dae): Loaded successfully

art/animation/others/pers_sail_idle.dae: Starting conversion

art/animation/others/pers_sail_idle.dae: Running FixBrokenXML

art/animation/others/pers_sail_idle.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/animation/others/pers_sail_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/others/pers_sail_idle.dae: Found convertible object 'pers_fishing_ship_sail'

art/animation/others/pers_sail_idle.dae: Converting 'Sail'

CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully

art/meshes/structural/sele_wooden_tower.dae: Starting conversion

art/meshes/structural/sele_wooden_tower.dae: Running FixBrokenXML

art/meshes/structural/sele_wooden_tower.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_wooden_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_wooden_tower.dae: Found convertible object 'WoodenTower'

art/meshes/structural/sele_wooden_tower.dae: Converting 'Cube_020'

art/meshes/structural/sele_wooden_tower.dae: Found static geometry

art/meshes/structural/sele_wooden_tower.dae: Adding prop point projectile

art/meshes/structural/sele_wooden_tower.dae: Adding prop point garrisoned

art/meshes/structural/sele_wooden_tower.dae: Adding prop point bush_2

art/meshes/structural/sele_wooden_tower.dae: Adding prop point bush_1

art/meshes/structural/sele_wooden_tower.dae: Adding prop point bush

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

art/meshes/structural/sele_market.dae: Starting conversion

art/meshes/structural/sele_market.dae: Running FixBrokenXML

art/meshes/structural/sele_market.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_market.dae: Found convertible object 'Market'

art/meshes/structural/sele_market.dae: Converting 'Cube_005'

art/meshes/structural/sele_market.dae: Found static geometry

art/meshes/structural/sele_tower.dae: Starting conversion

art/meshes/structural/sele_tower.dae: Running FixBrokenXML

art/meshes/structural/sele_tower.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_tower.dae: Found convertible object 'Cube_001'

art/meshes/structural/sele_tower.dae: Converting 'Cube_001'

art/meshes/structural/sele_tower.dae: Found static geometry

art/meshes/structural/sele_tower.dae: Adding prop point garrisoned

art/meshes/structural/sele_tower.dae: Adding prop point projectile

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully

art/meshes/structural/sele_blacksmith.dae: Starting conversion

art/meshes/structural/sele_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith.dae: Found convertible object 'Blacksmith'

art/meshes/structural/sele_blacksmith.dae: Converting 'Cube_014'

art/meshes/structural/sele_blacksmith.dae: Found static geometry

art/meshes/structural/sele_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_1

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_3

art/meshes/structural/sele_blacksmith.dae: Adding prop point bush_2

art/meshes/structural/sele_blacksmith.dae: Adding prop point fire

art/meshes/structural/sele_blacksmith.dae: Adding prop point smoke

art/meshes/structural/sele_blacksmith_shields.dae: Starting conversion

art/meshes/structural/sele_blacksmith_shields.dae: Running FixBrokenXML

art/meshes/structural/sele_blacksmith_shields.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_blacksmith_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_blacksmith_shields.dae: Found convertible object 'Cube_005'

art/meshes/structural/sele_blacksmith_shields.dae: Converting 'Cube_023'

art/meshes/structural/sele_blacksmith_shields.dae: Found static geometry

art/meshes/skeletal/trader_cart.dae: Starting conversion

art/meshes/skeletal/trader_cart.dae: Running FixBrokenXML

art/meshes/skeletal/trader_cart.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/skeletal/trader_cart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/trader_cart.dae: Found convertible object 'cart'

art/meshes/skeletal/trader_cart.dae: Converting 'TwoWheeler'

art/meshes/skeletal/trader_cart.dae: Found skinned geometry

art/meshes/skeletal/trader_cart.dae: Adding prop point horse

art/meshes/skeletal/trader_cart.dae: Adding prop point trader

art/meshes/skeletal/trader_cart.dae: Adding prop point goodsa

art/meshes/skeletal/trader_cart.dae: Adding prop point goodsb

art/animation/mechanical/trader_cart_idle.dae: Starting conversion

art/animation/mechanical/trader_cart_idle.dae: Running FixBrokenXML

art/animation/mechanical/trader_cart_idle.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/animation/mechanical/trader_cart_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/trader_cart_idle.dae: Found convertible object 'cart'

art/animation/mechanical/trader_cart_idle.dae: Converting 'TwoWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully

art/animation/mechanical/trader_cart_move.dae: Starting conversion

art/animation/mechanical/trader_cart_move.dae: Running FixBrokenXML

art/animation/mechanical/trader_cart_move.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/trader_cart_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/trader_cart_move.dae: Found convertible object 'cart'

art/animation/mechanical/trader_cart_move.dae: Converting 'TwoWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully

art/animation/quadraped/horse_walk.dae: Starting conversion

art/animation/quadraped/horse_walk.dae: Running FixBrokenXML

art/animation/quadraped/horse_walk.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/animation/quadraped/horse_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_walk.dae: Found convertible object 'Base_Horse'

art/animation/quadraped/horse_walk.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully

art/meshes/props/horse/blanket.dae: Starting conversion

art/meshes/props/horse/blanket.dae: Running FixBrokenXML

art/meshes/props/horse/blanket.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/blanket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket.dae: Found convertible object 'Blanket'

art/meshes/props/horse/blanket.dae: Converting 'Horse_Armature'

art/meshes/props/horse/blanket.dae: Found skinned geometry

art/meshes/props/horse/blanket.dae: Adding prop point decals

art/meshes/props/horse/blanket.dae: Adding prop point rider_R

art/meshes/props/horse/blanket.dae: Adding prop point rider_L

art/meshes/props/horse/blanket.dae: Adding prop point hair

art/meshes/props/horse/blanket.dae: Adding prop point shield

art/meshes/props/horse/blanket.dae: Adding prop point rider

art/meshes/props/horse/blanket.dae: Adding prop point saddle

art/meshes/props/horse/blanket.dae: Adding prop point wings

art/meshes/props/horse/blanket.dae: Adding prop point chest

art/meshes/props/horse/blanket.dae: Adding prop point head

art/meshes/skeletal/new/m_dress.dae: Starting conversion

art/meshes/skeletal/new/m_dress.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_dress.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_dress.dae: Found convertible object 'm_dress'

art/meshes/skeletal/new/m_dress.dae: Converting 'Biped'

art/meshes/skeletal/new/m_dress.dae: Found skinned geometry

art/meshes/skeletal/new/m_dress.dae: Adding prop point bevor

art/meshes/skeletal/new/m_dress.dae: Adding prop point back

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_dress.dae: Adding prop point backplate

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point fauld

art/meshes/skeletal/new/m_dress.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_dress.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point head

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point helmet

art/meshes/skeletal/new/m_dress.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point projectile

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_dress.dae: Adding prop point ammo

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_L

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully

art/meshes/structural/pers_blacksmith.dae: Starting conversion

art/meshes/structural/pers_blacksmith.dae: Running FixBrokenXML

art/meshes/structural/pers_blacksmith.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_blacksmith.dae: Found convertible object 'blacksmith'

art/meshes/structural/pers_blacksmith.dae: Converting 'blacksmith'

art/meshes/structural/pers_blacksmith.dae: Found static geometry

art/meshes/structural/pers_blacksmith.dae: Adding prop point projectile

art/meshes/structural/pers_blacksmith.dae: Adding prop point garrisoned

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetd

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetc

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetb

art/meshes/structural/pers_blacksmith.dae: Adding prop point helmeta

art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldb

art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldc

art/meshes/structural/pers_blacksmith.dae: Adding prop point shielda

art/meshes/structural/pers_blacksmith.dae: Adding prop point fire

art/meshes/structural/pers_blacksmith.dae: Adding prop point smoke

art/meshes/props/helmet/pers_conical_a.dae: Starting conversion

art/meshes/props/helmet/pers_conical_a.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_conical_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/pers_conical_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_conical_a.dae: Found convertible object 'Pers_conical_01'

art/meshes/props/helmet/pers_conical_a.dae: Converting 'Cube_018'

art/meshes/props/helmet/pers_conical_a.dae: Found static geometry

art/meshes/props/helmet/pers_conical_a.dae: Adding prop point hair

art/meshes/structural/pers_blacksmith_props.dae: Starting conversion

art/meshes/structural/pers_blacksmith_props.dae: Running FixBrokenXML

art/meshes/structural/pers_blacksmith_props.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_blacksmith_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_blacksmith_props.dae: Found convertible object 'Wood'

art/meshes/structural/pers_blacksmith_props.dae: Converting 'wood'

art/meshes/structural/pers_blacksmith_props.dae: Found static geometry

art/meshes/structural/pers_market_a.dae: Starting conversion

art/meshes/structural/pers_market_a.dae: Running FixBrokenXML

art/meshes/structural/pers_market_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_market_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_market_a.dae: Found convertible object 'pers_market_a_014'

art/meshes/structural/pers_market_a.dae: Converting 'pers_market_aMesh_015'

art/meshes/structural/pers_market_a.dae: Found static geometry

art/meshes/structural/pers_market_a.dae: Adding prop point stall1

art/meshes/structural/pers_market_a.dae: Adding prop point stall2

art/meshes/structural/pers_market_a.dae: Adding prop point stall3

art/meshes/structural/pers_market_a.dae: Adding prop point stall4

art/meshes/structural/pers_market_a.dae: Adding prop point stall5

art/meshes/structural/pers_market_a.dae: Adding prop point stall6

art/meshes/structural/pers_market_a.dae: Adding prop point stall7

art/meshes/props/pers_market_a_stall1.dae: Starting conversion

art/meshes/props/pers_market_a_stall1.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall1.dae: Found convertible object 'stall1'

art/meshes/props/pers_market_a_stall1.dae: Converting 'pers_market_aMesh_018'

art/meshes/props/pers_market_a_stall1.dae: Found static geometry

art/meshes/props/pers_market_a_stall2.dae: Starting conversion

art/meshes/props/pers_market_a_stall2.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall2.dae: Found convertible object 'stall2'

art/meshes/props/pers_market_a_stall2.dae: Converting 'pers_market_aMesh_019'

art/meshes/props/pers_market_a_stall2.dae: Found static geometry

art/meshes/props/pers_market_a_stall3.dae: Starting conversion

art/meshes/props/pers_market_a_stall3.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall3.dae: Found convertible object 'stall3'

art/meshes/props/pers_market_a_stall3.dae: Converting 'pers_market_aMesh_020'

art/meshes/props/pers_market_a_stall3.dae: Found static geometry

art/meshes/props/pers_market_a_stall4.dae: Starting conversion

art/meshes/props/pers_market_a_stall4.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall4.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall4.dae: Found convertible object 'stall4'

art/meshes/props/pers_market_a_stall4.dae: Converting 'pers_market_aMesh_021'

art/meshes/props/pers_market_a_stall4.dae: Found static geometry

art/meshes/props/pers_market_a_stall5.dae: Starting conversion

art/meshes/props/pers_market_a_stall5.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall5.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall5.dae: Found convertible object 'stall5'

art/meshes/props/pers_market_a_stall5.dae: Converting 'pers_market_aMesh_022'

art/meshes/props/pers_market_a_stall5.dae: Found static geometry

art/meshes/props/pers_market_a_stall6.dae: Starting conversion

art/meshes/props/pers_market_a_stall6.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall6.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall6.dae: Found convertible object 'stall6'

art/meshes/props/pers_market_a_stall6.dae: Converting 'pers_market_aMesh_023'

art/meshes/props/pers_market_a_stall6.dae: Found static geometry

art/meshes/props/pers_market_a_stall7.dae: Starting conversion

art/meshes/props/pers_market_a_stall7.dae: Running FixBrokenXML

art/meshes/props/pers_market_a_stall7.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_market_a_stall7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_market_a_stall7.dae: Found convertible object 'stall7'

art/meshes/props/pers_market_a_stall7.dae: Converting 'pers_market_aMesh_024'

art/meshes/props/pers_market_a_stall7.dae: Found static geometry

art/meshes/structural/pers_temple_1.dae: Starting conversion

art/meshes/structural/pers_temple_1.dae: Running FixBrokenXML

art/meshes/structural/pers_temple_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_temple_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_temple_1.dae: Found convertible object 'Cube_085'

art/meshes/structural/pers_temple_1.dae: Converting 'CubeMesh'

art/meshes/structural/pers_temple_1.dae: Found static geometry

art/meshes/structural/pers_temple_1.dae: Adding prop point garrisoned

art/meshes/props/pers_temple_lions.dae: Starting conversion

art/meshes/props/pers_temple_lions.dae: Running FixBrokenXML

art/meshes/props/pers_temple_lions.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_temple_lions.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_temple_lions.dae: Found convertible object 'props_001'

art/meshes/props/pers_temple_lions.dae: Converting 'Cube_000-mesh'

art/meshes/props/pers_temple_lions.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

art/meshes/structural/found_9x9.dae: Starting conversion

art/meshes/structural/found_9x9.dae: Running FixBrokenXML

art/meshes/structural/found_9x9.dae: Authoring tool: Blender 2.80.57 commit date:2019-04-17, commit time:19:26, hash:b46245470f79

art/meshes/structural/found_9x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x9.dae: Found convertible object 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Converting 'foundation_9x9'

art/meshes/structural/found_9x9.dae: Found static geometry

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x9.dae: Adding prop point post_01

art/meshes/structural/found_9x9.dae: Adding prop point post_02

art/meshes/structural/found_9x9.dae: Adding prop point post_03

art/meshes/structural/found_9x9.dae: Adding prop point post_04

art/meshes/structural/found_9x9.dae: Adding prop point post_05

art/meshes/structural/found_9x9.dae: Adding prop point post_06

art/meshes/structural/found_9x9.dae: Adding prop point post_07

art/meshes/structural/found_9x9.dae: Adding prop point post_08

art/meshes/structural/found_9x9.dae: Adding prop point post_10

art/meshes/structural/found_9x9.dae: Adding prop point post_09

art/meshes/structural/found_9x9.dae: Adding prop point post_12

art/meshes/structural/found_9x9.dae: Adding prop point post_11

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point wood_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point box_01

art/meshes/structural/found_9x9.dae: Adding prop point box_02

art/meshes/structural/found_9x9.dae: Adding prop point box_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x9.dae: Adding prop point handcart_01

art/meshes/structural/found_9x9.dae: Adding prop point handcart_02

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_big_01

art/meshes/structural/found_9x9.dae: Adding prop point wood_plank_pile_big_01

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x9.dae: Adding prop point brick_pile_09

art/meshes/props/brick_pile_05.dae: Starting conversion

art/meshes/props/brick_pile_05.dae: Running FixBrokenXML

art/meshes/props/brick_pile_05.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/brick_pile_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_05.dae: Found convertible object 'brick_pile_05'

art/meshes/props/brick_pile_05.dae: Converting 'brick_pile_05'

art/meshes/props/brick_pile_05.dae: Found static geometry

art/meshes/props/brick_pile_05.dae: Adding prop point brick_01

art/meshes/props/brick_pile_05.dae: Adding prop point brick_02

art/meshes/props/brick_pile_05.dae: Adding prop point brick_03

art/meshes/props/brick_pile_05.dae: Adding prop point brick_04

art/meshes/props/brick_pile_05.dae: Adding prop point brick_05

art/meshes/props/plank_big.dae: Starting conversion

art/meshes/props/plank_big.dae: Running FixBrokenXML

art/meshes/props/plank_big.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/plank_big.dae: Applying fixes for 3ds Max exporter

art/meshes/props/plank_big.dae: Found library_images to delete

art/meshes/props/plank_big.dae: Found library_materials to delete

art/meshes/props/plank_big.dae: Found library_effects to delete

art/meshes/props/plank_big.dae: Found a bind_material to delete

art/meshes/props/plank_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/plank_big.dae: Found convertible object 'Object005-Pivot'

art/meshes/props/plank_big.dae: Converting 'Object005Mesh'

art/meshes/props/plank_big.dae: Found static geometry

art/meshes/structural/sele_colony.dae: Starting conversion

art/meshes/structural/sele_colony.dae: Running FixBrokenXML

art/meshes/structural/sele_colony.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_colony.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_colony.dae: Found convertible object 'Colony'

art/meshes/structural/sele_colony.dae: Converting 'Cube_021'

art/meshes/structural/sele_colony.dae: Found static geometry

art/meshes/structural/sele_colony.dae: Adding prop point garrisoned

art/meshes/structural/sele_colony.dae: Adding prop point projectile

art/meshes/structural/sele_colony.dae: Adding prop point bush_1

art/meshes/structural/sele_colony.dae: Adding prop point bush

art/meshes/structural/sele_colony.dae: Adding prop point bush_3

art/meshes/structural/sele_colony.dae: Adding prop point bush_2

art/meshes/props/spear_lance_cavalry_reverse.dae: Starting conversion

art/meshes/props/spear_lance_cavalry_reverse.dae: Running FixBrokenXML

art/meshes/props/spear_lance_cavalry_reverse.dae: Authoring tool: Blender 2.79.0 commit date:2018-02-21, commit time:10:41, hash:8928d99270f

art/meshes/props/spear_lance_cavalry_reverse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_lance_cavalry_reverse.dae: Found convertible object 'spear10-Pivot'

art/meshes/props/spear_lance_cavalry_reverse.dae: Converting 'spear10Mesh_001'

art/meshes/props/spear_lance_cavalry_reverse.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully

art/meshes/props/helmet/pers_kidaris_loose.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_loose.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_loose.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/helmet/pers_kidaris_loose.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_loose.dae: Found convertible object 'pers_kidaris_loose'

art/meshes/props/helmet/pers_kidaris_loose.dae: Converting 'pers_kidaris_looseMes-mesh'

art/meshes/props/helmet/pers_kidaris_loose.dae: Found static geometry

art/meshes/structural/found_9x8.dae: Starting conversion

art/meshes/structural/found_9x8.dae: Running FixBrokenXML

art/meshes/structural/found_9x8.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_9x8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_9x8.dae: Found convertible object 'foundation_9x8'

art/meshes/structural/found_9x8.dae: Converting 'foundation_9x8'

art/meshes/structural/found_9x8.dae: Found static geometry

art/meshes/structural/found_9x8.dae: Adding prop point delimitator_01

art/meshes/structural/found_9x8.dae: Adding prop point delimitator_02

art/meshes/structural/found_9x8.dae: Adding prop point delimitator_03

art/meshes/structural/found_9x8.dae: Adding prop point delimitator_04

art/meshes/structural/found_9x8.dae: Adding prop point post_01

art/meshes/structural/found_9x8.dae: Adding prop point post_02

art/meshes/structural/found_9x8.dae: Adding prop point post_03

art/meshes/structural/found_9x8.dae: Adding prop point post_04

art/meshes/structural/found_9x8.dae: Adding prop point post_05

art/meshes/structural/found_9x8.dae: Adding prop point post_06

art/meshes/structural/found_9x8.dae: Adding prop point post_07

art/meshes/structural/found_9x8.dae: Adding prop point post_08

art/meshes/structural/found_9x8.dae: Adding prop point post_10

art/meshes/structural/found_9x8.dae: Adding prop point post_09

art/meshes/structural/found_9x8.dae: Adding prop point post_12

art/meshes/structural/found_9x8.dae: Adding prop point post_11

art/meshes/structural/found_9x8.dae: Adding prop point wood_pile_01

art/meshes/structural/found_9x8.dae: Adding prop point wood_pile_02

art/meshes/structural/found_9x8.dae: Adding prop point wood_pile_03

art/meshes/structural/found_9x8.dae: Adding prop point box_01

art/meshes/structural/found_9x8.dae: Adding prop point box_02

art/meshes/structural/found_9x8.dae: Adding prop point box_pile_01

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_01

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_02

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_03

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_04

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_05

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_06

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_07

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_08

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_09

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_10

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_11

art/meshes/structural/found_9x8.dae: Adding prop point brick_pile_12

art/meshes/structural/found_9x8.dae: Adding prop point brick_01

art/meshes/structural/found_9x8.dae: Adding prop point brick_02

art/meshes/structural/found_9x8.dae: Adding prop point handcart_01

art/meshes/structural/found_9x8.dae: Adding prop point handcart_02

art/meshes/props/helmet/hele_boeotian_a.dae: Starting conversion

art/meshes/props/helmet/hele_boeotian_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_boeotian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_boeotian_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_boeotian_a.dae: Found convertible object 'Hele_boeotian_A'

art/meshes/props/helmet/hele_boeotian_a.dae: Converting 'Esfera_074'

art/meshes/props/helmet/hele_boeotian_a.dae: Found static geometry

art/meshes/props/helmet/hele_boeotian_a.dae: Adding prop point crest

art/meshes/props/helmet/hele_boeotian_a.dae: Adding prop point highcrest

art/meshes/skeletal/new/m_armor_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_armor_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_armor_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_armor_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_armor_tunic_long.dae: Found convertible object 'm_armor_tunic_long'

art/meshes/skeletal/new/m_armor_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_armor_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_armor_tunic_long.dae: Adding prop point quiver_R

art/meshes/props/quiver_greek_back.dae: Starting conversion

art/meshes/props/quiver_greek_back.dae: Running FixBrokenXML

art/meshes/props/quiver_greek_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_greek_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_greek_back.dae: Found convertible object 'quiver_greek_back'

art/meshes/props/quiver_greek_back.dae: Converting 'quiver_greek_back'

art/meshes/props/quiver_greek_back.dae: Found static geometry

art/meshes/props/quiver_greek_back_arrows.dae: Starting conversion

art/meshes/props/quiver_greek_back_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_greek_back_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_greek_back_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_greek_back_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/quiver_greek_back_arrows.dae: Converting 'weap_arrow_front-Geometry_006'

art/meshes/props/quiver_greek_back_arrows.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_b.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_b.dae: Found convertible object 'Hele_Thracian_B'

art/meshes/props/helmet/hele_thracian_b.dae: Converting 'Esfera_083'

art/meshes/props/helmet/hele_thracian_b.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_b.dae: Adding prop point crest

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found convertible object 'Hele_Thracian_Crest_Small_001'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Converting 'Esfera_768'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found static geometry

art/meshes/props/shield/pelte_02_front.dae: Starting conversion

art/meshes/props/shield/pelte_02_front.dae: Running FixBrokenXML

art/meshes/props/shield/pelte_02_front.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/shield/pelte_02_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelte_02_front.dae: Found convertible object 'pelte_round_02_front'

art/meshes/props/shield/pelte_02_front.dae: Converting 'Plano_006'

art/meshes/props/shield/pelte_02_front.dae: Found static geometry

art/meshes/props/shield/pelte_02_front.dae: Adding prop point back

art/meshes/props/shield/pelte_02_back.dae: Starting conversion

art/meshes/props/shield/pelte_02_back.dae: Running FixBrokenXML

art/meshes/props/shield/pelte_02_back.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/shield/pelte_02_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelte_02_back.dae: Found convertible object 'pelte_round_02_front_001'

art/meshes/props/shield/pelte_02_back.dae: Converting 'Plano_000'

art/meshes/props/shield/pelte_02_back.dae: Found static geometry

art/meshes/structural/sele_stable_elephant.dae: Starting conversion

art/meshes/structural/sele_stable_elephant.dae: Running FixBrokenXML

art/meshes/structural/sele_stable_elephant.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_stable_elephant.dae: Found convertible object 'Cube_004'

art/meshes/structural/sele_stable_elephant.dae: Converting 'Cube_017'

art/meshes/structural/sele_stable_elephant.dae: Found static geometry

art/meshes/structural/sele_stable_elephant.dae: Adding prop point garrisoned

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse_1

art/meshes/structural/sele_stable_elephant.dae: Adding prop point horse_2

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/swordsman/run_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully

art/meshes/props/helmet/hele_thracian_cap_b.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_cap_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_cap_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_cap_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_cap_b.dae: Found convertible object 'Hele_Thracian_Cap_01_Bake_001'

art/meshes/props/helmet/hele_thracian_cap_b.dae: Converting 'Esfera_388'

art/meshes/props/helmet/hele_thracian_cap_b.dae: Found static geometry

art/meshes/props/rhomphaia_a.dae: Starting conversion

art/meshes/props/rhomphaia_a.dae: Running FixBrokenXML

art/meshes/props/rhomphaia_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rhomphaia_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rhomphaia_a.dae: Found library_images to delete

art/meshes/props/rhomphaia_a.dae: Found library_materials to delete

art/meshes/props/rhomphaia_a.dae: Found library_effects to delete

art/meshes/props/rhomphaia_a.dae: Found a bind_material to delete

art/meshes/props/rhomphaia_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rhomphaia_a.dae: Found convertible object 'Rhomphaia_A'

art/meshes/props/rhomphaia_a.dae: Converting 'Rhomphaia_AMesh'

art/meshes/props/rhomphaia_a.dae: Found static geometry

art/meshes/structural/pers_stable_elephant.dae: Starting conversion

art/meshes/structural/pers_stable_elephant.dae: Running FixBrokenXML

art/meshes/structural/pers_stable_elephant.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_stable_elephant.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_stable_elephant.dae: Found convertible object 'pers_stables_elephant'

art/meshes/structural/pers_stable_elephant.dae: Converting 'Cube_012'

art/meshes/structural/pers_stable_elephant.dae: Found static geometry

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_1

art/meshes/structural/pers_stable_elephant.dae: Adding prop point horse_2

art/meshes/structural/pers_stable_elephant.dae: Adding prop point garrisoned

art/meshes/structural/pers_fortress.dae: Starting conversion

art/meshes/structural/pers_fortress.dae: Running FixBrokenXML

art/meshes/structural/pers_fortress.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_fortress.dae: Found convertible object 'Fortress'

art/meshes/structural/pers_fortress.dae: Converting 'FortressMesh'

art/meshes/structural/pers_fortress.dae: Found static geometry

art/meshes/structural/pers_fortress.dae: Adding prop point garrisoned

art/meshes/structural/pers_fortress.dae: Adding prop point projectile

art/meshes/structural/pers_fortress.dae: Adding prop point death

art/meshes/props/pers_fortress_paintings.dae: Starting conversion

art/meshes/props/pers_fortress_paintings.dae: Running FixBrokenXML

art/meshes/props/pers_fortress_paintings.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_fortress_paintings.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_fortress_paintings.dae: Found convertible object 'Fortress_001'

art/meshes/props/pers_fortress_paintings.dae: Converting 'FortressMesh_008'

art/meshes/props/pers_fortress_paintings.dae: Found static geometry

art/meshes/props/pers_fortress_shields.dae: Starting conversion

art/meshes/props/pers_fortress_shields.dae: Running FixBrokenXML

art/meshes/props/pers_fortress_shields.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_fortress_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_fortress_shields.dae: Found convertible object 'Fortress_002'

art/meshes/props/pers_fortress_shields.dae: Converting 'FortressMesh_009'

art/meshes/props/pers_fortress_shields.dae: Found static geometry

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: Starting conversion

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully

art/meshes/props/pers_quiver_hip.dae: Starting conversion

art/meshes/props/pers_quiver_hip.dae: Running FixBrokenXML

art/meshes/props/pers_quiver_hip.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_quiver_hip.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_quiver_hip.dae: Found library_images to delete

art/meshes/props/pers_quiver_hip.dae: Found library_effects to delete

art/meshes/props/pers_quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_quiver_hip.dae: Found convertible object 'Persian_Quiver_Left_Hip'

art/meshes/props/pers_quiver_hip.dae: Converting 'Persian_Quiver_Left_HipMesh'

art/meshes/props/pers_quiver_hip.dae: Found static geometry

art/meshes/structural/pers_sb_1_new.dae: Starting conversion

art/meshes/structural/pers_sb_1_new.dae: Running FixBrokenXML

art/meshes/structural/pers_sb_1_new.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/pers_sb_1_new.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/pers_sb_1_new.dae: Found library_images to delete

art/meshes/structural/pers_sb_1_new.dae: Found library_materials to delete

art/meshes/structural/pers_sb_1_new.dae: Found library_effects to delete

art/meshes/structural/pers_sb_1_new.dae: Found a bind_material to delete

art/meshes/structural/pers_sb_1_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_sb_1_new.dae: Found convertible object 'Apadana'

art/meshes/structural/pers_sb_1_new.dae: Converting 'ApadanaMesh'

art/meshes/structural/pers_sb_1_new.dae: Found static geometry

art/meshes/structural/pers_sb_1_new.dae: Adding prop point garrisoned

art/meshes/props/pers_sb1_props.dae: Starting conversion

art/meshes/props/pers_sb1_props.dae: Running FixBrokenXML

art/meshes/props/pers_sb1_props.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/pers_sb1_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_sb1_props.dae: Found convertible object 'stair_prop'

art/meshes/props/pers_sb1_props.dae: Converting 'Cube_002-mesh'

art/meshes/props/pers_sb1_props.dae: Found static geometry

art/meshes/structural/found_8x9.dae: Starting conversion

art/meshes/structural/found_8x9.dae: Running FixBrokenXML

art/meshes/structural/found_8x9.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/structural/found_8x9.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_8x9.dae: Found convertible object 'foundation_8x9'

art/meshes/structural/found_8x9.dae: Converting 'foundation_8x9'

art/meshes/structural/found_8x9.dae: Found static geometry

art/meshes/structural/found_8x9.dae: Adding prop point delimitator_01

art/meshes/structural/found_8x9.dae: Adding prop point delimitator_02

art/meshes/structural/found_8x9.dae: Adding prop point delimitator_03

art/meshes/structural/found_8x9.dae: Adding prop point delimitator_04

art/meshes/structural/found_8x9.dae: Adding prop point post_01

art/meshes/structural/found_8x9.dae: Adding prop point post_02

art/meshes/structural/found_8x9.dae: Adding prop point post_03

art/meshes/structural/found_8x9.dae: Adding prop point post_04

art/meshes/structural/found_8x9.dae: Adding prop point post_05

art/meshes/structural/found_8x9.dae: Adding prop point post_06

art/meshes/structural/found_8x9.dae: Adding prop point post_07

art/meshes/structural/found_8x9.dae: Adding prop point post_08

art/meshes/structural/found_8x9.dae: Adding prop point post_10

art/meshes/structural/found_8x9.dae: Adding prop point post_09

art/meshes/structural/found_8x9.dae: Adding prop point post_12

art/meshes/structural/found_8x9.dae: Adding prop point post_11

art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_01

art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_02

art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_03

art/meshes/structural/found_8x9.dae: Adding prop point box_01

art/meshes/structural/found_8x9.dae: Adding prop point box_02

art/meshes/structural/found_8x9.dae: Adding prop point box_pile_01

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_01

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_02

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_03

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_04

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_05

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_06

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_07

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_08

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_09

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_10

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_11

art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_12

art/meshes/structural/found_8x9.dae: Adding prop point brick_01

art/meshes/structural/found_8x9.dae: Adding prop point brick_02

art/meshes/structural/found_8x9.dae: Adding prop point handcart_01

art/meshes/structural/found_8x9.dae: Adding prop point handcart_02

art/meshes/props/pers_cc_rubble.dae: Starting conversion

art/meshes/props/pers_cc_rubble.dae: Running FixBrokenXML

art/meshes/props/pers_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/pers_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_cc_rubble.dae: Found convertible object 'house_rubble_002'

art/meshes/props/pers_cc_rubble.dae: Converting 'Plane_007'

art/meshes/props/pers_cc_rubble.dae: Found static geometry

art/meshes/props/pers_cc_rubble.dae: Adding prop point flame1

art/meshes/props/pers_cc_rubble.dae: Adding prop point flame2

art/meshes/props/pers_cc_pieces.dae: Starting conversion

art/meshes/props/pers_cc_pieces.dae: Running FixBrokenXML

art/meshes/props/pers_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/pers_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_cc_pieces.dae: Found convertible object 'house_rubble_017'

art/meshes/props/pers_cc_pieces.dae: Converting 'Plane_050'

art/meshes/props/pers_cc_pieces.dae: Found static geometry

art/meshes/props/shield/pelta_front_a.dae: Starting conversion

art/meshes/props/shield/pelta_front_a.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_front_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/shield/pelta_front_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_front_a.dae: Found convertible object 'Peltast-A-Front'

art/meshes/props/shield/pelta_front_a.dae: Converting 'Cubo_012'

art/meshes/props/shield/pelta_front_a.dae: Found static geometry

art/meshes/props/shield/pelta_front_a.dae: Adding prop point handgrip

art/meshes/props/shield/pelta_back_a.dae: Starting conversion

art/meshes/props/shield/pelta_back_a.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_back_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/shield/pelta_back_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_back_a.dae: Found convertible object 'Peltast-A-Back'

art/meshes/props/shield/pelta_back_a.dae: Converting 'Cubo_015'

art/meshes/props/shield/pelta_back_a.dae: Found static geometry

art/meshes/props/temple_unfinished.dae: Starting conversion

art/meshes/props/temple_unfinished.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished.dae: Found library_images to delete

art/meshes/props/temple_unfinished.dae: Found library_materials to delete

art/meshes/props/temple_unfinished.dae: Found library_effects to delete

art/meshes/props/temple_unfinished.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'

art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'

art/meshes/props/temple_unfinished.dae: Found static geometry

art/meshes/props/temple_unfinished_columns.dae: Starting conversion

art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML

art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter

art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete

art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete

art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete

art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'

art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'

art/meshes/props/temple_unfinished_columns.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Starting conversion

art/meshes/structural/sele_temple.dae: Running FixBrokenXML

art/meshes/structural/sele_temple.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/sele_temple.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_temple.dae: Found convertible object 'Cube_006'

art/meshes/structural/sele_temple.dae: Converting 'Cube_013'

art/meshes/structural/sele_temple.dae: Found static geometry

art/meshes/structural/sele_temple.dae: Adding prop point bush_1

art/meshes/structural/sele_temple.dae: Adding prop point bush

art/meshes/structural/sele_temple.dae: Adding prop point bush_3

art/meshes/structural/sele_temple.dae: Adding prop point bush_2

art/meshes/structural/sele_temple.dae: Adding prop point garrisoned

art/meshes/structural/sele_temple.dae: Adding prop point bush_4

art/meshes/structural/sele_temple.dae: Adding prop point bush_5

art/meshes/structural/sele_temple.dae: Adding prop point bush_7

art/meshes/structural/sele_temple.dae: Adding prop point bush_6

art/meshes/props/sele_temple_pediment.dae: Starting conversion

art/meshes/props/sele_temple_pediment.dae: Running FixBrokenXML

art/meshes/props/sele_temple_pediment.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/sele_temple_pediment.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sele_temple_pediment.dae: Found convertible object 'Cube_007'

art/meshes/props/sele_temple_pediment.dae: Converting 'Cube_043'

art/meshes/props/sele_temple_pediment.dae: Found static geometry

art/meshes/structural/pers_workshop.dae: Starting conversion

art/meshes/structural/pers_workshop.dae: Running FixBrokenXML

art/meshes/structural/pers_workshop.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_workshop.dae: Found convertible object 'pers_workshop'

art/meshes/structural/pers_workshop.dae: Converting 'Cube_001'

art/meshes/structural/pers_workshop.dae: Found static geometry

art/meshes/structural/pers_workshop.dae: Adding prop point garrisoned

art/meshes/structural/sele_workshop.dae: Starting conversion

art/meshes/structural/sele_workshop.dae: Running FixBrokenXML

art/meshes/structural/sele_workshop.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/sele_workshop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_workshop.dae: Found convertible object 'Cube_002'

art/meshes/structural/sele_workshop.dae: Converting 'Cube_011'

art/meshes/structural/sele_workshop.dae: Found static geometry

art/meshes/structural/sele_workshop.dae: Adding prop point garrisoned

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

art/meshes/props/helmet/old/pers_cav_knot.dae: Starting conversion

art/meshes/props/helmet/old/pers_cav_knot.dae: Running FixBrokenXML

art/meshes/props/helmet/old/pers_cav_knot.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/old/pers_cav_knot.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/old/pers_cav_knot.dae: Found library_images to delete

art/meshes/props/helmet/old/pers_cav_knot.dae: Found library_materials to delete

art/meshes/props/helmet/old/pers_cav_knot.dae: Found library_effects to delete

art/meshes/props/helmet/old/pers_cav_knot.dae: Found a bind_material to delete

art/meshes/props/helmet/old/pers_cav_knot.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/pers_cav_knot.dae: Found convertible object 'Box003'

art/meshes/props/helmet/old/pers_cav_knot.dae: Converting 'Box003Mesh'

art/meshes/props/helmet/old/pers_cav_knot.dae: Found static geometry

art/meshes/skeletal/new/m_armor_pants.dae: Starting conversion

art/meshes/skeletal/new/m_armor_pants.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_armor_pants.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_armor_pants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_armor_pants.dae: Found convertible object 'm_armor_pants'

art/meshes/skeletal/new/m_armor_pants.dae: Converting 'Biped'

art/meshes/skeletal/new/m_armor_pants.dae: Found skinned geometry

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point bevor

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point back

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point backplate

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point fauld

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point head

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point helmet

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point projectile

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point shield

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point ammo

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_armor_pants.dae: Adding prop point quiver_R

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_ready_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_ready_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_ready_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_ready_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_04.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_ready_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_ready_05.dae): Loaded successfully

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/spearman/gallop_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/trot_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/trot_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/trot_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/trot_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/trot_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/trot_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: Starting conversion

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: Starting conversion

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: Starting conversion

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

art/meshes/props/new/head_beard_wide.dae: Starting conversion

art/meshes/props/new/head_beard_wide.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_wide.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_wide.dae: Found convertible object 'head_beard_wide'

art/meshes/props/new/head_beard_wide.dae: Converting 'Cube_010'

art/meshes/props/new/head_beard_wide.dae: Found static geometry

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found library_images to delete

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found library_materials to delete

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found library_effects to delete

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found a bind_material to delete

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found convertible object 'pers_kidaris_loose001'

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Converting 'pers_kidaris_loose001Mesh'

art/meshes/props/helmet/pers_kidaris_royal_loose.dae: Found static geometry

art/meshes/props/arm_left.dae: Starting conversion

art/meshes/props/arm_left.dae: Running FixBrokenXML

art/meshes/props/arm_left.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/arm_left.dae: Applying fixes for 3ds Max exporter

art/meshes/props/arm_left.dae: Found library_images to delete

art/meshes/props/arm_left.dae: Found library_materials to delete

art/meshes/props/arm_left.dae: Found library_effects to delete

art/meshes/props/arm_left.dae: Found a bind_material to delete

art/meshes/props/arm_left.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/arm_left.dae: Found convertible object 'Plane002'

art/meshes/props/arm_left.dae: Converting 'Plane002Mesh'

art/meshes/props/arm_left.dae: Found static geometry

art/meshes/props/arm_right.dae: Starting conversion

art/meshes/props/arm_right.dae: Running FixBrokenXML

art/meshes/props/arm_right.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/arm_right.dae: Applying fixes for 3ds Max exporter

art/meshes/props/arm_right.dae: Found library_images to delete

art/meshes/props/arm_right.dae: Found library_materials to delete

art/meshes/props/arm_right.dae: Found library_effects to delete

art/meshes/props/arm_right.dae: Found a bind_material to delete

art/meshes/props/arm_right.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/arm_right.dae: Found convertible object 'Plane002'

art/meshes/props/arm_right.dae: Converting 'Plane002Mesh'

art/meshes/props/arm_right.dae: Found static geometry

art/meshes/props/horse/peytral_02.dae: Starting conversion

art/meshes/props/horse/peytral_02.dae: Running FixBrokenXML

art/meshes/props/horse/peytral_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/horse/peytral_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/peytral_02.dae: Found convertible object 'Pers_peytral_01-Export'

art/meshes/props/horse/peytral_02.dae: Converting 'Horse_Armature'

art/meshes/props/horse/peytral_02.dae: Found skinned geometry

art/meshes/props/horse/peytral_02.dae: Adding prop point decals

art/meshes/props/horse/peytral_02.dae: Adding prop point rider_R

art/meshes/props/horse/peytral_02.dae: Adding prop point rider_L

art/meshes/props/horse/peytral_02.dae: Adding prop point shield

art/meshes/props/horse/peytral_02.dae: Adding prop point rider

art/meshes/props/horse/peytral_02.dae: Adding prop point saddle

art/meshes/props/horse/peytral_02.dae: Adding prop point wings

art/meshes/props/horse/peytral_02.dae: Adding prop point chest

art/meshes/props/horse/peytral_02.dae: Adding prop point head

art/meshes/props/horse/peytral_02.dae: Adding prop point hair

art/meshes/props/horse/blanket_pers.dae: Starting conversion

art/meshes/props/horse/blanket_pers.dae: Running FixBrokenXML

art/meshes/props/horse/blanket_pers.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/blanket_pers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket_pers.dae: Found convertible object 'Pers_Blanket_01'

art/meshes/props/horse/blanket_pers.dae: Converting 'Horse_Armature'

art/meshes/props/horse/blanket_pers.dae: Found skinned geometry

art/meshes/props/horse/blanket_pers.dae: Adding prop point decals

art/meshes/props/horse/blanket_pers.dae: Adding prop point rider_R

art/meshes/props/horse/blanket_pers.dae: Adding prop point rider_L

art/meshes/props/horse/blanket_pers.dae: Adding prop point hair

art/meshes/props/horse/blanket_pers.dae: Adding prop point shield

art/meshes/props/horse/blanket_pers.dae: Adding prop point rider

art/meshes/props/horse/blanket_pers.dae: Adding prop point saddle

art/meshes/props/horse/blanket_pers.dae: Adding prop point wings

art/meshes/props/horse/blanket_pers.dae: Adding prop point chest

art/meshes/props/horse/blanket_pers.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_armored_01.dae: Starting conversion

art/meshes/skeletal/elephant_asian_armored_01.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_asian_armored_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/elephant_asian_armored_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_asian_armored_01.dae: Found convertible object 'elephant_asian_armored_01'

art/meshes/skeletal/elephant_asian_armored_01.dae: Converting 'Elephantidae_Asian_Quadraped'

art/meshes/skeletal/elephant_asian_armored_01.dae: Found skinned geometry

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point tusk_right

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point helmet

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point trunk_grasp

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point beam

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point turret

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider1

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider2

art/meshes/skeletal/elephant_asian_armored_01.dae: Adding prop point rider3

art/meshes/props/weap_axe_a.dae: Starting conversion

art/meshes/props/weap_axe_a.dae: Running FixBrokenXML

art/meshes/props/weap_axe_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_axe_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_axe_a.dae: Found convertible object 'weap_axe_a'

art/meshes/props/weap_axe_a.dae: Converting 'weap_axe_a-Geometry'

art/meshes/props/weap_axe_a.dae: Found static geometry

art/animation/biped/rider/elephantry/walk_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/walk_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/walk_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/walk_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/walk_relax.dae): Loaded successfully

art/animation/biped/rider/elephantry/idle_attack.dae: Starting conversion

art/animation/biped/rider/elephantry/idle_attack.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/idle_attack.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/idle_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/idle_attack.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/idle_attack.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_attack.dae): Loaded successfully

art/animation/biped/rider/elephantry/death_rider1.dae: Starting conversion

art/animation/biped/rider/elephantry/death_rider1.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/death_rider1.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/death_rider1.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/death_rider1.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/death_rider1.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/death_rider1.dae): Loaded successfully

art/animation/biped/rider/elephantry/idle_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/idle_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/idle_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/idle_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/idle_relax.dae): Loaded successfully

art/meshes/props/weap_javelin_shaft_c.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_c.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_c.dae: Found convertible object 'Javelin_stave_c'

art/meshes/props/weap_javelin_shaft_c.dae: Converting 'Plano_011'

art/meshes/props/weap_javelin_shaft_c.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_c.dae: Adding prop point blade

art/meshes/props/helmet/old/pers_floppy_a.dae: Starting conversion

art/meshes/props/helmet/old/pers_floppy_a.dae: Running FixBrokenXML

art/meshes/props/helmet/old/pers_floppy_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/old/pers_floppy_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/pers_floppy_a.dae: Found convertible object 'pers_floppy_a'

art/meshes/props/helmet/old/pers_floppy_a.dae: Converting 'pers_floppy_a-Geometry'

art/meshes/props/helmet/old/pers_floppy_a.dae: Found static geometry

art/meshes/props/shield/gerron_a_f.dae: Starting conversion

art/meshes/props/shield/gerron_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/gerron_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/gerron_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/gerron_a_f.dae: Found convertible object 'gerron_a_f'

art/meshes/props/shield/gerron_a_f.dae: Converting 'gerron_a_f-Geometry'

art/meshes/props/shield/gerron_a_f.dae: Found static geometry

art/meshes/props/shield/gerron_a_f.dae: Adding prop point back

art/meshes/props/shield/gerron_a_b.dae: Starting conversion

art/meshes/props/shield/gerron_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/gerron_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/gerron_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/gerron_a_b.dae: Found convertible object 'gerron_a_b'

art/meshes/props/shield/gerron_a_b.dae: Converting 'gerron_a_b-Geometry'

art/meshes/props/shield/gerron_a_b.dae: Found static geometry

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/run_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/run_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/run_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/run_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/run_ready_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/run_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/jog_ready_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/jog_ready_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully

art/meshes/props/pers_quiver_back.dae: Starting conversion

art/meshes/props/pers_quiver_back.dae: Running FixBrokenXML

art/meshes/props/pers_quiver_back.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_quiver_back.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_quiver_back.dae: Found library_materials to delete

art/meshes/props/pers_quiver_back.dae: Found library_effects to delete

art/meshes/props/pers_quiver_back.dae: Found a bind_material to delete

art/meshes/props/pers_quiver_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_quiver_back.dae: Found convertible object 'Cube'

art/meshes/props/pers_quiver_back.dae: Converting 'CubeMesh'

art/meshes/props/pers_quiver_back.dae: Found static geometry

art/meshes/structural/pers_ram.dae: Starting conversion

art/meshes/structural/pers_ram.dae: Running FixBrokenXML

art/meshes/structural/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/structural/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_ram.dae: Found convertible object 'Cube_000'

art/meshes/structural/pers_ram.dae: Converting 'pers_tower'

art/meshes/structural/pers_ram.dae: Found skinned geometry

art/meshes/structural/pers_ram.dae: Adding prop point garrisoned

art/animation/mechanical/pers_ram.dae: Starting conversion

art/animation/mechanical/pers_ram.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram.dae: Found convertible object 'Cube_000'

art/animation/mechanical/pers_ram.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully

art/animation/mechanical/pers_ram_idle.dae: Starting conversion

art/animation/mechanical/pers_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram_idle.dae: Found convertible object 'Cube_002'

art/animation/mechanical/pers_ram_idle.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully

art/animation/mechanical/pers_ram_walk.dae: Starting conversion

art/animation/mechanical/pers_ram_walk.dae: Running FixBrokenXML

art/animation/mechanical/pers_ram_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/animation/mechanical/pers_ram_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_ram_walk.dae: Found convertible object 'Cube_001'

art/animation/mechanical/pers_ram_walk.dae: Converting 'pers_tower'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully

art/meshes/structural/sele_fortress.dae: Starting conversion

art/meshes/structural/sele_fortress.dae: Running FixBrokenXML

art/meshes/structural/sele_fortress.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9

art/meshes/structural/sele_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/sele_fortress.dae: Found convertible object 'Cube'

art/meshes/structural/sele_fortress.dae: Converting 'Cube_001'

art/meshes/structural/sele_fortress.dae: Found static geometry

art/meshes/structural/sele_fortress.dae: Adding prop point projectile

art/meshes/structural/sele_fortress.dae: Adding prop point garrisoned

art/meshes/structural/sele_fortress.dae: Adding prop point garrisoned_1

art/animation/biped/infantry/archer/attack_ranged.dae: Starting conversion

art/animation/biped/infantry/archer/attack_ranged.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/attack_ranged.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/archer/attack_ranged.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/attack_ranged.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/attack_ranged.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully

art/meshes/props/shield/pelta_b_f.dae: Starting conversion

art/meshes/props/shield/pelta_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_f.dae: Found convertible object 'pelta_b_f'

art/meshes/props/shield/pelta_b_f.dae: Converting 'pelta_b_f-Geometry'

art/meshes/props/shield/pelta_b_f.dae: Found static geometry

art/meshes/props/shield/pelta_b_f.dae: Adding prop point back

art/meshes/props/shield/pelta_b_b.dae: Starting conversion

art/meshes/props/shield/pelta_b_b.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_b.dae: Found convertible object 'pelta_b_b'

art/meshes/props/shield/pelta_b_b.dae: Converting 'pelta_b_b-Geometry'

art/meshes/props/shield/pelta_b_b.dae: Found static geometry

art/meshes/props/helmet/pers_hair.dae: Starting conversion

art/meshes/props/helmet/pers_hair.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_hair.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/pers_hair.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/pers_hair.dae: Found library_images to delete

art/meshes/props/helmet/pers_hair.dae: Found library_materials to delete

art/meshes/props/helmet/pers_hair.dae: Found library_effects to delete

art/meshes/props/helmet/pers_hair.dae: Found a bind_material to delete

art/meshes/props/helmet/pers_hair.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_hair.dae: Found convertible object 'default001'

art/meshes/props/helmet/pers_hair.dae: Converting 'default001Mesh'

art/meshes/props/helmet/pers_hair.dae: Found static geometry

art/meshes/props/helmet/hele_phrygian_a.dae: Starting conversion

art/meshes/props/helmet/hele_phrygian_a.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_phrygian_a.dae: Found convertible object 'Hele_phrygian_A'

art/meshes/props/helmet/hele_phrygian_a.dae: Converting 'Esfera_732'

art/meshes/props/helmet/hele_phrygian_a.dae: Found static geometry

art/meshes/props/helmet/hele_phrygian_a.dae: Adding prop point crest

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-01'

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Converting 'Plano_080'

art/meshes/props/helmet/props/hele_crest_phrygian_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Converting 'hele_helmet_j-Geometry_019'

art/meshes/props/helmet/props/hele_crest_phrygian_hair_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Found convertible object 'Hele_Thracian_H_Mask_01'

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Converting 'Esfera_022'

art/meshes/props/helmet/props/hele_thracian_romanized_mask_b.dae: Found static geometry

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Starting conversion

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Found convertible object 'hero_helmet_seleucus_nikator_01_000'

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Converting 'Cylinder_000'

art/meshes/props/helmet/props/hele_phrygian_feathers.dae: Found static geometry

art/meshes/skeletal/new/m_dress_sleeves.dae: Starting conversion

art/meshes/skeletal/new/m_dress_sleeves.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_dress_sleeves.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_dress_sleeves.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_dress_sleeves.dae: Found convertible object 'm_dress_sleeves'

art/meshes/skeletal/new/m_dress_sleeves.dae: Converting 'Biped'

art/meshes/skeletal/new/m_dress_sleeves.dae: Found skinned geometry

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point bevor

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point backplate

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point fauld

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point head

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point helmet

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point projectile

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point shield

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point ammo

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_dress_sleeves.dae: Adding prop point sheath_01_R

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully

art/meshes/structural/found_theater.dae: Starting conversion

art/meshes/structural/found_theater.dae: Running FixBrokenXML

art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'

art/meshes/structural/found_theater.dae: Converting 'Cube_004'

art/meshes/structural/found_theater.dae: Found static geometry

art/meshes/structural/found_theater.dae: Adding prop point delimitator_01

art/meshes/structural/found_theater.dae: Adding prop point delimitator_03

art/meshes/structural/found_theater.dae: Adding prop point delimitator_07

art/meshes/structural/found_theater.dae: Adding prop point delimitator_05

art/meshes/structural/found_theater.dae: Adding prop point vase001

art/meshes/structural/found_theater.dae: Adding prop point box005

art/meshes/structural/found_theater.dae: Adding prop point cart02

art/meshes/structural/found_theater.dae: Adding prop point cart03

art/meshes/structural/found_theater.dae: Adding prop point box001

art/meshes/structural/found_theater.dae: Adding prop point box002

art/meshes/structural/found_theater.dae: Adding prop point box003

art/meshes/structural/found_theater.dae: Adding prop point box004

art/meshes/structural/found_theater.dae: Adding prop point pile005

art/meshes/structural/found_theater.dae: Adding prop point pile001

art/meshes/structural/found_theater.dae: Adding prop point pile002

art/meshes/structural/found_theater.dae: Adding prop point pile003

art/meshes/structural/found_theater.dae: Adding prop point pile004

art/meshes/structural/found_theater.dae: Adding prop point brick002

art/meshes/structural/found_theater.dae: Adding prop point brick003

art/meshes/structural/found_theater.dae: Adding prop point brick004

art/meshes/structural/found_theater.dae: Adding prop point brick005

art/meshes/structural/found_theater.dae: Adding prop point brick006

art/meshes/structural/found_theater.dae: Adding prop point vase002

art/meshes/structural/found_theater.dae: Adding prop point vase003

art/meshes/structural/found_theater.dae: Adding prop point vase004

art/meshes/structural/found_theater.dae: Adding prop point box_pile

art/meshes/structural/found_theater.dae: Adding prop point brick_pile1

art/meshes/structural/found_theater.dae: Adding prop point brick_pile2

art/meshes/structural/found_theater.dae: Adding prop point brick_pile3

art/meshes/structural/found_theater.dae: Adding prop point brick_pile4

art/meshes/structural/found_theater.dae: Adding prop point delimitator_06

art/meshes/structural/found_theater.dae: Adding prop point delimitator_08

art/meshes/structural/found_theater.dae: Adding prop point delimitator_04

art/meshes/structural/found_theater.dae: Adding prop point delimitator_02

art/meshes/structural/found_theater.dae: Adding prop point brick001

art/meshes/structural/found_theater.dae: Adding prop point cart01