0 A.D. (0.0.25) Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "showdetailedtooltips" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "persistmatchsettings" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "display" = "0"

Loaded config string "hidpi" = "false"

Loaded config string "forceglversion" = "false"

Loaded config string "forceglprofile" = "compatibility"

Loaded config string "forceglmajorversion" = "3"

Loaded config string "forceglminorversion" = "3"

Loaded config string "screenshot.tiles" = "4"

Loaded config string "screenshot.tilewidth" = "480"

Loaded config string "screenshot.tileheight" = "270"

Loaded config string "macmouse" = "false"

Loaded config string "renderactors" = "true"

Loaded config string "watereffects" = "true"

Loaded config string "waterfancyeffects" = "false"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowquality" = "0"

Loaded config string "shadowpcf" = "true"

Loaded config string "shadowsfixed" = "false"

Loaded config string "shadowsfixeddistance" = "300.0"

Loaded config string "texturequality" = "5"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "fog" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "true"

Loaded config string "gl.checkerrorafterswap" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "antialiasing" = "disabled"

Loaded config string "sharpening" = "disabled"

Loaded config string "sharpness" = "0.3"

Loaded config string "max_actor_quality" = "200"

Loaded config string "variant_diversity" = "full"

Loaded config string "materialmgr.quality" = "2.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "skycolor" = "0 0 0"

Found config header 'adaptivefps'

Loaded config string "adaptivefps.session" = "60"

Loaded config string "adaptivefps.menu" = "60"

Found config header 'profiler2'

Loaded config string "profiler2.server" = "127.0.0.1"

Loaded config string "profiler2.server.port" = "8000"

Loaded config string "profiler2.server.threads" = "6"

Found config header 'hotkey'

Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q", "Alt+F4"

Loaded config string "hotkey.cancel" = "Escape"

Loaded config string "hotkey.confirm" = "Return"

Loaded config string "hotkey.pause" = "Pause", "Shift+Space"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+Shift+W"

Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"

Loaded config string "hotkey.summary" = "Ctrl+Tab"

Loaded config string "hotkey.lobby" = "Alt+L"

Loaded config string "hotkey.structree" = "Alt+Shift+T"

Loaded config string "hotkey.civinfo" = "Alt+Shift+H"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.realtime.toggle" = "Alt+T"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.ceasefirecounter.toggle" = (empty)

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.privatechat" = "L"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Found config header 'hotkey.camera'

Loaded config string "hotkey.camera.reset" = "R"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.rallypointfocus" = (empty)

Loaded config string "hotkey.camera.zoom.in" = "Plus", "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.left" = "A", "LeftArrow"

Loaded config string "hotkey.camera.right" = "D", "RightArrow"

Loaded config string "hotkey.camera.up" = "W", "UpArrow"

Loaded config string "hotkey.camera.down" = "S", "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Found config header 'hotkey.camera.jump'

Loaded config string "hotkey.camera.jump.1" = "F5"

Loaded config string "hotkey.camera.jump.2" = "F6"

Loaded config string "hotkey.camera.jump.3" = "F7"

Loaded config string "hotkey.camera.jump.4" = "F8"

Found config header 'hotkey.camera.jump.set'

Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

Found config header 'hotkey.profile'

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Found config header 'hotkey.profile2'

Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"

Found config header 'hotkey.selection'

Loaded config string "hotkey.selection.cancel" = "Esc"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.militaryonly" = "Alt"

Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"

Loaded config string "hotkey.selection.idleonly" = "I"

Loaded config string "hotkey.selection.woundedonly" = "O"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idlebuilder" = "Semicolon"

Loaded config string "hotkey.selection.idleworker" = "Period", "NumDecimal"

Loaded config string "hotkey.selection.idlewarrior" = "Slash", "NumDivide"

Loaded config string "hotkey.selection.idleunit" = "BackSlash"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Found config header 'hotkey.selection.group.add'

Loaded config string "hotkey.selection.group.add.0" = "Shift+0", "Shift+Num0"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1", "Shift+Num1"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2", "Shift+Num2"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3", "Shift+Num3"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4", "Shift+Num4"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5", "Shift+Num5"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6", "Shift+Num6"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7", "Shift+Num7"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8", "Shift+Num8"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9", "Shift+Num9"

Found config header 'hotkey.selection.group.save'

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0", "Ctrl+Num0"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1", "Ctrl+Num1"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2", "Ctrl+Num2"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3", "Ctrl+Num3"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4", "Ctrl+Num4"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5", "Ctrl+Num5"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6", "Ctrl+Num6"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7", "Ctrl+Num7"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8", "Ctrl+Num8"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9", "Ctrl+Num9"

Found config header 'hotkey.selection.group.select'

Loaded config string "hotkey.selection.group.select.0" = "0", "Num0"

Loaded config string "hotkey.selection.group.select.1" = "1", "Num1"

Loaded config string "hotkey.selection.group.select.2" = "2", "Num2"

Loaded config string "hotkey.selection.group.select.3" = "3", "Num3"

Loaded config string "hotkey.selection.group.select.4" = "4", "Num4"

Loaded config string "hotkey.selection.group.select.5" = "5", "Num5"

Loaded config string "hotkey.selection.group.select.6" = "6", "Num6"

Loaded config string "hotkey.selection.group.select.7" = "7", "Num7"

Loaded config string "hotkey.selection.group.select.8" = "8", "Num8"

Loaded config string "hotkey.selection.group.select.9" = "9", "Num9"

Found config header 'hotkey.gamesetup'

Loaded config string "hotkey.gamesetup.mapbrowser.open" = "M"

Found config header 'hotkey.session'

Loaded config string "hotkey.session.kill" = "Delete", "Backspace"

Loaded config string "hotkey.session.stop" = "H"

Loaded config string "hotkey.session.backtowork" = "Y"

Loaded config string "hotkey.session.unload" = "U"

Loaded config string "hotkey.session.unloadturrets" = "U"

Loaded config string "hotkey.session.leaveturret" = "U"

Loaded config string "hotkey.session.move" = (empty)

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.attackmove" = "Ctrl"

Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.occupyturret" = "Ctrl"

Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

Loaded config string "hotkey.session.guard" = "G"

Loaded config string "hotkey.session.patrol" = "P"

Loaded config string "hotkey.session.repair" = "J"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.pushorderfront" = (empty)

Loaded config string "hotkey.session.orderone" = "Alt"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.masstribute" = "Shift"

Loaded config string "hotkey.session.noconfirmation" = "Shift"

Loaded config string "hotkey.session.fulltradeswap" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.session.snaptoedges" = "Ctrl"

Loaded config string "hotkey.session.toggledefaultformation" = (empty)

Loaded config string "hotkey.session.flare" = "K"

Loaded config string "hotkey.session.flareactivate" = (empty)

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.highlightguarding" = "PageDown"

Loaded config string "hotkey.session.highlightguarded" = "PageUp"

Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"

Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"

Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"

Loaded config string "hotkey.session.togglehealrange" = "Alt+B"

Found config header 'hotkey.session.gui'

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.session.gui.menu.toggle" = "F10"

Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"

Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"

Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"

Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"

Found config header 'hotkey.session.savedgames'

Loaded config string "hotkey.session.savedgames.delete" = "Delete", "Backspace"

Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"

Found config header 'hotkey.session.queueunit'

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.session.queueunit.8" = "Comma"

Found config header 'hotkey.session.timewarp'

Loaded config string "hotkey.session.timewarp.fastforward" = "Space"

Loaded config string "hotkey.session.timewarp.rewind" = "Shift+Backspace"

Found config header 'hotkey.tab'

Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"

Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"

Found config header 'hotkey.text'

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Found config header 'gui'

Loaded config string "gui.cursorblinkrate" = "0.5"

Loaded config string "gui.scale" = "1.0"

Found config header 'gui.gamesetup'

Loaded config string "gui.gamesetup.enabletips" = "true"

Loaded config string "gui.gamesetup.assignplayers" = "everyone"

Loaded config string "gui.gamesetup.aidifficulty" = "3"

Loaded config string "gui.gamesetup.aibehavior" = "random"

Loaded config string "gui.gamesetup.settingsslide" = "true"

Found config header 'gui.loadingscreen'

Loaded config string "gui.loadingscreen.progressdescription" = "false"

Found config header 'gui.session'

Loaded config string "gui.session.camerajump.threshold" = "40"

Loaded config string "gui.session.timeelapsedcounter" = "false"

Loaded config string "gui.session.ceasefirecounter" = "false"

Loaded config string "gui.session.batchtrainingsize" = "5"

Loaded config string "gui.session.scrollbatchratio" = "1"

Loaded config string "gui.session.woundedunithotkeythreshold" = "33"

Loaded config string "gui.session.attackrange" = "true"

Loaded config string "gui.session.aurasrange" = "true"

Loaded config string "gui.session.healrange" = "true"

Loaded config string "gui.session.rankabovestatusbar" = "true"

Loaded config string "gui.session.experiencestatusbar" = "true"

Loaded config string "gui.session.respoptooltipsort" = "0"

Loaded config string "gui.session.snaptoedges" = "disabled"

Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"

Loaded config string "gui.session.disjointcontrolgroups" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/box"

Loaded config string "gui.session.formationwalkonly" = "true"

Loaded config string "gui.session.howtoshownames" = "0"

Found config header 'gui.session.minimap'

Loaded config string "gui.session.minimap.blinkduration" = "1.7"

Loaded config string "gui.session.minimap.pingduration" = "50.0"

Found config header 'gui.session.notifications'

Loaded config string "gui.session.notifications.attack" = "true"

Loaded config string "gui.session.notifications.tribute" = "true"

Loaded config string "gui.session.notifications.barter" = "true"

Loaded config string "gui.session.notifications.phase" = "completed"

Found config header 'gui.splashscreen'

Loaded config string "gui.splashscreen.enable" = "true"

Loaded config string "gui.splashscreen.version" = "0"

Found config header 'gui.session.diplomacycolors'

Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"

Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"

Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"

Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"

Found config header 'joystick'

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Found config header 'chat'

Loaded config string "chat.timestamp" = "true"

Found config header 'chat.session'

Loaded config string "chat.session.extended" = "true"

Found config header 'lobby'

Loaded config string "lobby.history" = "0"

Loaded config string "lobby.room" = "arena25"

Loaded config string "lobby.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.tls" = "true"

Loaded config string "lobby.verify_certificate" = "false"

Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"

Loaded config string "lobby.terms_of_service" = "0"

Loaded config string "lobby.terms_of_use" = "0"

Loaded config string "lobby.privacy_policy" = "0"

Loaded config string "lobby.xpartamupp" = "wfgbot25"

Loaded config string "lobby.echelon" = "echelon25"

Loaded config string "lobby.buddies"

Loaded config string "lobby.rememberpassword" = "true"

Found config header 'lobby.columns'

Loaded config string "lobby.columns.gamerating" = "false"

Found config header 'lobby.stun'

Loaded config string "lobby.stun.enabled" = "true"

Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"

Loaded config string "lobby.stun.port" = "3478"

Loaded config string "lobby.stun.delay" = "200"

Found config header 'mod'

Loaded config string "mod.enabledmods" = "mod public"

Found config header 'modio'

Loaded config string "modio.public_key" = "RWRcbM/EwV7bucTiQVCcRBhCkYkXmJEO7s4ktyufkB+gW/NxHhOZ38xh"

Loaded config string "modio.disclaimer" = "0"

Found config header 'modio.v1'

Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"

Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"

Loaded config string "modio.v1.name_id" = "0ad"

Found config header 'network'

Loaded config string "network.duplicateplayernames" = "false"

Loaded config string "network.lateobservers" = "everyone"

Loaded config string "network.observerlimit" = "8"

Loaded config string "network.observermaxlag" = "10"

Loaded config string "network.autocatchup" = "true"

Found config header 'overlay'

Loaded config string "overlay.fps" = "false"

Loaded config string "overlay.realtime" = "false"

Loaded config string "overlay.netwarnings" = "true"

Found config header 'profiler2'

Loaded config string "profiler2.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Found config header 'rlinterface'

Loaded config string "rlinterface.address" = "127.0.0.1:6000"

Found config header 'sound'

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.uigain" = "0.7"

Loaded config string "sound.mindistance" = "1"

Loaded config string "sound.maxdistance" = "350"

Loaded config string "sound.maxstereoangle" = "0.62"

Found config header 'sound.notify'

Loaded config string "sound.notify.nick" = "true"

Loaded config string "sound.notify.gamesetup.join" = "false"

Found config header 'tinygettext'

Loaded config string "tinygettext.debug" = "false"

Found config header 'userreport'

Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"

Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"

Loaded config string "userreport.terms" = "0"

Found config header 'view'

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loading config file "config/local.cfg"

Found config header 'gui'

Loaded config string "gui.scale" = "2.0"

Loading config file "config/user.cfg"

Loaded config string "Thecurrentlogfolderis%(logPath)s." = (empty)

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1622808362"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "mod.enabledmods" = "mod public KateGUI delenda_est"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:5431/uuid:0282e4bb-acea-44be-b681-69e88435a318/WANIPConnection:1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "yekaterina"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "true"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 0

Loading config file "config/user.cfg"

Loaded config string "Thecurrentlogfolderis%(logPath)s." = (empty)

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1622808362"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "mod.enabledmods" = "mod public KateGUI delenda_est"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:5431/uuid:0282e4bb-acea-44be-b681-69e88435a318/WANIPConnection:1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "yekaterina"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "Thecurrentlogfolderis%(logPath)s." = (empty)

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1622808362"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "mod.enabledmods" = "mod public KateGUI delenda_est"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:5431/uuid:0282e4bb-acea-44be-b681-69e88435a318/WANIPConnection:1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "yekaterina"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "true"

Creating shadow texture (size 4096x4096) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/CommandsCivChoice.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitAI_DE.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

WARNING: [ParamNode] Could not remove token 'structures/{civ}/elephant_stables' from node 'Entities'; not present in list nor inherited (possible typo?)

Loading skeleton definitions from 'art/skeletons/Chin_Shoushe.xml'

Loading skeleton definitions from 'art/skeletons/Nu_chin_nu.xml'

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/cheiroballista.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/chin_blacksmith_wheel.xml'

Loading skeleton definitions from 'art/skeletons/chin_bow.xml'

Loading skeleton definitions from 'art/skeletons/chin_nu.xml'

Loading skeleton definitions from 'art/skeletons/chin_ram.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/han_blacksmith_wheel.xml'

Loading skeleton definitions from 'art/skeletons/han_bow.xml'

Loading skeleton definitions from 'art/skeletons/han_chariot.xml'

Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'

Loading skeleton definitions from 'art/skeletons/han_ram.xml'

Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/longboat.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/norse_sail.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/six_wheeler.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/gaia/stone_granite_me_c.dae: Starting conversion

art/meshes/gaia/stone_granite_me_c.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_c.dae: Found convertible object 'stone_granite_me_c'

art/meshes/gaia/stone_granite_me_c.dae: Converting 'stone_granite_me_c-Geometry'

art/meshes/gaia/stone_granite_me_c.dae: Found static geometry

art/meshes/gaia/stone_granite_me_a.dae: Starting conversion

art/meshes/gaia/stone_granite_me_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_a.dae: Found convertible object 'stone_granite_me_a'

art/meshes/gaia/stone_granite_me_a.dae: Converting 'stone_granite_me_a-Geometry'

art/meshes/gaia/stone_granite_me_a.dae: Found static geometry

art/meshes/gaia/stone_granite_me_d.dae: Starting conversion

art/meshes/gaia/stone_granite_me_d.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_d.dae: Found convertible object 'stone_granite_me_d'

art/meshes/gaia/stone_granite_me_d.dae: Converting 'stone_granite_me_d-Geometry'

art/meshes/gaia/stone_granite_me_d.dae: Found static geometry

art/meshes/gaia/stone_granite_me_g.dae: Starting conversion

art/meshes/gaia/stone_granite_me_g.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_g.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_g.dae: Found convertible object 'stone_granite_me_g'

art/meshes/gaia/stone_granite_me_g.dae: Converting 'stone_granite_me_g-Geometry'

art/meshes/gaia/stone_granite_me_g.dae: Found static geometry

art/meshes/gaia/stone_granite_me_e.dae: Starting conversion

art/meshes/gaia/stone_granite_me_e.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_e.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_e.dae: Found convertible object 'stone_granite_me_e'

art/meshes/gaia/stone_granite_me_e.dae: Converting 'stone_granite_me_e-Geometry'

art/meshes/gaia/stone_granite_me_e.dae: Found static geometry

art/meshes/gaia/stone_granite_me_f.dae: Starting conversion

art/meshes/gaia/stone_granite_me_f.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_f.dae: Found convertible object 'stone_granite_me_f'

art/meshes/gaia/stone_granite_me_f.dae: Converting 'stone_granite_me_f-Geometry'

art/meshes/gaia/stone_granite_me_f.dae: Found static geometry

art/meshes/gaia/stone_granite_me_b.dae: Starting conversion

art/meshes/gaia/stone_granite_me_b.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_me_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_me_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_me_b.dae: Found convertible object 'stone_granite_me_b'

art/meshes/gaia/stone_granite_me_b.dae: Converting 'stone_granite_me_b-Geometry'

art/meshes/gaia/stone_granite_me_b.dae: Found static geometry

art/meshes/gaia/temp_forest_grass_01.dae: Starting conversion

art/meshes/gaia/temp_forest_grass_01.dae: Running FixBrokenXML

art/meshes/gaia/temp_forest_grass_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temp_forest_grass_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temp_forest_grass_01.dae: Found convertible object 'Plane'

art/meshes/gaia/temp_forest_grass_01.dae: Converting 'Plane'

art/meshes/gaia/temp_forest_grass_01.dae: Found static geometry

art/meshes/gaia/temp_bush_01.dae: Starting conversion

art/meshes/gaia/temp_bush_01.dae: Running FixBrokenXML

art/meshes/gaia/temp_bush_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temp_bush_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temp_bush_01.dae: Found convertible object 'Plane'

art/meshes/gaia/temp_bush_01.dae: Converting 'Plane'

art/meshes/gaia/temp_bush_01.dae: Found static geometry

art/meshes/gaia/temp_bush_02.dae: Starting conversion

art/meshes/gaia/temp_bush_02.dae: Running FixBrokenXML

art/meshes/gaia/temp_bush_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temp_bush_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temp_bush_02.dae: Found convertible object 'Plane'

art/meshes/gaia/temp_bush_02.dae: Converting 'Plane'

art/meshes/gaia/temp_bush_02.dae: Found static geometry

art/meshes/gaia/temp_bush_03.dae: Starting conversion

art/meshes/gaia/temp_bush_03.dae: Running FixBrokenXML

art/meshes/gaia/temp_bush_03.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temp_bush_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temp_bush_03.dae: Found convertible object 'Plane'

art/meshes/gaia/temp_bush_03.dae: Converting 'Plane'

art/meshes/gaia/temp_bush_03.dae: Found static geometry

art/meshes/gaia/temp_bush_04.dae: Starting conversion

art/meshes/gaia/temp_bush_04.dae: Running FixBrokenXML

art/meshes/gaia/temp_bush_04.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temp_bush_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temp_bush_04.dae: Found convertible object 'Plane'

art/meshes/gaia/temp_bush_04.dae: Converting 'Plane'

art/meshes/gaia/temp_bush_04.dae: Found static geometry

art/meshes/gaia/deciduous_07.dae: Starting conversion

art/meshes/gaia/deciduous_07.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_07.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_07.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_07.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_07.dae: Converting 'Cube'

art/meshes/gaia/deciduous_07.dae: Found static geometry

art/meshes/gaia/deciduous_06.dae: Starting conversion

art/meshes/gaia/deciduous_06.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_06.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_06.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_06.dae: Converting 'Cube'

art/meshes/gaia/deciduous_06.dae: Found static geometry

art/meshes/gaia/deciduous_03.dae: Starting conversion

art/meshes/gaia/deciduous_03.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_03.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_03.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_03.dae: Converting 'Cube'

art/meshes/gaia/deciduous_03.dae: Found static geometry

art/meshes/gaia/deciduous_01.dae: Starting conversion

art/meshes/gaia/deciduous_01.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_01.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_01.dae: Converting 'Cube'

art/meshes/gaia/deciduous_01.dae: Found static geometry

art/meshes/gaia/deciduous_08.dae: Starting conversion

art/meshes/gaia/deciduous_08.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_08.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_08.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_08.dae: Converting 'Cube'

art/meshes/gaia/deciduous_08.dae: Found static geometry

art/meshes/gaia/deciduous_04.dae: Starting conversion

art/meshes/gaia/deciduous_04.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_04.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_04.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_04.dae: Converting 'Cube_002'

art/meshes/gaia/deciduous_04.dae: Found static geometry

art/meshes/gaia/deciduous_05.dae: Starting conversion

art/meshes/gaia/deciduous_05.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_05.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_05.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_05.dae: Converting 'Cube'

art/meshes/gaia/deciduous_05.dae: Found static geometry

art/meshes/gaia/deciduous_02.dae: Starting conversion

art/meshes/gaia/deciduous_02.dae: Running FixBrokenXML

art/meshes/gaia/deciduous_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/deciduous_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/deciduous_02.dae: Found convertible object 'Cube'

art/meshes/gaia/deciduous_02.dae: Converting 'Cube'

art/meshes/gaia/deciduous_02.dae: Found static geometry

art/meshes/props/wrld_handcart_broken.dae: Starting conversion

art/meshes/props/wrld_handcart_broken.dae: Running FixBrokenXML

art/meshes/props/wrld_handcart_broken.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_handcart_broken.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_handcart_broken.dae: Found convertible object 'wrld_handcart_broken'

art/meshes/props/wrld_handcart_broken.dae: Converting 'wrld_handcart_broken-Geometry'

art/meshes/props/wrld_handcart_broken.dae: Found static geometry

art/meshes/props/hay_cart.dae: Starting conversion

art/meshes/props/hay_cart.dae: Running FixBrokenXML

art/meshes/props/hay_cart.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hay_cart.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hay_cart.dae: Found library_images to delete

art/meshes/props/hay_cart.dae: Found library_materials to delete

art/meshes/props/hay_cart.dae: Found library_effects to delete

art/meshes/props/hay_cart.dae: Found a bind_material to delete

art/meshes/props/hay_cart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hay_cart.dae: Found convertible object 'Object1003'

art/meshes/props/hay_cart.dae: Converting 'Object1003Mesh'

art/meshes/props/hay_cart.dae: Found static geometry

art/meshes/props/hay_cart_large.dae: Starting conversion

art/meshes/props/hay_cart_large.dae: Running FixBrokenXML

art/meshes/props/hay_cart_large.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hay_cart_large.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hay_cart_large.dae: Found library_images to delete

art/meshes/props/hay_cart_large.dae: Found library_materials to delete

art/meshes/props/hay_cart_large.dae: Found library_effects to delete

art/meshes/props/hay_cart_large.dae: Found a bind_material to delete

art/meshes/props/hay_cart_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hay_cart_large.dae: Found convertible object 'Object1003'

art/meshes/props/hay_cart_large.dae: Converting 'Object1003Mesh'

art/meshes/props/hay_cart_large.dae: Found static geometry

art/meshes/props/wrld_hay_la.dae: Starting conversion

art/meshes/props/wrld_hay_la.dae: Running FixBrokenXML

art/meshes/props/wrld_hay_la.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_hay_la.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_hay_la.dae: Found convertible object 'wrld_hay_la'

art/meshes/props/wrld_hay_la.dae: Converting 'wrld_hay_la-Geometry'

art/meshes/props/wrld_hay_la.dae: Found static geometry

art/meshes/gaia/wrld_grass_1.dae: Starting conversion

art/meshes/gaia/wrld_grass_1.dae: Running FixBrokenXML

art/meshes/gaia/wrld_grass_1.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/wrld_grass_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/wrld_grass_1.dae: Found convertible object 'wrld_grass_1'

art/meshes/gaia/wrld_grass_1.dae: Converting 'wrld_grass_1-Geometry'

art/meshes/gaia/wrld_grass_1.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_c.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_c.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_c.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_c.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_c.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_b.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_b.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_b.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_b.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_b.dae: Found static geometry

art/meshes/gaia/temperate_stone_mine_a.dae: Starting conversion

art/meshes/gaia/temperate_stone_mine_a.dae: Running FixBrokenXML

art/meshes/gaia/temperate_stone_mine_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/temperate_stone_mine_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temperate_stone_mine_a.dae: Found convertible object 'Cube'

art/meshes/gaia/temperate_stone_mine_a.dae: Converting 'Cube'

art/meshes/gaia/temperate_stone_mine_a.dae: Found static geometry

art/meshes/gaia/stonemine_round_b.dae: Starting conversion

art/meshes/gaia/stonemine_round_b.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_round_b.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/gaia/stonemine_round_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_round_b.dae: Found convertible object 'rocks_02_001'

art/meshes/gaia/stonemine_round_b.dae: Converting 'Untitled_006'

art/meshes/gaia/stonemine_round_b.dae: Found static geometry

art/meshes/gaia/stonemine_round_a.dae: Starting conversion

art/meshes/gaia/stonemine_round_a.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_round_a.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/gaia/stonemine_round_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_round_a.dae: Found convertible object 'rocks_02'

art/meshes/gaia/stonemine_round_a.dae: Converting 'Untitled'

art/meshes/gaia/stonemine_round_a.dae: Found static geometry

art/meshes/skeletal/deer_mesh.dae: Starting conversion

art/meshes/skeletal/deer_mesh.dae: Running FixBrokenXML

art/meshes/skeletal/deer_mesh.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/deer_mesh.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/deer_mesh.dae: Found convertible object 'deerskin'

art/meshes/skeletal/deer_mesh.dae: Converting 'deerskin-mesh-skin'

art/meshes/skeletal/deer_mesh.dae: Found skinned geometry

art/meshes/skeletal/deer_mesh.dae: Adding prop point antler

art/animation/quadraped/deer_attack_01.dae: Starting conversion

art/animation/quadraped/deer_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_attack_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_attack_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_attack_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

art/animation/quadraped/deer_death_02.dae: Starting conversion

art/animation/quadraped/deer_death_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_death_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_death_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_death_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

art/animation/quadraped/deer_idle_01.dae: Starting conversion

art/animation/quadraped/deer_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

art/animation/quadraped/deer_idle_02.dae: Starting conversion

art/animation/quadraped/deer_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

art/animation/quadraped/deer_idle_03.dae: Starting conversion

art/animation/quadraped/deer_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_03.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_03.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_03.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

art/animation/quadraped/deer_run_01.dae: Starting conversion

art/animation/quadraped/deer_run_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_run_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_run_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_run_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

art/animation/quadraped/deer_walk_01.dae: Starting conversion

art/animation/quadraped/deer_walk_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_walk_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_walk_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_walk_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

art/animation/quadraped/deer_death_01.dae: Starting conversion

art/animation/quadraped/deer_death_01.dae: Running FixBrokenXML

art/animation/quadraped/deer_death_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_death_01.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_death_01.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

art/meshes/props/deer_antlers.dae: Starting conversion

art/meshes/props/deer_antlers.dae: Running FixBrokenXML

art/meshes/props/deer_antlers.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/props/deer_antlers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deer_antlers.dae: Found convertible object 'Object02_PIVOT'

art/meshes/props/deer_antlers.dae: Converting 'Object02'

art/meshes/props/deer_antlers.dae: Found static geometry

art/meshes/structural/athen_cc_struct.dae: Starting conversion

art/meshes/structural/athen_cc_struct.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_struct.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/structural/athen_cc_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_struct.dae: Found convertible object 'athen_cc_struct'

art/meshes/structural/athen_cc_struct.dae: Converting 'material1_PivotMesh_001'

art/meshes/structural/athen_cc_struct.dae: Found static geometry

art/meshes/structural/athen_cc_struct.dae: Adding prop point garrisoned

art/meshes/structural/athen_cc_struct.dae: Adding prop point projectile

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Starting conversion

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Running FixBrokenXML

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/siege_artillery/projectile_bolt_med.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Found convertible object 'Cubo_001'

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Converting 'Cubo_036'

art/meshes/props/siege_artillery/projectile_bolt_med.dae: Found static geometry

art/meshes/structural/athen_cc_decor.dae: Starting conversion

art/meshes/structural/athen_cc_decor.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_decor.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_decor.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_decor.dae: Found convertible object 'athen_cc_decor'

art/meshes/structural/athen_cc_decor.dae: Converting 'material1_PivotMesh_002'

art/meshes/structural/athen_cc_decor.dae: Found static geometry

art/meshes/structural/athen_cc_nature_transp.dae: Starting conversion

art/meshes/structural/athen_cc_nature_transp.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_nature_transp.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/athen_cc_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_nature_transp.dae: Found convertible object 'athen_cc_001'

art/meshes/structural/athen_cc_nature_transp.dae: Converting 'material1_PivotMesh_000'

art/meshes/structural/athen_cc_nature_transp.dae: Found static geometry

art/meshes/structural/athen_cc_trees.dae: Starting conversion

art/meshes/structural/athen_cc_trees.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_trees.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_trees.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_trees.dae: Found convertible object 'athen_cc_trees'

art/meshes/structural/athen_cc_trees.dae: Converting 'material1_PivotMesh_008'

art/meshes/structural/athen_cc_trees.dae: Found static geometry

art/meshes/structural/athen_cc_propsa.dae: Starting conversion

art/meshes/structural/athen_cc_propsa.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_propsa.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_propsa.dae: Found convertible object 'athen_cc_propsa'

art/meshes/structural/athen_cc_propsa.dae: Converting 'material1_PivotMesh_003'

art/meshes/structural/athen_cc_propsa.dae: Found static geometry

art/meshes/structural/athen_cc_round_roof.dae: Starting conversion

art/meshes/structural/athen_cc_round_roof.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_round_roof.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/structural/athen_cc_round_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_round_roof.dae: Found convertible object 'athen_cc_roundroof'

art/meshes/structural/athen_cc_round_roof.dae: Converting 'material1_PivotMesh_006'

art/meshes/structural/athen_cc_round_roof.dae: Found static geometry

art/meshes/structural/athen_cc_shields.dae: Starting conversion

art/meshes/structural/athen_cc_shields.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_shields.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_shields.dae: Found convertible object 'athen_cc_propsb'

art/meshes/structural/athen_cc_shields.dae: Converting 'material1_PivotMesh_009'

art/meshes/structural/athen_cc_shields.dae: Found static geometry

art/meshes/structural/athen_cc_tiles_b.dae: Starting conversion

art/meshes/structural/athen_cc_tiles_b.dae: Running FixBrokenXML

art/meshes/structural/athen_cc_tiles_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/athen_cc_tiles_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/athen_cc_tiles_b.dae: Found convertible object 'athen_cc_tileb'

art/meshes/structural/athen_cc_tiles_b.dae: Converting 'material1_PivotMesh_004'

art/meshes/structural/athen_cc_tiles_b.dae: Found static geometry

art/meshes/skeletal/new/m_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/m_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_tunic_short.dae: Found convertible object 'm_tunic_short'

art/meshes/skeletal/new/m_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/m_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_short.dae: Adding prop point quiver_L

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

art/animation/biped/infantry/spearman/run_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/run_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/run_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/run_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/run_relax_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/run_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/spearman/walk_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

art/animation/biped/infantry/promotion.dae: Starting conversion

art/animation/biped/infantry/promotion.dae: Running FixBrokenXML

art/animation/biped/infantry/promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/promotion.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/promotion.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/promotion.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

art/meshes/props/weap_javelin_shaft_quiver.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_quiver.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_quiver.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_quiver.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_quiver.dae: Found convertible object 'Javelin_stave_quiver'

art/meshes/props/weap_javelin_shaft_quiver.dae: Converting 'Plano_013'

art/meshes/props/weap_javelin_shaft_quiver.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point blade

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_b

art/meshes/props/weap_javelin_shaft_quiver.dae: Adding prop point ammo_a

art/meshes/props/weap_javelin_shaft_a.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_a.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_a.dae: Found convertible object 'Javelin_stave_a'

art/meshes/props/weap_javelin_shaft_a.dae: Converting 'Plano_013'

art/meshes/props/weap_javelin_shaft_a.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_a.dae: Adding prop point blade

art/meshes/props/jav_blade.dae: Starting conversion

art/meshes/props/jav_blade.dae: Running FixBrokenXML

art/meshes/props/jav_blade.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/jav_blade.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/jav_blade.dae: Found convertible object 'Jav_Blade'

art/meshes/props/jav_blade.dae: Converting 'Plano_001'

art/meshes/props/jav_blade.dae: Found static geometry

art/meshes/props/new/dude_head.dae: Starting conversion

art/meshes/props/new/dude_head.dae: Running FixBrokenXML

art/meshes/props/new/dude_head.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dude_head.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dude_head.dae: Found convertible object 'dude_head'

art/meshes/props/new/dude_head.dae: Converting 'Cube_020'

art/meshes/props/new/dude_head.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_f.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_f.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_f.dae: Found convertible object 'Hele_Thracian_K'

art/meshes/props/helmet/hele_thracian_f.dae: Converting 'Esfera_740'

art/meshes/props/helmet/hele_thracian_f.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_f.dae: Adding prop point hair

art/meshes/props/new/capes/cape_hd_hoplite.dae: Starting conversion

art/meshes/props/new/capes/cape_hd_hoplite.dae: Running FixBrokenXML

art/meshes/props/new/capes/cape_hd_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/new/capes/cape_hd_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found convertible object 'cape_hd_hoplite'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Converting 'Armature'

art/meshes/props/new/capes/cape_hd_hoplite.dae: Found skinned geometry

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point sheath_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point quiver_back

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point head

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shoulderpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point armpad_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_bow

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point ammo

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_L

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point shield_arm

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point helmet

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point neck_guard

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point weapon_R

art/meshes/props/new/capes/cape_hd_hoplite.dae: Adding prop point projectile

art/meshes/props/weapons/sheath_xiphos.dae: Starting conversion

art/meshes/props/weapons/sheath_xiphos.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath_xiphos.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/sheath_xiphos.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath_xiphos.dae: Found convertible object 'Sheath_Xiphos'

art/meshes/props/weapons/sheath_xiphos.dae: Converting 'Cubo_045'

art/meshes/props/weapons/sheath_xiphos.dae: Found static geometry

art/meshes/props/weapons/sheath_xiphos.dae: Adding prop point sword

art/meshes/props/weapons/sword/xiphos.dae: Starting conversion

art/meshes/props/weapons/sword/xiphos.dae: Running FixBrokenXML

art/meshes/props/weapons/sword/xiphos.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/weapons/sword/xiphos.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sword/xiphos.dae: Found convertible object 'blade_low'

art/meshes/props/weapons/sword/xiphos.dae: Converting 'blade_low'

art/meshes/props/weapons/sword/xiphos.dae: Found static geometry

art/meshes/props/shield/ptol_thureos_curved.dae: Starting conversion

art/meshes/props/shield/ptol_thureos_curved.dae: Running FixBrokenXML

art/meshes/props/shield/ptol_thureos_curved.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/shield/ptol_thureos_curved.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/ptol_thureos_curved.dae: Found convertible object 'Circle_003_001'

art/meshes/props/shield/ptol_thureos_curved.dae: Converting 'Circle_000'

art/meshes/props/shield/ptol_thureos_curved.dae: Found static geometry

art/meshes/props/weap_shaft_wood_a.dae: Starting conversion

art/meshes/props/weap_shaft_wood_a.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_a.dae: Found convertible object 'Wood_stave_a'

art/meshes/props/weap_shaft_wood_a.dae: Converting 'Plano_027'

art/meshes/props/weap_shaft_wood_a.dae: Found static geometry

art/meshes/props/weap_shaft_wood_a.dae: Adding prop point blade

art/meshes/props/spear_blade_a.dae: Starting conversion

art/meshes/props/spear_blade_a.dae: Running FixBrokenXML

art/meshes/props/spear_blade_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_a.dae: Found convertible object 'Spear_blade_a'

art/meshes/props/spear_blade_a.dae: Converting 'Plano_028'

art/meshes/props/spear_blade_a.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_b.dae: Starting conversion

art/meshes/props/helmet/hele_thracian_b.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_thracian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/hele_thracian_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_thracian_b.dae: Found convertible object 'Hele_Thracian_B'

art/meshes/props/helmet/hele_thracian_b.dae: Converting 'Esfera_083'

art/meshes/props/helmet/hele_thracian_b.dae: Found static geometry

art/meshes/props/helmet/hele_thracian_b.dae: Adding prop point crest

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found convertible object 'Hele_Thracian_Crest_Small_001'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Converting 'Esfera_768'

art/meshes/props/helmet/props/hele_thracian_crest_a_small.dae: Found static geometry

art/meshes/props/weap_shaft_wood_d.dae: Starting conversion

art/meshes/props/weap_shaft_wood_d.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_d.dae: Found convertible object 'Wood_stave_d'

art/meshes/props/weap_shaft_wood_d.dae: Converting 'Plano_004'

art/meshes/props/weap_shaft_wood_d.dae: Found static geometry

art/meshes/props/weap_shaft_wood_d.dae: Adding prop point blade

art/meshes/props/weap_javelin_shaft_c.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_c.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_c.dae: Found convertible object 'Javelin_stave_c'

art/meshes/props/weap_javelin_shaft_c.dae: Converting 'Plano_011'

art/meshes/props/weap_javelin_shaft_c.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_c.dae: Adding prop point blade

art/meshes/props/helmet/props/hele_crest_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_a.dae: Found convertible object 'Crest'

art/meshes/props/helmet/props/hele_crest_a.dae: Converting 'Plano_049'

art/meshes/props/helmet/props/hele_crest_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found convertible object 'hele_crest_hair_a'

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Converting 'hele_helmet_j-Geometry_001'

art/meshes/props/helmet/props/hele_crest_hair_a.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Found convertible object 'hele_thracian_b_mask'

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Converting 'Esfera_032'

art/meshes/props/helmet/props/hele_thracian_mask_a.dae: Found static geometry

art/meshes/props/weap_shaft_wood_b.dae: Starting conversion

art/meshes/props/weap_shaft_wood_b.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_b.dae: Found convertible object 'Wood_stave_a'

art/meshes/props/weap_shaft_wood_b.dae: Converting 'Plano_027'

art/meshes/props/weap_shaft_wood_b.dae: Found static geometry

art/meshes/props/weap_shaft_wood_b.dae: Adding prop point blade

art/meshes/props/spear_blade_c.dae: Starting conversion

art/meshes/props/spear_blade_c.dae: Running FixBrokenXML

art/meshes/props/spear_blade_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_c.dae: Found convertible object 'Spear_blade_c'

art/meshes/props/spear_blade_c.dae: Converting 'Plano_030'

art/meshes/props/spear_blade_c.dae: Found static geometry

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found convertible object 'hele_crest_hair_a'

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Converting 'hele_helmet_j-Geometry_001'

art/meshes/props/helmet/props/hele_crest_hair_b.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_b.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_b.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_b.dae: Found convertible object 'Javelin_stave_b'

art/meshes/props/weap_javelin_shaft_b.dae: Converting 'Plano_001'

art/meshes/props/weap_javelin_shaft_b.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_b.dae: Adding prop point blade

art/meshes/props/spear_blade_b.dae: Starting conversion

art/meshes/props/spear_blade_b.dae: Running FixBrokenXML

art/meshes/props/spear_blade_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_b.dae: Found convertible object 'Spear_blade_b'

art/meshes/props/spear_blade_b.dae: Converting 'Plano_029'

art/meshes/props/spear_blade_b.dae: Found static geometry

art/meshes/props/weap_shaft_wood_c.dae: Starting conversion

art/meshes/props/weap_shaft_wood_c.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_c.dae: Found convertible object 'Wood_stave_c'

art/meshes/props/weap_shaft_wood_c.dae: Converting 'Plano_005'

art/meshes/props/weap_shaft_wood_c.dae: Found static geometry

art/meshes/props/weap_shaft_wood_c.dae: Adding prop point blade

art/meshes/skeletal/new/f_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/f_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_tunic_short.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_tunic_short.dae: Found convertible object 'f_tunic_short'

art/meshes/skeletal/new/f_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/f_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_tunic_short.dae: Adding prop point quiver_L

art/animation/biped/infantry/archer/idle_relax_01.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_02.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_03.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

art/animation/biped/infantry/archer/idle_relax_04.dae: Starting conversion

art/animation/biped/infantry/archer/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

art/animation/biped/infantry/archer/run_ready.dae: Starting conversion

art/animation/biped/infantry/archer/run_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/run_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/run_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/archer/run_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

art/animation/biped/infantry/archer/jog_relax.dae: Starting conversion

art/animation/biped/infantry/archer/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/archer/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/archer/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/archer/jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/archer/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

art/meshes/props/quiver_bamboo_1.dae: Starting conversion

art/meshes/props/quiver_bamboo_1.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_1.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_bamboo_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_1.dae: Found convertible object 'Object010'

art/meshes/props/quiver_bamboo_1.dae: Converting 'Object010Mesh_002'

art/meshes/props/quiver_bamboo_1.dae: Found static geometry

art/meshes/props/quiver_bamboo_arrows.dae: Starting conversion

art/meshes/props/quiver_bamboo_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_bamboo_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_bamboo_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_bamboo_arrows.dae: Found convertible object 'weap_arrow_front_007_002'

art/meshes/props/quiver_bamboo_arrows.dae: Converting 'weap_arrow_front-Geometry_007'

art/meshes/props/quiver_bamboo_arrows.dae: Found static geometry

art/meshes/props/new/head_female_c.dae: Starting conversion

art/meshes/props/new/head_female_c.dae: Running FixBrokenXML

art/meshes/props/new/head_female_c.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_female_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_female_c.dae: Found convertible object 'head_female_c'

art/meshes/props/new/head_female_c.dae: Converting 'Cube_045'

art/meshes/props/new/head_female_c.dae: Found static geometry

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Starting conversion

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found library_materials to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found library_effects to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found convertible object 'turban_big_a'

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Converting 'turban_big_aMesh'

art/meshes/props/helmet/maur_inf_big_turban_maiden.dae: Found static geometry

art/meshes/props/weap_arrow_back.dae: Starting conversion

art/meshes/props/weap_arrow_back.dae: Running FixBrokenXML

art/meshes/props/weap_arrow_back.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/weap_arrow_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_arrow_back.dae: Found convertible object 'weap_arrow_front_007'

art/meshes/props/weap_arrow_back.dae: Converting 'weap_arrow_front-Geometry_001'

art/meshes/props/weap_arrow_back.dae: Found static geometry

art/meshes/props/weapons/bow_long_indian.dae: Starting conversion

art/meshes/props/weapons/bow_long_indian.dae: Running FixBrokenXML

art/meshes/props/weapons/bow_long_indian.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/bow_long_indian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/bow_long_indian.dae: Found convertible object 'Bow_-_Long_Indian'

art/meshes/props/weapons/bow_long_indian.dae: Converting 'Bow_Armature'

art/meshes/props/weapons/bow_long_indian.dae: Found skinned geometry

art/meshes/props/helmet/maur_earrings_fem_1.dae: Starting conversion

art/meshes/props/helmet/maur_earrings_fem_1.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_earrings_fem_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_earrings_fem_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_images to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_materials to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found library_effects to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_earrings_fem_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found convertible object 'Torus002'

art/meshes/props/helmet/maur_earrings_fem_1.dae: Converting 'Torus002Mesh'

art/meshes/props/helmet/maur_earrings_fem_1.dae: Found static geometry

art/meshes/skeletal/elephant_asian_male.dae: Starting conversion

art/meshes/skeletal/elephant_asian_male.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_asian_male.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/elephant_asian_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_asian_male.dae: Found convertible object 'elephant_asian'

art/meshes/skeletal/elephant_asian_male.dae: Converting 'Elephantidae_Asian_Quadraped'

art/meshes/skeletal/elephant_asian_male.dae: Found skinned geometry

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point head

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point tusk_right

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point helmet

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point trunk_grasp

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point beam

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point turret

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider1

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider2

art/meshes/skeletal/elephant_asian_male.dae: Adding prop point rider3

art/animation/quadraped/elephant_asian_death.dae: Starting conversion

art/animation/quadraped/elephant_asian_death.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_death.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_death.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_01.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_01.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_01.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_02.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_02.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_02.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

art/animation/quadraped/elephant_asian_idle_03.dae: Starting conversion

art/animation/quadraped/elephant_asian_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_idle_03.dae: Found convertible object 'elephant_asian_armored_04'

art/animation/quadraped/elephant_asian_idle_03.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

art/animation/quadraped/elephant_asian_run.dae: Starting conversion

art/animation/quadraped/elephant_asian_run.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_run.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_run.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

art/animation/quadraped/elephant_asian_walk.dae: Starting conversion

art/animation/quadraped/elephant_asian_walk.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_walk.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_walk.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_walk.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_01.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_02.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_03.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Starting conversion

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Running FixBrokenXML

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/elephant_asian_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Found convertible object 'elephant_asian'

art/animation/quadraped/elephant_asian_attack_melee_04.dae: Converting 'Elephantidae_Asian_Quadraped'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

art/meshes/skeletal/new/m_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_tunic_long.dae: Found convertible object 'm_tunic_long'

art/meshes/skeletal/new/m_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_tunic_long.dae: Adding prop point quiver_L

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/walk_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/walk_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/attack_melee.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/attack_melee.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/idle_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/death.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/death.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/death.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/death.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/death.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Starting conversion

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Running FixBrokenXML

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/rider/elephantry/driver/idle_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/rider/elephantry/driver/idle_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

art/meshes/props/new/head_indian_3.dae: Starting conversion

art/meshes/props/new/head_indian_3.dae: Running FixBrokenXML

art/meshes/props/new/head_indian_3.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_indian_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_indian_3.dae: Found convertible object 'head_indian_3'

art/meshes/props/new/head_indian_3.dae: Converting 'Cube_029'

art/meshes/props/new/head_indian_3.dae: Found static geometry

art/meshes/props/helmet/maur_earrings_round_1.dae: Starting conversion

art/meshes/props/helmet/maur_earrings_round_1.dae: Running FixBrokenXML

art/meshes/props/helmet/maur_earrings_round_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/maur_earrings_round_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_images to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_materials to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found library_effects to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: Found a bind_material to delete

art/meshes/props/helmet/maur_earrings_round_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/maur_earrings_round_1.dae: Found convertible object 'Sphere005'

art/meshes/props/helmet/maur_earrings_round_1.dae: Converting 'Sphere005Mesh'

art/meshes/props/helmet/maur_earrings_round_1.dae: Found static geometry

art/meshes/props/maur_support_turret.dae: Starting conversion

art/meshes/props/maur_support_turret.dae: Running FixBrokenXML

art/meshes/props/maur_support_turret.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/maur_support_turret.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/maur_support_turret.dae: Found convertible object 'Cube_001'

art/meshes/props/maur_support_turret.dae: Converting 'Cube_001'

art/meshes/props/maur_support_turret.dae: Found static geometry

art/meshes/props/new/head_indian_1.dae: Starting conversion

art/meshes/props/new/head_indian_1.dae: Running FixBrokenXML

art/meshes/props/new/head_indian_1.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_indian_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_indian_1.dae: Found convertible object 'head_indian_1'

art/meshes/props/new/head_indian_1.dae: Converting 'Cube_029'

art/meshes/props/new/head_indian_1.dae: Found static geometry

art/meshes/skeletal/horse_tessalian.dae: Starting conversion

art/meshes/skeletal/horse_tessalian.dae: Running FixBrokenXML

art/meshes/skeletal/horse_tessalian.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_tessalian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_tessalian.dae: Found convertible object 'Tessalian_horse'

art/meshes/skeletal/horse_tessalian.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_tessalian.dae: Found skinned geometry

art/meshes/skeletal/horse_tessalian.dae: Adding prop point decals

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_R

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider_L

art/meshes/skeletal/horse_tessalian.dae: Adding prop point shield

art/meshes/skeletal/horse_tessalian.dae: Adding prop point rider

art/meshes/skeletal/horse_tessalian.dae: Adding prop point saddle

art/meshes/skeletal/horse_tessalian.dae: Adding prop point wings

art/meshes/skeletal/horse_tessalian.dae: Adding prop point chest

art/meshes/skeletal/horse_tessalian.dae: Adding prop point head

art/meshes/skeletal/horse_tessalian.dae: Adding prop point hair

art/animation/quadraped/horse_idle_01.dae: Starting conversion

art/animation/quadraped/horse_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

art/animation/quadraped/horse_idle_02.dae: Starting conversion

art/animation/quadraped/horse_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

art/animation/quadraped/horse_idle_03.dae: Starting conversion

art/animation/quadraped/horse_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_03.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_03.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

art/animation/quadraped/horse_idle_04.dae: Starting conversion

art/animation/quadraped/horse_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_04.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_04.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

art/animation/quadraped/horse_idle_05.dae: Starting conversion

art/animation/quadraped/horse_idle_05.dae: Running FixBrokenXML

art/animation/quadraped/horse_idle_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_idle_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_idle_05.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_idle_05.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

art/animation/quadraped/horse_gallop.dae: Starting conversion

art/animation/quadraped/horse_gallop.dae: Running FixBrokenXML

art/animation/quadraped/horse_gallop.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_gallop.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_gallop.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_gallop.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

art/animation/quadraped/horse_pace.dae: Starting conversion

art/animation/quadraped/horse_pace.dae: Running FixBrokenXML

art/animation/quadraped/horse_pace.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_pace.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_pace.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_pace.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

art/animation/quadraped/horse_attack_01.dae: Starting conversion

art/animation/quadraped/horse_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

art/animation/quadraped/horse_attack_02.dae: Starting conversion

art/animation/quadraped/horse_attack_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

art/animation/quadraped/horse_attack_03.dae: Starting conversion

art/animation/quadraped/horse_attack_03.dae: Running FixBrokenXML

art/animation/quadraped/horse_attack_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_attack_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_attack_03.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_attack_03.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

art/animation/quadraped/horse_death_01.dae: Starting conversion

art/animation/quadraped/horse_death_01.dae: Running FixBrokenXML

art/animation/quadraped/horse_death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_death_01.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_death_01.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

art/animation/quadraped/horse_death_02.dae: Starting conversion

art/animation/quadraped/horse_death_02.dae: Running FixBrokenXML

art/animation/quadraped/horse_death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_death_02.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_death_02.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

art/animation/quadraped/horse_gather_meat.dae: Starting conversion

art/animation/quadraped/horse_gather_meat.dae: Running FixBrokenXML

art/animation/quadraped/horse_gather_meat.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/animation/quadraped/horse_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_gather_meat.dae: Found convertible object 'Base_Horse'

art/animation/quadraped/horse_gather_meat.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

art/animation/quadraped/horse_promotion.dae: Starting conversion

art/animation/quadraped/horse_promotion.dae: Running FixBrokenXML

art/animation/quadraped/horse_promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/horse_promotion.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/horse_promotion.dae: Found convertible object 'Barb_Horse'

art/animation/quadraped/horse_promotion.dae: Converting 'Horse_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

art/meshes/props/horse/hair_mane_01.dae: Starting conversion

art/meshes/props/horse/hair_mane_01.dae: Running FixBrokenXML

art/meshes/props/horse/hair_mane_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/hair_mane_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/hair_mane_01.dae: Found convertible object 'Horse_mane_01'

art/meshes/props/horse/hair_mane_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/hair_mane_01.dae: Found skinned geometry

art/meshes/props/horse/hair_mane_01.dae: Adding prop point decals

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_R

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider_L

art/meshes/props/horse/hair_mane_01.dae: Adding prop point hair

art/meshes/props/horse/hair_mane_01.dae: Adding prop point shield

art/meshes/props/horse/hair_mane_01.dae: Adding prop point rider

art/meshes/props/horse/hair_mane_01.dae: Adding prop point saddle

art/meshes/props/horse/hair_mane_01.dae: Adding prop point wings

art/meshes/props/horse/hair_mane_01.dae: Adding prop point chest

art/meshes/props/horse/hair_mane_01.dae: Adding prop point head

art/meshes/props/horse/hair_tail_01.dae: Starting conversion

art/meshes/props/horse/hair_tail_01.dae: Running FixBrokenXML

art/meshes/props/horse/hair_tail_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/horse/hair_tail_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/hair_tail_01.dae: Found convertible object 'Horse_Tail'

art/meshes/props/horse/hair_tail_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/hair_tail_01.dae: Found skinned geometry

art/meshes/props/horse/hair_tail_01.dae: Adding prop point decals

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_R

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider_L

art/meshes/props/horse/hair_tail_01.dae: Adding prop point hair

art/meshes/props/horse/hair_tail_01.dae: Adding prop point shield

art/meshes/props/horse/hair_tail_01.dae: Adding prop point rider

art/meshes/props/horse/hair_tail_01.dae: Adding prop point saddle

art/meshes/props/horse/hair_tail_01.dae: Adding prop point wings

art/meshes/props/horse/hair_tail_01.dae: Adding prop point chest

art/meshes/props/horse/hair_tail_01.dae: Adding prop point head

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_relax_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/gallop_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/pace_relax.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/pace_relax.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/pace_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/pace_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/pace_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/pace_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_relax.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_capture.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_capture.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_capture.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_capture.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_capture.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_capture.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/attack_melee_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_01.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_01.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/death_02.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/death_02.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/death_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/death_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/death_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/death_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

art/animation/biped/rider/cavalry/promotion.dae: Starting conversion

art/animation/biped/rider/cavalry/promotion.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/promotion.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/promotion.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/promotion.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/promotion.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

art/meshes/props/helmets/han_bandana.dae: Starting conversion

art/meshes/props/helmets/han_bandana.dae: Running FixBrokenXML

art/meshes/props/helmets/han_bandana.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/helmets/han_bandana.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmets/han_bandana.dae: Found convertible object 'dude_head_001_001'

art/meshes/props/helmets/han_bandana.dae: Converting 'dude_head-Geometry_001'

art/meshes/props/helmets/han_bandana.dae: Found static geometry

art/meshes/props/weapons/sword/xiphos_spartan.dae: Starting conversion

art/meshes/props/weapons/sword/xiphos_spartan.dae: Running FixBrokenXML

art/meshes/props/weapons/sword/xiphos_spartan.dae: Authoring tool: Blender 2.91.2 commit date:2021-01-19, commit time:16:15, hash:5be9ef417703

art/meshes/props/weapons/sword/xiphos_spartan.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sword/xiphos_spartan.dae: Found convertible object 'blade_low'

art/meshes/props/weapons/sword/xiphos_spartan.dae: Converting 'blade_low'

art/meshes/props/weapons/sword/xiphos_spartan.dae: Found static geometry

art/meshes/props/horse/rein_01.dae: Starting conversion

art/meshes/props/horse/rein_01.dae: Running FixBrokenXML

art/meshes/props/horse/rein_01.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/horse/rein_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/rein_01.dae: Found convertible object 'Plano_001'

art/meshes/props/horse/rein_01.dae: Converting 'Horse_Armature'

art/meshes/props/horse/rein_01.dae: Found skinned geometry

art/meshes/props/horse/rein_01.dae: Adding prop point decals

art/meshes/props/horse/rein_01.dae: Adding prop point rider_R

art/meshes/props/horse/rein_01.dae: Adding prop point rider_L

art/meshes/props/horse/rein_01.dae: Adding prop point shield

art/meshes/props/horse/rein_01.dae: Adding prop point rider

art/meshes/props/horse/rein_01.dae: Adding prop point saddle

art/meshes/props/horse/rein_01.dae: Adding prop point wings

art/meshes/props/horse/rein_01.dae: Adding prop point chest

art/meshes/props/horse/rein_01.dae: Adding prop point head

art/meshes/props/weap_shaft_wood_e.dae: Starting conversion

art/meshes/props/weap_shaft_wood_e.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_e.dae: Found convertible object 'Wood_stave_e'

art/meshes/props/weap_shaft_wood_e.dae: Converting 'Plano_002'

art/meshes/props/weap_shaft_wood_e.dae: Found static geometry

art/meshes/props/weap_shaft_wood_e.dae: Adding prop point blade

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Starting conversion

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_crest_hair_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Found convertible object 'hele_crest_hair_a_001'

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Converting 'hele_helmet_j-Geometry_003'

art/meshes/props/helmet/props/hele_crest_hair_e.dae: Found static geometry

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Starting conversion

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Running FixBrokenXML

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Found convertible object 'Hele_Thracian_A_Crest_001'

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Converting 'Esfera_766'

art/meshes/props/helmet/props/hele_thracian_crest_a.dae: Found static geometry

art/meshes/gaia/berrybush.dae: Starting conversion

art/meshes/gaia/berrybush.dae: Running FixBrokenXML

art/meshes/gaia/berrybush.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berrybush.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berrybush.dae: Found library_images to delete

art/meshes/gaia/berrybush.dae: Found library_materials to delete

art/meshes/gaia/berrybush.dae: Found library_effects to delete

art/meshes/gaia/berrybush.dae: Found a bind_material to delete

art/meshes/gaia/berrybush.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berrybush.dae: Found convertible object 'Cone_002'

art/meshes/gaia/berrybush.dae: Converting 'Cone_002Mesh'

art/meshes/gaia/berrybush.dae: Found static geometry

art/meshes/gaia/berries.dae: Starting conversion

art/meshes/gaia/berries.dae: Running FixBrokenXML

art/meshes/gaia/berries.dae: Authoring tool: FBX COLLADA exporter

art/meshes/gaia/berries.dae: Applying fixes for 3ds Max exporter

art/meshes/gaia/berries.dae: Found library_images to delete

art/meshes/gaia/berries.dae: Found library_materials to delete

art/meshes/gaia/berries.dae: Found library_effects to delete

art/meshes/gaia/berries.dae: Found a bind_material to delete

art/meshes/gaia/berries.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/berries.dae: Found convertible object 'Sphere_003'

art/meshes/gaia/berries.dae: Converting 'Sphere_003Mesh'

art/meshes/gaia/berries.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_7.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_7.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_7.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_7.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_7.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_7.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_tall_7.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_5.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_5.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_5.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_5.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_5.dae: Converting 'Cube_001'

art/meshes/gaia/fir_tree_tall_5.dae: Found static geometry

art/meshes/gaia/fir_tree_small_1.dae: Starting conversion

art/meshes/gaia/fir_tree_small_1.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_small_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_small_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_small_1.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_small_1.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_small_1.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_1.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_1.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_1.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_1.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_tall_1.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_4.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_4.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_4.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_4.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_4.dae: Converting 'Cube_001'

art/meshes/gaia/fir_tree_tall_4.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_6.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_6.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_6.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_6.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_6.dae: Converting 'Cube_001'

art/meshes/gaia/fir_tree_tall_6.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_2.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_2.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_2.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_2.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_tall_2.dae: Found static geometry

art/meshes/gaia/fir_tree_small_2.dae: Starting conversion

art/meshes/gaia/fir_tree_small_2.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_small_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_small_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_small_2.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_small_2.dae: Converting 'Cube_001'

art/meshes/gaia/fir_tree_small_2.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_3.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_3.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_3.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_3.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_tall_3.dae: Found static geometry

art/meshes/gaia/fir_tree_tall_8.dae: Starting conversion

art/meshes/gaia/fir_tree_tall_8.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_tall_8.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_tall_8.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_tall_8.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_tall_8.dae: Converting 'Cube'

art/meshes/gaia/fir_tree_tall_8.dae: Found static geometry

art/meshes/gaia/fir_tree_small_3.dae: Starting conversion

art/meshes/gaia/fir_tree_small_3.dae: Running FixBrokenXML

art/meshes/gaia/fir_tree_small_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/gaia/fir_tree_small_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/fir_tree_small_3.dae: Found convertible object 'Cube'

art/meshes/gaia/fir_tree_small_3.dae: Converting 'Cube_001'

art/meshes/gaia/fir_tree_small_3.dae: Found static geometry

art/meshes/skeletal/new/f_dress.dae: Starting conversion

art/meshes/skeletal/new/f_dress.dae: Running FixBrokenXML

art/meshes/skeletal/new/f_dress.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/new/f_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/f_dress.dae: Found convertible object 'f_dress_001'

art/meshes/skeletal/new/f_dress.dae: Converting 'Biped'

art/meshes/skeletal/new/f_dress.dae: Found skinned geometry

art/meshes/skeletal/new/f_dress.dae: Adding prop point bevor

art/meshes/skeletal/new/f_dress.dae: Adding prop point back

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/f_dress.dae: Adding prop point breastplate

art/meshes/skeletal/new/f_dress.dae: Adding prop point backplate

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_B

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point fauld

art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_front

art/meshes/skeletal/new/f_dress.dae: Adding prop point seax_back

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point head

art/meshes/skeletal/new/f_dress.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point couter_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point armpad_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point brace_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point chaff_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point leg_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point foot_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point helmet

art/meshes/skeletal/new/f_dress.dae: Adding prop point neck_guard

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point projectile

art/meshes/skeletal/new/f_dress.dae: Adding prop point shield_arm

art/meshes/skeletal/new/f_dress.dae: Adding prop point shield

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/f_dress.dae: Adding prop point ammo

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_L

art/meshes/skeletal/new/f_dress.dae: Adding prop point quiver_R

art/animation/biped/citizen/idle_relax_f_long.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f_long.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f_long.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f_long.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f_long.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_f_short.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f_short.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f_short.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f_short.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f_short.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_f.dae: Starting conversion

art/animation/biped/citizen/idle_relax_f.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_f.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

art/animation/biped/citizen/run.dae: Starting conversion

art/animation/biped/citizen/run.dae: Running FixBrokenXML

art/animation/biped/citizen/run.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/run.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/run.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

art/animation/biped/citizen/walk_relax_f.dae: Starting conversion

art/animation/biped/citizen/walk_relax_f.dae: Running FixBrokenXML

art/animation/biped/citizen/walk_relax_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/walk_relax_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/walk_relax_f.dae: Found convertible object 'm_naked'

art/animation/biped/citizen/walk_relax_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

art/meshes/props/new/dudette_head_a.dae: Starting conversion

art/meshes/props/new/dudette_head_a.dae: Running FixBrokenXML

art/meshes/props/new/dudette_head_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dudette_head_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dudette_head_a.dae: Found convertible object 'dudette_head_a'

art/meshes/props/new/dudette_head_a.dae: Converting 'Cube_040'

art/meshes/props/new/dudette_head_a.dae: Found static geometry

art/meshes/props/new/dudette_head_b.dae: Starting conversion

art/meshes/props/new/dudette_head_b.dae: Running FixBrokenXML

art/meshes/props/new/dudette_head_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/dudette_head_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/dudette_head_b.dae: Found convertible object 'dudette_head_b'

art/meshes/props/new/dudette_head_b.dae: Converting 'Cube_039'

art/meshes/props/new/dudette_head_b.dae: Found static geometry

art/meshes/skeletal/new/m_dress.dae: Starting conversion

art/meshes/skeletal/new/m_dress.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_dress.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_dress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_dress.dae: Found convertible object 'm_dress'

art/meshes/skeletal/new/m_dress.dae: Converting 'Biped'

art/meshes/skeletal/new/m_dress.dae: Found skinned geometry

art/meshes/skeletal/new/m_dress.dae: Adding prop point bevor

art/meshes/skeletal/new/m_dress.dae: Adding prop point back

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_dress.dae: Adding prop point backplate

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point fauld

art/meshes/skeletal/new/m_dress.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_dress.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point head

art/meshes/skeletal/new/m_dress.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point helmet

art/meshes/skeletal/new/m_dress.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point projectile

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_dress.dae: Adding prop point shield

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_dress.dae: Adding prop point ammo

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_dress.dae: Adding prop point quiver_L

art/animation/biped/citizen/walk_relax_m.dae: Starting conversion

art/animation/biped/citizen/walk_relax_m.dae: Running FixBrokenXML

art/animation/biped/citizen/walk_relax_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/walk_relax_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/walk_relax_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/walk_relax_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

art/meshes/props/new/head_beard_large.dae: Starting conversion

art/meshes/props/new/head_beard_large.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_large.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_large.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_large.dae: Found convertible object 'head_beard_large'

art/meshes/props/new/head_beard_large.dae: Converting 'Cube_009'

art/meshes/props/new/head_beard_large.dae: Found static geometry

art/meshes/props/new/head_beard_wide.dae: Starting conversion

art/meshes/props/new/head_beard_wide.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_wide.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_wide.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_wide.dae: Found convertible object 'head_beard_wide'

art/meshes/props/new/head_beard_wide.dae: Converting 'Cube_010'

art/meshes/props/new/head_beard_wide.dae: Found static geometry

art/meshes/skeletal/sheep.dae: Starting conversion

art/meshes/skeletal/sheep.dae: Running FixBrokenXML

art/meshes/skeletal/sheep.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/skeletal/sheep.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/sheep.dae: Found convertible object 'sheep'

art/meshes/skeletal/sheep.dae: Converting 'Armature'

art/meshes/skeletal/sheep.dae: Found skinned geometry

art/animation/quadraped/sheep_death.dae: Starting conversion

art/animation/quadraped/sheep_death.dae: Running FixBrokenXML

art/animation/quadraped/sheep_death.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_death.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_death.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

art/animation/quadraped/sheep_idle_01.dae: Starting conversion

art/animation/quadraped/sheep_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_01.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_01.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_01.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

art/animation/quadraped/sheep_idle_02.dae: Starting conversion

art/animation/quadraped/sheep_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/sheep_idle_02.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_idle_02.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_idle_02.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

art/animation/quadraped/sheep_run.dae: Starting conversion

art/animation/quadraped/sheep_run.dae: Running FixBrokenXML

art/animation/quadraped/sheep_run.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_run.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_run.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

art/animation/quadraped/sheep_walk.dae: Starting conversion

art/animation/quadraped/sheep_walk.dae: Running FixBrokenXML

art/animation/quadraped/sheep_walk.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/quadraped/sheep_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/sheep_walk.dae: Found convertible object 'sheep'

art/animation/quadraped/sheep_walk.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

art/meshes/skeletal/animal_boar.dae: Starting conversion

art/meshes/skeletal/animal_boar.dae: Running FixBrokenXML

art/meshes/skeletal/animal_boar.dae: Authoring tool: Blender 2.80.41 commit date:2019-01-21, commit time:00:28, hash:dd3f5186260e

art/meshes/skeletal/animal_boar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/animal_boar.dae: Found convertible object 'Boar'

art/meshes/skeletal/animal_boar.dae: Converting 'Boar_Armature'

art/meshes/skeletal/animal_boar.dae: Found skinned geometry

art/meshes/skeletal/animal_boar.dae: Adding prop point back

art/meshes/skeletal/animal_boar.dae: Adding prop point rein

art/meshes/skeletal/animal_boar.dae: Adding prop point helmet

art/animation/quadraped/animal_boar_death_01.dae: Starting conversion

art/animation/quadraped/animal_boar_death_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_death_01.dae: Authoring tool: Blender 2.80.41 commit date:2019-01-21, commit time:00:28, hash:dd3f5186260e

art/animation/quadraped/animal_boar_death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_death_01.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_death_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully

art/animation/quadraped/animal_boar_idle_02.dae: Starting conversion

art/animation/quadraped/animal_boar_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_idle_02.dae: Authoring tool: Blender 2.80.41 commit date:2019-01-21, commit time:00:28, hash:dd3f5186260e

art/animation/quadraped/animal_boar_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_idle_02.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_idle_02.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully

art/animation/quadraped/animal_boar_run_01.dae: Starting conversion

art/animation/quadraped/animal_boar_run_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_run_01.dae: Authoring tool: Blender 2.79.0

art/animation/quadraped/animal_boar_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_run_01.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_run_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully

art/animation/quadraped/animal_boar_walk_01.dae: Starting conversion

art/animation/quadraped/animal_boar_walk_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_walk_01.dae: Authoring tool: Blender 2.79.0

art/animation/quadraped/animal_boar_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_walk_01.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_walk_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully

art/animation/quadraped/animal_boar_attack_01.dae: Starting conversion

art/animation/quadraped/animal_boar_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_attack_01.dae: Authoring tool: Blender 2.80.41 commit date:2019-01-21, commit time:00:28, hash:dd3f5186260e

art/animation/quadraped/animal_boar_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_attack_01.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_attack_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully

art/meshes/structural/hele_stoa_base.dae: Starting conversion

art/meshes/structural/hele_stoa_base.dae: Running FixBrokenXML

art/meshes/structural/hele_stoa_base.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/hele_stoa_base.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_stoa_base.dae: Found convertible object 'hele_stoa_base_001'

art/meshes/structural/hele_stoa_base.dae: Converting 'tiles01Mesh_002'

art/meshes/structural/hele_stoa_base.dae: Found static geometry

art/meshes/props/hele_stoa_props_roof.dae: Starting conversion

art/meshes/props/hele_stoa_props_roof.dae: Running FixBrokenXML

art/meshes/props/hele_stoa_props_roof.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_stoa_props_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_stoa_props_roof.dae: Found convertible object 'hele_stoa_base_001'

art/meshes/props/hele_stoa_props_roof.dae: Converting 'tiles01Mesh_001'

art/meshes/props/hele_stoa_props_roof.dae: Found static geometry

art/meshes/props/hele_stoa_props_a.dae: Starting conversion

art/meshes/props/hele_stoa_props_a.dae: Running FixBrokenXML

art/meshes/props/hele_stoa_props_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_stoa_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_stoa_props_a.dae: Found convertible object 'hele_stoa_base_001'

art/meshes/props/hele_stoa_props_a.dae: Converting 'tiles01Mesh_003'

art/meshes/props/hele_stoa_props_a.dae: Found static geometry

art/meshes/props/hele_stoa_props_b.dae: Starting conversion

art/meshes/props/hele_stoa_props_b.dae: Running FixBrokenXML

art/meshes/props/hele_stoa_props_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/hele_stoa_props_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_stoa_props_b.dae: Found convertible object 'hele_stoa_base'

art/meshes/props/hele_stoa_props_b.dae: Converting 'tiles01Mesh'

art/meshes/props/hele_stoa_props_b.dae: Found static geometry

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/ConquestCivicCentres.js'

art/meshes/structural/gaul_civic_centre_struct1.dae: Starting conversion

art/meshes/structural/gaul_civic_centre_struct1.dae: Running FixBrokenXML

art/meshes/structural/gaul_civic_centre_struct1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/gaul_civic_centre_struct1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_civic_centre_struct1.dae: Found convertible object 'new_Civic_Centre_001'

art/meshes/structural/gaul_civic_centre_struct1.dae: Converting 'new_Civic_CentreMesh_003'

art/meshes/structural/gaul_civic_centre_struct1.dae: Found static geometry

art/meshes/structural/gaul_civic_centre_struct1.dae: Adding prop point garrisoned

art/meshes/structural/gaul_civic_centre_struct1.dae: Adding prop point projectile

art/meshes/props/gaul_civic_centre_props_1.dae: Starting conversion

art/meshes/props/gaul_civic_centre_props_1.dae: Running FixBrokenXML

art/meshes/props/gaul_civic_centre_props_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_civic_centre_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_civic_centre_props_1.dae: Found convertible object 'new_Civic_Centre_001'

art/meshes/props/gaul_civic_centre_props_1.dae: Converting 'new_Civic_CentreMesh_004'

art/meshes/props/gaul_civic_centre_props_1.dae: Found static geometry

art/meshes/props/gaul_civic_centre_props_new.dae: Starting conversion

art/meshes/props/gaul_civic_centre_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_civic_centre_props_new.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_civic_centre_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_civic_centre_props_new.dae: Found convertible object 'new_Civic_Centre'

art/meshes/props/gaul_civic_centre_props_new.dae: Converting 'new_Civic_CentreMesh_001'

art/meshes/props/gaul_civic_centre_props_new.dae: Found static geometry

art/meshes/props/gaul_civic_centre_wood_c.dae: Starting conversion

art/meshes/props/gaul_civic_centre_wood_c.dae: Running FixBrokenXML

art/meshes/props/gaul_civic_centre_wood_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_civic_centre_wood_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_civic_centre_wood_c.dae: Found convertible object 'new_Civic_Centre_001'

art/meshes/props/gaul_civic_centre_wood_c.dae: Converting 'new_Civic_CentreMesh_005'

art/meshes/props/gaul_civic_centre_wood_c.dae: Found static geometry

art/meshes/skeletal/new/m_pants_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_pants_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_pants_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_pants_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_pants_tunic_long.dae: Found convertible object 'm_pants_tunic_long'

art/meshes/skeletal/new/m_pants_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_pants_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_R

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_02.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_04.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_05.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_celt_06.dae): Loaded successfully

art/animation/biped/infantry/swordsman/run_relax_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/run_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/run_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/run_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/run_relax_shield.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/swordsman/run_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/walk_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: Starting conversion

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully

art/meshes/props/new/head_longhair.dae: Starting conversion

art/meshes/props/new/head_longhair.dae: Running FixBrokenXML

art/meshes/props/new/head_longhair.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_longhair.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_longhair.dae: Found convertible object 'head_longhair'

art/meshes/props/new/head_longhair.dae: Converting 'Cube_008'

art/meshes/props/new/head_longhair.dae: Found static geometry

art/meshes/props/weapons/sheath_celt_b.dae: Starting conversion

art/meshes/props/weapons/sheath_celt_b.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath_celt_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/sheath_celt_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath_celt_b.dae: Found convertible object 'Sheath_Celt_B'

art/meshes/props/weapons/sheath_celt_b.dae: Converting 'Plano_001'

art/meshes/props/weapons/sheath_celt_b.dae: Found static geometry

art/meshes/props/weapons/sheath_celt_b.dae: Adding prop point sword

art/meshes/props/shield/oval_03.dae: Starting conversion

art/meshes/props/shield/oval_03.dae: Running FixBrokenXML

art/meshes/props/shield/oval_03.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_03.dae: Found convertible object 'Shield_Oval_03_003'

art/meshes/props/shield/oval_03.dae: Converting 'longboat_111'

art/meshes/props/shield/oval_03.dae: Found static geometry

art/meshes/props/shield/oval_03.dae: Adding prop point orle

art/meshes/props/shield/oval_03.dae: Adding prop point handle

art/meshes/props/shield/oval_03.dae: Adding prop point spina

art/meshes/props/shield/props/celt_manipula_b.dae: Starting conversion

art/meshes/props/shield/props/celt_manipula_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/celt_manipula_b.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/shield/props/celt_manipula_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/celt_manipula_b.dae: Found convertible object 'Celtic_Shield_Manipula_B'

art/meshes/props/shield/props/celt_manipula_b.dae: Converting 'Plano_002'

art/meshes/props/shield/props/celt_manipula_b.dae: Found static geometry

art/meshes/props/shield/oval_03_b.dae: Starting conversion

art/meshes/props/shield/oval_03_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_03_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_03_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_03_b.dae: Found convertible object 'Shield_Oval_03'

art/meshes/props/shield/oval_03_b.dae: Converting 'longboat_017'

art/meshes/props/shield/oval_03_b.dae: Found static geometry

art/meshes/props/shield/oval_03_b.dae: Adding prop point orle

art/meshes/props/shield/oval_03_b.dae: Adding prop point handle

art/meshes/props/shield/props/spina_a.dae: Starting conversion

art/meshes/props/shield/props/spina_a.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_a.dae: Found convertible object 'Celtic_shield_Spina_A'

art/meshes/props/shield/props/spina_a.dae: Converting 'longboat_003'

art/meshes/props/shield/props/spina_a.dae: Found static geometry

art/meshes/props/weap_csword_a.dae: Starting conversion

art/meshes/props/weap_csword_a.dae: Running FixBrokenXML

art/meshes/props/weap_csword_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_csword_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_csword_a.dae: Found convertible object 'weap_csword_a'

art/meshes/props/weap_csword_a.dae: Converting 'weap_csword_a-Geometry'

art/meshes/props/weap_csword_a.dae: Found static geometry

art/meshes/props/shield/props/celt_manipula_a.dae: Starting conversion

art/meshes/props/shield/props/celt_manipula_a.dae: Running FixBrokenXML

art/meshes/props/shield/props/celt_manipula_a.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/shield/props/celt_manipula_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/celt_manipula_a.dae: Found convertible object 'Celtic_Shield_Manipula_A'

art/meshes/props/shield/props/celt_manipula_a.dae: Converting 'Plano_001'

art/meshes/props/shield/props/celt_manipula_a.dae: Found static geometry

art/meshes/props/shield/props/spina_e.dae: Starting conversion

art/meshes/props/shield/props/spina_e.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_e.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_e.dae: Found convertible object 'Celtic_shield_Spina_E'

art/meshes/props/shield/props/spina_e.dae: Converting 'longboat_004'

art/meshes/props/shield/props/spina_e.dae: Found static geometry

art/meshes/props/weapons/sheath_celt_a.dae: Starting conversion

art/meshes/props/weapons/sheath_celt_a.dae: Running FixBrokenXML

art/meshes/props/weapons/sheath_celt_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/sheath_celt_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/sheath_celt_a.dae: Found convertible object 'Sheath_Celt_A'

art/meshes/props/weapons/sheath_celt_a.dae: Converting 'Plano_000'

art/meshes/props/weapons/sheath_celt_a.dae: Found static geometry

art/meshes/props/weapons/sheath_celt_a.dae: Adding prop point sword

art/meshes/props/shield/props/spina_g.dae: Starting conversion

art/meshes/props/shield/props/spina_g.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_g.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/shield/props/spina_g.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_g.dae: Found convertible object 'Spina_G'

art/meshes/props/shield/props/spina_g.dae: Converting 'longboat_024'

art/meshes/props/shield/props/spina_g.dae: Found static geometry

art/meshes/props/weap_csword_c.dae: Starting conversion

art/meshes/props/weap_csword_c.dae: Running FixBrokenXML

art/meshes/props/weap_csword_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_csword_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_csword_c.dae: Found convertible object 'weap_csword_c'

art/meshes/props/weap_csword_c.dae: Converting 'weap_csword_c-Geometry'

art/meshes/props/weap_csword_c.dae: Found static geometry

art/meshes/skeletal/new/m_pants.dae: Starting conversion

art/meshes/skeletal/new/m_pants.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_pants.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_pants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_pants.dae: Found convertible object 'm_pants'

art/meshes/skeletal/new/m_pants.dae: Converting 'Biped'

art/meshes/skeletal/new/m_pants.dae: Found skinned geometry

art/meshes/skeletal/new/m_pants.dae: Adding prop point bevor

art/meshes/skeletal/new/m_pants.dae: Adding prop point back

art/meshes/skeletal/new/m_pants.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_pants.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_pants.dae: Adding prop point backplate

art/meshes/skeletal/new/m_pants.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point fauld

art/meshes/skeletal/new/m_pants.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_pants.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point head

art/meshes/skeletal/new/m_pants.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point helmet

art/meshes/skeletal/new/m_pants.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_pants.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point projectile

art/meshes/skeletal/new/m_pants.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_pants.dae: Adding prop point shield

art/meshes/skeletal/new/m_pants.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_pants.dae: Adding prop point ammo

art/meshes/skeletal/new/m_pants.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_pants.dae: Adding prop point sheath_01_R

art/animation/biped/infantry/javelinist/idle_ready.dae: Starting conversion

art/animation/biped/infantry/javelinist/idle_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/idle_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/idle_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/idle_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/idle_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

art/animation/biped/infantry/javelinist/run_ready.dae: Starting conversion

art/animation/biped/infantry/javelinist/run_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/run_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/run_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/run_ready.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/run_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

art/animation/biped/infantry/javelinist/jog_relax.dae: Starting conversion

art/animation/biped/infantry/javelinist/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/jog_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/jog_relax.dae): Loaded successfully

art/meshes/props/shield/sq_02.dae: Starting conversion

art/meshes/props/shield/sq_02.dae: Running FixBrokenXML

art/meshes/props/shield/sq_02.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/sq_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/sq_02.dae: Found convertible object 'Shield_Sq_02_B_002'

art/meshes/props/shield/sq_02.dae: Converting 'Plano_042'

art/meshes/props/shield/sq_02.dae: Found static geometry

art/meshes/props/shield/sq_02.dae: Adding prop point orle

art/meshes/props/shield/sq_02.dae: Adding prop point handle

art/meshes/props/shield/sq_02.dae: Adding prop point spina

art/meshes/props/shield/sq_02_b.dae: Starting conversion

art/meshes/props/shield/sq_02_b.dae: Running FixBrokenXML

art/meshes/props/shield/sq_02_b.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/shield/sq_02_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/sq_02_b.dae: Found convertible object 'Shield_Sq_02_B'

art/meshes/props/shield/sq_02_b.dae: Converting 'Plano_038'

art/meshes/props/shield/sq_02_b.dae: Found static geometry

art/meshes/props/shield/sq_02_b.dae: Adding prop point orle

art/meshes/props/shield/sq_02_b.dae: Adding prop point handle

art/meshes/props/shield/sq_02_b.dae: Adding prop point spina

art/meshes/props/shield/props/spina_h.dae: Starting conversion

art/meshes/props/shield/props/spina_h.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_h.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_h.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_h.dae: Found convertible object 'Celtic_shield_Spina_H'

art/meshes/props/shield/props/spina_h.dae: Converting 'longboat_025'

art/meshes/props/shield/props/spina_h.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_loaded_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Found convertible object 'Javelin_stave_loaded_c'

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Converting 'Plano_009'

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_loaded_c.dae: Adding prop point blade

art/meshes/props/shield/oval_08.dae: Starting conversion

art/meshes/props/shield/oval_08.dae: Running FixBrokenXML

art/meshes/props/shield/oval_08.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_08.dae: Found convertible object 'Oval_08'

art/meshes/props/shield/oval_08.dae: Converting 'longboat_058'

art/meshes/props/shield/oval_08.dae: Found static geometry

art/meshes/props/shield/oval_08.dae: Adding prop point orle

art/meshes/props/shield/oval_08.dae: Adding prop point handle

art/meshes/props/shield/oval_08.dae: Adding prop point spina

art/meshes/props/shield/oval_08_b.dae: Starting conversion

art/meshes/props/shield/oval_08_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_08_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_08_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_08_b.dae: Found convertible object 'Oval_08_B'

art/meshes/props/shield/oval_08_b.dae: Converting 'longboat_039'

art/meshes/props/shield/oval_08_b.dae: Found static geometry

art/meshes/props/shield/oval_08_b.dae: Adding prop point orle

art/meshes/props/shield/oval_08_b.dae: Adding prop point handle

art/meshes/props/shield/oval_08_b.dae: Adding prop point spina

art/meshes/props/shield/props/spina_f.dae: Starting conversion

art/meshes/props/shield/props/spina_f.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_f.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_f.dae: Found convertible object 'Celtic_shield_Spina_F'

art/meshes/props/shield/props/spina_f.dae: Converting 'longboat_016'

art/meshes/props/shield/props/spina_f.dae: Found static geometry

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Starting conversion

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Found convertible object 'm_armor_pants_tunic_long'

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Converting 'Biped'

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Found skinned geometry

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point bevor

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point back

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point backplate

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point fauld

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point head

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point helmet

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point projectile

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point shield

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point ammo

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_01_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_armor_pants_tunic_long.dae: Adding prop point quiver_R

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_jog_ready.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_jog_relax.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_01.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_02.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_03.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_attack_melee_04.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_01.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_02.dae): Loaded successfully

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: Starting conversion

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: Running FixBrokenXML

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/standard_bearer/carnyx_idle_ready_03.dae): Loaded successfully

art/meshes/props/helmet/celt_alesia_03.dae: Starting conversion

art/meshes/props/helmet/celt_alesia_03.dae: Running FixBrokenXML

art/meshes/props/helmet/celt_alesia_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/helmet/celt_alesia_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/celt_alesia_03.dae: Found convertible object 'celt_helmet_alesia_03'

art/meshes/props/helmet/celt_alesia_03.dae: Converting 'Cube_033'

art/meshes/props/helmet/celt_alesia_03.dae: Found static geometry

art/meshes/props/helmet/celt_alesia_03.dae: Adding prop point boar

art/meshes/props/standard/celt_carnyx_b.dae: Starting conversion

art/meshes/props/standard/celt_carnyx_b.dae: Running FixBrokenXML

art/meshes/props/standard/celt_carnyx_b.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/props/standard/celt_carnyx_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/standard/celt_carnyx_b.dae: Found convertible object 'Celtic_Carnyx_B'

art/meshes/props/standard/celt_carnyx_b.dae: Converting 'Plano_008'

art/meshes/props/standard/celt_carnyx_b.dae: Found static geometry

art/meshes/skeletal/horse_celtic.dae: Starting conversion

art/meshes/skeletal/horse_celtic.dae: Running FixBrokenXML

art/meshes/skeletal/horse_celtic.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_celtic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_celtic.dae: Found convertible object 'Celt_Horse'

art/meshes/skeletal/horse_celtic.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_celtic.dae: Found skinned geometry

art/meshes/skeletal/horse_celtic.dae: Adding prop point decals

art/meshes/skeletal/horse_celtic.dae: Adding prop point rider_R

art/meshes/skeletal/horse_celtic.dae: Adding prop point rider_L

art/meshes/skeletal/horse_celtic.dae: Adding prop point shield

art/meshes/skeletal/horse_celtic.dae: Adding prop point rider

art/meshes/skeletal/horse_celtic.dae: Adding prop point saddle

art/meshes/skeletal/horse_celtic.dae: Adding prop point wings

art/meshes/skeletal/horse_celtic.dae: Adding prop point chest

art/meshes/skeletal/horse_celtic.dae: Adding prop point head

art/meshes/skeletal/horse_celtic.dae: Adding prop point hair

art/meshes/skeletal/new/m_pants_tunic_short.dae: Starting conversion

art/meshes/skeletal/new/m_pants_tunic_short.dae: Running FixBrokenXML

art/meshes/skeletal/new/m_pants_tunic_short.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/skeletal/new/m_pants_tunic_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/new/m_pants_tunic_short.dae: Found convertible object 'm_pants_tunic_short'

art/meshes/skeletal/new/m_pants_tunic_short.dae: Converting 'Biped'

art/meshes/skeletal/new/m_pants_tunic_short.dae: Found skinned geometry

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point bevor

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point breastplate

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point backplate

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_B

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point fauld

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_front

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point seax_back

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point head

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shoulderpad_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point couter_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point armpad_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point rerebrace_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_wrist_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point brace_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_hand_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point cuisse_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point chaff_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point leg_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point foot_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point glove_finger_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point helmet

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point neck_guard

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point projectile

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield_arm

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point shield

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point weapon_bow

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point ammo

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point quiver_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_L

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_02_R

art/meshes/skeletal/new/m_pants_tunic_short.dae: Adding prop point sheath_01_R

art/meshes/props/weapons/dagger_01.dae: Starting conversion

art/meshes/props/weapons/dagger_01.dae: Running FixBrokenXML

art/meshes/props/weapons/dagger_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/weapons/dagger_01.dae: Applying fixes for 3ds Max exporter

art/meshes/props/weapons/dagger_01.dae: Found library_images to delete

art/meshes/props/weapons/dagger_01.dae: Found library_materials to delete

art/meshes/props/weapons/dagger_01.dae: Found library_effects to delete

art/meshes/props/weapons/dagger_01.dae: Found a bind_material to delete

art/meshes/props/weapons/dagger_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/dagger_01.dae: Found convertible object 'spartan_sword'

art/meshes/props/weapons/dagger_01.dae: Converting 'spartan_swordMesh'

art/meshes/props/weapons/dagger_01.dae: Found static geometry

art/meshes/skeletal/camel.dae: Starting conversion

art/meshes/skeletal/camel.dae: Running FixBrokenXML

art/meshes/skeletal/camel.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/skeletal/camel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/camel.dae: Found convertible object 'Camel_Dromedarius'

art/meshes/skeletal/camel.dae: Converting 'Camelus'

art/meshes/skeletal/camel.dae: Found skinned geometry

art/meshes/skeletal/camel.dae: Adding prop point left_cargo

art/meshes/skeletal/camel.dae: Adding prop point rider

art/meshes/skeletal/camel.dae: Adding prop point hump

art/meshes/skeletal/camel.dae: Adding prop point rider_front

art/meshes/skeletal/camel.dae: Adding prop point right_cargo

art/meshes/skeletal/camel.dae: Adding prop point quiver_R

art/meshes/skeletal/camel.dae: Adding prop point rider_back

art/meshes/skeletal/camel.dae: Adding prop point head

art/meshes/skeletal/camel.dae: Adding prop point mouth_bot

art/meshes/skeletal/camel.dae: Adding prop point rider_R

art/meshes/skeletal/camel.dae: Adding prop point rider_L

art/meshes/skeletal/camel.dae: Adding prop point decals

art/meshes/skeletal/camel.dae: Adding prop point blanket

art/animation/quadraped/camel_attack_melee_01.dae: Starting conversion

art/animation/quadraped/camel_attack_melee_01.dae: Running FixBrokenXML

art/animation/quadraped/camel_attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_attack_melee_01.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_attack_melee_01.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

art/animation/quadraped/camel_attack_melee_02.dae: Starting conversion

art/animation/quadraped/camel_attack_melee_02.dae: Running FixBrokenXML

art/animation/quadraped/camel_attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_attack_melee_02.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_attack_melee_02.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

art/animation/quadraped/camel_death.dae: Starting conversion

art/animation/quadraped/camel_death.dae: Running FixBrokenXML

art/animation/quadraped/camel_death.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_death.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_death.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

art/animation/quadraped/camel_idle_01.dae: Starting conversion

art/animation/quadraped/camel_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_01.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_01.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

art/animation/quadraped/camel_idle_02.dae: Starting conversion

art/animation/quadraped/camel_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_02.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_02.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

art/animation/quadraped/camel_idle_03.dae: Starting conversion

art/animation/quadraped/camel_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_03.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_03.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

art/animation/quadraped/camel_run.dae: Starting conversion

art/animation/quadraped/camel_run.dae: Running FixBrokenXML

art/animation/quadraped/camel_run.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_run.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_run.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

art/animation/quadraped/camel_trot.dae: Starting conversion

art/animation/quadraped/camel_trot.dae: Running FixBrokenXML

art/animation/quadraped/camel_trot.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_trot.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_trot.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_trot.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

art/animation/quadraped/camel_idle_gather_meat.dae: Starting conversion

art/animation/quadraped/camel_idle_gather_meat.dae: Running FixBrokenXML

art/animation/quadraped/camel_idle_gather_meat.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/quadraped/camel_idle_gather_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/camel_idle_gather_meat.dae: Found convertible object 'Camel_Dromedarius'

art/animation/quadraped/camel_idle_gather_meat.dae: Converting 'Camelus'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

art/meshes/props/camel_teeths.dae: Starting conversion

art/meshes/props/camel_teeths.dae: Running FixBrokenXML

art/meshes/props/camel_teeths.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/camel_teeths.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/camel_teeths.dae: Found convertible object 'Mouth'

art/meshes/props/camel_teeths.dae: Converting 'Cube_002'

art/meshes/props/camel_teeths.dae: Found static geometry

art/animation/biped/rider/camelry/generic/run_relax.dae: Starting conversion

art/animation/biped/rider/camelry/generic/run_relax.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/run_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/run_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/run_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/run_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/run_relax.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/trot_relax.dae: Starting conversion

art/animation/biped/rider/camelry/generic/trot_relax.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/trot_relax.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/trot_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/trot_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/trot_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/trot_relax.dae): Loaded successfully

art/animation/biped/rider/camelry/attack_capture.dae: Starting conversion

art/animation/biped/rider/camelry/attack_capture.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/attack_capture.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/attack_capture.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/attack_capture.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/attack_capture.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: Starting conversion

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/attack_melee_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_01.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: Starting conversion

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/attack_melee_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_02.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: Starting conversion

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/attack_melee_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_03.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/death_01.dae: Starting conversion

art/animation/biped/rider/camelry/generic/death_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/death_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/death_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/death_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/death_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/death_01.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: Starting conversion

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_01.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: Starting conversion

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_02.dae): Loaded successfully

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: Starting conversion

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/camelry/generic/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_03.dae): Loaded successfully

art/meshes/props/new/head_beard_small.dae: Starting conversion

art/meshes/props/new/head_beard_small.dae: Running FixBrokenXML

art/meshes/props/new/head_beard_small.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_beard_small.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_beard_small.dae: Found convertible object 'head_beard_small'

art/meshes/props/new/head_beard_small.dae: Converting 'Cube_006'

art/meshes/props/new/head_beard_small.dae: Found static geometry

art/meshes/props/helmet/pers_kidaris_tied.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_tied.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_tied.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/helmet/pers_kidaris_tied.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_tied.dae: Found convertible object 'pers_kidaris_tied'

art/meshes/props/helmet/pers_kidaris_tied.dae: Converting 'pers_kidaris_tiedMesh-mesh'

art/meshes/props/helmet/pers_kidaris_tied.dae: Found static geometry

art/meshes/props/quiver_hip.dae: Starting conversion

art/meshes/props/quiver_hip.dae: Running FixBrokenXML

art/meshes/props/quiver_hip.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/quiver_hip.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip.dae: Found convertible object 'Persian_Quiver_Back002'

art/meshes/props/quiver_hip.dae: Converting 'Persian_Quiver_Back002Mesh'

art/meshes/props/quiver_hip.dae: Found static geometry

art/meshes/props/quiver_hip_arrows.dae: Starting conversion

art/meshes/props/quiver_hip_arrows.dae: Running FixBrokenXML

art/meshes/props/quiver_hip_arrows.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/quiver_hip_arrows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/quiver_hip_arrows.dae: Found convertible object 'weap_arrow_front_007_003'

art/meshes/props/quiver_hip_arrows.dae: Converting 'weap_arrow_front-Geometry_012'

art/meshes/props/quiver_hip_arrows.dae: Found static geometry

art/meshes/props/weapons/akinakes_01.dae: Starting conversion

art/meshes/props/weapons/akinakes_01.dae: Running FixBrokenXML

art/meshes/props/weapons/akinakes_01.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weapons/akinakes_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/akinakes_01.dae: Found convertible object 'weap_akin_c'

art/meshes/props/weapons/akinakes_01.dae: Converting 'weap_akin_c-Geometry'

art/meshes/props/weapons/akinakes_01.dae: Found static geometry

art/meshes/props/horse/rein_camel_01.dae: Starting conversion

art/meshes/props/horse/rein_camel_01.dae: Running FixBrokenXML

art/meshes/props/horse/rein_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/horse/rein_camel_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/rein_camel_01.dae: Found convertible object 'Camel_Rein_Leather'

art/meshes/props/horse/rein_camel_01.dae: Converting 'Camelus'

art/meshes/props/horse/rein_camel_01.dae: Found skinned geometry

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_R

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_L

art/meshes/props/horse/rein_camel_01.dae: Adding prop point decals

art/meshes/props/horse/rein_camel_01.dae: Adding prop point left_cargo

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider

art/meshes/props/horse/rein_camel_01.dae: Adding prop point hump

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_front

art/meshes/props/horse/rein_camel_01.dae: Adding prop point right_cargo

art/meshes/props/horse/rein_camel_01.dae: Adding prop point quiver_R

art/meshes/props/horse/rein_camel_01.dae: Adding prop point rider_back

art/meshes/props/horse/rein_camel_01.dae: Adding prop point head

art/meshes/props/horse/rein_camel_01.dae: Adding prop point mouth_bot

art/meshes/props/horse/blanket_camel_01.dae: Starting conversion

art/meshes/props/horse/blanket_camel_01.dae: Running FixBrokenXML

art/meshes/props/horse/blanket_camel_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/meshes/props/horse/blanket_camel_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/horse/blanket_camel_01.dae: Found convertible object 'Camel_Blanket_01'

art/meshes/props/horse/blanket_camel_01.dae: Converting 'Camelus'

art/meshes/props/horse/blanket_camel_01.dae: Found skinned geometry

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point left_cargo

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point hump

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_front

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point right_cargo

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point quiver_R

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point rider_back

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point head

art/meshes/props/horse/blanket_camel_01.dae: Adding prop point mouth_bot

art/meshes/props/weapons/bow_recurve_pers.dae: Starting conversion

art/meshes/props/weapons/bow_recurve_pers.dae: Running FixBrokenXML

art/meshes/props/weapons/bow_recurve_pers.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/meshes/props/weapons/bow_recurve_pers.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weapons/bow_recurve_pers.dae: Found convertible object 'Bow_-_Recurve_Pers'

art/meshes/props/weapons/bow_recurve_pers.dae: Converting 'Bow_Armature'

art/meshes/props/weapons/bow_recurve_pers.dae: Found skinned geometry

art/meshes/props/shield/spara_a_f.dae: Starting conversion

art/meshes/props/shield/spara_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_f.dae: Found convertible object 'spara_a_f'

art/meshes/props/shield/spara_a_f.dae: Converting 'spara_a_f-Geometry'

art/meshes/props/shield/spara_a_f.dae: Found static geometry

art/meshes/props/shield/spara_a_f.dae: Adding prop point back

art/meshes/props/shield/spara_a_b.dae: Starting conversion

art/meshes/props/shield/spara_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/spara_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/spara_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/spara_a_b.dae: Found convertible object 'spara_a_b'

art/meshes/props/shield/spara_a_b.dae: Converting 'spara_a_b-Geometry'

art/meshes/props/shield/spara_a_b.dae: Found static geometry

art/meshes/props/weap_shaft_ball_c.dae: Starting conversion

art/meshes/props/weap_shaft_ball_c.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_c.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_c.dae: Found convertible object 'Ball_stave_c'

art/meshes/props/weap_shaft_ball_c.dae: Converting 'Plano_024'

art/meshes/props/weap_shaft_ball_c.dae: Found static geometry

art/meshes/props/weap_shaft_ball_c.dae: Adding prop point blade

art/meshes/props/spear_blade_pers_a.dae: Starting conversion

art/meshes/props/spear_blade_pers_a.dae: Running FixBrokenXML

art/meshes/props/spear_blade_pers_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_pers_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_pers_a.dae: Found convertible object 'Pers_blade_a'

art/meshes/props/spear_blade_pers_a.dae: Converting 'Plano_021'

art/meshes/props/spear_blade_pers_a.dae: Found static geometry

art/meshes/props/spear_blade_pers_b.dae: Starting conversion

art/meshes/props/spear_blade_pers_b.dae: Running FixBrokenXML

art/meshes/props/spear_blade_pers_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/spear_blade_pers_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_blade_pers_b.dae: Found convertible object 'Pers_blade_b'

art/meshes/props/spear_blade_pers_b.dae: Converting 'Plano_022'

art/meshes/props/spear_blade_pers_b.dae: Found static geometry

art/meshes/props/weap_shaft_ball_d.dae: Starting conversion

art/meshes/props/weap_shaft_ball_d.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_ball_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_ball_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_ball_d.dae: Found convertible object 'Ball_stave_d'

art/meshes/props/weap_shaft_ball_d.dae: Converting 'Plano_025'

art/meshes/props/weap_shaft_ball_d.dae: Found static geometry

art/meshes/props/weap_shaft_ball_d.dae: Adding prop point blade

art/meshes/structural/pers_palace.dae: Starting conversion

art/meshes/structural/pers_palace.dae: Running FixBrokenXML

art/meshes/structural/pers_palace.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_palace.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_palace.dae: Found convertible object 'palace'

art/meshes/structural/pers_palace.dae: Converting 'palace'

art/meshes/structural/pers_palace.dae: Found static geometry

art/meshes/structural/pers_palace.dae: Adding prop point garrisoned

art/meshes/structural/pers_palace.dae: Adding prop point projectile

art/meshes/props/new/head_female_d.dae: Starting conversion

art/meshes/props/new/head_female_d.dae: Running FixBrokenXML

art/meshes/props/new/head_female_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_female_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_female_d.dae: Found convertible object 'head_female_d'

art/meshes/props/new/head_female_d.dae: Converting 'Cube_046'

art/meshes/props/new/head_female_d.dae: Found static geometry

art/meshes/structural/pers_ice_house_06.dae: Starting conversion

art/meshes/structural/pers_ice_house_06.dae: Running FixBrokenXML

art/meshes/structural/pers_ice_house_06.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/structural/pers_ice_house_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_ice_house_06.dae: Found convertible object 'pers_ice_house_02'

art/meshes/structural/pers_ice_house_06.dae: Converting 'pers_ice_house_02'

art/meshes/structural/pers_ice_house_06.dae: Found static geometry

art/animation/biped/gatherer/idle_carry_grain_m.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_grain_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_grain_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_grain_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_grain_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_grain_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

art/animation/biped/gatherer/idle_axe_01.dae: Starting conversion

art/animation/biped/gatherer/idle_axe_01.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_axe_01.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/gatherer/idle_axe_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_axe_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/gatherer/idle_axe_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

art/animation/biped/gatherer/walk_axe.dae: Starting conversion

art/animation/biped/gatherer/walk_axe.dae: Running FixBrokenXML

art/animation/biped/gatherer/walk_axe.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/gatherer/walk_axe.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/walk_axe.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/gatherer/walk_axe.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

art/meshes/props/tool_axe.dae: Starting conversion

art/meshes/props/tool_axe.dae: Running FixBrokenXML

art/meshes/props/tool_axe.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/tool_axe.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_axe.dae: Found convertible object 'Woodcutter_s_axe'

art/meshes/props/tool_axe.dae: Converting 'Cubo_001'

art/meshes/props/tool_axe.dae: Found static geometry

art/animation/quadraped/deer_idle_04.dae: Starting conversion

art/animation/quadraped/deer_idle_04.dae: Running FixBrokenXML

art/animation/quadraped/deer_idle_04.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_idle_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_idle_04.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_idle_04.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

art/animation/quadraped/deer_walk_02.dae: Starting conversion

art/animation/quadraped/deer_walk_02.dae: Running FixBrokenXML

art/animation/quadraped/deer_walk_02.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/quadraped/deer_walk_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/deer_walk_02.dae: Found convertible object 'deerskin'

art/animation/quadraped/deer_walk_02.dae: Converting 'deerskin-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

art/animation/quadraped/animal_boar_idle_01.dae: Starting conversion

art/animation/quadraped/animal_boar_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_boar_idle_01.dae: Authoring tool: Blender 2.80.41 commit date:2019-01-21, commit time:00:28, hash:dd3f5186260e

art/animation/quadraped/animal_boar_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_boar_idle_01.dae: Found convertible object 'Boar'

art/animation/quadraped/animal_boar_idle_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully

art/meshes/structural/found_4x4_02.dae: Starting conversion

art/meshes/structural/found_4x4_02.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_02.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/structural/found_4x4_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_02.dae: Found convertible object 'foundation_4x4'

art/meshes/structural/found_4x4_02.dae: Converting 'foundation_4x4_mesh_002'

art/meshes/structural/found_4x4_02.dae: Found static geometry

art/meshes/structural/found_4x4_02.dae: Adding prop point delimitator_02

art/meshes/structural/found_4x4_02.dae: Adding prop point delimitator_01

art/meshes/structural/found_4x4_02.dae: Adding prop point delimitator_03

art/meshes/structural/found_4x4_02.dae: Adding prop point delimitator_04

art/meshes/structural/found_4x4_02.dae: Adding prop point post_01

art/meshes/structural/found_4x4_02.dae: Adding prop point post_02

art/meshes/structural/found_4x4_02.dae: Adding prop point post_04

art/meshes/structural/found_4x4_02.dae: Adding prop point post_03

art/meshes/structural/found_4x4_02.dae: Adding prop point handcart001

art/meshes/structural/found_4x4_02.dae: Adding prop point woodpile001

art/meshes/structural/found_4x4_02.dae: Adding prop point vase001

art/meshes/structural/found_4x4_02.dae: Adding prop point brick003

art/meshes/structural/found_4x4_02.dae: Adding prop point box001

art/meshes/structural/found_4x4_02.dae: Adding prop point box002

art/meshes/structural/found_4x4_02.dae: Adding prop point box003

art/meshes/structural/found_4x4_02.dae: Adding prop point brick006

art/meshes/structural/found_4x4_02.dae: Adding prop point brick004

art/meshes/structural/found_4x4_02.dae: Adding prop point brick002

art/meshes/structural/found_4x4_02.dae: Adding prop point brick001

art/meshes/structural/found_4x4_02.dae: Adding prop point brickpile003

art/meshes/structural/found_4x4_02.dae: Adding prop point brickpile002

art/meshes/structural/found_4x4_02.dae: Adding prop point brickpile001

art/meshes/structural/found_4x4_02.dae: Adding prop point brick005

art/meshes/structural/found_4x4_02.dae: Adding prop point woodpile002

art/meshes/structural/found_4x4_02.dae: Adding prop point handcart002

art/meshes/structural/found_4x4_02.dae: Adding prop point vase002

art/meshes/structural/found_4x4_02.dae: Adding prop point brickpile004

art/meshes/structural/found_4x4_02.dae: Adding prop point box004

art/meshes/props/box.dae: Starting conversion

art/meshes/props/box.dae: Running FixBrokenXML

art/meshes/props/box.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/box.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/box.dae: Found convertible object 'Object002'

art/meshes/props/box.dae: Converting 'Object002Mesh_003'

art/meshes/props/box.dae: Found static geometry

art/meshes/props/brick.dae: Starting conversion

art/meshes/props/brick.dae: Running FixBrokenXML

art/meshes/props/brick.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/brick.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick.dae: Found convertible object 'brick_003'

art/meshes/props/brick.dae: Converting 'brick_006'

art/meshes/props/brick.dae: Found static geometry

art/meshes/props/brick_pile_02.dae: Starting conversion

art/meshes/props/brick_pile_02.dae: Running FixBrokenXML

art/meshes/props/brick_pile_02.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/brick_pile_02.dae: Applying fixes for 3ds Max exporter

art/meshes/props/brick_pile_02.dae: Found a bind_material to delete

art/meshes/props/brick_pile_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_02.dae: Found convertible object 'Object001'

art/meshes/props/brick_pile_02.dae: Converting 'Object001Mesh'

art/meshes/props/brick_pile_02.dae: Found static geometry

art/meshes/props/brick_pile_08.dae: Starting conversion

art/meshes/props/brick_pile_08.dae: Running FixBrokenXML

art/meshes/props/brick_pile_08.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/brick_pile_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_08.dae: Found convertible object 'Object10-Pivot'

art/meshes/props/brick_pile_08.dae: Converting 'Object10Mesh_003'

art/meshes/props/brick_pile_08.dae: Found static geometry

art/meshes/props/brick_pile_04.dae: Starting conversion

art/meshes/props/brick_pile_04.dae: Running FixBrokenXML

art/meshes/props/brick_pile_04.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:10:55, hash:e8daa615704b

art/meshes/props/brick_pile_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_04.dae: Found convertible object 'brick_pile_04'

art/meshes/props/brick_pile_04.dae: Converting 'Object001Mesh_001'

art/meshes/props/brick_pile_04.dae: Found static geometry

art/meshes/props/delimitator.dae: Starting conversion

art/meshes/props/delimitator.dae: Running FixBrokenXML

art/meshes/props/delimitator.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/delimitator.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/delimitator.dae: Found convertible object 'delimitator'

art/meshes/props/delimitator.dae: Converting 'delimitator-mesh'

art/meshes/props/delimitator.dae: Found static geometry

art/meshes/props/wrld_handcart.dae: Starting conversion

art/meshes/props/wrld_handcart.dae: Running FixBrokenXML

art/meshes/props/wrld_handcart.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/wrld_handcart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_handcart.dae: Found convertible object 'wrld_handcart'

art/meshes/props/wrld_handcart.dae: Converting 'wrld_handcart-Geometry'

art/meshes/props/wrld_handcart.dae: Found static geometry

art/meshes/props/Wood_Up.dae: Starting conversion

art/meshes/props/Wood_Up.dae: Running FixBrokenXML

art/meshes/props/Wood_Up.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/Wood_Up.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/Wood_Up.dae: Found convertible object 'Object14_Pivot001_001'

art/meshes/props/Wood_Up.dae: Converting 'Object14_Pivot001Mesh_005'

art/meshes/props/Wood_Up.dae: Found static geometry

art/meshes/props/vase.dae: Starting conversion

art/meshes/props/vase.dae: Running FixBrokenXML

art/meshes/props/vase.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/vase.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/vase.dae: Found convertible object 'Object001'

art/meshes/props/vase.dae: Converting 'Object001Mesh'

art/meshes/props/vase.dae: Found static geometry

art/meshes/props/wood_pile.dae: Starting conversion

art/meshes/props/wood_pile.dae: Running FixBrokenXML

art/meshes/props/wood_pile.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/wood_pile.dae: Applying fixes for 3ds Max exporter

art/meshes/props/wood_pile.dae: Found library_images to delete

art/meshes/props/wood_pile.dae: Found library_materials to delete

art/meshes/props/wood_pile.dae: Found library_effects to delete

art/meshes/props/wood_pile.dae: Found a bind_material to delete

art/meshes/props/wood_pile.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wood_pile.dae: Found convertible object 'Object04'

art/meshes/props/wood_pile.dae: Converting 'Object04Mesh'

art/meshes/props/wood_pile.dae: Found static geometry

art/meshes/structural/found_3x3_01.dae: Starting conversion

art/meshes/structural/found_3x3_01.dae: Running FixBrokenXML

art/meshes/structural/found_3x3_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_3x3_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_3x3_01.dae: Found convertible object 'foundation_3x3'

art/meshes/structural/found_3x3_01.dae: Converting 'foundation_3x3'

art/meshes/structural/found_3x3_01.dae: Found static geometry

art/meshes/structural/found_3x3_01.dae: Adding prop point Delimitator001

art/meshes/structural/found_3x3_01.dae: Adding prop point Delimitator002

art/meshes/structural/found_3x3_01.dae: Adding prop point Delimitator003

art/meshes/structural/found_3x3_01.dae: Adding prop point Delimitator004

art/meshes/structural/found_3x3_01.dae: Adding prop point vase001

art/meshes/structural/found_3x3_01.dae: Adding prop point box001

art/meshes/structural/found_3x3_01.dae: Adding prop point box002

art/meshes/structural/found_3x3_01.dae: Adding prop point brick001

art/meshes/structural/found_3x3_01.dae: Adding prop point brick002

art/meshes/structural/found_3x3_01.dae: Adding prop point brick003

art/meshes/structural/found_3x3_01.dae: Adding prop point brick004

art/meshes/structural/found_3x3_01.dae: Adding prop point brick005

art/meshes/structural/found_3x3_01.dae: Adding prop point brick006

art/meshes/structural/found_3x3_01.dae: Adding prop point brick_pile001

art/meshes/structural/found_3x3_01.dae: Adding prop point brick_pile002

art/meshes/structural/found_3x3_01.dae: Adding prop point woodpile001

art/meshes/structural/found_3x3_01.dae: Adding prop point handcart001

art/meshes/props/brick_pile_09.dae: Starting conversion

art/meshes/props/brick_pile_09.dae: Running FixBrokenXML

art/meshes/props/brick_pile_09.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/brick_pile_09.dae: Applying fixes for 3ds Max exporter

art/meshes/props/brick_pile_09.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_09.dae: Found convertible object 'Pile-Pivot'

art/meshes/props/brick_pile_09.dae: Converting 'PileMesh'

art/meshes/props/brick_pile_09.dae: Found static geometry

art/animation/biped/citizen/build.dae: Starting conversion

art/animation/biped/citizen/build.dae: Running FixBrokenXML

art/animation/biped/citizen/build.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/build.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/build.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/build.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

art/meshes/props/prop_mallet.dae: Starting conversion

art/meshes/props/prop_mallet.dae: Running FixBrokenXML

art/meshes/props/prop_mallet.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/prop_mallet.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/prop_mallet.dae: Found convertible object 'prop_mallet'

art/meshes/props/prop_mallet.dae: Converting 'prop_mallet-Geometry'

art/meshes/props/prop_mallet.dae: Found static geometry

art/meshes/props/prop_mallet.dae: Adding prop point mallet

art/animation/biped/gatherer/gather_wood.dae: Starting conversion

art/animation/biped/gatherer/gather_wood.dae: Running FixBrokenXML

art/animation/biped/gatherer/gather_wood.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/gather_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/gather_wood.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/gatherer/gather_wood.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

art/meshes/props/scaffold_03.dae: Starting conversion

art/meshes/props/scaffold_03.dae: Running FixBrokenXML

art/meshes/props/scaffold_03.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/scaffold_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaffold_03.dae: Found convertible object 'Cylinder_001'

art/meshes/props/scaffold_03.dae: Converting 'Cylinder_001'

art/meshes/props/scaffold_03.dae: Found static geometry

art/meshes/structural/pers_house_d.dae: Starting conversion

art/meshes/structural/pers_house_d.dae: Running FixBrokenXML

art/meshes/structural/pers_house_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_d.dae: Found convertible object 'Cube_007'

art/meshes/structural/pers_house_d.dae: Converting 'Cube_007'

art/meshes/structural/pers_house_d.dae: Found static geometry

art/meshes/props/pers_house_d_plants.dae: Starting conversion

art/meshes/props/pers_house_d_plants.dae: Running FixBrokenXML

art/meshes/props/pers_house_d_plants.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_house_d_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_house_d_plants.dae: Found convertible object 'Plane_040'

art/meshes/props/pers_house_d_plants.dae: Converting 'Plane_028'

art/meshes/props/pers_house_d_plants.dae: Found static geometry

art/meshes/structural/pers_house_c.dae: Starting conversion

art/meshes/structural/pers_house_c.dae: Running FixBrokenXML

art/meshes/structural/pers_house_c.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_c.dae: Found convertible object 'Cube_003'

art/meshes/structural/pers_house_c.dae: Converting 'Cube_001'

art/meshes/structural/pers_house_c.dae: Found static geometry

art/meshes/props/pers_house_c_plants.dae: Starting conversion

art/meshes/props/pers_house_c_plants.dae: Running FixBrokenXML

art/meshes/props/pers_house_c_plants.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_house_c_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_house_c_plants.dae: Found convertible object 'Plane_032'

art/meshes/props/pers_house_c_plants.dae: Converting 'Plane_019'

art/meshes/props/pers_house_c_plants.dae: Found static geometry

art/animation/biped/gatherer/gather_fruit_m.dae: Starting conversion

art/animation/biped/gatherer/gather_fruit_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/gather_fruit_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/gather_fruit_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/gather_fruit_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/gather_fruit_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

art/meshes/props/berry_basket.dae: Starting conversion

art/meshes/props/berry_basket.dae: Running FixBrokenXML

art/meshes/props/berry_basket.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/berry_basket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/berry_basket.dae: Found convertible object 'basket'

art/meshes/props/berry_basket.dae: Converting 'Circle_015'

art/meshes/props/berry_basket.dae: Found static geometry

art/meshes/structural/found_6x6.dae: Starting conversion

art/meshes/structural/found_6x6.dae: Running FixBrokenXML

art/meshes/structural/found_6x6.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/structural/found_6x6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_6x6.dae: Found convertible object 'foundation_6x6'

art/meshes/structural/found_6x6.dae: Converting 'foundation_6x6_mesh'

art/meshes/structural/found_6x6.dae: Found static geometry

art/meshes/structural/found_6x6.dae: Adding prop point delimitator_01

art/meshes/structural/found_6x6.dae: Adding prop point delimitator_02

art/meshes/structural/found_6x6.dae: Adding prop point delimitator_03

art/meshes/structural/found_6x6.dae: Adding prop point delimitator_04

art/meshes/structural/found_6x6.dae: Adding prop point post_01

art/meshes/structural/found_6x6.dae: Adding prop point post_02

art/meshes/structural/found_6x6.dae: Adding prop point post_03

art/meshes/structural/found_6x6.dae: Adding prop point post_04

art/meshes/structural/found_6x6.dae: Adding prop point post_05

art/meshes/structural/found_6x6.dae: Adding prop point post_06

art/meshes/structural/found_6x6.dae: Adding prop point post_07

art/meshes/structural/found_6x6.dae: Adding prop point post_08

art/meshes/structural/found_6x6.dae: Adding prop point woodpile001

art/meshes/structural/found_6x6.dae: Adding prop point handcart001

art/meshes/structural/found_6x6.dae: Adding prop point brickpile001

art/meshes/structural/found_6x6.dae: Adding prop point brickpile002

art/meshes/structural/found_6x6.dae: Adding prop point brickpile003

art/meshes/structural/found_6x6.dae: Adding prop point brick001

art/meshes/structural/found_6x6.dae: Adding prop point brick002

art/meshes/structural/found_6x6.dae: Adding prop point box001

art/meshes/structural/found_6x6.dae: Adding prop point box002

art/meshes/structural/found_6x6.dae: Adding prop point box003

art/meshes/structural/found_6x6.dae: Adding prop point box004

art/meshes/structural/found_6x6.dae: Adding prop point handcart002

art/meshes/structural/found_6x6.dae: Adding prop point woodpile002

art/meshes/structural/found_6x6.dae: Adding prop point woodpile003

art/meshes/structural/found_6x6.dae: Adding prop point vase001

art/meshes/structural/found_6x6.dae: Adding prop point vase002

art/meshes/structural/found_6x6.dae: Adding prop point brick003

art/meshes/structural/found_6x6.dae: Adding prop point brick004

art/meshes/structural/found_6x6.dae: Adding prop point brick005

art/meshes/structural/found_6x6.dae: Adding prop point plankpile001

art/meshes/props/brick_pile_03.dae: Starting conversion

art/meshes/props/brick_pile_03.dae: Running FixBrokenXML

art/meshes/props/brick_pile_03.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4

art/meshes/props/brick_pile_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_03.dae: Found convertible object 'brick_pile_03'

art/meshes/props/brick_pile_03.dae: Converting 'brick_pile_03_001'

art/meshes/props/brick_pile_03.dae: Found static geometry

art/meshes/props/brick_pile_03.dae: Adding prop point brick_01

art/meshes/props/brick_pile_03.dae: Adding prop point brick_02

art/meshes/props/brick_pile_03.dae: Adding prop point brick_03

art/meshes/props/brick_pile_03.dae: Adding prop point brick_04

art/meshes/props/brick_pile_03.dae: Adding prop point brick_05

art/meshes/props/brick_pile_03.dae: Adding prop point brick_06

art/meshes/props/brick_pile_03.dae: Adding prop point brick_07

art/meshes/props/brick_pile_03.dae: Adding prop point brick_08

art/meshes/props/plank_big_pile_a.dae: Starting conversion

art/meshes/props/plank_big_pile_a.dae: Running FixBrokenXML

art/meshes/props/plank_big_pile_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/plank_big_pile_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/plank_big_pile_a.dae: Found library_images to delete

art/meshes/props/plank_big_pile_a.dae: Found library_materials to delete

art/meshes/props/plank_big_pile_a.dae: Found library_effects to delete

art/meshes/props/plank_big_pile_a.dae: Found a bind_material to delete

art/meshes/props/plank_big_pile_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/plank_big_pile_a.dae: Found convertible object 'Object006-Pivot'

art/meshes/props/plank_big_pile_a.dae: Converting 'Object006Mesh'

art/meshes/props/plank_big_pile_a.dae: Found static geometry

art/meshes/structural/found_4x4_01.dae: Starting conversion

art/meshes/structural/found_4x4_01.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/structural/found_4x4_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_01.dae: Found convertible object 'foundation_4x4'

art/meshes/structural/found_4x4_01.dae: Converting 'foundation_4x4_mesh_003'

art/meshes/structural/found_4x4_01.dae: Found static geometry

art/meshes/structural/found_4x4_01.dae: Adding prop point delimitator_02

art/meshes/structural/found_4x4_01.dae: Adding prop point delimitator_01

art/meshes/structural/found_4x4_01.dae: Adding prop point delimitator_03

art/meshes/structural/found_4x4_01.dae: Adding prop point delimitator_04

art/meshes/structural/found_4x4_01.dae: Adding prop point post_01

art/meshes/structural/found_4x4_01.dae: Adding prop point post_02

art/meshes/structural/found_4x4_01.dae: Adding prop point post_03

art/meshes/structural/found_4x4_01.dae: Adding prop point post_04

art/meshes/structural/found_4x4_01.dae: Adding prop point handcart001

art/meshes/structural/found_4x4_01.dae: Adding prop point woodpile001

art/meshes/structural/found_4x4_01.dae: Adding prop point vase001

art/meshes/structural/found_4x4_01.dae: Adding prop point brick003

art/meshes/structural/found_4x4_01.dae: Adding prop point box001

art/meshes/structural/found_4x4_01.dae: Adding prop point box002

art/meshes/structural/found_4x4_01.dae: Adding prop point box003

art/meshes/structural/found_4x4_01.dae: Adding prop point brick006

art/meshes/structural/found_4x4_01.dae: Adding prop point brick004

art/meshes/structural/found_4x4_01.dae: Adding prop point brick007

art/meshes/structural/found_4x4_01.dae: Adding prop point brick002

art/meshes/structural/found_4x4_01.dae: Adding prop point brick001

art/meshes/structural/found_4x4_01.dae: Adding prop point brickpile003

art/meshes/structural/found_4x4_01.dae: Adding prop point brickpile002

art/meshes/structural/found_4x4_01.dae: Adding prop point brickpile001

art/meshes/structural/found_4x4_01.dae: Adding prop point brick005

art/meshes/structural/found_6x5.dae: Starting conversion

art/meshes/structural/found_6x5.dae: Running FixBrokenXML

art/meshes/structural/found_6x5.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_6x5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_6x5.dae: Found convertible object 'foundation_5x6'

art/meshes/structural/found_6x5.dae: Converting 'foundation_5x6'

art/meshes/structural/found_6x5.dae: Found static geometry

art/meshes/structural/found_6x5.dae: Adding prop point delimitator_01

art/meshes/structural/found_6x5.dae: Adding prop point delimitator_02

art/meshes/structural/found_6x5.dae: Adding prop point delimitator_03

art/meshes/structural/found_6x5.dae: Adding prop point delimitator_04

art/meshes/structural/found_6x5.dae: Adding prop point post_01

art/meshes/structural/found_6x5.dae: Adding prop point post_02

art/meshes/structural/found_6x5.dae: Adding prop point post_03

art/meshes/structural/found_6x5.dae: Adding prop point post_04

art/meshes/structural/found_6x5.dae: Adding prop point post_05

art/meshes/structural/found_6x5.dae: Adding prop point post_06

art/meshes/structural/found_6x5.dae: Adding prop point post_07

art/meshes/structural/found_6x5.dae: Adding prop point post_08

art/meshes/structural/found_6x5.dae: Adding prop point wood_pile_01

art/meshes/structural/found_6x5.dae: Adding prop point box_01

art/meshes/structural/found_6x5.dae: Adding prop point box_02

art/meshes/structural/found_6x5.dae: Adding prop point wood_pile_02

art/meshes/structural/found_6x5.dae: Adding prop point brick_pile_01

art/meshes/structural/found_6x5.dae: Adding prop point brick_pile_02

art/meshes/structural/found_6x5.dae: Adding prop point box_pile_01

art/meshes/structural/found_6x5.dae: Adding prop point brick_pile_03

art/meshes/structural/found_6x5.dae: Adding prop point handcart_01

art/meshes/structural/found_6x5.dae: Adding prop point handcart_02

art/meshes/structural/found_6x5.dae: Adding prop point brick_pile_04

art/meshes/structural/found_6x5.dae: Adding prop point wood_bar_01

art/meshes/props/box_pile_02.dae: Starting conversion

art/meshes/props/box_pile_02.dae: Running FixBrokenXML

art/meshes/props/box_pile_02.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/box_pile_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/box_pile_02.dae: Found convertible object 'box_pile'

art/meshes/props/box_pile_02.dae: Converting 'box_pile_001'

art/meshes/props/box_pile_02.dae: Found static geometry

art/meshes/props/box_pile_02.dae: Adding prop point box_01

art/meshes/props/box_pile_02.dae: Adding prop point box_02

art/meshes/props/brick_pile_07.dae: Starting conversion

art/meshes/props/brick_pile_07.dae: Running FixBrokenXML

art/meshes/props/brick_pile_07.dae: Authoring tool: Blender 2.69.0 r60995

art/meshes/props/brick_pile_07.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_07.dae: Found convertible object 'Object10-Pivot'

art/meshes/props/brick_pile_07.dae: Converting 'Object10Mesh_003'

art/meshes/props/brick_pile_07.dae: Found static geometry

art/meshes/props/wrld_wood_b.dae: Starting conversion

art/meshes/props/wrld_wood_b.dae: Running FixBrokenXML

art/meshes/props/wrld_wood_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_wood_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_wood_b.dae: Found convertible object 'wrld_wood_b'

art/meshes/props/wrld_wood_b.dae: Converting 'wrld_wood_b-Geometry'

art/meshes/props/wrld_wood_b.dae: Found static geometry

art/meshes/props/scaf_4x4.dae: Starting conversion

art/meshes/props/scaf_4x4.dae: Running FixBrokenXML

art/meshes/props/scaf_4x4.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/scaf_4x4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_4x4.dae: Found convertible object 'Cylinder_002'

art/meshes/props/scaf_4x4.dae: Converting 'Cylinder_002-mesh'

art/meshes/props/scaf_4x4.dae: Found static geometry

art/meshes/structural/pers_stable.dae: Starting conversion

art/meshes/structural/pers_stable.dae: Running FixBrokenXML

art/meshes/structural/pers_stable.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_stable.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_stable.dae: Found convertible object 'Stables'

art/meshes/structural/pers_stable.dae: Converting 'StablesMesh'

art/meshes/structural/pers_stable.dae: Found static geometry

art/meshes/structural/pers_stable.dae: Adding prop point horsea

art/meshes/structural/pers_stable.dae: Adding prop point horseb

art/meshes/structural/pers_stable.dae: Adding prop point horsec

art/meshes/structural/pers_stable.dae: Adding prop point garrisoned

art/meshes/skeletal/horse_persian.dae: Starting conversion

art/meshes/skeletal/horse_persian.dae: Running FixBrokenXML

art/meshes/skeletal/horse_persian.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580

art/meshes/skeletal/horse_persian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/horse_persian.dae: Found convertible object 'Persian_Horse'

art/meshes/skeletal/horse_persian.dae: Converting 'Horse_Armature'

art/meshes/skeletal/horse_persian.dae: Found skinned geometry

art/meshes/skeletal/horse_persian.dae: Adding prop point decals

art/meshes/skeletal/horse_persian.dae: Adding prop point rider_R

art/meshes/skeletal/horse_persian.dae: Adding prop point rider_L

art/meshes/skeletal/horse_persian.dae: Adding prop point shield

art/meshes/skeletal/horse_persian.dae: Adding prop point rider

art/meshes/skeletal/horse_persian.dae: Adding prop point saddle

art/meshes/skeletal/horse_persian.dae: Adding prop point wings

art/meshes/skeletal/horse_persian.dae: Adding prop point chest

art/meshes/skeletal/horse_persian.dae: Adding prop point head

art/meshes/skeletal/horse_persian.dae: Adding prop point hair

art/meshes/props/garrison_flag.dae: Starting conversion

art/meshes/props/garrison_flag.dae: Running FixBrokenXML

art/meshes/props/garrison_flag.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/garrison_flag.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/garrison_flag.dae: Found convertible object 'flag'

art/meshes/props/garrison_flag.dae: Converting 'SixWheeler'

art/meshes/props/garrison_flag.dae: Found skinned geometry

art/animation/mechanical/garrison_flag_idle.dae: Starting conversion

art/animation/mechanical/garrison_flag_idle.dae: Running FixBrokenXML

art/animation/mechanical/garrison_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/garrison_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/garrison_flag_idle.dae: Found convertible object 'flag'

art/animation/mechanical/garrison_flag_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/props/waypoint_flag.dae: Starting conversion

art/meshes/props/waypoint_flag.dae: Running FixBrokenXML

art/meshes/props/waypoint_flag.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/waypoint_flag.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/waypoint_flag.dae: Found convertible object 'waypoint_flag'

art/meshes/props/waypoint_flag.dae: Converting 'SixWheeler'

art/meshes/props/waypoint_flag.dae: Found skinned geometry

art/animation/mechanical/waypoint_flag_idle.dae: Starting conversion

art/animation/mechanical/waypoint_flag_idle.dae: Running FixBrokenXML

art/animation/mechanical/waypoint_flag_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/waypoint_flag_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/waypoint_flag_idle.dae: Found convertible object 'waypoint_flag'

art/animation/mechanical/waypoint_flag_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

art/animation/biped/gatherer/idle_carry_wood_m.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_wood_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_wood_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_wood_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_wood_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_wood_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

art/animation/biped/gatherer/carry_wood_m.dae: Starting conversion

art/animation/biped/gatherer/carry_wood_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_wood_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_wood_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_wood_m.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_wood_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

art/meshes/props/shuttle_wood.dae: Starting conversion

art/meshes/props/shuttle_wood.dae: Running FixBrokenXML

art/meshes/props/shuttle_wood.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/shuttle_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shuttle_wood.dae: Found convertible object 'wood_carry'

art/meshes/props/shuttle_wood.dae: Converting 'Circle_015'

art/meshes/props/shuttle_wood.dae: Found static geometry

art/animation/biped/gatherer/idle_carry_grain_f.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_grain_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_grain_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_grain_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_grain_f.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_grain_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

art/animation/biped/gatherer/carry_grain_f.dae: Starting conversion

art/animation/biped/gatherer/carry_grain_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_grain_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_grain_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_grain_f.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_grain_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

art/meshes/props/special/luggage_female_back.dae: Starting conversion

art/meshes/props/special/luggage_female_back.dae: Running FixBrokenXML

art/meshes/props/special/luggage_female_back.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/special/luggage_female_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/luggage_female_back.dae: Found convertible object 'carry_res_female'

art/meshes/props/special/luggage_female_back.dae: Converting 'carry_res_femaleMesh_001'

art/meshes/props/special/luggage_female_back.dae: Found static geometry

art/animation/biped/gatherer/idle_carry_wood_f.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_wood_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_wood_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_wood_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_wood_f.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_wood_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

art/animation/biped/gatherer/carry_wood_f.dae: Starting conversion

art/animation/biped/gatherer/carry_wood_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_wood_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_wood_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_wood_f.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_wood_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

art/animation/biped/gatherer/carry_grain_m.dae: Starting conversion

art/animation/biped/gatherer/carry_grain_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_grain_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_grain_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_grain_m.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_grain_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

art/animation/biped/gatherer/walk_pickaxe.dae: Starting conversion

art/animation/biped/gatherer/walk_pickaxe.dae: Running FixBrokenXML

art/animation/biped/gatherer/walk_pickaxe.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/gatherer/walk_pickaxe.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/walk_pickaxe.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/gatherer/walk_pickaxe.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully

art/meshes/props/tool_pick.dae: Starting conversion

art/meshes/props/tool_pick.dae: Running FixBrokenXML

art/meshes/props/tool_pick.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/tool_pick.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/tool_pick.dae: Found convertible object 'Pickaxe'

art/meshes/props/tool_pick.dae: Converting 'Cubo'

art/meshes/props/tool_pick.dae: Found static geometry

art/animation/biped/gatherer/gather_mine.dae: Starting conversion

art/animation/biped/gatherer/gather_mine.dae: Running FixBrokenXML

art/animation/biped/gatherer/gather_mine.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/gather_mine.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/gather_mine.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/gatherer/gather_mine.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully

art/meshes/structural/gaul_storehouse_a.dae: Starting conversion

art/meshes/structural/gaul_storehouse_a.dae: Running FixBrokenXML

art/meshes/structural/gaul_storehouse_a.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/structural/gaul_storehouse_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_storehouse_a.dae: Found convertible object 'Struct'

art/meshes/structural/gaul_storehouse_a.dae: Converting 'Cylinder_008'

art/meshes/structural/gaul_storehouse_a.dae: Found static geometry

art/meshes/structural/gaul_storehouse_a.dae: Adding prop point barrel_a

art/meshes/structural/gaul_storehouse_a.dae: Adding prop point barrel_b

art/meshes/props/wrld_barrel_a_empty.dae: Starting conversion

art/meshes/props/wrld_barrel_a_empty.dae: Running FixBrokenXML

art/meshes/props/wrld_barrel_a_empty.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/wrld_barrel_a_empty.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_barrel_a_empty.dae: Found convertible object 'wrld_barrel_a_dae'

art/meshes/props/wrld_barrel_a_empty.dae: Converting 'Cube_005'

art/meshes/props/wrld_barrel_a_empty.dae: Found static geometry

art/meshes/props/wrld_barrel_a_empty.dae: Adding prop point barrel_cap_01

art/meshes/props/wrld_barrel_a_empty.dae: Adding prop point barrel_cap_02

art/meshes/props/wrld_barrel_a_empty.dae: Adding prop point sword_heap_01

art/meshes/props/storehouse_tools_heap_01.dae: Starting conversion

art/meshes/props/storehouse_tools_heap_01.dae: Running FixBrokenXML

art/meshes/props/storehouse_tools_heap_01.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/storehouse_tools_heap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/storehouse_tools_heap_01.dae: Found convertible object 'mining_tools_heap_01'

art/meshes/props/storehouse_tools_heap_01.dae: Converting 'mining_tools_heap_01'

art/meshes/props/storehouse_tools_heap_01.dae: Found static geometry

art/meshes/props/gaul_storehouse_ore_a.dae: Starting conversion

art/meshes/props/gaul_storehouse_ore_a.dae: Running FixBrokenXML

art/meshes/props/gaul_storehouse_ore_a.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/gaul_storehouse_ore_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_storehouse_ore_a.dae: Found convertible object 'Cylinder_001'

art/meshes/props/gaul_storehouse_ore_a.dae: Converting 'Cylinder_002'

art/meshes/props/gaul_storehouse_ore_a.dae: Found static geometry

art/meshes/props/gaul_storehouse_foliage_a.dae: Starting conversion

art/meshes/props/gaul_storehouse_foliage_a.dae: Running FixBrokenXML

art/meshes/props/gaul_storehouse_foliage_a.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/gaul_storehouse_foliage_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_storehouse_foliage_a.dae: Found convertible object 'gaul_farmstead_nature_001'

art/meshes/props/gaul_storehouse_foliage_a.dae: Converting 'Plane_002'

art/meshes/props/gaul_storehouse_foliage_a.dae: Found static geometry

art/meshes/props/storehouse_tools_heap_02.dae: Starting conversion

art/meshes/props/storehouse_tools_heap_02.dae: Running FixBrokenXML

art/meshes/props/storehouse_tools_heap_02.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/storehouse_tools_heap_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/storehouse_tools_heap_02.dae: Found convertible object 'Struct_001'

art/meshes/props/storehouse_tools_heap_02.dae: Converting 'Cylinder_005'

art/meshes/props/storehouse_tools_heap_02.dae: Found static geometry

art/meshes/structural/found_3x3_02.dae: Starting conversion

art/meshes/structural/found_3x3_02.dae: Running FixBrokenXML

art/meshes/structural/found_3x3_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_3x3_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_3x3_02.dae: Found convertible object 'foundation_3x3'

art/meshes/structural/found_3x3_02.dae: Converting 'foundation_3x3'

art/meshes/structural/found_3x3_02.dae: Found static geometry

art/meshes/structural/found_3x3_02.dae: Adding prop point Delimitator001

art/meshes/structural/found_3x3_02.dae: Adding prop point Delimitator002

art/meshes/structural/found_3x3_02.dae: Adding prop point Delimitator003

art/meshes/structural/found_3x3_02.dae: Adding prop point Delimitator004

art/meshes/structural/found_3x3_02.dae: Adding prop point vase001

art/meshes/structural/found_3x3_02.dae: Adding prop point box001

art/meshes/structural/found_3x3_02.dae: Adding prop point brick001

art/meshes/structural/found_3x3_02.dae: Adding prop point brick002

art/meshes/structural/found_3x3_02.dae: Adding prop point brick_pile002

art/meshes/structural/found_3x3_02.dae: Adding prop point brick004

art/meshes/structural/found_3x3_02.dae: Adding prop point brick006

art/meshes/structural/found_3x3_02.dae: Adding prop point brick_pile001

art/meshes/structural/found_3x3_02.dae: Adding prop point brick_pile003

art/meshes/structural/found_3x3_02.dae: Adding prop point woodpile001

art/meshes/structural/found_3x3_02.dae: Adding prop point handcart001

art/meshes/props/scaf_3x3.dae: Starting conversion

art/meshes/props/scaf_3x3.dae: Running FixBrokenXML

art/meshes/props/scaf_3x3.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/scaf_3x3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaf_3x3.dae: Found convertible object 'Cylinder_003'

art/meshes/props/scaf_3x3.dae: Converting 'Cylinder_005'

art/meshes/props/scaf_3x3.dae: Found static geometry

art/meshes/structural/gaul_storehouse_b.dae: Starting conversion

art/meshes/structural/gaul_storehouse_b.dae: Running FixBrokenXML

art/meshes/structural/gaul_storehouse_b.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/structural/gaul_storehouse_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_storehouse_b.dae: Found convertible object 'Struct'

art/meshes/structural/gaul_storehouse_b.dae: Converting 'Cylinder_000'

art/meshes/structural/gaul_storehouse_b.dae: Found static geometry

art/meshes/structural/gaul_storehouse_b.dae: Adding prop point barrel_a

art/meshes/structural/gaul_storehouse_b.dae: Adding prop point barrel_b

art/meshes/props/gaul_storehouse_ore_b.dae: Starting conversion

art/meshes/props/gaul_storehouse_ore_b.dae: Running FixBrokenXML

art/meshes/props/gaul_storehouse_ore_b.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/gaul_storehouse_ore_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_storehouse_ore_b.dae: Found convertible object 'Cylinder_001'

art/meshes/props/gaul_storehouse_ore_b.dae: Converting 'Cylinder_002'

art/meshes/props/gaul_storehouse_ore_b.dae: Found static geometry

art/meshes/props/gaul_storehouse_foliage_b.dae: Starting conversion

art/meshes/props/gaul_storehouse_foliage_b.dae: Running FixBrokenXML

art/meshes/props/gaul_storehouse_foliage_b.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/gaul_storehouse_foliage_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_storehouse_foliage_b.dae: Found convertible object 'gaul_farmstead_nature'

art/meshes/props/gaul_storehouse_foliage_b.dae: Converting 'Plane_001'

art/meshes/props/gaul_storehouse_foliage_b.dae: Found static geometry

art/meshes/props/scaffold_02.dae: Starting conversion

art/meshes/props/scaffold_02.dae: Running FixBrokenXML

art/meshes/props/scaffold_02.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:10:55, hash:e8daa615704b

art/meshes/props/scaffold_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/scaffold_02.dae: Found convertible object 'Object014'

art/meshes/props/scaffold_02.dae: Converting 'Object014Mesh_001'

art/meshes/props/scaffold_02.dae: Found static geometry

art/meshes/structural/pers_house_a.dae: Starting conversion

art/meshes/structural/pers_house_a.dae: Running FixBrokenXML

art/meshes/structural/pers_house_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_a.dae: Found convertible object 'Cube_001'

art/meshes/structural/pers_house_a.dae: Converting 'Cube_002'

art/meshes/structural/pers_house_a.dae: Found static geometry

art/meshes/props/pers_house_a_plants.dae: Starting conversion

art/meshes/props/pers_house_a_plants.dae: Running FixBrokenXML

art/meshes/props/pers_house_a_plants.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_house_a_plants.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_house_a_plants.dae: Found convertible object 'Plane_031'

art/meshes/props/pers_house_a_plants.dae: Converting 'Plane_000'

art/meshes/props/pers_house_a_plants.dae: Found static geometry

art/meshes/skeletal/target_marker.dae: Starting conversion

art/meshes/skeletal/target_marker.dae: Running FixBrokenXML

art/meshes/skeletal/target_marker.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/skeletal/target_marker.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/target_marker.dae: Found convertible object 'Plane'

art/meshes/skeletal/target_marker.dae: Converting 'Arrows'

art/meshes/skeletal/target_marker.dae: Found skinned geometry

art/animation/other/target_marker.dae: Starting conversion

art/animation/other/target_marker.dae: Running FixBrokenXML

art/animation/other/target_marker.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/animation/other/target_marker.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/other/target_marker.dae: Found convertible object 'Plane'

art/animation/other/target_marker.dae: Converting 'Arrows'

CSkeletonAnimManager::GetAnimation(art/animation/other/target_marker.dae): Loaded successfully

art/animation/biped/gatherer/gather_meat.dae: Starting conversion

art/animation/biped/gatherer/gather_meat.dae: Running FixBrokenXML

art/animation/biped/gatherer/gather_meat.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/gather_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/gather_meat.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/gather_meat.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully

art/meshes/structural/pers_house_b.dae: Starting conversion

art/meshes/structural/pers_house_b.dae: Running FixBrokenXML

art/meshes/structural/pers_house_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_b.dae: Found convertible object 'Plane_002'

art/meshes/structural/pers_house_b.dae: Converting 'Plane_002'

art/meshes/structural/pers_house_b.dae: Found static geometry

art/meshes/structural/pers_storehouse.dae: Starting conversion

art/meshes/structural/pers_storehouse.dae: Running FixBrokenXML

art/meshes/structural/pers_storehouse.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_storehouse.dae: Found convertible object 'Mill'

art/meshes/structural/pers_storehouse.dae: Converting 'Mill'

art/meshes/structural/pers_storehouse.dae: Found static geometry

art/meshes/props/pers_storehouse_2.dae: Starting conversion

art/meshes/props/pers_storehouse_2.dae: Running FixBrokenXML

art/meshes/props/pers_storehouse_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_storehouse_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_storehouse_2.dae: Found library_images to delete

art/meshes/props/pers_storehouse_2.dae: Found library_materials to delete

art/meshes/props/pers_storehouse_2.dae: Found library_effects to delete

art/meshes/props/pers_storehouse_2.dae: Found a bind_material to delete

art/meshes/props/pers_storehouse_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_storehouse_2.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_storehouse_2.dae: Converting 'Object37Mesh'

art/meshes/props/pers_storehouse_2.dae: Found static geometry

art/meshes/props/pers_storehouse_1.dae: Starting conversion

art/meshes/props/pers_storehouse_1.dae: Running FixBrokenXML

art/meshes/props/pers_storehouse_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_storehouse_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_storehouse_1.dae: Found library_images to delete

art/meshes/props/pers_storehouse_1.dae: Found library_materials to delete

art/meshes/props/pers_storehouse_1.dae: Found library_effects to delete

art/meshes/props/pers_storehouse_1.dae: Found a bind_material to delete

art/meshes/props/pers_storehouse_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_storehouse_1.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_storehouse_1.dae: Converting 'Object37Mesh'

art/meshes/props/pers_storehouse_1.dae: Found static geometry

art/meshes/structural/gaul_house_c.dae: Starting conversion

art/meshes/structural/gaul_house_c.dae: Running FixBrokenXML

art/meshes/structural/gaul_house_c.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/gaul_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_house_c.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/structural/gaul_house_c.dae: Converting 'celt_helmet_a-Geometry_002'

art/meshes/structural/gaul_house_c.dae: Found static geometry

art/meshes/structural/gaul_house_c.dae: Adding prop point dust

art/meshes/props/gaul_house_c_props_new.dae: Starting conversion

art/meshes/props/gaul_house_c_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_house_c_props_new.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_c_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_c_props_new.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/props/gaul_house_c_props_new.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/gaul_house_c_props_new.dae: Found static geometry

art/meshes/props/gaul_house_c_props_1.dae: Starting conversion

art/meshes/props/gaul_house_c_props_1.dae: Running FixBrokenXML

art/meshes/props/gaul_house_c_props_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_c_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_c_props_1.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/props/gaul_house_c_props_1.dae: Converting 'celt_helmet_a-Geometry_002'

art/meshes/props/gaul_house_c_props_1.dae: Found static geometry

art/meshes/props/gaul_house_c_scaffold.dae: Starting conversion

art/meshes/props/gaul_house_c_scaffold.dae: Running FixBrokenXML

art/meshes/props/gaul_house_c_scaffold.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_c_scaffold.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_c_scaffold.dae: Found convertible object 'celt_helmet_a_004_021'

art/meshes/props/gaul_house_c_scaffold.dae: Converting 'celt_helmet_a-Geometry_013'

art/meshes/props/gaul_house_c_scaffold.dae: Found static geometry

art/meshes/structural/found_3x3_03.dae: Starting conversion

art/meshes/structural/found_3x3_03.dae: Running FixBrokenXML

art/meshes/structural/found_3x3_03.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_3x3_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_3x3_03.dae: Found convertible object 'foundation_3x3'

art/meshes/structural/found_3x3_03.dae: Converting 'foundation_3x3'

art/meshes/structural/found_3x3_03.dae: Found static geometry

art/meshes/structural/found_3x3_03.dae: Adding prop point Delimitator001

art/meshes/structural/found_3x3_03.dae: Adding prop point Delimitator002

art/meshes/structural/found_3x3_03.dae: Adding prop point Delimitator003

art/meshes/structural/found_3x3_03.dae: Adding prop point Delimitator004

art/meshes/structural/found_3x3_03.dae: Adding prop point vase001

art/meshes/structural/found_3x3_03.dae: Adding prop point box001

art/meshes/structural/found_3x3_03.dae: Adding prop point brick001

art/meshes/structural/found_3x3_03.dae: Adding prop point brick002

art/meshes/structural/found_3x3_03.dae: Adding prop point brick_pile002

art/meshes/structural/found_3x3_03.dae: Adding prop point brick003

art/meshes/structural/found_3x3_03.dae: Adding prop point box002

art/meshes/structural/found_3x3_03.dae: Adding prop point brick_pile001

art/meshes/structural/found_3x3_03.dae: Adding prop point brick_pile003

art/meshes/structural/found_3x3_03.dae: Adding prop point woodpile001

art/meshes/structural/found_3x3_03.dae: Adding prop point handcart001

art/meshes/structural/gaul_house_a.dae: Starting conversion

art/meshes/structural/gaul_house_a.dae: Running FixBrokenXML

art/meshes/structural/gaul_house_a.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/gaul_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_house_a.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/structural/gaul_house_a.dae: Converting 'celt_helmet_a-Geometry_000'

art/meshes/structural/gaul_house_a.dae: Found static geometry

art/meshes/structural/gaul_house_a.dae: Adding prop point dust

art/meshes/props/gaul_house_a_props_1.dae: Starting conversion

art/meshes/props/gaul_house_a_props_1.dae: Running FixBrokenXML

art/meshes/props/gaul_house_a_props_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_a_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_a_props_1.dae: Found convertible object 'celt_helmet_a_004_009'

art/meshes/props/gaul_house_a_props_1.dae: Converting 'celt_helmet_a-Geometry_007'

art/meshes/props/gaul_house_a_props_1.dae: Found static geometry

art/meshes/props/gaul_house_a_props_new.dae: Starting conversion

art/meshes/props/gaul_house_a_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_house_a_props_new.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_a_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_a_props_new.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/props/gaul_house_a_props_new.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/gaul_house_a_props_new.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Starting conversion

art/meshes/structural/pers_barracks.dae: Running FixBrokenXML

art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'

art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'

art/meshes/structural/pers_barracks.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned

art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop

art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside

art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield

art/meshes/structural/pers_barracks.dae: Adding prop point tableside

art/meshes/structural/pers_barracks.dae: Adding prop point shieldright

art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft

art/meshes/props/pers_barracks_props_a.dae: Starting conversion

art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML

art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'propsa_001'

art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh_001'

art/meshes/props/pers_barracks_props_a.dae: Found static geometry

art/meshes/props/pers_barracks_shields.dae: Starting conversion

art/meshes/props/pers_barracks_shields.dae: Running FixBrokenXML

art/meshes/props/pers_barracks_shields.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae

art/meshes/props/pers_barracks_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_barracks_shields.dae: Found convertible object 'barracks_001'

art/meshes/props/pers_barracks_shields.dae: Converting 'barracks-mesh_008'

art/meshes/props/pers_barracks_shields.dae: Found static geometry

art/meshes/props/shield/aspis_sm_b.dae: Starting conversion

art/meshes/props/shield/aspis_sm_b.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_b.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_b.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_b.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_b.dae: Found convertible object 'Cylinder32'

art/meshes/props/shield/aspis_sm_b.dae: Converting 'Cylinder32Mesh'

art/meshes/props/shield/aspis_sm_b.dae: Found static geometry

art/meshes/props/shield/pelta_a_f.dae: Starting conversion

art/meshes/props/shield/pelta_a_f.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_a_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_a_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_a_f.dae: Found convertible object 'pelta_a_f'

art/meshes/props/shield/pelta_a_f.dae: Converting 'pelta_a_f-Geometry'

art/meshes/props/shield/pelta_a_f.dae: Found static geometry

art/meshes/props/shield/pelta_a_f.dae: Adding prop point back

art/meshes/props/shield/pelta_a_b.dae: Starting conversion

art/meshes/props/shield/pelta_a_b.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_a_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_a_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_a_b.dae: Found convertible object 'pelta_a_b'

art/meshes/props/shield/pelta_a_b.dae: Converting 'pelta_a_b-Geometry'

art/meshes/props/shield/pelta_a_b.dae: Found static geometry

art/meshes/props/shield/aspis_sm_f.dae: Starting conversion

art/meshes/props/shield/aspis_sm_f.dae: Running FixBrokenXML

art/meshes/props/shield/aspis_sm_f.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/aspis_sm_f.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/aspis_sm_f.dae: Found library_images to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_materials to delete

art/meshes/props/shield/aspis_sm_f.dae: Found library_effects to delete

art/meshes/props/shield/aspis_sm_f.dae: Found a bind_material to delete

art/meshes/props/shield/aspis_sm_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/aspis_sm_f.dae: Found convertible object 'Cylinder06'

art/meshes/props/shield/aspis_sm_f.dae: Converting 'Cylinder06Mesh'

art/meshes/props/shield/aspis_sm_f.dae: Found static geometry

art/meshes/props/shield/taka_front.dae: Starting conversion

art/meshes/props/shield/taka_front.dae: Running FixBrokenXML

art/meshes/props/shield/taka_front.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/taka_front.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/taka_front.dae: Found library_images to delete

art/meshes/props/shield/taka_front.dae: Found library_materials to delete

art/meshes/props/shield/taka_front.dae: Found library_effects to delete

art/meshes/props/shield/taka_front.dae: Found a bind_material to delete

art/meshes/props/shield/taka_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/taka_front.dae: Found convertible object 'Cylinder038'

art/meshes/props/shield/taka_front.dae: Converting 'Cylinder038Mesh'

art/meshes/props/shield/taka_front.dae: Found static geometry

art/meshes/props/shield/taka_back.dae: Starting conversion

art/meshes/props/shield/taka_back.dae: Running FixBrokenXML

art/meshes/props/shield/taka_back.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/shield/taka_back.dae: Applying fixes for 3ds Max exporter

art/meshes/props/shield/taka_back.dae: Found library_images to delete

art/meshes/props/shield/taka_back.dae: Found library_materials to delete

art/meshes/props/shield/taka_back.dae: Found library_effects to delete

art/meshes/props/shield/taka_back.dae: Found a bind_material to delete

art/meshes/props/shield/taka_back.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/taka_back.dae: Found convertible object 'taka_back'

art/meshes/props/shield/taka_back.dae: Converting 'taka_backMesh'

art/meshes/props/shield/taka_back.dae: Found static geometry

art/meshes/structural/gaul_house_b.dae: Starting conversion

art/meshes/structural/gaul_house_b.dae: Running FixBrokenXML

art/meshes/structural/gaul_house_b.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/gaul_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_house_b.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/structural/gaul_house_b.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/structural/gaul_house_b.dae: Found static geometry

art/meshes/structural/gaul_house_b.dae: Adding prop point dust

art/meshes/props/gaul_house_b_props_new.dae: Starting conversion

art/meshes/props/gaul_house_b_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_house_b_props_new.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_b_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_b_props_new.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/props/gaul_house_b_props_new.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/gaul_house_b_props_new.dae: Found static geometry

art/meshes/props/gaul_house_b_props_1.dae: Starting conversion

art/meshes/props/gaul_house_b_props_1.dae: Running FixBrokenXML

art/meshes/props/gaul_house_b_props_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_b_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_b_props_1.dae: Found convertible object 'celt_helmet_a_004_004'

art/meshes/props/gaul_house_b_props_1.dae: Converting 'celt_helmet_a-Geometry_003'

art/meshes/props/gaul_house_b_props_1.dae: Found static geometry

art/animation/biped/gatherer/idle_carry_ore_f.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_ore_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_ore_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_ore_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_ore_f.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_ore_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully

art/animation/biped/gatherer/carry_ore_f.dae: Starting conversion

art/animation/biped/gatherer/carry_ore_f.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_ore_f.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_ore_f.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_ore_f.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_ore_f.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully

art/meshes/props/special/stone_block.dae: Starting conversion

art/meshes/props/special/stone_block.dae: Running FixBrokenXML

art/meshes/props/special/stone_block.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/special/stone_block.dae: Applying fixes for 3ds Max exporter

art/meshes/props/special/stone_block.dae: Found library_images to delete

art/meshes/props/special/stone_block.dae: Found library_materials to delete

art/meshes/props/special/stone_block.dae: Found library_effects to delete

art/meshes/props/special/stone_block.dae: Found a bind_material to delete

art/meshes/props/special/stone_block.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/stone_block.dae: Found convertible object 'carry_stone'

art/meshes/props/special/stone_block.dae: Converting 'carry_stoneMesh'

art/meshes/props/special/stone_block.dae: Found static geometry

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully

art/animation/biped/rider/cavalry/generic/carry_meat.dae: Starting conversion

art/animation/biped/rider/cavalry/generic/carry_meat.dae: Running FixBrokenXML

art/animation/biped/rider/cavalry/generic/carry_meat.dae: Authoring tool: Blender 2.81.16 commit date:2019-11-20, commit time:14:27, hash:26bd5ebd42e3

art/animation/biped/rider/cavalry/generic/carry_meat.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/rider/cavalry/generic/carry_meat.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/rider/cavalry/generic/carry_meat.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully

art/meshes/props/shuttle_meat_male_r.dae: Starting conversion

art/meshes/props/shuttle_meat_male_r.dae: Running FixBrokenXML

art/meshes/props/shuttle_meat_male_r.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853

art/meshes/props/shuttle_meat_male_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shuttle_meat_male_r.dae: Found convertible object 'shuttle_meat_male_r'

art/meshes/props/shuttle_meat_male_r.dae: Converting 'BrontoburgerMesh_001'

art/meshes/props/shuttle_meat_male_r.dae: Found static geometry

art/meshes/structural/gaul_house_d.dae: Starting conversion

art/meshes/structural/gaul_house_d.dae: Running FixBrokenXML

art/meshes/structural/gaul_house_d.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/structural/gaul_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_house_d.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/structural/gaul_house_d.dae: Converting 'celt_helmet_a-Geometry_003'

art/meshes/structural/gaul_house_d.dae: Found static geometry

art/meshes/structural/gaul_house_d.dae: Adding prop point dust

art/meshes/props/gaul_house_d_props_new.dae: Starting conversion

art/meshes/props/gaul_house_d_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_house_d_props_new.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_d_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_d_props_new.dae: Found convertible object 'celt_helmet_a_004_000'

art/meshes/props/gaul_house_d_props_new.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/gaul_house_d_props_new.dae: Found static geometry

art/meshes/props/gaul_house_d_props_1.dae: Starting conversion

art/meshes/props/gaul_house_d_props_1.dae: Running FixBrokenXML

art/meshes/props/gaul_house_d_props_1.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/gaul_house_d_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_house_d_props_1.dae: Found convertible object 'celt_helmet_a_004_019'

art/meshes/props/gaul_house_d_props_1.dae: Converting 'celt_helmet_a-Geometry_017'

art/meshes/props/gaul_house_d_props_1.dae: Found static geometry

art/meshes/structural/gaul_farmstead_struct.dae: Starting conversion

art/meshes/structural/gaul_farmstead_struct.dae: Running FixBrokenXML

art/meshes/structural/gaul_farmstead_struct.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/gaul_farmstead_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_farmstead_struct.dae: Found convertible object 'gaul_farmstead'

art/meshes/structural/gaul_farmstead_struct.dae: Converting 'Object02_000'

art/meshes/structural/gaul_farmstead_struct.dae: Found static geometry

art/meshes/props/gaul_farmstead_struct1.dae: Starting conversion

art/meshes/props/gaul_farmstead_struct1.dae: Running FixBrokenXML

art/meshes/props/gaul_farmstead_struct1.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/props/gaul_farmstead_struct1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_farmstead_struct1.dae: Found convertible object 'gaul_farmstead_struct1'

art/meshes/props/gaul_farmstead_struct1.dae: Converting 'Object02_003'

art/meshes/props/gaul_farmstead_struct1.dae: Found static geometry

art/meshes/props/gaul_farmstead_props_new.dae: Starting conversion

art/meshes/props/gaul_farmstead_props_new.dae: Running FixBrokenXML

art/meshes/props/gaul_farmstead_props_new.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/props/gaul_farmstead_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_farmstead_props_new.dae: Found convertible object 'gaul_farmstead_props_new_dae'

art/meshes/props/gaul_farmstead_props_new.dae: Converting 'Object02_002'

art/meshes/props/gaul_farmstead_props_new.dae: Found static geometry

art/meshes/props/gaul_farmstead_props.dae: Starting conversion

art/meshes/props/gaul_farmstead_props.dae: Running FixBrokenXML

art/meshes/props/gaul_farmstead_props.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/props/gaul_farmstead_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_farmstead_props.dae: Found convertible object 'gaul_farmstead_props'

art/meshes/props/gaul_farmstead_props.dae: Converting 'Object02_001'

art/meshes/props/gaul_farmstead_props.dae: Found static geometry

art/meshes/props/gaul_farmstead_nature.dae: Starting conversion

art/meshes/props/gaul_farmstead_nature.dae: Running FixBrokenXML

art/meshes/props/gaul_farmstead_nature.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/props/gaul_farmstead_nature.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_farmstead_nature.dae: Found convertible object 'gaul_farmstead_nature'

art/meshes/props/gaul_farmstead_nature.dae: Converting 'Plane_000'

art/meshes/props/gaul_farmstead_nature.dae: Found static geometry

art/meshes/structural/pers_farmstead.dae: Starting conversion

art/meshes/structural/pers_farmstead.dae: Running FixBrokenXML

art/meshes/structural/pers_farmstead.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/pers_farmstead.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_farmstead.dae: Found convertible object 'pers_farmstead_a'

art/meshes/structural/pers_farmstead.dae: Converting 'pers_farmstead_aMesh'

art/meshes/structural/pers_farmstead.dae: Found static geometry

art/meshes/structural/pers_farmstead.dae: Adding prop point cartbig

art/meshes/structural/pers_farmstead.dae: Adding prop point cart

art/meshes/props/pers_farmstead_cart.dae: Starting conversion

art/meshes/props/pers_farmstead_cart.dae: Running FixBrokenXML

art/meshes/props/pers_farmstead_cart.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/pers_farmstead_cart.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_farmstead_cart.dae: Found convertible object 'pers_farmstead_a_003'

art/meshes/props/pers_farmstead_cart.dae: Converting 'pers_farmstead_aMesh_006'

art/meshes/props/pers_farmstead_cart.dae: Found static geometry

art/meshes/props/pers_farmstead_cart_big.dae: Starting conversion

art/meshes/props/pers_farmstead_cart_big.dae: Running FixBrokenXML

art/meshes/props/pers_farmstead_cart_big.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea

art/meshes/props/pers_farmstead_cart_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_farmstead_cart_big.dae: Found convertible object 'pers_farmstead_a_002'

art/meshes/props/pers_farmstead_cart_big.dae: Converting 'pers_farmstead_aMesh_005'

art/meshes/props/pers_farmstead_cart_big.dae: Found static geometry

art/animation/biped/gatherer/idle_carry_ore_m.dae: Starting conversion

art/animation/biped/gatherer/idle_carry_ore_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/idle_carry_ore_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/idle_carry_ore_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/idle_carry_ore_m.dae: Found convertible object 'm_tunic_short'

art/animation/biped/gatherer/idle_carry_ore_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully

art/animation/biped/gatherer/carry_ore_m.dae: Starting conversion

art/animation/biped/gatherer/carry_ore_m.dae: Running FixBrokenXML

art/animation/biped/gatherer/carry_ore_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/gatherer/carry_ore_m.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/gatherer/carry_ore_m.dae: Found convertible object 'm_naked'

art/animation/biped/gatherer/carry_ore_m.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully

art/meshes/structural/gaul_barracks.dae: Starting conversion

art/meshes/structural/gaul_barracks.dae: Running FixBrokenXML

art/meshes/structural/gaul_barracks.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/structural/gaul_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/gaul_barracks.dae: Found convertible object 'gaul_barracks'

art/meshes/structural/gaul_barracks.dae: Converting 'gaul_barracks'

art/meshes/structural/gaul_barracks.dae: Found static geometry

art/meshes/structural/gaul_barracks.dae: Adding prop point garrisoned

art/meshes/structural/gaul_barracks.dae: Adding prop point projectile

art/meshes/structural/gaul_barracks.dae: Adding prop point smoke

art/meshes/props/weap_arrow_front.dae: Starting conversion

art/meshes/props/weap_arrow_front.dae: Running FixBrokenXML

art/meshes/props/weap_arrow_front.dae: Authoring tool: Blender 2.90.1 commit date:2020-09-23, commit time:06:43, hash:3e85bb34d0d7

art/meshes/props/weap_arrow_front.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_arrow_front.dae: Found convertible object 'weap_arrow_front_007'

art/meshes/props/weap_arrow_front.dae: Converting 'weap_arrow_front-Geometry_001'

art/meshes/props/weap_arrow_front.dae: Found static geometry

art/meshes/props/gaul_barracks_props_01.dae: Starting conversion

art/meshes/props/gaul_barracks_props_01.dae: Running FixBrokenXML

art/meshes/props/gaul_barracks_props_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/gaul_barracks_props_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_barracks_props_01.dae: Found convertible object 'gaul_barracks_props_01'

art/meshes/props/gaul_barracks_props_01.dae: Converting 'celt_barracks_props_01'

art/meshes/props/gaul_barracks_props_01.dae: Found static geometry

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point barrel_empty_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point barrel_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point barrel_empty_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point barrel_03

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point barrel_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point dummy_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point dummy_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point anvil_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_03

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_04

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_05

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_07

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_06

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_03

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_04

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_square_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_square_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_square_04

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_square_03

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_05

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_08

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_09

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_big_06

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_10

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_hex_11

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_04

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_02

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_03

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_01

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_05

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_06

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_07

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_08

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_09

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_19

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_17

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_15

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_13

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_10

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_18

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_16

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_14

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_12

art/meshes/props/gaul_barracks_props_01.dae: Adding prop point shield_oval_small_11

art/meshes/props/brit_workshop_anvil.dae: Starting conversion

art/meshes/props/brit_workshop_anvil.dae: Running FixBrokenXML

art/meshes/props/brit_workshop_anvil.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/brit_workshop_anvil.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brit_workshop_anvil.dae: Found convertible object 'brit_range_struct_003'

art/meshes/props/brit_workshop_anvil.dae: Converting 'Cube_004'

art/meshes/props/brit_workshop_anvil.dae: Found static geometry

art/meshes/props/brit_workshop_anvil.dae: Adding prop point anvil_01

art/meshes/props/wrld_anvil.dae: Starting conversion

art/meshes/props/wrld_anvil.dae: Running FixBrokenXML

art/meshes/props/wrld_anvil.dae: Authoring tool: Blender 2.80.58 commit date:2019-04-24, commit time:02:30, hash:1b839e85e142

art/meshes/props/wrld_anvil.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_anvil.dae: Found convertible object 'brit_range_struct_003_001'

art/meshes/props/wrld_anvil.dae: Converting 'Cube_003'

art/meshes/props/wrld_anvil.dae: Found static geometry

art/meshes/props/wrld_anvil.dae: Adding prop point hammer_01

art/meshes/props/wrld_anvil.dae: Adding prop point tongs_01

art/meshes/props/wrld_barrel_a.dae: Starting conversion

art/meshes/props/wrld_barrel_a.dae: Running FixBrokenXML

art/meshes/props/wrld_barrel_a.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/wrld_barrel_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_barrel_a.dae: Found convertible object 'wrld_barrel_a_dae_001'

art/meshes/props/wrld_barrel_a.dae: Converting 'Cube_007'

art/meshes/props/wrld_barrel_a.dae: Found static geometry

art/meshes/props/celt_sword_heap_02.dae: Starting conversion

art/meshes/props/celt_sword_heap_02.dae: Running FixBrokenXML

art/meshes/props/celt_sword_heap_02.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/celt_sword_heap_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_sword_heap_02.dae: Found convertible object 'gaul_barracks_props_03_003'

art/meshes/props/celt_sword_heap_02.dae: Converting 'gaul_barracks_props_03_003'

art/meshes/props/celt_sword_heap_02.dae: Found static geometry

art/meshes/props/wrld_dummy_a.dae: Starting conversion

art/meshes/props/wrld_dummy_a.dae: Running FixBrokenXML

art/meshes/props/wrld_dummy_a.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/wrld_dummy_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_dummy_a.dae: Found convertible object 'Object025_001_003'

art/meshes/props/wrld_dummy_a.dae: Converting 'Object025Mesh_002'

art/meshes/props/wrld_dummy_a.dae: Found static geometry

art/meshes/props/shield/hex_01.dae: Starting conversion

art/meshes/props/shield/hex_01.dae: Running FixBrokenXML

art/meshes/props/shield/hex_01.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/hex_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/hex_01.dae: Found convertible object 'Shield_Hex_01_008'

art/meshes/props/shield/hex_01.dae: Converting 'longboat_113'

art/meshes/props/shield/hex_01.dae: Found static geometry

art/meshes/props/shield/hex_01.dae: Adding prop point orle

art/meshes/props/shield/hex_01.dae: Adding prop point handle

art/meshes/props/shield/hex_01.dae: Adding prop point spina

art/meshes/props/shield/hex_01_b.dae: Starting conversion

art/meshes/props/shield/hex_01_b.dae: Running FixBrokenXML

art/meshes/props/shield/hex_01_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/hex_01_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/hex_01_b.dae: Found convertible object 'Shield_Hex_01'

art/meshes/props/shield/hex_01_b.dae: Converting 'longboat_020'

art/meshes/props/shield/hex_01_b.dae: Found static geometry

art/meshes/props/shield/hex_01_b.dae: Adding prop point orle

art/meshes/props/shield/hex_01_b.dae: Adding prop point handle

art/meshes/props/shield/props/boss_b_1.dae: Starting conversion

art/meshes/props/shield/props/boss_b_1.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_b_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_b_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_b_1.dae: Found convertible object 'Celtic_shield_Boss_B_1'

art/meshes/props/shield/props/boss_b_1.dae: Converting 'longboat_047'

art/meshes/props/shield/props/boss_b_1.dae: Found static geometry

art/meshes/props/shield/props/boss_b_2.dae: Starting conversion

art/meshes/props/shield/props/boss_b_2.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_b_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_b_2.dae: Found convertible object 'Celtic_shield_Boss_B_2'

art/meshes/props/shield/props/boss_b_2.dae: Converting 'longboat_049'

art/meshes/props/shield/props/boss_b_2.dae: Found static geometry

art/meshes/props/shield/oval_02.dae: Starting conversion

art/meshes/props/shield/oval_02.dae: Running FixBrokenXML

art/meshes/props/shield/oval_02.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_02.dae: Found convertible object 'Shield_Oval_02_001'

art/meshes/props/shield/oval_02.dae: Converting 'longboat_110'

art/meshes/props/shield/oval_02.dae: Found static geometry

art/meshes/props/shield/oval_02.dae: Adding prop point orle

art/meshes/props/shield/oval_02.dae: Adding prop point handle

art/meshes/props/shield/oval_02.dae: Adding prop point spina

art/meshes/props/shield/oval_02_b.dae: Starting conversion

art/meshes/props/shield/oval_02_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_02_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_02_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_02_b.dae: Found convertible object 'Shield_Oval_02'

art/meshes/props/shield/oval_02_b.dae: Converting 'longboat_022'

art/meshes/props/shield/oval_02_b.dae: Found static geometry

art/meshes/props/shield/oval_02_b.dae: Adding prop point orle

art/meshes/props/shield/oval_02_b.dae: Adding prop point handle

art/meshes/props/shield/props/spina_b.dae: Starting conversion

art/meshes/props/shield/props/spina_b.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_b.dae: Found convertible object 'Celtic_shield_Spina_B'

art/meshes/props/shield/props/spina_b.dae: Converting 'longboat_011'

art/meshes/props/shield/props/spina_b.dae: Found static geometry

art/meshes/props/shield/props/boss_a_4.dae: Starting conversion

art/meshes/props/shield/props/boss_a_4.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_a_4.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_a_4.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_a_4.dae: Found convertible object 'Celtic_shield_Boss_H_001'

art/meshes/props/shield/props/boss_a_4.dae: Converting 'longboat_051'

art/meshes/props/shield/props/boss_a_4.dae: Found static geometry

art/meshes/props/shield/oval_04.dae: Starting conversion

art/meshes/props/shield/oval_04.dae: Running FixBrokenXML

art/meshes/props/shield/oval_04.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_04.dae: Found convertible object 'Shield_Oval_04_003'

art/meshes/props/shield/oval_04.dae: Converting 'longboat_112'

art/meshes/props/shield/oval_04.dae: Found static geometry

art/meshes/props/shield/oval_04.dae: Adding prop point orle

art/meshes/props/shield/oval_04.dae: Adding prop point handle

art/meshes/props/shield/oval_04.dae: Adding prop point spina

art/meshes/props/shield/oval_04_b.dae: Starting conversion

art/meshes/props/shield/oval_04_b.dae: Running FixBrokenXML

art/meshes/props/shield/oval_04_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/oval_04_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/oval_04_b.dae: Found convertible object 'Shield_Oval_04'

art/meshes/props/shield/oval_04_b.dae: Converting 'longboat_023'

art/meshes/props/shield/oval_04_b.dae: Found static geometry

art/meshes/props/shield/oval_04_b.dae: Adding prop point orle

art/meshes/props/shield/oval_04_b.dae: Adding prop point handle

art/meshes/props/shield/props/boss_f_2.dae: Starting conversion

art/meshes/props/shield/props/boss_f_2.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_f_2.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_f_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_f_2.dae: Found convertible object 'Celtic_shield_Boss_F_2'

art/meshes/props/shield/props/boss_f_2.dae: Converting 'longboat_056'

art/meshes/props/shield/props/boss_f_2.dae: Found static geometry

art/meshes/props/shield/props/boss_f_3.dae: Starting conversion

art/meshes/props/shield/props/boss_f_3.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_f_3.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_f_3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_f_3.dae: Found convertible object 'Celtic_shield_Boss_F_3'

art/meshes/props/shield/props/boss_f_3.dae: Converting 'longboat_053'

art/meshes/props/shield/props/boss_f_3.dae: Found static geometry

art/meshes/props/gaul_barracks_props_02.dae: Starting conversion

art/meshes/props/gaul_barracks_props_02.dae: Running FixBrokenXML

art/meshes/props/gaul_barracks_props_02.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/gaul_barracks_props_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_barracks_props_02.dae: Found convertible object 'gaul_barracks_props_02'

art/meshes/props/gaul_barracks_props_02.dae: Converting 'Object025Mesh_006'

art/meshes/props/gaul_barracks_props_02.dae: Found static geometry

art/meshes/props/gaul_barracks_props_03.dae: Starting conversion

art/meshes/props/gaul_barracks_props_03.dae: Running FixBrokenXML

art/meshes/props/gaul_barracks_props_03.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/gaul_barracks_props_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/gaul_barracks_props_03.dae: Found convertible object 'gaul_barracks_props_03'

art/meshes/props/gaul_barracks_props_03.dae: Converting 'gaul_barracks_props_03'

art/meshes/props/gaul_barracks_props_03.dae: Found static geometry

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_01

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_02

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_03

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_04

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_05

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_06

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_07

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_08

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_09

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_10

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_11

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_12

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_13

art/meshes/props/gaul_barracks_props_03.dae: Adding prop point spear_14

art/meshes/props/weap_shaft_wood_long_e.dae: Starting conversion

art/meshes/props/weap_shaft_wood_long_e.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_long_e.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_long_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_long_e.dae: Found convertible object 'Wood_stave_long_e'

art/meshes/props/weap_shaft_wood_long_e.dae: Converting 'Plano_038'

art/meshes/props/weap_shaft_wood_long_e.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_e.dae: Adding prop point blade

art/meshes/props/celt_sword_heap_01.dae: Starting conversion

art/meshes/props/celt_sword_heap_01.dae: Running FixBrokenXML

art/meshes/props/celt_sword_heap_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f

art/meshes/props/celt_sword_heap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_sword_heap_01.dae: Found convertible object 'gaul_barracks_props_03_001'

art/meshes/props/celt_sword_heap_01.dae: Converting 'gaul_barracks_props_03_001'

art/meshes/props/celt_sword_heap_01.dae: Found static geometry

art/meshes/props/shield/props/boss_a_1.dae: Starting conversion

art/meshes/props/shield/props/boss_a_1.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_a_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_a_1.dae: Found convertible object 'Celtic_shield_Boss_A_1'

art/meshes/props/shield/props/boss_a_1.dae: Converting 'longboat_028'

art/meshes/props/shield/props/boss_a_1.dae: Found static geometry

art/meshes/props/shield/props/spina_c.dae: Starting conversion

art/meshes/props/shield/props/spina_c.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_c.dae: Found convertible object 'Celtic_shield_Spina_C'

art/meshes/props/shield/props/spina_c.dae: Converting 'longboat_035'

art/meshes/props/shield/props/spina_c.dae: Found static geometry

art/meshes/props/shield/props/boss_f_1.dae: Starting conversion

art/meshes/props/shield/props/boss_f_1.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_f_1.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_f_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_f_1.dae: Found convertible object 'Celtic_shield_Boss_F'

art/meshes/props/shield/props/boss_f_1.dae: Converting 'longboat_013'

art/meshes/props/shield/props/boss_f_1.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_d.dae: Starting conversion

art/meshes/props/weap_shaft_wood_long_d.dae: Running FixBrokenXML

art/meshes/props/weap_shaft_wood_long_d.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_shaft_wood_long_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_shaft_wood_long_d.dae: Found convertible object 'Wood_stave_long_d'

art/meshes/props/weap_shaft_wood_long_d.dae: Converting 'Plano_037'

art/meshes/props/weap_shaft_wood_long_d.dae: Found static geometry

art/meshes/props/weap_shaft_wood_long_d.dae: Adding prop point blade

art/meshes/structural/found_5x5_02.dae: Starting conversion

art/meshes/structural/found_5x5_02.dae: Running FixBrokenXML

art/meshes/structural/found_5x5_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_5x5_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_5x5_02.dae: Found convertible object 'foundation_5x5'

art/meshes/structural/found_5x5_02.dae: Converting 'foundation_5x5_mesh'

art/meshes/structural/found_5x5_02.dae: Found static geometry

art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_01

art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_02

art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_03

art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_04

art/meshes/structural/found_5x5_02.dae: Adding prop point post_01

art/meshes/structural/found_5x5_02.dae: Adding prop point post_02

art/meshes/structural/found_5x5_02.dae: Adding prop point post_03

art/meshes/structural/found_5x5_02.dae: Adding prop point post_04

art/meshes/structural/found_5x5_02.dae: Adding prop point post_05

art/meshes/structural/found_5x5_02.dae: Adding prop point post_06

art/meshes/structural/found_5x5_02.dae: Adding prop point post_07

art/meshes/structural/found_5x5_02.dae: Adding prop point post_08

art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile001

art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile002

art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile003

art/meshes/structural/found_5x5_02.dae: Adding prop point brick001

art/meshes/structural/found_5x5_02.dae: Adding prop point brick002

art/meshes/structural/found_5x5_02.dae: Adding prop point brick003

art/meshes/structural/found_5x5_02.dae: Adding prop point brick004

art/meshes/structural/found_5x5_02.dae: Adding prop point brick005

art/meshes/structural/found_5x5_02.dae: Adding prop point brick006

art/meshes/structural/found_5x5_02.dae: Adding prop point box001

art/meshes/structural/found_5x5_02.dae: Adding prop point box002

art/meshes/structural/found_5x5_02.dae: Adding prop point box003

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile001

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile002

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile003

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile004

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile005

art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile006

art/meshes/structural/found_5x5_02.dae: Adding prop point handcart001

art/meshes/structural/found_5x5_02.dae: Adding prop point vase001

art/meshes/structural/found_5x5_02.dae: Adding prop point vase002

art/meshes/structural/found_5x5_02.dae: Adding prop point handcart002

art/meshes/structural/found_5x5_02.dae: Adding prop point box004

art/meshes/props/brick_pile_10.dae: Starting conversion

art/meshes/props/brick_pile_10.dae: Running FixBrokenXML

art/meshes/props/brick_pile_10.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/brick_pile_10.dae: Applying fixes for 3ds Max exporter

art/meshes/props/brick_pile_10.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/brick_pile_10.dae: Found convertible object 'Object14_Pivot-Pivot-Pivot'

art/meshes/props/brick_pile_10.dae: Converting 'Object14_Pivot-PivotMesh'

art/meshes/props/brick_pile_10.dae: Found static geometry

art/meshes/structural/found_5x5_01.dae: Starting conversion

art/meshes/structural/found_5x5_01.dae: Running FixBrokenXML

art/meshes/structural/found_5x5_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/found_5x5_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_5x5_01.dae: Found convertible object 'foundation_5x5'

art/meshes/structural/found_5x5_01.dae: Converting 'foundation_5x5_mesh'

art/meshes/structural/found_5x5_01.dae: Found static geometry

art/meshes/structural/found_5x5_01.dae: Adding prop point delimitator_01

art/meshes/structural/found_5x5_01.dae: Adding prop point delimitator_02

art/meshes/structural/found_5x5_01.dae: Adding prop point delimitator_03

art/meshes/structural/found_5x5_01.dae: Adding prop point delimitator_04

art/meshes/structural/found_5x5_01.dae: Adding prop point post_01

art/meshes/structural/found_5x5_01.dae: Adding prop point post_02

art/meshes/structural/found_5x5_01.dae: Adding prop point post_03

art/meshes/structural/found_5x5_01.dae: Adding prop point post_04

art/meshes/structural/found_5x5_01.dae: Adding prop point post_05

art/meshes/structural/found_5x5_01.dae: Adding prop point post_06

art/meshes/structural/found_5x5_01.dae: Adding prop point post_07

art/meshes/structural/found_5x5_01.dae: Adding prop point post_08

art/meshes/structural/found_5x5_01.dae: Adding prop point woodpile001

art/meshes/structural/found_5x5_01.dae: Adding prop point woodpile002

art/meshes/structural/found_5x5_01.dae: Adding prop point woodpile003

art/meshes/structural/found_5x5_01.dae: Adding prop point brick001

art/meshes/structural/found_5x5_01.dae: Adding prop point brick002

art/meshes/structural/found_5x5_01.dae: Adding prop point brick003

art/meshes/structural/found_5x5_01.dae: Adding prop point brick004

art/meshes/structural/found_5x5_01.dae: Adding prop point brick005

art/meshes/structural/found_5x5_01.dae: Adding prop point brick006

art/meshes/structural/found_5x5_01.dae: Adding prop point box001

art/meshes/structural/found_5x5_01.dae: Adding prop point box002

art/meshes/structural/found_5x5_01.dae: Adding prop point box003

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile001

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile002

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile003

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile004

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile005

art/meshes/structural/found_5x5_01.dae: Adding prop point brickpile006

art/meshes/structural/found_5x5_01.dae: Adding prop point handcart001

art/meshes/structural/found_5x5_01.dae: Adding prop point vase001

art/meshes/structural/found_5x5_01.dae: Adding prop point vase002

art/meshes/structural/found_5x5_01.dae: Adding prop point handcart002

Loading config file "config/user.cfg"

Loaded config string "Thecurrentlogfolderis%(logPath)s." = (empty)

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1622808362"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "mod.enabledmods" = "mod public KateGUI delenda_est"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:5431/uuid:0282e4bb-acea-44be-b681-69e88435a318/WANIPConnection:1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "yekaterina"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "true"

Loading config file "config/user.cfg"

Loaded config string "Thecurrentlogfolderis%(logPath)s." = (empty)

Loaded config string "adaptivefps.menu" = "100"

Loaded config string "adaptivefps.session" = "100"

Loaded config string "gui.session.ceasefirecounter" = "true"

Loaded config string "gui.session.defaultformation" = "special/formations/null"

Loaded config string "gui.session.timeelapsedcounter" = "true"

Loaded config string "gui.splashscreen.enable" = "false"

Loaded config string "gui.splashscreen.version" = "1622808362"

Loaded config string "lobby.login" = "Yekaterina"

Loaded config string "lobby.password"

Loaded config string "lobby.privacy_policy" = "98bd3ce8b97a173febf1002f7b844af3"

Loaded config string "lobby.terms_of_service" = "73af17f4c30bd783358a7c51a62c9555"

Loaded config string "lobby.terms_of_use" = "7893f624ea1d6c0fc35408e001241baa"

Loaded config string "mod.enabledmods" = "mod public KateGUI delenda_est"

Loaded config string "multiplayerhosting.port" = "20595"

Loaded config string "network.upnprootdescurl" = "http://192.168.0.1:5431/uuid:0282e4bb-acea-44be-b681-69e88435a318/WANIPConnection:1"

Loaded config string "overlay.fps" = "true"

Loaded config string "overlay.realtime" = "true"

Loaded config string "playername.multiplayer" = "Yekaterina"

Loaded config string "playername.singleplayer" = "yekaterina"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id"

Loaded config string "vsync" = "true"

Loaded config string "windowed" = "true"

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Capturable.js'

Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DeathDamage.js'

Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Garrisonable.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Guard.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Market.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/Player.js'

Loading simulation script 'simulation/components/interfaces/PlayerManager.js'

Loading simulation script 'simulation/components/interfaces/Population.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'

Loading simulation script 'simulation/components/interfaces/Repairable.js'

Loading simulation script 'simulation/components/interfaces/Resistance.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Treasure.js'

Loading simulation script 'simulation/components/interfaces/TreasureCollector.js'

Loading simulation script 'simulation/components/interfaces/Trigger.js'

Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'

Loading simulation script 'simulation/components/interfaces/TurretHolder.js'

Loading simulation script 'simulation/components/interfaces/Turretable.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/Upgrade.js'

Loading simulation script 'simulation/components/interfaces/Upkeep.js'

Loading simulation script 'simulation/components/interfaces/VisionSharing.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/components/interfaces/Wonder.js'

Loading simulation script 'simulation/helpers/Attack.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/CommandsCivChoice.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/ModificationTemplates.js'

Loading simulation script 'simulation/helpers/ObstructionSnap.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Position.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Resources.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Transform.js'

Loading simulation script 'simulation/helpers/ValueModification.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/AlertRaiser.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/AttackDetection.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/AutoBuildable.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BattleDetection.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Capturable.js'

Loading simulation script 'simulation/components/CeasefireManager.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/DeathDamage.js'

Loading simulation script 'simulation/components/DelayedDamage.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Fogging.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/FormationAttack.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Garrisonable.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/Guard.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/Market.js'

Loading simulation script 'simulation/components/Mirage.js'

Loading simulation script 'simulation/components/ModifiersManager.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Population.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/RangeOverlayManager.js'

Loading simulation script 'simulation/components/Repairable.js'

Loading simulation script 'simulation/components/Resistance.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/ResourceTrickle.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/SkirmishReplacer.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/StatusEffectsReceiver.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/TerritoryDecayManager.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/Treasure.js'

Loading simulation script 'simulation/components/TreasureCollector.js'

Loading simulation script 'simulation/components/Trigger.js'

Loading simulation script 'simulation/components/TriggerPoint.js'

Loading simulation script 'simulation/components/TurretHolder.js'

Loading simulation script 'simulation/components/Turretable.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitAI_DE.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/Upgrade.js'

Loading simulation script 'simulation/components/Upkeep.js'

Loading simulation script 'simulation/components/ValueModificationManager.js'

Loading simulation script 'simulation/components/Visibility.js'

Loading simulation script 'simulation/components/VisionSharing.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

Loading simulation script 'simulation/components/Wonder.js'

'art/terrains/terrains.xml' does not exist. Using previous properties.

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/pace_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/sheep_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_attack_01.dae): Loaded successfully

Loading trigger script 'maps/scripts/TriggerHelper.js'

Loading trigger script 'maps/scripts/ConquestCommon.js'

Loading trigger script 'maps/scripts/ConquestCivicCentres.js'

Loading skeleton definitions from 'art/skeletons/Chin_Shoushe.xml'

Loading skeleton definitions from 'art/skeletons/Nu_chin_nu.xml'

Loading skeleton definitions from 'art/skeletons/aspron.xml'

Loading skeleton definitions from 'art/skeletons/ballista.xml'

Loading skeleton definitions from 'art/skeletons/biped.xml'

Loading skeleton definitions from 'art/skeletons/boar.xml'

Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'

Loading skeleton definitions from 'art/skeletons/bow.xml'

Loading skeleton definitions from 'art/skeletons/camelus.xml'

Loading skeleton definitions from 'art/skeletons/celt_sail.xml'

Loading skeleton definitions from 'art/skeletons/chariot.xml'

Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'

Loading skeleton definitions from 'art/skeletons/cheiroballista.xml'

Loading skeleton definitions from 'art/skeletons/chicken.xml'

Loading skeleton definitions from 'art/skeletons/chin_blacksmith_wheel.xml'

Loading skeleton definitions from 'art/skeletons/chin_bow.xml'

Loading skeleton definitions from 'art/skeletons/chin_nu.xml'

Loading skeleton definitions from 'art/skeletons/chin_ram.xml'

Loading skeleton definitions from 'art/skeletons/crocodile.xml'

Loading skeleton definitions from 'art/skeletons/deer.xml'

Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'

Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'

Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'

Loading skeleton definitions from 'art/skeletons/feline_blender.xml'

Loading skeleton definitions from 'art/skeletons/fish.xml'

Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'

Loading skeleton definitions from 'art/skeletons/fish_single.xml'

Loading skeleton definitions from 'art/skeletons/fishing_net.xml'

Loading skeleton definitions from 'art/skeletons/flare-marker-armature.xml'

Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'

Loading skeleton definitions from 'art/skeletons/fox_armature.xml'

Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'

Loading skeleton definitions from 'art/skeletons/gate.xml'

Loading skeleton definitions from 'art/skeletons/giraffe.xml'

Loading skeleton definitions from 'art/skeletons/goat.xml'

Loading skeleton definitions from 'art/skeletons/han_blacksmith_wheel.xml'

Loading skeleton definitions from 'art/skeletons/han_bow.xml'

Loading skeleton definitions from 'art/skeletons/han_chariot.xml'

Loading skeleton definitions from 'art/skeletons/han_mangonel.xml'

Loading skeleton definitions from 'art/skeletons/han_ram.xml'

Loading skeleton definitions from 'art/skeletons/han_shoushe.xml'

Loading skeleton definitions from 'art/skeletons/hawk.xml'

Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'

Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'

Loading skeleton definitions from 'art/skeletons/horse.xml'

Loading skeleton definitions from 'art/skeletons/horse_old.xml'

Loading skeleton definitions from 'art/skeletons/horse_rein.xml'

Loading skeleton definitions from 'art/skeletons/lian_nu_crossbow.xml'

Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'

Loading skeleton definitions from 'art/skeletons/longboat.xml'

Loading skeleton definitions from 'art/skeletons/mastiff.xml'

Loading skeleton definitions from 'art/skeletons/maur_ch.xml'

Loading skeleton definitions from 'art/skeletons/norse_sail.xml'

Loading skeleton definitions from 'art/skeletons/oxybeles.xml'

Loading skeleton definitions from 'art/skeletons/peacock.xml'

Loading skeleton definitions from 'art/skeletons/pers_ram.xml'

Loading skeleton definitions from 'art/skeletons/polybolos.xml'

Loading skeleton definitions from 'art/skeletons/pony.xml'

Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'

Loading skeleton definitions from 'art/skeletons/rhino.xml'

Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'

Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'

Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'

Loading skeleton definitions from 'art/skeletons/scorpio.xml'

Loading skeleton definitions from 'art/skeletons/shark.xml'

Loading skeleton definitions from 'art/skeletons/sheep.xml'

Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_sail.xml'

Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'

Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'

Loading skeleton definitions from 'art/skeletons/siege_onager.xml'

Loading skeleton definitions from 'art/skeletons/six_wheeler.xml'

Loading skeleton definitions from 'art/skeletons/sling.xml'

Loading skeleton definitions from 'art/skeletons/target_marker.xml'

Loading skeleton definitions from 'art/skeletons/tuna.xml'

Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'

Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'

Loading skeleton definitions from 'art/skeletons/whale.xml'

Loading skeleton definitions from 'art/skeletons/wolf.xml'

Loading skeleton definitions from 'art/skeletons/wolfhound.xml'

Loading skeleton definitions from 'art/skeletons/zebra.xml'

Loading skeleton definitions from 'art/skeletons/zebu.xml'

art/meshes/structural/ptol_civic_centre.dae: Starting conversion

art/meshes/structural/ptol_civic_centre.dae: Running FixBrokenXML

art/meshes/structural/ptol_civic_centre.dae: Authoring tool: Blender 2.92.0 Alpha

art/meshes/structural/ptol_civic_centre.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/ptol_civic_centre.dae: Found convertible object 'civic_centre'

art/meshes/structural/ptol_civic_centre.dae: Converting 'Cube_003'

art/meshes/structural/ptol_civic_centre.dae: Found static geometry

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point obelisk2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned

art/meshes/structural/ptol_civic_centre.dae: Adding prop point projectile

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire1

art/meshes/structural/ptol_civic_centre.dae: Adding prop point fire2

art/meshes/structural/ptol_civic_centre.dae: Adding prop point garrisoned2

art/meshes/props/obelisk_03.dae: Starting conversion

art/meshes/props/obelisk_03.dae: Running FixBrokenXML

art/meshes/props/obelisk_03.dae: Authoring tool: Blender 2.82.7 commit date:2020-03-12, commit time:05:06, hash:375c7dc4caf4

art/meshes/props/obelisk_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/obelisk_03.dae: Found convertible object 'obelisk_03'

art/meshes/props/obelisk_03.dae: Converting 'obelisk_03_mesh'

art/meshes/props/obelisk_03.dae: Found static geometry

art/meshes/props/ptol_civic_centre_paintings.dae: Starting conversion

art/meshes/props/ptol_civic_centre_paintings.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_paintings.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_paintings.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_paintings.dae: Found convertible object 'civic_centre_000'

art/meshes/props/ptol_civic_centre_paintings.dae: Converting 'Cube_001'

art/meshes/props/ptol_civic_centre_paintings.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_male.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_male.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_male.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_male.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_male.dae: Found convertible object 'civic_centre_000_002'

art/meshes/props/ptol_civic_centre_statue_male.dae: Converting 'Cube_1059'

art/meshes/props/ptol_civic_centre_statue_male.dae: Found static geometry

art/meshes/props/ptol_civic_centre_statue_female.dae: Starting conversion

art/meshes/props/ptol_civic_centre_statue_female.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_statue_female.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_statue_female.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_statue_female.dae: Found convertible object 'civic_centre_001'

art/meshes/props/ptol_civic_centre_statue_female.dae: Converting 'Cube_1056'

art/meshes/props/ptol_civic_centre_statue_female.dae: Found static geometry

art/meshes/props/ptol_civic_centre_sphynx.dae: Starting conversion

art/meshes/props/ptol_civic_centre_sphynx.dae: Running FixBrokenXML

art/meshes/props/ptol_civic_centre_sphynx.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/ptol_civic_centre_sphynx.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/ptol_civic_centre_sphynx.dae: Found convertible object 'civic_centre_000_001'

art/meshes/props/ptol_civic_centre_sphynx.dae: Converting 'Cube_1058'

art/meshes/props/ptol_civic_centre_sphynx.dae: Found static geometry

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Starting conversion

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Starting conversion

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully

art/meshes/props/helmet/hele_kausia_cap_02.dae: Starting conversion

art/meshes/props/helmet/hele_kausia_cap_02.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_kausia_cap_02.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_kausia_cap_02.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_kausia_cap_02.dae: Found convertible object 'Cube'

art/meshes/props/helmet/hele_kausia_cap_02.dae: Converting 'Cube_003'

art/meshes/props/helmet/hele_kausia_cap_02.dae: Found static geometry

art/meshes/props/spear_hoplite.dae: Starting conversion

art/meshes/props/spear_hoplite.dae: Running FixBrokenXML

art/meshes/props/spear_hoplite.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/spear_hoplite.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/spear_hoplite.dae: Found convertible object 'spear10-Pivot'

art/meshes/props/spear_hoplite.dae: Converting 'spear10Mesh'

art/meshes/props/spear_hoplite.dae: Found static geometry

art/meshes/props/helmet/hele_kausia_cap_01.dae: Starting conversion

art/meshes/props/helmet/hele_kausia_cap_01.dae: Running FixBrokenXML

art/meshes/props/helmet/hele_kausia_cap_01.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/helmet/hele_kausia_cap_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found convertible object 'Cube_001'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Converting 'Cube_010'

art/meshes/props/helmet/hele_kausia_cap_01.dae: Found static geometry

art/animation/biped/infantry/slinger/idle_relax_01.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_01.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_02.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_02.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_03.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_03.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully

art/animation/biped/infantry/slinger/idle_relax_04.dae: Starting conversion

art/animation/biped/infantry/slinger/idle_relax_04.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/idle_relax_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/idle_relax_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/idle_relax_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/idle_relax_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully

art/animation/biped/infantry/slinger/jog_ready.dae: Starting conversion

art/animation/biped/infantry/slinger/jog_ready.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/jog_ready.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/jog_ready.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/jog_ready.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/jog_ready.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully

art/animation/biped/infantry/slinger/jog_relax.dae: Starting conversion

art/animation/biped/infantry/slinger/jog_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/slinger/jog_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/slinger/jog_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/slinger/jog_relax.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/slinger/jog_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully

art/meshes/props/mace_sling_pouch.dae: Starting conversion

art/meshes/props/mace_sling_pouch.dae: Running FixBrokenXML

art/meshes/props/mace_sling_pouch.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/props/mace_sling_pouch.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/mace_sling_pouch.dae: Found convertible object 'Cube'

art/meshes/props/mace_sling_pouch.dae: Converting 'Cube_001'

art/meshes/props/mace_sling_pouch.dae: Found static geometry

art/meshes/props/weap_sling_a.dae: Starting conversion

art/meshes/props/weap_sling_a.dae: Running FixBrokenXML

art/meshes/props/weap_sling_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_sling_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_sling_a.dae: Found convertible object 'weap_sling_a'

art/meshes/props/weap_sling_a.dae: Converting 'weap_sling_a-Geometry'

art/meshes/props/weap_sling_a.dae: Found static geometry

ERROR: JavaScript error: simulation/components/Auras.js line 114 AuraTemplates.Get(...) is undefined Auras.prototype.CalculateAffectedPlayers@simulation/components/Auras.js:114:38 Auras.prototype.Clean@simulation/components/Auras.js:238:8 Auras.prototype.Init@simulation/components/Auras.js:18:7 SkirmishReplacer.prototype.ReplaceEntities@simulation/components/SkirmishReplacer.js:60:27 SkirmishReplacer.prototype.OnSkirmishReplace@simulation/components/SkirmishReplacer.js:88:7 PreInitGame@simulation/helpers/InitGame.js:14:10

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_gather_meat.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/run_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/trot_relax.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/attack_capture.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/attack_melee_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/camelry/generic/idle_relax_03.dae): Loaded successfully

art/meshes/props/heads/head_kush_02_hair.dae: Starting conversion

art/meshes/props/heads/head_kush_02_hair.dae: Running FixBrokenXML

art/meshes/props/heads/head_kush_02_hair.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/props/heads/head_kush_02_hair.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/heads/head_kush_02_hair.dae: Found convertible object 'dudette_head_b_007'

art/meshes/props/heads/head_kush_02_hair.dae: Converting 'Cube_013'

art/meshes/props/heads/head_kush_02_hair.dae: Found static geometry

ERROR: JavaScript error: simulation/components/Auras.js line 114 AuraTemplates.Get(...) is undefined Auras.prototype.CalculateAffectedPlayers@simulation/components/Auras.js:114:38 Auras.prototype.Clean@simulation/components/Auras.js:238:8 Auras.prototype.OnOwnershipChanged@simulation/components/Auras.js:483:7 SkirmishReplacer.prototype.ReplaceEntities@simulation/components/SkirmishReplacer.js:73:26 SkirmishReplacer.prototype.OnSkirmishReplace@simulation/components/SkirmishReplacer.js:88:7 PreInitGame@simulation/helpers/InitGame.js:14:10

ERROR: Script message handler OnOwnershipChanged failed

ERROR: JavaScript error: simulation/components/Auras.js line 165 AuraTemplates.Get(...) is undefined Auras.prototype.GetType@simulation/components/Auras.js:165:23 Auras.prototype.IsRangeAura@simulation/components/Auras.js:190:14 Auras.prototype.GetRangeOverlays@simulation/components/Auras.js:87:13 RangeOverlayManager.prototype.UpdateRangeOverlays@simulation/components/RangeOverlayManager.js:29:51 RangeOverlayManager.prototype.OnOwnershipChanged@simulation/components/RangeOverlayManager.js:67:8 SkirmishReplacer.prototype.ReplaceEntities@simulation/components/SkirmishReplacer.js:73:26 SkirmishReplacer.prototype.OnSkirmishReplace@simulation/components/SkirmishReplacer.js:88:7 PreInitGame@simulation/helpers/InitGame.js:14:10

ERROR: Script message handler OnOwnershipChanged failed

art/meshes/props/new/head_m_ponytail.dae: Starting conversion

art/meshes/props/new/head_m_ponytail.dae: Running FixBrokenXML

art/meshes/props/new/head_m_ponytail.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_m_ponytail.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_m_ponytail.dae: Found convertible object 'head_m_ponytail'

art/meshes/props/new/head_m_ponytail.dae: Converting 'Cube_016'

art/meshes/props/new/head_m_ponytail.dae: Found static geometry

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Starting conversion

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: Starting conversion

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/swordsman/jog_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully

art/animation/biped/attack_mace_axe_shieldarm.dae: Starting conversion

art/animation/biped/attack_mace_axe_shieldarm.dae: Running FixBrokenXML

art/animation/biped/attack_mace_axe_shieldarm.dae: Authoring tool: Blender 2.92.0 commit date:2021-02-24, commit time:16:25, hash:02948a2cab44

art/animation/biped/attack_mace_axe_shieldarm.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/attack_mace_axe_shieldarm.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/attack_mace_axe_shieldarm.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/biped/attack_mace_axe_shieldarm.dae): Loaded successfully

art/animation/biped/attack_mace_axe_shield.dae: Starting conversion

art/animation/biped/attack_mace_axe_shield.dae: Running FixBrokenXML

art/animation/biped/attack_mace_axe_shield.dae: Authoring tool: Blender 2.92.0 commit date:2021-02-24, commit time:16:25, hash:02948a2cab44

art/animation/biped/attack_mace_axe_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/attack_mace_axe_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/attack_mace_axe_shield.dae: Converting 'Armature'

CSkeletonAnimManager::GetAnimation(art/animation/biped/attack_mace_axe_shield.dae): Loaded successfully

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Starting conversion

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Running FixBrokenXML

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/helmet/old/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found convertible object 'helmet'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'

art/meshes/props/helmet/old/rome_wolfskin_a.dae: Found static geometry

art/meshes/props/new/capes/cape_hd_medium.dae: Starting conversion

art/meshes/props/new/capes/cape_hd_medium.dae: Running FixBrokenXML

art/meshes/props/new/capes/cape_hd_medium.dae: Authoring tool: Blender 2.77.1 commit date:2016-06-15, commit time:23:47, hash:4cae0cb

art/meshes/props/new/capes/cape_hd_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/capes/cape_hd_medium.dae: Found convertible object 'cape_hd_medium'

art/meshes/props/new/capes/cape_hd_medium.dae: Converting 'Armature'

art/meshes/props/new/capes/cape_hd_medium.dae: Found skinned geometry

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point sheath_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point back

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point quiver_back

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point head

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shoulderpad_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point armpad_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_bow

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point ammo

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_L

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point shield_arm

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point helmet

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point neck_guard

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point weapon_R

art/meshes/props/new/capes/cape_hd_medium.dae: Adding prop point projectile

art/meshes/props/shield/props/spina_d.dae: Starting conversion

art/meshes/props/shield/props/spina_d.dae: Running FixBrokenXML

art/meshes/props/shield/props/spina_d.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/spina_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/spina_d.dae: Found convertible object 'Celtic_shield_Spina_D'

art/meshes/props/shield/props/spina_d.dae: Converting 'longboat_036'

art/meshes/props/shield/props/spina_d.dae: Found static geometry

art/meshes/props/weap_xion_axe.dae: Starting conversion

art/meshes/props/weap_xion_axe.dae: Running FixBrokenXML

art/meshes/props/weap_xion_axe.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/props/weap_xion_axe.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_xion_axe.dae: Found convertible object 'Box001_001'

art/meshes/props/weap_xion_axe.dae: Converting 'Box001_000'

art/meshes/props/weap_xion_axe.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully

art/animation/biped/infantry/javelinist/run_relax.dae: Starting conversion

art/animation/biped/infantry/javelinist/run_relax.dae: Running FixBrokenXML

art/animation/biped/infantry/javelinist/run_relax.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/javelinist/run_relax.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/javelinist/run_relax.dae: Found convertible object 'm_tunic_short'

art/animation/biped/infantry/javelinist/run_relax.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Starting conversion

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Running FixBrokenXML

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/weap_javelin_shaft_loaded_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Found convertible object 'Javelin_stave_loaded_a'

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Converting 'Plano_007'

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Found static geometry

art/meshes/props/weap_javelin_shaft_loaded_a.dae: Adding prop point blade

art/meshes/props/shield/sq_01.dae: Starting conversion

art/meshes/props/shield/sq_01.dae: Running FixBrokenXML

art/meshes/props/shield/sq_01.dae: Authoring tool: Blender 2.80.45 commit date:2019-03-04, commit time:16:10, hash:e5ab2b9c629e

art/meshes/props/shield/sq_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/sq_01.dae: Found convertible object 'Shield_Sq_01'

art/meshes/props/shield/sq_01.dae: Converting 'Plano_045'

art/meshes/props/shield/sq_01.dae: Found static geometry

art/meshes/props/shield/sq_01.dae: Adding prop point orle

art/meshes/props/shield/sq_01.dae: Adding prop point handle

art/meshes/props/shield/sq_01.dae: Adding prop point spina

art/meshes/props/shield/sq_01_b.dae: Starting conversion

art/meshes/props/shield/sq_01_b.dae: Running FixBrokenXML

art/meshes/props/shield/sq_01_b.dae: Authoring tool: Blender 2.80.44 commit date:2019-02-11, commit time:23:10, hash:036ec5cae4f7

art/meshes/props/shield/sq_01_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/sq_01_b.dae: Found convertible object 'Shield_Sq_01_b'

art/meshes/props/shield/sq_01_b.dae: Converting 'Plano_043'

art/meshes/props/shield/sq_01_b.dae: Found static geometry

art/meshes/props/shield/sq_01_b.dae: Adding prop point orle

art/meshes/props/shield/sq_01_b.dae: Adding prop point handle

art/meshes/props/shield/sq_01_b.dae: Adding prop point spina

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Starting conversion

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Running FixBrokenXML

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/infantry/spearman/jog_relax_shield.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Found convertible object 'm_armor_tunic_short'

art/animation/biped/infantry/spearman/jog_relax_shield.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully

art/meshes/props/shield/props/boss_r.dae: Starting conversion

art/meshes/props/shield/props/boss_r.dae: Running FixBrokenXML

art/meshes/props/shield/props/boss_r.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/shield/props/boss_r.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/props/boss_r.dae: Found convertible object 'Celtic_shield_Boss_B'

art/meshes/props/shield/props/boss_r.dae: Converting 'longboat_034'

art/meshes/props/shield/props/boss_r.dae: Found static geometry

art/meshes/structural/norse_longhouse.dae: Starting conversion

art/meshes/structural/norse_longhouse.dae: Running FixBrokenXML

art/meshes/structural/norse_longhouse.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/structural/norse_longhouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_longhouse.dae: Found convertible object 'main_struct'

art/meshes/structural/norse_longhouse.dae: Converting 'Object02_000'

art/meshes/structural/norse_longhouse.dae: Found static geometry

art/meshes/structural/norse_longhouse.dae: Adding prop point projectile

art/meshes/structural/norse_longhouse.dae: Adding prop point main

art/meshes/props/special/campfire.dae: Starting conversion

art/meshes/props/special/campfire.dae: Running FixBrokenXML

art/meshes/props/special/campfire.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.153

art/meshes/props/special/campfire.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/campfire.dae: Found convertible object 'Cube'

art/meshes/props/special/campfire.dae: Converting 'Cube_001'

art/meshes/props/special/campfire.dae: Found static geometry

art/meshes/structural/norse_longhouse_roof_tiles.dae: Starting conversion

art/meshes/structural/norse_longhouse_roof_tiles.dae: Running FixBrokenXML

art/meshes/structural/norse_longhouse_roof_tiles.dae: Authoring tool: Blender 2.78.0 commit date:2017-02-24, commit time:14:33, hash:e92f235283

art/meshes/structural/norse_longhouse_roof_tiles.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_longhouse_roof_tiles.dae: Found convertible object 'roof_tiles'

art/meshes/structural/norse_longhouse_roof_tiles.dae: Converting 'Object02_003'

art/meshes/structural/norse_longhouse_roof_tiles.dae: Found static geometry

art/meshes/props/new/head_ptol_female_2.dae: Starting conversion

art/meshes/props/new/head_ptol_female_2.dae: Running FixBrokenXML

art/meshes/props/new/head_ptol_female_2.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_ptol_female_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_ptol_female_2.dae: Found convertible object 'head_ptol_female_2'

art/meshes/props/new/head_ptol_female_2.dae: Converting 'Cube_049'

art/meshes/props/new/head_ptol_female_2.dae: Found static geometry

art/meshes/structural/isis_statue.dae: Starting conversion

art/meshes/structural/isis_statue.dae: Running FixBrokenXML

art/meshes/structural/isis_statue.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/isis_statue.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/isis_statue.dae: Found convertible object 'Cube_000'

art/meshes/structural/isis_statue.dae: Converting 'Cube_965'

art/meshes/structural/isis_statue.dae: Found static geometry

art/meshes/structural/isis_statue_pedestal.dae: Starting conversion

art/meshes/structural/isis_statue_pedestal.dae: Running FixBrokenXML

art/meshes/structural/isis_statue_pedestal.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/structural/isis_statue_pedestal.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/isis_statue_pedestal.dae: Found convertible object 'Cube_130'

art/meshes/structural/isis_statue_pedestal.dae: Converting 'Cube_001'

art/meshes/structural/isis_statue_pedestal.dae: Found static geometry

WARNING: [ParamNode] Could not remove token 'structures/{civ}/elephant_stables' from node 'Entities'; not present in list nor inherited (possible typo?)

art/meshes/structural/xion_wagon.dae: Starting conversion

art/meshes/structural/xion_wagon.dae: Running FixBrokenXML

art/meshes/structural/xion_wagon.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/structural/xion_wagon.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/xion_wagon.dae: Found convertible object 'Sparta'

art/meshes/structural/xion_wagon.dae: Converting 'SixWheeler'

art/meshes/structural/xion_wagon.dae: Found skinned geometry

art/meshes/structural/xion_wagon.dae: Adding prop point shield_left_front

art/meshes/structural/xion_wagon.dae: Adding prop point shield_right_front

art/meshes/structural/xion_wagon.dae: Adding prop point shield_left_back

art/meshes/structural/xion_wagon.dae: Adding prop point shield_right_back

art/meshes/structural/xion_wagon.dae: Adding prop point garrisoned

art/meshes/structural/xion_wagon.dae: Adding prop point shield_left_mid

art/meshes/structural/xion_wagon.dae: Adding prop point shield_left_mback

art/meshes/structural/xion_wagon.dae: Adding prop point shield_right_mback

art/meshes/structural/xion_wagon.dae: Adding prop point shield_right_mid

art/animation/mechanical/xion_wagon_walk.dae: Starting conversion

art/animation/mechanical/xion_wagon_walk.dae: Running FixBrokenXML

art/animation/mechanical/xion_wagon_walk.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/xion_wagon_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/xion_wagon_walk.dae: Found convertible object 'Sparta'

art/animation/mechanical/xion_wagon_walk.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/xion_wagon_walk.dae): Loaded successfully

art/animation/mechanical/xion_wagon_death.dae: Starting conversion

art/animation/mechanical/xion_wagon_death.dae: Running FixBrokenXML

art/animation/mechanical/xion_wagon_death.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/xion_wagon_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/xion_wagon_death.dae: Found convertible object 'Sparta'

art/animation/mechanical/xion_wagon_death.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/xion_wagon_death.dae): Loaded successfully

art/animation/mechanical/xion_wagon_idle.dae: Starting conversion

art/animation/mechanical/xion_wagon_idle.dae: Running FixBrokenXML

art/animation/mechanical/xion_wagon_idle.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/animation/mechanical/xion_wagon_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/xion_wagon_idle.dae: Found convertible object 'Sparta'

art/animation/mechanical/xion_wagon_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/xion_wagon_idle.dae): Loaded successfully

art/meshes/skeletal/zebu.dae: Starting conversion

art/meshes/skeletal/zebu.dae: Running FixBrokenXML

art/meshes/skeletal/zebu.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/skeletal/zebu.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/zebu.dae: Found convertible object 'Zebu_004'

art/meshes/skeletal/zebu.dae: Converting 'Bovidae_Skeleton'

art/meshes/skeletal/zebu.dae: Found skinned geometry

art/meshes/skeletal/zebu.dae: Adding prop point neck

art/animation/quadraped/bovidae_idle_a.dae: Starting conversion

art/animation/quadraped/bovidae_idle_a.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_idle_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_idle_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_idle_a.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_idle_a.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_a.dae): Loaded successfully

art/animation/quadraped/bovidae_idle_b.dae: Starting conversion

art/animation/quadraped/bovidae_idle_b.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_idle_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_idle_b.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_idle_b.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_idle_b.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_b.dae): Loaded successfully

art/animation/quadraped/bovidae_idle_c.dae: Starting conversion

art/animation/quadraped/bovidae_idle_c.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_idle_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_idle_c.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_idle_c.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_idle_c.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_c.dae): Loaded successfully

art/animation/quadraped/bovidae_idle_d.dae: Starting conversion

art/animation/quadraped/bovidae_idle_d.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_idle_d.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_idle_d.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_idle_d.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_idle_d.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_idle_d.dae): Loaded successfully

art/animation/quadraped/bovidae_run.dae: Starting conversion

art/animation/quadraped/bovidae_run.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_run.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_run.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_run.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_run.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_run.dae): Loaded successfully

art/animation/quadraped/bovidae_walk.dae: Starting conversion

art/animation/quadraped/bovidae_walk.dae: Running FixBrokenXML

art/animation/quadraped/bovidae_walk.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/bovidae_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/bovidae_walk.dae: Found convertible object 'Zebu'

art/animation/quadraped/bovidae_walk.dae: Converting 'Bovidae_Skeleton'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/bovidae_walk.dae): Loaded successfully

art/meshes/props/xion_storehouse_wagon_props.dae: Starting conversion

art/meshes/props/xion_storehouse_wagon_props.dae: Running FixBrokenXML

art/meshes/props/xion_storehouse_wagon_props.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9

art/meshes/props/xion_storehouse_wagon_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/xion_storehouse_wagon_props.dae: Found convertible object 'House_c_hun_001'

art/meshes/props/xion_storehouse_wagon_props.dae: Converting 'house_2_celtMesh_000'

art/meshes/props/xion_storehouse_wagon_props.dae: Found static geometry

art/meshes/structural/xion_wagon_roof_a.dae: Starting conversion

art/meshes/structural/xion_wagon_roof_a.dae: Running FixBrokenXML

art/meshes/structural/xion_wagon_roof_a.dae: Authoring tool: Blender 2.78.0 commit date:2016-10-24, commit time:12:20, hash:e8299c8

art/meshes/structural/xion_wagon_roof_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/xion_wagon_roof_a.dae: Found convertible object 'Hun_laager_roof_a'

art/meshes/structural/xion_wagon_roof_a.dae: Converting 'house_2_celtMesh_082'

art/meshes/structural/xion_wagon_roof_a.dae: Found static geometry

art/meshes/props/helmet/ptol_romanized.dae: Starting conversion

art/meshes/props/helmet/ptol_romanized.dae: Running FixBrokenXML

art/meshes/props/helmet/ptol_romanized.dae: Authoring tool: Blender 2.69.11 commit date:2014-02-20, commit time:05:32, hash:4789793

art/meshes/props/helmet/ptol_romanized.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/ptol_romanized.dae: Found convertible object 'Sphere001_001'

art/meshes/props/helmet/ptol_romanized.dae: Converting 'Sphere001Mesh_003'

art/meshes/props/helmet/ptol_romanized.dae: Found static geometry

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:252:7 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 TechnologyManager.prototype.UpdateAutoResearch@simulation/components/TechnologyManager.js:46:9 PreInitGame@simulation/helpers/InitGame.js:22:26

ERROR: Script message handler OnGlobalResearchFinished failed

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_boar_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully

art/meshes/structural/norse_house_c.dae: Starting conversion

art/meshes/structural/norse_house_c.dae: Running FixBrokenXML

art/meshes/structural/norse_house_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/norse_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_house_c.dae: Found convertible object 'House_C'

art/meshes/structural/norse_house_c.dae: Converting 'Cube_001'

art/meshes/structural/norse_house_c.dae: Found static geometry

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_g

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_f

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_e

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_d

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_a

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_b

art/meshes/structural/norse_house_c.dae: Adding prop point fence_short_c

art/meshes/structural/norse_house_c.dae: Adding prop point barrel_a

art/meshes/structural/norse_house_c.dae: Adding prop point barrel_b

art/meshes/structural/norse_house_c.dae: Adding prop point smoke

art/meshes/structural/norse_house_c.dae: Adding prop point projectile

art/meshes/structural/norse_house_c.dae: Adding prop point fence_medium_c

art/meshes/structural/norse_house_c.dae: Adding prop point fence_medium_b

art/meshes/structural/norse_house_c.dae: Adding prop point fence_medium_a

art/meshes/structural/norse_house_c.dae: Adding prop point fence_medium_d

art/meshes/structural/norse_house_c.dae: Adding prop point shield_a

art/meshes/structural/norse_house_c.dae: Adding prop point skin_b

art/meshes/structural/norse_house_c.dae: Adding prop point skin_a

art/meshes/props/norse_barrel.dae: Starting conversion

art/meshes/props/norse_barrel.dae: Running FixBrokenXML

art/meshes/props/norse_barrel.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/norse_barrel.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/norse_barrel.dae: Found convertible object 'wrld_barrel_a_dae_008'

art/meshes/props/norse_barrel.dae: Converting 'Cube_057'

art/meshes/props/norse_barrel.dae: Found static geometry

art/meshes/props/norse_fence_b_medium.dae: Starting conversion

art/meshes/props/norse_fence_b_medium.dae: Running FixBrokenXML

art/meshes/props/norse_fence_b_medium.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/norse_fence_b_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/norse_fence_b_medium.dae: Found convertible object 'fence_b_medium'

art/meshes/props/norse_fence_b_medium.dae: Converting 'Cube_009'

art/meshes/props/norse_fence_b_medium.dae: Found static geometry

art/meshes/props/norse_fence_a_medium.dae: Starting conversion

art/meshes/props/norse_fence_a_medium.dae: Running FixBrokenXML

art/meshes/props/norse_fence_a_medium.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/norse_fence_a_medium.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/norse_fence_a_medium.dae: Found convertible object 'fence_a_medium'

art/meshes/props/norse_fence_a_medium.dae: Converting 'Cube_005'

art/meshes/props/norse_fence_a_medium.dae: Found static geometry

art/meshes/props/norse_fence_b_short.dae: Starting conversion

art/meshes/props/norse_fence_b_short.dae: Running FixBrokenXML

art/meshes/props/norse_fence_b_short.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/norse_fence_b_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/norse_fence_b_short.dae: Found convertible object 'fence_b_short'

art/meshes/props/norse_fence_b_short.dae: Converting 'Cube_010'

art/meshes/props/norse_fence_b_short.dae: Found static geometry

art/meshes/props/norse_fence_a_short.dae: Starting conversion

art/meshes/props/norse_fence_a_short.dae: Running FixBrokenXML

art/meshes/props/norse_fence_a_short.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/norse_fence_a_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/norse_fence_a_short.dae: Found convertible object 'fence_a_short'

art/meshes/props/norse_fence_a_short.dae: Converting 'Cube_007'

art/meshes/props/norse_fence_a_short.dae: Found static geometry

art/meshes/props/deco_skin.dae: Starting conversion

art/meshes/props/deco_skin.dae: Running FixBrokenXML

art/meshes/props/deco_skin.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_skin.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_skin.dae: Found convertible object 'deco_skin'

art/meshes/props/deco_skin.dae: Converting 'house_2_celtMesh_001'

art/meshes/props/deco_skin.dae: Found static geometry

art/meshes/structural/norse_house_a.dae: Starting conversion

art/meshes/structural/norse_house_a.dae: Running FixBrokenXML

art/meshes/structural/norse_house_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/norse_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_house_a.dae: Found convertible object 'House_A'

art/meshes/structural/norse_house_a.dae: Converting 'Cube_003'

art/meshes/structural/norse_house_a.dae: Found static geometry

art/meshes/structural/norse_house_a.dae: Adding prop point table

art/meshes/structural/norse_house_a.dae: Adding prop point smoke

art/meshes/structural/norse_house_a.dae: Adding prop point skin

art/meshes/structural/norse_house_a.dae: Adding prop point projectile

art/meshes/structural/norse_house_a.dae: Adding prop point basket_c

art/meshes/structural/norse_house_a.dae: Adding prop point basket_b

art/meshes/structural/norse_house_a.dae: Adding prop point basket_a

art/meshes/structural/norse_house_a.dae: Adding prop point fence_medium_a

art/meshes/structural/norse_house_a.dae: Adding prop point shelf

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_e

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_d

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_c

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_b

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_a

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_k

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_j

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_f

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_g

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_h

art/meshes/structural/norse_house_a.dae: Adding prop point fence_short_i

art/meshes/structural/norse_house_a.dae: Adding prop point sack_2

art/meshes/structural/norse_house_a.dae: Adding prop point barrel_1

art/meshes/structural/norse_house_a.dae: Adding prop point sack_1

art/meshes/structural/norse_house_a.dae: Adding prop point barrel_2

art/meshes/structural/norse_house_a.dae: Adding prop point barrel_3

art/meshes/props/deco_basket_b.dae: Starting conversion

art/meshes/props/deco_basket_b.dae: Running FixBrokenXML

art/meshes/props/deco_basket_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_basket_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_basket_b.dae: Found convertible object 'Cube_008'

art/meshes/props/deco_basket_b.dae: Converting 'Cube_010'

art/meshes/props/deco_basket_b.dae: Found static geometry

art/meshes/props/deco_basket_a.dae: Starting conversion

art/meshes/props/deco_basket_a.dae: Running FixBrokenXML

art/meshes/props/deco_basket_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_basket_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_basket_a.dae: Found convertible object 'Cube_009'

art/meshes/props/deco_basket_a.dae: Converting 'Cube_011'

art/meshes/props/deco_basket_a.dae: Found static geometry

art/meshes/props/deco_basket_a.dae: Adding prop point wheat

art/meshes/props/deco_basket_wheat.dae: Starting conversion

art/meshes/props/deco_basket_wheat.dae: Running FixBrokenXML

art/meshes/props/deco_basket_wheat.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_basket_wheat.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_basket_wheat.dae: Found convertible object 'deco_grass_001'

art/meshes/props/deco_basket_wheat.dae: Converting 'Plane_001'

art/meshes/props/deco_basket_wheat.dae: Found static geometry

art/meshes/props/deco_basket_c.dae: Starting conversion

art/meshes/props/deco_basket_c.dae: Running FixBrokenXML

art/meshes/props/deco_basket_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_basket_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_basket_c.dae: Found convertible object 'Cube_007'

art/meshes/props/deco_basket_c.dae: Converting 'Cube_009'

art/meshes/props/deco_basket_c.dae: Found static geometry

art/meshes/props/wrld_sack.dae: Starting conversion

art/meshes/props/wrld_sack.dae: Running FixBrokenXML

art/meshes/props/wrld_sack.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/wrld_sack.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_sack.dae: Found convertible object 'wrld_sack'

art/meshes/props/wrld_sack.dae: Converting 'wrld_sack-Geometry'

art/meshes/props/wrld_sack.dae: Found static geometry

art/meshes/props/deco_shelf.dae: Starting conversion

art/meshes/props/deco_shelf.dae: Running FixBrokenXML

art/meshes/props/deco_shelf.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_shelf.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_shelf.dae: Found convertible object 'deco_shelf'

art/meshes/props/deco_shelf.dae: Converting 'Cube_008'

art/meshes/props/deco_shelf.dae: Found static geometry

art/meshes/props/deco_table.dae: Starting conversion

art/meshes/props/deco_table.dae: Running FixBrokenXML

art/meshes/props/deco_table.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/deco_table.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/deco_table.dae: Found convertible object 'deco_table'

art/meshes/props/deco_table.dae: Converting 'Cube_004'

art/meshes/props/deco_table.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully

ERROR: JavaScript error: simulation/components/Auras.js line 502 AuraTemplates.Get(...) is undefined Auras.prototype.OnGlobalResearchFinished@simulation/components/Auras.js:502:36 TechnologyManager.prototype.ResearchTechnology@simulation/components/TechnologyManager.js:265:9 g_Commands["civ-choice"]@simulation/helpers/CommandsCivChoice.js:4:23 ProcessCommand@simulation/helpers/Commands.js:53:23

ERROR: Script message handler OnGlobalResearchFinished failed

art/meshes/structural/norse_house_b.dae: Starting conversion

art/meshes/structural/norse_house_b.dae: Running FixBrokenXML

art/meshes/structural/norse_house_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/structural/norse_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_house_b.dae: Found convertible object 'Cube'

art/meshes/structural/norse_house_b.dae: Converting 'Cube_002'

art/meshes/structural/norse_house_b.dae: Found static geometry

art/meshes/structural/norse_house_b.dae: Adding prop point table

art/meshes/structural/norse_house_b.dae: Adding prop point smoke

art/meshes/structural/norse_house_b.dae: Adding prop point projectile

art/meshes/structural/norse_house_b.dae: Adding prop point fence_medium_e

art/meshes/structural/norse_house_b.dae: Adding prop point fence_medium_d

art/meshes/structural/norse_house_b.dae: Adding prop point fence_medium_c

art/meshes/structural/norse_house_b.dae: Adding prop point fence_short_d

art/meshes/structural/norse_house_b.dae: Adding prop point fence_short_c

art/meshes/structural/norse_house_b.dae: Adding prop point fence_short_e

art/meshes/structural/norse_house_b.dae: Adding prop point fence_short_a

art/meshes/structural/norse_house_b.dae: Adding prop point fence_medium_a

art/meshes/structural/norse_house_b.dae: Adding prop point fence_short_b

art/meshes/structural/norse_house_b.dae: Adding prop point fence_medium_b

art/meshes/structural/norse_house_b.dae: Adding prop point crate_a

art/meshes/structural/norse_house_b.dae: Adding prop point barrel_a

art/meshes/structural/norse_house_b.dae: Adding prop point barrel_b

art/meshes/structural/norse_house_b.dae: Adding prop point shield_a

art/meshes/structural/norse_house_b.dae: Adding prop point axe_b

art/meshes/structural/norse_house_b.dae: Adding prop point axe_a

art/meshes/structural/norse_house_b.dae: Adding prop point crate_b

art/meshes/props/weap_norse_axe_c.dae: Starting conversion

art/meshes/props/weap_norse_axe_c.dae: Running FixBrokenXML

art/meshes/props/weap_norse_axe_c.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/weap_norse_axe_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_norse_axe_c.dae: Found convertible object 'norse_weapon_axe_003'

art/meshes/props/weap_norse_axe_c.dae: Converting 'Box001_003'

art/meshes/props/weap_norse_axe_c.dae: Found static geometry

art/meshes/props/wrld_crate_a.dae: Starting conversion

art/meshes/props/wrld_crate_a.dae: Running FixBrokenXML

art/meshes/props/wrld_crate_a.dae: Authoring tool: Blender 2.80.69 commit date:2019-05-19, commit time:00:09, hash:06c4139a6833

art/meshes/props/wrld_crate_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/wrld_crate_a.dae: Found convertible object 'Object002'

art/meshes/props/wrld_crate_a.dae: Converting 'Object002Mesh_003'

art/meshes/props/wrld_crate_a.dae: Found static geometry

art/meshes/props/shield/shield_norse_round_e.dae: Starting conversion

art/meshes/props/shield/shield_norse_round_e.dae: Running FixBrokenXML

art/meshes/props/shield/shield_norse_round_e.dae: Authoring tool: Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e

art/meshes/props/shield/shield_norse_round_e.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/shield_norse_round_e.dae: Found convertible object 'default_000'

art/meshes/props/shield/shield_norse_round_e.dae: Converting 'longboat_000'

art/meshes/props/shield/shield_norse_round_e.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputAfterGui@gui/session/input.js:822:17

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputAfterGui@gui/session/input.js:822:17

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:538:17

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.addList@gui/session/selection.js:313:16 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: Template units/ptol/camelry_scout has undefined aura camel_stench

ERROR: JavaScript error: globalscripts/Templates.js line 590 template is undefined GetAuraDataHelper@globalscripts/Templates.js:590:4 GetTemplateDataHelper@globalscripts/Templates.js:259:24 GuiInterface.prototype.GetTemplateData@simulation/components/GuiInterface.js:643:9 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 GetTemplateData@gui/session/session.js:223:25 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.reset@gui/session/selection.js:349:16 handleInputBeforeGui@gui/session/input.js:546:18

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.addList@gui/session/selection.js:313:16 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: Template units/ptol/camelry_scout has undefined aura camel_stench

ERROR: JavaScript error: globalscripts/Templates.js line 590 template is undefined GetAuraDataHelper@globalscripts/Templates.js:590:4 GetTemplateDataHelper@globalscripts/Templates.js:259:24 GuiInterface.prototype.GetTemplateData@simulation/components/GuiInterface.js:643:9 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 GetTemplateData@gui/session/session.js:223:25 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.reset@gui/session/selection.js:349:16 handleInputBeforeGui@gui/session/input.js:546:18

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.addList@gui/session/selection.js:313:16 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: Template units/ptol/camelry_scout has undefined aura camel_stench

ERROR: JavaScript error: globalscripts/Templates.js line 590 template is undefined GetAuraDataHelper@globalscripts/Templates.js:590:4 GetTemplateDataHelper@globalscripts/Templates.js:259:24 GuiInterface.prototype.GetTemplateData@simulation/components/GuiInterface.js:643:9 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 GetTemplateData@gui/session/session.js:223:25 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: gui/session/session.js line 225 deepfreeze requires exactly one object as an argument. GetTemplateData@gui/session/session.js:225:34 EntityGroups.prototype.add@gui/session/selection.js:68:28 EntitySelection.prototype.addList@gui/session/selection.js:323:14 handleInputBeforeGui@gui/session/input.js:547:18

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.reset@gui/session/selection.js:349:16 clearSelection@gui/session/input.js:1709:15 __eventhandler354 (KeyDown)@__internal(41) KeyDown:1:1

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

art/meshes/props/weap_norse_axe_a.dae: Starting conversion

art/meshes/props/weap_norse_axe_a.dae: Running FixBrokenXML

art/meshes/props/weap_norse_axe_a.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/weap_norse_axe_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_norse_axe_a.dae: Found convertible object 'norse_weapon_axe_003'

art/meshes/props/weap_norse_axe_a.dae: Converting 'Box001_003'

art/meshes/props/weap_norse_axe_a.dae: Found static geometry

art/meshes/props/weap_norse_axe_b.dae: Starting conversion

art/meshes/props/weap_norse_axe_b.dae: Running FixBrokenXML

art/meshes/props/weap_norse_axe_b.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/props/weap_norse_axe_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_norse_axe_b.dae: Found convertible object 'norse_weapon_axe_003'

art/meshes/props/weap_norse_axe_b.dae: Converting 'Box001_003'

art/meshes/props/weap_norse_axe_b.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:434:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

ERROR: JavaScript error: simulation/components/Auras.js line 51 AuraTemplates.Get(...) is undefined Auras.prototype.GetOverlayIcon@simulation/components/Auras.js:51:23 GuiInterface.prototype.SetStatusBars@simulation/components/GuiInterface.js:1000:18 GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2137:20 _setStatusBars@gui/session/selection.js:19:9 EntitySelection.prototype.setHighlightList@gui/session/selection.js:431:16 handleInputBeforeGui@gui/session/input.js:528:16

ERROR: Error calling component script function ScriptCall

art/meshes/structural/norse_storehouse.dae: Starting conversion

art/meshes/structural/norse_storehouse.dae: Running FixBrokenXML

art/meshes/structural/norse_storehouse.dae: Authoring tool: Blender 2.75.0 commit date:2015-07-07, commit time:14:56, hash:c27589e

art/meshes/structural/norse_storehouse.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_storehouse.dae: Found convertible object 'Cube_002'

art/meshes/structural/norse_storehouse.dae: Converting 'Cube_005'

art/meshes/structural/norse_storehouse.dae: Found static geometry

art/meshes/props/new/head_boudicca.dae: Starting conversion

art/meshes/props/new/head_boudicca.dae: Running FixBrokenXML

art/meshes/props/new/head_boudicca.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/props/new/head_boudicca.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/new/head_boudicca.dae: Found convertible object 'head_boudicca'

art/meshes/props/new/head_boudicca.dae: Converting 'Cube_041'

art/meshes/props/new/head_boudicca.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully

art/animation/biped/citizen/idle_relax_m_a.dae: Starting conversion

art/animation/biped/citizen/idle_relax_m_a.dae: Running FixBrokenXML

art/animation/biped/citizen/idle_relax_m_a.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e

art/animation/biped/citizen/idle_relax_m_a.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/biped/citizen/idle_relax_m_a.dae: Found convertible object 'm_tunic_short'

art/animation/biped/citizen/idle_relax_m_a.dae: Converting 'Biped'

CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully

art/meshes/structural/norse_corral.dae: Starting conversion

art/meshes/structural/norse_corral.dae: Running FixBrokenXML

art/meshes/structural/norse_corral.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1

art/meshes/structural/norse_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_corral.dae: Found convertible object 'Plane'

art/meshes/structural/norse_corral.dae: Converting 'Plane_000'

art/meshes/structural/norse_corral.dae: Found static geometry

art/meshes/structural/norse_corral.dae: Adding prop point bucket

art/meshes/structural/norse_corral.dae: Adding prop point pig001

art/meshes/structural/norse_corral.dae: Adding prop point pig002

art/meshes/structural/norse_corral.dae: Adding prop point pig003

art/meshes/structural/norse_corral.dae: Adding prop point decal

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Starting conversion

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Running FixBrokenXML

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/norse_corral_blacksmith_bucket.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Found convertible object 'celt_helmet_a_002'

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Converting 'celt_helmet_a-Geometry_002'

art/meshes/structural/norse_corral_blacksmith_bucket.dae: Found static geometry

art/meshes/props/celt_blacksmith_bucket_water.dae: Starting conversion

art/meshes/props/celt_blacksmith_bucket_water.dae: Running FixBrokenXML

art/meshes/props/celt_blacksmith_bucket_water.dae: Authoring tool: Blender 2.65.0 r53189

art/meshes/props/celt_blacksmith_bucket_water.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_blacksmith_bucket_water.dae: Found convertible object 'celt_helmet_a_000'

art/meshes/props/celt_blacksmith_bucket_water.dae: Converting 'celt_helmet_a-Geometry_001'

art/meshes/props/celt_blacksmith_bucket_water.dae: Found static geometry

art/meshes/structural/norse_corral_mud_decal.dae: Starting conversion

art/meshes/structural/norse_corral_mud_decal.dae: Running FixBrokenXML

art/meshes/structural/norse_corral_mud_decal.dae: Authoring tool: Blender 2.71.0 commit date:2014-06-25, commit time:18:36, hash:9337574

art/meshes/structural/norse_corral_mud_decal.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/norse_corral_mud_decal.dae: Found convertible object 'Plane_001'

art/meshes/structural/norse_corral_mud_decal.dae: Converting 'Plane_004'

art/meshes/structural/norse_corral_mud_decal.dae: Found static geometry

art/meshes/skeletal/pig.dae: Starting conversion

art/meshes/skeletal/pig.dae: Running FixBrokenXML

art/meshes/skeletal/pig.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/meshes/skeletal/pig.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/pig.dae: Found convertible object 'pig'

art/meshes/skeletal/pig.dae: Converting 'Boar_Armature'

art/meshes/skeletal/pig.dae: Found skinned geometry

art/meshes/skeletal/pig.dae: Adding prop point rein

art/meshes/skeletal/pig.dae: Adding prop point helmet

art/animation/quadraped/animal_pig_idle_01.dae: Starting conversion

art/animation/quadraped/animal_pig_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_idle_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_idle_01.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_idle_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_01.dae): Loaded successfully

art/animation/quadraped/animal_pig_idle_02.dae: Starting conversion

art/animation/quadraped/animal_pig_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_idle_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_idle_02.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_idle_02.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_02.dae): Loaded successfully

art/animation/quadraped/animal_pig_idle_03.dae: Starting conversion

art/animation/quadraped/animal_pig_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_idle_03.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_idle_03.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_idle_03.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_idle_03.dae): Loaded successfully

art/animation/quadraped/animal_pig_run_01.dae: Starting conversion

art/animation/quadraped/animal_pig_run_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_run_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_run_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_run_01.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_run_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_run_01.dae): Loaded successfully

art/animation/quadraped/animal_pig_walk_01.dae: Starting conversion

art/animation/quadraped/animal_pig_walk_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_walk_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_walk_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_walk_01.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_walk_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_walk_01.dae): Loaded successfully

art/animation/quadraped/animal_pig_attack_01.dae: Starting conversion

art/animation/quadraped/animal_pig_attack_01.dae: Running FixBrokenXML

art/animation/quadraped/animal_pig_attack_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b

art/animation/quadraped/animal_pig_attack_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/animal_pig_attack_01.dae: Found convertible object 'pig'

art/animation/quadraped/animal_pig_attack_01.dae: Converting 'Boar_Armature'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/animal_pig_attack_01.dae): Loaded successfully

Shutting down profiler2 GPU mode

Engine exited successfully on 2021-06-06 at 13:51:11 with 6096 message(s), 79 error(s) and 2 warning(s).