<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
 <Attack>
    <Ranged>
      <AttackName>Bow</AttackName>
      <Damage>
        <Hack>5</Hack>
        <Pierce>5</Pierce>
        <Crush>0</Crush>
      </Damage>
      <MaxRange>60</MaxRange>
      <MinRange>2</MinRange>
      <PrepareTime>1200</PrepareTime>
      <RepeatTime>2000</RepeatTime>
      <Delay>0</Delay>
      <Projectile>
        <Speed>100.0</Speed>
        <Spread>1.5</Spread>
        <Gravity>50.0</Gravity>
        <FriendlyFire>false</FriendlyFire>
        <LaunchPoint y="3"/>
      </Projectile>
      <PreferredClasses datatype="tokens">Human</PreferredClasses>
      <RangeOverlay>
        <LineTexture>outline_border.png</LineTexture>
        <LineTextureMask>outline_border_mask.png</LineTextureMask>
        <LineThickness>0.175</LineThickness>
      </RangeOverlay>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>0</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
    <GarrisonArrowClasses>Infantry</GarrisonArrowClasses>
  </BuildingAI>
  <Capturable>
    <CapturePoints>2500</CapturePoints>
    <RegenRate>5.0</RegenRate>
  </Capturable>
  <Cost>
    <BuildTime>500</BuildTime>
    <Resources>
      <wood>500</wood>
      <stone>500</stone>
      <metal>500</metal>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="20.0" depth="20.0"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>20</Max>
    <EjectHealth>0.1</EjectHealth>
    <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy>
    <List datatype="tokens">Support Infantry Cavalry</List>
    <BuffHeal>1</BuffHeal>
    <LoadingRange>1</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>1000</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Civic Center</GenericName>
    <SelectionGroupName>template_structure_civic_civil_centre</SelectionGroupName>
    <Tooltip>Build in own or neutral territory. Acquire large tracts of territory. Territory root. Train Citizens and research technologies. Garrison Soldiers for additional arrows.</Tooltip>
    <Classes datatype="tokens">CivCentre</Classes>
    <VisibleClasses datatype="tokens">Defensive CivilCentre</VisibleClasses>
    <Icon>structures/civic_centre.png</Icon>
  </Identity>
  <Loot>
    <wood>100</wood>
    <stone>100</stone>
    <metal>100</metal>
  </Loot>
  <Obstruction>
    <Static width="30.0" depth="30.0"/>
  </Obstruction>
  <Population>
    <Bonus>20</Bonus>
  </Population>
  <ProductionQueue>
    <BatchTimeModifier>0.8</BatchTimeModifier>
    <Entities datatype="tokens">
      units/{civ}/support_female_citizen
       units/athen/support_slave
    </Entities>
  </ProductionQueue>
  <Resistance>
    <Entity>
      <Damage>
        <Hack op="add">5</Hack>
        <Pierce op="add">5</Pierce>
      </Damage>
    </Entity>
    <Foundation>
      <Damage>
        <Hack>5</Hack>
        <Pierce>15</Pierce>
        <Crush>3</Crush>
      </Damage>
    </Foundation>
  </Resistance>
  <ResourceDropsite>
    <Types>food wood stone metal</Types>
    <Sharable>true</Sharable>
  </ResourceDropsite>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_civ_center.xml</select>
      <constructed>interface/complete/building/complete_civ_center.xml</constructed>
      <alert_raise>interface/alarm/alarm_alert_0.xml</alert_raise>
      <alert_end>interface/alarm/alarm_alert_1.xml</alert_end>
      <attack_ranged>attack/weapon/bow_attack.xml</attack_ranged>
      <attack_impact_ranged>attack/impact/arrow_impact.xml</attack_impact_ranged>
    </SoundGroups>
  </Sound>
  <StatusBars>
    <HeightOffset>8.0</HeightOffset>
  </StatusBars>
  <TerritoryInfluence>
    <Root>true</Root>
    <Radius>70</Radius>
    <Weight>10000</Weight>
  </TerritoryInfluence>
  <Vision>
    <Range>90</Range>
  </Vision>
  <VisualActor>
    <Actor>structures/ptolemies/settlement.xml</Actor>
  </VisualActor>
</Entity>