<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="1" name="Sheath-Falcata">
      <mesh>props/weapons/sheath_falcata.dae</mesh>
      <textures>
        <texture file="props/sheaths/falcata_norm.png" name="normTex"/>
        <texture file="props/sheaths/falcata_spec.png" name="specTex"/>
      </textures>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Red">
      <textures>
        <texture file="props/sheaths/falcata_red.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Black">
      <textures>
        <texture file="props/sheaths/falcata_black.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="White">
      <textures>
        <texture file="props/sheaths/falcata_white.png" name="baseTex"/>
      </textures>
    </variant>
    <variant frequency="1" name="Blue">
      <textures>
        <texture file="props/sheaths/falcata_blue.png" name="baseTex"/>
      </textures>
    </variant>
  </group>
  <material>no_trans_parallax_spec.xml</material>
</actor>
