Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "splashscreenenable" = "true"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.bufferCount" = "50"
Loaded config string "sound.bufferSize" = "98304"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "H"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.pan" = "ForwardSlash"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "Comma"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loaded config string "gui.cursorblinkrate" = "0.5"
Loading config file "config/local.cfg"
Loaded config string "windowed" = "true"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "playername" = "Brian"
Loaded config string "xres" = "1366"
Loaded config string "yres" = "768"
Loaded config string "bpp" = "0"
Loaded config string "fancywater" = "true"
Loaded config string "superfancywater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "preferglsl" = "true"
Loaded config string "gentangents" = "true"
Loaded config string "smoothlos" = "true"
Loaded config string "materialmgr.quality" = "10.0"
Loading config file "config/user.cfg"
Loaded config string "splashscreenenable" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "e1058cca2eb9b2de"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Info when compiling shader 'shaders/glsl/gui_text.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_text.fs': No errors.
Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_basic.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_basic.fs': No errors.
Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_solid.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_solid.fs': No errors.
Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_add.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_add.fs': No errors.
Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': No errors.
Info when compiling shader 'shaders/glsl/gui_grayscale.vs': No errors.
Info when compiling shader 'shaders/glsl/gui_grayscale.fs': No errors.
Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': No errors.
Info when compiling shader 'shaders/glsl/los_interp.vs': No errors.
Info when compiling shader 'shaders/glsl/los_interp.fs': No errors.
Info when linking program 'shaders/glsl/los_interp.vs'+'shaders/glsl/los_interp.fs': No errors.
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Technology.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
Loading RMS 'maps/random/fortress.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating lakes...
Creating reeds...
Creating fish...
Creating bumps...
Creating hills...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating deer...
Creating sheep...
Creating straggler trees...
Creating small grass tufts...
Creating large grass tufts...
Creating bushes...
Saving map...
Number of entities: 3069
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/stone_pile.dae: Starting conversion
art/meshes/props/stone_pile.dae: Running FixBrokenXML
art/meshes/props/stone_pile.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/stone_pile.dae: Applying fixes for 3ds Max exporter
art/meshes/props/stone_pile.dae: Found library_images to delete
art/meshes/props/stone_pile.dae: Found library_materials to delete
art/meshes/props/stone_pile.dae: Found library_effects to delete
art/meshes/props/stone_pile.dae: Found a bind_material to delete
art/meshes/props/stone_pile.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/stone_pile.dae: Found convertible object 'Object04'
art/meshes/props/stone_pile.dae: Converting 'Object04Mesh'
art/meshes/props/stone_pile.dae: Found static geometry
art/meshes/structural/pers_wall_gate.dae: Starting conversion
art/meshes/structural/pers_wall_gate.dae: Running FixBrokenXML
art/meshes/structural/pers_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_wall_gate.dae: Found convertible object 'mesh'
art/meshes/structural/pers_wall_gate.dae: Converting 'gate'
art/meshes/structural/pers_wall_gate.dae: Found skinned geometry
art/meshes/structural/pers_wall_gate.dae: Adding prop point flag_right
art/meshes/structural/pers_wall_gate.dae: Adding prop point flag_left
art/animation/mechanical/pers_wall_gate_closed.dae: Starting conversion
art/animation/mechanical/pers_wall_gate_closed.dae: Running FixBrokenXML
art/animation/mechanical/pers_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/pers_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_wall_gate_closed.dae: Found convertible object 'mesh'
art/animation/mechanical/pers_wall_gate_closed.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closed.dae): Loaded successfully
art/animation/mechanical/pers_wall_gate_closing.dae: Starting conversion
art/animation/mechanical/pers_wall_gate_closing.dae: Running FixBrokenXML
art/animation/mechanical/pers_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/pers_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_wall_gate_closing.dae: Found convertible object 'mesh'
art/animation/mechanical/pers_wall_gate_closing.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closing.dae): Loaded successfully
art/animation/mechanical/pers_wall_gate_open.dae: Starting conversion
art/animation/mechanical/pers_wall_gate_open.dae: Running FixBrokenXML
art/animation/mechanical/pers_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/pers_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_wall_gate_open.dae: Found convertible object 'mesh'
art/animation/mechanical/pers_wall_gate_open.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_open.dae): Loaded successfully
art/animation/mechanical/pers_wall_gate_opening.dae: Starting conversion
art/animation/mechanical/pers_wall_gate_opening.dae: Running FixBrokenXML
art/animation/mechanical/pers_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/pers_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_wall_gate_opening.dae: Found convertible object 'mesh'
art/animation/mechanical/pers_wall_gate_opening.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/pers_wall_tower.dae: Starting conversion
art/meshes/structural/pers_wall_tower.dae: Running FixBrokenXML
art/meshes/structural/pers_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_wall_tower.dae: Found convertible object 'Tower'
art/meshes/structural/pers_wall_tower.dae: Converting 'tower'
art/meshes/structural/pers_wall_tower.dae: Found static geometry
art/meshes/structural/pers_wall_tower.dae: Adding prop point garrisoned
art/meshes/structural/pers_wall_tower.dae: Adding prop point projectile
art/meshes/structural/pers_wall_long.dae: Starting conversion
art/meshes/structural/pers_wall_long.dae: Running FixBrokenXML
art/meshes/structural/pers_wall_long.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_wall_long.dae: Found convertible object 'Wall_long'
art/meshes/structural/pers_wall_long.dae: Converting 'Wall_long'
art/meshes/structural/pers_wall_long.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
art/meshes/structural/pers_barracks.dae: Starting conversion
art/meshes/structural/pers_barracks.dae: Running FixBrokenXML
art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'
art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'
art/meshes/structural/pers_barracks.dae: Found static geometry
art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned
art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop
art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside
art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield
art/meshes/structural/pers_barracks.dae: Adding prop point tableside
art/meshes/structural/pers_barracks.dae: Adding prop point shieldright
art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft
art/meshes/props/pers_barracks_props_a.dae: Starting conversion
art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML
art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'props'
art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh'
art/meshes/props/pers_barracks_props_a.dae: Found static geometry
art/meshes/structural/pers_house_a.dae: Starting conversion
art/meshes/structural/pers_house_a.dae: Running FixBrokenXML
art/meshes/structural/pers_house_a.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_a.dae: Found convertible object 'House'
art/meshes/structural/pers_house_a.dae: Converting 'House_001'
art/meshes/structural/pers_house_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
art/meshes/structural/rome_wall_gate.dae: Starting conversion
art/meshes/structural/rome_wall_gate.dae: Running FixBrokenXML
art/meshes/structural/rome_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/rome_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_wall_gate.dae: Found convertible object 'rome_gate'
art/meshes/structural/rome_wall_gate.dae: Converting 'gate'
art/meshes/structural/rome_wall_gate.dae: Found skinned geometry
art/meshes/structural/rome_wall_gate.dae: Adding prop point flag_left
art/meshes/structural/rome_wall_gate.dae: Adding prop point flag_right
art/animation/mechanical/rome_wall_gate_closed.dae: Starting conversion
art/animation/mechanical/rome_wall_gate_closed.dae: Running FixBrokenXML
art/animation/mechanical/rome_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/rome_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_wall_gate_closed.dae: Found convertible object 'rome_gate'
art/animation/mechanical/rome_wall_gate_closed.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_closed.dae): Loaded successfully
art/animation/mechanical/rome_wall_gate_closing.dae: Starting conversion
art/animation/mechanical/rome_wall_gate_closing.dae: Running FixBrokenXML
art/animation/mechanical/rome_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/rome_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_wall_gate_closing.dae: Found convertible object 'rome_gate'
art/animation/mechanical/rome_wall_gate_closing.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_closing.dae): Loaded successfully
art/animation/mechanical/rome_wall_gate_open.dae: Starting conversion
art/animation/mechanical/rome_wall_gate_open.dae: Running FixBrokenXML
art/animation/mechanical/rome_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/rome_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_wall_gate_open.dae: Found convertible object 'rome_gate'
art/animation/mechanical/rome_wall_gate_open.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_open.dae): Loaded successfully
art/animation/mechanical/rome_wall_gate_opening.dae: Starting conversion
art/animation/mechanical/rome_wall_gate_opening.dae: Running FixBrokenXML
art/animation/mechanical/rome_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/rome_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_wall_gate_opening.dae: Found convertible object 'rome_gate'
art/animation/mechanical/rome_wall_gate_opening.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/rome_wall_tower.dae: Starting conversion
art/meshes/structural/rome_wall_tower.dae: Running FixBrokenXML
art/meshes/structural/rome_wall_tower.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/structural/rome_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_wall_tower.dae: Found convertible object 'rome_wall_tower'
art/meshes/structural/rome_wall_tower.dae: Converting 'rome_wall_tower-mesh'
art/meshes/structural/rome_wall_tower.dae: Found static geometry
art/meshes/structural/rome_wall_tower.dae: Adding prop point garrisoned
art/meshes/structural/rome_wall_tower.dae: Adding prop point projectile
art/meshes/structural/rome_wall_long.dae: Starting conversion
art/meshes/structural/rome_wall_long.dae: Running FixBrokenXML
art/meshes/structural/rome_wall_long.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_wall_long.dae: Found convertible object 'rome_wall_long'
art/meshes/structural/rome_wall_long.dae: Converting 'rome_wall_long'
art/meshes/structural/rome_wall_long.dae: Found static geometry
art/meshes/structural/rome_barracks.dae: Starting conversion
art/meshes/structural/rome_barracks.dae: Running FixBrokenXML
art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_barracks.dae: Found convertible object 'RomanBarracks'
art/meshes/structural/rome_barracks.dae: Converting 'RomanBarracks-mesh'
art/meshes/structural/rome_barracks.dae: Found static geometry
art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned
art/meshes/structural/roman_house_a.dae: Starting conversion
art/meshes/structural/roman_house_a.dae: Running FixBrokenXML
art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'
art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'
art/meshes/structural/roman_house_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/structural/hele_wall_gate.dae: Starting conversion
art/meshes/structural/hele_wall_gate.dae: Running FixBrokenXML
art/meshes/structural/hele_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_wall_gate.dae: Found convertible object 'gate_door'
art/meshes/structural/hele_wall_gate.dae: Converting 'gate'
art/meshes/structural/hele_wall_gate.dae: Found skinned geometry
art/meshes/structural/hele_wall_gate.dae: Adding prop point right_flag
art/meshes/structural/hele_wall_gate.dae: Adding prop point left_flag
art/animation/mechanical/hele_wall_gate_closed.dae: Starting conversion
art/animation/mechanical/hele_wall_gate_closed.dae: Running FixBrokenXML
art/animation/mechanical/hele_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/hele_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_wall_gate_closed.dae: Found convertible object 'gate_door'
art/animation/mechanical/hele_wall_gate_closed.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_closed.dae): Loaded successfully
art/animation/mechanical/hele_wall_gate_closing.dae: Starting conversion
art/animation/mechanical/hele_wall_gate_closing.dae: Running FixBrokenXML
art/animation/mechanical/hele_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/hele_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_wall_gate_closing.dae: Found convertible object 'gate_door'
art/animation/mechanical/hele_wall_gate_closing.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_closing.dae): Loaded successfully
art/animation/mechanical/hele_wall_gate_open.dae: Starting conversion
art/animation/mechanical/hele_wall_gate_open.dae: Running FixBrokenXML
art/animation/mechanical/hele_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/hele_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_wall_gate_open.dae: Found convertible object 'gate_door'
art/animation/mechanical/hele_wall_gate_open.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_open.dae): Loaded successfully
art/animation/mechanical/hele_wall_gate_opening.dae: Starting conversion
art/animation/mechanical/hele_wall_gate_opening.dae: Running FixBrokenXML
art/animation/mechanical/hele_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/hele_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/hele_wall_gate_opening.dae: Found convertible object 'gate_door'
art/animation/mechanical/hele_wall_gate_opening.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/hele_gate_door.dae: Starting conversion
art/meshes/structural/hele_gate_door.dae: Running FixBrokenXML
art/meshes/structural/hele_gate_door.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_gate_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_gate_door.dae: Found convertible object 'body'
art/meshes/structural/hele_gate_door.dae: Converting 'body'
art/meshes/structural/hele_gate_door.dae: Found static geometry
art/meshes/structural/hele_wall_tower.dae: Starting conversion
art/meshes/structural/hele_wall_tower.dae: Running FixBrokenXML
art/meshes/structural/hele_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_wall_tower.dae: Found convertible object 'tower'
art/meshes/structural/hele_wall_tower.dae: Converting 'tower'
art/meshes/structural/hele_wall_tower.dae: Found static geometry
art/meshes/structural/hele_wall_tower.dae: Adding prop point garrisoned
art/meshes/structural/hele_wall_tower.dae: Adding prop point projectile
art/meshes/props/hele_wall_tower_props.dae: Starting conversion
art/meshes/props/hele_wall_tower_props.dae: Running FixBrokenXML
art/meshes/props/hele_wall_tower_props.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/hele_wall_tower_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_wall_tower_props.dae: Found convertible object 'tower_props'
art/meshes/props/hele_wall_tower_props.dae: Converting 'tower_props'
art/meshes/props/hele_wall_tower_props.dae: Found static geometry
art/meshes/structural/hele_wall_long.dae: Starting conversion
art/meshes/structural/hele_wall_long.dae: Running FixBrokenXML
art/meshes/structural/hele_wall_long.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_wall_long.dae: Found convertible object 'wall_long'
art/meshes/structural/hele_wall_long.dae: Converting 'wall_long'
art/meshes/structural/hele_wall_long.dae: Found static geometry
art/meshes/structural/helle_barracks_struct.dae: Starting conversion
art/meshes/structural/helle_barracks_struct.dae: Running FixBrokenXML
art/meshes/structural/helle_barracks_struct.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/helle_barracks_struct.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/helle_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/helle_barracks_struct.dae: Found convertible object 'hele_barracks_struct'
art/meshes/structural/helle_barracks_struct.dae: Converting 'hele_barracks_structMesh'
art/meshes/structural/helle_barracks_struct.dae: Found static geometry
art/meshes/structural/helle_barracks_struct.dae: Adding prop point garrisoned
art/meshes/structural/helle_barracks_structb.dae: Starting conversion
art/meshes/structural/helle_barracks_structb.dae: Running FixBrokenXML
art/meshes/structural/helle_barracks_structb.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/helle_barracks_structb.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/helle_barracks_structb.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/helle_barracks_structb.dae: Found convertible object 'hele_barracks_structb'
art/meshes/structural/helle_barracks_structb.dae: Converting 'hele_barracks_structbMesh'
art/meshes/structural/helle_barracks_structb.dae: Found static geometry
art/meshes/structural/helle_barracks_propsa.dae: Starting conversion
art/meshes/structural/helle_barracks_propsa.dae: Running FixBrokenXML
art/meshes/structural/helle_barracks_propsa.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/helle_barracks_propsa.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/helle_barracks_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/helle_barracks_propsa.dae: Found convertible object 'hele_barracks_propsa'
art/meshes/structural/helle_barracks_propsa.dae: Converting 'hele_barracks_propsaMesh'
art/meshes/structural/helle_barracks_propsa.dae: Found static geometry
art/meshes/structural/helle_barracks_propsb.dae: Starting conversion
art/meshes/structural/helle_barracks_propsb.dae: Running FixBrokenXML
art/meshes/structural/helle_barracks_propsb.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/helle_barracks_propsb.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/helle_barracks_propsb.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/helle_barracks_propsb.dae: Found convertible object 'hele_barracks_propsb'
art/meshes/structural/helle_barracks_propsb.dae: Converting 'hele_barracks_propsbMesh'
art/meshes/structural/helle_barracks_propsb.dae: Found static geometry
art/meshes/structural/helle_barracks_tilec.dae: Starting conversion
art/meshes/structural/helle_barracks_tilec.dae: Running FixBrokenXML
art/meshes/structural/helle_barracks_tilec.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/helle_barracks_tilec.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/helle_barracks_tilec.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/helle_barracks_tilec.dae: Found convertible object 'hele_barracks_tilec'
art/meshes/structural/helle_barracks_tilec.dae: Converting 'hele_barracks_tilecMesh'
art/meshes/structural/helle_barracks_tilec.dae: Found static geometry
art/meshes/structural/hele_house_b.dae: Starting conversion
art/meshes/structural/hele_house_b.dae: Running FixBrokenXML
art/meshes/structural/hele_house_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/hele_house_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/hele_house_b.dae: Found library_images to delete
art/meshes/structural/hele_house_b.dae: Found library_materials to delete
art/meshes/structural/hele_house_b.dae: Found library_effects to delete
art/meshes/structural/hele_house_b.dae: Found a bind_material to delete
art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'
art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh'
art/meshes/structural/hele_house_b.dae: Found static geometry
art/meshes/structural/hele_house_b.dae: Adding prop point dust
art/meshes/props/hele_house_b_shields.dae: Starting conversion
art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_house_b_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_house_b_shields.dae: Found library_images to delete
art/meshes/props/hele_house_b_shields.dae: Found library_materials to delete
art/meshes/props/hele_house_b_shields.dae: Found library_effects to delete
art/meshes/props/hele_house_b_shields.dae: Found a bind_material to delete
art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_shields.dae: Found convertible object 'shield20'
art/meshes/props/hele_house_b_shields.dae: Converting 'shield20Mesh'
art/meshes/props/hele_house_b_shields.dae: Found static geometry
art/meshes/props/hele_house_b_props.dae: Starting conversion
art/meshes/props/hele_house_b_props.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_props.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_house_b_props.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_house_b_props.dae: Found library_images to delete
art/meshes/props/hele_house_b_props.dae: Found library_materials to delete
art/meshes/props/hele_house_b_props.dae: Found library_effects to delete
art/meshes/props/hele_house_b_props.dae: Found a bind_material to delete
art/meshes/props/hele_house_b_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_props.dae: Found convertible object 'Object1042'
art/meshes/props/hele_house_b_props.dae: Converting 'Object1042Mesh'
art/meshes/props/hele_house_b_props.dae: Found static geometry
art/meshes/props/hele_house_b_gables.dae: Starting conversion
art/meshes/props/hele_house_b_gables.dae: Running FixBrokenXML
art/meshes/props/hele_house_b_gables.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_house_b_gables.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_house_b_gables.dae: Found library_images to delete
art/meshes/props/hele_house_b_gables.dae: Found library_materials to delete
art/meshes/props/hele_house_b_gables.dae: Found library_effects to delete
art/meshes/props/hele_house_b_gables.dae: Found a bind_material to delete
art/meshes/props/hele_house_b_gables.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_house_b_gables.dae: Found convertible object 'gables'
art/meshes/props/hele_house_b_gables.dae: Converting 'gablesMesh'
art/meshes/props/hele_house_b_gables.dae: Found static geometry
art/meshes/structural/kart_wall_gate.dae: Starting conversion
art/meshes/structural/kart_wall_gate.dae: Running FixBrokenXML
art/meshes/structural/kart_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/kart_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_wall_gate.dae: Found convertible object 'Mesh'
art/meshes/structural/kart_wall_gate.dae: Converting 'gate'
art/meshes/structural/kart_wall_gate.dae: Found skinned geometry
art/meshes/structural/kart_wall_gate.dae: Adding prop point flag_right
art/meshes/structural/kart_wall_gate.dae: Adding prop point flag_left
art/animation/mechanical/kart_wall_gate_closed.dae: Starting conversion
art/animation/mechanical/kart_wall_gate_closed.dae: Running FixBrokenXML
art/animation/mechanical/kart_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/kart_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/kart_wall_gate_closed.dae: Found convertible object 'Mesh'
art/animation/mechanical/kart_wall_gate_closed.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closed.dae): Loaded successfully
art/animation/mechanical/kart_wall_gate_closing.dae: Starting conversion
art/animation/mechanical/kart_wall_gate_closing.dae: Running FixBrokenXML
art/animation/mechanical/kart_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/kart_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/kart_wall_gate_closing.dae: Found convertible object 'Mesh'
art/animation/mechanical/kart_wall_gate_closing.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closing.dae): Loaded successfully
art/animation/mechanical/kart_wall_gate_open.dae: Starting conversion
art/animation/mechanical/kart_wall_gate_open.dae: Running FixBrokenXML
art/animation/mechanical/kart_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/kart_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/kart_wall_gate_open.dae: Found convertible object 'Mesh'
art/animation/mechanical/kart_wall_gate_open.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_open.dae): Loaded successfully
art/animation/mechanical/kart_wall_gate_opening.dae: Starting conversion
art/animation/mechanical/kart_wall_gate_opening.dae: Running FixBrokenXML
art/animation/mechanical/kart_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/kart_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/kart_wall_gate_opening.dae: Found convertible object 'Mesh'
art/animation/mechanical/kart_wall_gate_opening.dae: Converting 'gate'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/kart_wall_tower.dae: Starting conversion
art/meshes/structural/kart_wall_tower.dae: Running FixBrokenXML
art/meshes/structural/kart_wall_tower.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/kart_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_wall_tower.dae: Found convertible object 'Tower'
art/meshes/structural/kart_wall_tower.dae: Converting 'Tower-mesh'
art/meshes/structural/kart_wall_tower.dae: Found static geometry
art/meshes/structural/kart_wall_tower.dae: Adding prop point garrisoned
art/meshes/structural/kart_wall_tower.dae: Adding prop point projectile
art/meshes/structural/kart_wall_long.dae: Starting conversion
art/meshes/structural/kart_wall_long.dae: Running FixBrokenXML
art/meshes/structural/kart_wall_long.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/kart_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_wall_long.dae: Found convertible object 'wall_long'
art/meshes/structural/kart_wall_long.dae: Converting 'wall_long'
art/meshes/structural/kart_wall_long.dae: Found static geometry
art/meshes/props/kart_house_b_2.dae: Starting conversion
art/meshes/props/kart_house_b_2.dae: Running FixBrokenXML
art/meshes/props/kart_house_b_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_house_b_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_house_b_2.dae: Found library_images to delete
art/meshes/props/kart_house_b_2.dae: Found library_materials to delete
art/meshes/props/kart_house_b_2.dae: Found library_effects to delete
art/meshes/props/kart_house_b_2.dae: Found a bind_material to delete
art/meshes/props/kart_house_b_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_house_b_2.dae: Found convertible object 'Object12-Pivot'
art/meshes/props/kart_house_b_2.dae: Converting 'Object12Mesh'
art/meshes/props/kart_house_b_2.dae: Found static geometry
art/meshes/gaia/cross_large_tall.dae: Starting conversion
art/meshes/gaia/cross_large_tall.dae: Running FixBrokenXML
art/meshes/gaia/cross_large_tall.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/cross_large_tall.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/cross_large_tall.dae: Found convertible object 'cross_large_tall'
art/meshes/gaia/cross_large_tall.dae: Converting 'cross_large_tall-Geometry'
art/meshes/gaia/cross_large_tall.dae: Found static geometry
art/meshes/gaia/cross_large_short.dae: Starting conversion
art/meshes/gaia/cross_large_short.dae: Running FixBrokenXML
art/meshes/gaia/cross_large_short.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/cross_large_short.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/cross_large_short.dae: Found convertible object 'cross_large_short'
art/meshes/gaia/cross_large_short.dae: Converting 'cross_large_short-Geometry'
art/meshes/gaia/cross_large_short.dae: Found static geometry
art/meshes/gaia/cross_angledfromtop.dae: Starting conversion
art/meshes/gaia/cross_angledfromtop.dae: Running FixBrokenXML
art/meshes/gaia/cross_angledfromtop.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/cross_angledfromtop.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/cross_angledfromtop.dae: Found convertible object 'cross_angledfromtop'
art/meshes/gaia/cross_angledfromtop.dae: Converting 'cross_angledfromtop-Geometry'
art/meshes/gaia/cross_angledfromtop.dae: Found static geometry
art/meshes/gaia/water_lillies.dae: Starting conversion
art/meshes/gaia/water_lillies.dae: Running FixBrokenXML
art/meshes/gaia/water_lillies.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/water_lillies.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/water_lillies.dae: Found convertible object 'water_lillies'
art/meshes/gaia/water_lillies.dae: Converting 'water_lillies-Geometry'
art/meshes/gaia/water_lillies.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/particle.vs': No errors.
Info when compiling shader 'shaders/glsl/particle.fs': No errors.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.
Info when compiling shader 'shaders/glsl/particle.vs': No errors.
Info when compiling shader 'shaders/glsl/particle.fs': No errors.
Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/sky.vs': No errors.
Info when compiling shader 'shaders/glsl/sky.fs': No errors.
Info when linking program 'shaders/glsl/sky.vs'+'shaders/glsl/sky.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/waves.vs': No errors.
Info when compiling shader 'shaders/glsl/waves.fs': No errors.
Info when linking program 'shaders/glsl/waves.vs'+'shaders/glsl/waves.fs': No errors.
Info when compiling shader 'shaders/glsl/water_high.vs': No errors.
Info when compiling shader 'shaders/glsl/water_high.fs': No errors.
Info when linking program 'shaders/glsl/water_high.vs'+'shaders/glsl/water_high.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/foreground_overlay.vs': No errors.
Info when compiling shader 'shaders/glsl/foreground_overlay.fs': No errors.
Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/minimap.vs': No errors.
Info when compiling shader 'shaders/glsl/minimap.fs': No errors.
Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
art/meshes/props/helmet/rome_wolfskin_a.dae: Starting conversion
art/meshes/props/helmet/rome_wolfskin_a.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615
art/meshes/props/helmet/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_wolfskin_a.dae: Found convertible object 'helmet'
art/meshes/props/helmet/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'
art/meshes/props/helmet/rome_wolfskin_a.dae: Found static geometry
art/meshes/props/verutum.dae: Starting conversion
art/meshes/props/verutum.dae: Running FixBrokenXML
art/meshes/props/verutum.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/verutum.dae: Applying fixes for 3ds Max exporter
art/meshes/props/verutum.dae: Found library_images to delete
art/meshes/props/verutum.dae: Found library_materials to delete
art/meshes/props/verutum.dae: Found library_effects to delete
art/meshes/props/verutum.dae: Found a bind_material to delete
art/meshes/props/verutum.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/verutum.dae: Found convertible object 'pillum010'
art/meshes/props/verutum.dae: Converting 'pillum010Mesh'
art/meshes/props/verutum.dae: Found static geometry
art/meshes/props/verutum2.dae: Starting conversion
art/meshes/props/verutum2.dae: Running FixBrokenXML
art/meshes/props/verutum2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/verutum2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/verutum2.dae: Found library_images to delete
art/meshes/props/verutum2.dae: Found library_materials to delete
art/meshes/props/verutum2.dae: Found library_effects to delete
art/meshes/props/verutum2.dae: Found a bind_material to delete
art/meshes/props/verutum2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/verutum2.dae: Found convertible object 'pillum009'
art/meshes/props/verutum2.dae: Converting 'pillum009Mesh'
art/meshes/props/verutum2.dae: Found static geometry
art/meshes/props/weap_xiphos_c.dae: Starting conversion
art/meshes/props/weap_xiphos_c.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_c.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_c.dae: Found convertible object 'weap_xiphos_c'
art/meshes/props/weap_xiphos_c.dae: Converting 'weap_xiphos_c-Geometry'
art/meshes/props/weap_xiphos_c.dae: Found static geometry
art/meshes/props/weap_xiphos_d.dae: Starting conversion
art/meshes/props/weap_xiphos_d.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_d.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_d.dae: Found convertible object 'weap_xiphos_d'
art/meshes/props/weap_xiphos_d.dae: Converting 'weap_xiphos_d-Geometry'
art/meshes/props/weap_xiphos_d.dae: Found static geometry
art/meshes/props/weap_xiphos_a.dae: Starting conversion
art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML
art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'
art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'
art/meshes/props/weap_xiphos_a.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/structural/rome_scout_tower.dae: Starting conversion
art/meshes/structural/rome_scout_tower.dae: Running FixBrokenXML
art/meshes/structural/rome_scout_tower.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_scout_tower.dae: Found convertible object 'rome_scout_tower'
art/meshes/structural/rome_scout_tower.dae: Converting 'rome_scout_towerMesh'
art/meshes/structural/rome_scout_tower.dae: Found static geometry
art/meshes/structural/rome_scout_tower.dae: Adding prop point shield1
art/meshes/structural/rome_scout_tower.dae: Adding prop point shield2
art/meshes/structural/rome_scout_tower.dae: Adding prop point shield3
art/meshes/structural/rome_scout_tower.dae: Adding prop point garrisoned
art/meshes/structural/rome_scout_tower.dae: Adding prop point projectile
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.
Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.
Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/helmet/rome_helmet_k.dae: Starting conversion
art/meshes/props/helmet/rome_helmet_k.dae: Running FixBrokenXML
art/meshes/props/helmet/rome_helmet_k.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/rome_helmet_k.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/rome_helmet_k.dae: Found convertible object 'rome_helmet_k'
art/meshes/props/helmet/rome_helmet_k.dae: Converting 'rome_helmet_k-Geometry'
art/meshes/props/helmet/rome_helmet_k.dae: Found static geometry
art/meshes/structural/rome_mill.dae: Starting conversion
art/meshes/structural/rome_mill.dae: Running FixBrokenXML
art/meshes/structural/rome_mill.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/rome_mill.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/rome_mill.dae: Found convertible object 'romemill'
art/meshes/structural/rome_mill.dae: Converting 'romemill-mesh'
art/meshes/structural/rome_mill.dae: Found static geometry
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Technology.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
Loading RMS 'maps/random/fortress.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Creating lakes...
Creating reeds...
Creating fish...
Creating bumps...
Creating hills...
Creating forests...
Creating dirt patches...
Creating grass patches...
Creating stone mines...
Creating metal mines...
Creating small decorative rocks...
Creating large decorative rocks...
Creating deer...
Creating sheep...
Creating straggler trees...
Creating small grass tufts...
Creating large grass tufts...
Creating bushes...
Saving map...
Number of entities: 4341
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_opening.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/pers_house_c.dae: Starting conversion
art/meshes/structural/pers_house_c.dae: Running FixBrokenXML
art/meshes/structural/pers_house_c.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/pers_house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_c.dae: Found convertible object 'HouseC'
art/meshes/structural/pers_house_c.dae: Converting 'HouseC_001'
art/meshes/structural/pers_house_c.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully
art/meshes/structural/iber_barracks.dae: Starting conversion
art/meshes/structural/iber_barracks.dae: Running FixBrokenXML
art/meshes/structural/iber_barracks.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/structural/iber_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_barracks.dae: Found convertible object 'Spear03'
art/meshes/structural/iber_barracks.dae: Converting 'Spear03Mesh'
art/meshes/structural/iber_barracks.dae: Found static geometry
art/meshes/structural/iber_barracks.dae: Adding prop point garrisoned
art/meshes/props/iber_barracks_a.dae: Starting conversion
art/meshes/props/iber_barracks_a.dae: Running FixBrokenXML
art/meshes/props/iber_barracks_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_barracks_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_barracks_a.dae: Found library_images to delete
art/meshes/props/iber_barracks_a.dae: Found library_materials to delete
art/meshes/props/iber_barracks_a.dae: Found library_effects to delete
art/meshes/props/iber_barracks_a.dae: Found a bind_material to delete
art/meshes/props/iber_barracks_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_barracks_a.dae: Found convertible object 'Object1000'
art/meshes/props/iber_barracks_a.dae: Converting 'Object1000Mesh'
art/meshes/props/iber_barracks_a.dae: Found static geometry
art/meshes/props/iber_house_c_2.dae: Starting conversion
art/meshes/props/iber_house_c_2.dae: Running FixBrokenXML
art/meshes/props/iber_house_c_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_house_c_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_house_c_2.dae: Found library_images to delete
art/meshes/props/iber_house_c_2.dae: Found library_materials to delete
art/meshes/props/iber_house_c_2.dae: Found library_effects to delete
art/meshes/props/iber_house_c_2.dae: Found a bind_material to delete
art/meshes/props/iber_house_c_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_house_c_2.dae: Found convertible object 'Object05'
art/meshes/props/iber_house_c_2.dae: Converting 'Object05Mesh'
art/meshes/props/iber_house_c_2.dae: Found static geometry
art/meshes/props/iber_house_b_2.dae: Starting conversion
art/meshes/props/iber_house_b_2.dae: Running FixBrokenXML
art/meshes/props/iber_house_b_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_house_b_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_house_b_2.dae: Found library_images to delete
art/meshes/props/iber_house_b_2.dae: Found library_materials to delete
art/meshes/props/iber_house_b_2.dae: Found library_effects to delete
art/meshes/props/iber_house_b_2.dae: Found a bind_material to delete
art/meshes/props/iber_house_b_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_house_b_2.dae: Found convertible object 'Object03-Pivot'
art/meshes/props/iber_house_b_2.dae: Converting 'Object03Mesh'
art/meshes/props/iber_house_b_2.dae: Found static geometry
art/meshes/structural/iber_house_a.dae: Starting conversion
art/meshes/structural/iber_house_a.dae: Running FixBrokenXML
art/meshes/structural/iber_house_a.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/iber_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_house_a.dae: Found convertible object 'house_1'
art/meshes/structural/iber_house_a.dae: Converting 'house_1Mesh'
art/meshes/structural/iber_house_a.dae: Found static geometry
art/meshes/structural/iber_house_a.dae: Adding prop point dust
art/meshes/props/iber_house_a_1.dae: Starting conversion
art/meshes/props/iber_house_a_1.dae: Running FixBrokenXML
art/meshes/props/iber_house_a_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_house_a_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_house_a_1.dae: Found library_images to delete
art/meshes/props/iber_house_a_1.dae: Found library_materials to delete
art/meshes/props/iber_house_a_1.dae: Found library_effects to delete
art/meshes/props/iber_house_a_1.dae: Found a bind_material to delete
art/meshes/props/iber_house_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_house_a_1.dae: Found convertible object 'Object08'
art/meshes/props/iber_house_a_1.dae: Converting 'Object08Mesh'
art/meshes/props/iber_house_a_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
art/meshes/props/weap_bow_i.dae: Starting conversion
art/meshes/props/weap_bow_i.dae: Running FixBrokenXML
art/meshes/props/weap_bow_i.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_bow_i.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_bow_i.dae: Found convertible object 'weap_bow_i'
art/meshes/props/weap_bow_i.dae: Converting 'weap_bow_i-Geometry'
art/meshes/props/weap_bow_i.dae: Found static geometry
art/meshes/props/weap_bow_h.dae: Starting conversion
art/meshes/props/weap_bow_h.dae: Running FixBrokenXML
art/meshes/props/weap_bow_h.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_bow_h.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_bow_h.dae: Found convertible object 'weap_bow_h'
art/meshes/props/weap_bow_h.dae: Converting 'weap_bow_h-Geometry'
art/meshes/props/weap_bow_h.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
art/meshes/props/weap_jav_f.dae: Starting conversion
art/meshes/props/weap_jav_f.dae: Running FixBrokenXML
art/meshes/props/weap_jav_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_jav_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_jav_f.dae: Found convertible object 'weap_jav_f'
art/meshes/props/weap_jav_f.dae: Converting 'weap_jav_f-Geometry'
art/meshes/props/weap_jav_f.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
art/meshes/structural/pers_scout_tower_b.dae: Starting conversion
art/meshes/structural/pers_scout_tower_b.dae: Running FixBrokenXML
art/meshes/structural/pers_scout_tower_b.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_scout_tower_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_scout_tower_b.dae: Found convertible object 'towerb'
art/meshes/structural/pers_scout_tower_b.dae: Converting 'towerb-mesh'
art/meshes/structural/pers_scout_tower_b.dae: Found static geometry
art/meshes/structural/pers_scout_tower_b.dae: Adding prop point garrisoned
art/meshes/structural/pers_scout_tower_b.dae: Adding prop point projectile
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/structural/kart_corral.dae: Starting conversion
art/meshes/structural/kart_corral.dae: Running FixBrokenXML
art/meshes/structural/kart_corral.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_corral.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_corral.dae: Found convertible object 'Building'
art/meshes/structural/kart_corral.dae: Converting 'BuildingMesh'
art/meshes/structural/kart_corral.dae: Found static geometry
art/meshes/props/kart_corral_fence.dae: Starting conversion
art/meshes/props/kart_corral_fence.dae: Running FixBrokenXML
art/meshes/props/kart_corral_fence.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_corral_fence.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_corral_fence.dae: Found library_images to delete
art/meshes/props/kart_corral_fence.dae: Found library_materials to delete
art/meshes/props/kart_corral_fence.dae: Found library_effects to delete
art/meshes/props/kart_corral_fence.dae: Found a bind_material to delete
art/meshes/props/kart_corral_fence.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_corral_fence.dae: Found convertible object 'Fence'
art/meshes/props/kart_corral_fence.dae: Converting 'FenceMesh'
art/meshes/props/kart_corral_fence.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/structural/iber_scout_tower.dae: Starting conversion
art/meshes/structural/iber_scout_tower.dae: Running FixBrokenXML
art/meshes/structural/iber_scout_tower.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/iber_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_scout_tower.dae: Found convertible object 'default'
art/meshes/structural/iber_scout_tower.dae: Converting 'defaultMesh'
art/meshes/structural/iber_scout_tower.dae: Found static geometry
art/meshes/structural/iber_scout_tower.dae: Adding prop point projectile
art/meshes/structural/iber_scout_tower.dae: Adding prop point garrisoned
art/meshes/props/iber_scout_tower.dae: Starting conversion
art/meshes/props/iber_scout_tower.dae: Running FixBrokenXML
art/meshes/props/iber_scout_tower.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_scout_tower.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_scout_tower.dae: Found library_images to delete
art/meshes/props/iber_scout_tower.dae: Found library_materials to delete
art/meshes/props/iber_scout_tower.dae: Found library_effects to delete
art/meshes/props/iber_scout_tower.dae: Found a bind_material to delete
art/meshes/props/iber_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_scout_tower.dae: Found convertible object 'towershield05'
art/meshes/props/iber_scout_tower.dae: Converting 'towershield05Mesh'
art/meshes/props/iber_scout_tower.dae: Found static geometry
art/meshes/structural/pers_mill.dae: Starting conversion
art/meshes/structural/pers_mill.dae: Running FixBrokenXML
art/meshes/structural/pers_mill.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_mill.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_mill.dae: Found convertible object 'Mill'
art/meshes/structural/pers_mill.dae: Converting 'Persian_MillMesh-mesh'
art/meshes/structural/pers_mill.dae: Found static geometry
art/meshes/props/pers_mill_1.dae: Starting conversion
art/meshes/props/pers_mill_1.dae: Running FixBrokenXML
art/meshes/props/pers_mill_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_mill_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_mill_1.dae: Found library_images to delete
art/meshes/props/pers_mill_1.dae: Found library_materials to delete
art/meshes/props/pers_mill_1.dae: Found library_effects to delete
art/meshes/props/pers_mill_1.dae: Found a bind_material to delete
art/meshes/props/pers_mill_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_mill_1.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_mill_1.dae: Converting 'Object37Mesh'
art/meshes/props/pers_mill_1.dae: Found static geometry
art/meshes/structural/iber_mill.dae: Starting conversion
art/meshes/structural/iber_mill.dae: Running FixBrokenXML
art/meshes/structural/iber_mill.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/iber_mill.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_mill.dae: Found convertible object 'mill'
art/meshes/structural/iber_mill.dae: Converting 'millMesh'
art/meshes/structural/iber_mill.dae: Found static geometry
art/meshes/props/iber_mill_b.dae: Starting conversion
art/meshes/props/iber_mill_b.dae: Running FixBrokenXML
art/meshes/props/iber_mill_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_mill_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_mill_b.dae: Found library_images to delete
art/meshes/props/iber_mill_b.dae: Found library_materials to delete
art/meshes/props/iber_mill_b.dae: Found library_effects to delete
art/meshes/props/iber_mill_b.dae: Found a bind_material to delete
art/meshes/props/iber_mill_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_mill_b.dae: Found convertible object 'axe02'
art/meshes/props/iber_mill_b.dae: Converting 'axe02Mesh'
art/meshes/props/iber_mill_b.dae: Found static geometry
art/meshes/props/kart_mill_b.dae: Starting conversion
art/meshes/props/kart_mill_b.dae: Running FixBrokenXML
art/meshes/props/kart_mill_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_mill_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_mill_b.dae: Found library_images to delete
art/meshes/props/kart_mill_b.dae: Found library_materials to delete
art/meshes/props/kart_mill_b.dae: Found library_effects to delete
art/meshes/props/kart_mill_b.dae: Found a bind_material to delete
art/meshes/props/kart_mill_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_mill_b.dae: Found convertible object 'axe03'
art/meshes/props/kart_mill_b.dae: Converting 'axe03Mesh'
art/meshes/props/kart_mill_b.dae: Found static geometry
art/meshes/structural/kart_superdock.dae: Starting conversion
art/meshes/structural/kart_superdock.dae: Running FixBrokenXML
art/meshes/structural/kart_superdock.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_superdock.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_superdock.dae: Found convertible object 'Columns'
art/meshes/structural/kart_superdock.dae: Converting 'Columns_001'
art/meshes/structural/kart_superdock.dae: Found static geometry
art/meshes/structural/kart_embassy_italiote.dae: Starting conversion
art/meshes/structural/kart_embassy_italiote.dae: Running FixBrokenXML
art/meshes/structural/kart_embassy_italiote.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_embassy_italiote.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_embassy_italiote.dae: Found convertible object 'Temple_001'
art/meshes/structural/kart_embassy_italiote.dae: Converting 'Temple_001-Geometry'
art/meshes/structural/kart_embassy_italiote.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/structural/kart_temple_big.dae: Starting conversion
art/meshes/structural/kart_temple_big.dae: Running FixBrokenXML
art/meshes/structural/kart_temple_big.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_temple_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_temple_big.dae: Found convertible object 'Columns'
art/meshes/structural/kart_temple_big.dae: Converting 'Columns_001'
art/meshes/structural/kart_temple_big.dae: Found static geometry
art/meshes/props/kart_temple_big.dae: Starting conversion
art/meshes/props/kart_temple_big.dae: Running FixBrokenXML
art/meshes/props/kart_temple_big.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_temple_big.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_temple_big.dae: Found library_images to delete
art/meshes/props/kart_temple_big.dae: Found library_materials to delete
art/meshes/props/kart_temple_big.dae: Found library_effects to delete
art/meshes/props/kart_temple_big.dae: Found a bind_material to delete
art/meshes/props/kart_temple_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_temple_big.dae: Found convertible object 'Plane05'
art/meshes/props/kart_temple_big.dae: Converting 'Plane05Mesh'
art/meshes/props/kart_temple_big.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
art/meshes/structural/found_4x6_a.dae: Starting conversion
art/meshes/structural/found_4x6_a.dae: Running FixBrokenXML
art/meshes/structural/found_4x6_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x6_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x6_a.dae: Found library_images to delete
art/meshes/structural/found_4x6_a.dae: Found library_materials to delete
art/meshes/structural/found_4x6_a.dae: Found library_effects to delete
art/meshes/structural/found_4x6_a.dae: Found a bind_material to delete
art/meshes/structural/found_4x6_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x6_a.dae: Found convertible object 'found_4x6_a'
art/meshes/structural/found_4x6_a.dae: Converting 'found_4x6_aMesh'
art/meshes/structural/found_4x6_a.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
art/meshes/props/helmet/iberian_05.dae: Starting conversion
art/meshes/props/helmet/iberian_05.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_05.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_05.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_05.dae: Found convertible object 'iberian_05'
art/meshes/props/helmet/iberian_05.dae: Converting 'iberian_05-Geometry'
art/meshes/props/helmet/iberian_05.dae: Found static geometry
art/meshes/props/helmet/iberian_06.dae: Starting conversion
art/meshes/props/helmet/iberian_06.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_06.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_06.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_06.dae: Found convertible object 'iberian_06'
art/meshes/props/helmet/iberian_06.dae: Converting 'iberian_06-Geometry'
art/meshes/props/helmet/iberian_06.dae: Found static geometry
art/meshes/structural/pers_house_b.dae: Starting conversion
art/meshes/structural/pers_house_b.dae: Running FixBrokenXML
art/meshes/structural/pers_house_b.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_b.dae: Found convertible object 'HouseB'
art/meshes/structural/pers_house_b.dae: Converting 'HouseB_001'
art/meshes/structural/pers_house_b.dae: Found static geometry
art/meshes/structural/kart_market.dae: Starting conversion
art/meshes/structural/kart_market.dae: Running FixBrokenXML
art/meshes/structural/kart_market.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_market.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_market.dae: Found convertible object 'Columns'
art/meshes/structural/kart_market.dae: Converting 'Columns_002'
art/meshes/structural/kart_market.dae: Found static geometry
art/meshes/props/kart_market_a.dae: Starting conversion
art/meshes/props/kart_market_a.dae: Running FixBrokenXML
art/meshes/props/kart_market_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_market_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_market_a.dae: Found library_images to delete
art/meshes/props/kart_market_a.dae: Found library_materials to delete
art/meshes/props/kart_market_a.dae: Found library_effects to delete
art/meshes/props/kart_market_a.dae: Found a bind_material to delete
art/meshes/props/kart_market_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_market_a.dae: Found convertible object 'Object1018-Pivot'
art/meshes/props/kart_market_a.dae: Converting 'Object1018Mesh'
art/meshes/props/kart_market_a.dae: Found static geometry
art/meshes/structural/found_6x4_b.dae: Starting conversion
art/meshes/structural/found_6x4_b.dae: Running FixBrokenXML
art/meshes/structural/found_6x4_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_6x4_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_6x4_b.dae: Found library_images to delete
art/meshes/structural/found_6x4_b.dae: Found library_materials to delete
art/meshes/structural/found_6x4_b.dae: Found library_effects to delete
art/meshes/structural/found_6x4_b.dae: Found a bind_material to delete
art/meshes/structural/found_6x4_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_6x4_b.dae: Found convertible object 'foundation_6x4_b'
art/meshes/structural/found_6x4_b.dae: Converting 'foundation_6x4_bMesh'
art/meshes/structural/found_6x4_b.dae: Found static geometry
art/meshes/props/pers_mill_2.dae: Starting conversion
art/meshes/props/pers_mill_2.dae: Running FixBrokenXML
art/meshes/props/pers_mill_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_mill_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_mill_2.dae: Found library_images to delete
art/meshes/props/pers_mill_2.dae: Found library_materials to delete
art/meshes/props/pers_mill_2.dae: Found library_effects to delete
art/meshes/props/pers_mill_2.dae: Found a bind_material to delete
art/meshes/props/pers_mill_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_mill_2.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_mill_2.dae: Converting 'Object37Mesh'
art/meshes/props/pers_mill_2.dae: Found static geometry
art/meshes/props/kart_market_b.dae: Starting conversion
art/meshes/props/kart_market_b.dae: Running FixBrokenXML
art/meshes/props/kart_market_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_market_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_market_b.dae: Found library_images to delete
art/meshes/props/kart_market_b.dae: Found library_materials to delete
art/meshes/props/kart_market_b.dae: Found library_effects to delete
art/meshes/props/kart_market_b.dae: Found a bind_material to delete
art/meshes/props/kart_market_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_market_b.dae: Found convertible object 'Object1018-Pivot'
art/meshes/props/kart_market_b.dae: Converting 'Object1018Mesh'
art/meshes/props/kart_market_b.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/structural/kart_embassy_celtic.dae: Starting conversion
art/meshes/structural/kart_embassy_celtic.dae: Running FixBrokenXML
art/meshes/structural/kart_embassy_celtic.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_embassy_celtic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_embassy_celtic.dae: Found convertible object 'EmbasCelt'
art/meshes/structural/kart_embassy_celtic.dae: Converting 'EmbasCelt-Geometry'
art/meshes/structural/kart_embassy_celtic.dae: Found static geometry
art/meshes/props/kart_embassy_celtic_props.dae: Starting conversion
art/meshes/props/kart_embassy_celtic_props.dae: Running FixBrokenXML
art/meshes/props/kart_embassy_celtic_props.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/props/kart_embassy_celtic_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_embassy_celtic_props.dae: Found convertible object 'Object1011_001'
art/meshes/props/kart_embassy_celtic_props.dae: Converting 'Object1011_001-Geometry'
art/meshes/props/kart_embassy_celtic_props.dae: Found static geometry
art/meshes/structural/kart_embassy_iberian.dae: Starting conversion
art/meshes/structural/kart_embassy_iberian.dae: Running FixBrokenXML
art/meshes/structural/kart_embassy_iberian.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_embassy_iberian.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_embassy_iberian.dae: Found convertible object 'IberianEmbs'
art/meshes/structural/kart_embassy_iberian.dae: Converting 'IberianEmbsMesh'
art/meshes/structural/kart_embassy_iberian.dae: Found static geometry
art/meshes/props/kart_embassy_iber_props.dae: Starting conversion
art/meshes/props/kart_embassy_iber_props.dae: Running FixBrokenXML
art/meshes/props/kart_embassy_iber_props.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_embassy_iber_props.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_embassy_iber_props.dae: Found library_images to delete
art/meshes/props/kart_embassy_iber_props.dae: Found library_materials to delete
art/meshes/props/kart_embassy_iber_props.dae: Found library_effects to delete
art/meshes/props/kart_embassy_iber_props.dae: Found a bind_material to delete
art/meshes/props/kart_embassy_iber_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_embassy_iber_props.dae: Found convertible object 'towershield009'
art/meshes/props/kart_embassy_iber_props.dae: Converting 'towershield009Mesh'
art/meshes/props/kart_embassy_iber_props.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
art/meshes/structural/kart_fortress.dae: Starting conversion
art/meshes/structural/kart_fortress.dae: Running FixBrokenXML
art/meshes/structural/kart_fortress.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/kart_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_fortress.dae: Found convertible object 'Box06'
art/meshes/structural/kart_fortress.dae: Converting 'Box06Mesh'
art/meshes/structural/kart_fortress.dae: Found static geometry
art/meshes/structural/kart_fortress.dae: Adding prop point projectile
art/meshes/structural/kart_fortress.dae: Adding prop point garrisoned
art/meshes/props/kart_fortress_doors_open.dae: Starting conversion
art/meshes/props/kart_fortress_doors_open.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_doors_open.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_doors_open.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_doors_open.dae: Found library_images to delete
art/meshes/props/kart_fortress_doors_open.dae: Found library_materials to delete
art/meshes/props/kart_fortress_doors_open.dae: Found library_effects to delete
art/meshes/props/kart_fortress_doors_open.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_doors_open.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_doors_open.dae: Found convertible object 'fortress_gate'
art/meshes/props/kart_fortress_doors_open.dae: Converting 'fortress_gateMesh'
art/meshes/props/kart_fortress_doors_open.dae: Found static geometry
art/meshes/props/kart_fortress_windows.dae: Starting conversion
art/meshes/props/kart_fortress_windows.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_windows.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_windows.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_windows.dae: Found library_images to delete
art/meshes/props/kart_fortress_windows.dae: Found library_materials to delete
art/meshes/props/kart_fortress_windows.dae: Found library_effects to delete
art/meshes/props/kart_fortress_windows.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_windows.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_windows.dae: Found convertible object 'fortress_windows'
art/meshes/props/kart_fortress_windows.dae: Converting 'fortress_windowsMesh'
art/meshes/props/kart_fortress_windows.dae: Found static geometry
art/meshes/props/kart_fortress_shields.dae: Starting conversion
art/meshes/props/kart_fortress_shields.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_shields.dae: Found library_images to delete
art/meshes/props/kart_fortress_shields.dae: Found library_materials to delete
art/meshes/props/kart_fortress_shields.dae: Found library_effects to delete
art/meshes/props/kart_fortress_shields.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_shields.dae: Found convertible object 'fortress_prop_shields-Pivot'
art/meshes/props/kart_fortress_shields.dae: Converting 'fortress_prop_shieldsMesh'
art/meshes/props/kart_fortress_shields.dae: Found static geometry
art/meshes/props/kart_fortress_weapons.dae: Starting conversion
art/meshes/props/kart_fortress_weapons.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_weapons.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_weapons.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_weapons.dae: Found library_images to delete
art/meshes/props/kart_fortress_weapons.dae: Found library_materials to delete
art/meshes/props/kart_fortress_weapons.dae: Found library_effects to delete
art/meshes/props/kart_fortress_weapons.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_weapons.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_weapons.dae: Found convertible object 'fortress_prop_weapons-Pivot'
art/meshes/props/kart_fortress_weapons.dae: Converting 'fortress_prop_weaponsMesh'
art/meshes/props/kart_fortress_weapons.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
art/meshes/structural/iber_fortress.dae: Starting conversion
art/meshes/structural/iber_fortress.dae: Running FixBrokenXML
art/meshes/structural/iber_fortress.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/iber_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_fortress.dae: Found convertible object 'Iber_Fortress'
art/meshes/structural/iber_fortress.dae: Converting 'Iber_Fortress'
art/meshes/structural/iber_fortress.dae: Found static geometry
art/meshes/structural/iber_fortress.dae: Adding prop point projectile
art/meshes/structural/iber_fortress.dae: Adding prop point garrisoned
art/meshes/props/iber_fortress_props.dae: Starting conversion
art/meshes/props/iber_fortress_props.dae: Running FixBrokenXML
art/meshes/props/iber_fortress_props.dae: Authoring tool: modo 501 [Build 46546], Mac OS X 10.6.8 (10.6.8)
art/meshes/props/iber_fortress_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_fortress_props.dae: Found convertible object 'iber_fortress_props'
art/meshes/props/iber_fortress_props.dae: Converting 'iber_fortress_props'
art/meshes/props/iber_fortress_props.dae: Found static geometry
art/meshes/structural/found_4x4_a.dae: Starting conversion
art/meshes/structural/found_4x4_a.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_a.dae: Found library_images to delete
art/meshes/structural/found_4x4_a.dae: Found library_materials to delete
art/meshes/structural/found_4x4_a.dae: Found library_effects to delete
art/meshes/structural/found_4x4_a.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_a.dae: Found convertible object 'found_4x4_a'
art/meshes/structural/found_4x4_a.dae: Converting 'found_4x4_aMesh'
art/meshes/structural/found_4x4_a.dae: Found static geometry
art/meshes/props/kart_fortress_doors_closed.dae: Starting conversion
art/meshes/props/kart_fortress_doors_closed.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_doors_closed.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_doors_closed.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_doors_closed.dae: Found library_images to delete
art/meshes/props/kart_fortress_doors_closed.dae: Found library_materials to delete
art/meshes/props/kart_fortress_doors_closed.dae: Found library_effects to delete
art/meshes/props/kart_fortress_doors_closed.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_doors_closed.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_doors_closed.dae: Found convertible object 'fortress_gate'
art/meshes/props/kart_fortress_doors_closed.dae: Converting 'fortress_gateMesh'
art/meshes/props/kart_fortress_doors_closed.dae: Found static geometry
art/meshes/props/kart_fortress_shields_b.dae: Starting conversion
art/meshes/props/kart_fortress_shields_b.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_shields_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_shields_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_shields_b.dae: Found library_images to delete
art/meshes/props/kart_fortress_shields_b.dae: Found library_materials to delete
art/meshes/props/kart_fortress_shields_b.dae: Found library_effects to delete
art/meshes/props/kart_fortress_shields_b.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_shields_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_shields_b.dae: Found convertible object 'fortress_prop_shields-Pivot'
art/meshes/props/kart_fortress_shields_b.dae: Converting 'fortress_prop_shieldsMesh'
art/meshes/props/kart_fortress_shields_b.dae: Found static geometry
art/meshes/props/kart_fortress_weapons_b.dae: Starting conversion
art/meshes/props/kart_fortress_weapons_b.dae: Running FixBrokenXML
art/meshes/props/kart_fortress_weapons_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_fortress_weapons_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_fortress_weapons_b.dae: Found library_images to delete
art/meshes/props/kart_fortress_weapons_b.dae: Found library_materials to delete
art/meshes/props/kart_fortress_weapons_b.dae: Found library_effects to delete
art/meshes/props/kart_fortress_weapons_b.dae: Found a bind_material to delete
art/meshes/props/kart_fortress_weapons_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_fortress_weapons_b.dae: Found convertible object 'sword30-Pivot'
art/meshes/props/kart_fortress_weapons_b.dae: Converting 'sword30Mesh'
art/meshes/props/kart_fortress_weapons_b.dae: Found static geometry
art/meshes/props/iber_house_a_2.dae: Starting conversion
art/meshes/props/iber_house_a_2.dae: Running FixBrokenXML
art/meshes/props/iber_house_a_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_house_a_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_house_a_2.dae: Found library_images to delete
art/meshes/props/iber_house_a_2.dae: Found library_materials to delete
art/meshes/props/iber_house_a_2.dae: Found library_effects to delete
art/meshes/props/iber_house_a_2.dae: Found a bind_material to delete
art/meshes/props/iber_house_a_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_house_a_2.dae: Found convertible object 'Object1002'
art/meshes/props/iber_house_a_2.dae: Converting 'Object1002Mesh'
art/meshes/props/iber_house_a_2.dae: Found static geometry
art/meshes/structural/iber_ram.dae: Starting conversion
art/meshes/structural/iber_ram.dae: Running FixBrokenXML
art/meshes/structural/iber_ram.dae: Authoring tool: Blender 2.56.0 r34076
art/meshes/structural/iber_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_ram.dae: Found convertible object 'Ram'
art/meshes/structural/iber_ram.dae: Converting 'FourWheelRam'
art/meshes/structural/iber_ram.dae: Found skinned geometry
art/animation/mechanical/iber_ram_idle.dae: Starting conversion
art/animation/mechanical/iber_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/iber_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_idle.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_idle.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully
art/animation/mechanical/iber_ram_move.dae: Starting conversion
art/animation/mechanical/iber_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_move.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/iber_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_move.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_move.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully
art/animation/mechanical/iber_ram_attack.dae: Starting conversion
art/animation/mechanical/iber_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/iber_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_attack.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_attack.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
art/meshes/skeletal/elephant_african_forest.dae: Starting conversion
art/meshes/skeletal/elephant_african_forest.dae: Running FixBrokenXML
art/meshes/skeletal/elephant_african_forest.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/skeletal/elephant_african_forest.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/elephant_african_forest.dae: Found convertible object 'North_African_Forest-Pivot'
art/meshes/skeletal/elephant_african_forest.dae: Converting 'Elephant'
art/meshes/skeletal/elephant_african_forest.dae: Found skinned geometry
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point turret
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_2
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_1
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_3
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point rider
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point head
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point tusk_left
art/meshes/skeletal/elephant_african_forest.dae: Adding prop point trunk_grasp
art/animation/quadraped/elephant_african_death.dae: Starting conversion
art/animation/quadraped/elephant_african_death.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_death.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_death.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_death.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_death.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully
art/animation/quadraped/elephant_african_idle_01.dae: Starting conversion
art/animation/quadraped/elephant_african_idle_01.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_idle_01.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_idle_01.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_idle_01.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully
art/animation/quadraped/elephant_african_idle_02.dae: Starting conversion
art/animation/quadraped/elephant_african_idle_02.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_idle_02.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_idle_02.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_idle_02.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_idle_02.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully
art/animation/quadraped/elephant_african_idle_03.dae: Starting conversion
art/animation/quadraped/elephant_african_idle_03.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_idle_03.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_idle_03.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_idle_03.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_idle_03.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully
art/animation/quadraped/elephant_african_walk.dae: Starting conversion
art/animation/quadraped/elephant_african_walk.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_walk.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_walk.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_walk.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully
art/animation/quadraped/elephant_african_attack.dae: Starting conversion
art/animation/quadraped/elephant_african_attack.dae: Running FixBrokenXML
art/animation/quadraped/elephant_african_attack.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/animation/quadraped/elephant_african_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/quadraped/elephant_african_attack.dae: Found convertible object 'North_African_Forest-Pivot'
art/animation/quadraped/elephant_african_attack.dae: Converting 'Elephant'
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_rider_idle.psa): Loaded successfully
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/structural/iber_market.dae: Starting conversion
art/meshes/structural/iber_market.dae: Running FixBrokenXML
art/meshes/structural/iber_market.dae: Authoring tool: Blender 2.63.0 r46461
art/meshes/structural/iber_market.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_market.dae: Found convertible object 'Object05-Pivot'
art/meshes/structural/iber_market.dae: Converting 'Object05Mesh'
art/meshes/structural/iber_market.dae: Found static geometry
art/meshes/props/iber_market_props_01.dae: Starting conversion
art/meshes/props/iber_market_props_01.dae: Running FixBrokenXML
art/meshes/props/iber_market_props_01.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_market_props_01.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_market_props_01.dae: Found library_images to delete
art/meshes/props/iber_market_props_01.dae: Found library_materials to delete
art/meshes/props/iber_market_props_01.dae: Found library_effects to delete
art/meshes/props/iber_market_props_01.dae: Found a bind_material to delete
art/meshes/props/iber_market_props_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_market_props_01.dae: Found convertible object 'Object104-Pivot'
art/meshes/props/iber_market_props_01.dae: Converting 'Object104Mesh'
art/meshes/props/iber_market_props_01.dae: Found static geometry
art/meshes/props/rubble_stone_6x6.dae: Starting conversion
art/meshes/props/rubble_stone_6x6.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_6x6.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/rubble_stone_6x6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_6x6.dae: Found convertible object 'house_rubble_001'
art/meshes/props/rubble_stone_6x6.dae: Converting 'Plane_012'
art/meshes/props/rubble_stone_6x6.dae: Found static geometry
art/meshes/props/rubble_stone_6x6.dae: Adding prop point flame1
art/meshes/props/rubble_stone_6x6.dae: Adding prop point flame2
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.
art/meshes/props/special/wagon_four_wheel_empty.dae: Starting conversion
art/meshes/props/special/wagon_four_wheel_empty.dae: Running FixBrokenXML
art/meshes/props/special/wagon_four_wheel_empty.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/special/wagon_four_wheel_empty.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/wagon_four_wheel_empty.dae: Found convertible object 'FourWheelWagon'
art/meshes/props/special/wagon_four_wheel_empty.dae: Converting 'FourWheelRam'
art/meshes/props/special/wagon_four_wheel_empty.dae: Found skinned geometry
art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point horse_l
art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point horse_r
art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point driver
art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point cargo
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Starting conversion
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Running FixBrokenXML
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Found convertible object 'FourWheelWagon'
art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
art/animation/mechanical/wagon_four_wheel_empty_move.dae: Starting conversion
art/animation/mechanical/wagon_four_wheel_empty_move.dae: Running FixBrokenXML
art/animation/mechanical/wagon_four_wheel_empty_move.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/wagon_four_wheel_empty_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/wagon_four_wheel_empty_move.dae: Found convertible object 'FourWheelWagon'
art/animation/mechanical/wagon_four_wheel_empty_move.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
art/meshes/props/special/kart_rock_packed.dae: Starting conversion
art/meshes/props/special/kart_rock_packed.dae: Running FixBrokenXML
art/meshes/props/special/kart_rock_packed.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/props/special/kart_rock_packed.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/special/kart_rock_packed.dae: Found convertible object 'KartBallista'
art/meshes/props/special/kart_rock_packed.dae: Converting 'KartBallista'
art/meshes/props/special/kart_rock_packed.dae: Found static geometry
art/meshes/props/iber_fortress_propsvar.dae: Starting conversion
art/meshes/props/iber_fortress_propsvar.dae: Running FixBrokenXML
art/meshes/props/iber_fortress_propsvar.dae: Authoring tool: modo 501 [Build 46546], Mac OS X 10.6.8 (10.6.8)
art/meshes/props/iber_fortress_propsvar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_fortress_propsvar.dae: Found convertible object 'iber_fortress_propsvar'
art/meshes/props/iber_fortress_propsvar.dae: Converting 'iber_fortress_propsvar'
art/meshes/props/iber_fortress_propsvar.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_d.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_e.psa): Loaded successfully
art/meshes/props/weap_spear_long_a.dae: Starting conversion
art/meshes/props/weap_spear_long_a.dae: Running FixBrokenXML
art/meshes/props/weap_spear_long_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/weap_spear_long_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_spear_long_a.dae: Found convertible object 'weap_spear_long_a'
art/meshes/props/weap_spear_long_a.dae: Converting 'weap_spear_long_a-Geometry'
art/meshes/props/weap_spear_long_a.dae: Found static geometry
art/meshes/props/helmet/iberian_04.dae: Starting conversion
art/meshes/props/helmet/iberian_04.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_04.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_04.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_04.dae: Found convertible object 'iberian_04'
art/meshes/props/helmet/iberian_04.dae: Converting 'iberian_04-Geometry'
art/meshes/props/helmet/iberian_04.dae: Found static geometry
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
art/meshes/props/helmet/pers_kidaris_loose.dae: Starting conversion
art/meshes/props/helmet/pers_kidaris_loose.dae: Running FixBrokenXML
art/meshes/props/helmet/pers_kidaris_loose.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/helmet/pers_kidaris_loose.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/pers_kidaris_loose.dae: Found convertible object 'pers_kidaris_loose'
art/meshes/props/helmet/pers_kidaris_loose.dae: Converting 'pers_kidaris_looseMes-mesh'
art/meshes/props/helmet/pers_kidaris_loose.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Starting conversion
art/meshes/structural/pers_scout_tower_a.dae: Running FixBrokenXML
art/meshes/structural/pers_scout_tower_a.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_scout_tower_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_scout_tower_a.dae: Found convertible object 'towera'
art/meshes/structural/pers_scout_tower_a.dae: Converting 'towers-mesh'
art/meshes/structural/pers_scout_tower_a.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point projectile
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point garrisoned
art/meshes/props/shield/pelta_b_f.dae: Starting conversion
art/meshes/props/shield/pelta_b_f.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_b_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_b_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_b_f.dae: Found convertible object 'pelta_b_f'
art/meshes/props/shield/pelta_b_f.dae: Converting 'pelta_b_f-Geometry'
art/meshes/props/shield/pelta_b_f.dae: Found static geometry
art/meshes/props/shield/pelta_b_f.dae: Adding prop point back
art/meshes/props/shield/pelta_b_b.dae: Starting conversion
art/meshes/props/shield/pelta_b_b.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_b_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_b_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_b_b.dae: Found convertible object 'pelta_b_b'
art/meshes/props/shield/pelta_b_b.dae: Converting 'pelta_b_b-Geometry'
art/meshes/props/shield/pelta_b_b.dae: Found static geometry
art/meshes/props/helmet/pers_conical_noplume_a.dae: Starting conversion
art/meshes/props/helmet/pers_conical_noplume_a.dae: Running FixBrokenXML
art/meshes/props/helmet/pers_conical_noplume_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/pers_conical_noplume_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_images to delete
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_materials to delete
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_effects to delete
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found a bind_material to delete
art/meshes/props/helmet/pers_conical_noplume_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found convertible object 'pers_conical_noplume'
art/meshes/props/helmet/pers_conical_noplume_a.dae: Converting 'pers_conical_noplumeMesh'
art/meshes/props/helmet/pers_conical_noplume_a.dae: Found static geometry
art/meshes/props/helmet/pers_floppy_a.dae: Starting conversion
art/meshes/props/helmet/pers_floppy_a.dae: Running FixBrokenXML
art/meshes/props/helmet/pers_floppy_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/pers_floppy_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/pers_floppy_a.dae: Found convertible object 'pers_floppy_a'
art/meshes/props/helmet/pers_floppy_a.dae: Converting 'pers_floppy_a-Geometry'
art/meshes/props/helmet/pers_floppy_a.dae: Found static geometry
art/meshes/props/helmet/iberian_03.dae: Starting conversion
art/meshes/props/helmet/iberian_03.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_03.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_03.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_03.dae: Found convertible object 'iberian_03'
art/meshes/props/helmet/iberian_03.dae: Converting 'iberian_03-Geometry'
art/meshes/props/helmet/iberian_03.dae: Found static geometry
art/meshes/props/rubble_stone_wall_tower.dae: Starting conversion
art/meshes/props/rubble_stone_wall_tower.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_wall_tower.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/props/rubble_stone_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_wall_tower.dae: Found convertible object 'Plane_004'
art/meshes/props/rubble_stone_wall_tower.dae: Converting 'Plane_023'
art/meshes/props/rubble_stone_wall_tower.dae: Found static geometry
art/meshes/props/rubble_stone_wall_long.dae: Starting conversion
art/meshes/props/rubble_stone_wall_long.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_wall_long.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/props/rubble_stone_wall_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_wall_long.dae: Found convertible object 'Plane'
art/meshes/props/rubble_stone_wall_long.dae: Converting 'Plane_030'
art/meshes/props/rubble_stone_wall_long.dae: Found static geometry
art/meshes/props/rubble_stone_5x5.dae: Starting conversion
art/meshes/props/rubble_stone_5x5.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_5x5.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/rubble_stone_5x5.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_5x5.dae: Found convertible object 'rubble_stone_5x5'
art/meshes/props/rubble_stone_5x5.dae: Converting 'Plane_031'
art/meshes/props/rubble_stone_5x5.dae: Found static geometry
art/meshes/props/rubble_stone_5x5.dae: Adding prop point flame1
art/meshes/props/rubble_stone_5x5.dae: Adding prop point flame2
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
art/meshes/props/rubble_wood_3x3.dae: Starting conversion
art/meshes/props/rubble_wood_3x3.dae: Running FixBrokenXML
art/meshes/props/rubble_wood_3x3.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/rubble_wood_3x3.dae: Applying fixes for 3ds Max exporter
art/meshes/props/rubble_wood_3x3.dae: Found library_images to delete
art/meshes/props/rubble_wood_3x3.dae: Found library_materials to delete
art/meshes/props/rubble_wood_3x3.dae: Found library_effects to delete
art/meshes/props/rubble_wood_3x3.dae: Found a bind_material to delete
art/meshes/props/rubble_wood_3x3.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_wood_3x3.dae: Found convertible object 'fireshipwood'
art/meshes/props/rubble_wood_3x3.dae: Converting 'fireshipwoodMesh'
art/meshes/props/rubble_wood_3x3.dae: Found static geometry
art/meshes/props/rubble_wood_3x3.dae: Adding prop point flame2
art/meshes/props/rubble_wood_3x3.dae: Adding prop point flame1
art/meshes/structural/kart_ballista.dae: Starting conversion
art/meshes/structural/kart_ballista.dae: Running FixBrokenXML
art/meshes/structural/kart_ballista.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/kart_ballista.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_ballista.dae: Found convertible object 'Cube'
art/meshes/structural/kart_ballista.dae: Converting 'Cube_001'
art/meshes/structural/kart_ballista.dae: Found static geometry
art/animation/mechanical/rome_ballista_atttack.dae: Starting conversion
art/animation/mechanical/rome_ballista_atttack.dae: Running FixBrokenXML
art/animation/mechanical/rome_ballista_atttack.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/rome_ballista_atttack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/rome_ballista_atttack.dae: Found convertible object 'model'
art/animation/mechanical/rome_ballista_atttack.dae: Converting 'ballista'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_atttack.dae): Loaded successfully
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
art/meshes/props/onager_projectile.dae: Starting conversion
art/meshes/props/onager_projectile.dae: Running FixBrokenXML
art/meshes/props/onager_projectile.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/onager_projectile.dae: Applying fixes for 3ds Max exporter
art/meshes/props/onager_projectile.dae: Found library_images to delete
art/meshes/props/onager_projectile.dae: Found library_materials to delete
art/meshes/props/onager_projectile.dae: Found library_effects to delete
art/meshes/props/onager_projectile.dae: Found a bind_material to delete
art/meshes/props/onager_projectile.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/onager_projectile.dae: Found convertible object 'Sphere01'
art/meshes/props/onager_projectile.dae: Converting 'Sphere01Mesh'
art/meshes/props/onager_projectile.dae: Found static geometry
art/meshes/structural/found_4x4_b.dae: Starting conversion
art/meshes/structural/found_4x4_b.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_b.dae: Found library_images to delete
art/meshes/structural/found_4x4_b.dae: Found library_materials to delete
art/meshes/structural/found_4x4_b.dae: Found library_effects to delete
art/meshes/structural/found_4x4_b.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_b.dae: Found convertible object 'found_4x4_b'
art/meshes/structural/found_4x4_b.dae: Converting 'found_4x4_bMesh'
art/meshes/structural/found_4x4_b.dae: Found static geometry
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
art/meshes/props/pers_cc_rubble.dae: Starting conversion
art/meshes/props/pers_cc_rubble.dae: Running FixBrokenXML
art/meshes/props/pers_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/pers_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_cc_rubble.dae: Found convertible object 'house_rubble_002'
art/meshes/props/pers_cc_rubble.dae: Converting 'Plane_007'
art/meshes/props/pers_cc_rubble.dae: Found static geometry
art/meshes/props/pers_cc_rubble.dae: Adding prop point flame1
art/meshes/props/pers_cc_rubble.dae: Adding prop point flame2
art/meshes/props/pers_cc_pieces.dae: Starting conversion
art/meshes/props/pers_cc_pieces.dae: Running FixBrokenXML
art/meshes/props/pers_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/pers_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_cc_pieces.dae: Found convertible object 'house_rubble_017'
art/meshes/props/pers_cc_pieces.dae: Converting 'Plane_050'
art/meshes/props/pers_cc_pieces.dae: Found static geometry
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/model_common.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.
Info when compiling shader 'shaders/glsl/model_common.vs': No errors.
Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.
Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.
art/meshes/skeletal/m_pants_tunic.dae: Starting conversion
art/meshes/skeletal/m_pants_tunic.dae: Running FixBrokenXML
art/meshes/skeletal/m_pants_tunic.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/skeletal/m_pants_tunic.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/m_pants_tunic.dae: Found convertible object 'tunic_pants'
art/meshes/skeletal/m_pants_tunic.dae: Converting 'tunic_pants-mesh-skin'
art/meshes/skeletal/m_pants_tunic.dae: Found skinned geometry
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_hip
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point hip
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_hip
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point back
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point chest
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point shoulders
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point head_extra
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point head
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point helmet
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_shoulder
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_forearm
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_hand
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point shield
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_shoulder
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_forearm
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_hand
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_leg
art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_leg
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
art/meshes/props/helmet/iberian_07.dae: Starting conversion
art/meshes/props/helmet/iberian_07.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_07.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_07.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_07.dae: Found convertible object 'iberian_07'
art/meshes/props/helmet/iberian_07.dae: Converting 'iberian_07-Geometry'
art/meshes/props/helmet/iberian_07.dae: Found static geometry
art/meshes/props/helmet/iberian_08.dae: Starting conversion
art/meshes/props/helmet/iberian_08.dae: Running FixBrokenXML
art/meshes/props/helmet/iberian_08.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/helmet/iberian_08.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/iberian_08.dae: Found convertible object 'iberian_08'
art/meshes/props/helmet/iberian_08.dae: Converting 'iberian_08-Geometry'
art/meshes/props/helmet/iberian_08.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully
art/meshes/props/iber_cc_rubble.dae: Starting conversion
art/meshes/props/iber_cc_rubble.dae: Running FixBrokenXML
art/meshes/props/iber_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/iber_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_cc_rubble.dae: Found convertible object 'house_rubble_012'
art/meshes/props/iber_cc_rubble.dae: Converting 'Plane_020'
art/meshes/props/iber_cc_rubble.dae: Found static geometry
art/meshes/props/iber_cc_rubble.dae: Adding prop point flame1
art/meshes/props/iber_cc_rubble.dae: Adding prop point flame2
art/meshes/props/iber_cc_pieces.dae: Starting conversion
art/meshes/props/iber_cc_pieces.dae: Running FixBrokenXML
art/meshes/props/iber_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/iber_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_cc_pieces.dae: Found convertible object 'house_rubble_011'
art/meshes/props/iber_cc_pieces.dae: Converting 'Plane_006'
art/meshes/props/iber_cc_pieces.dae: Found static geometry
art/meshes/props/iber_mill_a.dae: Starting conversion
art/meshes/props/iber_mill_a.dae: Running FixBrokenXML
art/meshes/props/iber_mill_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_mill_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_mill_a.dae: Found library_images to delete
art/meshes/props/iber_mill_a.dae: Found library_materials to delete
art/meshes/props/iber_mill_a.dae: Found library_effects to delete
art/meshes/props/iber_mill_a.dae: Found a bind_material to delete
art/meshes/props/iber_mill_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_mill_a.dae: Found convertible object 'Object05'
art/meshes/props/iber_mill_a.dae: Converting 'Object05Mesh'
art/meshes/props/iber_mill_a.dae: Found static geometry
art/meshes/props/iber_gate_door.dae: Starting conversion
art/meshes/props/iber_gate_door.dae: Running FixBrokenXML
art/meshes/props/iber_gate_door.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_gate_door.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_gate_door.dae: Found library_images to delete
art/meshes/props/iber_gate_door.dae: Found library_materials to delete
art/meshes/props/iber_gate_door.dae: Found library_effects to delete
art/meshes/props/iber_gate_door.dae: Found a bind_material to delete
art/meshes/props/iber_gate_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_gate_door.dae: Found convertible object 'gate_doors01'
art/meshes/props/iber_gate_door.dae: Converting 'gate_doors01Mesh'
art/meshes/props/iber_gate_door.dae: Found static geometry
art/meshes/props/iber_wallgate_shields.dae: Starting conversion
art/meshes/props/iber_wallgate_shields.dae: Running FixBrokenXML
art/meshes/props/iber_wallgate_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_wallgate_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_wallgate_shields.dae: Found library_images to delete
art/meshes/props/iber_wallgate_shields.dae: Found library_materials to delete
art/meshes/props/iber_wallgate_shields.dae: Found library_effects to delete
art/meshes/props/iber_wallgate_shields.dae: Found a bind_material to delete
art/meshes/props/iber_wallgate_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_wallgate_shields.dae: Found convertible object 'Cylinder25'
art/meshes/props/iber_wallgate_shields.dae: Converting 'Cylinder25Mesh'
art/meshes/props/iber_wallgate_shields.dae: Found static geometry
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)
Engine exited successfully on 2013-01-18 at 12:29:25 with 2516 message(s), 11 error(s) and 0 warning(s).