0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "splashscreenenable" = "true"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "multiplayerserver" = "127.0.0.1"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "waternormals" = "true"

Loaded config string "waterrealdepth" = "true"

Loaded config string "waterfoam" = "false"

Loaded config string "watercoastalwaves" = "false"

Loaded config string "waterrefraction" = "true"

Loaded config string "waterreflection" = "true"

Loaded config string "watershadows" = "false"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "gentangents" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "smoothlos" = "false"

Loaded config string "postproc" = "false"

Loaded config string "materialmgr.quality" = "0.0"

Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

Loaded config string "forcealphatest" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.9"

Loaded config string "sound.musicgain" = "0.2"

Loaded config string "sound.ambientgain" = "0.6"

Loaded config string "sound.actiongain" = "0.7"

Loaded config string "sound.bufferCount" = "50"

Loaded config string "sound.bufferSize" = "98304"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.scroll.speed.modifier" = "1.05"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.rotate.speed.modifier" = "1.05"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "120.0"

Loaded config string "view.zoom.speed.modifier" = "1.05"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "view.height.smoothness" = "0.5"

Loaded config string "view.height.min" = "16"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.silhouettes" = "Alt+S"

Loaded config string "hotkey.showsky" = "Alt+Z"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "Comma"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.attack" = "Ctrl"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.session.queueunit.1" = "Z"

Loaded config string "hotkey.session.queueunit.2" = "X"

Loaded config string "hotkey.session.queueunit.3" = "C"

Loaded config string "hotkey.session.queueunit.4" = "V"

Loaded config string "hotkey.session.queueunit.5" = "B"

Loaded config string "hotkey.session.queueunit.6" = "N"

Loaded config string "hotkey.session.queueunit.7" = "M"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.session.showstatusbars" = "Tab"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.teamchat" = "T"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loaded config string "gui.cursorblinkrate" = "0.5"

Loading config file "config/local.cfg"

Loaded config string "windowed" = "true"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "playername" = "Brian"

Loaded config string "xres" = "1366"

Loaded config string "yres" = "768"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "superfancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "particles" = "true"

Loaded config string "silhouettes" = "true"

Loaded config string "showsky" = "false"

Loaded config string "preferglsl" = "true"

Loaded config string "gentangents" = "true"

Loaded config string "smoothlos" = "true"

Loaded config string "materialmgr.quality" = "10.0"

Loading config file "config/user.cfg"

Loaded config string "splashscreenenable" = "true"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "e1058cca2eb9b2de"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Info when compiling shader 'shaders/glsl/gui_text.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_text.fs': No errors.

Info when linking program 'shaders/glsl/gui_text.vs'+'shaders/glsl/gui_text.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_basic.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_basic.fs': No errors.

Info when linking program 'shaders/glsl/gui_basic.vs'+'shaders/glsl/gui_basic.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_solid.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_solid.fs': No errors.

Info when linking program 'shaders/glsl/gui_solid.vs'+'shaders/glsl/gui_solid.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_add.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_add.fs': No errors.

Info when linking program 'shaders/glsl/gui_add.vs'+'shaders/glsl/gui_add.fs': No errors.

Info when compiling shader 'shaders/glsl/gui_grayscale.vs': No errors.

Info when compiling shader 'shaders/glsl/gui_grayscale.fs': No errors.

Info when linking program 'shaders/glsl/gui_grayscale.vs'+'shaders/glsl/gui_grayscale.fs': No errors.

Info when compiling shader 'shaders/glsl/los_interp.vs': No errors.

Info when compiling shader 'shaders/glsl/los_interp.fs': No errors.

Info when linking program 'shaders/glsl/los_interp.vs'+'shaders/glsl/los_interp.fs': No errors.

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Technology.js'

Loading simulation script 'simulation/helpers/Templates.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading RMS 'maps/random/fortress.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating lakes...

Creating reeds...

Creating fish...

Creating bumps...

Creating hills...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating sheep...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating bushes...

Saving map...

Number of entities: 3069

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/stone_pile.dae: Starting conversion

art/meshes/props/stone_pile.dae: Running FixBrokenXML

art/meshes/props/stone_pile.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/stone_pile.dae: Applying fixes for 3ds Max exporter

art/meshes/props/stone_pile.dae: Found library_images to delete

art/meshes/props/stone_pile.dae: Found library_materials to delete

art/meshes/props/stone_pile.dae: Found library_effects to delete

art/meshes/props/stone_pile.dae: Found a bind_material to delete

art/meshes/props/stone_pile.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/stone_pile.dae: Found convertible object 'Object04'

art/meshes/props/stone_pile.dae: Converting 'Object04Mesh'

art/meshes/props/stone_pile.dae: Found static geometry

art/meshes/structural/pers_wall_gate.dae: Starting conversion

art/meshes/structural/pers_wall_gate.dae: Running FixBrokenXML

art/meshes/structural/pers_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_wall_gate.dae: Found convertible object 'mesh'

art/meshes/structural/pers_wall_gate.dae: Converting 'gate'

art/meshes/structural/pers_wall_gate.dae: Found skinned geometry

art/meshes/structural/pers_wall_gate.dae: Adding prop point flag_right

art/meshes/structural/pers_wall_gate.dae: Adding prop point flag_left

art/animation/mechanical/pers_wall_gate_closed.dae: Starting conversion

art/animation/mechanical/pers_wall_gate_closed.dae: Running FixBrokenXML

art/animation/mechanical/pers_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/pers_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_wall_gate_closed.dae: Found convertible object 'mesh'

art/animation/mechanical/pers_wall_gate_closed.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closed.dae): Loaded successfully

art/animation/mechanical/pers_wall_gate_closing.dae: Starting conversion

art/animation/mechanical/pers_wall_gate_closing.dae: Running FixBrokenXML

art/animation/mechanical/pers_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/pers_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_wall_gate_closing.dae: Found convertible object 'mesh'

art/animation/mechanical/pers_wall_gate_closing.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closing.dae): Loaded successfully

art/animation/mechanical/pers_wall_gate_open.dae: Starting conversion

art/animation/mechanical/pers_wall_gate_open.dae: Running FixBrokenXML

art/animation/mechanical/pers_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/pers_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_wall_gate_open.dae: Found convertible object 'mesh'

art/animation/mechanical/pers_wall_gate_open.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_open.dae): Loaded successfully

art/animation/mechanical/pers_wall_gate_opening.dae: Starting conversion

art/animation/mechanical/pers_wall_gate_opening.dae: Running FixBrokenXML

art/animation/mechanical/pers_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/pers_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_wall_gate_opening.dae: Found convertible object 'mesh'

art/animation/mechanical/pers_wall_gate_opening.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/pers_wall_tower.dae: Starting conversion

art/meshes/structural/pers_wall_tower.dae: Running FixBrokenXML

art/meshes/structural/pers_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_wall_tower.dae: Found convertible object 'Tower'

art/meshes/structural/pers_wall_tower.dae: Converting 'tower'

art/meshes/structural/pers_wall_tower.dae: Found static geometry

art/meshes/structural/pers_wall_tower.dae: Adding prop point garrisoned

art/meshes/structural/pers_wall_tower.dae: Adding prop point projectile

art/meshes/structural/pers_wall_long.dae: Starting conversion

art/meshes/structural/pers_wall_long.dae: Running FixBrokenXML

art/meshes/structural/pers_wall_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/pers_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_wall_long.dae: Found convertible object 'Wall_long'

art/meshes/structural/pers_wall_long.dae: Converting 'Wall_long'

art/meshes/structural/pers_wall_long.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

art/meshes/structural/pers_barracks.dae: Starting conversion

art/meshes/structural/pers_barracks.dae: Running FixBrokenXML

art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'

art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'

art/meshes/structural/pers_barracks.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned

art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop

art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside

art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield

art/meshes/structural/pers_barracks.dae: Adding prop point tableside

art/meshes/structural/pers_barracks.dae: Adding prop point shieldright

art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft

art/meshes/props/pers_barracks_props_a.dae: Starting conversion

art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML

art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'props'

art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh'

art/meshes/props/pers_barracks_props_a.dae: Found static geometry

art/meshes/structural/pers_house_a.dae: Starting conversion

art/meshes/structural/pers_house_a.dae: Running FixBrokenXML

art/meshes/structural/pers_house_a.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_a.dae: Found convertible object 'House'

art/meshes/structural/pers_house_a.dae: Converting 'House_001'

art/meshes/structural/pers_house_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

art/meshes/structural/rome_wall_gate.dae: Starting conversion

art/meshes/structural/rome_wall_gate.dae: Running FixBrokenXML

art/meshes/structural/rome_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/rome_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_wall_gate.dae: Found convertible object 'rome_gate'

art/meshes/structural/rome_wall_gate.dae: Converting 'gate'

art/meshes/structural/rome_wall_gate.dae: Found skinned geometry

art/meshes/structural/rome_wall_gate.dae: Adding prop point flag_left

art/meshes/structural/rome_wall_gate.dae: Adding prop point flag_right

art/animation/mechanical/rome_wall_gate_closed.dae: Starting conversion

art/animation/mechanical/rome_wall_gate_closed.dae: Running FixBrokenXML

art/animation/mechanical/rome_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/rome_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_wall_gate_closed.dae: Found convertible object 'rome_gate'

art/animation/mechanical/rome_wall_gate_closed.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_closed.dae): Loaded successfully

art/animation/mechanical/rome_wall_gate_closing.dae: Starting conversion

art/animation/mechanical/rome_wall_gate_closing.dae: Running FixBrokenXML

art/animation/mechanical/rome_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/rome_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_wall_gate_closing.dae: Found convertible object 'rome_gate'

art/animation/mechanical/rome_wall_gate_closing.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_closing.dae): Loaded successfully

art/animation/mechanical/rome_wall_gate_open.dae: Starting conversion

art/animation/mechanical/rome_wall_gate_open.dae: Running FixBrokenXML

art/animation/mechanical/rome_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/rome_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_wall_gate_open.dae: Found convertible object 'rome_gate'

art/animation/mechanical/rome_wall_gate_open.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_open.dae): Loaded successfully

art/animation/mechanical/rome_wall_gate_opening.dae: Starting conversion

art/animation/mechanical/rome_wall_gate_opening.dae: Running FixBrokenXML

art/animation/mechanical/rome_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/rome_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_wall_gate_opening.dae: Found convertible object 'rome_gate'

art/animation/mechanical/rome_wall_gate_opening.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/rome_wall_tower.dae: Starting conversion

art/meshes/structural/rome_wall_tower.dae: Running FixBrokenXML

art/meshes/structural/rome_wall_tower.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/structural/rome_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_wall_tower.dae: Found convertible object 'rome_wall_tower'

art/meshes/structural/rome_wall_tower.dae: Converting 'rome_wall_tower-mesh'

art/meshes/structural/rome_wall_tower.dae: Found static geometry

art/meshes/structural/rome_wall_tower.dae: Adding prop point garrisoned

art/meshes/structural/rome_wall_tower.dae: Adding prop point projectile

art/meshes/structural/rome_wall_long.dae: Starting conversion

art/meshes/structural/rome_wall_long.dae: Running FixBrokenXML

art/meshes/structural/rome_wall_long.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_wall_long.dae: Found convertible object 'rome_wall_long'

art/meshes/structural/rome_wall_long.dae: Converting 'rome_wall_long'

art/meshes/structural/rome_wall_long.dae: Found static geometry

art/meshes/structural/rome_barracks.dae: Starting conversion

art/meshes/structural/rome_barracks.dae: Running FixBrokenXML

art/meshes/structural/rome_barracks.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_barracks.dae: Found convertible object 'RomanBarracks'

art/meshes/structural/rome_barracks.dae: Converting 'RomanBarracks-mesh'

art/meshes/structural/rome_barracks.dae: Found static geometry

art/meshes/structural/rome_barracks.dae: Adding prop point garrisoned

art/meshes/structural/roman_house_a.dae: Starting conversion

art/meshes/structural/roman_house_a.dae: Running FixBrokenXML

art/meshes/structural/roman_house_a.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/roman_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/roman_house_a.dae: Found convertible object 'HouseA'

art/meshes/structural/roman_house_a.dae: Converting 'HouseA-mesh'

art/meshes/structural/roman_house_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/structural/hele_wall_gate.dae: Starting conversion

art/meshes/structural/hele_wall_gate.dae: Running FixBrokenXML

art/meshes/structural/hele_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_wall_gate.dae: Found convertible object 'gate_door'

art/meshes/structural/hele_wall_gate.dae: Converting 'gate'

art/meshes/structural/hele_wall_gate.dae: Found skinned geometry

art/meshes/structural/hele_wall_gate.dae: Adding prop point right_flag

art/meshes/structural/hele_wall_gate.dae: Adding prop point left_flag

art/animation/mechanical/hele_wall_gate_closed.dae: Starting conversion

art/animation/mechanical/hele_wall_gate_closed.dae: Running FixBrokenXML

art/animation/mechanical/hele_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/hele_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_wall_gate_closed.dae: Found convertible object 'gate_door'

art/animation/mechanical/hele_wall_gate_closed.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_closed.dae): Loaded successfully

art/animation/mechanical/hele_wall_gate_closing.dae: Starting conversion

art/animation/mechanical/hele_wall_gate_closing.dae: Running FixBrokenXML

art/animation/mechanical/hele_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/hele_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_wall_gate_closing.dae: Found convertible object 'gate_door'

art/animation/mechanical/hele_wall_gate_closing.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_closing.dae): Loaded successfully

art/animation/mechanical/hele_wall_gate_open.dae: Starting conversion

art/animation/mechanical/hele_wall_gate_open.dae: Running FixBrokenXML

art/animation/mechanical/hele_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/hele_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_wall_gate_open.dae: Found convertible object 'gate_door'

art/animation/mechanical/hele_wall_gate_open.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_open.dae): Loaded successfully

art/animation/mechanical/hele_wall_gate_opening.dae: Starting conversion

art/animation/mechanical/hele_wall_gate_opening.dae: Running FixBrokenXML

art/animation/mechanical/hele_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/hele_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/hele_wall_gate_opening.dae: Found convertible object 'gate_door'

art/animation/mechanical/hele_wall_gate_opening.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/hele_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/hele_gate_door.dae: Starting conversion

art/meshes/structural/hele_gate_door.dae: Running FixBrokenXML

art/meshes/structural/hele_gate_door.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_gate_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_gate_door.dae: Found convertible object 'body'

art/meshes/structural/hele_gate_door.dae: Converting 'body'

art/meshes/structural/hele_gate_door.dae: Found static geometry

art/meshes/structural/hele_wall_tower.dae: Starting conversion

art/meshes/structural/hele_wall_tower.dae: Running FixBrokenXML

art/meshes/structural/hele_wall_tower.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_wall_tower.dae: Found convertible object 'tower'

art/meshes/structural/hele_wall_tower.dae: Converting 'tower'

art/meshes/structural/hele_wall_tower.dae: Found static geometry

art/meshes/structural/hele_wall_tower.dae: Adding prop point garrisoned

art/meshes/structural/hele_wall_tower.dae: Adding prop point projectile

art/meshes/props/hele_wall_tower_props.dae: Starting conversion

art/meshes/props/hele_wall_tower_props.dae: Running FixBrokenXML

art/meshes/props/hele_wall_tower_props.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/hele_wall_tower_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_wall_tower_props.dae: Found convertible object 'tower_props'

art/meshes/props/hele_wall_tower_props.dae: Converting 'tower_props'

art/meshes/props/hele_wall_tower_props.dae: Found static geometry

art/meshes/structural/hele_wall_long.dae: Starting conversion

art/meshes/structural/hele_wall_long.dae: Running FixBrokenXML

art/meshes/structural/hele_wall_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_wall_long.dae: Found convertible object 'wall_long'

art/meshes/structural/hele_wall_long.dae: Converting 'wall_long'

art/meshes/structural/hele_wall_long.dae: Found static geometry

art/meshes/structural/helle_barracks_struct.dae: Starting conversion

art/meshes/structural/helle_barracks_struct.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_struct.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_struct.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_struct.dae: Found convertible object 'hele_barracks_struct'

art/meshes/structural/helle_barracks_struct.dae: Converting 'hele_barracks_structMesh'

art/meshes/structural/helle_barracks_struct.dae: Found static geometry

art/meshes/structural/helle_barracks_struct.dae: Adding prop point garrisoned

art/meshes/structural/helle_barracks_structb.dae: Starting conversion

art/meshes/structural/helle_barracks_structb.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_structb.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_structb.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_structb.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_structb.dae: Found convertible object 'hele_barracks_structb'

art/meshes/structural/helle_barracks_structb.dae: Converting 'hele_barracks_structbMesh'

art/meshes/structural/helle_barracks_structb.dae: Found static geometry

art/meshes/structural/helle_barracks_propsa.dae: Starting conversion

art/meshes/structural/helle_barracks_propsa.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_propsa.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_propsa.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_propsa.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_propsa.dae: Found convertible object 'hele_barracks_propsa'

art/meshes/structural/helle_barracks_propsa.dae: Converting 'hele_barracks_propsaMesh'

art/meshes/structural/helle_barracks_propsa.dae: Found static geometry

art/meshes/structural/helle_barracks_propsb.dae: Starting conversion

art/meshes/structural/helle_barracks_propsb.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_propsb.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_propsb.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_propsb.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_propsb.dae: Found convertible object 'hele_barracks_propsb'

art/meshes/structural/helle_barracks_propsb.dae: Converting 'hele_barracks_propsbMesh'

art/meshes/structural/helle_barracks_propsb.dae: Found static geometry

art/meshes/structural/helle_barracks_tilec.dae: Starting conversion

art/meshes/structural/helle_barracks_tilec.dae: Running FixBrokenXML

art/meshes/structural/helle_barracks_tilec.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/helle_barracks_tilec.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/helle_barracks_tilec.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/helle_barracks_tilec.dae: Found convertible object 'hele_barracks_tilec'

art/meshes/structural/helle_barracks_tilec.dae: Converting 'hele_barracks_tilecMesh'

art/meshes/structural/helle_barracks_tilec.dae: Found static geometry

art/meshes/structural/hele_house_b.dae: Starting conversion

art/meshes/structural/hele_house_b.dae: Running FixBrokenXML

art/meshes/structural/hele_house_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_house_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_house_b.dae: Found library_images to delete

art/meshes/structural/hele_house_b.dae: Found library_materials to delete

art/meshes/structural/hele_house_b.dae: Found library_effects to delete

art/meshes/structural/hele_house_b.dae: Found a bind_material to delete

art/meshes/structural/hele_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_house_b.dae: Found convertible object 'hele_house_courtyard01'

art/meshes/structural/hele_house_b.dae: Converting 'hele_house_courtyard01Mesh'

art/meshes/structural/hele_house_b.dae: Found static geometry

art/meshes/structural/hele_house_b.dae: Adding prop point dust

art/meshes/props/hele_house_b_shields.dae: Starting conversion

art/meshes/props/hele_house_b_shields.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_shields.dae: Found library_images to delete

art/meshes/props/hele_house_b_shields.dae: Found library_materials to delete

art/meshes/props/hele_house_b_shields.dae: Found library_effects to delete

art/meshes/props/hele_house_b_shields.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_shields.dae: Found convertible object 'shield20'

art/meshes/props/hele_house_b_shields.dae: Converting 'shield20Mesh'

art/meshes/props/hele_house_b_shields.dae: Found static geometry

art/meshes/props/hele_house_b_props.dae: Starting conversion

art/meshes/props/hele_house_b_props.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_props.dae: Found library_images to delete

art/meshes/props/hele_house_b_props.dae: Found library_materials to delete

art/meshes/props/hele_house_b_props.dae: Found library_effects to delete

art/meshes/props/hele_house_b_props.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_props.dae: Found convertible object 'Object1042'

art/meshes/props/hele_house_b_props.dae: Converting 'Object1042Mesh'

art/meshes/props/hele_house_b_props.dae: Found static geometry

art/meshes/props/hele_house_b_gables.dae: Starting conversion

art/meshes/props/hele_house_b_gables.dae: Running FixBrokenXML

art/meshes/props/hele_house_b_gables.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_house_b_gables.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_house_b_gables.dae: Found library_images to delete

art/meshes/props/hele_house_b_gables.dae: Found library_materials to delete

art/meshes/props/hele_house_b_gables.dae: Found library_effects to delete

art/meshes/props/hele_house_b_gables.dae: Found a bind_material to delete

art/meshes/props/hele_house_b_gables.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_house_b_gables.dae: Found convertible object 'gables'

art/meshes/props/hele_house_b_gables.dae: Converting 'gablesMesh'

art/meshes/props/hele_house_b_gables.dae: Found static geometry

art/meshes/structural/kart_wall_gate.dae: Starting conversion

art/meshes/structural/kart_wall_gate.dae: Running FixBrokenXML

art/meshes/structural/kart_wall_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/kart_wall_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_wall_gate.dae: Found convertible object 'Mesh'

art/meshes/structural/kart_wall_gate.dae: Converting 'gate'

art/meshes/structural/kart_wall_gate.dae: Found skinned geometry

art/meshes/structural/kart_wall_gate.dae: Adding prop point flag_right

art/meshes/structural/kart_wall_gate.dae: Adding prop point flag_left

art/animation/mechanical/kart_wall_gate_closed.dae: Starting conversion

art/animation/mechanical/kart_wall_gate_closed.dae: Running FixBrokenXML

art/animation/mechanical/kart_wall_gate_closed.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/kart_wall_gate_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/kart_wall_gate_closed.dae: Found convertible object 'Mesh'

art/animation/mechanical/kart_wall_gate_closed.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closed.dae): Loaded successfully

art/animation/mechanical/kart_wall_gate_closing.dae: Starting conversion

art/animation/mechanical/kart_wall_gate_closing.dae: Running FixBrokenXML

art/animation/mechanical/kart_wall_gate_closing.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/kart_wall_gate_closing.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/kart_wall_gate_closing.dae: Found convertible object 'Mesh'

art/animation/mechanical/kart_wall_gate_closing.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closing.dae): Loaded successfully

art/animation/mechanical/kart_wall_gate_open.dae: Starting conversion

art/animation/mechanical/kart_wall_gate_open.dae: Running FixBrokenXML

art/animation/mechanical/kart_wall_gate_open.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/kart_wall_gate_open.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/kart_wall_gate_open.dae: Found convertible object 'Mesh'

art/animation/mechanical/kart_wall_gate_open.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_open.dae): Loaded successfully

art/animation/mechanical/kart_wall_gate_opening.dae: Starting conversion

art/animation/mechanical/kart_wall_gate_opening.dae: Running FixBrokenXML

art/animation/mechanical/kart_wall_gate_opening.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/kart_wall_gate_opening.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/kart_wall_gate_opening.dae: Found convertible object 'Mesh'

art/animation/mechanical/kart_wall_gate_opening.dae: Converting 'gate'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/kart_wall_tower.dae: Starting conversion

art/meshes/structural/kart_wall_tower.dae: Running FixBrokenXML

art/meshes/structural/kart_wall_tower.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/kart_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_wall_tower.dae: Found convertible object 'Tower'

art/meshes/structural/kart_wall_tower.dae: Converting 'Tower-mesh'

art/meshes/structural/kart_wall_tower.dae: Found static geometry

art/meshes/structural/kart_wall_tower.dae: Adding prop point garrisoned

art/meshes/structural/kart_wall_tower.dae: Adding prop point projectile

art/meshes/structural/kart_wall_long.dae: Starting conversion

art/meshes/structural/kart_wall_long.dae: Running FixBrokenXML

art/meshes/structural/kart_wall_long.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/kart_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_wall_long.dae: Found convertible object 'wall_long'

art/meshes/structural/kart_wall_long.dae: Converting 'wall_long'

art/meshes/structural/kart_wall_long.dae: Found static geometry

art/meshes/props/kart_house_b_2.dae: Starting conversion

art/meshes/props/kart_house_b_2.dae: Running FixBrokenXML

art/meshes/props/kart_house_b_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_house_b_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_house_b_2.dae: Found library_images to delete

art/meshes/props/kart_house_b_2.dae: Found library_materials to delete

art/meshes/props/kart_house_b_2.dae: Found library_effects to delete

art/meshes/props/kart_house_b_2.dae: Found a bind_material to delete

art/meshes/props/kart_house_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_house_b_2.dae: Found convertible object 'Object12-Pivot'

art/meshes/props/kart_house_b_2.dae: Converting 'Object12Mesh'

art/meshes/props/kart_house_b_2.dae: Found static geometry

art/meshes/gaia/cross_large_tall.dae: Starting conversion

art/meshes/gaia/cross_large_tall.dae: Running FixBrokenXML

art/meshes/gaia/cross_large_tall.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/cross_large_tall.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cross_large_tall.dae: Found convertible object 'cross_large_tall'

art/meshes/gaia/cross_large_tall.dae: Converting 'cross_large_tall-Geometry'

art/meshes/gaia/cross_large_tall.dae: Found static geometry

art/meshes/gaia/cross_large_short.dae: Starting conversion

art/meshes/gaia/cross_large_short.dae: Running FixBrokenXML

art/meshes/gaia/cross_large_short.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/cross_large_short.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cross_large_short.dae: Found convertible object 'cross_large_short'

art/meshes/gaia/cross_large_short.dae: Converting 'cross_large_short-Geometry'

art/meshes/gaia/cross_large_short.dae: Found static geometry

art/meshes/gaia/cross_angledfromtop.dae: Starting conversion

art/meshes/gaia/cross_angledfromtop.dae: Running FixBrokenXML

art/meshes/gaia/cross_angledfromtop.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/cross_angledfromtop.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/cross_angledfromtop.dae: Found convertible object 'cross_angledfromtop'

art/meshes/gaia/cross_angledfromtop.dae: Converting 'cross_angledfromtop-Geometry'

art/meshes/gaia/cross_angledfromtop.dae: Found static geometry

art/meshes/gaia/water_lillies.dae: Starting conversion

art/meshes/gaia/water_lillies.dae: Running FixBrokenXML

art/meshes/gaia/water_lillies.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/water_lillies.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/water_lillies.dae: Found convertible object 'water_lillies'

art/meshes/gaia/water_lillies.dae: Converting 'water_lillies-Geometry'

art/meshes/gaia/water_lillies.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/particle.vs': No errors.

Info when compiling shader 'shaders/glsl/particle.fs': No errors.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.

Info when compiling shader 'shaders/glsl/particle.vs': No errors.

Info when compiling shader 'shaders/glsl/particle.fs': No errors.

Info when linking program 'shaders/glsl/particle.vs'+'shaders/glsl/particle.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/sky.vs': No errors.

Info when compiling shader 'shaders/glsl/sky.fs': No errors.

Info when linking program 'shaders/glsl/sky.vs'+'shaders/glsl/sky.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/waves.vs': No errors.

Info when compiling shader 'shaders/glsl/waves.fs': No errors.

Info when linking program 'shaders/glsl/waves.vs'+'shaders/glsl/waves.fs': No errors.

Info when compiling shader 'shaders/glsl/water_high.vs': No errors.

Info when compiling shader 'shaders/glsl/water_high.fs': No errors.

Info when linking program 'shaders/glsl/water_high.vs'+'shaders/glsl/water_high.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/foreground_overlay.vs': No errors.

Info when compiling shader 'shaders/glsl/foreground_overlay.fs': No errors.

Info when linking program 'shaders/glsl/foreground_overlay.vs'+'shaders/glsl/foreground_overlay.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/minimap.vs': No errors.

Info when compiling shader 'shaders/glsl/minimap.fs': No errors.

Info when linking program 'shaders/glsl/minimap.vs'+'shaders/glsl/minimap.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

art/meshes/props/helmet/rome_wolfskin_a.dae: Starting conversion

art/meshes/props/helmet/rome_wolfskin_a.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_wolfskin_a.dae: Authoring tool: Blender 2.61.0 r42615

art/meshes/props/helmet/rome_wolfskin_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_wolfskin_a.dae: Found convertible object 'helmet'

art/meshes/props/helmet/rome_wolfskin_a.dae: Converting 'hele_helmet_s-Geometr-mesh'

art/meshes/props/helmet/rome_wolfskin_a.dae: Found static geometry

art/meshes/props/verutum.dae: Starting conversion

art/meshes/props/verutum.dae: Running FixBrokenXML

art/meshes/props/verutum.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/verutum.dae: Applying fixes for 3ds Max exporter

art/meshes/props/verutum.dae: Found library_images to delete

art/meshes/props/verutum.dae: Found library_materials to delete

art/meshes/props/verutum.dae: Found library_effects to delete

art/meshes/props/verutum.dae: Found a bind_material to delete

art/meshes/props/verutum.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/verutum.dae: Found convertible object 'pillum010'

art/meshes/props/verutum.dae: Converting 'pillum010Mesh'

art/meshes/props/verutum.dae: Found static geometry

art/meshes/props/verutum2.dae: Starting conversion

art/meshes/props/verutum2.dae: Running FixBrokenXML

art/meshes/props/verutum2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/verutum2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/verutum2.dae: Found library_images to delete

art/meshes/props/verutum2.dae: Found library_materials to delete

art/meshes/props/verutum2.dae: Found library_effects to delete

art/meshes/props/verutum2.dae: Found a bind_material to delete

art/meshes/props/verutum2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/verutum2.dae: Found convertible object 'pillum009'

art/meshes/props/verutum2.dae: Converting 'pillum009Mesh'

art/meshes/props/verutum2.dae: Found static geometry

art/meshes/props/weap_xiphos_c.dae: Starting conversion

art/meshes/props/weap_xiphos_c.dae: Running FixBrokenXML

art/meshes/props/weap_xiphos_c.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_xiphos_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_xiphos_c.dae: Found convertible object 'weap_xiphos_c'

art/meshes/props/weap_xiphos_c.dae: Converting 'weap_xiphos_c-Geometry'

art/meshes/props/weap_xiphos_c.dae: Found static geometry

art/meshes/props/weap_xiphos_d.dae: Starting conversion

art/meshes/props/weap_xiphos_d.dae: Running FixBrokenXML

art/meshes/props/weap_xiphos_d.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_xiphos_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_xiphos_d.dae: Found convertible object 'weap_xiphos_d'

art/meshes/props/weap_xiphos_d.dae: Converting 'weap_xiphos_d-Geometry'

art/meshes/props/weap_xiphos_d.dae: Found static geometry

art/meshes/props/weap_xiphos_a.dae: Starting conversion

art/meshes/props/weap_xiphos_a.dae: Running FixBrokenXML

art/meshes/props/weap_xiphos_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_xiphos_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_xiphos_a.dae: Found convertible object 'weap_xiphos_a'

art/meshes/props/weap_xiphos_a.dae: Converting 'weap_xiphos_a-Geometry'

art/meshes/props/weap_xiphos_a.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/structural/rome_scout_tower.dae: Starting conversion

art/meshes/structural/rome_scout_tower.dae: Running FixBrokenXML

art/meshes/structural/rome_scout_tower.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_scout_tower.dae: Found convertible object 'rome_scout_tower'

art/meshes/structural/rome_scout_tower.dae: Converting 'rome_scout_towerMesh'

art/meshes/structural/rome_scout_tower.dae: Found static geometry

art/meshes/structural/rome_scout_tower.dae: Adding prop point shield1

art/meshes/structural/rome_scout_tower.dae: Adding prop point shield2

art/meshes/structural/rome_scout_tower.dae: Adding prop point shield3

art/meshes/structural/rome_scout_tower.dae: Adding prop point garrisoned

art/meshes/structural/rome_scout_tower.dae: Adding prop point projectile

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.vs': No errors.

Info when compiling shader 'shaders/glsl/terrain_common.fs': No errors.

Info when linking program 'shaders/glsl/terrain_common.vs'+'shaders/glsl/terrain_common.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/helmet/rome_helmet_k.dae: Starting conversion

art/meshes/props/helmet/rome_helmet_k.dae: Running FixBrokenXML

art/meshes/props/helmet/rome_helmet_k.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/rome_helmet_k.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/rome_helmet_k.dae: Found convertible object 'rome_helmet_k'

art/meshes/props/helmet/rome_helmet_k.dae: Converting 'rome_helmet_k-Geometry'

art/meshes/props/helmet/rome_helmet_k.dae: Found static geometry

art/meshes/structural/rome_mill.dae: Starting conversion

art/meshes/structural/rome_mill.dae: Running FixBrokenXML

art/meshes/structural/rome_mill.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/rome_mill.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/rome_mill.dae: Found convertible object 'romemill'

art/meshes/structural/rome_mill.dae: Converting 'romemill-mesh'

art/meshes/structural/rome_mill.dae: Found static geometry

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Gate.js'

Loading simulation script 'simulation/components/interfaces/Heal.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Pack.js'

Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/components/interfaces/WallPiece.js'

Loading simulation script 'simulation/components/interfaces/WallSet.js'

Loading simulation script 'simulation/helpers/Cheat.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/helpers/Technology.js'

Loading simulation script 'simulation/helpers/Templates.js'

Loading simulation script 'simulation/helpers/TraderGain.js'

Loading simulation script 'simulation/helpers/Walls.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/EntityLimits.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/Gate.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Heal.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Pack.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/ProductionQueue.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TechnologyManager.js'

Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingRestrictions.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Loading simulation script 'simulation/components/WallPiece.js'

Loading simulation script 'simulation/components/WallSet.js'

CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

Loading RMS 'maps/random/fortress.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Creating lakes...

Creating reeds...

Creating fish...

Creating bumps...

Creating hills...

Creating forests...

Creating dirt patches...

Creating grass patches...

Creating stone mines...

Creating metal mines...

Creating small decorative rocks...

Creating large decorative rocks...

Creating deer...

Creating sheep...

Creating straggler trees...

Creating small grass tufts...

Creating large grass tufts...

Creating bushes...

Saving map...

Number of entities: 4341

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/kart_wall_gate_opening.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/pers_house_c.dae: Starting conversion

art/meshes/structural/pers_house_c.dae: Running FixBrokenXML

art/meshes/structural/pers_house_c.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/pers_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_c.dae: Found convertible object 'HouseC'

art/meshes/structural/pers_house_c.dae: Converting 'HouseC_001'

art/meshes/structural/pers_house_c.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closed.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_closing.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_open.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_wall_gate_opening.dae): Loaded successfully

art/meshes/structural/iber_barracks.dae: Starting conversion

art/meshes/structural/iber_barracks.dae: Running FixBrokenXML

art/meshes/structural/iber_barracks.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/structural/iber_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_barracks.dae: Found convertible object 'Spear03'

art/meshes/structural/iber_barracks.dae: Converting 'Spear03Mesh'

art/meshes/structural/iber_barracks.dae: Found static geometry

art/meshes/structural/iber_barracks.dae: Adding prop point garrisoned

art/meshes/props/iber_barracks_a.dae: Starting conversion

art/meshes/props/iber_barracks_a.dae: Running FixBrokenXML

art/meshes/props/iber_barracks_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_barracks_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_barracks_a.dae: Found library_images to delete

art/meshes/props/iber_barracks_a.dae: Found library_materials to delete

art/meshes/props/iber_barracks_a.dae: Found library_effects to delete

art/meshes/props/iber_barracks_a.dae: Found a bind_material to delete

art/meshes/props/iber_barracks_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_barracks_a.dae: Found convertible object 'Object1000'

art/meshes/props/iber_barracks_a.dae: Converting 'Object1000Mesh'

art/meshes/props/iber_barracks_a.dae: Found static geometry

art/meshes/props/iber_house_c_2.dae: Starting conversion

art/meshes/props/iber_house_c_2.dae: Running FixBrokenXML

art/meshes/props/iber_house_c_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_house_c_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_house_c_2.dae: Found library_images to delete

art/meshes/props/iber_house_c_2.dae: Found library_materials to delete

art/meshes/props/iber_house_c_2.dae: Found library_effects to delete

art/meshes/props/iber_house_c_2.dae: Found a bind_material to delete

art/meshes/props/iber_house_c_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_house_c_2.dae: Found convertible object 'Object05'

art/meshes/props/iber_house_c_2.dae: Converting 'Object05Mesh'

art/meshes/props/iber_house_c_2.dae: Found static geometry

art/meshes/props/iber_house_b_2.dae: Starting conversion

art/meshes/props/iber_house_b_2.dae: Running FixBrokenXML

art/meshes/props/iber_house_b_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_house_b_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_house_b_2.dae: Found library_images to delete

art/meshes/props/iber_house_b_2.dae: Found library_materials to delete

art/meshes/props/iber_house_b_2.dae: Found library_effects to delete

art/meshes/props/iber_house_b_2.dae: Found a bind_material to delete

art/meshes/props/iber_house_b_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_house_b_2.dae: Found convertible object 'Object03-Pivot'

art/meshes/props/iber_house_b_2.dae: Converting 'Object03Mesh'

art/meshes/props/iber_house_b_2.dae: Found static geometry

art/meshes/structural/iber_house_a.dae: Starting conversion

art/meshes/structural/iber_house_a.dae: Running FixBrokenXML

art/meshes/structural/iber_house_a.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/iber_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_house_a.dae: Found convertible object 'house_1'

art/meshes/structural/iber_house_a.dae: Converting 'house_1Mesh'

art/meshes/structural/iber_house_a.dae: Found static geometry

art/meshes/structural/iber_house_a.dae: Adding prop point dust

art/meshes/props/iber_house_a_1.dae: Starting conversion

art/meshes/props/iber_house_a_1.dae: Running FixBrokenXML

art/meshes/props/iber_house_a_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_house_a_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_house_a_1.dae: Found library_images to delete

art/meshes/props/iber_house_a_1.dae: Found library_materials to delete

art/meshes/props/iber_house_a_1.dae: Found library_effects to delete

art/meshes/props/iber_house_a_1.dae: Found a bind_material to delete

art/meshes/props/iber_house_a_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_house_a_1.dae: Found convertible object 'Object08'

art/meshes/props/iber_house_a_1.dae: Converting 'Object08Mesh'

art/meshes/props/iber_house_a_1.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

art/meshes/props/weap_bow_i.dae: Starting conversion

art/meshes/props/weap_bow_i.dae: Running FixBrokenXML

art/meshes/props/weap_bow_i.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_bow_i.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_bow_i.dae: Found convertible object 'weap_bow_i'

art/meshes/props/weap_bow_i.dae: Converting 'weap_bow_i-Geometry'

art/meshes/props/weap_bow_i.dae: Found static geometry

art/meshes/props/weap_bow_h.dae: Starting conversion

art/meshes/props/weap_bow_h.dae: Running FixBrokenXML

art/meshes/props/weap_bow_h.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_bow_h.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_bow_h.dae: Found convertible object 'weap_bow_h'

art/meshes/props/weap_bow_h.dae: Converting 'weap_bow_h-Geometry'

art/meshes/props/weap_bow_h.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

art/meshes/props/weap_jav_f.dae: Starting conversion

art/meshes/props/weap_jav_f.dae: Running FixBrokenXML

art/meshes/props/weap_jav_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_jav_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_jav_f.dae: Found convertible object 'weap_jav_f'

art/meshes/props/weap_jav_f.dae: Converting 'weap_jav_f-Geometry'

art/meshes/props/weap_jav_f.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

art/meshes/structural/pers_scout_tower_b.dae: Starting conversion

art/meshes/structural/pers_scout_tower_b.dae: Running FixBrokenXML

art/meshes/structural/pers_scout_tower_b.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_scout_tower_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_scout_tower_b.dae: Found convertible object 'towerb'

art/meshes/structural/pers_scout_tower_b.dae: Converting 'towerb-mesh'

art/meshes/structural/pers_scout_tower_b.dae: Found static geometry

art/meshes/structural/pers_scout_tower_b.dae: Adding prop point garrisoned

art/meshes/structural/pers_scout_tower_b.dae: Adding prop point projectile

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/structural/kart_corral.dae: Starting conversion

art/meshes/structural/kart_corral.dae: Running FixBrokenXML

art/meshes/structural/kart_corral.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_corral.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_corral.dae: Found convertible object 'Building'

art/meshes/structural/kart_corral.dae: Converting 'BuildingMesh'

art/meshes/structural/kart_corral.dae: Found static geometry

art/meshes/props/kart_corral_fence.dae: Starting conversion

art/meshes/props/kart_corral_fence.dae: Running FixBrokenXML

art/meshes/props/kart_corral_fence.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_corral_fence.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_corral_fence.dae: Found library_images to delete

art/meshes/props/kart_corral_fence.dae: Found library_materials to delete

art/meshes/props/kart_corral_fence.dae: Found library_effects to delete

art/meshes/props/kart_corral_fence.dae: Found a bind_material to delete

art/meshes/props/kart_corral_fence.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_corral_fence.dae: Found convertible object 'Fence'

art/meshes/props/kart_corral_fence.dae: Converting 'FenceMesh'

art/meshes/props/kart_corral_fence.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/structural/iber_scout_tower.dae: Starting conversion

art/meshes/structural/iber_scout_tower.dae: Running FixBrokenXML

art/meshes/structural/iber_scout_tower.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/iber_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_scout_tower.dae: Found convertible object 'default'

art/meshes/structural/iber_scout_tower.dae: Converting 'defaultMesh'

art/meshes/structural/iber_scout_tower.dae: Found static geometry

art/meshes/structural/iber_scout_tower.dae: Adding prop point projectile

art/meshes/structural/iber_scout_tower.dae: Adding prop point garrisoned

art/meshes/props/iber_scout_tower.dae: Starting conversion

art/meshes/props/iber_scout_tower.dae: Running FixBrokenXML

art/meshes/props/iber_scout_tower.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_scout_tower.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_scout_tower.dae: Found library_images to delete

art/meshes/props/iber_scout_tower.dae: Found library_materials to delete

art/meshes/props/iber_scout_tower.dae: Found library_effects to delete

art/meshes/props/iber_scout_tower.dae: Found a bind_material to delete

art/meshes/props/iber_scout_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_scout_tower.dae: Found convertible object 'towershield05'

art/meshes/props/iber_scout_tower.dae: Converting 'towershield05Mesh'

art/meshes/props/iber_scout_tower.dae: Found static geometry

art/meshes/structural/pers_mill.dae: Starting conversion

art/meshes/structural/pers_mill.dae: Running FixBrokenXML

art/meshes/structural/pers_mill.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_mill.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_mill.dae: Found convertible object 'Mill'

art/meshes/structural/pers_mill.dae: Converting 'Persian_MillMesh-mesh'

art/meshes/structural/pers_mill.dae: Found static geometry

art/meshes/props/pers_mill_1.dae: Starting conversion

art/meshes/props/pers_mill_1.dae: Running FixBrokenXML

art/meshes/props/pers_mill_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_mill_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_mill_1.dae: Found library_images to delete

art/meshes/props/pers_mill_1.dae: Found library_materials to delete

art/meshes/props/pers_mill_1.dae: Found library_effects to delete

art/meshes/props/pers_mill_1.dae: Found a bind_material to delete

art/meshes/props/pers_mill_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_mill_1.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_mill_1.dae: Converting 'Object37Mesh'

art/meshes/props/pers_mill_1.dae: Found static geometry

art/meshes/structural/iber_mill.dae: Starting conversion

art/meshes/structural/iber_mill.dae: Running FixBrokenXML

art/meshes/structural/iber_mill.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/iber_mill.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_mill.dae: Found convertible object 'mill'

art/meshes/structural/iber_mill.dae: Converting 'millMesh'

art/meshes/structural/iber_mill.dae: Found static geometry

art/meshes/props/iber_mill_b.dae: Starting conversion

art/meshes/props/iber_mill_b.dae: Running FixBrokenXML

art/meshes/props/iber_mill_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_mill_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_mill_b.dae: Found library_images to delete

art/meshes/props/iber_mill_b.dae: Found library_materials to delete

art/meshes/props/iber_mill_b.dae: Found library_effects to delete

art/meshes/props/iber_mill_b.dae: Found a bind_material to delete

art/meshes/props/iber_mill_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_mill_b.dae: Found convertible object 'axe02'

art/meshes/props/iber_mill_b.dae: Converting 'axe02Mesh'

art/meshes/props/iber_mill_b.dae: Found static geometry

art/meshes/props/kart_mill_b.dae: Starting conversion

art/meshes/props/kart_mill_b.dae: Running FixBrokenXML

art/meshes/props/kart_mill_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_mill_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_mill_b.dae: Found library_images to delete

art/meshes/props/kart_mill_b.dae: Found library_materials to delete

art/meshes/props/kart_mill_b.dae: Found library_effects to delete

art/meshes/props/kart_mill_b.dae: Found a bind_material to delete

art/meshes/props/kart_mill_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_mill_b.dae: Found convertible object 'axe03'

art/meshes/props/kart_mill_b.dae: Converting 'axe03Mesh'

art/meshes/props/kart_mill_b.dae: Found static geometry

art/meshes/structural/kart_superdock.dae: Starting conversion

art/meshes/structural/kart_superdock.dae: Running FixBrokenXML

art/meshes/structural/kart_superdock.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_superdock.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_superdock.dae: Found convertible object 'Columns'

art/meshes/structural/kart_superdock.dae: Converting 'Columns_001'

art/meshes/structural/kart_superdock.dae: Found static geometry

art/meshes/structural/kart_embassy_italiote.dae: Starting conversion

art/meshes/structural/kart_embassy_italiote.dae: Running FixBrokenXML

art/meshes/structural/kart_embassy_italiote.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_embassy_italiote.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_embassy_italiote.dae: Found convertible object 'Temple_001'

art/meshes/structural/kart_embassy_italiote.dae: Converting 'Temple_001-Geometry'

art/meshes/structural/kart_embassy_italiote.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/structural/kart_temple_big.dae: Starting conversion

art/meshes/structural/kart_temple_big.dae: Running FixBrokenXML

art/meshes/structural/kart_temple_big.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_temple_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_temple_big.dae: Found convertible object 'Columns'

art/meshes/structural/kart_temple_big.dae: Converting 'Columns_001'

art/meshes/structural/kart_temple_big.dae: Found static geometry

art/meshes/props/kart_temple_big.dae: Starting conversion

art/meshes/props/kart_temple_big.dae: Running FixBrokenXML

art/meshes/props/kart_temple_big.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_temple_big.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_temple_big.dae: Found library_images to delete

art/meshes/props/kart_temple_big.dae: Found library_materials to delete

art/meshes/props/kart_temple_big.dae: Found library_effects to delete

art/meshes/props/kart_temple_big.dae: Found a bind_material to delete

art/meshes/props/kart_temple_big.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_temple_big.dae: Found convertible object 'Plane05'

art/meshes/props/kart_temple_big.dae: Converting 'Plane05Mesh'

art/meshes/props/kart_temple_big.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

art/meshes/structural/found_4x6_a.dae: Starting conversion

art/meshes/structural/found_4x6_a.dae: Running FixBrokenXML

art/meshes/structural/found_4x6_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x6_a.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x6_a.dae: Found library_images to delete

art/meshes/structural/found_4x6_a.dae: Found library_materials to delete

art/meshes/structural/found_4x6_a.dae: Found library_effects to delete

art/meshes/structural/found_4x6_a.dae: Found a bind_material to delete

art/meshes/structural/found_4x6_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x6_a.dae: Found convertible object 'found_4x6_a'

art/meshes/structural/found_4x6_a.dae: Converting 'found_4x6_aMesh'

art/meshes/structural/found_4x6_a.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

art/meshes/props/helmet/iberian_05.dae: Starting conversion

art/meshes/props/helmet/iberian_05.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_05.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_05.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_05.dae: Found convertible object 'iberian_05'

art/meshes/props/helmet/iberian_05.dae: Converting 'iberian_05-Geometry'

art/meshes/props/helmet/iberian_05.dae: Found static geometry

art/meshes/props/helmet/iberian_06.dae: Starting conversion

art/meshes/props/helmet/iberian_06.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_06.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_06.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_06.dae: Found convertible object 'iberian_06'

art/meshes/props/helmet/iberian_06.dae: Converting 'iberian_06-Geometry'

art/meshes/props/helmet/iberian_06.dae: Found static geometry

art/meshes/structural/pers_house_b.dae: Starting conversion

art/meshes/structural/pers_house_b.dae: Running FixBrokenXML

art/meshes/structural/pers_house_b.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_b.dae: Found convertible object 'HouseB'

art/meshes/structural/pers_house_b.dae: Converting 'HouseB_001'

art/meshes/structural/pers_house_b.dae: Found static geometry

art/meshes/structural/kart_market.dae: Starting conversion

art/meshes/structural/kart_market.dae: Running FixBrokenXML

art/meshes/structural/kart_market.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_market.dae: Found convertible object 'Columns'

art/meshes/structural/kart_market.dae: Converting 'Columns_002'

art/meshes/structural/kart_market.dae: Found static geometry

art/meshes/props/kart_market_a.dae: Starting conversion

art/meshes/props/kart_market_a.dae: Running FixBrokenXML

art/meshes/props/kart_market_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_market_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_market_a.dae: Found library_images to delete

art/meshes/props/kart_market_a.dae: Found library_materials to delete

art/meshes/props/kart_market_a.dae: Found library_effects to delete

art/meshes/props/kart_market_a.dae: Found a bind_material to delete

art/meshes/props/kart_market_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_market_a.dae: Found convertible object 'Object1018-Pivot'

art/meshes/props/kart_market_a.dae: Converting 'Object1018Mesh'

art/meshes/props/kart_market_a.dae: Found static geometry

art/meshes/structural/found_6x4_b.dae: Starting conversion

art/meshes/structural/found_6x4_b.dae: Running FixBrokenXML

art/meshes/structural/found_6x4_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_6x4_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_6x4_b.dae: Found library_images to delete

art/meshes/structural/found_6x4_b.dae: Found library_materials to delete

art/meshes/structural/found_6x4_b.dae: Found library_effects to delete

art/meshes/structural/found_6x4_b.dae: Found a bind_material to delete

art/meshes/structural/found_6x4_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_6x4_b.dae: Found convertible object 'foundation_6x4_b'

art/meshes/structural/found_6x4_b.dae: Converting 'foundation_6x4_bMesh'

art/meshes/structural/found_6x4_b.dae: Found static geometry

art/meshes/props/pers_mill_2.dae: Starting conversion

art/meshes/props/pers_mill_2.dae: Running FixBrokenXML

art/meshes/props/pers_mill_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_mill_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_mill_2.dae: Found library_images to delete

art/meshes/props/pers_mill_2.dae: Found library_materials to delete

art/meshes/props/pers_mill_2.dae: Found library_effects to delete

art/meshes/props/pers_mill_2.dae: Found a bind_material to delete

art/meshes/props/pers_mill_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_mill_2.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_mill_2.dae: Converting 'Object37Mesh'

art/meshes/props/pers_mill_2.dae: Found static geometry

art/meshes/props/kart_market_b.dae: Starting conversion

art/meshes/props/kart_market_b.dae: Running FixBrokenXML

art/meshes/props/kart_market_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_market_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_market_b.dae: Found library_images to delete

art/meshes/props/kart_market_b.dae: Found library_materials to delete

art/meshes/props/kart_market_b.dae: Found library_effects to delete

art/meshes/props/kart_market_b.dae: Found a bind_material to delete

art/meshes/props/kart_market_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_market_b.dae: Found convertible object 'Object1018-Pivot'

art/meshes/props/kart_market_b.dae: Converting 'Object1018Mesh'

art/meshes/props/kart_market_b.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/structural/kart_embassy_celtic.dae: Starting conversion

art/meshes/structural/kart_embassy_celtic.dae: Running FixBrokenXML

art/meshes/structural/kart_embassy_celtic.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_embassy_celtic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_embassy_celtic.dae: Found convertible object 'EmbasCelt'

art/meshes/structural/kart_embassy_celtic.dae: Converting 'EmbasCelt-Geometry'

art/meshes/structural/kart_embassy_celtic.dae: Found static geometry

art/meshes/props/kart_embassy_celtic_props.dae: Starting conversion

art/meshes/props/kart_embassy_celtic_props.dae: Running FixBrokenXML

art/meshes/props/kart_embassy_celtic_props.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/props/kart_embassy_celtic_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_embassy_celtic_props.dae: Found convertible object 'Object1011_001'

art/meshes/props/kart_embassy_celtic_props.dae: Converting 'Object1011_001-Geometry'

art/meshes/props/kart_embassy_celtic_props.dae: Found static geometry

art/meshes/structural/kart_embassy_iberian.dae: Starting conversion

art/meshes/structural/kart_embassy_iberian.dae: Running FixBrokenXML

art/meshes/structural/kart_embassy_iberian.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_embassy_iberian.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_embassy_iberian.dae: Found convertible object 'IberianEmbs'

art/meshes/structural/kart_embassy_iberian.dae: Converting 'IberianEmbsMesh'

art/meshes/structural/kart_embassy_iberian.dae: Found static geometry

art/meshes/props/kart_embassy_iber_props.dae: Starting conversion

art/meshes/props/kart_embassy_iber_props.dae: Running FixBrokenXML

art/meshes/props/kart_embassy_iber_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_embassy_iber_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_embassy_iber_props.dae: Found library_images to delete

art/meshes/props/kart_embassy_iber_props.dae: Found library_materials to delete

art/meshes/props/kart_embassy_iber_props.dae: Found library_effects to delete

art/meshes/props/kart_embassy_iber_props.dae: Found a bind_material to delete

art/meshes/props/kart_embassy_iber_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_embassy_iber_props.dae: Found convertible object 'towershield009'

art/meshes/props/kart_embassy_iber_props.dae: Converting 'towershield009Mesh'

art/meshes/props/kart_embassy_iber_props.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

art/meshes/structural/kart_fortress.dae: Starting conversion

art/meshes/structural/kart_fortress.dae: Running FixBrokenXML

art/meshes/structural/kart_fortress.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/kart_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_fortress.dae: Found convertible object 'Box06'

art/meshes/structural/kart_fortress.dae: Converting 'Box06Mesh'

art/meshes/structural/kart_fortress.dae: Found static geometry

art/meshes/structural/kart_fortress.dae: Adding prop point projectile

art/meshes/structural/kart_fortress.dae: Adding prop point garrisoned

art/meshes/props/kart_fortress_doors_open.dae: Starting conversion

art/meshes/props/kart_fortress_doors_open.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_doors_open.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_doors_open.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_doors_open.dae: Found library_images to delete

art/meshes/props/kart_fortress_doors_open.dae: Found library_materials to delete

art/meshes/props/kart_fortress_doors_open.dae: Found library_effects to delete

art/meshes/props/kart_fortress_doors_open.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_doors_open.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_doors_open.dae: Found convertible object 'fortress_gate'

art/meshes/props/kart_fortress_doors_open.dae: Converting 'fortress_gateMesh'

art/meshes/props/kart_fortress_doors_open.dae: Found static geometry

art/meshes/props/kart_fortress_windows.dae: Starting conversion

art/meshes/props/kart_fortress_windows.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_windows.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_windows.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_windows.dae: Found library_images to delete

art/meshes/props/kart_fortress_windows.dae: Found library_materials to delete

art/meshes/props/kart_fortress_windows.dae: Found library_effects to delete

art/meshes/props/kart_fortress_windows.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_windows.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_windows.dae: Found convertible object 'fortress_windows'

art/meshes/props/kart_fortress_windows.dae: Converting 'fortress_windowsMesh'

art/meshes/props/kart_fortress_windows.dae: Found static geometry

art/meshes/props/kart_fortress_shields.dae: Starting conversion

art/meshes/props/kart_fortress_shields.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_shields.dae: Found library_images to delete

art/meshes/props/kart_fortress_shields.dae: Found library_materials to delete

art/meshes/props/kart_fortress_shields.dae: Found library_effects to delete

art/meshes/props/kart_fortress_shields.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_shields.dae: Found convertible object 'fortress_prop_shields-Pivot'

art/meshes/props/kart_fortress_shields.dae: Converting 'fortress_prop_shieldsMesh'

art/meshes/props/kart_fortress_shields.dae: Found static geometry

art/meshes/props/kart_fortress_weapons.dae: Starting conversion

art/meshes/props/kart_fortress_weapons.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_weapons.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_weapons.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_weapons.dae: Found library_images to delete

art/meshes/props/kart_fortress_weapons.dae: Found library_materials to delete

art/meshes/props/kart_fortress_weapons.dae: Found library_effects to delete

art/meshes/props/kart_fortress_weapons.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_weapons.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_weapons.dae: Found convertible object 'fortress_prop_weapons-Pivot'

art/meshes/props/kart_fortress_weapons.dae: Converting 'fortress_prop_weaponsMesh'

art/meshes/props/kart_fortress_weapons.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

art/meshes/structural/iber_fortress.dae: Starting conversion

art/meshes/structural/iber_fortress.dae: Running FixBrokenXML

art/meshes/structural/iber_fortress.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/iber_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_fortress.dae: Found convertible object 'Iber_Fortress'

art/meshes/structural/iber_fortress.dae: Converting 'Iber_Fortress'

art/meshes/structural/iber_fortress.dae: Found static geometry

art/meshes/structural/iber_fortress.dae: Adding prop point projectile

art/meshes/structural/iber_fortress.dae: Adding prop point garrisoned

art/meshes/props/iber_fortress_props.dae: Starting conversion

art/meshes/props/iber_fortress_props.dae: Running FixBrokenXML

art/meshes/props/iber_fortress_props.dae: Authoring tool: modo 501 [Build 46546], Mac OS X 10.6.8 (10.6.8)

art/meshes/props/iber_fortress_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_fortress_props.dae: Found convertible object 'iber_fortress_props'

art/meshes/props/iber_fortress_props.dae: Converting 'iber_fortress_props'

art/meshes/props/iber_fortress_props.dae: Found static geometry

art/meshes/structural/found_4x4_a.dae: Starting conversion

art/meshes/structural/found_4x4_a.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x4_a.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x4_a.dae: Found library_images to delete

art/meshes/structural/found_4x4_a.dae: Found library_materials to delete

art/meshes/structural/found_4x4_a.dae: Found library_effects to delete

art/meshes/structural/found_4x4_a.dae: Found a bind_material to delete

art/meshes/structural/found_4x4_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_a.dae: Found convertible object 'found_4x4_a'

art/meshes/structural/found_4x4_a.dae: Converting 'found_4x4_aMesh'

art/meshes/structural/found_4x4_a.dae: Found static geometry

art/meshes/props/kart_fortress_doors_closed.dae: Starting conversion

art/meshes/props/kart_fortress_doors_closed.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_doors_closed.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_doors_closed.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_doors_closed.dae: Found library_images to delete

art/meshes/props/kart_fortress_doors_closed.dae: Found library_materials to delete

art/meshes/props/kart_fortress_doors_closed.dae: Found library_effects to delete

art/meshes/props/kart_fortress_doors_closed.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_doors_closed.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_doors_closed.dae: Found convertible object 'fortress_gate'

art/meshes/props/kart_fortress_doors_closed.dae: Converting 'fortress_gateMesh'

art/meshes/props/kart_fortress_doors_closed.dae: Found static geometry

art/meshes/props/kart_fortress_shields_b.dae: Starting conversion

art/meshes/props/kart_fortress_shields_b.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_shields_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_shields_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_shields_b.dae: Found library_images to delete

art/meshes/props/kart_fortress_shields_b.dae: Found library_materials to delete

art/meshes/props/kart_fortress_shields_b.dae: Found library_effects to delete

art/meshes/props/kart_fortress_shields_b.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_shields_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_shields_b.dae: Found convertible object 'fortress_prop_shields-Pivot'

art/meshes/props/kart_fortress_shields_b.dae: Converting 'fortress_prop_shieldsMesh'

art/meshes/props/kart_fortress_shields_b.dae: Found static geometry

art/meshes/props/kart_fortress_weapons_b.dae: Starting conversion

art/meshes/props/kart_fortress_weapons_b.dae: Running FixBrokenXML

art/meshes/props/kart_fortress_weapons_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/kart_fortress_weapons_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/kart_fortress_weapons_b.dae: Found library_images to delete

art/meshes/props/kart_fortress_weapons_b.dae: Found library_materials to delete

art/meshes/props/kart_fortress_weapons_b.dae: Found library_effects to delete

art/meshes/props/kart_fortress_weapons_b.dae: Found a bind_material to delete

art/meshes/props/kart_fortress_weapons_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/kart_fortress_weapons_b.dae: Found convertible object 'sword30-Pivot'

art/meshes/props/kart_fortress_weapons_b.dae: Converting 'sword30Mesh'

art/meshes/props/kart_fortress_weapons_b.dae: Found static geometry

art/meshes/props/iber_house_a_2.dae: Starting conversion

art/meshes/props/iber_house_a_2.dae: Running FixBrokenXML

art/meshes/props/iber_house_a_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_house_a_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_house_a_2.dae: Found library_images to delete

art/meshes/props/iber_house_a_2.dae: Found library_materials to delete

art/meshes/props/iber_house_a_2.dae: Found library_effects to delete

art/meshes/props/iber_house_a_2.dae: Found a bind_material to delete

art/meshes/props/iber_house_a_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_house_a_2.dae: Found convertible object 'Object1002'

art/meshes/props/iber_house_a_2.dae: Converting 'Object1002Mesh'

art/meshes/props/iber_house_a_2.dae: Found static geometry

art/meshes/structural/iber_ram.dae: Starting conversion

art/meshes/structural/iber_ram.dae: Running FixBrokenXML

art/meshes/structural/iber_ram.dae: Authoring tool: Blender 2.56.0 r34076

art/meshes/structural/iber_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_ram.dae: Found convertible object 'Ram'

art/meshes/structural/iber_ram.dae: Converting 'FourWheelRam'

art/meshes/structural/iber_ram.dae: Found skinned geometry

art/animation/mechanical/iber_ram_idle.dae: Starting conversion

art/animation/mechanical/iber_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/iber_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_idle.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_idle.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully

art/animation/mechanical/iber_ram_move.dae: Starting conversion

art/animation/mechanical/iber_ram_move.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_move.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/iber_ram_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_move.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_move.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully

art/animation/mechanical/iber_ram_attack.dae: Starting conversion

art/animation/mechanical/iber_ram_attack.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/iber_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_attack.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_attack.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

art/meshes/skeletal/elephant_african_forest.dae: Starting conversion

art/meshes/skeletal/elephant_african_forest.dae: Running FixBrokenXML

art/meshes/skeletal/elephant_african_forest.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/skeletal/elephant_african_forest.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/elephant_african_forest.dae: Found convertible object 'North_African_Forest-Pivot'

art/meshes/skeletal/elephant_african_forest.dae: Converting 'Elephant'

art/meshes/skeletal/elephant_african_forest.dae: Found skinned geometry

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point turret

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_2

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_1

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point egret_3

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point rider

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point head

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point tusk_left

art/meshes/skeletal/elephant_african_forest.dae: Adding prop point trunk_grasp

art/animation/quadraped/elephant_african_death.dae: Starting conversion

art/animation/quadraped/elephant_african_death.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_death.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_death.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_death.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_death.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_death.dae): Loaded successfully

art/animation/quadraped/elephant_african_idle_01.dae: Starting conversion

art/animation/quadraped/elephant_african_idle_01.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_idle_01.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_idle_01.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_idle_01.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_01.dae): Loaded successfully

art/animation/quadraped/elephant_african_idle_02.dae: Starting conversion

art/animation/quadraped/elephant_african_idle_02.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_idle_02.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_idle_02.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_idle_02.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_idle_02.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_02.dae): Loaded successfully

art/animation/quadraped/elephant_african_idle_03.dae: Starting conversion

art/animation/quadraped/elephant_african_idle_03.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_idle_03.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_idle_03.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_idle_03.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_idle_03.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_idle_03.dae): Loaded successfully

art/animation/quadraped/elephant_african_walk.dae: Starting conversion

art/animation/quadraped/elephant_african_walk.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_walk.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_walk.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_walk.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_walk.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_walk.dae): Loaded successfully

art/animation/quadraped/elephant_african_attack.dae: Starting conversion

art/animation/quadraped/elephant_african_attack.dae: Running FixBrokenXML

art/animation/quadraped/elephant_african_attack.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/animation/quadraped/elephant_african_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/quadraped/elephant_african_attack.dae: Found convertible object 'North_African_Forest-Pivot'

art/animation/quadraped/elephant_african_attack.dae: Converting 'Elephant'

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_rider_idle.psa): Loaded successfully

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/structural/iber_market.dae: Starting conversion

art/meshes/structural/iber_market.dae: Running FixBrokenXML

art/meshes/structural/iber_market.dae: Authoring tool: Blender 2.63.0 r46461

art/meshes/structural/iber_market.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_market.dae: Found convertible object 'Object05-Pivot'

art/meshes/structural/iber_market.dae: Converting 'Object05Mesh'

art/meshes/structural/iber_market.dae: Found static geometry

art/meshes/props/iber_market_props_01.dae: Starting conversion

art/meshes/props/iber_market_props_01.dae: Running FixBrokenXML

art/meshes/props/iber_market_props_01.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_market_props_01.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_market_props_01.dae: Found library_images to delete

art/meshes/props/iber_market_props_01.dae: Found library_materials to delete

art/meshes/props/iber_market_props_01.dae: Found library_effects to delete

art/meshes/props/iber_market_props_01.dae: Found a bind_material to delete

art/meshes/props/iber_market_props_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_market_props_01.dae: Found convertible object 'Object104-Pivot'

art/meshes/props/iber_market_props_01.dae: Converting 'Object104Mesh'

art/meshes/props/iber_market_props_01.dae: Found static geometry

art/meshes/props/rubble_stone_6x6.dae: Starting conversion

art/meshes/props/rubble_stone_6x6.dae: Running FixBrokenXML

art/meshes/props/rubble_stone_6x6.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/rubble_stone_6x6.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rubble_stone_6x6.dae: Found convertible object 'house_rubble_001'

art/meshes/props/rubble_stone_6x6.dae: Converting 'Plane_012'

art/meshes/props/rubble_stone_6x6.dae: Found static geometry

art/meshes/props/rubble_stone_6x6.dae: Adding prop point flame1

art/meshes/props/rubble_stone_6x6.dae: Adding prop point flame2

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_tex.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_tex.fs': No errors.

art/meshes/props/special/wagon_four_wheel_empty.dae: Starting conversion

art/meshes/props/special/wagon_four_wheel_empty.dae: Running FixBrokenXML

art/meshes/props/special/wagon_four_wheel_empty.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/special/wagon_four_wheel_empty.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/wagon_four_wheel_empty.dae: Found convertible object 'FourWheelWagon'

art/meshes/props/special/wagon_four_wheel_empty.dae: Converting 'FourWheelRam'

art/meshes/props/special/wagon_four_wheel_empty.dae: Found skinned geometry

art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point horse_l

art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point horse_r

art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point driver

art/meshes/props/special/wagon_four_wheel_empty.dae: Adding prop point cargo

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Starting conversion

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Running FixBrokenXML

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Found convertible object 'FourWheelWagon'

art/animation/mechanical/wagon_four_wheel_empty_idle.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully

art/animation/mechanical/wagon_four_wheel_empty_move.dae: Starting conversion

art/animation/mechanical/wagon_four_wheel_empty_move.dae: Running FixBrokenXML

art/animation/mechanical/wagon_four_wheel_empty_move.dae: Authoring tool: Blender 2.62.0 r44136

art/animation/mechanical/wagon_four_wheel_empty_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/wagon_four_wheel_empty_move.dae: Found convertible object 'FourWheelWagon'

art/animation/mechanical/wagon_four_wheel_empty_move.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully

art/meshes/props/special/kart_rock_packed.dae: Starting conversion

art/meshes/props/special/kart_rock_packed.dae: Running FixBrokenXML

art/meshes/props/special/kart_rock_packed.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/props/special/kart_rock_packed.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/special/kart_rock_packed.dae: Found convertible object 'KartBallista'

art/meshes/props/special/kart_rock_packed.dae: Converting 'KartBallista'

art/meshes/props/special/kart_rock_packed.dae: Found static geometry

art/meshes/props/iber_fortress_propsvar.dae: Starting conversion

art/meshes/props/iber_fortress_propsvar.dae: Running FixBrokenXML

art/meshes/props/iber_fortress_propsvar.dae: Authoring tool: modo 501 [Build 46546], Mac OS X 10.6.8 (10.6.8)

art/meshes/props/iber_fortress_propsvar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_fortress_propsvar.dae: Found convertible object 'iber_fortress_propsvar'

art/meshes/props/iber_fortress_propsvar.dae: Converting 'iber_fortress_propsvar'

art/meshes/props/iber_fortress_propsvar.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_attack_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_d.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_e.psa): Loaded successfully

art/meshes/props/weap_spear_long_a.dae: Starting conversion

art/meshes/props/weap_spear_long_a.dae: Running FixBrokenXML

art/meshes/props/weap_spear_long_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/weap_spear_long_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/weap_spear_long_a.dae: Found convertible object 'weap_spear_long_a'

art/meshes/props/weap_spear_long_a.dae: Converting 'weap_spear_long_a-Geometry'

art/meshes/props/weap_spear_long_a.dae: Found static geometry

art/meshes/props/helmet/iberian_04.dae: Starting conversion

art/meshes/props/helmet/iberian_04.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_04.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_04.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_04.dae: Found convertible object 'iberian_04'

art/meshes/props/helmet/iberian_04.dae: Converting 'iberian_04-Geometry'

art/meshes/props/helmet/iberian_04.dae: Found static geometry

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

art/meshes/props/helmet/pers_kidaris_loose.dae: Starting conversion

art/meshes/props/helmet/pers_kidaris_loose.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_kidaris_loose.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/helmet/pers_kidaris_loose.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_kidaris_loose.dae: Found convertible object 'pers_kidaris_loose'

art/meshes/props/helmet/pers_kidaris_loose.dae: Converting 'pers_kidaris_looseMes-mesh'

art/meshes/props/helmet/pers_kidaris_loose.dae: Found static geometry

art/meshes/structural/pers_scout_tower_a.dae: Starting conversion

art/meshes/structural/pers_scout_tower_a.dae: Running FixBrokenXML

art/meshes/structural/pers_scout_tower_a.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_scout_tower_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_scout_tower_a.dae: Found convertible object 'towera'

art/meshes/structural/pers_scout_tower_a.dae: Converting 'towers-mesh'

art/meshes/structural/pers_scout_tower_a.dae: Found static geometry

art/meshes/structural/pers_scout_tower_a.dae: Adding prop point projectile

art/meshes/structural/pers_scout_tower_a.dae: Adding prop point garrisoned

art/meshes/props/shield/pelta_b_f.dae: Starting conversion

art/meshes/props/shield/pelta_b_f.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_f.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_f.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_f.dae: Found convertible object 'pelta_b_f'

art/meshes/props/shield/pelta_b_f.dae: Converting 'pelta_b_f-Geometry'

art/meshes/props/shield/pelta_b_f.dae: Found static geometry

art/meshes/props/shield/pelta_b_f.dae: Adding prop point back

art/meshes/props/shield/pelta_b_b.dae: Starting conversion

art/meshes/props/shield/pelta_b_b.dae: Running FixBrokenXML

art/meshes/props/shield/pelta_b_b.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/shield/pelta_b_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/shield/pelta_b_b.dae: Found convertible object 'pelta_b_b'

art/meshes/props/shield/pelta_b_b.dae: Converting 'pelta_b_b-Geometry'

art/meshes/props/shield/pelta_b_b.dae: Found static geometry

art/meshes/props/helmet/pers_conical_noplume_a.dae: Starting conversion

art/meshes/props/helmet/pers_conical_noplume_a.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_conical_noplume_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/helmet/pers_conical_noplume_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_images to delete

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_materials to delete

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found library_effects to delete

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found a bind_material to delete

art/meshes/props/helmet/pers_conical_noplume_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found convertible object 'pers_conical_noplume'

art/meshes/props/helmet/pers_conical_noplume_a.dae: Converting 'pers_conical_noplumeMesh'

art/meshes/props/helmet/pers_conical_noplume_a.dae: Found static geometry

art/meshes/props/helmet/pers_floppy_a.dae: Starting conversion

art/meshes/props/helmet/pers_floppy_a.dae: Running FixBrokenXML

art/meshes/props/helmet/pers_floppy_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/pers_floppy_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/pers_floppy_a.dae: Found convertible object 'pers_floppy_a'

art/meshes/props/helmet/pers_floppy_a.dae: Converting 'pers_floppy_a-Geometry'

art/meshes/props/helmet/pers_floppy_a.dae: Found static geometry

art/meshes/props/helmet/iberian_03.dae: Starting conversion

art/meshes/props/helmet/iberian_03.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_03.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_03.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_03.dae: Found convertible object 'iberian_03'

art/meshes/props/helmet/iberian_03.dae: Converting 'iberian_03-Geometry'

art/meshes/props/helmet/iberian_03.dae: Found static geometry

art/meshes/props/rubble_stone_wall_tower.dae: Starting conversion

art/meshes/props/rubble_stone_wall_tower.dae: Running FixBrokenXML

art/meshes/props/rubble_stone_wall_tower.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/props/rubble_stone_wall_tower.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rubble_stone_wall_tower.dae: Found convertible object 'Plane_004'

art/meshes/props/rubble_stone_wall_tower.dae: Converting 'Plane_023'

art/meshes/props/rubble_stone_wall_tower.dae: Found static geometry

art/meshes/props/rubble_stone_wall_long.dae: Starting conversion

art/meshes/props/rubble_stone_wall_long.dae: Running FixBrokenXML

art/meshes/props/rubble_stone_wall_long.dae: Authoring tool: Blender 2.63.0 r46461:46487M

art/meshes/props/rubble_stone_wall_long.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rubble_stone_wall_long.dae: Found convertible object 'Plane'

art/meshes/props/rubble_stone_wall_long.dae: Converting 'Plane_030'

art/meshes/props/rubble_stone_wall_long.dae: Found static geometry

art/meshes/props/rubble_stone_5x5.dae: Starting conversion

art/meshes/props/rubble_stone_5x5.dae: Running FixBrokenXML

art/meshes/props/rubble_stone_5x5.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/rubble_stone_5x5.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rubble_stone_5x5.dae: Found convertible object 'rubble_stone_5x5'

art/meshes/props/rubble_stone_5x5.dae: Converting 'Plane_031'

art/meshes/props/rubble_stone_5x5.dae: Found static geometry

art/meshes/props/rubble_stone_5x5.dae: Adding prop point flame1

art/meshes/props/rubble_stone_5x5.dae: Adding prop point flame2

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

art/meshes/props/rubble_wood_3x3.dae: Starting conversion

art/meshes/props/rubble_wood_3x3.dae: Running FixBrokenXML

art/meshes/props/rubble_wood_3x3.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/rubble_wood_3x3.dae: Applying fixes for 3ds Max exporter

art/meshes/props/rubble_wood_3x3.dae: Found library_images to delete

art/meshes/props/rubble_wood_3x3.dae: Found library_materials to delete

art/meshes/props/rubble_wood_3x3.dae: Found library_effects to delete

art/meshes/props/rubble_wood_3x3.dae: Found a bind_material to delete

art/meshes/props/rubble_wood_3x3.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/rubble_wood_3x3.dae: Found convertible object 'fireshipwood'

art/meshes/props/rubble_wood_3x3.dae: Converting 'fireshipwoodMesh'

art/meshes/props/rubble_wood_3x3.dae: Found static geometry

art/meshes/props/rubble_wood_3x3.dae: Adding prop point flame2

art/meshes/props/rubble_wood_3x3.dae: Adding prop point flame1

art/meshes/structural/kart_ballista.dae: Starting conversion

art/meshes/structural/kart_ballista.dae: Running FixBrokenXML

art/meshes/structural/kart_ballista.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/kart_ballista.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/kart_ballista.dae: Found convertible object 'Cube'

art/meshes/structural/kart_ballista.dae: Converting 'Cube_001'

art/meshes/structural/kart_ballista.dae: Found static geometry

art/animation/mechanical/rome_ballista_atttack.dae: Starting conversion

art/animation/mechanical/rome_ballista_atttack.dae: Running FixBrokenXML

art/animation/mechanical/rome_ballista_atttack.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/rome_ballista_atttack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/rome_ballista_atttack.dae: Found convertible object 'model'

art/animation/mechanical/rome_ballista_atttack.dae: Converting 'ballista'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rome_ballista_atttack.dae): Loaded successfully

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

art/meshes/props/onager_projectile.dae: Starting conversion

art/meshes/props/onager_projectile.dae: Running FixBrokenXML

art/meshes/props/onager_projectile.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/onager_projectile.dae: Applying fixes for 3ds Max exporter

art/meshes/props/onager_projectile.dae: Found library_images to delete

art/meshes/props/onager_projectile.dae: Found library_materials to delete

art/meshes/props/onager_projectile.dae: Found library_effects to delete

art/meshes/props/onager_projectile.dae: Found a bind_material to delete

art/meshes/props/onager_projectile.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/onager_projectile.dae: Found convertible object 'Sphere01'

art/meshes/props/onager_projectile.dae: Converting 'Sphere01Mesh'

art/meshes/props/onager_projectile.dae: Found static geometry

art/meshes/structural/found_4x4_b.dae: Starting conversion

art/meshes/structural/found_4x4_b.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x4_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x4_b.dae: Found library_images to delete

art/meshes/structural/found_4x4_b.dae: Found library_materials to delete

art/meshes/structural/found_4x4_b.dae: Found library_effects to delete

art/meshes/structural/found_4x4_b.dae: Found a bind_material to delete

art/meshes/structural/found_4x4_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_b.dae: Found convertible object 'found_4x4_b'

art/meshes/structural/found_4x4_b.dae: Converting 'found_4x4_bMesh'

art/meshes/structural/found_4x4_b.dae: Found static geometry

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

art/meshes/props/pers_cc_rubble.dae: Starting conversion

art/meshes/props/pers_cc_rubble.dae: Running FixBrokenXML

art/meshes/props/pers_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/pers_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_cc_rubble.dae: Found convertible object 'house_rubble_002'

art/meshes/props/pers_cc_rubble.dae: Converting 'Plane_007'

art/meshes/props/pers_cc_rubble.dae: Found static geometry

art/meshes/props/pers_cc_rubble.dae: Adding prop point flame1

art/meshes/props/pers_cc_rubble.dae: Adding prop point flame2

art/meshes/props/pers_cc_pieces.dae: Starting conversion

art/meshes/props/pers_cc_pieces.dae: Running FixBrokenXML

art/meshes/props/pers_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/pers_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_cc_pieces.dae: Found convertible object 'house_rubble_017'

art/meshes/props/pers_cc_pieces.dae: Converting 'Plane_050'

art/meshes/props/pers_cc_pieces.dae: Found static geometry

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/model_common.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/model_common.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid.fs': No errors.

Info when compiling shader 'shaders/glsl/model_common.vs': No errors.

Info when compiling shader 'shaders/glsl/solid_player.fs': No errors.

Info when linking program 'shaders/glsl/model_common.vs'+'shaders/glsl/solid_player.fs': No errors.

art/meshes/skeletal/m_pants_tunic.dae: Starting conversion

art/meshes/skeletal/m_pants_tunic.dae: Running FixBrokenXML

art/meshes/skeletal/m_pants_tunic.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/skeletal/m_pants_tunic.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/m_pants_tunic.dae: Found convertible object 'tunic_pants'

art/meshes/skeletal/m_pants_tunic.dae: Converting 'tunic_pants-mesh-skin'

art/meshes/skeletal/m_pants_tunic.dae: Found skinned geometry

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_hip

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point hip

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_hip

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point back

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point chest

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point shoulders

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point head_extra

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point head

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point helmet

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_shoulder

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_forearm

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_hand

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point shield

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_shoulder

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_forearm

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_hand

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point l_leg

art/meshes/skeletal/m_pants_tunic.dae: Adding prop point r_leg

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

art/meshes/props/helmet/iberian_07.dae: Starting conversion

art/meshes/props/helmet/iberian_07.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_07.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_07.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_07.dae: Found convertible object 'iberian_07'

art/meshes/props/helmet/iberian_07.dae: Converting 'iberian_07-Geometry'

art/meshes/props/helmet/iberian_07.dae: Found static geometry

art/meshes/props/helmet/iberian_08.dae: Starting conversion

art/meshes/props/helmet/iberian_08.dae: Running FixBrokenXML

art/meshes/props/helmet/iberian_08.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/props/helmet/iberian_08.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/helmet/iberian_08.dae: Found convertible object 'iberian_08'

art/meshes/props/helmet/iberian_08.dae: Converting 'iberian_08-Geometry'

art/meshes/props/helmet/iberian_08.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_c.dae): Loaded successfully

art/meshes/props/iber_cc_rubble.dae: Starting conversion

art/meshes/props/iber_cc_rubble.dae: Running FixBrokenXML

art/meshes/props/iber_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/iber_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_cc_rubble.dae: Found convertible object 'house_rubble_012'

art/meshes/props/iber_cc_rubble.dae: Converting 'Plane_020'

art/meshes/props/iber_cc_rubble.dae: Found static geometry

art/meshes/props/iber_cc_rubble.dae: Adding prop point flame1

art/meshes/props/iber_cc_rubble.dae: Adding prop point flame2

art/meshes/props/iber_cc_pieces.dae: Starting conversion

art/meshes/props/iber_cc_pieces.dae: Running FixBrokenXML

art/meshes/props/iber_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026

art/meshes/props/iber_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_cc_pieces.dae: Found convertible object 'house_rubble_011'

art/meshes/props/iber_cc_pieces.dae: Converting 'Plane_006'

art/meshes/props/iber_cc_pieces.dae: Found static geometry

art/meshes/props/iber_mill_a.dae: Starting conversion

art/meshes/props/iber_mill_a.dae: Running FixBrokenXML

art/meshes/props/iber_mill_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_mill_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_mill_a.dae: Found library_images to delete

art/meshes/props/iber_mill_a.dae: Found library_materials to delete

art/meshes/props/iber_mill_a.dae: Found library_effects to delete

art/meshes/props/iber_mill_a.dae: Found a bind_material to delete

art/meshes/props/iber_mill_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_mill_a.dae: Found convertible object 'Object05'

art/meshes/props/iber_mill_a.dae: Converting 'Object05Mesh'

art/meshes/props/iber_mill_a.dae: Found static geometry

art/meshes/props/iber_gate_door.dae: Starting conversion

art/meshes/props/iber_gate_door.dae: Running FixBrokenXML

art/meshes/props/iber_gate_door.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_gate_door.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_gate_door.dae: Found library_images to delete

art/meshes/props/iber_gate_door.dae: Found library_materials to delete

art/meshes/props/iber_gate_door.dae: Found library_effects to delete

art/meshes/props/iber_gate_door.dae: Found a bind_material to delete

art/meshes/props/iber_gate_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_gate_door.dae: Found convertible object 'gate_doors01'

art/meshes/props/iber_gate_door.dae: Converting 'gate_doors01Mesh'

art/meshes/props/iber_gate_door.dae: Found static geometry

art/meshes/props/iber_wallgate_shields.dae: Starting conversion

art/meshes/props/iber_wallgate_shields.dae: Running FixBrokenXML

art/meshes/props/iber_wallgate_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_wallgate_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_wallgate_shields.dae: Found library_images to delete

art/meshes/props/iber_wallgate_shields.dae: Found library_materials to delete

art/meshes/props/iber_wallgate_shields.dae: Found library_effects to delete

art/meshes/props/iber_wallgate_shields.dae: Found a bind_material to delete

art/meshes/props/iber_wallgate_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_wallgate_shields.dae: Found convertible object 'Cylinder25'

art/meshes/props/iber_wallgate_shields.dae: Converting 'Cylinder25Mesh'

art/meshes/props/iber_wallgate_shields.dae: Found static geometry

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

ERROR: OpenAL error: Out of Memory; called from CSoundBase::InitOpenAL (line 154)

Engine exited successfully on 2013-01-18 at 12:29:25 with 2516 message(s), 11 error(s) and 0 warning(s).