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0.8 flags: 5 group: 1509 key: 56 entity: 1510 x: 431.33527 z: 478.91358 clearance: 0.8 flags: 5 group: 1510 key: 57 entity: 1511 x: 440.8238 z: 481.75501 clearance: 0.8 flags: 5 group: 1511 key: 58 entity: 1512 x: 431.53522 z: 505.4618 clearance: 0.8 flags: 5 group: 1512 key: 59 entity: 1513 x: 437.72187 z: 485.04517 clearance: 0.8 flags: 5 group: 1513 key: 60 entity: 1514 x: 53.30378 z: 540.22785 clearance: 0.8 flags: 5 group: 1514 key: 61 entity: 1515 x: 53.89203 z: 532.95453 clearance: 0.8 flags: 5 group: 1515 key: 62 entity: 1516 x: 58.53705 z: 547.36988 clearance: 0.8 flags: 5 group: 1516 key: 63 entity: 1517 x: 60.02656 z: 523.18152 clearance: 0.8 flags: 5 group: 1517 key: 64 entity: 1518 x: 60.10865 z: 552.28534 clearance: 0.8 flags: 5 group: 1518 key: 65 entity: 1519 x: 54.03595 z: 527.2016 clearance: 0.8 flags: 5 group: 1519 key: 66 entity: 1520 x: 53.40717 z: 418.81489 clearance: 0.8 flags: 5 group: 1520 key: 67 entity: 1521 x: 50.83191 z: 422.21552 clearance: 0.8 flags: 5 group: 1521 key: 68 entity: 1522 x: 275.21174 z: 162.7776 clearance: 0.8 flags: 5 group: 1522 key: 69 entity: 1523 x: 278.3407 z: 155.69043 clearance: 0.8 flags: 5 group: 1523 key: 70 entity: 1524 x: 270.95502 z: 157.60688 clearance: 0.8 flags: 5 group: 1524 key: 71 entity: 218 x: 154.39081 z: 260.34353 clearance: 0.8 flags: 21 group: 218 key: 72 entity: 219 x: 150.3249 z: 265.04014 clearance: 0.8 flags: 21 group: 219 key: 73 entity: 220 x: 144.74527 z: 268.82865 clearance: 0.8 flags: 21 group: 220 key: 74 entity: 221 x: 152.90679 z: 264.1238 clearance: 0.8 flags: 21 group: 221 length: 772 key: 1 entity: 150 x: 608 z: 532 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 11 group: 150 group2: 0 key: 2 entity: 160 x: 603.8675 z: 450.27204 u.x: 0.90207 u.y: 0.43245 v.x: -0.43245 v.y: 0.90207 hw: 18 hh: 3.5 flags: 11 group: 162 group2: 0 key: 3 entity: 161 x: 584.93165 z: 441.1927 u.x: 0.98438 u.y: -0.17684 v.x: 0.17684 v.y: 0.98438 hw: 5 hh: 5 flags: 11 group: 161 group2: 0 key: 4 entity: 162 x: 643.77228 z: 458.20972 u.x: 0.99854 u.y: -0.05433 v.x: 0.05433 v.y: 0.99854 hw: 18 hh: 3.5 flags: 11 group: 160 group2: 162 key: 5 entity: 163 x: 622.80335 z: 459.35132 u.x: 0.98095 u.y: 0.1951 v.x: -0.1951 v.y: 0.98095 hw: 5 hh: 5 flags: 11 group: 163 group2: 0 key: 10 entity: 164 x: 676.36591 z: 474.55713 u.x: 0.55372 u.y: 0.83321 v.x: -0.83321 v.y: 0.55372 hw: 18 hh: 3.5 flags: 2 group: 162 group2: 164 key: 11 entity: 164 x: 676.36591 z: 474.55713 u.x: 0.55372 u.y: 0.83321 v.x: -0.83321 v.y: 0.55372 hw: 9.5 hh: 3.5 flags: 3 group: 162 group2: 164 key: 12 entity: 164 x: 668.75239 z: 463.10056 u.x: 0.55372 u.y: 0.83321 v.x: -0.83321 v.y: 0.55372 hw: 4.25 hh: 3.5 flags: 11 group: 162 group2: 164 key: 13 entity: 164 x: 683.97944 z: 486.01372 u.x: 0.55372 u.y: 0.83321 v.x: -0.83321 v.y: 0.55372 hw: 4.25 hh: 3.5 flags: 11 group: 162 group2: 164 key: 14 entity: 165 x: 664.74128 z: 457.06812 u.x: 0.89425 u.y: 0.44843 v.x: -0.44843 v.y: 0.89425 hw: 5 hh: 5 flags: 11 group: 165 group2: 0 key: 15 entity: 166 x: 686.62995 z: 513.00208 u.x: -0.0648 u.y: 0.99793 v.x: -0.99793 v.y: -0.0648 hw: 18 hh: 3.5 flags: 11 group: 164 group2: 166 key: 16 entity: 167 x: 687.99061 z: 492.04621 u.x: 0.25797 u.y: 0.96641 v.x: -0.96641 v.y: 0.25797 hw: 5 hh: 5 flags: 11 group: 167 group2: 0 key: 17 entity: 168 x: 687.59278 z: 554.82905 u.x: 0.11065 u.y: 0.99393 v.x: -0.99393 v.y: 0.11065 hw: 18 hh: 3.5 flags: 11 group: 166 group2: 168 key: 18 entity: 169 x: 685.2693 z: 533.95795 u.x: 0.02303 u.y: 0.99975 v.x: -0.99975 v.y: 0.02303 hw: 5 hh: 5 flags: 11 group: 169 group2: 0 key: 23 entity: 170 x: 672.42048 z: 587.31476 u.x: -0.83352 u.y: 0.55327 v.x: -0.55327 v.y: -0.83352 hw: 18 hh: 3.5 flags: 2 group: 168 group2: 170 key: 24 entity: 170 x: 672.42048 z: 587.31476 u.x: -0.83352 u.y: 0.55327 v.x: -0.55327 v.y: -0.83352 hw: 9.5 hh: 3.5 flags: 3 group: 168 group2: 170 key: 25 entity: 170 x: 683.88125 z: 579.70733 u.x: -0.83352 u.y: 0.55327 v.x: -0.55327 v.y: -0.83352 hw: 4.25 hh: 3.5 flags: 11 group: 168 group2: 170 key: 26 entity: 170 x: 660.9597 z: 594.92222 u.x: -0.83352 u.y: 0.55327 v.x: -0.55327 v.y: -0.83352 hw: 4.25 hh: 3.5 flags: 11 group: 168 group2: 170 key: 27 entity: 171 x: 689.9162 z: 575.70008 u.x: -0.42324 u.y: 0.90644 v.x: -0.90644 v.y: -0.42324 hw: 5 hh: 5 flags: 11 group: 171 group2: 0 key: 28 entity: 172 x: 634.02924 z: 601.02118 u.x: -0.9951 u.y: 0.09964 v.x: -0.09964 v.y: -0.9951 hw: 18 hh: 3.5 flags: 11 group: 170 group2: 172 key: 29 entity: 173 x: 654.92481 z: 598.92945 u.x: -0.94208 u.y: 0.33631 v.x: -0.33631 v.y: -0.94208 hw: 5 hh: 5 flags: 11 group: 173 group2: 0 key: 30 entity: 174 x: 592.36536 z: 606.2237 u.x: -0.98908 u.y: 0.14817 v.x: -0.14817 v.y: -0.98908 hw: 18 hh: 3.5 flags: 11 group: 172 group2: 174 key: 31 entity: 175 x: 613.13367 z: 603.11298 u.x: -0.99238 u.y: 0.12394 v.x: -0.12394 v.y: -0.99238 hw: 5 hh: 5 flags: 11 group: 175 group2: 0 key: 36 entity: 176 x: 556.44971 z: 594.78931 u.x: -0.72161 u.y: -0.69294 v.x: 0.69294 v.y: -0.72161 hw: 18 hh: 3.5 flags: 2 group: 174 group2: 176 key: 37 entity: 176 x: 556.44971 z: 594.78931 u.x: -0.72161 u.y: -0.69294 v.x: 0.69294 v.y: -0.72161 hw: 9.5 hh: 3.5 flags: 3 group: 174 group2: 176 key: 38 entity: 176 x: 566.37175 z: 604.31713 u.x: -0.72161 u.y: -0.69294 v.x: 0.69294 v.y: -0.72161 hw: 4.25 hh: 3.5 flags: 11 group: 174 group2: 176 key: 39 entity: 176 x: 546.52765 z: 585.2615 u.x: -0.72161 u.y: -0.69294 v.x: 0.69294 v.y: -0.72161 hw: 4.25 hh: 3.5 flags: 11 group: 174 group2: 176 key: 40 entity: 177 x: 571.597 z: 609.33442 u.x: -0.95316 u.y: -0.30343 v.x: 0.30343 v.y: -0.95316 hw: 5 hh: 5 flags: 11 group: 177 group2: 0 key: 41 entity: 178 x: 534.23456 z: 560.46937 u.x: -0.33658 u.y: -0.94198 v.x: 0.94198 v.y: -0.33658 hw: 18 hh: 3.5 flags: 11 group: 176 group2: 178 key: 42 entity: 179 x: 541.30237 z: 580.24427 u.x: -0.54352 u.y: -0.8399 v.x: 0.8399 v.y: -0.54352 hw: 5 hh: 5 flags: 11 group: 179 group2: 0 key: 43 entity: 180 x: 526.88404 z: 519.69642 u.x: -0.01343 u.y: -0.99991 v.x: 0.99991 v.y: -0.01343 hw: 18 hh: 3.5 flags: 11 group: 178 group2: 180 key: 44 entity: 181 x: 527.16675 z: 540.69452 u.x: -0.17739 u.y: -0.98429 v.x: 0.98429 v.y: -0.17739 hw: 5 hh: 5 flags: 11 group: 181 group2: 0 key: 49 entity: 182 x: 542.37378 z: 484.83368 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 18 hh: 3.5 flags: 2 group: 180 group2: 182 key: 50 entity: 182 x: 542.37378 z: 484.83368 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 9.5 hh: 3.5 flags: 3 group: 180 group2: 182 key: 51 entity: 182 x: 532.04155 z: 493.91503 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 4.25 hh: 3.5 flags: 11 group: 180 group2: 182 key: 52 entity: 182 x: 552.706 z: 475.75234 u.x: 0.75144 u.y: -0.66047 v.x: 0.66047 v.y: 0.75144 hw: 4.25 hh: 3.5 flags: 11 group: 180 group2: 182 key: 53 entity: 183 x: 526.60132 z: 498.69831 u.x: 0.40615 u.y: -0.9142 v.x: 0.9142 v.y: 0.40615 hw: 5 hh: 5 flags: 11 group: 183 group2: 0 key: 54 entity: 184 x: 571.53901 z: 456.08088 u.x: 0.66907 u.y: -0.74378 v.x: 0.74378 v.y: 0.66907 hw: 18 hh: 3.5 flags: 11 group: 182 group2: 184 key: 55 entity: 185 x: 558.14631 z: 470.969 u.x: 0.71245 u.y: -0.70234 v.x: 0.70234 v.y: 0.71245 hw: 5 hh: 5 flags: 11 group: 185 group2: 0 key: 56 entity: 186 x: 649.79596 z: 509.47284 u.x: -0.95849 u.y: -0.28606 v.x: 0.28606 v.y: -0.95849 hw: 0.8 hh: 0.8 flags: 47 group: 186 group2: 0 key: 57 entity: 187 x: 650.13721 z: 497.88563 u.x: 0.63196 u.y: -0.77555 v.x: 0.77555 v.y: 0.63196 hw: 0.8 hh: 0.8 flags: 47 group: 187 group2: 0 key: 58 entity: 188 x: 659.30866 z: 510.70148 u.x: 0.9035 u.y: 0.42946 v.x: -0.42946 v.y: 0.9035 hw: 0.8 hh: 0.8 flags: 47 group: 188 group2: 0 key: 59 entity: 189 x: 662.49958 z: 513.2262 u.x: -0.03386 u.y: 0.99944 v.x: -0.99944 v.y: -0.03386 hw: 0.8 hh: 0.8 flags: 47 group: 189 group2: 0 key: 60 entity: 190 x: 642.77503 z: 521.39234 u.x: -0.17608 u.y: 0.98453 v.x: -0.98453 v.y: -0.17608 hw: 0.8 hh: 0.8 flags: 47 group: 190 group2: 0 key: 61 entity: 191 x: 646 z: 566 u.x: 0.40453 u.y: -0.91492 v.x: 0.91492 v.y: 0.40453 hw: 6.5 hh: 6.5 flags: 15 group: 191 group2: 0 key: 62 entity: 192 x: 658 z: 534 u.x: 0.80483 u.y: 0.59423 v.x: -0.59423 v.y: 0.80483 hw: 6.5 hh: 6.5 flags: 15 group: 192 group2: 0 key: 63 entity: 193 x: 558.45923 z: 539.37928 u.x: -0.98623 u.y: 0.16617 v.x: -0.16617 v.y: -0.98623 hw: 2 hh: 2 flags: 47 group: 193 group2: 0 key: 64 entity: 194 x: 570.28577 z: 543.98786 u.x: -0.2414 u.y: -0.97065 v.x: 0.97065 v.y: -0.2414 hw: 2 hh: 2 flags: 47 group: 194 group2: 0 key: 65 entity: 195 x: 564.17676 z: 536.24677 u.x: -0.8477 u.y: -0.53127 v.x: 0.53127 v.y: -0.8477 hw: 2 hh: 2 flags: 47 group: 195 group2: 0 key: 66 entity: 196 x: 569.38373 z: 555.39472 u.x: 0.02585 u.y: 0.99968 v.x: -0.99968 v.y: 0.02585 hw: 2 hh: 2 flags: 47 group: 196 group2: 0 key: 67 entity: 197 x: 554.93061 z: 550.4568 u.x: 0.38065 u.y: -0.92508 v.x: 0.92508 v.y: 0.38065 hw: 2 hh: 2 flags: 47 group: 197 group2: 0 key: 68 entity: 217 x: 160 z: 236 u.x: -0.7074 u.y: -0.70743 v.x: 0.70743 v.y: -0.7074 hw: 15 hh: 15 flags: 11 group: 217 group2: 0 key: 69 entity: 227 x: 245.97901 z: 235.7032 u.x: 0.07784 u.y: 0.99701 v.x: -0.99701 v.y: 0.07784 hw: 18 hh: 3.5 flags: 11 group: 229 group2: 0 key: 70 entity: 228 x: 244.34467 z: 214.76685 u.x: 0.39588 u.y: 0.9187 v.x: -0.9187 v.y: 0.39588 hw: 5 hh: 5 flags: 11 group: 228 group2: 0 key: 71 entity: 229 x: 232.78357 z: 271.50818 u.x: -0.70649 u.y: 0.70835 v.x: -0.70835 v.y: -0.70649 hw: 18 hh: 3.5 flags: 11 group: 227 group2: 229 key: 72 entity: 230 x: 247.61341 z: 256.63947 u.x: -0.34585 u.y: 0.93863 v.x: -0.93863 v.y: -0.34585 hw: 5 hh: 5 flags: 11 group: 230 group2: 0 key: 77 entity: 231 x: 197.70673 z: 291.9496 u.x: -0.9644 u.y: 0.26542 v.x: -0.26542 v.y: -0.9644 hw: 18 hh: 3.5 flags: 2 group: 229 group2: 231 key: 78 entity: 231 x: 197.70673 z: 291.9496 u.x: -0.9644 u.y: 0.26542 v.x: -0.26542 v.y: -0.9644 hw: 9.5 hh: 3.5 flags: 3 group: 229 group2: 231 key: 79 entity: 231 x: 210.96703 z: 288.3002 u.x: -0.9644 u.y: 0.26542 v.x: -0.26542 v.y: -0.9644 hw: 4.25 hh: 3.5 flags: 11 group: 229 group2: 231 key: 80 entity: 231 x: 184.44642 z: 295.599 u.x: -0.9644 u.y: 0.26542 v.x: -0.26542 v.y: -0.9644 hw: 4.25 hh: 3.5 flags: 11 group: 229 group2: 231 key: 81 entity: 232 x: 217.9538 z: 286.37684 u.x: -0.86438 u.y: 0.50365 v.x: -0.50365 v.y: -0.86438 hw: 5 hh: 5 flags: 11 group: 232 group2: 0 key: 82 entity: 233 x: 161.099 z: 310.68781 u.x: -0.77944 u.y: 0.62717 v.x: -0.62717 v.y: -0.77944 hw: 18 hh: 3.5 flags: 11 group: 231 group2: 233 key: 83 entity: 234 x: 177.45966 z: 297.52234 u.x: -0.89055 u.y: 0.45577 v.x: -0.45577 v.y: -0.89055 hw: 5 hh: 5 flags: 11 group: 234 group2: 0 key: 84 entity: 235 x: 125.75959 z: 314.86408 u.x: -0.9041 u.y: -0.42818 v.x: 0.42818 v.y: -0.9041 hw: 18 hh: 3.5 flags: 11 group: 233 group2: 235 key: 85 entity: 236 x: 144.73835 z: 323.85328 u.x: -0.99317 u.y: 0.1174 v.x: -0.1174 v.y: -0.99317 hw: 5 hh: 5 flags: 11 group: 236 group2: 0 key: 90 entity: 237 x: 97.4845 z: 287.04462 u.x: -0.44275 u.y: -0.89707 v.x: 0.89707 v.y: -0.44275 hw: 18 hh: 3.5 flags: 2 group: 235 group2: 237 key: 91 entity: 237 x: 97.4845 z: 287.04462 u.x: -0.44275 u.y: -0.89707 v.x: 0.89707 v.y: -0.44275 hw: 9.5 hh: 3.5 flags: 3 group: 235 group2: 237 key: 92 entity: 237 x: 103.5723 z: 299.37926 u.x: -0.44275 u.y: -0.89707 v.x: 0.89707 v.y: -0.44275 hw: 4.25 hh: 3.5 flags: 11 group: 235 group2: 237 key: 93 entity: 237 x: 91.3967 z: 274.71 u.x: -0.44275 u.y: -0.89707 v.x: 0.89707 v.y: -0.44275 hw: 4.25 hh: 3.5 flags: 11 group: 235 group2: 237 key: 94 entity: 238 x: 106.78083 z: 305.87488 u.x: -0.71311 u.y: -0.70167 v.x: 0.70167 v.y: -0.71311 hw: 5 hh: 5 flags: 11 group: 238 group2: 0 key: 95 entity: 239 x: 79.39814 z: 249.14252 u.x: -0.41863 u.y: -0.90856 v.x: 0.90856 v.y: -0.41863 hw: 18 hh: 3.5 flags: 11 group: 237 group2: 239 key: 96 entity: 240 x: 88.18818 z: 268.21436 u.x: -0.43071 u.y: -0.9029 v.x: 0.9029 v.y: -0.43071 hw: 5 hh: 5 flags: 11 group: 240 group2: 0 key: 97 entity: 241 x: 80.23249 z: 211.40601 u.x: 0.45842 u.y: -0.88917 v.x: 0.88917 v.y: 0.45842 hw: 18 hh: 3.5 flags: 11 group: 239 group2: 241 key: 98 entity: 242 x: 70.6081 z: 230.07068 u.x: 0.02215 u.y: -0.99976 v.x: 0.99976 v.y: 0.02215 hw: 5 hh: 5 flags: 11 group: 242 group2: 0 key: 103 entity: 243 x: 99.77967 z: 174.23353 u.x: 0.47265 u.y: -0.8817 v.x: 0.8817 v.y: 0.47265 hw: 18 hh: 3.5 flags: 2 group: 241 group2: 243 key: 104 entity: 243 x: 99.77967 z: 174.23353 u.x: 0.47265 u.y: -0.8817 v.x: 0.8817 v.y: 0.47265 hw: 9.5 hh: 3.5 flags: 3 group: 241 group2: 243 key: 105 entity: 243 x: 93.28084 z: 186.3569 u.x: 0.47265 u.y: -0.8817 v.x: 0.8817 v.y: 0.47265 hw: 4.25 hh: 3.5 flags: 11 group: 241 group2: 243 key: 106 entity: 243 x: 106.27848 z: 162.11017 u.x: 0.47265 u.y: -0.8817 v.x: 0.8817 v.y: 0.47265 hw: 4.25 hh: 3.5 flags: 11 group: 241 group2: 243 key: 107 entity: 244 x: 89.85694 z: 192.74134 u.x: 0.46555 u.y: -0.88546 v.x: 0.88546 v.y: 0.46555 hw: 5 hh: 5 flags: 11 group: 244 group2: 0 key: 108 entity: 245 x: 130.52344 z: 152.98987 u.x: 0.99157 u.y: -0.13025 v.x: 0.13025 v.y: 0.99157 hw: 18 hh: 3.5 flags: 11 group: 243 group2: 245 key: 109 entity: 246 x: 109.7024 z: 155.72565 u.x: 0.8231 u.y: -0.56865 v.x: 0.56865 v.y: 0.8231 hw: 5 hh: 5 flags: 11 group: 246 group2: 0 key: 110 entity: 247 x: 172.34333 z: 150.47272 u.x: 0.99996 u.y: 0.01043 v.x: -0.01043 v.y: 0.99996 hw: 18 hh: 3.5 flags: 11 group: 245 group2: 247 key: 111 entity: 248 x: 151.34443 z: 150.25403 u.x: 0.99822 u.y: -0.06008 v.x: 0.06008 v.y: 0.99822 hw: 5 hh: 5 flags: 11 group: 248 group2: 0 key: 116 entity: 249 x: 205.1349 z: 168.06757 u.x: 0.56173 u.y: 0.82784 v.x: -0.82784 v.y: 0.56173 hw: 18 hh: 3.5 flags: 2 group: 247 group2: 249 key: 117 entity: 249 x: 205.1349 z: 168.06757 u.x: 0.56173 u.y: 0.82784 v.x: -0.82784 v.y: 0.56173 hw: 9.5 hh: 3.5 flags: 3 group: 247 group2: 249 key: 118 entity: 249 x: 197.41121 z: 156.68485 u.x: 0.56173 u.y: 0.82784 v.x: -0.82784 v.y: 0.56173 hw: 4.25 hh: 3.5 flags: 11 group: 247 group2: 249 key: 119 entity: 249 x: 212.85856 z: 179.45031 u.x: 0.56173 u.y: 0.82784 v.x: -0.82784 v.y: 0.56173 hw: 4.25 hh: 3.5 flags: 11 group: 247 group2: 249 key: 120 entity: 250 x: 193.34217 z: 150.69135 u.x: 0.88155 u.y: 0.47294 v.x: -0.47294 v.y: 0.88155 hw: 5 hh: 5 flags: 11 group: 250 group2: 0 key: 121 entity: 251 x: 230.63611 z: 200.1053 u.x: 0.68325 u.y: 0.73078 v.x: -0.73078 v.y: 0.68325 hw: 18 hh: 3.5 flags: 11 group: 249 group2: 251 key: 122 entity: 252 x: 216.92756 z: 185.44373 u.x: 0.62301 u.y: 0.78278 v.x: -0.78278 v.y: 0.62301 hw: 5 hh: 5 flags: 11 group: 252 group2: 0 key: 123 entity: 253 x: 103.71583 z: 251.93384 u.x: 0.6232 u.y: 0.7826 v.x: -0.7826 v.y: 0.6232 hw: 0.8 hh: 0.8 flags: 47 group: 253 group2: 0 key: 124 entity: 254 x: 129.57044 z: 247.60883 u.x: 0.58079 u.y: 0.81458 v.x: -0.81458 v.y: 0.58079 hw: 0.8 hh: 0.8 flags: 47 group: 254 group2: 0 key: 125 entity: 255 x: 112.50794 z: 243.14777 u.x: -0.94776 u.y: 0.31994 v.x: -0.31994 v.y: -0.94776 hw: 0.8 hh: 0.8 flags: 47 group: 255 group2: 0 key: 126 entity: 256 x: 126.94568 z: 233.23938 u.x: 0.89779 u.y: -0.44126 v.x: 0.44126 v.y: 0.89779 hw: 0.8 hh: 0.8 flags: 47 group: 256 group2: 0 key: 127 entity: 257 x: 109.49262 z: 236.00037 u.x: 0.8328 u.y: 0.55436 v.x: -0.55436 v.y: 0.8328 hw: 0.8 hh: 0.8 flags: 47 group: 257 group2: 0 key: 128 entity: 258 x: 198 z: 206 u.x: 0.76594 u.y: -0.6436 v.x: 0.6436 v.y: 0.76594 hw: 6.5 hh: 6.5 flags: 15 group: 258 group2: 0 key: 129 entity: 259 x: 170 z: 190 u.x: 0.3265 u.y: -0.94552 v.x: 0.94552 v.y: 0.3265 hw: 6.5 hh: 6.5 flags: 15 group: 259 group2: 0 key: 130 entity: 260 x: 140.29743 z: 274.49866 u.x: 0.7406 u.y: -0.6726 v.x: 0.6726 v.y: 0.7406 hw: 2 hh: 2 flags: 47 group: 260 group2: 0 key: 131 entity: 261 x: 134.8802 z: 268.32575 u.x: -0.74686 u.y: 0.66564 v.x: -0.66564 v.y: -0.74686 hw: 2 hh: 2 flags: 47 group: 261 group2: 0 key: 132 entity: 262 x: 132.10145 z: 283.1479 u.x: -0.12359 u.y: 0.99242 v.x: -0.99242 v.y: -0.12359 hw: 2 hh: 2 flags: 47 group: 262 group2: 0 key: 133 entity: 263 x: 128.96064 z: 275.07465 u.x: 0.91025 u.y: 0.41492 v.x: -0.41492 v.y: 0.91025 hw: 2 hh: 2 flags: 47 group: 263 group2: 0 key: 134 entity: 264 x: 140.88703 z: 268.52607 u.x: -0.4322 u.y: -0.9022 v.x: 0.9022 v.y: -0.4322 hw: 2 hh: 2 flags: 47 group: 264 group2: 0 key: 135 entity: 808 x: 503.89771 z: 574.31678 u.x: 0.29403 u.y: -0.95607 v.x: 0.95607 v.y: 0.29403 hw: 6.5 hh: 6.5 flags: 15 group: 808 group2: 0 key: 136 entity: 809 x: 575.62256 z: 370.85346 u.x: 0.96114 u.y: -0.27695 v.x: 0.27695 v.y: 0.96114 hw: 3.5 hh: 3.5 flags: 15 group: 809 group2: 0 key: 137 entity: 810 x: 556.76368 z: 381.3122 u.x: -0.43987 u.y: -0.89849 v.x: 0.89849 v.y: -0.43987 hw: 6.5 hh: 6.5 flags: 15 group: 810 group2: 0 key: 138 entity: 811 x: 710.16401 z: 510.55573 u.x: 0.62015 u.y: 0.78504 v.x: -0.78504 v.y: 0.62015 hw: 6.5 hh: 6.5 flags: 15 group: 811 group2: 0 key: 139 entity: 812 x: 737.03315 z: 353.16956 u.x: 0.35378 u.y: 0.93567 v.x: -0.93567 v.y: 0.35378 hw: 3.5 hh: 3.5 flags: 15 group: 812 group2: 0 key: 140 entity: 813 x: 747.91327 z: 351.07428 u.x: -0.70417 u.y: 0.71065 v.x: -0.71065 v.y: -0.70417 hw: 3.5 hh: 3.5 flags: 15 group: 813 group2: 0 key: 141 entity: 814 x: 738.09821 z: 336.73035 u.x: 0.84762 u.y: 0.53141 v.x: -0.53141 v.y: 0.84762 hw: 6.5 hh: 6.5 flags: 15 group: 814 group2: 0 key: 142 entity: 815 x: 284.7992 z: 244.2215 u.x: -0.81586 u.y: 0.579 v.x: -0.579 v.y: -0.81586 hw: 3.5 hh: 3.5 flags: 15 group: 815 group2: 0 key: 143 entity: 816 x: 275.21924 z: 257.88526 u.x: 0.14296 u.y: 0.98983 v.x: -0.98983 v.y: 0.14296 hw: 6.5 hh: 6.5 flags: 15 group: 816 group2: 0 key: 144 entity: 817 x: 552.79932 z: 266.72284 u.x: -0.43631 u.y: 0.90023 v.x: -0.90023 v.y: -0.43631 hw: 3.5 hh: 3.5 flags: 15 group: 817 group2: 0 key: 145 entity: 818 x: 557.3136 z: 269.87775 u.x: -0.99997 u.y: 0.00785 v.x: -0.00785 v.y: -0.99997 hw: 3.5 hh: 3.5 flags: 15 group: 818 group2: 0 key: 146 entity: 819 x: 563.02607 z: 274.65204 u.x: 0.94234 u.y: 0.33556 v.x: -0.33556 v.y: 0.94234 hw: 3.5 hh: 3.5 flags: 15 group: 819 group2: 0 key: 147 entity: 820 x: 186.85376 z: 523.69562 u.x: 0.54154 u.y: -0.84118 v.x: 0.84118 v.y: 0.54154 hw: 3.5 hh: 3.5 flags: 15 group: 820 group2: 0 key: 148 entity: 821 x: 172.96534 z: 527.43458 u.x: 0.98493 u.y: 0.1737 v.x: -0.1737 v.y: 0.98493 hw: 3.5 hh: 3.5 flags: 15 group: 821 group2: 0 key: 149 entity: 822 x: 184.22107 z: 529.87305 u.x: 0.63857 u.y: 0.77013 v.x: -0.77013 v.y: 0.63857 hw: 3.5 hh: 3.5 flags: 15 group: 822 group2: 0 key: 150 entity: 823 x: 345.49042 z: 290.93738 u.x: -0.99425 u.y: -0.10781 v.x: 0.10781 v.y: -0.99425 hw: 3.5 hh: 3.5 flags: 15 group: 823 group2: 0 key: 151 entity: 824 x: 339.51648 z: 296.46521 u.x: 0.34276 u.y: -0.93975 v.x: 0.93975 v.y: 0.34276 hw: 3.5 hh: 3.5 flags: 15 group: 824 group2: 0 key: 152 entity: 825 x: 352.3819 z: 305.7574 u.x: -0.02781 u.y: -0.99962 v.x: 0.99962 v.y: -0.02781 hw: 3.5 hh: 3.5 flags: 15 group: 825 group2: 0 key: 153 entity: 826 x: 112.37555 z: 544.72895 u.x: -0.93062 u.y: 0.36692 v.x: -0.36692 v.y: -0.93062 hw: 3.5 hh: 3.5 flags: 15 group: 826 group2: 0 key: 154 entity: 827 x: 123.36225 z: 537.3169 u.x: -0.63581 u.y: -0.7724 v.x: 0.7724 v.y: -0.63581 hw: 3.5 hh: 3.5 flags: 15 group: 827 group2: 0 key: 155 entity: 828 x: 118.82313 z: 551.38398 u.x: -0.89744 u.y: 0.44205 v.x: -0.44205 v.y: -0.89744 hw: 3.5 hh: 3.5 flags: 15 group: 828 group2: 0 key: 156 entity: 829 x: 144.19007 z: 412.66346 u.x: -0.97712 u.y: 0.21361 v.x: -0.21361 v.y: -0.97712 hw: 6.5 hh: 6.5 flags: 15 group: 829 group2: 0 key: 157 entity: 830 x: 247.30146 z: 301.84784 u.x: 0.65658 u.y: -0.75483 v.x: 0.75483 v.y: 0.65658 hw: 6.5 hh: 6.5 flags: 15 group: 830 group2: 0 key: 158 entity: 831 x: 226.01471 z: 502.8407 u.x: -0.6531 u.y: -0.75785 v.x: 0.75785 v.y: -0.6531 hw: 6.5 hh: 6.5 flags: 15 group: 831 group2: 0 key: 159 entity: 832 x: 574.15967 z: 672.45948 u.x: -0.1995 u.y: -0.98006 v.x: 0.98006 v.y: -0.1995 hw: 6.5 hh: 6.5 flags: 15 group: 832 group2: 0 key: 160 entity: 833 x: 330.12098 z: 22.02613 u.x: 0.27695 u.y: 0.96114 v.x: -0.96114 v.y: 0.27695 hw: 6.5 hh: 6.5 flags: 15 group: 833 group2: 0 key: 161 entity: 1525 x: 146.81611 z: 633.56995 u.x: 0.47024 u.y: 0.883 v.x: -0.883 v.y: 0.47024 hw: 2 hh: 2 flags: 47 group: 1525 group2: 0 key: 162 entity: 1526 x: 152.4308 z: 629.61738 u.x: 0.99991 u.y: 0.01238 v.x: -0.01238 v.y: 0.99991 hw: 2 hh: 2 flags: 47 group: 1526 group2: 0 key: 163 entity: 1527 x: 131.61622 z: 623.27369 u.x: -0.97509 u.y: 0.22272 v.x: -0.22272 v.y: -0.97509 hw: 2 hh: 2 flags: 47 group: 1527 group2: 0 key: 164 entity: 1528 x: 145.706 z: 621.32319 u.x: -0.15452 u.y: -0.9881 v.x: 0.9881 v.y: -0.15452 hw: 2 hh: 2 flags: 47 group: 1528 group2: 0 key: 165 entity: 1529 x: 136.48584 z: 623.45112 u.x: -0.99894 u.y: -0.0467 v.x: 0.0467 v.y: -0.99894 hw: 2 hh: 2 flags: 47 group: 1529 group2: 0 key: 166 entity: 1530 x: 420.04352 z: 720.29383 u.x: 0.9496 u.y: -0.31441 v.x: 0.31441 v.y: 0.9496 hw: 2 hh: 2 flags: 47 group: 1530 group2: 0 key: 167 entity: 1531 x: 436.25251 z: 737.97004 u.x: 0.56511 u.y: 0.82552 v.x: -0.82552 v.y: 0.56511 hw: 2 hh: 2 flags: 47 group: 1531 group2: 0 key: 168 entity: 1532 x: 434.59052 z: 731.70453 u.x: -0.72378 u.y: -0.69066 v.x: 0.69066 v.y: -0.72378 hw: 2 hh: 2 flags: 47 group: 1532 group2: 0 key: 169 entity: 1533 x: 434.1172 z: 725.53705 u.x: -0.73292 u.y: -0.68097 v.x: 0.68097 v.y: -0.73292 hw: 2 hh: 2 flags: 47 group: 1533 group2: 0 key: 170 entity: 1534 x: 426.93824 z: 722.8636 u.x: -0.39937 u.y: -0.91718 v.x: 0.91718 v.y: -0.39937 hw: 2 hh: 2 flags: 47 group: 1534 group2: 0 key: 171 entity: 1535 x: 430.80555 z: 729.83741 u.x: -0.94248 u.y: 0.3352 v.x: -0.3352 v.y: -0.94248 hw: 2 hh: 2 flags: 47 group: 1535 group2: 0 key: 172 entity: 1536 x: 534.1587 z: 418.09491 u.x: 0.88884 u.y: -0.45907 v.x: 0.45907 v.y: 0.88884 hw: 2 hh: 2 flags: 47 group: 1536 group2: 0 key: 173 entity: 1537 x: 533.60096 z: 423.98993 u.x: 0.70492 u.y: 0.7099 v.x: -0.7099 v.y: 0.70492 hw: 2 hh: 2 flags: 47 group: 1537 group2: 0 key: 174 entity: 1538 x: 525.4787 z: 416.3943 u.x: 0.89795 u.y: 0.44097 v.x: -0.44097 v.y: 0.89795 hw: 2 hh: 2 flags: 47 group: 1538 group2: 0 key: 175 entity: 1539 x: 529.72303 z: 422.00104 u.x: -0.22513 u.y: 0.97454 v.x: -0.97454 v.y: -0.22513 hw: 2 hh: 2 flags: 47 group: 1539 group2: 0 key: 176 entity: 1540 x: 535.7552 z: 407.8523 u.x: -0.92318 u.y: 0.38529 v.x: -0.38529 v.y: -0.92318 hw: 2 hh: 2 flags: 47 group: 1540 group2: 0 key: 177 entity: 1541 x: 219.06562 z: 337.18415 u.x: -0.96351 u.y: 0.26864 v.x: -0.26864 v.y: -0.96351 hw: 2 hh: 2 flags: 47 group: 1541 group2: 0 key: 178 entity: 1542 x: 215.39393 z: 352.63917 u.x: -0.56096 u.y: 0.82836 v.x: -0.82836 v.y: -0.56096 hw: 2 hh: 2 flags: 47 group: 1542 group2: 0 key: 179 entity: 1543 x: 212.84241 z: 358.26221 u.x: -0.24698 u.y: -0.96924 v.x: 0.96924 v.y: -0.24698 hw: 2 hh: 2 flags: 47 group: 1543 group2: 0 key: 180 entity: 1544 x: 217.20923 z: 365.04114 u.x: 0.29802 u.y: 0.95484 v.x: -0.95484 v.y: 0.29802 hw: 2 hh: 2 flags: 47 group: 1544 group2: 0 key: 181 entity: 1545 x: 229.44916 z: 336.04914 u.x: 0.55178 u.y: 0.8345 v.x: -0.8345 v.y: 0.55178 hw: 2 hh: 2 flags: 47 group: 1545 group2: 0 key: 182 entity: 1546 x: 573.38917 z: 256.15906 u.x: 0.99476 u.y: -0.1028 v.x: 0.1028 v.y: 0.99476 hw: 2 hh: 2 flags: 47 group: 1546 group2: 0 key: 183 entity: 1547 x: 578.58777 z: 244.21888 u.x: 0.9013 u.y: 0.43407 v.x: -0.43407 v.y: 0.9013 hw: 2 hh: 2 flags: 47 group: 1547 group2: 0 key: 184 entity: 1548 x: 582.57477 z: 242.79694 u.x: 0.92638 u.y: -0.37751 v.x: 0.37751 v.y: 0.92638 hw: 2 hh: 2 flags: 47 group: 1548 group2: 0 key: 185 entity: 1549 x: 567.27955 z: 251.9673 u.x: 0.56293 u.y: -0.827 v.x: 0.827 v.y: 0.56293 hw: 2 hh: 2 flags: 47 group: 1549 group2: 0 key: 186 entity: 1550 x: 571.28913 z: 252.13086 u.x: -0.24895 u.y: 0.96875 v.x: -0.96875 v.y: -0.24895 hw: 2 hh: 2 flags: 47 group: 1550 group2: 0 key: 187 entity: 1551 x: 84.96216 z: 256.1554 u.x: -0.98572 u.y: 0.16915 v.x: -0.16915 v.y: -0.98572 hw: 0.8 hh: 0.8 flags: 47 group: 1551 group2: 0 key: 188 entity: 1552 x: 176.51563 z: 552.50495 u.x: 0.54285 u.y: -0.84032 v.x: 0.84032 v.y: 0.54285 hw: 0.8 hh: 0.8 flags: 47 group: 1552 group2: 0 key: 189 entity: 1553 x: 162.30231 z: 664.04725 u.x: 0.81005 u.y: 0.58709 v.x: -0.58709 v.y: 0.81005 hw: 0.8 hh: 0.8 flags: 47 group: 1553 group2: 0 key: 190 entity: 1554 x: 172.53602 z: 328.78913 u.x: -0.4216 u.y: -0.9072 v.x: 0.9072 v.y: -0.4216 hw: 0.8 hh: 0.8 flags: 47 group: 1554 group2: 0 key: 191 entity: 1555 x: 426.02375 z: 232.65601 u.x: -0.36387 u.y: 0.93181 v.x: -0.93181 v.y: -0.36387 hw: 0.8 hh: 0.8 flags: 47 group: 1555 group2: 0 key: 192 entity: 1556 x: 550.30451 z: 95.20264 u.x: 0.804 u.y: 0.59537 v.x: -0.59537 v.y: 0.804 hw: 0.8 hh: 0.8 flags: 47 group: 1556 group2: 0 key: 193 entity: 1557 x: 600.00489 z: 359.79505 u.x: 0.72793 u.y: 0.6863 v.x: -0.6863 v.y: 0.72793 hw: 0.8 hh: 0.8 flags: 47 group: 1557 group2: 0 key: 194 entity: 1558 x: 190.701 z: 115.54676 u.x: -0.51148 u.y: -0.85978 v.x: 0.85978 v.y: -0.51148 hw: 0.8 hh: 0.8 flags: 47 group: 1558 group2: 0 key: 195 entity: 1559 x: 705.09583 z: 396.45826 u.x: -0.16497 u.y: 0.98642 v.x: -0.98642 v.y: -0.16497 hw: 0.8 hh: 0.8 flags: 47 group: 1559 group2: 0 key: 196 entity: 1560 x: 315.43207 z: 137.92365 u.x: -0.30405 u.y: -0.95295 v.x: 0.95295 v.y: -0.30405 hw: 0.8 hh: 0.8 flags: 47 group: 1560 group2: 0 key: 197 entity: 1561 x: 282.92865 z: 730.4773 u.x: -0.99006 u.y: -0.14144 v.x: 0.14144 v.y: -0.99006 hw: 0.8 hh: 0.8 flags: 47 group: 1561 group2: 0 key: 198 entity: 1562 x: 487.41865 z: 382.90503 u.x: 0.66041 u.y: -0.75147 v.x: 0.75147 v.y: 0.66041 hw: 0.8 hh: 0.8 flags: 47 group: 1562 group2: 0 key: 199 entity: 1563 x: 358.00654 z: 626.13801 u.x: 0.80356 u.y: -0.59594 v.x: 0.59594 v.y: 0.80356 hw: 0.8 hh: 0.8 flags: 47 group: 1563 group2: 0 key: 200 entity: 1564 x: 312.71106 z: 429.32416 u.x: -0.8574 u.y: 0.51548 v.x: -0.51548 v.y: -0.8574 hw: 0.8 hh: 0.8 flags: 47 group: 1564 group2: 0 key: 201 entity: 1565 x: 396.58985 z: 56.57001 u.x: 0.28702 u.y: 0.95821 v.x: -0.95821 v.y: 0.28702 hw: 0.8 hh: 0.8 flags: 47 group: 1565 group2: 0 key: 202 entity: 1566 x: 455.11573 z: 249.69135 u.x: 0.87472 u.y: -0.48546 v.x: 0.48546 v.y: 0.87472 hw: 0.8 hh: 0.8 flags: 47 group: 1566 group2: 0 key: 203 entity: 1567 x: 351.75483 z: 167.00892 u.x: -0.38743 u.y: -0.92228 v.x: 0.92228 v.y: -0.38743 hw: 0.8 hh: 0.8 flags: 47 group: 1567 group2: 0 key: 204 entity: 1568 x: 658.02143 z: 278.37 u.x: -0.59722 u.y: 0.80262 v.x: -0.80262 v.y: -0.59722 hw: 0.8 hh: 0.8 flags: 47 group: 1568 group2: 0 key: 205 entity: 1569 x: 273.92267 z: 642.04633 u.x: 0.28188 u.y: 0.95972 v.x: -0.95972 v.y: 0.28188 hw: 0.8 hh: 0.8 flags: 47 group: 1569 group2: 0 key: 206 entity: 1570 x: 367.7464 z: 712.57782 u.x: 0.25947 u.y: 0.966 v.x: -0.966 v.y: 0.25947 hw: 0.8 hh: 0.8 flags: 47 group: 1570 group2: 0 key: 207 entity: 1571 x: 202.33533 z: 181.38068 u.x: -0.47472 u.y: -0.88059 v.x: 0.88059 v.y: -0.47472 hw: 0.8 hh: 0.8 flags: 47 group: 1571 group2: 0 key: 208 entity: 1572 x: 143.13386 z: 437.79499 u.x: 0.85883 u.y: 0.51305 v.x: -0.51305 v.y: 0.85883 hw: 0.8 hh: 0.8 flags: 47 group: 1572 group2: 0 key: 209 entity: 1573 x: 695.46863 z: 271.62842 u.x: 0.72727 u.y: 0.68699 v.x: -0.68699 v.y: 0.72727 hw: 0.8 hh: 0.8 flags: 47 group: 1573 group2: 0 key: 210 entity: 1574 x: 515.6938 z: 130.56379 u.x: 0.86405 u.y: -0.5042 v.x: 0.5042 v.y: 0.86405 hw: 0.8 hh: 0.8 flags: 47 group: 1574 group2: 0 key: 211 entity: 1575 x: 278.31391 z: 674.49512 u.x: -0.52723 u.y: 0.85022 v.x: -0.85022 v.y: -0.52723 hw: 0.8 hh: 0.8 flags: 47 group: 1575 group2: 0 key: 212 entity: 1576 x: 212.94385 z: 658.2237 u.x: -0.05068 u.y: 0.99874 v.x: -0.99874 v.y: -0.05068 hw: 0.8 hh: 0.8 flags: 47 group: 1576 group2: 0 key: 213 entity: 1577 x: 477.55164 z: 593.82074 u.x: 0.08152 u.y: -0.99671 v.x: 0.99671 v.y: 0.08152 hw: 0.8 hh: 0.8 flags: 47 group: 1577 group2: 0 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192 ParticleManager: Pathfinder: length: 0 length: 0 next ticket: 60 map size: 192 ProjectileManager: next id: 1 RangeManager: world x0: 0 world z0: 0 world x1: 768 world z1: 768 query next: 2155 length: 114 key: 3 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 10 interface: 83 length: 0 flagsMask: 1 source: 151 key: 4 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 10 interface: 83 length: 0 flagsMask: 1 source: 152 key: 5 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 10 interface: 83 length: 0 flagsMask: 1 source: 153 key: 6 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 10 interface: 83 length: 0 flagsMask: 1 source: 154 key: 7 enabled: false parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 10 interface: 83 length: 10 last match: 198 last match: 199 last match: 200 last match: 201 last match: 202 last match: 203 last match: 204 last match: 205 last match: 206 last match: 207 flagsMask: 1 source: 155 key: 8 enabled: false parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 10 interface: 83 length: 10 last match: 198 last match: 199 last match: 200 last match: 201 last match: 202 last match: 203 last match: 204 last match: 205 last match: 206 last match: 207 flagsMask: 1 source: 156 key: 16 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 4 interface: 99 length: 0 flagsMask: 1 source: 164 key: 23 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 4 interface: 99 length: 0 flagsMask: 1 source: 170 key: 30 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 4 interface: 99 length: 0 flagsMask: 1 source: 176 key: 37 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 4 interface: 99 length: 0 flagsMask: 1 source: 182 key: 44 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 6 interface: 83 length: 0 flagsMask: 1 source: 218 key: 45 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 6 interface: 83 length: 0 flagsMask: 1 source: 219 key: 46 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 6 interface: 83 length: 0 flagsMask: 1 source: 220 key: 47 enabled: false parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 6 interface: 83 length: 0 flagsMask: 1 source: 221 key: 48 enabled: true parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 6 interface: 83 length: 9 last match: 265 last match: 266 last match: 267 last match: 268 last match: 269 last match: 270 last match: 271 last match: 273 last match: 274 flagsMask: 1 source: 222 key: 49 enabled: true parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 6 interface: 83 length: 9 last match: 265 last match: 266 last match: 267 last match: 268 last match: 269 last match: 270 last match: 271 last match: 273 last match: 274 flagsMask: 1 source: 223 key: 57 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 8 interface: 99 length: 0 flagsMask: 1 source: 231 key: 64 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 8 interface: 99 length: 0 flagsMask: 1 source: 237 key: 71 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 8 interface: 99 length: 0 flagsMask: 1 source: 243 key: 78 enabled: true parabolic: false min range: 0 max range: 21 elevation bonus: 0 owners mask: 8 interface: 99 length: 0 flagsMask: 1 source: 249 key: 83 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1493 key: 84 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1494 key: 85 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1495 key: 86 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1496 key: 87 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1497 key: 88 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1498 key: 89 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1499 key: 90 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1500 key: 91 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1501 key: 92 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1502 key: 93 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1503 key: 94 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1504 key: 95 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1505 key: 96 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1506 key: 97 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1507 key: 98 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1508 key: 99 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1509 key: 100 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1510 key: 101 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1511 key: 102 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1512 key: 103 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1513 key: 104 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1514 key: 105 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1515 key: 106 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1516 key: 107 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1517 key: 108 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1518 key: 109 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1519 key: 110 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1520 key: 111 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1521 key: 112 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1522 key: 113 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1523 key: 114 enabled: true parabolic: false min range: 0 max range: 1 elevation bonus: 0 owners mask: 12 interface: 15 length: 0 flagsMask: 1 source: 1524 key: 2037 enabled: false parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 10 interface: 83 length: 10 last match: 198 last match: 199 last match: 200 last match: 201 last match: 202 last match: 203 last match: 204 last match: 205 last match: 206 last match: 207 flagsMask: 1 source: 157 key: 2038 enabled: false parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 10 interface: 83 length: 10 last match: 198 last match: 199 last match: 200 last match: 201 last match: 202 last match: 203 last match: 204 last match: 205 last match: 206 last match: 207 flagsMask: 1 source: 158 key: 2039 enabled: false parabolic: false min range: 0 max range: 93 elevation bonus: 0 owners mask: 10 interface: 83 length: 10 last match: 198 last match: 199 last match: 200 last match: 201 last match: 202 last match: 203 last match: 204 last match: 205 last match: 206 last match: 207 flagsMask: 1 source: 159 key: 2040 enabled: true parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 6 interface: 83 length: 9 last match: 265 last match: 266 last match: 267 last match: 268 last match: 269 last match: 270 last match: 271 last match: 273 last match: 274 flagsMask: 1 source: 224 key: 2041 enabled: true parabolic: false min range: 0 max range: 81 elevation bonus: 0 owners mask: 6 interface: 83 length: 9 last match: 265 last match: 266 last match: 267 last match: 268 last match: 269 last match: 270 last match: 271 last match: 273 last match: 274 flagsMask: 1 source: 225 key: 2042 enabled: false parabolic: false min range: 0 max range: 93 elevation bonus: 0 owners mask: 6 interface: 83 length: 10 last match: 265 last match: 266 last match: 267 last match: 268 last match: 269 last match: 270 last match: 271 last match: 272 last match: 273 last match: 274 flagsMask: 1 source: 226 key: 2099 enabled: true parabolic: true min range: 0 max range: 94 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 150 key: 2100 enabled: true parabolic: true min range: 0 max range: 94 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 150 key: 2101 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 161 key: 2102 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 161 key: 2103 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 163 key: 2104 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 163 key: 2105 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 165 key: 2106 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 165 key: 2107 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 167 key: 2108 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 167 key: 2109 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 169 key: 2110 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 169 key: 2111 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 171 key: 2112 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 171 key: 2113 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 173 key: 2114 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 173 key: 2115 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 175 key: 2116 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 175 key: 2117 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 177 key: 2118 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 177 key: 2119 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 179 key: 2120 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 179 key: 2121 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 181 key: 2122 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 181 key: 2123 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 183 key: 2124 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 183 key: 2125 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 8 interface: 83 length: 0 flagsMask: 1 source: 185 key: 2126 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 185 key: 2127 enabled: true parabolic: true min range: 0 max range: 94 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 217 key: 2128 enabled: true parabolic: true min range: 0 max range: 94 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 217 key: 2129 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 228 key: 2130 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 228 key: 2131 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 230 key: 2132 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 230 key: 2133 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 232 key: 2134 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 232 key: 2135 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 234 key: 2136 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 234 key: 2137 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 236 key: 2138 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 236 key: 2139 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 238 key: 2140 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 238 key: 2141 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 240 key: 2142 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 240 key: 2143 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 242 key: 2144 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 242 key: 2145 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 244 key: 2146 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 244 key: 2147 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 246 key: 2148 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 246 key: 2149 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 248 key: 2150 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 248 key: 2151 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 250 key: 2152 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 250 key: 2153 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 4 interface: 83 length: 0 flagsMask: 1 source: 252 key: 2154 enabled: true parabolic: true min range: 12 max range: 80 elevation bonus: 0 owners mask: 2 interface: 7 length: 0 flagsMask: 1 source: 252 length: 1494 key: 150 x: 608 z: 532 vision: 90 visibilities: 2 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"percentMapControlled": [ 12 ], "teamPercentMapControlled": [ 12 ], "peakPercentMapControlled": [ 12 ], "teamPeakPercentMapControlled": [ 12 ], "successfulBribes": [ 0 ], "failedBribes": [ 0 ], "time": [ 0.5 ] } } TechnologyManager: object: { "researchedTechs": {}, "researchQueued": {}, "researchStarted": {}, "classCounts": { "Structure": 27, "ConquestCritical": 10, "CivCentre": 1, "Civic": 1, "Defensive": 27, "CivilCentre": 1, "Unit": 9, "Organic": 9, "Human": 9, "FemaleCitizen": 4, "Support": 4, "Citizen": 9, "Worker": 8, "CitizenSoldier": 5, "Soldier": 5, "Infantry": 4, "Melee": 2, "Swordsman": 2, "Basic": 5, "Ranged": 3, "Javelineer": 3, "FastMoving": 1, "Cavalry": 1, "WallLong": 9, "Wall": 26, "WallTower": 13, "Gate": 4 }, "typeCountsByClass": { "Structure": { "structures/iber/civil_centre": 1, "structures/iber/wall_long": 9, "structures/iber/wall_tower": 13, "structures/iber/wall_gate": 4 }, "ConquestCritical": { "structures/iber/civil_centre": 1, "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "CivCentre": { "structures/iber/civil_centre": 1 }, "Civic": { "structures/iber/civil_centre": 1 }, "Defensive": { "structures/iber/civil_centre": 1, "structures/iber/wall_long": 9, "structures/iber/wall_tower": 13, "structures/iber/wall_gate": 4 }, "CivilCentre": { "structures/iber/civil_centre": 1 }, "Unit": { "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Organic": { "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Human": { "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "FemaleCitizen": { "units/iber/support_female_citizen": 4 }, "Support": { "units/iber/support_female_citizen": 4 }, "Citizen": { "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Worker": { "units/iber/support_female_citizen": 4, "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2 }, "CitizenSoldier": { "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Soldier": { "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Infantry": { "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2 }, "Melee": { "units/iber/infantry_swordsman_b": 2 }, "Swordsman": { "units/iber/infantry_swordsman_b": 2 }, "Basic": { "units/iber/infantry_swordsman_b": 2, "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Ranged": { "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "Javelineer": { "units/iber/infantry_javelineer_b": 2, "units/iber/cavalry_javelineer_b": 1 }, "FastMoving": { "units/iber/cavalry_javelineer_b": 1 }, "Cavalry": { "units/iber/cavalry_javelineer_b": 1 }, "WallLong": { "structures/iber/wall_long": 9 }, "Wall": { "structures/iber/wall_long": 9, "structures/iber/wall_tower": 13, "structures/iber/wall_gate": 4 }, "WallTower": { "structures/iber/wall_tower": 13 }, "Gate": { "structures/iber/wall_gate": 4 } }, "unresearchedAutoResearchTechs": {} } - id: 150 Decay: Footprint: Minimap: active: true x: 608 z: 532 Obstruction: active: true moving: false control group: 150 control group 2: 0 tag: 3 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 608 y: 0 z: 532 last x: 608 last y diff: 0 last z: 532 territory: 1 rot x: 0 rot y: 2.35621 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/civic_center.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 150 actor: "structures/iberians/civic_center.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2099, "gaiaUnitsQuery": 2100 } Capturable: object: { "maxCp": 2500, "garrisonRegenRate": 5, "regenRate": 5, "cp": [ 0, 2500, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Support Infantry Cavalry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre" ], "visibleClassesList": [ "Civic", "Defensive", "CivilCentre" ], "phenotype": "default", "controllable": true } Loot: Looter: Population: object: { "bonus": 20 } ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 1, "unitTemplate": "units/iber/support_female_citizen", "count": 6, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 37736.66441366526, "timeRemaining": 30736.66441366526, "neededSlots": 0 } ], "timer": 157, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesMap": {} } RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Resistance: object: { "invulnerable": false } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 151 Decay: Footprint: Minimap: active: true x: 572.71657 z: 539.94773 Obstruction: active: true moving: false control group: 151 control group 2: 0 tag: 2 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 572.71657 y: 0 z: 539.94773 last x: 572.71657 last y diff: 0 last z: 539.94773 territory: 1 rot x: 0 rot y: -0.5901 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_fruit" key: "animationVariant" value: "" seed: 151 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": { "food": 3 }, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 564.4654541015625, "z": 517.9786376953125 }, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 138, "losAttackRangeQuery": 3, "gatheringTarget": 194 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 152 Decay: Footprint: Minimap: active: true x: 573.87905 z: 541.1102 Obstruction: active: true moving: false control group: 152 control group 2: 0 tag: 4 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 573.87905 y: 0 z: 541.1102 last x: 573.87905 last y diff: 0 last z: 541.1102 territory: 1 rot x: 0 rot y: -0.87226 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_fruit" key: "animationVariant" value: "" seed: 152 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": { "food": 1 }, "lastCarriedType": { "generic": "food", "specific": "fruit" }, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 564.4654541015625, "z": 517.9786376953125 }, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 149, "losAttackRangeQuery": 4, "gatheringTarget": 194 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 153 Decay: Footprint: Minimap: active: true x: 574.76218 z: 542.34211 Obstruction: active: true moving: false control group: 153 control group 2: 0 tag: 6 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 574.76218 y: 0 z: 542.34211 last x: 574.76218 last y diff: 0 last z: 542.34211 territory: 1 rot x: 0 rot y: -1.14855 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_fruit" key: "animationVariant" value: "" seed: 153 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 564.4654541015625, "z": 517.9786376953125 }, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 160, "losAttackRangeQuery": 5, "gatheringTarget": 194 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 154 Decay: Footprint: Minimap: active: true x: 570.0502 z: 539.11219 Obstruction: active: true moving: false control group: 154 control group 2: 0 tag: 8 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 570.0502 y: 0 z: 539.11219 last x: 570.0502 last y diff: 0 last z: 539.11219 territory: 1 rot x: 0 rot y: 0.07242 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "gather_fruit" anim once: false anim speed: 1 sound group: "resource/foraging/forage_leaves.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_fruit" key: "animationVariant" value: "" seed: 154 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 194, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": false, "lastPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "initPos": { "x": 570.2857666015625, "y": 23, "z": 543.9878540039062 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 564.4654541015625, "z": 517.9786376953125 }, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 158, "losAttackRangeQuery": 6, "gatheringTarget": 194 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 155 Decay: Footprint: Minimap: active: true x: 660.34803 z: 503.08121 Obstruction: active: true moving: true control group: 155 control group 2: 0 tag: 10 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 660.34803 y: 0 z: 503.08121 last x: 657.27344 last y diff: 0 last z: 506.36 territory: 1 rot x: 0 rot y: 2.38144 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 700 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 8.98963 facePointAfterMove: true length: 12 waypoint x: 703.5 waypoint z: 460.5 waypoint x: 700 waypoint z: 462 waypoint x: 697.75 waypoint z: 463.25 waypoint x: 695.125 waypoint z: 465.375 waypoint x: 691.8125 waypoint z: 468.4375 waypoint x: 689.65625 waypoint z: 470.46875 waypoint x: 686.57813 waypoint z: 473.48438 waypoint x: 684.03907 waypoint z: 475.9922 waypoint x: 680.76954 waypoint z: 479.2461 waypoint x: 677.5 waypoint z: 482.5 waypoint x: 677 waypoint z: 485 waypoint x: 666.25 waypoint z: 496.75 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 8.98963 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_tree" seed: 155 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "wood" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } } ], "order": { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 699.446533203125, "z": 478.22900390625 }, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 7, "gatheringTarget": 700 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 156 Decay: Footprint: Minimap: active: true x: 652.43708 z: 499.56469 Obstruction: active: true moving: true control group: 156 control group 2: 0 tag: 12 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 652.43708 y: 0 z: 499.56469 last x: 649.10384 last y diff: 0 last z: 502.09745 territory: 1 rot x: 0 rot y: 2.24903 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 700 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 8.37266 facePointAfterMove: true length: 11 waypoint x: 703.5 waypoint z: 460.5 waypoint x: 697.5 waypoint z: 460.5 waypoint x: 693 waypoint z: 462 waypoint x: 690.25 waypoint z: 463.25 waypoint x: 686.875 waypoint z: 465.875 waypoint x: 683.6875 waypoint z: 468.6875 waypoint x: 680.09375 waypoint z: 472.09375 waypoint x: 677.79688 waypoint z: 474.29688 waypoint x: 675.64844 waypoint z: 476.39844 waypoint x: 664.07422 waypoint z: 487.94922 waypoint x: 657.78711 waypoint z: 494.22461 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 8.37266 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_tree" seed: 156 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "wood" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } } ], "order": { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 699.446533203125, "z": 478.22900390625 }, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 8, "gatheringTarget": 700 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 157 Decay: Footprint: Minimap: active: true x: 656.5 z: 509.68813 Obstruction: active: true moving: true control group: 157 control group 2: 0 tag: 14 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 656.5 y: 0 z: 509.68813 last x: 655.7834 last y diff: 0 last z: 513.75406 territory: 1 rot x: 0 rot y: 2.90622 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 700 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 8.25721 facePointAfterMove: true length: 15 waypoint x: 703.5 waypoint z: 460.5 waypoint x: 700 waypoint z: 462 waypoint x: 697.75 waypoint z: 463.25 waypoint x: 695.125 waypoint z: 465.375 waypoint x: 691.8125 waypoint z: 468.4375 waypoint x: 689.65625 waypoint z: 470.46875 waypoint x: 686.57813 waypoint z: 473.48438 waypoint x: 684.03907 waypoint z: 475.9922 waypoint x: 680.76954 waypoint z: 479.2461 waypoint x: 677.5 waypoint z: 482.5 waypoint x: 677.5 waypoint z: 485.5 waypoint x: 676.5 waypoint z: 488 waypoint x: 667 waypoint z: 498.25 waypoint x: 661.75 waypoint z: 503.875 waypoint x: 656.5 waypoint z: 509.5 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 8.25721 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_tree" seed: 157 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "wood" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } } ], "order": { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 699.446533203125, "z": 478.22900390625 }, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 2037, "gatheringTarget": 700 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 158 Decay: Footprint: Minimap: active: true x: 655.31388 z: 515.22397 Obstruction: active: true moving: true control group: 158 control group 2: 0 tag: 16 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 655.31388 y: 0 z: 515.22397 last x: 652.49466 last y diff: 0 last z: 519.45722 territory: 1 rot x: 0 rot y: 2.51368 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 700 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 10.17219 facePointAfterMove: true length: 16 waypoint x: 703.5 waypoint z: 460.5 waypoint x: 700 waypoint z: 462 waypoint x: 697.75 waypoint z: 463.25 waypoint x: 695.125 waypoint z: 465.375 waypoint x: 691.8125 waypoint z: 468.4375 waypoint x: 689.65625 waypoint z: 470.46875 waypoint x: 686.57813 waypoint z: 473.48438 waypoint x: 684.03907 waypoint z: 475.9922 waypoint x: 680.76954 waypoint z: 479.2461 waypoint x: 677.5 waypoint z: 482.5 waypoint x: 677.5 waypoint z: 485.5 waypoint x: 676.5 waypoint z: 488 waypoint x: 667 waypoint z: 498.25 waypoint x: 661.75 waypoint z: 503.875 waypoint x: 656.5 waypoint z: 509.5 waypoint x: 656.5 waypoint z: 513 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 10.17219 sound group: "actor/human/movement/walk.xml" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_tree" seed: 158 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "wood" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } } ], "order": { "type": "Gather", "data": { "target": 700, "type": { "generic": "wood", "specific": "tree" }, "template": "gaia/tree/date_palm", "force": true, "lastPos": { "x": 706, "y": 23, "z": 458 }, "initPos": { "x": 706, "y": 23, "z": 458 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 699.446533203125, "z": 478.22900390625 }, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 2038, "gatheringTarget": 700 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 159 Decay: Footprint: Minimap: active: true x: 588.5 z: 506.06002 Obstruction: active: true moving: false control group: 159 control group 2: 0 tag: 18 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 588.5 y: 0 z: 506.06002 last x: 588.5 last y diff: 0 last z: 506.06002 territory: 1 rot x: 0 rot y: -2.51313 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_meat" key: "animationVariant" value: "" seed: 159 actor: "units/iberians/cavalry_javelinist_b_m.xml" AIProxy: Attack: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FastMoving", "CitizenSoldier", "Citizen", "Soldier", "Cavalry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Soldier", "Cavalry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": { "food": 7 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1645, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_chicken", "force": false, "lastPos": { "x": 587.0772705078125, "y": 23, "z": 503.92669677734375 }, "initPos": { "x": 587.0772705078125, "y": 23, "z": 503.92669677734375 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1645, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_chicken", "force": false, "lastPos": { "x": 587.0772705078125, "y": 23, "z": 503.92669677734375 }, "initPos": { "x": 587.0772705078125, "y": 23, "z": 503.92669677734375 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 586.6672973632812, "z": 502.67523193359375 }, "workOrders": [], "lastAttacked": 8000, "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 147, "losAttackRangeQuery": 2039, "shouldCheer": false, "attackTimers": { "prepare": 0, "repeat": 1000 }, "oldAttackType": "Slaughter", "resyncAnimation": false, "gatheringTarget": 1645 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 160 Decay: Footprint: Minimap: active: true x: 603.8675 z: 450.27204 Obstruction: active: true moving: false control group: 162 control group 2: 0 tag: 5 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 603.8675 y: 0 z: 450.27204 last x: 603.8675 last y diff: 0 last z: 450.27204 territory: 1 rot x: 0 rot y: -0.4471 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 160 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 161 Decay: Footprint: Minimap: active: true x: 584.93165 z: 441.1927 Obstruction: active: true moving: false control group: 161 control group 2: 0 tag: 7 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 584.93165 y: 0 z: 441.1927 last x: 584.93165 last y diff: 0 last z: 441.1927 territory: 1 rot x: 0 rot y: 0.17779 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 161 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2101, "gaiaUnitsQuery": 2102 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 162 Decay: Footprint: Minimap: active: true x: 643.77228 z: 458.20972 Obstruction: active: true moving: false control group: 160 control group 2: 162 tag: 9 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 643.77228 y: 0 z: 458.20972 last x: 643.77228 last y diff: 0 last z: 458.20972 territory: 1 rot x: 0 rot y: 0.05439 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 162 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 163 Decay: Footprint: Minimap: active: true x: 622.80335 z: 459.35132 Obstruction: active: true moving: false control group: 163 control group 2: 0 tag: 11 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 622.80335 y: 0 z: 459.35132 last x: 622.80335 last y diff: 0 last z: 459.35132 territory: 1 rot x: 0 rot y: -0.19636 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 163 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2103, "gaiaUnitsQuery": 2104 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 164 Decay: Footprint: Minimap: active: true x: 676.36591 z: 474.55713 Obstruction: active: true moving: false control group: 162 control group 2: 164 tag: 21 flags: 11 length: 3 tag: 23 tag: 25 tag: 27 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 676.36591 y: 0 z: 474.55713 last x: 676.36591 last y diff: 0 last z: 474.55713 territory: 1 rot x: 0 rot y: -0.98417 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 164 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 16 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 165 Decay: Footprint: Minimap: active: true x: 664.74128 z: 457.06812 Obstruction: active: true moving: false control group: 165 control group 2: 0 tag: 29 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 664.74128 y: 0 z: 457.06812 last x: 664.74128 last y diff: 0 last z: 457.06812 territory: 1 rot x: 0 rot y: -0.4649 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 165 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2105, "gaiaUnitsQuery": 2106 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 166 Decay: Footprint: Minimap: active: true x: 686.62995 z: 513.00208 Obstruction: active: true moving: false control group: 164 control group 2: 166 tag: 31 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 686.62995 y: 0 z: 513.00208 last x: 686.62995 last y diff: 0 last z: 513.00208 territory: 1 rot x: 0 rot y: -1.63564 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 166 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 167 Decay: Footprint: Minimap: active: true x: 687.99061 z: 492.04621 Obstruction: active: true moving: false control group: 167 control group 2: 0 tag: 33 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 687.99061 y: 0 z: 492.04621 last x: 687.99061 last y diff: 0 last z: 492.04621 territory: 1 rot x: 0 rot y: -1.30991 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 167 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2107, "gaiaUnitsQuery": 2108 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 168 Decay: Footprint: Minimap: active: true x: 687.59278 z: 554.82905 Obstruction: active: true moving: false control group: 166 control group 2: 168 tag: 35 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 687.59278 y: 0 z: 554.82905 last x: 687.59278 last y diff: 0 last z: 554.82905 territory: 1 rot x: 0 rot y: -1.45994 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 168 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 169 Decay: Footprint: Minimap: active: true x: 685.2693 z: 533.95795 Obstruction: active: true moving: false control group: 169 control group 2: 0 tag: 37 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 685.2693 y: 0 z: 533.95795 last x: 685.2693 last y diff: 0 last z: 533.95795 territory: 1 rot x: 0 rot y: -1.54778 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 169 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2109, "gaiaUnitsQuery": 2110 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 170 Decay: Footprint: Minimap: active: true x: 672.42048 z: 587.31476 Obstruction: active: true moving: false control group: 168 control group 2: 170 tag: 47 flags: 11 length: 3 tag: 49 tag: 51 tag: 53 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 672.42048 y: 0 z: 587.31476 last x: 672.42048 last y diff: 0 last z: 587.31476 territory: 1 rot x: 0 rot y: -2.55555 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 170 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 23 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 171 Decay: Footprint: Minimap: active: true x: 689.9162 z: 575.70008 Obstruction: active: true moving: false control group: 171 control group 2: 0 tag: 55 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 689.9162 y: 0 z: 575.70008 last x: 689.9162 last y diff: 0 last z: 575.70008 territory: 1 rot x: 0 rot y: -2.00774 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 171 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2111, "gaiaUnitsQuery": 2112 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 172 Decay: Footprint: Minimap: active: true x: 634.02924 z: 601.02118 Obstruction: active: true moving: false control group: 170 control group 2: 172 tag: 57 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 634.02924 y: 0 z: 601.02118 last x: 634.02924 last y diff: 0 last z: 601.02118 territory: 1 rot x: 0 rot y: -3.04183 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 172 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 173 Decay: Footprint: Minimap: active: true x: 654.92481 z: 598.92945 Obstruction: active: true moving: false control group: 173 control group 2: 0 tag: 59 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 654.92481 y: 0 z: 598.92945 last x: 654.92481 last y diff: 0 last z: 598.92945 territory: 1 rot x: 0 rot y: -2.79868 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 173 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2113, "gaiaUnitsQuery": 2114 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 174 Decay: Footprint: Minimap: active: true x: 592.36536 z: 606.2237 Obstruction: active: true moving: false control group: 172 control group 2: 174 tag: 61 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 592.36536 y: 0 z: 606.2237 last x: 592.36536 last y diff: 0 last z: 606.2237 territory: 1 rot x: 0 rot y: -2.99292 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 174 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 175 Decay: Footprint: Minimap: active: true x: 613.13367 z: 603.11298 Obstruction: active: true moving: false control group: 175 control group 2: 0 tag: 63 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 613.13367 y: 0 z: 603.11298 last x: 613.13367 last y diff: 0 last z: 603.11298 territory: 1 rot x: 0 rot y: -3.01737 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 175 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2115, "gaiaUnitsQuery": 2116 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 176 Decay: Footprint: Minimap: active: true x: 556.44971 z: 594.78931 Obstruction: active: true moving: false control group: 174 control group 2: 176 tag: 73 flags: 11 length: 3 tag: 75 tag: 77 tag: 79 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 556.44971 y: 0 z: 594.78931 last x: 556.44971 last y diff: 0 last z: 594.78931 territory: 1 rot x: 0 rot y: 2.37649 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 176 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 30 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 177 Decay: Footprint: Minimap: active: true x: 571.597 z: 609.33442 Obstruction: active: true moving: false control group: 177 control group 2: 0 tag: 81 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 571.597 y: 0 z: 609.33442 last x: 571.597 last y diff: 0 last z: 609.33442 territory: 1 rot x: 0 rot y: 2.83338 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 177 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2117, "gaiaUnitsQuery": 2118 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 178 Decay: Footprint: Minimap: active: true x: 534.23456 z: 560.46937 Obstruction: active: true moving: false control group: 176 control group 2: 178 tag: 83 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 534.23456 y: 0 z: 560.46937 last x: 534.23456 last y diff: 0 last z: 560.46937 territory: 1 rot x: 0 rot y: 1.91407 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 178 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 179 Decay: Footprint: Minimap: active: true x: 541.30237 z: 580.24427 Obstruction: active: true moving: false control group: 179 control group 2: 0 tag: 85 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 541.30237 y: 0 z: 580.24427 last x: 541.30237 last y diff: 0 last z: 580.24427 territory: 1 rot x: 0 rot y: 2.14527 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 179 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2119, "gaiaUnitsQuery": 2120 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 180 Decay: Footprint: Minimap: active: true x: 526.88404 z: 519.69642 Obstruction: active: true moving: false control group: 178 control group 2: 180 tag: 87 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 526.88404 y: 0 z: 519.69642 last x: 526.88404 last y diff: 0 last z: 519.69642 territory: 1 rot x: 0 rot y: 1.58426 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 180 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 181 Decay: Footprint: Minimap: active: true x: 527.16675 z: 540.69452 Obstruction: active: true moving: false control group: 181 control group 2: 0 tag: 89 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 527.16675 y: 0 z: 540.69452 last x: 527.16675 last y diff: 0 last z: 540.69452 territory: 1 rot x: 0 rot y: 1.74917 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 181 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2121, "gaiaUnitsQuery": 2122 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 182 Decay: Footprint: Minimap: active: true x: 542.37378 z: 484.83368 Obstruction: active: true moving: false control group: 180 control group 2: 182 tag: 99 flags: 11 length: 3 tag: 101 tag: 103 tag: 105 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 542.37378 y: 0 z: 484.83368 last x: 542.37378 last y diff: 0 last z: 484.83368 territory: 1 rot x: 0 rot y: 0.72112 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 182 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 37 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 183 Decay: Footprint: Minimap: active: true x: 526.60132 z: 498.69831 Obstruction: active: true moving: false control group: 183 control group 2: 0 tag: 107 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 526.60132 y: 0 z: 498.69831 last x: 526.60132 last y diff: 0 last z: 498.69831 territory: 1 rot x: 0 rot y: 1.15268 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 183 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2123, "gaiaUnitsQuery": 2124 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 184 Decay: Footprint: Minimap: active: true x: 571.53901 z: 456.08088 Obstruction: active: true moving: false control group: 182 control group 2: 184 tag: 109 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 571.53901 y: 0 z: 456.08088 last x: 571.53901 last y diff: 0 last z: 456.08088 territory: 1 rot x: 0 rot y: 0.83823 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 184 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 1 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 1 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 185 Decay: Footprint: Minimap: active: true x: 558.14631 z: 470.969 Obstruction: active: true moving: false control group: 185 control group 2: 0 tag: 111 flags: 11 OverlayRenderer: Ownership: owner: 1 Position: in world: true x: 558.14631 y: 0 z: 470.969 last x: 558.14631 last y diff: 0 last z: 470.969 territory: 1 rot x: 0 rot y: 0.77828 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 185 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2125, "gaiaUnitsQuery": 2126 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 1200, 0 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 186 Footprint: Minimap: active: true x: 649.79596 z: 509.47284 Obstruction: active: true moving: false control group: 186 control group 2: 0 tag: 113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 649.79596 y: 0 z: 509.47284 last x: 649.79596 last y diff: 0 last z: 509.47284 territory: 1 rot x: 0 rot y: -3.43171 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 186 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 187 Footprint: Minimap: active: true x: 650.13721 z: 497.88563 Obstruction: active: true moving: false control group: 187 control group 2: 0 tag: 115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 650.13721 y: 0 z: 497.88563 last x: 650.13721 last y diff: 0 last z: 497.88563 territory: 1 rot x: 0 rot y: 0.88706 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 187 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 188 Footprint: Minimap: active: true x: 659.30866 z: 510.70148 Obstruction: active: true moving: false control group: 188 control group 2: 0 tag: 117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.30866 y: 0 z: 510.70148 last x: 659.30866 last y diff: 0 last z: 510.70148 territory: 1 rot x: 0 rot y: -0.44381 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 188 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 189 Footprint: Minimap: active: true x: 662.49958 z: 513.2262 Obstruction: active: true moving: false control group: 189 control group 2: 0 tag: 119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662.49958 y: 0 z: 513.2262 last x: 662.49958 last y diff: 0 last z: 513.2262 territory: 1 rot x: 0 rot y: -1.60468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 189 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 190 Footprint: Minimap: active: true x: 642.77503 z: 521.39234 Obstruction: active: true moving: false control group: 190 control group 2: 0 tag: 121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 642.77503 y: 0 z: 521.39234 last x: 642.77503 last y diff: 0 last z: 521.39234 territory: 1 rot x: 0 rot y: -1.7478 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 190 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 191 Footprint: Minimap: active: true x: 646 z: 566 Obstruction: active: true moving: false control group: 191 control group 2: 0 tag: 123 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 646 y: 0 z: 566 last x: 646 last y diff: 0 last z: 566 territory: 1 rot x: 0 rot y: 1.15445 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 191 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 192 Footprint: Minimap: active: true x: 658 z: 534 Obstruction: active: true moving: false control group: 192 control group 2: 0 tag: 125 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 534 last x: 658 last y diff: 0 last z: 534 territory: 1 rot x: 0 rot y: -0.63605 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 192 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 193 Footprint: Minimap: active: true x: 558.45923 z: 539.37928 Obstruction: active: true moving: false control group: 193 control group 2: 0 tag: 127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558.45923 y: 0 z: 539.37928 last x: 558.45923 last y diff: 0 last z: 539.37928 territory: 1 rot x: 0 rot y: -2.97468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 193 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 194 Footprint: Minimap: active: true x: 570.28577 z: 543.98786 Obstruction: active: true moving: false control group: 194 control group 2: 0 tag: 129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570.28577 y: 0 z: 543.98786 last x: 570.28577 last y diff: 0 last z: 543.98786 territory: 1 rot x: 0 rot y: -4.46865 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 194 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 196, "gatherers": [ 151, 152, 154, 153 ], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 195 Footprint: Minimap: active: true x: 564.17676 z: 536.24677 Obstruction: active: true moving: false control group: 195 control group 2: 0 tag: 131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 564.17676 y: 0 z: 536.24677 last x: 564.17676 last y diff: 0 last z: 536.24677 territory: 1 rot x: 0 rot y: -3.70156 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 195 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 196 Footprint: Minimap: active: true x: 569.38373 z: 555.39472 Obstruction: active: true moving: false control group: 196 control group 2: 0 tag: 133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 569.38373 y: 0 z: 555.39472 last x: 569.38373 last y diff: 0 last z: 555.39472 territory: 1 rot x: 0 rot y: -1.54496 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 196 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 197 Footprint: Minimap: active: true x: 554.93061 z: 550.4568 Obstruction: active: true moving: false control group: 197 control group 2: 0 tag: 135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554.93061 y: 0 z: 550.4568 last x: 554.93061 last y diff: 0 last z: 550.4568 territory: 1 rot x: 0 rot y: 1.18038 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 197 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 198 Decay: Footprint: Minimap: active: true x: 594.2397 z: 502.9886 Obstruction: active: true moving: false control group: 198 control group 2: 0 tag: 20 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.2397 y: 0 z: 502.9886 last x: 594.2397 last y diff: 0 last z: 502.9886 territory: 1 rot x: 0 rot y: -0.32879 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 198 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 39 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 199 Decay: Footprint: Minimap: active: true x: 595.27546 z: 498.64075 Obstruction: active: true moving: false control group: 199 control group 2: 0 tag: 22 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 595.27546 y: 0 z: 498.64075 last x: 595.27546 last y diff: 0 last z: 498.64075 territory: 1 rot x: 0 rot y: -2.1122 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 199 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 40 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 201 Decay: Footprint: Minimap: active: true x: 590.57105 z: 495.79255 Obstruction: active: true moving: false control group: 201 control group 2: 0 tag: 26 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590.57105 y: 0 z: 495.79255 last x: 590.57105 last y diff: 0 last z: 495.79255 territory: 1 rot x: 0 rot y: -0.44481 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 201 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 42 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 202 Decay: Footprint: Minimap: active: true x: 594.62787 z: 494.16413 Obstruction: active: true moving: false control group: 202 control group 2: 0 tag: 28 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594.62787 y: 0 z: 494.16413 last x: 594.62787 last y diff: 0 last z: 494.16413 territory: 1 rot x: 0 rot y: 0.24067 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 202 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 43 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 203 Decay: Footprint: Minimap: active: true x: 631.00214 z: 505.34296 Obstruction: active: true moving: false control group: 203 control group 2: 0 tag: 30 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.00214 y: 0 z: 505.34296 last x: 631.00214 last y diff: 0 last z: 505.34296 territory: 1 rot x: 0 rot y: -2.6981 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 203 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 44 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 204 Decay: Footprint: Minimap: active: true x: 625.57453 z: 500.61908 Obstruction: active: true moving: false control group: 204 control group 2: 0 tag: 32 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 625.57453 y: 0 z: 500.61908 last x: 625.57453 last y diff: 0 last z: 500.61908 territory: 1 rot x: 0 rot y: -4.34827 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 204 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 45 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 205 Decay: Footprint: Minimap: active: true x: 624.99891 z: 510.58448 Obstruction: active: true moving: false control group: 205 control group 2: 0 tag: 34 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 624.99891 y: 0 z: 510.58448 last x: 624.99891 last y diff: 0 last z: 510.58448 territory: 1 rot x: 0 rot y: 0.13082 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 205 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 46 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 206 Decay: Footprint: Minimap: active: true x: 629.92298 z: 500.6966 Obstruction: active: true moving: false control group: 206 control group 2: 0 tag: 36 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 629.92298 y: 0 z: 500.6966 last x: 629.92298 last y diff: 0 last z: 500.6966 territory: 1 rot x: 0 rot y: -2.01143 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 206 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 47 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 207 Decay: Footprint: Minimap: active: true x: 630.23084 z: 511.39997 Obstruction: active: true moving: false control group: 207 control group 2: 0 tag: 38 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630.23084 y: 0 z: 511.39997 last x: 630.23084 last y diff: 0 last z: 511.39997 territory: 1 rot x: 0 rot y: 1.12948 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 207 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 48 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 208 Footprint: Position: in world: true x: 631.34791 y: 0 z: 560.98511 last x: 631.34791 last y diff: 0 last z: 560.98511 territory: 1 rot x: 0 rot y: -3.0944 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 208 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 209 Footprint: Position: in world: true x: 630.24628 y: 0 z: 560.86628 last x: 630.24628 last y diff: 0 last z: 560.86628 territory: 1 rot x: 0 rot y: -2.55617 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 209 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 210 Footprint: Position: in world: true x: 574.69636 y: 0 z: 522.36487 last x: 574.69636 last y diff: 0 last z: 522.36487 territory: 1 rot x: 0 rot y: -0.86419 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 210 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 211 Footprint: Position: in world: true x: 576.59943 y: 0 z: 526.02527 last x: 576.59943 last y diff: 0 last z: 526.02527 territory: 1 rot x: 0 rot y: 1.1924 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 211 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 212 Footprint: Position: in world: true x: 573.90424 y: 0 z: 522.55652 last x: 573.90424 last y diff: 0 last z: 522.55652 territory: 1 rot x: 0 rot y: -4.46358 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 212 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 213 Footprint: Position: in world: true x: 572.58356 y: 0 z: 522.92408 last x: 572.58356 last y diff: 0 last z: 522.92408 territory: 1 rot x: 0 rot y: -4.54748 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 213 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 214 Footprint: Position: in world: true x: 612.83027 y: 0 z: 571.00843 last x: 612.83027 last y diff: 0 last z: 571.00843 territory: 1 rot x: 0 rot y: -1.57956 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 214 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 215 Footprint: Position: in world: true x: 614.87458 y: 0 z: 570.8465 last x: 614.87458 last y diff: 0 last z: 570.8465 territory: 1 rot x: 0 rot y: -4.17234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 215 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 216 Footprint: Position: in world: true x: 613.98304 y: 0 z: 569.93134 last x: 613.98304 last y diff: 0 last z: 569.93134 territory: 1 rot x: 0 rot y: -1.65056 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 216 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 217 Decay: Footprint: Minimap: active: true x: 160 z: 236 Obstruction: active: true moving: false control group: 217 control group 2: 0 tag: 137 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 160 y: 0 z: 236 last x: 160 last y diff: 0 last z: 236 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/civic_center.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "idle" key: "garrison" value: "ungarrisoned" seed: 217 actor: "structures/iberians/civic_center.xml" AIProxy: AlertRaiser: object: { "lastTime": 0 } Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2127, "gaiaUnitsQuery": 2128 } Capturable: object: { "maxCp": 2500, "garrisonRegenRate": 5, "regenRate": 5, "cp": [ 0, 0, 2500 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Support Infantry Cavalry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "ConquestCritical", "CivCentre", "Civic", "Defensive", "CivilCentre" ], "visibleClassesList": [ "Civic", "Defensive", "CivilCentre" ], "phenotype": "default", "controllable": true } Loot: Looter: Population: object: { "bonus": 20 } ProductionQueue: object: { "nextID": 2, "queue": [ { "id": 1, "player": 2, "unitTemplate": "units/iber/support_female_citizen", "count": 6, "resources": { "food": 50, "metal": 0, "stone": 0, "wood": 0 }, "population": 1, "productionStarted": true, "timeTotal": 37736.66441366526, "timeRemaining": 33736.66441366526, "neededSlots": 0 } ], "timer": 159, "paused": false, "entityCache": [], "spawnNotified": false, "entitiesMap": {} } RallyPoint: object: { "pos": [ { "x": 140.29742431640625, "z": 274.4986572265625 } ], "data": [ { "command": "gather", "resourceType": { "generic": "food", "specific": "fruit" }, "resourceTemplate": "gaia/fruit/berry_05", "target": 260 } ] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 2 } Resistance: object: { "invulnerable": false } ResourceDropsite: object: { "sharable": true, "shared": true } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 218 Decay: Footprint: Minimap: active: true x: 154.39081 z: 260.34353 Obstruction: active: true moving: true control group: 218 control group 2: 0 tag: 142 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 154.39081 y: 0 z: 260.34353 last x: 155.9625 last y diff: 0 last z: 259.69338 territory: 2 rot x: 0 rot y: -1.11117 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 260 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 3.40168 facePointAfterMove: true length: 4 waypoint x: 142.5 waypoint z: 271.5 waypoint x: 144.5 waypoint z: 271.5 waypoint x: 145.5 waypoint z: 270.5 waypoint x: 147 waypoint z: 267.5 length: 2 waypoint x: 150.21563 waypoint z: 265.12098 waypoint x: 151.63169 waypoint z: 264.07332 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 3.40168 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_fruit" seed: 218 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } } ], "order": { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 44, "gatheringTarget": 260 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 219 Decay: Footprint: Minimap: active: true x: 150.3249 z: 265.04014 Obstruction: active: true moving: true control group: 219 control group 2: 0 tag: 144 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 150.3249 y: 0 z: 265.04014 last x: 152.81142 last y diff: 0 last z: 262.0096 territory: 2 rot x: 0 rot y: -0.70797 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 260 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 7.84012 facePointAfterMove: true length: 4 waypoint x: 142.5 waypoint z: 271.5 waypoint x: 144.5 waypoint z: 271.5 waypoint x: 145.5 waypoint z: 270.5 waypoint x: 147 waypoint z: 267.5 length: 1 waypoint x: 150.21563 waypoint z: 265.12098 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 7.84012 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_fruit" seed: 219 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } } ], "order": { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 45, "gatheringTarget": 260 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 220 Decay: Footprint: Minimap: active: true x: 144.74527 z: 268.82865 Obstruction: active: true moving: true control group: 220 control group 2: 0 tag: 146 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 144.74527 y: 0 z: 268.82865 last x: 147.34066 last y diff: 0 last z: 266.14536 territory: 2 rot x: 0 rot y: -0.77234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 9 target type: 2 target entity: 260 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 7.4662 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 7.4662 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_fruit" seed: 220 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } } ], "order": { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 46, "gatheringTarget": 260 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 221 Decay: Footprint: Minimap: active: true x: 152.90679 z: 264.1238 Obstruction: active: true moving: true control group: 221 control group 2: 0 tag: 148 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 152.90679 y: 0 z: 264.1238 last x: 155.89116 last y diff: 0 last z: 261.04926 territory: 2 rot x: 0 rot y: -0.77373 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 2 target entity: 260 target pos x: 0 target pos y: 0 target min range: 0 target max range: 2 speed multiplier: 1 current speed: 8.56952 facePointAfterMove: true length: 2 waypoint x: 143.5 waypoint z: 272.5 waypoint x: 148 waypoint z: 268.5 length: 1 waypoint x: 150.98522 waypoint z: 265.8376 Vision: VisualActor: base actor: "units/iberians/female_citizen.xml" r: 1 g: 1 b: 1 anim name: "walk" anim once: false anim speed: 8.56952 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "walk" key: "animationVariant" value: "approach_fruit" seed: 221 actor: "units/iberians/female_citizen.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 25, "hitpoints": 25, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FemaleCitizen", "Support", "Citizen", "Worker" ], "visibleClassesList": [ "Support", "Citizen", "Worker" ], "phenotype": "female", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 1, "food.grain": 0.5, "food.meat": 1, "metal.ore": 0.35, "stone.rock": 0.35, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.7 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } } ], "order": { "type": "Gather", "data": { "target": 260, "type": { "generic": "food", "specific": "fruit" }, "template": "gaia/fruit/berry_05", "force": true, "lastPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 }, "initPos": { "x": 140.29742431640625, "y": 22.999282836914062, "z": 274.4986572265625 } } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "passive", "fsmStateName": "INDIVIDUAL.GATHER.APPROACHING", "losAttackRangeQuery": 47, "gatheringTarget": 260 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 222 Decay: Footprint: Minimap: active: true x: 179.79902 z: 221.85785 Obstruction: active: true moving: false control group: 222 control group 2: 0 tag: 48 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 179.79902 y: 0 z: 221.85785 last x: 179.79902 last y diff: 0 last z: 221.85785 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 222 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losAttackRangeQuery": 48 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 223 Decay: Footprint: Minimap: active: true x: 174.14216 z: 216.201 Obstruction: active: true moving: false control group: 223 control group 2: 0 tag: 50 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 174.14216 y: 0 z: 216.201 last x: 174.14216 last y diff: 0 last z: 216.201 territory: 2 rot x: 0 rot y: 2.35621 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_swordsman_b.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 223 actor: "units/iberians/infantry_swordsman_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Melee", "Swordsman" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losAttackRangeQuery": 49 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 224 Decay: Footprint: Minimap: active: true x: 179.79902 z: 250.14216 Obstruction: active: true moving: false control group: 224 control group 2: 0 tag: 52 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 179.79902 y: 0 z: 250.14216 last x: 179.79902 last y diff: 0 last z: 250.14216 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 224 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losAttackRangeQuery": 2040 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 225 Decay: Footprint: Minimap: active: true x: 174.14216 z: 255.79902 Obstruction: active: true moving: false control group: 225 control group 2: 0 tag: 54 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 174.14216 y: 0 z: 255.79902 last x: 174.14216 last y diff: 0 last z: 255.79902 territory: 2 rot x: 0 rot y: 0.78541 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/infantry_javelinist_b.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 225 actor: "units/iberians/infantry_javelinist_b.xml" AIProxy: Attack: Builder: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "CitizenSoldier", "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Worker", "Soldier", "Infantry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": {}, "baseSpeed": 1, "rates": { "food.fruit": 0.5, "food.grain": 0.25, "food.meat": 1, "metal.ore": 0.5, "stone.rock": 0.5, "stone.ruins": 2, "treasure": 1, "wood.ruins": 5, "wood.tree": 0.75 }, "capacities": { "food": 10, "metal": 10, "stone": 10, "wood": 10 } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.IDLE", "losAttackRangeQuery": 2041 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 226 Decay: Footprint: Minimap: active: true x: 175.74425 z: 266.5 Obstruction: active: true moving: false control group: 226 control group 2: 0 tag: 56 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 175.74425 y: 0 z: 266.5 last x: 175.74425 last y diff: 0 last z: 266.5 territory: 2 rot x: 0 rot y: 0.80187 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 1 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "units/iberians/cavalry_javelinist_b_m.xml" r: 1 g: 1 b: 1 anim name: "gather_meat" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 2 key: "animation" value: "gather_meat" key: "animationVariant" value: "" seed: 226 actor: "units/iberians/cavalry_javelinist_b_m.xml" AIProxy: Attack: Cost: object: { "populationCost": 1 } Garrisonable: Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 100, "hitpoints": 100, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "ConquestCritical", "Human", "FastMoving", "CitizenSoldier", "Citizen", "Soldier", "Cavalry", "Ranged", "Javelineer", "Basic" ], "visibleClassesList": [ "Citizen", "Soldier", "Cavalry", "Ranged", "Javelineer" ], "phenotype": "male", "controllable": true } Loot: Looter: Promotion: object: { "currentXp": 0, "trickleRate": 0 } RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceGatherer: object: { "carrying": { "food": 15 }, "lastCarriedType": { "generic": "food", "specific": "meat" }, "baseSpeed": 1, "rates": { "food.meat": 5, "treasure": 1 }, "capacities": { "food": 20, "metal": 20, "stone": 20, "wood": 20 }, "lastGathered": "food" } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [ { "type": "Gather", "data": { "target": 1644, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_chicken", "force": false, "lastPos": { "x": 177.8775634765625, "y": 23, "z": 268.54571533203125 }, "initPos": { "x": 177.8775634765625, "y": 23, "z": 268.54571533203125 }, "autoharvest": true } } ], "order": { "type": "Gather", "data": { "target": 1644, "type": { "generic": "food", "specific": "meat" }, "template": "gaia/fauna_chicken", "force": false, "lastPos": { "x": 177.8775634765625, "y": 23, "z": 268.54571533203125 }, "initPos": { "x": 177.8775634765625, "y": 23, "z": 268.54571533203125 }, "autoharvest": true } }, "formationController": 0, "isGarrisoned": false, "isIdle": false, "isImmobile": false, "heldPosition": { "x": 179.10284423828125, "z": 269.3048095703125 }, "workOrders": [], "lastAttacked": 6500, "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "INDIVIDUAL.GATHER.GATHERING", "timer": 141, "losAttackRangeQuery": 2042, "shouldCheer": false, "attackTimers": { "prepare": 0, "repeat": 1000 }, "oldAttackType": "Slaughter", "resyncAnimation": false, "gatheringTarget": 1644 } Visibility: object: { "retainInFog": false, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 227 Decay: Footprint: Minimap: active: true x: 245.97901 z: 235.7032 Obstruction: active: true moving: false control group: 229 control group 2: 0 tag: 139 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 245.97901 y: 0 z: 235.7032 last x: 245.97901 last y diff: 0 last z: 235.7032 territory: 2 rot x: 0 rot y: -1.4929 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 227 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 228 Decay: Footprint: Minimap: active: true x: 244.34467 z: 214.76685 Obstruction: active: true moving: false control group: 228 control group 2: 0 tag: 141 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 244.34467 y: 0 z: 214.76685 last x: 244.34467 last y diff: 0 last z: 214.76685 territory: 2 rot x: 0 rot y: -1.16385 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 228 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2129, "gaiaUnitsQuery": 2130 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 229 Decay: Footprint: Minimap: active: true x: 232.78357 z: 271.50818 Obstruction: active: true moving: false control group: 227 control group 2: 229 tag: 143 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 232.78357 y: 0 z: 271.50818 last x: 232.78357 last y diff: 0 last z: 271.50818 territory: 2 rot x: 0 rot y: -2.3549 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 229 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 230 Decay: Footprint: Minimap: active: true x: 247.61341 z: 256.63947 Obstruction: active: true moving: false control group: 230 control group 2: 0 tag: 145 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 247.61341 y: 0 z: 256.63947 last x: 247.61341 last y diff: 0 last z: 256.63947 territory: 2 rot x: 0 rot y: -1.9239 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 230 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2131, "gaiaUnitsQuery": 2132 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 231 Decay: Footprint: Minimap: active: true x: 197.70673 z: 291.9496 Obstruction: active: true moving: false control group: 229 control group 2: 231 tag: 155 flags: 11 length: 3 tag: 157 tag: 159 tag: 161 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 197.70673 y: 0 z: 291.9496 last x: 197.70673 last y diff: 0 last z: 291.9496 territory: 2 rot x: 0 rot y: -2.87301 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 231 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 57 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 232 Decay: Footprint: Minimap: active: true x: 217.9538 z: 286.37684 Obstruction: active: true moving: false control group: 232 control group 2: 0 tag: 163 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 217.9538 y: 0 z: 286.37684 last x: 217.9538 last y diff: 0 last z: 286.37684 territory: 2 rot x: 0 rot y: -2.61396 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 232 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2133, "gaiaUnitsQuery": 2134 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 233 Decay: Footprint: Minimap: active: true x: 161.099 z: 310.68781 Obstruction: active: true moving: false control group: 231 control group 2: 233 tag: 165 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 161.099 y: 0 z: 310.68781 last x: 161.099 last y diff: 0 last z: 310.68781 territory: 2 rot x: 0 rot y: -2.464 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 233 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 234 Decay: Footprint: Minimap: active: true x: 177.45966 z: 297.52234 Obstruction: active: true moving: false control group: 234 control group 2: 0 tag: 167 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 177.45966 y: 0 z: 297.52234 last x: 177.45966 last y diff: 0 last z: 297.52234 territory: 2 rot x: 0 rot y: -2.66851 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 234 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2135, "gaiaUnitsQuery": 2136 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 235 Decay: Footprint: Minimap: active: true x: 125.75959 z: 314.86408 Obstruction: active: true moving: false control group: 233 control group 2: 235 tag: 169 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 125.75959 y: 0 z: 314.86408 last x: 125.75959 last y diff: 0 last z: 314.86408 territory: 2 rot x: 0 rot y: 2.69925 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 235 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 236 Decay: Footprint: Minimap: active: true x: 144.73835 z: 323.85328 Obstruction: active: true moving: false control group: 236 control group 2: 0 tag: 171 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 144.73835 y: 0 z: 323.85328 last x: 144.73835 last y diff: 0 last z: 323.85328 territory: 2 rot x: 0 rot y: -3.02396 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 236 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2137, "gaiaUnitsQuery": 2138 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 237 Decay: Footprint: Minimap: active: true x: 97.4845 z: 287.04462 Obstruction: active: true moving: false control group: 235 control group 2: 237 tag: 181 flags: 11 length: 3 tag: 183 tag: 185 tag: 187 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 97.4845 y: 0 z: 287.04462 last x: 97.4845 last y diff: 0 last z: 287.04462 territory: 2 rot x: 0 rot y: 2.0294 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 237 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 64 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 238 Decay: Footprint: Minimap: active: true x: 106.78083 z: 305.87488 Obstruction: active: true moving: false control group: 238 control group 2: 0 tag: 189 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 106.78083 y: 0 z: 305.87488 last x: 106.78083 last y diff: 0 last z: 305.87488 territory: 2 rot x: 0 rot y: 2.36432 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 238 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2139, "gaiaUnitsQuery": 2140 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 239 Decay: Footprint: Minimap: active: true x: 79.39814 z: 249.14252 Obstruction: active: true moving: false control group: 237 control group 2: 239 tag: 191 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 79.39814 y: 0 z: 249.14252 last x: 79.39814 last y diff: 0 last z: 249.14252 territory: 2 rot x: 0 rot y: 2.00268 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 239 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 240 Decay: Footprint: Minimap: active: true x: 88.18818 z: 268.21436 Obstruction: active: true moving: false control group: 240 control group 2: 0 tag: 193 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 88.18818 y: 0 z: 268.21436 last x: 88.18818 last y diff: 0 last z: 268.21436 territory: 2 rot x: 0 rot y: 2.01603 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 240 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2141, "gaiaUnitsQuery": 2142 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 241 Decay: Footprint: Minimap: active: true x: 80.23249 z: 211.40601 Obstruction: active: true moving: false control group: 239 control group 2: 241 tag: 195 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 80.23249 y: 0 z: 211.40601 last x: 80.23249 last y diff: 0 last z: 211.40601 territory: 2 rot x: 0 rot y: 1.09472 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 241 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 242 Decay: Footprint: Minimap: active: true x: 70.6081 z: 230.07068 Obstruction: active: true moving: false control group: 242 control group 2: 0 tag: 197 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 70.6081 y: 0 z: 230.07068 last x: 70.6081 last y diff: 0 last z: 230.07068 territory: 2 rot x: 0 rot y: 1.5487 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 242 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2143, "gaiaUnitsQuery": 2144 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 243 Decay: Footprint: Minimap: active: true x: 99.77967 z: 174.23353 Obstruction: active: true moving: false control group: 241 control group 2: 243 tag: 207 flags: 11 length: 3 tag: 209 tag: 211 tag: 213 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 99.77967 y: 0 z: 174.23353 last x: 99.77967 last y diff: 0 last z: 174.23353 territory: 2 rot x: 0 rot y: 1.07866 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 243 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 71 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 244 Decay: Footprint: Minimap: active: true x: 89.85694 z: 192.74134 Obstruction: active: true moving: false control group: 244 control group 2: 0 tag: 215 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 89.85694 y: 0 z: 192.74134 last x: 89.85694 last y diff: 0 last z: 192.74134 territory: 2 rot x: 0 rot y: 1.0867 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 244 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2145, "gaiaUnitsQuery": 2146 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 245 Decay: Footprint: Minimap: active: true x: 130.52344 z: 152.98987 Obstruction: active: true moving: false control group: 243 control group 2: 245 tag: 217 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 130.52344 y: 0 z: 152.98987 last x: 130.52344 last y diff: 0 last z: 152.98987 territory: 2 rot x: 0 rot y: 0.13065 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 245 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 246 Decay: Footprint: Minimap: active: true x: 109.7024 z: 155.72565 Obstruction: active: true moving: false control group: 246 control group 2: 0 tag: 219 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 109.7024 y: 0 z: 155.72565 last x: 109.7024 last y diff: 0 last z: 155.72565 territory: 2 rot x: 0 rot y: 0.60467 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 246 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2147, "gaiaUnitsQuery": 2148 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 247 Decay: Footprint: Minimap: active: true x: 172.34333 z: 150.47272 Obstruction: active: true moving: false control group: 245 control group 2: 247 tag: 221 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 172.34333 y: 0 z: 150.47272 last x: 172.34333 last y diff: 0 last z: 150.47272 territory: 2 rot x: 0 rot y: -0.01041 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 247 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 248 Decay: Footprint: Minimap: active: true x: 151.34443 z: 150.25403 Obstruction: active: true moving: false control group: 248 control group 2: 0 tag: 223 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 151.34443 y: 0 z: 150.25403 last x: 151.34443 last y diff: 0 last z: 150.25403 territory: 2 rot x: 0 rot y: 0.06012 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 248 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2149, "gaiaUnitsQuery": 2150 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 249 Decay: Footprint: Minimap: active: true x: 205.1349 z: 168.06757 Obstruction: active: true moving: false control group: 247 control group 2: 249 tag: 233 flags: 11 length: 3 tag: 235 tag: 237 tag: 239 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 205.1349 y: 0 z: 168.06757 last x: 205.1349 last y diff: 0 last z: 168.06757 territory: 2 rot x: 0 rot y: -0.97454 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_gate.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 249 actor: "structures/iberians/wall_gate.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Gate: object: { "allies": [], "ignoreList": [], "opened": false, "locked": false, "unitsQuery": 78 } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 2500, "hitpoints": 2500, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "Defensive", "Wall", "Gate" ], "visibleClassesList": [ "Defensive", "Wall", "Gate" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 14, "y": 17, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 11.7, "z": 0 }, "angle": null, "entity": null } ] } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 250 Decay: Footprint: Minimap: active: true x: 193.34217 z: 150.69135 Obstruction: active: true moving: false control group: 250 control group 2: 0 tag: 241 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 193.34217 y: 0 z: 150.69135 last x: 193.34217 last y diff: 0 last z: 150.69135 territory: 2 rot x: 0 rot y: -0.49248 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 250 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2151, "gaiaUnitsQuery": 2152 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 251 Decay: Footprint: Minimap: active: true x: 230.63611 z: 200.1053 Obstruction: active: true moving: false control group: 249 control group 2: 251 tag: 243 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 230.63611 y: 0 z: 200.1053 last x: 230.63611 last y diff: 0 last z: 200.1053 territory: 2 rot x: 0 rot y: -0.819 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_long.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 251 actor: "structures/iberians/wall_long.xml" AIProxy: Auras: object: { "affectedPlayers": { "structures/wall_garrisoned": [ 2 ] }, "structures/wall_garrisoned": { "targetUnits": [], "isApplied": true } } BuildRestrictions: object: {} Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 3000, "hitpoints": 3000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallLong", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } TurretHolder: object: { "turretPoints": [ { "name": "Eight", "offset": { "x": -10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Five", "offset": { "x": 7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Four", "offset": { "x": -4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "One", "offset": { "x": 1.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Seven", "offset": { "x": 10.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Six", "offset": { "x": -7.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Three", "offset": { "x": 4.5, "y": 9, "z": 0 }, "angle": null, "entity": null }, { "name": "Two", "offset": { "x": -1.5, "y": 9, "z": 0 }, "angle": null, "entity": null } ] } Upgrade: object: { "upgrading": false, "completed": false, "elapsedTime": 0, "expendedResources": {}, "upgradeTemplates": { "structures/iber/wall_gate": "Gate" }, "owner": 2 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 252 Decay: Footprint: Minimap: active: true x: 216.92756 z: 185.44373 Obstruction: active: true moving: false control group: 252 control group 2: 0 tag: 245 flags: 11 OverlayRenderer: Ownership: owner: 2 Position: in world: true x: 216.92756 y: 0 z: 185.44373 last x: 216.92756 last y diff: 0 last z: 185.44373 territory: 2 rot x: 0 rot y: -0.89852 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RallyPointRenderer: RangeOverlayRenderer: Selectable: TerritoryInfluence: Vision: VisualActor: base actor: "structures/iberians/wall_tower.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 252 actor: "structures/iberians/wall_tower.xml" AIProxy: Attack: BuildRestrictions: object: {} BuildingAI: object: { "currentRound": 0, "archersGarrisoned": 0, "arrowsLeft": 0, "targetUnits": [], "enemyUnitsQuery": 2153, "gaiaUnitsQuery": 2154 } Capturable: object: { "maxCp": 1200, "garrisonRegenRate": 5, "regenRate": 0.5, "cp": [ 0, 0, 1200 ] } Cost: object: { "populationCost": 0 } Fogging: object: { "activated": true, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } GarrisonHolder: object: { "entities": [], "allowGarrisoning": {}, "allowedClasses": "Ranged+Infantry Support Infantry" } Guard: object: { "entities": [] } Health: object: { "maxHitpoints": 4000, "hitpoints": 4000, "regenRate": 0, "idleRegenRate": 0, "damageVariant": "alive" } Identity: object: { "classesList": [ "Structure", "WallTower", "Defensive", "Wall" ], "visibleClassesList": [ "Defensive", "Wall" ], "phenotype": "default", "controllable": true } Loot: Looter: RallyPoint: object: { "pos": [], "data": [] } RangeOverlayManager: Repairable: object: { "builders": {}, "totalBuilderRate": 0, "buildMultiplier": 1, "buildTimePenalty": 0.7, "repairTimeRatio": 4.5 } Resistance: object: { "invulnerable": false } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } TerritoryDecay: object: { "decaying": false, "connectedNeighbours": [ 0, 0, 0 ], "territoryOwnership": false } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } WallPiece: - id: 253 Footprint: Minimap: active: true x: 103.71583 z: 251.93384 Obstruction: active: true moving: false control group: 253 control group 2: 0 tag: 247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 103.71583 y: 0 z: 251.93384 last x: 103.71583 last y diff: 0 last z: 251.93384 territory: 2 rot x: 0 rot y: -0.89824 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 253 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 254 Footprint: Minimap: active: true x: 129.57044 z: 247.60883 Obstruction: active: true moving: false control group: 254 control group 2: 0 tag: 249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 129.57044 y: 0 z: 247.60883 last x: 129.57044 last y diff: 0 last z: 247.60883 territory: 2 rot x: 0 rot y: -0.95133 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 254 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 255 Footprint: Minimap: active: true x: 112.50794 z: 243.14777 Obstruction: active: true moving: false control group: 255 control group 2: 0 tag: 251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.50794 y: 0 z: 243.14777 last x: 112.50794 last y diff: 0 last z: 243.14777 territory: 2 rot x: 0 rot y: -2.816 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 255 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 256 Footprint: Minimap: active: true x: 126.94568 z: 233.23938 Obstruction: active: true moving: false control group: 256 control group 2: 0 tag: 253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.94568 y: 0 z: 233.23938 last x: 126.94568 last y diff: 0 last z: 233.23938 territory: 2 rot x: 0 rot y: 0.45694 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 256 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 257 Footprint: Minimap: active: true x: 109.49262 z: 236.00037 Obstruction: active: true moving: false control group: 257 control group 2: 0 tag: 255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 109.49262 y: 0 z: 236.00037 last x: 109.49262 last y diff: 0 last z: 236.00037 territory: 2 rot x: 0 rot y: -0.58736 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 257 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 258 Footprint: Minimap: active: true x: 198 z: 206 Obstruction: active: true moving: false control group: 258 control group 2: 0 tag: 257 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 206 last x: 198 last y diff: 0 last z: 206 territory: 2 rot x: 0 rot y: 0.69887 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 258 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 259 Footprint: Minimap: active: true x: 170 z: 190 Obstruction: active: true moving: false control group: 259 control group 2: 0 tag: 259 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 190 last x: 170 last y diff: 0 last z: 190 territory: 2 rot x: 0 rot y: 1.23827 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 259 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 260 Footprint: Minimap: active: true x: 140.29743 z: 274.49866 Obstruction: active: true moving: false control group: 260 control group 2: 0 tag: 261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 140.29743 y: 0 z: 274.49866 last x: 140.29743 last y diff: 0 last z: 274.49866 territory: 2 rot x: 0 rot y: 0.73737 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 260 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [ 218, 219, 220, 221 ], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 261 Footprint: Minimap: active: true x: 134.8802 z: 268.32575 Obstruction: active: true moving: false control group: 261 control group 2: 0 tag: 263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134.8802 y: 0 z: 268.32575 last x: 134.8802 last y diff: 0 last z: 268.32575 territory: 2 rot x: 0 rot y: -2.41361 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 261 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 262 Footprint: Minimap: active: true x: 132.10145 z: 283.1479 Obstruction: active: true moving: false control group: 262 control group 2: 0 tag: 265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 132.10145 y: 0 z: 283.1479 last x: 132.10145 last y diff: 0 last z: 283.1479 territory: 2 rot x: 0 rot y: -1.6947 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 262 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 263 Footprint: Minimap: active: true x: 128.96064 z: 275.07465 Obstruction: active: true moving: false control group: 263 control group 2: 0 tag: 267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 128.96064 y: 0 z: 275.07465 last x: 128.96064 last y diff: 0 last z: 275.07465 territory: 2 rot x: 0 rot y: -0.42777 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 263 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 264 Footprint: Minimap: active: true x: 140.88703 z: 268.52607 Obstruction: active: true moving: false control group: 264 control group 2: 0 tag: 269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 140.88703 y: 0 z: 268.52607 last x: 140.88703 last y diff: 0 last z: 268.52607 territory: 2 rot x: 0 rot y: -4.26561 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 264 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 265 Decay: Footprint: Minimap: active: true x: 196.94227 z: 238.87867 Obstruction: active: true moving: false control group: 265 control group 2: 0 tag: 58 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 196.94227 y: 0 z: 238.87867 last x: 196.94227 last y diff: 0 last z: 238.87867 territory: 2 rot x: 0 rot y: -1.20624 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 265 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 85 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 266 Decay: Footprint: Minimap: active: true x: 199.49054 z: 242.33039 Obstruction: active: true moving: false control group: 266 control group 2: 0 tag: 60 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 199.49054 y: 0 z: 242.33039 last x: 199.49054 last y diff: 0 last z: 242.33039 territory: 2 rot x: 0 rot y: -0.44181 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 266 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 86 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 267 Decay: Footprint: Minimap: active: true x: 196.62055 z: 245.73707 Obstruction: active: true moving: false control group: 267 control group 2: 0 tag: 62 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 196.62055 y: 0 z: 245.73707 last x: 196.62055 last y diff: 0 last z: 245.73707 territory: 2 rot x: 0 rot y: -3.30208 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 267 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 87 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 268 Decay: Footprint: Minimap: active: true x: 191.41486 z: 249.8932 Obstruction: active: true moving: false control group: 268 control group 2: 0 tag: 64 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 191.41486 y: 0 z: 249.8932 last x: 191.41486 last y diff: 0 last z: 249.8932 territory: 2 rot x: 0 rot y: -4.33016 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 268 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 88 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 269 Decay: Footprint: Minimap: active: true x: 198.9173 z: 249.33619 Obstruction: active: true moving: false control group: 269 control group 2: 0 tag: 66 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198.9173 y: 0 z: 249.33619 last x: 198.9173 last y diff: 0 last z: 249.33619 territory: 2 rot x: 0 rot y: -1.05275 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 269 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 89 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 270 Decay: Footprint: Minimap: active: true x: 182.29737 z: 266.35584 Obstruction: active: true moving: false control group: 270 control group 2: 0 tag: 68 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182.29737 y: 0 z: 266.35584 last x: 182.29737 last y diff: 0 last z: 266.35584 territory: 2 rot x: 0 rot y: -3.72208 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 270 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 90 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 271 Decay: Footprint: Minimap: active: true x: 187.04401 z: 264.43683 Obstruction: active: true moving: false control group: 271 control group 2: 0 tag: 70 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 187.04401 y: 0 z: 264.43683 last x: 187.04401 last y diff: 0 last z: 264.43683 territory: 2 rot x: 0 rot y: 1.03887 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 271 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 91 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 273 Decay: Footprint: Minimap: active: true x: 178.89197 z: 263.71833 Obstruction: active: true moving: false control group: 273 control group 2: 0 tag: 74 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 178.89197 y: 0 z: 263.71833 last x: 178.89197 last y diff: 0 last z: 263.71833 territory: 2 rot x: 0 rot y: 0.04387 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 273 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 93 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 274 Decay: Footprint: Minimap: active: true x: 181.21613 z: 272.3401 Obstruction: active: true moving: false control group: 274 control group 2: 0 tag: 76 flags: 4 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 181.21613 y: 0 z: 272.3401 last x: 181.21613 last y diff: 0 last z: 272.3401 territory: 2 rot x: 0 rot y: -2.29021 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 274 actor: "fauna/chicken.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 5, "hitpoints": 5, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 40, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 94 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 275 Footprint: Position: in world: true x: 158.22541 y: 0 z: 280.89844 last x: 158.22541 last y diff: 0 last z: 280.89844 territory: 2 rot x: 0 rot y: 1.14393 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 275 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 276 Footprint: Position: in world: true x: 160.54126 y: 0 z: 280.09833 last x: 160.54126 last y diff: 0 last z: 280.09833 territory: 2 rot x: 0 rot y: -1.96401 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 276 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 277 Footprint: Position: in world: true x: 158.409 y: 0 z: 280.58906 last x: 158.409 last y diff: 0 last z: 280.58906 territory: 2 rot x: 0 rot y: 1.11098 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 277 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 278 Footprint: Position: in world: true x: 201.41999 y: 0 z: 223.86072 last x: 201.41999 last y diff: 0 last z: 223.86072 territory: 2 rot x: 0 rot y: -2.75435 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 278 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 279 Footprint: Position: in world: true x: 201.10553 y: 0 z: 221.3346 last x: 201.10553 last y diff: 0 last z: 221.3346 territory: 2 rot x: 0 rot y: -2.93706 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 279 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 280 Footprint: Position: in world: true x: 201.32105 y: 0 z: 223.72889 last x: 201.32105 last y diff: 0 last z: 223.72889 territory: 2 rot x: 0 rot y: -0.87496 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 280 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 281 Footprint: Position: in world: true x: 138.05127 y: 0 z: 204.2547 last x: 138.05127 last y diff: 0 last z: 204.2547 territory: 2 rot x: 0 rot y: -4.00977 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 281 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 282 Footprint: Position: in world: true x: 136.6861 y: 0 z: 203.84986 last x: 136.6861 last y diff: 0 last z: 203.84986 territory: 2 rot x: 0 rot y: -1.13 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 282 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 283 Footprint: Position: in world: true x: 138.60834 y: 0 z: 202.72107 last x: 138.60834 last y diff: 0 last z: 202.72107 territory: 2 rot x: 0 rot y: 0.08222 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 283 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 284 Footprint: Position: in world: true x: 137.84003 y: 0 z: 201.12958 last x: 137.84003 last y diff: 0 last z: 201.12958 territory: 2 rot x: 0 rot y: -0.25934 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 284 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 285 Footprint: Minimap: active: true x: 210 z: 698 Obstruction: active: true moving: false control group: 285 control group 2: 0 tag: 739 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 698 last x: 210 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 1.19535 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 285 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 286 Footprint: Minimap: active: true x: 210 z: 702 Obstruction: active: true moving: false control group: 286 control group 2: 0 tag: 741 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 210 y: 0 z: 702 last x: 210 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 0.64579 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 286 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 287 Footprint: Minimap: active: true x: 214 z: 694 Obstruction: active: true moving: false control group: 287 control group 2: 0 tag: 743 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 214 y: 0 z: 694 last x: 214 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 1.49955 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 287 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 288 Footprint: Minimap: active: true x: 218 z: 694 Obstruction: active: true moving: false control group: 288 control group 2: 0 tag: 745 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 694 last x: 218 last y diff: 0 last z: 694 territory: 0 rot x: 0 rot y: 0.4109 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 288 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 289 Footprint: Minimap: active: true x: 226 z: 698 Obstruction: active: true moving: false control group: 289 control group 2: 0 tag: 769 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 698 last x: 226 last y diff: 0 last z: 698 territory: 0 rot x: 0 rot y: 2.62969 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 289 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 290 Footprint: Minimap: active: true x: 234 z: 702 Obstruction: active: true moving: false control group: 290 control group 2: 0 tag: 789 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 702 last x: 234 last y diff: 0 last z: 702 territory: 0 rot x: 0 rot y: 4.98055 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 290 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 291 Footprint: Minimap: active: true x: 218 z: 710 Obstruction: active: true moving: false control group: 291 control group 2: 0 tag: 749 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 710 last x: 218 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 5.7217 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 291 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 292 Footprint: Minimap: active: true x: 222 z: 710 Obstruction: active: true moving: false control group: 292 control group 2: 0 tag: 757 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 710 last x: 222 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 3.09083 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 292 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 293 Footprint: Minimap: active: true x: 218 z: 706 Obstruction: active: true moving: false control group: 293 control group 2: 0 tag: 747 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 218 y: 0 z: 706 last x: 218 last y diff: 0 last z: 706 territory: 0 rot x: 0 rot y: 5.0135 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 293 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 294 Footprint: Minimap: active: true x: 398 z: 562 Obstruction: active: true moving: false control group: 294 control group 2: 0 tag: 1143 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 562 last x: 398 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 1.54232 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 294 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 295 Footprint: Minimap: active: true x: 390 z: 562 Obstruction: active: true moving: false control group: 295 control group 2: 0 tag: 1115 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 562 last x: 390 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 6.24761 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 295 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 296 Footprint: Minimap: active: true x: 398 z: 538 Obstruction: active: true moving: false control group: 296 control group 2: 0 tag: 1137 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 538 last x: 398 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 3.93554 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 296 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 297 Footprint: Minimap: active: true x: 398 z: 542 Obstruction: active: true moving: false control group: 297 control group 2: 0 tag: 1139 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 542 last x: 398 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 5.6276 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 297 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 298 Footprint: Minimap: active: true x: 406 z: 534 Obstruction: active: true moving: false control group: 298 control group 2: 0 tag: 1175 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 534 last x: 406 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 4.82187 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 298 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 299 Footprint: Minimap: active: true x: 418 z: 546 Obstruction: active: true moving: false control group: 299 control group 2: 0 tag: 1195 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 546 last x: 418 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.95321 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 299 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 300 Footprint: Minimap: active: true x: 422 z: 542 Obstruction: active: true moving: false control group: 300 control group 2: 0 tag: 1199 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 542 last x: 422 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 1.61844 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 300 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 301 Footprint: Minimap: active: true x: 378 z: 550 Obstruction: active: true moving: false control group: 301 control group 2: 0 tag: 1063 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 550 last x: 378 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 6.03718 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 301 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 302 Footprint: Minimap: active: true x: 378 z: 558 Obstruction: active: true moving: false control group: 302 control group 2: 0 tag: 1067 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 558 last x: 378 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 4.13855 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 302 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 303 Footprint: Minimap: active: true x: 378 z: 562 Obstruction: active: true moving: false control group: 303 control group 2: 0 tag: 1069 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 562 last x: 378 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 0.51911 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 303 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 304 Footprint: Minimap: active: true x: 402 z: 558 Obstruction: active: true moving: false control group: 304 control group 2: 0 tag: 1159 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 558 last x: 402 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 3.18396 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 304 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 305 Footprint: Minimap: active: true x: 406 z: 554 Obstruction: active: true moving: false control group: 305 control group 2: 0 tag: 1179 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 554 last x: 406 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 0.95911 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 305 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 306 Footprint: Minimap: active: true x: 382 z: 558 Obstruction: active: true moving: false control group: 306 control group 2: 0 tag: 1083 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 558 last x: 382 last y diff: 0 last z: 558 territory: 0 rot x: 0 rot y: 0.54683 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 306 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 307 Footprint: Minimap: active: true x: 410 z: 542 Obstruction: active: true moving: false control group: 307 control group 2: 0 tag: 1187 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 542 last x: 410 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 0.0136 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 307 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 308 Footprint: Minimap: active: true x: 390 z: 550 Obstruction: active: true moving: false control group: 308 control group 2: 0 tag: 1113 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 550 last x: 390 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 4.13042 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 308 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 309 Footprint: Minimap: active: true x: 378 z: 554 Obstruction: active: true moving: false control group: 309 control group 2: 0 tag: 1065 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 554 last x: 378 last y diff: 0 last z: 554 territory: 0 rot x: 0 rot y: 0.94556 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 309 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 310 Footprint: Minimap: active: true x: 402 z: 550 Obstruction: active: true moving: false control group: 310 control group 2: 0 tag: 1157 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 550 last x: 402 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 6.01127 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 310 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 311 Footprint: Minimap: active: true x: 406 z: 542 Obstruction: active: true moving: false control group: 311 control group 2: 0 tag: 1177 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 542 last x: 406 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 4.52936 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 311 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 312 Footprint: Minimap: active: true x: 398 z: 550 Obstruction: active: true moving: false control group: 312 control group 2: 0 tag: 1141 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 550 last x: 398 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 4.88797 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 312 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 313 Footprint: Minimap: active: true x: 238 z: 158 Obstruction: active: true moving: false control group: 313 control group 2: 0 tag: 791 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 158 last x: 238 last y diff: 0 last z: 158 territory: 2 rot x: 0 rot y: 1.79615 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 313 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 314 Footprint: Minimap: active: true x: 238 z: 170 Obstruction: active: true moving: false control group: 314 control group 2: 0 tag: 793 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 170 last x: 238 last y diff: 0 last z: 170 territory: 2 rot x: 0 rot y: 3.9716 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 314 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 315 Footprint: Minimap: active: true x: 242 z: 174 Obstruction: active: true moving: false control group: 315 control group 2: 0 tag: 799 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 174 last x: 242 last y diff: 0 last z: 174 territory: 2 rot x: 0 rot y: 2.66964 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 315 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 316 Footprint: Minimap: active: true x: 254 z: 158 Obstruction: active: true moving: false control group: 316 control group 2: 0 tag: 825 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 158 last x: 254 last y diff: 0 last z: 158 territory: 2 rot x: 0 rot y: 2.36356 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 316 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 317 Footprint: Minimap: active: true x: 254 z: 182 Obstruction: active: true moving: false control group: 317 control group 2: 0 tag: 827 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 182 last x: 254 last y diff: 0 last z: 182 territory: 2 rot x: 0 rot y: 3.89545 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 317 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 318 Footprint: Minimap: active: true x: 254 z: 186 Obstruction: active: true moving: false control group: 318 control group 2: 0 tag: 829 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 186 last x: 254 last y diff: 0 last z: 186 territory: 2 rot x: 0 rot y: 2.89106 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 318 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 319 Footprint: Minimap: active: true x: 266 z: 178 Obstruction: active: true moving: false control group: 319 control group 2: 0 tag: 863 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 178 last x: 266 last y diff: 0 last z: 178 territory: 2 rot x: 0 rot y: 2.28161 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 319 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 320 Footprint: Minimap: active: true x: 270 z: 186 Obstruction: active: true moving: false control group: 320 control group 2: 0 tag: 869 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 186 last x: 270 last y diff: 0 last z: 186 territory: 2 rot x: 0 rot y: 1.71494 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 320 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 321 Footprint: Minimap: active: true x: 262 z: 194 Obstruction: active: true moving: false control group: 321 control group 2: 0 tag: 851 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 194 last x: 262 last y diff: 0 last z: 194 territory: 2 rot x: 0 rot y: 3.15148 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 321 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 322 Footprint: Minimap: active: true x: 242 z: 166 Obstruction: active: true moving: false control group: 322 control group 2: 0 tag: 797 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 166 last x: 242 last y diff: 0 last z: 166 territory: 2 rot x: 0 rot y: 4.41002 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 322 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 323 Footprint: Minimap: active: true x: 250 z: 162 Obstruction: active: true moving: false control group: 323 control group 2: 0 tag: 819 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 162 last x: 250 last y diff: 0 last z: 162 territory: 2 rot x: 0 rot y: 4.93828 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 323 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 324 Footprint: Minimap: active: true x: 258 z: 174 Obstruction: active: true moving: false control group: 324 control group 2: 0 tag: 835 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 174 last x: 258 last y diff: 0 last z: 174 territory: 2 rot x: 0 rot y: 2.12295 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 324 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 325 Footprint: Minimap: active: true x: 258 z: 178 Obstruction: active: true moving: false control group: 325 control group 2: 0 tag: 837 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 178 last x: 258 last y diff: 0 last z: 178 territory: 2 rot x: 0 rot y: 1.32842 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 325 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 326 Footprint: Minimap: active: true x: 258 z: 186 Obstruction: active: true moving: false control group: 326 control group 2: 0 tag: 839 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 186 last x: 258 last y diff: 0 last z: 186 territory: 2 rot x: 0 rot y: 1.5835 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 326 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 327 Footprint: Minimap: active: true x: 262 z: 178 Obstruction: active: true moving: false control group: 327 control group 2: 0 tag: 849 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 178 last x: 262 last y diff: 0 last z: 178 territory: 2 rot x: 0 rot y: 1.19745 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 327 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 328 Footprint: Minimap: active: true x: 246 z: 162 Obstruction: active: true moving: false control group: 328 control group 2: 0 tag: 809 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 162 last x: 246 last y diff: 0 last z: 162 territory: 2 rot x: 0 rot y: 0.69268 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 328 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 329 Footprint: Minimap: active: true x: 262 z: 574 Obstruction: active: true moving: false control group: 329 control group 2: 0 tag: 853 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 574 last x: 262 last y diff: 0 last z: 574 territory: 0 rot x: 0 rot y: 2.73498 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 329 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 330 Footprint: Minimap: active: true x: 262 z: 582 Obstruction: active: true moving: false control group: 330 control group 2: 0 tag: 855 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 582 last x: 262 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 3.96718 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 330 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 331 Footprint: Minimap: active: true x: 262 z: 586 Obstruction: active: true moving: false control group: 331 control group 2: 0 tag: 857 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 586 last x: 262 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 4.66924 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 331 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 332 Footprint: Minimap: active: true x: 262 z: 590 Obstruction: active: true moving: false control group: 332 control group 2: 0 tag: 859 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262 y: 0 z: 590 last x: 262 last y diff: 0 last z: 590 territory: 0 rot x: 0 rot y: 3.8257 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 332 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 333 Footprint: Minimap: active: true x: 278 z: 578 Obstruction: active: true moving: false control group: 333 control group 2: 0 tag: 901 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 578 last x: 278 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 5.86051 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 333 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 334 Footprint: Minimap: active: true x: 286 z: 578 Obstruction: active: true moving: false control group: 334 control group 2: 0 tag: 917 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 578 last x: 286 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 3.62533 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 334 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 335 Footprint: Minimap: active: true x: 254 z: 570 Obstruction: active: true moving: false control group: 335 control group 2: 0 tag: 833 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 570 last x: 254 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 0.2786 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 335 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 336 Footprint: Minimap: active: true x: 278 z: 562 Obstruction: active: true moving: false control group: 336 control group 2: 0 tag: 899 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 562 last x: 278 last y diff: 0 last z: 562 territory: 0 rot x: 0 rot y: 2.84575 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 336 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 337 Footprint: Minimap: active: true x: 286 z: 570 Obstruction: active: true moving: false control group: 337 control group 2: 0 tag: 915 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 570 last x: 286 last y diff: 0 last z: 570 territory: 0 rot x: 0 rot y: 1.06954 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 337 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 338 Footprint: Minimap: active: true x: 266 z: 586 Obstruction: active: true moving: false control group: 338 control group 2: 0 tag: 865 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 586 last x: 266 last y diff: 0 last z: 586 territory: 0 rot x: 0 rot y: 2.08202 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 338 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 339 Footprint: Minimap: active: true x: 274 z: 578 Obstruction: active: true moving: false control group: 339 control group 2: 0 tag: 885 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 578 last x: 274 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 1.18528 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 339 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 340 Footprint: Minimap: active: true x: 274 z: 582 Obstruction: active: true moving: false control group: 340 control group 2: 0 tag: 887 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 582 last x: 274 last y diff: 0 last z: 582 territory: 0 rot x: 0 rot y: 5.70688 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 340 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 341 Footprint: Minimap: active: true x: 258 z: 566 Obstruction: active: true moving: false control group: 341 control group 2: 0 tag: 847 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 566 last x: 258 last y diff: 0 last z: 566 territory: 0 rot x: 0 rot y: 5.73682 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 341 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 342 Footprint: Minimap: active: true x: 270 z: 578 Obstruction: active: true moving: false control group: 342 control group 2: 0 tag: 871 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 578 last x: 270 last y diff: 0 last z: 578 territory: 0 rot x: 0 rot y: 5.56585 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 342 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 343 Footprint: Minimap: active: true x: 490 z: 90 Obstruction: active: true moving: false control group: 343 control group 2: 0 tag: 1315 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 90 last x: 490 last y diff: 0 last z: 90 territory: 0 rot x: 0 rot y: 4.69832 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 343 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 344 Footprint: Minimap: active: true x: 478 z: 70 Obstruction: active: true moving: false control group: 344 control group 2: 0 tag: 1287 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 70 last x: 478 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 6.12253 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 344 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 345 Footprint: Minimap: active: true x: 478 z: 74 Obstruction: active: true moving: false control group: 345 control group 2: 0 tag: 1289 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 74 last x: 478 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 3.91184 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 345 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 346 Footprint: Minimap: active: true x: 490 z: 62 Obstruction: active: true moving: false control group: 346 control group 2: 0 tag: 1311 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 62 last x: 490 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 0.69883 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 346 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 347 Footprint: Minimap: active: true x: 498 z: 54 Obstruction: active: true moving: false control group: 347 control group 2: 0 tag: 1337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 54 last x: 498 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 4.10521 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 347 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 348 Footprint: Minimap: active: true x: 506 z: 54 Obstruction: active: true moving: false control group: 348 control group 2: 0 tag: 1353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 54 last x: 506 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 3.0473 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 348 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 349 Footprint: Minimap: active: true x: 514 z: 54 Obstruction: active: true moving: false control group: 349 control group 2: 0 tag: 1365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 54 last x: 514 last y diff: 0 last z: 54 territory: 0 rot x: 0 rot y: 2.94533 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 349 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 350 Footprint: Minimap: active: true x: 514 z: 62 Obstruction: active: true moving: false control group: 350 control group 2: 0 tag: 1367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 62 last x: 514 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 3.89394 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 350 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 351 Footprint: Minimap: active: true x: 514 z: 66 Obstruction: active: true moving: false control group: 351 control group 2: 0 tag: 1369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 514 y: 0 z: 66 last x: 514 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 4.92313 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 351 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 352 Footprint: Minimap: active: true x: 518 z: 86 Obstruction: active: true moving: false control group: 352 control group 2: 0 tag: 1371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 518 y: 0 z: 86 last x: 518 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 0.03316 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 352 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 353 Footprint: Minimap: active: true x: 494 z: 62 Obstruction: active: true moving: false control group: 353 control group 2: 0 tag: 1325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 62 last x: 494 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 5.64223 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 353 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 354 Footprint: Minimap: active: true x: 506 z: 58 Obstruction: active: true moving: false control group: 354 control group 2: 0 tag: 1355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 58 last x: 506 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 4.76499 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 354 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 355 Footprint: Minimap: active: true x: 510 z: 58 Obstruction: active: true moving: false control group: 355 control group 2: 0 tag: 1361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 58 last x: 510 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.25173 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 355 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 356 Footprint: Minimap: active: true x: 510 z: 62 Obstruction: active: true moving: false control group: 356 control group 2: 0 tag: 1363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 510 y: 0 z: 62 last x: 510 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 0.35204 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 356 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 357 Footprint: Minimap: active: true x: 494 z: 74 Obstruction: active: true moving: false control group: 357 control group 2: 0 tag: 1327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 74 last x: 494 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 4.35415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 357 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 358 Footprint: Minimap: active: true x: 494 z: 78 Obstruction: active: true moving: false control group: 358 control group 2: 0 tag: 1329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 78 last x: 494 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 0.13802 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 358 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 359 Footprint: Minimap: active: true x: 494 z: 82 Obstruction: active: true moving: false control group: 359 control group 2: 0 tag: 1331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 82 last x: 494 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 3.79221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 359 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 360 Footprint: Minimap: active: true x: 498 z: 82 Obstruction: active: true moving: false control group: 360 control group 2: 0 tag: 1343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 82 last x: 498 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 3.40931 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 360 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 361 Footprint: Minimap: active: true x: 490 z: 70 Obstruction: active: true moving: false control group: 361 control group 2: 0 tag: 1313 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 70 last x: 490 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 2.15052 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 361 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 362 Footprint: Minimap: active: true x: 498 z: 70 Obstruction: active: true moving: false control group: 362 control group 2: 0 tag: 1339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 70 last x: 498 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 2.87388 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 362 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 363 Footprint: Minimap: active: true x: 506 z: 62 Obstruction: active: true moving: false control group: 363 control group 2: 0 tag: 1357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 62 last x: 506 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 3.68026 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 363 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 364 Footprint: Minimap: active: true x: 506 z: 66 Obstruction: active: true moving: false control group: 364 control group 2: 0 tag: 1359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 506 y: 0 z: 66 last x: 506 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 2.73513 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 364 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 365 Footprint: Minimap: active: true x: 498 z: 78 Obstruction: active: true moving: false control group: 365 control group 2: 0 tag: 1341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 78 last x: 498 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 0.95481 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 365 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 366 Footprint: Minimap: active: true x: 502 z: 70 Obstruction: active: true moving: false control group: 366 control group 2: 0 tag: 1349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 70 last x: 502 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 1.82749 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 366 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 367 Footprint: Minimap: active: true x: 50 z: 282 Obstruction: active: true moving: false control group: 367 control group 2: 0 tag: 587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 282 last x: 50 last y diff: 0 last z: 282 territory: 2 rot x: 0 rot y: 5.78631 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 367 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 368 Footprint: Minimap: active: true x: 38 z: 278 Obstruction: active: true moving: false control group: 368 control group 2: 0 tag: 567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 278 last x: 38 last y diff: 0 last z: 278 territory: 0 rot x: 0 rot y: 5.36525 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 368 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 369 Footprint: Minimap: active: true x: 50 z: 270 Obstruction: active: true moving: false control group: 369 control group 2: 0 tag: 585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 270 last x: 50 last y diff: 0 last z: 270 territory: 2 rot x: 0 rot y: 1.06057 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 369 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 370 Footprint: Minimap: active: true x: 50 z: 246 Obstruction: active: true moving: false control group: 370 control group 2: 0 tag: 583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 246 last x: 50 last y diff: 0 last z: 246 territory: 2 rot x: 0 rot y: 1.11792 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 370 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 371 Footprint: Minimap: active: true x: 46 z: 258 Obstruction: active: true moving: false control group: 371 control group 2: 0 tag: 581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 46 y: 0 z: 258 last x: 46 last y diff: 0 last z: 258 territory: 2 rot x: 0 rot y: 3.69707 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 371 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 372 Footprint: Minimap: active: true x: 42 z: 266 Obstruction: active: true moving: false control group: 372 control group 2: 0 tag: 573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 266 last x: 42 last y diff: 0 last z: 266 territory: 2 rot x: 0 rot y: 0.04523 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 372 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 373 Footprint: Minimap: active: true x: 222 z: 362 Obstruction: active: true moving: false control group: 373 control group 2: 0 tag: 755 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 362 last x: 222 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.34804 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 373 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 374 Footprint: Minimap: active: true x: 226 z: 362 Obstruction: active: true moving: false control group: 374 control group 2: 0 tag: 765 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 362 last x: 226 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 2.62465 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 374 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 375 Footprint: Minimap: active: true x: 230 z: 362 Obstruction: active: true moving: false control group: 375 control group 2: 0 tag: 775 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 362 last x: 230 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.13895 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 375 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 376 Footprint: Minimap: active: true x: 230 z: 382 Obstruction: active: true moving: false control group: 376 control group 2: 0 tag: 779 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 382 last x: 230 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 0.86843 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 376 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 377 Footprint: Minimap: active: true x: 234 z: 386 Obstruction: active: true moving: false control group: 377 control group 2: 0 tag: 787 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 386 last x: 234 last y diff: 0 last z: 386 territory: 0 rot x: 0 rot y: 3.59401 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 377 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 378 Footprint: Minimap: active: true x: 246 z: 382 Obstruction: active: true moving: false control group: 378 control group 2: 0 tag: 817 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 382 last x: 246 last y diff: 0 last z: 382 territory: 0 rot x: 0 rot y: 1.60047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 378 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 379 Footprint: Minimap: active: true x: 246 z: 378 Obstruction: active: true moving: false control group: 379 control group 2: 0 tag: 815 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 378 last x: 246 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 1.17042 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 379 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 380 Footprint: Minimap: active: true x: 254 z: 378 Obstruction: active: true moving: false control group: 380 control group 2: 0 tag: 831 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 254 y: 0 z: 378 last x: 254 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 0.31641 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 380 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 381 Footprint: Minimap: active: true x: 226 z: 374 Obstruction: active: true moving: false control group: 381 control group 2: 0 tag: 767 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 374 last x: 226 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.04651 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 381 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 382 Footprint: Minimap: active: true x: 258 z: 378 Obstruction: active: true moving: false control group: 382 control group 2: 0 tag: 845 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 378 last x: 258 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 0.60193 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 382 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 383 Footprint: Minimap: active: true x: 250 z: 362 Obstruction: active: true moving: false control group: 383 control group 2: 0 tag: 821 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 362 last x: 250 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 5.7705 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 383 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 384 Footprint: Minimap: active: true x: 258 z: 370 Obstruction: active: true moving: false control group: 384 control group 2: 0 tag: 841 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 370 last x: 258 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 1.58884 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 384 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 385 Footprint: Minimap: active: true x: 258 z: 374 Obstruction: active: true moving: false control group: 385 control group 2: 0 tag: 843 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 258 y: 0 z: 374 last x: 258 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 0.04987 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 385 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 386 Footprint: Minimap: active: true x: 246 z: 350 Obstruction: active: true moving: false control group: 386 control group 2: 0 tag: 811 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 350 last x: 246 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 0.28246 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 386 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 387 Footprint: Minimap: active: true x: 222 z: 346 Obstruction: active: true moving: false control group: 387 control group 2: 0 tag: 751 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 346 last x: 222 last y diff: 0 last z: 346 territory: 2 rot x: 0 rot y: 2.11207 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 387 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 388 Footprint: Minimap: active: true x: 242 z: 342 Obstruction: active: true moving: false control group: 388 control group 2: 0 tag: 801 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 342 last x: 242 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 1.66034 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 388 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 389 Footprint: Minimap: active: true x: 222 z: 354 Obstruction: active: true moving: false control group: 389 control group 2: 0 tag: 753 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222 y: 0 z: 354 last x: 222 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 1.83376 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 389 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 390 Footprint: Minimap: active: true x: 226 z: 358 Obstruction: active: true moving: false control group: 390 control group 2: 0 tag: 763 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 358 last x: 226 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.44262 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 390 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 391 Footprint: Minimap: active: true x: 230 z: 374 Obstruction: active: true moving: false control group: 391 control group 2: 0 tag: 777 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 374 last x: 230 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 2.04319 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 391 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 392 Footprint: Minimap: active: true x: 234 z: 370 Obstruction: active: true moving: false control group: 392 control group 2: 0 tag: 783 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 370 last x: 234 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 3.19724 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 392 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 393 Footprint: Minimap: active: true x: 234 z: 374 Obstruction: active: true moving: false control group: 393 control group 2: 0 tag: 785 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 374 last x: 234 last y diff: 0 last z: 374 territory: 0 rot x: 0 rot y: 1.51528 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 393 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 394 Footprint: Minimap: active: true x: 242 z: 378 Obstruction: active: true moving: false control group: 394 control group 2: 0 tag: 807 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 378 last x: 242 last y diff: 0 last z: 378 territory: 0 rot x: 0 rot y: 4.61144 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 394 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 395 Footprint: Minimap: active: true x: 242 z: 354 Obstruction: active: true moving: false control group: 395 control group 2: 0 tag: 803 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 354 last x: 242 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 5.34165 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 395 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 396 Footprint: Minimap: active: true x: 234 z: 346 Obstruction: active: true moving: false control group: 396 control group 2: 0 tag: 781 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 234 y: 0 z: 346 last x: 234 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.61828 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 396 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 397 Footprint: Minimap: active: true x: 226 z: 350 Obstruction: active: true moving: false control group: 397 control group 2: 0 tag: 759 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 350 last x: 226 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 3.70421 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 397 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 398 Footprint: Minimap: active: true x: 230 z: 350 Obstruction: active: true moving: false control group: 398 control group 2: 0 tag: 771 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 350 last x: 230 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 6.26786 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 398 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 399 Footprint: Minimap: active: true x: 226 z: 354 Obstruction: active: true moving: false control group: 399 control group 2: 0 tag: 761 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226 y: 0 z: 354 last x: 226 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 4.0283 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 399 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 400 Footprint: Minimap: active: true x: 230 z: 354 Obstruction: active: true moving: false control group: 400 control group 2: 0 tag: 773 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 230 y: 0 z: 354 last x: 230 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.26468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 400 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 401 Footprint: Minimap: active: true x: 238 z: 358 Obstruction: active: true moving: false control group: 401 control group 2: 0 tag: 795 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238 y: 0 z: 358 last x: 238 last y diff: 0 last z: 358 territory: 0 rot x: 0 rot y: 1.34231 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 401 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 402 Footprint: Minimap: active: true x: 242 z: 370 Obstruction: active: true moving: false control group: 402 control group 2: 0 tag: 805 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 242 y: 0 z: 370 last x: 242 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 4.6029 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 402 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 403 Footprint: Minimap: active: true x: 246 z: 370 Obstruction: active: true moving: false control group: 403 control group 2: 0 tag: 813 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 246 y: 0 z: 370 last x: 246 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 3.31493 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 403 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 404 Footprint: Minimap: active: true x: 250 z: 370 Obstruction: active: true moving: false control group: 404 control group 2: 0 tag: 823 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 250 y: 0 z: 370 last x: 250 last y diff: 0 last z: 370 territory: 0 rot x: 0 rot y: 2.16875 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 404 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 405 Footprint: Minimap: active: true x: 182 z: 606 Obstruction: active: true moving: false control group: 405 control group 2: 0 tag: 709 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 606 last x: 182 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 0.41167 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 405 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 406 Footprint: Minimap: active: true x: 170 z: 598 Obstruction: active: true moving: false control group: 406 control group 2: 0 tag: 695 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 598 last x: 170 last y diff: 0 last z: 598 territory: 0 rot x: 0 rot y: 0.04773 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 406 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 407 Footprint: Minimap: active: true x: 170 z: 606 Obstruction: active: true moving: false control group: 407 control group 2: 0 tag: 697 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 606 last x: 170 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 1.21026 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 407 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 408 Footprint: Minimap: active: true x: 170 z: 622 Obstruction: active: true moving: false control group: 408 control group 2: 0 tag: 701 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 622 last x: 170 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 2.54575 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 408 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 409 Footprint: Minimap: active: true x: 186 z: 610 Obstruction: active: true moving: false control group: 409 control group 2: 0 tag: 717 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 610 last x: 186 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 4.02445 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 409 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 410 Footprint: Minimap: active: true x: 186 z: 626 Obstruction: active: true moving: false control group: 410 control group 2: 0 tag: 719 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 626 last x: 186 last y diff: 0 last z: 626 territory: 0 rot x: 0 rot y: 4.51156 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 410 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 411 Footprint: Minimap: active: true x: 190 z: 618 Obstruction: active: true moving: false control group: 411 control group 2: 0 tag: 723 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 618 last x: 190 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.34838 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 411 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 412 Footprint: Minimap: active: true x: 194 z: 618 Obstruction: active: true moving: false control group: 412 control group 2: 0 tag: 729 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 618 last x: 194 last y diff: 0 last z: 618 territory: 0 rot x: 0 rot y: 5.90108 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 412 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 413 Footprint: Minimap: active: true x: 166 z: 614 Obstruction: active: true moving: false control group: 413 control group 2: 0 tag: 691 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 614 last x: 166 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 2.03118 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 413 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 414 Footprint: Minimap: active: true x: 170 z: 614 Obstruction: active: true moving: false control group: 414 control group 2: 0 tag: 699 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 614 last x: 170 last y diff: 0 last z: 614 territory: 0 rot x: 0 rot y: 0.36356 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 414 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 415 Footprint: Minimap: active: true x: 174 z: 606 Obstruction: active: true moving: false control group: 415 control group 2: 0 tag: 703 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 606 last x: 174 last y diff: 0 last z: 606 territory: 0 rot x: 0 rot y: 1.1685 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 415 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 416 Footprint: Minimap: active: true x: 174 z: 610 Obstruction: active: true moving: false control group: 416 control group 2: 0 tag: 705 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 174 y: 0 z: 610 last x: 174 last y diff: 0 last z: 610 territory: 0 rot x: 0 rot y: 1.50342 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 416 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 417 Footprint: Minimap: active: true x: 182 z: 622 Obstruction: active: true moving: false control group: 417 control group 2: 0 tag: 711 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 622 last x: 182 last y diff: 0 last z: 622 territory: 0 rot x: 0 rot y: 3.81835 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 417 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 418 Footprint: Minimap: active: true x: 434 z: 634 Obstruction: active: true moving: false control group: 418 control group 2: 0 tag: 1213 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 634 last x: 434 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 2.41663 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 418 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 419 Footprint: Minimap: active: true x: 438 z: 630 Obstruction: active: true moving: false control group: 419 control group 2: 0 tag: 1219 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 630 last x: 438 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 3.70495 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 419 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 420 Footprint: Minimap: active: true x: 454 z: 642 Obstruction: active: true moving: false control group: 420 control group 2: 0 tag: 1247 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 642 last x: 454 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 3.96152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 420 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 421 Footprint: Minimap: active: true x: 458 z: 642 Obstruction: active: true moving: false control group: 421 control group 2: 0 tag: 1255 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 642 last x: 458 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 1.48998 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 421 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 422 Footprint: Minimap: active: true x: 462 z: 630 Obstruction: active: true moving: false control group: 422 control group 2: 0 tag: 1261 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 630 last x: 462 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 5.09214 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 422 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 423 Footprint: Minimap: active: true x: 458 z: 638 Obstruction: active: true moving: false control group: 423 control group 2: 0 tag: 1253 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 638 last x: 458 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.42264 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 423 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 424 Footprint: Minimap: active: true x: 446 z: 654 Obstruction: active: true moving: false control group: 424 control group 2: 0 tag: 1229 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 446 y: 0 z: 654 last x: 446 last y diff: 0 last z: 654 territory: 0 rot x: 0 rot y: 5.85602 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 424 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 425 Footprint: Minimap: active: true x: 426 z: 642 Obstruction: active: true moving: false control group: 425 control group 2: 0 tag: 1203 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426 y: 0 z: 642 last x: 426 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 1.0196 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 425 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 426 Footprint: Minimap: active: true x: 430 z: 638 Obstruction: active: true moving: false control group: 426 control group 2: 0 tag: 1205 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 638 last x: 430 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 6.11431 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 426 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 427 Footprint: Minimap: active: true x: 434 z: 638 Obstruction: active: true moving: false control group: 427 control group 2: 0 tag: 1215 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 638 last x: 434 last y diff: 0 last z: 638 territory: 0 rot x: 0 rot y: 0.05616 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 427 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 428 Footprint: Minimap: active: true x: 454 z: 630 Obstruction: active: true moving: false control group: 428 control group 2: 0 tag: 1245 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 630 last x: 454 last y diff: 0 last z: 630 territory: 0 rot x: 0 rot y: 2.96608 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 428 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 429 Footprint: Minimap: active: true x: 458 z: 634 Obstruction: active: true moving: false control group: 429 control group 2: 0 tag: 1251 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 634 last x: 458 last y diff: 0 last z: 634 territory: 0 rot x: 0 rot y: 5.36152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 429 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 430 Footprint: Minimap: active: true x: 430 z: 642 Obstruction: active: true moving: false control group: 430 control group 2: 0 tag: 1207 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 642 last x: 430 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 2.02271 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 430 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 431 Footprint: Minimap: active: true x: 430 z: 646 Obstruction: active: true moving: false control group: 431 control group 2: 0 tag: 1209 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430 y: 0 z: 646 last x: 430 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 4.06197 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 431 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 432 Footprint: Minimap: active: true x: 442 z: 642 Obstruction: active: true moving: false control group: 432 control group 2: 0 tag: 1225 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 642 last x: 442 last y diff: 0 last z: 642 territory: 0 rot x: 0 rot y: 6.1161 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 432 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 433 Footprint: Minimap: active: true x: 442 z: 646 Obstruction: active: true moving: false control group: 433 control group 2: 0 tag: 1227 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 646 last x: 442 last y diff: 0 last z: 646 territory: 0 rot x: 0 rot y: 3.99674 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 433 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 434 Footprint: Minimap: active: true x: 546 z: 714 Obstruction: active: true moving: false control group: 434 control group 2: 0 tag: 1419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 714 last x: 546 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.30398 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 434 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 435 Footprint: Minimap: active: true x: 538 z: 710 Obstruction: active: true moving: false control group: 435 control group 2: 0 tag: 1401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 710 last x: 538 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 3.72251 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 435 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 436 Footprint: Minimap: active: true x: 542 z: 710 Obstruction: active: true moving: false control group: 436 control group 2: 0 tag: 1407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 710 last x: 542 last y diff: 0 last z: 710 territory: 0 rot x: 0 rot y: 5.19842 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 436 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 437 Footprint: Minimap: active: true x: 534 z: 718 Obstruction: active: true moving: false control group: 437 control group 2: 0 tag: 1391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 718 last x: 534 last y diff: 0 last z: 718 territory: 0 rot x: 0 rot y: 3.33169 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 437 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 438 Footprint: Minimap: active: true x: 542 z: 714 Obstruction: active: true moving: false control group: 438 control group 2: 0 tag: 1409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 714 last x: 542 last y diff: 0 last z: 714 territory: 0 rot x: 0 rot y: 0.42063 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 438 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 439 Footprint: Minimap: active: true x: 166 z: 470 Obstruction: active: true moving: false control group: 439 control group 2: 0 tag: 689 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 166 y: 0 z: 470 last x: 166 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 4.53266 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 439 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 440 Footprint: Minimap: active: true x: 170 z: 470 Obstruction: active: true moving: false control group: 440 control group 2: 0 tag: 693 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 170 y: 0 z: 470 last x: 170 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 6.00942 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 440 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 441 Footprint: Minimap: active: true x: 186 z: 494 Obstruction: active: true moving: false control group: 441 control group 2: 0 tag: 715 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 494 last x: 186 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 2.11933 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 441 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 442 Footprint: Minimap: active: true x: 198 z: 482 Obstruction: active: true moving: false control group: 442 control group 2: 0 tag: 733 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 482 last x: 198 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 2.98801 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 442 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 443 Footprint: Minimap: active: true x: 194 z: 466 Obstruction: active: true moving: false control group: 443 control group 2: 0 tag: 725 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 466 last x: 194 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 5.41541 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 443 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 444 Footprint: Minimap: active: true x: 202 z: 466 Obstruction: active: true moving: false control group: 444 control group 2: 0 tag: 735 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202 y: 0 z: 466 last x: 202 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 6.11905 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 444 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 445 Footprint: Minimap: active: true x: 206 z: 474 Obstruction: active: true moving: false control group: 445 control group 2: 0 tag: 737 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 206 y: 0 z: 474 last x: 206 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.71462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 445 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 446 Footprint: Minimap: active: true x: 182 z: 494 Obstruction: active: true moving: false control group: 446 control group 2: 0 tag: 707 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182 y: 0 z: 494 last x: 182 last y diff: 0 last z: 494 territory: 0 rot x: 0 rot y: 6.27297 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 446 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 447 Footprint: Minimap: active: true x: 162 z: 486 Obstruction: active: true moving: false control group: 447 control group 2: 0 tag: 687 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 y: 0 z: 486 last x: 162 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 5.90215 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 447 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 448 Footprint: Minimap: active: true x: 162 z: 478 Obstruction: active: true moving: false control group: 448 control group 2: 0 tag: 685 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162 y: 0 z: 478 last x: 162 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 4.74389 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 448 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 449 Footprint: Minimap: active: true x: 190 z: 470 Obstruction: active: true moving: false control group: 449 control group 2: 0 tag: 721 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190 y: 0 z: 470 last x: 190 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 3.24206 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 449 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 450 Footprint: Minimap: active: true x: 194 z: 470 Obstruction: active: true moving: false control group: 450 control group 2: 0 tag: 727 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 194 y: 0 z: 470 last x: 194 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 2.30478 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 450 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 451 Footprint: Minimap: active: true x: 198 z: 470 Obstruction: active: true moving: false control group: 451 control group 2: 0 tag: 731 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 198 y: 0 z: 470 last x: 198 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 0.4633 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 451 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 452 Footprint: Minimap: active: true x: 186 z: 482 Obstruction: active: true moving: false control group: 452 control group 2: 0 tag: 713 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186 y: 0 z: 482 last x: 186 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 5.68512 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 452 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 453 Footprint: Minimap: active: true x: 390 z: 22 Obstruction: active: true moving: false control group: 453 control group 2: 0 tag: 1097 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 22 last x: 390 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 3.25391 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 453 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 454 Footprint: Minimap: active: true x: 390 z: 26 Obstruction: active: true moving: false control group: 454 control group 2: 0 tag: 1099 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 26 last x: 390 last y diff: 0 last z: 26 territory: 0 rot x: 0 rot y: 0.1096 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 454 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 455 Footprint: Minimap: active: true x: 398 z: 22 Obstruction: active: true moving: false control group: 455 control group 2: 0 tag: 1125 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 22 last x: 398 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 1.82175 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 455 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 456 Footprint: Minimap: active: true x: 382 z: 22 Obstruction: active: true moving: false control group: 456 control group 2: 0 tag: 1071 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 22 last x: 382 last y diff: 0 last z: 22 territory: 0 rot x: 0 rot y: 5.36725 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 456 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 457 Footprint: Minimap: active: true x: 530 z: 294 Obstruction: active: true moving: false control group: 457 control group 2: 0 tag: 1383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 294 last x: 530 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 1.01217 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 457 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 458 Footprint: Minimap: active: true x: 546 z: 270 Obstruction: active: true moving: false control group: 458 control group 2: 0 tag: 1411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 270 last x: 546 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 2.45098 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 458 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 459 Footprint: Minimap: active: true x: 526 z: 290 Obstruction: active: true moving: false control group: 459 control group 2: 0 tag: 1375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 290 last x: 526 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 5.64498 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 459 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 460 Footprint: Minimap: active: true x: 558 z: 302 Obstruction: active: true moving: false control group: 460 control group 2: 0 tag: 1445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 302 last x: 558 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 5.98742 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 460 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 461 Footprint: Minimap: active: true x: 526 z: 282 Obstruction: active: true moving: false control group: 461 control group 2: 0 tag: 1373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 526 y: 0 z: 282 last x: 526 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 2.15558 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 461 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 462 Footprint: Minimap: active: true x: 546 z: 322 Obstruction: active: true moving: false control group: 462 control group 2: 0 tag: 1417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 322 last x: 546 last y diff: 0 last z: 322 territory: 0 rot x: 0 rot y: 2.3027 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 462 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 463 Footprint: Minimap: active: true x: 530 z: 270 Obstruction: active: true moving: false control group: 463 control group 2: 0 tag: 1377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 270 last x: 530 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 2.30526 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 463 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 464 Footprint: Minimap: active: true x: 534 z: 270 Obstruction: active: true moving: false control group: 464 control group 2: 0 tag: 1385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 270 last x: 534 last y diff: 0 last z: 270 territory: 0 rot x: 0 rot y: 3.69603 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 464 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 465 Footprint: Minimap: active: true x: 570 z: 298 Obstruction: active: true moving: false control group: 465 control group 2: 0 tag: 1463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 298 last x: 570 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 0.93952 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 465 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 466 Footprint: Minimap: active: true x: 574 z: 302 Obstruction: active: true moving: false control group: 466 control group 2: 0 tag: 1471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 302 last x: 574 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 5.70986 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 466 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 467 Footprint: Minimap: active: true x: 546 z: 306 Obstruction: active: true moving: false control group: 467 control group 2: 0 tag: 1415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 306 last x: 546 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 5.517 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 467 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 468 Footprint: Minimap: active: true x: 534 z: 286 Obstruction: active: true moving: false control group: 468 control group 2: 0 tag: 1389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 286 last x: 534 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 2.39353 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 468 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 469 Footprint: Minimap: active: true x: 554 z: 290 Obstruction: active: true moving: false control group: 469 control group 2: 0 tag: 1435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 290 last x: 554 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 6.0466 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 469 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 470 Footprint: Minimap: active: true x: 566 z: 306 Obstruction: active: true moving: false control group: 470 control group 2: 0 tag: 1459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 306 last x: 566 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 0.17911 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 470 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 471 Footprint: Minimap: active: true x: 530 z: 274 Obstruction: active: true moving: false control group: 471 control group 2: 0 tag: 1379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 274 last x: 530 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 0.4804 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 471 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 472 Footprint: Minimap: active: true x: 530 z: 282 Obstruction: active: true moving: false control group: 472 control group 2: 0 tag: 1381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 530 y: 0 z: 282 last x: 530 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 5.40227 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 472 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 473 Footprint: Minimap: active: true x: 562 z: 310 Obstruction: active: true moving: false control group: 473 control group 2: 0 tag: 1453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 310 last x: 562 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 1.72669 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 473 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 474 Footprint: Minimap: active: true x: 538 z: 274 Obstruction: active: true moving: false control group: 474 control group 2: 0 tag: 1393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 274 last x: 538 last y diff: 0 last z: 274 territory: 0 rot x: 0 rot y: 0.13543 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 474 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 475 Footprint: Minimap: active: true x: 538 z: 286 Obstruction: active: true moving: false control group: 475 control group 2: 0 tag: 1395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 286 last x: 538 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 6.2535 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 475 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 476 Footprint: Minimap: active: true x: 546 z: 286 Obstruction: active: true moving: false control group: 476 control group 2: 0 tag: 1413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 546 y: 0 z: 286 last x: 546 last y diff: 0 last z: 286 territory: 0 rot x: 0 rot y: 2.537 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 476 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 477 Footprint: Minimap: active: true x: 550 z: 290 Obstruction: active: true moving: false control group: 477 control group 2: 0 tag: 1421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 290 last x: 550 last y diff: 0 last z: 290 territory: 0 rot x: 0 rot y: 0.6813 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 477 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 478 Footprint: Minimap: active: true x: 550 z: 294 Obstruction: active: true moving: false control group: 478 control group 2: 0 tag: 1423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 294 last x: 550 last y diff: 0 last z: 294 territory: 0 rot x: 0 rot y: 2.67067 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 478 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 479 Footprint: Minimap: active: true x: 550 z: 298 Obstruction: active: true moving: false control group: 479 control group 2: 0 tag: 1425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 298 last x: 550 last y diff: 0 last z: 298 territory: 0 rot x: 0 rot y: 4.13491 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 479 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 480 Footprint: Minimap: active: true x: 550 z: 302 Obstruction: active: true moving: false control group: 480 control group 2: 0 tag: 1427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 302 last x: 550 last y diff: 0 last z: 302 territory: 0 rot x: 0 rot y: 5.56998 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 480 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 481 Footprint: Minimap: active: true x: 534 z: 282 Obstruction: active: true moving: false control group: 481 control group 2: 0 tag: 1387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534 y: 0 z: 282 last x: 534 last y diff: 0 last z: 282 territory: 0 rot x: 0 rot y: 3.68207 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 481 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 482 Footprint: Minimap: active: true x: 554 z: 314 Obstruction: active: true moving: false control group: 482 control group 2: 0 tag: 1437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 314 last x: 554 last y diff: 0 last z: 314 territory: 0 rot x: 0 rot y: 6.12159 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 482 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 483 Footprint: Minimap: active: true x: 554 z: 318 Obstruction: active: true moving: false control group: 483 control group 2: 0 tag: 1439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 318 last x: 554 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 5.89968 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 483 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 484 Footprint: Minimap: active: true x: 570 z: 178 Obstruction: active: true moving: false control group: 484 control group 2: 0 tag: 1461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 570 y: 0 z: 178 last x: 570 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.42965 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 484 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 485 Footprint: Minimap: active: true x: 582 z: 182 Obstruction: active: true moving: false control group: 485 control group 2: 0 tag: 1473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582 y: 0 z: 182 last x: 582 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.64866 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 485 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 486 Footprint: Minimap: active: true x: 590 z: 182 Obstruction: active: true moving: false control group: 486 control group 2: 0 tag: 1479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 182 last x: 590 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.20412 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 486 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 487 Footprint: Minimap: active: true x: 598 z: 190 Obstruction: active: true moving: false control group: 487 control group 2: 0 tag: 1489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 190 last x: 598 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 5.45019 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 487 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 488 Footprint: Minimap: active: true x: 554 z: 194 Obstruction: active: true moving: false control group: 488 control group 2: 0 tag: 1433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 194 last x: 554 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 4.5545 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 488 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 489 Footprint: Minimap: active: true x: 554 z: 178 Obstruction: active: true moving: false control group: 489 control group 2: 0 tag: 1431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 178 last x: 554 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 6.20397 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 489 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 490 Footprint: Minimap: active: true x: 562 z: 178 Obstruction: active: true moving: false control group: 490 control group 2: 0 tag: 1447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 178 last x: 562 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 1.07378 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 490 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 491 Footprint: Minimap: active: true x: 566 z: 178 Obstruction: active: true moving: false control group: 491 control group 2: 0 tag: 1455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 178 last x: 566 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 5.61776 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 491 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 492 Footprint: Minimap: active: true x: 566 z: 182 Obstruction: active: true moving: false control group: 492 control group 2: 0 tag: 1457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 566 y: 0 z: 182 last x: 566 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.49651 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 492 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 493 Footprint: Minimap: active: true x: 574 z: 190 Obstruction: active: true moving: false control group: 493 control group 2: 0 tag: 1465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 190 last x: 574 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 4.15702 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 493 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 494 Footprint: Minimap: active: true x: 574 z: 194 Obstruction: active: true moving: false control group: 494 control group 2: 0 tag: 1467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 194 last x: 574 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.09897 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 494 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 495 Footprint: Minimap: active: true x: 574 z: 198 Obstruction: active: true moving: false control group: 495 control group 2: 0 tag: 1469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574 y: 0 z: 198 last x: 574 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 6.26421 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 495 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 496 Footprint: Minimap: active: true x: 558 z: 190 Obstruction: active: true moving: false control group: 496 control group 2: 0 tag: 1443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 558 y: 0 z: 190 last x: 558 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.32735 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 496 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 497 Footprint: Minimap: active: true x: 562 z: 190 Obstruction: active: true moving: false control group: 497 control group 2: 0 tag: 1451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 190 last x: 562 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 3.606 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 497 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 498 Footprint: Minimap: active: true x: 562 z: 186 Obstruction: active: true moving: false control group: 498 control group 2: 0 tag: 1449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 562 y: 0 z: 186 last x: 562 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.6937 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 498 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 499 Footprint: Minimap: active: true x: 586 z: 190 Obstruction: active: true moving: false control group: 499 control group 2: 0 tag: 1475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 586 y: 0 z: 190 last x: 586 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 1.164 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 499 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 500 Footprint: Minimap: active: true x: 690 z: 338 Obstruction: active: true moving: false control group: 500 control group 2: 0 tag: 1543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 338 last x: 690 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 5.99827 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 500 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 501 Footprint: Minimap: active: true x: 706 z: 334 Obstruction: active: true moving: false control group: 501 control group 2: 0 tag: 1561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 334 last x: 706 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 3.90496 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 501 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 502 Footprint: Minimap: active: true x: 706 z: 318 Obstruction: active: true moving: false control group: 502 control group 2: 0 tag: 1557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 318 last x: 706 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 3.08902 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 502 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 503 Footprint: Minimap: active: true x: 710 z: 318 Obstruction: active: true moving: false control group: 503 control group 2: 0 tag: 1569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 318 last x: 710 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 1.29572 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 503 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 504 Footprint: Minimap: active: true x: 658 z: 330 Obstruction: active: true moving: false control group: 504 control group 2: 0 tag: 1523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 330 last x: 658 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 2.2315 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 504 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 505 Footprint: Minimap: active: true x: 658 z: 334 Obstruction: active: true moving: false control group: 505 control group 2: 0 tag: 1525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658 y: 0 z: 334 last x: 658 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.86869 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 505 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 506 Footprint: Minimap: active: true x: 690 z: 318 Obstruction: active: true moving: false control group: 506 control group 2: 0 tag: 1541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 318 last x: 690 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 4.44422 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 506 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 507 Footprint: Minimap: active: true x: 706 z: 330 Obstruction: active: true moving: false control group: 507 control group 2: 0 tag: 1559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 330 last x: 706 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 4.74094 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 507 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 508 Footprint: Minimap: active: true x: 694 z: 318 Obstruction: active: true moving: false control group: 508 control group 2: 0 tag: 1547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 318 last x: 694 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 5.25106 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 508 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 509 Footprint: Minimap: active: true x: 662 z: 326 Obstruction: active: true moving: false control group: 509 control group 2: 0 tag: 1527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 662 y: 0 z: 326 last x: 662 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 4.87917 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 509 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 510 Footprint: Minimap: active: true x: 674 z: 326 Obstruction: active: true moving: false control group: 510 control group 2: 0 tag: 1531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 326 last x: 674 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 2.59441 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 510 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 511 Footprint: Minimap: active: true x: 674 z: 338 Obstruction: active: true moving: false control group: 511 control group 2: 0 tag: 1535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 338 last x: 674 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.1581 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 511 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 512 Footprint: Minimap: active: true x: 698 z: 326 Obstruction: active: true moving: false control group: 512 control group 2: 0 tag: 1553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 326 last x: 698 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 1.8619 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 512 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 513 Footprint: Minimap: active: true x: 702 z: 326 Obstruction: active: true moving: false control group: 513 control group 2: 0 tag: 1555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 702 y: 0 z: 326 last x: 702 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 4.66807 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 513 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 514 Footprint: Minimap: active: true x: 666 z: 330 Obstruction: active: true moving: false control group: 514 control group 2: 0 tag: 1529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 666 y: 0 z: 330 last x: 666 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.33063 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 514 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 515 Footprint: Minimap: active: true x: 674 z: 330 Obstruction: active: true moving: false control group: 515 control group 2: 0 tag: 1533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 674 y: 0 z: 330 last x: 674 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.1988 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 515 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 516 Footprint: Minimap: active: true x: 398 z: 442 Obstruction: active: true moving: false control group: 516 control group 2: 0 tag: 1135 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 442 last x: 398 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 5.20957 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 516 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 517 Footprint: Minimap: active: true x: 406 z: 438 Obstruction: active: true moving: false control group: 517 control group 2: 0 tag: 1173 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 438 last x: 406 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 5.81325 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 517 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 518 Footprint: Minimap: active: true x: 374 z: 426 Obstruction: active: true moving: false control group: 518 control group 2: 0 tag: 1039 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 426 last x: 374 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 4.36617 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 518 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 519 Footprint: Minimap: active: true x: 374 z: 430 Obstruction: active: true moving: false control group: 519 control group 2: 0 tag: 1041 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 430 last x: 374 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 1.73732 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 519 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 520 Footprint: Minimap: active: true x: 378 z: 422 Obstruction: active: true moving: false control group: 520 control group 2: 0 tag: 1053 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 422 last x: 378 last y diff: 0 last z: 422 territory: 0 rot x: 0 rot y: 0.36315 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 520 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 521 Footprint: Minimap: active: true x: 378 z: 446 Obstruction: active: true moving: false control group: 521 control group 2: 0 tag: 1059 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 446 last x: 378 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 0.97222 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 521 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 522 Footprint: Minimap: active: true x: 378 z: 454 Obstruction: active: true moving: false control group: 522 control group 2: 0 tag: 1061 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 454 last x: 378 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 6.10442 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 522 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 523 Footprint: Minimap: active: true x: 362 z: 446 Obstruction: active: true moving: false control group: 523 control group 2: 0 tag: 1033 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 446 last x: 362 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 5.13144 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 523 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 524 Footprint: Minimap: active: true x: 406 z: 430 Obstruction: active: true moving: false control group: 524 control group 2: 0 tag: 1171 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 430 last x: 406 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 2.12047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 524 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 525 Footprint: Minimap: active: true x: 410 z: 430 Obstruction: active: true moving: false control group: 525 control group 2: 0 tag: 1185 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 430 last x: 410 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 0.08646 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 525 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 526 Footprint: Minimap: active: true x: 382 z: 462 Obstruction: active: true moving: false control group: 526 control group 2: 0 tag: 1081 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 462 last x: 382 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 0.02108 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 526 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 527 Footprint: Minimap: active: true x: 358 z: 438 Obstruction: active: true moving: false control group: 527 control group 2: 0 tag: 1019 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 438 last x: 358 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 6.0127 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 527 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 528 Footprint: Minimap: active: true x: 410 z: 414 Obstruction: active: true moving: false control group: 528 control group 2: 0 tag: 1183 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 414 last x: 410 last y diff: 0 last z: 414 territory: 0 rot x: 0 rot y: 4.90081 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 528 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 529 Footprint: Minimap: active: true x: 390 z: 446 Obstruction: active: true moving: false control group: 529 control group 2: 0 tag: 1111 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 446 last x: 390 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 4.81984 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 529 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 530 Footprint: Minimap: active: true x: 402 z: 434 Obstruction: active: true moving: false control group: 530 control group 2: 0 tag: 1155 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 434 last x: 402 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 2.45235 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 530 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 531 Footprint: Minimap: active: true x: 378 z: 426 Obstruction: active: true moving: false control group: 531 control group 2: 0 tag: 1055 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 426 last x: 378 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 6.05547 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 531 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 532 Footprint: Minimap: active: true x: 378 z: 430 Obstruction: active: true moving: false control group: 532 control group 2: 0 tag: 1057 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 430 last x: 378 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 4.67806 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 532 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 533 Footprint: Minimap: active: true x: 366 z: 434 Obstruction: active: true moving: false control group: 533 control group 2: 0 tag: 1035 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 366 y: 0 z: 434 last x: 366 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 1.5826 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 533 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 534 Footprint: Minimap: active: true x: 386 z: 426 Obstruction: active: true moving: false control group: 534 control group 2: 0 tag: 1093 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 426 last x: 386 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 1.49851 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 534 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 535 Footprint: Minimap: active: true x: 374 z: 442 Obstruction: active: true moving: false control group: 535 control group 2: 0 tag: 1043 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 374 y: 0 z: 442 last x: 374 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 0.22223 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 535 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 536 Footprint: Minimap: active: true x: 382 z: 450 Obstruction: active: true moving: false control group: 536 control group 2: 0 tag: 1079 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 450 last x: 382 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 0.97793 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 536 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 537 Footprint: Minimap: active: true x: 362 z: 442 Obstruction: active: true moving: false control group: 537 control group 2: 0 tag: 1031 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 442 last x: 362 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 6.19468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 537 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 538 Footprint: Minimap: active: true x: 362 z: 438 Obstruction: active: true moving: false control group: 538 control group 2: 0 tag: 1029 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 438 last x: 362 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 3.69838 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 538 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 539 Footprint: Minimap: active: true x: 402 z: 418 Obstruction: active: true moving: false control group: 539 control group 2: 0 tag: 1153 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 418 last x: 402 last y diff: 0 last z: 418 territory: 0 rot x: 0 rot y: 0.7962 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 539 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 540 Footprint: Minimap: active: true x: 382 z: 434 Obstruction: active: true moving: false control group: 540 control group 2: 0 tag: 1077 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 434 last x: 382 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 0.97242 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 540 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 541 Footprint: Minimap: active: true x: 370 z: 438 Obstruction: active: true moving: false control group: 541 control group 2: 0 tag: 1037 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 370 y: 0 z: 438 last x: 370 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.74827 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 541 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 542 Footprint: Minimap: active: true x: 386 z: 430 Obstruction: active: true moving: false control group: 542 control group 2: 0 tag: 1095 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 430 last x: 386 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 4.15413 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 542 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 543 Footprint: Minimap: active: true x: 390 z: 426 Obstruction: active: true moving: false control group: 543 control group 2: 0 tag: 1109 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 426 last x: 390 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 1.38216 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 543 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 544 Footprint: Minimap: active: true x: 394 z: 426 Obstruction: active: true moving: false control group: 544 control group 2: 0 tag: 1123 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 426 last x: 394 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.95965 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 544 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 545 Footprint: Minimap: active: true x: 42 z: 426 Obstruction: active: true moving: false control group: 545 control group 2: 0 tag: 575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 426 last x: 42 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.13932 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 545 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 546 Footprint: Minimap: active: true x: 42 z: 430 Obstruction: active: true moving: false control group: 546 control group 2: 0 tag: 577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 430 last x: 42 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 1.23551 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 546 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 547 Footprint: Minimap: active: true x: 50 z: 426 Obstruction: active: true moving: false control group: 547 control group 2: 0 tag: 589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 426 last x: 50 last y diff: 0 last z: 426 territory: 0 rot x: 0 rot y: 0.54589 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 547 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 548 Footprint: Minimap: active: true x: 62 z: 450 Obstruction: active: true moving: false control group: 548 control group 2: 0 tag: 605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 450 last x: 62 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 4.74526 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 548 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 549 Footprint: Minimap: active: true x: 66 z: 450 Obstruction: active: true moving: false control group: 549 control group 2: 0 tag: 615 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 y: 0 z: 450 last x: 66 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 3.35152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 549 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 550 Footprint: Minimap: active: true x: 38 z: 442 Obstruction: active: true moving: false control group: 550 control group 2: 0 tag: 571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 442 last x: 38 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.45215 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 550 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 551 Footprint: Minimap: active: true x: 50 z: 442 Obstruction: active: true moving: false control group: 551 control group 2: 0 tag: 593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 442 last x: 50 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.91813 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 551 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 552 Footprint: Minimap: active: true x: 54 z: 442 Obstruction: active: true moving: false control group: 552 control group 2: 0 tag: 595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54 y: 0 z: 442 last x: 54 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 2.97097 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 552 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 553 Footprint: Minimap: active: true x: 34 z: 434 Obstruction: active: true moving: false control group: 553 control group 2: 0 tag: 565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 34 y: 0 z: 434 last x: 34 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 1.64296 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 553 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 554 Footprint: Minimap: active: true x: 26 z: 442 Obstruction: active: true moving: false control group: 554 control group 2: 0 tag: 561 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26 y: 0 z: 442 last x: 26 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 0.02923 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 554 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 555 Footprint: Minimap: active: true x: 62 z: 430 Obstruction: active: true moving: false control group: 555 control group 2: 0 tag: 603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 430 last x: 62 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 5.62238 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 555 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 556 Footprint: Minimap: active: true x: 66 z: 430 Obstruction: active: true moving: false control group: 556 control group 2: 0 tag: 611 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 y: 0 z: 430 last x: 66 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 1.09421 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 556 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 557 Footprint: Minimap: active: true x: 70 z: 430 Obstruction: active: true moving: false control group: 557 control group 2: 0 tag: 619 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 y: 0 z: 430 last x: 70 last y diff: 0 last z: 430 territory: 0 rot x: 0 rot y: 5.69933 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 557 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 558 Footprint: Minimap: active: true x: 58 z: 446 Obstruction: active: true moving: false control group: 558 control group 2: 0 tag: 601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 y: 0 z: 446 last x: 58 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 4.72638 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 558 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 559 Footprint: Minimap: active: true x: 66 z: 438 Obstruction: active: true moving: false control group: 559 control group 2: 0 tag: 613 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 y: 0 z: 438 last x: 66 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 0.10935 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 559 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 560 Footprint: Minimap: active: true x: 70 z: 434 Obstruction: active: true moving: false control group: 560 control group 2: 0 tag: 621 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 y: 0 z: 434 last x: 70 last y diff: 0 last z: 434 territory: 0 rot x: 0 rot y: 2.69774 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 560 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 561 Footprint: Minimap: active: true x: 38 z: 438 Obstruction: active: true moving: false control group: 561 control group 2: 0 tag: 569 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 38 y: 0 z: 438 last x: 38 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.13671 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 561 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 562 Footprint: Minimap: active: true x: 42 z: 438 Obstruction: active: true moving: false control group: 562 control group 2: 0 tag: 579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 42 y: 0 z: 438 last x: 42 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 2.96985 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 562 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 563 Footprint: Minimap: active: true x: 50 z: 438 Obstruction: active: true moving: false control group: 563 control group 2: 0 tag: 591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50 y: 0 z: 438 last x: 50 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 1.874 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 563 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 564 Footprint: Minimap: active: true x: 58 z: 438 Obstruction: active: true moving: false control group: 564 control group 2: 0 tag: 597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 y: 0 z: 438 last x: 58 last y diff: 0 last z: 438 territory: 0 rot x: 0 rot y: 5.01815 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 564 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 565 Footprint: Minimap: active: true x: 58 z: 442 Obstruction: active: true moving: false control group: 565 control group 2: 0 tag: 599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58 y: 0 z: 442 last x: 58 last y diff: 0 last z: 442 territory: 0 rot x: 0 rot y: 4.01027 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 565 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 566 Footprint: Minimap: active: true x: 26 z: 446 Obstruction: active: true moving: false control group: 566 control group 2: 0 tag: 563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 26 y: 0 z: 446 last x: 26 last y diff: 0 last z: 446 territory: 0 rot x: 0 rot y: 0.54044 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 566 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 567 Footprint: Minimap: active: true x: 406 z: 98 Obstruction: active: true moving: false control group: 567 control group 2: 0 tag: 1163 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 98 last x: 406 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 1.10251 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 567 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 568 Footprint: Minimap: active: true x: 406 z: 106 Obstruction: active: true moving: false control group: 568 control group 2: 0 tag: 1165 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 106 last x: 406 last y diff: 0 last z: 106 territory: 0 rot x: 0 rot y: 3.95379 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 568 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 569 Footprint: Minimap: active: true x: 382 z: 110 Obstruction: active: true moving: false control group: 569 control group 2: 0 tag: 1073 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 110 last x: 382 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 2.54456 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 569 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 570 Footprint: Minimap: active: true x: 378 z: 118 Obstruction: active: true moving: false control group: 570 control group 2: 0 tag: 1045 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 118 last x: 378 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 0.9317 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 570 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 571 Footprint: Minimap: active: true x: 378 z: 126 Obstruction: active: true moving: false control group: 571 control group 2: 0 tag: 1047 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 126 last x: 378 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 1.67437 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 571 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 572 Footprint: Minimap: active: true x: 378 z: 134 Obstruction: active: true moving: false control group: 572 control group 2: 0 tag: 1049 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 134 last x: 378 last y diff: 0 last z: 134 territory: 0 rot x: 0 rot y: 1.4721 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 572 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 573 Footprint: Minimap: active: true x: 386 z: 134 Obstruction: active: true moving: false control group: 573 control group 2: 0 tag: 1091 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 134 last x: 386 last y diff: 0 last z: 134 territory: 0 rot x: 0 rot y: 5.48806 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 573 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 574 Footprint: Minimap: active: true x: 390 z: 134 Obstruction: active: true moving: false control group: 574 control group 2: 0 tag: 1107 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 134 last x: 390 last y diff: 0 last z: 134 territory: 0 rot x: 0 rot y: 4.57497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 574 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 575 Footprint: Minimap: active: true x: 402 z: 134 Obstruction: active: true moving: false control group: 575 control group 2: 0 tag: 1151 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 134 last x: 402 last y diff: 0 last z: 134 territory: 0 rot x: 0 rot y: 2.31722 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 575 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 576 Footprint: Minimap: active: true x: 406 z: 134 Obstruction: active: true moving: false control group: 576 control group 2: 0 tag: 1169 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 134 last x: 406 last y diff: 0 last z: 134 territory: 0 rot x: 0 rot y: 5.42647 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 576 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 577 Footprint: Minimap: active: true x: 406 z: 130 Obstruction: active: true moving: false control group: 577 control group 2: 0 tag: 1167 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 130 last x: 406 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 5.56484 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 577 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 578 Footprint: Minimap: active: true x: 402 z: 126 Obstruction: active: true moving: false control group: 578 control group 2: 0 tag: 1147 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 126 last x: 402 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 5.17101 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 578 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 579 Footprint: Minimap: active: true x: 386 z: 114 Obstruction: active: true moving: false control group: 579 control group 2: 0 tag: 1085 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 114 last x: 386 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 0.31637 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 579 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 580 Footprint: Minimap: active: true x: 382 z: 130 Obstruction: active: true moving: false control group: 580 control group 2: 0 tag: 1075 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 382 y: 0 z: 130 last x: 382 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 2.45482 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 580 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 581 Footprint: Minimap: active: true x: 386 z: 130 Obstruction: active: true moving: false control group: 581 control group 2: 0 tag: 1089 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 130 last x: 386 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 5.84235 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 581 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 582 Footprint: Minimap: active: true x: 390 z: 130 Obstruction: active: true moving: false control group: 582 control group 2: 0 tag: 1105 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 130 last x: 390 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 5.21297 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 582 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 583 Footprint: Minimap: active: true x: 398 z: 130 Obstruction: active: true moving: false control group: 583 control group 2: 0 tag: 1133 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 130 last x: 398 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 0.74733 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 583 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 584 Footprint: Minimap: active: true x: 402 z: 130 Obstruction: active: true moving: false control group: 584 control group 2: 0 tag: 1149 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 130 last x: 402 last y diff: 0 last z: 130 territory: 0 rot x: 0 rot y: 2.66308 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 584 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 585 Footprint: Minimap: active: true x: 390 z: 110 Obstruction: active: true moving: false control group: 585 control group 2: 0 tag: 1101 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 110 last x: 390 last y diff: 0 last z: 110 territory: 0 rot x: 0 rot y: 0.56 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 585 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 586 Footprint: Minimap: active: true x: 398 z: 118 Obstruction: active: true moving: false control group: 586 control group 2: 0 tag: 1127 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 118 last x: 398 last y diff: 0 last z: 118 territory: 0 rot x: 0 rot y: 5.13454 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 586 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 587 Footprint: Minimap: active: true x: 398 z: 122 Obstruction: active: true moving: false control group: 587 control group 2: 0 tag: 1129 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 122 last x: 398 last y diff: 0 last z: 122 territory: 0 rot x: 0 rot y: 1.30872 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 587 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 588 Footprint: Minimap: active: true x: 398 z: 126 Obstruction: active: true moving: false control group: 588 control group 2: 0 tag: 1131 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 126 last x: 398 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 0.94703 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 588 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 589 Footprint: Minimap: active: true x: 390 z: 122 Obstruction: active: true moving: false control group: 589 control group 2: 0 tag: 1103 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 390 y: 0 z: 122 last x: 390 last y diff: 0 last z: 122 territory: 0 rot x: 0 rot y: 1.77537 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 589 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 590 Footprint: Minimap: active: true x: 386 z: 126 Obstruction: active: true moving: false control group: 590 control group 2: 0 tag: 1087 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 386 y: 0 z: 126 last x: 386 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 3.03797 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 590 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 591 Footprint: Minimap: active: true x: 394 z: 126 Obstruction: active: true moving: false control group: 591 control group 2: 0 tag: 1121 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 126 last x: 394 last y diff: 0 last z: 126 territory: 0 rot x: 0 rot y: 4.69011 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 591 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 592 Footprint: Minimap: active: true x: 394 z: 114 Obstruction: active: true moving: false control group: 592 control group 2: 0 tag: 1117 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 114 last x: 394 last y diff: 0 last z: 114 territory: 0 rot x: 0 rot y: 2.1463 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 592 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 593 Footprint: Minimap: active: true x: 394 z: 122 Obstruction: active: true moving: false control group: 593 control group 2: 0 tag: 1119 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 394 y: 0 z: 122 last x: 394 last y diff: 0 last z: 122 territory: 0 rot x: 0 rot y: 2.38929 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 593 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 594 Footprint: Minimap: active: true x: 354 z: 202 Obstruction: active: true moving: false control group: 594 control group 2: 0 tag: 1003 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 202 last x: 354 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 2.47556 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 594 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 595 Footprint: Minimap: active: true x: 358 z: 206 Obstruction: active: true moving: false control group: 595 control group 2: 0 tag: 1013 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 206 last x: 358 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 3.68883 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 595 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 596 Footprint: Minimap: active: true x: 350 z: 202 Obstruction: active: true moving: false control group: 596 control group 2: 0 tag: 997 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 202 last x: 350 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.6748 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 596 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 597 Footprint: Minimap: active: true x: 342 z: 218 Obstruction: active: true moving: false control group: 597 control group 2: 0 tag: 987 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 218 last x: 342 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 2.83158 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 597 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 598 Footprint: Minimap: active: true x: 338 z: 230 Obstruction: active: true moving: false control group: 598 control group 2: 0 tag: 975 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 230 last x: 338 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.28182 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 598 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 599 Footprint: Minimap: active: true x: 362 z: 230 Obstruction: active: true moving: false control group: 599 control group 2: 0 tag: 1025 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 230 last x: 362 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 0.62142 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 599 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 600 Footprint: Minimap: active: true x: 378 z: 214 Obstruction: active: true moving: false control group: 600 control group 2: 0 tag: 1051 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 378 y: 0 z: 214 last x: 378 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 1.97944 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 600 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 601 Footprint: Minimap: active: true x: 346 z: 234 Obstruction: active: true moving: false control group: 601 control group 2: 0 tag: 991 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 234 last x: 346 last y diff: 0 last z: 234 territory: 0 rot x: 0 rot y: 4.83011 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 601 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 602 Footprint: Minimap: active: true x: 358 z: 230 Obstruction: active: true moving: false control group: 602 control group 2: 0 tag: 1017 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 230 last x: 358 last y diff: 0 last z: 230 territory: 0 rot x: 0 rot y: 1.77501 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 602 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 603 Footprint: Minimap: active: true x: 354 z: 210 Obstruction: active: true moving: false control group: 603 control group 2: 0 tag: 1005 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 210 last x: 354 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 0.66666 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 603 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 604 Footprint: Minimap: active: true x: 358 z: 222 Obstruction: active: true moving: false control group: 604 control group 2: 0 tag: 1015 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358 y: 0 z: 222 last x: 358 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 6.24657 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 604 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 605 Footprint: Minimap: active: true x: 362 z: 218 Obstruction: active: true moving: false control group: 605 control group 2: 0 tag: 1023 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 218 last x: 362 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 0.3618 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 605 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 606 Footprint: Minimap: active: true x: 362 z: 214 Obstruction: active: true moving: false control group: 606 control group 2: 0 tag: 1021 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 214 last x: 362 last y diff: 0 last z: 214 territory: 0 rot x: 0 rot y: 6.204 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 606 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 607 Footprint: Minimap: active: true x: 350 z: 218 Obstruction: active: true moving: false control group: 607 control group 2: 0 tag: 999 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 218 last x: 350 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.9754 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 607 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 608 Footprint: Minimap: active: true x: 350 z: 222 Obstruction: active: true moving: false control group: 608 control group 2: 0 tag: 1001 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 350 y: 0 z: 222 last x: 350 last y diff: 0 last z: 222 territory: 0 rot x: 0 rot y: 6.08458 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 608 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 609 Footprint: Minimap: active: true x: 354 z: 218 Obstruction: active: true moving: false control group: 609 control group 2: 0 tag: 1007 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 218 last x: 354 last y diff: 0 last z: 218 territory: 0 rot x: 0 rot y: 4.35662 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 609 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 610 Footprint: Minimap: active: true x: 498 z: 470 Obstruction: active: true moving: false control group: 610 control group 2: 0 tag: 1345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 470 last x: 498 last y diff: 0 last z: 470 territory: 1 rot x: 0 rot y: 6.19025 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 610 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 611 Footprint: Minimap: active: true x: 502 z: 470 Obstruction: active: true moving: false control group: 611 control group 2: 0 tag: 1351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 502 y: 0 z: 470 last x: 502 last y diff: 0 last z: 470 territory: 1 rot x: 0 rot y: 1.08884 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 611 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 612 Footprint: Minimap: active: true x: 478 z: 458 Obstruction: active: true moving: false control group: 612 control group 2: 0 tag: 1293 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 458 last x: 478 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 6.16391 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 612 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 613 Footprint: Minimap: active: true x: 478 z: 466 Obstruction: active: true moving: false control group: 613 control group 2: 0 tag: 1295 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 466 last x: 478 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 4.52222 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 613 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 614 Footprint: Minimap: active: true x: 474 z: 470 Obstruction: active: true moving: false control group: 614 control group 2: 0 tag: 1283 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 470 last x: 474 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 3.44991 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 614 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 615 Footprint: Minimap: active: true x: 470 z: 474 Obstruction: active: true moving: false control group: 615 control group 2: 0 tag: 1277 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 474 last x: 470 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 0.27453 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 615 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 616 Footprint: Minimap: active: true x: 474 z: 474 Obstruction: active: true moving: false control group: 616 control group 2: 0 tag: 1285 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 474 last x: 474 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 4.89361 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 616 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 617 Footprint: Minimap: active: true x: 490 z: 450 Obstruction: active: true moving: false control group: 617 control group 2: 0 tag: 1317 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 450 last x: 490 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 3.13381 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 617 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 618 Footprint: Minimap: active: true x: 490 z: 486 Obstruction: active: true moving: false control group: 618 control group 2: 0 tag: 1323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 486 last x: 490 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: 1.60537 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 618 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 619 Footprint: Minimap: active: true x: 498 z: 486 Obstruction: active: true moving: false control group: 619 control group 2: 0 tag: 1347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 498 y: 0 z: 486 last x: 498 last y diff: 0 last z: 486 territory: 1 rot x: 0 rot y: 1.31897 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 619 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 620 Footprint: Minimap: active: true x: 482 z: 458 Obstruction: active: true moving: false control group: 620 control group 2: 0 tag: 1299 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 458 last x: 482 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 2.62513 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 620 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 621 Footprint: Minimap: active: true x: 482 z: 470 Obstruction: active: true moving: false control group: 621 control group 2: 0 tag: 1301 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 470 last x: 482 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 6.24326 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 621 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 622 Footprint: Minimap: active: true x: 478 z: 474 Obstruction: active: true moving: false control group: 622 control group 2: 0 tag: 1297 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 474 last x: 478 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.30285 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 622 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 623 Footprint: Minimap: active: true x: 482 z: 474 Obstruction: active: true moving: false control group: 623 control group 2: 0 tag: 1303 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 482 y: 0 z: 474 last x: 482 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.9499 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 623 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 624 Footprint: Minimap: active: true x: 486 z: 478 Obstruction: active: true moving: false control group: 624 control group 2: 0 tag: 1309 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 478 last x: 486 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 2.04102 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 624 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 625 Footprint: Minimap: active: true x: 494 z: 482 Obstruction: active: true moving: false control group: 625 control group 2: 0 tag: 1335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 482 last x: 494 last y diff: 0 last z: 482 territory: 1 rot x: 0 rot y: 1.65358 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 625 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 626 Footprint: Minimap: active: true x: 490 z: 458 Obstruction: active: true moving: false control group: 626 control group 2: 0 tag: 1319 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 458 last x: 490 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 3.25396 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 626 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 627 Footprint: Minimap: active: true x: 490 z: 462 Obstruction: active: true moving: false control group: 627 control group 2: 0 tag: 1321 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 490 y: 0 z: 462 last x: 490 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 2.09249 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 627 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 628 Footprint: Minimap: active: true x: 494 z: 478 Obstruction: active: true moving: false control group: 628 control group 2: 0 tag: 1333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 494 y: 0 z: 478 last x: 494 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 2.09281 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 628 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 629 Footprint: Minimap: active: true x: 486 z: 470 Obstruction: active: true moving: false control group: 629 control group 2: 0 tag: 1305 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 470 last x: 486 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 1.19541 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 629 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 630 Footprint: Minimap: active: true x: 486 z: 474 Obstruction: active: true moving: false control group: 630 control group 2: 0 tag: 1307 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 486 y: 0 z: 474 last x: 486 last y diff: 0 last z: 474 territory: 0 rot x: 0 rot y: 2.15104 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 630 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 631 Footprint: Minimap: active: true x: 698 z: 202 Obstruction: active: true moving: false control group: 631 control group 2: 0 tag: 1551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 202 last x: 698 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.89618 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 631 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 632 Footprint: Minimap: active: true x: 686 z: 190 Obstruction: active: true moving: false control group: 632 control group 2: 0 tag: 1537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 686 y: 0 z: 190 last x: 686 last y diff: 0 last z: 190 territory: 0 rot x: 0 rot y: 6.20334 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 632 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 633 Footprint: Minimap: active: true x: 690 z: 198 Obstruction: active: true moving: false control group: 633 control group 2: 0 tag: 1539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 690 y: 0 z: 198 last x: 690 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 1.46387 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 633 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 634 Footprint: Minimap: active: true x: 694 z: 198 Obstruction: active: true moving: false control group: 634 control group 2: 0 tag: 1545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 694 y: 0 z: 198 last x: 694 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 3.8514 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 634 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 635 Footprint: Minimap: active: true x: 698 z: 198 Obstruction: active: true moving: false control group: 635 control group 2: 0 tag: 1549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 698 y: 0 z: 198 last x: 698 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 1.01371 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 635 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 636 Footprint: Minimap: active: true x: 454 z: 310 Obstruction: active: true moving: false control group: 636 control group 2: 0 tag: 1241 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 310 last x: 454 last y diff: 0 last z: 310 territory: 0 rot x: 0 rot y: 1.36648 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 636 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 637 Footprint: Minimap: active: true x: 466 z: 330 Obstruction: active: true moving: false control group: 637 control group 2: 0 tag: 1269 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 330 last x: 466 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.23215 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 637 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 638 Footprint: Minimap: active: true x: 466 z: 338 Obstruction: active: true moving: false control group: 638 control group 2: 0 tag: 1271 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 338 last x: 466 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.491 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 638 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 639 Footprint: Minimap: active: true x: 434 z: 330 Obstruction: active: true moving: false control group: 639 control group 2: 0 tag: 1211 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434 y: 0 z: 330 last x: 434 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.74729 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 639 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 640 Footprint: Minimap: active: true x: 454 z: 326 Obstruction: active: true moving: false control group: 640 control group 2: 0 tag: 1243 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 326 last x: 454 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 0.82966 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 640 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 641 Footprint: Minimap: active: true x: 458 z: 330 Obstruction: active: true moving: false control group: 641 control group 2: 0 tag: 1249 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 458 y: 0 z: 330 last x: 458 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 0.9052 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 641 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 642 Footprint: Minimap: active: true x: 462 z: 334 Obstruction: active: true moving: false control group: 642 control group 2: 0 tag: 1259 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 334 last x: 462 last y diff: 0 last z: 334 territory: 0 rot x: 0 rot y: 5.64002 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 642 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 643 Footprint: Minimap: active: true x: 438 z: 326 Obstruction: active: true moving: false control group: 643 control group 2: 0 tag: 1217 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 438 y: 0 z: 326 last x: 438 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 5.85354 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 643 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 644 Footprint: Minimap: active: true x: 442 z: 318 Obstruction: active: true moving: false control group: 644 control group 2: 0 tag: 1223 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 318 last x: 442 last y diff: 0 last z: 318 territory: 0 rot x: 0 rot y: 2.68786 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 644 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 645 Footprint: Minimap: active: true x: 450 z: 326 Obstruction: active: true moving: false control group: 645 control group 2: 0 tag: 1235 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 326 last x: 450 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 3.82392 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 645 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 646 Footprint: Minimap: active: true x: 450 z: 330 Obstruction: active: true moving: false control group: 646 control group 2: 0 tag: 1237 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 330 last x: 450 last y diff: 0 last z: 330 territory: 0 rot x: 0 rot y: 3.6759 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 646 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 647 Footprint: Minimap: active: true x: 442 z: 306 Obstruction: active: true moving: false control group: 647 control group 2: 0 tag: 1221 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 442 y: 0 z: 306 last x: 442 last y diff: 0 last z: 306 territory: 0 rot x: 0 rot y: 6.10965 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 647 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 648 Footprint: Minimap: active: true x: 590 z: 98 Obstruction: active: true moving: false control group: 648 control group 2: 0 tag: 1477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 590 y: 0 z: 98 last x: 590 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 0.80349 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 648 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 649 Footprint: Minimap: active: true x: 594 z: 86 Obstruction: active: true moving: false control group: 649 control group 2: 0 tag: 1481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 86 last x: 594 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 1.25573 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 649 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 650 Footprint: Minimap: active: true x: 594 z: 94 Obstruction: active: true moving: false control group: 650 control group 2: 0 tag: 1483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 94 last x: 594 last y diff: 0 last z: 94 territory: 0 rot x: 0 rot y: 1.84539 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 650 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 651 Footprint: Minimap: active: true x: 606 z: 98 Obstruction: active: true moving: false control group: 651 control group 2: 0 tag: 1493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606 y: 0 z: 98 last x: 606 last y diff: 0 last z: 98 territory: 0 rot x: 0 rot y: 2.7103 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 651 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 652 Footprint: Minimap: active: true x: 594 z: 102 Obstruction: active: true moving: false control group: 652 control group 2: 0 tag: 1485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 594 y: 0 z: 102 last x: 594 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.78016 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 652 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 653 Footprint: Minimap: active: true x: 598 z: 90 Obstruction: active: true moving: false control group: 653 control group 2: 0 tag: 1487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 598 y: 0 z: 90 last x: 598 last y diff: 0 last z: 90 territory: 0 rot x: 0 rot y: 4.18757 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 653 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 654 Footprint: Minimap: active: true x: 602 z: 102 Obstruction: active: true moving: false control group: 654 control group 2: 0 tag: 1491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 602 y: 0 z: 102 last x: 602 last y diff: 0 last z: 102 territory: 0 rot x: 0 rot y: 0.27234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 654 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 655 Footprint: Minimap: active: true x: 114 z: 146 Obstruction: active: true moving: false control group: 655 control group 2: 0 tag: 655 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 146 last x: 114 last y diff: 0 last z: 146 territory: 2 rot x: 0 rot y: 1.43001 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 655 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 656 Footprint: Minimap: active: true x: 118 z: 146 Obstruction: active: true moving: false control group: 656 control group 2: 0 tag: 661 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 146 last x: 118 last y diff: 0 last z: 146 territory: 2 rot x: 0 rot y: 4.23671 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 656 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 657 Footprint: Minimap: active: true x: 278 z: 58 Obstruction: active: true moving: false control group: 657 control group 2: 0 tag: 889 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 58 last x: 278 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 2.66987 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 657 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 658 Footprint: Minimap: active: true x: 278 z: 66 Obstruction: active: true moving: false control group: 658 control group 2: 0 tag: 891 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 66 last x: 278 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 3.23903 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 658 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 659 Footprint: Minimap: active: true x: 274 z: 82 Obstruction: active: true moving: false control group: 659 control group 2: 0 tag: 883 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 82 last x: 274 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 4.96947 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 659 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 660 Footprint: Minimap: active: true x: 278 z: 86 Obstruction: active: true moving: false control group: 660 control group 2: 0 tag: 893 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 86 last x: 278 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 6.02178 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 660 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 661 Footprint: Minimap: active: true x: 290 z: 86 Obstruction: active: true moving: false control group: 661 control group 2: 0 tag: 919 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 86 last x: 290 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 5.67487 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 661 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 662 Footprint: Minimap: active: true x: 298 z: 70 Obstruction: active: true moving: false control group: 662 control group 2: 0 tag: 933 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 70 last x: 298 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 5.13355 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 662 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 663 Footprint: Minimap: active: true x: 270 z: 58 Obstruction: active: true moving: false control group: 663 control group 2: 0 tag: 867 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270 y: 0 z: 58 last x: 270 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 1.37188 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 663 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 664 Footprint: Minimap: active: true x: 306 z: 70 Obstruction: active: true moving: false control group: 664 control group 2: 0 tag: 943 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 306 y: 0 z: 70 last x: 306 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 5.63544 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 664 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 665 Footprint: Minimap: active: true x: 274 z: 58 Obstruction: active: true moving: false control group: 665 control group 2: 0 tag: 873 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 58 last x: 274 last y diff: 0 last z: 58 territory: 0 rot x: 0 rot y: 5.66228 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 665 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 666 Footprint: Minimap: active: true x: 274 z: 62 Obstruction: active: true moving: false control group: 666 control group 2: 0 tag: 875 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 62 last x: 274 last y diff: 0 last z: 62 territory: 0 rot x: 0 rot y: 0.33733 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 666 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 667 Footprint: Minimap: active: true x: 274 z: 66 Obstruction: active: true moving: false control group: 667 control group 2: 0 tag: 877 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 66 last x: 274 last y diff: 0 last z: 66 territory: 0 rot x: 0 rot y: 5.52695 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 667 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 668 Footprint: Minimap: active: true x: 266 z: 70 Obstruction: active: true moving: false control group: 668 control group 2: 0 tag: 861 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 266 y: 0 z: 70 last x: 266 last y diff: 0 last z: 70 territory: 0 rot x: 0 rot y: 1.24045 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 668 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 669 Footprint: Minimap: active: true x: 274 z: 74 Obstruction: active: true moving: false control group: 669 control group 2: 0 tag: 879 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 74 last x: 274 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 1.21256 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 669 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 670 Footprint: Minimap: active: true x: 274 z: 78 Obstruction: active: true moving: false control group: 670 control group 2: 0 tag: 881 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 274 y: 0 z: 78 last x: 274 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 6.16234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 670 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 671 Footprint: Minimap: active: true x: 294 z: 86 Obstruction: active: true moving: false control group: 671 control group 2: 0 tag: 927 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 86 last x: 294 last y diff: 0 last z: 86 territory: 0 rot x: 0 rot y: 0.4615 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 671 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 672 Footprint: Minimap: active: true x: 302 z: 74 Obstruction: active: true moving: false control group: 672 control group 2: 0 tag: 937 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 74 last x: 302 last y diff: 0 last z: 74 territory: 0 rot x: 0 rot y: 0.05275 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 672 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 673 Footprint: Minimap: active: true x: 302 z: 82 Obstruction: active: true moving: false control group: 673 control group 2: 0 tag: 941 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 82 last x: 302 last y diff: 0 last z: 82 territory: 0 rot x: 0 rot y: 0.7943 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 673 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 674 Footprint: Minimap: active: true x: 294 z: 78 Obstruction: active: true moving: false control group: 674 control group 2: 0 tag: 925 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 78 last x: 294 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 3.36478 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 674 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 675 Footprint: Minimap: active: true x: 302 z: 78 Obstruction: active: true moving: false control group: 675 control group 2: 0 tag: 939 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302 y: 0 z: 78 last x: 302 last y diff: 0 last z: 78 territory: 0 rot x: 0 rot y: 1.33498 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 675 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 676 Footprint: Minimap: active: true x: 402 z: 730 Obstruction: active: true moving: false control group: 676 control group 2: 0 tag: 1161 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 402 y: 0 z: 730 last x: 402 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 3.39791 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 676 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 677 Footprint: Minimap: active: true x: 406 z: 726 Obstruction: active: true moving: false control group: 677 control group 2: 0 tag: 1181 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 406 y: 0 z: 726 last x: 406 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 5.65822 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 677 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 678 Footprint: Minimap: active: true x: 414 z: 726 Obstruction: active: true moving: false control group: 678 control group 2: 0 tag: 1193 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 414 y: 0 z: 726 last x: 414 last y diff: 0 last z: 726 territory: 0 rot x: 0 rot y: 4.66491 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 678 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 679 Footprint: Minimap: active: true x: 422 z: 730 Obstruction: active: true moving: false control group: 679 control group 2: 0 tag: 1201 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 422 y: 0 z: 730 last x: 422 last y diff: 0 last z: 730 territory: 0 rot x: 0 rot y: 2.72521 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 679 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 680 Footprint: Minimap: active: true x: 398 z: 738 Obstruction: active: true moving: false control group: 680 control group 2: 0 tag: 1145 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398 y: 0 z: 738 last x: 398 last y diff: 0 last z: 738 territory: 0 rot x: 0 rot y: 4.19968 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 680 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 681 Footprint: Minimap: active: true x: 410 z: 734 Obstruction: active: true moving: false control group: 681 control group 2: 0 tag: 1189 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 734 last x: 410 last y diff: 0 last z: 734 territory: 0 rot x: 0 rot y: 0.32152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 681 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 682 Footprint: Minimap: active: true x: 410 z: 742 Obstruction: active: true moving: false control group: 682 control group 2: 0 tag: 1191 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 410 y: 0 z: 742 last x: 410 last y diff: 0 last z: 742 territory: 0 rot x: 0 rot y: 5.72321 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 682 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 683 Footprint: Minimap: active: true x: 418 z: 750 Obstruction: active: true moving: false control group: 683 control group 2: 0 tag: 1197 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 418 y: 0 z: 750 last x: 418 last y diff: 0 last z: 750 territory: 0 rot x: 0 rot y: 3.09945 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 683 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 684 Footprint: Minimap: active: true x: 62 z: 542 Obstruction: active: true moving: false control group: 684 control group 2: 0 tag: 609 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 542 last x: 62 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 4.40249 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 684 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 685 Footprint: Minimap: active: true x: 78 z: 546 Obstruction: active: true moving: false control group: 685 control group 2: 0 tag: 629 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 y: 0 z: 546 last x: 78 last y diff: 0 last z: 546 territory: 0 rot x: 0 rot y: 4.70765 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 685 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 686 Footprint: Minimap: active: true x: 78 z: 550 Obstruction: active: true moving: false control group: 686 control group 2: 0 tag: 631 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 y: 0 z: 550 last x: 78 last y diff: 0 last z: 550 territory: 0 rot x: 0 rot y: 2.13471 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 686 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 687 Footprint: Minimap: active: true x: 106 z: 538 Obstruction: active: true moving: false control group: 687 control group 2: 0 tag: 649 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 538 last x: 106 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 3.48794 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 687 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 688 Footprint: Minimap: active: true x: 106 z: 542 Obstruction: active: true moving: false control group: 688 control group 2: 0 tag: 651 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 542 last x: 106 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 3.33176 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 688 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 689 Footprint: Minimap: active: true x: 74 z: 530 Obstruction: active: true moving: false control group: 689 control group 2: 0 tag: 625 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 74 y: 0 z: 530 last x: 74 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 3.5346 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 689 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 690 Footprint: Minimap: active: true x: 82 z: 530 Obstruction: active: true moving: false control group: 690 control group 2: 0 tag: 633 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82 y: 0 z: 530 last x: 82 last y diff: 0 last z: 530 territory: 0 rot x: 0 rot y: 5.06048 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 690 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 691 Footprint: Minimap: active: true x: 62 z: 538 Obstruction: active: true moving: false control group: 691 control group 2: 0 tag: 607 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 62 y: 0 z: 538 last x: 62 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 2.21642 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 691 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 692 Footprint: Minimap: active: true x: 90 z: 542 Obstruction: active: true moving: false control group: 692 control group 2: 0 tag: 639 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 542 last x: 90 last y diff: 0 last z: 542 territory: 0 rot x: 0 rot y: 5.48894 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 692 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 693 Footprint: Minimap: active: true x: 66 z: 534 Obstruction: active: true moving: false control group: 693 control group 2: 0 tag: 617 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 66 y: 0 z: 534 last x: 66 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 1.80295 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 693 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 694 Footprint: Minimap: active: true x: 70 z: 534 Obstruction: active: true moving: false control group: 694 control group 2: 0 tag: 623 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 70 y: 0 z: 534 last x: 70 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 2.65307 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 694 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 695 Footprint: Minimap: active: true x: 78 z: 534 Obstruction: active: true moving: false control group: 695 control group 2: 0 tag: 627 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 78 y: 0 z: 534 last x: 78 last y diff: 0 last z: 534 territory: 0 rot x: 0 rot y: 4.91549 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 695 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 696 Footprint: Minimap: active: true x: 86 z: 538 Obstruction: active: true moving: false control group: 696 control group 2: 0 tag: 635 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 86 y: 0 z: 538 last x: 86 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 2.15952 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 696 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 697 Footprint: Minimap: active: true x: 90 z: 538 Obstruction: active: true moving: false control group: 697 control group 2: 0 tag: 637 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 90 y: 0 z: 538 last x: 90 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 0.758 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 697 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 698 Footprint: Minimap: active: true x: 94 z: 538 Obstruction: active: true moving: false control group: 698 control group 2: 0 tag: 641 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 94 y: 0 z: 538 last x: 94 last y diff: 0 last z: 538 territory: 0 rot x: 0 rot y: 4.61741 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 698 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 699 Footprint: Minimap: active: true x: 714 z: 454 Obstruction: active: true moving: false control group: 699 control group 2: 0 tag: 1573 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 454 last x: 714 last y diff: 0 last z: 454 territory: 1 rot x: 0 rot y: 4.5505 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 699 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 700 Footprint: Minimap: active: true x: 706 z: 458 Obstruction: active: true moving: false control group: 700 control group 2: 0 tag: 1563 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 458 last x: 706 last y diff: 0 last z: 458 territory: 1 rot x: 0 rot y: 4.72417 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 700 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [ 155, 156, 157, 158 ], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 701 Footprint: Minimap: active: true x: 722 z: 454 Obstruction: active: true moving: false control group: 701 control group 2: 0 tag: 1579 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 454 last x: 722 last y diff: 0 last z: 454 territory: 0 rot x: 0 rot y: 5.83214 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 701 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 702 Footprint: Minimap: active: true x: 734 z: 470 Obstruction: active: true moving: false control group: 702 control group 2: 0 tag: 1597 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 470 last x: 734 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 2.28031 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 702 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 703 Footprint: Minimap: active: true x: 706 z: 474 Obstruction: active: true moving: false control group: 703 control group 2: 0 tag: 1565 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 474 last x: 706 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 1.72562 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 703 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 704 Footprint: Minimap: active: true x: 710 z: 474 Obstruction: active: true moving: false control group: 704 control group 2: 0 tag: 1571 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710 y: 0 z: 474 last x: 710 last y diff: 0 last z: 474 territory: 1 rot x: 0 rot y: 1.24318 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 704 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 705 Footprint: Minimap: active: true x: 742 z: 450 Obstruction: active: true moving: false control group: 705 control group 2: 0 tag: 1601 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 450 last x: 742 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 3.29526 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 705 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 706 Footprint: Minimap: active: true x: 726 z: 450 Obstruction: active: true moving: false control group: 706 control group 2: 0 tag: 1583 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 450 last x: 726 last y diff: 0 last z: 450 territory: 0 rot x: 0 rot y: 2.24463 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 706 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 707 Footprint: Minimap: active: true x: 718 z: 466 Obstruction: active: true moving: false control group: 707 control group 2: 0 tag: 1577 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 718 y: 0 z: 466 last x: 718 last y diff: 0 last z: 466 territory: 1 rot x: 0 rot y: 0.09928 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 707 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 708 Footprint: Minimap: active: true x: 722 z: 466 Obstruction: active: true moving: false control group: 708 control group 2: 0 tag: 1581 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 722 y: 0 z: 466 last x: 722 last y diff: 0 last z: 466 territory: 1 rot x: 0 rot y: 2.68691 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 708 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 709 Footprint: Minimap: active: true x: 730 z: 466 Obstruction: active: true moving: false control group: 709 control group 2: 0 tag: 1591 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 466 last x: 730 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 3.1282 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 709 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 710 Footprint: Minimap: active: true x: 714 z: 466 Obstruction: active: true moving: false control group: 710 control group 2: 0 tag: 1575 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 714 y: 0 z: 466 last x: 714 last y diff: 0 last z: 466 territory: 1 rot x: 0 rot y: 4.2838 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 710 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 711 Footprint: Minimap: active: true x: 726 z: 462 Obstruction: active: true moving: false control group: 711 control group 2: 0 tag: 1585 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 726 y: 0 z: 462 last x: 726 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 2.57863 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 711 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 712 Footprint: Minimap: active: true x: 730 z: 458 Obstruction: active: true moving: false control group: 712 control group 2: 0 tag: 1587 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 458 last x: 730 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 5.94214 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 712 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 713 Footprint: Minimap: active: true x: 730 z: 462 Obstruction: active: true moving: false control group: 713 control group 2: 0 tag: 1589 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 730 y: 0 z: 462 last x: 730 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 3.10375 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 713 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 714 Footprint: Minimap: active: true x: 734 z: 462 Obstruction: active: true moving: false control group: 714 control group 2: 0 tag: 1595 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 462 last x: 734 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 0.95167 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 714 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 715 Footprint: Minimap: active: true x: 742 z: 466 Obstruction: active: true moving: false control group: 715 control group 2: 0 tag: 1605 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 466 last x: 742 last y diff: 0 last z: 466 territory: 0 rot x: 0 rot y: 1.24904 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 715 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 716 Footprint: Minimap: active: true x: 734 z: 458 Obstruction: active: true moving: false control group: 716 control group 2: 0 tag: 1593 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 734 y: 0 z: 458 last x: 734 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 0.06174 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 716 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 717 Footprint: Minimap: active: true x: 738 z: 458 Obstruction: active: true moving: false control group: 717 control group 2: 0 tag: 1599 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738 y: 0 z: 458 last x: 738 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 0.22922 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 717 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 718 Footprint: Minimap: active: true x: 742 z: 458 Obstruction: active: true moving: false control group: 718 control group 2: 0 tag: 1603 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 742 y: 0 z: 458 last x: 742 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 0.74418 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 718 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 719 Footprint: Minimap: active: true x: 310 z: 670 Obstruction: active: true moving: false control group: 719 control group 2: 0 tag: 945 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 310 y: 0 z: 670 last x: 310 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 2.73118 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 719 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 720 Footprint: Minimap: active: true x: 314 z: 674 Obstruction: active: true moving: false control group: 720 control group 2: 0 tag: 949 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 674 last x: 314 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 0.65267 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 720 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 721 Footprint: Minimap: active: true x: 318 z: 690 Obstruction: active: true moving: false control group: 721 control group 2: 0 tag: 955 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 690 last x: 318 last y diff: 0 last z: 690 territory: 0 rot x: 0 rot y: 3.78824 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 721 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 722 Footprint: Minimap: active: true x: 322 z: 662 Obstruction: active: true moving: false control group: 722 control group 2: 0 tag: 957 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 662 last x: 322 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 4.07238 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 722 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 723 Footprint: Minimap: active: true x: 326 z: 662 Obstruction: active: true moving: false control group: 723 control group 2: 0 tag: 961 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 662 last x: 326 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 5.61759 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 723 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 724 Footprint: Minimap: active: true x: 314 z: 662 Obstruction: active: true moving: false control group: 724 control group 2: 0 tag: 947 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 314 y: 0 z: 662 last x: 314 last y diff: 0 last z: 662 territory: 0 rot x: 0 rot y: 2.33892 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 724 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 725 Footprint: Minimap: active: true x: 318 z: 666 Obstruction: active: true moving: false control group: 725 control group 2: 0 tag: 951 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 666 last x: 318 last y diff: 0 last z: 666 territory: 0 rot x: 0 rot y: 3.88315 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 725 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 726 Footprint: Minimap: active: true x: 318 z: 670 Obstruction: active: true moving: false control group: 726 control group 2: 0 tag: 953 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 318 y: 0 z: 670 last x: 318 last y diff: 0 last z: 670 territory: 0 rot x: 0 rot y: 3.65145 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 726 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 727 Footprint: Minimap: active: true x: 322 z: 678 Obstruction: active: true moving: false control group: 727 control group 2: 0 tag: 959 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 322 y: 0 z: 678 last x: 322 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: 3.51775 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 727 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 728 Footprint: Minimap: active: true x: 334 z: 678 Obstruction: active: true moving: false control group: 728 control group 2: 0 tag: 973 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 678 last x: 334 last y diff: 0 last z: 678 territory: 0 rot x: 0 rot y: 0.02947 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 728 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 729 Footprint: Minimap: active: true x: 326 z: 682 Obstruction: active: true moving: false control group: 729 control group 2: 0 tag: 963 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326 y: 0 z: 682 last x: 326 last y diff: 0 last z: 682 territory: 0 rot x: 0 rot y: 2.84285 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 729 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 730 Footprint: Minimap: active: true x: 706 z: 562 Obstruction: active: true moving: false control group: 730 control group 2: 0 tag: 1567 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 706 y: 0 z: 562 last x: 706 last y diff: 0 last z: 562 territory: 1 rot x: 0 rot y: 4.40648 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 730 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 731 Footprint: Minimap: active: true x: 610 z: 674 Obstruction: active: true moving: false control group: 731 control group 2: 0 tag: 1495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 610 y: 0 z: 674 last x: 610 last y diff: 0 last z: 674 territory: 0 rot x: 0 rot y: 5.1718 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 731 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 732 Footprint: Minimap: active: true x: 630 z: 646 Obstruction: active: true moving: false control group: 732 control group 2: 0 tag: 1515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 646 last x: 630 last y diff: 0 last z: 646 territory: 1 rot x: 0 rot y: 1.74886 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 732 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 733 Footprint: Minimap: active: true x: 634 z: 646 Obstruction: active: true moving: false control group: 733 control group 2: 0 tag: 1521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 646 last x: 634 last y diff: 0 last z: 646 territory: 1 rot x: 0 rot y: 1.4943 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 733 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 734 Footprint: Minimap: active: true x: 354 z: 350 Obstruction: active: true moving: false control group: 734 control group 2: 0 tag: 1011 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 350 last x: 354 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 2.72909 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 734 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 735 Footprint: Minimap: active: true x: 362 z: 346 Obstruction: active: true moving: false control group: 735 control group 2: 0 tag: 1027 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 362 y: 0 z: 346 last x: 362 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 3.74405 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 735 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 736 Footprint: Minimap: active: true x: 338 z: 354 Obstruction: active: true moving: false control group: 736 control group 2: 0 tag: 985 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 354 last x: 338 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.22761 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 736 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 737 Footprint: Minimap: active: true x: 338 z: 326 Obstruction: active: true moving: false control group: 737 control group 2: 0 tag: 977 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 326 last x: 338 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 2.00721 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 737 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 738 Footprint: Minimap: active: true x: 342 z: 326 Obstruction: active: true moving: false control group: 738 control group 2: 0 tag: 989 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 342 y: 0 z: 326 last x: 342 last y diff: 0 last z: 326 territory: 0 rot x: 0 rot y: 2.85318 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 738 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 739 Footprint: Minimap: active: true x: 338 z: 338 Obstruction: active: true moving: false control group: 739 control group 2: 0 tag: 979 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 338 last x: 338 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 2.23133 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 739 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 740 Footprint: Minimap: active: true x: 338 z: 342 Obstruction: active: true moving: false control group: 740 control group 2: 0 tag: 981 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 342 last x: 338 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 1.51871 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 740 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 741 Footprint: Minimap: active: true x: 334 z: 346 Obstruction: active: true moving: false control group: 741 control group 2: 0 tag: 965 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 346 last x: 334 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 6.2266 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 741 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 742 Footprint: Minimap: active: true x: 338 z: 346 Obstruction: active: true moving: false control group: 742 control group 2: 0 tag: 983 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 338 y: 0 z: 346 last x: 338 last y diff: 0 last z: 346 territory: 0 rot x: 0 rot y: 4.93451 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 742 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 743 Footprint: Minimap: active: true x: 334 z: 362 Obstruction: active: true moving: false control group: 743 control group 2: 0 tag: 971 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 362 last x: 334 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 1.7927 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 743 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 744 Footprint: Minimap: active: true x: 334 z: 350 Obstruction: active: true moving: false control group: 744 control group 2: 0 tag: 967 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 350 last x: 334 last y diff: 0 last z: 350 territory: 0 rot x: 0 rot y: 0.98966 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 744 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 745 Footprint: Minimap: active: true x: 334 z: 354 Obstruction: active: true moving: false control group: 745 control group 2: 0 tag: 969 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 334 y: 0 z: 354 last x: 334 last y diff: 0 last z: 354 territory: 0 rot x: 0 rot y: 3.15366 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 745 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 746 Footprint: Minimap: active: true x: 354 z: 338 Obstruction: active: true moving: false control group: 746 control group 2: 0 tag: 1009 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 354 y: 0 z: 338 last x: 354 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 2.19651 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 746 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 747 Footprint: Minimap: active: true x: 346 z: 342 Obstruction: active: true moving: false control group: 747 control group 2: 0 tag: 995 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 342 last x: 346 last y diff: 0 last z: 342 territory: 0 rot x: 0 rot y: 1.52657 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 747 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 748 Footprint: Minimap: active: true x: 346 z: 338 Obstruction: active: true moving: false control group: 748 control group 2: 0 tag: 993 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 346 y: 0 z: 338 last x: 346 last y diff: 0 last z: 338 territory: 0 rot x: 0 rot y: 3.05724 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 748 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 749 Footprint: Minimap: active: true x: 118 z: 362 Obstruction: active: true moving: false control group: 749 control group 2: 0 tag: 667 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 362 last x: 118 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 6.1761 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 749 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 750 Footprint: Minimap: active: true x: 122 z: 366 Obstruction: active: true moving: false control group: 750 control group 2: 0 tag: 671 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 366 last x: 122 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 0.20698 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 750 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 751 Footprint: Minimap: active: true x: 130 z: 366 Obstruction: active: true moving: false control group: 751 control group 2: 0 tag: 675 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 130 y: 0 z: 366 last x: 130 last y diff: 0 last z: 366 territory: 0 rot x: 0 rot y: 2.45061 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 751 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 752 Footprint: Minimap: active: true x: 106 z: 330 Obstruction: active: true moving: false control group: 752 control group 2: 0 tag: 645 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 330 last x: 106 last y diff: 0 last z: 330 territory: 2 rot x: 0 rot y: 5.87818 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 752 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 753 Footprint: Minimap: active: true x: 114 z: 326 Obstruction: active: true moving: false control group: 753 control group 2: 0 tag: 657 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 326 last x: 114 last y diff: 0 last z: 326 territory: 2 rot x: 0 rot y: 0.14818 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 753 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 754 Footprint: Minimap: active: true x: 146 z: 350 Obstruction: active: true moving: false control group: 754 control group 2: 0 tag: 681 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 350 last x: 146 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 1.45292 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 754 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 755 Footprint: Minimap: active: true x: 146 z: 354 Obstruction: active: true moving: false control group: 755 control group 2: 0 tag: 683 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146 y: 0 z: 354 last x: 146 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 4.63527 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 755 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 756 Footprint: Minimap: active: true x: 102 z: 346 Obstruction: active: true moving: false control group: 756 control group 2: 0 tag: 643 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 102 y: 0 z: 346 last x: 102 last y diff: 0 last z: 346 territory: 2 rot x: 0 rot y: 5.03032 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 756 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 757 Footprint: Minimap: active: true x: 118 z: 350 Obstruction: active: true moving: false control group: 757 control group 2: 0 tag: 665 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 350 last x: 118 last y diff: 0 last z: 350 territory: 2 rot x: 0 rot y: 5.57825 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 757 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 758 Footprint: Minimap: active: true x: 126 z: 362 Obstruction: active: true moving: false control group: 758 control group 2: 0 tag: 673 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126 y: 0 z: 362 last x: 126 last y diff: 0 last z: 362 territory: 0 rot x: 0 rot y: 0.42501 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 758 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 759 Footprint: Minimap: active: true x: 138 z: 354 Obstruction: active: true moving: false control group: 759 control group 2: 0 tag: 677 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 138 y: 0 z: 354 last x: 138 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 1.61806 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 759 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 760 Footprint: Minimap: active: true x: 142 z: 354 Obstruction: active: true moving: false control group: 760 control group 2: 0 tag: 679 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 142 y: 0 z: 354 last x: 142 last y diff: 0 last z: 354 territory: 2 rot x: 0 rot y: 3.79073 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 760 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 761 Footprint: Minimap: active: true x: 106 z: 342 Obstruction: active: true moving: false control group: 761 control group 2: 0 tag: 647 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106 y: 0 z: 342 last x: 106 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 2.43221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 761 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 762 Footprint: Minimap: active: true x: 110 z: 334 Obstruction: active: true moving: false control group: 762 control group 2: 0 tag: 653 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 110 y: 0 z: 334 last x: 110 last y diff: 0 last z: 334 territory: 2 rot x: 0 rot y: 1.81614 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 762 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 763 Footprint: Minimap: active: true x: 114 z: 334 Obstruction: active: true moving: false control group: 763 control group 2: 0 tag: 659 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 114 y: 0 z: 334 last x: 114 last y diff: 0 last z: 334 territory: 2 rot x: 0 rot y: 3.81414 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 763 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 764 Footprint: Minimap: active: true x: 118 z: 342 Obstruction: active: true moving: false control group: 764 control group 2: 0 tag: 663 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118 y: 0 z: 342 last x: 118 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 5.75641 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 764 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 765 Footprint: Minimap: active: true x: 122 z: 342 Obstruction: active: true moving: false control group: 765 control group 2: 0 tag: 669 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 122 y: 0 z: 342 last x: 122 last y diff: 0 last z: 342 territory: 2 rot x: 0 rot y: 6.08712 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 765 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 766 Footprint: Minimap: active: true x: 466 z: 178 Obstruction: active: true moving: false control group: 766 control group 2: 0 tag: 1263 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 178 last x: 466 last y diff: 0 last z: 178 territory: 0 rot x: 0 rot y: 4.48559 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 766 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 767 Footprint: Minimap: active: true x: 450 z: 198 Obstruction: active: true moving: false control group: 767 control group 2: 0 tag: 1231 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 198 last x: 450 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 4.38245 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 767 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 768 Footprint: Minimap: active: true x: 450 z: 202 Obstruction: active: true moving: false control group: 768 control group 2: 0 tag: 1233 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 450 y: 0 z: 202 last x: 450 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 5.77555 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 768 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 769 Footprint: Minimap: active: true x: 454 z: 202 Obstruction: active: true moving: false control group: 769 control group 2: 0 tag: 1239 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454 y: 0 z: 202 last x: 454 last y diff: 0 last z: 202 territory: 0 rot x: 0 rot y: 4.25451 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 769 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 770 Footprint: Minimap: active: true x: 474 z: 198 Obstruction: active: true moving: false control group: 770 control group 2: 0 tag: 1281 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 198 last x: 474 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 3.05994 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 770 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 771 Footprint: Minimap: active: true x: 474 z: 182 Obstruction: active: true moving: false control group: 771 control group 2: 0 tag: 1279 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 474 y: 0 z: 182 last x: 474 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 4.48458 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 771 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 772 Footprint: Minimap: active: true x: 478 z: 186 Obstruction: active: true moving: false control group: 772 control group 2: 0 tag: 1291 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 478 y: 0 z: 186 last x: 478 last y diff: 0 last z: 186 territory: 0 rot x: 0 rot y: 3.8888 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 772 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 773 Footprint: Minimap: active: true x: 470 z: 182 Obstruction: active: true moving: false control group: 773 control group 2: 0 tag: 1273 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 182 last x: 470 last y diff: 0 last z: 182 territory: 0 rot x: 0 rot y: 2.65711 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 773 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 774 Footprint: Minimap: active: true x: 470 z: 194 Obstruction: active: true moving: false control group: 774 control group 2: 0 tag: 1275 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 470 y: 0 z: 194 last x: 470 last y diff: 0 last z: 194 territory: 0 rot x: 0 rot y: 5.64571 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 774 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 775 Footprint: Minimap: active: true x: 466 z: 206 Obstruction: active: true moving: false control group: 775 control group 2: 0 tag: 1265 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 206 last x: 466 last y diff: 0 last z: 206 territory: 0 rot x: 0 rot y: 2.69927 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 775 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 776 Footprint: Minimap: active: true x: 466 z: 210 Obstruction: active: true moving: false control group: 776 control group 2: 0 tag: 1267 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 466 y: 0 z: 210 last x: 466 last y diff: 0 last z: 210 territory: 0 rot x: 0 rot y: 1.94628 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 776 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 777 Footprint: Minimap: active: true x: 462 z: 198 Obstruction: active: true moving: false control group: 777 control group 2: 0 tag: 1257 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 462 y: 0 z: 198 last x: 462 last y diff: 0 last z: 198 territory: 0 rot x: 0 rot y: 5.7864 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 777 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 778 Footprint: Minimap: active: true x: 630 z: 410 Obstruction: active: true moving: false control group: 778 control group 2: 0 tag: 1507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 410 last x: 630 last y diff: 0 last z: 410 territory: 1 rot x: 0 rot y: 4.74857 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 778 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 779 Footprint: Minimap: active: true x: 630 z: 414 Obstruction: active: true moving: false control group: 779 control group 2: 0 tag: 1509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 414 last x: 630 last y diff: 0 last z: 414 territory: 1 rot x: 0 rot y: 4.25228 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 779 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 780 Footprint: Minimap: active: true x: 630 z: 418 Obstruction: active: true moving: false control group: 780 control group 2: 0 tag: 1511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 418 last x: 630 last y diff: 0 last z: 418 territory: 1 rot x: 0 rot y: 5.86391 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 780 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 781 Footprint: Minimap: active: true x: 634 z: 422 Obstruction: active: true moving: false control group: 781 control group 2: 0 tag: 1517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 422 last x: 634 last y diff: 0 last z: 422 territory: 1 rot x: 0 rot y: 0.44172 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 781 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 782 Footprint: Minimap: active: true x: 634 z: 430 Obstruction: active: true moving: false control group: 782 control group 2: 0 tag: 1519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 634 y: 0 z: 430 last x: 634 last y diff: 0 last z: 430 territory: 1 rot x: 0 rot y: 5.62319 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 782 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 783 Footprint: Minimap: active: true x: 614 z: 406 Obstruction: active: true moving: false control group: 783 control group 2: 0 tag: 1497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 406 last x: 614 last y diff: 0 last z: 406 territory: 1 rot x: 0 rot y: 2.05497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 783 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 784 Footprint: Minimap: active: true x: 614 z: 414 Obstruction: active: true moving: false control group: 784 control group 2: 0 tag: 1499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 614 y: 0 z: 414 last x: 614 last y diff: 0 last z: 414 territory: 1 rot x: 0 rot y: 2.80259 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 784 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 785 Footprint: Minimap: active: true x: 626 z: 414 Obstruction: active: true moving: false control group: 785 control group 2: 0 tag: 1505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 626 y: 0 z: 414 last x: 626 last y diff: 0 last z: 414 territory: 1 rot x: 0 rot y: 4.86135 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 785 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 786 Footprint: Minimap: active: true x: 630 z: 422 Obstruction: active: true moving: false control group: 786 control group 2: 0 tag: 1513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 630 y: 0 z: 422 last x: 630 last y diff: 0 last z: 422 territory: 1 rot x: 0 rot y: 0.4119 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 786 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 787 Footprint: Minimap: active: true x: 622 z: 422 Obstruction: active: true moving: false control group: 787 control group 2: 0 tag: 1503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 422 last x: 622 last y diff: 0 last z: 422 territory: 1 rot x: 0 rot y: 4.26095 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 787 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 788 Footprint: Minimap: active: true x: 622 z: 418 Obstruction: active: true moving: false control group: 788 control group 2: 0 tag: 1501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 622 y: 0 z: 418 last x: 622 last y diff: 0 last z: 418 territory: 1 rot x: 0 rot y: 1.7367 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 788 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 789 Footprint: Minimap: active: true x: 278 z: 458 Obstruction: active: true moving: false control group: 789 control group 2: 0 tag: 895 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 458 last x: 278 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 4.35486 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 789 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 790 Footprint: Minimap: active: true x: 278 z: 462 Obstruction: active: true moving: false control group: 790 control group 2: 0 tag: 897 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278 y: 0 z: 462 last x: 278 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 6.16633 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 790 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 791 Footprint: Minimap: active: true x: 282 z: 462 Obstruction: active: true moving: false control group: 791 control group 2: 0 tag: 905 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 462 last x: 282 last y diff: 0 last z: 462 territory: 0 rot x: 0 rot y: 2.1688 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 791 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 792 Footprint: Minimap: active: true x: 282 z: 470 Obstruction: active: true moving: false control group: 792 control group 2: 0 tag: 907 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 470 last x: 282 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 2.59327 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 792 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 793 Footprint: Minimap: active: true x: 290 z: 470 Obstruction: active: true moving: false control group: 793 control group 2: 0 tag: 921 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 470 last x: 290 last y diff: 0 last z: 470 territory: 0 rot x: 0 rot y: 3.54462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 793 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 794 Footprint: Minimap: active: true x: 290 z: 478 Obstruction: active: true moving: false control group: 794 control group 2: 0 tag: 923 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 290 y: 0 z: 478 last x: 290 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 0.50437 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 794 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 795 Footprint: Minimap: active: true x: 282 z: 486 Obstruction: active: true moving: false control group: 795 control group 2: 0 tag: 909 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 486 last x: 282 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 0.62955 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 795 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 796 Footprint: Minimap: active: true x: 294 z: 486 Obstruction: active: true moving: false control group: 796 control group 2: 0 tag: 929 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 486 last x: 294 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 3.87948 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 796 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 797 Footprint: Minimap: active: true x: 298 z: 486 Obstruction: active: true moving: false control group: 797 control group 2: 0 tag: 935 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 298 y: 0 z: 486 last x: 298 last y diff: 0 last z: 486 territory: 0 rot x: 0 rot y: 4.29578 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 797 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 798 Footprint: Minimap: active: true x: 294 z: 490 Obstruction: active: true moving: false control group: 798 control group 2: 0 tag: 931 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 294 y: 0 z: 490 last x: 294 last y diff: 0 last z: 490 territory: 0 rot x: 0 rot y: 5.56031 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 798 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 799 Footprint: Minimap: active: true x: 282 z: 458 Obstruction: active: true moving: false control group: 799 control group 2: 0 tag: 903 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282 y: 0 z: 458 last x: 282 last y diff: 0 last z: 458 territory: 0 rot x: 0 rot y: 5.7224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 799 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 800 Footprint: Minimap: active: true x: 286 z: 478 Obstruction: active: true moving: false control group: 800 control group 2: 0 tag: 911 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 478 last x: 286 last y diff: 0 last z: 478 territory: 0 rot x: 0 rot y: 4.88877 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 800 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 801 Footprint: Minimap: active: true x: 286 z: 482 Obstruction: active: true moving: false control group: 801 control group 2: 0 tag: 913 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 286 y: 0 z: 482 last x: 286 last y diff: 0 last z: 482 territory: 0 rot x: 0 rot y: 0.04262 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 801 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 802 Footprint: Minimap: active: true x: 550 z: 630 Obstruction: active: true moving: false control group: 802 control group 2: 0 tag: 1429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550 y: 0 z: 630 last x: 550 last y diff: 0 last z: 630 territory: 1 rot x: 0 rot y: 0.5636 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 802 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 803 Footprint: Minimap: active: true x: 554 z: 626 Obstruction: active: true moving: false control group: 803 control group 2: 0 tag: 1441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 554 y: 0 z: 626 last x: 554 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 3.06617 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 803 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 804 Footprint: Minimap: active: true x: 538 z: 626 Obstruction: active: true moving: false control group: 804 control group 2: 0 tag: 1399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 626 last x: 538 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 5.049 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 804 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 805 Footprint: Minimap: active: true x: 542 z: 626 Obstruction: active: true moving: false control group: 805 control group 2: 0 tag: 1405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 626 last x: 542 last y diff: 0 last z: 626 territory: 1 rot x: 0 rot y: 1.5802 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 805 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 806 Footprint: Minimap: active: true x: 538 z: 610 Obstruction: active: true moving: false control group: 806 control group 2: 0 tag: 1397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 538 y: 0 z: 610 last x: 538 last y diff: 0 last z: 610 territory: 1 rot x: 0 rot y: 4.64832 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 806 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 807 Footprint: Minimap: active: true x: 542 z: 618 Obstruction: active: true moving: false control group: 807 control group 2: 0 tag: 1403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 542 y: 0 z: 618 last x: 542 last y diff: 0 last z: 618 territory: 1 rot x: 0 rot y: 0.4991 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 807 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 808 Footprint: Minimap: active: true x: 503.89771 z: 574.31678 Obstruction: active: true moving: false control group: 808 control group 2: 0 tag: 271 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 503.89771 y: 0 z: 574.31678 last x: 503.89771 last y diff: 0 last z: 574.31678 territory: 1 rot x: 0 rot y: 1.27242 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 808 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 809 Footprint: Minimap: active: true x: 575.62256 z: 370.85346 Obstruction: active: true moving: false control group: 809 control group 2: 0 tag: 273 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 575.62256 y: 0 z: 370.85346 last x: 575.62256 last y diff: 0 last z: 370.85346 territory: 0 rot x: 0 rot y: 0.28063 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 809 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 810 Footprint: Minimap: active: true x: 556.76368 z: 381.3122 Obstruction: active: true moving: false control group: 810 control group 2: 0 tag: 275 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 556.76368 y: 0 z: 381.3122 last x: 556.76368 last y diff: 0 last z: 381.3122 territory: 0 rot x: 0 rot y: -4.25707 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 810 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 811 Footprint: Minimap: active: true x: 710.16401 z: 510.55573 Obstruction: active: true moving: false control group: 811 control group 2: 0 tag: 277 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 710.16401 y: 0 z: 510.55573 last x: 710.16401 last y diff: 0 last z: 510.55573 territory: 1 rot x: 0 rot y: -0.90215 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 811 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 812 Footprint: Minimap: active: true x: 737.03315 z: 353.16956 Obstruction: active: true moving: false control group: 812 control group 2: 0 tag: 279 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 737.03315 y: 0 z: 353.16956 last x: 737.03315 last y diff: 0 last z: 353.16956 territory: 0 rot x: 0 rot y: -1.20923 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 812 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 813 Footprint: Minimap: active: true x: 747.91327 z: 351.07428 Obstruction: active: true moving: false control group: 813 control group 2: 0 tag: 281 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 747.91327 y: 0 z: 351.07428 last x: 747.91327 last y diff: 0 last z: 351.07428 territory: 0 rot x: 0 rot y: -2.35163 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 813 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 814 Footprint: Minimap: active: true x: 738.09821 z: 336.73035 Obstruction: active: true moving: false control group: 814 control group 2: 0 tag: 283 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 738.09821 y: 0 z: 336.73035 last x: 738.09821 last y diff: 0 last z: 336.73035 territory: 0 rot x: 0 rot y: -0.56008 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 814 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 815 Footprint: Minimap: active: true x: 284.7992 z: 244.2215 Obstruction: active: true moving: false control group: 815 control group 2: 0 tag: 285 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 284.7992 y: 0 z: 244.2215 last x: 284.7992 last y diff: 0 last z: 244.2215 territory: 2 rot x: 0 rot y: -2.52436 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 815 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 816 Footprint: Minimap: active: true x: 275.21924 z: 257.88526 Obstruction: active: true moving: false control group: 816 control group 2: 0 tag: 287 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.21924 y: 0 z: 257.88526 last x: 275.21924 last y diff: 0 last z: 257.88526 territory: 2 rot x: 0 rot y: -1.42736 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_quarry.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 816 actor: "geology/stonemine_desert_quarry.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 817 Footprint: Minimap: active: true x: 552.79932 z: 266.72284 Obstruction: active: true moving: false control group: 817 control group 2: 0 tag: 289 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 552.79932 y: 0 z: 266.72284 last x: 552.79932 last y diff: 0 last z: 266.72284 territory: 0 rot x: 0 rot y: -2.02221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 817 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 818 Footprint: Minimap: active: true x: 557.3136 z: 269.87775 Obstruction: active: true moving: false control group: 818 control group 2: 0 tag: 291 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 557.3136 y: 0 z: 269.87775 last x: 557.3136 last y diff: 0 last z: 269.87775 territory: 0 rot x: 0 rot y: -3.1338 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 818 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 819 Footprint: Minimap: active: true x: 563.02607 z: 274.65204 Obstruction: active: true moving: false control group: 819 control group 2: 0 tag: 293 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 563.02607 y: 0 z: 274.65204 last x: 563.02607 last y diff: 0 last z: 274.65204 territory: 0 rot x: 0 rot y: -0.34215 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 819 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 820 Footprint: Minimap: active: true x: 186.85376 z: 523.69562 Obstruction: active: true moving: false control group: 820 control group 2: 0 tag: 295 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 186.85376 y: 0 z: 523.69562 last x: 186.85376 last y diff: 0 last z: 523.69562 territory: 0 rot x: 0 rot y: 0.99875 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 820 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 821 Footprint: Minimap: active: true x: 172.96534 z: 527.43458 Obstruction: active: true moving: false control group: 821 control group 2: 0 tag: 297 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.96534 y: 0 z: 527.43458 last x: 172.96534 last y diff: 0 last z: 527.43458 territory: 0 rot x: 0 rot y: -0.17457 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 821 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 822 Footprint: Minimap: active: true x: 184.22107 z: 529.87305 Obstruction: active: true moving: false control group: 822 control group 2: 0 tag: 299 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 184.22107 y: 0 z: 529.87305 last x: 184.22107 last y diff: 0 last z: 529.87305 territory: 0 rot x: 0 rot y: -0.87847 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 822 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 823 Footprint: Minimap: active: true x: 345.49042 z: 290.93738 Obstruction: active: true moving: false control group: 823 control group 2: 0 tag: 301 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 345.49042 y: 0 z: 290.93738 last x: 345.49042 last y diff: 0 last z: 290.93738 territory: 0 rot x: 0 rot y: -3.24965 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 823 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 824 Footprint: Minimap: active: true x: 339.51648 z: 296.46521 Obstruction: active: true moving: false control group: 824 control group 2: 0 tag: 303 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 339.51648 y: 0 z: 296.46521 last x: 339.51648 last y diff: 0 last z: 296.46521 territory: 0 rot x: 0 rot y: 1.22101 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 824 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 825 Footprint: Minimap: active: true x: 352.3819 z: 305.7574 Obstruction: active: true moving: false control group: 825 control group 2: 0 tag: 305 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 352.3819 y: 0 z: 305.7574 last x: 352.3819 last y diff: 0 last z: 305.7574 territory: 0 rot x: 0 rot y: -4.68464 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 825 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 826 Footprint: Minimap: active: true x: 112.37555 z: 544.72895 Obstruction: active: true moving: false control group: 826 control group 2: 0 tag: 307 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 112.37555 y: 0 z: 544.72895 last x: 112.37555 last y diff: 0 last z: 544.72895 territory: 0 rot x: 0 rot y: -2.766 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 826 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 827 Footprint: Minimap: active: true x: 123.36225 z: 537.3169 Obstruction: active: true moving: false control group: 827 control group 2: 0 tag: 309 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 123.36225 y: 0 z: 537.3169 last x: 123.36225 last y diff: 0 last z: 537.3169 territory: 0 rot x: 0 rot y: -4.0237 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 827 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 828 Footprint: Minimap: active: true x: 118.82313 z: 551.38398 Obstruction: active: true moving: false control group: 828 control group 2: 0 tag: 311 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 118.82313 y: 0 z: 551.38398 last x: 118.82313 last y diff: 0 last z: 551.38398 territory: 0 rot x: 0 rot y: -2.68384 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stonemine_desert_small.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 828 actor: "geology/stonemine_desert_small.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 1000, "gatherers": [], "cachedType": { "generic": "stone", "specific": "rock" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 829 Footprint: Minimap: active: true x: 144.19007 z: 412.66346 Obstruction: active: true moving: false control group: 829 control group 2: 0 tag: 313 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 144.19007 y: 0 z: 412.66346 last x: 144.19007 last y diff: 0 last z: 412.66346 territory: 0 rot x: 0 rot y: -2.92637 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 829 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 830 Footprint: Minimap: active: true x: 247.30146 z: 301.84784 Obstruction: active: true moving: false control group: 830 control group 2: 0 tag: 315 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 247.30146 y: 0 z: 301.84784 last x: 247.30146 last y diff: 0 last z: 301.84784 territory: 2 rot x: 0 rot y: 0.8549 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 830 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 831 Footprint: Minimap: active: true x: 226.01471 z: 502.8407 Obstruction: active: true moving: false control group: 831 control group 2: 0 tag: 317 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 226.01471 y: 0 z: 502.8407 last x: 226.01471 last y diff: 0 last z: 502.8407 territory: 0 rot x: 0 rot y: -4.00112 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 831 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 832 Footprint: Minimap: active: true x: 574.15967 z: 672.45948 Obstruction: active: true moving: false control group: 832 control group 2: 0 tag: 319 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 574.15967 y: 0 z: 672.45948 last x: 574.15967 last y diff: 0 last z: 672.45948 territory: 0 rot x: 0 rot y: -4.51162 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 832 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 833 Footprint: Minimap: active: true x: 330.12098 z: 22.02613 Obstruction: active: true moving: false control group: 833 control group 2: 0 tag: 321 flags: 15 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 330.12098 y: 0 z: 22.02613 last x: 330.12098 last y diff: 0 last z: 22.02613 territory: 0 rot x: 0 rot y: -1.2902 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch-roll" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/metalmine_desert_slabs.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 833 actor: "geology/metalmine_desert_slabs.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 5000, "gatherers": [], "cachedType": { "generic": "metal", "specific": "ore" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 834 Footprint: Position: in world: true x: 354.55274 y: 0 z: 499.54456 last x: 354.55274 last y diff: 0 last z: 499.54456 territory: 0 rot x: 0 rot y: -1.41004 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 834 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 835 Footprint: Position: in world: true x: 354.7591 y: 0 z: 504.93915 last x: 354.7591 last y diff: 0 last z: 504.93915 territory: 0 rot x: 0 rot y: -0.37089 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 835 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 836 Footprint: Position: in world: true x: 575.00281 y: 0 z: 344.29688 last x: 575.00281 last y diff: 0 last z: 344.29688 territory: 0 rot x: 0 rot y: -3.02092 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 836 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 837 Footprint: Position: in world: true x: 570.97962 y: 0 z: 345.26154 last x: 570.97962 last y diff: 0 last z: 345.26154 territory: 0 rot x: 0 rot y: -1.26352 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 837 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 838 Footprint: Position: in world: true x: 24.19666 y: 0 z: 362.05304 last x: 24.19666 last y diff: 0 last z: 362.05304 territory: 0 rot x: 0 rot y: 0.41614 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 838 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 839 Footprint: Position: in world: true x: 361.76856 y: 0 z: 477.26996 last x: 361.76856 last y diff: 0 last z: 477.26996 territory: 0 rot x: 0 rot y: -3.4154 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 839 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 840 Footprint: Position: in world: true x: 362.83808 y: 0 z: 481.69391 last x: 362.83808 last y diff: 0 last z: 481.69391 territory: 0 rot x: 0 rot y: -0.21888 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 840 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 841 Footprint: Position: in world: true x: 508.9297 y: 0 z: 242.83423 last x: 508.9297 last y diff: 0 last z: 242.83423 territory: 0 rot x: 0 rot y: 0.42486 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 841 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 842 Footprint: Position: in world: true x: 285.42835 y: 0 z: 321.41944 last x: 285.42835 last y diff: 0 last z: 321.41944 territory: 0 rot x: 0 rot y: 0.86405 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 842 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 843 Footprint: Position: in world: true x: 199.94697 y: 0 z: 450.79047 last x: 199.94697 last y diff: 0 last z: 450.79047 territory: 0 rot x: 0 rot y: 0.57546 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 843 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 844 Footprint: Position: in world: true x: 198.45624 y: 0 z: 456.59668 last x: 198.45624 last y diff: 0 last z: 456.59668 territory: 0 rot x: 0 rot y: -2.11084 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 844 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 845 Footprint: Position: in world: true x: 193.68342 y: 0 z: 154.43427 last x: 193.68342 last y diff: 0 last z: 154.43427 territory: 2 rot x: 0 rot y: -0.31946 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 845 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 846 Footprint: Position: in world: true x: 196.6438 y: 0 z: 151.6902 last x: 196.6438 last y diff: 0 last z: 151.6902 territory: 2 rot x: 0 rot y: 1.34878 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 846 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 847 Footprint: Position: in world: true x: 250.66724 y: 0 z: 661.37305 last x: 250.66724 last y diff: 0 last z: 661.37305 territory: 0 rot x: 0 rot y: -1.27236 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 847 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 848 Footprint: Position: in world: true x: 246.77167 y: 0 z: 659.7397 last x: 246.77167 last y diff: 0 last z: 659.7397 territory: 0 rot x: 0 rot y: 0.66494 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 848 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 849 Footprint: Position: in world: true x: 493.7768 y: 0 z: 184.81232 last x: 493.7768 last y diff: 0 last z: 184.81232 territory: 0 rot x: 0 rot y: -2.37975 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 849 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 850 Footprint: Position: in world: true x: 497.72443 y: 0 z: 180.55079 last x: 497.72443 last y diff: 0 last z: 180.55079 territory: 0 rot x: 0 rot y: 1.11709 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 850 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 851 Footprint: Position: in world: true x: 207.44263 y: 0 z: 288.74036 last x: 207.44263 last y diff: 0 last z: 288.74036 territory: 2 rot x: 0 rot y: 0.32602 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 851 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 852 Footprint: Position: in world: true x: 339.57026 y: 0 z: 709.14661 last x: 339.57026 last y diff: 0 last z: 709.14661 territory: 0 rot x: 0 rot y: 0.44423 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 852 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 853 Footprint: Position: in world: true x: 344.47461 y: 0 z: 706.8938 last x: 344.47461 last y diff: 0 last z: 706.8938 territory: 0 rot x: 0 rot y: 1.46317 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 853 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 854 Footprint: Position: in world: true x: 342.07294 y: 0 z: 712.85401 last x: 342.07294 last y diff: 0 last z: 712.85401 territory: 0 rot x: 0 rot y: -2.29212 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 854 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 855 Footprint: Position: in world: true x: 562.81037 y: 0 z: 673.19636 last x: 562.81037 last y diff: 0 last z: 673.19636 territory: 0 rot x: 0 rot y: -0.72205 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 855 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 856 Footprint: Position: in world: true x: 445.95289 y: 0 z: 262.0453 last x: 445.95289 last y diff: 0 last z: 262.0453 territory: 0 rot x: 0 rot y: -2.70832 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 856 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 857 Footprint: Position: in world: true x: 140.49286 y: 0 z: 586.69355 last x: 140.49286 last y diff: 0 last z: 586.69355 territory: 0 rot x: 0 rot y: -2.49796 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 857 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 858 Footprint: Position: in world: true x: 582.18982 y: 0 z: 70.26496 last x: 582.18982 last y diff: 0 last z: 70.26496 territory: 0 rot x: 0 rot y: -3.81098 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 858 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 859 Footprint: Position: in world: true x: 584.51789 y: 0 z: 73.64472 last x: 584.51789 last y diff: 0 last z: 73.64472 territory: 0 rot x: 0 rot y: -0.51528 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 859 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 860 Footprint: Position: in world: true x: 482.21192 y: 0 z: 258.18659 last x: 482.21192 last y diff: 0 last z: 258.18659 territory: 0 rot x: 0 rot y: -3.90798 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 860 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 861 Footprint: Position: in world: true x: 588.51313 y: 0 z: 669.26197 last x: 588.51313 last y diff: 0 last z: 669.26197 territory: 0 rot x: 0 rot y: -4.05892 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 861 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 862 Footprint: Position: in world: true x: 589.64216 y: 0 z: 663.59717 last x: 589.64216 last y diff: 0 last z: 663.59717 territory: 1 rot x: 0 rot y: 1.0753 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 862 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 863 Footprint: Position: in world: true x: 593.3725 y: 0 z: 667.44556 last x: 593.3725 last y diff: 0 last z: 667.44556 territory: 0 rot x: 0 rot y: -2.24871 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 863 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 864 Footprint: Position: in world: true x: 176.33667 y: 0 z: 162.21357 last x: 176.33667 last y diff: 0 last z: 162.21357 territory: 2 rot x: 0 rot y: -2.49651 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 864 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 865 Footprint: Position: in world: true x: 172.34553 y: 0 z: 158.40687 last x: 172.34553 last y diff: 0 last z: 158.40687 territory: 2 rot x: 0 rot y: -3.2921 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 865 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 866 Footprint: Position: in world: true x: 471.13038 y: 0 z: 584.16193 last x: 471.13038 last y diff: 0 last z: 584.16193 territory: 0 rot x: 0 rot y: -0.36028 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 866 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 867 Footprint: Position: in world: true x: 467.85773 y: 0 z: 588.80048 last x: 467.85773 last y diff: 0 last z: 588.80048 territory: 0 rot x: 0 rot y: -2.04963 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 867 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 868 Footprint: Position: in world: true x: 112.85456 y: 0 z: 620.66382 last x: 112.85456 last y diff: 0 last z: 620.66382 territory: 0 rot x: 0 rot y: -2.86995 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 868 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 869 Footprint: Position: in world: true x: 108.85956 y: 0 z: 616.22864 last x: 108.85956 last y diff: 0 last z: 616.22864 territory: 0 rot x: 0 rot y: -0.463 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 869 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 870 Footprint: Position: in world: true x: 417.28003 y: 0 z: 588.27161 last x: 417.28003 last y diff: 0 last z: 588.27161 territory: 0 rot x: 0 rot y: -4.44452 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 870 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 871 Footprint: Position: in world: true x: 416.81232 y: 0 z: 592.51795 last x: 416.81232 last y diff: 0 last z: 592.51795 territory: 0 rot x: 0 rot y: -1.90415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 871 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 872 Footprint: Position: in world: true x: 463.362 y: 0 z: 19.20148 last x: 463.362 last y diff: 0 last z: 19.20148 territory: 0 rot x: 0 rot y: -3.79947 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 872 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 873 Footprint: Position: in world: true x: 459.22168 y: 0 z: 19.86615 last x: 459.22168 last y diff: 0 last z: 19.86615 territory: 0 rot x: 0 rot y: 0.90078 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 873 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 874 Footprint: Position: in world: true x: 522.51398 y: 0 z: 614.0138 last x: 522.51398 last y diff: 0 last z: 614.0138 territory: 1 rot x: 0 rot y: -0.14708 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 874 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 875 Footprint: Position: in world: true x: 309.7682 y: 0 z: 488.00141 last x: 309.7682 last y diff: 0 last z: 488.00141 territory: 0 rot x: 0 rot y: -4.09101 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 875 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 876 Footprint: Position: in world: true x: 313.47181 y: 0 z: 490.18116 last x: 313.47181 last y diff: 0 last z: 490.18116 territory: 0 rot x: 0 rot y: 1.37836 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 876 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 877 Footprint: Position: in world: true x: 546.00812 y: 0 z: 397.7093 last x: 546.00812 last y diff: 0 last z: 397.7093 territory: 0 rot x: 0 rot y: 1.51677 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 877 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 878 Footprint: Position: in world: true x: 542.29664 y: 0 z: 399.30915 last x: 542.29664 last y diff: 0 last z: 399.30915 territory: 0 rot x: 0 rot y: -1.26848 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 878 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 879 Footprint: Position: in world: true x: 302.92591 y: 0 z: 168.86042 last x: 302.92591 last y diff: 0 last z: 168.86042 territory: 0 rot x: 0 rot y: 0.93261 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 879 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 880 Footprint: Position: in world: true x: 549.43055 y: 0 z: 510.42804 last x: 549.43055 last y diff: 0 last z: 510.42804 territory: 1 rot x: 0 rot y: -1.66593 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 880 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 881 Footprint: Position: in world: true x: 545.3495 y: 0 z: 509.71314 last x: 545.3495 last y diff: 0 last z: 509.71314 territory: 1 rot x: 0 rot y: -3.40809 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 881 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 882 Footprint: Position: in world: true x: 70.51008 y: 0 z: 582.74122 last x: 70.51008 last y diff: 0 last z: 582.74122 territory: 0 rot x: 0 rot y: -3.46415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 882 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 883 Footprint: Position: in world: true x: 66.71344 y: 0 z: 584.18055 last x: 66.71344 last y diff: 0 last z: 584.18055 territory: 0 rot x: 0 rot y: -2.3425 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 883 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 884 Footprint: Position: in world: true x: 225.97797 y: 0 z: 518.05036 last x: 225.97797 last y diff: 0 last z: 518.05036 territory: 0 rot x: 0 rot y: -3.21895 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 884 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 885 Footprint: Position: in world: true x: 431.99189 y: 0 z: 628.37983 last x: 431.99189 last y diff: 0 last z: 628.37983 territory: 0 rot x: 0 rot y: -0.36554 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 885 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 886 Footprint: Position: in world: true x: 426.60334 y: 0 z: 631.16993 last x: 426.60334 last y diff: 0 last z: 631.16993 territory: 0 rot x: 0 rot y: -4.57566 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 886 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 887 Footprint: Position: in world: true x: 406.33747 y: 0 z: 239.19855 last x: 406.33747 last y diff: 0 last z: 239.19855 territory: 0 rot x: 0 rot y: -2.15712 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 887 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 888 Footprint: Position: in world: true x: 408.07172 y: 0 z: 235.55707 last x: 408.07172 last y diff: 0 last z: 235.55707 territory: 0 rot x: 0 rot y: -0.11327 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 888 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 889 Footprint: Position: in world: true x: 402.25965 y: 0 z: 237.81806 last x: 402.25965 last y diff: 0 last z: 237.81806 territory: 0 rot x: 0 rot y: -2.03173 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 889 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 890 Footprint: Position: in world: true x: 73.29358 y: 0 z: 564.48053 last x: 73.29358 last y diff: 0 last z: 564.48053 territory: 0 rot x: 0 rot y: -2.32416 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 890 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 891 Footprint: Position: in world: true x: 76.26575 y: 0 z: 567.83783 last x: 76.26575 last y diff: 0 last z: 567.83783 territory: 0 rot x: 0 rot y: -1.18757 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 891 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 892 Footprint: Position: in world: true x: 71.6631 y: 0 z: 568.29737 last x: 71.6631 last y diff: 0 last z: 568.29737 territory: 0 rot x: 0 rot y: -2.11562 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 892 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 893 Footprint: Position: in world: true x: 409.25525 y: 0 z: 117.09845 last x: 409.25525 last y diff: 0 last z: 117.09845 territory: 0 rot x: 0 rot y: -4.25664 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 893 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 894 Footprint: Position: in world: true x: 421.73243 y: 0 z: 385.28272 last x: 421.73243 last y diff: 0 last z: 385.28272 territory: 0 rot x: 0 rot y: 0.54795 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 894 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 895 Footprint: Position: in world: true x: 425.23121 y: 0 z: 387.24207 last x: 425.23121 last y diff: 0 last z: 387.24207 territory: 0 rot x: 0 rot y: -3.18172 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 895 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 896 Footprint: Position: in world: true x: 310.82062 y: 0 z: 379.8777 last x: 310.82062 last y diff: 0 last z: 379.8777 territory: 0 rot x: 0 rot y: -0.17264 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 896 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 897 Footprint: Position: in world: true x: 209.21387 y: 0 z: 604.01862 last x: 209.21387 last y diff: 0 last z: 604.01862 territory: 0 rot x: 0 rot y: 0.54174 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 897 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 898 Footprint: Position: in world: true x: 207.40174 y: 0 z: 608.0146 last x: 207.40174 last y diff: 0 last z: 608.0146 territory: 0 rot x: 0 rot y: -3.43488 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 898 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 899 Footprint: Position: in world: true x: 469.80317 y: 0 z: 151.34211 last x: 469.80317 last y diff: 0 last z: 151.34211 territory: 0 rot x: 0 rot y: -3.46743 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 899 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 900 Footprint: Position: in world: true x: 109.04957 y: 0 z: 499.86451 last x: 109.04957 last y diff: 0 last z: 499.86451 territory: 0 rot x: 0 rot y: -0.23758 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 900 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 901 Footprint: Position: in world: true x: 729.85047 y: 0 z: 274.08564 last x: 729.85047 last y diff: 0 last z: 274.08564 territory: 0 rot x: 0 rot y: -0.26493 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 901 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 902 Footprint: Position: in world: true x: 410.81324 y: 0 z: 588.67829 last x: 410.81324 last y diff: 0 last z: 588.67829 territory: 0 rot x: 0 rot y: -0.36033 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 902 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 903 Footprint: Position: in world: true x: 406.6067 y: 0 z: 591.21723 last x: 406.6067 last y diff: 0 last z: 591.21723 territory: 0 rot x: 0 rot y: 0.99682 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 903 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 904 Footprint: Position: in world: true x: 437.7016 y: 0 z: 166.1045 last x: 437.7016 last y diff: 0 last z: 166.1045 territory: 0 rot x: 0 rot y: -4.53661 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 904 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 905 Footprint: Position: in world: true x: 431.89814 y: 0 z: 168.75672 last x: 431.89814 last y diff: 0 last z: 168.75672 territory: 0 rot x: 0 rot y: 0.76886 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 905 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 906 Footprint: Position: in world: true x: 291.11524 y: 0 z: 619.41218 last x: 291.11524 last y diff: 0 last z: 619.41218 territory: 0 rot x: 0 rot y: 1.31408 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 906 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 907 Footprint: Position: in world: true x: 293.73493 y: 0 z: 623.51923 last x: 293.73493 last y diff: 0 last z: 623.51923 territory: 0 rot x: 0 rot y: -2.06548 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 907 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 908 Footprint: Position: in world: true x: 644.36902 y: 0 z: 274.67957 last x: 644.36902 last y diff: 0 last z: 274.67957 territory: 0 rot x: 0 rot y: -0.42382 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 908 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 909 Footprint: Position: in world: true x: 639.66797 y: 0 z: 274.34101 last x: 639.66797 last y diff: 0 last z: 274.34101 territory: 0 rot x: 0 rot y: -0.09543 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 909 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 910 Footprint: Position: in world: true x: 308.74292 y: 0 z: 465.01752 last x: 308.74292 last y diff: 0 last z: 465.01752 territory: 0 rot x: 0 rot y: -3.60363 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 910 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 911 Footprint: Position: in world: true x: 317.13428 y: 0 z: 464.92707 last x: 317.13428 last y diff: 0 last z: 464.92707 territory: 0 rot x: 0 rot y: -4.3402 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 911 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 912 Footprint: Position: in world: true x: 308.67078 y: 0 z: 470.38807 last x: 308.67078 last y diff: 0 last z: 470.38807 territory: 0 rot x: 0 rot y: -3.18462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 912 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 913 Footprint: Position: in world: true x: 369.64777 y: 0 z: 554.54859 last x: 369.64777 last y diff: 0 last z: 554.54859 territory: 0 rot x: 0 rot y: -2.37716 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 913 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 914 Footprint: Position: in world: true x: 368.75916 y: 0 z: 559.4433 last x: 368.75916 last y diff: 0 last z: 559.4433 territory: 0 rot x: 0 rot y: 0.9979 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 914 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 915 Footprint: Position: in world: true x: 375.72944 y: 0 z: 562.86213 last x: 375.72944 last y diff: 0 last z: 562.86213 territory: 0 rot x: 0 rot y: -0.8265 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 915 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 916 Footprint: Position: in world: true x: 366.87983 y: 0 z: 564.92334 last x: 366.87983 last y diff: 0 last z: 564.92334 territory: 0 rot x: 0 rot y: -1.2592 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 916 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 917 Footprint: Position: in world: true x: 365.72394 y: 0 z: 552.85047 last x: 365.72394 last y diff: 0 last z: 552.85047 territory: 0 rot x: 0 rot y: 1.25799 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 917 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 918 Footprint: Position: in world: true x: 84.01185 y: 0 z: 397.46735 last x: 84.01185 last y diff: 0 last z: 397.46735 territory: 0 rot x: 0 rot y: -1.48224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 918 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 919 Footprint: Position: in world: true x: 88.13178 y: 0 z: 396.0105 last x: 88.13178 last y diff: 0 last z: 396.0105 territory: 0 rot x: 0 rot y: -3.6656 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 919 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 920 Footprint: Position: in world: true x: 87.35755 y: 0 z: 401.38068 last x: 87.35755 last y diff: 0 last z: 401.38068 territory: 0 rot x: 0 rot y: -1.95327 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 920 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 921 Footprint: Position: in world: true x: 330.69648 y: 0 z: 522.57862 last x: 330.69648 last y diff: 0 last z: 522.57862 territory: 0 rot x: 0 rot y: 0.3119 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 921 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 922 Footprint: Position: in world: true x: 335.33466 y: 0 z: 523.8042 last x: 335.33466 last y diff: 0 last z: 523.8042 territory: 0 rot x: 0 rot y: -2.52169 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 922 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 923 Footprint: Position: in world: true x: 329.44654 y: 0 z: 518.24842 last x: 329.44654 last y diff: 0 last z: 518.24842 territory: 0 rot x: 0 rot y: 1.1182 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 923 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 924 Footprint: Position: in world: true x: 337.63581 y: 0 z: 527.47303 last x: 337.63581 last y diff: 0 last z: 527.47303 territory: 0 rot x: 0 rot y: -0.27106 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 924 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 925 Footprint: Position: in world: true x: 332.85114 y: 0 z: 527.59998 last x: 332.85114 last y diff: 0 last z: 527.59998 territory: 0 rot x: 0 rot y: 1.2549 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 925 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 926 Footprint: Position: in world: true x: 258.92841 y: 0 z: 90.0536 last x: 258.92841 last y diff: 0 last z: 90.0536 territory: 0 rot x: 0 rot y: -2.9118 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 926 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 927 Footprint: Position: in world: true x: 266.19483 y: 0 z: 90.43903 last x: 266.19483 last y diff: 0 last z: 90.43903 territory: 0 rot x: 0 rot y: -0.03202 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 927 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 928 Footprint: Position: in world: true x: 266.925 y: 0 z: 85.16962 last x: 266.925 last y diff: 0 last z: 85.16962 territory: 0 rot x: 0 rot y: -0.79976 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 928 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 929 Footprint: Position: in world: true x: 624.77784 y: 0 z: 378.89039 last x: 624.77784 last y diff: 0 last z: 378.89039 territory: 0 rot x: 0 rot y: 0.94295 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 929 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 930 Footprint: Position: in world: true x: 620.87848 y: 0 z: 377.15809 last x: 620.87848 last y diff: 0 last z: 377.15809 territory: 0 rot x: 0 rot y: -3.15911 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 930 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 931 Footprint: Position: in world: true x: 622.17066 y: 0 z: 385.33527 last x: 622.17066 last y diff: 0 last z: 385.33527 territory: 0 rot x: 0 rot y: 1.3073 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 931 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 932 Footprint: Position: in world: true x: 617.10749 y: 0 z: 373.99744 last x: 617.10749 last y diff: 0 last z: 373.99744 territory: 0 rot x: 0 rot y: 0.17086 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 932 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 933 Footprint: Position: in world: true x: 618.49183 y: 0 z: 382.0387 last x: 618.49183 last y diff: 0 last z: 382.0387 territory: 0 rot x: 0 rot y: -1.41105 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 933 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 934 Footprint: Position: in world: true x: 272.75123 y: 0 z: 367.82251 last x: 272.75123 last y diff: 0 last z: 367.82251 territory: 0 rot x: 0 rot y: 0.00487 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 934 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 935 Footprint: Position: in world: true x: 278.26795 y: 0 z: 373.48987 last x: 278.26795 last y diff: 0 last z: 373.48987 territory: 0 rot x: 0 rot y: 1.4352 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 935 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 936 Footprint: Position: in world: true x: 267.59345 y: 0 z: 365.53052 last x: 267.59345 last y diff: 0 last z: 365.53052 territory: 0 rot x: 0 rot y: 1.48382 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 936 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 937 Footprint: Position: in world: true x: 280.29798 y: 0 z: 366.8252 last x: 280.29798 last y diff: 0 last z: 366.8252 territory: 0 rot x: 0 rot y: -0.7506 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 937 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 938 Footprint: Position: in world: true x: 443.37989 y: 0 z: 359.63093 last x: 443.37989 last y diff: 0 last z: 359.63093 territory: 0 rot x: 0 rot y: -1.53402 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 938 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 939 Footprint: Position: in world: true x: 440.39795 y: 0 z: 355.48041 last x: 440.39795 last y diff: 0 last z: 355.48041 territory: 0 rot x: 0 rot y: 0.79299 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 939 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 940 Footprint: Position: in world: true x: 443.13935 y: 0 z: 351.10022 last x: 443.13935 last y diff: 0 last z: 351.10022 territory: 0 rot x: 0 rot y: 0.2079 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 940 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 941 Footprint: Position: in world: true x: 449.06403 y: 0 z: 359.84461 last x: 449.06403 last y diff: 0 last z: 359.84461 territory: 0 rot x: 0 rot y: -2.14379 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 941 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 942 Footprint: Position: in world: true x: 436.81012 y: 0 z: 357.86426 last x: 436.81012 last y diff: 0 last z: 357.86426 territory: 0 rot x: 0 rot y: 0.78342 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 942 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 943 Footprint: Position: in world: true x: 691.15418 y: 0 z: 231.87305 last x: 691.15418 last y diff: 0 last z: 231.87305 territory: 0 rot x: 0 rot y: 1.05671 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 943 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 944 Footprint: Position: in world: true x: 695.74927 y: 0 z: 234.61182 last x: 695.74927 last y diff: 0 last z: 234.61182 territory: 0 rot x: 0 rot y: -2.20907 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 944 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 945 Footprint: Position: in world: true x: 688.41211 y: 0 z: 239.27674 last x: 688.41211 last y diff: 0 last z: 239.27674 territory: 0 rot x: 0 rot y: 1.53467 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 945 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 946 Footprint: Position: in world: true x: 185.21698 y: 0 z: 273.43305 last x: 185.21698 last y diff: 0 last z: 273.43305 territory: 2 rot x: 0 rot y: -4.1747 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 946 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 947 Footprint: Position: in world: true x: 188.97138 y: 0 z: 275.20344 last x: 188.97138 last y diff: 0 last z: 275.20344 territory: 2 rot x: 0 rot y: -2.34221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 947 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 948 Footprint: Position: in world: true x: 185.07551 y: 0 z: 277.94971 last x: 185.07551 last y diff: 0 last z: 277.94971 territory: 2 rot x: 0 rot y: -2.31347 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 948 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 949 Footprint: Position: in world: true x: 179.28846 y: 0 z: 275.06714 last x: 179.28846 last y diff: 0 last z: 275.06714 territory: 2 rot x: 0 rot y: -0.6173 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 949 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 950 Footprint: Position: in world: true x: 181.4911 y: 0 z: 268.912 last x: 181.4911 last y diff: 0 last z: 268.912 territory: 2 rot x: 0 rot y: 0.1279 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 950 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 951 Footprint: Position: in world: true x: 224.47016 y: 0 z: 327.8252 last x: 224.47016 last y diff: 0 last z: 327.8252 territory: 2 rot x: 0 rot y: -2.37375 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 951 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 952 Footprint: Position: in world: true x: 224.74476 y: 0 z: 321.04841 last x: 224.74476 last y diff: 0 last z: 321.04841 territory: 2 rot x: 0 rot y: -1.27923 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 952 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 953 Footprint: Position: in world: true x: 218.17603 y: 0 z: 326.37757 last x: 218.17603 last y diff: 0 last z: 326.37757 territory: 2 rot x: 0 rot y: 0.11652 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 953 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 954 Footprint: Position: in world: true x: 326.43409 y: 0 z: 203.9192 last x: 326.43409 last y diff: 0 last z: 203.9192 territory: 0 rot x: 0 rot y: -3.91404 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 954 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 955 Footprint: Position: in world: true x: 327.34205 y: 0 z: 195.84046 last x: 327.34205 last y diff: 0 last z: 195.84046 territory: 0 rot x: 0 rot y: -3.4322 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 955 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 956 Footprint: Position: in world: true x: 319.71302 y: 0 z: 199.30933 last x: 319.71302 last y diff: 0 last z: 199.30933 territory: 0 rot x: 0 rot y: -1.65467 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 956 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 957 Footprint: Position: in world: true x: 324.17164 y: 0 z: 198.92762 last x: 324.17164 last y diff: 0 last z: 198.92762 territory: 0 rot x: 0 rot y: -3.6227 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 957 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 958 Footprint: Position: in world: true x: 135.78223 y: 0 z: 428.76832 last x: 135.78223 last y diff: 0 last z: 428.76832 territory: 0 rot x: 0 rot y: -0.98156 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 958 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 959 Footprint: Position: in world: true x: 138.76355 y: 0 z: 432.8761 last x: 138.76355 last y diff: 0 last z: 432.8761 territory: 0 rot x: 0 rot y: 0.93679 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 959 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 960 Footprint: Position: in world: true x: 143.6396 y: 0 z: 433.19391 last x: 143.6396 last y diff: 0 last z: 433.19391 territory: 0 rot x: 0 rot y: -1.95255 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 960 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 961 Footprint: Position: in world: true x: 131.34015 y: 0 z: 431.21113 last x: 131.34015 last y diff: 0 last z: 431.21113 territory: 0 rot x: 0 rot y: -2.82042 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 961 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 962 Footprint: Position: in world: true x: 646.60572 y: 0 z: 582.02558 last x: 646.60572 last y diff: 0 last z: 582.02558 territory: 1 rot x: 0 rot y: 0.52773 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 962 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 963 Footprint: Position: in world: true x: 645.5157 y: 0 z: 585.9322 last x: 645.5157 last y diff: 0 last z: 585.9322 territory: 1 rot x: 0 rot y: -0.09672 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 963 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 964 Footprint: Position: in world: true x: 641.36786 y: 0 z: 577.77424 last x: 641.36786 last y diff: 0 last z: 577.77424 territory: 1 rot x: 0 rot y: -0.7749 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 964 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 965 Footprint: Position: in world: true x: 652.66285 y: 0 z: 584.11384 last x: 652.66285 last y diff: 0 last z: 584.11384 territory: 1 rot x: 0 rot y: -1.0523 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 965 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 966 Footprint: Position: in world: true x: 640.61615 y: 0 z: 582.94098 last x: 640.61615 last y diff: 0 last z: 582.94098 territory: 1 rot x: 0 rot y: -3.8313 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 966 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 967 Footprint: Position: in world: true x: 252.55066 y: 0 z: 382.10859 last x: 252.55066 last y diff: 0 last z: 382.10859 territory: 0 rot x: 0 rot y: -0.64608 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 967 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 968 Footprint: Position: in world: true x: 250.81 y: 0 z: 385.74805 last x: 250.81 last y diff: 0 last z: 385.74805 territory: 0 rot x: 0 rot y: -3.23151 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 968 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 969 Footprint: Position: in world: true x: 254.92396 y: 0 z: 386.02344 last x: 254.92396 last y diff: 0 last z: 386.02344 territory: 0 rot x: 0 rot y: 1.10488 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 969 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 970 Footprint: Position: in world: true x: 245.43018 y: 0 z: 387.80335 last x: 245.43018 last y diff: 0 last z: 387.80335 territory: 0 rot x: 0 rot y: 0.2399 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 970 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 971 Footprint: Position: in world: true x: 487.16761 y: 0 z: 376.37598 last x: 487.16761 last y diff: 0 last z: 376.37598 territory: 0 rot x: 0 rot y: -1.4157 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 971 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 972 Footprint: Position: in world: true x: 490.24018 y: 0 z: 373.28657 last x: 490.24018 last y diff: 0 last z: 373.28657 territory: 0 rot x: 0 rot y: -2.99337 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 972 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 973 Footprint: Position: in world: true x: 486.38172 y: 0 z: 368.97364 last x: 486.38172 last y diff: 0 last z: 368.97364 territory: 0 rot x: 0 rot y: -0.90946 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 973 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 974 Footprint: Position: in world: true x: 496.18628 y: 0 z: 376.53345 last x: 496.18628 last y diff: 0 last z: 376.53345 territory: 0 rot x: 0 rot y: 1.1519 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 974 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 975 Footprint: Position: in world: true x: 309.94153 y: 0 z: 678.53772 last x: 309.94153 last y diff: 0 last z: 678.53772 territory: 0 rot x: 0 rot y: -1.4154 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 975 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 976 Footprint: Position: in world: true x: 310.93934 y: 0 z: 674.39002 last x: 310.93934 last y diff: 0 last z: 674.39002 territory: 0 rot x: 0 rot y: -3.05732 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 976 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 977 Footprint: Position: in world: true x: 305.79816 y: 0 z: 677.55658 last x: 305.79816 last y diff: 0 last z: 677.55658 territory: 0 rot x: 0 rot y: -1.52857 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 977 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 978 Footprint: Position: in world: true x: 694.46393 y: 0 z: 381.5818 last x: 694.46393 last y diff: 0 last z: 381.5818 territory: 0 rot x: 0 rot y: -0.15914 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 978 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 979 Footprint: Position: in world: true x: 692.41968 y: 0 z: 376.45026 last x: 692.41968 last y diff: 0 last z: 376.45026 territory: 0 rot x: 0 rot y: -3.04961 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 979 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 980 Footprint: Position: in world: true x: 479.08222 y: 0 z: 432.66773 last x: 479.08222 last y diff: 0 last z: 432.66773 territory: 0 rot x: 0 rot y: -3.70086 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 980 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 981 Footprint: Position: in world: true x: 482.89386 y: 0 z: 434.2381 last x: 482.89386 last y diff: 0 last z: 434.2381 territory: 0 rot x: 0 rot y: -1.8902 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 981 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 982 Footprint: Position: in world: true x: 476.15833 y: 0 z: 429.68323 last x: 476.15833 last y diff: 0 last z: 429.68323 territory: 0 rot x: 0 rot y: -4.0418 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 982 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 983 Footprint: Position: in world: true x: 480.5951 y: 0 z: 438.30738 last x: 480.5951 last y diff: 0 last z: 438.30738 territory: 0 rot x: 0 rot y: -0.47219 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 983 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 984 Footprint: Position: in world: true x: 412.9032 y: 0 z: 719.20447 last x: 412.9032 last y diff: 0 last z: 719.20447 territory: 0 rot x: 0 rot y: -0.91625 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 984 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 985 Footprint: Position: in world: true x: 411.7038 y: 0 z: 712.57087 last x: 411.7038 last y diff: 0 last z: 712.57087 territory: 0 rot x: 0 rot y: -3.60122 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 985 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 986 Footprint: Position: in world: true x: 189.27845 y: 0 z: 287.47748 last x: 189.27845 last y diff: 0 last z: 287.47748 territory: 2 rot x: 0 rot y: -1.37497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 986 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 987 Footprint: Position: in world: true x: 185.88855 y: 0 z: 281.06177 last x: 185.88855 last y diff: 0 last z: 281.06177 territory: 2 rot x: 0 rot y: -0.91718 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 987 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 988 Footprint: Position: in world: true x: 183.41529 y: 0 z: 288.5821 last x: 183.41529 last y diff: 0 last z: 288.5821 territory: 2 rot x: 0 rot y: 0.8421 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 988 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 989 Footprint: Position: in world: true x: 155.80921 y: 0 z: 647.28089 last x: 155.80921 last y diff: 0 last z: 647.28089 territory: 0 rot x: 0 rot y: -4.36152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 989 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 990 Footprint: Position: in world: true x: 152.89747 y: 0 z: 650.62903 last x: 152.89747 last y diff: 0 last z: 650.62903 territory: 0 rot x: 0 rot y: -3.74076 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 990 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 991 Footprint: Position: in world: true x: 149.71613 y: 0 z: 646.46131 last x: 149.71613 last y diff: 0 last z: 646.46131 territory: 0 rot x: 0 rot y: -0.34951 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 991 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 992 Footprint: Position: in world: true x: 474.66706 y: 0 z: 688.86146 last x: 474.66706 last y diff: 0 last z: 688.86146 territory: 0 rot x: 0 rot y: -0.64956 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 992 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 993 Footprint: Position: in world: true x: 474.49085 y: 0 z: 693.5586 last x: 474.49085 last y diff: 0 last z: 693.5586 territory: 0 rot x: 0 rot y: -0.87655 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 993 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 994 Footprint: Position: in world: true x: 479.862 y: 0 z: 684.81959 last x: 479.862 last y diff: 0 last z: 684.81959 territory: 0 rot x: 0 rot y: 0.41782 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 994 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 995 Footprint: Position: in world: true x: 468.39533 y: 0 z: 693.69556 last x: 468.39533 last y diff: 0 last z: 693.69556 territory: 0 rot x: 0 rot y: 0.84224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 995 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 996 Footprint: Position: in world: true x: 214.6858 y: 0 z: 373.57813 last x: 214.6858 last y diff: 0 last z: 373.57813 territory: 0 rot x: 0 rot y: -4.38727 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 996 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 997 Footprint: Position: in world: true x: 220.54993 y: 0 z: 373.97956 last x: 220.54993 last y diff: 0 last z: 373.97956 territory: 0 rot x: 0 rot y: -4.55182 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 997 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 998 Footprint: Position: in world: true x: 209.8177 y: 0 z: 373.3708 last x: 209.8177 last y diff: 0 last z: 373.3708 territory: 0 rot x: 0 rot y: 1.04654 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 998 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 999 Footprint: Position: in world: true x: 215.60358 y: 0 z: 379.87311 last x: 215.60358 last y diff: 0 last z: 379.87311 territory: 0 rot x: 0 rot y: -4.18722 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 999 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1000 Footprint: Position: in world: true x: 206.90021 y: 0 z: 168.93262 last x: 206.90021 last y diff: 0 last z: 168.93262 territory: 2 rot x: 0 rot y: 1.33924 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1000 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1001 Footprint: Position: in world: true x: 209.9333 y: 0 z: 172.91907 last x: 209.9333 last y diff: 0 last z: 172.91907 territory: 2 rot x: 0 rot y: -2.52036 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1001 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1002 Footprint: Position: in world: true x: 200.28089 y: 0 z: 165.17927 last x: 200.28089 last y diff: 0 last z: 165.17927 territory: 2 rot x: 0 rot y: -3.38477 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "geology/stone_desert_med.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1002 actor: "geology/stone_desert_med.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1003 Footprint: Position: in world: true x: 549.30921 y: 0 z: 90.46082 last x: 549.30921 last y diff: 0 last z: 90.46082 territory: 0 rot x: 0 rot y: -0.44558 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1003 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1004 Footprint: Position: in world: true x: 421.77851 y: 0 z: 620.66907 last x: 421.77851 last y diff: 0 last z: 620.66907 territory: 0 rot x: 0 rot y: -3.21967 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1004 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1005 Footprint: Position: in world: true x: 156.27253 y: 0 z: 308.01233 last x: 156.27253 last y diff: 0 last z: 308.01233 territory: 2 rot x: 0 rot y: 1.52065 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1005 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1006 Footprint: Position: in world: true x: 152.85175 y: 0 z: 303.69172 last x: 152.85175 last y diff: 0 last z: 303.69172 territory: 2 rot x: 0 rot y: -0.17562 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1006 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1007 Footprint: Position: in world: true x: 712.44178 y: 0 z: 322.06464 last x: 712.44178 last y diff: 0 last z: 322.06464 territory: 0 rot x: 0 rot y: 1.5303 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1007 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1008 Footprint: Position: in world: true x: 214.41443 y: 0 z: 634.1349 last x: 214.41443 last y diff: 0 last z: 634.1349 territory: 0 rot x: 0 rot y: -3.234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1008 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1009 Footprint: Position: in world: true x: 519.5514 y: 0 z: 721.3949 last x: 519.5514 last y diff: 0 last z: 721.3949 territory: 0 rot x: 0 rot y: -0.38375 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1009 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1010 Footprint: Position: in world: true x: 637.72925 y: 0 z: 639.99152 last x: 637.72925 last y diff: 0 last z: 639.99152 territory: 1 rot x: 0 rot y: -1.66636 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1010 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1011 Footprint: Position: in world: true x: 640.19843 y: 0 z: 635.84687 last x: 640.19843 last y diff: 0 last z: 635.84687 territory: 1 rot x: 0 rot y: -3.1803 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1011 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1012 Footprint: Position: in world: true x: 443.97468 y: 0 z: 487.18335 last x: 443.97468 last y diff: 0 last z: 487.18335 territory: 0 rot x: 0 rot y: -2.48913 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1012 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1013 Footprint: Position: in world: true x: 443.35694 y: 0 z: 493.11854 last x: 443.35694 last y diff: 0 last z: 493.11854 territory: 0 rot x: 0 rot y: -1.59218 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1013 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1014 Footprint: Position: in world: true x: 51.96814 y: 0 z: 495.07624 last x: 51.96814 last y diff: 0 last z: 495.07624 territory: 0 rot x: 0 rot y: -1.26255 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1014 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1015 Footprint: Position: in world: true x: 82.16761 y: 0 z: 230.85401 last x: 82.16761 last y diff: 0 last z: 230.85401 territory: 2 rot x: 0 rot y: -2.9592 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1015 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1016 Footprint: Position: in world: true x: 78.1103 y: 0 z: 230.20984 last x: 78.1103 last y diff: 0 last z: 230.20984 territory: 2 rot x: 0 rot y: -0.79244 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1016 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1017 Footprint: Position: in world: true x: 265.4662 y: 0 z: 519.28919 last x: 265.4662 last y diff: 0 last z: 519.28919 territory: 0 rot x: 0 rot y: -2.49564 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1017 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1018 Footprint: Position: in world: true x: 262.27607 y: 0 z: 516.8202 last x: 262.27607 last y diff: 0 last z: 516.8202 territory: 0 rot x: 0 rot y: -1.2039 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1018 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1019 Footprint: Position: in world: true x: 520.23157 y: 0 z: 461.93812 last x: 520.23157 last y diff: 0 last z: 461.93812 territory: 1 rot x: 0 rot y: -2.32244 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1019 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1020 Footprint: Position: in world: true x: 515.86011 y: 0 z: 463.59528 last x: 515.86011 last y diff: 0 last z: 463.59528 territory: 1 rot x: 0 rot y: -2.91721 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1020 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1021 Footprint: Position: in world: true x: 81.80488 y: 0 z: 326.1449 last x: 81.80488 last y diff: 0 last z: 326.1449 territory: 2 rot x: 0 rot y: -0.84716 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1021 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1022 Footprint: Position: in world: true x: 121.07367 y: 0 z: 406.21198 last x: 121.07367 last y diff: 0 last z: 406.21198 territory: 0 rot x: 0 rot y: -3.91352 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1022 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1023 Footprint: Position: in world: true x: 480.18824 y: 0 z: 655.35541 last x: 480.18824 last y diff: 0 last z: 655.35541 territory: 0 rot x: 0 rot y: 0.91407 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1023 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1024 Footprint: Position: in world: true x: 209.4574 y: 0 z: 356.73584 last x: 209.4574 last y diff: 0 last z: 356.73584 territory: 2 rot x: 0 rot y: -1.89042 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1024 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1025 Footprint: Position: in world: true x: 211.19043 y: 0 z: 353.0735 last x: 211.19043 last y diff: 0 last z: 353.0735 territory: 2 rot x: 0 rot y: -3.15497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1025 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1026 Footprint: Position: in world: true x: 508.1457 y: 0 z: 584.21882 last x: 508.1457 last y diff: 0 last z: 584.21882 territory: 1 rot x: 0 rot y: -4.57586 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1026 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1027 Footprint: Position: in world: true x: 511.71381 y: 0 z: 587.25116 last x: 511.71381 last y diff: 0 last z: 587.25116 territory: 1 rot x: 0 rot y: -2.87618 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1027 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1028 Footprint: Position: in world: true x: 188.0467 y: 0 z: 290.13416 last x: 188.0467 last y diff: 0 last z: 290.13416 territory: 2 rot x: 0 rot y: -2.65423 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1028 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1029 Footprint: Position: in world: true x: 355.0475 y: 0 z: 97.70142 last x: 355.0475 last y diff: 0 last z: 97.70142 territory: 0 rot x: 0 rot y: -0.30747 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1029 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1030 Footprint: Position: in world: true x: 240.48597 y: 0 z: 134.06012 last x: 240.48597 last y diff: 0 last z: 134.06012 territory: 2 rot x: 0 rot y: -1.72287 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1030 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1031 Footprint: Position: in world: true x: 540.63874 y: 0 z: 508.67548 last x: 540.63874 last y diff: 0 last z: 508.67548 territory: 1 rot x: 0 rot y: -1.80092 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1031 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1032 Footprint: Position: in world: true x: 331.5376 y: 0 z: 45.7768 last x: 331.5376 last y diff: 0 last z: 45.7768 territory: 0 rot x: 0 rot y: -3.76232 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1032 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1033 Footprint: Position: in world: true x: 336.19397 y: 0 z: 48.84845 last x: 336.19397 last y diff: 0 last z: 48.84845 territory: 0 rot x: 0 rot y: -1.35561 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1033 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1034 Footprint: Position: in world: true x: 542.04236 y: 0 z: 233.8938 last x: 542.04236 last y diff: 0 last z: 233.8938 territory: 0 rot x: 0 rot y: 0.24364 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1034 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1035 Footprint: Position: in world: true x: 407.48694 y: 0 z: 568.84076 last x: 407.48694 last y diff: 0 last z: 568.84076 territory: 0 rot x: 0 rot y: -2.43638 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1035 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1036 Footprint: Position: in world: true x: 334.26575 y: 0 z: 86.42768 last x: 334.26575 last y diff: 0 last z: 86.42768 territory: 0 rot x: 0 rot y: -4.10505 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1036 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1037 Footprint: Position: in world: true x: 223.4726 y: 0 z: 390.77955 last x: 223.4726 last y diff: 0 last z: 390.77955 territory: 0 rot x: 0 rot y: -3.03928 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1037 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1038 Footprint: Position: in world: true x: 402.49769 y: 0 z: 656.95484 last x: 402.49769 last y diff: 0 last z: 656.95484 territory: 0 rot x: 0 rot y: -1.6008 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1038 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1039 Footprint: Position: in world: true x: 398.1493 y: 0 z: 657.43506 last x: 398.1493 last y diff: 0 last z: 657.43506 territory: 0 rot x: 0 rot y: 1.17946 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1039 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1040 Footprint: Position: in world: true x: 474.0904 y: 0 z: 660.39124 last x: 474.0904 last y diff: 0 last z: 660.39124 territory: 0 rot x: 0 rot y: -2.97307 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1040 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1041 Footprint: Position: in world: true x: 472.74604 y: 0 z: 664.98737 last x: 472.74604 last y diff: 0 last z: 664.98737 territory: 0 rot x: 0 rot y: -0.32894 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1041 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1042 Footprint: Position: in world: true x: 421.99885 y: 0 z: 274.00062 last x: 421.99885 last y diff: 0 last z: 274.00062 territory: 0 rot x: 0 rot y: -4.5483 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1042 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1043 Footprint: Position: in world: true x: 236.60718 y: 0 z: 405.45887 last x: 236.60718 last y diff: 0 last z: 405.45887 territory: 0 rot x: 0 rot y: -3.74093 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1043 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1044 Footprint: Position: in world: true x: 236.42035 y: 0 z: 401.38074 last x: 236.42035 last y diff: 0 last z: 401.38074 territory: 0 rot x: 0 rot y: -3.5233 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1044 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1045 Footprint: Position: in world: true x: 334.00495 y: 0 z: 198.00562 last x: 334.00495 last y diff: 0 last z: 198.00562 territory: 0 rot x: 0 rot y: -3.69796 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1045 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1046 Footprint: Position: in world: true x: 281.49354 y: 0 z: 682.97986 last x: 281.49354 last y diff: 0 last z: 682.97986 territory: 0 rot x: 0 rot y: -2.69941 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1046 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1047 Footprint: Position: in world: true x: 445.58912 y: 0 z: 483.92219 last x: 445.58912 last y diff: 0 last z: 483.92219 territory: 0 rot x: 0 rot y: -0.31826 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1047 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1048 Footprint: Position: in world: true x: 23.50733 y: 0 z: 295.32831 last x: 23.50733 last y diff: 0 last z: 295.32831 territory: 0 rot x: 0 rot y: 0.7128 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1048 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1049 Footprint: Position: in world: true x: 28.07648 y: 0 z: 291.88007 last x: 28.07648 last y diff: 0 last z: 291.88007 territory: 0 rot x: 0 rot y: 0.92818 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1049 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1050 Footprint: Position: in world: true x: 357.49256 y: 0 z: 293.73469 last x: 357.49256 last y diff: 0 last z: 293.73469 territory: 0 rot x: 0 rot y: -0.13978 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1050 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1051 Footprint: Position: in world: true x: 262.23816 y: 0 z: 464.4654 last x: 262.23816 last y diff: 0 last z: 464.4654 territory: 0 rot x: 0 rot y: 0.70156 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1051 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1052 Footprint: Position: in world: true x: 259.34998 y: 0 z: 468.011 last x: 259.34998 last y diff: 0 last z: 468.011 territory: 0 rot x: 0 rot y: -3.14928 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1052 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1053 Footprint: Position: in world: true x: 700.95411 y: 0 z: 265.82593 last x: 700.95411 last y diff: 0 last z: 265.82593 territory: 0 rot x: 0 rot y: -2.06214 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1053 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1054 Footprint: Position: in world: true x: 704.85859 y: 0 z: 264.43207 last x: 704.85859 last y diff: 0 last z: 264.43207 territory: 0 rot x: 0 rot y: -1.08909 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1054 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1055 Footprint: Position: in world: true x: 190.94996 y: 0 z: 526.95868 last x: 190.94996 last y diff: 0 last z: 526.95868 territory: 0 rot x: 0 rot y: 0.23568 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1055 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1056 Footprint: Position: in world: true x: 187.71973 y: 0 z: 529.47022 last x: 187.71973 last y diff: 0 last z: 529.47022 territory: 0 rot x: 0 rot y: -1.71067 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1056 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1057 Footprint: Position: in world: true x: 636.9073 y: 0 z: 525.09382 last x: 636.9073 last y diff: 0 last z: 525.09382 territory: 1 rot x: 0 rot y: -1.04032 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1057 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1058 Footprint: Position: in world: true x: 731.6139 y: 0 z: 406.39441 last x: 731.6139 last y diff: 0 last z: 406.39441 territory: 0 rot x: 0 rot y: -1.10465 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1058 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1059 Footprint: Position: in world: true x: 128.05591 y: 0 z: 288.34687 last x: 128.05591 last y diff: 0 last z: 288.34687 territory: 2 rot x: 0 rot y: -2.86724 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1059 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1060 Footprint: Position: in world: true x: 560.46174 y: 0 z: 569.91993 last x: 560.46174 last y diff: 0 last z: 569.91993 territory: 1 rot x: 0 rot y: 1.06428 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1060 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1061 Footprint: Position: in world: true x: 389.35657 y: 0 z: 630.96479 last x: 389.35657 last y diff: 0 last z: 630.96479 territory: 0 rot x: 0 rot y: -1.47846 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1061 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1062 Footprint: Position: in world: true x: 391.79078 y: 0 z: 626.61902 last x: 391.79078 last y diff: 0 last z: 626.61902 territory: 0 rot x: 0 rot y: -0.21929 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1062 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1063 Footprint: Position: in world: true x: 284.0774 y: 0 z: 196.05323 last x: 284.0774 last y diff: 0 last z: 196.05323 territory: 2 rot x: 0 rot y: -1.13114 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1063 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1064 Footprint: Position: in world: true x: 285.08698 y: 0 z: 202.77082 last x: 285.08698 last y diff: 0 last z: 202.77082 territory: 2 rot x: 0 rot y: -4.04224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1064 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1065 Footprint: Position: in world: true x: 278.5431 y: 0 z: 198.649 last x: 278.5431 last y diff: 0 last z: 198.649 territory: 2 rot x: 0 rot y: 0.83107 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1065 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1066 Footprint: Position: in world: true x: 276.1847 y: 0 z: 194.35883 last x: 276.1847 last y diff: 0 last z: 194.35883 territory: 2 rot x: 0 rot y: -4.27031 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1066 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1067 Footprint: Position: in world: true x: 287.74158 y: 0 z: 191.91266 last x: 287.74158 last y diff: 0 last z: 191.91266 territory: 2 rot x: 0 rot y: -0.39896 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1067 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1068 Footprint: Position: in world: true x: 282.2923 y: 0 z: 192.26001 last x: 282.2923 last y diff: 0 last z: 192.26001 territory: 2 rot x: 0 rot y: 0.77504 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1068 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1069 Footprint: Position: in world: true x: 289.32386 y: 0 z: 204.09864 last x: 289.32386 last y diff: 0 last z: 204.09864 territory: 0 rot x: 0 rot y: -4.29204 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1069 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1070 Footprint: Position: in world: true x: 282.05207 y: 0 z: 206.97962 last x: 282.05207 last y diff: 0 last z: 206.97962 territory: 2 rot x: 0 rot y: 0.23798 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1070 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1071 Footprint: Position: in world: true x: 324.04487 y: 0 z: 718.61744 last x: 324.04487 last y diff: 0 last z: 718.61744 territory: 0 rot x: 0 rot y: -4.51763 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1071 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1072 Footprint: Position: in world: true x: 328.56653 y: 0 z: 720.90497 last x: 328.56653 last y diff: 0 last z: 720.90497 territory: 0 rot x: 0 rot y: -4.6023 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1072 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1073 Footprint: Position: in world: true x: 332.31183 y: 0 z: 722.57935 last x: 332.31183 last y diff: 0 last z: 722.57935 territory: 0 rot x: 0 rot y: -0.90384 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1073 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1074 Footprint: Position: in world: true x: 321.5575 y: 0 z: 714.16572 last x: 321.5575 last y diff: 0 last z: 714.16572 territory: 0 rot x: 0 rot y: -3.09227 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1074 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1075 Footprint: Position: in world: true x: 339.4922 y: 0 z: 717.75501 last x: 339.4922 last y diff: 0 last z: 717.75501 territory: 0 rot x: 0 rot y: -1.73198 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1075 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1076 Footprint: Position: in world: true x: 324.9546 y: 0 z: 724.23072 last x: 324.9546 last y diff: 0 last z: 724.23072 territory: 0 rot x: 0 rot y: 0.60688 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1076 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1077 Footprint: Position: in world: true x: 331.95289 y: 0 z: 709.94422 last x: 331.95289 last y diff: 0 last z: 709.94422 territory: 0 rot x: 0 rot y: 0.78545 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1077 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1078 Footprint: Position: in world: true x: 287.1006 y: 0 z: 260.54566 last x: 287.1006 last y diff: 0 last z: 260.54566 territory: 2 rot x: 0 rot y: -1.08277 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1078 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1079 Footprint: Position: in world: true x: 286.06763 y: 0 z: 266.68836 last x: 286.06763 last y diff: 0 last z: 266.68836 territory: 2 rot x: 0 rot y: -1.51046 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1079 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1080 Footprint: Position: in world: true x: 292.2798 y: 0 z: 271.33442 last x: 292.2798 last y diff: 0 last z: 271.33442 territory: 0 rot x: 0 rot y: -0.45742 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1080 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1081 Footprint: Position: in world: true x: 277.45447 y: 0 z: 266.0116 last x: 277.45447 last y diff: 0 last z: 266.0116 territory: 2 rot x: 0 rot y: -1.64945 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1081 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1082 Footprint: Position: in world: true x: 282.02967 y: 0 z: 269.45673 last x: 282.02967 last y diff: 0 last z: 269.45673 territory: 2 rot x: 0 rot y: -3.94787 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1082 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1083 Footprint: Position: in world: true x: 625.18616 y: 0 z: 387.39692 last x: 625.18616 last y diff: 0 last z: 387.39692 territory: 0 rot x: 0 rot y: -3.1222 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1083 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1084 Footprint: Position: in world: true x: 628.62861 y: 0 z: 398.00776 last x: 628.62861 last y diff: 0 last z: 398.00776 territory: 0 rot x: 0 rot y: -2.15258 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1084 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1085 Footprint: Position: in world: true x: 621.79902 y: 0 z: 398.00385 last x: 621.79902 last y diff: 0 last z: 398.00385 territory: 1 rot x: 0 rot y: -1.07082 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1085 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1086 Footprint: Position: in world: true x: 617.62037 y: 0 z: 395.24085 last x: 617.62037 last y diff: 0 last z: 395.24085 territory: 1 rot x: 0 rot y: -0.88009 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1086 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1087 Footprint: Position: in world: true x: 633.13483 y: 0 z: 394.81757 last x: 633.13483 last y diff: 0 last z: 394.81757 territory: 0 rot x: 0 rot y: 1.22291 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1087 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1088 Footprint: Position: in world: true x: 618.06855 y: 0 z: 389.59235 last x: 618.06855 last y diff: 0 last z: 389.59235 territory: 0 rot x: 0 rot y: -2.34221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1088 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1089 Footprint: Position: in world: true x: 248.4079 y: 0 z: 243.72742 last x: 248.4079 last y diff: 0 last z: 243.72742 territory: 2 rot x: 0 rot y: -1.43157 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1089 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1090 Footprint: Position: in world: true x: 240.89344 y: 0 z: 251.44202 last x: 240.89344 last y diff: 0 last z: 251.44202 territory: 2 rot x: 0 rot y: 0.37732 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1090 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1091 Footprint: Position: in world: true x: 236.59424 y: 0 z: 249.5766 last x: 236.59424 last y diff: 0 last z: 249.5766 territory: 2 rot x: 0 rot y: -0.4628 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1091 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1092 Footprint: Position: in world: true x: 252.94892 y: 0 z: 256.95118 last x: 252.94892 last y diff: 0 last z: 256.95118 territory: 2 rot x: 0 rot y: -0.8703 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1092 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1093 Footprint: Position: in world: true x: 243.85401 y: 0 z: 244.1225 last x: 243.85401 last y diff: 0 last z: 244.1225 territory: 2 rot x: 0 rot y: -3.17392 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1093 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1094 Footprint: Position: in world: true x: 187.21406 y: 0 z: 545.67005 last x: 187.21406 last y diff: 0 last z: 545.67005 territory: 0 rot x: 0 rot y: -0.19715 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1094 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1095 Footprint: Position: in world: true x: 181.78241 y: 0 z: 541.82538 last x: 181.78241 last y diff: 0 last z: 541.82538 territory: 0 rot x: 0 rot y: -1.75411 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1095 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1096 Footprint: Position: in world: true x: 186.04273 y: 0 z: 552.6933 last x: 186.04273 last y diff: 0 last z: 552.6933 territory: 0 rot x: 0 rot y: -1.36477 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1096 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1097 Footprint: Position: in world: true x: 178.62983 y: 0 z: 547.07691 last x: 178.62983 last y diff: 0 last z: 547.07691 territory: 0 rot x: 0 rot y: -4.22931 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1097 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1098 Footprint: Position: in world: true x: 192.35651 y: 0 z: 543.85096 last x: 192.35651 last y diff: 0 last z: 543.85096 territory: 0 rot x: 0 rot y: -0.08881 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1098 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1099 Footprint: Position: in world: true x: 189.27479 y: 0 z: 537.81232 last x: 189.27479 last y diff: 0 last z: 537.81232 territory: 0 rot x: 0 rot y: -2.11706 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1099 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1100 Footprint: Position: in world: true x: 530.02942 y: 0 z: 349.83765 last x: 530.02942 last y diff: 0 last z: 349.83765 territory: 0 rot x: 0 rot y: -0.32941 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1100 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1101 Footprint: Position: in world: true x: 525.48932 y: 0 z: 348.6725 last x: 525.48932 last y diff: 0 last z: 348.6725 territory: 0 rot x: 0 rot y: -3.4435 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1101 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1102 Footprint: Position: in world: true x: 528.06391 y: 0 z: 344.01325 last x: 528.06391 last y diff: 0 last z: 344.01325 territory: 0 rot x: 0 rot y: 0.15938 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1102 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1103 Footprint: Position: in world: true x: 523.08704 y: 0 z: 357.03827 last x: 523.08704 last y diff: 0 last z: 357.03827 territory: 0 rot x: 0 rot y: -1.18847 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1103 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1104 Footprint: Position: in world: true x: 523.82453 y: 0 z: 343.88654 last x: 523.82453 last y diff: 0 last z: 343.88654 territory: 0 rot x: 0 rot y: -0.2265 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1104 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1105 Footprint: Position: in world: true x: 531.96283 y: 0 z: 356.76783 last x: 531.96283 last y diff: 0 last z: 356.76783 territory: 0 rot x: 0 rot y: -0.32628 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1105 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1106 Footprint: Position: in world: true x: 539.32886 y: 0 z: 346.61146 last x: 539.32886 last y diff: 0 last z: 346.61146 territory: 0 rot x: 0 rot y: -2.8533 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1106 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1107 Footprint: Position: in world: true x: 532.00715 y: 0 z: 345.5774 last x: 532.00715 last y diff: 0 last z: 345.5774 territory: 0 rot x: 0 rot y: -3.64979 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1107 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1108 Footprint: Position: in world: true x: 234.00654 y: 0 z: 314.04377 last x: 234.00654 last y diff: 0 last z: 314.04377 territory: 2 rot x: 0 rot y: 0.55446 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1108 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1109 Footprint: Position: in world: true x: 237.80616 y: 0 z: 316.78132 last x: 237.80616 last y diff: 0 last z: 316.78132 territory: 2 rot x: 0 rot y: -2.505 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1109 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1110 Footprint: Position: in world: true x: 234.08002 y: 0 z: 308.77167 last x: 234.08002 last y diff: 0 last z: 308.77167 territory: 2 rot x: 0 rot y: 1.2395 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1110 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1111 Footprint: Position: in world: true x: 226.05414 y: 0 z: 319.64515 last x: 226.05414 last y diff: 0 last z: 319.64515 territory: 2 rot x: 0 rot y: 0.40925 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1111 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1112 Footprint: Position: in world: true x: 228.26081 y: 0 z: 310.08564 last x: 228.26081 last y diff: 0 last z: 310.08564 territory: 2 rot x: 0 rot y: -2.80561 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1112 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1113 Footprint: Position: in world: true x: 232.22327 y: 0 z: 323.55805 last x: 232.22327 last y diff: 0 last z: 323.55805 territory: 2 rot x: 0 rot y: -0.75631 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1113 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1114 Footprint: Position: in world: true x: 232.37037 y: 0 z: 319.14228 last x: 232.37037 last y diff: 0 last z: 319.14228 territory: 2 rot x: 0 rot y: -3.11307 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1114 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1115 Footprint: Position: in world: true x: 240.24207 y: 0 z: 313.18677 last x: 240.24207 last y diff: 0 last z: 313.18677 territory: 2 rot x: 0 rot y: 1.55358 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1115 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1116 Footprint: Position: in world: true x: 556.28412 y: 0 z: 406.42255 last x: 556.28412 last y diff: 0 last z: 406.42255 territory: 0 rot x: 0 rot y: -2.75744 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1116 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1117 Footprint: Position: in world: true x: 562.90656 y: 0 z: 410.19874 last x: 562.90656 last y diff: 0 last z: 410.19874 territory: 1 rot x: 0 rot y: -4.15557 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1117 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1118 Footprint: Position: in world: true x: 552.62537 y: 0 z: 408.73267 last x: 552.62537 last y diff: 0 last z: 408.73267 territory: 0 rot x: 0 rot y: 0.57738 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1118 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1119 Footprint: Position: in world: true x: 551.85413 y: 0 z: 404.45032 last x: 551.85413 last y diff: 0 last z: 404.45032 territory: 0 rot x: 0 rot y: -4.39768 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1119 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1120 Footprint: Position: in world: true x: 557.58094 y: 0 z: 412.76795 last x: 557.58094 last y diff: 0 last z: 412.76795 territory: 0 rot x: 0 rot y: -1.10415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1120 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1121 Footprint: Position: in world: true x: 563.67365 y: 0 z: 403.35596 last x: 563.67365 last y diff: 0 last z: 403.35596 territory: 0 rot x: 0 rot y: -1.7995 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1121 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1122 Footprint: Position: in world: true x: 554.88038 y: 0 z: 401.79188 last x: 554.88038 last y diff: 0 last z: 401.79188 territory: 0 rot x: 0 rot y: -0.61889 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1122 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1123 Footprint: Position: in world: true x: 481.23987 y: 0 z: 601.08344 last x: 481.23987 last y diff: 0 last z: 601.08344 territory: 0 rot x: 0 rot y: -3.8733 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1123 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1124 Footprint: Position: in world: true x: 483.15516 y: 0 z: 591.3235 last x: 483.15516 last y diff: 0 last z: 591.3235 territory: 0 rot x: 0 rot y: -4.54743 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1124 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1125 Footprint: Position: in world: true x: 481.59253 y: 0 z: 596.47461 last x: 481.59253 last y diff: 0 last z: 596.47461 territory: 0 rot x: 0 rot y: -1.57837 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1125 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1126 Footprint: Position: in world: true x: 489.99585 y: 0 z: 599.98981 last x: 489.99585 last y diff: 0 last z: 599.98981 territory: 0 rot x: 0 rot y: -1.57012 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1126 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1127 Footprint: Position: in world: true x: 481.75007 y: 0 z: 586.92225 last x: 481.75007 last y diff: 0 last z: 586.92225 territory: 0 rot x: 0 rot y: 0.12624 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1127 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1128 Footprint: Position: in world: true x: 474.2931 y: 0 z: 591.03711 last x: 474.2931 last y diff: 0 last z: 591.03711 territory: 0 rot x: 0 rot y: -1.9712 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1128 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1129 Footprint: Position: in world: true x: 476.91871 y: 0 z: 598.49042 last x: 476.91871 last y diff: 0 last z: 598.49042 territory: 0 rot x: 0 rot y: -1.75898 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1129 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1130 Footprint: Position: in world: true x: 486.11597 y: 0 z: 598.08185 last x: 486.11597 last y diff: 0 last z: 598.08185 territory: 0 rot x: 0 rot y: -1.76589 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1130 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1131 Footprint: Position: in world: true x: 487.13337 y: 0 z: 587.9795 last x: 487.13337 last y diff: 0 last z: 587.9795 territory: 0 rot x: 0 rot y: -3.67203 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1131 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1132 Footprint: Position: in world: true x: 254.02564 y: 0 z: 489.58509 last x: 254.02564 last y diff: 0 last z: 489.58509 territory: 0 rot x: 0 rot y: 1.18984 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1132 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1133 Footprint: Position: in world: true x: 256.56751 y: 0 z: 486.05964 last x: 256.56751 last y diff: 0 last z: 486.05964 territory: 0 rot x: 0 rot y: -0.04511 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1133 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1134 Footprint: Position: in world: true x: 254.87525 y: 0 z: 497.53193 last x: 254.87525 last y diff: 0 last z: 497.53193 territory: 0 rot x: 0 rot y: -0.07688 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1134 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1135 Footprint: Position: in world: true x: 255.50861 y: 0 z: 481.08332 last x: 255.50861 last y diff: 0 last z: 481.08332 territory: 0 rot x: 0 rot y: -1.80047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1135 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1136 Footprint: Position: in world: true x: 260.1142 y: 0 z: 497.85035 last x: 260.1142 last y diff: 0 last z: 497.85035 territory: 0 rot x: 0 rot y: -2.94027 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1136 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1137 Footprint: Position: in world: true x: 301.6985 y: 0 z: 118.83399 last x: 301.6985 last y diff: 0 last z: 118.83399 territory: 0 rot x: 0 rot y: -0.16384 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1137 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1138 Footprint: Position: in world: true x: 302.7392 y: 0 z: 124.17273 last x: 302.7392 last y diff: 0 last z: 124.17273 territory: 0 rot x: 0 rot y: -4.33051 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1138 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1139 Footprint: Position: in world: true x: 298.74646 y: 0 z: 122.59784 last x: 298.74646 last y diff: 0 last z: 122.59784 territory: 0 rot x: 0 rot y: -2.87578 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1139 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1140 Footprint: Position: in world: true x: 295.48536 y: 0 z: 114.7693 last x: 295.48536 last y diff: 0 last z: 114.7693 territory: 0 rot x: 0 rot y: -0.16062 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1140 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1141 Footprint: Position: in world: true x: 293.44813 y: 0 z: 120.97907 last x: 293.44813 last y diff: 0 last z: 120.97907 territory: 0 rot x: 0 rot y: -3.6717 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1141 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1142 Footprint: Position: in world: true x: 303.8885 y: 0 z: 129.25043 last x: 303.8885 last y diff: 0 last z: 129.25043 territory: 0 rot x: 0 rot y: -4.04314 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1142 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1143 Footprint: Position: in world: true x: 311.52643 y: 0 z: 124.5019 last x: 311.52643 last y diff: 0 last z: 124.5019 territory: 0 rot x: 0 rot y: -4.12067 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1143 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1144 Footprint: Position: in world: true x: 634.50702 y: 0 z: 282.65015 last x: 634.50702 last y diff: 0 last z: 282.65015 territory: 0 rot x: 0 rot y: 0.14065 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1144 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1145 Footprint: Position: in world: true x: 631.17652 y: 0 z: 287.46143 last x: 631.17652 last y diff: 0 last z: 287.46143 territory: 0 rot x: 0 rot y: -0.98096 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1145 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1146 Footprint: Position: in world: true x: 642.0586 y: 0 z: 291.8462 last x: 642.0586 last y diff: 0 last z: 291.8462 territory: 0 rot x: 0 rot y: -2.14087 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1146 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1147 Footprint: Position: in world: true x: 633.67884 y: 0 z: 277.0041 last x: 633.67884 last y diff: 0 last z: 277.0041 territory: 0 rot x: 0 rot y: 0.60785 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1147 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1148 Footprint: Position: in world: true x: 635.59644 y: 0 z: 291.16224 last x: 635.59644 last y diff: 0 last z: 291.16224 territory: 0 rot x: 0 rot y: -0.84418 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1148 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1149 Footprint: Position: in world: true x: 631.03486 y: 0 z: 293.4784 last x: 631.03486 last y diff: 0 last z: 293.4784 territory: 0 rot x: 0 rot y: -1.34922 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1149 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1150 Footprint: Position: in world: true x: 643.89588 y: 0 z: 287.02613 last x: 643.89588 last y diff: 0 last z: 287.02613 territory: 0 rot x: 0 rot y: -3.56777 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1150 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1151 Footprint: Position: in world: true x: 188.93226 y: 0 z: 498.41102 last x: 188.93226 last y diff: 0 last z: 498.41102 territory: 0 rot x: 0 rot y: -2.49823 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1151 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1152 Footprint: Position: in world: true x: 181.58075 y: 0 z: 504.39869 last x: 181.58075 last y diff: 0 last z: 504.39869 territory: 0 rot x: 0 rot y: -1.21181 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1152 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1153 Footprint: Position: in world: true x: 184.27692 y: 0 z: 508.75593 last x: 184.27692 last y diff: 0 last z: 508.75593 territory: 0 rot x: 0 rot y: -3.57862 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1153 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1154 Footprint: Position: in world: true x: 185.63648 y: 0 z: 501.99408 last x: 185.63648 last y diff: 0 last z: 501.99408 territory: 0 rot x: 0 rot y: -4.1452 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1154 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1155 Footprint: Position: in world: true x: 184.56116 y: 0 z: 496.47907 last x: 184.56116 last y diff: 0 last z: 496.47907 territory: 0 rot x: 0 rot y: -2.46042 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1155 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1156 Footprint: Position: in world: true x: 190.28864 y: 0 z: 504.42823 last x: 190.28864 last y diff: 0 last z: 504.42823 territory: 0 rot x: 0 rot y: -3.9076 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1156 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1157 Footprint: Position: in world: true x: 189.96357 y: 0 z: 510.95875 last x: 189.96357 last y diff: 0 last z: 510.95875 territory: 0 rot x: 0 rot y: -2.93155 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1157 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1158 Footprint: Position: in world: true x: 192.56641 y: 0 z: 500.80097 last x: 192.56641 last y diff: 0 last z: 500.80097 territory: 0 rot x: 0 rot y: -4.36857 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1158 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1159 Footprint: Position: in world: true x: 178.47724 y: 0 z: 501.35035 last x: 178.47724 last y diff: 0 last z: 501.35035 territory: 0 rot x: 0 rot y: -0.91691 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1159 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1160 Footprint: Position: in world: true x: 213.81586 y: 0 z: 351.21851 last x: 213.81586 last y diff: 0 last z: 351.21851 territory: 2 rot x: 0 rot y: -2.17563 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1160 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1161 Footprint: Position: in world: true x: 216.35962 y: 0 z: 347.49952 last x: 216.35962 last y diff: 0 last z: 347.49952 territory: 2 rot x: 0 rot y: -2.55085 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1161 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1162 Footprint: Position: in world: true x: 216.08014 y: 0 z: 358.47242 last x: 216.08014 last y diff: 0 last z: 358.47242 territory: 0 rot x: 0 rot y: 0.94785 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1162 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1163 Footprint: Position: in world: true x: 209.80646 y: 0 z: 349.21473 last x: 209.80646 last y diff: 0 last z: 349.21473 territory: 2 rot x: 0 rot y: -4.2385 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1163 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1164 Footprint: Position: in world: true x: 210.7682 y: 0 z: 360.72156 last x: 210.7682 last y diff: 0 last z: 360.72156 territory: 0 rot x: 0 rot y: -0.62502 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1164 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1165 Footprint: Position: in world: true x: 210.80872 y: 0 z: 344.89936 last x: 210.80872 last y diff: 0 last z: 344.89936 territory: 2 rot x: 0 rot y: 0.14689 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1165 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1166 Footprint: Position: in world: true x: 269.59205 y: 0 z: 226.38532 last x: 269.59205 last y diff: 0 last z: 226.38532 territory: 2 rot x: 0 rot y: 0.63906 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1166 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1167 Footprint: Position: in world: true x: 265.52186 y: 0 z: 226.60907 last x: 265.52186 last y diff: 0 last z: 226.60907 territory: 2 rot x: 0 rot y: 1.17002 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1167 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1168 Footprint: Position: in world: true x: 276.43616 y: 0 z: 229.64618 last x: 276.43616 last y diff: 0 last z: 229.64618 territory: 2 rot x: 0 rot y: -0.64733 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1168 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1169 Footprint: Position: in world: true x: 264.40546 y: 0 z: 221.37372 last x: 264.40546 last y diff: 0 last z: 221.37372 territory: 2 rot x: 0 rot y: -1.71174 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1169 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1170 Footprint: Position: in world: true x: 275.1952 y: 0 z: 233.82691 last x: 275.1952 last y diff: 0 last z: 233.82691 territory: 2 rot x: 0 rot y: -1.08138 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1170 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1171 Footprint: Position: in world: true x: 261.0011 y: 0 z: 226.10029 last x: 261.0011 last y diff: 0 last z: 226.10029 territory: 2 rot x: 0 rot y: 1.21106 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1171 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1172 Footprint: Position: in world: true x: 226.0821 y: 0 z: 481.82184 last x: 226.0821 last y diff: 0 last z: 481.82184 territory: 0 rot x: 0 rot y: -3.27451 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1172 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1173 Footprint: Position: in world: true x: 232.3761 y: 0 z: 480.82471 last x: 232.3761 last y diff: 0 last z: 480.82471 territory: 0 rot x: 0 rot y: 1.46157 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1173 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1174 Footprint: Position: in world: true x: 225.99885 y: 0 z: 491.83295 last x: 225.99885 last y diff: 0 last z: 491.83295 territory: 0 rot x: 0 rot y: -3.52726 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1174 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1175 Footprint: Position: in world: true x: 219.0326 y: 0 z: 477.46686 last x: 219.0326 last y diff: 0 last z: 477.46686 territory: 0 rot x: 0 rot y: 0.28238 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1175 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1176 Footprint: Position: in world: true x: 218.04834 y: 0 z: 484.69025 last x: 218.04834 last y diff: 0 last z: 484.69025 territory: 0 rot x: 0 rot y: -0.40352 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1176 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1177 Footprint: Position: in world: true x: 228.3567 y: 0 z: 488.23182 last x: 228.3567 last y diff: 0 last z: 488.23182 territory: 0 rot x: 0 rot y: -3.26497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1177 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1178 Footprint: Position: in world: true x: 220.30744 y: 0 z: 488.24823 last x: 220.30744 last y diff: 0 last z: 488.24823 territory: 0 rot x: 0 rot y: -1.29636 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1178 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1179 Footprint: Position: in world: true x: 244.80958 y: 0 z: 441.17054 last x: 244.80958 last y diff: 0 last z: 441.17054 territory: 0 rot x: 0 rot y: 0.79986 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1179 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1180 Footprint: Position: in world: true x: 240.38801 y: 0 z: 441.82105 last x: 240.38801 last y diff: 0 last z: 441.82105 territory: 0 rot x: 0 rot y: -3.59968 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1180 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1181 Footprint: Position: in world: true x: 243.06849 y: 0 z: 435.04249 last x: 243.06849 last y diff: 0 last z: 435.04249 territory: 0 rot x: 0 rot y: -2.59644 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1181 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1182 Footprint: Position: in world: true x: 245.27149 y: 0 z: 449.87214 last x: 245.27149 last y diff: 0 last z: 449.87214 territory: 0 rot x: 0 rot y: -4.39058 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1182 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1183 Footprint: Position: in world: true x: 248.88904 y: 0 z: 445.31446 last x: 248.88904 last y diff: 0 last z: 445.31446 territory: 0 rot x: 0 rot y: -2.88772 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1183 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1184 Footprint: Position: in world: true x: 236.18732 y: 0 z: 437.32416 last x: 236.18732 last y diff: 0 last z: 437.32416 territory: 0 rot x: 0 rot y: 1.07338 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1184 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1185 Footprint: Position: in world: true x: 521.4192 y: 0 z: 604.68787 last x: 521.4192 last y diff: 0 last z: 604.68787 territory: 1 rot x: 0 rot y: -1.20727 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1185 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1186 Footprint: Position: in world: true x: 517.30787 y: 0 z: 607.43378 last x: 517.30787 last y diff: 0 last z: 607.43378 territory: 1 rot x: 0 rot y: -2.97095 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1186 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1187 Footprint: Position: in world: true x: 525.13062 y: 0 z: 597.38965 last x: 525.13062 last y diff: 0 last z: 597.38965 territory: 1 rot x: 0 rot y: -0.08152 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1187 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1188 Footprint: Position: in world: true x: 516.8813 y: 0 z: 599.66193 last x: 516.8813 last y diff: 0 last z: 599.66193 territory: 1 rot x: 0 rot y: 0.11527 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1188 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1189 Footprint: Position: in world: true x: 526.40912 y: 0 z: 610.85676 last x: 526.40912 last y diff: 0 last z: 610.85676 territory: 1 rot x: 0 rot y: 0.77999 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1189 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1190 Footprint: Position: in world: true x: 521.22071 y: 0 z: 611.79792 last x: 521.22071 last y diff: 0 last z: 611.79792 territory: 1 rot x: 0 rot y: -2.28904 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1190 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1191 Footprint: Position: in world: true x: 527.57032 y: 0 z: 604.9181 last x: 527.57032 last y diff: 0 last z: 604.9181 territory: 1 rot x: 0 rot y: -1.7645 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1191 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1192 Footprint: Position: in world: true x: 512.59754 y: 0 z: 599.93158 last x: 512.59754 last y diff: 0 last z: 599.93158 territory: 1 rot x: 0 rot y: -0.48426 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1192 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1193 Footprint: Position: in world: true x: 454.9668 y: 0 z: 268.5807 last x: 454.9668 last y diff: 0 last z: 268.5807 territory: 0 rot x: 0 rot y: -2.37414 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1193 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1194 Footprint: Position: in world: true x: 449.35035 y: 0 z: 268.89368 last x: 449.35035 last y diff: 0 last z: 268.89368 territory: 0 rot x: 0 rot y: -4.48893 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1194 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1195 Footprint: Position: in world: true x: 462.44312 y: 0 z: 266.35523 last x: 462.44312 last y diff: 0 last z: 266.35523 territory: 0 rot x: 0 rot y: -0.42051 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1195 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1196 Footprint: Position: in world: true x: 453.41407 y: 0 z: 261.20118 last x: 453.41407 last y diff: 0 last z: 261.20118 territory: 0 rot x: 0 rot y: -2.96094 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1196 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1197 Footprint: Position: in world: true x: 445.5282 y: 0 z: 267.36762 last x: 445.5282 last y diff: 0 last z: 267.36762 territory: 0 rot x: 0 rot y: -4.67666 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1197 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1198 Footprint: Position: in world: true x: 458.25373 y: 0 z: 272.43287 last x: 458.25373 last y diff: 0 last z: 272.43287 territory: 0 rot x: 0 rot y: -0.3311 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1198 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1199 Footprint: Position: in world: true x: 521.25605 y: 0 z: 82.97968 last x: 521.25605 last y diff: 0 last z: 82.97968 territory: 0 rot x: 0 rot y: -3.3745 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1199 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1200 Footprint: Position: in world: true x: 527.07386 y: 0 z: 78.42542 last x: 527.07386 last y diff: 0 last z: 78.42542 territory: 0 rot x: 0 rot y: -4.5779 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1200 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1201 Footprint: Position: in world: true x: 527.79847 y: 0 z: 84.76844 last x: 527.79847 last y diff: 0 last z: 84.76844 territory: 0 rot x: 0 rot y: -1.39863 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1201 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1202 Footprint: Position: in world: true x: 524.3213 y: 0 z: 88.69568 last x: 524.3213 last y diff: 0 last z: 88.69568 territory: 0 rot x: 0 rot y: -4.16004 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1202 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1203 Footprint: Position: in world: true x: 531.78821 y: 0 z: 82.38245 last x: 531.78821 last y diff: 0 last z: 82.38245 territory: 0 rot x: 0 rot y: 0.87908 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1203 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1204 Footprint: Position: in world: true x: 522.05506 y: 0 z: 75.04731 last x: 522.05506 last y diff: 0 last z: 75.04731 territory: 0 rot x: 0 rot y: -2.57462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1204 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1205 Footprint: Position: in world: true x: 529.13666 y: 0 z: 73.90796 last x: 529.13666 last y diff: 0 last z: 73.90796 territory: 0 rot x: 0 rot y: -3.45539 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1205 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1206 Footprint: Position: in world: true x: 365.95691 y: 0 z: 270.55475 last x: 365.95691 last y diff: 0 last z: 270.55475 territory: 0 rot x: 0 rot y: -0.94161 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1206 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1207 Footprint: Position: in world: true x: 362.59498 y: 0 z: 267.11298 last x: 362.59498 last y diff: 0 last z: 267.11298 territory: 0 rot x: 0 rot y: -1.17849 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1207 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1208 Footprint: Position: in world: true x: 362.56897 y: 0 z: 273.87775 last x: 362.56897 last y diff: 0 last z: 273.87775 territory: 0 rot x: 0 rot y: -0.05526 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1208 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1209 Footprint: Position: in world: true x: 370.99683 y: 0 z: 269.7718 last x: 370.99683 last y diff: 0 last z: 269.7718 territory: 0 rot x: 0 rot y: -2.86626 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1209 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1210 Footprint: Position: in world: true x: 357.48993 y: 0 z: 265.64081 last x: 357.48993 last y diff: 0 last z: 265.64081 territory: 0 rot x: 0 rot y: 1.2767 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1210 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1211 Footprint: Position: in world: true x: 367.07081 y: 0 z: 277.15375 last x: 367.07081 last y diff: 0 last z: 277.15375 territory: 0 rot x: 0 rot y: -4.24524 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1211 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1212 Footprint: Position: in world: true x: 356.62464 y: 0 z: 272.3205 last x: 356.62464 last y diff: 0 last z: 272.3205 territory: 0 rot x: 0 rot y: -0.67093 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1212 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1213 Footprint: Position: in world: true x: 457.01093 y: 0 z: 146.69117 last x: 457.01093 last y diff: 0 last z: 146.69117 territory: 0 rot x: 0 rot y: -1.50118 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1213 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1214 Footprint: Position: in world: true x: 457.06086 y: 0 z: 150.79804 last x: 457.06086 last y diff: 0 last z: 150.79804 territory: 0 rot x: 0 rot y: 0.92269 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1214 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1215 Footprint: Position: in world: true x: 460.40101 y: 0 z: 155.3125 last x: 460.40101 last y diff: 0 last z: 155.3125 territory: 0 rot x: 0 rot y: -0.70325 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1215 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1216 Footprint: Position: in world: true x: 451.33887 y: 0 z: 154.86561 last x: 451.33887 last y diff: 0 last z: 154.86561 territory: 0 rot x: 0 rot y: -0.52875 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1216 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1217 Footprint: Position: in world: true x: 465.78388 y: 0 z: 148.45942 last x: 465.78388 last y diff: 0 last z: 148.45942 territory: 0 rot x: 0 rot y: -2.1749 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1217 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1218 Footprint: Position: in world: true x: 461.21973 y: 0 z: 143.81012 last x: 461.21973 last y diff: 0 last z: 143.81012 territory: 0 rot x: 0 rot y: -2.89277 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1218 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1219 Footprint: Position: in world: true x: 141.7516 y: 0 z: 569.46308 last x: 141.7516 last y diff: 0 last z: 569.46308 territory: 0 rot x: 0 rot y: -2.64577 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1219 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1220 Footprint: Position: in world: true x: 143.98395 y: 0 z: 575.71467 last x: 143.98395 last y diff: 0 last z: 575.71467 territory: 0 rot x: 0 rot y: 0.37383 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1220 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1221 Footprint: Position: in world: true x: 149.50776 y: 0 z: 574.22663 last x: 149.50776 last y diff: 0 last z: 574.22663 territory: 0 rot x: 0 rot y: -3.16254 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1221 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1222 Footprint: Position: in world: true x: 136.06537 y: 0 z: 576.1648 last x: 136.06537 last y diff: 0 last z: 576.1648 territory: 0 rot x: 0 rot y: 1.38332 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1222 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1223 Footprint: Position: in world: true x: 142.07581 y: 0 z: 563.29596 last x: 142.07581 last y diff: 0 last z: 563.29596 territory: 0 rot x: 0 rot y: -1.50835 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1223 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1224 Footprint: Position: in world: true x: 333.1183 y: 0 z: 336.10242 last x: 333.1183 last y diff: 0 last z: 336.10242 territory: 0 rot x: 0 rot y: 1.21003 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1224 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1225 Footprint: Position: in world: true x: 327.28498 y: 0 z: 338.378 last x: 327.28498 last y diff: 0 last z: 338.378 territory: 0 rot x: 0 rot y: -2.32354 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1225 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1226 Footprint: Position: in world: true x: 332.44062 y: 0 z: 342.10853 last x: 332.44062 last y diff: 0 last z: 342.10853 territory: 0 rot x: 0 rot y: -0.82247 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1226 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1227 Footprint: Position: in world: true x: 334.54926 y: 0 z: 328.53248 last x: 334.54926 last y diff: 0 last z: 328.53248 territory: 0 rot x: 0 rot y: -3.04131 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1227 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1228 Footprint: Position: in world: true x: 324.79896 y: 0 z: 341.74872 last x: 324.79896 last y diff: 0 last z: 341.74872 territory: 0 rot x: 0 rot y: -3.39444 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1228 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1229 Footprint: Position: in world: true x: 328.3949 y: 0 z: 331.74103 last x: 328.3949 last y diff: 0 last z: 331.74103 territory: 0 rot x: 0 rot y: 0.31275 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1229 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1230 Footprint: Position: in world: true x: 328.65046 y: 0 z: 345.75776 last x: 328.65046 last y diff: 0 last z: 345.75776 territory: 0 rot x: 0 rot y: 0.47495 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1230 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1231 Footprint: Position: in world: true x: 386.12226 y: 0 z: 50.67872 last x: 386.12226 last y diff: 0 last z: 50.67872 territory: 0 rot x: 0 rot y: -0.72034 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1231 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1232 Footprint: Position: in world: true x: 379.30872 y: 0 z: 48.63288 last x: 379.30872 last y diff: 0 last z: 48.63288 territory: 0 rot x: 0 rot y: -3.89065 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1232 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1233 Footprint: Position: in world: true x: 386.10517 y: 0 z: 44.13215 last x: 386.10517 last y diff: 0 last z: 44.13215 territory: 0 rot x: 0 rot y: 0.64141 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1233 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1234 Footprint: Position: in world: true x: 390.27283 y: 0 z: 46.7323 last x: 390.27283 last y diff: 0 last z: 46.7323 territory: 0 rot x: 0 rot y: -3.32847 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1234 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1235 Footprint: Position: in world: true x: 394.45484 y: 0 z: 50.56354 last x: 394.45484 last y diff: 0 last z: 50.56354 territory: 0 rot x: 0 rot y: -0.92006 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1235 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1236 Footprint: Position: in world: true x: 383.88032 y: 0 z: 55.68885 last x: 383.88032 last y diff: 0 last z: 55.68885 territory: 0 rot x: 0 rot y: -2.1966 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1236 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1237 Footprint: Position: in world: true x: 378.23829 y: 0 z: 53.50458 last x: 378.23829 last y diff: 0 last z: 53.50458 territory: 0 rot x: 0 rot y: -2.51224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1237 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1238 Footprint: Position: in world: true x: 389.52381 y: 0 z: 55.8097 last x: 389.52381 last y diff: 0 last z: 55.8097 territory: 0 rot x: 0 rot y: -3.49482 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1238 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1239 Footprint: Position: in world: true x: 379.92328 y: 0 z: 43.05896 last x: 379.92328 last y diff: 0 last z: 43.05896 territory: 0 rot x: 0 rot y: 0.04598 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1239 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1240 Footprint: Position: in world: true x: 385.87409 y: 0 z: 59.85145 last x: 385.87409 last y diff: 0 last z: 59.85145 territory: 0 rot x: 0 rot y: -3.40448 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1240 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1241 Footprint: Position: in world: true x: 647.99793 y: 0 z: 126.64997 last x: 647.99793 last y diff: 0 last z: 126.64997 territory: 0 rot x: 0 rot y: -4.63619 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1241 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1242 Footprint: Position: in world: true x: 648.97797 y: 0 z: 134.56788 last x: 648.97797 last y diff: 0 last z: 134.56788 territory: 0 rot x: 0 rot y: -2.69605 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1242 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1243 Footprint: Position: in world: true x: 652.31916 y: 0 z: 125.07721 last x: 652.31916 last y diff: 0 last z: 125.07721 territory: 0 rot x: 0 rot y: -1.91823 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1243 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1244 Footprint: Position: in world: true x: 657.93793 y: 0 z: 127.09791 last x: 657.93793 last y diff: 0 last z: 127.09791 territory: 0 rot x: 0 rot y: -3.47803 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1244 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1245 Footprint: Position: in world: true x: 648.60151 y: 0 z: 120.82905 last x: 648.60151 last y diff: 0 last z: 120.82905 territory: 0 rot x: 0 rot y: -0.2446 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1245 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1246 Footprint: Position: in world: true x: 655.21052 y: 0 z: 136.81562 last x: 655.21052 last y diff: 0 last z: 136.81562 territory: 0 rot x: 0 rot y: -3.3745 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1246 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1247 Footprint: Position: in world: true x: 644.82697 y: 0 z: 131.33747 last x: 644.82697 last y diff: 0 last z: 131.33747 territory: 0 rot x: 0 rot y: -2.87075 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1247 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1248 Footprint: Position: in world: true x: 479.2187 y: 0 z: 153.4563 last x: 479.2187 last y diff: 0 last z: 153.4563 territory: 0 rot x: 0 rot y: -2.19594 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1248 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1249 Footprint: Position: in world: true x: 482.01935 y: 0 z: 162.81116 last x: 482.01935 last y diff: 0 last z: 162.81116 territory: 0 rot x: 0 rot y: -2.34154 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1249 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1250 Footprint: Position: in world: true x: 481.92341 y: 0 z: 158.02442 last x: 481.92341 last y diff: 0 last z: 158.02442 territory: 0 rot x: 0 rot y: -2.54946 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1250 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1251 Footprint: Position: in world: true x: 488.85065 y: 0 z: 156.39197 last x: 488.85065 last y diff: 0 last z: 156.39197 territory: 0 rot x: 0 rot y: 0.6449 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1251 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1252 Footprint: Position: in world: true x: 489.02265 y: 0 z: 160.91907 last x: 489.02265 last y diff: 0 last z: 160.91907 territory: 0 rot x: 0 rot y: -0.00705 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1252 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1253 Footprint: Position: in world: true x: 486.98011 y: 0 z: 164.91938 last x: 486.98011 last y diff: 0 last z: 164.91938 territory: 0 rot x: 0 rot y: -1.69091 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1253 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1254 Footprint: Position: in world: true x: 552.80176 y: 0 z: 354.16932 last x: 552.80176 last y diff: 0 last z: 354.16932 territory: 0 rot x: 0 rot y: -0.76127 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1254 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1255 Footprint: Position: in world: true x: 550.33033 y: 0 z: 349.00312 last x: 550.33033 last y diff: 0 last z: 349.00312 territory: 0 rot x: 0 rot y: 0.55497 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1255 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1256 Footprint: Position: in world: true x: 560.01661 y: 0 z: 350.94855 last x: 560.01661 last y diff: 0 last z: 350.94855 territory: 0 rot x: 0 rot y: -0.93485 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1256 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1257 Footprint: Position: in world: true x: 563.37793 y: 0 z: 353.2704 last x: 563.37793 last y diff: 0 last z: 353.2704 territory: 0 rot x: 0 rot y: -4.29775 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1257 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1258 Footprint: Position: in world: true x: 544.39039 y: 0 z: 355.40247 last x: 544.39039 last y diff: 0 last z: 355.40247 territory: 0 rot x: 0 rot y: -1.17779 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1258 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1259 Footprint: Position: in world: true x: 558.26795 y: 0 z: 356.41272 last x: 558.26795 last y diff: 0 last z: 356.41272 territory: 0 rot x: 0 rot y: -1.73945 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1259 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1260 Footprint: Position: in world: true x: 555.26301 y: 0 z: 347.44843 last x: 555.26301 last y diff: 0 last z: 347.44843 territory: 0 rot x: 0 rot y: -3.8205 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1260 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1261 Footprint: Position: in world: true x: 545.99061 y: 0 z: 91.4571 last x: 545.99061 last y diff: 0 last z: 91.4571 territory: 0 rot x: 0 rot y: -0.10288 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1261 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1262 Footprint: Position: in world: true x: 541.43982 y: 0 z: 86.54535 last x: 541.43982 last y diff: 0 last z: 86.54535 territory: 0 rot x: 0 rot y: -3.22468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1262 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1263 Footprint: Position: in world: true x: 537.24823 y: 0 z: 91.38782 last x: 537.24823 last y diff: 0 last z: 91.38782 territory: 0 rot x: 0 rot y: 0.92383 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1263 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1264 Footprint: Position: in world: true x: 537.46155 y: 0 z: 87.23798 last x: 537.46155 last y diff: 0 last z: 87.23798 territory: 0 rot x: 0 rot y: -1.90844 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1264 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1265 Footprint: Position: in world: true x: 546.80896 y: 0 z: 85.46448 last x: 546.80896 last y diff: 0 last z: 85.46448 territory: 0 rot x: 0 rot y: -4.19298 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1265 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1266 Footprint: Position: in world: true x: 537.74292 y: 0 z: 83.20405 last x: 537.74292 last y diff: 0 last z: 83.20405 territory: 0 rot x: 0 rot y: -1.03115 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1266 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1267 Footprint: Position: in world: true x: 536.2887 y: 0 z: 78.76722 last x: 536.2887 last y diff: 0 last z: 78.76722 territory: 0 rot x: 0 rot y: -2.78486 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1267 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1268 Footprint: Position: in world: true x: 358.27558 y: 0 z: 385.04041 last x: 358.27558 last y diff: 0 last z: 385.04041 territory: 0 rot x: 0 rot y: 0.99883 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1268 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1269 Footprint: Position: in world: true x: 353.79078 y: 0 z: 383.41724 last x: 353.79078 last y diff: 0 last z: 383.41724 territory: 0 rot x: 0 rot y: -2.8462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1269 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1270 Footprint: Position: in world: true x: 361.21595 y: 0 z: 381.81403 last x: 361.21595 last y diff: 0 last z: 381.81403 territory: 0 rot x: 0 rot y: 0.85424 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1270 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1271 Footprint: Position: in world: true x: 350.88587 y: 0 z: 380.54584 last x: 350.88587 last y diff: 0 last z: 380.54584 territory: 0 rot x: 0 rot y: 0.16997 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1271 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1272 Footprint: Position: in world: true x: 362.54261 y: 0 z: 373.68915 last x: 362.54261 last y diff: 0 last z: 373.68915 territory: 0 rot x: 0 rot y: -1.45447 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1272 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1273 Footprint: Position: in world: true x: 355.14942 y: 0 z: 377.73761 last x: 355.14942 last y diff: 0 last z: 377.73761 territory: 0 rot x: 0 rot y: -1.52234 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1273 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1274 Footprint: Position: in world: true x: 533.3354 y: 0 z: 146.83722 last x: 533.3354 last y diff: 0 last z: 146.83722 territory: 0 rot x: 0 rot y: 0.5878 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1274 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1275 Footprint: Position: in world: true x: 537.38617 y: 0 z: 146.18134 last x: 537.38617 last y diff: 0 last z: 146.18134 territory: 0 rot x: 0 rot y: 1.08098 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1275 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1276 Footprint: Position: in world: true x: 544.5276 y: 0 z: 147.6728 last x: 544.5276 last y diff: 0 last z: 147.6728 territory: 0 rot x: 0 rot y: -1.52111 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1276 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1277 Footprint: Position: in world: true x: 534.95337 y: 0 z: 158.84864 last x: 534.95337 last y diff: 0 last z: 158.84864 territory: 0 rot x: 0 rot y: 1.4498 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1277 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1278 Footprint: Position: in world: true x: 537.22065 y: 0 z: 154.97437 last x: 537.22065 last y diff: 0 last z: 154.97437 territory: 0 rot x: 0 rot y: -4.54978 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1278 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1279 Footprint: Position: in world: true x: 543.02173 y: 0 z: 151.95069 last x: 543.02173 last y diff: 0 last z: 151.95069 territory: 0 rot x: 0 rot y: 0.84487 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1279 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1280 Footprint: Position: in world: true x: 540.86066 y: 0 z: 140.5893 last x: 540.86066 last y diff: 0 last z: 140.5893 territory: 0 rot x: 0 rot y: -1.34939 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1280 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1281 Footprint: Position: in world: true x: 315.09247 y: 0 z: 266.86524 last x: 315.09247 last y diff: 0 last z: 266.86524 territory: 0 rot x: 0 rot y: 1.2087 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1281 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1282 Footprint: Position: in world: true x: 314.49152 y: 0 z: 275.27887 last x: 314.49152 last y diff: 0 last z: 275.27887 territory: 0 rot x: 0 rot y: -1.70086 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1282 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1283 Footprint: Position: in world: true x: 310.94391 y: 0 z: 270.94886 last x: 310.94391 last y diff: 0 last z: 270.94886 territory: 0 rot x: 0 rot y: 0.69962 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1283 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1284 Footprint: Position: in world: true x: 317.92481 y: 0 z: 270.96338 last x: 317.92481 last y diff: 0 last z: 270.96338 territory: 0 rot x: 0 rot y: -4.65488 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1284 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1285 Footprint: Position: in world: true x: 319.21406 y: 0 z: 275.9015 last x: 319.21406 last y diff: 0 last z: 275.9015 territory: 0 rot x: 0 rot y: -2.94262 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1285 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1286 Footprint: Position: in world: true x: 319.28345 y: 0 z: 265.36341 last x: 319.28345 last y diff: 0 last z: 265.36341 territory: 0 rot x: 0 rot y: -2.00623 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1286 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1287 Footprint: Position: in world: true x: 323.61414 y: 0 z: 270.79505 last x: 323.61414 last y diff: 0 last z: 270.79505 territory: 0 rot x: 0 rot y: -3.2368 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1287 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1288 Footprint: Position: in world: true x: 306.42371 y: 0 z: 268.85004 last x: 306.42371 last y diff: 0 last z: 268.85004 territory: 0 rot x: 0 rot y: -4.26337 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1288 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1289 Footprint: Position: in world: true x: 526.38013 y: 0 z: 356.90003 last x: 526.38013 last y diff: 0 last z: 356.90003 territory: 0 rot x: 0 rot y: -3.03438 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1289 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1290 Footprint: Position: in world: true x: 522.5124 y: 0 z: 358.70331 last x: 522.5124 last y diff: 0 last z: 358.70331 territory: 0 rot x: 0 rot y: -4.53808 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1290 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1291 Footprint: Position: in world: true x: 516.74195 y: 0 z: 356.63025 last x: 516.74195 last y diff: 0 last z: 356.63025 territory: 0 rot x: 0 rot y: 0.03548 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1291 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1292 Footprint: Position: in world: true x: 524.14832 y: 0 z: 363.33564 last x: 524.14832 last y diff: 0 last z: 363.33564 territory: 0 rot x: 0 rot y: -4.02921 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1292 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1293 Footprint: Position: in world: true x: 516.91108 y: 0 z: 352.50672 last x: 516.91108 last y diff: 0 last z: 352.50672 territory: 0 rot x: 0 rot y: -2.86425 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1293 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1294 Footprint: Position: in world: true x: 522.71216 y: 0 z: 351.24653 last x: 522.71216 last y diff: 0 last z: 351.24653 territory: 0 rot x: 0 rot y: 0.21288 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1294 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1295 Footprint: Position: in world: true x: 518.08191 y: 0 z: 362.54065 last x: 518.08191 last y diff: 0 last z: 362.54065 territory: 0 rot x: 0 rot y: -2.11303 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1295 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1296 Footprint: Position: in world: true x: 528.66272 y: 0 z: 363.90204 last x: 528.66272 last y diff: 0 last z: 363.90204 territory: 0 rot x: 0 rot y: -1.9444 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1296 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1297 Footprint: Position: in world: true x: 130.90748 y: 0 z: 633.68897 last x: 130.90748 last y diff: 0 last z: 633.68897 territory: 0 rot x: 0 rot y: 0.76532 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1297 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1298 Footprint: Position: in world: true x: 134.74482 y: 0 z: 635.5434 last x: 134.74482 last y diff: 0 last z: 635.5434 territory: 0 rot x: 0 rot y: -4.53351 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1298 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1299 Footprint: Position: in world: true x: 131.51001 y: 0 z: 638.7964 last x: 131.51001 last y diff: 0 last z: 638.7964 territory: 0 rot x: 0 rot y: 0.90525 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1299 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1300 Footprint: Position: in world: true x: 124.417 y: 0 z: 636.81464 last x: 124.417 last y diff: 0 last z: 636.81464 territory: 0 rot x: 0 rot y: -1.56724 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1300 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1301 Footprint: Position: in world: true x: 122.7574 y: 0 z: 630.83472 last x: 122.7574 last y diff: 0 last z: 630.83472 territory: 0 rot x: 0 rot y: -0.6936 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1301 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1302 Footprint: Position: in world: true x: 135.90217 y: 0 z: 628.66059 last x: 135.90217 last y diff: 0 last z: 628.66059 territory: 0 rot x: 0 rot y: -0.1785 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1302 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1303 Footprint: Position: in world: true x: 129.25861 y: 0 z: 628.48774 last x: 129.25861 last y diff: 0 last z: 628.48774 territory: 0 rot x: 0 rot y: -2.2508 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1303 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1304 Footprint: Position: in world: true x: 127.23829 y: 0 z: 643.44996 last x: 127.23829 last y diff: 0 last z: 643.44996 territory: 0 rot x: 0 rot y: -1.47724 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1304 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1305 Footprint: Position: in world: true x: 400.2353 y: 0 z: 369.58155 last x: 400.2353 last y diff: 0 last z: 369.58155 territory: 0 rot x: 0 rot y: -3.5301 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1305 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1306 Footprint: Position: in world: true x: 409.06629 y: 0 z: 369.45496 last x: 409.06629 last y diff: 0 last z: 369.45496 territory: 0 rot x: 0 rot y: -0.7363 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1306 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1307 Footprint: Position: in world: true x: 405.9762 y: 0 z: 366.5149 last x: 405.9762 last y diff: 0 last z: 366.5149 territory: 0 rot x: 0 rot y: 0.28367 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1307 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1308 Footprint: Position: in world: true x: 405.20514 y: 0 z: 373.77131 last x: 405.20514 last y diff: 0 last z: 373.77131 territory: 0 rot x: 0 rot y: -0.45237 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1308 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1309 Footprint: Position: in world: true x: 409.85901 y: 0 z: 377.68476 last x: 409.85901 last y diff: 0 last z: 377.68476 territory: 0 rot x: 0 rot y: 0.38697 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1309 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1310 Footprint: Position: in world: true x: 406.02601 y: 0 z: 361.43952 last x: 406.02601 last y diff: 0 last z: 361.43952 territory: 0 rot x: 0 rot y: 0.00652 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1310 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1311 Footprint: Position: in world: true x: 413.16132 y: 0 z: 370.45252 last x: 413.16132 last y diff: 0 last z: 370.45252 territory: 0 rot x: 0 rot y: 1.19626 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1311 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1312 Footprint: Position: in world: true x: 398.576 y: 0 z: 364.95478 last x: 398.576 last y diff: 0 last z: 364.95478 territory: 0 rot x: 0 rot y: -2.68921 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1312 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1313 Footprint: Position: in world: true x: 373.7735 y: 0 z: 118.13678 last x: 373.7735 last y diff: 0 last z: 118.13678 territory: 0 rot x: 0 rot y: 0.77871 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1313 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1314 Footprint: Position: in world: true x: 372.56067 y: 0 z: 122.71174 last x: 372.56067 last y diff: 0 last z: 122.71174 territory: 0 rot x: 0 rot y: -4.20783 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1314 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1315 Footprint: Position: in world: true x: 367.64838 y: 0 z: 115.88471 last x: 367.64838 last y diff: 0 last z: 115.88471 territory: 0 rot x: 0 rot y: -1.05864 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1315 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1316 Footprint: Position: in world: true x: 379.79651 y: 0 z: 114.59363 last x: 379.79651 last y diff: 0 last z: 114.59363 territory: 0 rot x: 0 rot y: -4.28161 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1316 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1317 Footprint: Position: in world: true x: 369.84046 y: 0 z: 109.0976 last x: 369.84046 last y diff: 0 last z: 109.0976 territory: 0 rot x: 0 rot y: 0.69762 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1317 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1318 Footprint: Position: in world: true x: 377.32563 y: 0 z: 110.6565 last x: 377.32563 last y diff: 0 last z: 110.6565 territory: 0 rot x: 0 rot y: -4.11171 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1318 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1319 Footprint: Position: in world: true x: 371.14734 y: 0 z: 113.6377 last x: 371.14734 last y diff: 0 last z: 113.6377 territory: 0 rot x: 0 rot y: -2.85155 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1319 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1320 Footprint: Position: in world: true x: 67.12098 y: 0 z: 519.89448 last x: 67.12098 last y diff: 0 last z: 519.89448 territory: 0 rot x: 0 rot y: -0.31986 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1320 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1321 Footprint: Position: in world: true x: 69.40204 y: 0 z: 515.92109 last x: 69.40204 last y diff: 0 last z: 515.92109 territory: 0 rot x: 0 rot y: -3.09581 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1321 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1322 Footprint: Position: in world: true x: 61.71753 y: 0 z: 513.46607 last x: 61.71753 last y diff: 0 last z: 513.46607 territory: 0 rot x: 0 rot y: -0.71634 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1322 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1323 Footprint: Position: in world: true x: 63.55317 y: 0 z: 522.13508 last x: 63.55317 last y diff: 0 last z: 522.13508 territory: 0 rot x: 0 rot y: -0.58735 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1323 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1324 Footprint: Position: in world: true x: 70.57111 y: 0 z: 510.77112 last x: 70.57111 last y diff: 0 last z: 510.77112 territory: 0 rot x: 0 rot y: 0.1646 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1324 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1325 Footprint: Position: in world: true x: 72.79102 y: 0 z: 522.12397 last x: 72.79102 last y diff: 0 last z: 522.12397 territory: 0 rot x: 0 rot y: 1.11115 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1325 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1326 Footprint: Position: in world: true x: 66.27765 y: 0 z: 512.81788 last x: 66.27765 last y diff: 0 last z: 512.81788 territory: 0 rot x: 0 rot y: 1.25434 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1326 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1327 Footprint: Position: in world: true x: 591.47065 y: 0 z: 661.54957 last x: 591.47065 last y diff: 0 last z: 661.54957 territory: 1 rot x: 0 rot y: 0.3419 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1327 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1328 Footprint: Position: in world: true x: 588.5907 y: 0 z: 656.42591 last x: 588.5907 last y diff: 0 last z: 656.42591 territory: 1 rot x: 0 rot y: -1.43523 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1328 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1329 Footprint: Position: in world: true x: 584.75593 y: 0 z: 659.28657 last x: 584.75593 last y diff: 0 last z: 659.28657 territory: 1 rot x: 0 rot y: -2.62177 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1329 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1330 Footprint: Position: in world: true x: 590.23768 y: 0 z: 651.87598 last x: 590.23768 last y diff: 0 last z: 651.87598 territory: 1 rot x: 0 rot y: -3.55025 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1330 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1331 Footprint: Position: in world: true x: 582.23212 y: 0 z: 655.03174 last x: 582.23212 last y diff: 0 last z: 655.03174 territory: 1 rot x: 0 rot y: -2.51418 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1331 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1332 Footprint: Position: in world: true x: 590.88923 y: 0 z: 667.90973 last x: 590.88923 last y diff: 0 last z: 667.90973 territory: 0 rot x: 0 rot y: -4.4035 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1332 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1333 Footprint: Position: in world: true x: 594.1789 y: 0 z: 654.51825 last x: 594.1789 last y diff: 0 last z: 654.51825 territory: 1 rot x: 0 rot y: -3.19555 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1333 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1334 Footprint: Position: in world: true x: 471.6869 y: 0 z: 80.20856 last x: 471.6869 last y diff: 0 last z: 80.20856 territory: 0 rot x: 0 rot y: -1.70151 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1334 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1335 Footprint: Position: in world: true x: 470.28144 y: 0 z: 86.69367 last x: 470.28144 last y diff: 0 last z: 86.69367 territory: 0 rot x: 0 rot y: -0.8314 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1335 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1336 Footprint: Position: in world: true x: 475.98505 y: 0 z: 76.74567 last x: 475.98505 last y diff: 0 last z: 76.74567 territory: 0 rot x: 0 rot y: 1.46877 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_small_tall.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1336 actor: "props/flora/grass_soft_dry_small_tall.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1337 Footprint: Position: in world: true x: 481.59583 y: 0 z: 86.95313 last x: 481.59583 last y diff: 0 last z: 86.95313 territory: 0 rot x: 0 rot y: -4.6103 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1337 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1338 Footprint: Position: in world: true x: 467.60383 y: 0 z: 79.15125 last x: 467.60383 last y diff: 0 last z: 79.15125 territory: 0 rot x: 0 rot y: -3.26409 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1338 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1339 Footprint: Position: in world: true x: 472.68152 y: 0 z: 73.22718 last x: 472.68152 last y diff: 0 last z: 73.22718 territory: 0 rot x: 0 rot y: -1.21769 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/grass_soft_dry_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1339 actor: "props/flora/grass_soft_dry_large.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1340 Footprint: Position: in world: true x: 561.98456 y: 0 z: 530.94703 last x: 561.98456 last y diff: 0 last z: 530.94703 territory: 1 rot x: 0 rot y: -3.5914 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1340 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1341 Footprint: Position: in world: true x: 564.96552 y: 0 z: 524.7591 last x: 564.96552 last y diff: 0 last z: 524.7591 territory: 1 rot x: 0 rot y: 1.05704 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1341 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1342 Footprint: Position: in world: true x: 558.0218 y: 0 z: 525.54114 last x: 558.0218 last y diff: 0 last z: 525.54114 territory: 1 rot x: 0 rot y: -1.56917 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1342 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1343 Footprint: Position: in world: true x: 556.32886 y: 0 z: 529.33832 last x: 556.32886 last y diff: 0 last z: 529.33832 territory: 1 rot x: 0 rot y: -2.26191 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1343 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1344 Footprint: Position: in world: true x: 196.31763 y: 0 z: 290.02863 last x: 196.31763 last y diff: 0 last z: 290.02863 territory: 2 rot x: 0 rot y: 0.52915 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1344 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1345 Footprint: Position: in world: true x: 201.03187 y: 0 z: 286.68409 last x: 201.03187 last y diff: 0 last z: 286.68409 territory: 2 rot x: 0 rot y: -2.33365 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1345 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1346 Footprint: Position: in world: true x: 189.29645 y: 0 z: 283.98017 last x: 189.29645 last y diff: 0 last z: 283.98017 territory: 2 rot x: 0 rot y: -1.20711 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1346 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1347 Footprint: Position: in world: true x: 414.66187 y: 0 z: 498.59882 last x: 414.66187 last y diff: 0 last z: 498.59882 territory: 0 rot x: 0 rot y: 1.29381 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1347 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1348 Footprint: Position: in world: true x: 414.36231 y: 0 z: 493.26392 last x: 414.36231 last y diff: 0 last z: 493.26392 territory: 0 rot x: 0 rot y: -2.4741 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1348 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1349 Footprint: Position: in world: true x: 412.64307 y: 0 z: 503.07648 last x: 412.64307 last y diff: 0 last z: 503.07648 territory: 0 rot x: 0 rot y: -0.61348 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1349 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1350 Footprint: Position: in world: true x: 409.12116 y: 0 z: 496.55872 last x: 409.12116 last y diff: 0 last z: 496.55872 territory: 0 rot x: 0 rot y: -1.55544 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1350 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1351 Footprint: Position: in world: true x: 274.71863 y: 0 z: 732.102 last x: 274.71863 last y diff: 0 last z: 732.102 territory: 0 rot x: 0 rot y: -4.34047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1351 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1352 Footprint: Position: in world: true x: 281.02808 y: 0 z: 733.27021 last x: 281.02808 last y diff: 0 last z: 733.27021 territory: 0 rot x: 0 rot y: -1.12867 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1352 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1353 Footprint: Position: in world: true x: 273.08375 y: 0 z: 724.0785 last x: 273.08375 last y diff: 0 last z: 724.0785 territory: 0 rot x: 0 rot y: -0.62096 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1353 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1354 Footprint: Position: in world: true x: 384.07422 y: 0 z: 692.6977 last x: 384.07422 last y diff: 0 last z: 692.6977 territory: 0 rot x: 0 rot y: -3.00757 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1354 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1355 Footprint: Position: in world: true x: 389.85547 y: 0 z: 690.51807 last x: 389.85547 last y diff: 0 last z: 690.51807 territory: 0 rot x: 0 rot y: -0.24976 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1355 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1356 Footprint: Position: in world: true x: 377.31019 y: 0 z: 688.48774 last x: 377.31019 last y diff: 0 last z: 688.48774 territory: 0 rot x: 0 rot y: -0.70907 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1356 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1357 Footprint: Position: in world: true x: 381.51862 y: 0 z: 687.48078 last x: 381.51862 last y diff: 0 last z: 687.48078 territory: 0 rot x: 0 rot y: -0.0257 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1357 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1358 Footprint: Position: in world: true x: 376.69898 y: 0 z: 694.05475 last x: 376.69898 last y diff: 0 last z: 694.05475 territory: 0 rot x: 0 rot y: -1.6413 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1358 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1359 Footprint: Position: in world: true x: 384.45887 y: 0 z: 91.92438 last x: 384.45887 last y diff: 0 last z: 91.92438 territory: 0 rot x: 0 rot y: -3.93067 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1359 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1360 Footprint: Position: in world: true x: 389.15387 y: 0 z: 96.27057 last x: 389.15387 last y diff: 0 last z: 96.27057 territory: 0 rot x: 0 rot y: -4.50066 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1360 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1361 Footprint: Position: in world: true x: 395.43476 y: 0 z: 95.36988 last x: 395.43476 last y diff: 0 last z: 95.36988 territory: 0 rot x: 0 rot y: -2.5134 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1361 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1362 Footprint: Position: in world: true x: 392.43207 y: 0 z: 92.16639 last x: 392.43207 last y diff: 0 last z: 92.16639 territory: 0 rot x: 0 rot y: -1.17771 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1362 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1363 Footprint: Position: in world: true x: 442.53071 y: 0 z: 233.17353 last x: 442.53071 last y diff: 0 last z: 233.17353 territory: 0 rot x: 0 rot y: 1.24058 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1363 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1364 Footprint: Position: in world: true x: 435.06202 y: 0 z: 232.62555 last x: 435.06202 last y diff: 0 last z: 232.62555 territory: 0 rot x: 0 rot y: -2.36988 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1364 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1365 Footprint: Position: in world: true x: 436.95923 y: 0 z: 237.31525 last x: 436.95923 last y diff: 0 last z: 237.31525 territory: 0 rot x: 0 rot y: -3.55091 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1365 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1366 Footprint: Position: in world: true x: 433.94745 y: 0 z: 243.24231 last x: 433.94745 last y diff: 0 last z: 243.24231 territory: 0 rot x: 0 rot y: 1.30355 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1366 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1367 Footprint: Position: in world: true x: 519.87122 y: 0 z: 655.73084 last x: 519.87122 last y diff: 0 last z: 655.73084 territory: 0 rot x: 0 rot y: -3.71131 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1367 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1368 Footprint: Position: in world: true x: 521.05372 y: 0 z: 651.11268 last x: 521.05372 last y diff: 0 last z: 651.11268 territory: 0 rot x: 0 rot y: -0.6094 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1368 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1369 Footprint: Position: in world: true x: 527.11927 y: 0 z: 654.20087 last x: 527.11927 last y diff: 0 last z: 654.20087 territory: 0 rot x: 0 rot y: 0.72768 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1369 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1370 Footprint: Position: in world: true x: 516.5204 y: 0 z: 645.49451 last x: 516.5204 last y diff: 0 last z: 645.49451 territory: 0 rot x: 0 rot y: -1.43679 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1370 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1371 Footprint: Position: in world: true x: 525.37757 y: 0 z: 644.30988 last x: 525.37757 last y diff: 0 last z: 644.30988 territory: 0 rot x: 0 rot y: -3.2627 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1371 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1372 Footprint: Position: in world: true x: 487.61329 y: 0 z: 440.11554 last x: 487.61329 last y diff: 0 last z: 440.11554 territory: 0 rot x: 0 rot y: 0.73795 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1372 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1373 Footprint: Position: in world: true x: 489.48761 y: 0 z: 434.90857 last x: 489.48761 last y diff: 0 last z: 434.90857 territory: 0 rot x: 0 rot y: -1.947 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1373 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1374 Footprint: Position: in world: true x: 487.65723 y: 0 z: 426.44678 last x: 487.65723 last y diff: 0 last z: 426.44678 territory: 0 rot x: 0 rot y: -2.24466 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1374 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1375 Footprint: Position: in world: true x: 484.07721 y: 0 z: 432.91651 last x: 484.07721 last y diff: 0 last z: 432.91651 territory: 0 rot x: 0 rot y: -0.66315 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1375 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1376 Footprint: Position: in world: true x: 669.74311 y: 0 z: 545.24378 last x: 669.74311 last y diff: 0 last z: 545.24378 territory: 1 rot x: 0 rot y: -1.12388 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1376 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1377 Footprint: Position: in world: true x: 666.22846 y: 0 z: 538.97901 last x: 666.22846 last y diff: 0 last z: 538.97901 territory: 1 rot x: 0 rot y: -1.77331 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1377 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1378 Footprint: Position: in world: true x: 670.32514 y: 0 z: 537.68519 last x: 670.32514 last y diff: 0 last z: 537.68519 territory: 1 rot x: 0 rot y: -0.76536 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1378 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1379 Footprint: Position: in world: true x: 660.32032 y: 0 z: 536.58149 last x: 660.32032 last y diff: 0 last z: 536.58149 territory: 1 rot x: 0 rot y: -1.5836 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1379 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1380 Footprint: Position: in world: true x: 665.76972 y: 0 z: 544.28351 last x: 665.76972 last y diff: 0 last z: 544.28351 territory: 1 rot x: 0 rot y: -2.55144 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1380 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1381 Footprint: Position: in world: true x: 360.09253 y: 0 z: 50.55451 last x: 360.09253 last y diff: 0 last z: 50.55451 territory: 0 rot x: 0 rot y: 1.16462 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1381 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1382 Footprint: Position: in world: true x: 367.97236 y: 0 z: 47.08643 last x: 367.97236 last y diff: 0 last z: 47.08643 territory: 0 rot x: 0 rot y: -2.48328 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1382 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1383 Footprint: Position: in world: true x: 361.87073 y: 0 z: 43.30549 last x: 361.87073 last y diff: 0 last z: 43.30549 territory: 0 rot x: 0 rot y: 0.51168 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1383 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1384 Footprint: Position: in world: true x: 365.55225 y: 0 z: 55.93494 last x: 365.55225 last y diff: 0 last z: 55.93494 territory: 0 rot x: 0 rot y: 0.81916 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1384 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1385 Footprint: Position: in world: true x: 716.07874 y: 0 z: 556.79627 last x: 716.07874 last y diff: 0 last z: 556.79627 territory: 1 rot x: 0 rot y: -3.89768 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1385 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1386 Footprint: Position: in world: true x: 721.19715 y: 0 z: 551.67109 last x: 721.19715 last y diff: 0 last z: 551.67109 territory: 0 rot x: 0 rot y: -1.13564 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1386 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1387 Footprint: Position: in world: true x: 711.97407 y: 0 z: 550.40101 last x: 711.97407 last y diff: 0 last z: 550.40101 territory: 1 rot x: 0 rot y: 1.16614 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1387 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1388 Footprint: Position: in world: true x: 707.9593 y: 0 z: 558.40986 last x: 707.9593 last y diff: 0 last z: 558.40986 territory: 1 rot x: 0 rot y: -0.7471 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1388 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1389 Footprint: Position: in world: true x: 716.49396 y: 0 z: 550.9748 last x: 716.49396 last y diff: 0 last z: 550.9748 territory: 1 rot x: 0 rot y: -1.79438 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1389 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1390 Footprint: Position: in world: true x: 280.383 y: 0 z: 232.35938 last x: 280.383 last y diff: 0 last z: 232.35938 territory: 2 rot x: 0 rot y: -4.02808 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1390 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1391 Footprint: Position: in world: true x: 282.79664 y: 0 z: 227.00886 last x: 282.79664 last y diff: 0 last z: 227.00886 territory: 2 rot x: 0 rot y: 1.51626 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1391 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1392 Footprint: Position: in world: true x: 284.3075 y: 0 z: 234.72876 last x: 284.3075 last y diff: 0 last z: 234.72876 territory: 2 rot x: 0 rot y: -3.59527 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1392 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1393 Footprint: Position: in world: true x: 281.61921 y: 0 z: 238.19465 last x: 281.61921 last y diff: 0 last z: 238.19465 territory: 2 rot x: 0 rot y: -1.97625 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1393 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1394 Footprint: Position: in world: true x: 275.93702 y: 0 z: 229.26056 last x: 275.93702 last y diff: 0 last z: 229.26056 territory: 2 rot x: 0 rot y: -0.57113 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1394 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1395 Footprint: Position: in world: true x: 218.95923 y: 0 z: 84.2444 last x: 218.95923 last y diff: 0 last z: 84.2444 territory: 0 rot x: 0 rot y: -4.59931 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1395 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1396 Footprint: Position: in world: true x: 229.99024 y: 0 z: 83.3686 last x: 229.99024 last y diff: 0 last z: 83.3686 territory: 0 rot x: 0 rot y: -0.43212 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1396 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1397 Footprint: Position: in world: true x: 225.99305 y: 0 z: 80.83954 last x: 225.99305 last y diff: 0 last z: 80.83954 territory: 0 rot x: 0 rot y: -1.90508 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1397 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1398 Footprint: Position: in world: true x: 232.02918 y: 0 z: 87.25104 last x: 232.02918 last y diff: 0 last z: 87.25104 territory: 0 rot x: 0 rot y: -2.4864 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1398 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1399 Footprint: Position: in world: true x: 422.97242 y: 0 z: 481.71167 last x: 422.97242 last y diff: 0 last z: 481.71167 territory: 0 rot x: 0 rot y: -3.84412 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1399 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1400 Footprint: Position: in world: true x: 432.42438 y: 0 z: 482.70899 last x: 432.42438 last y diff: 0 last z: 482.70899 territory: 0 rot x: 0 rot y: -3.99408 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1400 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1401 Footprint: Position: in world: true x: 427.85425 y: 0 z: 487.40534 last x: 427.85425 last y diff: 0 last z: 487.40534 territory: 0 rot x: 0 rot y: 0.5938 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1401 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1402 Footprint: Position: in world: true x: 427.38471 y: 0 z: 482.3166 last x: 427.38471 last y diff: 0 last z: 482.3166 territory: 0 rot x: 0 rot y: 1.26424 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1402 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1403 Footprint: Position: in world: true x: 313.6908 y: 0 z: 132.39142 last x: 313.6908 last y diff: 0 last z: 132.39142 territory: 0 rot x: 0 rot y: -0.6653 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1403 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1404 Footprint: Position: in world: true x: 312.813 y: 0 z: 139.75733 last x: 312.813 last y diff: 0 last z: 139.75733 territory: 0 rot x: 0 rot y: 0.15593 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1404 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1405 Footprint: Position: in world: true x: 308.7992 y: 0 z: 137.00855 last x: 308.7992 last y diff: 0 last z: 137.00855 territory: 0 rot x: 0 rot y: -1.74144 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1405 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1406 Footprint: Position: in world: true x: 307.2016 y: 0 z: 141.17908 last x: 307.2016 last y diff: 0 last z: 141.17908 territory: 0 rot x: 0 rot y: -1.03399 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1406 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1407 Footprint: Position: in world: true x: 306.44709 y: 0 z: 131.38727 last x: 306.44709 last y diff: 0 last z: 131.38727 territory: 0 rot x: 0 rot y: -1.834 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1407 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1408 Footprint: Position: in world: true x: 167.72474 y: 0 z: 492.69318 last x: 167.72474 last y diff: 0 last z: 492.69318 territory: 0 rot x: 0 rot y: -3.66431 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1408 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1409 Footprint: Position: in world: true x: 164.55292 y: 0 z: 499.77033 last x: 164.55292 last y diff: 0 last z: 499.77033 territory: 0 rot x: 0 rot y: 0.18842 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1409 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1410 Footprint: Position: in world: true x: 168.17408 y: 0 z: 497.22754 last x: 168.17408 last y diff: 0 last z: 497.22754 territory: 0 rot x: 0 rot y: -0.72954 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1410 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1411 Footprint: Position: in world: true x: 172.7721 y: 0 z: 496.20649 last x: 172.7721 last y diff: 0 last z: 496.20649 territory: 0 rot x: 0 rot y: -0.78541 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1411 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1412 Footprint: Position: in world: true x: 502.1833 y: 0 z: 177.71186 last x: 502.1833 last y diff: 0 last z: 177.71186 territory: 0 rot x: 0 rot y: -0.00457 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1412 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1413 Footprint: Position: in world: true x: 509.2079 y: 0 z: 175.04322 last x: 509.2079 last y diff: 0 last z: 175.04322 territory: 0 rot x: 0 rot y: -4.52775 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1413 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1414 Footprint: Position: in world: true x: 501.63501 y: 0 z: 171.30884 last x: 501.63501 last y diff: 0 last z: 171.30884 territory: 0 rot x: 0 rot y: -1.85581 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1414 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1415 Footprint: Position: in world: true x: 503.67505 y: 0 z: 182.9947 last x: 503.67505 last y diff: 0 last z: 182.9947 territory: 0 rot x: 0 rot y: -4.05636 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1415 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1416 Footprint: Position: in world: true x: 330.33497 y: 0 z: 198.12684 last x: 330.33497 last y diff: 0 last z: 198.12684 territory: 0 rot x: 0 rot y: -1.46674 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1416 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1417 Footprint: Position: in world: true x: 330.66852 y: 0 z: 189.95948 last x: 330.66852 last y diff: 0 last z: 189.95948 territory: 0 rot x: 0 rot y: 1.34885 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1417 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1418 Footprint: Position: in world: true x: 335.79535 y: 0 z: 190.53785 last x: 335.79535 last y diff: 0 last z: 190.53785 territory: 0 rot x: 0 rot y: -1.37568 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1418 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1419 Footprint: Position: in world: true x: 324.57416 y: 0 z: 191.16358 last x: 324.57416 last y diff: 0 last z: 191.16358 territory: 0 rot x: 0 rot y: -2.91111 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1419 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1420 Footprint: Position: in world: true x: 148.3089 y: 0 z: 649.30866 last x: 148.3089 last y diff: 0 last z: 649.30866 territory: 0 rot x: 0 rot y: -4.5885 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1420 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1421 Footprint: Position: in world: true x: 141.6601 y: 0 z: 653.53632 last x: 141.6601 last y diff: 0 last z: 653.53632 territory: 0 rot x: 0 rot y: 1.55536 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1421 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1422 Footprint: Position: in world: true x: 146.07715 y: 0 z: 659.73383 last x: 146.07715 last y diff: 0 last z: 659.73383 territory: 0 rot x: 0 rot y: -0.99465 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1422 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1423 Footprint: Position: in world: true x: 144.00538 y: 0 z: 646.50361 last x: 144.00538 last y diff: 0 last z: 646.50361 territory: 0 rot x: 0 rot y: 0.88247 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1423 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1424 Footprint: Position: in world: true x: 405.11 y: 0 z: 277.67127 last x: 405.11 last y diff: 0 last z: 277.67127 territory: 0 rot x: 0 rot y: -1.1115 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1424 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1425 Footprint: Position: in world: true x: 401.4585 y: 0 z: 275.75794 last x: 401.4585 last y diff: 0 last z: 275.75794 territory: 0 rot x: 0 rot y: -1.59015 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1425 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1426 Footprint: Position: in world: true x: 395.94123 y: 0 z: 278.21357 last x: 395.94123 last y diff: 0 last z: 278.21357 territory: 0 rot x: 0 rot y: -1.5469 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1426 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1427 Footprint: Position: in world: true x: 394.87159 y: 0 z: 271.69105 last x: 394.87159 last y diff: 0 last z: 271.69105 territory: 0 rot x: 0 rot y: -2.68702 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1427 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1428 Footprint: Position: in world: true x: 210.97712 y: 0 z: 621.53895 last x: 210.97712 last y diff: 0 last z: 621.53895 territory: 0 rot x: 0 rot y: -0.45821 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1428 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1429 Footprint: Position: in world: true x: 205.60138 y: 0 z: 620.55964 last x: 205.60138 last y diff: 0 last z: 620.55964 territory: 0 rot x: 0 rot y: -3.28649 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1429 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1430 Footprint: Position: in world: true x: 205.22761 y: 0 z: 616.50873 last x: 205.22761 last y diff: 0 last z: 616.50873 territory: 0 rot x: 0 rot y: -0.43506 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1430 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1431 Footprint: Position: in world: true x: 201.27906 y: 0 z: 618.6045 last x: 201.27906 last y diff: 0 last z: 618.6045 territory: 0 rot x: 0 rot y: 0.94397 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1431 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1432 Footprint: Position: in world: true x: 511.3075 y: 0 z: 557.00574 last x: 511.3075 last y diff: 0 last z: 557.00574 territory: 1 rot x: 0 rot y: -2.43387 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1432 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1433 Footprint: Position: in world: true x: 515.8783 y: 0 z: 558.00116 last x: 515.8783 last y diff: 0 last z: 558.00116 territory: 1 rot x: 0 rot y: -2.66527 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1433 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1434 Footprint: Position: in world: true x: 520.47455 y: 0 z: 562.25837 last x: 520.47455 last y diff: 0 last z: 562.25837 territory: 1 rot x: 0 rot y: -0.45514 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1434 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1435 Footprint: Position: in world: true x: 521.06922 y: 0 z: 557.7292 last x: 521.06922 last y diff: 0 last z: 557.7292 territory: 1 rot x: 0 rot y: -2.95778 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1435 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1436 Footprint: Position: in world: true x: 403.18281 y: 0 z: 471.1576 last x: 403.18281 last y diff: 0 last z: 471.1576 territory: 0 rot x: 0 rot y: -0.29294 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1436 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1437 Footprint: Position: in world: true x: 402.19245 y: 0 z: 478.94422 last x: 402.19245 last y diff: 0 last z: 478.94422 territory: 0 rot x: 0 rot y: 1.5252 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1437 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1438 Footprint: Position: in world: true x: 396.20862 y: 0 z: 482.28711 last x: 396.20862 last y diff: 0 last z: 482.28711 territory: 0 rot x: 0 rot y: -2.89791 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1438 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1439 Footprint: Position: in world: true x: 344.11713 y: 0 z: 54.79389 last x: 344.11713 last y diff: 0 last z: 54.79389 territory: 0 rot x: 0 rot y: 0.0538 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1439 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1440 Footprint: Position: in world: true x: 342.46192 y: 0 z: 49.9983 last x: 342.46192 last y diff: 0 last z: 49.9983 territory: 0 rot x: 0 rot y: -2.76862 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1440 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1441 Footprint: Position: in world: true x: 338.49183 y: 0 z: 52.64094 last x: 338.49183 last y diff: 0 last z: 52.64094 territory: 0 rot x: 0 rot y: 1.32303 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1441 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1442 Footprint: Position: in world: true x: 338.2165 y: 0 z: 43.64917 last x: 338.2165 last y diff: 0 last z: 43.64917 territory: 0 rot x: 0 rot y: -4.08065 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1442 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1443 Footprint: Position: in world: true x: 173.79688 y: 0 z: 186.65333 last x: 173.79688 last y diff: 0 last z: 186.65333 territory: 2 rot x: 0 rot y: -0.89602 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1443 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1444 Footprint: Position: in world: true x: 166.93158 y: 0 z: 183.58857 last x: 166.93158 last y diff: 0 last z: 183.58857 territory: 2 rot x: 0 rot y: 1.42986 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1444 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1445 Footprint: Position: in world: true x: 171.02002 y: 0 z: 189.74067 last x: 171.02002 last y diff: 0 last z: 189.74067 territory: 2 rot x: 0 rot y: 0.66378 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1445 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1446 Footprint: Position: in world: true x: 490.06116 y: 0 z: 241.80146 last x: 490.06116 last y diff: 0 last z: 241.80146 territory: 0 rot x: 0 rot y: -3.49361 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1446 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1447 Footprint: Position: in world: true x: 485.88581 y: 0 z: 243.17707 last x: 485.88581 last y diff: 0 last z: 243.17707 territory: 0 rot x: 0 rot y: -0.66213 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1447 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1448 Footprint: Position: in world: true x: 494.38404 y: 0 z: 243.36121 last x: 494.38404 last y diff: 0 last z: 243.36121 territory: 0 rot x: 0 rot y: 1.41468 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1448 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1449 Footprint: Position: in world: true x: 499.26703 y: 0 z: 333.87983 last x: 499.26703 last y diff: 0 last z: 333.87983 territory: 0 rot x: 0 rot y: -0.38433 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1449 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1450 Footprint: Position: in world: true x: 496.44062 y: 0 z: 324.35138 last x: 496.44062 last y diff: 0 last z: 324.35138 territory: 0 rot x: 0 rot y: -3.50815 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1450 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1451 Footprint: Position: in world: true x: 499.9828 y: 0 z: 321.1449 last x: 499.9828 last y diff: 0 last z: 321.1449 territory: 0 rot x: 0 rot y: -3.56713 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1451 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1452 Footprint: Position: in world: true x: 490.18134 y: 0 z: 324.45191 last x: 490.18134 last y diff: 0 last z: 324.45191 territory: 0 rot x: 0 rot y: 0.74016 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1452 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1453 Footprint: Position: in world: true x: 660.04798 y: 0 z: 579.51117 last x: 660.04798 last y diff: 0 last z: 579.51117 territory: 1 rot x: 0 rot y: -4.0182 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1453 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1454 Footprint: Position: in world: true x: 667.87848 y: 0 z: 585.34894 last x: 667.87848 last y diff: 0 last z: 585.34894 territory: 1 rot x: 0 rot y: 1.51607 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1454 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1455 Footprint: Position: in world: true x: 664.12195 y: 0 z: 579.3849 last x: 664.12195 last y diff: 0 last z: 579.3849 territory: 1 rot x: 0 rot y: -3.99727 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1455 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1456 Footprint: Position: in world: true x: 669.83118 y: 0 z: 580.82776 last x: 669.83118 last y diff: 0 last z: 580.82776 territory: 1 rot x: 0 rot y: -2.0023 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1456 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1457 Footprint: Position: in world: true x: 689.36451 y: 0 z: 445.40461 last x: 689.36451 last y diff: 0 last z: 445.40461 territory: 1 rot x: 0 rot y: -4.70183 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1457 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1458 Footprint: Position: in world: true x: 697.10969 y: 0 z: 443.53553 last x: 697.10969 last y diff: 0 last z: 443.53553 territory: 1 rot x: 0 rot y: -2.46706 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1458 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1459 Footprint: Position: in world: true x: 692.98157 y: 0 z: 453.22046 last x: 692.98157 last y diff: 0 last z: 453.22046 territory: 1 rot x: 0 rot y: -2.75559 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1459 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1460 Footprint: Position: in world: true x: 379.31574 y: 0 z: 357.27527 last x: 379.31574 last y diff: 0 last z: 357.27527 territory: 0 rot x: 0 rot y: -2.21171 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1460 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1461 Footprint: Position: in world: true x: 371.97394 y: 0 z: 356.75477 last x: 371.97394 last y diff: 0 last z: 356.75477 territory: 0 rot x: 0 rot y: -1.07941 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1461 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1462 Footprint: Position: in world: true x: 377.63733 y: 0 z: 362.3946 last x: 377.63733 last y diff: 0 last z: 362.3946 territory: 0 rot x: 0 rot y: -0.54982 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1462 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1463 Footprint: Position: in world: true x: 376.60737 y: 0 z: 351.47474 last x: 376.60737 last y diff: 0 last z: 351.47474 territory: 0 rot x: 0 rot y: -2.586 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1463 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1464 Footprint: Position: in world: true x: 366.01801 y: 0 z: 358.41205 last x: 366.01801 last y diff: 0 last z: 358.41205 territory: 0 rot x: 0 rot y: -1.5342 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1464 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1465 Footprint: Position: in world: true x: 372.71631 y: 0 z: 363.34968 last x: 372.71631 last y diff: 0 last z: 363.34968 territory: 0 rot x: 0 rot y: 0.63192 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1465 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1466 Footprint: Position: in world: true x: 157.98761 y: 0 z: 605.77009 last x: 157.98761 last y diff: 0 last z: 605.77009 territory: 0 rot x: 0 rot y: -2.49231 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1466 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1467 Footprint: Position: in world: true x: 156.89051 y: 0 z: 598.01935 last x: 156.89051 last y diff: 0 last z: 598.01935 territory: 0 rot x: 0 rot y: -3.45887 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1467 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1468 Footprint: Position: in world: true x: 152.9845 y: 0 z: 601.93982 last x: 152.9845 last y diff: 0 last z: 601.93982 territory: 0 rot x: 0 rot y: 1.49729 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1468 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1469 Footprint: Position: in world: true x: 163.38764 y: 0 z: 605.0959 last x: 163.38764 last y diff: 0 last z: 605.0959 territory: 0 rot x: 0 rot y: -3.79938 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1469 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1470 Footprint: Position: in world: true x: 559.68555 y: 0 z: 620.8708 last x: 559.68555 last y diff: 0 last z: 620.8708 territory: 1 rot x: 0 rot y: -3.7487 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1470 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1471 Footprint: Position: in world: true x: 551.32947 y: 0 z: 615.85248 last x: 551.32947 last y diff: 0 last z: 615.85248 territory: 1 rot x: 0 rot y: 1.51136 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1471 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1472 Footprint: Position: in world: true x: 555.49793 y: 0 z: 618.95044 last x: 555.49793 last y diff: 0 last z: 618.95044 territory: 1 rot x: 0 rot y: -1.2417 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1472 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1473 Footprint: Position: in world: true x: 486.47913 y: 0 z: 257.98432 last x: 486.47913 last y diff: 0 last z: 257.98432 territory: 0 rot x: 0 rot y: -2.90073 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1473 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1474 Footprint: Position: in world: true x: 489.29786 y: 0 z: 261.04456 last x: 489.29786 last y diff: 0 last z: 261.04456 territory: 0 rot x: 0 rot y: -2.9224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1474 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1475 Footprint: Position: in world: true x: 482.68763 y: 0 z: 259.72846 last x: 482.68763 last y diff: 0 last z: 259.72846 territory: 0 rot x: 0 rot y: 1.49921 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1475 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1476 Footprint: Position: in world: true x: 485.28315 y: 0 z: 253.90015 last x: 485.28315 last y diff: 0 last z: 253.90015 territory: 0 rot x: 0 rot y: 1.51899 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1476 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1477 Footprint: Position: in world: true x: 161.5467 y: 0 z: 662.24067 last x: 161.5467 last y diff: 0 last z: 662.24067 territory: 0 rot x: 0 rot y: -4.13515 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1477 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1478 Footprint: Position: in world: true x: 154.02985 y: 0 z: 662.04084 last x: 154.02985 last y diff: 0 last z: 662.04084 territory: 0 rot x: 0 rot y: 0.05645 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1478 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1479 Footprint: Position: in world: true x: 164.34522 y: 0 z: 666.81019 last x: 164.34522 last y diff: 0 last z: 666.81019 territory: 0 rot x: 0 rot y: -2.55329 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1479 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1480 Footprint: Position: in world: true x: 167.77277 y: 0 z: 662.40998 last x: 167.77277 last y diff: 0 last z: 662.40998 territory: 0 rot x: 0 rot y: -0.13311 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1480 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1481 Footprint: Position: in world: true x: 671.69135 y: 0 z: 542.9333 last x: 671.69135 last y diff: 0 last z: 542.9333 territory: 1 rot x: 0 rot y: -3.84372 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1481 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1482 Footprint: Position: in world: true x: 665.84876 y: 0 z: 538.34223 last x: 665.84876 last y diff: 0 last z: 538.34223 territory: 1 rot x: 0 rot y: 0.58931 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1482 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1483 Footprint: Position: in world: true x: 664.40656 y: 0 z: 531.31073 last x: 664.40656 last y diff: 0 last z: 531.31073 territory: 1 rot x: 0 rot y: 1.5298 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1483 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1484 Footprint: Position: in world: true x: 664.44605 y: 0 z: 543.80182 last x: 664.44605 last y diff: 0 last z: 543.80182 territory: 1 rot x: 0 rot y: -3.22933 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1484 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1485 Footprint: Position: in world: true x: 660.75593 y: 0 z: 542.02997 last x: 660.75593 last y diff: 0 last z: 542.02997 territory: 1 rot x: 0 rot y: 0.68241 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1485 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1486 Footprint: Position: in world: true x: 173.00849 y: 0 z: 542.15632 last x: 173.00849 last y diff: 0 last z: 542.15632 territory: 0 rot x: 0 rot y: -3.1126 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1486 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1487 Footprint: Position: in world: true x: 164.70295 y: 0 z: 546.31342 last x: 164.70295 last y diff: 0 last z: 546.31342 territory: 0 rot x: 0 rot y: -2.11228 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1487 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1488 Footprint: Position: in world: true x: 167.9361 y: 0 z: 541.425 last x: 167.9361 last y diff: 0 last z: 541.425 territory: 0 rot x: 0 rot y: -1.05204 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1488 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1489 Footprint: Position: in world: true x: 74.82807 y: 0 z: 213.36219 last x: 74.82807 last y diff: 0 last z: 213.36219 territory: 2 rot x: 0 rot y: -0.4187 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1489 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1490 Footprint: Position: in world: true x: 77.55958 y: 0 z: 218.59327 last x: 77.55958 last y diff: 0 last z: 218.59327 territory: 2 rot x: 0 rot y: -0.71671 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1490 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1491 Footprint: Position: in world: true x: 78.50074 y: 0 z: 210.60743 last x: 78.50074 last y diff: 0 last z: 210.60743 territory: 2 rot x: 0 rot y: 0.5624 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1491 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1492 Footprint: Position: in world: true x: 73.15546 y: 0 z: 217.12763 last x: 73.15546 last y diff: 0 last z: 217.12763 territory: 2 rot x: 0 rot y: 0.75026 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_desert_dry_a.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1492 actor: "props/flora/bush_desert_dry_a.xml" Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1493 Decay: Footprint: Minimap: active: true x: 620.8913 z: 157.4922 Obstruction: active: true moving: false control group: 1493 control group 2: 0 tag: 78 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.8913 y: 0 z: 157.4922 last x: 620.8913 last y diff: 0 last z: 157.4922 territory: 0 rot x: 0 rot y: 1.05889 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1493 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 95, "losRangeQuery": 83 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1494 Decay: Footprint: Minimap: active: true x: 607.78608 z: 166.30817 Obstruction: active: true moving: false control group: 1494 control group 2: 0 tag: 80 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 607.78608 y: 0 z: 166.30817 last x: 607.78608 last y diff: 0 last z: 166.30817 territory: 0 rot x: 0 rot y: 0.43787 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1494 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 96, "losRangeQuery": 84 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1495 Decay: Footprint: Minimap: active: true x: 620.13453 z: 148.51844 Obstruction: active: true moving: false control group: 1495 control group 2: 0 tag: 82 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 620.13453 y: 0 z: 148.51844 last x: 620.13453 last y diff: 0 last z: 148.51844 territory: 0 rot x: 0 rot y: 0.39493 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1495 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 97, "losRangeQuery": 85 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1496 Decay: Footprint: Minimap: active: true x: 615.33478 z: 143.73237 Obstruction: active: true moving: false control group: 1496 control group 2: 0 tag: 84 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 615.33478 y: 0 z: 143.73237 last x: 615.33478 last y diff: 0 last z: 143.73237 territory: 0 rot x: 0 rot y: 0.68497 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1496 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 98, "losRangeQuery": 86 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1497 Decay: Footprint: Minimap: active: true x: 628.01343 z: 153.87317 Obstruction: active: true moving: false control group: 1497 control group 2: 0 tag: 86 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 628.01343 y: 0 z: 153.87317 last x: 628.01343 last y diff: 0 last z: 153.87317 territory: 0 rot x: 0 rot y: -2.41654 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1497 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 99, "losRangeQuery": 87 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1498 Decay: Footprint: Minimap: active: true x: 411.33027 z: 94.30311 Obstruction: active: true moving: false control group: 1498 control group 2: 0 tag: 88 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.33027 y: 0 z: 94.30311 last x: 411.33027 last y diff: 0 last z: 94.30311 territory: 0 rot x: 0 rot y: -1.26339 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1498 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 100, "losRangeQuery": 88 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1499 Decay: Footprint: Minimap: active: true x: 417.00104 z: 100.74085 Obstruction: active: true moving: false control group: 1499 control group 2: 0 tag: 90 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 417.00104 y: 0 z: 100.74085 last x: 417.00104 last y diff: 0 last z: 100.74085 territory: 0 rot x: 0 rot y: -1.07644 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1499 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 101, "losRangeQuery": 89 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1500 Decay: Footprint: Minimap: active: true x: 412.62073 z: 81.05365 Obstruction: active: true moving: false control group: 1500 control group 2: 0 tag: 92 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 412.62073 y: 0 z: 81.05365 last x: 412.62073 last y diff: 0 last z: 81.05365 territory: 0 rot x: 0 rot y: 0.42925 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1500 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 102, "losRangeQuery": 90 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1501 Decay: Footprint: Minimap: active: true x: 419.51215 z: 97.55597 Obstruction: active: true moving: false control group: 1501 control group 2: 0 tag: 94 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 419.51215 y: 0 z: 97.55597 last x: 419.51215 last y diff: 0 last z: 97.55597 territory: 0 rot x: 0 rot y: 0.50115 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1501 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 103, "losRangeQuery": 91 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1502 Decay: Footprint: Minimap: active: true x: 411.3053 z: 99.12104 Obstruction: active: true moving: false control group: 1502 control group 2: 0 tag: 96 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 411.3053 y: 0 z: 99.12104 last x: 411.3053 last y diff: 0 last z: 99.12104 territory: 0 rot x: 0 rot y: -1.33928 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1502 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 104, "losRangeQuery": 92 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1503 Decay: Footprint: Minimap: active: true x: 403.9173 z: 211.36438 Obstruction: active: true moving: false control group: 1503 control group 2: 0 tag: 98 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 403.9173 y: 0 z: 211.36438 last x: 403.9173 last y diff: 0 last z: 211.36438 territory: 0 rot x: 0 rot y: -1.05892 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1503 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 105, "losRangeQuery": 93 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1504 Decay: Footprint: Minimap: active: true x: 403.80402 z: 216.14283 Obstruction: active: true moving: false control group: 1504 control group 2: 0 tag: 100 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 403.80402 y: 0 z: 216.14283 last x: 403.80402 last y diff: 0 last z: 216.14283 territory: 0 rot x: 0 rot y: -2.1312 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1504 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 106, "losRangeQuery": 94 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1505 Decay: Footprint: Minimap: active: true x: 398.18714 z: 209.6955 Obstruction: active: true moving: false control group: 1505 control group 2: 0 tag: 102 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 398.18714 y: 0 z: 209.6955 last x: 398.18714 last y diff: 0 last z: 209.6955 territory: 0 rot x: 0 rot y: -4.66343 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1505 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 107, "losRangeQuery": 95 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1506 Decay: Footprint: Minimap: active: true x: 392.68928 z: 208.86603 Obstruction: active: true moving: false control group: 1506 control group 2: 0 tag: 104 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 392.68928 y: 0 z: 208.86603 last x: 392.68928 last y diff: 0 last z: 208.86603 territory: 0 rot x: 0 rot y: -2.47181 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1506 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 108, "losRangeQuery": 96 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1507 Decay: Footprint: Minimap: active: true x: 399.09809 z: 216.89393 Obstruction: active: true moving: false control group: 1507 control group 2: 0 tag: 106 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.09809 y: 0 z: 216.89393 last x: 399.09809 last y diff: 0 last z: 216.89393 territory: 0 rot x: 0 rot y: -2.7853 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1507 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 109, "losRangeQuery": 97 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1508 Decay: Footprint: Minimap: active: true x: 425.02906 z: 488.70063 Obstruction: active: true moving: false control group: 1508 control group 2: 0 tag: 108 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 425.02906 y: 0 z: 488.70063 last x: 425.02906 last y diff: 0 last z: 488.70063 territory: 0 rot x: 0 rot y: -2.34044 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1508 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 110, "losRangeQuery": 98 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1509 Decay: Footprint: Minimap: active: true x: 419.70557 z: 485.61628 Obstruction: active: true moving: false control group: 1509 control group 2: 0 tag: 110 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 419.70557 y: 0 z: 485.61628 last x: 419.70557 last y diff: 0 last z: 485.61628 territory: 0 rot x: 0 rot y: -1.9706 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1509 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 111, "losRangeQuery": 99 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1510 Decay: Footprint: Minimap: active: true x: 431.33527 z: 478.91358 Obstruction: active: true moving: false control group: 1510 control group 2: 0 tag: 112 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.33527 y: 0 z: 478.91358 last x: 431.33527 last y diff: 0 last z: 478.91358 territory: 0 rot x: 0 rot y: -3.79487 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1510 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 112, "losRangeQuery": 100 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1511 Decay: Footprint: Minimap: active: true x: 440.8238 z: 481.75501 Obstruction: active: true moving: false control group: 1511 control group 2: 0 tag: 114 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 440.8238 y: 0 z: 481.75501 last x: 440.8238 last y diff: 0 last z: 481.75501 territory: 0 rot x: 0 rot y: -2.74996 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1511 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 113, "losRangeQuery": 101 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1512 Decay: Footprint: Minimap: active: true x: 431.53522 z: 505.4618 Obstruction: active: true moving: false control group: 1512 control group 2: 0 tag: 116 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.53522 y: 0 z: 505.4618 last x: 431.53522 last y diff: 0 last z: 505.4618 territory: 0 rot x: 0 rot y: -0.35009 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1512 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 114, "losRangeQuery": 102 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1513 Decay: Footprint: Minimap: active: true x: 437.72187 z: 485.04517 Obstruction: active: true moving: false control group: 1513 control group 2: 0 tag: 118 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 437.72187 y: 0 z: 485.04517 last x: 437.72187 last y diff: 0 last z: 485.04517 territory: 0 rot x: 0 rot y: -1.80005 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1513 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 115, "losRangeQuery": 103 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1514 Decay: Footprint: Minimap: active: true x: 53.30378 z: 540.22785 Obstruction: active: true moving: false control group: 1514 control group 2: 0 tag: 120 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.30378 y: 0 z: 540.22785 last x: 53.30378 last y diff: 0 last z: 540.22785 territory: 0 rot x: 0 rot y: -3.04342 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1514 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 116, "losRangeQuery": 104 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1515 Decay: Footprint: Minimap: active: true x: 53.89203 z: 532.95453 Obstruction: active: true moving: false control group: 1515 control group 2: 0 tag: 122 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.89203 y: 0 z: 532.95453 last x: 53.89203 last y diff: 0 last z: 532.95453 territory: 0 rot x: 0 rot y: -3.0952 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1515 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 117, "losRangeQuery": 105 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1516 Decay: Footprint: Minimap: active: true x: 58.53705 z: 547.36988 Obstruction: active: true moving: false control group: 1516 control group 2: 0 tag: 124 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 58.53705 y: 0 z: 547.36988 last x: 58.53705 last y diff: 0 last z: 547.36988 territory: 0 rot x: 0 rot y: -1.65784 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1516 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 118, "losRangeQuery": 106 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1517 Decay: Footprint: Minimap: active: true x: 60.02656 z: 523.18152 Obstruction: active: true moving: false control group: 1517 control group 2: 0 tag: 126 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 60.02656 y: 0 z: 523.18152 last x: 60.02656 last y diff: 0 last z: 523.18152 territory: 0 rot x: 0 rot y: 0.06803 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1517 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 119, "losRangeQuery": 107 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1518 Decay: Footprint: Minimap: active: true x: 60.10865 z: 552.28534 Obstruction: active: true moving: false control group: 1518 control group 2: 0 tag: 128 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 60.10865 y: 0 z: 552.28534 last x: 60.10865 last y diff: 0 last z: 552.28534 territory: 0 rot x: 0 rot y: -1.33704 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1518 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 120, "losRangeQuery": 108 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1519 Decay: Footprint: Minimap: active: true x: 54.03595 z: 527.2016 Obstruction: active: true moving: false control group: 1519 control group 2: 0 tag: 130 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 54.03595 y: 0 z: 527.2016 last x: 54.03595 last y diff: 0 last z: 527.2016 territory: 0 rot x: 0 rot y: -0.61973 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/camel.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1519 actor: "fauna/camel.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 121, "losRangeQuery": 109 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1520 Decay: Footprint: Minimap: active: true x: 53.40717 z: 418.81489 Obstruction: active: true moving: false control group: 1520 control group 2: 0 tag: 132 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 53.40717 y: 0 z: 418.81489 last x: 53.40717 last y diff: 0 last z: 418.81489 territory: 0 rot x: 0 rot y: -1.9498 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1520 actor: "fauna/gazelle.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 100, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 122, "losRangeQuery": 110 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1521 Decay: Footprint: Minimap: active: true x: 50.83191 z: 422.21552 Obstruction: active: true moving: false control group: 1521 control group 2: 0 tag: 134 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 50.83191 y: 0 z: 422.21552 last x: 50.83191 last y diff: 0 last z: 422.21552 territory: 0 rot x: 0 rot y: -2.04274 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1521 actor: "fauna/gazelle.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 100, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 123, "losRangeQuery": 111 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1522 Decay: Footprint: Minimap: active: true x: 275.21174 z: 162.7776 Obstruction: active: true moving: false control group: 1522 control group 2: 0 tag: 136 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 275.21174 y: 0 z: 162.7776 last x: 275.21174 last y diff: 0 last z: 162.7776 territory: 0 rot x: 0 rot y: 0.89264 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1522 actor: "fauna/gazelle.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 100, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 124, "losRangeQuery": 112 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1523 Decay: Footprint: Minimap: active: true x: 278.3407 z: 155.69043 Obstruction: active: true moving: false control group: 1523 control group 2: 0 tag: 138 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.3407 y: 0 z: 155.69043 last x: 278.3407 last y diff: 0 last z: 155.69043 territory: 0 rot x: 0 rot y: -0.6109 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1523 actor: "fauna/gazelle.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 100, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 125, "losRangeQuery": 113 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1524 Decay: Footprint: Minimap: active: true x: 270.95502 z: 157.60688 Obstruction: active: true moving: false control group: 1524 control group 2: 0 tag: 140 flags: 5 clearance: 0.8 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 270.95502 y: 0 z: 157.60688 last x: 270.95502 last y diff: 0 last z: 157.60688 territory: 2 rot x: 0 rot y: -4.04825 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "pitch" turret parent: 0 RangeOverlayRenderer: Selectable: UnitMotion: pass class: "default" ticket: 0 ticket type: 0 failed path computations: 0 followknownimperfectpath: 0 target type: 0 target entity: 0 target pos x: 0 target pos y: 0 target min range: 0 target max range: 0 speed multiplier: 1 current speed: 0 facePointAfterMove: true length: 0 length: 0 Vision: VisualActor: base actor: "fauna/gazelle.xml" r: 1 g: 1 b: 1 anim name: "feeding" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "feeding" seed: 1524 actor: "fauna/gazelle.xml" AIProxy: Cost: object: { "populationCost": 0 } Garrisonable: Health: object: { "maxHitpoints": 50, "hitpoints": 50, "regenRate": 0, "idleRegenRate": 0 } Identity: object: { "classesList": [ "Unit", "Organic", "Animal" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } Loot: Looter: RangeOverlayManager: Resistance: object: { "invulnerable": false } ResourceSupply: object: { "amount": 100, "gatherers": [], "cachedType": { "generic": "food", "specific": "meat" } } Sound: StatusBars: object: { "auraSources": {} } StatusEffectsReceiver: object: { "activeStatusEffects": {} } UnitAI: object: { "orderQueue": [], "formationController": 0, "isGarrisoned": false, "isIdle": true, "isImmobile": false, "workOrders": [], "cheeringTime": 2800, "stance": "aggressive", "fsmStateName": "ANIMAL.FEEDING", "timer": 126, "losRangeQuery": 114 } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } VisionSharing: object: { "activated": false, "spyId": 0 } - id: 1525 Footprint: Minimap: active: true x: 146.81611 z: 633.56995 Obstruction: active: true moving: false control group: 1525 control group 2: 0 tag: 323 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 146.81611 y: 0 z: 633.56995 last x: 146.81611 last y diff: 0 last z: 633.56995 territory: 0 rot x: 0 rot y: -1.08136 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1525 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1526 Footprint: Minimap: active: true x: 152.4308 z: 629.61738 Obstruction: active: true moving: false control group: 1526 control group 2: 0 tag: 325 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 152.4308 y: 0 z: 629.61738 last x: 152.4308 last y diff: 0 last z: 629.61738 territory: 0 rot x: 0 rot y: -0.01235 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1526 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1527 Footprint: Minimap: active: true x: 131.61622 z: 623.27369 Obstruction: active: true moving: false control group: 1527 control group 2: 0 tag: 327 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 131.61622 y: 0 z: 623.27369 last x: 131.61622 last y diff: 0 last z: 623.27369 territory: 0 rot x: 0 rot y: -2.91704 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1527 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1528 Footprint: Minimap: active: true x: 145.706 z: 621.32319 Obstruction: active: true moving: false control group: 1528 control group 2: 0 tag: 329 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 145.706 y: 0 z: 621.32319 last x: 145.706 last y diff: 0 last z: 621.32319 territory: 0 rot x: 0 rot y: -4.55732 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1528 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1529 Footprint: Minimap: active: true x: 136.48584 z: 623.45112 Obstruction: active: true moving: false control group: 1529 control group 2: 0 tag: 331 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 136.48584 y: 0 z: 623.45112 last x: 136.48584 last y diff: 0 last z: 623.45112 territory: 0 rot x: 0 rot y: -3.18833 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1529 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1530 Footprint: Minimap: active: true x: 420.04352 z: 720.29383 Obstruction: active: true moving: false control group: 1530 control group 2: 0 tag: 333 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 420.04352 y: 0 z: 720.29383 last x: 420.04352 last y diff: 0 last z: 720.29383 territory: 0 rot x: 0 rot y: 0.31983 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1530 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1531 Footprint: Minimap: active: true x: 436.25251 z: 737.97004 Obstruction: active: true moving: false control group: 1531 control group 2: 0 tag: 335 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 436.25251 y: 0 z: 737.97004 last x: 436.25251 last y diff: 0 last z: 737.97004 territory: 0 rot x: 0 rot y: -0.97045 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1531 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1532 Footprint: Minimap: active: true x: 434.59052 z: 731.70453 Obstruction: active: true moving: false control group: 1532 control group 2: 0 tag: 337 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.59052 y: 0 z: 731.70453 last x: 434.59052 last y diff: 0 last z: 731.70453 territory: 0 rot x: 0 rot y: -3.90363 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1532 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1533 Footprint: Minimap: active: true x: 434.1172 z: 725.53705 Obstruction: active: true moving: false control group: 1533 control group 2: 0 tag: 339 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 434.1172 y: 0 z: 725.53705 last x: 434.1172 last y diff: 0 last z: 725.53705 territory: 0 rot x: 0 rot y: -3.89032 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1533 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1534 Footprint: Minimap: active: true x: 426.93824 z: 722.8636 Obstruction: active: true moving: false control group: 1534 control group 2: 0 tag: 341 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.93824 y: 0 z: 722.8636 last x: 426.93824 last y diff: 0 last z: 722.8636 territory: 0 rot x: 0 rot y: -4.30169 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1534 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1535 Footprint: Minimap: active: true x: 430.80555 z: 729.83741 Obstruction: active: true moving: false control group: 1535 control group 2: 0 tag: 343 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 430.80555 y: 0 z: 729.83741 last x: 430.80555 last y diff: 0 last z: 729.83741 territory: 0 rot x: 0 rot y: -2.79986 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1535 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1536 Footprint: Minimap: active: true x: 534.1587 z: 418.09491 Obstruction: active: true moving: false control group: 1536 control group 2: 0 tag: 345 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.1587 y: 0 z: 418.09491 last x: 534.1587 last y diff: 0 last z: 418.09491 territory: 0 rot x: 0 rot y: 0.47684 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1536 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1537 Footprint: Minimap: active: true x: 533.60096 z: 423.98993 Obstruction: active: true moving: false control group: 1537 control group 2: 0 tag: 347 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 533.60096 y: 0 z: 423.98993 last x: 533.60096 last y diff: 0 last z: 423.98993 territory: 0 rot x: 0 rot y: -0.78893 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1537 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1538 Footprint: Minimap: active: true x: 525.4787 z: 416.3943 Obstruction: active: true moving: false control group: 1538 control group 2: 0 tag: 349 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 525.4787 y: 0 z: 416.3943 last x: 525.4787 last y diff: 0 last z: 416.3943 territory: 0 rot x: 0 rot y: -0.45656 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1538 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1539 Footprint: Minimap: active: true x: 529.72303 z: 422.00104 Obstruction: active: true moving: false control group: 1539 control group 2: 0 tag: 351 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 529.72303 y: 0 z: 422.00104 last x: 529.72303 last y diff: 0 last z: 422.00104 territory: 0 rot x: 0 rot y: -1.79787 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1539 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1540 Footprint: Minimap: active: true x: 535.7552 z: 407.8523 Obstruction: active: true moving: false control group: 1540 control group 2: 0 tag: 353 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.7552 y: 0 z: 407.8523 last x: 535.7552 last y diff: 0 last z: 407.8523 territory: 0 rot x: 0 rot y: -2.74616 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1540 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1541 Footprint: Minimap: active: true x: 219.06562 z: 337.18415 Obstruction: active: true moving: false control group: 1541 control group 2: 0 tag: 355 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 219.06562 y: 0 z: 337.18415 last x: 219.06562 last y diff: 0 last z: 337.18415 territory: 2 rot x: 0 rot y: -2.86966 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1541 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1542 Footprint: Minimap: active: true x: 215.39393 z: 352.63917 Obstruction: active: true moving: false control group: 1542 control group 2: 0 tag: 357 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.39393 y: 0 z: 352.63917 last x: 215.39393 last y diff: 0 last z: 352.63917 territory: 2 rot x: 0 rot y: -2.16614 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1542 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1543 Footprint: Minimap: active: true x: 212.84241 z: 358.26221 Obstruction: active: true moving: false control group: 1543 control group 2: 0 tag: 359 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 212.84241 y: 0 z: 358.26221 last x: 212.84241 last y diff: 0 last z: 358.26221 territory: 2 rot x: 0 rot y: -4.46291 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1543 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1544 Footprint: Minimap: active: true x: 217.20923 z: 365.04114 Obstruction: active: true moving: false control group: 1544 control group 2: 0 tag: 361 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.20923 y: 0 z: 365.04114 last x: 217.20923 last y diff: 0 last z: 365.04114 territory: 0 rot x: 0 rot y: -1.2682 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1544 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1545 Footprint: Minimap: active: true x: 229.44916 z: 336.04914 Obstruction: active: true moving: false control group: 1545 control group 2: 0 tag: 363 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 229.44916 y: 0 z: 336.04914 last x: 229.44916 last y diff: 0 last z: 336.04914 territory: 2 rot x: 0 rot y: -0.9865 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1545 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1546 Footprint: Minimap: active: true x: 573.38917 z: 256.15906 Obstruction: active: true moving: false control group: 1546 control group 2: 0 tag: 365 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.38917 y: 0 z: 256.15906 last x: 573.38917 last y diff: 0 last z: 256.15906 territory: 0 rot x: 0 rot y: 0.10302 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1546 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1547 Footprint: Minimap: active: true x: 578.58777 z: 244.21888 Obstruction: active: true moving: false control group: 1547 control group 2: 0 tag: 367 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 578.58777 y: 0 z: 244.21888 last x: 578.58777 last y diff: 0 last z: 244.21888 territory: 0 rot x: 0 rot y: -0.4489 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1547 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1548 Footprint: Minimap: active: true x: 582.57477 z: 242.79694 Obstruction: active: true moving: false control group: 1548 control group 2: 0 tag: 369 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 582.57477 y: 0 z: 242.79694 last x: 582.57477 last y diff: 0 last z: 242.79694 territory: 0 rot x: 0 rot y: 0.38706 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1548 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1549 Footprint: Minimap: active: true x: 567.27955 z: 251.9673 Obstruction: active: true moving: false control group: 1549 control group 2: 0 tag: 371 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 567.27955 y: 0 z: 251.9673 last x: 567.27955 last y diff: 0 last z: 251.9673 territory: 0 rot x: 0 rot y: 0.97309 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1549 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1550 Footprint: Minimap: active: true x: 571.28913 z: 252.13086 Obstruction: active: true moving: false control group: 1550 control group 2: 0 tag: 373 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 571.28913 y: 0 z: 252.13086 last x: 571.28913 last y diff: 0 last z: 252.13086 territory: 0 rot x: 0 rot y: -1.8224 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "props/flora/bush_berries_large.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1550 actor: "props/flora/bush_berries_large.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1551 Footprint: Minimap: active: true x: 84.96216 z: 256.1554 Obstruction: active: true moving: false control group: 1551 control group 2: 0 tag: 375 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 84.96216 y: 0 z: 256.1554 last x: 84.96216 last y diff: 0 last z: 256.1554 territory: 2 rot x: 0 rot y: -2.97167 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1551 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1552 Footprint: Minimap: active: true x: 176.51563 z: 552.50495 Obstruction: active: true moving: false control group: 1552 control group 2: 0 tag: 377 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.51563 y: 0 z: 552.50495 last x: 176.51563 last y diff: 0 last z: 552.50495 territory: 0 rot x: 0 rot y: 0.9972 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1552 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1553 Footprint: Minimap: active: true x: 162.30231 z: 664.04725 Obstruction: active: true moving: false control group: 1553 control group 2: 0 tag: 379 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 162.30231 y: 0 z: 664.04725 last x: 162.30231 last y diff: 0 last z: 664.04725 territory: 0 rot x: 0 rot y: -0.6272 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1553 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1554 Footprint: Minimap: active: true x: 172.53602 z: 328.78913 Obstruction: active: true moving: false control group: 1554 control group 2: 0 tag: 381 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 172.53602 y: 0 z: 328.78913 last x: 172.53602 last y diff: 0 last z: 328.78913 territory: 2 rot x: 0 rot y: -4.27733 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1554 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1555 Footprint: Minimap: active: true x: 426.02375 z: 232.65601 Obstruction: active: true moving: false control group: 1555 control group 2: 0 tag: 383 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 426.02375 y: 0 z: 232.65601 last x: 426.02375 last y diff: 0 last z: 232.65601 territory: 0 rot x: 0 rot y: -1.94317 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1555 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1556 Footprint: Minimap: active: true x: 550.30451 z: 95.20264 Obstruction: active: true moving: false control group: 1556 control group 2: 0 tag: 385 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 550.30451 y: 0 z: 95.20264 last x: 550.30451 last y diff: 0 last z: 95.20264 territory: 0 rot x: 0 rot y: -0.63747 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1556 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1557 Footprint: Minimap: active: true x: 600.00489 z: 359.79505 Obstruction: active: true moving: false control group: 1557 control group 2: 0 tag: 387 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 600.00489 y: 0 z: 359.79505 last x: 600.00489 last y diff: 0 last z: 359.79505 territory: 0 rot x: 0 rot y: -0.75599 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1557 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1558 Footprint: Minimap: active: true x: 190.701 z: 115.54676 Obstruction: active: true moving: false control group: 1558 control group 2: 0 tag: 389 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 190.701 y: 0 z: 115.54676 last x: 190.701 last y diff: 0 last z: 115.54676 territory: 2 rot x: 0 rot y: -4.17568 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1558 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1559 Footprint: Minimap: active: true x: 705.09583 z: 396.45826 Obstruction: active: true moving: false control group: 1559 control group 2: 0 tag: 391 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 705.09583 y: 0 z: 396.45826 last x: 705.09583 last y diff: 0 last z: 396.45826 territory: 0 rot x: 0 rot y: -1.73653 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1559 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1560 Footprint: Minimap: active: true x: 315.43207 z: 137.92365 Obstruction: active: true moving: false control group: 1560 control group 2: 0 tag: 393 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.43207 y: 0 z: 137.92365 last x: 315.43207 last y diff: 0 last z: 137.92365 territory: 0 rot x: 0 rot y: -4.40354 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1560 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1561 Footprint: Minimap: active: true x: 282.92865 z: 730.4773 Obstruction: active: true moving: false control group: 1561 control group 2: 0 tag: 395 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 282.92865 y: 0 z: 730.4773 last x: 282.92865 last y diff: 0 last z: 730.4773 territory: 0 rot x: 0 rot y: -3.28354 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1561 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1562 Footprint: Minimap: active: true x: 487.41865 z: 382.90503 Obstruction: active: true moving: false control group: 1562 control group 2: 0 tag: 397 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 487.41865 y: 0 z: 382.90503 last x: 487.41865 last y diff: 0 last z: 382.90503 territory: 0 rot x: 0 rot y: 0.84981 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1562 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1563 Footprint: Minimap: active: true x: 358.00654 z: 626.13801 Obstruction: active: true moving: false control group: 1563 control group 2: 0 tag: 399 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 358.00654 y: 0 z: 626.13801 last x: 358.00654 last y diff: 0 last z: 626.13801 territory: 0 rot x: 0 rot y: 0.6382 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1563 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1564 Footprint: Minimap: active: true x: 312.71106 z: 429.32416 Obstruction: active: true moving: false control group: 1564 control group 2: 0 tag: 401 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 312.71106 y: 0 z: 429.32416 last x: 312.71106 last y diff: 0 last z: 429.32416 territory: 0 rot x: 0 rot y: -2.60022 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1564 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1565 Footprint: Minimap: active: true x: 396.58985 z: 56.57001 Obstruction: active: true moving: false control group: 1565 control group 2: 0 tag: 403 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 396.58985 y: 0 z: 56.57001 last x: 396.58985 last y diff: 0 last z: 56.57001 territory: 0 rot x: 0 rot y: -1.2797 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1565 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1566 Footprint: Minimap: active: true x: 455.11573 z: 249.69135 Obstruction: active: true moving: false control group: 1566 control group 2: 0 tag: 405 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.11573 y: 0 z: 249.69135 last x: 455.11573 last y diff: 0 last z: 249.69135 territory: 0 rot x: 0 rot y: 0.50678 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1566 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1567 Footprint: Minimap: active: true x: 351.75483 z: 167.00892 Obstruction: active: true moving: false control group: 1567 control group 2: 0 tag: 407 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 351.75483 y: 0 z: 167.00892 last x: 351.75483 last y diff: 0 last z: 167.00892 territory: 0 rot x: 0 rot y: -4.31469 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1567 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1568 Footprint: Minimap: active: true x: 658.02143 z: 278.37 Obstruction: active: true moving: false control group: 1568 control group 2: 0 tag: 409 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 658.02143 y: 0 z: 278.37 last x: 658.02143 last y diff: 0 last z: 278.37 territory: 0 rot x: 0 rot y: -2.2106 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1568 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1569 Footprint: Minimap: active: true x: 273.92267 z: 642.04633 Obstruction: active: true moving: false control group: 1569 control group 2: 0 tag: 411 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 273.92267 y: 0 z: 642.04633 last x: 273.92267 last y diff: 0 last z: 642.04633 territory: 0 rot x: 0 rot y: -1.28507 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1569 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1570 Footprint: Minimap: active: true x: 367.7464 z: 712.57782 Obstruction: active: true moving: false control group: 1570 control group 2: 0 tag: 413 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 367.7464 y: 0 z: 712.57782 last x: 367.7464 last y diff: 0 last z: 712.57782 territory: 0 rot x: 0 rot y: -1.30835 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1570 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1571 Footprint: Minimap: active: true x: 202.33533 z: 181.38068 Obstruction: active: true moving: false control group: 1571 control group 2: 0 tag: 415 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 202.33533 y: 0 z: 181.38068 last x: 202.33533 last y diff: 0 last z: 181.38068 territory: 2 rot x: 0 rot y: -4.21792 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1571 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1572 Footprint: Minimap: active: true x: 143.13386 z: 437.79499 Obstruction: active: true moving: false control group: 1572 control group 2: 0 tag: 417 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 143.13386 y: 0 z: 437.79499 last x: 143.13386 last y diff: 0 last z: 437.79499 territory: 0 rot x: 0 rot y: -0.53856 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1572 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1573 Footprint: Minimap: active: true x: 695.46863 z: 271.62842 Obstruction: active: true moving: false control group: 1573 control group 2: 0 tag: 419 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 695.46863 y: 0 z: 271.62842 last x: 695.46863 last y diff: 0 last z: 271.62842 territory: 0 rot x: 0 rot y: -0.75693 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1573 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1574 Footprint: Minimap: active: true x: 515.6938 z: 130.56379 Obstruction: active: true moving: false control group: 1574 control group 2: 0 tag: 421 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 515.6938 y: 0 z: 130.56379 last x: 515.6938 last y diff: 0 last z: 130.56379 territory: 0 rot x: 0 rot y: 0.52833 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1574 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1575 Footprint: Minimap: active: true x: 278.31391 z: 674.49512 Obstruction: active: true moving: false control group: 1575 control group 2: 0 tag: 423 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 278.31391 y: 0 z: 674.49512 last x: 278.31391 last y diff: 0 last z: 674.49512 territory: 0 rot x: 0 rot y: -2.12597 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1575 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1576 Footprint: Minimap: active: true x: 212.94385 z: 658.2237 Obstruction: active: true moving: false control group: 1576 control group 2: 0 tag: 425 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 212.94385 y: 0 z: 658.2237 last x: 212.94385 last y diff: 0 last z: 658.2237 territory: 0 rot x: 0 rot y: -1.62151 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1576 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1577 Footprint: Minimap: active: true x: 477.55164 z: 593.82074 Obstruction: active: true moving: false control group: 1577 control group 2: 0 tag: 427 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 477.55164 y: 0 z: 593.82074 last x: 477.55164 last y diff: 0 last z: 593.82074 territory: 0 rot x: 0 rot y: 1.48922 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1577 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1578 Footprint: Minimap: active: true x: 636.56824 z: 137.49836 Obstruction: active: true moving: false control group: 1578 control group 2: 0 tag: 429 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 636.56824 y: 0 z: 137.49836 last x: 636.56824 last y diff: 0 last z: 137.49836 territory: 0 rot x: 0 rot y: -2.43415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1578 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1579 Footprint: Minimap: active: true x: 215.271 z: 525.51551 Obstruction: active: true moving: false control group: 1579 control group 2: 0 tag: 431 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 215.271 y: 0 z: 525.51551 last x: 215.271 last y diff: 0 last z: 525.51551 territory: 0 rot x: 0 rot y: -3.676 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1579 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1580 Footprint: Minimap: active: true x: 126.35279 z: 616.34089 Obstruction: active: true moving: false control group: 1580 control group 2: 0 tag: 433 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 126.35279 y: 0 z: 616.34089 last x: 126.35279 last y diff: 0 last z: 616.34089 territory: 0 rot x: 0 rot y: -3.16047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1580 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1581 Footprint: Minimap: active: true x: 499.72419 z: 235.79029 Obstruction: active: true moving: false control group: 1581 control group 2: 0 tag: 435 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 499.72419 y: 0 z: 235.79029 last x: 499.72419 last y diff: 0 last z: 235.79029 territory: 0 rot x: 0 rot y: -4.2728 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1581 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1582 Footprint: Minimap: active: true x: 272.83417 z: 303.448 Obstruction: active: true moving: false control group: 1582 control group 2: 0 tag: 437 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 272.83417 y: 0 z: 303.448 last x: 272.83417 last y diff: 0 last z: 303.448 territory: 2 rot x: 0 rot y: -3.6532 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1582 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1583 Footprint: Minimap: active: true x: 431.54542 z: 167.80707 Obstruction: active: true moving: false control group: 1583 control group 2: 0 tag: 439 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 431.54542 y: 0 z: 167.80707 last x: 431.54542 last y diff: 0 last z: 167.80707 territory: 0 rot x: 0 rot y: 0.67991 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1583 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1584 Footprint: Minimap: active: true x: 89.48688 z: 226.26172 Obstruction: active: true moving: false control group: 1584 control group 2: 0 tag: 441 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 89.48688 y: 0 z: 226.26172 last x: 89.48688 last y diff: 0 last z: 226.26172 territory: 2 rot x: 0 rot y: -0.05811 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1584 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1585 Footprint: Minimap: active: true x: 145.55848 z: 166.71589 Obstruction: active: true moving: false control group: 1585 control group 2: 0 tag: 443 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 145.55848 y: 0 z: 166.71589 last x: 145.55848 last y diff: 0 last z: 166.71589 territory: 2 rot x: 0 rot y: -1.71447 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1585 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1586 Footprint: Minimap: active: true x: 472.15552 z: 142.00403 Obstruction: active: true moving: false control group: 1586 control group 2: 0 tag: 445 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 472.15552 y: 0 z: 142.00403 last x: 472.15552 last y diff: 0 last z: 142.00403 territory: 0 rot x: 0 rot y: -4.26908 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1586 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1587 Footprint: Minimap: active: true x: 240.79963 z: 456.24085 Obstruction: active: true moving: false control group: 1587 control group 2: 0 tag: 447 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 240.79963 y: 0 z: 456.24085 last x: 240.79963 last y diff: 0 last z: 456.24085 territory: 0 rot x: 0 rot y: -3.37941 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1587 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1588 Footprint: Minimap: active: true x: 82.33765 z: 587.27454 Obstruction: active: true moving: false control group: 1588 control group 2: 0 tag: 449 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 82.33765 y: 0 z: 587.27454 last x: 82.33765 last y diff: 0 last z: 587.27454 territory: 0 rot x: 0 rot y: 1.48447 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1588 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1589 Footprint: Minimap: active: true x: 400.3747 z: 499.6078 Obstruction: active: true moving: false control group: 1589 control group 2: 0 tag: 451 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 400.3747 y: 0 z: 499.6078 last x: 400.3747 last y diff: 0 last z: 499.6078 territory: 0 rot x: 0 rot y: -4.13526 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1589 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1590 Footprint: Minimap: active: true x: 222.80158 z: 306.86237 Obstruction: active: true moving: false control group: 1590 control group 2: 0 tag: 453 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 222.80158 y: 0 z: 306.86237 last x: 222.80158 last y diff: 0 last z: 306.86237 territory: 2 rot x: 0 rot y: -1.85232 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1590 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1591 Footprint: Minimap: active: true x: 659.6443 z: 383.78376 Obstruction: active: true moving: false control group: 1591 control group 2: 0 tag: 455 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 659.6443 y: 0 z: 383.78376 last x: 659.6443 last y diff: 0 last z: 383.78376 territory: 0 rot x: 0 rot y: -1.53109 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1591 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1592 Footprint: Minimap: active: true x: 238.58722 z: 262.0373 Obstruction: active: true moving: false control group: 1592 control group 2: 0 tag: 457 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 238.58722 y: 0 z: 262.0373 last x: 238.58722 last y diff: 0 last z: 262.0373 territory: 2 rot x: 0 rot y: -0.22718 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1592 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1593 Footprint: Minimap: active: true x: 288.64161 z: 383.17798 Obstruction: active: true moving: false control group: 1593 control group 2: 0 tag: 459 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 288.64161 y: 0 z: 383.17798 last x: 288.64161 last y diff: 0 last z: 383.17798 territory: 0 rot x: 0 rot y: -0.26262 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1593 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1594 Footprint: Minimap: active: true x: 493.19178 z: 307.54584 Obstruction: active: true moving: false control group: 1594 control group 2: 0 tag: 461 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 493.19178 y: 0 z: 307.54584 last x: 493.19178 last y diff: 0 last z: 307.54584 territory: 0 rot x: 0 rot y: -1.66654 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1594 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1595 Footprint: Minimap: active: true x: 39.88257 z: 374.30414 Obstruction: active: true moving: false control group: 1595 control group 2: 0 tag: 463 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 39.88257 y: 0 z: 374.30414 last x: 39.88257 last y diff: 0 last z: 374.30414 territory: 0 rot x: 0 rot y: 1.25651 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1595 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1596 Footprint: Minimap: active: true x: 568.99604 z: 407.69068 Obstruction: active: true moving: false control group: 1596 control group 2: 0 tag: 465 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 568.99604 y: 0 z: 407.69068 last x: 568.99604 last y diff: 0 last z: 407.69068 territory: 0 rot x: 0 rot y: -4.33352 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1596 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1597 Footprint: Minimap: active: true x: 307.39441 z: 534.03272 Obstruction: active: true moving: false control group: 1597 control group 2: 0 tag: 467 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 307.39441 y: 0 z: 534.03272 last x: 307.39441 last y diff: 0 last z: 534.03272 territory: 0 rot x: 0 rot y: 0.69866 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1597 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1598 Footprint: Minimap: active: true x: 233.29163 z: 119.67383 Obstruction: active: true moving: false control group: 1598 control group 2: 0 tag: 469 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 233.29163 y: 0 z: 119.67383 last x: 233.29163 last y diff: 0 last z: 119.67383 territory: 0 rot x: 0 rot y: 1.2624 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1598 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1599 Footprint: Minimap: active: true x: 176.1324 z: 364.49305 Obstruction: active: true moving: false control group: 1599 control group 2: 0 tag: 471 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 176.1324 y: 0 z: 364.49305 last x: 176.1324 last y diff: 0 last z: 364.49305 territory: 2 rot x: 0 rot y: -3.29073 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1599 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1600 Footprint: Minimap: active: true x: 617.60505 z: 284.5694 Obstruction: active: true moving: false control group: 1600 control group 2: 0 tag: 473 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 617.60505 y: 0 z: 284.5694 last x: 617.60505 last y diff: 0 last z: 284.5694 territory: 0 rot x: 0 rot y: -0.20047 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1600 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1601 Footprint: Minimap: active: true x: 631.16413 z: 244.70026 Obstruction: active: true moving: false control group: 1601 control group 2: 0 tag: 475 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 631.16413 y: 0 z: 244.70026 last x: 631.16413 last y diff: 0 last z: 244.70026 territory: 0 rot x: 0 rot y: -4.4821 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1601 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1602 Footprint: Minimap: active: true x: 535.81 z: 368.02424 Obstruction: active: true moving: false control group: 1602 control group 2: 0 tag: 477 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 535.81 y: 0 z: 368.02424 last x: 535.81 last y diff: 0 last z: 368.02424 territory: 0 rot x: 0 rot y: -3.14332 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1602 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1603 Footprint: Minimap: active: true x: 399.73145 z: 612.91565 Obstruction: active: true moving: false control group: 1603 control group 2: 0 tag: 479 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 399.73145 y: 0 z: 612.91565 last x: 399.73145 last y diff: 0 last z: 612.91565 territory: 0 rot x: 0 rot y: -4.54589 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1603 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1604 Footprint: Minimap: active: true x: 473.3053 z: 419.09144 Obstruction: active: true moving: false control group: 1604 control group 2: 0 tag: 481 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 473.3053 y: 0 z: 419.09144 last x: 473.3053 last y diff: 0 last z: 419.09144 territory: 0 rot x: 0 rot y: -3.13067 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1604 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1605 Footprint: Minimap: active: true x: 505.66639 z: 656.01636 Obstruction: active: true moving: false control group: 1605 control group 2: 0 tag: 483 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 505.66639 y: 0 z: 656.01636 last x: 505.66639 last y diff: 0 last z: 656.01636 territory: 0 rot x: 0 rot y: -0.8361 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_date_new.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1605 actor: "flora/trees/palm_date_new.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1606 Footprint: Minimap: active: true x: 332.7032 z: 510.55414 Obstruction: active: true moving: false control group: 1606 control group 2: 0 tag: 485 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 332.7032 y: 0 z: 510.55414 last x: 332.7032 last y diff: 0 last z: 510.55414 territory: 0 rot x: 0 rot y: -1.46802 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1606 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1607 Footprint: Minimap: active: true x: 573.96497 z: 237.3899 Obstruction: active: true moving: false control group: 1607 control group 2: 0 tag: 487 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 573.96497 y: 0 z: 237.3899 last x: 573.96497 last y diff: 0 last z: 237.3899 territory: 0 rot x: 0 rot y: -1.395 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1607 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1608 Footprint: Minimap: active: true x: 264.52222 z: 228.33747 Obstruction: active: true moving: false control group: 1608 control group 2: 0 tag: 489 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 264.52222 y: 0 z: 228.33747 last x: 264.52222 last y diff: 0 last z: 228.33747 territory: 2 rot x: 0 rot y: 0.50242 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1608 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1609 Footprint: Minimap: active: true x: 252.90461 z: 427.79267 Obstruction: active: true moving: false control group: 1609 control group 2: 0 tag: 491 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 252.90461 y: 0 z: 427.79267 last x: 252.90461 last y diff: 0 last z: 427.79267 territory: 0 rot x: 0 rot y: 0.90181 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1609 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1610 Footprint: Minimap: active: true x: 476.66938 z: 276.42835 Obstruction: active: true moving: false control group: 1610 control group 2: 0 tag: 493 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 476.66938 y: 0 z: 276.42835 last x: 476.66938 last y diff: 0 last z: 276.42835 territory: 0 rot x: 0 rot y: -2.54072 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1610 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1611 Footprint: Minimap: active: true x: 83.75104 z: 376.0782 Obstruction: active: true moving: false control group: 1611 control group 2: 0 tag: 495 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 83.75104 y: 0 z: 376.0782 last x: 83.75104 last y diff: 0 last z: 376.0782 territory: 0 rot x: 0 rot y: -0.96116 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1611 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1612 Footprint: Minimap: active: true x: 553.40522 z: 130.78138 Obstruction: active: true moving: false control group: 1612 control group 2: 0 tag: 497 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 553.40522 y: 0 z: 130.78138 last x: 553.40522 last y diff: 0 last z: 130.78138 territory: 0 rot x: 0 rot y: -3.33776 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1612 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1613 Footprint: Minimap: active: true x: 106.06391 z: 421.39454 Obstruction: active: true moving: false control group: 1613 control group 2: 0 tag: 499 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 106.06391 y: 0 z: 421.39454 last x: 106.06391 last y diff: 0 last z: 421.39454 territory: 0 rot x: 0 rot y: -4.04221 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1613 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1614 Footprint: Minimap: active: true x: 73.1131 z: 197.46937 Obstruction: active: true moving: false control group: 1614 control group 2: 0 tag: 501 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 73.1131 y: 0 z: 197.46937 last x: 73.1131 last y diff: 0 last z: 197.46937 territory: 2 rot x: 0 rot y: -2.7357 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1614 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1615 Footprint: Minimap: active: true x: 423.57868 z: 274.12555 Obstruction: active: true moving: false control group: 1615 control group 2: 0 tag: 503 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 423.57868 y: 0 z: 274.12555 last x: 423.57868 last y diff: 0 last z: 274.12555 territory: 0 rot x: 0 rot y: -2.84754 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1615 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1616 Footprint: Minimap: active: true x: 607.97187 z: 323.26667 Obstruction: active: true moving: false control group: 1616 control group 2: 0 tag: 505 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 607.97187 y: 0 z: 323.26667 last x: 607.97187 last y diff: 0 last z: 323.26667 territory: 0 rot x: 0 rot y: -1.28206 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1616 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1617 Footprint: Minimap: active: true x: 262.56843 z: 517.88141 Obstruction: active: true moving: false control group: 1617 control group 2: 0 tag: 507 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 262.56843 y: 0 z: 517.88141 last x: 262.56843 last y diff: 0 last z: 517.88141 territory: 0 rot x: 0 rot y: -1.39394 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1617 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1618 Footprint: Minimap: active: true x: 217.3783 z: 583.22309 Obstruction: active: true moving: false control group: 1618 control group 2: 0 tag: 509 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.3783 y: 0 z: 583.22309 last x: 217.3783 last y diff: 0 last z: 583.22309 territory: 0 rot x: 0 rot y: 0.52776 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1618 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1619 Footprint: Minimap: active: true x: 504.61158 z: 343.1103 Obstruction: active: true moving: false control group: 1619 control group 2: 0 tag: 511 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 504.61158 y: 0 z: 343.1103 last x: 504.61158 last y diff: 0 last z: 343.1103 territory: 0 rot x: 0 rot y: -0.66332 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1619 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1620 Footprint: Minimap: active: true x: 33.14509 z: 316.0318 Obstruction: active: true moving: false control group: 1620 control group 2: 0 tag: 513 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 33.14509 y: 0 z: 316.0318 last x: 33.14509 last y diff: 0 last z: 316.0318 territory: 0 rot x: 0 rot y: -3.99244 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1620 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1621 Footprint: Minimap: active: true x: 363.60108 z: 75.82862 Obstruction: active: true moving: false control group: 1621 control group 2: 0 tag: 515 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 363.60108 y: 0 z: 75.82862 last x: 363.60108 last y diff: 0 last z: 75.82862 territory: 0 rot x: 0 rot y: -4.58951 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1621 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1622 Footprint: Minimap: active: true x: 196.65607 z: 77.76532 Obstruction: active: true moving: false control group: 1622 control group 2: 0 tag: 517 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 196.65607 y: 0 z: 77.76532 last x: 196.65607 last y diff: 0 last z: 77.76532 territory: 0 rot x: 0 rot y: 1.04883 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1622 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1623 Footprint: Minimap: active: true x: 537.82325 z: 569.05494 Obstruction: active: true moving: false control group: 1623 control group 2: 0 tag: 519 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 537.82325 y: 0 z: 569.05494 last x: 537.82325 last y diff: 0 last z: 569.05494 territory: 1 rot x: 0 rot y: -0.47414 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1623 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1624 Footprint: Minimap: active: true x: 326.34223 z: 571.41346 Obstruction: active: true moving: false control group: 1624 control group 2: 0 tag: 521 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 326.34223 y: 0 z: 571.41346 last x: 326.34223 last y diff: 0 last z: 571.41346 territory: 0 rot x: 0 rot y: 0.96142 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1624 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1625 Footprint: Minimap: active: true x: 454.40058 z: 559.3968 Obstruction: active: true moving: false control group: 1625 control group 2: 0 tag: 523 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 454.40058 y: 0 z: 559.3968 last x: 454.40058 last y diff: 0 last z: 559.3968 territory: 0 rot x: 0 rot y: -3.76641 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1625 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1626 Footprint: Minimap: active: true x: 182.3349 z: 428.09876 Obstruction: active: true moving: false control group: 1626 control group 2: 0 tag: 525 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 182.3349 y: 0 z: 428.09876 last x: 182.3349 last y diff: 0 last z: 428.09876 territory: 0 rot x: 0 rot y: -0.43056 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1626 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1627 Footprint: Minimap: active: true x: 522.18696 z: 163.78125 Obstruction: active: true moving: false control group: 1627 control group 2: 0 tag: 527 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 522.18696 y: 0 z: 163.78125 last x: 522.18696 last y diff: 0 last z: 163.78125 territory: 0 rot x: 0 rot y: -2.35769 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1627 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1628 Footprint: Minimap: active: true x: 302.55921 z: 27.33143 Obstruction: active: true moving: false control group: 1628 control group 2: 0 tag: 529 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 302.55921 y: 0 z: 27.33143 last x: 302.55921 last y diff: 0 last z: 27.33143 territory: 0 rot x: 0 rot y: -3.74991 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1628 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1629 Footprint: Minimap: active: true x: 606.58851 z: 621.29865 Obstruction: active: true moving: false control group: 1629 control group 2: 0 tag: 531 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 606.58851 y: 0 z: 621.29865 last x: 606.58851 last y diff: 0 last z: 621.29865 territory: 1 rot x: 0 rot y: -1.6415 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/palm_senegal_date.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1629 actor: "flora/trees/palm_senegal_date.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 200, "gatherers": [], "cachedType": { "generic": "wood", "specific": "tree" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1630 Footprint: Minimap: active: true x: 580.88672 z: 598.98432 Obstruction: active: true moving: false control group: 1630 control group 2: 0 tag: 533 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 580.88672 y: 0 z: 598.98432 last x: 580.88672 last y diff: 0 last z: 598.98432 territory: 1 rot x: 0 rot y: -4.39873 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1630 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1631 Footprint: Minimap: active: true x: 243.0719 z: 639.34662 Obstruction: active: true moving: false control group: 1631 control group 2: 0 tag: 535 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 243.0719 y: 0 z: 639.34662 last x: 243.0719 last y diff: 0 last z: 639.34662 territory: 0 rot x: 0 rot y: -2.74259 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1631 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1632 Footprint: Minimap: active: true x: 337.2992 z: 742.67035 Obstruction: active: true moving: false control group: 1632 control group 2: 0 tag: 537 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.2992 y: 0 z: 742.67035 last x: 337.2992 last y diff: 0 last z: 742.67035 territory: 0 rot x: 0 rot y: -1.08593 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1632 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1633 Footprint: Minimap: active: true x: 534.77985 z: 462.93256 Obstruction: active: true moving: false control group: 1633 control group 2: 0 tag: 539 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 534.77985 y: 0 z: 462.93256 last x: 534.77985 last y diff: 0 last z: 462.93256 territory: 1 rot x: 0 rot y: 1.16398 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1633 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, true, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1634 Footprint: Minimap: active: true x: 134.2887 z: 507.88874 Obstruction: active: true moving: false control group: 1634 control group 2: 0 tag: 541 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 134.2887 y: 0 z: 507.88874 last x: 134.2887 last y diff: 0 last z: 507.88874 territory: 0 rot x: 0 rot y: 1.03646 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1634 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1635 Footprint: Minimap: active: true x: 392.65436 z: 251.4336 Obstruction: active: true moving: false control group: 1635 control group 2: 0 tag: 543 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 392.65436 y: 0 z: 251.4336 last x: 392.65436 last y diff: 0 last z: 251.4336 territory: 0 rot x: 0 rot y: -3.60575 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1635 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1636 Footprint: Minimap: active: true x: 229.13074 z: 86.59644 Obstruction: active: true moving: false control group: 1636 control group 2: 0 tag: 545 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 229.13074 y: 0 z: 86.59644 last x: 229.13074 last y diff: 0 last z: 86.59644 territory: 0 rot x: 0 rot y: -3.63534 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1636 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1637 Footprint: Minimap: active: true x: 323.42273 z: 601.15662 Obstruction: active: true moving: false control group: 1637 control group 2: 0 tag: 547 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 323.42273 y: 0 z: 601.15662 last x: 323.42273 last y diff: 0 last z: 601.15662 territory: 0 rot x: 0 rot y: -4.65748 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1637 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1638 Footprint: Minimap: active: true x: 455.20331 z: 368.90772 Obstruction: active: true moving: false control group: 1638 control group 2: 0 tag: 549 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 455.20331 y: 0 z: 368.90772 last x: 455.20331 last y diff: 0 last z: 368.90772 territory: 0 rot x: 0 rot y: -0.7259 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1638 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1639 Footprint: Minimap: active: true x: 85.30616 z: 298.57911 Obstruction: active: true moving: false control group: 1639 control group 2: 0 tag: 551 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 85.30616 y: 0 z: 298.57911 last x: 85.30616 last y diff: 0 last z: 298.57911 territory: 2 rot x: 0 rot y: 1.20756 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1639 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1640 Footprint: Minimap: active: true x: 217.68244 z: 432.64502 Obstruction: active: true moving: false control group: 1640 control group 2: 0 tag: 553 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 217.68244 y: 0 z: 432.64502 last x: 217.68244 last y diff: 0 last z: 432.64502 territory: 0 rot x: 0 rot y: -4.6567 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1640 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1641 Footprint: Minimap: active: true x: 337.88276 z: 48.96943 Obstruction: active: true moving: false control group: 1641 control group 2: 0 tag: 555 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 337.88276 y: 0 z: 48.96943 last x: 337.88276 last y diff: 0 last z: 48.96943 territory: 0 rot x: 0 rot y: -4.70864 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1641 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1642 Footprint: Minimap: active: true x: 327.73267 z: 469.95923 Obstruction: active: true moving: false control group: 1642 control group 2: 0 tag: 557 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 327.73267 y: 0 z: 469.95923 last x: 327.73267 last y diff: 0 last z: 469.95923 territory: 0 rot x: 0 rot y: 1.16715 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1642 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, false ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1643 Footprint: Minimap: active: true x: 315.34809 z: 183.72254 Obstruction: active: true moving: false control group: 1643 control group 2: 0 tag: 559 flags: 47 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 315.34809 y: 0 z: 183.72254 last x: 315.34809 last y diff: 0 last z: 183.72254 territory: 0 rot x: 0 rot y: -0.29294 rot z: 0 rot y speed: 6 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: Vision: VisualActor: base actor: "flora/trees/fig.xml" r: 1 g: 1 b: 1 anim name: "idle" anim once: false anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "idle" seed: 1643 actor: "flora/trees/fig.xml" AIProxy: Fogging: object: { "activated": false, "mirages": [ 0, 0, 0 ], "miraged": [ false, false, false ], "seen": [ false, false, true ] } Identity: object: { "classesList": [], "visibleClassesList": [], "phenotype": "default", "controllable": true } ResourceSupply: object: { "amount": 500, "gatherers": [], "cachedType": { "generic": "food", "specific": "fruit" } } Sound: StatusBars: object: { "auraSources": {} } Visibility: object: { "retainInFog": true, "alwaysVisible": false, "corpse": false, "preview": false, "activated": false } - id: 1644 Footprint: Minimap: active: true x: 177.87757 z: 268.54572 Obstruction: active: true moving: false control group: 1644 control group 2: 0 tag: 1607 flags: 36 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 177.87757 y: 0 z: 268.54572 last x: 177.87757 last y diff: 0 last z: 268.54572 territory: 2 rot x: 0 rot y: -1.81052 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 272 actor: "fauna/chicken.xml" AIProxy: Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } ResourceSupply: object: { "amount": 25, "gatherers": [ 226 ], "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} } - id: 1645 Footprint: Minimap: active: true x: 587.07728 z: 503.9267 Obstruction: active: true moving: false control group: 1645 control group 2: 0 tag: 1609 flags: 36 OverlayRenderer: Ownership: owner: 0 Position: in world: true x: 587.07728 y: 0 z: 503.9267 last x: 587.07728 last y diff: 0 last z: 503.9267 territory: 1 rot x: 0 rot y: 1.55613 rot z: 0 rot y speed: 4 altitude: 0 relative: true floating: false float depth: 0 constructionprogress: 0 anchor: "upright" turret parent: 0 Selectable: VisualActor: base actor: "fauna/chicken.xml" r: 1 g: 1 b: 1 anim name: "death" anim once: true anim speed: 1 sound group: "" anim desync: 0.05 anim sync repeat time: 0 anim sync offset time: 0 length: 1 key: "animation" value: "death" seed: 200 actor: "fauna/chicken.xml" AIProxy: Identity: object: { "classesList": [ "Unit", "Organic", "Animal", "Domestic" ], "visibleClassesList": [], "phenotype": "male", "controllable": true } ResourceSupply: object: { "amount": 33, "gatherers": [ 159 ], "cachedType": { "generic": "food", "specific": "meat" } } StatusBars: object: { "auraSources": {} }