Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "false"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "0"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowsfixed" = "false"
Loaded config string "shadowsfixeddistance" = "300.0"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "novbo" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "antialiasing" = "disabled"
Loaded config string "materialmgr.quality" = "2.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "60"
Loaded config string "adaptivefps.menu" = "60"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = "unused"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.move" = "unused"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.0"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'multithreading'
Loaded config string "multithreading.pathfinder" = "0"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena24"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot24"
Loaded config string "lobby.echelon" = "echelon24"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.gamestarttimeout" = "60000"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loading config file "config/local.cfg"
Loaded config string "windowed" = "false"
Loaded config string "showdetailedtooltips" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "persistmatchsettings" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "3840"
Loaded config string "yres" = "2160"
Loaded config string "bpp" = "0"
Loaded config string "display" = "0"
Loaded config string "macmouse" = "false"
Loaded config string "renderactors" = "true"
Loaded config string "watereffects" = "true"
Loaded config string "waterfancyeffects" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "shadowsonwater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowquality" = "2"
Loaded config string "shadowpcf" = "true"
Loaded config string "shadowsfixed" = "false"
Loaded config string "shadowsfixeddistance" = "300.0"
Loaded config string "vsync" = "true"
Loaded config string "particles" = "true"
Loaded config string "fog" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "true"
Loaded config string "novbo" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "true"
Loaded config string "gpuskinning" = "true"
Loaded config string "smoothlos" = "true"
Loaded config string "postproc" = "true"
Loaded config string "antialiasing" = "disabled"
Loaded config string "materialmgr.quality" = "10"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "30"
Loaded config string "forcealphatest" = "false"
Loaded config string "skycolor" = "0 0 0"
Found config header 'adaptivefps'
Loaded config string "adaptivefps.session" = "100"
Loaded config string "adaptivefps.menu" = "100"
Found config header 'hotkey'
Loaded config string "hotkey.exit" = "Ctrl+Break", "Super+Q"
Loaded config string "hotkey.cancel" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+Shift+W"
Loaded config string "hotkey.silhouettes" = "Alt+Shift+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.summary" = "Ctrl+Tab"
Loaded config string "hotkey.lobby" = "Alt+L"
Loaded config string "hotkey.structree" = "Alt+Shift+T"
Loaded config string "hotkey.civinfo" = "Alt+Shift+H"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.console.toggle" = "BackQuote", "F9"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.realtime.toggle" = "Alt+T"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.ceasefirecounter.toggle" = "unused"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.privatechat" = "L"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Found config header 'hotkey.camera'
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.rallypointfocus" = "unused"
Loaded config string "hotkey.camera.zoom.in" = "Plus", "Equals", "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus", "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow", "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow", "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow", "Ctrl+A", "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow", "Ctrl+D", "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp", "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown", "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A", "LeftArrow"
Loaded config string "hotkey.camera.right" = "D", "RightArrow"
Loaded config string "hotkey.camera.up" = "W", "UpArrow"
Loaded config string "hotkey.camera.down" = "S", "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Found config header 'hotkey.camera.jump'
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Found config header 'hotkey.camera.jump.set'
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Found config header 'hotkey.profile'
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Found config header 'hotkey.profile2'
Loaded config string "hotkey.profile2.toggle" = "Ctrl+F11"
Found config header 'hotkey.selection'
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.militaryonly" = "Alt"
Loaded config string "hotkey.selection.nonmilitaryonly" = "Alt+Y"
Loaded config string "hotkey.selection.idleonly" = "I"
Loaded config string "hotkey.selection.woundedonly" = "O"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.idleunit" = "BackSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Found config header 'hotkey.selection.group.add'
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Found config header 'hotkey.selection.group.save'
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Found config header 'hotkey.selection.group.select'
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Found config header 'hotkey.session'
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.backtowork" = "Y"
Loaded config string "hotkey.session.unload" = "U"
Loaded config string "hotkey.session.move" = "unused"
Loaded config string "hotkey.session.attack" = "Ctrl"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.attackmoveUnit" = "Ctrl+Q"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.patrol" = "P"
Loaded config string "hotkey.session.repair" = "J"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.orderone" = "Alt"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.noconfirmation" = "Shift"
Loaded config string "hotkey.session.fulltradeswap" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.session.snaptoedges" = "Ctrl"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.session.diplomacycolors" = "Alt+X"
Loaded config string "hotkey.session.toggleattackrange" = "Alt+C"
Loaded config string "hotkey.session.toggleaurasrange" = "Alt+V"
Loaded config string "hotkey.session.togglehealrange" = "Alt+B"
Found config header 'hotkey.session.gui'
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.session.gui.menu.toggle" = "F10"
Loaded config string "hotkey.session.gui.diplomacy.toggle" = "Ctrl+H"
Loaded config string "hotkey.session.gui.barter.toggle" = "Ctrl+B"
Loaded config string "hotkey.session.gui.objectives.toggle" = "Ctrl+O"
Loaded config string "hotkey.session.gui.tutorial.toggle" = "Ctrl+P"
Found config header 'hotkey.session.savedgames'
Loaded config string "hotkey.session.savedgames.delete" = "Delete"
Loaded config string "hotkey.session.savedgames.noconfirmation" = "Shift"
Found config header 'hotkey.session.queueunit'
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Found config header 'hotkey.session.timewarp'
Loaded config string "hotkey.session.timewarp.fastforward" = "Space"
Loaded config string "hotkey.session.timewarp.rewind" = "Backspace"
Found config header 'hotkey.tab'
Loaded config string "hotkey.tab.next" = "Tab", "Alt+S"
Loaded config string "hotkey.tab.prev" = "Shift+Tab", "Alt+W"
Found config header 'hotkey.text'
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Found config header 'gui'
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "gui.scale" = "1.10"
Found config header 'gui.gamesetup'
Loaded config string "gui.gamesetup.enabletips" = "true"
Loaded config string "gui.gamesetup.assignplayers" = "everyone"
Loaded config string "gui.gamesetup.aidifficulty" = "3"
Loaded config string "gui.gamesetup.aibehavior" = "random"
Loaded config string "gui.gamesetup.settingsslide" = "true"
Found config header 'gui.loadingscreen'
Loaded config string "gui.loadingscreen.progressdescription" = "false"
Found config header 'gui.session'
Loaded config string "gui.session.camerajump.threshold" = "40"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.ceasefirecounter" = "false"
Loaded config string "gui.session.batchtrainingsize" = "5"
Loaded config string "gui.session.scrollbatchratio" = "1"
Loaded config string "gui.session.woundedunithotkeythreshold" = "33"
Loaded config string "gui.session.attackrange" = "true"
Loaded config string "gui.session.aurasrange" = "true"
Loaded config string "gui.session.healrange" = "true"
Loaded config string "gui.session.rankabovestatusbar" = "true"
Loaded config string "gui.session.experiencestatusbar" = "true"
Loaded config string "gui.session.respoptooltipsort" = "0"
Loaded config string "gui.session.snaptoedges" = "disabled"
Loaded config string "gui.session.snaptoedgesdistancethreshold" = "15"
Loaded config string "gui.session.disjointcontrolgroups" = "true"
Found config header 'gui.session.minimap'
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Found config header 'gui.session.notifications'
Loaded config string "gui.session.notifications.attack" = "true"
Loaded config string "gui.session.notifications.tribute" = "true"
Loaded config string "gui.session.notifications.barter" = "true"
Loaded config string "gui.session.notifications.phase" = "completed"
Found config header 'gui.splashscreen'
Loaded config string "gui.splashscreen.enable" = "true"
Loaded config string "gui.splashscreen.version" = "0"
Found config header 'gui.session.diplomacycolors'
Loaded config string "gui.session.diplomacycolors.self" = "21 55 149"
Loaded config string "gui.session.diplomacycolors.ally" = "86 180 31"
Loaded config string "gui.session.diplomacycolors.neutral" = "231 200 5"
Loaded config string "gui.session.diplomacycolors.enemy" = "150 20 20"
Found config header 'joystick'
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Found config header 'joystick.camera'
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Found config header 'chat'
Loaded config string "chat.timestamp" = "true"
Found config header 'chat.session'
Loaded config string "chat.session.extended" = "true"
Found config header 'lobby'
Loaded config string "lobby.history" = "0"
Loaded config string "lobby.room" = "arena24"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.tls" = "true"
Loaded config string "lobby.verify_certificate" = "false"
Loaded config string "lobby.terms_url" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/prelobby/common/terms/"
Loaded config string "lobby.terms_of_service" = "0"
Loaded config string "lobby.terms_of_use" = "0"
Loaded config string "lobby.privacy_policy" = "0"
Loaded config string "lobby.xpartamupp" = "wfgbot24"
Loaded config string "lobby.echelon" = "echelon24"
Loaded config string "lobby.buddies"
Loaded config string "lobby.rememberpassword" = "true"
Found config header 'lobby.columns'
Loaded config string "lobby.columns.gamerating" = "false"
Found config header 'lobby.stun'
Loaded config string "lobby.stun.enabled" = "true"
Loaded config string "lobby.stun.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.stun.port" = "3478"
Loaded config string "lobby.stun.delay" = "200"
Found config header 'mod'
Loaded config string "mod.enabledmods" = "mod public"
Found config header 'modio'
Loaded config string "modio.public_key" = "RWTsHxQMrRq4xwHisyBa2rNQfAedcINzbTT83jeX4/ZcfVxqLfWB4y8w"
Loaded config string "modio.disclaimer" = "0"
Found config header 'modio.v1'
Loaded config string "modio.v1.baseurl" = "https://api.mod.io/v1"
Loaded config string "modio.v1.api_key" = "23df258a71711ea6e4b50893acc1ba55"
Loaded config string "modio.v1.name_id" = "0ad"
Found config header 'network'
Loaded config string "network.duplicateplayernames" = "false"
Loaded config string "network.lateobservers" = "everyone"
Loaded config string "network.observerlimit" = "8"
Loaded config string "network.gamestarttimeout" = "60000"
Found config header 'overlay'
Loaded config string "overlay.fps" = "false"
Loaded config string "overlay.realtime" = "false"
Loaded config string "overlay.netwarnings" = "true"
Found config header 'profiler2'
Loaded config string "profiler2.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Found config header 'sound'
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Found config header 'sound.notify'
Loaded config string "sound.notify.nick" = "true"
Loaded config string "sound.notify.gamesetup.join" = "false"
Found config header 'tinygettext'
Loaded config string "tinygettext.debug" = "false"
Found config header 'userreport'
Loaded config string "userreport.url_upload" = "https://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "userreport.url_publication" = "https://feedback.wildfiregames.com/"
Loaded config string "userreport.url_terms" = "https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/mods/public/gui/userreport/Terms_and_Conditions.txt"
Loaded config string "userreport.terms" = "0"
Found config header 'view'
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "1800.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "55"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loading config file "config/user.cfg"
Loaded config string "fog" = "false"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1581134425"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.netwarnings" = "false"
Loaded config string "overlay.realtime" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 0
Loading config file "config/user.cfg"
Loaded config string "fog" = "false"
Loaded config string "gui.session.timeelapsedcounter" = "true"
Loaded config string "gui.splashscreen.enable" = "false"
Loaded config string "gui.splashscreen.version" = "1581134425"
Loaded config string "overlay.fps" = "true"
Loaded config string "overlay.netwarnings" = "false"
Loaded config string "overlay.realtime" = "true"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id"
Creating shadow texture (size 16384x16384) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/AutoBuildable.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Capturable.js'
Loading simulation script 'simulation/components/interfaces/CeasefireManager.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DeathDamage.js'
Loading simulation script 'simulation/components/interfaces/DelayedDamage.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Garrisonable.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Market.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/ModifiersManager.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/Player.js'
Loading simulation script 'simulation/components/interfaces/PlayerManager.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RangeOverlayManager.js'
Loading simulation script 'simulation/components/interfaces/Repairable.js'
Loading simulation script 'simulation/components/interfaces/Resistance.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Trigger.js'
Loading simulation script 'simulation/components/interfaces/TriggerPoint.js'
Loading simulation script 'simulation/components/interfaces/TurretHolder.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/Upgrade.js'
Loading simulation script 'simulation/components/interfaces/VisionSharing.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Attacking.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/DamageBonus.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/ModificationTemplates.js'
Loading simulation script 'simulation/helpers/MultiKeyMap.js'
Loading simulation script 'simulation/helpers/ObstructionSnap.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Resources.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/Transform.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/AutoBuildable.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Capturable.js'
Loading simulation script 'simulation/components/CeasefireManager.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/DeathDamage.js'
Loading simulation script 'simulation/components/DelayedDamage.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Fogging.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Garrisonable.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/Market.js'
Loading simulation script 'simulation/components/Mirage.js'
Loading simulation script 'simulation/components/ModifiersManager.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/RangeOverlayManager.js'
Loading simulation script 'simulation/components/Repairable.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/StatusEffectsReceiver.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/TerritoryDecayManager.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/Trigger.js'
Loading simulation script 'simulation/components/TriggerPoint.js'
Loading simulation script 'simulation/components/TurretHolder.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/Upgrade.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/Visibility.js'
Loading simulation script 'simulation/components/VisionSharing.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
Initialising 15 threads for pathfinding.
'art/terrains/terrains.xml' does not exist. Using previous properties.
Loading RMS 'maps/random/gulf_of_bothnia.js'
Loading map generator script 'maps/random/rmgen/Area.js'
Loading map generator script 'maps/random/rmgen/Constraint.js'
Loading map generator script 'maps/random/rmgen/Entity.js'
Loading map generator script 'maps/random/rmgen/Group.js'
Loading map generator script 'maps/random/rmgen/Noise.js'
Loading map generator script 'maps/random/rmgen/Object.js'
Loading map generator script 'maps/random/rmgen/RandomMap.js'
Loading map generator script 'maps/random/rmgen/RandomMapLogger.js'
Loading map generator script 'maps/random/rmgen/Terrain.js'
Loading map generator script 'maps/random/rmgen/TileClass.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ChainPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/ClumpPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/centered/DiskPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/ConvexPolygonPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/EntitiesObstructionPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/HeightPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/MapBoundsPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/PathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RandomPathPlacer.js'
Loading map generator script 'maps/random/rmgen/placer/noncentered/RectPlacer.js'
Loading map generator script 'maps/random/rmgen/painter/CityPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationBlendingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/ElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/HeightmapPainter.js'
Loading map generator script 'maps/random/rmgen/painter/LayeredPainter.js'
Loading map generator script 'maps/random/rmgen/painter/MultiPainter.js'
Loading map generator script 'maps/random/rmgen/painter/RandomElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothElevationPainter.js'
Loading map generator script 'maps/random/rmgen/painter/SmoothingPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TerrainTextureArrayPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassPainter.js'
Loading map generator script 'maps/random/rmgen/painter/TileClassUnPainter.js'
Loading map generator script 'maps/random/rmgen/math.js'
Loading map generator script 'maps/random/rmgen-common/gaia_entities.js'
Loading map generator script 'maps/random/rmgen-common/gaia_terrain.js'
Loading map generator script 'maps/random/rmgen-common/player.js'
Loading map generator script 'maps/random/rmgen-common/wall_builder.js'
Loading map generator script 'maps/random/rmbiome/randombiome.js'
Setting biome gulf_of_bothnia/winter.
Generating Gulf of Bothnia of size 384 and 5 players.
Creating playerbases...
0.055660s.
Creating the gulf...
1.315023s.
Creating bumps...
0.563689s.
Creating hills...
0.232670s.
Creating forests...
0.482646s.
Creating dirt patches...
0.252295s.
Creating grass patches...
0.137556s.
Creating stone mines...
0.004528s.
Creating metal mines...
0.001485s.
Creating decoration...
0.060321s.
Creating food...
0.003718s.
Creating food...
0.000983s.
Creating food...
0.011901s.
Creating straggler trees...
0.052050s.
Total map generation time: 3.211299s.
Total entities: 4110, Terrain entities: 2583, Textures: 9.
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_long.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f_short.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/capturing_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_ranged_jav_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/javelin/attack_ranged_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_relax_long_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_relax_shield_thureo_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax_shield_thureo.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/rabbit_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
Loading trigger script 'maps/scripts/TriggerHelper.js'
Loading trigger script 'maps/scripts/ConquestCommon.js'
Loading trigger script 'maps/scripts/Conquest.js'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_axe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_axe.dae): Loaded successfully
Loading skeleton definitions from 'art/skeletons/aspron.xml'
Loading skeleton definitions from 'art/skeletons/ballista.xml'
Loading skeleton definitions from 'art/skeletons/biped.xml'
Loading skeleton definitions from 'art/skeletons/boar.xml'
Loading skeleton definitions from 'art/skeletons/bovidae_skeleton.xml'
Loading skeleton definitions from 'art/skeletons/bow.xml'
Loading skeleton definitions from 'art/skeletons/camelus.xml'
Loading skeleton definitions from 'art/skeletons/celt_sail.xml'
Loading skeleton definitions from 'art/skeletons/chariot.xml'
Loading skeleton definitions from 'art/skeletons/chariot_rein.xml'
Loading skeleton definitions from 'art/skeletons/chicken.xml'
Loading skeleton definitions from 'art/skeletons/crocodile.xml'
Loading skeleton definitions from 'art/skeletons/deer.xml'
Loading skeleton definitions from 'art/skeletons/elephant_3ds.xml'
Loading skeleton definitions from 'art/skeletons/elephant_blender.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_african_bush.xml'
Loading skeleton definitions from 'art/skeletons/elephantidae_asian.xml'
Loading skeleton definitions from 'art/skeletons/feline_blender.xml'
Loading skeleton definitions from 'art/skeletons/fish.xml'
Loading skeleton definitions from 'art/skeletons/fish_shoal.xml'
Loading skeleton definitions from 'art/skeletons/fish_single.xml'
Loading skeleton definitions from 'art/skeletons/fishing_net.xml'
Loading skeleton definitions from 'art/skeletons/floating_barrels.xml'
Loading skeleton definitions from 'art/skeletons/fox_armature.xml'
Loading skeleton definitions from 'art/skeletons/gastraphetes.xml'
Loading skeleton definitions from 'art/skeletons/gate.xml'
Loading skeleton definitions from 'art/skeletons/giraffe.xml'
Loading skeleton definitions from 'art/skeletons/goat.xml'
Loading skeleton definitions from 'art/skeletons/hawk.xml'
Loading skeleton definitions from 'art/skeletons/hele_lithobolos.xml'
Loading skeleton definitions from 'art/skeletons/hippopotamus_armature.xml'
Loading skeleton definitions from 'art/skeletons/horse.xml'
Loading skeleton definitions from 'art/skeletons/horse_old.xml'
Loading skeleton definitions from 'art/skeletons/horse_rein.xml'
Loading skeleton definitions from 'art/skeletons/lithobolos_light.xml'
Loading skeleton definitions from 'art/skeletons/mastiff.xml'
Loading skeleton definitions from 'art/skeletons/maur_ch.xml'
Loading skeleton definitions from 'art/skeletons/oxybeles.xml'
Loading skeleton definitions from 'art/skeletons/peacock.xml'
Loading skeleton definitions from 'art/skeletons/pers_ram.xml'
Loading skeleton definitions from 'art/skeletons/polybolos.xml'
Loading skeleton definitions from 'art/skeletons/pony.xml'
Loading skeleton definitions from 'art/skeletons/ptol_polybolos.xml'
Loading skeleton definitions from 'art/skeletons/rhino.xml'
Loading skeleton definitions from 'art/skeletons/rome_bridge.xml'
Loading skeleton definitions from 'art/skeletons/rotary_mill_grinder.xml'
Loading skeleton definitions from 'art/skeletons/rowing_boat.xml'
Loading skeleton definitions from 'art/skeletons/scorpio.xml'
Loading skeleton definitions from 'art/skeletons/shark.xml'
Loading skeleton definitions from 'art/skeletons/sheep.xml'
Loading skeleton definitions from 'art/skeletons/ship_one_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_sail.xml'
Loading skeleton definitions from 'art/skeletons/ship_three_row.xml'
Loading skeleton definitions from 'art/skeletons/ship_two_row.xml'
Loading skeleton definitions from 'art/skeletons/siege_onager.xml'
Loading skeleton definitions from 'art/skeletons/sling.xml'
Loading skeleton definitions from 'art/skeletons/target_marker.xml'
Loading skeleton definitions from 'art/skeletons/tuna.xml'
Loading skeleton definitions from 'art/skeletons/ursidae_armature.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_four_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_six_wheel.xml'
Loading skeleton definitions from 'art/skeletons/vehicle_two_wheel.xml'
Loading skeleton definitions from 'art/skeletons/whale.xml'
Loading skeleton definitions from 'art/skeletons/wolf.xml'
Loading skeleton definitions from 'art/skeletons/wolfhound.xml'
Loading skeleton definitions from 'art/skeletons/zebra.xml'
Loading skeleton definitions from 'art/skeletons/zebu.xml'
art/animation/biped/gatherer/slaughter.dae: Starting conversion
art/animation/biped/gatherer/slaughter.dae: Running FixBrokenXML
art/animation/biped/gatherer/slaughter.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/gatherer/slaughter.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/gatherer/slaughter.dae: Found convertible object 'm_tunic_short'
art/animation/biped/gatherer/slaughter.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/slaughter.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_wood.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/carry_meat.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_f.dae): Loaded successfully
art/animation/biped/gatherer/idle_carry_meat_m.dae: Starting conversion
art/animation/biped/gatherer/idle_carry_meat_m.dae: Running FixBrokenXML
art/animation/biped/gatherer/idle_carry_meat_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/gatherer/idle_carry_meat_m.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/gatherer/idle_carry_meat_m.dae: Found convertible object 'm_tunic_short'
art/animation/biped/gatherer/idle_carry_meat_m.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_meat_m.dae): Loaded successfully
art/animation/biped/gatherer/carry_meat_m.dae: Starting conversion
art/animation/biped/gatherer/carry_meat_m.dae: Running FixBrokenXML
art/animation/biped/gatherer/carry_meat_m.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/animation/biped/gatherer/carry_meat_m.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/biped/gatherer/carry_meat_m.dae: Found convertible object 'm_naked'
art/animation/biped/gatherer/carry_meat_m.dae: Converting 'Biped'
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_meat_m.dae): Loaded successfully
art/meshes/props/shuttle_meat_male_l.dae: Starting conversion
art/meshes/props/shuttle_meat_male_l.dae: Running FixBrokenXML
art/meshes/props/shuttle_meat_male_l.dae: Authoring tool: Blender 2.77.0 commit date:2016-03-18, commit time:12:34, hash:22a2853
art/meshes/props/shuttle_meat_male_l.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shuttle_meat_male_l.dae: Found convertible object 'shuttle_meat_male_l'
art/meshes/props/shuttle_meat_male_l.dae: Converting 'BrontoburgerMesh_002'
art/meshes/props/shuttle_meat_male_l.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_pickaxe.dae): Loaded successfully
art/meshes/structural/pers_storehouse.dae: Starting conversion
art/meshes/structural/pers_storehouse.dae: Running FixBrokenXML
art/meshes/structural/pers_storehouse.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_storehouse.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_storehouse.dae: Found convertible object 'Mill'
art/meshes/structural/pers_storehouse.dae: Converting 'Mill'
art/meshes/structural/pers_storehouse.dae: Found static geometry
art/meshes/props/pers_storehouse_2.dae: Starting conversion
art/meshes/props/pers_storehouse_2.dae: Running FixBrokenXML
art/meshes/props/pers_storehouse_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_storehouse_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_storehouse_2.dae: Found library_images to delete
art/meshes/props/pers_storehouse_2.dae: Found library_materials to delete
art/meshes/props/pers_storehouse_2.dae: Found library_effects to delete
art/meshes/props/pers_storehouse_2.dae: Found a bind_material to delete
art/meshes/props/pers_storehouse_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_storehouse_2.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_storehouse_2.dae: Converting 'Object37Mesh'
art/meshes/props/pers_storehouse_2.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_mine.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_wood_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_wood_f.dae): Loaded successfully
art/meshes/structural/pers_house_d.dae: Starting conversion
art/meshes/structural/pers_house_d.dae: Running FixBrokenXML
art/meshes/structural/pers_house_d.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_house_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_d.dae: Found convertible object 'Cube_007'
art/meshes/structural/pers_house_d.dae: Converting 'Cube_007'
art/meshes/structural/pers_house_d.dae: Found static geometry
art/meshes/props/pers_house_d_plants.dae: Starting conversion
art/meshes/props/pers_house_d_plants.dae: Running FixBrokenXML
art/meshes/props/pers_house_d_plants.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_house_d_plants.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_house_d_plants.dae: Found convertible object 'Plane_040'
art/meshes/props/pers_house_d_plants.dae: Converting 'Plane_028'
art/meshes/props/pers_house_d_plants.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_f.dae): Loaded successfully
art/meshes/structural/found_5x4.dae: Starting conversion
art/meshes/structural/found_5x4.dae: Running FixBrokenXML
art/meshes/structural/found_5x4.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/found_5x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x4.dae: Found convertible object 'foundation_5x4'
art/meshes/structural/found_5x4.dae: Converting 'foundation_5x4'
art/meshes/structural/found_5x4.dae: Found static geometry
art/meshes/structural/found_5x4.dae: Adding prop point post_02
art/meshes/structural/found_5x4.dae: Adding prop point delimitator_01
art/meshes/structural/found_5x4.dae: Adding prop point delimitator_03
art/meshes/structural/found_5x4.dae: Adding prop point delimitator_04
art/meshes/structural/found_5x4.dae: Adding prop point post_01
art/meshes/structural/found_5x4.dae: Adding prop point delimitator_02
art/meshes/structural/found_5x4.dae: Adding prop point post_04
art/meshes/structural/found_5x4.dae: Adding prop point post_06
art/meshes/structural/found_5x4.dae: Adding prop point post_05
art/meshes/structural/found_5x4.dae: Adding prop point post_03
art/meshes/structural/found_5x4.dae: Adding prop point brick_pile_01
art/meshes/structural/found_5x4.dae: Adding prop point brick_pile_02
art/meshes/structural/found_5x4.dae: Adding prop point box_pile_01
art/meshes/structural/found_5x4.dae: Adding prop point brick_pile_03
art/meshes/structural/found_5x4.dae: Adding prop point wood_pile_01
art/meshes/structural/found_5x4.dae: Adding prop point handcart_01
art/meshes/structural/found_5x4.dae: Adding prop point box_01
art/meshes/structural/kart_farmstead_foundation.dae: Starting conversion
art/meshes/structural/kart_farmstead_foundation.dae: Running FixBrokenXML
art/meshes/structural/kart_farmstead_foundation.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_farmstead_foundation.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_farmstead_foundation.dae: Found convertible object 'Cube_020'
art/meshes/structural/kart_farmstead_foundation.dae: Converting 'Cube_024'
art/meshes/structural/kart_farmstead_foundation.dae: Found static geometry
art/meshes/props/wrld_wood_b.dae: Starting conversion
art/meshes/props/wrld_wood_b.dae: Running FixBrokenXML
art/meshes/props/wrld_wood_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/wrld_wood_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/wrld_wood_b.dae: Found convertible object 'wrld_wood_b'
art/meshes/props/wrld_wood_b.dae: Converting 'wrld_wood_b-Geometry'
art/meshes/props/wrld_wood_b.dae: Found static geometry
art/meshes/structural/pers_barracks.dae: Starting conversion
art/meshes/structural/pers_barracks.dae: Running FixBrokenXML
art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'
art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'
art/meshes/structural/pers_barracks.dae: Found static geometry
art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned
art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop
art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside
art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield
art/meshes/structural/pers_barracks.dae: Adding prop point tableside
art/meshes/structural/pers_barracks.dae: Adding prop point shieldright
art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft
art/meshes/props/pers_barracks_props_a.dae: Starting conversion
art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML
art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'propsa_001'
art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh_001'
art/meshes/props/pers_barracks_props_a.dae: Found static geometry
art/meshes/props/pers_barracks_shields.dae: Starting conversion
art/meshes/props/pers_barracks_shields.dae: Running FixBrokenXML
art/meshes/props/pers_barracks_shields.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/props/pers_barracks_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_barracks_shields.dae: Found convertible object 'barracks_001'
art/meshes/props/pers_barracks_shields.dae: Converting 'barracks-mesh_008'
art/meshes/props/pers_barracks_shields.dae: Found static geometry
art/meshes/props/shield/pelta_a_f.dae: Starting conversion
art/meshes/props/shield/pelta_a_f.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_a_f.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_a_f.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_a_f.dae: Found convertible object 'pelta_a_f'
art/meshes/props/shield/pelta_a_f.dae: Converting 'pelta_a_f-Geometry'
art/meshes/props/shield/pelta_a_f.dae: Found static geometry
art/meshes/props/shield/pelta_a_f.dae: Adding prop point back
art/meshes/props/shield/pelta_a_b.dae: Starting conversion
art/meshes/props/shield/pelta_a_b.dae: Running FixBrokenXML
art/meshes/props/shield/pelta_a_b.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/props/shield/pelta_a_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/pelta_a_b.dae: Found convertible object 'pelta_a_b'
art/meshes/props/shield/pelta_a_b.dae: Converting 'pelta_a_b-Geometry'
art/meshes/props/shield/pelta_a_b.dae: Found static geometry
art/meshes/props/shield/taka_front.dae: Starting conversion
art/meshes/props/shield/taka_front.dae: Running FixBrokenXML
art/meshes/props/shield/taka_front.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/taka_front.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/taka_front.dae: Found library_images to delete
art/meshes/props/shield/taka_front.dae: Found library_materials to delete
art/meshes/props/shield/taka_front.dae: Found library_effects to delete
art/meshes/props/shield/taka_front.dae: Found a bind_material to delete
art/meshes/props/shield/taka_front.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/taka_front.dae: Found convertible object 'Cylinder038'
art/meshes/props/shield/taka_front.dae: Converting 'Cylinder038Mesh'
art/meshes/props/shield/taka_front.dae: Found static geometry
art/meshes/props/shield/taka_back.dae: Starting conversion
art/meshes/props/shield/taka_back.dae: Running FixBrokenXML
art/meshes/props/shield/taka_back.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/shield/taka_back.dae: Applying fixes for 3ds Max exporter
art/meshes/props/shield/taka_back.dae: Found library_images to delete
art/meshes/props/shield/taka_back.dae: Found library_materials to delete
art/meshes/props/shield/taka_back.dae: Found library_effects to delete
art/meshes/props/shield/taka_back.dae: Found a bind_material to delete
art/meshes/props/shield/taka_back.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/shield/taka_back.dae: Found convertible object 'taka_back'
art/meshes/props/shield/taka_back.dae: Converting 'taka_backMesh'
art/meshes/props/shield/taka_back.dae: Found static geometry
art/meshes/structural/pers_farmstead.dae: Starting conversion
art/meshes/structural/pers_farmstead.dae: Running FixBrokenXML
art/meshes/structural/pers_farmstead.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_farmstead.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_farmstead.dae: Found convertible object 'pers_farmstead_a'
art/meshes/structural/pers_farmstead.dae: Converting 'pers_farmstead_aMesh'
art/meshes/structural/pers_farmstead.dae: Found static geometry
art/meshes/structural/pers_farmstead.dae: Adding prop point cartbig
art/meshes/structural/pers_farmstead.dae: Adding prop point cart
art/meshes/props/pers_farmstead_cart.dae: Starting conversion
art/meshes/props/pers_farmstead_cart.dae: Running FixBrokenXML
art/meshes/props/pers_farmstead_cart.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/props/pers_farmstead_cart.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_farmstead_cart.dae: Found convertible object 'pers_farmstead_a_003'
art/meshes/props/pers_farmstead_cart.dae: Converting 'pers_farmstead_aMesh_006'
art/meshes/props/pers_farmstead_cart.dae: Found static geometry
art/meshes/props/pers_farmstead_cart_big.dae: Starting conversion
art/meshes/props/pers_farmstead_cart_big.dae: Running FixBrokenXML
art/meshes/props/pers_farmstead_cart_big.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/props/pers_farmstead_cart_big.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_farmstead_cart_big.dae: Found convertible object 'pers_farmstead_a_002'
art/meshes/props/pers_farmstead_cart_big.dae: Converting 'pers_farmstead_aMesh_005'
art/meshes/props/pers_farmstead_cart_big.dae: Found static geometry
art/meshes/structural/kart_farmstead_scaffolding.dae: Starting conversion
art/meshes/structural/kart_farmstead_scaffolding.dae: Running FixBrokenXML
art/meshes/structural/kart_farmstead_scaffolding.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_farmstead_scaffolding.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_farmstead_scaffolding.dae: Found convertible object 'Cube_015'
art/meshes/structural/kart_farmstead_scaffolding.dae: Converting 'Cube_016'
art/meshes/structural/kart_farmstead_scaffolding.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_ore_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/gather_fruit_f.dae): Loaded successfully
art/meshes/structural/kart_house_a_foundation.dae: Starting conversion
art/meshes/structural/kart_house_a_foundation.dae: Running FixBrokenXML
art/meshes/structural/kart_house_a_foundation.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_house_a_foundation.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_house_a_foundation.dae: Found convertible object 'Box02_002'
art/meshes/structural/kart_house_a_foundation.dae: Converting 'Box02Mesh_004'
art/meshes/structural/kart_house_a_foundation.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_carry_grain_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/carry_grain_f.dae): Loaded successfully
art/meshes/structural/kart_house_a_scaffolding.dae: Starting conversion
art/meshes/structural/kart_house_a_scaffolding.dae: Running FixBrokenXML
art/meshes/structural/kart_house_a_scaffolding.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_house_a_scaffolding.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_house_a_scaffolding.dae: Found convertible object 'Box02_001'
art/meshes/structural/kart_house_a_scaffolding.dae: Converting 'Box02Mesh_002'
art/meshes/structural/kart_house_a_scaffolding.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_bow_attack.dae): Loaded successfully
art/meshes/props/scaffold_01.dae: Starting conversion
art/meshes/props/scaffold_01.dae: Running FixBrokenXML
art/meshes/props/scaffold_01.dae: Authoring tool: Blender 2.63.0 r46461:46487M
art/meshes/props/scaffold_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/scaffold_01.dae: Found convertible object 'Cylinder'
art/meshes/props/scaffold_01.dae: Converting 'Cylinder'
art/meshes/props/scaffold_01.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Starting conversion
art/meshes/structural/pers_scout_tower_a.dae: Running FixBrokenXML
art/meshes/structural/pers_scout_tower_a.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_scout_tower_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_scout_tower_a.dae: Found convertible object 'towera'
art/meshes/structural/pers_scout_tower_a.dae: Converting 'towers-mesh'
art/meshes/structural/pers_scout_tower_a.dae: Found static geometry
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point projectile
art/meshes/structural/pers_scout_tower_a.dae: Adding prop point garrisoned
art/meshes/props/pers_storehouse_1.dae: Starting conversion
art/meshes/props/pers_storehouse_1.dae: Running FixBrokenXML
art/meshes/props/pers_storehouse_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_storehouse_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_storehouse_1.dae: Found library_images to delete
art/meshes/props/pers_storehouse_1.dae: Found library_materials to delete
art/meshes/props/pers_storehouse_1.dae: Found library_effects to delete
art/meshes/props/pers_storehouse_1.dae: Found a bind_material to delete
art/meshes/props/pers_storehouse_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_storehouse_1.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_storehouse_1.dae: Converting 'Object37Mesh'
art/meshes/props/pers_storehouse_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/death_b.dae): Loaded successfully
art/meshes/structural/pers_house_b.dae: Starting conversion
art/meshes/structural/pers_house_b.dae: Running FixBrokenXML
art/meshes/structural/pers_house_b.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-03, commit time:13:58, hash:95182d1
art/meshes/structural/pers_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_b.dae: Found convertible object 'Plane_002'
art/meshes/structural/pers_house_b.dae: Converting 'Plane_002'
art/meshes/structural/pers_house_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/rowing_boat_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_idle_captured.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fish_dead.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/hele_gather_fish.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/fishing_net_action_hele.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/fisher/pers_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_idle.dae): Loaded successfully
art/meshes/structural/pers_blacksmith.dae: Starting conversion
art/meshes/structural/pers_blacksmith.dae: Running FixBrokenXML
art/meshes/structural/pers_blacksmith.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_blacksmith.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_blacksmith.dae: Found convertible object 'blacksmith'
art/meshes/structural/pers_blacksmith.dae: Converting 'blacksmith'
art/meshes/structural/pers_blacksmith.dae: Found static geometry
art/meshes/structural/pers_blacksmith.dae: Adding prop point projectile
art/meshes/structural/pers_blacksmith.dae: Adding prop point garrisoned
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetd
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetc
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmetb
art/meshes/structural/pers_blacksmith.dae: Adding prop point helmeta
art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldb
art/meshes/structural/pers_blacksmith.dae: Adding prop point shieldc
art/meshes/structural/pers_blacksmith.dae: Adding prop point shielda
art/meshes/structural/pers_blacksmith.dae: Adding prop point fire
art/meshes/structural/pers_blacksmith.dae: Adding prop point smoke
art/meshes/structural/pers_blacksmith_props.dae: Starting conversion
art/meshes/structural/pers_blacksmith_props.dae: Running FixBrokenXML
art/meshes/structural/pers_blacksmith_props.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/pers_blacksmith_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_blacksmith_props.dae: Found convertible object 'Wood'
art/meshes/structural/pers_blacksmith_props.dae: Converting 'wood'
art/meshes/structural/pers_blacksmith_props.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_trot.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/pers_sail_folded_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/archer/attack_ranged_hip.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/trader_cart_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_t.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/javelinist/attack_ranged.dae): Loaded successfully
art/meshes/props/kart_farmstead_a_1.dae: Starting conversion
art/meshes/props/kart_farmstead_a_1.dae: Running FixBrokenXML
art/meshes/props/kart_farmstead_a_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_farmstead_a_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_farmstead_a_1.dae: Found library_images to delete
art/meshes/props/kart_farmstead_a_1.dae: Found library_materials to delete
art/meshes/props/kart_farmstead_a_1.dae: Found library_effects to delete
art/meshes/props/kart_farmstead_a_1.dae: Found a bind_material to delete
art/meshes/props/kart_farmstead_a_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_farmstead_a_1.dae: Found convertible object 'Object11-Pivot'
art/meshes/props/kart_farmstead_a_1.dae: Converting 'Object11Mesh'
art/meshes/props/kart_farmstead_a_1.dae: Found static geometry
art/meshes/props/kart_farmstead_c_1.dae: Starting conversion
art/meshes/props/kart_farmstead_c_1.dae: Running FixBrokenXML
art/meshes/props/kart_farmstead_c_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/kart_farmstead_c_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/kart_farmstead_c_1.dae: Found library_images to delete
art/meshes/props/kart_farmstead_c_1.dae: Found library_materials to delete
art/meshes/props/kart_farmstead_c_1.dae: Found library_effects to delete
art/meshes/props/kart_farmstead_c_1.dae: Found a bind_material to delete
art/meshes/props/kart_farmstead_c_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_farmstead_c_1.dae: Found convertible object 'objhand_cart_final01-Pivot'
art/meshes/props/kart_farmstead_c_1.dae: Converting 'objhand_cart_final01Mesh'
art/meshes/props/kart_farmstead_c_1.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/idle_hoe_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/walk_hoe.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/gatherer/farming.dae): Loaded successfully
art/meshes/structural/found_5x5_02.dae: Starting conversion
art/meshes/structural/found_5x5_02.dae: Running FixBrokenXML
art/meshes/structural/found_5x5_02.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/found_5x5_02.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x5_02.dae: Found convertible object 'foundation_5x5'
art/meshes/structural/found_5x5_02.dae: Converting 'foundation_5x5_mesh'
art/meshes/structural/found_5x5_02.dae: Found static geometry
art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_01
art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_02
art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_03
art/meshes/structural/found_5x5_02.dae: Adding prop point delimitator_04
art/meshes/structural/found_5x5_02.dae: Adding prop point post_01
art/meshes/structural/found_5x5_02.dae: Adding prop point post_02
art/meshes/structural/found_5x5_02.dae: Adding prop point post_03
art/meshes/structural/found_5x5_02.dae: Adding prop point post_04
art/meshes/structural/found_5x5_02.dae: Adding prop point post_05
art/meshes/structural/found_5x5_02.dae: Adding prop point post_06
art/meshes/structural/found_5x5_02.dae: Adding prop point post_07
art/meshes/structural/found_5x5_02.dae: Adding prop point post_08
art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile001
art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile002
art/meshes/structural/found_5x5_02.dae: Adding prop point woodpile003
art/meshes/structural/found_5x5_02.dae: Adding prop point brick001
art/meshes/structural/found_5x5_02.dae: Adding prop point brick002
art/meshes/structural/found_5x5_02.dae: Adding prop point brick003
art/meshes/structural/found_5x5_02.dae: Adding prop point brick004
art/meshes/structural/found_5x5_02.dae: Adding prop point brick005
art/meshes/structural/found_5x5_02.dae: Adding prop point brick006
art/meshes/structural/found_5x5_02.dae: Adding prop point box001
art/meshes/structural/found_5x5_02.dae: Adding prop point box002
art/meshes/structural/found_5x5_02.dae: Adding prop point box003
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile001
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile002
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile003
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile004
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile005
art/meshes/structural/found_5x5_02.dae: Adding prop point brickpile006
art/meshes/structural/found_5x5_02.dae: Adding prop point handcart001
art/meshes/structural/found_5x5_02.dae: Adding prop point vase001
art/meshes/structural/found_5x5_02.dae: Adding prop point vase002
art/meshes/structural/found_5x5_02.dae: Adding prop point handcart002
art/meshes/structural/found_5x5_02.dae: Adding prop point box004
art/meshes/structural/found_8x9.dae: Starting conversion
art/meshes/structural/found_8x9.dae: Running FixBrokenXML
art/meshes/structural/found_8x9.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4
art/meshes/structural/found_8x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_8x9.dae: Found convertible object 'foundation_8x9'
art/meshes/structural/found_8x9.dae: Converting 'foundation_8x9'
art/meshes/structural/found_8x9.dae: Found static geometry
art/meshes/structural/found_8x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_8x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_8x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_8x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_8x9.dae: Adding prop point post_01
art/meshes/structural/found_8x9.dae: Adding prop point post_02
art/meshes/structural/found_8x9.dae: Adding prop point post_03
art/meshes/structural/found_8x9.dae: Adding prop point post_04
art/meshes/structural/found_8x9.dae: Adding prop point post_05
art/meshes/structural/found_8x9.dae: Adding prop point post_06
art/meshes/structural/found_8x9.dae: Adding prop point post_07
art/meshes/structural/found_8x9.dae: Adding prop point post_08
art/meshes/structural/found_8x9.dae: Adding prop point post_10
art/meshes/structural/found_8x9.dae: Adding prop point post_09
art/meshes/structural/found_8x9.dae: Adding prop point post_12
art/meshes/structural/found_8x9.dae: Adding prop point post_11
art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_8x9.dae: Adding prop point wood_pile_03
art/meshes/structural/found_8x9.dae: Adding prop point box_01
art/meshes/structural/found_8x9.dae: Adding prop point box_02
art/meshes/structural/found_8x9.dae: Adding prop point box_pile_01
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_09
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_10
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_11
art/meshes/structural/found_8x9.dae: Adding prop point brick_pile_12
art/meshes/structural/found_8x9.dae: Adding prop point brick_01
art/meshes/structural/found_8x9.dae: Adding prop point brick_02
art/meshes/structural/found_8x9.dae: Adding prop point handcart_01
art/meshes/structural/found_8x9.dae: Adding prop point handcart_02
art/meshes/props/brick_pile_01.dae: Starting conversion
art/meshes/props/brick_pile_01.dae: Running FixBrokenXML
art/meshes/props/brick_pile_01.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:10:55, hash:e8daa615704b
art/meshes/props/brick_pile_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/brick_pile_01.dae: Found convertible object 'brick_pile_corner'
art/meshes/props/brick_pile_01.dae: Converting 'brick_pile_corner'
art/meshes/props/brick_pile_01.dae: Found static geometry
art/meshes/props/temple_unfinished.dae: Starting conversion
art/meshes/props/temple_unfinished.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished.dae: Found library_images to delete
art/meshes/props/temple_unfinished.dae: Found library_materials to delete
art/meshes/props/temple_unfinished.dae: Found library_effects to delete
art/meshes/props/temple_unfinished.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished.dae: Found convertible object 'Doric_Capital_05-Pivot'
art/meshes/props/temple_unfinished.dae: Converting 'Doric_Capital_05Mesh'
art/meshes/props/temple_unfinished.dae: Found static geometry
art/meshes/props/temple_unfinished_columns.dae: Starting conversion
art/meshes/props/temple_unfinished_columns.dae: Running FixBrokenXML
art/meshes/props/temple_unfinished_columns.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/temple_unfinished_columns.dae: Applying fixes for 3ds Max exporter
art/meshes/props/temple_unfinished_columns.dae: Found library_images to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_materials to delete
art/meshes/props/temple_unfinished_columns.dae: Found library_effects to delete
art/meshes/props/temple_unfinished_columns.dae: Found a bind_material to delete
art/meshes/props/temple_unfinished_columns.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/temple_unfinished_columns.dae: Found convertible object 'Cylinder_03-Pivot'
art/meshes/props/temple_unfinished_columns.dae: Converting 'Cylinder_03Mesh'
art/meshes/props/temple_unfinished_columns.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/slinger/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/weap_sling_attack.dae): Loaded successfully
art/meshes/structural/found_theater.dae: Starting conversion
art/meshes/structural/found_theater.dae: Running FixBrokenXML
art/meshes/structural/found_theater.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/structural/found_theater.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_theater.dae: Found convertible object 'foundation_base_8x8'
art/meshes/structural/found_theater.dae: Converting 'Cube_004'
art/meshes/structural/found_theater.dae: Found static geometry
art/meshes/structural/found_theater.dae: Adding prop point delimitator_01
art/meshes/structural/found_theater.dae: Adding prop point delimitator_03
art/meshes/structural/found_theater.dae: Adding prop point delimitator_07
art/meshes/structural/found_theater.dae: Adding prop point delimitator_05
art/meshes/structural/found_theater.dae: Adding prop point vase001
art/meshes/structural/found_theater.dae: Adding prop point box005
art/meshes/structural/found_theater.dae: Adding prop point cart02
art/meshes/structural/found_theater.dae: Adding prop point cart03
art/meshes/structural/found_theater.dae: Adding prop point box001
art/meshes/structural/found_theater.dae: Adding prop point box002
art/meshes/structural/found_theater.dae: Adding prop point box003
art/meshes/structural/found_theater.dae: Adding prop point box004
art/meshes/structural/found_theater.dae: Adding prop point pile005
art/meshes/structural/found_theater.dae: Adding prop point pile001
art/meshes/structural/found_theater.dae: Adding prop point pile002
art/meshes/structural/found_theater.dae: Adding prop point pile003
art/meshes/structural/found_theater.dae: Adding prop point pile004
art/meshes/structural/found_theater.dae: Adding prop point brick002
art/meshes/structural/found_theater.dae: Adding prop point brick003
art/meshes/structural/found_theater.dae: Adding prop point brick004
art/meshes/structural/found_theater.dae: Adding prop point brick005
art/meshes/structural/found_theater.dae: Adding prop point brick006
art/meshes/structural/found_theater.dae: Adding prop point vase002
art/meshes/structural/found_theater.dae: Adding prop point vase003
art/meshes/structural/found_theater.dae: Adding prop point vase004
art/meshes/structural/found_theater.dae: Adding prop point box_pile
art/meshes/structural/found_theater.dae: Adding prop point brick_pile1
art/meshes/structural/found_theater.dae: Adding prop point brick_pile2
art/meshes/structural/found_theater.dae: Adding prop point brick_pile3
art/meshes/structural/found_theater.dae: Adding prop point brick_pile4
art/meshes/structural/found_theater.dae: Adding prop point delimitator_06
art/meshes/structural/found_theater.dae: Adding prop point delimitator_08
art/meshes/structural/found_theater.dae: Adding prop point delimitator_04
art/meshes/structural/found_theater.dae: Adding prop point delimitator_02
art/meshes/structural/found_theater.dae: Adding prop point brick001
art/meshes/structural/found_theater.dae: Adding prop point cart01
art/meshes/structural/found_8x4.dae: Starting conversion
art/meshes/structural/found_8x4.dae: Running FixBrokenXML
art/meshes/structural/found_8x4.dae: Authoring tool: Blender 2.80.60 commit date:2019-04-30, commit time:22:49, hash:480a09a92f7f
art/meshes/structural/found_8x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_8x4.dae: Found convertible object 'found_8x4'
art/meshes/structural/found_8x4.dae: Converting 'found_8x4_002'
art/meshes/structural/found_8x4.dae: Found static geometry
art/meshes/structural/found_8x4.dae: Adding prop point delimitator_01
art/meshes/structural/found_8x4.dae: Adding prop point delimitator_02
art/meshes/structural/found_8x4.dae: Adding prop point delimitator_03
art/meshes/structural/found_8x4.dae: Adding prop point delimitator_04
art/meshes/structural/found_8x4.dae: Adding prop point post_03
art/meshes/structural/found_8x4.dae: Adding prop point post_04
art/meshes/structural/found_8x4.dae: Adding prop point post_05
art/meshes/structural/found_8x4.dae: Adding prop point post_06
art/meshes/structural/found_8x4.dae: Adding prop point post_07
art/meshes/structural/found_8x4.dae: Adding prop point post_08
art/meshes/structural/found_8x4.dae: Adding prop point post_02
art/meshes/structural/found_8x4.dae: Adding prop point post_01
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_02
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_03
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_05
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_04
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_06
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_07
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_09
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_10
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_01
art/meshes/structural/found_8x4.dae: Adding prop point brick_pile_08
art/meshes/structural/found_8x4.dae: Adding prop point wood_pile_01
art/meshes/structural/found_8x4.dae: Adding prop point wood_pile_02
art/meshes/structural/found_8x4.dae: Adding prop point box_pile_01
art/meshes/structural/found_8x4.dae: Adding prop point plank_big_01
art/meshes/structural/found_8x4.dae: Adding prop point handcart_01
art/meshes/structural/found_8x4.dae: Adding prop point box_01
art/meshes/props/plank_big_pile_b.dae: Starting conversion
art/meshes/props/plank_big_pile_b.dae: Running FixBrokenXML
art/meshes/props/plank_big_pile_b.dae: Authoring tool: Blender 2.73.0 commit date:2015-01-20, commit time:18:16, hash:bbf09d9
art/meshes/props/plank_big_pile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/plank_big_pile_b.dae: Found convertible object 'Object006-Pivot'
art/meshes/props/plank_big_pile_b.dae: Converting 'Object006Mesh'
art/meshes/props/plank_big_pile_b.dae: Found static geometry
art/meshes/structural/pers_sb_1_new.dae: Starting conversion
art/meshes/structural/pers_sb_1_new.dae: Running FixBrokenXML
art/meshes/structural/pers_sb_1_new.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/pers_sb_1_new.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/pers_sb_1_new.dae: Found library_images to delete
art/meshes/structural/pers_sb_1_new.dae: Found library_materials to delete
art/meshes/structural/pers_sb_1_new.dae: Found library_effects to delete
art/meshes/structural/pers_sb_1_new.dae: Found a bind_material to delete
art/meshes/structural/pers_sb_1_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_sb_1_new.dae: Found convertible object 'Apadana'
art/meshes/structural/pers_sb_1_new.dae: Converting 'ApadanaMesh'
art/meshes/structural/pers_sb_1_new.dae: Found static geometry
art/meshes/structural/pers_sb_1_new.dae: Adding prop point garrisoned
art/meshes/props/pers_sb1_props.dae: Starting conversion
art/meshes/props/pers_sb1_props.dae: Running FixBrokenXML
art/meshes/props/pers_sb1_props.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/pers_sb1_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_sb1_props.dae: Found convertible object 'stair_prop'
art/meshes/props/pers_sb1_props.dae: Converting 'Cube_002-mesh'
art/meshes/props/pers_sb1_props.dae: Found static geometry
art/meshes/structural/found_7x9.dae: Starting conversion
art/meshes/structural/found_7x9.dae: Running FixBrokenXML
art/meshes/structural/found_7x9.dae: Authoring tool: Blender 2.80.45 commit date:2019-02-27, commit time:01:36, hash:168d3fd528c4
art/meshes/structural/found_7x9.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_7x9.dae: Found convertible object 'foundation_7x9'
art/meshes/structural/found_7x9.dae: Converting 'foundation_7x9'
art/meshes/structural/found_7x9.dae: Found static geometry
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_01
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_02
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_03
art/meshes/structural/found_7x9.dae: Adding prop point delimitator_04
art/meshes/structural/found_7x9.dae: Adding prop point post_01
art/meshes/structural/found_7x9.dae: Adding prop point post_02
art/meshes/structural/found_7x9.dae: Adding prop point post_03
art/meshes/structural/found_7x9.dae: Adding prop point post_04
art/meshes/structural/found_7x9.dae: Adding prop point post_05
art/meshes/structural/found_7x9.dae: Adding prop point post_06
art/meshes/structural/found_7x9.dae: Adding prop point post_07
art/meshes/structural/found_7x9.dae: Adding prop point post_08
art/meshes/structural/found_7x9.dae: Adding prop point post_10
art/meshes/structural/found_7x9.dae: Adding prop point post_09
art/meshes/structural/found_7x9.dae: Adding prop point plank_big_01
art/meshes/structural/found_7x9.dae: Adding prop point plank_big_02
art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_01
art/meshes/structural/found_7x9.dae: Adding prop point wood_pile_02
art/meshes/structural/found_7x9.dae: Adding prop point wood_bar_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_02
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_03
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_04
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_05
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_06
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_07
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_08
art/meshes/structural/found_7x9.dae: Adding prop point brick_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_02
art/meshes/structural/found_7x9.dae: Adding prop point brick_03
art/meshes/structural/found_7x9.dae: Adding prop point brick_06
art/meshes/structural/found_7x9.dae: Adding prop point brick_05
art/meshes/structural/found_7x9.dae: Adding prop point brick_04
art/meshes/structural/found_7x9.dae: Adding prop point box_01
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_09
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_10
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_11
art/meshes/structural/found_7x9.dae: Adding prop point brick_pile_12
art/meshes/structural/found_7x9.dae: Adding prop point box_02
art/meshes/structural/found_7x9.dae: Adding prop point box_03
art/meshes/structural/found_4x6_01.dae: Starting conversion
art/meshes/structural/found_4x6_01.dae: Running FixBrokenXML
art/meshes/structural/found_4x6_01.dae: Authoring tool: Blender 2.79.0 commit date:2018-03-22, commit time:14:10, hash:f4dc9f9d68b
art/meshes/structural/found_4x6_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x6_01.dae: Found convertible object 'found_4x6_01'
art/meshes/structural/found_4x6_01.dae: Converting 'found_4x6_01'
art/meshes/structural/found_4x6_01.dae: Found static geometry
art/meshes/structural/found_4x6_01.dae: Adding prop point post_02
art/meshes/structural/found_4x6_01.dae: Adding prop point delimitator_01
art/meshes/structural/found_4x6_01.dae: Adding prop point delimitator_03
art/meshes/structural/found_4x6_01.dae: Adding prop point delimitator_04
art/meshes/structural/found_4x6_01.dae: Adding prop point post_01
art/meshes/structural/found_4x6_01.dae: Adding prop point delimitator_02
art/meshes/structural/found_4x6_01.dae: Adding prop point post_04
art/meshes/structural/found_4x6_01.dae: Adding prop point post_06
art/meshes/structural/found_4x6_01.dae: Adding prop point post_05
art/meshes/structural/found_4x6_01.dae: Adding prop point post_03
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile001
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile002
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile003
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile004
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile005
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile006
art/meshes/structural/found_4x6_01.dae: Adding prop point boxpile001
art/meshes/structural/found_4x6_01.dae: Adding prop point box001
art/meshes/structural/found_4x6_01.dae: Adding prop point box002
art/meshes/structural/found_4x6_01.dae: Adding prop point woodpile001
art/meshes/structural/found_4x6_01.dae: Adding prop point woodpile002
art/meshes/structural/found_4x6_01.dae: Adding prop point woodpile003
art/meshes/structural/found_4x6_01.dae: Adding prop point woodbar001
art/meshes/structural/found_4x6_01.dae: Adding prop point handcart001
art/meshes/structural/found_4x6_01.dae: Adding prop point handcart002
art/meshes/structural/found_4x6_01.dae: Adding prop point brickpile007
art/meshes/skeletal/new/m_pants_tunic_long.dae: Starting conversion
art/meshes/skeletal/new/m_pants_tunic_long.dae: Running FixBrokenXML
art/meshes/skeletal/new/m_pants_tunic_long.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/skeletal/new/m_pants_tunic_long.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/new/m_pants_tunic_long.dae: Found convertible object 'm_pants_tunic_long'
art/meshes/skeletal/new/m_pants_tunic_long.dae: Converting 'Biped'
art/meshes/skeletal/new/m_pants_tunic_long.dae: Found skinned geometry
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point bevor
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point back
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_back
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point breastplate
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point backplate
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_B
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point fauld
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_front
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point seax_back
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point head
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shoulderpad_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point couter_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point armpad_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point rerebrace_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_wrist_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point brace_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_hand_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point cuisse_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point chaff_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point leg_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point foot_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point glove_finger_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point helmet
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point neck_guard
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point projectile
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield_arm
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point shield
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point weapon_bow
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point ammo
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point quiver_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_L
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_02_R
art/meshes/skeletal/new/m_pants_tunic_long.dae: Adding prop point sheath_01_R
art/meshes/structural/mace_theater_struct.dae: Starting conversion
art/meshes/structural/mace_theater_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_theater_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_theater_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_theater_struct.dae: Found convertible object 'Cube_002_000'
art/meshes/structural/mace_theater_struct.dae: Converting 'Cube_017'
art/meshes/structural/mace_theater_struct.dae: Found static geometry
art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned
art/meshes/structural/mace_theater_struct.dae: Adding prop point garisoned_001
art/meshes/props/mace_theater_marble.dae: Starting conversion
art/meshes/props/mace_theater_marble.dae: Running FixBrokenXML
art/meshes/props/mace_theater_marble.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_marble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_marble.dae: Found convertible object 'Cube_002_000_001'
art/meshes/props/mace_theater_marble.dae: Converting 'Cube_002'
art/meshes/props/mace_theater_marble.dae: Found static geometry
art/meshes/props/mace_theater_props_a.dae: Starting conversion
art/meshes/props/mace_theater_props_a.dae: Running FixBrokenXML
art/meshes/props/mace_theater_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_props_a.dae: Found convertible object 'Cube_002_000'
art/meshes/props/mace_theater_props_a.dae: Converting 'Cube_019'
art/meshes/props/mace_theater_props_a.dae: Found static geometry
art/meshes/props/mace_theater_decor.dae: Starting conversion
art/meshes/props/mace_theater_decor.dae: Running FixBrokenXML
art/meshes/props/mace_theater_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_decor.dae: Found convertible object 'Cube_002_004'
art/meshes/props/mace_theater_decor.dae: Converting 'Cube_011'
art/meshes/props/mace_theater_decor.dae: Found static geometry
art/meshes/props/mace_theater_tile_c.dae: Starting conversion
art/meshes/props/mace_theater_tile_c.dae: Running FixBrokenXML
art/meshes/props/mace_theater_tile_c.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_tile_c.dae: Found convertible object 'Cube_002_000'
art/meshes/props/mace_theater_tile_c.dae: Converting 'Cube_018'
art/meshes/props/mace_theater_tile_c.dae: Found static geometry
art/meshes/props/mace_theater_nature.dae: Starting conversion
art/meshes/props/mace_theater_nature.dae: Running FixBrokenXML
art/meshes/props/mace_theater_nature.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_theater_nature.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_theater_nature.dae: Found convertible object 'Cube_002_002'
art/meshes/props/mace_theater_nature.dae: Converting 'Cube_009'
art/meshes/props/mace_theater_nature.dae: Found static geometry
art/meshes/structural/pers_fortress.dae: Starting conversion
art/meshes/structural/pers_fortress.dae: Running FixBrokenXML
art/meshes/structural/pers_fortress.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/structural/pers_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_fortress.dae: Found convertible object 'Fortress'
art/meshes/structural/pers_fortress.dae: Converting 'FortressMesh'
art/meshes/structural/pers_fortress.dae: Found static geometry
art/meshes/structural/pers_fortress.dae: Adding prop point garrisoned
art/meshes/structural/pers_fortress.dae: Adding prop point projectile
art/meshes/structural/pers_fortress.dae: Adding prop point death
art/meshes/props/pers_fortress_paintings.dae: Starting conversion
art/meshes/props/pers_fortress_paintings.dae: Running FixBrokenXML
art/meshes/props/pers_fortress_paintings.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/props/pers_fortress_paintings.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_fortress_paintings.dae: Found convertible object 'Fortress_001'
art/meshes/props/pers_fortress_paintings.dae: Converting 'FortressMesh_008'
art/meshes/props/pers_fortress_paintings.dae: Found static geometry
art/meshes/props/pers_fortress_shields.dae: Starting conversion
art/meshes/props/pers_fortress_shields.dae: Running FixBrokenXML
art/meshes/props/pers_fortress_shields.dae: Authoring tool: Blender 2.72.0 commit date:2014-10-21, commit time:11:38, hash:9e963ae
art/meshes/props/pers_fortress_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_fortress_shields.dae: Found convertible object 'Fortress_002'
art/meshes/props/pers_fortress_shields.dae: Converting 'FortressMesh_009'
art/meshes/props/pers_fortress_shields.dae: Found static geometry
art/meshes/structural/kart_temple_b.dae: Starting conversion
art/meshes/structural/kart_temple_b.dae: Running FixBrokenXML
art/meshes/structural/kart_temple_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/structural/kart_temple_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_temple_b.dae: Found convertible object 'kart_temple_b'
art/meshes/structural/kart_temple_b.dae: Converting 'kart_temple_b'
art/meshes/structural/kart_temple_b.dae: Found static geometry
art/meshes/structural/kart_temple_b.dae: Adding prop point garrisoned
art/meshes/structural/kart_temple_b.dae: Adding prop point smoke
art/meshes/props/kart_temple_b_decor.dae: Starting conversion
art/meshes/props/kart_temple_b_decor.dae: Running FixBrokenXML
art/meshes/props/kart_temple_b_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/kart_temple_b_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_temple_b_decor.dae: Found convertible object 'Plane_000'
art/meshes/props/kart_temple_b_decor.dae: Converting 'Plane_005'
art/meshes/props/kart_temple_b_decor.dae: Found static geometry
art/meshes/structural/mace_library_struct.dae: Starting conversion
art/meshes/structural/mace_library_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_library_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_struct.dae: Found convertible object 'mace_library_001_000'
art/meshes/structural/mace_library_struct.dae: Converting 'Cube_002'
art/meshes/structural/mace_library_struct.dae: Found static geometry
art/meshes/structural/mace_library_struct.dae: Adding prop point projectile
art/meshes/structural/mace_library_struct.dae: Adding prop point garrisoned
art/meshes/structural/mace_library_decor.dae: Starting conversion
art/meshes/structural/mace_library_decor.dae: Running FixBrokenXML
art/meshes/structural/mace_library_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_decor.dae: Found convertible object 'mace_library_001_000'
art/meshes/structural/mace_library_decor.dae: Converting 'Cube_004'
art/meshes/structural/mace_library_decor.dae: Found static geometry
art/meshes/structural/mace_library_nature_transp.dae: Starting conversion
art/meshes/structural/mace_library_nature_transp.dae: Running FixBrokenXML
art/meshes/structural/mace_library_nature_transp.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_nature_transp.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_nature_transp.dae: Found convertible object 'mace_library_001_003'
art/meshes/structural/mace_library_nature_transp.dae: Converting 'Cube_017'
art/meshes/structural/mace_library_nature_transp.dae: Found static geometry
art/meshes/structural/mace_library_trees.dae: Starting conversion
art/meshes/structural/mace_library_trees.dae: Running FixBrokenXML
art/meshes/structural/mace_library_trees.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_trees.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_trees.dae: Found convertible object 'mace_library_001_000'
art/meshes/structural/mace_library_trees.dae: Converting 'Cube_008'
art/meshes/structural/mace_library_trees.dae: Found static geometry
art/meshes/structural/mace_library_props_a.dae: Starting conversion
art/meshes/structural/mace_library_props_a.dae: Running FixBrokenXML
art/meshes/structural/mace_library_props_a.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_props_a.dae: Found convertible object 'mace_library_001_000'
art/meshes/structural/mace_library_props_a.dae: Converting 'Cube_003'
art/meshes/structural/mace_library_props_a.dae: Found static geometry
art/meshes/structural/mace_library_struct_b.dae: Starting conversion
art/meshes/structural/mace_library_struct_b.dae: Running FixBrokenXML
art/meshes/structural/mace_library_struct_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_struct_b.dae: Found convertible object 'mace_library_001_002'
art/meshes/structural/mace_library_struct_b.dae: Converting 'Cube_000'
art/meshes/structural/mace_library_struct_b.dae: Found static geometry
art/meshes/structural/mace_library_tile_b.dae: Starting conversion
art/meshes/structural/mace_library_tile_b.dae: Running FixBrokenXML
art/meshes/structural/mace_library_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_library_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_library_tile_b.dae: Found convertible object 'mace_library_001_000'
art/meshes/structural/mace_library_tile_b.dae: Converting 'Cube_007'
art/meshes/structural/mace_library_tile_b.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_ready_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_2h.dae): Loaded successfully
art/meshes/props/kart_cc_rubble.dae: Starting conversion
art/meshes/props/kart_cc_rubble.dae: Running FixBrokenXML
art/meshes/props/kart_cc_rubble.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/kart_cc_rubble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_cc_rubble.dae: Found convertible object 'house_rubble_001'
art/meshes/props/kart_cc_rubble.dae: Converting 'Plane_005'
art/meshes/props/kart_cc_rubble.dae: Found static geometry
art/meshes/props/kart_cc_rubble.dae: Adding prop point flame1
art/meshes/props/kart_cc_rubble.dae: Adding prop point flame2
art/meshes/props/kart_cc_pieces.dae: Starting conversion
art/meshes/props/kart_cc_pieces.dae: Running FixBrokenXML
art/meshes/props/kart_cc_pieces.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/kart_cc_pieces.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/kart_cc_pieces.dae: Found convertible object 'house_rubble_014'
art/meshes/props/kart_cc_pieces.dae: Converting 'Plane_024'
art/meshes/props/kart_cc_pieces.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_shield_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_relax_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/attack_melee_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_two_wheel_empty_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_d.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_m_g.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_m_aggresive.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/idle_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/run_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_ready_shield.dae): Loaded successfully
art/meshes/props/helmet/pers_hair.dae: Starting conversion
art/meshes/props/helmet/pers_hair.dae: Running FixBrokenXML
art/meshes/props/helmet/pers_hair.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/helmet/pers_hair.dae: Applying fixes for 3ds Max exporter
art/meshes/props/helmet/pers_hair.dae: Found library_images to delete
art/meshes/props/helmet/pers_hair.dae: Found library_materials to delete
art/meshes/props/helmet/pers_hair.dae: Found library_effects to delete
art/meshes/props/helmet/pers_hair.dae: Found a bind_material to delete
art/meshes/props/helmet/pers_hair.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/pers_hair.dae: Found convertible object 'default001'
art/meshes/props/helmet/pers_hair.dae: Converting 'default001Mesh'
art/meshes/props/helmet/pers_hair.dae: Found static geometry
art/meshes/structural/mace_temple_struct.dae: Starting conversion
art/meshes/structural/mace_temple_struct.dae: Running FixBrokenXML
art/meshes/structural/mace_temple_struct.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/structural/mace_temple_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_temple_struct.dae: Found convertible object 'Tiles_001'
art/meshes/structural/mace_temple_struct.dae: Converting 'TilesMesh_002'
art/meshes/structural/mace_temple_struct.dae: Found static geometry
art/meshes/structural/mace_temple_struct.dae: Adding prop point smoke
art/meshes/structural/mace_temple_struct.dae: Adding prop point garrisoned
art/meshes/props/mace_temple_decor.dae: Starting conversion
art/meshes/props/mace_temple_decor.dae: Running FixBrokenXML
art/meshes/props/mace_temple_decor.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_decor.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_decor.dae: Found convertible object 'Tiles'
art/meshes/props/mace_temple_decor.dae: Converting 'TilesMesh'
art/meshes/props/mace_temple_decor.dae: Found static geometry
art/meshes/props/mace_temple_propsa.dae: Starting conversion
art/meshes/props/mace_temple_propsa.dae: Running FixBrokenXML
art/meshes/props/mace_temple_propsa.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_propsa.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_propsa.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_propsa.dae: Converting 'TilesMesh_004'
art/meshes/props/mace_temple_propsa.dae: Found static geometry
art/meshes/props/mace_temple_tile_b.dae: Starting conversion
art/meshes/props/mace_temple_tile_b.dae: Running FixBrokenXML
art/meshes/props/mace_temple_tile_b.dae: Authoring tool: Blender 2.65.0 r53189
art/meshes/props/mace_temple_tile_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/mace_temple_tile_b.dae: Found convertible object 'Tiles_001'
art/meshes/props/mace_temple_tile_b.dae: Converting 'TilesMesh_003'
art/meshes/props/mace_temple_tile_b.dae: Found static geometry
art/meshes/props/helmet/ptol_romanized_crest.dae: Starting conversion
art/meshes/props/helmet/ptol_romanized_crest.dae: Running FixBrokenXML
art/meshes/props/helmet/ptol_romanized_crest.dae: Authoring tool: Blender 2.69.11 commit date:2014-02-20, commit time:05:32, hash:4789793
art/meshes/props/helmet/ptol_romanized_crest.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/ptol_romanized_crest.dae: Found convertible object 'Sphere001_001'
art/meshes/props/helmet/ptol_romanized_crest.dae: Converting 'Sphere001Mesh_003'
art/meshes/props/helmet/ptol_romanized_crest.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/oxybeles_attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_02.dae): Loaded successfully
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_-02'
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Converting 'Plano_081'
art/meshes/props/helmet/props/hele_crest_phrygian_b.dae: Found static geometry
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Converting 'hele_helmet_j-Geometry_019'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_c.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/walk_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/oxybeles_attack_b.dae): Loaded successfully
art/meshes/structural/pers_ram.dae: Starting conversion
art/meshes/structural/pers_ram.dae: Running FixBrokenXML
art/meshes/structural/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_ram.dae: Found convertible object 'Cube_000'
art/meshes/structural/pers_ram.dae: Converting 'pers_tower'
art/meshes/structural/pers_ram.dae: Found skinned geometry
art/meshes/structural/pers_ram.dae: Adding prop point garrisoned
art/animation/mechanical/pers_ram.dae: Starting conversion
art/animation/mechanical/pers_ram.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram.dae: Found convertible object 'Cube_000'
art/animation/mechanical/pers_ram.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram.dae): Loaded successfully
art/animation/mechanical/pers_ram_idle.dae: Starting conversion
art/animation/mechanical/pers_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram_idle.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram_idle.dae: Found convertible object 'Cube_002'
art/animation/mechanical/pers_ram_idle.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_idle.dae): Loaded successfully
art/animation/mechanical/pers_ram_walk.dae: Starting conversion
art/animation/mechanical/pers_ram_walk.dae: Running FixBrokenXML
art/animation/mechanical/pers_ram_walk.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/animation/mechanical/pers_ram_walk.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_ram_walk.dae: Found convertible object 'Cube_001'
art/animation/mechanical/pers_ram_walk.dae: Converting 'pers_tower'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_ram_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/idle_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/attack_melee_front_04.dae): Loaded successfully
art/meshes/structural/mace_siege_ram.dae: Starting conversion
art/meshes/structural/mace_siege_ram.dae: Running FixBrokenXML
art/meshes/structural/mace_siege_ram.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/mace_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/mace_siege_ram.dae: Found convertible object 'Sparta'
art/meshes/structural/mace_siege_ram.dae: Converting 'SixWheeler'
art/meshes/structural/mace_siege_ram.dae: Found skinned geometry
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_left_front
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_right_front
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_left_back
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_right_back
art/meshes/structural/mace_siege_ram.dae: Adding prop point garrisoned
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_left_mid
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_right_mid
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_left_mback
art/meshes/structural/mace_siege_ram.dae: Adding prop point shield_right_mback
art/animation/mechanical/mace_siege_ram_idle.dae: Starting conversion
art/animation/mechanical/mace_siege_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/mace_siege_ram_idle.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/mace_siege_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/mace_siege_ram_idle.dae: Found convertible object 'Sparta'
art/animation/mechanical/mace_siege_ram_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_idle.dae): Loaded successfully
art/animation/mechanical/mace_siege_ram_move.dae: Starting conversion
art/animation/mechanical/mace_siege_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/mace_siege_ram_move.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/mace_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/mace_siege_ram_move.dae: Found convertible object 'Sparta'
art/animation/mechanical/mace_siege_ram_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_move.dae): Loaded successfully
art/animation/mechanical/mace_siege_ram_attack.dae: Starting conversion
art/animation/mechanical/mace_siege_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/mace_siege_ram_attack.dae: Authoring tool: Blender 2.62.0 r44136
art/animation/mechanical/mace_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/mace_siege_ram_attack.dae: Found convertible object 'Sparta'
art/animation/mechanical/mace_siege_ram_attack.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/mace_siege_ram_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_forest_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/driver/attack_melee_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_attack_melee_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_idle_relax_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_run_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_walk_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_capturing.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_promotion.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_aspis_relax_shoulder_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_aspis_relax_shoulder_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_aspis_relax_shoulder_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_aspis_relax_shoulder_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_aspis_relax_shoulder_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_aspis_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/trot_aspis_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_capture_aspis.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_reverse_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_reverse_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_aspis_reverse_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_aspis_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_aspis_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_aspis_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/death_aspis_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/promotion_aspis.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/spearman/jog_relax_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/attack_ranged.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/wagon_four_wheel_empty_move.dae): Loaded successfully
art/meshes/props/helmet/hele_phrygian_i.dae: Starting conversion
art/meshes/props/helmet/hele_phrygian_i.dae: Running FixBrokenXML
art/meshes/props/helmet/hele_phrygian_i.dae: Authoring tool: Blender 2.80.54 commit date:2019-04-06, commit time:12:26, hash:cc73d59ad580
art/meshes/props/helmet/hele_phrygian_i.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/hele_phrygian_i.dae: Found convertible object 'Hele_Helmet_Phrygian_I'
art/meshes/props/helmet/hele_phrygian_i.dae: Converting 'Esfera_068'
art/meshes/props/helmet/hele_phrygian_i.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/jog_h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_f.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/healing_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/pray.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/gallop_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/trot_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/generic/attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/hoplite/jog_relax.dae): Loaded successfully
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Starting conversion
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Running FixBrokenXML
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Authoring tool: Blender 2.80.75 commit date:2019-07-29, commit time:14:47, hash:f6cb5f54494e
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Found convertible object 'Hele_-_Phrygian-A_Crest_Hair_-01'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Converting 'hele_helmet_j-Geometry_019'
art/meshes/props/helmet/props/hele_crest_phrygian_hair_d.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shield_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shield.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/idle_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/chariot/walk_celt.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/idle_ready_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/walk_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/pikeman/jog_ready.dae): Loaded successfully
art/meshes/props/rubble_stone_4x2.dae: Starting conversion
art/meshes/props/rubble_stone_4x2.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_4x2.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/rubble_stone_4x2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_4x2.dae: Found convertible object 'rubble_stone_4x2'
art/meshes/props/rubble_stone_4x2.dae: Converting 'Cube_019'
art/meshes/props/rubble_stone_4x2.dae: Found static geometry
art/meshes/props/rubble_stone_4x2.dae: Adding prop point flame1
art/meshes/props/rubble_stone_4x2.dae: Adding prop point flame2
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/camel_run.dae): Loaded successfully
art/meshes/props/rubble_stone_4x6.dae: Starting conversion
art/meshes/props/rubble_stone_4x6.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_4x6.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/rubble_stone_4x6.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_4x6.dae: Found convertible object 'rubble_stone_4x6'
art/meshes/props/rubble_stone_4x6.dae: Converting 'Cube_039'
art/meshes/props/rubble_stone_4x6.dae: Found static geometry
art/meshes/props/rubble_stone_4x6.dae: Adding prop point flame1
art/meshes/props/rubble_stone_4x6.dae: Adding prop point flame2
art/meshes/props/hele_dock_rubble.dae: Starting conversion
art/meshes/props/hele_dock_rubble.dae: Running FixBrokenXML
art/meshes/props/hele_dock_rubble.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/hele_dock_rubble.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_dock_rubble.dae: Found convertible object 'hele_dock_rubble'
art/meshes/props/hele_dock_rubble.dae: Converting 'Plane_019'
art/meshes/props/hele_dock_rubble.dae: Found static geometry
art/meshes/props/hele_dock_rubble.dae: Adding prop point barrels
art/meshes/props/hele_dock_rubble.dae: Adding prop point flame2
CSkeletonAnimManager::GetAnimation(art/animation/other/floating_barrels.dae): Loaded successfully
art/meshes/props/hele_dock_rubble_props.dae: Starting conversion
art/meshes/props/hele_dock_rubble_props.dae: Running FixBrokenXML
art/meshes/props/hele_dock_rubble_props.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/hele_dock_rubble_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_dock_rubble_props.dae: Found convertible object 'hele_dock_rubble_props'
art/meshes/props/hele_dock_rubble_props.dae: Converting 'Plane_002'
art/meshes/props/hele_dock_rubble_props.dae: Found static geometry
art/meshes/props/hele_dock_rubble_struct_b.dae: Starting conversion
art/meshes/props/hele_dock_rubble_struct_b.dae: Running FixBrokenXML
art/meshes/props/hele_dock_rubble_struct_b.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/hele_dock_rubble_struct_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_dock_rubble_struct_b.dae: Found convertible object 'house_rubble_000'
art/meshes/props/hele_dock_rubble_struct_b.dae: Converting 'Plane_024'
art/meshes/props/hele_dock_rubble_struct_b.dae: Found static geometry
art/meshes/props/hele_dock_rubble_struct.dae: Starting conversion
art/meshes/props/hele_dock_rubble_struct.dae: Running FixBrokenXML
art/meshes/props/hele_dock_rubble_struct.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/hele_dock_rubble_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_dock_rubble_struct.dae: Found convertible object 'hele_dock_rubble_struct'
art/meshes/props/hele_dock_rubble_struct.dae: Converting 'Plane_001'
art/meshes/props/hele_dock_rubble_struct.dae: Found static geometry
art/meshes/props/hele_dock_rubble_tile_c.dae: Starting conversion
art/meshes/props/hele_dock_rubble_tile_c.dae: Running FixBrokenXML
art/meshes/props/hele_dock_rubble_tile_c.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/hele_dock_rubble_tile_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_dock_rubble_tile_c.dae: Found convertible object 'hele_dock_rubble_tile_c'
art/meshes/props/hele_dock_rubble_tile_c.dae: Converting 'Plane_022'
art/meshes/props/hele_dock_rubble_tile_c.dae: Found static geometry
art/meshes/props/hele_fortress_shields.dae: Starting conversion
art/meshes/props/hele_fortress_shields.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_fortress_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_fortress_shields.dae: Found library_images to delete
art/meshes/props/hele_fortress_shields.dae: Found library_materials to delete
art/meshes/props/hele_fortress_shields.dae: Found library_effects to delete
art/meshes/props/hele_fortress_shields.dae: Found a bind_material to delete
art/meshes/props/hele_fortress_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_shields.dae: Found convertible object 'shield25'
art/meshes/props/hele_fortress_shields.dae: Converting 'shield25Mesh'
art/meshes/props/hele_fortress_shields.dae: Found static geometry
art/meshes/props/hele_fortress_gate.dae: Starting conversion
art/meshes/props/hele_fortress_gate.dae: Running FixBrokenXML
art/meshes/props/hele_fortress_gate.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_fortress_gate.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_fortress_gate.dae: Found library_images to delete
art/meshes/props/hele_fortress_gate.dae: Found library_materials to delete
art/meshes/props/hele_fortress_gate.dae: Found library_effects to delete
art/meshes/props/hele_fortress_gate.dae: Found a bind_material to delete
art/meshes/props/hele_fortress_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_fortress_gate.dae: Found convertible object 'fortress_door'
art/meshes/props/hele_fortress_gate.dae: Converting 'fortress_doorMesh'
art/meshes/props/hele_fortress_gate.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_attack_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/siege_artillery/lithobolos_med_attack_ranged_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/siege_operators/lithobolos_med_attack_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/elephantry/turret/death_a.dae): Loaded successfully
art/meshes/props/hele_gym_props.dae: Starting conversion
art/meshes/props/hele_gym_props.dae: Running FixBrokenXML
art/meshes/props/hele_gym_props.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_gym_props.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_gym_props.dae: Found library_images to delete
art/meshes/props/hele_gym_props.dae: Found library_materials to delete
art/meshes/props/hele_gym_props.dae: Found library_effects to delete
art/meshes/props/hele_gym_props.dae: Found a bind_material to delete
art/meshes/props/hele_gym_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_gym_props.dae: Found convertible object 'column1'
art/meshes/props/hele_gym_props.dae: Converting 'column1Mesh'
art/meshes/props/hele_gym_props.dae: Found static geometry
art/meshes/props/hele_gym_tiles.dae: Starting conversion
art/meshes/props/hele_gym_tiles.dae: Running FixBrokenXML
art/meshes/props/hele_gym_tiles.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_gym_tiles.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_gym_tiles.dae: Found library_images to delete
art/meshes/props/hele_gym_tiles.dae: Found library_materials to delete
art/meshes/props/hele_gym_tiles.dae: Found library_effects to delete
art/meshes/props/hele_gym_tiles.dae: Found a bind_material to delete
art/meshes/props/hele_gym_tiles.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_gym_tiles.dae: Found convertible object 'gymnasion_tile'
art/meshes/props/hele_gym_tiles.dae: Converting 'gymnasion_tileMesh'
art/meshes/props/hele_gym_tiles.dae: Found static geometry
art/meshes/props/hele_gym_trees.dae: Starting conversion
art/meshes/props/hele_gym_trees.dae: Running FixBrokenXML
art/meshes/props/hele_gym_trees.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_gym_trees.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_gym_trees.dae: Found library_images to delete
art/meshes/props/hele_gym_trees.dae: Found library_materials to delete
art/meshes/props/hele_gym_trees.dae: Found library_effects to delete
art/meshes/props/hele_gym_trees.dae: Found a bind_material to delete
art/meshes/props/hele_gym_trees.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_gym_trees.dae: Found convertible object 'trees002'
art/meshes/props/hele_gym_trees.dae: Converting 'trees002Mesh'
art/meshes/props/hele_gym_trees.dae: Found static geometry
art/meshes/props/rubble_stone_6x4.dae: Starting conversion
art/meshes/props/rubble_stone_6x4.dae: Running FixBrokenXML
art/meshes/props/rubble_stone_6x4.dae: Authoring tool: Blender 2.64.0 r51026
art/meshes/props/rubble_stone_6x4.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/rubble_stone_6x4.dae: Found convertible object 'rubble_stone_6x4'
art/meshes/props/rubble_stone_6x4.dae: Converting 'Cube_040'
art/meshes/props/rubble_stone_6x4.dae: Found static geometry
art/meshes/props/rubble_stone_6x4.dae: Adding prop point flame1
art/meshes/props/rubble_stone_6x4.dae: Adding prop point flame2
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/chariot_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/archer/idle_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/idle_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/citizen/walk_relax_h_m.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_pace.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/idle_relax_2h_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/gallop_2h_ready.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/pace_2h_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/attack_melee_2h_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider/cavalry/spearman/death_2h_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/idle_ready_shieldarm_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/jog_ready_shieldarm.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/infantry/swordsman/run_relax_2h.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_05.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_06.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_idle_relax_07.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_run_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_hoplite_jog_relax.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_attack_melee_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_attack_melee_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_attack_melee_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_attack_melee_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/others/props/shields/apron_swordsman_attack_melee_05.dae): Loaded successfully
art/meshes/props/weap_shaft_wood_reverse_b.dae: Starting conversion
art/meshes/props/weap_shaft_wood_reverse_b.dae: Running FixBrokenXML
art/meshes/props/weap_shaft_wood_reverse_b.dae: Authoring tool: Blender 2.79.0 commit date:2017-09-11, commit time:10:43, hash:5bd8ac9
art/meshes/props/weap_shaft_wood_reverse_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/weap_shaft_wood_reverse_b.dae: Found convertible object 'Wood_stave_reverse_b'
art/meshes/props/weap_shaft_wood_reverse_b.dae: Converting 'Plano_040'
art/meshes/props/weap_shaft_wood_reverse_b.dae: Found static geometry
art/meshes/props/weap_shaft_wood_reverse_b.dae: Adding prop point blade
art/meshes/structural/kart_house_c_foundation.dae: Starting conversion
art/meshes/structural/kart_house_c_foundation.dae: Running FixBrokenXML
art/meshes/structural/kart_house_c_foundation.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_house_c_foundation.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_house_c_foundation.dae: Found convertible object 'House_C_002'
art/meshes/structural/kart_house_c_foundation.dae: Converting 'House_CMesh_005'
art/meshes/structural/kart_house_c_foundation.dae: Found static geometry
art/meshes/structural/kart_house_c_scaffolding.dae: Starting conversion
art/meshes/structural/kart_house_c_scaffolding.dae: Running FixBrokenXML
art/meshes/structural/kart_house_c_scaffolding.dae: Authoring tool: Blender 2.76.0 commit date:2015-11-03, commit time:10:56, hash:f337fea
art/meshes/structural/kart_house_c_scaffolding.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/kart_house_c_scaffolding.dae: Found convertible object 'House_C_001'
art/meshes/structural/kart_house_c_scaffolding.dae: Converting 'House_CMesh_001'
art/meshes/structural/kart_house_c_scaffolding.dae: Found static geometry
ERROR: Tried to process unhandled event 'Order.MoveToChasingPoint' in state 'INDIVIDUAL.COMBAT.FINDINGNEWTARGET'