1>------ Build started: Project: atlas, Configuration: Release Win32 ------ 2>------ Build started: Project: simulation2, Configuration: Release Win32 ------ 3>------ Build started: Project: mocks_test, Configuration: Release Win32 ------ 4>------ Build started: Project: mocks_real, Configuration: Release Win32 ------ 1> precompiled.cpp 4> mocks_real.cpp 2> precompiled.cpp 3> mocks_test.cpp 4> mocks_real.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mocks_real.lib 2> Simulation2.cpp 5>------ Build started: Project: mongoose, Configuration: Release Win32 ------ 5> mongoose.cpp 1> ActorViewer.cpp 2> CCmpAIManager.cpp 2> CCmpCommandQueue.cpp 2> CCmpDecay.cpp 1> Brushes.cpp 2> CCmpFootprint.cpp 1> CommandProc.cpp 2> CCmpMinimap.cpp 1> GameLoop.cpp 2> CCmpMotionBall.cpp 2> CCmpObstruction.cpp 1> InputProcessor.cpp 2> CCmpObstructionManager.cpp 1> MessagePasserImpl.cpp 1> Misc.cpp 1> Register.cpp 1> SimState.cpp 2> CCmpOverlayRenderer.cpp 1> View.cpp 2> CCmpOwnership.cpp 1> BrushHandlers.cpp 2> CCmpPathfinder.cpp 1> CameraCtrlHandlers.cpp 1> CinemaHandler.cpp 2> CCmpPathfinder_Tile.cpp 1> CommandHandlers.cpp 1> ElevationHandlers.cpp 2> CCmpPathfinder_Vertex.cpp 1> EnvironmentHandlers.cpp 2> CCmpPosition.cpp 1> GraphicsSetupHandlers.cpp 2> CCmpProjectileManager.cpp 1> MapHandlers.cpp 2> CCmpRallyPointRenderer.cpp 1> MessageHandler.cpp 1> MiscHandlers.cpp 2> CCmpRangeManager.cpp 1> Generating Code... 2> CCmpSelectable.cpp 2> CCmpSoundManager.cpp 2> Generating Code... 1> Compiling... 1> ObjectHandlers.cpp 1> PlayerHandlers.cpp 1> TerrainHandlers.cpp 1> TriggerHandler.cpp 1> Generating Code... 5> mongoose.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mongoose.lib 6>------ Build started: Project: lowlevel, Configuration: Release Win32 ------ 1> atlas.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\atlas.lib 7>------ Build started: Project: gui, Configuration: Release Win32 ------ 6> precompiled.cpp 7> precompiled.cpp 2> Compiling... 2> CCmpTemplateManager.cpp 2> CCmpTerrain.cpp 2> CCmpTerritoryInfluence.cpp 2> CCmpTerritoryManager.cpp 7> CButton.cpp 6> app_hooks.cpp 6> base32.cpp 6> bits.cpp 2> CCmpTest.cpp 6> byte_order.cpp 6> debug.cpp 6> debug_stl.cpp 6> fnv_hash.cpp 6> frequency_filter.cpp 6> input.cpp 6> lib.cpp 2> CCmpUnitMotion.cpp 6> module_init.cpp 6> ogl.cpp 7> CCheckBox.cpp 6> path.cpp 6> rand.cpp 2> CCmpVision.cpp 6> regex.cpp 6> secure_crt.cpp 7> CDropDown.cpp 6> self_test.cpp 2> CCmpVisualActor.cpp 7> CGUI.cpp 6> status.cpp 6> svn_revision.cpp 6> timer.cpp 2> CCmpWaterManager.cpp 6> Generating Code... 2> ICmpAIInterface.cpp 6> Compiling... 6> utf8.cpp 6> wsecure_crt.cpp 6> arena.cpp 2> ICmpAIManager.cpp 2> ICmpCommandQueue.cpp 6> dynarray.cpp 6> freelist.cpp 2> ICmpDecay.cpp 6> headerless.cpp 2> ICmpFootprint.cpp 6> page_aligned.cpp 6> pool.cpp 2> ICmpGuiInterface.cpp 6> shared_ptr.cpp 6> unique_range.cpp 6> dbghelp.cpp 2> ICmpIdentity.cpp 7> CGUIScrollBarVertical.cpp 2> ICmpMinimap.cpp 6> file.cpp 2> ICmpMotion.cpp 6> file_system.cpp 7> CGUISprite.cpp 6> archive.cpp 2> ICmpObstruction.cpp 7> CImage.cpp 2> ICmpObstructionManager.cpp 2> Generating Code... 7> CInput.cpp 6> archive_builder.cpp 6> archive_zip.cpp 7> CList.cpp 6> codec.cpp 6> codec_zlib.cpp 2> Compiling... 2> ICmpOverlayRenderer.cpp 7> CProgressBar.cpp 6> stream.cpp 2> ICmpOwnership.cpp 2> ICmpPathfinder.cpp 6> file_loader.cpp 7> CRadioButton.cpp 7> CText.cpp 6> Generating Code... 2> ICmpPlayer.cpp 2> ICmpPlayerManager.cpp 7> CTooltip.cpp 2> ICmpPosition.cpp 2> ICmpProjectileManager.cpp 2> ICmpRallyPointRenderer.cpp 7> GUIbase.cpp 2> ICmpRangeManager.cpp 6> Compiling... 6> file_stats.cpp 2> ICmpSelectable.cpp 7> GUIManager.cpp 6> real_directory.cpp 2> ICmpSettlement.cpp 2> ICmpSoundManager.cpp 2> ICmpTechnologyManager.cpp 7> GUIRenderer.cpp 6> trace.cpp 6> io.cpp 2> ICmpTemplateManager.cpp 6> write_buffer.cpp 6> file_cache.cpp 2> ICmpTerrain.cpp 2> ICmpTerritoryInfluence.cpp 6> vfs.cpp 7> GUItext.cpp 2> ICmpTerritoryManager.cpp 2> ICmpTest.cpp 7> GUITooltip.cpp 7> GUIutil.cpp 2> ICmpUnitMotion.cpp 2> ICmpUnknownScript.cpp 6> vfs_lookup.cpp 7> IGUIButtonBehavior.cpp 6> vfs_path.cpp 2> Generating Code... 6> vfs_populate.cpp 6> vfs_tree.cpp 6> vfs_util.cpp 7> Generating Code... 6> posix.cpp 6> h_mgr.cpp 6> cursor.cpp 2> Compiling... 2> ICmpVision.cpp 2> ICmpVisual.cpp 6> ogl_tex.cpp 2> ICmpWaterManager.cpp 6> unifont.cpp 2> Geometry.cpp 2> Render.cpp 6> ogg.cpp 2> Selection.cpp 6> snd_mgr.cpp 6> acpi.cpp 2> EngineScriptConversions.cpp 6> Generating Code... 2> MessageTypeConversions.cpp 2> ScriptComponent.cpp 2> BinarySerializer.cpp 2> DebugSerializer.cpp 2> HashSerializer.cpp 2> IDeserializer.cpp 2> ISerializer.cpp 2> StdDeserializer.cpp 6> Compiling... 6> cpu.cpp 6> gfx.cpp 6> os_cpu.cpp 2> StdSerializer.cpp 2> CmpPtr.cpp 6> smbios.cpp 2> ComponentManager.cpp 6> snd.cpp 6> tex.cpp 6> tex_bmp.cpp 6> tex_codec.cpp 2> ComponentManagerSerialization.cpp 6> tex_dds.cpp 6> tex_jpg.cpp 7> Compiling... 7> IGUIObject.cpp 6> tex_png.cpp 6> tex_tga.cpp 2> IComponent.cpp 2> Generating Code... 6> ia32.cpp 6> apic.cpp 6> cache.cpp 6> msr.cpp 6> topology.cpp 6> x86_x64.cpp 7> IGUIScrollBar.cpp 6> mahaf.cpp 6> manifest.cpp 6> Generating Code... 7> IGUIScrollBarOwner.cpp 7> IGUITextOwner.cpp 7> MiniMap.cpp 6> Compiling... 6> wclipboard.cpp 7> GuiScriptConversions.cpp 6> wcpu.cpp 7> JSInterface_GUITypes.cpp 7> JSInterface_IGUIObject.cpp 6> wcursor.cpp 2> Compiling... 2> ParamNode.cpp 6> wdbg.cpp 6> wdbg_heap.cpp 7> ScriptFunctions.cpp 6> wdbg_sym.cpp 6> wdir_watch.cpp 6> wdll_delay_load.cpp 6> wdll_ver.cpp 6> wfirmware.cpp 7> Generating Code... 6> wgfx.cpp 2> SimContext.cpp 2> Generating Code... 6> winit.cpp 6> wiocp.cpp 6> wmi.cpp 6> wnuma.cpp 3> mocks_test.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\mocks_test.lib 7> gui.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\gui.lib 8>------ Build started: Project: scriptinterface, Configuration: Release Win32 ------ 6> wprintf.cpp 9>------ Build started: Project: graphics, Configuration: Release Win32 ------ 8> precompiled.cpp 6> wprofiler.cpp 6> wsdl.cpp 2> simulation2.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\simulation2.lib 6> wseh.cpp 10>------ Build started: Project: engine, Configuration: Release Win32 ------ 10> precompiled.cpp 6> wsnd.cpp 6> Generating Code... 9> precompiled.cpp 8> AutoRooters.cpp 8> ScriptConversions.cpp 8> ScriptInterface.cpp 6> Compiling... 6> wstartup.cpp 6> wsysdep.cpp 10> ArchiveBuilder.cpp 10> CacheLoader.cpp 10> CConsole.cpp 6> wutil.cpp 6> wversion.cpp 10> CLogger.cpp 6> wvm.cpp 6> waio.cpp 10> Compress.cpp 6> wdlfcn.cpp 10> ConfigDB.cpp 6> wfilesystem.cpp 6> wmman.cpp 10> CStr.cpp 6> wposix.cpp 10> CStrIntern.cpp 6> wpthread.cpp 10> DllLoader.cpp 10> Errors.cpp 10> FileIo.cpp 6> wtime.cpp 10> Filesystem.cpp 6> wutsname.cpp 10> Font.cpp 6> counter.cpp 6> hpet.cpp 8> ScriptStats.cpp 10> Game.cpp 6> pmt.cpp 8> ScriptVal.cpp 8> Generating Code... 6> qpc.cpp 6> tgt.cpp 6> tsc.cpp 6> whrt.cpp 6> Generating Code... 10> Globals.cpp 10> Hotkey.cpp 10> Joystick.cpp 10> KeyName.cpp 9> Camera.cpp 10> Loader.cpp 10> Overlay.cpp 10> Generating Code... 6> Compiling... 6> msc.cpp 9> CinemaTrack.cpp 6> Generating Code... 9> ColladaManager.cpp 9> Color.cpp 9> Decal.cpp 9> Frustum.cpp 9> GameView.cpp 9> HeightMipmap.cpp 9> HFTracer.cpp 9> LightEnv.cpp 9> LOSTexture.cpp 9> MapGenerator.cpp 9> MapReader.cpp 10> Compiling... 10> Parser.cpp 10> Preprocessor.cpp 10> PreprocessorWrapper.cpp 10> Profile.cpp 10> Profiler2.cpp 9> MapWriter.cpp 10> Profiler2GPU.cpp 10> ProfileViewer.cpp 9> Material.cpp 9> MaterialManager.cpp 10> Pyrogenesis.cpp 9> MeshManager.cpp 10> Replay.cpp 9> mikktspace.cpp 10> SavedGame.cpp 9>..\..\..\source\graphics\mikktspace.cpp(1072): warning C4189: 'iNrMaxGroups' : local variable is initialized but not referenced 9>..\..\..\source\graphics\mikktspace.cpp(1099): warning C4189: 'bAnswer' : local variable is initialized but not referenced 9>..\..\..\source\graphics\mikktspace.cpp(1104): warning C4189: 'bDiff' : local variable is initialized but not referenced 9>..\..\..\source\graphics\mikktspace.cpp(1109): warning C4189: 'bAnswer' : local variable is initialized but not referenced 9>..\..\..\source\graphics\mikktspace.cpp(1114): warning C4189: 'bDiff' : local variable is initialized but not referenced 9> MiniPatch.cpp 10> ThreadUtil.cpp 9> Model.cpp 10> TouchInput.cpp 10> UserReport.cpp 10> Util.cpp 10> VideoMode.cpp 9> Generating Code... 10> World.cpp 10> JSInterface_Console.cpp 10> JSInterface_VFS.cpp 10> Atlas.cpp 10> CmdLineArgs.cpp 10> Generating Code... 9> Compiling... 9> ModelAbstract.cpp 9> ModelDef.cpp 9> ObjectBase.cpp 10> Compiling... 10> Config.cpp 10> GameSetup.cpp 9> ObjectEntry.cpp 9> ObjectManager.cpp 10> HWDetect.cpp 9> Overlay.cpp 10> Paths.cpp 9> ParticleEmitter.cpp 10> RelaxNG.cpp 10> Xeromyces.cpp 9> ParticleEmitterType.cpp 10> XeroXMB.cpp 10> XMLWriter.cpp 10> JSI_Sound.cpp 10> SoundGroup.cpp 9> ParticleManager.cpp 10> JSConversions.cpp 10> JSUtil.cpp 10> ScriptableObject.cpp 10> ScriptGlue.cpp 9> Patch.cpp 9> ShaderDefines.cpp 10> ScriptingHost.cpp 10> BoundingBoxAligned.cpp 10> BoundingBoxOriented.cpp 9> ShaderManager.cpp 10> Brush.cpp 10> Fixed.cpp 10> Matrix3D.cpp 10> Generating Code... 9> ShaderProgram.cpp 9> ShaderProgramFFP.cpp 9> ShaderTechnique.cpp 9> SkeletonAnimDef.cpp 9> SkeletonAnimManager.cpp 9> Terrain.cpp 9> TerrainProperties.cpp 9> TerrainTextureEntry.cpp 10> Compiling... 10> MD5.cpp 10> Noise.cpp 10> NUSpline.cpp 10> Plane.cpp 10> Quaternion.cpp 10> Sqrt.cpp 10> Vector3D.cpp 10> JSInterface_Vector3D.cpp 10> Generating Code... 9> Generating Code... 10> engine.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\engine.lib 11>------ Build started: Project: network, Configuration: Release Win32 ------ 11> precompiled.cpp 11> fsm.cpp 11> NetClient.cpp 11> NetFileTransfer.cpp 11> NetHost.cpp 11> NetMessage.cpp 11> NetMessageSim.cpp 11> NetServer.cpp 9> Compiling... 9> TerrainTextureManager.cpp 11> NetSession.cpp 11> NetStats.cpp 11> NetTurnManager.cpp 9> TerritoryBoundary.cpp 9> TerritoryTexture.cpp 11> Generating Code... 9> TextRenderer.cpp 9> TextureConverter.cpp 9> TextureManager.cpp 9> Unit.cpp 9> UnitAnimation.cpp 9> UnitManager.cpp 11> network.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\network.lib 12>------ Build started: Project: Collada, Configuration: Release Win32 ------ 12> precompiled.cpp 9> weldmesh.cpp 9> AlphaMapCalculator.cpp 9> DecalRData.cpp 9> HWLightingModelRenderer.cpp 12> CommonConvert.cpp 12> Decompose.cpp 12> DLL.cpp 9> InstancingModelRenderer.cpp 12> GeomReindex.cpp 12> Maths.cpp 12> PMDConvert.cpp 12> PSAConvert.cpp 12> StdSkeletons.cpp 9> MikktspaceWrap.cpp 12> XMLFix.cpp 12> Generating Code... 9>C:\Users\Public\Documents\sandbox\0AD\source\renderer/MikktspaceWrap.h(94): warning C4512: 'MikkTSpace' : assignment operator could not be generated 9> C:\Users\Public\Documents\sandbox\0AD\source\renderer/MikktspaceWrap.h(25) : see declaration of 'MikkTSpace' 9> ModelRenderer.cpp 9>C:\Users\Public\Documents\sandbox\0AD\source\renderer/MikktspaceWrap.h(94): warning C4512: 'MikkTSpace' : assignment operator could not be generated 9> C:\Users\Public\Documents\sandbox\0AD\source\renderer/MikktspaceWrap.h(25) : see declaration of 'MikkTSpace' 9> OverlayRenderer.cpp 12> Creating library ..\..\..\binaries\system\Collada.lib and object ..\..\..\binaries\system\Collada.exp 9> ParticleRenderer.cpp 12> Collada.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\Collada.dll 9> PatchRData.cpp 9> Renderer.cpp 9> Generating Code... 9> Compiling... 9> RenderModifiers.cpp 9> Scene.cpp 9> ShadowMap.cpp 9> SkyManager.cpp 9> TerrainOverlay.cpp 9> TerrainRenderer.cpp 9>..\..\..\source\renderer\TerrainRenderer.cpp(495): warning C4189: 'shaderManager' : local variable is initialized but not referenced 9> TexturedLineRData.cpp 9> TimeManager.cpp 9> VertexArray.cpp 9> VertexBuffer.cpp 9> VertexBufferManager.cpp 9> WaterManager.cpp 9> Generating Code... 8> scriptinterface.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\scriptinterface.lib 6>vfs_path.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library 6>file_stats.obj : warning LNK4221: This object file does not define any previously undefined public symbols, so it will not be used by any link operation that consumes this library 6> lowlevel.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\lowlevel.lib 9> graphics.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\graphics.lib 13>------ Build started: Project: test, Configuration: Release Win32 ------ 14>------ Build started: Project: pyrogenesis, Configuration: Release Win32 ------ 14> main.cpp 13> Generating test_Color.cpp 13> Generating test_LOSTexture.cpp 13> Generating test_MeshManager.cpp 13> Generating test_ShaderManager.cpp 13> Generating test_Terrain.cpp 13> Generating test_TextureConverter.cpp 13> Generating test_TextureManager.cpp 13> Generating test_allocators.cpp 13> Generating test_headerless.cpp 13> Generating test_trace.cpp 13> Generating test_posix.cpp 13> Generating test_tex.cpp 13> Generating test_topology.cpp 13> Generating test_ia32.cpp 13> Generating test_wdbg_sym.cpp 13> Generating test_printf.cpp 13> Generating test_rtl.cpp 13> Generating test_sysdep.cpp 13> Generating test_adts.cpp 13> Generating test_base32.cpp 13> Generating test_bits.cpp 13> Generating test_byte_order.cpp 13> Generating test_cache_adt.cpp 13> Generating test_fnv_hash.cpp 13> Generating test_lib.cpp 13> Generating test_path.cpp 13> Generating test_path_util.cpp 13> Generating test_rand.cpp 13> Generating test_regex.cpp 13> Generating test_secure_crt.cpp 13> Generating test_wchar.cpp 13> Generating test_Bound.cpp 13> Generating test_Brush.cpp 13> Generating test_Fixed.cpp 13> Generating test_FixedVector2D.cpp 13> Generating test_FixedVector3D.cpp 13> Generating test_Matrix3d.cpp 13> Generating test_MD5.cpp 13> Generating test_Random.cpp 13> Generating test_Sqrt.cpp 14> Creating library ..\..\..\binaries\system\pyrogenesis.lib and object ..\..\..\binaries\system\pyrogenesis.exp 13> Generating test_Net.cpp 13> Generating test_NetMessage.cpp 13> Generating test_CmdLineArgs.cpp 13> Generating stub_impl_hack.cpp 13> Generating test_CLogger.cpp 13> Generating test_CStr.cpp 13> Generating test_Parser.cpp 13> Generating test_test.cpp 13> Generating test_RelaxNG.cpp 13> Generating test_Xeromyces.cpp 13> Generating test_XeroXMB.cpp 13> Generating test_XMLWriter.cpp 13> Generating test_ScriptConversions.cpp 13> Generating test_ScriptInterface.cpp 13> Generating test_ScriptVal.cpp 13> Generating test_CommandQueue.cpp 13> Generating test_ObstructionManager.cpp 13> Generating test_Pathfinder.cpp 13> Generating test_Position.cpp 13> Generating test_RangeManager.cpp 13> Generating test_scripts.cpp 13> Generating test_TerritoryManager.cpp 13> Generating test_CmpTemplateManager.cpp 13> Generating test_ComponentManager.cpp 13> Generating test_ParamNode.cpp 13> Generating test_Serializer.cpp 13> Generating test_Simulation2.cpp 13> precompiled.cpp 14> pyrogenesis.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\pyrogenesis.exe 13> test_root.cpp 13> test_Color.cpp 13> test_LOSTexture.cpp 13> test_MeshManager.cpp 13> test_ShaderManager.cpp 13> test_Terrain.cpp 13> test_TextureConverter.cpp 13> test_TextureManager.cpp 13> test_allocators.cpp 13> test_headerless.cpp 13> test_trace.cpp 13> test_posix.cpp 13> test_tex.cpp 13> test_topology.cpp 13> test_ia32.cpp 13> test_wdbg_sym.cpp 13> test_printf.cpp 13> test_rtl.cpp 13> test_sysdep.cpp 13> test_adts.cpp 13> Generating Code... 13> Compiling... 13> test_base32.cpp 13> test_bits.cpp 13> test_byte_order.cpp 13> test_cache_adt.cpp 13> test_fnv_hash.cpp 13> test_lib.cpp 13> test_path.cpp 13> test_path_util.cpp 13> test_rand.cpp 13> test_regex.cpp 13> test_secure_crt.cpp 13> test_wchar.cpp 13> test_Bound.cpp 13> test_Brush.cpp 13> test_Fixed.cpp 13> test_FixedVector2D.cpp 13> test_FixedVector3D.cpp 13> test_Matrix3d.cpp 13> test_MD5.cpp 13> test_Random.cpp 13> Generating Code... 13> Compiling... 13> test_Sqrt.cpp 13> test_Net.cpp 13> test_NetMessage.cpp 13> test_CmdLineArgs.cpp 13> stub_impl_hack.cpp 13> test_CLogger.cpp 13> test_CStr.cpp 13> test_Parser.cpp 13> test_test.cpp 13> test_RelaxNG.cpp 13> test_Xeromyces.cpp 13> test_XeroXMB.cpp 13> test_XMLWriter.cpp 13> test_ScriptConversions.cpp 13> test_ScriptInterface.cpp 13> test_ScriptVal.cpp 13> test_CommandQueue.cpp 13> test_ObstructionManager.cpp 13> test_Pathfinder.cpp 13> test_Position.cpp 13> Generating Code... 13> Compiling... 13> test_RangeManager.cpp 13> test_scripts.cpp 13> test_TerritoryManager.cpp 13> test_CmpTemplateManager.cpp 13> test_ComponentManager.cpp 13> test_ParamNode.cpp 13> test_Serializer.cpp 13> test_Simulation2.cpp 13> test_setup.cpp 13> Generating Code... 13> Creating library ..\..\..\binaries\system\test.lib and object ..\..\..\binaries\system\test.exp 13> test.vcxproj -> C:\Users\Public\Documents\sandbox\0AD\build\workspaces\vc2010\..\..\..\binaries\system\test.exe ========== Build: 14 succeeded, 0 failed, 0 up-to-date, 0 skipped ==========