Assertion failed: "m_ViewCamera.GetProjectionType() == CCamera::PERSPECTIVE" Location: Renderer.cpp:983 (CRenderer::ComputeRefractionCamera) Call stack: CRenderer::ComputeRefractionCamera (renderer.cpp:983) this = (unavailable) camera = 0x00CFF0DC -> m_Orientation = _11 = 0.671195 (0x3F2BD375) _21 = -0.000000 (0x80000000) _31 = 0.741281 (0x3F3DC490) _41 = 0.000000 (0x00000000) _12 = -0.425184 (0xBED9B1BD) _22 = -0.819149 (0xBF51B3C1) _32 = 0.384985 (0x3EC51CB5) _42 = 0.000000 (0x00000000) _13 = -0.607219 (0xBF1B72B9) _23 = 0.573581 (0x3F12D62E) _33 = 0.549809 (0x3F0CC049) _43 = 0.000000 (0x00000000) _14 = 677.133972 (0x44294893) _24 = -75.758049 (0xC297841F) _34 = 266.690277 (0x4385585B) _44 = 1.000000 (0x3F800000) _data = [16] 0.671195 (0x3F2BD375) -0.000000 (0x80000000) 0.741281 (0x3F3DC490) 0.000000 (0x00000000) -0.425184 (0xBED9B1BD) -0.819149 (0xBF51B3C1) 0.384985 (0x3EC51CB5) 0.000000 (0x00000000) -0.607219 (0xBF1B72B9) 0.573581 (0x3F12D62E) 0.549809 (0x3F0CC049) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.671195 (0x3F2BD375), -0.000000 (0x80000000), 0.741281 (0x3F3DC490), 0.000000 (0x00000000) } [4] { -0.425184 (0xBED9B1BD), -0.819149 (0xBF51B3C1), 0.384985 (0x3EC51CB5), 0.000000 (0x00000000) } [4] { -0.607219 (0xBF1B72B9), 0.573581 (0x3F12D62E), 0.549809 (0x3F0CC049), 0.000000 (0x00000000) } [4] { 677.133972 (0x44294893), -75.758049 (0xC297841F), 266.690277 (0x4385585B), 1.000000 (0x3F800000) } m_ProjMat = _11 = 1.714643 (0x3FDB7968) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 2.286190 (0x401250F0) _32 = -1.795810 (0xBFE5DD16) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.257453 (0x3E83D0E4) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -175.948639 (0xC32FF2DA) _44 = 0.000000 (0x00000000) _data = [16] 1.714643 (0x3FDB7968) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 2.286190 (0x401250F0) -1.795810 (0xBFE5DD16) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.257453 (0x3E83D0E4) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x00000000), 2.286190 (0x401250F0), -1.795810 (0xBFE5DD16), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.257453 (0x3E83D0E4), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -175.948639 (0xC32FF2DA), 0.000000 (0x00000000) } m_ProjType = CUSTOM m_NearPlane = 0.000000 (0x00000000) m_FarPlane = 0.000000 (0x00000000) m_FOV = 0.000000 (0x00000000) m_ViewPort = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 800 (0x00000320) m_Height = 600 (0x00000258) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 0 (0x00000000) scissor = 0x00CFF238 -> m_Data = [2] X = -1.000000 (0xBF800000) Y = -1.000000 (0xBF800000) Z = -1.000000 (0xBF800000) X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = 1.000000 (0x3F800000) scaleMat = _11 = 0.000000 (0x00000003) _21 = 0.000000 (0x00CFEF8C) _31 = 0.000000 (0x006123B2) _41 = 0.000000 (0x0A0DC2D8) _12 = 0.000000 (0x00CFF17C) _22 = 0.000000 (0x00000001) _32 = 38277485097508282120011776.000000 (0x69FD4C95) _42 = 0.000000 (0x0A0DC2D8) _13 = 0.000000 (0x1E2918B8) _23 = 0.000000 (0x006123CA) _33 = 0.000006 (0x36CC1B7B) _43 = 3.904980 (0x4079EB30) _14 = 5.001000 (0x40A00831) _24 = 0.000000 (0x00CFF17C) _34 = 0.000000 (0x1E2918B8) _44 = 0.000000 (0x0A0DC2D8) _data = [16] 0.000000 (0x00000003) 0.000000 (0x00CFEF8C) 0.000000 (0x006123B2) 0.000000 (0x0A0DC2D8) 0.000000 (0x00CFF17C) 0.000000 (0x00000001) 38277485097508282120011776.000000 (0x69FD4C95) 0.000000 (0x0A0DC2D8) 0.000000 (0x1E2918B8) 0.000000 (0x006123CA) 0.000006 (0x36CC1B7B) 3.904980 (0x4079EB30) ... _data2d = [4] [4] { 0.000000 (0x00000003), 0.000000 (0x00CFEF8C), 0.000000 (0x006123B2), 0.000000 (0x0A0DC2D8) } [4] { 0.000000 (0x00CFF17C), 0.000000 (0x00000001), 38277485097508282120011776.000000 (0x69FD4C95), 0.000000 (0x0A0DC2D8) } [4] { 0.000000 (0x1E2918B8), 0.000000 (0x006123CA), 0.000006 (0x36CC1B7B), 3.904980 (0x4079EB30) } [4] { 5.001000 (0x40A00831), 0.000000 (0x00CFF17C), 0.000000 (0x1E2918B8), 0.000000 (0x0A0DC2D8) } vp = m_X = 6465319 (0x0062A727) m_Y = 168674008 (0x0A0DC2D8) m_Width = 13627612 (0x00CFF0DC) m_Height = 1086652470 (0x40C50036) CRenderer::RenderScene (renderer.cpp:1701) this = (unavailable) scene = 0x1E2918B8 -> (Scene) frustum = m_aPlanes = [10] m_Norm = X = -0.881107 (0xBF619033) Y = -0.277300 (0xBE8DFA37) Z = -0.383088 (0xBEC4240F) m_Dist = 722.573547 (0x4434A4B5) m_Norm = X = 0.293982 (0x3E9684CB) Y = -0.277300 (0xBE8DFA37) Z = 0.914702 (0x3F6A29E7) m_Dist = -419.226563 (0xC3D19D00) m_Norm = X = -0.625192 (0xBF200C91) Y = 0.537295 (0x3F098C2F) Z = 0.566082 (0x3F10EAC4) m_Dist = 226.292496 (0x43624AE1) m_Norm = X = 0.160446 (0x3E244C01) Y = -0.976295 (0xBF79EE76) Z = -0.145277 (0xBE14C364) m_Dist = 13.825444 (0x415D3505) m_Norm = X = 0.607249 (0x3F1B74B3) Y = 0.573574 (0x3F12D5C5) Z = -0.549782 (0xBF0CBE87) m_Dist = 3782.290771 (0x456C64A7) m_Norm = X = -0.607219 (0xBF1B72B9) Y = -0.573581 (0xBF12D62E) Z = 0.549809 (0x3F0CC049) m_Dist = 311.729187 (0x439BDD56) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) waterScissor = m_Data = [2] X = -1.000000 (0xBF800000) Y = -1.000000 (0xBF800000) Z = -1.000000 (0xBF800000) X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = 1.000000 (0x3F800000) shadowFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 0 (0x00000000) reflectionCamera = m_Orientation = _11 = 0.671195 (0x3F2BD375) _21 = -0.000000 (0x80000000) _31 = 0.741281 (0x3F3DC490) _41 = 0.000000 (0x00000000) _12 = -0.425184 (0xBED9B1BD) _22 = -0.819149 (0xBF51B3C1) _32 = 0.384985 (0x3EC51CB5) _42 = 0.000000 (0x00000000) _13 = -0.607219 (0xBF1B72B9) _23 = 0.573581 (0x3F12D62E) _33 = 0.549809 (0x3F0CC049) _43 = 0.000000 (0x00000000) _14 = 677.133972 (0x44294893) _24 = -75.758049 (0xC297841F) _34 = 266.690277 (0x4385585B) _44 = 1.000000 (0x3F800000) _data = [16] 0.671195 (0x3F2BD375) -0.000000 (0x80000000) 0.741281 (0x3F3DC490) 0.000000 (0x00000000) -0.425184 (0xBED9B1BD) -0.819149 (0xBF51B3C1) 0.384985 (0x3EC51CB5) 0.000000 (0x00000000) -0.607219 (0xBF1B72B9) 0.573581 (0x3F12D62E) 0.549809 (0x3F0CC049) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.671195 (0x3F2BD375), -0.000000 (0x80000000), 0.741281 (0x3F3DC490), 0.000000 (0x00000000) } [4] { -0.425184 (0xBED9B1BD), -0.819149 (0xBF51B3C1), 0.384985 (0x3EC51CB5), 0.000000 (0x00000000) } [4] { -0.607219 (0xBF1B72B9), 0.573581 (0x3F12D62E), 0.549809 (0x3F0CC049), 0.000000 (0x00000000) } [4] { 677.133972 (0x44294893), -75.758049 (0xC297841F), 266.690277 (0x4385585B), 1.000000 (0x3F800000) } m_ProjMat = _11 = 1.714643 (0x3FDB7968) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 2.286190 (0x401250F0) _32 = -1.795810 (0xBFE5DD16) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.257453 (0x3E83D0E4) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -175.948639 (0xC32FF2DA) _44 = 0.000000 (0x00000000) _data = [16] 1.714643 (0x3FDB7968) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 2.286190 (0x401250F0) -1.795810 (0xBFE5DD16) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.257453 (0x3E83D0E4) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x00000000), 2.286190 (0x401250F0), -1.795810 (0xBFE5DD16), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.257453 (0x3E83D0E4), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -175.948639 (0xC32FF2DA), 0.000000 (0x00000000) } m_ProjType = CUSTOM m_NearPlane = 0.000000 (0x00000000) m_FarPlane = 0.000000 (0x00000000) m_FOV = 0.000000 (0x00000000) m_ViewPort = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 800 (0x00000320) m_Height = 600 (0x00000258) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 0 (0x00000000) refractionCamera = m_Orientation = _11 = 0.671195 (0x3F2BD375) _21 = -0.000000 (0x80000000) _31 = 0.741281 (0x3F3DC490) _41 = 0.000000 (0x00000000) _12 = -0.425184 (0xBED9B1BD) _22 = -0.819149 (0xBF51B3C1) _32 = 0.384985 (0x3EC51CB5) _42 = 0.000000 (0x00000000) _13 = -0.607219 (0xBF1B72B9) _23 = 0.573581 (0x3F12D62E) _33 = 0.549809 (0x3F0CC049) _43 = 0.000000 (0x00000000) _14 = 677.133972 (0x44294893) _24 = -75.758049 (0xC297841F) _34 = 266.690277 (0x4385585B) _44 = 1.000000 (0x3F800000) _data = [16] 0.671195 (0x3F2BD375) -0.000000 (0x80000000) 0.741281 (0x3F3DC490) 0.000000 (0x00000000) -0.425184 (0xBED9B1BD) -0.819149 (0xBF51B3C1) 0.384985 (0x3EC51CB5) 0.000000 (0x00000000) -0.607219 (0xBF1B72B9) 0.573581 (0x3F12D62E) 0.549809 (0x3F0CC049) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.671195 (0x3F2BD375), -0.000000 (0x80000000), 0.741281 (0x3F3DC490), 0.000000 (0x00000000) } [4] { -0.425184 (0xBED9B1BD), -0.819149 (0xBF51B3C1), 0.384985 (0x3EC51CB5), 0.000000 (0x00000000) } [4] { -0.607219 (0xBF1B72B9), 0.573581 (0x3F12D62E), 0.549809 (0x3F0CC049), 0.000000 (0x00000000) } [4] { 677.133972 (0x44294893), -75.758049 (0xC297841F), 266.690277 (0x4385585B), 1.000000 (0x3F800000) } m_ProjMat = _11 = 1.714643 (0x3FDB7968) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 2.286190 (0x401250F0) _32 = -1.795810 (0xBFE5DD16) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 0.257453 (0x3E83D0E4) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -175.948639 (0xC32FF2DA) _44 = 0.000000 (0x00000000) _data = [16] 1.714643 (0x3FDB7968) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 2.286190 (0x401250F0) -1.795810 (0xBFE5DD16) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.257453 (0x3E83D0E4) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 1.714643 (0x3FDB7968), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x00000000), 2.286190 (0x401250F0), -1.795810 (0xBFE5DD16), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.257453 (0x3E83D0E4), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -175.948639 (0xC32FF2DA), 0.000000 (0x00000000) } m_ProjType = CUSTOM m_NearPlane = 0.000000 (0x00000000) m_FarPlane = 0.000000 (0x00000000) m_FOV = 0.000000 (0x00000000) m_ViewPort = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 800 (0x00000320) m_Height = 600 (0x00000258) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 0 (0x00000000) CGameView::Render (gameview.cpp:240) this = (unavailable) Render (gamesetup.cpp:239) profile2__ = m_Name = 0x007ECA28 -> "render" profile2gpu__ = m_Name = 0x77B0DC16 -> [8] { 95 ('_'), 94 ('^'), 139, 229, 93 (']'), 194, 12, 0 } profile2__ = m_Name = 0x00000000 cursorName = { (unsupported basic_string >) } transform = _11 = 8550717952.000000 (0x4FFED4CD) _21 = 0.000000 (0x00CFF2AC) _31 = 7166968439579998410289511655276544.000000 (0x77B0ADEE) _41 = 0.000000 (0x00000007) _12 = 7166968439579998410289511655276544.000000 (0x77B0ADEE) _22 = 0.000000 (0x00000064) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x2A55ECA0) _13 = 0.000000 (0x00000057) _23 = 0.000000 (0x00000000) _33 = 0.000000 (0x000B067F) _43 = 1.563478 (0x3FC82008) _14 = 1.563923 (0x3FC82EA0) _24 = 0.000000 (0x2A55EC90) _34 = 0.000000 (0x00EB0000) _44 = 0.000000 (0x0000000F) _data = [16] 8550717952.000000 (0x4FFED4CD) 0.000000 (0x00CFF2AC) 7166968439579998410289511655276544.000000 (0x77B0ADEE) 0.000000 (0x00000007) 7166968439579998410289511655276544.000000 (0x77B0ADEE) 0.000000 (0x00000064) 0.000000 (0x00000000) 0.000000 (0x2A55ECA0) 0.000000 (0x00000057) 0.000000 (0x00000000) 0.000000 (0x000B067F) 1.563478 (0x3FC82008) ... _data2d = [4] [4] { 8550717952.000000 (0x4FFED4CD), 0.000000 (0x00CFF2AC), 7166968439579998410289511655276544.000000 (0x77B0ADEE), 0.000000 (0x00000007) } [4] { 7166968439579998410289511655276544.000000 (0x77B0ADEE), 0.000000 (0x00000064), 0.000000 (0x00000000), 0.000000 (0x2A55ECA0) } [4] { 0.000000 (0x00000057), 0.000000 (0x00000000), 0.000000 (0x000B067F), 1.563478 (0x3FC82008) } [4] { 1.563923 (0x3FC82EA0), 0.000000 (0x2A55EC90), 0.000000 (0x00EB0000), 0.000000 (0x0000000F) } forceGL = false WriteBigScreenshot (util.cpp:388) extension = 0x00CFF654 -> path = (unsupported basic_string >) separator = "/??????t" tiles = 10 (0x0000000A) basenameFormat = path = (unsupported basic_string >) separator = 47 ('/') oldDrawBuffer = 1029 (0x00000405) t = m_Data = (shared_ptr) m_DataSize = 92160054 (0x057E4036) m_Ofs = 54 (0x00000036) m_Width = 6400 (0x00001900) m_Height = 4800 (0x000012C0) m_Bpp = 24 (0x00000018) m_Flags = 72 (0x00000048) oldCamera = m_Orientation = _11 = 0.671195 (0x3F2BD375) _21 = 0.000000 (0x00000000) _31 = 0.741281 (0x3F3DC490) _41 = 0.000000 (0x00000000) _12 = -0.425184 (0xBED9B1BD) _22 = 0.819149 (0x3F51B3C1) _32 = 0.384985 (0x3EC51CB5) _42 = 0.000000 (0x00000000) _13 = -0.607219 (0xBF1B72B9) _23 = -0.573581 (0xBF12D62E) _33 = 0.549809 (0x3F0CC049) _43 = 0.000000 (0x00000000) _14 = 677.133972 (0x44294893) _24 = 85.758049 (0x42AB841F) _34 = 266.690277 (0x4385585B) _44 = 1.000000 (0x3F800000) _data = [16] 0.671195 (0x3F2BD375) 0.000000 (0x00000000) 0.741281 (0x3F3DC490) 0.000000 (0x00000000) -0.425184 (0xBED9B1BD) 0.819149 (0x3F51B3C1) 0.384985 (0x3EC51CB5) 0.000000 (0x00000000) -0.607219 (0xBF1B72B9) -0.573581 (0xBF12D62E) 0.549809 (0x3F0CC049) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.671195 (0x3F2BD375), 0.000000 (0x00000000), 0.741281 (0x3F3DC490), 0.000000 (0x00000000) } [4] { -0.425184 (0xBED9B1BD), 0.819149 (0x3F51B3C1), 0.384985 (0x3EC51CB5), 0.000000 (0x00000000) } [4] { -0.607219 (0xBF1B72B9), -0.573581 (0xBF12D62E), 0.549809 (0x3F0CC049), 0.000000 (0x00000000) } [4] { 677.133972 (0x44294893), 85.758049 (0x42AB841F), 266.690277 (0x4385585B), 1.000000 (0x3F800000) } m_ProjMat = _11 = 1.810660 (0x3FE7C3B5) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 2.414213 (0x401A8279) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = 1.000977 (0x3F802004) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -4.001954 (0xC0801002) _44 = 0.000000 (0x00000000) _data = [16] 1.810660 (0x3FE7C3B5) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 2.414213 (0x401A8279) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 1.000977 (0x3F802004) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 1.810660 (0x3FE7C3B5), 0.000000 (0x00000000), 0.000000 (0x00000000), (too much output; skipping to next top-level symbol) } [4] { 0.000000 (0x00000000), 2.414213 (0x401A8279), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) } m_ProjType = PERSPECTIVE m_NearPlane = 2.000000 (0x40000000) m_FarPlane = 4096.000000 (0x45800000) m_FOV = 0.785398 (0x3F490FDB) m_ViewPort = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 1024 (0x00000400) m_Height = 768 (0x00000300) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = -0.881107 (0xBF619033) Y = -0.277300 (0xBE8DFA37) Z = -0.383088 (0xBEC4240F) m_Dist = 722.573547 (0x4434A4B5) m_Norm = X = 0.293982 (0x3E9684CB) Y = -0.277300 (0xBE8DFA37) Z = 0.914702 (0x3F6A29E7) m_Dist = -419.226563 (0xC3D19D00) m_Norm = X = -0.625192 (0xBF200C91) Y = 0.537295 (0x3F098C2F) Z = 0.566082 (0x3F10EAC4) m_Dist = 226.292496 (0x43624AE1) m_Norm = X = 0.160446 (0x3E244C01) Y = -0.976295 (0xBF79EE76) Z = -0.145277 (0xBE14C364) m_Dist = 13.825444 (0x415D3505) m_Norm = X = 0.607249 (0x3F1B74B3) Y = 0.573574 (0x3F12D5C5) Z = -0.549782 (0xBF0CBE87) m_Dist = 3782.290771 (0x456C64A7) m_Norm = X = -0.607219 (0xBF1B72B9) Y = -0.573581 (0xBF12D62E) Z = 0.549809 (0x3F0CC049) m_Dist = 311.729187 (0x439BDD56) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) oldReadBuffer = 1029 (0x00000405) filename = path = (unsupported basic_string >) separator = 47 ('/') oldCursor = { (unsupported basic_string >) } projection = _11 = 18.106600 (0x4190DA51) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 24.142134 (0x41C12317) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 9.000000 (0x41100000) _23 = 9.000000 (0x41100000) _33 = 1.000977 (0x3F802004) _43 = 1.000000 (0x3F800000) _14 = 0.000000 (0x00000000) _24 = 0.000000 (0x00000000) _34 = -4.001954 (0xC0801002) _44 = 0.000000 (0x00000000) _data = [16] 18.106600 (0x4190DA51) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 24.142134 (0x41C12317) 0.000000 (0x00000000) 0.000000 (0x00000000) 9.000000 (0x41100000) 9.000000 (0x41100000) 1.000977 (0x3F802004) 1.000000 (0x3F800000) ... _data2d = [4] [4] { 18.106600 (0x4190DA51), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 24.142134 (0x41C12317), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 9.000000 (0x41100000), 9.000000 (0x41100000), 1.000977 (0x3F802004), 1.000000 (0x3F800000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -4.001954 (0xC0801002), 0.000000 (0x00000000) } filenameFormat = path = (unsupported basic_string >) separator = 47 ('/') img_buf = (shared_ptr) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 640 (0x00000280) m_Height = 480 (0x000001E0) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 640 (0x00000280) m_Height = 480 (0x000001E0) realPath = path = (unsupported basic_string >) separator = 0 MainInputHandler (main.cpp:188) ev = 0x00CFF708 -> ev = type = 32768 (0x00008000) common = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0) } window = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) event = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) data1 = 143417056 (0x088C5EE0) data2 = 8824184 (0x0086A578) key = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) state = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } repeat = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) keysym = scancode = 143417056 sym = 8824184 (0x0086A578) mod = 21841 (0x5551) unused = 2974632259 (0xB14D4943) edit = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) text = [32] [8] { 72 ('H'), 246, 207, 0, 224, 94 ('^'), 140, 8 } 246 207 0 224 94 ('^') 140 8 120 ('x') 165 134 0 81 ('Q') 85 ('U') 253 105 ('i') ... start = 0 (0x00000000) length = 13629024 (0x00CFF660) text = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) text = [32] [8] { 72 ('H'), 246, 207, 0, 224, 94 ('^'), 140, 8 } 246 207 0 224 94 ('^') 140 8 120 ('x') 165 134 0 81 ('Q') 85 ('U') 253 105 ('i') ... motion = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) which = 13629000 (0x00CFF648) state = 143417056 (0x088C5EE0) (too much output; skipping to next top-level symbol) button = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) which = 13629000 (0x00CFF648) button = [8] { 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08), 120 (0x78), 165 (0xA5), 134 (0x86), 0 (0x00) } state = 94 (0x5E) clicks = 140 (0x8C) padding1 = 8 (0x08) x = 8824184 (0x0086A578) y = 1778210129 (0x69FD5551) wheel = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) which = 13629000 (0x00CFF648) x = 143417056 (0x088C5EE0) y = 8824184 (0x0086A578) direction = 1778210129 (0x69FD5551) jaxis = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) axis = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) value = 24288 (0x5EE0) padding4 = 2188 (0x088C) jball = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) ball = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) xrel = 24288 (0x5EE0) yrel = 2188 (0x088C) jhat = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) hat = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } value = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) jbutton = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) button = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } state = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) jdevice = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), which = 134444384 (0x08037560) } caxis = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) axis = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) value = 24288 (0x5EE0) padding4 = 2188 (0x088C) cbutton = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) button = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } state = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) cdevice = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), which = 134444384 (0x08037560) } adevice = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) iscapture = [8] { 72 (0x48), 246 (0xF6), 207 (0xCF), 0 (0x00), 224 (0xE0), 94 (0x5E), 140 (0x8C), 8 (0x08) } padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) quit = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0) } user = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) code = 13629000 (0x00CFF648) data1 = 0x088C5EE0 data2 = 0x0086A578 syswm = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), msg = 0x08037560 -> (SDL_SysWMmsg) } tfinger = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) fingerId = 37899581837303520 (0x0086A578088C5EE0) x = 38282640962476883939688448.000000 (0x69FD5551) y = -0.000000 (0xB14D4943) dx = 2.973541 (0x403E4E7E) dy = 0.000000 (0x00CFF66C) pressure = 0.000000 (0x0079FDF6) mgesture = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) dTheta = 0.000000 (0x088C5EE0) dDist = 0.000000 (0x0086A578) x = 38282640962476883939688448.000000 (0x69FD5551) y = -0.000000 (0xB14D4943) numFingers = 20094 (0x4E7E) padding = 16446 (0x403E) dgesture = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) gestureId = 37899581837303520 (0x0086A578088C5EE0) numFingers = 1778210129 (0x69FD5551) error = -0.000000 (0xB14D4943) x = 2.973541 (0x403E4E7E) y = 0.000000 (0x00CFF66C) drop = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), file = 0x08037560 (see above) } padding = [56] [8] { 0 (0x00), 128 (0x80), 0 (0x00), 0 (0x00), 160 (0xA0), 170 (0xAA), 61 (0x3D), 51 (0x33) } 128 (0x80) 0 (0x00) 0 (0x00) 160 (0xA0) 170 (0xAA) 61 (0x3D) 51 (0x33) 96 (0x60) 117 (0x75) 3 (0x03) 8 (0x08) 72 (0x48) 246 (0xF6) 207 (0xCF) 0 (0x00) ... hotkey = (unsupported basic_string >) in_dispatch_event (input.cpp:62) ev = 0x00CFF708 (see above) PumpEvents (main.cpp:227) ev = ev = type = 32768 (0x00008000) common = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0) } window = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) event = 72 (0x48) padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) data1 = 143417056 (0x088C5EE0) data2 = 8824184 (0x0086A578) key = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) state = 72 (0x48) repeat = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) keysym = scancode = 143417056 sym = 8824184 (0x0086A578) mod = 21841 (0x5551) unused = 2974632259 (0xB14D4943) edit = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) text = [32] 72 ('H') 246 207 0 224 94 ('^') 140 8 120 ('x') 165 134 0 81 ('Q') 85 ('U') 253 105 ('i') ... start = 0 (0x00000000) length = 13629024 (0x00CFF660) text = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) text = [32] 72 ('H') 246 207 0 224 94 ('^') 140 8 120 ('x') 165 134 0 81 ('Q') 85 ('U') 253 105 ('i') ... motion = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) which = 13629000 (0x00CFF648) state = 143417056 (0x088C5EE0) x = 8824184 (0x0086A578) y = 1778210129 (0x69FD5551) xrel = 2974632259 (0xB14D4943) yrel = 1077825150 (0x403E4E7E) button = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) (too much output; skipping to next top-level symbol) wheel = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) which = 13629000 (0x00CFF648) x = 143417056 (0x088C5EE0) y = 8824184 (0x0086A578) direction = 1778210129 (0x69FD5551) jaxis = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) axis = 72 (0x48) padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) value = 24288 (0x5EE0) padding4 = 2188 (0x088C) jball = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) ball = 72 (0x48) padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) xrel = 24288 (0x5EE0) yrel = 2188 (0x088C) jhat = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) hat = 72 (0x48) value = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) jbutton = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) button = 72 (0x48) state = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) jdevice = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), which = 134444384 (0x08037560) } caxis = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) axis = 72 (0x48) padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) value = 24288 (0x5EE0) padding4 = 2188 (0x088C) cbutton = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) button = 72 (0x48) state = 246 (0xF6) padding1 = 207 (0xCF) padding2 = 0 (0x00) cdevice = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), which = 134444384 (0x08037560) } adevice = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) which = 134444384 (0x08037560) iscapture = 72 (0x48) padding1 = 246 (0xF6) padding2 = 207 (0xCF) padding3 = 0 (0x00) quit = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0) } user = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) windowID = 134444384 (0x08037560) code = 13629000 (0x00CFF648) data1 = 0x088C5EE0 (see above) data2 = 0x0086A578 (see above) syswm = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), msg = 0x08037560 (see above) } tfinger = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) fingerId = 37899581837303520 (0x0086A578088C5EE0) x = 38282640962476883939688448.000000 (0x69FD5551) y = -0.000000 (0xB14D4943) dx = 2.973541 (0x403E4E7E) dy = 0.000000 (0x00CFF66C) pressure = 0.000000 (0x0079FDF6) mgesture = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) dTheta = 0.000000 (0x088C5EE0) dDist = 0.000000 (0x0086A578) x = 38282640962476883939688448.000000 (0x69FD5551) y = -0.000000 (0xB14D4943) numFingers = 20094 (0x4E7E) padding = 16446 (0x403E) dgesture = type = 32768 (0x00008000) timestamp = 859679392 (0x333DAAA0) touchId = 58536109411628384 (0x00CFF64808037560) gestureId = 37899581837303520 (0x0086A578088C5EE0) numFingers = 1778210129 (0x69FD5551) error = -0.000000 (0xB14D4943) x = 2.973541 (0x403E4E7E) y = 0.000000 (0x00CFF66C) drop = { type = 32768 (0x00008000), timestamp = 859679392 (0x333DAAA0), file = 0x08037560 (see above) } padding = [56] 0 (0x00) 128 (0x80) 0 (0x00) 0 (0x00) 160 (0xA0) 170 (0xAA) 61 (0x3D) 51 (0x33) 96 (0x60) 117 (0x75) 3 (0x03) 8 (0x08) 72 (0x48) 246 (0xF6) 207 (0xCF) 0 (0x00) ... rq = mContext = 0x0A10C5A0 -> (JSContext) profile2__ = m_Name = 0x007D4A80 -> "dispatch events" profile2__ = m_Name = 0x007D4A90 -> "event" data = (unsupported basic_string >) tmpVal = { (js::ValueOperations >) } stack = 0x0A10C5D4 -> 0x00000000 prev = 0x00000000 ptr = data = asBits = -515275873152 (0xFFFFFF88072A2480) s = { payload = i32 = 120202368 (0x072A2480) u32 = 120202368 (0x072A2480) boo = 120202368 (0x072A2480) str = 0x072A2480 -> (JSString) sym = 0x072A2480 (see above) obj = 0x072A2480 (see above) cell = 0x072A2480 (see above) ptr = 0x072A2480 (see above) why = 120202368 word = 120202368 (0x072A2480) uintptr = 120202368 (0x072A2480) , tag = -120 } asDouble = -nan (0xFFFFFF88072A2480) asPtr = 0x072A2480 (see above) Frame (main.cpp:372) realTimeSinceLastFrame = 0.025819 (0x3CD382F7) time = 1.08311e-15 (0x3CD382F7D4439020) profile2__ = m_Name = 0x007D4B60 -> "frame" profile2__ = m_Name = 0x3CD382F7 -> [8] { 0, 115 ('s'), 112 ('p'), 254, 0, 163, 110 ('n'), 249 } RunGameOrAtlas (main.cpp:638) argc = 1 (0x00000001) argv = 0x00E90008 -> 0x00E90028 -> "D:\16009\binaries\system\W.B.R..exe" args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector) scriptEngine = (Singleton) m_Runtimes = (unsupported list) res = 1.80766e-314 (0x00000000DA13FAF5) modsToInstall = (unsupported vector) replayFile = path = (unsupported basic_string >) separator = 47 ('/') modPath = path = (unsupported basic_string >) separator = 0 paths = m_root = path = (unsupported basic_string >) separator = 0 m_rdata = path = (unsupported basic_string >) separator = 21801 m_gameData = path = (unsupported basic_string >) separator = 15976 m_userData = path = (unsupported basic_string >) separator = 0 m_config = path = (unsupported basic_string >) separator = 0 m_cache = path = (unsupported basic_string >) separator = 1 m_logs = path = (unsupported basic_string >) separator = 63888 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 1 m_NumBaseMods = 13629840 (0x00CFF990) paths = m_root = path = (unsupported basic_string >) separator = 20752 m_rdata = path = (unsupported basic_string >) separator = 31014 m_gameData = path = (unsupported basic_string >) separator = 63492 m_userData = path = (unsupported basic_string >) separator = 5931 m_config = path = (unsupported basic_string >) separator = 0 m_cache = path = (unsupported basic_string >) separator = 0 m_logs = path = (unsupported basic_string >) separator = 26604 mod = path = (unsupported basic_string >) separator = 0 zip = path = (unsupported basic_string >) separator = 0 mods = (unsupported vector) installedMods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 20752 m_rdata = path = (unsupported basic_string >) separator = 31014 m_gameData = path = (unsupported basic_string >) separator = 63492 m_userData = path = (unsupported basic_string >) separator = 5931 m_config = path = (unsupported basic_string >) separator = 0 m_cache = path = (unsupported basic_string >) separator = 0 m_logs = path = (unsupported basic_string >) separator = 26604 installer = m_VFS = (shared_ptr) m_ModsDir = path = (unsupported basic_string >) separator = 0 m_TempDir = path = (unsupported basic_string >) separator = 0 m_CacheDir = path = (unsupported basic_string >) separator = 11506 m_InstalledMods = (unsupported vector) SDL_main (main.cpp:684) argc = 1 (0x00000001) argv = 0x00E90008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x00E90008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x00EC1AC0 -> 0x00EC1AC8 -> 68 (0x0044) wenvp = 0x00EBBB90 -> 53744 (0xD1F0) argv = 0x00E90008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) __scrt_common_main_seh (exe_common.inl:253) has_cctor = false is_nested = false CallStartupWithinTryBlock (wseh.cpp:365) ret = 7415120 (0x00712550) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== Engine Version: 0.0.24 System info: (generated 2020-01-28 03:51:11 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-4700HQ @ 2.40GHz (1x4x2), 2.39 GHz Memory : 8192 MiB; 4618 MiB free Graphics Card : NVIDIA GeForce GTX 850M/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 441.87; OpenGL 4.6.0 NVIDIA 441.87 Video Mode : 1024x768:32 Sound Card : OpenAL Soft on 扬声�(Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "N550JK.210" startSegment: F000 releaseDate: "06/12/2019" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "N550JK" version: "1.0" serialNumber: "EBN0CY12654345D" uuid0: 68BED5099128809C uuid1: 917F2F179EACBBB1 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" m_Family: "N" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "N550JK" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "EBN0CY12654345D" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 198 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2400 MHz status: enabled upgrade: socket_988b hL1: 10 hL2: 9 hL3: 11 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64 family2: 198 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148DF7F" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148E124" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================