ShaderManager.cpp(474): Assertion failed: "0 && (L"Can't find a usable technique")" Assertion failed: "0 && (L"Can't find a usable technique")" Location: ShaderManager.cpp:474 (NewEffect) Call stack: (error while dumping stack: Function not supported) errno = 0 (No error reported here) OS error = ? (C)ontinue, (S)uppress, (B)reak, Launch (D)ebugger, or (E)xit? c ERROR: Failed to load effect 'los_interp' Program received signal EXC_BAD_ACCESS, Could not access memory. Reason: KERN_INVALID_ADDRESS at address: 0x0000000000000000 CShaderTechnique::GetShader (this=0x0, pass=0) at ../../../source/graphics/ShaderTechnique.cpp:144 144 ENSURE(0 <= pass && pass < (int)m_Passes.size()); (gdb) bt #0 CShaderTechnique::GetShader (this=0x0, pass=0) at ../../../source/graphics/ShaderTechnique.cpp:144 #1 0x000000010020268c in shared_ptr [inlined] () at /opt/local/include/boost/smart_ptr/shared_ptr.hpp:59 #2 0x000000010020268c in CLOSTexture::CLOSTexture (this=0x101ea7d60, simulation=) at ../../../source/graphics/LOSTexture.cpp:144 #3 0x00000001001fe502 in CGame::GetSimulation2 () at /Users/vangennip/0ad/trunk/source/ps/Game.h:201 #4 0x00000001001fe502 in CGameViewImpl::CGameViewImpl (this=0x101ea7c00, game=0x1335c9640) at ../../../source/graphics/GameView.cpp:144 #5 0x00000001001f6557 in CGameView::CGameView (this=0x1335c79c0, pGame=0x1335c9640) at ../../../source/graphics/GameView.cpp:203 #6 0x0000000100154f44 in CGame::CGame (this=0x1335c9640, disableGraphics=false) at ../../../source/ps/Game.cpp:70 #7 0x00000001003b0eb7 in (anonymous namespace)::StartGame (cbdata=0x102183f80, attribs={m_Val = 18445477441355777584}, playerID=1) at ../../../source/gui/scripting/ScriptFunctions.cpp:193 #8 0x00000001003acfcc in ScriptInterface::call (cx=0x10167a3b0, argc=, vp=0x12c23d158) at NativeWrapperDefns.h:45 #9 0x000000010097b093 in js::Interpret () Current language: auto; currently c++