Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:485 (decode_pf) Call stack: decode_pf (tex_dds.cpp:485) pf = 0x204C804C -> dwSize = 32 (0x00000020) dwFlags = 1 (0x00000001) dwFourCC = 0 (0x00000000) dwRGBBitCount = 8 (0x00000008) dwRBitMask = 0 (0x00000000) dwGBitMask = 0 (0x00000000) dwBBitMask = 0 (0x00000000) dwABitMask = 255 (0x000000FF) bpp = 0x00000001 flags = 0x04E00914 -> 0 (0x00000000) TexCodecDds::decode (tex_dds.cpp:610) this = (unavailable) data = 0x0000100F __formal = 8388736 (0x00800080) t = 0x04E00914 (see above) Tex::decode (tex.cpp:736) this = (unavailable) Data = 0x008957CC -> (shared_ptr) DataSize = 128 (0x00000080) c = 0x008957CC (see above) OglTex_reload (ogl_tex.cpp:472) ot = 0x00000000 vfs = 0x08566ED8 -> (shared_ptr) pathname = 0x00CFF420 -> path = (unsupported basic_string >) separator = [8] { 47 ('/'), 2718, 41670, 7670, 62576, 207, 23472, 126 ('~') } h = 983055 (0x00000000000F000F) fileSize = 8388736 (0x00800080) file = (shared_ptr) call_init_and_reload (h_mgr.cpp:438) h = 983055 (0x00000000000F000F) type = 0x0089570C -> init = 0x00773BB0 -> (OglTex_init) reload = 0x00773C00 -> (OglTex_reload) dtor = 0x00773D50 -> (OglTex_dtor) validate = 0x00773DA0 -> (OglTex_validate) to_string = 0x00774010 -> (OglTex_to_string) user_size = 68 (0x00000044) name = 0x0083F45C -> "OglTex" hd = 0x04E008C0 -> h = 983055 (0x00000000000F000F) key = 3663078550 (0xDA562496) refs = 1 (0x00000001) keep_open = 2 (0x00000002) unique = 2 (0x00000002) disallow_reload = 2 (0x00000002) type = 0x0089570C (see above) num_derefs = 0 (0x00000000) pathname = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 32768, 8268, 65192, 5066, 128, 128 } user = [104] [8] { 0 (0x00), 128 (0x80), 76 (0x4C), 32 (0x20), 168 (0xA8), 254 (0xFE), 202 (0xCA), 19 (0x13) } 128 (0x80) 76 (0x4C) 32 (0x20) 168 (0xA8) 254 (0xFE) 202 (0xCA) 19 (0x13) 128 (0x80) 0 (0x00) 128 (0x80) 0 (0x00) 128 (0x80) 0 (0x00) 0 (0x00) 0 (0x00) ... vfs = 0x08566ED8 (see above) pathname = 0x00CFF420 (see above) init_args = 0x00CFF29C -> 0x00CFF2C4 -> [8] { 0, 0, 0, 0, 76 ('L'), 243, 207, 0 } err = 0 (0x0000000000000000) alloc_new_handle (h_mgr.cpp:481) type = 0x0089570C (see above) vfs = 0x08566ED8 (see above) pathname = 0x00CFF420 (see above) key = 3663078550 (0xDA562496) flags = 17 (0x00000011) init_args = 0x00CFF29C (see above) hd = 0x04E008C0 (see above) h = 983055 (0x00000000000F000F) h_alloc (h_mgr.cpp:518) type = 0x0089570C (see above) vfs = 0x08566ED8 (see above) pathname = 0x00CFF420 (see above) flags = 17 (0x00000011) lock = (lock_guard) args = 0x00CFF2C4 (see above) ogl_tex_load (ogl_tex.cpp:544) vfs = 0x08566ED8 (see above) pathname = 0x00CFF420 (see above) flags = 17 (0x00000011) CTextureManagerImpl::LoadTexture (texturemanager.cpp:179) this = (unavailable) texture = 0x00CFF468 -> (shared_ptr) path = 0x00CFF420 (see above) flags = 7602286 (0x0074006E) h = 765611936656064627 (0x0AA00000002F0073) profile2__ = m_Name = 0x00824A34 -> "load texture" CTextureManagerImpl::TryLoadingCached (texturemanager.cpp:267) this = (unavailable) texture = 0x00CFF468 (see above) loadPath = path = (unsupported basic_string >) separator = 47 ('/') hash = m_Digest = [4] { 1732584193 (0x67452301), 4023233417 (0xEFCDAB89), 2562383102 (0x98BADCFE), 271733878 (0x10325476) } m_Buf = [64] 5 (0x05) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 1 (0x01) 0 (0x00) 0 (0x00) 0 (0x00) ... m_BufLen = 32 (0x00000020) m_InputLen = 32 (0x0000000000000020) CTexture::TryLoad (texturemanager.cpp:566) this = (unavailable) self = (shared_ptr) CTexture::GetHandle (texturemanager.cpp:555) this = (unavailable) CShaderProgram::BindTexture (shaderprogram.cpp:700) this = (unavailable) id = m = 0x00FDEA88 -> data = (unsupported basic_string >) hash = 2869024766 (0xAB01D7FE) tex = (shared_ptr) CTextRenderer::Render (textrenderer.cpp:253) this = (unavailable) vertexes = (unsupported vector) indexes = (unsupported vector) x = 157 (0x009D) CGUIText::Draw (cguitext.cpp:464) this = (unavailable) pGUI = 0x0A719B78 -> m_ScriptInterface = (shared_ptr) m_MousePos = x = 858.000000 (0x44568000) y = 726.000000 (0x44358000) m_MouseButtons = 0 (0x00000000) m_Tooltip = m_State = 0 (0x00000000) m_PreviousObject = 0x0A9E23C8 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string >) } m_Children = (unsupported vector) m_pParent = 0x0A5C7C70 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string >) } m_Children = (unsupported vector) m_pParent = 0x0A5C7178 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 1024.000000 (0x44800000) bottom = 768.000000 (0x44400000) m_Name = { (unsupported basic_string >) } m_Children = (unsupported vector) m_pParent = 0x0A719BC8 -> m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string >) } m_Children = (unsupported vector) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map) m_pGUI = 0x0A719B78 (see above) m_ScriptHandlers = (unsupported map >) m_JSObject = (too much output; skipping to next top-level symbol) m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map) m_pGUI = 0x0A719B78 (see above) m_ScriptHandlers = (unsupported map >) m_JSObject = (js::PersistentRootedBase) mNext = 0x0A953BF0 -> mNext = 0x0A980420 -> mNext = 0x0A980130 -> mNext = 0x0A992130 -> mNext = 0x0A5E8CB0 -> mNext = 0x0A5C75A8 -> mNext = 0x0A98ECB8 -> mNext = 0x0A98F020 -> mNext = 0x0A98F388 -> mNext = 0x0A98F6F0 -> mNext = 0x0A98FA58 -> mNext = 0x0A98FDC0 -> mNext = 0x0A991928 -> mNext = 0x0A990B88 -> mNext = 0x0A991C90 -> mNext = 0x0A9904B8 -> mNext = 0x0A5F9DC0 -> mNext = 0x0A73FA40 -> mNext = 0x0A73FD10 -> mNext = 0x0A996638 -> mNext = 0x0A58F258 -> mNext = 0x0A58F9B0 -> mNext = 0x0A58FB28 -> mNext = 0x0A5C7F68 -> mNext = 0x0A97F860 -> mNext = 0x0A5C76E0 -> mNext = 0x0A9802A8 -> mNext = 0x0A980598 -> mNext = 0x0A97F9D8 -> mNext = 0x0A97FE40 -> mNext = 0x0A90E028 -> mNext = 0x0A5E8278 -> mNext = 0x0A5E85E0 -> mNext = 0x0A5E8948 -> mNext = 0x0A9531B8 -> mNext = 0x0A953520 -> mNext = 0x0A953888 -> mNext = 0x0A988E08 -> mNext = 0x0A989170 -> mNext = 0x0A9894D8 -> mNext = 0x0A9E2450 -> mNext = 0x0A5C7200 -> mNext = 0x0A953BF0 (see above) mPrev = 0x0A9E2450 (see above) mIsSentinel = false mPrev = 0x0A9894D8 (see above) mIsSentinel = false mPrev = 0x0A989170 (see above) mIsSentinel = false mPrev = 0x0A988E08 (see above) mIsSentinel = false mPrev = 0x0A953888 (see above) mIsSentinel = false mPrev = 0x0A953520 (see above) mIsSentinel = false mPrev = 0x0A9531B8 (see above) mIsSentinel = false mPrev = 0x0A5E8948 (see above) mIsSentinel = false mPrev = 0x0A5E85E0 (see above) mIsSentinel = false mPrev = 0x0A5E8278 (see above) mIsSentinel = false mPrev = 0x0A90E028 (see above) mIsSentinel = false mPrev = 0x0A97FE40 (see above) mIsSentinel = false mPrev = 0x0A97F9D8 (see above) mIsSentinel = false mPrev = 0x0A980598 (see above) mIsSentinel = false mPrev = 0x0A9802A8 (see above) mIsSentinel = false mPrev = 0x0A5C76E0 (see above) mIsSentinel = false mPrev = 0x0A97F860 (see above) mIsSentinel = false mPrev = 0x0A5C7F68 (see above) mIsSentinel = false mPrev = 0x0A58FB28 (see above) mIsSentinel = false mPrev = 0x0A58F9B0 (see above) mIsSentinel = false mPrev = 0x0A58F258 (see above) mIsSentinel = false mPrev = 0x0A996638 (see above) mIsSentinel = false mPrev = 0x0A73FD10 (see above) mIsSentinel = false mPrev = 0x0A73FA40 (see above) mIsSentinel = false mPrev = 0x0A5F9DC0 (see above) mIsSentinel = false mPrev = 0x0A9904B8 (see above) mIsSentinel = true mPrev = 0x0A991C90 (see above) mIsSentinel = false mPrev = 0x0A990B88 (see above) mIsSentinel = false mPrev = 0x0A991928 (see above) mIsSentinel = false mPrev = 0x0A98FDC0 (see above) mIsSentinel = false mPrev = 0x0A98FA58 (see above) mIsSentinel = false mPrev = 0x0A98F6F0 (see above) mIsSentinel = false mPrev = 0x0A98F388 (see above) mIsSentinel = false mPrev = 0x0A98F020 (see above) mIsSentinel = false mPrev = 0x0A98ECB8 (see above) mIsSentinel = false mPrev = 0x0A5C75A8 (see above) mIsSentinel = false mPrev = 0x0A5E8CB0 (see above) mIsSentinel = false mPrev = 0x0A992130 (see above) mIsSentinel = false mPrev = 0x0A980130 (see above) mIsSentinel = false mPrev = 0x0A980420 (see above) mIsSentinel = false mPrev = 0x0A953BF0 (see above) mIsSentinel = false mPrev = 0x0A5C7200 (see above) mIsSentinel = false mPrev = 0x0A9E2450 (see above) mIsSentinel = false ptr = 0x07EDA840 -> (JSObject) m_Enabled = true m_Hidden = false m_Size = pixel = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) percent = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 100.000000 (0x42C80000) bottom = 100.000000 (0x42C80000) m_Style = { (unsupported basic_string >) } m_Hotkey = { (unsupported basic_string >) } m_Z = 10.000000 (0x41200000) m_Absolute = false m_Ghost = false m_AspectRatio = 0.000000 (0x00000000) m_Tooltip = { (unsupported basic_string >) } m_TooltipStyle = { (unsupported basic_string >) } m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map) m_pGUI = 0x0A719B78 (see above) m_ScriptHandlers = (unsupported map >) m_JSObject = (js::PersistentRootedBase) mNext = 0x0A5C7CF8 -> mNext = 0x0A5C7CF8 (see above) mPrev = 0x0A5C7CF8 (see above) mIsSentinel = false mPrev = 0x0A5C7CF8 (see above) mIsSentinel = false ptr = 0x00000000 m_Enabled = true m_Hidden = false m_Size = pixel = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) percent = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 100.000000 (0x42C80000) bottom = 100.000000 (0x42C80000) m_Style = { (unsupported basic_string >) } m_Hotkey = { (unsupported basic_string >) } m_Z = 10.000000 (0x41200000) m_Absolute = false m_Ghost = false m_AspectRatio = 0.000000 (0x00000000) m_Tooltip = { (unsupported basic_string >) } m_TooltipStyle = { (unsupported basic_string >) } m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = true m_Settings = (unsupported map) m_pGUI = 0x0A719B78 (see above) m_ScriptHandlers = (unsupported map >) m_JSObject = (js::PersistentRootedBase) mNext = 0x0A5C7200 (see above) mPrev = 0x0A9894D8 (see above) mIsSentinel = false ptr = 0x07EDACC0 -> (JSObject) m_Enabled = true m_Hidden = false m_Size = pixel = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) percent = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 100.000000 (0x42C80000) bottom = 100.000000 (0x42C80000) m_Style = { (unsupported basic_string >) } m_Hotkey = { (unsupported basic_string >) } m_Z = 10.000000 (0x41200000) m_Absolute = false m_Ghost = false m_AspectRatio = 0.000000 (0x00000000) m_Tooltip = { (unsupported basic_string >) } m_TooltipStyle = { (unsupported basic_string >) } m_PreviousTooltipName = { (unsupported basic_string >) } m_PreviousMousePos = x = 858.000000 (0x44568000) y = 726.000000 (0x44358000) m_Time = 8.5932e-316 (0x000000000A5DEF68) m_IsIconTooltip = false m_BaseObject = m_CachedActualSize = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Name = { (unsupported basic_string >) } m_Children = (unsupported vector) m_pParent = 0x00000000 m_LastClickTime = [6] 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) 0 (0x0000000000000000) m_MouseHovering = false m_Settings = (unsupported map) m_pGUI = 0x0A719B78 (see above) m_ScriptHandlers = (unsupported map >) m_JSObject = (js::PersistentRootedBase) mNext = 0x0A719C50 -> mNext = 0x0A719C50 (see above) mPrev = 0x0A719C50 (see above) mIsSentinel = false mPrev = 0x0A719C50 (see above) mIsSentinel = false ptr = 0x00000000 m_Enabled = true m_Hidden = false m_Size = pixel = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) percent = left = 0.000000 (0x00000000) top = 0.000000 (0x00000000) right = 0.000000 (0x00000000) bottom = 0.000000 (0x00000000) m_Style = { (unsupported basic_string >) } m_Hotkey = { (unsupported basic_string >) } m_Z = 0.000000 (0x00000000) m_Absolute = true m_Ghost = false m_AspectRatio = 0.000000 (0x00000000) m_Tooltip = { (unsupported basic_string >) } m_TooltipStyle = { (unsupported basic_string >) } m_FocusedObject = 0x00000000 m_pAllObjects = (unsupported map) m_InternalNameNumber = 45 (0x0000002D) m_ObjectTypes = (unsupported map) m_HotkeyObjects = (unsupported map >) m_GlobalHotkeys = (unsupported map >) m_PreDefinedColors = (unsupported map) m_Sprites = (unsupported map) m_Styles = (unsupported map) m_ScrollBarStyles = (unsupported map) m_Icons = (unsupported map) DefaultColor = 0x43808000 -> r = (unavailable - internal error) g = (unavailable - internal error) b = (unavailable - internal error) a = (unavailable - internal error) pos = 0x0A5E8D7C -> x = 76.000000 (0x42980000) y = 455.000000 (0x43E38000) z = 100.099998 (0x42C83333) clipping = 0x01CFF644 -> left = -809950498957295616.000000 (0xDD33D85B) top = -589274117216141312.000000 (0xDD02D85B) right = -692856908645662720.000000 (0xDD19D85B) bottom = -715374906782515200.000000 (0xDD1ED85B) tech = (shared_ptr) textRenderer = m_Shader = (shared_ptr) m_Transform = _11 = 0.001301 (0x3AAA8E3E) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = -0.002312 (0xBB178740) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.000000 (0x00000000) _33 = -0.001998 (0xBB02F0E9) _43 = 0.000000 (0x00000000) _14 = -1.000000 (0xBF800000) _24 = 1.000000 (0x3F800000) _34 = 0.800000 (0x3F4CCCCC) _44 = 1.000000 (0x3F800000) _data = [16] 0.001301 (0x3AAA8E3E) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.002312 (0xBB178740) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) -0.001998 (0xBB02F0E9) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.001301 (0x3AAA8E3E), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), -0.002312 (0xBB178740), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), -0.001998 (0xBB02F0E9), 0.000000 (0x00000000) } [4] { -1.000000 (0xBF800000), 1.000000 (0x3F800000), 0.800000 (0x3F4CCCCC), 1.000000 (0x3F800000) } m_Clipping = left = 76.000000 (0x42980000) top = 455.000000 (0x43E38000) right = 284.000000 (0x438E0000) bottom = 737.000000 (0x44384000) m_Color = r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) m_FontName = m = 0x13C978E0 -> data = (unsupported basic_string >) hash = 1642652000 (0x61E8E160) m_Font = (shared_ptr) m_Dirty = false m_Batches = (list) IGUITextOwner::DrawText (iguitextowner.cpp:96) this = (unavailable) index = 175217528 (0x0A719B78) color = 0x0A5E8E50 -> r = 1.000000 (0x3F800000) g = 1.000000 (0x3F800000) b = 1.000000 (0x3F800000) a = 1.000000 (0x3F800000) pos = 0x0A5E8D7C (see above) z = 100.099998 (0x42C83333) clipping = 0x00CFF644 -> left = 76.000000 (0x42980000) top = 455.000000 (0x43E38000) right = 284.000000 (0x438E0000) bottom = 737.000000 (0x44384000) CText::Draw (ctext.cpp:230) this = (unavailable) bz = 100.000000 (0x42C80000) cliparea = left = 76.000000 (0x42980000) top = 455.000000 (0x43E38000) right = 284.000000 (0x438E0000) bottom = 737.000000 (0x44384000) IGUIObject::RecurseObject<> (iguiobject.h:274) this = (unavailable) isRestricted = 0x0071D5C0 -> (IGUIObject::IsHidden) callbackFunction = 0x0070FCF8 -> (IGUIObject::`vcall'{32}') IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) IGUIObject::RecurseObject<> (iguiobject.h:278) this = (unavailable) isRestricted = 0x0071D5C0 (see above) callbackFunction = 0x0070FCF8 (see above) CGUI::Draw (cgui.cpp:291) this = (unavailable) CGUIManager::Draw (guimanager.cpp:368) this = (unavailable) profile2gpu__ = m_Name = 0x0083255C -> "gui" profile2__ = m_Name = 0x0083255C (see above) Render (gamesetup.cpp:253) profile2__ = m_Name = 0x0081BD9C -> "render" profile2gpu__ = m_Name = 0x007E0D76 -> [8] { 139, 84 ('T'), 36 ('$'), 8, 141, 66 ('B'), 12, 139 } profile2__ = m_Name = 0x00000002 cursorName = { (unsupported basic_string >) } transform = _11 = 0.000000 (0x1DF6A15A) _21 = 0.000000 (0x0109AE28) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x0060708F) _12 = 0.000000 (0x000000C1) _22 = 0.000000 (0x0804D060) _32 = 0.000000 (0x00001010) _42 = 0.000000 (0x00CFF7B4) _13 = 0.000000 (0x1DF6A142) _23 = 0.000000 (0x0109AE28) _33 = 0.000000 (0x0A8E7748) _43 = 0.000000 (0x0A8E7778) _14 = 0.000000 (0x00001012) _24 = 0.000000 (0x018991F0) _34 = 0.000000 (0x00CFF828) _44 = 0.000000 (0x1DF6A15A) _data = [16] 0.000000 (0x1DF6A15A) 0.000000 (0x0109AE28) 0.000000 (0x00000000) 0.000000 (0x0060708F) 0.000000 (0x000000C1) 0.000000 (0x0804D060) 0.000000 (0x00001010) 0.000000 (0x00CFF7B4) 0.000000 (0x1DF6A142) 0.000000 (0x0109AE28) 0.000000 (0x0A8E7748) 0.000000 (0x0A8E7778) ... _data2d = [4] [4] { 0.000000 (0x1DF6A15A), 0.000000 (0x0109AE28), 0.000000 (0x00000000), 0.000000 (0x0060708F) } [4] { 0.000000 (0x000000C1), 0.000000 (0x0804D060), 0.000000 (0x00001010), 0.000000 (0x00CFF7B4) } [4] { 0.000000 (0x1DF6A142), 0.000000 (0x0109AE28), 0.000000 (0x0A8E7748), 0.000000 (0x0A8E7778) } [4] { 0.000000 (0x00001012), 0.000000 (0x018991F0), 0.000000 (0x00CFF828), 0.000000 (0x1DF6A15A) } forceGL = (bool)0x60 Frame (main.cpp:419) realTimeSinceLastFrame = 0.033333 (0x3D088889) time = 1.0895e-14 (0x3D088889BF2BBECA) profile2__ = m_Name = 0x00803B68 -> "frame" profile2__ = m_Name = 0x3D088889 -> (unavailable - internal error) RunGameOrAtlas (main.cpp:638) argc = 1 (0x00000001) argv = 0x02B20008 -> 0x02B20028 -> "D:\16009\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = 92 ('\') m_ArgsWithoutName = (unsupported vector) scriptEngine = (Singleton) m_Runtimes = (unsupported list) res = 1.80766e-314 (0x00000000DA13FAF5) modsToInstall = (unsupported vector) replayFile = path = (unsupported basic_string >) separator = 47 ('/') modPath = path = (unsupported basic_string >) separator = 0 paths = m_root = path = (unsupported basic_string >) separator = 0 m_rdata = path = (unsupported basic_string >) separator = 63297 m_gameData = path = (unsupported basic_string >) separator = 0 m_userData = path = (unsupported basic_string >) separator = 25433 m_config = path = (unsupported basic_string >) separator = 0 m_cache = path = (unsupported basic_string >) separator = 65534 m_logs = path = (unsupported basic_string >) separator = 44952 replay = m_Stream = 0x00000000 builder = m_VFS = (shared_ptr) m_Files = (unsupported vector) m_TempDir = path = (unsupported basic_string >) separator = 0 m_NumBaseMods = 1964421016 (0x7516AF98) paths = m_root = path = (unsupported basic_string >) separator = 44952 m_rdata = path = (unsupported basic_string >) separator = 64008 m_gameData = path = (unsupported basic_string >) separator = 64072 m_userData = path = (unsupported basic_string >) separator = 16416 m_config = path = (unsupported basic_string >) separator = 24600 m_cache = path = (unsupported basic_string >) separator = 63297 m_logs = path = (unsupported basic_string >) separator = 25433 mod = path = (unsupported basic_string >) separator = 0 zip = path = (unsupported basic_string >) separator = 44948 mods = (unsupported vector) installedMods = (unsupported vector) paths = m_root = path = (unsupported basic_string >) separator = 44952 m_rdata = path = (unsupported basic_string >) separator = 64008 m_gameData = path = (unsupported basic_string >) separator = 64072 m_userData = path = (unsupported basic_string >) separator = 16416 m_config = path = (unsupported basic_string >) separator = 24600 m_cache = path = (unsupported basic_string >) separator = 63297 m_logs = path = (unsupported basic_string >) separator = 25433 installer = m_VFS = (shared_ptr) m_ModsDir = path = (unsupported basic_string >) separator = 31556 m_TempDir = path = (unsupported basic_string >) separator = 64556 m_CacheDir = path = (unsupported basic_string >) separator = 16000 m_InstalledMods = (unsupported vector) SDL_main (main.cpp:684) argc = 1 (0x00000001) argv = 0x02B20008 (see above) main_utf8 (sdl_windows_main.c:126) argc = 1 (0x00000001) argv = 0x02B20008 (see above) wmain (sdl_windows_main.c:151) argc = 1 (0x00000001) wargv = 0x00FD2AA8 -> 0x00FD2AB0 -> 68 (0x0044) wenvp = 0x00FB25E8 -> 15320 (0x3BD8) argv = 0x02B20008 (see above) retval = 0 (0x00000000) i = 1 (0x00000001) __scrt_common_main_seh (exe_common.inl:253) has_cctor = false is_nested = false CallStartupWithinTryBlock (wseh.cpp:365) ret = 7614768 (0x00743130) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 23310 Engine Version: 0.0.24 System info: (generated 2019-12-30 08:59:34 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Core i7-4700HQ @ 2.40GHz (1x4x2), 2.39 GHz Memory : 8192 MiB; 4750 MiB free Graphics Card : NVIDIA GeForce GTX 850M/PCIe/SSE2 OpenGL Drivers : 4.6.0 NVIDIA 441.66; nvoglv32.dll (26.21.14.4166) Video Mode : 1537x865:32 Sound Card : OpenAL Soft on 扬声器 (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_linked_gpu_multicast GL_NV_gpu_multicast GL_NVX_gpu_multicast2 GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control SMBIOS: [Bios] vendor: "American Megatrends Inc." version: "N550JK.210" startSegment: F000 releaseDate: "06/12/2019" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 1 flags1: acpi|usb_legacy|smart_battery flags2: bios_boot|targeted_content_distribution|uefi size: 6 MiB [System] manufacturer: "ASUSTeK COMPUTER INC." productName: "N550JK" version: "1.0" serialNumber: "EBN0CY12654345D" uuid0: 68BED5099128809C uuid1: 917F2F179EACBBB1 wakeUpType: power_switch skuNumber: "ASUS-NotebookSKU" m_Family: "N" [Baseboard] manufacturer: "ASUSTeK COMPUTER INC." product: "N550JK" version: "1.0" serialNumber: "BSN12345678901234567" assetTag: "ATN12345678901234567" flags: motherboard|replaceable location: "MIDDLE" hChassis: 3 type: motherboard [Chassis] manufacturer: "ASUSTeK COMPUTER INC." type: notebook version: "1.0" serialNumber: "EBN0CY12654345D" assetTag: "No Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 198 manufacturer: "Intel" id: BFEBFBFF000306C3 version: "Intel(R) Core(TM) i7-4700HQ CPU @ 2.40GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 3800 MHz bootFrequency: 2400 MHz status: enabled upgrade: socket_988b hL1: 10 hL2: 9 hL3: 11 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 8 flags: x64 family2: 198 populated: true [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A8 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: other m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 256 KiB installedSize: 256 KiB [Cache] designation: "CPU Internal L3" configuration: enabled supportedFlags: unknown currentFlags: unknown ecc: single_bit type: unified m_Associativity: A12 level: 3 location: internal mode: write_back maxSize: 6 MiB installedSize: 6 MiB [OnBoardDevices] type: video description: " VGA" enabled: true [MemoryArray] location: motherboard use: system ecc: none numDevices: 4 maxCapacity: 32 GiB [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148DF7F" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelA-DIMM1" bank: "BANK 1" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryDevice] hMemoryArray: 12 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelB-DIMM0" bank: "BANK 2" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "F148E124" assetTag: "9876543210" partNumber: "M471B5173QH0-YK0" configuredSpeed: 1600 MHz size: 4 GiB rank: 1 [MemoryDevice] hMemoryArray: 12 formFactor: DIMM locator: "ChannelB-DIMM1" bank: "BANK 3" type: unknown manufacturer: "[Empty]" serialNumber: "[Empty]" assetTag: "9876543210" partNumber: "[Empty]" [MemoryArrayMappedAddress] hMemoryArray: 12 partitionWidth: 4 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 13 hMemoryArrayMappedAddress: 19 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 16 hMemoryArrayMappedAddress: 19 startAddress: 100000000 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================