<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant file="HC_helmasaurking/base_HC_helmasaurking.xml">
      <mesh>units/lizalfos/liz_helmasaurkingA.dae</mesh>
	  <props>
		<prop actor="units/lizalfos/lizalfos_helmasaurking_mask.xml" attachpoint="root"/>
		<prop actor="props/units/explosions/catapult_explosion.xml" attachpoint="projectile"/>
      </props>
      <textures><texture file="skeletal/lizalfos/liz_helmasaurA.dds" name="baseTex"/></textures>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="Attack_Ranged">
    </variant>
  </group>
  <group>
    <variant frequency="1" name="Idle"/>
    <variant file="HC_helmasaurking/base_HC_helmasaurking_att.xml"/>
    <variant name="Death">
      <props>
		<prop actor="" attachpoint="torso"/>
		<prop actor="units/lizalfos/lizalfos_helmasaurking_mask.xml" attachpoint="root"/>
		<prop actor="props/units/blood_01.xml" attachpoint="root"/>
      </props>
    </variant>
  </group>  
  <material>basic_trans.xml</material>
</actor>
