Assertion failed: "(m_StreamFlags & ~m_ValidStreams) == 0" Location: ShaderProgram.cpp:891 (CShaderProgram::AssertPointersBound) Call stack: CShaderProgram::AssertPointersBound (shaderprogram.cpp:891) this = (unavailable) InstancingModelRenderer::PrepareModelDef (instancingmodelrenderer.cpp:347) this = (unavailable) shader = 0x1AFC6710 -> (shared_ptr) streamflags = 27 (0x0000001B) def = 0x0C0B79F8 -> m_NumVertices = 20 (0x00000014) m_pVertices = 0x0C0B7E9C -> m_Coords = X = -11.840027 (0xC13D70C0) Y = 10.380005 (0x41261480) Z = 21.849976 (0x41AECCC0) m_Norm = X = 0.000000 (0x00000000) Y = 1.000000 (0x3F800000) Z = -0.000000 (0x80000000) m_UVs = (unsupported vector) m_Blend = m_Bone = [4] { [8] { 255 (0xFF), 255 (0xFF), 255 (0xFF), 255 (0xFF), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) }, 255 (0xFF), 255 (0xFF), 255 (0xFF) } m_Weight = [4] { 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NumUVsPerVertex = 1 (0x00000001) m_NumFaces = 10 (0x0000000A) m_pFaces = 0x1AF70DC8 -> m_Verts = [3] { 0 (0x0000), 1 (0x0001), 2 (0x0002) } m_NumBones = 0 (0x00000000) m_Bones = 0x00000000 m_InverseBindBoneMatrices = 0x14DFF6B0 -> _11 = 0.020000 (0x3CA3D70A) _21 = 0.000000 (0x00000002) _31 = 200708603544980799978943283200.000000 (0x70222191) _41 = -0.000000 (0x8C00A261) _12 = 0.000000 (0x1A3D6BE8) _22 = 0.000000 (0x00000000) _32 = 198232987918933080129277001728.000000 (0x7020219F) _42 = -0.000000 (0x8800A369) _13 = 0.000000 (0x016D8B60) _23 = 0.000000 (0x1AEF9D90) _33 = 235371151318562625419089018880.000000 (0x703E219D) _43 = -0.000000 (0x8C00A474) _14 = 0.000000 (0x1AEF8300) _24 = 18523600588218255091852902400.000000 (0x6E6F6974) _34 = 232895233461060001912129060864.000000 (0x703C219B) _44 = -0.000000 (0x8800A565) _data = [16] 0.020000 (0x3CA3D70A) 0.000000 (0x00000002) 200708603544980799978943283200.000000 (0x70222191) -0.000000 (0x8C00A261) 0.000000 (0x1A3D6BE8) 0.000000 (0x00000000) 198232987918933080129277001728.000000 (0x7020219F) -0.000000 (0x8800A369) 0.000000 (0x016D8B60) 0.000000 (0x1AEF9D90) 235371151318562625419089018880.000000 (0x703E219D) -0.000000 (0x8C00A474) ... _data2d = [4] [4] { 0.020000 (0x3CA3D70A), 0.000000 (0x00000002), 200708603544980799978943283200.000000 (0x70222191), -0.000000 (0x8C00A261) } [4] { 0.000000 (0x1A3D6BE8), 0.000000 (0x00000000), 198232987918933080129277001728.000000 (0x7020219F), -0.000000 (0x8800A369) } [4] { 0.000000 (0x016D8B60), 0.000000 (0x1AEF9D90), 235371151318562625419089018880.000000 (0x703E219D), -0.000000 (0x8C00A474) } [4] { 0.000000 (0x1AEF8300), 18523600588218255091852902400.000000 (0x6E6F6974), (too much output; skipping to next top-level symbol), } m_NumBlends = 0 (0x00000000) m_pBlends = 0x00000000 m_pBlendIndices = 0x00000000 m_PropPoints = (unsupported vector) m_Name = path = (unsupported basic_string >) separator = [8] { 47 ('/'), 0, 55208, 6889, 1, 0, 0, 101 ('e') } m_RenderData = (unsupported map) uv = 4 (0x00000004) ONCE_done__ = true ShaderModelRenderer::Render (modelrenderer.cpp:720) this = (unavailable) modifier = 0x04B7F8B8 -> (shared_ptr) context = 0x04B7F8E0 -> m_Items = 0x15A5C8C8 -> items = (unsupported vector >) hash = 1553731624 (0x5C9C1028) cullGroup = 0 (0x00000000) flags = 0 (0x00000000) sortByDistModels = (unsupported vector >) materialBuckets = (unavailable - unspecified error 0x186A2 (0)) sortByDistTechs = (unsupported vector,ProxyAllocator,Allocators::DynamicArena> >) arena = chunkSize = 262144 (0x00040000) head = 0x1B2738B0 -> storage = 455555264 (0x1B2738C0) end = 1272 (0x000004F8) capacity = 262144 (0x00040000) next = 0x00000000 techBuckets = (unsupported vector >) worldToCam = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.819152 (0x3F51B3F3) _32 = -0.573576 (0xBF12D5E8) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.573576 (0x3F12D5E8) _33 = 0.819152 (0x3F51B3F3) _43 = 0.000000 (0x00000000) _14 = -300.000000 (0xC3960000) _24 = -209.638733 (0xC351A384) _34 = 131.089996 (0x4303170A) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.819152 (0x3F51B3F3) -0.573576 (0xBF12D5E8) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.573576 (0x3F12D5E8) 0.819152 (0x3F51B3F3) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), -0.573576 (0xBF12D5E8), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) } [4] { -300.000000 (0xC3960000), -209.638733 (0xC351A384), 131.089996 (0x4303170A), 1.000000 (0x3F800000) } sortByDistItems = (unsupported vector >) profile2__ = m_Name = 0x1B273928 -> [8] { 208, 217, 139, 21, 107 ('k'), 1, 0, 128 } key = effect = m = 0x050D49C8 -> data = (unsupported basic_string >) hash = 24082588 (0x016F789C) defines = m_Items = 0x0006F4B0 -> items = (unsupported vector >) hash = 4456525 (0x0044004D) model = 0x1AFC6710 (see above) modelpos = X = 0.000000 (0x15B18EE0) Y = 0.000000 (0x00000DE1) Z = 0.000000 (0x00000001) inserted = { first = (unavailable - unspecified error 0x186A2 (0)), second = (bool)0xFF } profile2__ = m_Name = 0x1B273928 (see above) tech = (shared_ptr) itemWithDist = { techIdx = 1133 (0x0000046D), model = 0xFFFFFFFF -> m_WorldBounds = m_Data = [2] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Transform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_InvTransform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) (too much output; skipping to next top-level symbol) m_RenderData = (unavailable - internal error) m_BoundsValid = (unavailable - internal error) m_Parent = (unavailable - internal error) m_PositionValid = (unavailable - internal error) m_PlayerID = (unavailable - internal error) m_ShadingColor = r = (unavailable - internal error) g = (unavailable - internal error) b = (unavailable - internal error) a = (unavailable - internal error) m_SelectionBox = m_Center = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_HalfSizes = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Basis = [3] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_SelectionBoxValid = (unavailable - internal error) m_CustomSelectionShape = (unavailable - internal error) m_Simulation = (unavailable - internal error) m_Flags = (unavailable - internal error) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = (unavailable - internal error) m_ShaderDefines = m_Items = (unavailable - internal error) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = (unavailable - internal error) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (unavailable - internal error) m_pModelDef = (shared_ptr) m_ObjectBounds = m_Data = [2] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Anim = (unavailable - internal error) m_AnimTime = (unavailable - internal error) m_BoneMatrices = (unavailable - internal error) m_Props = (vector) m_AmmoPropPoint = (unavailable - internal error) m_AmmoLoadedProp = (unavailable - internal error) m_SkeletonAnimManager = (unavailable - internal error) , dist = -nan (0xFFFFFFFF) } modelpos = X = 0.000000 (0x15B18EE0) Y = 0.000000 (0x00000DE1) Z = 0.000000 (0x00000001) techBucket = tech = (shared_ptr) models = 0x00000000 numModels = 0 (0x00000000) profile2__ = m_Name = 0x1B273928 (see above) profile2__ = m_Name = 0x1B273928 (see above) techBucket = tech = (shared_ptr) models = 0x1B273AC0 -> 0x00630000 -> m_WorldBounds = m_Data = [2] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Transform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) _44 = (unavailable - internal error) _data = [16] (unavailable - internal error) _data2d = [4] [4] { (unavailable - internal error) m_InvTransform = _11 = (unavailable - internal error) _21 = (unavailable - internal error) _31 = (unavailable - internal error) _41 = (unavailable - internal error) _12 = (unavailable - internal error) _22 = (unavailable - internal error) _32 = (unavailable - internal error) _42 = (unavailable - internal error) _13 = (unavailable - internal error) _23 = (unavailable - internal error) _33 = (unavailable - internal error) _43 = (unavailable - internal error) _14 = (unavailable - internal error) _24 = (unavailable - internal error) _34 = (unavailable - internal error) (too much output; skipping to next top-level symbol) m_RenderData = (unavailable - internal error) m_BoundsValid = (unavailable - internal error) m_Parent = (unavailable - internal error) m_PositionValid = (unavailable - internal error) m_PlayerID = (unavailable - internal error) m_ShadingColor = r = (unavailable - internal error) g = (unavailable - internal error) b = (unavailable - internal error) a = (unavailable - internal error) m_SelectionBox = m_Center = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_HalfSizes = X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Basis = [3] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_SelectionBoxValid = (unavailable - internal error) m_CustomSelectionShape = (unavailable - internal error) m_Simulation = (unavailable - internal error) m_Flags = (unavailable - internal error) m_Material = m_DiffuseTexture = (shared_ptr) m_Samplers = (vector) m_RequiredSamplers = (unsupported vector) m_ShaderEffect = m = (unavailable - internal error) m_ShaderDefines = m_Items = (unavailable - internal error) m_ConditionalDefines = m_Defines = (vector) m_CombinedShaderDefines = (unsupported vector) m_StaticUniforms = m_Items = (unavailable - internal error) m_RenderQueries = m_Items = (unsupported vector >) m_AlphaBlending = (unavailable - internal error) m_pModelDef = (shared_ptr) m_ObjectBounds = m_Data = [2] X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) X = (unavailable - internal error) Y = (unavailable - internal error) Z = (unavailable - internal error) m_Anim = (unavailable - internal error) m_AnimTime = (unavailable - internal error) m_BoneMatrices = (unavailable - internal error) m_Props = (vector) m_AmmoPropPoint = (unavailable - internal error) m_AmmoLoadedProp = (unavailable - internal error) m_SkeletonAnimManager = (unavailable - internal error) numModels = 455556280 (0x1B273CB8) profile2__ = m_Name = 0x1B273928 (see above) techBucket = tech = (shared_ptr) models = 0x1B273AC0 (see above) numModels = 455556280 (0x1B273CB8) texBindings = (vector >) texBindingNames = (unsupported vector >) currentTexs = (unsupported vector >) profile2__ = m_Name = 0x016E8270 -> "rendering bucketed submissions" currentTech = (shared_ptr) currentStaticUniforms = m_Items = 0x00077850 -> items = (unsupported vector >) hash = 0 (0x00000000) binding = first = 152140908 (0x09117C6C) second = 10 (0x0000000A) time = 2.39876e-251 (0x0BE5FBB809118088) CRendererInternals::CallModelRenderers (renderer.cpp:384) this = (unavailable) context = 0x15A5C8C8 (see above) cullGroup = 0 (0x00000000) flags = 0 (0x00000000) contextSkinned = m_Items = 0x0C1DA6C0 -> items = (unsupported vector >) hash = 3446126426 (0xCD67B75A) contextUnskinned = m_Items = 0x15A5C8C8 (see above) CRenderer::RenderModels (renderer.cpp:831) this = (unavailable) context = 0x04B7F94C -> m_Items = 0x0C1DA6C0 (see above) cullGroup = 0 (0x00000000) profile2gpu__ = m_Name = 0x016E4448 -> "models" profile2__ = m_Name = 0x016E4448 (see above) contextWireframe = m_Items = 0x04B7F94C (see above) CRenderer::RenderSubmissions (renderer.cpp:1380) this = (unavailable) waterScissor = 0x04B7FC04 -> m_Data = [2] X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = -1.000000 (0xBF800000) X = -1.000000 (0xBF800000) Y = -1.000000 (0xBF800000) Z = 1.000000 (0x3F800000) profile2__ = m_Name = 0x016E450C -> "render submissions" context = m_Items = 0x0C1DA6C0 (see above) profile2__ = m_Name = 0x00000000 profile2__ = m_Name = 0x00000000 profile2gpu__ = m_Name = 0x00000000 profile2__ = m_Name = 0x00000000 CRenderer::RenderScene (renderer.cpp:1724) this = (unavailable) scene = 0x0C0B4C90 -> (Scene) frustum = m_aPlanes = [10] m_Norm = X = -0.837399 (0xBF565FC8) Y = -0.313512 (0xBEA084B0) Z = 0.447742 (0x3EE53E71) m_Dist = 322.872437 (0x43A16FAC) m_Norm = X = 0.837399 (0x3F565FC8) Y = -0.313512 (0xBEA084B0) Z = 0.447742 (0x3EE53E71) m_Dist = -179.566956 (0xC3339124) m_Norm = X = 0.000000 (0x00000000) Y = 0.537300 (0x3F098C77) Z = 0.843391 (0x3F57E881) m_Dist = -143.514969 (0xC30F83D5) m_Norm = X = 0.000000 (0x00000000) Y = -0.976296 (0xBF79EE88) Z = -0.216440 (0xBE5DA257) m_Dist = 243.846909 (0x4373D8CF) m_Norm = X = 0.000000 (0x00000000) Y = 0.573561 (0x3F12D4DE) Z = -0.819163 (0xBF51B4AC) m_Dist = 3964.825439 (0x4577CD35) m_Norm = X = 0.000000 (0x00000000) Y = -0.573576 (0xBF12D5E8) Z = 0.819152 (0x3F51B3F3) m_Dist = 129.089996 (0x4301170A) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) waterScissor = m_Data = [2] X = 1.000000 (0x3F800000) Y = 1.000000 (0x3F800000) Z = -1.000000 (0xBF800000) X = -1.000000 (0xBF800000) Y = -1.000000 (0xBF800000) Z = 1.000000 (0x3F800000) shadowFrustum = m_aPlanes = [10] m_Norm = X = 0.308309 (0x3E9DDABE) Y = 0.183114 (0x3E3B8239) Z = 0.933496 (0x3F6EF996) m_Dist = -152.685608 (0xC318AF84) m_Norm = X = -0.308309 (0xBE9DDABE) Y = -0.183114 (0xBE3B8239) Z = -0.933496 (0xBF6EF996) m_Dist = 1284.487427 (0x44A08F99) m_Norm = X = -0.911988 (0xBF69780D) Y = 0.336030 (0x3EAC0C19) Z = 0.235291 (0x3E70F006) m_Dist = 649.629700 (0x4422684D) m_Norm = X = 0.911988 (0x3F69780D) Y = -0.336030 (0xBEAC0C19) Z = -0.235291 (0xBE70F006) m_Dist = 300.780151 (0x439663DC) m_Norm = X = -0.270597 (0xBE8A8BBF) Y = -0.923880 (0xBF6C835E) Z = 0.270599 (0x3E8A8BF1) m_Dist = 1285.758545 (0x44A0B846) m_Norm = X = 0.270597 (0x3E8A8BBF) Y = 0.923880 (0x3F6C835E) Z = -0.270599 (0xBE8A8BF1) m_Dist = 277.093323 (0x438A8BF2) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) reflectionCamera = m_Orientation = _11 = 0.000000 (0x091E2534) _21 = 0.000000 (0x04B7FA9C) _31 = 0.000000 (0x00000001) _41 = -nan (0xFFFFFF81) _12 = 0.000000 (0x091E250C) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x13902D90) _42 = 0.000000 (0x014871E0) _13 = 0.000000 (0x04B7FB8C) _23 = 0.000000 (0x091E2500) _33 = 0.000000 (0x04B7FB8C) _43 = 0.000000 (0x01698516) _14 = 0.000000 (0x016CFF64) _24 = 0.000000 (0x152E20A0) _34 = 224228244666471847821312.000000 (0x663DEDC0) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x091E2534) 0.000000 (0x04B7FA9C) 0.000000 (0x00000001) -nan (0xFFFFFF81) 0.000000 (0x091E250C) 0.000000 (0x00000000) 0.000000 (0x13902D90) 0.000000 (0x014871E0) 0.000000 (0x04B7FB8C) 0.000000 (0x091E2500) 0.000000 (0x04B7FB8C) 0.000000 (0x01698516) ... _data2d = [4] [4] { 0.000000 (0x091E2534), 0.000000 (0x04B7FA9C), 0.000000 (0x00000001), -nan (0xFFFFFF81) } [4] { 0.000000 (0x091E250C), 0.000000 (0x00000000), 0.000000 (0x13902D90), 0.000000 (0x014871E0) } [4] { 0.000000 (0x04B7FB8C), 0.000000 (0x091E2500), 0.000000 (0x04B7FB8C), 0.000000 (0x01698516) } [4] { 0.000000 (0x016CFF64), 0.000000 (0x152E20A0), 224228244666471847821312.000000 (0x663DEDC0), 0.000000 (0x00000000) } m_ProjMat = _11 = 0.000000 (0x0142D919) _21 = 0.000000 (0x091E2500) _31 = 0.000000 (0x05063EFB) _41 = 0.000000 (0x04B7FC20) _12 = 0.000000 (0x04B7FBA0) _22 = 0.000000 (0x0142D936) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x091E2500) _23 = 0.000000 (0x04B7FBB8) _33 = 0.000000 (0x091E2534) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x13902D90) _24 = -nan (0xFFFFFF88) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x0142D919) 0.000000 (0x091E2500) 0.000000 (0x05063EFB) 0.000000 (0x04B7FC20) 0.000000 (0x04B7FBA0) 0.000000 (0x0142D936) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x091E2500) 0.000000 (0x04B7FBB8) 0.000000 (0x091E2534) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x0142D919), 0.000000 (0x091E2500), (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x04B7FBA0), 0.000000 (0x0142D936), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x091E2500), 0.000000 (0x04B7FBB8), 0.000000 (0x091E2534), 0.000000 (0x00000000) } [4] { 0.000000 (0x13902D90), -nan (0xFFFFFF88), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NearPlane = -nan (0xFFFFFFF6) m_FarPlane = 0.000000 (0x091E253C) m_FOV = 0.000000 (0x091E2500) m_ViewPort = m_X = 152970496 (0x091E2500) m_Y = 79166280 (0x04B7FB48) m_Width = 354798936 (0x1525CD58) m_Height = 2004220896 (0x7775FBE0) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.308309 (0x3E9DDABE) Y = 0.183114 (0x3E3B8239) Z = 0.933496 (0x3F6EF996) m_Dist = -152.685608 (0xC318AF84) m_Norm = X = -0.308309 (0xBE9DDABE) Y = -0.183114 (0xBE3B8239) Z = -0.933496 (0xBF6EF996) m_Dist = 1284.487427 (0x44A08F99) m_Norm = X = -0.911988 (0xBF69780D) Y = 0.336030 (0x3EAC0C19) Z = 0.235291 (0x3E70F006) m_Dist = 649.629700 (0x4422684D) m_Norm = X = 0.911988 (0x3F69780D) Y = -0.336030 (0xBEAC0C19) Z = -0.235291 (0xBE70F006) m_Dist = 300.780151 (0x439663DC) m_Norm = X = -0.270597 (0xBE8A8BBF) Y = -0.923880 (0xBF6C835E) Z = 0.270599 (0x3E8A8BF1) m_Dist = 1285.758545 (0x44A0B846) m_Norm = X = 0.270597 (0x3E8A8BBF) Y = 0.923880 (0x3F6C835E) Z = -0.270599 (0xBE8A8BF1) m_Dist = 277.093323 (0x438A8BF2) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) refractionCamera = m_Orientation = _11 = 0.000000 (0x091E2534) _21 = 0.000000 (0x04B7FA9C) _31 = 0.000000 (0x00000001) _41 = -nan (0xFFFFFF81) _12 = 0.000000 (0x091E250C) _22 = 0.000000 (0x00000000) _32 = 0.000000 (0x13902D90) _42 = 0.000000 (0x014871E0) _13 = 0.000000 (0x04B7FB8C) _23 = 0.000000 (0x091E2500) _33 = 0.000000 (0x04B7FB8C) _43 = 0.000000 (0x01698516) _14 = 0.000000 (0x016CFF64) _24 = 0.000000 (0x152E20A0) _34 = 224228244666471847821312.000000 (0x663DEDC0) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x091E2534) 0.000000 (0x04B7FA9C) 0.000000 (0x00000001) -nan (0xFFFFFF81) 0.000000 (0x091E250C) 0.000000 (0x00000000) 0.000000 (0x13902D90) 0.000000 (0x014871E0) 0.000000 (0x04B7FB8C) 0.000000 (0x091E2500) 0.000000 (0x04B7FB8C) 0.000000 (0x01698516) ... _data2d = [4] [4] { 0.000000 (0x091E2534), 0.000000 (0x04B7FA9C), 0.000000 (0x00000001), -nan (0xFFFFFF81) } [4] { 0.000000 (0x091E250C), 0.000000 (0x00000000), 0.000000 (0x13902D90), 0.000000 (0x014871E0) } [4] { 0.000000 (0x04B7FB8C), 0.000000 (0x091E2500), 0.000000 (0x04B7FB8C), 0.000000 (0x01698516) } [4] { 0.000000 (0x016CFF64), 0.000000 (0x152E20A0), 224228244666471847821312.000000 (0x663DEDC0), 0.000000 (0x00000000) } m_ProjMat = _11 = 0.000000 (0x0142D919) _21 = 0.000000 (0x091E2500) _31 = 0.000000 (0x05063EFB) _41 = 0.000000 (0x04B7FC20) _12 = 0.000000 (0x04B7FBA0) _22 = 0.000000 (0x0142D936) _32 = 0.000000 (0x00000000) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x091E2500) _23 = 0.000000 (0x04B7FBB8) _33 = 0.000000 (0x091E2534) _43 = 0.000000 (0x00000000) _14 = 0.000000 (0x13902D90) _24 = -nan (0xFFFFFF88) _34 = 0.000000 (0x00000000) _44 = 0.000000 (0x00000000) _data = [16] 0.000000 (0x0142D919) 0.000000 (0x091E2500) 0.000000 (0x05063EFB) 0.000000 (0x04B7FC20) 0.000000 (0x04B7FBA0) 0.000000 (0x0142D936) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x091E2500) 0.000000 (0x04B7FBB8) 0.000000 (0x091E2534) 0.000000 (0x00000000) ... _data2d = [4] [4] { 0.000000 (0x0142D919), 0.000000 (0x091E2500), (too much output; skipping to next top-level symbol), } [4] { 0.000000 (0x04B7FBA0), 0.000000 (0x0142D936), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x091E2500), 0.000000 (0x04B7FBB8), 0.000000 (0x091E2534), 0.000000 (0x00000000) } [4] { 0.000000 (0x13902D90), -nan (0xFFFFFF88), 0.000000 (0x00000000), 0.000000 (0x00000000) } m_NearPlane = -nan (0xFFFFFFF6) m_FarPlane = 0.000000 (0x091E253C) m_FOV = 0.000000 (0x091E2500) m_ViewPort = m_X = 152970496 (0x091E2500) m_Y = 79166280 (0x04B7FB48) m_Width = 354798936 (0x1525CD58) m_Height = 2004220896 (0x7775FBE0) m_ViewFrustum = m_aPlanes = [10] m_Norm = X = 0.308309 (0x3E9DDABE) Y = 0.183114 (0x3E3B8239) Z = 0.933496 (0x3F6EF996) m_Dist = -152.685608 (0xC318AF84) m_Norm = X = -0.308309 (0xBE9DDABE) Y = -0.183114 (0xBE3B8239) Z = -0.933496 (0xBF6EF996) m_Dist = 1284.487427 (0x44A08F99) m_Norm = X = -0.911988 (0xBF69780D) Y = 0.336030 (0x3EAC0C19) Z = 0.235291 (0x3E70F006) m_Dist = 649.629700 (0x4422684D) m_Norm = X = 0.911988 (0x3F69780D) Y = -0.336030 (0xBEAC0C19) Z = -0.235291 (0xBE70F006) m_Dist = 300.780151 (0x439663DC) m_Norm = X = -0.270597 (0xBE8A8BBF) Y = -0.923880 (0xBF6C835E) Z = 0.270599 (0x3E8A8BF1) m_Dist = 1285.758545 (0x44A0B846) m_Norm = X = 0.270597 (0x3E8A8BBF) Y = 0.923880 (0x3F6C835E) Z = -0.270599 (0xBE8A8BF1) m_Dist = 277.093323 (0x438A8BF2) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) m_Norm = X = 0.000000 (0x00000000) Y = 0.000000 (0x00000000) Z = 0.000000 (0x00000000) m_Dist = 0.000000 (0x00000000) ... m_NumPlanes = 6 (0x00000006) CGameView::Render (gameview.cpp:488) this = (unavailable) Render (gamesetup.cpp:238) profile2__ = m_Name = 0x016DAD1C -> "render" profile2gpu__ = m_Name = 0xBF12D5E8 -> (unavailable - internal error) profile2__ = m_Name = 0xBF12D5E8 (see above) cursorName = { (unsupported basic_string >) } transform = _11 = 1.000000 (0x3F800000) _21 = 0.000000 (0x00000000) _31 = 0.000000 (0x00000000) _41 = 0.000000 (0x00000000) _12 = 0.000000 (0x00000000) _22 = 0.819152 (0x3F51B3F3) _32 = -0.573576 (0xBF12D5E8) _42 = 0.000000 (0x00000000) _13 = 0.000000 (0x00000000) _23 = 0.573576 (0x3F12D5E8) _33 = 0.819152 (0x3F51B3F3) _43 = 0.000000 (0x00000000) _14 = -300.000000 (0xC3960000) _24 = -209.638733 (0xC351A384) _34 = 131.089996 (0x4303170A) _44 = 1.000000 (0x3F800000) _data = [16] 1.000000 (0x3F800000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.819152 (0x3F51B3F3) -0.573576 (0xBF12D5E8) 0.000000 (0x00000000) 0.000000 (0x00000000) 0.573576 (0x3F12D5E8) 0.819152 (0x3F51B3F3) 0.000000 (0x00000000) ... _data2d = [4] [4] { 1.000000 (0x3F800000), 0.000000 (0x00000000), 0.000000 (0x00000000), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.819152 (0x3F51B3F3), -0.573576 (0xBF12D5E8), 0.000000 (0x00000000) } [4] { 0.000000 (0x00000000), 0.573576 (0x3F12D5E8), 0.819152 (0x3F51B3F3), 0.000000 (0x00000000) } [4] { -300.000000 (0xC3960000), -209.638733 (0xC351A384), 131.089996 (0x4303170A), 1.000000 (0x3F800000) } forceGL = (bool)0xC4 AtlasViewGame::Render (view.cpp:233) this = (unavailable) vp = m_X = 0 (0x00000000) m_Y = 0 (0x00000000) m_Width = 769 (0x00000301) m_Height = 488 (0x000001E8) RunEngine (gameloop.cpp:231) args = 0x00F3FAA0 -> m_Args = (unsupported vector >) m_Arg0 = path = (unsupported basic_string >) separator = [8] { 92 ('\'), 953, 0, 0, 0, 0, 0, 0 } m_ArgsWithoutName = (unsupported vector) last_activity = 23.2507 (0x4037402AAE885492) hooks = override_gl_upload_caps = 0x00000000 get_log_dir = 0x00000000 bundle_logs = 0x00000000 translate = 0x00000000 translate_free = 0x00000000 log = 0x00000000 display_error = 0x01597060 -> (AtlasDisplayError) ev = ev = type = 0 (0x00000000) common = { type = 0 (0x00000000), timestamp = 0 (0x00000000) } window = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) event = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) data1 = 0 (0x00000000) data2 = 201669632 (0x0C053C00) key = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) state = 0 (0x00) repeat = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) keysym = scancode = SDL_SCANCODE_UNKNOWN sym = 201669632 (0x0C053C00) mod = 0 (0x0000) unused = 15985744 (0x00F3EC50) edit = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) text = [32] 0 0 0 0 0 0 0 0 0 60 ('<') 5 12 0 0 0 0 ... start = 0 (0x00000000) length = 0 (0x00000000) text = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) text = [32] 0 0 0 0 0 0 0 0 0 60 ('<') 5 12 0 0 0 0 ... motion = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) which = 0 (0x00000000) state = 0 (0x00000000) x = 201669632 (0x0C053C00) y = 0 (0x00000000) xrel = 15985744 (0x00F3EC50) yrel = 0 (0x00000000) button = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) which = 0 (0x00000000) button = 0 (0x00) state = 0 (0x00) clicks = 0 (0x00) padding1 = 0 (0x00) x = 201669632 (0x0C053C00) (too much output; skipping to next top-level symbol) wheel = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) which = 0 (0x00000000) x = 0 (0x00000000) y = 201669632 (0x0C053C00) direction = 0 (0x00000000) jaxis = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) axis = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) value = 0 (0x0000) padding4 = 0 (0x0000) jball = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) ball = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) xrel = 0 (0x0000) yrel = 0 (0x0000) jhat = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) hat = 0 (0x00) value = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) jbutton = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) button = 0 (0x00) state = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) jdevice = { type = 0 (0x00000000), timestamp = 0 (0x00000000), which = 0 (0x00000000) } caxis = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) axis = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) value = 0 (0x0000) padding4 = 0 (0x0000) cbutton = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) button = 0 (0x00) state = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) cdevice = { type = 0 (0x00000000), timestamp = 0 (0x00000000), which = 0 (0x00000000) } adevice = type = 0 (0x00000000) timestamp = 0 (0x00000000) which = 0 (0x00000000) iscapture = 0 (0x00) padding1 = 0 (0x00) padding2 = 0 (0x00) padding3 = 0 (0x00) quit = { type = 0 (0x00000000), timestamp = 0 (0x00000000) } user = type = 0 (0x00000000) timestamp = 0 (0x00000000) windowID = 0 (0x00000000) code = 0 (0x00000000) data1 = 0x00000000 data2 = 0x0C053C00 syswm = { type = 0 (0x00000000), timestamp = 0 (0x00000000), msg = 0x00000000 } tfinger = type = 0 (0x00000000) timestamp = 0 (0x00000000) touchId = 0 (0x0000000000000000) fingerId = 866164474036355072 (0x0C053C0000000000) x = 0.000000 (0x00000000) y = 0.000000 (0x00F3EC50) dx = 0.000000 (0x00000000) dy = 0.000000 (0x00F3EC64) pressure = 0.000000 (0x00000000) mgesture = type = 0 (0x00000000) timestamp = 0 (0x00000000) touchId = 0 (0x0000000000000000) dTheta = 0.000000 (0x00000000) dDist = 0.000000 (0x0C053C00) x = 0.000000 (0x00000000) y = 0.000000 (0x00F3EC50) numFingers = 0 (0x0000) padding = 0 (0x0000) dgesture = type = 0 (0x00000000) timestamp = 0 (0x00000000) touchId = 0 (0x0000000000000000) gestureId = 866164474036355072 (0x0C053C0000000000) numFingers = 0 (0x00000000) error = 0.000000 (0x00F3EC50) x = 0.000000 (0x00000000) y = 0.000000 (0x00F3EC64) drop = { type = 0 (0x00000000), timestamp = 0 (0x00000000), file = 0x00000000 } padding = [56] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... time = 2.98996e-250 (0x0C2120385253C548) time = 2.97081e-314 (0x000000016666E400) last_time = 23.3695 (0x40375E956AD037A7) name = (unsupported basic_string >) std::_LaunchPad >,std::default_delete > > > >::_Run (xthread:250) _Ln = 0x00F3ED4C -> (_LaunchPad >,default_delete > > > >) std::_LaunchPad >,std::default_delete > > > >::_Go (xthread:232) this = (unavailable) std::_Pad::_Call_func (xthread:210) _Data = 0x00F3ED4C (see above) o_iswdigit (:0) RtlGetAppContainerNamedObjectPath (:0) RtlGetAppContainerNamedObjectPath (:0) errno = 0 (No error reported here) OS error = 0 (no error code was set)