0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "nohwcursor" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "preferglsl" = "false"

Loaded config string "forcealphatest" = "false"

Loaded config string "gpuskinning" = "false"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.5"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "28.0"

Loaded config string "view.rotate.x.max" = "60.0"

Loaded config string "view.rotate.x.default" = "35.0"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "50.0"

Loaded config string "view.zoom.max" = "200.0"

Loaded config string "view.zoom.default" = "100.0"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "view.near" = "2.0"

Loaded config string "view.far" = "4096.0"

Loaded config string "view.fov" = "45.0"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.milonly" = "Alt"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idleworker" = "Period"

Loaded config string "hotkey.selection.idlewarrior" = "Comma"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.massbarter" = "Shift"

Loaded config string "hotkey.session.unloadtype" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.fps.toggle" = "Alt+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "hotkey.profile2.enable" = "F11"

Loaded config string "profiler2.http.autoenable" = "false"

Loaded config string "profiler2.gpu.autoenable" = "false"

Loaded config string "profiler2.gpu.arb.enable" = "true"

Loaded config string "profiler2.gpu.ext.enable" = "true"

Loaded config string "profiler2.gpu.intel.enable" = "true"

Loaded config string "hotkey.attackmove" = "Super"

Loaded config string "hotkey.quicksave" = "Shift+F5"

Loaded config string "hotkey.quickload" = "Shift+F8"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Loading config file "config/local.cfg"

Loaded config string "windowed" = "true"

Loaded config string "pauseonfocusloss" = "true"

Loaded config string "xres" = "1366"

Loaded config string "yres" = "768"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "shadowpcf" = "true"

Loaded config string "vsync" = "true"

Loading config file "config/user.cfg"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "213a3e7557cb0cab"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Barter.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/Trader.js'

Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/RallyPointCommands.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Barter.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/TerritoryDecay.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/Trader.js'

Loading simulation script 'simulation/components/TrainingQueue.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_a.xml for texture art/textures/terrain/types/campaign/semiarid_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_b.xml for texture art/textures/terrain/types/campaign/semiarid_b.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_c.xml for texture art/textures/terrain/types/campaign/semiarid_c.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_d.xml for texture art/textures/terrain/types/campaign/semiarid_d.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_rugged_a.xml for texture art/textures/terrain/types/campaign/semiarid_rugged_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_rugged_b.xml for texture art/textures/terrain/types/campaign/semiarid_rugged_b.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/temp/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

Loading RMS 'maps/random/deep_forest.js'

Loading map generator script 'maps/random/rmgen/area.js'

Loading map generator script 'maps/random/rmgen/constraint.js'

Loading map generator script 'maps/random/rmgen/entity.js'

Loading map generator script 'maps/random/rmgen/environment.js'

Loading map generator script 'maps/random/rmgen/library.js'

Loading map generator script 'maps/random/rmgen/map.js'

Loading map generator script 'maps/random/rmgen/mapgen.js'

Loading map generator script 'maps/random/rmgen/misc.js'

Loading map generator script 'maps/random/rmgen/noise.js'

Loading map generator script 'maps/random/rmgen/painter.js'

Loading map generator script 'maps/random/rmgen/pathplacer.js'

Loading map generator script 'maps/random/rmgen/placer.js'

Loading map generator script 'maps/random/rmgen/point.js'

Loading map generator script 'maps/random/rmgen/random.js'

Loading map generator script 'maps/random/rmgen/randombiome.js'

Loading map generator script 'maps/random/rmgen/terrain.js'

Loading map generator script 'maps/random/rmgen/tileclass.js'

Loading map generator script 'maps/random/rmgen/vector.js'

Loading map generator script 'maps/random/rmgen/wall_builder.js'

Initializing map...

Creating new map...

Saving map...

Number of entities: 8562

art/meshes/gaia/tree_pine_01.dae: Starting conversion

art/meshes/gaia/tree_pine_01.dae: Running FixBrokenXML

art/meshes/gaia/tree_pine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/meshes/gaia/tree_pine_01.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/tree_pine_01.dae: Found convertible object 'tree_23'

art/meshes/gaia/tree_pine_01.dae: Converting 'tree_23-mesh-skin'

art/meshes/gaia/tree_pine_01.dae: Found skinned geometry

art/animation/gaia/tree_pine_idle_01.dae: Starting conversion

art/animation/gaia/tree_pine_idle_01.dae: Running FixBrokenXML

art/animation/gaia/tree_pine_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.

art/animation/gaia/tree_pine_idle_01.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/gaia/tree_pine_idle_01.dae: Found convertible object 'tree_23'

art/animation/gaia/tree_pine_idle_01.dae: Converting 'tree_23-mesh-skin'

CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully

art/meshes/gaia/temprabbit.dae: Starting conversion

art/meshes/gaia/temprabbit.dae: Running FixBrokenXML

art/meshes/gaia/temprabbit.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/temprabbit.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/temprabbit.dae: Found convertible object 'temprabbit'

art/meshes/gaia/temprabbit.dae: Converting 'temprabbit-Geometry'

art/meshes/gaia/temprabbit.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

art/meshes/skeletal/pig.dae: Starting conversion

art/meshes/skeletal/pig.dae: Running FixBrokenXML

art/meshes/skeletal/pig.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/skeletal/pig.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/skeletal/pig.dae: Found convertible object 'pig'

art/meshes/skeletal/pig.dae: Converting 'pig-Geometry'

art/meshes/skeletal/pig.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

art/meshes/gaia/stone_granite_boulder_a.dae: Starting conversion

art/meshes/gaia/stone_granite_boulder_a.dae: Running FixBrokenXML

art/meshes/gaia/stone_granite_boulder_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stone_granite_boulder_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stone_granite_boulder_a.dae: Found convertible object 'stone_granite_boulder_a'

art/meshes/gaia/stone_granite_boulder_a.dae: Converting 'stone_granite_boulder_a-Geometry'

art/meshes/gaia/stone_granite_boulder_a.dae: Found static geometry

art/meshes/gaia/stonemine_granite_a.dae: Starting conversion

art/meshes/gaia/stonemine_granite_a.dae: Running FixBrokenXML

art/meshes/gaia/stonemine_granite_a.dae: Authoring tool: pmd2collada.py, v3.0

art/meshes/gaia/stonemine_granite_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/gaia/stonemine_granite_a.dae: Found convertible object 'stonemine_granite_a'

art/meshes/gaia/stonemine_granite_a.dae: Converting 'stonemine_granite_a-Geometry'

art/meshes/gaia/stonemine_granite_a.dae: Found static geometry

art/meshes/structural/celt_house_a.dae: Starting conversion

art/meshes/structural/celt_house_a.dae: Running FixBrokenXML

art/meshes/structural/celt_house_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_house_a.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_house_a.dae: Found library_images to delete

art/meshes/structural/celt_house_a.dae: Found library_materials to delete

art/meshes/structural/celt_house_a.dae: Found library_effects to delete

art/meshes/structural/celt_house_a.dae: Found a bind_material to delete

art/meshes/structural/celt_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_house_a.dae: Found convertible object 'house_2_celt'

art/meshes/structural/celt_house_a.dae: Converting 'house_2_celtMesh'

art/meshes/structural/celt_house_a.dae: Found static geometry

art/meshes/structural/celt_house_a.dae: Adding prop point dust

art/meshes/props/celt_house_a_door.dae: Starting conversion

art/meshes/props/celt_house_a_door.dae: Running FixBrokenXML

art/meshes/props/celt_house_a_door.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_a_door.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_a_door.dae: Found library_images to delete

art/meshes/props/celt_house_a_door.dae: Found library_materials to delete

art/meshes/props/celt_house_a_door.dae: Found library_effects to delete

art/meshes/props/celt_house_a_door.dae: Found a bind_material to delete

art/meshes/props/celt_house_a_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_a_door.dae: Found convertible object 'celt_house_2_prop'

art/meshes/props/celt_house_a_door.dae: Converting 'celt_house_2_propMesh'

art/meshes/props/celt_house_a_door.dae: Found static geometry

art/meshes/props/celt_house_a_shields.dae: Starting conversion

art/meshes/props/celt_house_a_shields.dae: Running FixBrokenXML

art/meshes/props/celt_house_a_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_a_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_a_shields.dae: Found library_images to delete

art/meshes/props/celt_house_a_shields.dae: Found library_materials to delete

art/meshes/props/celt_house_a_shields.dae: Found library_effects to delete

art/meshes/props/celt_house_a_shields.dae: Found a bind_material to delete

art/meshes/props/celt_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_a_shields.dae: Found convertible object 'Plane12-Pivot'

art/meshes/props/celt_house_a_shields.dae: Converting 'Plane12Mesh'

art/meshes/props/celt_house_a_shields.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

art/meshes/structural/pers_house_a.dae: Starting conversion

art/meshes/structural/pers_house_a.dae: Running FixBrokenXML

art/meshes/structural/pers_house_a.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_a.dae: Found convertible object 'House'

art/meshes/structural/pers_house_a.dae: Converting 'House_001'

art/meshes/structural/pers_house_a.dae: Found static geometry

art/meshes/structural/celt_house_b.dae: Starting conversion

art/meshes/structural/celt_house_b.dae: Running FixBrokenXML

art/meshes/structural/celt_house_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_house_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_house_b.dae: Found library_images to delete

art/meshes/structural/celt_house_b.dae: Found library_materials to delete

art/meshes/structural/celt_house_b.dae: Found library_effects to delete

art/meshes/structural/celt_house_b.dae: Found a bind_material to delete

art/meshes/structural/celt_house_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_house_b.dae: Found convertible object 'house_1_celt'

art/meshes/structural/celt_house_b.dae: Converting 'house_1_celtMesh'

art/meshes/structural/celt_house_b.dae: Found static geometry

art/meshes/structural/celt_house_b.dae: Adding prop point dust

art/meshes/props/celt_house_b_shields.dae: Starting conversion

art/meshes/props/celt_house_b_shields.dae: Running FixBrokenXML

art/meshes/props/celt_house_b_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_b_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_b_shields.dae: Found library_images to delete

art/meshes/props/celt_house_b_shields.dae: Found library_materials to delete

art/meshes/props/celt_house_b_shields.dae: Found library_effects to delete

art/meshes/props/celt_house_b_shields.dae: Found a bind_material to delete

art/meshes/props/celt_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_b_shields.dae: Found convertible object 'Plane13'

art/meshes/props/celt_house_b_shields.dae: Converting 'Plane13Mesh'

art/meshes/props/celt_house_b_shields.dae: Found static geometry

art/meshes/props/celt_house_b_door.dae: Starting conversion

art/meshes/props/celt_house_b_door.dae: Running FixBrokenXML

art/meshes/props/celt_house_b_door.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_b_door.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_b_door.dae: Found library_images to delete

art/meshes/props/celt_house_b_door.dae: Found library_materials to delete

art/meshes/props/celt_house_b_door.dae: Found library_effects to delete

art/meshes/props/celt_house_b_door.dae: Found a bind_material to delete

art/meshes/props/celt_house_b_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_b_door.dae: Found convertible object 'house_1_celt_prop'

art/meshes/props/celt_house_b_door.dae: Converting 'house_1_celt_propMesh'

art/meshes/props/celt_house_b_door.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

art/meshes/structural/pers_mill.dae: Starting conversion

art/meshes/structural/pers_mill.dae: Running FixBrokenXML

art/meshes/structural/pers_mill.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_mill.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_mill.dae: Found convertible object 'Mill'

art/meshes/structural/pers_mill.dae: Converting 'Persian_MillMesh-mesh'

art/meshes/structural/pers_mill.dae: Found static geometry

art/meshes/props/pers_mill_2.dae: Starting conversion

art/meshes/props/pers_mill_2.dae: Running FixBrokenXML

art/meshes/props/pers_mill_2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_mill_2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_mill_2.dae: Found library_images to delete

art/meshes/props/pers_mill_2.dae: Found library_materials to delete

art/meshes/props/pers_mill_2.dae: Found library_effects to delete

art/meshes/props/pers_mill_2.dae: Found a bind_material to delete

art/meshes/props/pers_mill_2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_mill_2.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_mill_2.dae: Converting 'Object37Mesh'

art/meshes/props/pers_mill_2.dae: Found static geometry

art/meshes/structural/celt_house_c.dae: Starting conversion

art/meshes/structural/celt_house_c.dae: Running FixBrokenXML

art/meshes/structural/celt_house_c.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_house_c.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_house_c.dae: Found library_images to delete

art/meshes/structural/celt_house_c.dae: Found library_materials to delete

art/meshes/structural/celt_house_c.dae: Found library_effects to delete

art/meshes/structural/celt_house_c.dae: Found a bind_material to delete

art/meshes/structural/celt_house_c.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_house_c.dae: Found convertible object 'house_3_celt'

art/meshes/structural/celt_house_c.dae: Converting 'house_3_celtMesh'

art/meshes/structural/celt_house_c.dae: Found static geometry

art/meshes/structural/celt_house_c.dae: Adding prop point dust

art/meshes/props/celt_house_c_shield2.dae: Starting conversion

art/meshes/props/celt_house_c_shield2.dae: Running FixBrokenXML

art/meshes/props/celt_house_c_shield2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_c_shield2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_c_shield2.dae: Found library_images to delete

art/meshes/props/celt_house_c_shield2.dae: Found library_materials to delete

art/meshes/props/celt_house_c_shield2.dae: Found library_effects to delete

art/meshes/props/celt_house_c_shield2.dae: Found a bind_material to delete

art/meshes/props/celt_house_c_shield2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_c_shield2.dae: Found convertible object 'Cylinder28-Pivot'

art/meshes/props/celt_house_c_shield2.dae: Converting 'Cylinder28Mesh'

art/meshes/props/celt_house_c_shield2.dae: Found static geometry

art/meshes/props/celt_house_c_door.dae: Starting conversion

art/meshes/props/celt_house_c_door.dae: Running FixBrokenXML

art/meshes/props/celt_house_c_door.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_c_door.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_c_door.dae: Found library_images to delete

art/meshes/props/celt_house_c_door.dae: Found library_materials to delete

art/meshes/props/celt_house_c_door.dae: Found library_effects to delete

art/meshes/props/celt_house_c_door.dae: Found a bind_material to delete

art/meshes/props/celt_house_c_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_c_door.dae: Found convertible object 'house_3_celt_prop'

art/meshes/props/celt_house_c_door.dae: Converting 'house_3_celt_propMesh'

art/meshes/props/celt_house_c_door.dae: Found static geometry

art/meshes/props/celt_house_b_shields2.dae: Starting conversion

art/meshes/props/celt_house_b_shields2.dae: Running FixBrokenXML

art/meshes/props/celt_house_b_shields2.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_b_shields2.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_b_shields2.dae: Found library_images to delete

art/meshes/props/celt_house_b_shields2.dae: Found library_materials to delete

art/meshes/props/celt_house_b_shields2.dae: Found library_effects to delete

art/meshes/props/celt_house_b_shields2.dae: Found a bind_material to delete

art/meshes/props/celt_house_b_shields2.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_b_shields2.dae: Found convertible object 'Plane13'

art/meshes/props/celt_house_b_shields2.dae: Converting 'Plane13Mesh'

art/meshes/props/celt_house_b_shields2.dae: Found static geometry

art/meshes/structural/hele_gate.dae: Starting conversion

art/meshes/structural/hele_gate.dae: Running FixBrokenXML

art/meshes/structural/hele_gate.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_gate.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_gate.dae: Found convertible object 'gate'

art/meshes/structural/hele_gate.dae: Converting 'gate'

art/meshes/structural/hele_gate.dae: Found static geometry

art/meshes/structural/hele_gate.dae: Adding prop point shield_d

art/meshes/structural/hele_gate.dae: Adding prop point shield_c

art/meshes/structural/hele_gate.dae: Adding prop point shield_b

art/meshes/structural/hele_gate.dae: Adding prop point shield_a

art/meshes/structural/hele_gate_door.dae: Starting conversion

art/meshes/structural/hele_gate_door.dae: Running FixBrokenXML

art/meshes/structural/hele_gate_door.dae: Authoring tool: Blender 2.62.0 r44136

art/meshes/structural/hele_gate_door.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_gate_door.dae: Found convertible object 'gate_door'

art/meshes/structural/hele_gate_door.dae: Converting 'gate_door'

art/meshes/structural/hele_gate_door.dae: Found static geometry

art/meshes/structural/hele_mill.dae: Starting conversion

art/meshes/structural/hele_mill.dae: Running FixBrokenXML

art/meshes/structural/hele_mill.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/hele_mill.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/hele_mill.dae: Found library_images to delete

art/meshes/structural/hele_mill.dae: Found library_materials to delete

art/meshes/structural/hele_mill.dae: Found library_effects to delete

art/meshes/structural/hele_mill.dae: Found a bind_material to delete

art/meshes/structural/hele_mill.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/hele_mill.dae: Found convertible object 'default04'

art/meshes/structural/hele_mill.dae: Converting 'default04Mesh'

art/meshes/structural/hele_mill.dae: Found static geometry

art/meshes/props/hele_mill_blocks.dae: Starting conversion

art/meshes/props/hele_mill_blocks.dae: Running FixBrokenXML

art/meshes/props/hele_mill_blocks.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_mill_blocks.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_mill_blocks.dae: Found library_images to delete

art/meshes/props/hele_mill_blocks.dae: Found library_materials to delete

art/meshes/props/hele_mill_blocks.dae: Found library_effects to delete

art/meshes/props/hele_mill_blocks.dae: Found a bind_material to delete

art/meshes/props/hele_mill_blocks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_mill_blocks.dae: Found convertible object 'Object08'

art/meshes/props/hele_mill_blocks.dae: Converting 'Object08Mesh'

art/meshes/props/hele_mill_blocks.dae: Found static geometry

art/meshes/props/hele_mill_roof.dae: Starting conversion

art/meshes/props/hele_mill_roof.dae: Running FixBrokenXML

art/meshes/props/hele_mill_roof.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_mill_roof.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_mill_roof.dae: Found library_images to delete

art/meshes/props/hele_mill_roof.dae: Found library_materials to delete

art/meshes/props/hele_mill_roof.dae: Found library_effects to delete

art/meshes/props/hele_mill_roof.dae: Found a bind_material to delete

art/meshes/props/hele_mill_roof.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_mill_roof.dae: Found convertible object 'default03'

art/meshes/props/hele_mill_roof.dae: Converting 'default03Mesh'

art/meshes/props/hele_mill_roof.dae: Found static geometry

art/meshes/props/hele_mill_props.dae: Starting conversion

art/meshes/props/hele_mill_props.dae: Running FixBrokenXML

art/meshes/props/hele_mill_props.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_mill_props.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_mill_props.dae: Found library_images to delete

art/meshes/props/hele_mill_props.dae: Found library_materials to delete

art/meshes/props/hele_mill_props.dae: Found library_effects to delete

art/meshes/props/hele_mill_props.dae: Found a bind_material to delete

art/meshes/props/hele_mill_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_mill_props.dae: Found convertible object 'barrel02'

art/meshes/props/hele_mill_props.dae: Converting 'barrel02Mesh'

art/meshes/props/hele_mill_props.dae: Found static geometry

art/meshes/props/hele_mill_wood.dae: Starting conversion

art/meshes/props/hele_mill_wood.dae: Running FixBrokenXML

art/meshes/props/hele_mill_wood.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/hele_mill_wood.dae: Applying fixes for 3ds Max exporter

art/meshes/props/hele_mill_wood.dae: Found library_images to delete

art/meshes/props/hele_mill_wood.dae: Found library_materials to delete

art/meshes/props/hele_mill_wood.dae: Found library_effects to delete

art/meshes/props/hele_mill_wood.dae: Found a bind_material to delete

art/meshes/props/hele_mill_wood.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/hele_mill_wood.dae: Found convertible object 'Woodcord01'

art/meshes/props/hele_mill_wood.dae: Converting 'Woodcord01Mesh'

art/meshes/props/hele_mill_wood.dae: Found static geometry

art/meshes/structural/found_4x4_a.dae: Starting conversion

art/meshes/structural/found_4x4_a.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x4_a.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x4_a.dae: Found library_images to delete

art/meshes/structural/found_4x4_a.dae: Found library_materials to delete

art/meshes/structural/found_4x4_a.dae: Found library_effects to delete

art/meshes/structural/found_4x4_a.dae: Found a bind_material to delete

art/meshes/structural/found_4x4_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_a.dae: Found convertible object 'found_4x4_a'

art/meshes/structural/found_4x4_a.dae: Converting 'found_4x4_aMesh'

art/meshes/structural/found_4x4_a.dae: Found static geometry

art/meshes/structural/found_4x4_b.dae: Starting conversion

art/meshes/structural/found_4x4_b.dae: Running FixBrokenXML

art/meshes/structural/found_4x4_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_4x4_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_4x4_b.dae: Found library_images to delete

art/meshes/structural/found_4x4_b.dae: Found library_materials to delete

art/meshes/structural/found_4x4_b.dae: Found library_effects to delete

art/meshes/structural/found_4x4_b.dae: Found a bind_material to delete

art/meshes/structural/found_4x4_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_4x4_b.dae: Found convertible object 'found_4x4_b'

art/meshes/structural/found_4x4_b.dae: Converting 'found_4x4_bMesh'

art/meshes/structural/found_4x4_b.dae: Found static geometry

art/meshes/structural/found_5x5_b.dae: Starting conversion

art/meshes/structural/found_5x5_b.dae: Running FixBrokenXML

art/meshes/structural/found_5x5_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/found_5x5_b.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/found_5x5_b.dae: Found library_images to delete

art/meshes/structural/found_5x5_b.dae: Found library_materials to delete

art/meshes/structural/found_5x5_b.dae: Found library_effects to delete

art/meshes/structural/found_5x5_b.dae: Found a bind_material to delete

art/meshes/structural/found_5x5_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/found_5x5_b.dae: Found convertible object 'found_5x5_a'

art/meshes/structural/found_5x5_b.dae: Converting 'found_5x5_aMesh'

art/meshes/structural/found_5x5_b.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Starting conversion

art/meshes/structural/pers_barracks.dae: Running FixBrokenXML

art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'

art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'

art/meshes/structural/pers_barracks.dae: Found static geometry

art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned

art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop

art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside

art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield

art/meshes/structural/pers_barracks.dae: Adding prop point tableside

art/meshes/structural/pers_barracks.dae: Adding prop point shieldright

art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft

art/meshes/props/pers_barracks_props_a.dae: Starting conversion

art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML

art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'props'

art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh'

art/meshes/props/pers_barracks_props_a.dae: Found static geometry

art/meshes/structural/iber_barracks.dae: Starting conversion

art/meshes/structural/iber_barracks.dae: Running FixBrokenXML

art/meshes/structural/iber_barracks.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/iber_barracks.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/iber_barracks.dae: Found library_images to delete

art/meshes/structural/iber_barracks.dae: Found library_materials to delete

art/meshes/structural/iber_barracks.dae: Found library_effects to delete

art/meshes/structural/iber_barracks.dae: Found a bind_material to delete

art/meshes/structural/iber_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_barracks.dae: Found convertible object 'Spear03'

art/meshes/structural/iber_barracks.dae: Converting 'Spear03Mesh'

art/meshes/structural/iber_barracks.dae: Found static geometry

art/meshes/structural/iber_barracks.dae: Adding prop point garrisoned

art/meshes/props/iber_barracks_a.dae: Starting conversion

art/meshes/props/iber_barracks_a.dae: Running FixBrokenXML

art/meshes/props/iber_barracks_a.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_barracks_a.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_barracks_a.dae: Found library_images to delete

art/meshes/props/iber_barracks_a.dae: Found library_materials to delete

art/meshes/props/iber_barracks_a.dae: Found library_effects to delete

art/meshes/props/iber_barracks_a.dae: Found a bind_material to delete

art/meshes/props/iber_barracks_a.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_barracks_a.dae: Found convertible object 'Object1000'

art/meshes/props/iber_barracks_a.dae: Converting 'Object1000Mesh'

art/meshes/props/iber_barracks_a.dae: Found static geometry

art/meshes/structural/celt_barracks.dae: Starting conversion

art/meshes/structural/celt_barracks.dae: Running FixBrokenXML

art/meshes/structural/celt_barracks.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_barracks.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_barracks.dae: Found library_images to delete

art/meshes/structural/celt_barracks.dae: Found library_materials to delete

art/meshes/structural/celt_barracks.dae: Found library_effects to delete

art/meshes/structural/celt_barracks.dae: Found a bind_material to delete

art/meshes/structural/celt_barracks.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_barracks.dae: Found convertible object 'Object025'

art/meshes/structural/celt_barracks.dae: Converting 'Object025Mesh'

art/meshes/structural/celt_barracks.dae: Found static geometry

art/meshes/structural/celt_barracks.dae: Adding prop point garrisoned

art/meshes/props/celt_barracks_color.dae: Starting conversion

art/meshes/props/celt_barracks_color.dae: Running FixBrokenXML

art/meshes/props/celt_barracks_color.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_barracks_color.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_barracks_color.dae: Found library_images to delete

art/meshes/props/celt_barracks_color.dae: Found library_materials to delete

art/meshes/props/celt_barracks_color.dae: Found library_effects to delete

art/meshes/props/celt_barracks_color.dae: Found a bind_material to delete

art/meshes/props/celt_barracks_color.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_barracks_color.dae: Found convertible object 'Object026'

art/meshes/props/celt_barracks_color.dae: Converting 'Object026Mesh'

art/meshes/props/celt_barracks_color.dae: Found static geometry

art/meshes/props/celt_barracks_props1.dae: Starting conversion

art/meshes/props/celt_barracks_props1.dae: Running FixBrokenXML

art/meshes/props/celt_barracks_props1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_barracks_props1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_barracks_props1.dae: Found library_images to delete

art/meshes/props/celt_barracks_props1.dae: Found library_materials to delete

art/meshes/props/celt_barracks_props1.dae: Found library_effects to delete

art/meshes/props/celt_barracks_props1.dae: Found a bind_material to delete

art/meshes/props/celt_barracks_props1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_barracks_props1.dae: Found convertible object 'shield037'

art/meshes/props/celt_barracks_props1.dae: Converting 'shield037Mesh'

art/meshes/props/celt_barracks_props1.dae: Found static geometry

art/meshes/props/celt_barracks_weapons.dae: Starting conversion

art/meshes/props/celt_barracks_weapons.dae: Running FixBrokenXML

art/meshes/props/celt_barracks_weapons.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_barracks_weapons.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_barracks_weapons.dae: Found library_images to delete

art/meshes/props/celt_barracks_weapons.dae: Found library_materials to delete

art/meshes/props/celt_barracks_weapons.dae: Found library_effects to delete

art/meshes/props/celt_barracks_weapons.dae: Found a bind_material to delete

art/meshes/props/celt_barracks_weapons.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_barracks_weapons.dae: Found convertible object 'axe006'

art/meshes/props/celt_barracks_weapons.dae: Converting 'axe006Mesh'

art/meshes/props/celt_barracks_weapons.dae: Found static geometry

art/meshes/structural/celt_broch.dae: Starting conversion

art/meshes/structural/celt_broch.dae: Running FixBrokenXML

art/meshes/structural/celt_broch.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_broch.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_broch.dae: Found library_images to delete

art/meshes/structural/celt_broch.dae: Found library_materials to delete

art/meshes/structural/celt_broch.dae: Found library_effects to delete

art/meshes/structural/celt_broch.dae: Found a bind_material to delete

art/meshes/structural/celt_broch.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_broch.dae: Found convertible object 'Fortress'

art/meshes/structural/celt_broch.dae: Converting 'FortressMesh'

art/meshes/structural/celt_broch.dae: Found static geometry

art/meshes/structural/celt_broch.dae: Adding prop point projectile

art/meshes/structural/celt_broch.dae: Adding prop point garrisoned

art/meshes/props/celt_broch_weapons.dae: Starting conversion

art/meshes/props/celt_broch_weapons.dae: Running FixBrokenXML

art/meshes/props/celt_broch_weapons.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_broch_weapons.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_broch_weapons.dae: Found library_images to delete

art/meshes/props/celt_broch_weapons.dae: Found library_materials to delete

art/meshes/props/celt_broch_weapons.dae: Found library_effects to delete

art/meshes/props/celt_broch_weapons.dae: Found a bind_material to delete

art/meshes/props/celt_broch_weapons.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_broch_weapons.dae: Found convertible object 'spear06'

art/meshes/props/celt_broch_weapons.dae: Converting 'spear06Mesh'

art/meshes/props/celt_broch_weapons.dae: Found static geometry

art/meshes/props/celt_broch_shields.dae: Starting conversion

art/meshes/props/celt_broch_shields.dae: Running FixBrokenXML

art/meshes/props/celt_broch_shields.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_broch_shields.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_broch_shields.dae: Found library_images to delete

art/meshes/props/celt_broch_shields.dae: Found library_materials to delete

art/meshes/props/celt_broch_shields.dae: Found library_effects to delete

art/meshes/props/celt_broch_shields.dae: Found a bind_material to delete

art/meshes/props/celt_broch_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_broch_shields.dae: Found convertible object 'celt_coolus_feathers01'

art/meshes/props/celt_broch_shields.dae: Converting 'celt_coolus_feathers01Mesh'

art/meshes/props/celt_broch_shields.dae: Found static geometry

art/meshes/props/celt_broch_doors.dae: Starting conversion

art/meshes/props/celt_broch_doors.dae: Running FixBrokenXML

art/meshes/props/celt_broch_doors.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_broch_doors.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_broch_doors.dae: Found library_images to delete

art/meshes/props/celt_broch_doors.dae: Found library_materials to delete

art/meshes/props/celt_broch_doors.dae: Found library_effects to delete

art/meshes/props/celt_broch_doors.dae: Found a bind_material to delete

art/meshes/props/celt_broch_doors.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_broch_doors.dae: Found convertible object 'door04'

art/meshes/props/celt_broch_doors.dae: Converting 'door04Mesh'

art/meshes/props/celt_broch_doors.dae: Found static geometry

art/meshes/structural/celt_broch_top.dae: Starting conversion

art/meshes/structural/celt_broch_top.dae: Running FixBrokenXML

art/meshes/structural/celt_broch_top.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_broch_top.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_broch_top.dae: Found library_images to delete

art/meshes/structural/celt_broch_top.dae: Found library_materials to delete

art/meshes/structural/celt_broch_top.dae: Found library_effects to delete

art/meshes/structural/celt_broch_top.dae: Found a bind_material to delete

art/meshes/structural/celt_broch_top.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_broch_top.dae: Found convertible object 'fortress_prop_1'

art/meshes/structural/celt_broch_top.dae: Converting 'fortress_prop_1Mesh'

art/meshes/structural/celt_broch_top.dae: Found static geometry

art/meshes/structural/pers_house_d.dae: Starting conversion

art/meshes/structural/pers_house_d.dae: Running FixBrokenXML

art/meshes/structural/pers_house_d.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/structural/pers_house_d.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_house_d.dae: Found convertible object 'HouseD'

art/meshes/structural/pers_house_d.dae: Converting 'HouseD_001'

art/meshes/structural/pers_house_d.dae: Found static geometry

art/meshes/structural/celt_siege_ram.dae: Starting conversion

art/meshes/structural/celt_siege_ram.dae: Running FixBrokenXML

art/meshes/structural/celt_siege_ram.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/celt_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_siege_ram.dae: Found convertible object 'ram'

art/meshes/structural/celt_siege_ram.dae: Converting 'SixWheeler'

art/meshes/structural/celt_siege_ram.dae: Found skinned geometry

art/meshes/structural/celt_siege_ram.dae: Adding prop point garrisoned

art/animation/mechanical/celt_siege_ram_idle.dae: Starting conversion

art/animation/mechanical/celt_siege_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/celt_siege_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/celt_siege_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/celt_siege_ram_idle.dae: Found convertible object 'ram'

art/animation/mechanical/celt_siege_ram_idle.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully

art/animation/mechanical/celt_siege_ram_attack.dae: Starting conversion

art/animation/mechanical/celt_siege_ram_attack.dae: Running FixBrokenXML

art/animation/mechanical/celt_siege_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/celt_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/celt_siege_ram_attack.dae: Found convertible object 'ram'

art/animation/mechanical/celt_siege_ram_attack.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully

art/animation/mechanical/celt_siege_ram_move.dae: Starting conversion

art/animation/mechanical/celt_siege_ram_move.dae: Running FixBrokenXML

art/animation/mechanical/celt_siege_ram_move.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/celt_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/celt_siege_ram_move.dae: Found convertible object 'ram'

art/animation/mechanical/celt_siege_ram_move.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully

art/meshes/props/celt_siege_ram_shields.dae: Starting conversion

art/meshes/props/celt_siege_ram_shields.dae: Running FixBrokenXML

art/meshes/props/celt_siege_ram_shields.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162

art/meshes/props/celt_siege_ram_shields.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_siege_ram_shields.dae: Found convertible object 'Plane'

art/meshes/props/celt_siege_ram_shields.dae: Converting 'Plane_001'

art/meshes/props/celt_siege_ram_shields.dae: Found static geometry

art/meshes/props/celt_house_c_shield1.dae: Starting conversion

art/meshes/props/celt_house_c_shield1.dae: Running FixBrokenXML

art/meshes/props/celt_house_c_shield1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_house_c_shield1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_house_c_shield1.dae: Found library_images to delete

art/meshes/props/celt_house_c_shield1.dae: Found library_materials to delete

art/meshes/props/celt_house_c_shield1.dae: Found library_effects to delete

art/meshes/props/celt_house_c_shield1.dae: Found a bind_material to delete

art/meshes/props/celt_house_c_shield1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_house_c_shield1.dae: Found convertible object 'Plane14-Pivot'

art/meshes/props/celt_house_c_shield1.dae: Converting 'Plane14Mesh'

art/meshes/props/celt_house_c_shield1.dae: Found static geometry

art/meshes/props/sword_spartan_1.dae: Starting conversion

art/meshes/props/sword_spartan_1.dae: Running FixBrokenXML

art/meshes/props/sword_spartan_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/sword_spartan_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/sword_spartan_1.dae: Found library_images to delete

art/meshes/props/sword_spartan_1.dae: Found library_materials to delete

art/meshes/props/sword_spartan_1.dae: Found library_effects to delete

art/meshes/props/sword_spartan_1.dae: Found a bind_material to delete

art/meshes/props/sword_spartan_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/sword_spartan_1.dae: Found convertible object 'spartan_sword'

art/meshes/props/sword_spartan_1.dae: Converting 'spartan_swordMesh'

art/meshes/props/sword_spartan_1.dae: Found static geometry

art/meshes/props/pers_mill_1.dae: Starting conversion

art/meshes/props/pers_mill_1.dae: Running FixBrokenXML

art/meshes/props/pers_mill_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/pers_mill_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/pers_mill_1.dae: Found library_images to delete

art/meshes/props/pers_mill_1.dae: Found library_materials to delete

art/meshes/props/pers_mill_1.dae: Found library_effects to delete

art/meshes/props/pers_mill_1.dae: Found a bind_material to delete

art/meshes/props/pers_mill_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_mill_1.dae: Found convertible object 'Object37-Pivot'

art/meshes/props/pers_mill_1.dae: Converting 'Object37Mesh'

art/meshes/props/pers_mill_1.dae: Found static geometry

art/meshes/props/iber_mill_b.dae: Starting conversion

art/meshes/props/iber_mill_b.dae: Running FixBrokenXML

art/meshes/props/iber_mill_b.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/iber_mill_b.dae: Applying fixes for 3ds Max exporter

art/meshes/props/iber_mill_b.dae: Found library_images to delete

art/meshes/props/iber_mill_b.dae: Found library_materials to delete

art/meshes/props/iber_mill_b.dae: Found library_effects to delete

art/meshes/props/iber_mill_b.dae: Found a bind_material to delete

art/meshes/props/iber_mill_b.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_mill_b.dae: Found convertible object 'axe02'

art/meshes/props/iber_mill_b.dae: Converting 'axe02Mesh'

art/meshes/props/iber_mill_b.dae: Found static geometry

art/meshes/structural/pers_fortress.dae: Starting conversion

art/meshes/structural/pers_fortress.dae: Running FixBrokenXML

art/meshes/structural/pers_fortress.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/pers_fortress.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/pers_fortress.dae: Found library_materials to delete

art/meshes/structural/pers_fortress.dae: Found library_effects to delete

art/meshes/structural/pers_fortress.dae: Found a bind_material to delete

art/meshes/structural/pers_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_fortress.dae: Found convertible object 'Fortress'

art/meshes/structural/pers_fortress.dae: Converting 'FortressMesh'

art/meshes/structural/pers_fortress.dae: Found static geometry

art/meshes/structural/pers_fortress.dae: Adding prop point garrisoned

art/meshes/structural/pers_fortress.dae: Adding prop point projectile

art/meshes/structural/pers_fortress.dae: Adding prop point death

art/meshes/props/pers_fortress_props.dae: Starting conversion

art/meshes/props/pers_fortress_props.dae: Running FixBrokenXML

art/meshes/props/pers_fortress_props.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/props/pers_fortress_props.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/pers_fortress_props.dae: Found convertible object 'Dudes'

art/meshes/props/pers_fortress_props.dae: Converting 'Dudes-mesh'

art/meshes/props/pers_fortress_props.dae: Found static geometry

art/meshes/structural/iber_fortress.dae: Starting conversion

art/meshes/structural/iber_fortress.dae: Running FixBrokenXML

art/meshes/structural/iber_fortress.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/iber_fortress.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/iber_fortress.dae: Found library_images to delete

art/meshes/structural/iber_fortress.dae: Found library_materials to delete

art/meshes/structural/iber_fortress.dae: Found library_effects to delete

art/meshes/structural/iber_fortress.dae: Found a bind_material to delete

art/meshes/structural/iber_fortress.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_fortress.dae: Found convertible object 'Plane'

art/meshes/structural/iber_fortress.dae: Converting 'PlaneMesh'

art/meshes/structural/iber_fortress.dae: Found static geometry

art/meshes/structural/iber_fortress.dae: Adding prop point garrisoned

art/meshes/structural/iber_fortress.dae: Adding prop point projectile

art/meshes/props/iber_fortress_propsvar.dae: Starting conversion

art/meshes/props/iber_fortress_propsvar.dae: Running FixBrokenXML

art/meshes/props/iber_fortress_propsvar.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.153

art/meshes/props/iber_fortress_propsvar.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/iber_fortress_propsvar.dae: Found convertible object 'Circle'

art/meshes/props/iber_fortress_propsvar.dae: Converting 'Circle-Geometry'

art/meshes/props/iber_fortress_propsvar.dae: Found static geometry

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully

art/meshes/structural/celt_fortress_base.dae: Starting conversion

art/meshes/structural/celt_fortress_base.dae: Running FixBrokenXML

art/meshes/structural/celt_fortress_base.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/celt_fortress_base.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/celt_fortress_base.dae: Found library_images to delete

art/meshes/structural/celt_fortress_base.dae: Found library_materials to delete

art/meshes/structural/celt_fortress_base.dae: Found library_effects to delete

art/meshes/structural/celt_fortress_base.dae: Found a bind_material to delete

art/meshes/structural/celt_fortress_base.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/celt_fortress_base.dae: Found convertible object 'wall05_Pivot'

art/meshes/structural/celt_fortress_base.dae: Converting 'wall05_PivotMesh'

art/meshes/structural/celt_fortress_base.dae: Found static geometry

art/meshes/structural/celt_fortress_base.dae: Adding prop point garrisoned

art/meshes/structural/celt_fortress_base.dae: Adding prop point projectile

art/meshes/props/celt_fortress_struct.dae: Starting conversion

art/meshes/props/celt_fortress_struct.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_struct.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_struct.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_struct.dae: Found library_images to delete

art/meshes/props/celt_fortress_struct.dae: Found library_materials to delete

art/meshes/props/celt_fortress_struct.dae: Found library_effects to delete

art/meshes/props/celt_fortress_struct.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_struct.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_struct.dae: Found convertible object 'gallic_props1-Pivot'

art/meshes/props/celt_fortress_struct.dae: Converting 'gallic_props1Mesh'

art/meshes/props/celt_fortress_struct.dae: Found static geometry

art/meshes/props/celt_fortress_props_1.dae: Starting conversion

art/meshes/props/celt_fortress_props_1.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_props_1.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_props_1.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_props_1.dae: Found library_images to delete

art/meshes/props/celt_fortress_props_1.dae: Found library_materials to delete

art/meshes/props/celt_fortress_props_1.dae: Found library_effects to delete

art/meshes/props/celt_fortress_props_1.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_props_1.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_props_1.dae: Found convertible object 'gallic_props-Pivot'

art/meshes/props/celt_fortress_props_1.dae: Converting 'gallic_propsMesh'

art/meshes/props/celt_fortress_props_1.dae: Found static geometry

art/meshes/props/celt_fortress_keep.dae: Starting conversion

art/meshes/props/celt_fortress_keep.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_keep.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_keep.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_keep.dae: Found library_images to delete

art/meshes/props/celt_fortress_keep.dae: Found library_materials to delete

art/meshes/props/celt_fortress_keep.dae: Found library_effects to delete

art/meshes/props/celt_fortress_keep.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_keep.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_keep.dae: Found convertible object 'gallic_broch-Pivot'

art/meshes/props/celt_fortress_keep.dae: Converting 'gallic_brochMesh'

art/meshes/props/celt_fortress_keep.dae: Found static geometry

art/meshes/props/celt_fortress_studs.dae: Starting conversion

art/meshes/props/celt_fortress_studs.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_studs.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_studs.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_studs.dae: Found library_images to delete

art/meshes/props/celt_fortress_studs.dae: Found library_materials to delete

art/meshes/props/celt_fortress_studs.dae: Found library_effects to delete

art/meshes/props/celt_fortress_studs.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_studs.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_studs.dae: Found convertible object 'gallic_stumps-Pivot'

art/meshes/props/celt_fortress_studs.dae: Converting 'gallic_stumpsMesh'

art/meshes/props/celt_fortress_studs.dae: Found static geometry

art/meshes/props/celt_fortress_props_new.dae: Starting conversion

art/meshes/props/celt_fortress_props_new.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_props_new.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_props_new.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_props_new.dae: Found library_images to delete

art/meshes/props/celt_fortress_props_new.dae: Found library_materials to delete

art/meshes/props/celt_fortress_props_new.dae: Found library_effects to delete

art/meshes/props/celt_fortress_props_new.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_props_new.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_props_new.dae: Found convertible object 'Plane18-Pivot'

art/meshes/props/celt_fortress_props_new.dae: Converting 'Plane18Mesh'

art/meshes/props/celt_fortress_props_new.dae: Found static geometry

art/meshes/props/celt_fortress_weapons.dae: Starting conversion

art/meshes/props/celt_fortress_weapons.dae: Running FixBrokenXML

art/meshes/props/celt_fortress_weapons.dae: Authoring tool: FBX COLLADA exporter

art/meshes/props/celt_fortress_weapons.dae: Applying fixes for 3ds Max exporter

art/meshes/props/celt_fortress_weapons.dae: Found library_images to delete

art/meshes/props/celt_fortress_weapons.dae: Found library_materials to delete

art/meshes/props/celt_fortress_weapons.dae: Found library_effects to delete

art/meshes/props/celt_fortress_weapons.dae: Found a bind_material to delete

art/meshes/props/celt_fortress_weapons.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/props/celt_fortress_weapons.dae: Found convertible object 'spear07-Pivot'

art/meshes/props/celt_fortress_weapons.dae: Converting 'spear07Mesh'

art/meshes/props/celt_fortress_weapons.dae: Found static geometry

art/meshes/structural/pers_siege_ram.dae: Starting conversion

art/meshes/structural/pers_siege_ram.dae: Running FixBrokenXML

art/meshes/structural/pers_siege_ram.dae: Authoring tool: Blender 2.60.0 r41226

art/meshes/structural/pers_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_siege_ram.dae: Found convertible object 'Tower'

art/meshes/structural/pers_siege_ram.dae: Converting 'SixWheeler'

art/meshes/structural/pers_siege_ram.dae: Found skinned geometry

art/meshes/structural/pers_siege_ram.dae: Adding prop point projectile

art/meshes/structural/pers_siege_ram.dae: Adding prop point garrisoned

art/animation/mechanical/pers_siege_ram_attack.dae: Starting conversion

art/animation/mechanical/pers_siege_ram_attack.dae: Running FixBrokenXML

art/animation/mechanical/pers_siege_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/pers_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_siege_ram_attack.dae: Found convertible object 'Tower'

art/animation/mechanical/pers_siege_ram_attack.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_attack.dae): Loaded successfully

art/animation/mechanical/pers_siege_ram_move.dae: Starting conversion

art/animation/mechanical/pers_siege_ram_move.dae: Running FixBrokenXML

art/animation/mechanical/pers_siege_ram_move.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/pers_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/pers_siege_ram_move.dae: Found convertible object 'Tower'

art/animation/mechanical/pers_siege_ram_move.dae: Converting 'SixWheeler'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_move.dae): Loaded successfully

art/meshes/structural/pers_stables.dae: Starting conversion

art/meshes/structural/pers_stables.dae: Running FixBrokenXML

art/meshes/structural/pers_stables.dae: Authoring tool: FBX COLLADA exporter

art/meshes/structural/pers_stables.dae: Applying fixes for 3ds Max exporter

art/meshes/structural/pers_stables.dae: Found library_images to delete

art/meshes/structural/pers_stables.dae: Found library_materials to delete

art/meshes/structural/pers_stables.dae: Found library_effects to delete

art/meshes/structural/pers_stables.dae: Found a bind_material to delete

art/meshes/structural/pers_stables.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/pers_stables.dae: Found convertible object 'Stables'

art/meshes/structural/pers_stables.dae: Converting 'StablesMesh'

art/meshes/structural/pers_stables.dae: Found static geometry

art/meshes/structural/pers_stables.dae: Adding prop point horsea

art/meshes/structural/pers_stables.dae: Adding prop point horseb

art/meshes/structural/pers_stables.dae: Adding prop point horsec

art/meshes/structural/pers_stables.dae: Adding prop point garrisoned

art/meshes/structural/iber_ram.dae: Starting conversion

art/meshes/structural/iber_ram.dae: Running FixBrokenXML

art/meshes/structural/iber_ram.dae: Authoring tool: Blender 2.56.0 r34076

art/meshes/structural/iber_ram.dae: FCollada 175: COLLADA document loaded successfully.

art/meshes/structural/iber_ram.dae: Found convertible object 'Ram'

art/meshes/structural/iber_ram.dae: Converting 'FourWheelRam'

art/meshes/structural/iber_ram.dae: Found skinned geometry

art/animation/mechanical/iber_ram_idle.dae: Starting conversion

art/animation/mechanical/iber_ram_idle.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/iber_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_idle.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_idle.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully

art/animation/mechanical/iber_ram_attack.dae: Starting conversion

art/animation/mechanical/iber_ram_attack.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226

art/animation/mechanical/iber_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_attack.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_attack.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully

art/animation/mechanical/iber_ram_move.dae: Starting conversion

art/animation/mechanical/iber_ram_move.dae: Running FixBrokenXML

art/animation/mechanical/iber_ram_move.dae: Authoring tool: Blender 2.61.0 r42615

art/animation/mechanical/iber_ram_move.dae: FCollada 175: COLLADA document loaded successfully.

art/animation/mechanical/iber_ram_move.dae: Found convertible object 'Ram'

art/animation/mechanical/iber_ram_move.dae: Converting 'FourWheelRam'

CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type

Engine exited successfully on 2012-04-14 at 17:29:40 with 1144 message(s), 0 error(s) and 11 warning(s).