Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "fancywater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "forcealphatest" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.5"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "100.0"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.camera.reset" = "H"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.pan" = "ForwardSlash"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "Comma"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "hotkey.attackmove" = "Super"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loading config file "config/local.cfg"
Loaded config string "windowed" = "true"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "xres" = "1366"
Loaded config string "yres" = "768"
Loaded config string "bpp" = "0"
Loaded config string "fancywater" = "true"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "true"
Loading config file "config/user.cfg"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "213a3e7557cb0cab"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Creating shadow texture (size 2048x2048) (format = DEPTH_COMPONENT)
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BuildLimits.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BuildLimits.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingQueue.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_pers.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_pers.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_grass_wild.xml for texture art/textures/terrain/types/biome-mediterranean/medit_grass_wild.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_a.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.xml for texture art/textures/terrain/types/biome-temperate/temp_forestfloor_pine.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_citytile_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_citytile_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.xml for texture art/textures/terrain/types/biome-tropic/tropic_dirt_b_plants.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_grass_c.xml for texture art/textures/terrain/types/biome-tropic/tropic_grass_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-tropic/tropic_swamp_a.xml for texture art/textures/terrain/types/biome-tropic/tropic_swamp_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_a.xml for texture art/textures/terrain/types/campaign/semiarid_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_b.xml for texture art/textures/terrain/types/campaign/semiarid_b.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_c.xml for texture art/textures/terrain/types/campaign/semiarid_c.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_d.xml for texture art/textures/terrain/types/campaign/semiarid_d.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_rugged_a.xml for texture art/textures/terrain/types/campaign/semiarid_rugged_a.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/campaign/semiarid_rugged_b.xml for texture art/textures/terrain/types/campaign/semiarid_rugged_b.png
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/grass/grass1_spring.xml for texture art/textures/terrain/types/grass/grass1_spring.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/grid_subdiv.xml for texture art/textures/terrain/types/special/grid_subdiv.png
CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/temp/): no terrains.xml (or errors while loading) - using parent properties
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds
CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds
Loading RMS 'maps/random/deep_forest.js'
Loading map generator script 'maps/random/rmgen/area.js'
Loading map generator script 'maps/random/rmgen/constraint.js'
Loading map generator script 'maps/random/rmgen/entity.js'
Loading map generator script 'maps/random/rmgen/environment.js'
Loading map generator script 'maps/random/rmgen/library.js'
Loading map generator script 'maps/random/rmgen/map.js'
Loading map generator script 'maps/random/rmgen/mapgen.js'
Loading map generator script 'maps/random/rmgen/misc.js'
Loading map generator script 'maps/random/rmgen/noise.js'
Loading map generator script 'maps/random/rmgen/painter.js'
Loading map generator script 'maps/random/rmgen/pathplacer.js'
Loading map generator script 'maps/random/rmgen/placer.js'
Loading map generator script 'maps/random/rmgen/point.js'
Loading map generator script 'maps/random/rmgen/random.js'
Loading map generator script 'maps/random/rmgen/randombiome.js'
Loading map generator script 'maps/random/rmgen/terrain.js'
Loading map generator script 'maps/random/rmgen/tileclass.js'
Loading map generator script 'maps/random/rmgen/vector.js'
Loading map generator script 'maps/random/rmgen/wall_builder.js'
Initializing map...
Creating new map...
Saving map...
Number of entities: 8562
art/meshes/gaia/tree_pine_01.dae: Starting conversion
art/meshes/gaia/tree_pine_01.dae: Running FixBrokenXML
art/meshes/gaia/tree_pine_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/meshes/gaia/tree_pine_01.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/tree_pine_01.dae: Found convertible object 'tree_23'
art/meshes/gaia/tree_pine_01.dae: Converting 'tree_23-mesh-skin'
art/meshes/gaia/tree_pine_01.dae: Found skinned geometry
art/animation/gaia/tree_pine_idle_01.dae: Starting conversion
art/animation/gaia/tree_pine_idle_01.dae: Running FixBrokenXML
art/animation/gaia/tree_pine_idle_01.dae: Authoring tool: Feeling ColladaMax v3.02 with FCollada v3.02.
art/animation/gaia/tree_pine_idle_01.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/gaia/tree_pine_idle_01.dae: Found convertible object 'tree_23'
art/animation/gaia/tree_pine_idle_01.dae: Converting 'tree_23-mesh-skin'
CSkeletonAnimManager::GetAnimation(art/animation/gaia/tree_pine_idle_01.dae): Loaded successfully
art/meshes/gaia/temprabbit.dae: Starting conversion
art/meshes/gaia/temprabbit.dae: Running FixBrokenXML
art/meshes/gaia/temprabbit.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/temprabbit.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/temprabbit.dae: Found convertible object 'temprabbit'
art/meshes/gaia/temprabbit.dae: Converting 'temprabbit-Geometry'
art/meshes/gaia/temprabbit.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
art/meshes/skeletal/pig.dae: Starting conversion
art/meshes/skeletal/pig.dae: Running FixBrokenXML
art/meshes/skeletal/pig.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/skeletal/pig.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/skeletal/pig.dae: Found convertible object 'pig'
art/meshes/skeletal/pig.dae: Converting 'pig-Geometry'
art/meshes/skeletal/pig.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_run_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/chicken_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/waypoint_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
art/meshes/gaia/stone_granite_boulder_a.dae: Starting conversion
art/meshes/gaia/stone_granite_boulder_a.dae: Running FixBrokenXML
art/meshes/gaia/stone_granite_boulder_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stone_granite_boulder_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stone_granite_boulder_a.dae: Found convertible object 'stone_granite_boulder_a'
art/meshes/gaia/stone_granite_boulder_a.dae: Converting 'stone_granite_boulder_a-Geometry'
art/meshes/gaia/stone_granite_boulder_a.dae: Found static geometry
art/meshes/gaia/stonemine_granite_a.dae: Starting conversion
art/meshes/gaia/stonemine_granite_a.dae: Running FixBrokenXML
art/meshes/gaia/stonemine_granite_a.dae: Authoring tool: pmd2collada.py, v3.0
art/meshes/gaia/stonemine_granite_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/gaia/stonemine_granite_a.dae: Found convertible object 'stonemine_granite_a'
art/meshes/gaia/stonemine_granite_a.dae: Converting 'stonemine_granite_a-Geometry'
art/meshes/gaia/stonemine_granite_a.dae: Found static geometry
art/meshes/structural/celt_house_a.dae: Starting conversion
art/meshes/structural/celt_house_a.dae: Running FixBrokenXML
art/meshes/structural/celt_house_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_house_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_house_a.dae: Found library_images to delete
art/meshes/structural/celt_house_a.dae: Found library_materials to delete
art/meshes/structural/celt_house_a.dae: Found library_effects to delete
art/meshes/structural/celt_house_a.dae: Found a bind_material to delete
art/meshes/structural/celt_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_house_a.dae: Found convertible object 'house_2_celt'
art/meshes/structural/celt_house_a.dae: Converting 'house_2_celtMesh'
art/meshes/structural/celt_house_a.dae: Found static geometry
art/meshes/structural/celt_house_a.dae: Adding prop point dust
art/meshes/props/celt_house_a_door.dae: Starting conversion
art/meshes/props/celt_house_a_door.dae: Running FixBrokenXML
art/meshes/props/celt_house_a_door.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_a_door.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_a_door.dae: Found library_images to delete
art/meshes/props/celt_house_a_door.dae: Found library_materials to delete
art/meshes/props/celt_house_a_door.dae: Found library_effects to delete
art/meshes/props/celt_house_a_door.dae: Found a bind_material to delete
art/meshes/props/celt_house_a_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_a_door.dae: Found convertible object 'celt_house_2_prop'
art/meshes/props/celt_house_a_door.dae: Converting 'celt_house_2_propMesh'
art/meshes/props/celt_house_a_door.dae: Found static geometry
art/meshes/props/celt_house_a_shields.dae: Starting conversion
art/meshes/props/celt_house_a_shields.dae: Running FixBrokenXML
art/meshes/props/celt_house_a_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_a_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_a_shields.dae: Found library_images to delete
art/meshes/props/celt_house_a_shields.dae: Found library_materials to delete
art/meshes/props/celt_house_a_shields.dae: Found library_effects to delete
art/meshes/props/celt_house_a_shields.dae: Found a bind_material to delete
art/meshes/props/celt_house_a_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_a_shields.dae: Found convertible object 'Plane12-Pivot'
art/meshes/props/celt_house_a_shields.dae: Converting 'Plane12Mesh'
art/meshes/props/celt_house_a_shields.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/not used/ijv_def_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
art/meshes/structural/pers_house_a.dae: Starting conversion
art/meshes/structural/pers_house_a.dae: Running FixBrokenXML
art/meshes/structural/pers_house_a.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/pers_house_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_a.dae: Found convertible object 'House'
art/meshes/structural/pers_house_a.dae: Converting 'House_001'
art/meshes/structural/pers_house_a.dae: Found static geometry
art/meshes/structural/celt_house_b.dae: Starting conversion
art/meshes/structural/celt_house_b.dae: Running FixBrokenXML
art/meshes/structural/celt_house_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_house_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_house_b.dae: Found library_images to delete
art/meshes/structural/celt_house_b.dae: Found library_materials to delete
art/meshes/structural/celt_house_b.dae: Found library_effects to delete
art/meshes/structural/celt_house_b.dae: Found a bind_material to delete
art/meshes/structural/celt_house_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_house_b.dae: Found convertible object 'house_1_celt'
art/meshes/structural/celt_house_b.dae: Converting 'house_1_celtMesh'
art/meshes/structural/celt_house_b.dae: Found static geometry
art/meshes/structural/celt_house_b.dae: Adding prop point dust
art/meshes/props/celt_house_b_shields.dae: Starting conversion
art/meshes/props/celt_house_b_shields.dae: Running FixBrokenXML
art/meshes/props/celt_house_b_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_b_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_b_shields.dae: Found library_images to delete
art/meshes/props/celt_house_b_shields.dae: Found library_materials to delete
art/meshes/props/celt_house_b_shields.dae: Found library_effects to delete
art/meshes/props/celt_house_b_shields.dae: Found a bind_material to delete
art/meshes/props/celt_house_b_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_b_shields.dae: Found convertible object 'Plane13'
art/meshes/props/celt_house_b_shields.dae: Converting 'Plane13Mesh'
art/meshes/props/celt_house_b_shields.dae: Found static geometry
art/meshes/props/celt_house_b_door.dae: Starting conversion
art/meshes/props/celt_house_b_door.dae: Running FixBrokenXML
art/meshes/props/celt_house_b_door.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_b_door.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_b_door.dae: Found library_images to delete
art/meshes/props/celt_house_b_door.dae: Found library_materials to delete
art/meshes/props/celt_house_b_door.dae: Found library_effects to delete
art/meshes/props/celt_house_b_door.dae: Found a bind_material to delete
art/meshes/props/celt_house_b_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_b_door.dae: Found convertible object 'house_1_celt_prop'
art/meshes/props/celt_house_b_door.dae: Converting 'house_1_celt_propMesh'
art/meshes/props/celt_house_b_door.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
art/meshes/structural/pers_mill.dae: Starting conversion
art/meshes/structural/pers_mill.dae: Running FixBrokenXML
art/meshes/structural/pers_mill.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_mill.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_mill.dae: Found convertible object 'Mill'
art/meshes/structural/pers_mill.dae: Converting 'Persian_MillMesh-mesh'
art/meshes/structural/pers_mill.dae: Found static geometry
art/meshes/props/pers_mill_2.dae: Starting conversion
art/meshes/props/pers_mill_2.dae: Running FixBrokenXML
art/meshes/props/pers_mill_2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_mill_2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_mill_2.dae: Found library_images to delete
art/meshes/props/pers_mill_2.dae: Found library_materials to delete
art/meshes/props/pers_mill_2.dae: Found library_effects to delete
art/meshes/props/pers_mill_2.dae: Found a bind_material to delete
art/meshes/props/pers_mill_2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_mill_2.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_mill_2.dae: Converting 'Object37Mesh'
art/meshes/props/pers_mill_2.dae: Found static geometry
art/meshes/structural/celt_house_c.dae: Starting conversion
art/meshes/structural/celt_house_c.dae: Running FixBrokenXML
art/meshes/structural/celt_house_c.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_house_c.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_house_c.dae: Found library_images to delete
art/meshes/structural/celt_house_c.dae: Found library_materials to delete
art/meshes/structural/celt_house_c.dae: Found library_effects to delete
art/meshes/structural/celt_house_c.dae: Found a bind_material to delete
art/meshes/structural/celt_house_c.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_house_c.dae: Found convertible object 'house_3_celt'
art/meshes/structural/celt_house_c.dae: Converting 'house_3_celtMesh'
art/meshes/structural/celt_house_c.dae: Found static geometry
art/meshes/structural/celt_house_c.dae: Adding prop point dust
art/meshes/props/celt_house_c_shield2.dae: Starting conversion
art/meshes/props/celt_house_c_shield2.dae: Running FixBrokenXML
art/meshes/props/celt_house_c_shield2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_c_shield2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_c_shield2.dae: Found library_images to delete
art/meshes/props/celt_house_c_shield2.dae: Found library_materials to delete
art/meshes/props/celt_house_c_shield2.dae: Found library_effects to delete
art/meshes/props/celt_house_c_shield2.dae: Found a bind_material to delete
art/meshes/props/celt_house_c_shield2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_c_shield2.dae: Found convertible object 'Cylinder28-Pivot'
art/meshes/props/celt_house_c_shield2.dae: Converting 'Cylinder28Mesh'
art/meshes/props/celt_house_c_shield2.dae: Found static geometry
art/meshes/props/celt_house_c_door.dae: Starting conversion
art/meshes/props/celt_house_c_door.dae: Running FixBrokenXML
art/meshes/props/celt_house_c_door.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_c_door.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_c_door.dae: Found library_images to delete
art/meshes/props/celt_house_c_door.dae: Found library_materials to delete
art/meshes/props/celt_house_c_door.dae: Found library_effects to delete
art/meshes/props/celt_house_c_door.dae: Found a bind_material to delete
art/meshes/props/celt_house_c_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_c_door.dae: Found convertible object 'house_3_celt_prop'
art/meshes/props/celt_house_c_door.dae: Converting 'house_3_celt_propMesh'
art/meshes/props/celt_house_c_door.dae: Found static geometry
art/meshes/props/celt_house_b_shields2.dae: Starting conversion
art/meshes/props/celt_house_b_shields2.dae: Running FixBrokenXML
art/meshes/props/celt_house_b_shields2.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_b_shields2.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_b_shields2.dae: Found library_images to delete
art/meshes/props/celt_house_b_shields2.dae: Found library_materials to delete
art/meshes/props/celt_house_b_shields2.dae: Found library_effects to delete
art/meshes/props/celt_house_b_shields2.dae: Found a bind_material to delete
art/meshes/props/celt_house_b_shields2.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_b_shields2.dae: Found convertible object 'Plane13'
art/meshes/props/celt_house_b_shields2.dae: Converting 'Plane13Mesh'
art/meshes/props/celt_house_b_shields2.dae: Found static geometry
art/meshes/structural/hele_gate.dae: Starting conversion
art/meshes/structural/hele_gate.dae: Running FixBrokenXML
art/meshes/structural/hele_gate.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_gate.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_gate.dae: Found convertible object 'gate'
art/meshes/structural/hele_gate.dae: Converting 'gate'
art/meshes/structural/hele_gate.dae: Found static geometry
art/meshes/structural/hele_gate.dae: Adding prop point shield_d
art/meshes/structural/hele_gate.dae: Adding prop point shield_c
art/meshes/structural/hele_gate.dae: Adding prop point shield_b
art/meshes/structural/hele_gate.dae: Adding prop point shield_a
art/meshes/structural/hele_gate_door.dae: Starting conversion
art/meshes/structural/hele_gate_door.dae: Running FixBrokenXML
art/meshes/structural/hele_gate_door.dae: Authoring tool: Blender 2.62.0 r44136
art/meshes/structural/hele_gate_door.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_gate_door.dae: Found convertible object 'gate_door'
art/meshes/structural/hele_gate_door.dae: Converting 'gate_door'
art/meshes/structural/hele_gate_door.dae: Found static geometry
art/meshes/structural/hele_mill.dae: Starting conversion
art/meshes/structural/hele_mill.dae: Running FixBrokenXML
art/meshes/structural/hele_mill.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/hele_mill.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/hele_mill.dae: Found library_images to delete
art/meshes/structural/hele_mill.dae: Found library_materials to delete
art/meshes/structural/hele_mill.dae: Found library_effects to delete
art/meshes/structural/hele_mill.dae: Found a bind_material to delete
art/meshes/structural/hele_mill.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/hele_mill.dae: Found convertible object 'default04'
art/meshes/structural/hele_mill.dae: Converting 'default04Mesh'
art/meshes/structural/hele_mill.dae: Found static geometry
art/meshes/props/hele_mill_blocks.dae: Starting conversion
art/meshes/props/hele_mill_blocks.dae: Running FixBrokenXML
art/meshes/props/hele_mill_blocks.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_mill_blocks.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_mill_blocks.dae: Found library_images to delete
art/meshes/props/hele_mill_blocks.dae: Found library_materials to delete
art/meshes/props/hele_mill_blocks.dae: Found library_effects to delete
art/meshes/props/hele_mill_blocks.dae: Found a bind_material to delete
art/meshes/props/hele_mill_blocks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_mill_blocks.dae: Found convertible object 'Object08'
art/meshes/props/hele_mill_blocks.dae: Converting 'Object08Mesh'
art/meshes/props/hele_mill_blocks.dae: Found static geometry
art/meshes/props/hele_mill_roof.dae: Starting conversion
art/meshes/props/hele_mill_roof.dae: Running FixBrokenXML
art/meshes/props/hele_mill_roof.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_mill_roof.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_mill_roof.dae: Found library_images to delete
art/meshes/props/hele_mill_roof.dae: Found library_materials to delete
art/meshes/props/hele_mill_roof.dae: Found library_effects to delete
art/meshes/props/hele_mill_roof.dae: Found a bind_material to delete
art/meshes/props/hele_mill_roof.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_mill_roof.dae: Found convertible object 'default03'
art/meshes/props/hele_mill_roof.dae: Converting 'default03Mesh'
art/meshes/props/hele_mill_roof.dae: Found static geometry
art/meshes/props/hele_mill_props.dae: Starting conversion
art/meshes/props/hele_mill_props.dae: Running FixBrokenXML
art/meshes/props/hele_mill_props.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_mill_props.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_mill_props.dae: Found library_images to delete
art/meshes/props/hele_mill_props.dae: Found library_materials to delete
art/meshes/props/hele_mill_props.dae: Found library_effects to delete
art/meshes/props/hele_mill_props.dae: Found a bind_material to delete
art/meshes/props/hele_mill_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_mill_props.dae: Found convertible object 'barrel02'
art/meshes/props/hele_mill_props.dae: Converting 'barrel02Mesh'
art/meshes/props/hele_mill_props.dae: Found static geometry
art/meshes/props/hele_mill_wood.dae: Starting conversion
art/meshes/props/hele_mill_wood.dae: Running FixBrokenXML
art/meshes/props/hele_mill_wood.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/hele_mill_wood.dae: Applying fixes for 3ds Max exporter
art/meshes/props/hele_mill_wood.dae: Found library_images to delete
art/meshes/props/hele_mill_wood.dae: Found library_materials to delete
art/meshes/props/hele_mill_wood.dae: Found library_effects to delete
art/meshes/props/hele_mill_wood.dae: Found a bind_material to delete
art/meshes/props/hele_mill_wood.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/hele_mill_wood.dae: Found convertible object 'Woodcord01'
art/meshes/props/hele_mill_wood.dae: Converting 'Woodcord01Mesh'
art/meshes/props/hele_mill_wood.dae: Found static geometry
art/meshes/structural/found_4x4_a.dae: Starting conversion
art/meshes/structural/found_4x4_a.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_a.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_a.dae: Found library_images to delete
art/meshes/structural/found_4x4_a.dae: Found library_materials to delete
art/meshes/structural/found_4x4_a.dae: Found library_effects to delete
art/meshes/structural/found_4x4_a.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_a.dae: Found convertible object 'found_4x4_a'
art/meshes/structural/found_4x4_a.dae: Converting 'found_4x4_aMesh'
art/meshes/structural/found_4x4_a.dae: Found static geometry
art/meshes/structural/found_4x4_b.dae: Starting conversion
art/meshes/structural/found_4x4_b.dae: Running FixBrokenXML
art/meshes/structural/found_4x4_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_4x4_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_4x4_b.dae: Found library_images to delete
art/meshes/structural/found_4x4_b.dae: Found library_materials to delete
art/meshes/structural/found_4x4_b.dae: Found library_effects to delete
art/meshes/structural/found_4x4_b.dae: Found a bind_material to delete
art/meshes/structural/found_4x4_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_4x4_b.dae: Found convertible object 'found_4x4_b'
art/meshes/structural/found_4x4_b.dae: Converting 'found_4x4_bMesh'
art/meshes/structural/found_4x4_b.dae: Found static geometry
art/meshes/structural/found_5x5_b.dae: Starting conversion
art/meshes/structural/found_5x5_b.dae: Running FixBrokenXML
art/meshes/structural/found_5x5_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/found_5x5_b.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/found_5x5_b.dae: Found library_images to delete
art/meshes/structural/found_5x5_b.dae: Found library_materials to delete
art/meshes/structural/found_5x5_b.dae: Found library_effects to delete
art/meshes/structural/found_5x5_b.dae: Found a bind_material to delete
art/meshes/structural/found_5x5_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/found_5x5_b.dae: Found convertible object 'found_5x5_a'
art/meshes/structural/found_5x5_b.dae: Converting 'found_5x5_aMesh'
art/meshes/structural/found_5x5_b.dae: Found static geometry
art/meshes/structural/pers_barracks.dae: Starting conversion
art/meshes/structural/pers_barracks.dae: Running FixBrokenXML
art/meshes/structural/pers_barracks.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_barracks.dae: Found convertible object 'barracks'
art/meshes/structural/pers_barracks.dae: Converting 'barracks-mesh'
art/meshes/structural/pers_barracks.dae: Found static geometry
art/meshes/structural/pers_barracks.dae: Adding prop point garrisoned
art/meshes/structural/pers_barracks.dae: Adding prop point shieldtop
art/meshes/structural/pers_barracks.dae: Adding prop point shieldoutside
art/meshes/structural/pers_barracks.dae: Adding prop point entranceshield
art/meshes/structural/pers_barracks.dae: Adding prop point tableside
art/meshes/structural/pers_barracks.dae: Adding prop point shieldright
art/meshes/structural/pers_barracks.dae: Adding prop point shieldleft
art/meshes/props/pers_barracks_props_a.dae: Starting conversion
art/meshes/props/pers_barracks_props_a.dae: Running FixBrokenXML
art/meshes/props/pers_barracks_props_a.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/pers_barracks_props_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_barracks_props_a.dae: Found convertible object 'props'
art/meshes/props/pers_barracks_props_a.dae: Converting 'Barracks_001-mesh'
art/meshes/props/pers_barracks_props_a.dae: Found static geometry
art/meshes/structural/iber_barracks.dae: Starting conversion
art/meshes/structural/iber_barracks.dae: Running FixBrokenXML
art/meshes/structural/iber_barracks.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/iber_barracks.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/iber_barracks.dae: Found library_images to delete
art/meshes/structural/iber_barracks.dae: Found library_materials to delete
art/meshes/structural/iber_barracks.dae: Found library_effects to delete
art/meshes/structural/iber_barracks.dae: Found a bind_material to delete
art/meshes/structural/iber_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_barracks.dae: Found convertible object 'Spear03'
art/meshes/structural/iber_barracks.dae: Converting 'Spear03Mesh'
art/meshes/structural/iber_barracks.dae: Found static geometry
art/meshes/structural/iber_barracks.dae: Adding prop point garrisoned
art/meshes/props/iber_barracks_a.dae: Starting conversion
art/meshes/props/iber_barracks_a.dae: Running FixBrokenXML
art/meshes/props/iber_barracks_a.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_barracks_a.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_barracks_a.dae: Found library_images to delete
art/meshes/props/iber_barracks_a.dae: Found library_materials to delete
art/meshes/props/iber_barracks_a.dae: Found library_effects to delete
art/meshes/props/iber_barracks_a.dae: Found a bind_material to delete
art/meshes/props/iber_barracks_a.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_barracks_a.dae: Found convertible object 'Object1000'
art/meshes/props/iber_barracks_a.dae: Converting 'Object1000Mesh'
art/meshes/props/iber_barracks_a.dae: Found static geometry
art/meshes/structural/celt_barracks.dae: Starting conversion
art/meshes/structural/celt_barracks.dae: Running FixBrokenXML
art/meshes/structural/celt_barracks.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_barracks.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_barracks.dae: Found library_images to delete
art/meshes/structural/celt_barracks.dae: Found library_materials to delete
art/meshes/structural/celt_barracks.dae: Found library_effects to delete
art/meshes/structural/celt_barracks.dae: Found a bind_material to delete
art/meshes/structural/celt_barracks.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_barracks.dae: Found convertible object 'Object025'
art/meshes/structural/celt_barracks.dae: Converting 'Object025Mesh'
art/meshes/structural/celt_barracks.dae: Found static geometry
art/meshes/structural/celt_barracks.dae: Adding prop point garrisoned
art/meshes/props/celt_barracks_color.dae: Starting conversion
art/meshes/props/celt_barracks_color.dae: Running FixBrokenXML
art/meshes/props/celt_barracks_color.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_barracks_color.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_barracks_color.dae: Found library_images to delete
art/meshes/props/celt_barracks_color.dae: Found library_materials to delete
art/meshes/props/celt_barracks_color.dae: Found library_effects to delete
art/meshes/props/celt_barracks_color.dae: Found a bind_material to delete
art/meshes/props/celt_barracks_color.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_barracks_color.dae: Found convertible object 'Object026'
art/meshes/props/celt_barracks_color.dae: Converting 'Object026Mesh'
art/meshes/props/celt_barracks_color.dae: Found static geometry
art/meshes/props/celt_barracks_props1.dae: Starting conversion
art/meshes/props/celt_barracks_props1.dae: Running FixBrokenXML
art/meshes/props/celt_barracks_props1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_barracks_props1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_barracks_props1.dae: Found library_images to delete
art/meshes/props/celt_barracks_props1.dae: Found library_materials to delete
art/meshes/props/celt_barracks_props1.dae: Found library_effects to delete
art/meshes/props/celt_barracks_props1.dae: Found a bind_material to delete
art/meshes/props/celt_barracks_props1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_barracks_props1.dae: Found convertible object 'shield037'
art/meshes/props/celt_barracks_props1.dae: Converting 'shield037Mesh'
art/meshes/props/celt_barracks_props1.dae: Found static geometry
art/meshes/props/celt_barracks_weapons.dae: Starting conversion
art/meshes/props/celt_barracks_weapons.dae: Running FixBrokenXML
art/meshes/props/celt_barracks_weapons.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_barracks_weapons.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_barracks_weapons.dae: Found library_images to delete
art/meshes/props/celt_barracks_weapons.dae: Found library_materials to delete
art/meshes/props/celt_barracks_weapons.dae: Found library_effects to delete
art/meshes/props/celt_barracks_weapons.dae: Found a bind_material to delete
art/meshes/props/celt_barracks_weapons.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_barracks_weapons.dae: Found convertible object 'axe006'
art/meshes/props/celt_barracks_weapons.dae: Converting 'axe006Mesh'
art/meshes/props/celt_barracks_weapons.dae: Found static geometry
art/meshes/structural/celt_broch.dae: Starting conversion
art/meshes/structural/celt_broch.dae: Running FixBrokenXML
art/meshes/structural/celt_broch.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_broch.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_broch.dae: Found library_images to delete
art/meshes/structural/celt_broch.dae: Found library_materials to delete
art/meshes/structural/celt_broch.dae: Found library_effects to delete
art/meshes/structural/celt_broch.dae: Found a bind_material to delete
art/meshes/structural/celt_broch.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_broch.dae: Found convertible object 'Fortress'
art/meshes/structural/celt_broch.dae: Converting 'FortressMesh'
art/meshes/structural/celt_broch.dae: Found static geometry
art/meshes/structural/celt_broch.dae: Adding prop point projectile
art/meshes/structural/celt_broch.dae: Adding prop point garrisoned
art/meshes/props/celt_broch_weapons.dae: Starting conversion
art/meshes/props/celt_broch_weapons.dae: Running FixBrokenXML
art/meshes/props/celt_broch_weapons.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_broch_weapons.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_broch_weapons.dae: Found library_images to delete
art/meshes/props/celt_broch_weapons.dae: Found library_materials to delete
art/meshes/props/celt_broch_weapons.dae: Found library_effects to delete
art/meshes/props/celt_broch_weapons.dae: Found a bind_material to delete
art/meshes/props/celt_broch_weapons.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_broch_weapons.dae: Found convertible object 'spear06'
art/meshes/props/celt_broch_weapons.dae: Converting 'spear06Mesh'
art/meshes/props/celt_broch_weapons.dae: Found static geometry
art/meshes/props/celt_broch_shields.dae: Starting conversion
art/meshes/props/celt_broch_shields.dae: Running FixBrokenXML
art/meshes/props/celt_broch_shields.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_broch_shields.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_broch_shields.dae: Found library_images to delete
art/meshes/props/celt_broch_shields.dae: Found library_materials to delete
art/meshes/props/celt_broch_shields.dae: Found library_effects to delete
art/meshes/props/celt_broch_shields.dae: Found a bind_material to delete
art/meshes/props/celt_broch_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_broch_shields.dae: Found convertible object 'celt_coolus_feathers01'
art/meshes/props/celt_broch_shields.dae: Converting 'celt_coolus_feathers01Mesh'
art/meshes/props/celt_broch_shields.dae: Found static geometry
art/meshes/props/celt_broch_doors.dae: Starting conversion
art/meshes/props/celt_broch_doors.dae: Running FixBrokenXML
art/meshes/props/celt_broch_doors.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_broch_doors.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_broch_doors.dae: Found library_images to delete
art/meshes/props/celt_broch_doors.dae: Found library_materials to delete
art/meshes/props/celt_broch_doors.dae: Found library_effects to delete
art/meshes/props/celt_broch_doors.dae: Found a bind_material to delete
art/meshes/props/celt_broch_doors.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_broch_doors.dae: Found convertible object 'door04'
art/meshes/props/celt_broch_doors.dae: Converting 'door04Mesh'
art/meshes/props/celt_broch_doors.dae: Found static geometry
art/meshes/structural/celt_broch_top.dae: Starting conversion
art/meshes/structural/celt_broch_top.dae: Running FixBrokenXML
art/meshes/structural/celt_broch_top.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_broch_top.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_broch_top.dae: Found library_images to delete
art/meshes/structural/celt_broch_top.dae: Found library_materials to delete
art/meshes/structural/celt_broch_top.dae: Found library_effects to delete
art/meshes/structural/celt_broch_top.dae: Found a bind_material to delete
art/meshes/structural/celt_broch_top.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_broch_top.dae: Found convertible object 'fortress_prop_1'
art/meshes/structural/celt_broch_top.dae: Converting 'fortress_prop_1Mesh'
art/meshes/structural/celt_broch_top.dae: Found static geometry
art/meshes/structural/pers_house_d.dae: Starting conversion
art/meshes/structural/pers_house_d.dae: Running FixBrokenXML
art/meshes/structural/pers_house_d.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/structural/pers_house_d.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_house_d.dae: Found convertible object 'HouseD'
art/meshes/structural/pers_house_d.dae: Converting 'HouseD_001'
art/meshes/structural/pers_house_d.dae: Found static geometry
art/meshes/structural/celt_siege_ram.dae: Starting conversion
art/meshes/structural/celt_siege_ram.dae: Running FixBrokenXML
art/meshes/structural/celt_siege_ram.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/celt_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_siege_ram.dae: Found convertible object 'ram'
art/meshes/structural/celt_siege_ram.dae: Converting 'SixWheeler'
art/meshes/structural/celt_siege_ram.dae: Found skinned geometry
art/meshes/structural/celt_siege_ram.dae: Adding prop point garrisoned
art/animation/mechanical/celt_siege_ram_idle.dae: Starting conversion
art/animation/mechanical/celt_siege_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/celt_siege_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/celt_siege_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/celt_siege_ram_idle.dae: Found convertible object 'ram'
art/animation/mechanical/celt_siege_ram_idle.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_idle.dae): Loaded successfully
art/animation/mechanical/celt_siege_ram_attack.dae: Starting conversion
art/animation/mechanical/celt_siege_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/celt_siege_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/celt_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/celt_siege_ram_attack.dae: Found convertible object 'ram'
art/animation/mechanical/celt_siege_ram_attack.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_attack.dae): Loaded successfully
art/animation/mechanical/celt_siege_ram_move.dae: Starting conversion
art/animation/mechanical/celt_siege_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/celt_siege_ram_move.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/celt_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/celt_siege_ram_move.dae: Found convertible object 'ram'
art/animation/mechanical/celt_siege_ram_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/celt_siege_ram_move.dae): Loaded successfully
art/meshes/props/celt_siege_ram_shields.dae: Starting conversion
art/meshes/props/celt_siege_ram_shields.dae: Running FixBrokenXML
art/meshes/props/celt_siege_ram_shields.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.162
art/meshes/props/celt_siege_ram_shields.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_siege_ram_shields.dae: Found convertible object 'Plane'
art/meshes/props/celt_siege_ram_shields.dae: Converting 'Plane_001'
art/meshes/props/celt_siege_ram_shields.dae: Found static geometry
art/meshes/props/celt_house_c_shield1.dae: Starting conversion
art/meshes/props/celt_house_c_shield1.dae: Running FixBrokenXML
art/meshes/props/celt_house_c_shield1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_house_c_shield1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_house_c_shield1.dae: Found library_images to delete
art/meshes/props/celt_house_c_shield1.dae: Found library_materials to delete
art/meshes/props/celt_house_c_shield1.dae: Found library_effects to delete
art/meshes/props/celt_house_c_shield1.dae: Found a bind_material to delete
art/meshes/props/celt_house_c_shield1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_house_c_shield1.dae: Found convertible object 'Plane14-Pivot'
art/meshes/props/celt_house_c_shield1.dae: Converting 'Plane14Mesh'
art/meshes/props/celt_house_c_shield1.dae: Found static geometry
art/meshes/props/sword_spartan_1.dae: Starting conversion
art/meshes/props/sword_spartan_1.dae: Running FixBrokenXML
art/meshes/props/sword_spartan_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/sword_spartan_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/sword_spartan_1.dae: Found library_images to delete
art/meshes/props/sword_spartan_1.dae: Found library_materials to delete
art/meshes/props/sword_spartan_1.dae: Found library_effects to delete
art/meshes/props/sword_spartan_1.dae: Found a bind_material to delete
art/meshes/props/sword_spartan_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/sword_spartan_1.dae: Found convertible object 'spartan_sword'
art/meshes/props/sword_spartan_1.dae: Converting 'spartan_swordMesh'
art/meshes/props/sword_spartan_1.dae: Found static geometry
art/meshes/props/pers_mill_1.dae: Starting conversion
art/meshes/props/pers_mill_1.dae: Running FixBrokenXML
art/meshes/props/pers_mill_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/pers_mill_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/pers_mill_1.dae: Found library_images to delete
art/meshes/props/pers_mill_1.dae: Found library_materials to delete
art/meshes/props/pers_mill_1.dae: Found library_effects to delete
art/meshes/props/pers_mill_1.dae: Found a bind_material to delete
art/meshes/props/pers_mill_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_mill_1.dae: Found convertible object 'Object37-Pivot'
art/meshes/props/pers_mill_1.dae: Converting 'Object37Mesh'
art/meshes/props/pers_mill_1.dae: Found static geometry
art/meshes/props/iber_mill_b.dae: Starting conversion
art/meshes/props/iber_mill_b.dae: Running FixBrokenXML
art/meshes/props/iber_mill_b.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/iber_mill_b.dae: Applying fixes for 3ds Max exporter
art/meshes/props/iber_mill_b.dae: Found library_images to delete
art/meshes/props/iber_mill_b.dae: Found library_materials to delete
art/meshes/props/iber_mill_b.dae: Found library_effects to delete
art/meshes/props/iber_mill_b.dae: Found a bind_material to delete
art/meshes/props/iber_mill_b.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_mill_b.dae: Found convertible object 'axe02'
art/meshes/props/iber_mill_b.dae: Converting 'axe02Mesh'
art/meshes/props/iber_mill_b.dae: Found static geometry
art/meshes/structural/pers_fortress.dae: Starting conversion
art/meshes/structural/pers_fortress.dae: Running FixBrokenXML
art/meshes/structural/pers_fortress.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/pers_fortress.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/pers_fortress.dae: Found library_materials to delete
art/meshes/structural/pers_fortress.dae: Found library_effects to delete
art/meshes/structural/pers_fortress.dae: Found a bind_material to delete
art/meshes/structural/pers_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_fortress.dae: Found convertible object 'Fortress'
art/meshes/structural/pers_fortress.dae: Converting 'FortressMesh'
art/meshes/structural/pers_fortress.dae: Found static geometry
art/meshes/structural/pers_fortress.dae: Adding prop point garrisoned
art/meshes/structural/pers_fortress.dae: Adding prop point projectile
art/meshes/structural/pers_fortress.dae: Adding prop point death
art/meshes/props/pers_fortress_props.dae: Starting conversion
art/meshes/props/pers_fortress_props.dae: Running FixBrokenXML
art/meshes/props/pers_fortress_props.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/props/pers_fortress_props.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/pers_fortress_props.dae: Found convertible object 'Dudes'
art/meshes/props/pers_fortress_props.dae: Converting 'Dudes-mesh'
art/meshes/props/pers_fortress_props.dae: Found static geometry
art/meshes/structural/iber_fortress.dae: Starting conversion
art/meshes/structural/iber_fortress.dae: Running FixBrokenXML
art/meshes/structural/iber_fortress.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/iber_fortress.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/iber_fortress.dae: Found library_images to delete
art/meshes/structural/iber_fortress.dae: Found library_materials to delete
art/meshes/structural/iber_fortress.dae: Found library_effects to delete
art/meshes/structural/iber_fortress.dae: Found a bind_material to delete
art/meshes/structural/iber_fortress.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_fortress.dae: Found convertible object 'Plane'
art/meshes/structural/iber_fortress.dae: Converting 'PlaneMesh'
art/meshes/structural/iber_fortress.dae: Found static geometry
art/meshes/structural/iber_fortress.dae: Adding prop point garrisoned
art/meshes/structural/iber_fortress.dae: Adding prop point projectile
art/meshes/props/iber_fortress_propsvar.dae: Starting conversion
art/meshes/props/iber_fortress_propsvar.dae: Running FixBrokenXML
art/meshes/props/iber_fortress_propsvar.dae: Authoring tool: Blender v:249 - Illusoft Collada Exporter v:0.3.153
art/meshes/props/iber_fortress_propsvar.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/iber_fortress_propsvar.dae: Found convertible object 'Circle'
art/meshes/props/iber_fortress_propsvar.dae: Converting 'Circle-Geometry'
art/meshes/props/iber_fortress_propsvar.dae: Found static geometry
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_05.psa): Loaded successfully
art/meshes/structural/celt_fortress_base.dae: Starting conversion
art/meshes/structural/celt_fortress_base.dae: Running FixBrokenXML
art/meshes/structural/celt_fortress_base.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/celt_fortress_base.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/celt_fortress_base.dae: Found library_images to delete
art/meshes/structural/celt_fortress_base.dae: Found library_materials to delete
art/meshes/structural/celt_fortress_base.dae: Found library_effects to delete
art/meshes/structural/celt_fortress_base.dae: Found a bind_material to delete
art/meshes/structural/celt_fortress_base.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/celt_fortress_base.dae: Found convertible object 'wall05_Pivot'
art/meshes/structural/celt_fortress_base.dae: Converting 'wall05_PivotMesh'
art/meshes/structural/celt_fortress_base.dae: Found static geometry
art/meshes/structural/celt_fortress_base.dae: Adding prop point garrisoned
art/meshes/structural/celt_fortress_base.dae: Adding prop point projectile
art/meshes/props/celt_fortress_struct.dae: Starting conversion
art/meshes/props/celt_fortress_struct.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_struct.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_struct.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_struct.dae: Found library_images to delete
art/meshes/props/celt_fortress_struct.dae: Found library_materials to delete
art/meshes/props/celt_fortress_struct.dae: Found library_effects to delete
art/meshes/props/celt_fortress_struct.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_struct.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_struct.dae: Found convertible object 'gallic_props1-Pivot'
art/meshes/props/celt_fortress_struct.dae: Converting 'gallic_props1Mesh'
art/meshes/props/celt_fortress_struct.dae: Found static geometry
art/meshes/props/celt_fortress_props_1.dae: Starting conversion
art/meshes/props/celt_fortress_props_1.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_props_1.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_props_1.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_props_1.dae: Found library_images to delete
art/meshes/props/celt_fortress_props_1.dae: Found library_materials to delete
art/meshes/props/celt_fortress_props_1.dae: Found library_effects to delete
art/meshes/props/celt_fortress_props_1.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_props_1.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_props_1.dae: Found convertible object 'gallic_props-Pivot'
art/meshes/props/celt_fortress_props_1.dae: Converting 'gallic_propsMesh'
art/meshes/props/celt_fortress_props_1.dae: Found static geometry
art/meshes/props/celt_fortress_keep.dae: Starting conversion
art/meshes/props/celt_fortress_keep.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_keep.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_keep.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_keep.dae: Found library_images to delete
art/meshes/props/celt_fortress_keep.dae: Found library_materials to delete
art/meshes/props/celt_fortress_keep.dae: Found library_effects to delete
art/meshes/props/celt_fortress_keep.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_keep.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_keep.dae: Found convertible object 'gallic_broch-Pivot'
art/meshes/props/celt_fortress_keep.dae: Converting 'gallic_brochMesh'
art/meshes/props/celt_fortress_keep.dae: Found static geometry
art/meshes/props/celt_fortress_studs.dae: Starting conversion
art/meshes/props/celt_fortress_studs.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_studs.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_studs.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_studs.dae: Found library_images to delete
art/meshes/props/celt_fortress_studs.dae: Found library_materials to delete
art/meshes/props/celt_fortress_studs.dae: Found library_effects to delete
art/meshes/props/celt_fortress_studs.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_studs.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_studs.dae: Found convertible object 'gallic_stumps-Pivot'
art/meshes/props/celt_fortress_studs.dae: Converting 'gallic_stumpsMesh'
art/meshes/props/celt_fortress_studs.dae: Found static geometry
art/meshes/props/celt_fortress_props_new.dae: Starting conversion
art/meshes/props/celt_fortress_props_new.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_props_new.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_props_new.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_props_new.dae: Found library_images to delete
art/meshes/props/celt_fortress_props_new.dae: Found library_materials to delete
art/meshes/props/celt_fortress_props_new.dae: Found library_effects to delete
art/meshes/props/celt_fortress_props_new.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_props_new.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_props_new.dae: Found convertible object 'Plane18-Pivot'
art/meshes/props/celt_fortress_props_new.dae: Converting 'Plane18Mesh'
art/meshes/props/celt_fortress_props_new.dae: Found static geometry
art/meshes/props/celt_fortress_weapons.dae: Starting conversion
art/meshes/props/celt_fortress_weapons.dae: Running FixBrokenXML
art/meshes/props/celt_fortress_weapons.dae: Authoring tool: FBX COLLADA exporter
art/meshes/props/celt_fortress_weapons.dae: Applying fixes for 3ds Max exporter
art/meshes/props/celt_fortress_weapons.dae: Found library_images to delete
art/meshes/props/celt_fortress_weapons.dae: Found library_materials to delete
art/meshes/props/celt_fortress_weapons.dae: Found library_effects to delete
art/meshes/props/celt_fortress_weapons.dae: Found a bind_material to delete
art/meshes/props/celt_fortress_weapons.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/props/celt_fortress_weapons.dae: Found convertible object 'spear07-Pivot'
art/meshes/props/celt_fortress_weapons.dae: Converting 'spear07Mesh'
art/meshes/props/celt_fortress_weapons.dae: Found static geometry
art/meshes/structural/pers_siege_ram.dae: Starting conversion
art/meshes/structural/pers_siege_ram.dae: Running FixBrokenXML
art/meshes/structural/pers_siege_ram.dae: Authoring tool: Blender 2.60.0 r41226
art/meshes/structural/pers_siege_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_siege_ram.dae: Found convertible object 'Tower'
art/meshes/structural/pers_siege_ram.dae: Converting 'SixWheeler'
art/meshes/structural/pers_siege_ram.dae: Found skinned geometry
art/meshes/structural/pers_siege_ram.dae: Adding prop point projectile
art/meshes/structural/pers_siege_ram.dae: Adding prop point garrisoned
art/animation/mechanical/pers_siege_ram_attack.dae: Starting conversion
art/animation/mechanical/pers_siege_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/pers_siege_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/pers_siege_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_siege_ram_attack.dae: Found convertible object 'Tower'
art/animation/mechanical/pers_siege_ram_attack.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_attack.dae): Loaded successfully
art/animation/mechanical/pers_siege_ram_move.dae: Starting conversion
art/animation/mechanical/pers_siege_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/pers_siege_ram_move.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/pers_siege_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/pers_siege_ram_move.dae: Found convertible object 'Tower'
art/animation/mechanical/pers_siege_ram_move.dae: Converting 'SixWheeler'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/pers_siege_ram_move.dae): Loaded successfully
art/meshes/structural/pers_stables.dae: Starting conversion
art/meshes/structural/pers_stables.dae: Running FixBrokenXML
art/meshes/structural/pers_stables.dae: Authoring tool: FBX COLLADA exporter
art/meshes/structural/pers_stables.dae: Applying fixes for 3ds Max exporter
art/meshes/structural/pers_stables.dae: Found library_images to delete
art/meshes/structural/pers_stables.dae: Found library_materials to delete
art/meshes/structural/pers_stables.dae: Found library_effects to delete
art/meshes/structural/pers_stables.dae: Found a bind_material to delete
art/meshes/structural/pers_stables.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/pers_stables.dae: Found convertible object 'Stables'
art/meshes/structural/pers_stables.dae: Converting 'StablesMesh'
art/meshes/structural/pers_stables.dae: Found static geometry
art/meshes/structural/pers_stables.dae: Adding prop point horsea
art/meshes/structural/pers_stables.dae: Adding prop point horseb
art/meshes/structural/pers_stables.dae: Adding prop point horsec
art/meshes/structural/pers_stables.dae: Adding prop point garrisoned
art/meshes/structural/iber_ram.dae: Starting conversion
art/meshes/structural/iber_ram.dae: Running FixBrokenXML
art/meshes/structural/iber_ram.dae: Authoring tool: Blender 2.56.0 r34076
art/meshes/structural/iber_ram.dae: FCollada 175: COLLADA document loaded successfully.
art/meshes/structural/iber_ram.dae: Found convertible object 'Ram'
art/meshes/structural/iber_ram.dae: Converting 'FourWheelRam'
art/meshes/structural/iber_ram.dae: Found skinned geometry
art/animation/mechanical/iber_ram_idle.dae: Starting conversion
art/animation/mechanical/iber_ram_idle.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_idle.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/iber_ram_idle.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_idle.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_idle.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_idle.dae): Loaded successfully
art/animation/mechanical/iber_ram_attack.dae: Starting conversion
art/animation/mechanical/iber_ram_attack.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_attack.dae: Authoring tool: Blender 2.60.0 r41226
art/animation/mechanical/iber_ram_attack.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_attack.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_attack.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_attack.dae): Loaded successfully
art/animation/mechanical/iber_ram_move.dae: Starting conversion
art/animation/mechanical/iber_ram_move.dae: Running FixBrokenXML
art/animation/mechanical/iber_ram_move.dae: Authoring tool: Blender 2.61.0 r42615
art/animation/mechanical/iber_ram_move.dae: FCollada 175: COLLADA document loaded successfully.
art/animation/mechanical/iber_ram_move.dae: Found convertible object 'Ram'
art/animation/mechanical/iber_ram_move.dae: Converting 'FourWheelRam'
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/iber_ram_move.dae): Loaded successfully
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
WARNING: JavaScript warning: simulation/ai/qbot/worker.js line 13 reference to undefined property this.ent.unitAIOrderData().type
Engine exited successfully on 2012-04-14 at 17:29:40 with 1144 message(s), 0 error(s) and 11 warning(s).