<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant name="Wall Medium">
      <mesh>structural/hele_wall_med.dae</mesh>
      <texture>structural/hele_struct_b_rich_motif.png</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
