<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="100" name="rapid tower">
      <mesh>structural/hele_wall_tower.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/wall_turret.xml" attachpoint="root"/>
	<prop actor="structures/rapid_tower_cnst_2x2.xml" attachpoint="root"/>
	<prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
	<prop actor="props/units/weapons/arrow_front.xml" attachpoint="projectile"/>
      </props>
      <texture>structural/hele_struct_b.dds</texture>
    </variant>
  </group>
  <group>
    <variant frequency="100" name="Idle"/>
    <variant name="garrisoned">
      <props>
        <prop actor="props/special/common/waypoint_flag_0ad.xml" attachpoint="garrisoned"/>
      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
