<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_temple">
  <Armour>
    <Hack>20.0</Hack>
    <Pierce>40.0</Pierce>
    <Crush>20.0</Crush>
  </Armour>
  <Cost>
    <PopulationBonus>40</PopulationBonus>
    <BuildTime>500</BuildTime>
    <Resources>
      <food>0</food>
      <wood>25</wood>
      <stone>1000</stone>
      <metal>100</metal>
    </Resources>
  </Cost>
  <Footprint replace="">
    <Circle radius="13.5"/>
    <Height>8.0</Height>
  </Footprint>
  <GarrisonHolder>
    <Max>40</Max>
    <EjectHealth>0.1</EjectHealth>
    <List datatype="tokens">Support Infantry Cavalry Animal Organic</List>
    <BuffHeal>3</BuffHeal>
    <LoadingRange>2</LoadingRange>
  </GarrisonHolder>
  <Health>
    <Max>10000</Max>
  </Health>
  <Identity>
    <Civ>celt</Civ>
    <GenericName>Stone Monument</GenericName>
    <SpecificName>Tursachan</SpecificName>
    <History>Celts built stone monuments for worship. One such structure was the Beaghmore in modern-day Ireland.</History>
  </Identity>
  <BuildRestrictions>
    <Territory>neutral</Territory>
    <Distance>
      <FromCategory>CivilCentre</FromCategory>
      <MinDistance>200</MinDistance>
    </Distance>
  </BuildRestrictions>
  <Obstruction>
    <Static width="27" depth="27"/>
  </Obstruction>
  <TerritoryInfluence>
    <Root>false</Root>
    <Radius>13</Radius>
    <Weight>65536</Weight>
  </TerritoryInfluence>
  <TerritoryDecay disable=""/>
  <TrainingQueue>
    <Entities datatype="tokens">
      -units/{civ}_support_healer_b
      other/enchanted_fauna/fauna_rabbit
      other/enchanted_fauna/fauna_deer
      other/enchanted_fauna/fauna_bear
      other/enchanted_fauna/fauna_lioness
      other/enchanted_fauna/fauna_lion
      other/enchanted_fauna/fauna_wolf
      other/enchanted_fauna/fauna_wolf_snow
    </Entities>
  </TrainingQueue>
  <VisualActor>
    <Actor>structures/celts/stone_monument.xml</Actor>
    <FoundationActor>structures/fndn_5x5.xml</FoundationActor>
  </VisualActor>
</Entity>
