<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>structural/hele_tric.dae</mesh>
      <texture>structural/hele_ship_trireme_a_blackship_motif.png</texture>
    </variant>
  </group>
  <group>
    <variant frequency="1" name="sail">
      <props>
        <prop actor="props/structures/trireme_cor_mast_motif.xml" attachpoint="root"/>
        <prop actor="props/structures/trireme_cor_oars_motif.xml" attachpoint="root"/>
	<prop actor="props/units/weapons/rock_flaming.xml" attachpoint="projectile"/>

      </props>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
