<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_support">
  <Identity>
    <Civ>hele</Civ>
    <SpecificName>Architectus</SpecificName>
    <GenericName>Architect</GenericName>
    <Rollover>Architecture was the triumph of civilization. Military architecture was triumph over civilization.</Rollover>
    <History>.</History>
    <Tooltip>Builds advanced buildings.</Tooltip>
    <Icon>units/rome_support_healer.png</Icon>
  </Identity>
  <Cost>
    <Resources>
      <food>50</food>
      <metal>150</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>100</Max>
  </Health>
  <Armour>
    <Hack>5.0</Hack>
    <Pierce>8.0</Pierce>
    <Crush>5.0</Crush>
  </Armour>
  <UnitMotion>
    <WalkSpeed>6.0</WalkSpeed>
  </UnitMotion>
  <Vision>
    <Range>60</Range>
  </Vision>
  <VisualActor>
    <Actor>units/romans/healer.xml</Actor>
  </VisualActor>
   <Builder>
    <Rate>1.1</Rate>
    <Entities datatype="tokens">
      other/palisades_angle_spike
      other/palisades_rocks_curve
      other/palisades_rocks_fort
      other/palisades_rocks_gate
      other/palisades_rocks_long
      other/palisades_rocks_medium
      other/palisades_rocks_short
      other/palisades_rocks_straight
      other/palisades_rocks_tower
      other/palisades_rocks_watchtower
      other/palisades_small_spikes
      other/palisades_tall_spikes
      structures/{civ}_outpost
      structures/rome_tent
      structures/rome_siege_wall
      structures/rome_siege_wall_tower
      structures/rome_siege_wall_gate
      structures/{civ}_temple
      structures/rome_temple_mars
      structures/rome_temple_vesta
      structures/rome_arch
      other/statue_roman_small_motif
    </Entities>
  </Builder>
</Entity>
