<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic">
   <Auras datatype="tokens">
    structures/temple_heal
  </Auras>
  <BuildRestrictions>
     <PlacementType>land</PlacementType>
    <Territory>own neutral</Territory>
    <Category>Colony</Category>
    <Distance>
      <FromClass>CivilCentre</FromClass>
      <MinDistance>75</MinDistance>
    </Distance>
  </BuildRestrictions>
  <Capturable>
    <CapturePoints>250</CapturePoints>
  <Cost>
    <BuildTime>45</BuildTime>
    <Resources>
      <wood>75</wood>
      <stone>50</stone>
    </Resources>
  </Cost>
  <Footprint>
    <Square width="13.0" depth="13.0"/>
    <Height>5.0</Height>
  </Footprint>
  <Health>
    <Max>800</Max>
    <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath>
  </Health>
  <Identity>
    <GenericName>Water Supply</GenericName>
    <Classes datatype="tokens">Colony</Classes>
    <Icon>structures/farmstead.png</Icon>
    <RequiredTechnology>phase_town</RequiredTechnology>
  </Identity>
  <Obstruction>
    <Static width="23.0" depth="23.0"/>
  </Obstruction>
  <Loot>
    <food>50</food>
    <wood>75</wood>
    <stone>50</stone>
  </Loot>
  <ProductionQueue>
    <Technologies datatype="tokens">
    </Technologies>
  </ProductionQueue>
  <Sound>
    <SoundGroups>
      <select>interface/select/building/sel_gymnasium.xml</select>
      <constructed>interface/complete/building/complete_gymnasium.xml</constructed>
    </SoundGroups>
  </Sound>
  <TerritoryDecay>
    <DecayRate>1</DecayRate>
  </TerritoryDecay>
  <TerritoryInfluence>
    <Radius>50</Radius>
  </TerritoryInfluence>
  <Vision>
    <Range>30</Range>
  </Vision>
</Entity>
