<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <float/>
  <group>
    <variant frequency="100" name="Base">
      <mesh>props/rome_qui_mast.dae</mesh>
    </variant>
  </group>
  
  <group>
    <variant frequency="1" name="Sail-Plain">
      <texture>props/hele_sail.dds</texture>
    </variant>
    <variant frequency="3" name="Sail-Pegasus">
      <texture>props/hele_sail_pegasus.dds</texture>
    </variant>
    <variant frequency="3" name="Sail-Pegasus-2">
      <texture>props/hele_sail_pegasus_2.dds</texture>
    </variant>
    <variant frequency="2" name="Sail-Runner">
      <texture>props/hele_sail_runner.dds</texture>
    </variant>
    <variant frequency="2" name="Sail-Eye">
      <texture>props/hele_sail_eye.dds</texture>
    </variant>
    <variant frequency="2" name="Sail-Hawk">
      <texture>props/hele_sail_hawk_a.dds</texture>
    </variant>
    <variant frequency="2" name="Sail-Krater">
      <texture>props/hele_sail_krater.dds</texture>
    </variant>
    <variant frequency="5" name="Sail-Star">
      <texture>props/hele_sail_star_a.dds</texture>
    </variant>
  </group>

  
  <material>player_trans.xml</material>
</actor>
