<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_quinquereme">
  <Identity>
    <GenericName>Heavy Warship</GenericName>
    <Tooltip>Heavy Warship.</Tooltip>
    <Civ>hele</Civ>
    <SpecificName>Quinquereme</SpecificName>
    <Icon>units/rome_ship_quinquereme.png</Icon>
  </Identity>
  <Cost>
    <BuildTime>100</BuildTime>
    <Resources>
      <wood>400</wood>
      <metal>400</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>1000</Max>
  </Health>
  <Armour>
    <Hack>25.0</Hack>
    <Pierce>25.0</Pierce>
    <Crush>15.0</Crush>
  </Armour>
  <UnitMotion>
    <WalkSpeed>14.0</WalkSpeed>
  </UnitMotion>
  <Vision>
    <Range>160</Range>
  </Vision>
  <ResourceGatherer disable=""/>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>50.0</Pierce>
      <Crush>100.0</Crush>
      <MaxRange>100.0</MaxRange>
      <MinRange>20.0</MinRange>
      <ProjectileSpeed>40.0</ProjectileSpeed>
      <PrepareTime>4000</PrepareTime>
      <RepeatTime>4000</RepeatTime>
    </Ranged>
  </Attack>
  <GarrisonHolder>
    <Max>50</Max>
	<EjectHealth>0.1</EjectHealth>
	<List datatype="tokens">Support Infantry Cavalry</List>
	<BuffHeal>1</BuffHeal>
  </GarrisonHolder>
  <BuildingAI>
    <DefaultArrowCount>4</DefaultArrowCount>
    <GarrisonArrowMultiplier>1</GarrisonArrowMultiplier>
  </BuildingAI>
  <VisualActor>
    <Actor>structures/quinquereme_motif.xml</Actor>
  </VisualActor>
  <Footprint>
    <Square width="8.0" depth="48.0"/>
    <Height>8.0</Height>
  </Footprint>
</Entity>
