<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_unit_mechanical_ship_trireme">
  <Identity>
    <GenericName>Super Heavy Warship</GenericName>
    <Tooltip>Super Heavy Warship.</Tooltip>
    <Civ>hele</Civ>
    <SpecificName>Trireme</SpecificName>
    <History>The first Triremes were built circa 650BC, and by 500BC the Trireme was the most widely used heavy warship of the Greek city-states. In the Trireme the outriggers were now an integral part of the ship's hull. The Trireme also had a partial or full fighting deck above the rowers. The length of the Trireme remained approximately 35-38 meters, and the beam was approximately 3.5 metres. A Trireme carried 170 oarsmen, plus twenty sailors and fourteen marines in Greek navies. The top speed of a Trireme was approximately 11.5 knots. Some Triremes may have been able to reach higher speeds in short bursts. A Trireme travelling from Athens to Mitylene in 427BC made the 350 kilometre trip in only 24 hours, averaging eight knots (14.6 km/h). The Trireme could accelerate much faster than a Bireme or Penteconter, and was much more manoeuvrable. This gave the Trireme an advantage in combat, where higher speed and manoeuvrability meant a better chance of victory.</History>
    <Icon>units/hele_ship_trireme.png</Icon>
  </Identity>
  <Cost>
    <BuildTime>120</BuildTime>
    <Resources>
      <wood>600</wood>
      <metal>500</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>1200</Max>
  </Health>
  <Armour>
    <Hack>30.0</Hack>
    <Pierce>30.0</Pierce>
    <Crush>15.0</Crush>
  </Armour>
  <UnitMotion>
    <WalkSpeed>14.0</WalkSpeed>
  </UnitMotion>
  <Vision>
    <Range>160</Range>
  </Vision>
  <ResourceGatherer disable=""/>
  <Attack>
    <Ranged>
      <Hack>50.0</Hack>
      <Pierce>50.0</Pierce>
      <Crush>150.0</Crush>
      <MaxRange>110.0</MaxRange>
      <MinRange>20.0</MinRange>
      <ProjectileSpeed>40.0</ProjectileSpeed>
      <PrepareTime>4000</PrepareTime>
      <RepeatTime>4000</RepeatTime>
    </Ranged>
  </Attack>
  <GarrisonHolder>
    <Max>60</Max>
	<EjectHealth>0.1</EjectHealth>
	<List datatype="tokens">Support Infantry Cavalry</List>
	<BuffHeal>1</BuffHeal>
  </GarrisonHolder>
  <VisualActor>
    <Actor>structures/trireme_cor_motif.xml</Actor>
  </VisualActor>
  <Footprint>
    <Square width="8.0" depth="72.0"/>
    <Height>8.0</Height>
  </Footprint>
</Entity>
