<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_defense_defense_tower">
  <Identity>
    <Civ>hele</Civ>
    <GenericName>Ballista Tower</GenericName>
    <SpecificName>Oxybeles Pyrgion</SpecificName>
    <Tooltip>Reconnoiter the countryside. Garrison to provide defense.</Tooltip>
    <History>Towers were an important part of city fortifications. The defending troops shot arrows at the enemy and poured boiling oil over the assailants.</History>
  </Identity>
  <Cost>
    <BuildTime>232</BuildTime>
    <Resources>
      <wood>100</wood>
      <stone>150</stone>
      <metal>125</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>1415</Max>
  </Health>
  <Footprint>
    <Square width="7.5" depth="7.5"/>
    <Height>15.0</Height>
  </Footprint>
  <Obstruction>
    <Static width="7.0" depth="7.0"/>
  </Obstruction>
  <VisualActor>
    <Actor>structures/hellenes/spear_tower.xml</Actor>
  </VisualActor>
  <GarrisonHolder>
    <Max>5</Max>
	<EjectHealth>0.1</EjectHealth>
	<List datatype="tokens">Support Infantry</List>
	<BuffHeal>1</BuffHeal>
  </GarrisonHolder>
  <Attack>
    <Ranged>
      <Hack>0.0</Hack>
      <Pierce>100.0</Pierce>
      <Crush>25.0</Crush>
      <MaxRange>95</MaxRange>
      <MinRange>8.0</MinRange>
      <ProjectileSpeed>50.0</ProjectileSpeed>
      <PrepareTime>5000</PrepareTime>
      <RepeatTime>3000</RepeatTime>
    </Ranged>
  </Attack>
  <BuildingAI>
    <DefaultArrowCount>1</DefaultArrowCount>
    <GarrisonArrowMultiplier>0.68</GarrisonArrowMultiplier>
  </BuildingAI>
  <StatusBars>
    <BarWidth>6.0</BarWidth>
    <BarHeight>0.6</BarHeight>
    <HeightOffset>22.0</HeightOffset>
  </StatusBars>
  <Vision>
    <Range>100</Range>
  </Vision>
</Entity>
