<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
  <castshadow/>
  <group>
    <variant frequency="3" name="Hellenes House A">
      <mesh>structural/hele_house_a.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/house_a_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/house_a_props.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
      </props>
      <texture>structural/hele_struct_b_rich_motif.png</texture>
    </variant>
    <variant frequency="2" name="Hellenes House B">
      <mesh>structural/hele_house_b.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/house_b_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/house_b_props.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/house_b_gables.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
      </props>
      <texture>structural/hele_struct_rich_motif.png</texture>
    </variant>
    <variant frequency="2" name="Hellenes House C">
      <mesh>structural/hele_house_c.dae</mesh>
      <props>
        <prop actor="props/structures/hellenes/house_c_shields.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/house_c_props.xml" attachpoint="root"/>
        <prop actor="props/structures/hellenes/house_c_gables.xml" attachpoint="root"/>
        <prop actor="props/structures/decals/dirt_small.xml" attachpoint="root"/>
      </props>
      <texture>structural/hele_struct_rich_motif.png</texture>
    </variant>
  </group>
  <material>player_trans.xml</material>
</actor>
