<?xml version="1.0" encoding="utf-8"?>
<Entity parent="template_structure_civic_house">
  <Identity>
    <Civ>celt</Civ>
    <GenericName>Tavern</GenericName>
    <SpecificName>Celtic Tavern</SpecificName>
    <History>Taverns are where Celtic warriors go for a tall glass of mead after a hard-won battle. Some might even find rest in one of the back rooms for rent in this seedy establishment.</History>
	<Tooltip>Add +10 to Population Cap. Heal units around it.</Tooltip>
  </Identity>
  <BuildRestrictions>
    <Category>Special</Category>
  </BuildRestrictions>
  <Cost>
    <PopulationBonus>10</PopulationBonus>
    <BuildTime>200</BuildTime>
    <Resources>
      <food>0</food>
      <wood>100</wood>
      <stone>100</stone>
      <metal>0</metal>
    </Resources>
  </Cost>
  <Health>
    <Max>1500</Max>
  </Health>
  <TrainingQueue>
    <Entities datatype="tokens">
      units/celt_support_trader
    </Entities>
  </TrainingQueue>
  <Footprint>
    <Square width="18.0" depth="18.0"/>
    <Height>5.0</Height>
  </Footprint>
  <Obstruction>
    <Static width="17.0" depth="17.0"/>
  </Obstruction>
  <Auras>
    <Heal>
      <Radius>30</Radius>
      <Speed>1000</Speed>
    </Heal>
  </Auras>
  <VisualActor>
    <Actor>structures/celts/tavern.xml</Actor>
    <FoundationActor>structures/fndn_4x4.xml</FoundationActor>
  </VisualActor>
  <TrainingQueue>
    <Entities datatype="tokens">
      other/celt_super_chariot
    </Entities>
  </TrainingQueue>
</Entity>
