<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<actor version="1">

  <castshadow/>

  <float/>

  <group>
    <variant frequency="100" name="Base">
      <mesh>props/hele_tric_oars.dae</mesh>
      <texture>props/oar.dds</texture>
    </variant>
  </group>

  <material>player_trans.xml</material>

</actor>
