Much to our regret we must report the program has encountered an error. Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Breakpoint) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found) errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) ==================================== SVN Revision: 21935 Engine Version: 0.0.23 System info: (generated 2019-04-21 03:31:53 UTC) OS : Win8.1 (6.3.9200) CPU : x86, Intel Pentium J4205 @ 1.50GHz (1x4x1), 1.50 GHz Memory : 8192 MiB; 5240 MiB free Graphics Card : Intel Intel(R) HD Graphics 505 OpenGL Drivers : 4.5.0 - Build 22.20.16.4749; OpenGL 4.5.0 - Build 22.20.16.4749 Video Mode : 1440x900:32 Sound Card : OpenAL Soft on Altavoces (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.17.1 OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays SMBIOS: [Bios] vendor: "LENOVO" version: "O39KT34A" startSegment: F000 releaseDate: "07/07/2017" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17 vendorFlags: 90001 flags1: acpi|usb_legacy flags2: bios_boot|targeted_content_distribution|uefi size: 5 MiB [System] manufacturer: "LENOVO" productName: "F0CL006ULD" version: "ideacentre AIO 310-20IAP" serialNumber: "YJ00AWC7" uuid0: 11E7D8BE53D5DD00 uuid1: 2D663EC0E25586 wakeUpType: power_switch skuNumber: "LENOVO_MT_F0CL_BU_LENOVO_FM_ideacentre AIO 310-20IAP" m_Family: "ideacentre AIO 310-20IAP" [Baseboard] manufacturer: "LENOVO" product: "0x36C4" version: "SDK0J40679 WIN 3273058583720" flags: motherboard|replaceable location: "Default string" hChassis: 3 type: motherboard [Chassis] manufacturer: "Default string" type: all_in_one version: "Default string" serialNumber: "YJ00AWC7" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "SOCKET 0" type: CPU m_Family: 11 manufacturer: "Intel" id: BFEBFBFF000506C9 version: "Intel(R) Pentium(R) CPU J4205 @ 1.50GHz" voltage: 12 dV externalClockFrequency: 100 MHz maxFrequency: 2400 MHz bootFrequency: 1500 MHz status: enabled upgrade: other hL1: 21 hL2: 22 assetTag: "Fill By OEM" partNumber: "Fill By OEM" coresPerPackage: 4 enabledCores: 4 logicalPerPackage: 4 flags: x64 family2: 11 populated: true [Cache] designation: "CPU Internal L1" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: other m_Associativity: other level: 1 location: internal mode: write_back maxSize: 224 KiB installedSize: 224 KiB [Cache] designation: "CPU Internal L2" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 2 MiB installedSize: 2 MiB [SystemSlot] designation: "J6B2" type: pcie busWidth: x16 usage: in_use length: _long flags1: v3_3|shared flags2: pme deviceNumber: 1 [SystemSlot] designation: "J6B1" type: pcie busWidth: x1 usage: in_use length: _short id: 1 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 3 [SystemSlot] designation: "J6D1" type: pcie busWidth: x1 usage: in_use length: _short id: 2 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 4 [SystemSlot] designation: "J7B1" type: pcie busWidth: x1 usage: in_use length: _short id: 3 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 5 [SystemSlot] designation: "J8B4" type: pcie busWidth: x1 usage: in_use length: _short id: 4 flags1: v3_3|shared flags2: pme deviceNumber: 28 functionNumber: 6 [MemoryArray] location: motherboard use: system ecc: none numDevices: 1 maxCapacity: 8 GiB [MemoryDevice] hMemoryArray: 18 totalWidth: 64 bits dataWidth: 64 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "Samsung" serialNumber: "210B0AA0" assetTag: "9876543210" partNumber: "M471B1G73EB0-YK0" configuredSpeed: 1600 MHz size: 8 GiB [MemoryArrayMappedAddress] hMemoryArray: 18 partitionWidth: 2 endAddress: 1FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 19 hMemoryArrayMappedAddress: 20 endAddress: 1FFFFFC00 [SystemBoot] status: no_error ==================================== Main log: (unavailable) ====================================