Complete list of changes. Some are kind of extreme, the mod is very experimental.

1.0.0

- sentry tower +4 pierce damage
I may add a sentrynelle tech that adds an arrow for sentry tower only but is cheaper.
- stone tower +4 pierce damage
- all humans +10 crush armor (catapult nerf)
- citizen soldier swordsman +1.5 melee damage (a potential skirtai nerf could come with that)
- kush trireme cost now the same as other civs
- removed champion trainable at barrack tech for gauls and brits
- iber stone tower -50 stone cost, but can garrison maximum 5 units
- maur worker elephant train time reduced to 10 seconds
- maur elephant archer now cost 150f 80w
- rome military camp -5 pierce damage
- Instead of mercenary skirmisher, ptols will train slingers p1 (not satisfied with this change but should help)
- slinger accuracy nerf and -0.5 pierce damage
- infantry skirmisher -1.5 pierce damage
- loom now costs 100 food/wood but gives a 100% health bonus for women
- I temporarily gave carthage a limit of 3 embassies until i can do something better

very experimental champions buff :
- Sword infantry champion +3 hack damage
- Spear infantry champion +1 H/P damage
- Archer and javelinist infantry champion +2 H/P armor
- Black cloak train time now same as other sword champs

 

1.0.1

- Removed kush trireme changes
- Each hero is now trainable only one time through all game


1.0.2

- Every cavalry champions -5 seconds of train time
- Catapults area attack now 5 pierce damage


1.0.3

- Spearmen +1.5 walk speed
- Spartan skirtai now cost 50 metal
- https://trac.wildfiregames.com/changeset/21714/ps

1.0.4
Modification for balance for champions :
- All regular infantry champions : -25f/w cost and -3 seconds of train time
- All regular cavalry champions : -50f/w cost and -8 seconds of train time
- Sword infantry champion +1 hack damage
- Removed attack buff for spear champions
- Removed armor buff for ranged champions

1.0.5
- Fixed a bug where canceling a technology would throw error