0 A.D. Main log

Loading config file "config/default.cfg"

Loaded config string "windowed" = "false"

Loaded config string "xres" = "0"

Loaded config string "yres" = "0"

Loaded config string "bpp" = "0"

Loaded config string "fancywater" = "true"

Loaded config string "shadows" = "true"

Loaded config string "vsync" = "false"

Loaded config string "nos3tc" = "false"

Loaded config string "noautomipmap" = "true"

Loaded config string "novbo" = "false"

Loaded config string "noframebufferobject" = "false"

Loaded config string "force_s3tc_enable" = "true"

Loaded config string "renderpath" = "default"

Loaded config string "lodbias" = "0"

Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

Loaded config string "font.console" = "console"

Loaded config string "font.default" = "palatino12"

Loaded config string "font.misc" = "verdana16"

Loaded config string "skycolor" = "0 0 0"

Loaded config string "sound.mastergain" = "0.5"

Loaded config string "view.scroll.speed" = "120.0"

Loaded config string "view.rotate.x.speed" = "1.2"

Loaded config string "view.rotate.x.min" = "20"

Loaded config string "view.rotate.x.max" = "60"

Loaded config string "view.rotate.x.default" = "30"

Loaded config string "view.rotate.y.speed" = "2.0"

Loaded config string "view.rotate.y.speed.wheel" = "0.45"

Loaded config string "view.rotate.y.default" = "0.0"

Loaded config string "view.drag.speed" = "0.5"

Loaded config string "view.zoom.speed" = "256.0"

Loaded config string "view.zoom.speed.wheel" = "32.0"

Loaded config string "view.zoom.min" = "96.0"

Loaded config string "view.zoom.max" = "512.0"

Loaded config string "view.zoom.default" = "192.0"

Loaded config string "view.pos.smoothness" = "0.1"

Loaded config string "view.zoom.smoothness" = "0.4"

Loaded config string "view.rotate.x.smoothness" = "0.5"

Loaded config string "view.rotate.y.smoothness" = "0.3"

Loaded config string "hotkey.exit" = "Alt+F4"

Loaded config string "hotkey.exit" = "Ctrl+Break"

Loaded config string "hotkey.leave" = "Escape"

Loaded config string "hotkey.pause" = "Pause"

Loaded config string "hotkey.screenshot" = "F2"

Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

Loaded config string "hotkey.screenshot.watermark" = "K"

Loaded config string "hotkey.wireframe" = "Alt+W"

Loaded config string "hotkey.camera.reset" = "H"

Loaded config string "hotkey.camera.follow" = "F"

Loaded config string "hotkey.camera.zoom.in" = "Plus"

Loaded config string "hotkey.camera.zoom.in" = "Equals"

Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config string "hotkey.camera.zoom.out" = "Minus"

Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

Loaded config string "hotkey.camera.rotate.cw" = "Q"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

Loaded config string "hotkey.camera.rotate.ccw" = "E"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

Loaded config string "hotkey.camera.pan" = "MouseMiddle"

Loaded config string "hotkey.camera.pan" = "ForwardSlash"

Loaded config string "hotkey.camera.left" = "A"

Loaded config string "hotkey.camera.left" = "LeftArrow"

Loaded config string "hotkey.camera.right" = "D"

Loaded config string "hotkey.camera.right" = "RightArrow"

Loaded config string "hotkey.camera.up" = "W"

Loaded config string "hotkey.camera.up" = "UpArrow"

Loaded config string "hotkey.camera.down" = "S"

Loaded config string "hotkey.camera.down" = "DownArrow"

Loaded config string "hotkey.console.toggle" = "BackQuote"

Loaded config string "hotkey.console.toggle" = "F9"

Loaded config string "hotkey.copy" = "Ctrl+C"

Loaded config string "hotkey.paste" = "Ctrl+V"

Loaded config string "hotkey.cut" = "Ctrl+X"

Loaded config string "hotkey.selection.add" = "Shift"

Loaded config string "hotkey.selection.remove" = "Ctrl"

Loaded config string "hotkey.selection.idle" = "Period"

Loaded config string "hotkey.selection.offscreen" = "Alt"

Loaded config string "hotkey.selection.group.select.0" = "0"

Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

Loaded config string "hotkey.selection.group.select.1" = "1"

Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

Loaded config string "hotkey.selection.group.select.2" = "2"

Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

Loaded config string "hotkey.selection.group.select.3" = "3"

Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

Loaded config string "hotkey.selection.group.select.4" = "4"

Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

Loaded config string "hotkey.selection.group.select.5" = "5"

Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

Loaded config string "hotkey.selection.group.select.6" = "6"

Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

Loaded config string "hotkey.selection.group.select.7" = "7"

Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

Loaded config string "hotkey.selection.group.select.8" = "8"

Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

Loaded config string "hotkey.selection.group.select.9" = "9"

Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

Loaded config string "hotkey.session.kill" = "Delete"

Loaded config string "hotkey.session.garrison" = "Ctrl"

Loaded config string "hotkey.session.queue" = "Shift"

Loaded config string "hotkey.session.batchtrain" = "Shift"

Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

Loaded config string "hotkey.timewarp.fastforward" = "Space"

Loaded config string "hotkey.timewarp.rewind" = "Backspace"

Loaded config string "hotkey.fps.toggle" = "Shift+F"

Loaded config string "hotkey.session.devcommands.toggle" = "Shift+D"

Loaded config string "hotkey.session.gui.toggle" = "G"

Loaded config string "hotkey.menu.toggle" = "F10"

Loaded config string "hotkey.chat" = "Return"

Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

Loaded config string "hotkey.profile.toggle" = "F11"

Loaded config string "hotkey.profile.save" = "Shift+F11"

Loaded config string "joystick.enable" = "false"

Loaded config string "joystick.deadzone" = "8192"

Loaded config string "joystick.camera.pan.x" = "0"

Loaded config string "joystick.camera.pan.y" = "1"

Loaded config string "joystick.camera.rotate.x" = "3"

Loaded config string "joystick.camera.rotate.y" = "2"

Loaded config string "joystick.camera.zoom.in" = "5"

Loaded config string "joystick.camera.zoom.out" = "4"

Cannot find config file "config/local.cfg" - ignoring

Loading config file "config/user.cfg"

Loaded config string "userreport.enabledversion" = "0"

Loaded config string "userreport.id" = "143c44ce2368e8ed"

CRenderer::Open: depth bits 24

CRenderer::Open: stencil bits 8

CRenderer::Open: alpha bits 8

Loading simulation script 'simulation/components/interfaces/AIProxy.js'

Loading simulation script 'simulation/components/interfaces/Attack.js'

Loading simulation script 'simulation/components/interfaces/Auras.js'

Loading simulation script 'simulation/components/interfaces/Builder.js'

Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

Loading simulation script 'simulation/components/interfaces/BuildLimits.js'

Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

Loading simulation script 'simulation/components/interfaces/Cost.js'

Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

Loading simulation script 'simulation/components/interfaces/Formation.js'

Loading simulation script 'simulation/components/interfaces/Foundation.js'

Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

Loading simulation script 'simulation/components/interfaces/Health.js'

Loading simulation script 'simulation/components/interfaces/Loot.js'

Loading simulation script 'simulation/components/interfaces/Looter.js'

Loading simulation script 'simulation/components/interfaces/Messages.js'

Loading simulation script 'simulation/components/interfaces/Promotion.js'

Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

Loading simulation script 'simulation/components/interfaces/Settlement.js'

Loading simulation script 'simulation/components/interfaces/Sound.js'

Loading simulation script 'simulation/components/interfaces/Stamina.js'

Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

Loading simulation script 'simulation/components/interfaces/StatusBars.js'

Loading simulation script 'simulation/components/interfaces/Timer.js'

Loading simulation script 'simulation/components/interfaces/TrainingQueue.js'

Loading simulation script 'simulation/components/interfaces/UnitAI.js'

Loading simulation script 'simulation/helpers/Commands.js'

Loading simulation script 'simulation/helpers/Entity.js'

Loading simulation script 'simulation/helpers/FSM.js'

Loading simulation script 'simulation/helpers/InitGame.js'

Loading simulation script 'simulation/helpers/Player.js'

Loading simulation script 'simulation/helpers/Random.js'

Loading simulation script 'simulation/helpers/Setup.js'

Loading simulation script 'simulation/helpers/Sound.js'

Loading simulation script 'simulation/components/AIInterface.js'

Loading simulation script 'simulation/components/AIProxy.js'

Loading simulation script 'simulation/components/Armour.js'

Loading simulation script 'simulation/components/Attack.js'

Loading simulation script 'simulation/components/Auras.js'

Loading simulation script 'simulation/components/Builder.js'

Loading simulation script 'simulation/components/BuildingAI.js'

Loading simulation script 'simulation/components/BuildLimits.js'

Loading simulation script 'simulation/components/BuildRestrictions.js'

Loading simulation script 'simulation/components/Cost.js'

Loading simulation script 'simulation/components/EndGameManager.js'

Loading simulation script 'simulation/components/Formation.js'

Loading simulation script 'simulation/components/Foundation.js'

Loading simulation script 'simulation/components/GarrisonHolder.js'

Loading simulation script 'simulation/components/GuiInterface.js'

Loading simulation script 'simulation/components/Health.js'

Loading simulation script 'simulation/components/Identity.js'

Loading simulation script 'simulation/components/Loot.js'

Loading simulation script 'simulation/components/Looter.js'

Loading simulation script 'simulation/components/MotionBall.js'

Loading simulation script 'simulation/components/Player.js'

Loading simulation script 'simulation/components/PlayerManager.js'

Loading simulation script 'simulation/components/Promotion.js'

Loading simulation script 'simulation/components/RallyPoint.js'

Loading simulation script 'simulation/components/ResourceDropsite.js'

Loading simulation script 'simulation/components/ResourceGatherer.js'

Loading simulation script 'simulation/components/ResourceSupply.js'

Loading simulation script 'simulation/components/Settlement.js'

Loading simulation script 'simulation/components/Sound.js'

Loading simulation script 'simulation/components/Stamina.js'

Loading simulation script 'simulation/components/StatisticsTracker.js'

Loading simulation script 'simulation/components/StatusBars.js'

Loading simulation script 'simulation/components/Timer.js'

Loading simulation script 'simulation/components/TrainingQueue.js'

Loading simulation script 'simulation/components/UnitAI.js'

Loading simulation script 'simulation/components/UnitMotionFlying.js'

Net client: Connected to 127.0.0.1:20595

Net server: Received connection from 127.0.0.1:2273

Net: Sending message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842756, m_SoftwareVersion: 16842756 } of size 15 to [unauthed host]

Net message: ({type:"netstatus", status:"connected"})

Net client: Received message CSrvHandshakeMessage { m_Magic: 1349714239, m_ProtocolVersion: 16842756, m_SoftwareVersion: 16842756 } of size 15 from server

Net: Sending message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842756, m_SoftwareVersion: 16842756 } of size 15 to server

Net server: Received message CCliHandshakeMessage { m_MagicResponse: 1348665633, m_ProtocolVersion: 16842756, m_SoftwareVersion: 16842756 } of size 15 from [unauthed host]

Net: Sending message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842756, m_Flags: 0, m_Message: Welcome } of size 27 to [unauthed host]

Net client: Received message CSrvHandshakeResponseMessage { m_UseProtocolVersion: 16842756, m_Flags: 0, m_Message: Welcome } of size 27 from server

Net: Sending message CAuthenticateMessage { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_Password: } of size 51 to server

Net server: Received message CAuthenticateMessage { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_Password: } of size 51 from [unauthed host]

Net: Sending message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 to [CA3DD4D3...]

Net: Sending message CGameSetupMessage { m_Data: (void 0) } of size 4 to [CA3DD4D3...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_PlayerID: 1 } } } of size 50 to [CA3DD4D3...]

Net client: Received message CAuthenticateResultMessage { m_Code: 0, m_HostID: 1, m_Message: Logged in } of size 29 from server

Net: Authentication result: host=1, Logged in

Net client: Received message CGameSetupMessage { m_Data: (void 0) } of size 4 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_PlayerID: 1 } } } of size 50 from server

Net message: ({type:"netstatus", status:"authenticated"})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Median Oasis", Description:"A large oasis acts as the hub of mountainous spokes that divide the home territories of each player.", PlayerData:[{Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:""}, {Civ:"hele", Resources:{food:300, wood:400, metal:50, stone:50}, AI:"jubot"}, {Civ:"celt", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}, {Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest"}, mapFilter:"Default", map:"Median Oasis", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1214 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Median Oasis", Description:"A large oasis acts as the hub of mountainous spokes that divide the home territories of each player.", PlayerData:[{Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:""}, {Civ:"hele", Resources:{food:300, wood:400, metal:50, stone:50}, AI:"jubot"}, {Civ:"celt", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}, {Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest"}, mapFilter:"Default", map:"Median Oasis", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 1214 from server

Net message: ({type:"gamesetup", data:(void 0)})

Net message: ({type:"players", hosts:{CA3DD4D339811608:{name:"Darba dators", player:1}}})

Net message: ({type:"gamesetup", data:{settings:{Name:"Median Oasis", Description:"A large oasis acts as the hub of mountainous spokes that divide the home territories of each player.", PlayerData:[{Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:""}, {Civ:"hele", Resources:{food:300, wood:400, metal:50, stone:50}, AI:"jubot"}, {Civ:"celt", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}, {Civ:"iber", Resources:{food:300, wood:300, metal:100, stone:100}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest"}, mapFilter:"Default", map:"Median Oasis", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Death Canyon", Description:"A deep rocky canyon slicing through the desert.\n\nEach player starts their colony on a plateau on either side of the ravine.", PlayerData:[{Civ:"celt", Resources:{food:250, wood:250, metal:300, stone:250}, AI:""}, {Civ:"iber", Resources:{food:250, wood:250, metal:300, stone:250}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Death Canyon", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 972 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Death Canyon", Description:"A deep rocky canyon slicing through the desert.\n\nEach player starts their colony on a plateau on either side of the ravine.", PlayerData:[{Civ:"celt", Resources:{food:250, wood:250, metal:300, stone:250}, AI:""}, {Civ:"iber", Resources:{food:250, wood:250, metal:300, stone:250}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Death Canyon", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 972 from server

Net message: ({type:"gamesetup", data:{settings:{Name:"Death Canyon", Description:"A deep rocky canyon slicing through the desert.\n\nEach player starts their colony on a plateau on either side of the ravine.", PlayerData:[{Civ:"celt", Resources:{food:250, wood:250, metal:300, stone:250}, AI:""}, {Civ:"iber", Resources:{food:250, wood:250, metal:300, stone:250}, AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Death Canyon", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 from server

Net message: ({type:"gamesetup", data:{settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Belgian Bog", Description:"Two Celtic tribes face off across a large bog.", PlayerData:[{Civ:"celt", AI:""}, {Civ:"celt", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Belgian_Bog", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 616 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Belgian Bog", Description:"Two Celtic tribes face off across a large bog.", PlayerData:[{Civ:"celt", AI:""}, {Civ:"celt", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Belgian_Bog", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 616 from server

Net message: ({type:"gamesetup", data:{settings:{Name:"Belgian Bog", Description:"Two Celtic tribes face off across a large bog.", PlayerData:[{Civ:"celt", AI:""}, {Civ:"celt", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Belgian_Bog", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 from server

Net message: ({type:"gamesetup", data:{settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 to [CA3DD4D3...]

Net: Sending message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 to [CA3DD4D3...]

Net: Sending message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_PlayerID: 1 } } } of size 50 to [CA3DD4D3...]

Net: Sending message CGameStartMessage { } of size 3 to [CA3DD4D3...]

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 from server

Net client: Received message CGameSetupMessage { m_Data: ({settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}) } of size 920 from server

Net client: Received message CPlayerAssignmentMessage { m_Hosts: { { m_GUID: CA3DD4D339811608, m_Name: Darba dators, m_PlayerID: 1 } } } of size 50 from server

Net client: Received message CGameStartMessage { } of size 3 from server

Net message: ({type:"gamesetup", data:{settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net message: ({type:"gamesetup", data:{settings:{Name:"Cycladic Archipelago", Description:"A small islands map. Sail the Aegean Sea and claim the many islands and islets within it. Find treasures and fight pirates!", PlayerData:[{Civ:"hele", AI:""}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}, {Civ:"hele", AI:"jubot"}], CircularMap:true, Keywords:[], GameType:"conquest", RevealMap:false}, mapFilter:"Default", map:"Cycladic Archipelago", mapType:"scenario", mapPath:"maps/scenarios/"}})

Net message: ({type:"players", hosts:{CA3DD4D339811608:{name:"Darba dators", player:1}}})

Net message: ({type:"start"})

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_city_tile_plaza.xml for texture art/textures/terrain/types/biome-desert/desert_city_tile_plaza.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-desert/desert_rough.xml for texture art/textures/terrain/types/biome-desert/desert_rough.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_pavement.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_pavement.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-mediterranean/medit_city_tile.xml for texture art/textures/terrain/types/biome-mediterranean/medit_city_tile.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-savanna/savanna_tile_a.xml for texture art/textures/terrain/types/biome-savanna/savanna_tile_a.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/biome-temperate/temp_road_muddy.xml for texture art/textures/terrain/types/biome-temperate/temp_road_muddy.png

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/special/blackness.xml for texture art/textures/terrain/types/special/blackness.dds

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/special-lava/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation1/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager::RecurseDirectory(art/textures/terrain/types/water/animation2/): no terrains.xml (or errors while loading) - using parent properties

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/corral_c.xml for texture art/textures/terrain/types/water/corral_c.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_a.xml for texture art/textures/terrain/types/water/ocean_rock_a.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_b.xml for texture art/textures/terrain/types/water/ocean_rock_b.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/ocean_rock_deep.xml for texture art/textures/terrain/types/water/ocean_rock_deep.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_1.xml for texture art/textures/terrain/types/water/water_1.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_2.xml for texture art/textures/terrain/types/water/water_2.dds

CTerrainTextureManager: Successfully loaded override xml art/textures/terrain/types/water/water_3.xml for texture art/textures/terrain/types/water/water_3.dds

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

Net: Sending message CLoadedGameMessage { } of size 3 to server

Net server: Received message CLoadedGameMessage { } of size 3 from [CA3DD4D3...]

Net: Sending message CLoadedGameMessage { } of size 3 to [CA3DD4D3...]

Net message: ({type:"netstatus", status:"waiting_for_players"})

Net client: Received message CLoadedGameMessage { } of size 3 from server

Net message: ({type:"netstatus", status:"active"})

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to server

Net: Sending message CSyncCheckMessage { m_Turn: 1, m_Hash: ³z+¤càï e=°ØE. } of size 27 to server

Net server: Received message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 from [CA3DD4D3...]

Net: Sending message CEndCommandBatchMessage { m_Turn: 2, m_TurnLength: 500 } of size 9 to [CA3DD4D3...]

Net server: Received message CSyncCheckMessage { m_Turn: 1, m_Hash: ³z+¤càï e=°ØE. } of size 27 from [CA3DD4D3...]