
markus@markus-desktop-ubuntu:/opt/0ad/0ad$ sudo sh upgrade.sh
Revision 8930.
Updating bundled third-party dependencies...

bash -c 'mkdir -p output/{debug,release,test}/{FCollada/{FCDocument,FMath,FUtils,FColladaTest/{FCTestAssetManagement,FCTestExportImport,FCTestXRef}},FColladaPlugins/FArchiveXML}'
cp output/libFColladaSD.a ../lib/libFColladaSD.a
cp output/libFColladaSR.a ../lib/libFColladaSR.a

SpiderMonkey is already up to date

Building NVTT...

-- Setting optimal options
--   Processor: x86_64
--   Compiler Flags:  -march=athlon64
-- Looking for OpenGL - found
-- Looking for GLUT - not found
-- Looking for DirectX - not found
-- Looking for GLEW - not found
-- Looking for Cg - not found
-- Looking for CUDA - not found
-- Looking for Maya - not found
-- Looking for JPEG - found
-- Looking for PNG - found
-- Looking for TIFF - found
-- Looking for OpenEXR - not found
-- Use thread library: -lpthread
-- Configuring done
-- Generating done
-- Build files have been written to: /opt/0ad/0ad/libraries/nvtt/src/build
[ 13%] Built target squish
[ 30%] Built target nvcore
[ 44%] Built target nvmath
[ 46%] Built target posh
[ 72%] Built target nvimage
[100%] Built target nvtt

make: Gehe in Verzeichnis '/opt/0ad/0ad/build/premake/src'
==== Building Premake ====
make[1]: »../bin/premake« ist bereits aktualisiert.
make: Verlasse Verzeichnis '/opt/0ad/0ad/build/premake/src'

Generating GNU makefiles:
...pyrogenesis
...network
...simulation2
...scriptinterface
...engine
...graphics
...atlas
...gui
...lowlevel
...mocks_real
...mocks_test
...AtlasObject
...AtlasScript
...wxJS
...AtlasUI
...ActorEditor
...ColourTester
...Collada
...test_gen
...test
Cleaning pyrogenesis
Cleaning network
Cleaning simulation2
Cleaning scriptinterface
Cleaning engine
Cleaning graphics
Cleaning atlas
Cleaning gui
Cleaning lowlevel
Cleaning mocks_real
Cleaning mocks_test
Cleaning AtlasObject
Cleaning AtlasScript
Cleaning wxJS
Cleaning AtlasUI
Cleaning ActorEditor
Cleaning ColourTester
Cleaning Collada
Cleaning test_gen
Cleaning test
==== Building simulation2 ====
==== Building mocks_real ====
==== Building scriptinterface ====
==== Building network ====
mocks_real.cpp
==== Building engine ====
precompiled.cpp
precompiled.cpp
precompiled.cpp
precompiled.cpp
Linking mocks_real
==== Building graphics ====
precompiled.cpp
Simulation2.cpp
ScriptConversions.cpp
NetMessageSim.cpp
HFTracer.cpp
AutoRooters.cpp
ICmpMotion.cpp
Util.cpp
ScriptStats.cpp
MeshManager.cpp
ScriptInterface.cpp
ICmpPathfinder.cpp
NetServer.cpp
DllLoader.cpp
ICmpWaterManager.cpp
ICmpUnitMotion.cpp
DefaultEmitter.cpp
Errors.cpp
ICmpTemplateManager.cpp
ColladaManager.cpp
ScriptVal.cpp
CCmpWaterManager.cpp
Linking scriptinterface
ObjectBase.cpp
CCmpTerrain.cpp
CStr.cpp
Parser.cpp
NetTurnManager.cpp
ICmpSelectable.cpp
==== Building atlas ====
precompiled.cpp
ICmpOverlayRenderer.cpp
CCmpMinimap.cpp
CConsole.cpp
fsm.cpp
ICmpMinimap.cpp
MaterialManager.cpp
CCmpProjectileManager.cpp
NetStats.cpp
Terrain.cpp
CCmpTest.cpp
SimState.cpp
Hotkey.cpp
NetHost.cpp
ActorViewer.cpp
CCmpPathfinder.cpp
NetSession.cpp
Camera.cpp
NetMessage.cpp
SkeletonAnimDef.cpp
Misc.cpp
GameView.cpp
Pyrogenesis.cpp
CommandProc.cpp
Brushes.cpp
CLogger.cpp
NetClient.cpp
CCmpSoundManager.cpp
InputProcessor.cpp
View.cpp
CCmpObstruction.cpp
Material.cpp
Linking network
MiniPatch.cpp
CCmpSelectable.cpp
Font.cpp
Color.cpp
GameLoop.cpp
ICmpAIInterface.cpp
Joystick.cpp
TextureManager.cpp
CinemaTrack.cpp
ICmpOwnership.cpp
ThreadUtil.cpp
MessagePasserImpl.cpp
ArchiveBuilder.cpp
ICmpSoundManager.cpp
CCmpMotionBall.cpp
CCmpObstructionManager.cpp
Register.cpp
UnitManager.cpp
../../../source/simulation2/components/CCmpObstructionManager.cpp:886: warning: unused parameter ‘r’
BrushHandlers.cpp
FileIo.cpp
Unit.cpp
ParticleEmitter.cpp
UserReport.cpp
In file included from ../../../source/ps/UserReport.cpp:23:
../../../source/lib/external_libraries/curl.h:50: fatal error: curl/curl.h: Datei oder Verzeichnis nicht gefunden
compilation terminated.
make[1]: *** [obj/engine_Release/UserReport.o] Fehler 1
make: *** [engine] Fehler 2
make: *** Warte auf noch nicht beendete Prozesse...
ObjectEntry.cpp
MessageHandler.cpp
CinemaHandler.cpp
CCmpUnitMotion.cpp
TriggerHandler.cpp
GraphicsSetupHandlers.cpp
Sprite.cpp
ElevationHandlers.cpp
ICmpObstructionManager.cpp
SkeletonAnimManager.cpp
TerrainTextureManager.cpp
ParticleEngine.cpp
LOSTexture.cpp
CCmpVision.cpp
Model.cpp
ICmpVision.cpp
ObjectHandlers.cpp
ModelDef.cpp
ObjectManager.cpp
CCmpVisualActor.cpp
ICmpAIManager.cpp
CCmpDecay.cpp
ICmpRangeManager.cpp
TerrainProperties.cpp
UnitAnimation.cpp
TerrainHandlers.cpp
CCmpPathfinder_Tile.cpp
EnvironmentHandlers.cpp
CommandHandlers.cpp
TextureConverter.cpp
MiscHandlers.cpp
ICmpDecay.cpp
CCmpPathfinder_Vertex.cpp
CCmpPosition.cpp
CameraCtrlHandlers.cpp
Frustum.cpp
ICmpObstruction.cpp
TerrainTextureEntry.cpp
MapHandlers.cpp
ICmpFootprint.cpp
ICmpTest.cpp
Patch.cpp
ICmpVisual.cpp
CCmpCommandQueue.cpp
ICmpCommandQueue.cpp
LightEnv.cpp
Linking atlas
MapReader.cpp
CCmpAIManager.cpp
MapWriter.cpp
ICmpTerrain.cpp
CCmpFootprint.cpp
ICmpUnknownScript.cpp
CCmpRangeManager.cpp
ICmpProjectileManager.cpp
SkyManager.cpp
ICmpPlayer.cpp
TransparencyRenderer.cpp
CCmpTemplateManager.cpp
Scene.cpp
Renderer.cpp
AlphaMapCalculator.cpp
PlayerRenderer.cpp
OverlayRenderer.cpp
ModelRenderer.cpp
ICmpPosition.cpp
ICmpGuiInterface.cpp
CCmpOverlayRenderer.cpp
ICmpPlayerManager.cpp
RenderModifiers.cpp
VertexBuffer.cpp
VertexBufferManager.cpp
VertexArray.cpp
CCmpOwnership.cpp
Render.cpp
Selection.cpp
ShadowMap.cpp
Geometry.cpp
EngineScriptConversions.cpp
RenderPathVertexShader.cpp
MessageTypeConversions.cpp
ScriptComponent.cpp
HashSerializer.cpp
StdSerializer.cpp
TerrainOverlay.cpp
DebugSerializer.cpp
StdDeserializer.cpp
BinarySerializer.cpp
IDeserializer.cpp
ISerializer.cpp
IComponent.cpp
SimContext.cpp
HWLightingModelRenderer.cpp
CmpPtr.cpp
ComponentManager.cpp
ComponentManagerSerialization.cpp
ParamNode.cpp
PatchRData.cpp
InstancingModelRenderer.cpp
WaterManager.cpp
FixedFunctionModelRenderer.cpp
TerrainRenderer.cpp
Linking graphics
Linking simulation2

