Assertion failed: "SDL_SetGamma failed" Location: GameSetup.cpp:134 (SetVideoMode) Call stack: SetVideoMode (gamesetup.cpp:134) w = (unavailable) h = (unavailable) bpp = 32 (0x00000020) fullscreen = false Init (gamesetup.cpp:942) args = 0x0013FF04 -> m_Args = (error -100500 while analyzing vector >) m_Arg0 = { (error -100500 while analyzing string >) } flags = 0 (0x00000000) hooks = override_gl_upload_caps = 0x00439D90 -> (psGetLogDir) get_log_dir = 0x00439E00 -> (psBundleLogs) bundle_logs = 0x00439F40 -> (psTranslate) translate = 0x00439CA0 -> (psTranslateFree) translate_free = 0x00000000 log = 0x00000000 display_error = 0x00030640 -> setup_gui = (bool)0xC0 windowed = (bool)0x07 buf = [500] 10 0 376 3 14784 3 13 0 14904 3 0 0 ... LINE_1024_ = m_t0 = 4.24746e+175 (0x6465776F646E6900) m_description = 0x00000000 LINE_1041_ = m_t0 = 4.24746e+175 (0x6465776F646E6900) m_description = 0x00000000 RunGameOrAtlas (main.cpp:399) argc = 1 (0x00000001) argv = 0x003F5008 -> 0x003F5010 -> "E:\0ad\binaries\system\pyrogenesis.exe" args = m_Args = (error -100500 while analyzing vector >) m_Arg0 = { (error -100500 while analyzing string >) } main (main.cpp:414) argc = 1 (0x00000001) argv = 0x003F5008 (see above) __tmainCRTStartup (crtexe.c:586) nested = 524288 (0x00080000) CallStartupWithinTryBlock (wseh.cpp:355) ret = 2734835909 (0xA30248C5) RegisterWaitForInputIdle (:0) errno = 0 (?) OS error = 0 (no error code was set) ==================================== SVN Revision: 7058 System info: (generated 2009-10-29 01:51:48 UTC) OS : WinXP SP 2 (5.1.2600) CPU : IA-32, AMD Athlon 64 FX-55 Processor (1x1x1), 2.61 GHz Memory : 3072 MiB; 2329 MiB free Graphics Card : NVIDIA GeForce 7950 GT OpenGL Drivers : 2.1.2; nvoglnt.dll (6.14.11.7798) Video Mode : 1024x768:32@60 Sound Card : PCI ATSC Hybrid Video Device Sound Drivers : ALCXWDM.SYS (5.10.5750 built by: WinDDK), OpenAL32.dll (6.14.0357.19), wrap_oal.dll (2.1.4.0) Network Name : franko (192.168.0.101) OpenGL Extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control ==================================== Main log: Pyrogenesis Log

Main log

Loaded config std::string "profile" = "default"

Loaded config std::string "nos3tc" = "false"

Loaded config std::string "noautomipmap" = "false"

Loaded config std::string "novbo" = "false"

Loaded config std::string "noframebufferobject" = "false"

Loaded config std::string "shadows" = "true"

Loaded config std::string "vsync" = "false"

Loaded config std::string "fancywater" = "true"

Loaded config std::string "renderpath" = "default"

Loaded config std::string "lodbias" = "-0.5"

Loaded config std::string "language" = "english"

Loaded config std::string "windowed" = "true"

Loaded config std::string "xres" = "1024"

Loaded config std::string "yres" = "768"

Loaded config std::string "font.console" = "console"

Loaded config std::string "font.default" = "palatino12"

Loaded config std::string "font.misc" = "verdana16"

Loaded config std::string "max_players" = "8"

Loaded config std::string "sound.mastergain" = "0.5"

Loaded config std::string "hotkey.exit" = "Ctrl+F4"

Loaded config std::string "hotkey.exit" = "Ctrl+Break"

Loaded config std::string "hotkey.exit" = " ; Exit to desktop."

Loaded config std::string "hotkey.leave" = "Escape"

Loaded config std::string "hotkey.leave" = " ;End current game or Exit."

Loaded config std::string "hotkey.pause" = "Pause"

Loaded config std::string "hotkey.pause" = " ; Pause/unpause game."

Loaded config std::string "hotkey.screenshot" = "F2"

Loaded config std::string "hotkey.screenshot" = " ; Take PNG screenshot."

Loaded config std::string "hotkey.bigscreenshot" = "Ctrl+Alt+F2"

Loaded config std::string "hotkey.bigscreenshot" = " ; Take large BMP screenshot."

Loaded config std::string "hotkey.screenshot.watermark" = "K"

Loaded config std::string "hotkey.screenshot.watermark" = " ; Toggle product/company watermark for official "

Loaded config std::string "hotkey.wireframe" = "Alt+W"

Loaded config std::string "hotkey.wireframe" = " ; Toggle wireframe mode."

Loaded config std::string "hotkey.archive.abort" = "Alt+F4"

Loaded config std::string "hotkey.archive.abort" = " ; Prematurely terminate the archive builder process."

Loaded config std::string "hotkey.camera.reset" = "H"

Loaded config std::string "hotkey.camera.reset" = " ; Reset camera rotation to default."

Loaded config std::string "hotkey.camera.reset.origin" = "Ctrl+H"

Loaded config std::string "hotkey.camera.reset.origin" = " ; Reset camera to origin."

Loaded config std::string "hotkey.camera.zoom.in" = "Plus"

Loaded config std::string "hotkey.camera.zoom.in" = "Equals"

Loaded config std::string "hotkey.camera.zoom.in" = "NumPlus"

Loaded config std::string "hotkey.camera.zoom.in" = " ; Zoom camera in."

Loaded config std::string "hotkey.camera.zoom.out" = "Minus"

Loaded config std::string "hotkey.camera.zoom.out" = "NumMinus"

Loaded config std::string "hotkey.camera.zoom.out" = " ; Zoom camera out."

Loaded config std::string "hotkey.camera.zoom.wheel.in" = "WheelUp"

Loaded config std::string "hotkey.camera.zoom.wheel.in" = " ; Zoom camera in (wheel speed)."

Loaded config std::string "hotkey.camera.zoom.wheel.out" = "WheelDown"

Loaded config std::string "hotkey.camera.zoom.wheel.out" = " ; Zoom camera out (wheel speed)."

Loaded config std::string "hotkey.camera.rotate" = "Ctrl+MouseMiddle"

Loaded config std::string "hotkey.camera.rotate" = " ; Rotate view by moving mouse, maintaining the"

Loaded config std::string "hotkey.camera.rotate.left" = "Q"

Loaded config std::string "hotkey.camera.rotate.left" = " ;"

Loaded config std::string "hotkey.camera.rotate.right" = "E"

Loaded config std::string "hotkey.camera.rotate.right" = " ;"

Loaded config std::string "hotkey.camera.rotate.keyboard" = "Shift"

Loaded config std::string "hotkey.camera.rotate.keyboard" = " ; "

Loaded config std::string "hotkey.camera.rotate.abouttarget" = "MouseLeft+MouseRight"

Loaded config std::string "hotkey.camera.rotate.abouttarget" = " ; Rotate view by moving mouse, maintaining the"

Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = "Ctrl"

Loaded config std::string "hotkey.camera.rotate.abouttarget.keyboard" = " ; "

Loaded config std::string "hotkey.camera.pan" = "MouseMiddle"

Loaded config std::string "hotkey.camera.pan" = "ForwardSlash"

Loaded config std::string "hotkey.camera.pan" = " ; Scroll by moving mouse."

Loaded config std::string "hotkey.camera.pan.keyboard" = "~Shift+~Ctrl"

Loaded config std::string "hotkey.camera.pan.keyboard" = " ; = holding neither Ctrl nor Shift"

Loaded config std::string "hotkey.camera.left" = "A"

Loaded config std::string "hotkey.camera.left" = "LeftArrow"

Loaded config std::string "hotkey.camera.left" = " ; Scroll or rotate left."

Loaded config std::string "hotkey.camera.right" = "D"

Loaded config std::string "hotkey.camera.right" = "RightArrow"

Loaded config std::string "hotkey.camera.right" = " ; Scroll or rotate right."

Loaded config std::string "hotkey.camera.up" = "W"

Loaded config std::string "hotkey.camera.up" = "UpArrow"

Loaded config std::string "hotkey.camera.up" = " ; Scroll or rotate up/forwards."

Loaded config std::string "hotkey.camera.down" = "S"

Loaded config std::string "hotkey.camera.down" = "DownArrow"

Loaded config std::string "hotkey.camera.down" = " ; Scroll or rotate down/backwards."

Loaded config std::string "hotkey.camera.bookmark.0" = "F5"

Loaded config std::string "hotkey.camera.bookmark.0" = " ; Saved bookmark 1."

Loaded config std::string "hotkey.camera.bookmark.1" = "F6"

Loaded config std::string "hotkey.camera.bookmark.1" = " ; Saved bookmark 2."

Loaded config std::string "hotkey.camera.bookmark.2" = "F7"

Loaded config std::string "hotkey.camera.bookmark.2" = " ; Saved bookmark 3."

Loaded config std::string "hotkey.camera.bookmark.3" = "F8"

Loaded config std::string "hotkey.camera.bookmark.3" = " ; Saved bookmark 4."

Loaded config std::string "hotkey.camera.bookmark.save" = "Ctrl"

Loaded config std::string "hotkey.camera.bookmark.save" = " ; +bookmark: Save screen as bookmark."

Loaded config std::string "hotkey.camera.bookmark.snap" = "Alt"

Loaded config std::string "hotkey.camera.bookmark.snap" = " ; +bookmark: "check up" on bookmark."

Loaded config std::string "camera.cinema.queue" = "I"

Loaded config std::string "hotkey.console.toggle" = "BackQuote"

Loaded config std::string "hotkey.console.toggle" = "F9"

Loaded config std::string "hotkey.console.toggle" = " ; Open/close console."

Loaded config std::string "hotkey.console.copy" = "Ctrl+C"

Loaded config std::string "hotkey.console.copy" = " ; Copy from console to clipboard."

Loaded config std::string "hotkey.console.paste" = "Insert"

Loaded config std::string "hotkey.console.paste" = "Ctrl+V"

Loaded config std::string "hotkey.console.paste" = " ; Paste clipboard to console."

Loaded config std::string "hotkey.selection.add" = "Shift"

Loaded config std::string "hotkey.selection.add" = " ; Add units to selection."

Loaded config std::string "hotkey.selection.remove" = "Ctrl"

Loaded config std::string "hotkey.selection.remove" = " ; Remove units from selection."

Loaded config std::string "hotkey.selection.group.0" = "0"

Loaded config std::string "hotkey.selection.group.1" = "1"

Loaded config std::string "hotkey.selection.group.2" = "2"

Loaded config std::string "hotkey.selection.group.3" = "3"

Loaded config std::string "hotkey.selection.group.4" = "4"

Loaded config std::string "hotkey.selection.group.5" = "5"

Loaded config std::string "hotkey.selection.group.6" = "6"

Loaded config std::string "hotkey.selection.group.7" = "7"

Loaded config std::string "hotkey.selection.group.8" = "8"

Loaded config std::string "hotkey.selection.group.9" = "9"

Loaded config std::string "hotkey.selection.group.add" = "Shift"

Loaded config std::string "hotkey.selection.group.add" = " ; +group: Add units to group. "

Loaded config std::string "hotkey.selection.group.save" = "Ctrl"

Loaded config std::string "hotkey.selection.group.save" = " ; +group: Save units to group."

Loaded config std::string "hotkey.selection.group.snap" = "Alt"

Loaded config std::string "hotkey.selection.group.snap" = " ; +group: Check up on group."

Loaded config std::string "hotkey.selection.snap" = "Home"

Loaded config std::string "hotkey.selection.snap" = " ; Centre view on selection."

Loaded config std::string "hotkey.highlightall" = "O"

Loaded config std::string "hotkey.highlightall" = " ; Show selection circle for all units on screen."

Loaded config std::string "hotkey.killUnit" = "Delete"

Loaded config std::string "hotkey.contextorder.next" = "LeftBracket"

Loaded config std::string "hotkey.contextorder.next" = " ; Cycle right through orders (context cursors)."

Loaded config std::string "hotkey.contextorder.previous" = "RightBracket"

Loaded config std::string "hotkey.contextorder.previous" = " ; Cycle left through orders (context cursors)."

Loaded config std::string "hotkey.orbital.toggle" = "V"

Loaded config std::string "hotkey.orbital.toggle" = " ; Enable/disable ball arena."

Loaded config std::string "hotkey.orbital.cheat" = "LeftCtrl+Backslash"

Loaded config std::string "hotkey.orbital.cheat" = " ; Freeze ball."

Loaded config std::string "hotkey.dudemachine.random" = "Ctrl+ForwardSlash"

Loaded config std::string "hotkey.dudemachine.random" = " ; Create random Dude."

Loaded config std::string "hotkey.water.toggle" = "Y"

Loaded config std::string "hotkey.water.toggle" = " ; Toggle water rendering"

Loaded config std::string "hotkey.water.raise" = "O"

Loaded config std::string "hotkey.water.raise" = " ; Raise water plane"

Loaded config std::string "hotkey.water.lower" = "Z"

Loaded config std::string "hotkey.water.lower" = " ; Lower water plane"

Loaded config std::string "hotkey.territory.rendering.toggle" = "T"

Loaded config std::string "hotkey.territory.rendering.toggle" = " ; Toggle territory rendering"

Loaded config std::string "hotkey.fps.toggle" = "Shift+F"

Loaded config std::string "hotkey.fps.toggle" = " ; Toggle frame counter."

Loaded config std::string "hotkey.session.statuspane.toggle" = "Shift+S"

Loaded config std::string "hotkey.session.statuspane.toggle" = " ; Toggle Status Orb."

Loaded config std::string "hotkey.session.minimap.toggle" = "Shift+M"

Loaded config std::string "hotkey.session.minimap.toggle" = " ; Toggle Map Orb."

Loaded config std::string "hotkey.resourcepool.toggle" = "Shift+R"

Loaded config std::string "hotkey.resourcepool.toggle" = " ; Toggle Resource Pool."

Loaded config std::string "hotkey.grouppane.toggle" = "Shift+G"

Loaded config std::string "hotkey.grouppane.toggle" = " ; Toggle Group Pane."

Loaded config std::string "hotkey.teamtray.toggle" = "Shift+T"

Loaded config std::string "hotkey.teamtray.toggle" = " ; Toggle Team Tray."

Loaded config std::string "hotkey.session.ShowPlayersList" = "Shift+P"

Loaded config std::string "hotkey.session.ShowPlayersList" = " ; Toggle Players List"

Loaded config std::string "hotkey.session.gui.flip" = "Alt+G"

Loaded config std::string "hotkey.session.gui.flip" = " ; Toggle GUI to top/bottom/left/right of screen."

Loaded config std::string "hotkey.session.gui.toggle" = "G"

Loaded config std::string "hotkey.session.gui.toggle" = " ; Toggle visibility of session GUI."

Loaded config std::string "hotkey.alwayson.toggle" = "Shift+X"

Loaded config std::string "hotkey.alwayson.toggle" = " ; Toggle always ons (Exit Button, End Game Button)."

Loaded config std::string "hotkey.menu.toggle" = "F10"

Loaded config std::string "hotkey.menu.toggle" = " ; Toggle in-game menu."

Loaded config std::string "hotkey.menu.resign" = "Alt+X"

Loaded config std::string "hotkey.menu.resign" = " ; End current game session and return to main menu."

Loaded config std::string "hotkey.onlinehelp" = "F1"

Loaded config std::string "hotkey.onlinehelp" = " ; Enable/disable online manual entry for current selection."

Loaded config std::string "hotkey.jukebox" = "Ctrl+M"

Loaded config std::string "hotkey.jukebox" = " ; Enable/disable tracklist viewer."

Loaded config std::string "hotkey.next.song" = "M"

Loaded config std::string "hotkey.next.song" = " ; Start another music track."

Loaded config std::string "hotkey.audio.toggle" = "Ctrl+A"

Loaded config std::string "hotkey.audio.toggle" = " ; Enable/disable sound."

Loaded config std::string "hotkey.profile.toggle" = "F11"

Loaded config std::string "hotkey.profile.toggle" = " ; Enable/disable real-time profiler"

Loaded config std::string "hotkey.profile.save" = "Shift+F11"

Loaded config std::string "hotkey.profile.save" = " ; Save current profiler data to "logs/profile.txt""

WARNING: Cannot find config file "config/local.cfg" - ignoring

g_x/yres is 1024x768

Active profile is default

I18n: No translation found for string 'Assertion failed: "ok"'

I18n: No translation found for string 'Assertion failed: "SDL_SetGamma failed"'

==================================== Last known activity: EarlyInit Init init vfs init i18n init sdl init scripting init config SetVideoMode